aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs24
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs19
4 files changed, 40 insertions, 35 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index fcf373b..4fb4cc2 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -532,17 +532,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
532 } 532 }
533 else 533 else
534 { 534 {
535 AddPermissions(item, objlist[0], objlist, remoteClient);
536
535 item.CreationDate = Util.UnixTimeSinceEpoch(); 537 item.CreationDate = Util.UnixTimeSinceEpoch();
536 item.Description = asset.Description; 538 item.Description = asset.Description;
537 item.Name = asset.Name; 539 item.Name = asset.Name;
538 item.AssetType = asset.Type; 540 item.AssetType = asset.Type;
539 541
540 //preserve perms on return
541 if(DeRezAction.Return == action)
542 AddPermissions(item, objlist[0], objlist, null);
543 else
544 AddPermissions(item, objlist[0], objlist, remoteClient);
545
546 m_Scene.AddInventoryItem(item); 542 m_Scene.AddInventoryItem(item);
547 543
548 if (remoteClient != null && item.Owner == remoteClient.AgentId) 544 if (remoteClient != null && item.Owner == remoteClient.AgentId)
@@ -599,15 +595,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
599 } 595 }
600 effectivePerms |= (uint)PermissionMask.Move; 596 effectivePerms |= (uint)PermissionMask.Move;
601 597
602 //PermissionsUtil.LogPermissions(item.Name, "Before AddPermissions", item.BasePermissions, item.CurrentPermissions, item.NextPermissions);
603
604 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) 598 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
605 { 599 {
606 // Changing ownership, so apply the "Next Owner" permissions to all of the 600 // Changing ownership, so apply the "Next Owner" permissions to all of the
607 // inventory item's permissions. 601 // inventory item's permissions.
608 602
609 uint perms = effectivePerms; 603 uint perms = effectivePerms;
610 PermissionsUtil.ApplyFoldedPermissions(effectivePerms, ref perms); 604 uint nextPerms = (perms & 7) << 13;
605 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
606 perms &= ~(uint)PermissionMask.Copy;
607 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
608 perms &= ~(uint)PermissionMask.Transfer;
609 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
610 perms &= ~(uint)PermissionMask.Modify;
611 611
612 item.BasePermissions = perms & so.RootPart.NextOwnerMask; 612 item.BasePermissions = perms & so.RootPart.NextOwnerMask;
613 item.CurrentPermissions = item.BasePermissions; 613 item.CurrentPermissions = item.BasePermissions;
@@ -640,10 +640,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
640 (uint)PermissionMask.Move | 640 (uint)PermissionMask.Move |
641 (uint)PermissionMask.Export | 641 (uint)PermissionMask.Export |
642 7); // Preserve folded permissions 642 7); // Preserve folded permissions
643 } 643 }
644 644
645 //PermissionsUtil.LogPermissions(item.Name, "After AddPermissions", item.BasePermissions, item.CurrentPermissions, item.NextPermissions);
646
647 return item; 645 return item;
648 } 646 }
649 647
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index b7f01be..2837358 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -211,7 +211,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
211 item.InvType = (int)InventoryType.Object; 211 item.InvType = (int)InventoryType.Object;
212 item.Folder = categoryID; 212 item.Folder = categoryID;
213 213
214 PermissionsUtil.ApplyFoldedPermissions(perms, ref perms); 214 uint nextPerms=(perms & 7) << 13;
215 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
216 perms &= ~(uint)PermissionMask.Copy;
217 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
218 perms &= ~(uint)PermissionMask.Transfer;
219 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
220 perms &= ~(uint)PermissionMask.Modify;
215 221
216 item.BasePermissions = perms & part.NextOwnerMask; 222 item.BasePermissions = perms & part.NextOwnerMask;
217 item.CurrentPermissions = perms & part.NextOwnerMask; 223 item.CurrentPermissions = perms & part.NextOwnerMask;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index e3ccf96..9c8dbb6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -681,13 +681,17 @@ namespace OpenSim.Region.Framework.Scenes
681 // a mask 681 // a mask
682 if (item.InvType == (int)InventoryType.Object) 682 if (item.InvType == (int)InventoryType.Object)
683 { 683 {
684 // Create a safe mask for the current perms
685 uint foldedPerms = (item.CurrentPermissions & 7) << 13;
686 foldedPerms |= permsMask;
687
684 bool isRootMod = (item.CurrentPermissions & 688 bool isRootMod = (item.CurrentPermissions &
685 (uint)PermissionMask.Modify) != 0 ? 689 (uint)PermissionMask.Modify) != 0 ?
686 true : false; 690 true : false;
687 691
688 // Mask the owner perms to the folded perms 692 // Mask the owner perms to the folded perms
689 PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref ownerPerms); 693 ownerPerms &= foldedPerms;
690 PermissionsUtil.ApplyFoldedPermissions(item.CurrentPermissions, ref basePerms); 694 basePerms &= foldedPerms;
691 695
692 // If the root was mod, let the mask reflect that 696 // If the root was mod, let the mask reflect that
693 // We also need to adjust the base here, because 697 // We also need to adjust the base here, because
@@ -1240,19 +1244,9 @@ namespace OpenSim.Region.Framework.Scenes
1240 { 1244 {
1241 agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); 1245 agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
1242 if (taskItem.InvType == (int)InventoryType.Object) 1246 if (taskItem.InvType == (int)InventoryType.Object)
1243 { 1247 agentItem.CurrentPermissions = agentItem.BasePermissions & (((taskItem.CurrentPermissions & 7) << 13) | (taskItem.CurrentPermissions & (uint)PermissionMask.Move));
1244 // Bake the new base permissions from folded permissions 1248 else
1245 // The folded perms are in the lowest 3 bits of the current perms 1249 agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions;
1246 // We use base permissions here to avoid baking the "Locked" status
1247 // into the item as it is passed.
1248 uint perms = taskItem.BasePermissions & taskItem.NextPermissions;
1249 PermissionsUtil.ApplyFoldedPermissions(taskItem.CurrentPermissions, ref perms);
1250 // Avoid the "lock trap" - move must always be enabled but the above may remove it
1251 // Add it back here.
1252 agentItem.BasePermissions = perms | (uint)PermissionMask.Move;
1253 // Newly given items cannot be "locked" on rez. Make sure by
1254 // setting current equal to base.
1255 }
1256 1250
1257 agentItem.CurrentPermissions = agentItem.BasePermissions; 1251 agentItem.CurrentPermissions = agentItem.BasePermissions;
1258 1252
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index a50f162..45c3ebd 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -1358,12 +1358,19 @@ namespace OpenSim.Region.Framework.Scenes
1358 { 1358 {
1359 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) 1359 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
1360 { 1360 {
1361 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) 1361// m_log.DebugFormat (
1362 item.CurrentPermissions &= ~(uint)PermissionMask.Copy; 1362// "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}",
1363 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) 1363// item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions);
1364 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; 1364
1365 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) 1365 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
1366 item.CurrentPermissions &= ~(uint)PermissionMask.Modify; 1366 {
1367 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1368 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1369 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1370 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1371 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1372 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1373 }
1367 } 1374 }
1368 item.CurrentPermissions &= item.NextPermissions; 1375 item.CurrentPermissions &= item.NextPermissions;
1369 item.BasePermissions &= item.NextPermissions; 1376 item.BasePermissions &= item.NextPermissions;