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-rw-r--r--OpenSim/Region/Environment/Modules/TextureDownloadModule.cs34
-rw-r--r--OpenSim/Region/Environment/Modules/TextureSender.cs58
-rw-r--r--OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs36
3 files changed, 112 insertions, 16 deletions
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
index ff2d418..5d22e2a 100644
--- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
@@ -49,8 +49,14 @@ namespace OpenSim.Region.Environment.Modules
49 private Scene m_scene; 49 private Scene m_scene;
50 private List<Scene> m_scenes = new List<Scene>(); 50 private List<Scene> m_scenes = new List<Scene>();
51 51
52 /// <summary>
53 /// There is one queue for all textures waiting to be sent, regardless of the requesting user.
54 /// </summary>
52 private readonly BlockingQueue<TextureSender> m_queueSenders = new BlockingQueue<TextureSender>(); 55 private readonly BlockingQueue<TextureSender> m_queueSenders = new BlockingQueue<TextureSender>();
53 56
57 /// <summary>
58 /// Each user has their own texture download queue.
59 /// </summary>
54 private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices = 60 private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices =
55 new Dictionary<LLUUID, UserTextureDownloadService>(); 61 new Dictionary<LLUUID, UserTextureDownloadService>();
56 62
@@ -80,13 +86,17 @@ namespace OpenSim.Region.Environment.Modules
80 } 86 }
81 } 87 }
82 88
89 /// <summary>
90 /// Cleanup the texture service related objects for the removed presence.
91 /// </summary>
92 /// <param name="agentId"> </param>
83 private void EventManager_OnRemovePresence(LLUUID agentId) 93 private void EventManager_OnRemovePresence(LLUUID agentId)
84 { 94 {
85 UserTextureDownloadService textureService; 95 UserTextureDownloadService textureService;
86 96
87 lock (m_userTextureServices) 97 lock (m_userTextureServices)
88 { 98 {
89 if( m_userTextureServices.TryGetValue( agentId, out textureService )) 99 if (m_userTextureServices.TryGetValue(agentId, out textureService))
90 { 100 {
91 textureService.Close(); 101 textureService.Close();
92 102
@@ -118,6 +128,12 @@ namespace OpenSim.Region.Environment.Modules
118 client.OnRequestTexture += TextureRequest; 128 client.OnRequestTexture += TextureRequest;
119 } 129 }
120 130
131 /// <summary>
132 /// Does this user have a registered texture download service?
133 /// </summary>
134 /// <param name="userID"></param>
135 /// <param name="textureService"></param>
136 /// <returns>Always returns true, since a service is created if one does not already exist</returns>
121 private bool TryGetUserTextureService(LLUUID userID, out UserTextureDownloadService textureService) 137 private bool TryGetUserTextureService(LLUUID userID, out UserTextureDownloadService textureService)
122 { 138 {
123 lock (m_userTextureServices) 139 lock (m_userTextureServices)
@@ -133,6 +149,11 @@ namespace OpenSim.Region.Environment.Modules
133 } 149 }
134 } 150 }
135 151
152 /// <summary>
153 /// Start the process of requesting a given texture.
154 /// </summary>
155 /// <param name="sender"> </param>
156 /// <param name="e"></param>
136 public void TextureRequest(Object sender, TextureRequestArgs e) 157 public void TextureRequest(Object sender, TextureRequestArgs e)
137 { 158 {
138 IClientAPI client = (IClientAPI) sender; 159 IClientAPI client = (IClientAPI) sender;
@@ -141,10 +162,12 @@ namespace OpenSim.Region.Environment.Modules
141 { 162 {
142 textureService.HandleTextureRequest(client, e); 163 textureService.HandleTextureRequest(client, e);
143 m_scene.AddPendingDownloads(1); 164 m_scene.AddPendingDownloads(1);
144 } 165 }
145
146 } 166 }
147 167
168 /// <summary>
169 /// Entry point for the thread dedicated to processing the texture queue.
170 /// </summary>
148 public void ProcessTextureSenders() 171 public void ProcessTextureSenders()
149 { 172 {
150 TextureSender sender = null; 173 TextureSender sender = null;
@@ -179,11 +202,14 @@ namespace OpenSim.Region.Environment.Modules
179 } 202 }
180 } 203 }
181 204
205 /// <summary>
206 /// Called when the texture has finished sending.
207 /// </summary>
208 /// <param name="sender"></param>
182 private void TextureSent(TextureSender sender) 209 private void TextureSent(TextureSender sender)
183 { 210 {
184 sender.Sending = false; 211 sender.Sending = false;
185 m_scene.AddPendingDownloads(-1); 212 m_scene.AddPendingDownloads(-1);
186 } 213 }
187
188 } 214 }
189} 215}
diff --git a/OpenSim/Region/Environment/Modules/TextureSender.cs b/OpenSim/Region/Environment/Modules/TextureSender.cs
index 08da591..f2b3173 100644
--- a/OpenSim/Region/Environment/Modules/TextureSender.cs
+++ b/OpenSim/Region/Environment/Modules/TextureSender.cs
@@ -34,36 +34,59 @@ using OpenSim.Framework.Console;
34 34
35namespace OpenSim.Region.Environment.Modules 35namespace OpenSim.Region.Environment.Modules
36{ 36{
37 /// <summary>
38 /// A TextureSender handles the process of receiving a texture requested by the client from the
39 /// AssetCache, and then sending that texture back to the client.
40 /// </summary>
37 public class TextureSender 41 public class TextureSender
38 { 42 {
39 private static readonly log4net.ILog m_log 43 private static readonly log4net.ILog m_log
40 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 44 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
41 45
46 /// <summary>
47 /// Records the number of times texture send has been called.
48 /// </summary>
42 public int counter = 0; 49 public int counter = 0;
50
51 /// <summary>
52 /// Holds the texture asset to send.
53 /// </summary>
43 private AssetBase m_asset; 54 private AssetBase m_asset;
44 public long DataPointer = 0; 55
45 public int NumPackets = 0; 56 /// <summary>
46 public int PacketCounter = 0; 57 /// This is actually the number of extra packets required to send the texture data! We always assume
58 /// at least one is required.
59 /// </summary>
60 private int NumPackets = 0;
61
62 /// <summary>
63 /// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts
64 /// at the 600th byte (0th indexed).
65 /// </summary>
66 private int PacketCounter = 0;
67
47 public bool Cancel = false; 68 public bool Cancel = false;
48 public bool ImageLoaded = false; 69 public bool ImageLoaded = false;
49
50 public bool Sending = false; 70 public bool Sending = false;
51 71
52 public IClientAPI RequestUser; 72 private IClientAPI RequestUser;
53 public LLUUID RequestedAssetID;
54 public int RequestedDiscardLevel = -1;
55 public uint StartPacketNumber = 0;
56 73
57 // private int m_sentDiscardLevel = -1; 74 private int RequestedDiscardLevel = -1;
75 private uint StartPacketNumber = 0;
58 76
59 public TextureSender(IClientAPI client, LLUUID textureID, int discardLevel, uint packetNumber) 77 public TextureSender(IClientAPI client, int discardLevel, uint packetNumber)
60 { 78 {
61 RequestUser = client; 79 RequestUser = client;
62 RequestedAssetID = textureID;
63 RequestedDiscardLevel = discardLevel; 80 RequestedDiscardLevel = discardLevel;
64 StartPacketNumber = packetNumber; 81 StartPacketNumber = packetNumber;
65 } 82 }
66 83
84 /// <summary>
85 /// Load up the texture data to send.
86 /// </summary>
87 /// <param name="asset">
88 /// A <see cref="AssetBase"/>
89 /// </param>
67 public void TextureReceived(AssetBase asset) 90 public void TextureReceived(AssetBase asset)
68 { 91 {
69 m_asset = asset; 92 m_asset = asset;
@@ -79,6 +102,10 @@ namespace OpenSim.Region.Environment.Modules
79 PacketCounter = (int) StartPacketNumber; 102 PacketCounter = (int) StartPacketNumber;
80 } 103 }
81 104
105 /// <summary>
106 /// Send a texture packet to the client.
107 /// </summary>
108 /// <returns>True if the last packet has been sent, false otherwise.</returns>
82 public bool SendTexturePacket() 109 public bool SendTexturePacket()
83 { 110 {
84 SendPacket(); 111 SendPacket();
@@ -91,6 +118,9 @@ namespace OpenSim.Region.Environment.Modules
91 return false; 118 return false;
92 } 119 }
93 120
121 /// <summary>
122 /// Sends a texture packet to the client.
123 /// </summary>
94 private void SendPacket() 124 private void SendPacket()
95 { 125 {
96 if (PacketCounter <= NumPackets) 126 if (PacketCounter <= NumPackets)
@@ -148,6 +178,12 @@ namespace OpenSim.Region.Environment.Modules
148 } 178 }
149 } 179 }
150 180
181 /// <summary>
182 /// Calculate the number of packets that will be required to send the texture loaded into this sender
183 /// This is actually the number of 1000 byte packets not including an initial 600 byte packet...
184 /// </summary>
185 /// <param name="length"></param>
186 /// <returns></returns>
151 private int CalculateNumPackets(int length) 187 private int CalculateNumPackets(int length)
152 { 188 {
153 int numPackets = 0; 189 int numPackets = 0;
diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
index 32bc7c3..4a94266 100644
--- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
@@ -35,13 +35,27 @@ using OpenSim.Region.Environment.Scenes;
35 35
36namespace OpenSim.Region.Environment.Modules 36namespace OpenSim.Region.Environment.Modules
37{ 37{
38 /// <summary>
39 /// This module sets up texture senders in response to client texture requests, and places them on a
40 /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the
41 /// asset cache).
42 /// </summary>
38 public class UserTextureDownloadService 43 public class UserTextureDownloadService
39 { 44 {
40 private static readonly log4net.ILog m_log 45 private static readonly log4net.ILog m_log
41 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 46 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
42 47
48 /// <summary>
49 /// Holds texture senders before they have received the appropriate texture from the asset cache.
50 /// </summary>
43 private readonly Dictionary<LLUUID, TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender>(); 51 private readonly Dictionary<LLUUID, TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender>();
52
53 /// <summary>
54 /// Texture Senders are placed in this queue once they have received their texture from the asset
55 /// cache. Another module actually invokes the send.
56 /// </summary>
44 private readonly BlockingQueue<TextureSender> m_sharedSendersQueue; 57 private readonly BlockingQueue<TextureSender> m_sharedSendersQueue;
58
45 private readonly Scene m_scene; 59 private readonly Scene m_scene;
46 60
47 public UserTextureDownloadService(Scene scene, BlockingQueue<TextureSender> sharedQueue) 61 public UserTextureDownloadService(Scene scene, BlockingQueue<TextureSender> sharedQueue)
@@ -50,6 +64,12 @@ namespace OpenSim.Region.Environment.Modules
50 m_sharedSendersQueue = sharedQueue; 64 m_sharedSendersQueue = sharedQueue;
51 } 65 }
52 66
67 /// <summary>
68 /// Handle a texture request. This involves creating a texture sender and placing it on the
69 /// previously passed in shared queue.
70 /// </summary>
71 /// <param name="client"> </param>
72 /// <param name="e"></param>
53 public void HandleTextureRequest(IClientAPI client, TextureRequestArgs e) 73 public void HandleTextureRequest(IClientAPI client, TextureRequestArgs e)
54 { 74 {
55 TextureSender textureSender; 75 TextureSender textureSender;
@@ -72,8 +92,9 @@ namespace OpenSim.Region.Environment.Modules
72 else 92 else
73 { 93 {
74 TextureSender requestHandler = 94 TextureSender requestHandler =
75 new TextureSender(client, e.RequestedAssetID, e.DiscardLevel, e.PacketNumber); 95 new TextureSender(client, e.DiscardLevel, e.PacketNumber);
76 m_textureSenders.Add(e.RequestedAssetID, requestHandler); 96 m_textureSenders.Add(e.RequestedAssetID, requestHandler);
97
77 m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback); 98 m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback);
78 } 99 }
79 } 100 }
@@ -90,6 +111,12 @@ namespace OpenSim.Region.Environment.Modules
90 } 111 }
91 } 112 }
92 113
114 /// <summary>
115 /// The callback for the asset cache when a texture has been retrieved. This method queues the
116 /// texture sender for processing.
117 /// </summary>
118 /// <param name="textureID"></param>
119 /// <param name="asset"></param>
93 public void TextureCallback(LLUUID textureID, AssetBase asset) 120 public void TextureCallback(LLUUID textureID, AssetBase asset)
94 { 121 {
95 lock (m_textureSenders) 122 lock (m_textureSenders)
@@ -115,6 +142,10 @@ namespace OpenSim.Region.Environment.Modules
115 } 142 }
116 } 143 }
117 144
145 /// <summary>
146 /// Place a ready texture sender on the processing queue.
147 /// </summary>
148 /// <param name="textureSender"></param>
118 private void EnqueueTextureSender(TextureSender textureSender) 149 private void EnqueueTextureSender(TextureSender textureSender)
119 { 150 {
120 textureSender.Cancel = false; 151 textureSender.Cancel = false;
@@ -127,6 +158,9 @@ namespace OpenSim.Region.Environment.Modules
127 } 158 }
128 } 159 }
129 160
161 /// <summary>
162 /// Close this module.
163 /// </summary>
130 internal void Close() 164 internal void Close()
131 { 165 {
132 lock (m_textureSenders) 166 lock (m_textureSenders)