diff options
Diffstat (limited to '')
3 files changed, 55 insertions, 56 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index eb150d9..4bf2477 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -281,6 +281,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
281 | return; | 281 | return; |
282 | } | 282 | } |
283 | 283 | ||
284 | if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId)) | ||
285 | { | ||
286 | sp.ControllingClient.SendTeleportFailed("The destination region has refused access"); | ||
287 | return; | ||
288 | } | ||
289 | |||
284 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 290 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
285 | 291 | ||
286 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | 292 | // the avatar.Close below will clear the child region list. We need this below for (possibly) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index 5be6486..aaf7bf3 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -264,13 +264,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
264 | 264 | ||
265 | foreach (Scene s in m_sceneList) | 265 | foreach (Scene s in m_sceneList) |
266 | { | 266 | { |
267 | if (s.RegionInfo.RegionHandle == destination.RegionHandle) | 267 | if (s.RegionInfo.RegionID == destination.RegionID) |
268 | { | ||
269 | //m_log.Debug("[LOCAL COMMS]: Found region to send QueryAccess"); | ||
270 | return s.QueryAccess(id); | 268 | return s.QueryAccess(id); |
271 | } | ||
272 | } | 269 | } |
273 | //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); | ||
274 | return false; | 270 | return false; |
275 | } | 271 | } |
276 | 272 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a4f630a..fc4110b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3387,12 +3387,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3387 | sp = null; | 3387 | sp = null; |
3388 | } | 3388 | } |
3389 | 3389 | ||
3390 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3391 | 3390 | ||
3392 | //On login test land permisions | 3391 | //On login test land permisions |
3393 | if (vialogin) | 3392 | if (vialogin) |
3394 | { | 3393 | { |
3395 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3394 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) |
3396 | { | 3395 | { |
3397 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | 3396 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); |
3398 | return false; | 3397 | return false; |
@@ -3417,8 +3416,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3417 | 3416 | ||
3418 | try | 3417 | try |
3419 | { | 3418 | { |
3420 | if (!AuthorizeUser(agent, out reason)) | 3419 | // Always check estate if this is a login. Always |
3421 | return false; | 3420 | // check if banned regions are to be blacked out. |
3421 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3422 | { | ||
3423 | if (!AuthorizeUser(agent.AgentID, out reason)) | ||
3424 | return false; | ||
3425 | } | ||
3422 | } | 3426 | } |
3423 | catch (Exception e) | 3427 | catch (Exception e) |
3424 | { | 3428 | { |
@@ -3527,21 +3531,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3527 | return true; | 3531 | return true; |
3528 | } | 3532 | } |
3529 | 3533 | ||
3530 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3534 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3531 | { | 3535 | { |
3532 | 3536 | reason = String.Empty; | |
3533 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3537 | |
3534 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3538 | ILandObject land = LandChannel.GetLandObject(posX, posY); |
3539 | if (land == null) | ||
3540 | return false; | ||
3541 | |||
3542 | bool banned = land.IsBannedFromLand(agentID); | ||
3543 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3535 | 3544 | ||
3536 | if (banned || restricted) | 3545 | if (banned || restricted) |
3537 | { | 3546 | { |
3538 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3547 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3539 | if (nearestParcel != null) | 3548 | if (nearestParcel != null) |
3540 | { | 3549 | { |
3541 | //Move agent to nearest allowed | 3550 | //Move agent to nearest allowed |
3542 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3551 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3543 | agent.startpos.X = newPosition.X; | 3552 | posX = newPosition.X; |
3544 | agent.startpos.Y = newPosition.Y; | 3553 | posY = newPosition.Y; |
3545 | } | 3554 | } |
3546 | else | 3555 | else |
3547 | { | 3556 | { |
@@ -3597,19 +3606,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3597 | /// <param name="reason">outputs the reason to this string</param> | 3606 | /// <param name="reason">outputs the reason to this string</param> |
3598 | /// <returns>True if the region accepts this agent. False if it does not. False will | 3607 | /// <returns>True if the region accepts this agent. False if it does not. False will |
3599 | /// also return a reason.</returns> | 3608 | /// also return a reason.</returns> |
3600 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) | 3609 | protected virtual bool AuthorizeUser(UUID agentID, out string reason) |
3601 | { | 3610 | { |
3602 | reason = String.Empty; | 3611 | reason = String.Empty; |
3603 | 3612 | ||
3604 | if (!m_strictAccessControl) return true; | 3613 | if (!m_strictAccessControl) return true; |
3605 | if (Permissions.IsGod(agent.AgentID)) return true; | 3614 | if (Permissions.IsGod(agentID)) return true; |
3606 | 3615 | ||
3607 | if (AuthorizationService != null) | 3616 | if (AuthorizationService != null) |
3608 | { | 3617 | { |
3609 | if (!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) | 3618 | if (!AuthorizationService.IsAuthorizedForRegion(agentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) |
3610 | { | 3619 | { |
3611 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3620 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region", |
3612 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3621 | agentID, RegionInfo.RegionName); |
3613 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); | 3622 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); |
3614 | return false; | 3623 | return false; |
3615 | } | 3624 | } |
@@ -3617,10 +3626,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3617 | 3626 | ||
3618 | if (m_regInfo.EstateSettings != null) | 3627 | if (m_regInfo.EstateSettings != null) |
3619 | { | 3628 | { |
3620 | if ((!m_seeIntoBannedRegion) && m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3629 | if (m_regInfo.EstateSettings.IsBanned(agentID)) |
3621 | { | 3630 | { |
3622 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3631 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user is on the banlist", |
3623 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3632 | agentID, RegionInfo.RegionName); |
3624 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", | 3633 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", |
3625 | RegionInfo.RegionName); | 3634 | RegionInfo.RegionName); |
3626 | return false; | 3635 | return false; |
@@ -3637,7 +3646,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3637 | if (groupsModule != null) | 3646 | if (groupsModule != null) |
3638 | { | 3647 | { |
3639 | GroupMembershipData[] GroupMembership = | 3648 | GroupMembershipData[] GroupMembership = |
3640 | groupsModule.GetMembershipData(agent.AgentID); | 3649 | groupsModule.GetMembershipData(agentID); |
3641 | 3650 | ||
3642 | if (GroupMembership != null) | 3651 | if (GroupMembership != null) |
3643 | { | 3652 | { |
@@ -3666,44 +3675,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3666 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); | 3675 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); |
3667 | 3676 | ||
3668 | if (!m_regInfo.EstateSettings.PublicAccess && | 3677 | if (!m_regInfo.EstateSettings.PublicAccess && |
3669 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && | 3678 | !m_regInfo.EstateSettings.HasAccess(agentID) && |
3670 | !groupAccess) | 3679 | !groupAccess) |
3671 | { | 3680 | { |
3672 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 3681 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the estate", |
3673 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3682 | agentID, RegionInfo.RegionName); |
3674 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | 3683 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", |
3675 | RegionInfo.RegionName); | 3684 | RegionInfo.RegionName); |
3676 | return false; | 3685 | return false; |
3677 | } | 3686 | } |
3678 | 3687 | ||
3679 | // TODO: estate/region settings are not properly hooked up | ||
3680 | // to ILandObject.isRestrictedFromLand() | ||
3681 | // if (null != LandChannel) | ||
3682 | // { | ||
3683 | // // region seems to have local Id of 1 | ||
3684 | // ILandObject land = LandChannel.GetLandObject(1); | ||
3685 | // if (null != land) | ||
3686 | // { | ||
3687 | // if (land.isBannedFromLand(agent.AgentID)) | ||
3688 | // { | ||
3689 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user has been banned from land", | ||
3690 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3691 | // reason = String.Format("Denied access to private region {0}: You are banned from that region.", | ||
3692 | // RegionInfo.RegionName); | ||
3693 | // return false; | ||
3694 | // } | ||
3695 | |||
3696 | // if (land.isRestrictedFromLand(agent.AgentID)) | ||
3697 | // { | ||
3698 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | ||
3699 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3700 | // reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | ||
3701 | // RegionInfo.RegionName); | ||
3702 | // return false; | ||
3703 | // } | ||
3704 | // } | ||
3705 | // } | ||
3706 | |||
3707 | return true; | 3688 | return true; |
3708 | } | 3689 | } |
3709 | 3690 | ||
@@ -5173,6 +5154,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
5173 | // child agent creation, thereby emulating the SL behavior. | 5154 | // child agent creation, thereby emulating the SL behavior. |
5174 | public bool QueryAccess(UUID agentID) | 5155 | public bool QueryAccess(UUID agentID) |
5175 | { | 5156 | { |
5157 | string reason; | ||
5158 | |||
5159 | if (!AuthorizeUser(agentID, out reason)) | ||
5160 | { | ||
5161 | m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5162 | return false; | ||
5163 | } | ||
5164 | |||
5165 | float posX = 128.0f; | ||
5166 | float posY = 128.0f; | ||
5167 | |||
5168 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5169 | { | ||
5170 | m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5171 | return false; | ||
5172 | } | ||
5176 | return true; | 5173 | return true; |
5177 | } | 5174 | } |
5178 | } | 5175 | } |