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-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs79
1 files changed, 64 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index d773ee7..09481a7 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -245,14 +245,17 @@ namespace OpenSim.Region.Framework.Scenes
245 245
246 private void StartTimer() 246 private void StartTimer()
247 { 247 {
248 KeyframeTimer.Add(this); 248 lock (m_frames)
249 m_timerStopped = false; 249 {
250 KeyframeTimer.Add(this);
251 m_timerStopped = false;
252 }
250 } 253 }
251 254
252 private void StopTimer() 255 private void StopTimer()
253 { 256 {
254 m_timerStopped = true; 257 lock (m_frames)
255 KeyframeTimer.Remove(this); 258 m_timerStopped = true;
256 } 259 }
257 260
258 public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) 261 public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data)
@@ -407,19 +410,18 @@ namespace OpenSim.Region.Framework.Scenes
407 } 410 }
408 else 411 else
409 { 412 {
410 m_running = false;
411 StopTimer(); 413 StopTimer();
414 m_running = false;
412 } 415 }
413 } 416 }
414 417
415 public void Stop() 418 public void Stop()
416 { 419 {
420 StopTimer();
417 m_running = false; 421 m_running = false;
418 m_isCrossing = false; 422 m_isCrossing = false;
419 m_waitingCrossing = false; 423 m_waitingCrossing = false;
420 424
421 StopTimer();
422
423 m_basePosition = m_group.AbsolutePosition; 425 m_basePosition = m_group.AbsolutePosition;
424 m_baseRotation = m_group.GroupRotation; 426 m_baseRotation = m_group.GroupRotation;
425 427
@@ -432,14 +434,34 @@ namespace OpenSim.Region.Framework.Scenes
432 434
433 public void Pause() 435 public void Pause()
434 { 436 {
435 m_running = false;
436 StopTimer(); 437 StopTimer();
438 m_running = false;
437 439
438 m_group.RootPart.Velocity = Vector3.Zero; 440 m_group.RootPart.Velocity = Vector3.Zero;
439 m_group.RootPart.AngularVelocity = Vector3.Zero; 441 m_group.RootPart.AngularVelocity = Vector3.Zero;
440 m_group.SendGroupRootTerseUpdate(); 442 m_group.SendGroupRootTerseUpdate();
441// m_group.RootPart.ScheduleTerseUpdate(); 443// m_group.RootPart.ScheduleTerseUpdate();
444 }
442 445
446 public void Suspend()
447 {
448 lock (m_frames)
449 {
450 if (m_timerStopped)
451 return;
452 m_timerStopped = true;
453 }
454 }
455
456 public void Resume()
457 {
458 lock (m_frames)
459 {
460 if (!m_timerStopped)
461 return;
462 if (m_running && !m_waitingCrossing)
463 StartTimer();
464 }
443 } 465 }
444 466
445 private void GetNextList() 467 private void GetNextList()
@@ -529,6 +551,7 @@ namespace OpenSim.Region.Framework.Scenes
529 551
530 pos = (Vector3)k.Position; 552 pos = (Vector3)k.Position;
531 rot = (Quaternion)k.Rotation; 553 rot = (Quaternion)k.Rotation;
554
532 } 555 }
533 556
534 m_basePosition = pos; 557 m_basePosition = pos;
@@ -540,14 +563,41 @@ namespace OpenSim.Region.Framework.Scenes
540 563
541 public void OnTimer(double tickDuration) 564 public void OnTimer(double tickDuration)
542 { 565 {
566 if (!Monitor.TryEnter(m_frames))
567 return;
568 if (m_timerStopped)
569 KeyframeTimer.Remove(this);
570 else
571 DoOnTimer(tickDuration);
572 Monitor.Exit(m_frames);
573 }
574
575 private void Done()
576 {
577 KeyframeTimer.Remove(this);
578 m_timerStopped = true;
579 m_running = false;
580 m_isCrossing = false;
581 m_waitingCrossing = false;
582
583 m_basePosition = m_group.AbsolutePosition;
584 m_baseRotation = m_group.GroupRotation;
585
586 m_group.RootPart.Velocity = Vector3.Zero;
587 m_group.RootPart.AngularVelocity = Vector3.Zero;
588 m_group.SendGroupRootTerseUpdate();
589 // m_group.RootPart.ScheduleTerseUpdate();
590 m_frames.Clear();
591 }
592
593 private void DoOnTimer(double tickDuration)
594 {
543 if (m_skipLoops > 0) 595 if (m_skipLoops > 0)
544 { 596 {
545 m_skipLoops--; 597 m_skipLoops--;
546 return; 598 return;
547 } 599 }
548 600
549 if (m_timerStopped) // trap events still in air even after a timer.stop
550 return;
551 601
552 if (m_group == null) 602 if (m_group == null)
553 return; 603 return;
@@ -587,7 +637,7 @@ namespace OpenSim.Region.Framework.Scenes
587 637
588 if (m_frames.Count == 0) 638 if (m_frames.Count == 0)
589 { 639 {
590 Stop(); 640 Done();
591 Scene scene = m_group.Scene; 641 Scene scene = m_group.Scene;
592 642
593 IScriptModule[] scriptModules = scene.RequestModuleInterfaces<IScriptModule>(); 643 IScriptModule[] scriptModules = scene.RequestModuleInterfaces<IScriptModule>();
@@ -686,11 +736,10 @@ namespace OpenSim.Region.Framework.Scenes
686 736
687 if (angle > 0.01f) 737 if (angle > 0.01f)
688*/ 738*/
689 if(Math.Abs(step.X - current.X) > 0.001f 739 if (Math.Abs(step.X - current.X) > 0.001f
690 || Math.Abs(step.Y - current.Y) > 0.001f 740 || Math.Abs(step.Y - current.Y) > 0.001f
691 || Math.Abs(step.Z - current.Z) > 0.001f) 741 || Math.Abs(step.Z - current.Z) > 0.001f)
692 // assuming w is a dependente var 742 // assuming w is a dependente var
693
694 { 743 {
695// m_group.UpdateGroupRotationR(step); 744// m_group.UpdateGroupRotationR(step);
696 m_group.RootPart.RotationOffset = step; 745 m_group.RootPart.RotationOffset = step;