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-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 0a4fc51..8ad0b7f 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -1526,6 +1526,7 @@ Console.WriteLine("changeadd 1");
1526 { 1526 {
1527 if (Body == IntPtr.Zero) 1527 if (Body == IntPtr.Zero)
1528 enableBody(); 1528 enableBody();
1529
1529 //Prim auto disable after 20 frames, 1530 //Prim auto disable after 20 frames,
1530 //if you move it, re-enable the prim manually. 1531 //if you move it, re-enable the prim manually.
1531 if (_parent != null) 1532 if (_parent != null)
@@ -1536,6 +1537,7 @@ Console.WriteLine("changeadd 1");
1536 m_linkJoint = IntPtr.Zero; 1537 m_linkJoint = IntPtr.Zero;
1537 } 1538 }
1538 } 1539 }
1540
1539 if (Body != IntPtr.Zero) 1541 if (Body != IntPtr.Zero)
1540 { 1542 {
1541 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z); 1543 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
@@ -1599,7 +1601,6 @@ Console.WriteLine(" JointCreateFixed");
1599 float fy = 0; 1601 float fy = 0;
1600 float fz = 0; 1602 float fz = 0;
1601 1603
1602
1603 if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims. 1604 if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims.
1604 { 1605 {
1605 if (m_vehicle.Type != Vehicle.TYPE_NONE) 1606 if (m_vehicle.Type != Vehicle.TYPE_NONE)
@@ -1818,7 +1819,6 @@ Console.WriteLine(" JointCreateFixed");
1818 // 35x10 = 350n times the mass per second applied maximum. 1819 // 35x10 = 350n times the mass per second applied maximum.
1819 float nmax = 35f * m_mass; 1820 float nmax = 35f * m_mass;
1820 float nmin = -35f * m_mass; 1821 float nmin = -35f * m_mass;
1821
1822 1822
1823 if (fx > nmax) 1823 if (fx > nmax)
1824 fx = nmax; 1824 fx = nmax;