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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs15
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs18
2 files changed, 17 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d00c990..5e5a52e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2467,7 +2467,7 @@ namespace OpenSim.Region.Framework.Scenes
2467 m_log.DebugFormat("[Scene]: Incoming client {0} {1} in region {2} via Login", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName); 2467 m_log.DebugFormat("[Scene]: Incoming client {0} {1} in region {2} via Login", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
2468 vialogin = true; 2468 vialogin = true;
2469 IUserAgentVerificationModule userVerification = RequestModuleInterface<IUserAgentVerificationModule>(); 2469 IUserAgentVerificationModule userVerification = RequestModuleInterface<IUserAgentVerificationModule>();
2470 if (userVerification != null) 2470 if (userVerification != null && ep != null)
2471 { 2471 {
2472 if (!userVerification.VerifyClient(aCircuit, ep.ToString())) 2472 if (!userVerification.VerifyClient(aCircuit, ep.ToString()))
2473 { 2473 {
@@ -2491,22 +2491,15 @@ namespace OpenSim.Region.Framework.Scenes
2491 } 2491 }
2492 2492
2493 m_log.Debug("[Scene] Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName); 2493 m_log.Debug("[Scene] Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName);
2494 /*
2495 string logMsg = string.Format("[SCENE]: Adding new {0} agent for {1} in {2}",
2496 ((aCircuit.child == true) ? "child" : "root"), client.Name,
2497 RegionInfo.RegionName);
2498 2494
2499 m_log.Debug(logMsg);
2500 */
2501
2502 //CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
2503 ScenePresence sp = CreateAndAddScenePresence(client); 2495 ScenePresence sp = CreateAndAddScenePresence(client);
2504 sp.Appearance = aCircuit.Appearance; 2496 if (aCircuit != null)
2497 sp.Appearance = aCircuit.Appearance;
2505 2498
2506 // HERE!!! Do the initial attachments right here 2499 // HERE!!! Do the initial attachments right here
2507 // first agent upon login is a root agent by design. 2500 // first agent upon login is a root agent by design.
2508 // All other AddNewClient calls find aCircuit.child to be true 2501 // All other AddNewClient calls find aCircuit.child to be true
2509 if (aCircuit == null || aCircuit.child == false) 2502 if (aCircuit == null || (aCircuit != null && aCircuit.child == false))
2510 { 2503 {
2511 sp.IsChildAgent = false; 2504 sp.IsChildAgent = false;
2512 Util.FireAndForget(delegate(object o) { sp.RezAttachments(); }); 2505 Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index b775d27..b50d4ca 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -94,16 +94,24 @@ namespace OpenSim.Region.Framework.Scenes.Tests
94 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. 94 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
95 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; 95 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
96 sogd.Enabled = false; 96 sogd.Enabled = false;
97 97
98 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); 98 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
99 99
100 IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); 100 try
101 scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero); 101 {
102 102 IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
103 scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
104 }
105 catch (Exception e)
106 {
107 Console.WriteLine("Exception: " + e.StackTrace);
108 }
103 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 109 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
110
104 Assert.That(retrievedPart, Is.Not.Null); 111 Assert.That(retrievedPart, Is.Not.Null);
105 112
106 sogd.InventoryDeQueueAndDelete(); 113 sogd.InventoryDeQueueAndDelete();
114
107 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); 115 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
108 Assert.That(retrievedPart2, Is.Null); 116 Assert.That(retrievedPart2, Is.Null);
109 } 117 }