diff options
Diffstat (limited to '')
16 files changed, 460 insertions, 122 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index f64c161..fc6325d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
162 | } | 162 | } |
163 | } | 163 | } |
164 | 164 | ||
165 | protected void InitModule(IConfigSource config) | 165 | protected virtual void InitModule(IConfigSource config) |
166 | { | 166 | { |
167 | IConfig friendsConfig = config.Configs["Friends"]; | 167 | IConfig friendsConfig = config.Configs["Friends"]; |
168 | if (friendsConfig != null) | 168 | if (friendsConfig != null) |
@@ -546,7 +546,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
546 | } | 546 | } |
547 | } | 547 | } |
548 | 548 | ||
549 | private void OnInstantMessage(IClientAPI client, GridInstantMessage im) | 549 | protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im) |
550 | { | 550 | { |
551 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) | 551 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) |
552 | { | 552 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index 9a6d277..3728b85 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -50,6 +50,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
50 | { | 50 | { |
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
52 | 52 | ||
53 | private int m_levelHGFriends = 0; | ||
54 | |||
53 | IUserManagement m_uMan; | 55 | IUserManagement m_uMan; |
54 | public IUserManagement UserManagementModule | 56 | public IUserManagement UserManagementModule |
55 | { | 57 | { |
@@ -87,6 +89,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
87 | m_StatusNotifier = new HGStatusNotifier(this); | 89 | m_StatusNotifier = new HGStatusNotifier(this); |
88 | } | 90 | } |
89 | 91 | ||
92 | protected override void InitModule(IConfigSource config) | ||
93 | { | ||
94 | base.InitModule(config); | ||
95 | |||
96 | // Additionally to the base method | ||
97 | IConfig friendsConfig = config.Configs["HGFriendsModule"]; | ||
98 | if (friendsConfig != null) | ||
99 | { | ||
100 | m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0); | ||
101 | |||
102 | // TODO: read in all config variables pertaining to | ||
103 | // HG friendship permissions | ||
104 | } | ||
105 | } | ||
106 | |||
90 | #endregion | 107 | #endregion |
91 | 108 | ||
92 | #region IFriendsSimConnector | 109 | #region IFriendsSimConnector |
@@ -105,6 +122,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
105 | 122 | ||
106 | #endregion | 123 | #endregion |
107 | 124 | ||
125 | protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im) | ||
126 | { | ||
127 | if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) | ||
128 | { | ||
129 | // we got a friendship offer | ||
130 | UUID principalID = new UUID(im.fromAgentID); | ||
131 | UUID friendID = new UUID(im.toAgentID); | ||
132 | |||
133 | // Check if friendID is foreigner and if principalID has the permission | ||
134 | // to request friendships with foreigners. If not, return immediately. | ||
135 | if (!UserManagementModule.IsLocalGridUser(friendID)) | ||
136 | { | ||
137 | ScenePresence avatar = null; | ||
138 | ((Scene)client.Scene).TryGetScenePresence(principalID, out avatar); | ||
139 | |||
140 | if (avatar == null) | ||
141 | return; | ||
142 | |||
143 | if (avatar.UserLevel < m_levelHGFriends) | ||
144 | { | ||
145 | client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false); | ||
146 | return; | ||
147 | } | ||
148 | } | ||
149 | } | ||
150 | |||
151 | base.OnInstantMessage(client, im); | ||
152 | } | ||
153 | |||
108 | protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) | 154 | protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) |
109 | { | 155 | { |
110 | // Update the local cache. Yes, we need to do it right here | 156 | // Update the local cache. Yes, we need to do it right here |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 1e743c3..366e02d 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -168,12 +168,18 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
168 | sendRegionInfoPacketToAll(); | 168 | sendRegionInfoPacketToAll(); |
169 | } | 169 | } |
170 | 170 | ||
171 | public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture) | 171 | public void setEstateTerrainBaseTexture(int level, UUID texture) |
172 | { | ||
173 | setEstateTerrainBaseTexture(null, level, texture); | ||
174 | sendRegionHandshakeToAll(); | ||
175 | } | ||
176 | |||
177 | public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture) | ||
172 | { | 178 | { |
173 | if (texture == UUID.Zero) | 179 | if (texture == UUID.Zero) |
174 | return; | 180 | return; |
175 | 181 | ||
176 | switch (corner) | 182 | switch (level) |
177 | { | 183 | { |
178 | case 0: | 184 | case 0: |
179 | Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; | 185 | Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; |
@@ -193,6 +199,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
193 | sendRegionInfoPacketToAll(); | 199 | sendRegionInfoPacketToAll(); |
194 | } | 200 | } |
195 | 201 | ||
202 | public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue) | ||
203 | { | ||
204 | setEstateTerrainTextureHeights(null, corner, lowValue, highValue); | ||
205 | } | ||
206 | |||
196 | public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) | 207 | public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) |
197 | { | 208 | { |
198 | switch (corner) | 209 | switch (corner) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 509c4d7..9b2ddfd 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -447,7 +447,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
447 | { | 447 | { |
448 | bool isMember; | 448 | bool isMember; |
449 | if (m_groupMemberCache.TryGetValue(avatar, out isMember)) | 449 | if (m_groupMemberCache.TryGetValue(avatar, out isMember)) |
450 | { | ||
451 | m_groupMemberCache.Update(avatar, isMember, m_groupMemberCacheTimeout); | ||
450 | return isMember; | 452 | return isMember; |
453 | } | ||
451 | 454 | ||
452 | IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); | 455 | IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); |
453 | if (groupsModule == null) | 456 | if (groupsModule == null) |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 32f4eea..8732ec0 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -174,7 +174,17 @@ namespace OpenSim.Region.Framework.Interfaces | |||
174 | /// If no inventory item has that name then an empty list is returned. | 174 | /// If no inventory item has that name then an empty list is returned. |
175 | /// </returns> | 175 | /// </returns> |
176 | List<TaskInventoryItem> GetInventoryItems(string name); | 176 | List<TaskInventoryItem> GetInventoryItems(string name); |
177 | 177 | ||
178 | /// <summary> | ||
179 | /// Get inventory items by type. | ||
180 | /// </summary> | ||
181 | /// <param type="name"></param> | ||
182 | /// <returns> | ||
183 | /// A list of inventory items of that type. | ||
184 | /// If no inventory items of that type then an empty list is returned. | ||
185 | /// </returns> | ||
186 | List<TaskInventoryItem> GetInventoryItems(InventoryType type); | ||
187 | |||
178 | /// <summary> | 188 | /// <summary> |
179 | /// Get the scene object referenced by an inventory item. | 189 | /// Get the scene object referenced by an inventory item. |
180 | /// </summary> | 190 | /// </summary> |
@@ -228,6 +238,16 @@ namespace OpenSim.Region.Framework.Interfaces | |||
228 | bool ContainsScripts(); | 238 | bool ContainsScripts(); |
229 | 239 | ||
230 | /// <summary> | 240 | /// <summary> |
241 | /// Returns the count of scripts contained | ||
242 | /// </summary></returns> | ||
243 | int ScriptCount(); | ||
244 | |||
245 | /// <summary> | ||
246 | /// Returns the count of running scripts contained | ||
247 | /// </summary></returns> | ||
248 | int RunningScriptCount(); | ||
249 | |||
250 | /// <summary> | ||
231 | /// Get the uuids of all items in this inventory | 251 | /// Get the uuids of all items in this inventory |
232 | /// </summary> | 252 | /// </summary> |
233 | /// <returns></returns> | 253 | /// <returns></returns> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index 72e79ed..ca2ad94 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -47,5 +47,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | void TriggerEstateInfoChange(); | 48 | void TriggerEstateInfoChange(); |
49 | void TriggerRegionInfoChange(); | 49 | void TriggerRegionInfoChange(); |
50 | |||
51 | void setEstateTerrainBaseTexture(int level, UUID texture); | ||
52 | void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue); | ||
50 | } | 53 | } |
51 | } | 54 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index ce66100..143af48 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -71,6 +71,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
71 | 71 | ||
72 | bool HasScript(UUID itemID, out bool running); | 72 | bool HasScript(UUID itemID, out bool running); |
73 | 73 | ||
74 | /// <summary> | ||
75 | /// Returns true if a script is running. | ||
76 | /// </summary> | ||
77 | /// <param name="itemID">The item ID of the script.</param> | ||
78 | bool GetScriptState(UUID itemID); | ||
79 | |||
74 | void SaveAllState(); | 80 | void SaveAllState(); |
75 | 81 | ||
76 | /// <summary> | 82 | /// <summary> |
@@ -79,6 +85,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
79 | void StartProcessing(); | 85 | void StartProcessing(); |
80 | 86 | ||
81 | /// <summary> | 87 | /// <summary> |
88 | /// Get the execution times of all scripts in the given array if they are currently running. | ||
89 | /// </summary> | ||
90 | /// <returns> | ||
91 | /// A float the value is a representative execution time in milliseconds of all scripts in that Array. | ||
92 | /// </returns> | ||
93 | float GetScriptExecutionTime(List<UUID> itemIDs); | ||
94 | |||
95 | /// <summary> | ||
82 | /// Get the execution times of all scripts in each object. | 96 | /// Get the execution times of all scripts in each object. |
83 | /// </summary> | 97 | /// </summary> |
84 | /// <returns> | 98 | /// <returns> |
@@ -87,4 +101,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
87 | /// </returns> | 101 | /// </returns> |
88 | Dictionary<uint, float> GetObjectScriptsExecutionTimes(); | 102 | Dictionary<uint, float> GetObjectScriptsExecutionTimes(); |
89 | } | 103 | } |
90 | } \ No newline at end of file | 104 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index b806d91..77e808e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -156,7 +156,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | // that the region position is cached or performance will degrade | 156 | // that the region position is cached or performance will degrade |
157 | Utils.LongToUInts(regionHandle, out x, out y); | 157 | Utils.LongToUInts(regionHandle, out x, out y); |
158 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 158 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
159 | // bool v = true; | 159 | if (dest == null) |
160 | continue; | ||
161 | |||
160 | if (!simulatorList.Contains(dest.ServerURI)) | 162 | if (!simulatorList.Contains(dest.ServerURI)) |
161 | { | 163 | { |
162 | // we havent seen this simulator before, add it to the list | 164 | // we havent seen this simulator before, add it to the list |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3fd1f5e..6f3a084 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -4045,7 +4045,72 @@ namespace OpenSim.Region.Framework.Scenes | |||
4045 | for (int i = 0; i < parts.Length; i++) | 4045 | for (int i = 0; i < parts.Length; i++) |
4046 | parts[i].TriggerScriptChangedEvent(val); | 4046 | parts[i].TriggerScriptChangedEvent(val); |
4047 | } | 4047 | } |
4048 | 4048 | ||
4049 | /// <summary> | ||
4050 | /// Returns a count of the number of scripts in this groups parts. | ||
4051 | /// </summary> | ||
4052 | public int ScriptCount() | ||
4053 | { | ||
4054 | int count = 0; | ||
4055 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4056 | for (int i = 0; i < parts.Length; i++) | ||
4057 | count += parts[i].Inventory.ScriptCount(); | ||
4058 | |||
4059 | return count; | ||
4060 | } | ||
4061 | |||
4062 | /// <summary> | ||
4063 | /// A float the value is a representative execution time in milliseconds of all scripts in the link set. | ||
4064 | /// </summary> | ||
4065 | public float ScriptExecutionTime() | ||
4066 | { | ||
4067 | IScriptModule[] engines = Scene.RequestModuleInterfaces<IScriptModule>(); | ||
4068 | |||
4069 | if (engines.Length == 0) // No engine at all | ||
4070 | return 0.0f; | ||
4071 | |||
4072 | float time = 0.0f; | ||
4073 | |||
4074 | // get all the scripts in all parts | ||
4075 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4076 | List<TaskInventoryItem> scripts = new List<TaskInventoryItem>(); | ||
4077 | for (int i = 0; i < parts.Length; i++) | ||
4078 | { | ||
4079 | scripts.AddRange(parts[i].Inventory.GetInventoryItems(InventoryType.LSL)); | ||
4080 | } | ||
4081 | // extract the UUIDs | ||
4082 | List<UUID> ids = new List<UUID>(scripts.Count); | ||
4083 | foreach (TaskInventoryItem script in scripts) | ||
4084 | { | ||
4085 | if (!ids.Contains(script.ItemID)) | ||
4086 | { | ||
4087 | ids.Add(script.ItemID); | ||
4088 | } | ||
4089 | } | ||
4090 | // Offer the list of script UUIDs to each engine found and accumulate the time | ||
4091 | foreach (IScriptModule e in engines) | ||
4092 | { | ||
4093 | if (e != null) | ||
4094 | { | ||
4095 | time += e.GetScriptExecutionTime(ids); | ||
4096 | } | ||
4097 | } | ||
4098 | return time; | ||
4099 | } | ||
4100 | |||
4101 | /// <summary> | ||
4102 | /// Returns a count of the number of running scripts in this groups parts. | ||
4103 | /// </summary> | ||
4104 | public int RunningScriptCount() | ||
4105 | { | ||
4106 | int count = 0; | ||
4107 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
4108 | for (int i = 0; i < parts.Length; i++) | ||
4109 | count += parts[i].Inventory.RunningScriptCount(); | ||
4110 | |||
4111 | return count; | ||
4112 | } | ||
4113 | |||
4049 | public override string ToString() | 4114 | public override string ToString() |
4050 | { | 4115 | { |
4051 | return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); | 4116 | return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index a2649ee..36cb09a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -267,14 +267,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
267 | /// </summary> | 267 | /// </summary> |
268 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 268 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
269 | { | 269 | { |
270 | Items.LockItemsForRead(true); | 270 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
271 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 271 | foreach (TaskInventoryItem item in scripts) |
272 | Items.LockItemsForRead(false); | 272 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); |
273 | foreach (TaskInventoryItem item in items) | ||
274 | { | ||
275 | if ((int)InventoryType.LSL == item.InvType) | ||
276 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
277 | } | ||
278 | } | 273 | } |
279 | 274 | ||
280 | public ArrayList GetScriptErrors(UUID itemID) | 275 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -305,17 +300,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
305 | /// </param> | 300 | /// </param> |
306 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 301 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
307 | { | 302 | { |
308 | Items.LockItemsForRead(true); | 303 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
309 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 304 | foreach (TaskInventoryItem item in scripts) |
310 | Items.LockItemsForRead(false); | ||
311 | |||
312 | foreach (TaskInventoryItem item in items) | ||
313 | { | 305 | { |
314 | if ((int)InventoryType.LSL == item.InvType) | 306 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); |
315 | { | 307 | m_part.RemoveScriptEvents(item.ItemID); |
316 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
317 | m_part.RemoveScriptEvents(item.ItemID); | ||
318 | } | ||
319 | } | 308 | } |
320 | } | 309 | } |
321 | 310 | ||
@@ -1280,9 +1269,57 @@ namespace OpenSim.Region.Framework.Scenes | |||
1280 | return true; | 1269 | return true; |
1281 | } | 1270 | } |
1282 | } | 1271 | } |
1272 | |||
1283 | return false; | 1273 | return false; |
1284 | } | 1274 | } |
1285 | 1275 | ||
1276 | /// <summary> | ||
1277 | /// Returns the count of scripts in this parts inventory. | ||
1278 | /// </summary> | ||
1279 | /// <returns></returns> | ||
1280 | public int ScriptCount() | ||
1281 | { | ||
1282 | int count = 0; | ||
1283 | Items.LockItemsForRead(true); | ||
1284 | foreach (TaskInventoryItem item in m_items.Values) | ||
1285 | { | ||
1286 | if (item.InvType == (int)InventoryType.LSL) | ||
1287 | { | ||
1288 | count++; | ||
1289 | } | ||
1290 | } | ||
1291 | Items.LockItemsForRead(false); | ||
1292 | return count; | ||
1293 | } | ||
1294 | /// <summary> | ||
1295 | /// Returns the count of running scripts in this parts inventory. | ||
1296 | /// </summary> | ||
1297 | /// <returns></returns> | ||
1298 | public int RunningScriptCount() | ||
1299 | { | ||
1300 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
1301 | if (engines.Length == 0) | ||
1302 | return 0; | ||
1303 | |||
1304 | int count = 0; | ||
1305 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); | ||
1306 | |||
1307 | foreach (TaskInventoryItem item in scripts) | ||
1308 | { | ||
1309 | foreach (IScriptModule engine in engines) | ||
1310 | { | ||
1311 | if (engine != null) | ||
1312 | { | ||
1313 | if (engine.GetScriptState(item.ItemID)) | ||
1314 | { | ||
1315 | count++; | ||
1316 | } | ||
1317 | } | ||
1318 | } | ||
1319 | } | ||
1320 | return count; | ||
1321 | } | ||
1322 | |||
1286 | public List<UUID> GetInventoryList() | 1323 | public List<UUID> GetInventoryList() |
1287 | { | 1324 | { |
1288 | List<UUID> ret = new List<UUID>(); | 1325 | List<UUID> ret = new List<UUID>(); |
@@ -1297,22 +1334,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1297 | { | 1334 | { |
1298 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1335 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1299 | 1336 | ||
1300 | lock (m_items) | 1337 | Items.LockItemsForRead(true); |
1301 | ret = new List<TaskInventoryItem>(m_items.Values); | 1338 | ret = new List<TaskInventoryItem>(m_items.Values); |
1339 | Items.LockItemsForRead(false); | ||
1302 | 1340 | ||
1303 | return ret; | 1341 | return ret; |
1304 | } | 1342 | } |
1305 | 1343 | ||
1306 | public List<TaskInventoryItem> GetInventoryScripts() | 1344 | public List<TaskInventoryItem> GetInventoryItems(InventoryType type) |
1307 | { | 1345 | { |
1308 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1346 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1309 | 1347 | ||
1310 | lock (m_items) | 1348 | Items.LockItemsForRead(true); |
1311 | { | 1349 | |
1312 | foreach (TaskInventoryItem item in m_items.Values) | 1350 | foreach (TaskInventoryItem item in m_items.Values) |
1313 | if (item.InvType == (int)InventoryType.LSL) | 1351 | if (item.InvType == (int)type) |
1314 | ret.Add(item); | 1352 | ret.Add(item); |
1315 | } | 1353 | |
1354 | Items.LockItemsForRead(false); | ||
1316 | 1355 | ||
1317 | return ret; | 1356 | return ret; |
1318 | } | 1357 | } |
@@ -1334,35 +1373,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1334 | if (engines.Length == 0) // No engine at all | 1373 | if (engines.Length == 0) // No engine at all |
1335 | return ret; | 1374 | return ret; |
1336 | 1375 | ||
1337 | Items.LockItemsForRead(true); | 1376 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
1338 | foreach (TaskInventoryItem item in m_items.Values) | 1377 | |
1378 | foreach (TaskInventoryItem item in scripts) | ||
1339 | { | 1379 | { |
1340 | if (item.InvType == (int)InventoryType.LSL) | 1380 | foreach (IScriptModule e in engines) |
1341 | { | 1381 | { |
1342 | foreach (IScriptModule e in engines) | 1382 | if (e != null) |
1343 | { | 1383 | { |
1344 | if (e != null) | 1384 | string n = e.GetXMLState(item.ItemID); |
1385 | if (n != String.Empty) | ||
1345 | { | 1386 | { |
1346 | string n = e.GetXMLState(item.ItemID); | 1387 | if (oldIDs) |
1347 | if (n != String.Empty) | 1388 | { |
1389 | if (!ret.ContainsKey(item.OldItemID)) | ||
1390 | ret[item.OldItemID] = n; | ||
1391 | } | ||
1392 | else | ||
1348 | { | 1393 | { |
1349 | if (oldIDs) | 1394 | if (!ret.ContainsKey(item.ItemID)) |
1350 | { | 1395 | ret[item.ItemID] = n; |
1351 | if (!ret.ContainsKey(item.OldItemID)) | ||
1352 | ret[item.OldItemID] = n; | ||
1353 | } | ||
1354 | else | ||
1355 | { | ||
1356 | if (!ret.ContainsKey(item.ItemID)) | ||
1357 | ret[item.ItemID] = n; | ||
1358 | } | ||
1359 | break; | ||
1360 | } | 1396 | } |
1397 | break; | ||
1361 | } | 1398 | } |
1362 | } | 1399 | } |
1363 | } | 1400 | } |
1364 | } | 1401 | } |
1365 | Items.LockItemsForRead(false); | ||
1366 | return ret; | 1402 | return ret; |
1367 | } | 1403 | } |
1368 | 1404 | ||
@@ -1372,27 +1408,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1372 | if (engines.Length == 0) | 1408 | if (engines.Length == 0) |
1373 | return; | 1409 | return; |
1374 | 1410 | ||
1411 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); | ||
1375 | 1412 | ||
1376 | Items.LockItemsForRead(true); | 1413 | foreach (TaskInventoryItem item in scripts) |
1377 | |||
1378 | foreach (TaskInventoryItem item in m_items.Values) | ||
1379 | { | 1414 | { |
1380 | if (item.InvType == (int)InventoryType.LSL) | 1415 | foreach (IScriptModule engine in engines) |
1381 | { | 1416 | { |
1382 | foreach (IScriptModule engine in engines) | 1417 | if (engine != null) |
1383 | { | 1418 | { |
1384 | if (engine != null) | 1419 | if (item.OwnerChanged) |
1385 | { | 1420 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1386 | if (item.OwnerChanged) | 1421 | item.OwnerChanged = false; |
1387 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1422 | engine.ResumeScript(item.ItemID); |
1388 | item.OwnerChanged = false; | ||
1389 | engine.ResumeScript(item.ItemID); | ||
1390 | } | ||
1391 | } | 1423 | } |
1392 | } | 1424 | } |
1393 | } | 1425 | } |
1394 | |||
1395 | Items.LockItemsForRead(false); | ||
1396 | } | 1426 | } |
1397 | } | 1427 | } |
1398 | } | 1428 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b51d41b..fd7f7d8 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3521,6 +3521,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
3521 | return m_attachments.Count > 0; | 3521 | return m_attachments.Count > 0; |
3522 | } | 3522 | } |
3523 | 3523 | ||
3524 | /// <summary> | ||
3525 | /// Returns the total count of scripts in all parts inventories. | ||
3526 | /// </summary> | ||
3527 | public int ScriptCount() | ||
3528 | { | ||
3529 | int count = 0; | ||
3530 | lock (m_attachments) | ||
3531 | { | ||
3532 | foreach (SceneObjectGroup gobj in m_attachments) | ||
3533 | { | ||
3534 | if (gobj != null) | ||
3535 | { | ||
3536 | count += gobj.ScriptCount(); | ||
3537 | } | ||
3538 | } | ||
3539 | } | ||
3540 | return count; | ||
3541 | } | ||
3542 | |||
3543 | /// <summary> | ||
3544 | /// A float the value is a representative execution time in milliseconds of all scripts in all attachments. | ||
3545 | /// </summary> | ||
3546 | public float ScriptExecutionTime() | ||
3547 | { | ||
3548 | float time = 0.0f; | ||
3549 | lock (m_attachments) | ||
3550 | { | ||
3551 | foreach (SceneObjectGroup gobj in m_attachments) | ||
3552 | { | ||
3553 | if (gobj != null) | ||
3554 | { | ||
3555 | time += gobj.ScriptExecutionTime(); | ||
3556 | } | ||
3557 | } | ||
3558 | } | ||
3559 | return time; | ||
3560 | } | ||
3561 | |||
3562 | /// <summary> | ||
3563 | /// Returns the total count of running scripts in all parts. | ||
3564 | /// </summary> | ||
3565 | public int RunningScriptCount() | ||
3566 | { | ||
3567 | int count = 0; | ||
3568 | lock (m_attachments) | ||
3569 | { | ||
3570 | foreach (SceneObjectGroup gobj in m_attachments) | ||
3571 | { | ||
3572 | if (gobj != null) | ||
3573 | { | ||
3574 | count += gobj.RunningScriptCount(); | ||
3575 | } | ||
3576 | } | ||
3577 | } | ||
3578 | return count; | ||
3579 | } | ||
3580 | |||
3524 | public bool HasScriptedAttachments() | 3581 | public bool HasScriptedAttachments() |
3525 | { | 3582 | { |
3526 | lock (m_attachments) | 3583 | lock (m_attachments) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 2f61b70..23158b9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -11182,19 +11182,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11182 | break; | 11182 | break; |
11183 | // For the following 8 see the Object version below | 11183 | // For the following 8 see the Object version below |
11184 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: | 11184 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: |
11185 | ret.Add(new LSL_Integer(0)); | 11185 | ret.Add(new LSL_Integer(av.RunningScriptCount())); |
11186 | break; | 11186 | break; |
11187 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: | 11187 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: |
11188 | ret.Add(new LSL_Integer(0)); | 11188 | ret.Add(new LSL_Integer(av.ScriptCount())); |
11189 | break; | 11189 | break; |
11190 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: | 11190 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: |
11191 | ret.Add(new LSL_Integer(0)); | 11191 | ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384)); |
11192 | break; | 11192 | break; |
11193 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: | 11193 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: |
11194 | ret.Add(new LSL_Float(0)); | 11194 | ret.Add(new LSL_Float(av.ScriptExecutionTime() / 1000.0f)); |
11195 | break; | 11195 | break; |
11196 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: | 11196 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: |
11197 | ret.Add(new LSL_Integer(0)); | 11197 | ret.Add(new LSL_Integer(1)); |
11198 | break; | 11198 | break; |
11199 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11199 | case ScriptBaseClass.OBJECT_SERVER_COST: |
11200 | ret.Add(new LSL_Float(0)); | 11200 | ret.Add(new LSL_Float(0)); |
@@ -11246,43 +11246,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11246 | case ScriptBaseClass.OBJECT_CREATOR: | 11246 | case ScriptBaseClass.OBJECT_CREATOR: |
11247 | ret.Add(new LSL_String(obj.CreatorID.ToString())); | 11247 | ret.Add(new LSL_String(obj.CreatorID.ToString())); |
11248 | break; | 11248 | break; |
11249 | // The following 8 I have intentionaly coded to return zero. They are part of | ||
11250 | // "Land Impact" calculations. These calculations are probably not applicable | ||
11251 | // to OpenSim, required figures (cpu/memory usage) are not currently tracked | ||
11252 | // I have intentionally left these all at zero rather than return possibly | ||
11253 | // missleading numbers | ||
11254 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: | 11249 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: |
11255 | // in SL this currently includes crashed scripts | 11250 | ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount())); |
11256 | ret.Add(new LSL_Integer(0)); | ||
11257 | break; | 11251 | break; |
11258 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: | 11252 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: |
11259 | ret.Add(new LSL_Integer(0)); | 11253 | ret.Add(new LSL_Integer(obj.ParentGroup.ScriptCount())); |
11260 | break; | 11254 | break; |
11261 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: | 11255 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: |
11262 | // The value returned in SL for mono scripts is 65536 * number of active scripts | 11256 | // The value returned in SL for mono scripts is 65536 * number of active scripts |
11263 | ret.Add(new LSL_Integer(0)); | 11257 | // and 16384 * number of active scripts for LSO. since llGetFreememory |
11258 | // is coded to give the LSO value use it here | ||
11259 | ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384)); | ||
11264 | break; | 11260 | break; |
11265 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: | 11261 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: |
11266 | // Average cpu time per simulator frame expended on all scripts in the objetc | 11262 | // Average cpu time in seconds per simulator frame expended on all scripts in the object |
11267 | ret.Add(new LSL_Float(0)); | 11263 | ret.Add(new LSL_Float(obj.ParentGroup.ScriptExecutionTime() / 1000.0f)); |
11268 | break; | 11264 | break; |
11269 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: | 11265 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: |
11270 | // according to the SL wiki A prim or linkset will have prim | 11266 | // according to the SL wiki A prim or linkset will have prim |
11271 | // equivalent of the number of prims in a linkset if it does not | 11267 | // equivalent of the number of prims in a linkset if it does not |
11272 | // contain a mesh anywhere in the link set or is not a normal prim | 11268 | // contain a mesh anywhere in the link set or is not a normal prim |
11273 | // The value returned in SL for normal prims is prim count | 11269 | // The value returned in SL for normal prims is prim count |
11274 | ret.Add(new LSL_Integer(0)); | 11270 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
11275 | break; | 11271 | break; |
11272 | // The following 3 costs I have intentionaly coded to return zero. They are part of | ||
11273 | // "Land Impact" calculations. These calculations are probably not applicable | ||
11274 | // to OpenSim and are not yet complete in SL | ||
11276 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11275 | case ScriptBaseClass.OBJECT_SERVER_COST: |
11277 | // The value returned in SL for normal prims is prim count | 11276 | // The linden calculation is here |
11277 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | ||
11278 | // The value returned in SL for normal prims looks like the prim count | ||
11278 | ret.Add(new LSL_Float(0)); | 11279 | ret.Add(new LSL_Float(0)); |
11279 | break; | 11280 | break; |
11280 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11281 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
11281 | // The value returned in SL for normal prims is prim count * 0.06 | 11282 | // The linden calculation is here |
11283 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | ||
11284 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
11282 | ret.Add(new LSL_Float(0)); | 11285 | ret.Add(new LSL_Float(0)); |
11283 | break; | 11286 | break; |
11284 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11287 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
11285 | // The value returned in SL for normal prims is prim count | 11288 | // The linden calculation is here |
11289 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | ||
11290 | // The value returned in SL for normal prims looks like the prim count | ||
11286 | ret.Add(new LSL_Float(0)); | 11291 | ret.Add(new LSL_Float(0)); |
11287 | break; | 11292 | break; |
11288 | default: | 11293 | default: |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 0dc2aa2..2899774 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -3095,5 +3095,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3095 | 3095 | ||
3096 | return ScriptBaseClass.TRUE; | 3096 | return ScriptBaseClass.TRUE; |
3097 | } | 3097 | } |
3098 | |||
3099 | /// <summary> | ||
3100 | /// Sets terrain estate texture | ||
3101 | /// </summary> | ||
3102 | /// <param name="level"></param> | ||
3103 | /// <param name="texture"></param> | ||
3104 | /// <returns></returns> | ||
3105 | public void osSetTerrainTexture(int level, LSL_Key texture) | ||
3106 | { | ||
3107 | CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture"); | ||
3108 | |||
3109 | m_host.AddScriptLPS(1); | ||
3110 | //Check to make sure that the script's owner is the estate manager/master | ||
3111 | //World.Permissions.GenericEstatePermission( | ||
3112 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
3113 | { | ||
3114 | if (level < 0 || level > 3) | ||
3115 | return; | ||
3116 | |||
3117 | UUID textureID = new UUID(); | ||
3118 | if (!UUID.TryParse(texture, out textureID)) | ||
3119 | return; | ||
3120 | |||
3121 | // estate module is required | ||
3122 | IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); | ||
3123 | if (estate != null) | ||
3124 | estate.setEstateTerrainBaseTexture(level, textureID); | ||
3125 | } | ||
3126 | } | ||
3127 | |||
3128 | /// <summary> | ||
3129 | /// Sets terrain heights of estate | ||
3130 | /// </summary> | ||
3131 | /// <param name="corner"></param> | ||
3132 | /// <param name="low"></param> | ||
3133 | /// <param name="high"></param> | ||
3134 | /// <returns></returns> | ||
3135 | public void osSetTerrainTextureHeight(int corner, double low, double high) | ||
3136 | { | ||
3137 | CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight"); | ||
3138 | |||
3139 | m_host.AddScriptLPS(1); | ||
3140 | //Check to make sure that the script's owner is the estate manager/master | ||
3141 | //World.Permissions.GenericEstatePermission( | ||
3142 | if (World.Permissions.IsGod(m_host.OwnerID)) | ||
3143 | { | ||
3144 | if (corner < 0 || corner > 3) | ||
3145 | return; | ||
3146 | |||
3147 | // estate module is required | ||
3148 | IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); | ||
3149 | if (estate != null) | ||
3150 | estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high); | ||
3151 | } | ||
3152 | } | ||
3098 | } | 3153 | } |
3099 | } | 3154 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 444a681..2fcc443 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -234,5 +234,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
234 | 234 | ||
235 | LSL_Integer osInviteToGroup(LSL_Key agentId); | 235 | LSL_Integer osInviteToGroup(LSL_Key agentId); |
236 | LSL_Integer osEjectFromGroup(LSL_Key agentId); | 236 | LSL_Integer osEjectFromGroup(LSL_Key agentId); |
237 | |||
238 | void osSetTerrainTexture(int level, LSL_Key texture); | ||
239 | void osSetTerrainTextureHeight(int corner, double low, double high); | ||
237 | } | 240 | } |
238 | } | 241 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 680cefb4..b94b9bf 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -878,5 +878,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
878 | { | 878 | { |
879 | return m_OSSL_Functions.osEjectFromGroup(agentId); | 879 | return m_OSSL_Functions.osEjectFromGroup(agentId); |
880 | } | 880 | } |
881 | |||
882 | public void osSetTerrainTexture(int level, LSL_Key texture) | ||
883 | { | ||
884 | m_OSSL_Functions.osSetTerrainTexture(level, texture); | ||
885 | } | ||
886 | |||
887 | public void osSetTerrainTextureHeight(int corner, double low, double high) | ||
888 | { | ||
889 | m_OSSL_Functions.osSetTerrainTextureHeight(corner, low, high); | ||
890 | } | ||
881 | } | 891 | } |
882 | } | 892 | } |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 1e0f01f..bfe7418 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -1997,45 +1997,59 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1997 | if (!topScripts.ContainsKey(si.LocalID)) | 1997 | if (!topScripts.ContainsKey(si.LocalID)) |
1998 | topScripts[si.RootLocalID] = 0; | 1998 | topScripts[si.RootLocalID] = 0; |
1999 | 1999 | ||
2000 | // long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; | 2000 | topScripts[si.RootLocalID] += CalculateAdjustedExectionTime(si, tickNow); |
2001 | // float framesElapsed = ticksElapsed / (18.1818 * TimeSpan.TicksPerMillisecond); | 2001 | } |
2002 | 2002 | } | |
2003 | // Execution time of the script adjusted by it's measurement period to make scripts started at | ||
2004 | // different times comparable. | ||
2005 | // float adjustedExecutionTime | ||
2006 | // = (float)si.MeasurementPeriodExecutionTime | ||
2007 | // / ((float)(tickNow - si.MeasurementPeriodTickStart) / ScriptInstance.MaxMeasurementPeriod) | ||
2008 | // / TimeSpan.TicksPerMillisecond; | ||
2009 | |||
2010 | long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; | ||
2011 | |||
2012 | // Avoid divide by zerp | ||
2013 | if (ticksElapsed == 0) | ||
2014 | ticksElapsed = 1; | ||
2015 | 2003 | ||
2016 | // Scale execution time to the ideal 55 fps frame time for these reasons. | 2004 | return topScripts; |
2017 | // | 2005 | } |
2018 | // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no | ||
2019 | // 'script execution time per frame', which is the original purpose of this value. | ||
2020 | // | ||
2021 | // 2) Giving the raw execution times is misleading since scripts start at different times, making | ||
2022 | // it impossible to compare scripts. | ||
2023 | // | ||
2024 | // 3) Scaling the raw execution time to the time that the script has been running is better but | ||
2025 | // is still misleading since a script that has just been rezzed may appear to have been running | ||
2026 | // for much longer. | ||
2027 | // | ||
2028 | // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect | ||
2029 | // since the figure does not represent actual execution time and very hard running scripts will | ||
2030 | // never exceed 18ms (though this is a very high number for script execution so is a warning sign). | ||
2031 | float adjustedExecutionTime | ||
2032 | = ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f; | ||
2033 | 2006 | ||
2034 | topScripts[si.RootLocalID] += adjustedExecutionTime; | 2007 | public float GetScriptExecutionTime(List<UUID> itemIDs) |
2008 | { | ||
2009 | if (itemIDs == null|| itemIDs.Count == 0) | ||
2010 | { | ||
2011 | return 0.0f; | ||
2012 | } | ||
2013 | float time = 0.0f; | ||
2014 | long tickNow = Util.EnvironmentTickCount(); | ||
2015 | IScriptInstance si; | ||
2016 | // Calculate the time for all scripts that this engine is executing | ||
2017 | // Ignore any others | ||
2018 | foreach (UUID id in itemIDs) | ||
2019 | { | ||
2020 | si = GetInstance(id); | ||
2021 | if (si != null && si.Running) | ||
2022 | { | ||
2023 | time += CalculateAdjustedExectionTime(si, tickNow); | ||
2035 | } | 2024 | } |
2036 | } | 2025 | } |
2026 | return time; | ||
2027 | } | ||
2037 | 2028 | ||
2038 | return topScripts; | 2029 | private float CalculateAdjustedExectionTime(IScriptInstance si, long tickNow) |
2030 | { | ||
2031 | long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; | ||
2032 | |||
2033 | // Avoid divide by zero | ||
2034 | if (ticksElapsed == 0) | ||
2035 | ticksElapsed = 1; | ||
2036 | |||
2037 | // Scale execution time to the ideal 55 fps frame time for these reasons. | ||
2038 | // | ||
2039 | // 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no | ||
2040 | // 'script execution time per frame', which is the original purpose of this value. | ||
2041 | // | ||
2042 | // 2) Giving the raw execution times is misleading since scripts start at different times, making | ||
2043 | // it impossible to compare scripts. | ||
2044 | // | ||
2045 | // 3) Scaling the raw execution time to the time that the script has been running is better but | ||
2046 | // is still misleading since a script that has just been rezzed may appear to have been running | ||
2047 | // for much longer. | ||
2048 | // | ||
2049 | // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect | ||
2050 | // since the figure does not represent actual execution time and very hard running scripts will | ||
2051 | // never exceed 18ms (though this is a very high number for script execution so is a warning sign). | ||
2052 | return ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f; | ||
2039 | } | 2053 | } |
2040 | 2054 | ||
2041 | public void SuspendScript(UUID itemID) | 2055 | public void SuspendScript(UUID itemID) |