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-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 9f197f5..f6065a0 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -110,6 +110,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
110 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); 110 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
111 Vector3 groupPosition = new Vector3(10, 20, 30); 111 Vector3 groupPosition = new Vector3(10, 20, 30);
112 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); 112 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
113 rotationOffset.Normalize();
113// Vector3 offsetPosition = new Vector3(5, 10, 15); 114// Vector3 offsetPosition = new Vector3(5, 10, 15);
114 115
115 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, Vector3.Zero) { Name = partName }; 116 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, Vector3.Zero) { Name = partName };
@@ -122,6 +123,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
122 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); 123 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
123 Vector3 groupPosition = new Vector3(90, 80, 70); 124 Vector3 groupPosition = new Vector3(90, 80, 70);
124 Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); 125 Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
126 rotationOffset.Normalize();
125 Vector3 offsetPosition = new Vector3(20, 25, 30); 127 Vector3 offsetPosition = new Vector3(20, 25, 30);
126 128
127 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; 129 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };