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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs99
3 files changed, 55 insertions, 56 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index eb150d9..4bf2477 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -281,6 +281,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
281 return; 281 return;
282 } 282 }
283 283
284 if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId))
285 {
286 sp.ControllingClient.SendTeleportFailed("The destination region has refused access");
287 return;
288 }
289
284 sp.ControllingClient.SendTeleportStart(teleportFlags); 290 sp.ControllingClient.SendTeleportStart(teleportFlags);
285 291
286 // the avatar.Close below will clear the child region list. We need this below for (possibly) 292 // the avatar.Close below will clear the child region list. We need this below for (possibly)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 5be6486..aaf7bf3 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -264,13 +264,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
264 264
265 foreach (Scene s in m_sceneList) 265 foreach (Scene s in m_sceneList)
266 { 266 {
267 if (s.RegionInfo.RegionHandle == destination.RegionHandle) 267 if (s.RegionInfo.RegionID == destination.RegionID)
268 {
269 //m_log.Debug("[LOCAL COMMS]: Found region to send QueryAccess");
270 return s.QueryAccess(id); 268 return s.QueryAccess(id);
271 }
272 } 269 }
273 //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
274 return false; 270 return false;
275 } 271 }
276 272
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a4f630a..fc4110b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3387,12 +3387,11 @@ namespace OpenSim.Region.Framework.Scenes
3387 sp = null; 3387 sp = null;
3388 } 3388 }
3389 3389
3390 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3391 3390
3392 //On login test land permisions 3391 //On login test land permisions
3393 if (vialogin) 3392 if (vialogin)
3394 { 3393 {
3395 if (land != null && !TestLandRestrictions(agent, land, out reason)) 3394 if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y))
3396 { 3395 {
3397 m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); 3396 m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString());
3398 return false; 3397 return false;
@@ -3417,8 +3416,13 @@ namespace OpenSim.Region.Framework.Scenes
3417 3416
3418 try 3417 try
3419 { 3418 {
3420 if (!AuthorizeUser(agent, out reason)) 3419 // Always check estate if this is a login. Always
3421 return false; 3420 // check if banned regions are to be blacked out.
3421 if (vialogin || (!m_seeIntoBannedRegion))
3422 {
3423 if (!AuthorizeUser(agent.AgentID, out reason))
3424 return false;
3425 }
3422 } 3426 }
3423 catch (Exception e) 3427 catch (Exception e)
3424 { 3428 {
@@ -3527,21 +3531,26 @@ namespace OpenSim.Region.Framework.Scenes
3527 return true; 3531 return true;
3528 } 3532 }
3529 3533
3530 private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) 3534 private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
3531 { 3535 {
3532 3536 reason = String.Empty;
3533 bool banned = land.IsBannedFromLand(agent.AgentID); 3537
3534 bool restricted = land.IsRestrictedFromLand(agent.AgentID); 3538 ILandObject land = LandChannel.GetLandObject(posX, posY);
3539 if (land == null)
3540 return false;
3541
3542 bool banned = land.IsBannedFromLand(agentID);
3543 bool restricted = land.IsRestrictedFromLand(agentID);
3535 3544
3536 if (banned || restricted) 3545 if (banned || restricted)
3537 { 3546 {
3538 ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); 3547 ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY);
3539 if (nearestParcel != null) 3548 if (nearestParcel != null)
3540 { 3549 {
3541 //Move agent to nearest allowed 3550 //Move agent to nearest allowed
3542 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); 3551 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel);
3543 agent.startpos.X = newPosition.X; 3552 posX = newPosition.X;
3544 agent.startpos.Y = newPosition.Y; 3553 posY = newPosition.Y;
3545 } 3554 }
3546 else 3555 else
3547 { 3556 {
@@ -3597,19 +3606,19 @@ namespace OpenSim.Region.Framework.Scenes
3597 /// <param name="reason">outputs the reason to this string</param> 3606 /// <param name="reason">outputs the reason to this string</param>
3598 /// <returns>True if the region accepts this agent. False if it does not. False will 3607 /// <returns>True if the region accepts this agent. False if it does not. False will
3599 /// also return a reason.</returns> 3608 /// also return a reason.</returns>
3600 protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) 3609 protected virtual bool AuthorizeUser(UUID agentID, out string reason)
3601 { 3610 {
3602 reason = String.Empty; 3611 reason = String.Empty;
3603 3612
3604 if (!m_strictAccessControl) return true; 3613 if (!m_strictAccessControl) return true;
3605 if (Permissions.IsGod(agent.AgentID)) return true; 3614 if (Permissions.IsGod(agentID)) return true;
3606 3615
3607 if (AuthorizationService != null) 3616 if (AuthorizationService != null)
3608 { 3617 {
3609 if (!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) 3618 if (!AuthorizationService.IsAuthorizedForRegion(agentID.ToString(), RegionInfo.RegionID.ToString(),out reason))
3610 { 3619 {
3611 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", 3620 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region",
3612 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 3621 agentID, RegionInfo.RegionName);
3613 //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); 3622 //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName);
3614 return false; 3623 return false;
3615 } 3624 }
@@ -3617,10 +3626,10 @@ namespace OpenSim.Region.Framework.Scenes
3617 3626
3618 if (m_regInfo.EstateSettings != null) 3627 if (m_regInfo.EstateSettings != null)
3619 { 3628 {
3620 if ((!m_seeIntoBannedRegion) && m_regInfo.EstateSettings.IsBanned(agent.AgentID)) 3629 if (m_regInfo.EstateSettings.IsBanned(agentID))
3621 { 3630 {
3622 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", 3631 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user is on the banlist",
3623 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 3632 agentID, RegionInfo.RegionName);
3624 reason = String.Format("Denied access to region {0}: You have been banned from that region.", 3633 reason = String.Format("Denied access to region {0}: You have been banned from that region.",
3625 RegionInfo.RegionName); 3634 RegionInfo.RegionName);
3626 return false; 3635 return false;
@@ -3637,7 +3646,7 @@ namespace OpenSim.Region.Framework.Scenes
3637 if (groupsModule != null) 3646 if (groupsModule != null)
3638 { 3647 {
3639 GroupMembershipData[] GroupMembership = 3648 GroupMembershipData[] GroupMembership =
3640 groupsModule.GetMembershipData(agent.AgentID); 3649 groupsModule.GetMembershipData(agentID);
3641 3650
3642 if (GroupMembership != null) 3651 if (GroupMembership != null)
3643 { 3652 {
@@ -3666,44 +3675,16 @@ namespace OpenSim.Region.Framework.Scenes
3666 m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); 3675 m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!");
3667 3676
3668 if (!m_regInfo.EstateSettings.PublicAccess && 3677 if (!m_regInfo.EstateSettings.PublicAccess &&
3669 !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && 3678 !m_regInfo.EstateSettings.HasAccess(agentID) &&
3670 !groupAccess) 3679 !groupAccess)
3671 { 3680 {
3672 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", 3681 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the estate",
3673 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 3682 agentID, RegionInfo.RegionName);
3674 reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", 3683 reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.",
3675 RegionInfo.RegionName); 3684 RegionInfo.RegionName);
3676 return false; 3685 return false;
3677 } 3686 }
3678 3687
3679 // TODO: estate/region settings are not properly hooked up
3680 // to ILandObject.isRestrictedFromLand()
3681 // if (null != LandChannel)
3682 // {
3683 // // region seems to have local Id of 1
3684 // ILandObject land = LandChannel.GetLandObject(1);
3685 // if (null != land)
3686 // {
3687 // if (land.isBannedFromLand(agent.AgentID))
3688 // {
3689 // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user has been banned from land",
3690 // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
3691 // reason = String.Format("Denied access to private region {0}: You are banned from that region.",
3692 // RegionInfo.RegionName);
3693 // return false;
3694 // }
3695
3696 // if (land.isRestrictedFromLand(agent.AgentID))
3697 // {
3698 // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region",
3699 // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
3700 // reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.",
3701 // RegionInfo.RegionName);
3702 // return false;
3703 // }
3704 // }
3705 // }
3706
3707 return true; 3688 return true;
3708 } 3689 }
3709 3690
@@ -5173,6 +5154,22 @@ namespace OpenSim.Region.Framework.Scenes
5173 // child agent creation, thereby emulating the SL behavior. 5154 // child agent creation, thereby emulating the SL behavior.
5174 public bool QueryAccess(UUID agentID) 5155 public bool QueryAccess(UUID agentID)
5175 { 5156 {
5157 string reason;
5158
5159 if (!AuthorizeUser(agentID, out reason))
5160 {
5161 m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
5162 return false;
5163 }
5164
5165 float posX = 128.0f;
5166 float posY = 128.0f;
5167
5168 if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY))
5169 {
5170 m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID);
5171 return false;
5172 }
5176 return true; 5173 return true;
5177 } 5174 }
5178 } 5175 }