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-rw-r--r--OpenSim/Region/Application/OpenSim.cs18
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs5
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs68
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs72
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs22
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs37
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs12
12 files changed, 161 insertions, 107 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 60c34df..f9be1e2 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -1294,14 +1294,7 @@ namespace OpenSim
1294 { 1294 {
1295 try 1295 try
1296 { 1296 {
1297 if (cmdparams.Length > 2) 1297 m_sceneManager.LoadArchiveToCurrentScene(cmdparams);
1298 {
1299 m_sceneManager.LoadArchiveToCurrentScene(cmdparams[2]);
1300 }
1301 else
1302 {
1303 m_sceneManager.LoadArchiveToCurrentScene(DEFAULT_OAR_BACKUP_FILENAME);
1304 }
1305 } 1298 }
1306 catch (Exception e) 1299 catch (Exception e)
1307 { 1300 {
@@ -1315,14 +1308,7 @@ namespace OpenSim
1315 /// <param name="cmdparams"></param> 1308 /// <param name="cmdparams"></param>
1316 protected void SaveOar(string module, string[] cmdparams) 1309 protected void SaveOar(string module, string[] cmdparams)
1317 { 1310 {
1318 if (cmdparams.Length > 2) 1311 m_sceneManager.SaveCurrentSceneToArchive(cmdparams);
1319 {
1320 m_sceneManager.SaveCurrentSceneToArchive(cmdparams[2]);
1321 }
1322 else
1323 {
1324 m_sceneManager.SaveCurrentSceneToArchive(DEFAULT_OAR_BACKUP_FILENAME);
1325 }
1326 } 1312 }
1327 1313
1328 private static string CombineParams(string[] commandParams, int pos) 1314 private static string CombineParams(string[] commandParams, int pos)
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index cc18f1a..391856b 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -75,11 +75,6 @@ namespace OpenSim
75 /// </value> 75 /// </value>
76 protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; 76 protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
77 77
78 /// <value>
79 /// The file used to load and save an opensimulator archive if no filename has been specified
80 /// </value>
81 protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
82
83 public ConfigSettings ConfigurationSettings 78 public ConfigSettings ConfigurationSettings
84 { 79 {
85 get { return m_configSettings; } 80 get { return m_configSettings; }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 07466e2..4221212 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -8130,8 +8130,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8130 //lsrp.RequestData.RequestFlags; 8130 //lsrp.RequestData.RequestFlags;
8131 //lsrp.RequestData.Filter; 8131 //lsrp.RequestData.Filter;
8132 8132
8133 return true; 8133// return true;
8134 } 8134 }
8135
8135 private bool HandleRequestRegionInfo(IClientAPI sender, Packet Pack) 8136 private bool HandleRequestRegionInfo(IClientAPI sender, Packet Pack)
8136 { 8137 {
8137 RequestRegionInfoPacket.AgentDataBlock mPacket = ((RequestRegionInfoPacket)Pack).AgentData; 8138 RequestRegionInfoPacket.AgentDataBlock mPacket = ((RequestRegionInfoPacket)Pack).AgentData;
@@ -8152,6 +8153,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8152 } 8153 }
8153 return true; 8154 return true;
8154 } 8155 }
8156
8155 private bool HandleEstateCovenantRequest(IClientAPI sender, Packet Pack) 8157 private bool HandleEstateCovenantRequest(IClientAPI sender, Packet Pack)
8156 { 8158 {
8157 8159
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 9e76d79..8532d03 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -121,45 +121,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
121 121
122 byte[] data; 122 byte[] data;
123 TarArchiveReader.TarEntryType entryType; 123 TarArchiveReader.TarEntryType entryType;
124 while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
125 {
126 if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
127 {
128 if (LoadAsset(filePath, data))
129 successfulAssetRestores++;
130 else
131 failedAssetRestores++;
132 124
133 if ((successfulAssetRestores) % 50 == 0) 125 try
134 m_log.DebugFormat( 126 {
135 "[INVENTORY ARCHIVER]: Loaded {0} assets...", 127 while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
136 successfulAssetRestores);
137 }
138 else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
139 { 128 {
140 InventoryFolderBase foundFolder 129 if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
141 = ReplicateArchivePathToUserInventory(
142 filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType,
143 rootDestinationFolder, foldersCreated, nodesLoaded);
144
145 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
146 { 130 {
147 InventoryItemBase item = LoadItem(data, foundFolder); 131 if (LoadAsset(filePath, data))
148 132 successfulAssetRestores++;
149 if (item != null) 133 else
134 failedAssetRestores++;
135
136 if ((successfulAssetRestores) % 50 == 0)
137 m_log.DebugFormat(
138 "[INVENTORY ARCHIVER]: Loaded {0} assets...",
139 successfulAssetRestores);
140 }
141 else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
142 {
143 InventoryFolderBase foundFolder
144 = ReplicateArchivePathToUserInventory(
145 filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType,
146 rootDestinationFolder, foldersCreated, nodesLoaded);
147
148 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
150 { 149 {
151 successfulItemRestores++; 150 InventoryItemBase item = LoadItem(data, foundFolder);
152 151
153 // If we're loading an item directly into the given destination folder then we need to record 152 if (item != null)
154 // it separately from any loaded root folders 153 {
155 if (rootDestinationFolder == foundFolder) 154 successfulItemRestores++;
156 nodesLoaded.Add(item); 155
156 // If we're loading an item directly into the given destination folder then we need to record
157 // it separately from any loaded root folders
158 if (rootDestinationFolder == foundFolder)
159 nodesLoaded.Add(item);
160 }
157 } 161 }
158 } 162 }
159 } 163 }
160 } 164 }
161 165 finally
162 archive.Close(); 166 {
167 archive.Close();
168 }
163 169
164 m_log.DebugFormat( 170 m_log.DebugFormat(
165 "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", 171 "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 6e11f36..c85d974 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -117,19 +117,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
117 } 117 }
118 118
119 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) 119 protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
120 { 120 {
121 // We're almost done. Just need to write out the control file now
122 m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
123 m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
124
125 Exception reportedException = null; 121 Exception reportedException = null;
126 bool succeeded = true; 122 bool succeeded = true;
127 123
128 try 124 try
129 { 125 {
126 // We're almost done. Just need to write out the control file now
127 m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
128 m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
129
130 m_archiveWriter.Close(); 130 m_archiveWriter.Close();
131 } 131 }
132 catch (IOException e) 132 catch (Exception e)
133 { 133 {
134 m_saveStream.Close(); 134 m_saveStream.Close();
135 reportedException = e; 135 reportedException = e;
@@ -261,39 +261,47 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
261 //inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath); 261 //inventoryItem = m_userInfo.RootFolder.FindItemByPath(m_invPath);
262 } 262 }
263 263
264 m_archiveWriter = new TarArchiveWriter(m_saveStream); 264 if (null == inventoryFolder && null == inventoryItem)
265
266 if (inventoryFolder != null)
267 {
268 m_log.DebugFormat(
269 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
270 inventoryFolder.Name, inventoryFolder.ID, m_invPath);
271
272 //recurse through all dirs getting dirs and files
273 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar);
274 }
275 else if (inventoryItem != null)
276 {
277 m_log.DebugFormat(
278 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
279 inventoryItem.Name, inventoryItem.ID, m_invPath);
280
281 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH);
282 }
283 else
284 { 265 {
285 // We couldn't find the path indicated 266 // We couldn't find the path indicated
286 m_saveStream.Close();
287 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); 267 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
288 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage); 268 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage);
289 m_module.TriggerInventoryArchiveSaved( 269 m_module.TriggerInventoryArchiveSaved(
290 m_id, false, m_userInfo, m_invPath, m_saveStream, 270 m_id, false, m_userInfo, m_invPath, m_saveStream,
291 new Exception(errorMessage)); 271 new Exception(errorMessage));
292 return; 272 return;
293 } 273 }
274
275 m_archiveWriter = new TarArchiveWriter(m_saveStream);
294 276
295 // Don't put all this profile information into the archive right now. 277 try
296 //SaveUsers(); 278 {
279 if (inventoryFolder != null)
280 {
281 m_log.DebugFormat(
282 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
283 inventoryFolder.Name, inventoryFolder.ID, m_invPath);
284
285 //recurse through all dirs getting dirs and files
286 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar);
287 }
288 else if (inventoryItem != null)
289 {
290 m_log.DebugFormat(
291 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
292 inventoryItem.Name, inventoryItem.ID, m_invPath);
293
294 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH);
295 }
296
297 // Don't put all this profile information into the archive right now.
298 //SaveUsers();
299 }
300 catch (Exception)
301 {
302 m_archiveWriter.Close();
303 throw;
304 }
297 305
298 new AssetsRequest( 306 new AssetsRequest(
299 new AssetsArchiver(m_archiveWriter), m_assetUuids.Keys, 307 new AssetsArchiver(m_archiveWriter), m_assetUuids.Keys,
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 1228eb1..2c0d113 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -92,12 +92,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
92 scene.AddCommand( 92 scene.AddCommand(
93 this, "load iar", 93 this, "load iar",
94 "load iar <first> <last> <inventory path> <password> [<archive path>]", 94 "load iar <first> <last> <inventory path> <password> [<archive path>]",
95 "Load user inventory archive. EXPERIMENTAL", HandleLoadInvConsoleCommand); 95 "Load user inventory archive.", HandleLoadInvConsoleCommand);
96 96
97 scene.AddCommand( 97 scene.AddCommand(
98 this, "save iar", 98 this, "save iar",
99 "save iar <first> <last> <inventory path> <password> [<archive path>]", 99 "save iar <first> <last> <inventory path> <password> [<archive path>]",
100 "Save user inventory archive. EXPERIMENTAL", HandleSaveInvConsoleCommand); 100 "Save user inventory archive.", HandleSaveInvConsoleCommand);
101 101
102 m_aScene = scene; 102 m_aScene = scene;
103 } 103 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 70a225e..34b81d8 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -103,14 +103,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
103 List<string> serialisedSceneObjects = new List<string>(); 103 List<string> serialisedSceneObjects = new List<string>();
104 List<string> serialisedParcels = new List<string>(); 104 List<string> serialisedParcels = new List<string>();
105 string filePath = "NONE"; 105 string filePath = "NONE";
106
107 TarArchiveReader archive = new TarArchiveReader(m_loadStream);
108 byte[] data;
109 TarArchiveReader.TarEntryType entryType;
106 110
107 try 111 try
108 { 112 {
109 TarArchiveReader archive = new TarArchiveReader(m_loadStream);
110
111 byte[] data;
112 TarArchiveReader.TarEntryType entryType;
113
114 while ((data = archive.ReadEntry(out filePath, out entryType)) != null) 113 while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
115 { 114 {
116 //m_log.DebugFormat( 115 //m_log.DebugFormat(
@@ -152,8 +151,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
152 } 151 }
153 152
154 //m_log.Debug("[ARCHIVER]: Reached end of archive"); 153 //m_log.Debug("[ARCHIVER]: Reached end of archive");
155
156 archive.Close();
157 } 154 }
158 catch (Exception e) 155 catch (Exception e)
159 { 156 {
@@ -163,6 +160,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
163 m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage); 160 m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
164 return; 161 return;
165 } 162 }
163 finally
164 {
165 archive.Close();
166 }
166 167
167 m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); 168 m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores);
168 169
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
index f039be8..75c4557 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
@@ -80,6 +80,22 @@ namespace OpenSim.Region.CoreModules.World.Archiver
80 protected internal void ReceivedAllAssets( 80 protected internal void ReceivedAllAssets(
81 ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids) 81 ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
82 { 82 {
83 try
84 {
85 Save(assetsFoundUuids, assetsNotFoundUuids);
86 }
87 finally
88 {
89 m_archiveWriter.Close();
90 }
91
92 m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName);
93
94 m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);
95 }
96
97 protected internal void Save(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
98 {
83 foreach (UUID uuid in assetsNotFoundUuids) 99 foreach (UUID uuid in assetsNotFoundUuids)
84 { 100 {
85 m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); 101 m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
@@ -143,12 +159,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
143 } 159 }
144 160
145 m_log.InfoFormat("[ARCHIVER]: Added scene objects to archive."); 161 m_log.InfoFormat("[ARCHIVER]: Added scene objects to archive.");
146
147 m_archiveWriter.Close();
148
149 m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName);
150
151 m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);
152 } 162 }
153 163
154 /// <summary> 164 /// <summary>
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 9e4fbbe..f08d8ec 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -56,6 +56,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
56 /// <summary> 56 /// <summary>
57 /// Constructor 57 /// Constructor
58 /// </summary> 58 /// </summary>
59 /// <param name="scene"></param>
60 /// <param name="savePath">The path to which to save data.</param>
61 /// <param name="requestId">The id associated with this request</param>
62 /// <exception cref="System.IO.IOException">
63 /// If there was a problem opening a stream for the file specified by the savePath
64 /// </exception>
59 public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId) 65 public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId)
60 { 66 {
61 m_scene = scene; 67 m_scene = scene;
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 8d4f91b..181f4c6 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -45,6 +45,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
45 45
46 private Scene m_scene; 46 private Scene m_scene;
47 47
48 /// <value>
49 /// The file used to load and save an opensimulator archive if no filename has been specified
50 /// </value>
51 protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
52
48 public string Name 53 public string Name
49 { 54 {
50 get { return "RegionArchiverModule"; } 55 get { return "RegionArchiverModule"; }
@@ -80,6 +85,38 @@ namespace OpenSim.Region.CoreModules.World.Archiver
80 { 85 {
81 } 86 }
82 87
88 /// <summary>
89 /// Load a whole region from an opensimulator archive.
90 /// </summary>
91 /// <param name="cmdparams"></param>
92 public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
93 {
94 if (cmdparams.Length > 2)
95 {
96 DearchiveRegion(cmdparams[2]);
97 }
98 else
99 {
100 DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME);
101 }
102 }
103
104 /// <summary>
105 /// Save a region to a file, including all the assets needed to restore it.
106 /// </summary>
107 /// <param name="cmdparams"></param>
108 public void HandleSaveOarConsoleCommand(string module, string[] cmdparams)
109 {
110 if (cmdparams.Length > 2)
111 {
112 ArchiveRegion(cmdparams[2]);
113 }
114 else
115 {
116 ArchiveRegion(DEFAULT_OAR_BACKUP_FILENAME);
117 }
118 }
119
83 public void ArchiveRegion(string savePath) 120 public void ArchiveRegion(string savePath)
84 { 121 {
85 ArchiveRegion(savePath, Guid.Empty); 122 ArchiveRegion(savePath, Guid.Empty);
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index 9ad2036..1a8babc 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -34,7 +34,10 @@ namespace OpenSim.Region.Framework.Interfaces
34 /// Interface to region archive functionality 34 /// Interface to region archive functionality
35 /// </summary> 35 /// </summary>
36 public interface IRegionArchiverModule 36 public interface IRegionArchiverModule
37 { 37 {
38 void HandleLoadOarConsoleCommand(string module, string[] cmdparams);
39 void HandleSaveOarConsoleCommand(string module, string[] cmdparams);
40
38 /// <summary> 41 /// <summary>
39 /// Archive the region to the given path 42 /// Archive the region to the given path
40 /// </summary> 43 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index dfaa7ea..c2e3370 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -241,24 +241,24 @@ namespace OpenSim.Region.Framework.Scenes
241 /// Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets 241 /// Save the current scene to an OpenSimulator archive. This archive will eventually include the prim's assets
242 /// as well as the details of the prims themselves. 242 /// as well as the details of the prims themselves.
243 /// </summary> 243 /// </summary>
244 /// <param name="filename"></param> 244 /// <param name="cmdparams"></param>
245 public void SaveCurrentSceneToArchive(string filename) 245 public void SaveCurrentSceneToArchive(string[] cmdparams)
246 { 246 {
247 IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>(); 247 IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>();
248 if (archiver != null) 248 if (archiver != null)
249 archiver.ArchiveRegion(filename); 249 archiver.HandleSaveOarConsoleCommand(string.Empty, cmdparams);
250 } 250 }
251 251
252 /// <summary> 252 /// <summary>
253 /// Load an OpenSim archive into the current scene. This will load both the shapes of the prims and upload 253 /// Load an OpenSim archive into the current scene. This will load both the shapes of the prims and upload
254 /// their assets to the asset service. 254 /// their assets to the asset service.
255 /// </summary> 255 /// </summary>
256 /// <param name="filename"></param> 256 /// <param name="cmdparams"></param>
257 public void LoadArchiveToCurrentScene(string filename) 257 public void LoadArchiveToCurrentScene(string[] cmdparams)
258 { 258 {
259 IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>(); 259 IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>();
260 if (archiver != null) 260 if (archiver != null)
261 archiver.DearchiveRegion(filename); 261 archiver.HandleLoadOarConsoleCommand(string.Empty, cmdparams);
262 } 262 }
263 263
264 public string SaveCurrentSceneMapToXmlString() 264 public string SaveCurrentSceneMapToXmlString()