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-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs10
1 files changed, 1 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
index b520642..1fbc20f 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -54,14 +54,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
54 protected string m_savePath; 54 protected string m_savePath;
55 55
56 /// <summary> 56 /// <summary>
57 /// Used for identifying uuids embedded in scripts
58 /// </summary>
59 protected static readonly Regex m_uuidRegex
60 = new Regex(
61 "[0-9a-eA-E]{8}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{12}",
62 RegexOptions.Compiled);
63
64 /// <summary>
65 /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate 57 /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate
66 /// asset was found by the asset service. 58 /// asset was found by the asset service.
67 /// </summary> 59 /// </summary>
@@ -136,7 +128,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
136 { 128 {
137 string script = Utils.BytesToString(scriptAsset.Data); 129 string script = Utils.BytesToString(scriptAsset.Data);
138 //m_log.DebugFormat("[ARCHIVER]: Script {0}", script); 130 //m_log.DebugFormat("[ARCHIVER]: Script {0}", script);
139 MatchCollection uuidMatches = m_uuidRegex.Matches(script); 131 MatchCollection uuidMatches = Util.UUIDPattern.Matches(script);
140 //m_log.DebugFormat("[ARCHIVER]: Found {0} matches in script", uuidMatches.Count); 132 //m_log.DebugFormat("[ARCHIVER]: Found {0} matches in script", uuidMatches.Count);
141 133
142 foreach (Match uuidMatch in uuidMatches) 134 foreach (Match uuidMatch in uuidMatches)