diff options
Diffstat (limited to '')
53 files changed, 2725 insertions, 1688 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index ca6c3ca..51535a6 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -59,6 +59,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
59 | public class EventQueueGetModule : IEventQueue, INonSharedRegionModule | 59 | public class EventQueueGetModule : IEventQueue, INonSharedRegionModule |
60 | { | 60 | { |
61 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 61 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
62 | private static string LogHeader = "[EVENT QUEUE GET MODULE]"; | ||
62 | 63 | ||
63 | /// <value> | 64 | /// <value> |
64 | /// Debug level. | 65 | /// Debug level. |
@@ -479,7 +480,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
479 | public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY) | 480 | public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY) |
480 | { | 481 | { |
481 | m_log.DebugFormat("{0} EnableSimulator. handle={1}, avatarID={2}, regionSize={3},{4}>", | 482 | m_log.DebugFormat("{0} EnableSimulator. handle={1}, avatarID={2}, regionSize={3},{4}>", |
482 | "[EVENT QUEUE GET MODULE]", handle, avatarID, regionSizeX, regionSizeY); | 483 | LogHeader, handle, avatarID, regionSizeX, regionSizeY); |
483 | 484 | ||
484 | OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY); | 485 | OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY); |
485 | Enqueue(item, avatarID); | 486 | Enqueue(item, avatarID); |
@@ -489,7 +490,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
489 | ulong regionHandle, int regionSizeX, int regionSizeY) | 490 | ulong regionHandle, int regionSizeX, int regionSizeY) |
490 | { | 491 | { |
491 | m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, avatarID={2}, regionSize={3},{4}>", | 492 | m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, avatarID={2}, regionSize={3},{4}>", |
492 | "[EVENT QUEUE GET MODULE]", regionHandle, avatarID, regionSizeX, regionSizeY); | 493 | LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY); |
493 | OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY); | 494 | OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY); |
494 | Enqueue(item, avatarID); | 495 | Enqueue(item, avatarID); |
495 | } | 496 | } |
@@ -500,7 +501,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
500 | UUID avatarID, int regionSizeX, int regionSizeY) | 501 | UUID avatarID, int regionSizeX, int regionSizeY) |
501 | { | 502 | { |
502 | m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, avatarID={2}, regionSize={3},{4}>", | 503 | m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, avatarID={2}, regionSize={3},{4}>", |
503 | "[EVENT QUEUE GET MODULE]", regionHandle, avatarID, regionSizeX, regionSizeY); | 504 | LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY); |
504 | 505 | ||
505 | OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint, | 506 | OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint, |
506 | locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY); | 507 | locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY); |
@@ -512,7 +513,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
512 | string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY) | 513 | string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY) |
513 | { | 514 | { |
514 | m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>", | 515 | m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>", |
515 | "[EVENT QUEUE GET MODULE]", handle, avatarID, regionSizeX, regionSizeY); | 516 | LogHeader, handle, avatarID, regionSizeX, regionSizeY); |
516 | 517 | ||
517 | OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint, | 518 | OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint, |
518 | capsURL, avatarID, sessionID, regionSizeX, regionSizeY); | 519 | capsURL, avatarID, sessionID, regionSizeX, regionSizeY); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 7b6889a..226f2a1 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -312,6 +312,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
312 | private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; | 312 | private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; |
313 | 313 | ||
314 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 314 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
315 | private static string LogHeader = "[LLCLIENTVIEW]"; | ||
315 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients | 316 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients |
316 | 317 | ||
317 | /// <summary> | 318 | /// <summary> |
@@ -692,12 +693,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
692 | /// <returns>true if the handler was added. This is currently always the case.</returns> | 693 | /// <returns>true if the handler was added. This is currently always the case.</returns> |
693 | public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler, bool doAsync) | 694 | public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler, bool doAsync) |
694 | { | 695 | { |
696 | return AddLocalPacketHandler(packetType, handler, doAsync, false); | ||
697 | } | ||
698 | |||
699 | /// <summary> | ||
700 | /// Add a handler for the given packet type. | ||
701 | /// </summary> | ||
702 | /// <param name="packetType"></param> | ||
703 | /// <param name="handler"></param> | ||
704 | /// <param name="doAsync"> | ||
705 | /// If true, when the packet is received handle it on a different thread. Whether this is given direct to | ||
706 | /// a threadpool thread or placed in a queue depends on the inEngine parameter. | ||
707 | /// </param> | ||
708 | /// <param name="inEngine"> | ||
709 | /// If async is false then this parameter is ignored. | ||
710 | /// If async is true and inEngine is false, then the packet is sent directly to a | ||
711 | /// threadpool thread. | ||
712 | /// If async is true and inEngine is true, then the packet is sent to the IncomingPacketAsyncHandlingEngine. | ||
713 | /// This may result in slower handling but reduces the risk of overloading the simulator when there are many | ||
714 | /// simultaneous async requests. | ||
715 | /// </param> | ||
716 | /// <returns>true if the handler was added. This is currently always the case.</returns> | ||
717 | public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler, bool doAsync, bool inEngine) | ||
718 | { | ||
695 | bool result = false; | 719 | bool result = false; |
696 | lock (m_packetHandlers) | 720 | lock (m_packetHandlers) |
697 | { | 721 | { |
698 | if (!m_packetHandlers.ContainsKey(packetType)) | 722 | if (!m_packetHandlers.ContainsKey(packetType)) |
699 | { | 723 | { |
700 | m_packetHandlers.Add(packetType, new PacketProcessor() { method = handler, Async = doAsync }); | 724 | m_packetHandlers.Add( |
725 | packetType, new PacketProcessor() { method = handler, Async = doAsync }); | ||
701 | result = true; | 726 | result = true; |
702 | } | 727 | } |
703 | } | 728 | } |
@@ -1176,11 +1201,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1176 | 1201 | ||
1177 | /// <summary> | 1202 | /// <summary> |
1178 | /// Send the region heightmap to the client | 1203 | /// Send the region heightmap to the client |
1204 | /// This method is only called when not doing intellegent terrain patch sending and | ||
1205 | /// is only called when the scene presence is initially created and sends all of the | ||
1206 | /// region's patches to the client. | ||
1179 | /// </summary> | 1207 | /// </summary> |
1180 | /// <param name="map">heightmap</param> | 1208 | /// <param name="map">heightmap</param> |
1181 | public virtual void SendLayerData(float[] map) | 1209 | public virtual void SendLayerData(float[] map) |
1182 | { | 1210 | { |
1183 | Util.FireAndForget(DoSendLayerData, map); | 1211 | Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData()); |
1184 | 1212 | ||
1185 | // Send it sync, and async. It's not that much data | 1213 | // Send it sync, and async. It's not that much data |
1186 | // and it improves user experience just so much! | 1214 | // and it improves user experience just so much! |
@@ -1193,15 +1221,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1193 | /// <param name="o"></param> | 1221 | /// <param name="o"></param> |
1194 | private void DoSendLayerData(object o) | 1222 | private void DoSendLayerData(object o) |
1195 | { | 1223 | { |
1196 | float[] map = LLHeightFieldMoronize((float[])o); | 1224 | TerrainData map = (TerrainData)o; |
1197 | 1225 | ||
1198 | try | 1226 | try |
1199 | { | 1227 | { |
1228 | // Send LayerData in typerwriter pattern | ||
1200 | for (int y = 0; y < 16; y++) | 1229 | for (int y = 0; y < 16; y++) |
1201 | { | 1230 | { |
1202 | for (int x = 0; x < 16; x+=4) | 1231 | for (int x = 0; x < 16; x++) |
1203 | { | 1232 | { |
1204 | SendLayerPacket(x, y, map); | 1233 | SendLayerData(x, y, map); |
1205 | } | 1234 | } |
1206 | } | 1235 | } |
1207 | } | 1236 | } |
@@ -1211,77 +1240,95 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1211 | } | 1240 | } |
1212 | } | 1241 | } |
1213 | 1242 | ||
1214 | /// <summary> | 1243 | // Legacy form of invocation that passes around a bare data array. |
1215 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1244 | // Just ignore what was passed and use the real terrain info that is part of the scene. |
1216 | /// </summary> | 1245 | // As a HORRIBLE kludge in an attempt to not change the definition of IClientAPI, |
1217 | /// <param name="map">heightmap</param> | 1246 | // there is a special form for specifying multiple terrain patches to send. |
1218 | /// <param name="px">X coordinate for patches 0..12</param> | 1247 | // The form is to pass 'px' as negative the number of patches to send and to |
1219 | /// <param name="py">Y coordinate for patches 0..15</param> | 1248 | // pass the float array as pairs of patch X and Y coordinates. So, passing 'px' |
1220 | private void SendLayerPacket(int x, int y, float[] map) | 1249 | // as -2 and map= [3, 5, 8, 4] would mean to send two terrain heightmap patches |
1250 | // and the patches to send are <3,5> and <8,4>. | ||
1251 | public void SendLayerData(int px, int py, float[] map) | ||
1221 | { | 1252 | { |
1222 | int[] patches = new int[4]; | 1253 | if (px >= 0) |
1223 | patches[0] = x + 0 + y * 16; | 1254 | { |
1224 | patches[1] = x + 1 + y * 16; | 1255 | SendLayerData(px, py, m_scene.Heightmap.GetTerrainData()); |
1225 | patches[2] = x + 2 + y * 16; | 1256 | } |
1226 | patches[3] = x + 3 + y * 16; | 1257 | else |
1258 | { | ||
1259 | int numPatches = -px; | ||
1260 | int[] xPatches = new int[numPatches]; | ||
1261 | int[] yPatches = new int[numPatches]; | ||
1262 | for (int pp = 0; pp < numPatches; pp++) | ||
1263 | { | ||
1264 | xPatches[pp] = (int)map[pp * 2]; | ||
1265 | yPatches[pp] = (int)map[pp * 2 + 1]; | ||
1266 | } | ||
1227 | 1267 | ||
1228 | float[] heightmap = (map.Length == 65536) ? | 1268 | // DebugSendingPatches("SendLayerData", xPatches, yPatches); |
1229 | map : | ||
1230 | LLHeightFieldMoronize(map); | ||
1231 | 1269 | ||
1232 | try | 1270 | SendLayerData(xPatches, yPatches, m_scene.Heightmap.GetTerrainData()); |
1233 | { | ||
1234 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1235 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1236 | } | 1271 | } |
1237 | catch | 1272 | } |
1273 | |||
1274 | private void DebugSendingPatches(string pWho, int[] pX, int[] pY) | ||
1275 | { | ||
1276 | if (m_log.IsDebugEnabled) | ||
1238 | { | 1277 | { |
1239 | for (int px = x ; px < x + 4 ; px++) | 1278 | int numPatches = pX.Length; |
1240 | SendLayerData(px, y, map); | 1279 | string Xs = ""; |
1280 | string Ys = ""; | ||
1281 | for (int pp = 0; pp < numPatches; pp++) | ||
1282 | { | ||
1283 | Xs += String.Format("{0}", (int)pX[pp]) + ","; | ||
1284 | Ys += String.Format("{0}", (int)pY[pp]) + ","; | ||
1285 | } | ||
1286 | m_log.DebugFormat("{0} {1}: numPatches={2}, X={3}, Y={4}", LogHeader, pWho, numPatches, Xs, Ys); | ||
1241 | } | 1287 | } |
1242 | } | 1288 | } |
1243 | 1289 | ||
1244 | /// <summary> | 1290 | /// <summary> |
1245 | /// Sends a specified patch to a client | 1291 | /// Sends a terrain packet for the point specified. |
1292 | /// This is a legacy call that has refarbed the terrain into a flat map of floats. | ||
1293 | /// We just use the terrain from the region we know about. | ||
1246 | /// </summary> | 1294 | /// </summary> |
1247 | /// <param name="px">Patch coordinate (x) 0..15</param> | 1295 | /// <param name="px">Patch coordinate (x) 0..15</param> |
1248 | /// <param name="py">Patch coordinate (y) 0..15</param> | 1296 | /// <param name="py">Patch coordinate (y) 0..15</param> |
1249 | /// <param name="map">heightmap</param> | 1297 | /// <param name="map">heightmap</param> |
1250 | public void SendLayerData(int px, int py, float[] map) | 1298 | public void SendLayerData(int px, int py, TerrainData terrData) |
1299 | { | ||
1300 | int[] xPatches = new[] { px }; | ||
1301 | int[] yPatches = new[] { py }; | ||
1302 | SendLayerData(xPatches, yPatches, terrData); | ||
1303 | } | ||
1304 | |||
1305 | private void SendLayerData(int[] px, int[] py, TerrainData terrData) | ||
1251 | { | 1306 | { |
1252 | try | 1307 | try |
1253 | { | 1308 | { |
1254 | int[] patches = new int[] { py * 16 + px }; | 1309 | /* test code using the terrain compressor in libOpenMetaverse |
1255 | float[] heightmap = (map.Length == 65536) ? | 1310 | int[] patchInd = new int[1]; |
1256 | map : | 1311 | patchInd[0] = px + (py * Constants.TerrainPatchSize); |
1257 | LLHeightFieldMoronize(map); | 1312 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(terrData.GetFloatsSerialized(), patchInd); |
1258 | 1313 | */ | |
1259 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1314 | // Many, many patches could have been passed to us. Since the patches will be compressed |
1260 | 1315 | // into variable sized blocks, we cannot pre-compute how many will fit into one | |
1261 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. | 1316 | // packet. While some fancy packing algorithm is possible, 4 seems to always fit. |
1262 | // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. | 1317 | int PatchesAssumedToFit = 4; |
1263 | // We also make them unreliable because it's extremely likely that multiple packets will be sent for a terrain patch area | 1318 | for (int pcnt = 0; pcnt < px.Length; pcnt += PatchesAssumedToFit) |
1264 | // invalidating previous packets for that area. | 1319 | { |
1265 | 1320 | int remaining = Math.Min(px.Length - pcnt, PatchesAssumedToFit); | |
1266 | // It's possible for an editing user to flood themselves with edited packets but the majority of use cases are such that only a | 1321 | int[] xPatches = new int[remaining]; |
1267 | // tiny percentage of users will be editing the terrain. Other, non-editing users will see the edits much slower. | 1322 | int[] yPatches = new int[remaining]; |
1268 | 1323 | for (int ii = 0; ii < remaining; ii++) | |
1269 | // One last note on this topic, by the time users are going to be editing the terrain, it's extremely likely that the sim will | 1324 | { |
1270 | // have rezzed already and therefore this is not likely going to cause any additional issues with lost packets, objects or terrain | 1325 | xPatches[ii] = px[pcnt + ii]; |
1271 | // patches. | 1326 | yPatches[ii] = py[pcnt + ii]; |
1327 | } | ||
1328 | LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(terrData, xPatches, yPatches); | ||
1329 | // DebugSendingPatches("SendLayerDataInternal", xPatches, yPatches); | ||
1272 | 1330 | ||
1273 | // m_justEditedTerrain is volatile, so test once and duplicate two affected statements so we only have one cache miss. | 1331 | SendTheLayerPacket(layerpack); |
1274 | if (m_justEditedTerrain) | ||
1275 | { | ||
1276 | layerpack.Header.Reliable = false; | ||
1277 | OutPacket(layerpack, | ||
1278 | ThrottleOutPacketType.Unknown ); | ||
1279 | } | ||
1280 | else | ||
1281 | { | ||
1282 | layerpack.Header.Reliable = true; | ||
1283 | OutPacket(layerpack, | ||
1284 | ThrottleOutPacketType.Task); | ||
1285 | } | 1332 | } |
1286 | } | 1333 | } |
1287 | catch (Exception e) | 1334 | catch (Exception e) |
@@ -1290,36 +1337,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1290 | } | 1337 | } |
1291 | } | 1338 | } |
1292 | 1339 | ||
1293 | /// <summary> | 1340 | // When a user edits the terrain, so much data is sent, the data queues up fast and presents a |
1294 | /// Munges heightfield into the LLUDP backed in restricted heightfield. | 1341 | // sub optimal editing experience. To alleviate this issue, when the user edits the terrain, we |
1295 | /// </summary> | 1342 | // start skipping the queues until they're done editing the terrain. We also make them |
1296 | /// <param name="map">float array in the base; Constants.RegionSize</param> | 1343 | // unreliable because it's extremely likely that multiple packets will be sent for a terrain patch |
1297 | /// <returns>float array in the base 256</returns> | 1344 | // area invalidating previous packets for that area. |
1298 | internal float[] LLHeightFieldMoronize(float[] map) | 1345 | |
1346 | // It's possible for an editing user to flood themselves with edited packets but the majority | ||
1347 | // of use cases are such that only a tiny percentage of users will be editing the terrain. | ||
1348 | // Other, non-editing users will see the edits much slower. | ||
1349 | |||
1350 | // One last note on this topic, by the time users are going to be editing the terrain, it's | ||
1351 | // extremely likely that the sim will have rezzed already and therefore this is not likely going | ||
1352 | // to cause any additional issues with lost packets, objects or terrain patches. | ||
1353 | |||
1354 | // m_justEditedTerrain is volatile, so test once and duplicate two affected statements so we | ||
1355 | // only have one cache miss. | ||
1356 | private void SendTheLayerPacket(LayerDataPacket layerpack) | ||
1299 | { | 1357 | { |
1300 | if (map.Length == 65536) | 1358 | if (m_justEditedTerrain) |
1301 | return map; | 1359 | { |
1360 | layerpack.Header.Reliable = false; | ||
1361 | OutPacket(layerpack, ThrottleOutPacketType.Unknown ); | ||
1362 | } | ||
1302 | else | 1363 | else |
1303 | { | 1364 | { |
1304 | float[] returnmap = new float[65536]; | 1365 | layerpack.Header.Reliable = true; |
1305 | 1366 | OutPacket(layerpack, ThrottleOutPacketType.Land); | |
1306 | if (map.Length < 65535) | ||
1307 | { | ||
1308 | // rebase the vector stride to 256 | ||
1309 | for (int i = 0; i < Constants.RegionSize; i++) | ||
1310 | Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, (int)Constants.RegionSize); | ||
1311 | } | ||
1312 | else | ||
1313 | { | ||
1314 | for (int i = 0; i < 256; i++) | ||
1315 | Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, 256); | ||
1316 | } | ||
1317 | |||
1318 | //Array.Copy(map,0,returnmap,0,(map.Length < 65536)? map.Length : 65536); | ||
1319 | |||
1320 | return returnmap; | ||
1321 | } | 1367 | } |
1322 | |||
1323 | } | 1368 | } |
1324 | 1369 | ||
1325 | /// <summary> | 1370 | /// <summary> |
@@ -1348,21 +1393,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1348 | { | 1393 | { |
1349 | Vector2[] windSpeeds = (Vector2[])o; | 1394 | Vector2[] windSpeeds = (Vector2[])o; |
1350 | TerrainPatch[] patches = new TerrainPatch[2]; | 1395 | TerrainPatch[] patches = new TerrainPatch[2]; |
1351 | patches[0] = new TerrainPatch(); | 1396 | patches[0] = new TerrainPatch { Data = new float[16 * 16] }; |
1352 | patches[0].Data = new float[16 * 16]; | 1397 | patches[1] = new TerrainPatch { Data = new float[16 * 16] }; |
1353 | patches[1] = new TerrainPatch(); | ||
1354 | patches[1].Data = new float[16 * 16]; | ||
1355 | 1398 | ||
1356 | for (int y = 0; y < 16; y++) | 1399 | for (int x = 0; x < 16 * 16; x++) |
1357 | { | 1400 | { |
1358 | for (int x = 0; x < 16; x++) | 1401 | patches[0].Data[x] = windSpeeds[x].X; |
1359 | { | 1402 | patches[1].Data[x] = windSpeeds[x].Y; |
1360 | patches[0].Data[y * 16 + x] = windSpeeds[y * 16 + x].X; | ||
1361 | patches[1].Data[y * 16 + x] = windSpeeds[y * 16 + x].Y; | ||
1362 | } | ||
1363 | } | 1403 | } |
1364 | 1404 | ||
1365 | LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, TerrainPatch.LayerType.Wind); | 1405 | byte layerType = (byte)TerrainPatch.LayerType.Wind; |
1406 | if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize) | ||
1407 | layerType = (byte)TerrainPatch.LayerType.WindExtended; | ||
1408 | |||
1409 | // LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, (TerrainPatch.LayerType)layerType); | ||
1410 | LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType, | ||
1411 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY); | ||
1366 | layerpack.Header.Zerocoded = true; | 1412 | layerpack.Header.Zerocoded = true; |
1367 | OutPacket(layerpack, ThrottleOutPacketType.Wind); | 1413 | OutPacket(layerpack, ThrottleOutPacketType.Wind); |
1368 | } | 1414 | } |
@@ -1386,7 +1432,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1386 | } | 1432 | } |
1387 | } | 1433 | } |
1388 | 1434 | ||
1389 | LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, TerrainPatch.LayerType.Cloud); | 1435 | byte layerType = (byte)TerrainPatch.LayerType.Cloud; |
1436 | if (m_scene.RegionInfo.RegionSizeX > Constants.RegionSize || m_scene.RegionInfo.RegionSizeY > Constants.RegionSize) | ||
1437 | layerType = (byte)TerrainPatch.LayerType.CloudExtended; | ||
1438 | |||
1439 | // LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, (TerrainPatch.LayerType)layerType); | ||
1440 | LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacket(patches, layerType, | ||
1441 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY); | ||
1390 | layerpack.Header.Zerocoded = true; | 1442 | layerpack.Header.Zerocoded = true; |
1391 | OutPacket(layerpack, ThrottleOutPacketType.Cloud); | 1443 | OutPacket(layerpack, ThrottleOutPacketType.Cloud); |
1392 | } | 1444 | } |
@@ -1491,10 +1543,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1491 | mapReply.Data[i].Access = mapBlocks2[i].Access; | 1543 | mapReply.Data[i].Access = mapBlocks2[i].Access; |
1492 | mapReply.Data[i].Agents = mapBlocks2[i].Agents; | 1544 | mapReply.Data[i].Agents = mapBlocks2[i].Agents; |
1493 | 1545 | ||
1494 | // TODO: hookup varregion sim size here | ||
1495 | mapReply.Size[i] = new MapBlockReplyPacket.SizeBlock(); | 1546 | mapReply.Size[i] = new MapBlockReplyPacket.SizeBlock(); |
1496 | mapReply.Size[i].SizeX = 256; | 1547 | mapReply.Size[i].SizeX = mapBlocks2[i].SizeX; |
1497 | mapReply.Size[i].SizeY = 256; | 1548 | mapReply.Size[i].SizeY = mapBlocks2[i].SizeY; |
1498 | } | 1549 | } |
1499 | OutPacket(mapReply, ThrottleOutPacketType.Land); | 1550 | OutPacket(mapReply, ThrottleOutPacketType.Land); |
1500 | } | 1551 | } |
@@ -1659,15 +1710,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1659 | 1710 | ||
1660 | public void SendKillObject(List<uint> localIDs) | 1711 | public void SendKillObject(List<uint> localIDs) |
1661 | { | 1712 | { |
1662 | // foreach (uint id in localIDs) | ||
1663 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1664 | |||
1665 | // remove pending entities | ||
1666 | lock (m_entityProps.SyncRoot) | ||
1667 | m_entityProps.Remove(localIDs); | ||
1668 | lock (m_entityUpdates.SyncRoot) | ||
1669 | m_entityUpdates.Remove(localIDs); | ||
1670 | |||
1671 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1713 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1672 | // TODO: don't create new blocks if recycling an old packet | 1714 | // TODO: don't create new blocks if recycling an old packet |
1673 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count]; | 1715 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count]; |
@@ -9093,6 +9135,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9093 | TeleportLocationRequest handlerTeleportLocationRequest = OnTeleportLocationRequest; | 9135 | TeleportLocationRequest handlerTeleportLocationRequest = OnTeleportLocationRequest; |
9094 | if (handlerTeleportLocationRequest != null) | 9136 | if (handlerTeleportLocationRequest != null) |
9095 | { | 9137 | { |
9138 | // Adjust teleport location to base of a larger region if requested to teleport to a sub-region | ||
9139 | uint locX, locY; | ||
9140 | Util.RegionHandleToWorldLoc(tpLocReq.Info.RegionHandle, out locX, out locY); | ||
9141 | if ((locX >= m_scene.RegionInfo.WorldLocX) | ||
9142 | && (locX < (m_scene.RegionInfo.WorldLocX + m_scene.RegionInfo.RegionSizeX)) | ||
9143 | && (locY >= m_scene.RegionInfo.WorldLocY) | ||
9144 | && (locY < (m_scene.RegionInfo.WorldLocY + m_scene.RegionInfo.RegionSizeY)) ) | ||
9145 | { | ||
9146 | tpLocReq.Info.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
9147 | tpLocReq.Info.Position.X += locX - m_scene.RegionInfo.WorldLocX; | ||
9148 | tpLocReq.Info.Position.Y += locY - m_scene.RegionInfo.WorldLocY; | ||
9149 | } | ||
9150 | |||
9096 | handlerTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position, | 9151 | handlerTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position, |
9097 | tpLocReq.Info.LookAt, 16); | 9152 | tpLocReq.Info.LookAt, 16); |
9098 | } | 9153 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index dcfc630..9d70063 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -213,8 +213,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
213 | IScene scene = c.Scene; | 213 | IScene scene = c.Scene; |
214 | UUID destination = c.Destination; | 214 | UUID destination = c.Destination; |
215 | Vector3 fromPos = c.Position; | 215 | Vector3 fromPos = c.Position; |
216 | Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, | 216 | Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); |
217 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | ||
218 | 217 | ||
219 | bool checkParcelHide = false; | 218 | bool checkParcelHide = false; |
220 | UUID sourceParcelID = UUID.Zero; | 219 | UUID sourceParcelID = UUID.Zero; |
@@ -424,8 +423,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
424 | { | 423 | { |
425 | Vector3 fromRegionPos = fromPos + regionPos; | 424 | Vector3 fromRegionPos = fromPos + regionPos; |
426 | Vector3 toRegionPos = presence.AbsolutePosition + | 425 | Vector3 toRegionPos = presence.AbsolutePosition + |
427 | new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, | 426 | new Vector3(presence.Scene.RegionInfo.WorldLocX, presence.Scene.RegionInfo.WorldLocY, 0); |
428 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | ||
429 | 427 | ||
430 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); | 428 | int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); |
431 | 429 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs index db8405b..7177d9b 100644 --- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs | |||
@@ -663,8 +663,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles | |||
663 | 663 | ||
664 | Vector3 avaPos = p.AbsolutePosition; | 664 | Vector3 avaPos = p.AbsolutePosition; |
665 | // Getting the global position for the Avatar | 665 | // Getting the global position for the Avatar |
666 | Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.RegionLocX*Constants.RegionSize + avaPos.X, | 666 | Vector3 posGlobal = new Vector3(remoteClient.Scene.RegionInfo.WorldLocX + avaPos.X, |
667 | remoteClient.Scene.RegionInfo.RegionLocY*Constants.RegionSize + avaPos.Y, | 667 | remoteClient.Scene.RegionInfo.WorldLocY + avaPos.Y, |
668 | avaPos.Z); | 668 | avaPos.Z); |
669 | 669 | ||
670 | string landOwnerName = string.Empty; | 670 | string landOwnerName = string.Empty; |
@@ -1353,4 +1353,4 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles | |||
1353 | } | 1353 | } |
1354 | #endregion Web Util | 1354 | #endregion Web Util |
1355 | } | 1355 | } |
1356 | } \ No newline at end of file | 1356 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs index 6e0fd03..f615c6b 100644 --- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs | |||
@@ -317,9 +317,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
317 | foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID]) | 317 | foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID]) |
318 | { | 318 | { |
319 | uint x, y; | 319 | uint x, y; |
320 | Utils.LongToUInts(kvp.Key, out x, out y); | 320 | Util.RegionHandleToRegionLoc(kvp.Key, out x, out y); |
321 | x = x / Constants.RegionSize; | ||
322 | y = y / Constants.RegionSize; | ||
323 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); | 321 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); |
324 | } | 322 | } |
325 | } | 323 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index b32a169..c81e5aa 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -121,8 +121,57 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
121 | /// </summary> | 121 | /// </summary> |
122 | private EntityTransferStateMachine m_entityTransferStateMachine; | 122 | private EntityTransferStateMachine m_entityTransferStateMachine; |
123 | 123 | ||
124 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = | 124 | // For performance, we keed a cached of banned regions so we don't keep going |
125 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); | 125 | // to the grid service. |
126 | private class BannedRegionCache | ||
127 | { | ||
128 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = | ||
129 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); | ||
130 | ExpiringCache<ulong, DateTime> m_idCache; | ||
131 | DateTime m_banUntil; | ||
132 | public BannedRegionCache() | ||
133 | { | ||
134 | } | ||
135 | // Return 'true' if there is a valid ban entry for this agent in this region | ||
136 | public bool IfBanned(ulong pRegionHandle, UUID pAgentID) | ||
137 | { | ||
138 | bool ret = false; | ||
139 | if (m_bannedRegions.TryGetValue(pAgentID, out m_idCache)) | ||
140 | { | ||
141 | if (m_idCache.TryGetValue(pRegionHandle, out m_banUntil)) | ||
142 | { | ||
143 | if (DateTime.Now < m_banUntil) | ||
144 | { | ||
145 | ret = true; | ||
146 | } | ||
147 | } | ||
148 | } | ||
149 | return ret; | ||
150 | } | ||
151 | // Add this agent in this region as a banned person | ||
152 | public void Add(ulong pRegionHandle, UUID pAgentID) | ||
153 | { | ||
154 | this.Add(pRegionHandle, pAgentID, 45, 15); | ||
155 | } | ||
156 | public void Add(ulong pRegionHandle, UUID pAgentID, double newTime, double extendTime) | ||
157 | { | ||
158 | if (!m_bannedRegions.TryGetValue(pAgentID, out m_idCache)) | ||
159 | { | ||
160 | m_idCache = new ExpiringCache<ulong, DateTime>(); | ||
161 | m_bannedRegions.Add(pAgentID, m_idCache, TimeSpan.FromSeconds(newTime)); | ||
162 | } | ||
163 | m_idCache.Add(pRegionHandle, DateTime.Now + TimeSpan.FromSeconds(extendTime), TimeSpan.FromSeconds(extendTime)); | ||
164 | } | ||
165 | // Remove the agent from the region's banned list | ||
166 | public void Remove(ulong pRegionHandle, UUID pAgentID) | ||
167 | { | ||
168 | if (m_bannedRegions.TryGetValue(pAgentID, out m_idCache)) | ||
169 | { | ||
170 | m_idCache.Remove(pRegionHandle); | ||
171 | } | ||
172 | } | ||
173 | } | ||
174 | private BannedRegionCache m_bannedRegionCache = new BannedRegionCache(); | ||
126 | 175 | ||
127 | private IEventQueue m_eqModule; | 176 | private IEventQueue m_eqModule; |
128 | private IRegionCombinerModule m_regionCombinerModule; | 177 | private IRegionCombinerModule m_regionCombinerModule; |
@@ -337,6 +386,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
337 | "[ENTITY TRANSFER MODULE]: Received teleport cancel request from {0} in {1}", client.Name, Scene.Name); | 386 | "[ENTITY TRANSFER MODULE]: Received teleport cancel request from {0} in {1}", client.Name, Scene.Name); |
338 | } | 387 | } |
339 | 388 | ||
389 | // Attempt to teleport the ScenePresence to the specified position in the specified region (spec'ed by its handle). | ||
340 | public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) | 390 | public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) |
341 | { | 391 | { |
342 | if (sp.Scene.Permissions.IsGridGod(sp.UUID)) | 392 | if (sp.Scene.Permissions.IsGridGod(sp.UUID)) |
@@ -418,7 +468,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
418 | sp.Name, position, sp.Scene.RegionInfo.RegionName); | 468 | sp.Name, position, sp.Scene.RegionInfo.RegionName); |
419 | 469 | ||
420 | // Teleport within the same region | 470 | // Teleport within the same region |
421 | if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) | 471 | if (!sp.Scene.PositionIsInCurrentRegion(position) || position.Z < 0) |
422 | { | 472 | { |
423 | Vector3 emergencyPos = new Vector3(128, 128, 128); | 473 | Vector3 emergencyPos = new Vector3(128, 128, 128); |
424 | 474 | ||
@@ -437,10 +487,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
437 | float posZLimit = 22; | 487 | float posZLimit = 22; |
438 | 488 | ||
439 | // TODO: Check other Scene HeightField | 489 | // TODO: Check other Scene HeightField |
440 | if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) | 490 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; |
441 | { | ||
442 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; | ||
443 | } | ||
444 | 491 | ||
445 | posZLimit += localHalfAVHeight + 0.1f; | 492 | posZLimit += localHalfAVHeight + 0.1f; |
446 | 493 | ||
@@ -484,9 +531,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
484 | ScenePresence sp, ulong regionHandle, Vector3 position, | 531 | ScenePresence sp, ulong regionHandle, Vector3 position, |
485 | Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination) | 532 | Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination) |
486 | { | 533 | { |
487 | uint x = 0, y = 0; | 534 | // Get destination region taking into account that the address could be an offset |
488 | Utils.LongToUInts(regionHandle, out x, out y); | 535 | // region inside a varregion. |
489 | GridRegion reg = Scene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y); | 536 | GridRegion reg = GetTeleportDestinationRegion(sp.Scene.GridService, sp.Scene.RegionInfo.ScopeID, regionHandle, ref position); |
490 | 537 | ||
491 | if (reg != null) | 538 | if (reg != null) |
492 | { | 539 | { |
@@ -537,12 +584,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
537 | 584 | ||
538 | // and set the map-tile to '(Offline)' | 585 | // and set the map-tile to '(Offline)' |
539 | uint regX, regY; | 586 | uint regX, regY; |
540 | Utils.LongToUInts(regionHandle, out regX, out regY); | 587 | Util.RegionHandleToRegionLoc(regionHandle, out regX, out regY); |
541 | 588 | ||
542 | MapBlockData block = new MapBlockData(); | 589 | MapBlockData block = new MapBlockData(); |
543 | block.X = (ushort)(regX / Constants.RegionSize); | 590 | block.X = (ushort)(regX); |
544 | block.Y = (ushort)(regY / Constants.RegionSize); | 591 | block.Y = (ushort)(regY); |
545 | block.Access = 254; // == not there | 592 | block.Access = (byte)SimAccess.Down; // == not there |
546 | 593 | ||
547 | List<MapBlockData> blocks = new List<MapBlockData>(); | 594 | List<MapBlockData> blocks = new List<MapBlockData>(); |
548 | blocks.Add(block); | 595 | blocks.Add(block); |
@@ -550,6 +597,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
550 | } | 597 | } |
551 | } | 598 | } |
552 | 599 | ||
600 | // The teleport address could be an address in a subregion of a larger varregion. | ||
601 | // Find the real base region and adjust the teleport location to account for the | ||
602 | // larger region. | ||
603 | private GridRegion GetTeleportDestinationRegion(IGridService gridService, UUID scope, ulong regionHandle, ref Vector3 position) | ||
604 | { | ||
605 | uint x = 0, y = 0; | ||
606 | Util.RegionHandleToWorldLoc(regionHandle, out x, out y); | ||
607 | |||
608 | // Compute the world location we're teleporting to | ||
609 | double worldX = (double)x + position.X; | ||
610 | double worldY = (double)y + position.Y; | ||
611 | |||
612 | // Find the region that contains the position | ||
613 | GridRegion reg = GetRegionContainingWorldLocation(gridService, scope, worldX, worldY); | ||
614 | |||
615 | if (reg != null) | ||
616 | { | ||
617 | // modify the position for the offset into the actual region returned | ||
618 | position.X += x - reg.RegionLocX; | ||
619 | position.Y += y - reg.RegionLocY; | ||
620 | } | ||
621 | |||
622 | return reg; | ||
623 | } | ||
624 | |||
553 | // Nothing to validate here | 625 | // Nothing to validate here |
554 | protected virtual bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) | 626 | protected virtual bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) |
555 | { | 627 | { |
@@ -650,10 +722,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
650 | return; | 722 | return; |
651 | } | 723 | } |
652 | 724 | ||
653 | uint newRegionX = (uint)(reg.RegionHandle >> 40); | 725 | uint newRegionX, newRegionY, oldRegionX, oldRegionY; |
654 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); | 726 | Util.RegionHandleToRegionLoc(reg.RegionHandle, out newRegionX, out newRegionY); |
655 | uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40); | 727 | Util.RegionHandleToRegionLoc(sp.Scene.RegionInfo.RegionHandle, out oldRegionX, out oldRegionY); |
656 | uint oldRegionY = (((uint)(sp.Scene.RegionInfo.RegionHandle)) >> 8); | ||
657 | 728 | ||
658 | ulong destinationHandle = finalDestination.RegionHandle; | 729 | ulong destinationHandle = finalDestination.RegionHandle; |
659 | 730 | ||
@@ -675,8 +746,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
675 | 746 | ||
676 | string reason; | 747 | string reason; |
677 | string version; | 748 | string version; |
749 | string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion); | ||
678 | if (!Scene.SimulationService.QueryAccess( | 750 | if (!Scene.SimulationService.QueryAccess( |
679 | finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) | 751 | finalDestination, sp.ControllingClient.AgentId, position, out version, out reason)) |
680 | { | 752 | { |
681 | sp.ControllingClient.SendTeleportFailed(reason); | 753 | sp.ControllingClient.SendTeleportFailed(reason); |
682 | 754 | ||
@@ -1274,6 +1346,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1274 | return region; | 1346 | return region; |
1275 | } | 1347 | } |
1276 | 1348 | ||
1349 | // This returns 'true' if the new region already has a child agent for our | ||
1350 | // incoming agent. The implication is that, if 'false', we have to create the | ||
1351 | // child and then teleport into the region. | ||
1277 | protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) | 1352 | protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) |
1278 | { | 1353 | { |
1279 | if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) | 1354 | if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) |
@@ -1298,20 +1373,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1298 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); | 1373 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); |
1299 | } | 1374 | } |
1300 | 1375 | ||
1301 | protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) | ||
1302 | { | ||
1303 | if (s.TestBorderCross(pos, Cardinals.N)) | ||
1304 | return true; | ||
1305 | if (s.TestBorderCross(pos, Cardinals.S)) | ||
1306 | return true; | ||
1307 | if (s.TestBorderCross(pos, Cardinals.E)) | ||
1308 | return true; | ||
1309 | if (s.TestBorderCross(pos, Cardinals.W)) | ||
1310 | return true; | ||
1311 | |||
1312 | return false; | ||
1313 | } | ||
1314 | |||
1315 | #endregion | 1376 | #endregion |
1316 | 1377 | ||
1317 | #region Landmark Teleport | 1378 | #region Landmark Teleport |
@@ -1398,42 +1459,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1398 | UUID agentID = agent.UUID; | 1459 | UUID agentID = agent.UUID; |
1399 | ulong destinyHandle = destiny.RegionHandle; | 1460 | ulong destinyHandle = destiny.RegionHandle; |
1400 | 1461 | ||
1401 | ExpiringCache<ulong, DateTime> r; | 1462 | if (m_bannedRegionCache.IfBanned(destinyHandle, agentID)) |
1402 | DateTime banUntil; | ||
1403 | if (m_bannedRegions.TryGetValue(agentID, out r)) | ||
1404 | { | 1463 | { |
1405 | if (r.TryGetValue(destinyHandle, out banUntil)) | 1464 | reason = "Cannot connect to region"; |
1406 | { | 1465 | return false; |
1407 | if (DateTime.Now < banUntil) | ||
1408 | { | ||
1409 | reason = "Cannot connect to region"; | ||
1410 | return false; | ||
1411 | } | ||
1412 | r.Remove(destinyHandle); | ||
1413 | } | ||
1414 | } | ||
1415 | else | ||
1416 | { | ||
1417 | r = null; | ||
1418 | } | 1466 | } |
1419 | 1467 | ||
1420 | Scene ascene = agent.Scene; | 1468 | Scene ascene = agent.Scene; |
1421 | 1469 | ||
1422 | if (!ascene.SimulationService.QueryAccess(destiny, agentID, position, out version, out reason)) | 1470 | if (!ascene.SimulationService.QueryAccess(destiny, agentID, position, out version, out reason)) |
1423 | { | 1471 | { |
1424 | if (r == null) | 1472 | m_bannedRegionCache.Add(destinyHandle, agentID, 30.0, 30.0); |
1425 | { | ||
1426 | r = new ExpiringCache<ulong, DateTime>(); | ||
1427 | r.Add(destinyHandle, DateTime.Now + TimeSpan.FromSeconds(30), TimeSpan.FromSeconds(30)); | ||
1428 | |||
1429 | m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(30)); | ||
1430 | } | ||
1431 | else | ||
1432 | { | ||
1433 | r.Add(destinyHandle, DateTime.Now + TimeSpan.FromSeconds(30), TimeSpan.FromSeconds(30)); | ||
1434 | } | ||
1435 | return false; | 1473 | return false; |
1436 | } | 1474 | } |
1475 | |||
1437 | return true; | 1476 | return true; |
1438 | } | 1477 | } |
1439 | 1478 | ||
@@ -1443,161 +1482,74 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1443 | return GetDestination(scene, agentID, pos, out version, out newpos, out r); | 1482 | return GetDestination(scene, agentID, pos, out version, out newpos, out r); |
1444 | } | 1483 | } |
1445 | 1484 | ||
1446 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos, out string reason) | 1485 | // Given a position relative to the current region (which has previously been tested to |
1486 | // see that it is actually outside the current region), find the new region that the | ||
1487 | // point is actually in. | ||
1488 | // Returns the coordinates and information of the new region or 'null' of it doesn't exist. | ||
1489 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, | ||
1490 | out string version, out Vector3 newpos, out string failureReason) | ||
1447 | { | 1491 | { |
1448 | version = String.Empty; | 1492 | version = String.Empty; |
1449 | reason = String.Empty; | ||
1450 | newpos = pos; | 1493 | newpos = pos; |
1494 | failureReason = string.Empty; | ||
1451 | 1495 | ||
1452 | // m_log.DebugFormat( | 1496 | // m_log.DebugFormat( |
1453 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | 1497 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); |
1454 | 1498 | ||
1455 | RegionInfo regInfo = scene.RegionInfo; | 1499 | // Compute world location of the object's position |
1456 | 1500 | double presenceWorldX = (double)scene.RegionInfo.WorldLocX + pos.X; | |
1457 | uint neighbourx = regInfo.RegionLocX; | 1501 | double presenceWorldY = (double)scene.RegionInfo.WorldLocY + pos.Y; |
1458 | uint neighboury = regInfo.RegionLocY; | ||
1459 | const float boundaryDistance = 0.7f; | ||
1460 | 1502 | ||
1461 | /* | 1503 | // Call the grid service to lookup the region containing the new position. |
1462 | Vector3 northCross = new Vector3(0, boundaryDistance, 0); | 1504 | GridRegion neighbourRegion = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID, |
1463 | Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); | 1505 | presenceWorldX, presenceWorldY, |
1464 | Vector3 eastCross = new Vector3(boundaryDistance, 0, 0); | 1506 | Math.Max(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY)); |
1465 | Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0); | ||
1466 | |||
1467 | // distance into new region to place avatar | ||
1468 | const float enterDistance = 0.5f; | ||
1469 | const float maxX = Constants.RegionSize - enterDistance; | ||
1470 | const float maxY = Constants.RegionSize - enterDistance; | ||
1471 | |||
1472 | if (scene.TestBorderCross(pos + westCross, Cardinals.W)) | ||
1473 | { | ||
1474 | if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | ||
1475 | { | ||
1476 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | ||
1477 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | ||
1478 | newpos.Y -= Constants.RegionSize; | ||
1479 | } | ||
1480 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | ||
1481 | { | ||
1482 | neighboury--; | ||
1483 | newpos.Y += Constants.RegionSize; | ||
1484 | } | ||
1485 | 1507 | ||
1486 | neighbourx--; | 1508 | if (neighbourRegion != null) |
1487 | newpos.X += Constants.RegionSize; | ||
1488 | } | ||
1489 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) | ||
1490 | { | 1509 | { |
1491 | Border b = scene.GetCrossedBorder(pos + eastCross, Cardinals.E); | 1510 | // Compute the entity's position relative to the new region |
1492 | neighbourx += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | 1511 | newpos = new Vector3((float)(presenceWorldX - (double)neighbourRegion.RegionLocX), |
1493 | newpos.X -= Constants.RegionSize; | 1512 | (float)(presenceWorldY - (double)neighbourRegion.RegionLocY), |
1513 | pos.Z); | ||
1494 | 1514 | ||
1495 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | 1515 | if (m_bannedRegionCache.IfBanned(neighbourRegion.RegionHandle, agentID)) |
1496 | { | 1516 | { |
1497 | neighboury--; | 1517 | failureReason = "Cannot region cross into banned parcel"; |
1498 | newpos.Y += Constants.RegionSize; | 1518 | neighbourRegion = null; |
1499 | } | 1519 | } |
1500 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | 1520 | else |
1501 | { | 1521 | { |
1502 | Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | 1522 | // If not banned, make sure this agent is not in the list. |
1503 | neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize); | 1523 | m_bannedRegionCache.Remove(neighbourRegion.RegionHandle, agentID); |
1504 | newpos.Y -= Constants.RegionSize; | ||
1505 | } | 1524 | } |
1506 | } | ||
1507 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | ||
1508 | { | ||
1509 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | ||
1510 | neighboury--; | ||
1511 | newpos.Y += Constants.RegionSize; | ||
1512 | } | ||
1513 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | ||
1514 | { | ||
1515 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | ||
1516 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | ||
1517 | newpos.Y -= Constants.RegionSize; | ||
1518 | } | ||
1519 | |||
1520 | newpos.X = Util.Clamp(newpos.X, enterDistance, maxX); | ||
1521 | newpos.Y = Util.Clamp(newpos.Y, enterDistance, maxY); | ||
1522 | */ | ||
1523 | float regionSizeX = regInfo.RegionSizeX; | ||
1524 | float regionSizeY = regInfo.RegionSizeY; | ||
1525 | |||
1526 | if (pos.X < boundaryDistance) | ||
1527 | neighbourx--; | ||
1528 | else if (pos.X > regionSizeX - boundaryDistance) | ||
1529 | neighbourx += (uint)(regionSizeX / Constants.RegionSize); | ||
1530 | 1525 | ||
1531 | if (pos.Y < boundaryDistance) | 1526 | // Check to see if we have access to the target region. |
1532 | neighboury--; | 1527 | string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion); |
1533 | else if (pos.Y > regionSizeY - boundaryDistance) | 1528 | if (neighbourRegion != null |
1534 | neighboury += (uint)(regionSizeY / Constants.RegionSize); | 1529 | && !scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out failureReason)) |
1535 | |||
1536 | int x = (int)(neighbourx * Constants.RegionSize); | ||
1537 | int y = (int)(neighboury * Constants.RegionSize); | ||
1538 | |||
1539 | ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y); | ||
1540 | |||
1541 | ExpiringCache<ulong, DateTime> r; | ||
1542 | DateTime banUntil; | ||
1543 | |||
1544 | if (m_bannedRegions.TryGetValue(agentID, out r)) | ||
1545 | { | ||
1546 | if (r.TryGetValue(neighbourHandle, out banUntil)) | ||
1547 | { | 1530 | { |
1548 | if (DateTime.Now < banUntil) | 1531 | // remember banned |
1549 | return null; | 1532 | m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID); |
1550 | r.Remove(neighbourHandle); | 1533 | neighbourRegion = null; |
1551 | } | 1534 | } |
1552 | } | 1535 | } |
1553 | else | 1536 | else |
1554 | { | 1537 | { |
1555 | r = null; | 1538 | // The destination region just doesn't exist |
1539 | failureReason = "Cannot cross into non-existent region"; | ||
1556 | } | 1540 | } |
1557 | 1541 | ||
1558 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
1559 | if (neighbourRegion == null) | 1542 | if (neighbourRegion == null) |
1560 | { | 1543 | m_log.DebugFormat("{0} GetDestination: region not found. Old region name={1} at <{2},{3}> of size <{4},{5}>. Old pos={6}", |
1561 | reason = ""; | 1544 | LogHeader, scene.RegionInfo.RegionName, |
1562 | return null; | 1545 | scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, |
1563 | } | 1546 | scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, |
1564 | 1547 | pos); | |
1565 | float newRegionSizeX = neighbourRegion.RegionSizeX; | 1548 | else |
1566 | float newRegionSizeY = neighbourRegion.RegionSizeY; | 1549 | m_log.DebugFormat("{0} GetDestination: new region={1} at <{2},{3}> of size <{4},{5}>, newpos=<{6},{7}>", |
1567 | if (newRegionSizeX == 0) | 1550 | LogHeader, neighbourRegion.RegionName, |
1568 | newRegionSizeX = Constants.RegionSize; | 1551 | neighbourRegion.RegionLocX, neighbourRegion.RegionLocY, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY, |
1569 | if (newRegionSizeY == 0) | 1552 | newpos.X, newpos.Y); |
1570 | newRegionSizeY = Constants.RegionSize; | ||
1571 | |||
1572 | if (pos.X < boundaryDistance) | ||
1573 | newpos.X += newRegionSizeX; | ||
1574 | else if (pos.X > regionSizeX - boundaryDistance) | ||
1575 | newpos.X -= regionSizeX; | ||
1576 | |||
1577 | if (pos.Y < boundaryDistance) | ||
1578 | newpos.Y += newRegionSizeY; | ||
1579 | else if (pos.Y > regionSizeY - boundaryDistance) | ||
1580 | newpos.Y -= regionSizeY; | ||
1581 | |||
1582 | const float enterDistance = 0.5f; | ||
1583 | newpos.X = Util.Clamp(newpos.X, enterDistance, newRegionSizeX - enterDistance); | ||
1584 | newpos.Y = Util.Clamp(newpos.Y, enterDistance, newRegionSizeY - enterDistance); | ||
1585 | |||
1586 | if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason)) | ||
1587 | { | ||
1588 | if (r == null) | ||
1589 | { | ||
1590 | r = new ExpiringCache<ulong, DateTime>(); | ||
1591 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | ||
1592 | |||
1593 | m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45)); | ||
1594 | } | ||
1595 | else | ||
1596 | { | ||
1597 | r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | ||
1598 | } | ||
1599 | return null; | ||
1600 | } | ||
1601 | 1553 | ||
1602 | return neighbourRegion; | 1554 | return neighbourRegion; |
1603 | } | 1555 | } |
@@ -1632,15 +1584,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1632 | uint y; | 1584 | uint y; |
1633 | Vector3 newpos; | 1585 | Vector3 newpos; |
1634 | string version; | 1586 | string version; |
1635 | string reason; | 1587 | string failureReason; |
1636 | 1588 | ||
1637 | Vector3 pos = agent.AbsolutePosition + agent.Velocity; | 1589 | Vector3 pos = agent.AbsolutePosition + agent.Velocity; |
1638 | 1590 | ||
1639 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, pos, out version, out newpos, out reason); | 1591 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, pos, |
1592 | out version, out newpos, out failureReason); | ||
1640 | if (neighbourRegion == null) | 1593 | if (neighbourRegion == null) |
1641 | { | 1594 | { |
1642 | if (reason != String.Empty) | 1595 | if (failureReason != String.Empty) |
1643 | agent.ControllingClient.SendAlertMessage("Cannot cross to region"); | 1596 | agent.ControllingClient.SendAlertMessage(failureReason); |
1644 | return agent; | 1597 | return agent; |
1645 | } | 1598 | } |
1646 | 1599 | ||
@@ -1678,7 +1631,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1678 | 1631 | ||
1679 | agent.Scene.RequestTeleportLocation( | 1632 | agent.Scene.RequestTeleportLocation( |
1680 | agent.ControllingClient, | 1633 | agent.ControllingClient, |
1681 | Utils.UIntsToLong(regionX * (uint)Constants.RegionSize, regionY * (uint)Constants.RegionSize), | 1634 | Util.RegionLocToHandle(regionX, regionY), |
1682 | position, | 1635 | position, |
1683 | agent.Lookat, | 1636 | agent.Lookat, |
1684 | (uint)Constants.TeleportFlags.ViaLocation); | 1637 | (uint)Constants.TeleportFlags.ViaLocation); |
@@ -1688,11 +1641,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1688 | if (im != null) | 1641 | if (im != null) |
1689 | { | 1642 | { |
1690 | UUID gotoLocation = Util.BuildFakeParcelID( | 1643 | UUID gotoLocation = Util.BuildFakeParcelID( |
1691 | Util.UIntsToLong( | 1644 | Util.RegionLocToHandle(regionX, regionY), |
1692 | (regionX * | ||
1693 | (uint)Constants.RegionSize), | ||
1694 | (regionY * | ||
1695 | (uint)Constants.RegionSize)), | ||
1696 | (uint)(int)position.X, | 1645 | (uint)(int)position.X, |
1697 | (uint)(int)position.Y, | 1646 | (uint)(int)position.Y, |
1698 | (uint)(int)position.Z); | 1647 | (uint)(int)position.Z); |
@@ -1745,8 +1694,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1745 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 1694 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
1746 | /// </summary> | 1695 | /// </summary> |
1747 | public ScenePresence CrossAgentToNewRegionAsync( | 1696 | public ScenePresence CrossAgentToNewRegionAsync( |
1748 | ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, | 1697 | ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, |
1749 | bool isFlying, string version) | 1698 | bool isFlying, string version) |
1750 | { | 1699 | { |
1751 | if (!CrossAgentToNewRegionPrep(agent, neighbourRegion)) | 1700 | if (!CrossAgentToNewRegionPrep(agent, neighbourRegion)) |
1752 | { | 1701 | { |
@@ -1893,11 +1842,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1893 | // Next, let's close the child agent connections that are too far away. | 1842 | // Next, let's close the child agent connections that are too far away. |
1894 | uint neighbourx; | 1843 | uint neighbourx; |
1895 | uint neighboury; | 1844 | uint neighboury; |
1896 | 1845 | Util.RegionHandleToRegionLoc(neighbourRegion.RegionHandle, out neighbourx, out neighboury); | |
1897 | Utils.LongToUInts(neighbourRegion.RegionHandle, out neighbourx, out neighboury); | ||
1898 | |||
1899 | neighbourx /= Constants.RegionSize; | ||
1900 | neighboury /= Constants.RegionSize; | ||
1901 | 1846 | ||
1902 | agent.CloseChildAgents(neighbourx, neighboury); | 1847 | agent.CloseChildAgents(neighbourx, neighboury); |
1903 | 1848 | ||
@@ -2059,7 +2004,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2059 | 2004 | ||
2060 | if (m_regionInfo != null) | 2005 | if (m_regionInfo != null) |
2061 | { | 2006 | { |
2062 | neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 2007 | neighbours = GetNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); |
2063 | } | 2008 | } |
2064 | else | 2009 | else |
2065 | { | 2010 | { |
@@ -2216,15 +2161,195 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2216 | } | 2161 | } |
2217 | } | 2162 | } |
2218 | 2163 | ||
2164 | // Computes the difference between two region bases. | ||
2165 | // Returns a vector of world coordinates (meters) from base of first region to the second. | ||
2166 | // The first region is the home region of the passed scene presence. | ||
2219 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) | 2167 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) |
2220 | { | 2168 | { |
2221 | int rRegionX = (int)sp.Scene.RegionInfo.RegionLocX; | 2169 | /* |
2222 | int rRegionY = (int)sp.Scene.RegionInfo.RegionLocY; | 2170 | int rRegionX = (int)sp.Scene.RegionInfo.LegacyRegionLocX; |
2171 | int rRegionY = (int)sp.Scene.RegionInfo.LegacyRegionLocY; | ||
2223 | int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; | 2172 | int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize; |
2224 | int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; | 2173 | int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize; |
2225 | int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; | 2174 | int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize; |
2226 | int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize; | 2175 | int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize; |
2227 | return new Vector3(shiftx, shifty, 0f); | 2176 | return new Vector3(shiftx, shifty, 0f); |
2177 | */ | ||
2178 | return new Vector3( sp.Scene.RegionInfo.WorldLocX - neighbour.RegionLocX, | ||
2179 | sp.Scene.RegionInfo.WorldLocY - neighbour.RegionLocY, | ||
2180 | 0f); | ||
2181 | } | ||
2182 | |||
2183 | public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py) | ||
2184 | { | ||
2185 | // Since we don't know how big the regions could be, we have to search a very large area | ||
2186 | // to find possible regions. | ||
2187 | return GetRegionContainingWorldLocation(pGridService, pScopeID, px, py, Constants.MaximumRegionSize); | ||
2188 | } | ||
2189 | |||
2190 | #region NotFoundLocationCache class | ||
2191 | // A collection of not found locations to make future lookups 'not found' lookups quick. | ||
2192 | // A simple expiring cache that keeps not found locations for some number of seconds. | ||
2193 | // A 'not found' location is presumed to be anywhere in the minimum sized region that | ||
2194 | // contains that point. A conservitive estimate. | ||
2195 | private class NotFoundLocationCache | ||
2196 | { | ||
2197 | private struct NotFoundLocation | ||
2198 | { | ||
2199 | public double minX, maxX, minY, maxY; | ||
2200 | public DateTime expireTime; | ||
2201 | } | ||
2202 | private List<NotFoundLocation> m_notFoundLocations = new List<NotFoundLocation>(); | ||
2203 | public NotFoundLocationCache() | ||
2204 | { | ||
2205 | } | ||
2206 | // Add an area to the list of 'not found' places. The area is the snapped region | ||
2207 | // area around the added point. | ||
2208 | public void Add(double pX, double pY) | ||
2209 | { | ||
2210 | lock (m_notFoundLocations) | ||
2211 | { | ||
2212 | if (!LockedContains(pX, pY)) | ||
2213 | { | ||
2214 | NotFoundLocation nfl = new NotFoundLocation(); | ||
2215 | // A not found location is not found for at least a whole region sized area | ||
2216 | nfl.minX = pX - (pX % (double)Constants.RegionSize); | ||
2217 | nfl.minY = pY - (pY % (double)Constants.RegionSize); | ||
2218 | nfl.maxX = nfl.minX + (double)Constants.RegionSize; | ||
2219 | nfl.maxY = nfl.minY + (double)Constants.RegionSize; | ||
2220 | nfl.expireTime = DateTime.Now + TimeSpan.FromSeconds(30); | ||
2221 | m_notFoundLocations.Add(nfl); | ||
2222 | } | ||
2223 | } | ||
2224 | |||
2225 | } | ||
2226 | // Test to see of this point is in any of the 'not found' areas. | ||
2227 | // Return 'true' if the point is found inside the 'not found' areas. | ||
2228 | public bool Contains(double pX, double pY) | ||
2229 | { | ||
2230 | bool ret = false; | ||
2231 | lock (m_notFoundLocations) | ||
2232 | ret = LockedContains(pX, pY); | ||
2233 | return ret; | ||
2234 | } | ||
2235 | private bool LockedContains(double pX, double pY) | ||
2236 | { | ||
2237 | bool ret = false; | ||
2238 | this.DoExpiration(); | ||
2239 | foreach (NotFoundLocation nfl in m_notFoundLocations) | ||
2240 | { | ||
2241 | if (pX >= nfl.minX && pX < nfl.maxX && pY >= nfl.minY && pY < nfl.maxY) | ||
2242 | { | ||
2243 | ret = true; | ||
2244 | break; | ||
2245 | } | ||
2246 | } | ||
2247 | return ret; | ||
2248 | } | ||
2249 | private void DoExpiration() | ||
2250 | { | ||
2251 | List<NotFoundLocation> m_toRemove = null; | ||
2252 | DateTime now = DateTime.Now; | ||
2253 | foreach (NotFoundLocation nfl in m_notFoundLocations) | ||
2254 | { | ||
2255 | if (nfl.expireTime < now) | ||
2256 | { | ||
2257 | if (m_toRemove == null) | ||
2258 | m_toRemove = new List<NotFoundLocation>(); | ||
2259 | m_toRemove.Add(nfl); | ||
2260 | } | ||
2261 | } | ||
2262 | if (m_toRemove != null) | ||
2263 | { | ||
2264 | foreach (NotFoundLocation nfl in m_toRemove) | ||
2265 | m_notFoundLocations.Remove(nfl); | ||
2266 | m_toRemove.Clear(); | ||
2267 | } | ||
2268 | } | ||
2269 | } | ||
2270 | #endregion // NotFoundLocationCache class | ||
2271 | private NotFoundLocationCache m_notFoundLocationCache = new NotFoundLocationCache(); | ||
2272 | |||
2273 | // Given a world position (fractional meter coordinate), get the GridRegion info for | ||
2274 | // the region containing that point. | ||
2275 | // Someday this should be a method on GridService. | ||
2276 | // 'pSizeHint' is the size of the source region but since the destination point can be anywhere | ||
2277 | // the size of the target region is unknown thus the search area might have to be very large. | ||
2278 | // Return 'null' if no such region exists. | ||
2279 | public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, | ||
2280 | double px, double py, uint pSizeHint) | ||
2281 | { | ||
2282 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py); | ||
2283 | GridRegion ret = null; | ||
2284 | const double fudge = 2.0; | ||
2285 | |||
2286 | // One problem with this routine is negative results. That is, this can be called lots of times | ||
2287 | // for regions that don't exist. m_notFoundLocationCache remembers 'not found' results so they | ||
2288 | // will be quick 'not found's next time. | ||
2289 | // NotFoundLocationCache is an expiring cache so it will eventually forget about 'not found' and | ||
2290 | // thus re-ask the GridService about the location. | ||
2291 | if (m_notFoundLocationCache.Contains(px, py)) | ||
2292 | { | ||
2293 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Not found via cache. loc=<{1},{2}>", LogHeader, px, py); | ||
2294 | return null; | ||
2295 | } | ||
2296 | |||
2297 | // As an optimization, since most regions will be legacy sized regions (256x256), first try to get | ||
2298 | // the region at the appropriate legacy region location. | ||
2299 | uint possibleX = (uint)Math.Floor(px); | ||
2300 | possibleX -= possibleX % Constants.RegionSize; | ||
2301 | uint possibleY = (uint)Math.Floor(py); | ||
2302 | possibleY -= possibleY % Constants.RegionSize; | ||
2303 | ret = pGridService.GetRegionByPosition(pScopeID, (int)possibleX, (int)possibleY); | ||
2304 | if (ret != null) | ||
2305 | { | ||
2306 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Found region using legacy size. rloc=<{1},{2}>. Rname={3}", | ||
2307 | LogHeader, possibleX, possibleY, ret.RegionName); | ||
2308 | } | ||
2309 | |||
2310 | if (ret == null) | ||
2311 | { | ||
2312 | // If the simple lookup failed, search the larger area for a region that contains this point | ||
2313 | double range = (double)pSizeHint + fudge; | ||
2314 | while (ret == null && range <= (Constants.MaximumRegionSize + Constants.RegionSize)) | ||
2315 | { | ||
2316 | // Get from the grid service a list of regions that might contain this point. | ||
2317 | // The region origin will be in the zero direction so only subtract the range. | ||
2318 | List<GridRegion> possibleRegions = pGridService.GetRegionRange(pScopeID, | ||
2319 | (int)(px - range), (int)(px), | ||
2320 | (int)(py - range), (int)(py)); | ||
2321 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: possibleRegions cnt={1}, range={2}", | ||
2322 | LogHeader, possibleRegions.Count, range); | ||
2323 | if (possibleRegions != null && possibleRegions.Count > 0) | ||
2324 | { | ||
2325 | // If we found some regions, check to see if the point is within | ||
2326 | foreach (GridRegion gr in possibleRegions) | ||
2327 | { | ||
2328 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: possibleRegion nm={1}, regionLoc=<{2},{3}>, regionSize=<{4},{5}>", | ||
2329 | LogHeader, gr.RegionName, gr.RegionLocX, gr.RegionLocY, gr.RegionSizeX, gr.RegionSizeY); | ||
2330 | if (px >= (double)gr.RegionLocX && px < (double)(gr.RegionLocX + gr.RegionSizeX) | ||
2331 | && py >= (double)gr.RegionLocY && py < (double)(gr.RegionLocY + gr.RegionSizeY)) | ||
2332 | { | ||
2333 | // Found a region that contains the point | ||
2334 | ret = gr; | ||
2335 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: found. RegionName={1}", LogHeader, ret.RegionName); | ||
2336 | break; | ||
2337 | } | ||
2338 | } | ||
2339 | } | ||
2340 | // Larger search area for next time around if not found | ||
2341 | range *= 2; | ||
2342 | } | ||
2343 | } | ||
2344 | |||
2345 | if (ret == null) | ||
2346 | { | ||
2347 | // remember this location was not found so we can quickly not find it next time | ||
2348 | m_notFoundLocationCache.Add(px, py); | ||
2349 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: Not found. Remembering loc=<{1},{2}>", LogHeader, px, py); | ||
2350 | } | ||
2351 | |||
2352 | return ret; | ||
2228 | } | 2353 | } |
2229 | 2354 | ||
2230 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) | 2355 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) |
@@ -2310,22 +2435,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2310 | /// <param name='neCorner'></param> | 2435 | /// <param name='neCorner'></param> |
2311 | private void GetMegaregionViewRange(out Vector2 swCorner, out Vector2 neCorner) | 2436 | private void GetMegaregionViewRange(out Vector2 swCorner, out Vector2 neCorner) |
2312 | { | 2437 | { |
2313 | Border[] northBorders = Scene.NorthBorders.ToArray(); | ||
2314 | Border[] eastBorders = Scene.EastBorders.ToArray(); | ||
2315 | |||
2316 | Vector2 extent = Vector2.Zero; | 2438 | Vector2 extent = Vector2.Zero; |
2317 | for (int i = 0; i < eastBorders.Length; i++) | 2439 | |
2318 | { | 2440 | if (m_regionCombinerModule != null) |
2319 | extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X; | ||
2320 | } | ||
2321 | for (int i = 0; i < northBorders.Length; i++) | ||
2322 | { | 2441 | { |
2323 | extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y; | 2442 | Vector2 megaRegionSize = m_regionCombinerModule.GetSizeOfMegaregion(Scene.RegionInfo.RegionID); |
2443 | extent.X = (float)Util.WorldToRegionLoc((uint)megaRegionSize.X); | ||
2444 | extent.Y = (float)Util.WorldToRegionLoc((uint)megaRegionSize.Y); | ||
2324 | } | 2445 | } |
2325 | 2446 | ||
2326 | // Loss of fraction on purpose | ||
2327 | extent.X = ((int)extent.X / (int)Constants.RegionSize); | ||
2328 | extent.Y = ((int)extent.Y / (int)Constants.RegionSize); | ||
2329 | 2447 | ||
2330 | swCorner.X = Scene.RegionInfo.RegionLocX - 1; | 2448 | swCorner.X = Scene.RegionInfo.RegionLocX - 1; |
2331 | swCorner.Y = Scene.RegionInfo.RegionLocY - 1; | 2449 | swCorner.Y = Scene.RegionInfo.RegionLocY - 1; |
@@ -2340,56 +2458,49 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2340 | /// <param name="pRegionLocX"></param> | 2458 | /// <param name="pRegionLocX"></param> |
2341 | /// <param name="pRegionLocY"></param> | 2459 | /// <param name="pRegionLocY"></param> |
2342 | /// <returns></returns> | 2460 | /// <returns></returns> |
2343 | protected List<GridRegion> RequestNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY) | 2461 | protected List<GridRegion> GetNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY) |
2344 | { | 2462 | { |
2345 | Scene pScene = avatar.Scene; | 2463 | Scene pScene = avatar.Scene; |
2346 | RegionInfo m_regionInfo = pScene.RegionInfo; | 2464 | RegionInfo m_regionInfo = pScene.RegionInfo; |
2465 | List<GridRegion> neighbours; | ||
2347 | 2466 | ||
2348 | // Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't | 2467 | // Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't |
2349 | // clear what should be done with a "far view" given that megaregions already extended the | 2468 | // clear what should be done with a "far view" given that megaregions already extended the |
2350 | // view to include everything in the megaregion | 2469 | // view to include everything in the megaregion |
2351 | if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) | 2470 | if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) |
2352 | { | 2471 | { |
2353 | int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance; | 2472 | // The area to check is as big as the current region. |
2354 | 2473 | // We presume all adjacent regions are the same size as this region. | |
2355 | dd--; | 2474 | uint dd = Math.Max((uint)avatar.Scene.DefaultDrawDistance, |
2356 | 2475 | Math.Max(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY)); | |
2357 | // region center | ||
2358 | int endX = (int)pRegionLocX * (int)Constants.RegionSize + (int)(Constants.RegionSize / 2); | ||
2359 | int endY = (int)pRegionLocY * (int)Constants.RegionSize + (int)(Constants.RegionSize / 2); | ||
2360 | |||
2361 | int startX = endX - dd; | ||
2362 | int startY = endY - dd; | ||
2363 | 2476 | ||
2364 | endX += dd; | 2477 | uint startX = Util.RegionToWorldLoc(pRegionLocX) - dd + Constants.RegionSize/2; |
2365 | endY += dd; | 2478 | uint startY = Util.RegionToWorldLoc(pRegionLocY) - dd + Constants.RegionSize/2; |
2366 | 2479 | ||
2367 | if (startX < 0) startX = 0; | 2480 | uint endX = Util.RegionToWorldLoc(pRegionLocX) + dd + Constants.RegionSize/2; |
2368 | if (startY < 0) startY = 0; | 2481 | uint endY = Util.RegionToWorldLoc(pRegionLocY) + dd + Constants.RegionSize/2; |
2369 | 2482 | ||
2370 | List<GridRegion> neighbours = | 2483 | neighbours |
2371 | avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY); | 2484 | = avatar.Scene.GridService.GetRegionRange( |
2485 | m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY); | ||
2372 | 2486 | ||
2373 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); | ||
2374 | return neighbours; | ||
2375 | } | 2487 | } |
2376 | else | 2488 | else |
2377 | { | 2489 | { |
2378 | Vector2 swCorner, neCorner; | 2490 | Vector2 swCorner, neCorner; |
2379 | GetMegaregionViewRange(out swCorner, out neCorner); | 2491 | GetMegaregionViewRange(out swCorner, out neCorner); |
2380 | 2492 | ||
2381 | List<GridRegion> neighbours | 2493 | neighbours |
2382 | = pScene.GridService.GetRegionRange( | 2494 | = pScene.GridService.GetRegionRange( |
2383 | m_regionInfo.ScopeID, | 2495 | m_regionInfo.ScopeID, |
2384 | (int)swCorner.X * (int)Constants.RegionSize, | 2496 | (int)Util.RegionToWorldLoc((uint)swCorner.X), (int)Util.RegionToWorldLoc((uint)neCorner.X), |
2385 | (int)neCorner.X * (int)Constants.RegionSize, | 2497 | (int)Util.RegionToWorldLoc((uint)swCorner.Y), (int)Util.RegionToWorldLoc((uint)neCorner.Y)); |
2386 | (int)swCorner.Y * (int)Constants.RegionSize, | 2498 | } |
2387 | (int)neCorner.Y * (int)Constants.RegionSize); | ||
2388 | 2499 | ||
2389 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); | 2500 | // The r.RegionFlags == null check only needs to be made for simulators before 2015-01-14 (pre 0.8.1). |
2501 | neighbours.RemoveAll( r => r.RegionID == m_regionInfo.RegionID ); | ||
2390 | 2502 | ||
2391 | return neighbours; | 2503 | return neighbours; |
2392 | } | ||
2393 | } | 2504 | } |
2394 | /* not in use | 2505 | /* not in use |
2395 | private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) | 2506 | private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) |
@@ -2509,8 +2620,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2509 | /// | 2620 | /// |
2510 | /// This method locates the new region handle and offsets the prim position for the new region | 2621 | /// This method locates the new region handle and offsets the prim position for the new region |
2511 | /// </summary> | 2622 | /// </summary> |
2512 | /// <param name="attemptedPosition">the attempted out of region position of the scene object</param> | ||
2513 | /// <param name="grp">the scene object that we're crossing</param> | 2623 | /// <param name="grp">the scene object that we're crossing</param> |
2624 | /// <param name="attemptedPosition">the attempted out of region position of the scene object. This position is | ||
2625 | /// relative to the region the object currently is in.</param> | ||
2626 | /// <param name="silent">if 'true', the deletion of the client from the region is not broadcast to the clients</param> | ||
2514 | public void Cross(SceneObjectGroup grp, Vector3 attemptedPosition, bool silent) | 2627 | public void Cross(SceneObjectGroup grp, Vector3 attemptedPosition, bool silent) |
2515 | { | 2628 | { |
2516 | if (grp == null) | 2629 | if (grp == null) |
@@ -2522,209 +2635,49 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2522 | if (scene == null) | 2635 | if (scene == null) |
2523 | return; | 2636 | return; |
2524 | 2637 | ||
2638 | // Remember the old group position in case the region lookup fails so position can be restored. | ||
2639 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; | ||
2525 | 2640 | ||
2526 | int thisx = (int)scene.RegionInfo.RegionLocX; | 2641 | // Compute the absolute position of the object. |
2527 | int thisy = (int)scene.RegionInfo.RegionLocY; | 2642 | double objectWorldLocX = (double)scene.RegionInfo.WorldLocX + attemptedPosition.X; |
2528 | Vector3 EastCross = new Vector3(0.1f, 0, 0); | 2643 | double objectWorldLocY = (double)scene.RegionInfo.WorldLocY + attemptedPosition.Y; |
2529 | Vector3 WestCross = new Vector3(-0.1f, 0, 0); | ||
2530 | Vector3 NorthCross = new Vector3(0, 0.1f, 0); | ||
2531 | Vector3 SouthCross = new Vector3(0, -0.1f, 0); | ||
2532 | |||
2533 | |||
2534 | // use this if no borders were crossed! | ||
2535 | ulong newRegionHandle | ||
2536 | = Util.UIntsToLong((uint)((thisx) * Constants.RegionSize), | ||
2537 | (uint)((thisy) * Constants.RegionSize)); | ||
2538 | |||
2539 | Vector3 pos = attemptedPosition; | ||
2540 | |||
2541 | int changeX = 1; | ||
2542 | int changeY = 1; | ||
2543 | |||
2544 | if (scene.TestBorderCross(attemptedPosition + WestCross, Cardinals.W)) | ||
2545 | { | ||
2546 | if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | ||
2547 | { | ||
2548 | |||
2549 | Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); | ||
2550 | |||
2551 | if (crossedBorderx.BorderLine.Z > 0) | ||
2552 | { | ||
2553 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
2554 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
2555 | } | ||
2556 | else | ||
2557 | pos.X = ((pos.X + Constants.RegionSize)); | ||
2558 | |||
2559 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
2560 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
2561 | |||
2562 | if (crossedBordery.BorderLine.Z > 0) | ||
2563 | { | ||
2564 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
2565 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
2566 | } | ||
2567 | else | ||
2568 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2569 | |||
2570 | |||
2571 | |||
2572 | newRegionHandle | ||
2573 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), | ||
2574 | (uint)((thisy - changeY) * Constants.RegionSize)); | ||
2575 | // x - 1 | ||
2576 | // y - 1 | ||
2577 | } | ||
2578 | else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | ||
2579 | { | ||
2580 | Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); | ||
2581 | |||
2582 | if (crossedBorderx.BorderLine.Z > 0) | ||
2583 | { | ||
2584 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | ||
2585 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
2586 | } | ||
2587 | else | ||
2588 | pos.X = ((pos.X + Constants.RegionSize)); | ||
2589 | |||
2590 | |||
2591 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
2592 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
2593 | |||
2594 | if (crossedBordery.BorderLine.Z > 0) | ||
2595 | { | ||
2596 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
2597 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
2598 | } | ||
2599 | else | ||
2600 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2601 | |||
2602 | newRegionHandle | ||
2603 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), | ||
2604 | (uint)((thisy + changeY) * Constants.RegionSize)); | ||
2605 | // x - 1 | ||
2606 | // y + 1 | ||
2607 | } | ||
2608 | else | ||
2609 | { | ||
2610 | Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W); | ||
2611 | 2644 | ||
2612 | if (crossedBorderx.BorderLine.Z > 0) | 2645 | // Ask the grid service for the region that contains the passed address |
2613 | { | 2646 | GridRegion destination = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID, |
2614 | pos.X = ((pos.X + crossedBorderx.BorderLine.Z)); | 2647 | objectWorldLocX, objectWorldLocY); |
2615 | changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize); | ||
2616 | } | ||
2617 | else | ||
2618 | pos.X = ((pos.X + Constants.RegionSize)); | ||
2619 | 2648 | ||
2620 | newRegionHandle | 2649 | Vector3 pos = Vector3.Zero; |
2621 | = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), | 2650 | if (destination != null) |
2622 | (uint)(thisy * Constants.RegionSize)); | ||
2623 | // x - 1 | ||
2624 | } | ||
2625 | } | ||
2626 | else if (scene.TestBorderCross(attemptedPosition + EastCross, Cardinals.E)) | ||
2627 | { | 2651 | { |
2628 | if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | 2652 | // Adjust the object's relative position from the old region (attemptedPosition) |
2629 | { | 2653 | // to be relative to the new region (pos). |
2630 | 2654 | pos = new Vector3( (float)(objectWorldLocX - (double)destination.RegionLocX), | |
2631 | pos.X = ((pos.X - Constants.RegionSize)); | 2655 | (float)(objectWorldLocY - (double)destination.RegionLocY), |
2632 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | 2656 | attemptedPosition.Z); |
2633 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
2634 | |||
2635 | if (crossedBordery.BorderLine.Z > 0) | ||
2636 | { | ||
2637 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
2638 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
2639 | } | ||
2640 | else | ||
2641 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2642 | |||
2643 | |||
2644 | newRegionHandle | ||
2645 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), | ||
2646 | (uint)((thisy - changeY) * Constants.RegionSize)); | ||
2647 | // x + 1 | ||
2648 | // y - 1 | ||
2649 | } | ||
2650 | else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | ||
2651 | { | ||
2652 | pos.X = ((pos.X - Constants.RegionSize)); | ||
2653 | pos.Y = ((pos.Y - Constants.RegionSize)); | ||
2654 | newRegionHandle | ||
2655 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), | ||
2656 | (uint)((thisy + changeY) * Constants.RegionSize)); | ||
2657 | // x + 1 | ||
2658 | // y + 1 | ||
2659 | } | ||
2660 | else | ||
2661 | { | ||
2662 | pos.X = ((pos.X - Constants.RegionSize)); | ||
2663 | newRegionHandle | ||
2664 | = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize), | ||
2665 | (uint)(thisy * Constants.RegionSize)); | ||
2666 | // x + 1 | ||
2667 | } | ||
2668 | } | 2657 | } |
2669 | else if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) | ||
2670 | { | ||
2671 | Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); | ||
2672 | //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) | ||
2673 | |||
2674 | if (crossedBordery.BorderLine.Z > 0) | ||
2675 | { | ||
2676 | pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); | ||
2677 | changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); | ||
2678 | } | ||
2679 | else | ||
2680 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
2681 | 2658 | ||
2682 | newRegionHandle | 2659 | if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) |
2683 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize)); | ||
2684 | // y - 1 | ||
2685 | } | ||
2686 | else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) | ||
2687 | { | 2660 | { |
2661 | m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}", grp.UUID); | ||
2688 | 2662 | ||
2689 | pos.Y = ((pos.Y - Constants.RegionSize)); | 2663 | // We are going to move the object back to the old position so long as the old position |
2690 | newRegionHandle | 2664 | // is in the region |
2691 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize)); | 2665 | oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 1.0f, (float)(scene.RegionInfo.RegionSizeX - 1)); |
2692 | // y + 1 | 2666 | oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 1.0f, (float)(scene.RegionInfo.RegionSizeY - 1)); |
2693 | } | 2667 | oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 1.0f, Constants.RegionHeight); |
2694 | 2668 | ||
2695 | // Offset the positions for the new region across the border | 2669 | grp.AbsolutePosition = oldGroupPosition; |
2696 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; | 2670 | grp.Velocity = Vector3.Zero; |
2671 | if (grp.RootPart.PhysActor != null) | ||
2672 | grp.RootPart.PhysActor.CrossingFailure(); | ||
2697 | 2673 | ||
2698 | // If we fail to cross the border, then reset the position of the scene object on that border. | 2674 | if (grp.RootPart.KeyframeMotion != null) |
2699 | uint x = 0, y = 0; | 2675 | grp.RootPart.KeyframeMotion.CrossingFailure(); |
2700 | Utils.LongToUInts(newRegionHandle, out x, out y); | ||
2701 | GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
2702 | 2676 | ||
2703 | if (destination != null) | 2677 | grp.ScheduleGroupForFullUpdate(); |
2704 | { | ||
2705 | if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) | ||
2706 | return; // we did it | ||
2707 | } | 2678 | } |
2708 | |||
2709 | // no one or failed lets go back and tell physics to go on | ||
2710 | oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
2711 | oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
2712 | // oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f); | ||
2713 | |||
2714 | grp.AbsolutePosition = oldGroupPosition; | ||
2715 | grp.Velocity = Vector3.Zero; | ||
2716 | |||
2717 | if (grp.RootPart.PhysActor != null) | ||
2718 | grp.RootPart.PhysActor.CrossingFailure(); | ||
2719 | |||
2720 | if (grp.RootPart.KeyframeMotion != null) | ||
2721 | grp.RootPart.KeyframeMotion.CrossingFailure(); | ||
2722 | |||
2723 | grp.ScheduleGroupForFullUpdate(); | ||
2724 | } | 2679 | } |
2725 | 2680 | ||
2726 | |||
2727 | |||
2728 | /// <summary> | 2681 | /// <summary> |
2729 | /// Move the given scene object into a new region | 2682 | /// Move the given scene object into a new region |
2730 | /// </summary> | 2683 | /// </summary> |
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs index d943b20..4e7ad75 100644 --- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs | |||
@@ -213,8 +213,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
213 | if (part != null) | 213 | if (part != null) |
214 | { | 214 | { |
215 | ObjectRegionName = s.RegionInfo.RegionName; | 215 | ObjectRegionName = s.RegionInfo.RegionName; |
216 | uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize); | 216 | uint localX = s.RegionInfo.WorldLocX; |
217 | uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize); | 217 | uint localY = s.RegionInfo.WorldLocY; |
218 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; | 218 | ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; |
219 | return part; | 219 | return part; |
220 | } | 220 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs index 31ef79b..8ccad39 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs | |||
@@ -268,11 +268,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
268 | caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); | 268 | caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); |
269 | List<GridRegion> regions = kvp.Value.GetNeighbours(); | 269 | List<GridRegion> regions = kvp.Value.GetNeighbours(); |
270 | foreach (GridRegion r in regions) | 270 | foreach (GridRegion r in regions) |
271 | caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); | 271 | caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, Util.WorldToRegionLoc((uint)r.RegionLocX), Util.WorldToRegionLoc((uint)r.RegionLocY)); |
272 | } | 272 | } |
273 | } | 273 | } |
274 | 274 | ||
275 | MainConsole.Instance.Output(caps.ToString()); | 275 | MainConsole.Instance.Output(caps.ToString()); |
276 | } | 276 | } |
277 | } | 277 | } |
278 | } \ No newline at end of file | 278 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs index 9172536..ae76288 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs | |||
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
66 | return; | 66 | return; |
67 | 67 | ||
68 | m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}", | 68 | m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}", |
69 | m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX / Constants.RegionSize, otherRegion.RegionLocY / Constants.RegionSize); | 69 | m_scene.RegionInfo.RegionName, otherRegion.RegionName, Util.WorldToRegionLoc((uint)otherRegion.RegionLocX), Util.WorldToRegionLoc((uint)otherRegion.RegionLocY)); |
70 | 70 | ||
71 | m_neighbours[otherRegion.RegionHandle] = otherRegion; | 71 | m_neighbours[otherRegion.RegionHandle] = otherRegion; |
72 | } | 72 | } |
@@ -82,11 +82,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid | |||
82 | return new List<GridRegion>(m_neighbours.Values); | 82 | return new List<GridRegion>(m_neighbours.Values); |
83 | } | 83 | } |
84 | 84 | ||
85 | // Get a region given its base coordinates (in meters). | ||
86 | // NOTE: this is NOT 'get a region by some point in the region'. The coordinate MUST | ||
87 | // be the base coordinate of the region. | ||
88 | // The snapping is technically unnecessary but is harmless because regions are always | ||
89 | // multiples of the legacy region size (256). | ||
85 | public GridRegion GetRegionByPosition(int x, int y) | 90 | public GridRegion GetRegionByPosition(int x, int y) |
86 | { | 91 | { |
87 | uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize; | 92 | uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize; |
88 | uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize; | 93 | uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize; |
89 | ulong handle = Utils.UIntsToLong(xsnap, ysnap); | 94 | ulong handle = Util.RegionWorldLocToHandle(xsnap, ysnap); |
90 | 95 | ||
91 | if (m_neighbours.ContainsKey(handle)) | 96 | if (m_neighbours.ContainsKey(handle)) |
92 | return m_neighbours[handle]; | 97 | return m_neighbours[handle]; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index 4338133..6a49ca7 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
141 | Assert.IsNotNull(result, "Retrieved GetRegionByUUID is null"); | 141 | Assert.IsNotNull(result, "Retrieved GetRegionByUUID is null"); |
142 | Assert.That(result.RegionID, Is.EqualTo(new UUID(1)), "Retrieved region's UUID does not match"); | 142 | Assert.That(result.RegionID, Is.EqualTo(new UUID(1)), "Retrieved region's UUID does not match"); |
143 | 143 | ||
144 | result = m_LocalConnector.GetRegionByPosition(UUID.Zero, 1000 * (int)Constants.RegionSize, 1000 * (int)Constants.RegionSize); | 144 | result = m_LocalConnector.GetRegionByPosition(UUID.Zero, (int)Util.RegionToWorldLoc(1000), (int)Util.RegionToWorldLoc(1000)); |
145 | Assert.IsNotNull(result, "Retrieved GetRegionByPosition is null"); | 145 | Assert.IsNotNull(result, "Retrieved GetRegionByPosition is null"); |
146 | Assert.That(result.RegionLocX, Is.EqualTo(1000 * (int)Constants.RegionSize), "Retrieved region's position does not match"); | 146 | Assert.That(result.RegionLocX, Is.EqualTo(1000 * (int)Constants.RegionSize), "Retrieved region's position does not match"); |
147 | 147 | ||
@@ -197,4 +197,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
197 | Assert.That(results.Count, Is.EqualTo(0), "Retrieved linked regions collection is not the number expected"); | 197 | Assert.That(results.Count, Is.EqualTo(0), "Retrieved linked regions collection is not the number expected"); |
198 | } | 198 | } |
199 | } | 199 | } |
200 | } \ No newline at end of file | 200 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs index 96182cd..da74f30 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs | |||
@@ -57,6 +57,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
57 | { | 57 | { |
58 | private static readonly ILog m_log = | 58 | private static readonly ILog m_log = |
59 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 59 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
60 | private static string LogHeader = "[MAP IMAGE SERVICE MODULE]"; | ||
60 | 61 | ||
61 | private bool m_enabled = false; | 62 | private bool m_enabled = false; |
62 | private IMapImageService m_MapService; | 63 | private IMapImageService m_MapService; |
@@ -192,47 +193,94 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
192 | m_lastrefresh = Util.EnvironmentTickCount(); | 193 | m_lastrefresh = Util.EnvironmentTickCount(); |
193 | } | 194 | } |
194 | 195 | ||
196 | public void UploadMapTile(IScene scene, Bitmap mapTile) | ||
197 | { | ||
198 | m_log.DebugFormat("{0} Upload maptile for {1}", LogHeader, scene.Name); | ||
199 | |||
200 | // mapTile.Save( // DEBUG DEBUG | ||
201 | // String.Format("maptiles/raw-{0}-{1}-{2}.jpg", regionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY), | ||
202 | // ImageFormat.Jpeg); | ||
203 | // If the region/maptile is legacy sized, just upload the one tile like it has always been done | ||
204 | if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize) | ||
205 | { | ||
206 | ConvertAndUploadMaptile(mapTile, scene, | ||
207 | scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY); | ||
208 | } | ||
209 | else | ||
210 | { | ||
211 | // For larger regions (varregion) we must cut the region image into legacy sized | ||
212 | // pieces since that is how the maptile system works. | ||
213 | // Note the assumption that varregions are always a multiple of legacy size. | ||
214 | for (uint xx = 0; xx < mapTile.Width; xx += Constants.RegionSize) | ||
215 | { | ||
216 | for (uint yy = 0; yy < mapTile.Height; yy += Constants.RegionSize) | ||
217 | { | ||
218 | // Images are addressed from the upper left corner so have to do funny | ||
219 | // math to pick out the sub-tile since regions are numbered from | ||
220 | // the lower left. | ||
221 | Rectangle rect = new Rectangle( | ||
222 | (int)xx, | ||
223 | mapTile.Height - (int)yy - (int)Constants.RegionSize, | ||
224 | (int)Constants.RegionSize, (int)Constants.RegionSize); | ||
225 | using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat)) | ||
226 | { | ||
227 | ConvertAndUploadMaptile(subMapTile, scene, | ||
228 | scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize), | ||
229 | scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize) | ||
230 | ); | ||
231 | } | ||
232 | } | ||
233 | } | ||
234 | } | ||
235 | } | ||
236 | |||
195 | ///<summary> | 237 | ///<summary> |
196 | /// | 238 | /// |
197 | ///</summary> | 239 | ///</summary> |
198 | public void UploadMapTile(IScene scene) | 240 | public void UploadMapTile(IScene scene) |
199 | { | 241 | { |
200 | m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: upload maptile for {0}", scene.RegionInfo.RegionName); | 242 | m_log.DebugFormat("{0}: upload maptile for {1}", LogHeader, scene.RegionInfo.RegionName); |
201 | 243 | ||
202 | // Create a JPG map tile and upload it to the AddMapTile API | 244 | // Create a JPG map tile and upload it to the AddMapTile API |
203 | byte[] jpgData = Utils.EmptyBytes; | ||
204 | IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); | 245 | IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); |
205 | if (tileGenerator == null) | 246 | if (tileGenerator == null) |
206 | { | 247 | { |
207 | m_log.Warn("[MAP IMAGE SERVICE MODULE]: Cannot upload PNG map tile without an ImageGenerator"); | 248 | m_log.WarnFormat("{0} Cannot upload map tile without an ImageGenerator", LogHeader); |
208 | return; | 249 | return; |
209 | } | 250 | } |
210 | 251 | ||
211 | using (Image mapTile = tileGenerator.CreateMapTile()) | 252 | using (Bitmap mapTile = tileGenerator.CreateMapTile()) |
212 | { | 253 | { |
213 | // XXX: The MapImageModule will return a null if the user has chosen not to create map tiles and there | 254 | // XXX: The MapImageModule will return a null if the user has chosen not to create map tiles and there |
214 | // is no static map tile. | 255 | // is no static map tile. |
215 | if (mapTile == null) | 256 | if (mapTile == null) |
216 | return; | 257 | return; |
217 | 258 | ||
218 | using (MemoryStream stream = new MemoryStream()) | 259 | UploadMapTile(scene, mapTile); |
219 | { | ||
220 | mapTile.Save(stream, ImageFormat.Jpeg); | ||
221 | jpgData = stream.ToArray(); | ||
222 | } | ||
223 | } | 260 | } |
261 | } | ||
262 | |||
263 | private void ConvertAndUploadMaptile(Image tileImage, IScene scene, uint locX, uint locY) | ||
264 | { | ||
265 | byte[] jpgData = Utils.EmptyBytes; | ||
224 | 266 | ||
225 | if (jpgData == Utils.EmptyBytes) | 267 | using (MemoryStream stream = new MemoryStream()) |
226 | { | 268 | { |
227 | m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Tile image generation failed"); | 269 | tileImage.Save(stream, ImageFormat.Jpeg); |
228 | return; | 270 | jpgData = stream.ToArray(); |
229 | } | 271 | } |
230 | 272 | if (jpgData != Utils.EmptyBytes) | |
231 | string reason = string.Empty; | 273 | { |
232 | if (!m_MapService.AddMapTile((int)scene.RegionInfo.RegionLocX, (int)scene.RegionInfo.RegionLocY, jpgData, scene.RegionInfo.ScopeID, out reason)) | 274 | string reason = string.Empty; |
275 | if (!m_MapService.AddMapTile((int)locX, (int)locY, jpgData, scene.RegionInfo.ScopeID, out reason)) | ||
276 | { | ||
277 | m_log.DebugFormat("{0} Unable to upload tile image for {1} at {2}-{3}: {4}", LogHeader, | ||
278 | scene.RegionInfo.RegionName, locX, locY, reason); | ||
279 | } | ||
280 | } | ||
281 | else | ||
233 | { | 282 | { |
234 | m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}", | 283 | m_log.WarnFormat("{0} Tile image generation failed for region {1}", LogHeader, scene.RegionInfo.RegionName); |
235 | scene.RegionInfo.RegionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, reason); | ||
236 | } | 284 | } |
237 | } | 285 | } |
238 | } | 286 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs index fd89428..bda354f 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs | |||
@@ -125,14 +125,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour | |||
125 | public OpenSim.Services.Interfaces.GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) | 125 | public OpenSim.Services.Interfaces.GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) |
126 | { | 126 | { |
127 | uint x, y; | 127 | uint x, y; |
128 | Utils.LongToUInts(regionHandle, out x, out y); | 128 | Util.RegionHandleToRegionLoc(regionHandle, out x, out y); |
129 | 129 | ||
130 | foreach (Scene s in m_Scenes) | 130 | foreach (Scene s in m_Scenes) |
131 | { | 131 | { |
132 | if (s.RegionInfo.RegionHandle == regionHandle) | 132 | if (s.RegionInfo.RegionHandle == regionHandle) |
133 | { | 133 | { |
134 | m_log.DebugFormat("[LOCAL NEIGHBOUR SERVICE CONNECTOR]: HelloNeighbour from region {0} to neighbour {1} at {2}-{3}", | 134 | m_log.DebugFormat("[LOCAL NEIGHBOUR SERVICE CONNECTOR]: HelloNeighbour from region {0} to neighbour {1} at {2}-{3}", |
135 | thisRegion.RegionName, s.Name, x / Constants.RegionSize, y / Constants.RegionSize); | 135 | thisRegion.RegionName, s.Name, x, y ); |
136 | 136 | ||
137 | //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour"); | 137 | //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour"); |
138 | return s.IncomingHelloNeighbour(thisRegion); | 138 | return s.IncomingHelloNeighbour(thisRegion); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index 7a844f4..cd95ee9 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -533,7 +533,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
533 | if (isMegaregion) | 533 | if (isMegaregion) |
534 | size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID); | 534 | size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID); |
535 | else | 535 | else |
536 | size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize); | 536 | size = new Vector2((float)scene.RegionInfo.RegionSizeX, (float)scene.RegionInfo.RegionSizeY); |
537 | 537 | ||
538 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); | 538 | xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); |
539 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); | 539 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 9279066..4aee6a5 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -64,6 +64,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
64 | public class LandManagementModule : INonSharedRegionModule | 64 | public class LandManagementModule : INonSharedRegionModule |
65 | { | 65 | { |
66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
67 | private static readonly string LogHeader = "[LAND MANAGEMENT MODULE]"; | ||
68 | |||
69 | /// <summary> | ||
70 | /// Minimum land unit size in region co-ordinates. | ||
71 | /// </summary> | ||
72 | public const int landUnit = 4; | ||
67 | 73 | ||
68 | private static readonly string remoteParcelRequestPath = "0009/"; | 74 | private static readonly string remoteParcelRequestPath = "0009/"; |
69 | 75 | ||
@@ -74,15 +80,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
74 | protected IPrimCountModule m_primCountModule; | 80 | protected IPrimCountModule m_primCountModule; |
75 | protected IDialogModule m_Dialog; | 81 | protected IDialogModule m_Dialog; |
76 | 82 | ||
77 | // Minimum for parcels to work is 64m even if we don't actually use them. | ||
78 | #pragma warning disable 0429 | ||
79 | private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; | ||
80 | #pragma warning restore 0429 | ||
81 | |||
82 | /// <value> | 83 | /// <value> |
83 | /// Local land ids at specified region co-ordinates (region size / 4) | 84 | /// Local land ids at specified region co-ordinates (region size / 4) |
84 | /// </value> | 85 | /// </value> |
85 | private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax]; | 86 | private int[,] m_landIDList; |
86 | 87 | ||
87 | /// <value> | 88 | /// <value> |
88 | /// Land objects keyed by local id | 89 | /// Land objects keyed by local id |
@@ -123,7 +124,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
123 | public void AddRegion(Scene scene) | 124 | public void AddRegion(Scene scene) |
124 | { | 125 | { |
125 | m_scene = scene; | 126 | m_scene = scene; |
126 | m_landIDList.Initialize(); | 127 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; |
127 | landChannel = new LandChannel(scene, this); | 128 | landChannel = new LandChannel(scene, this); |
128 | 129 | ||
129 | parcelInfoCache = new Cache(); | 130 | parcelInfoCache = new Cache(); |
@@ -235,7 +236,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
235 | public void UpdateLandObject(int local_id, LandData data) | 236 | public void UpdateLandObject(int local_id, LandData data) |
236 | { | 237 | { |
237 | LandData newData = data.Copy(); | 238 | LandData newData = data.Copy(); |
238 | newData.LocalID = local_id; | 239 | newData.LocalID = local_id; |
239 | 240 | ||
240 | ILandObject land; | 241 | ILandObject land; |
241 | lock (m_landList) | 242 | lock (m_landList) |
@@ -264,7 +265,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
264 | { | 265 | { |
265 | m_landList.Clear(); | 266 | m_landList.Clear(); |
266 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 267 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
267 | m_landIDList.Initialize(); | 268 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; |
268 | } | 269 | } |
269 | } | 270 | } |
270 | 271 | ||
@@ -274,11 +275,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
274 | /// <returns>The parcel created.</returns> | 275 | /// <returns>The parcel created.</returns> |
275 | protected ILandObject CreateDefaultParcel() | 276 | protected ILandObject CreateDefaultParcel() |
276 | { | 277 | { |
277 | m_log.DebugFormat( | 278 | m_log.DebugFormat("{0} Creating default parcel for region {1}", LogHeader, m_scene.RegionInfo.RegionName); |
278 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); | ||
279 | 279 | ||
280 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | 280 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); |
281 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 281 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, |
282 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY)); | ||
282 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 283 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
283 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 284 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
284 | 285 | ||
@@ -569,9 +570,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
569 | new_land.LandData.LocalID = newLandLocalID; | 570 | new_land.LandData.LocalID = newLandLocalID; |
570 | 571 | ||
571 | bool[,] landBitmap = new_land.GetLandBitmap(); | 572 | bool[,] landBitmap = new_land.GetLandBitmap(); |
572 | for (int x = 0; x < landArrayMax; x++) | 573 | for (int x = 0; x < landBitmap.GetLength(0); x++) |
573 | { | 574 | { |
574 | for (int y = 0; y < landArrayMax; y++) | 575 | for (int y = 0; y < landBitmap.GetLength(1); y++) |
575 | { | 576 | { |
576 | if (landBitmap[x, y]) | 577 | if (landBitmap[x, y]) |
577 | { | 578 | { |
@@ -601,9 +602,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
601 | ILandObject land; | 602 | ILandObject land; |
602 | lock (m_landList) | 603 | lock (m_landList) |
603 | { | 604 | { |
604 | for (int x = 0; x < 64; x++) | 605 | for (int x = 0; x < m_landIDList.GetLength(0); x++) |
605 | { | 606 | { |
606 | for (int y = 0; y < 64; y++) | 607 | for (int y = 0; y < m_landIDList.GetLength(1); y++) |
607 | { | 608 | { |
608 | if (m_landIDList[x, y] == local_id) | 609 | if (m_landIDList[x, y] == local_id) |
609 | { | 610 | { |
@@ -656,9 +657,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
656 | bool[,] landBitmapSlave = slave.GetLandBitmap(); | 657 | bool[,] landBitmapSlave = slave.GetLandBitmap(); |
657 | lock (m_landList) | 658 | lock (m_landList) |
658 | { | 659 | { |
659 | for (int x = 0; x < 64; x++) | 660 | for (int x = 0; x < landBitmapSlave.GetLength(0); x++) |
660 | { | 661 | { |
661 | for (int y = 0; y < 64; y++) | 662 | for (int y = 0; y < landBitmapSlave.GetLength(1); y++) |
662 | { | 663 | { |
663 | if (landBitmapSlave[x, y]) | 664 | if (landBitmapSlave[x, y]) |
664 | { | 665 | { |
@@ -695,20 +696,23 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
695 | int x; | 696 | int x; |
696 | int y; | 697 | int y; |
697 | 698 | ||
698 | if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0) | 699 | if (x_float >= m_scene.RegionInfo.RegionSizeX || x_float < 0 || y_float >= m_scene.RegionInfo.RegionSizeX || y_float < 0) |
699 | return null; | 700 | return null; |
700 | 701 | ||
701 | try | 702 | try |
702 | { | 703 | { |
703 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0)); | 704 | x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / (float)landUnit)); |
704 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / 4.0)); | 705 | y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / (float)landUnit)); |
705 | } | 706 | } |
706 | catch (OverflowException) | 707 | catch (OverflowException) |
707 | { | 708 | { |
708 | return null; | 709 | return null; |
709 | } | 710 | } |
710 | 711 | ||
711 | if (x >= 64 || y >= 64 || x < 0 || y < 0) | 712 | if (x >= (m_scene.RegionInfo.RegionSizeX / landUnit) |
713 | || y >= (m_scene.RegionInfo.RegionSizeY / landUnit) | ||
714 | || x < 0 | ||
715 | || y < 0) | ||
712 | { | 716 | { |
713 | return null; | 717 | return null; |
714 | } | 718 | } |
@@ -740,20 +744,20 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
740 | int avx = (int)x; | 744 | int avx = (int)x; |
741 | if (avx < 0) | 745 | if (avx < 0) |
742 | avx = 0; | 746 | avx = 0; |
743 | else if (avx >= (int)Constants.RegionSize) | 747 | else if (avx >= m_scene.RegionInfo.RegionSizeX) |
744 | avx = (int)Constants.RegionSize - 1; | 748 | avx = (int)Constants.RegionSize - 1; |
745 | 749 | ||
746 | int avy = (int)y; | 750 | int avy = (int)y; |
747 | if (avy < 0) | 751 | if (avy < 0) |
748 | avy = 0; | 752 | avy = 0; |
749 | else if (avy >= (int)Constants.RegionSize) | 753 | else if (avy >= m_scene.RegionInfo.RegionSizeY) |
750 | avy = (int)Constants.RegionSize - 1; | 754 | avy = (int)Constants.RegionSize - 1; |
751 | 755 | ||
752 | lock (m_landIDList) | 756 | lock (m_landIDList) |
753 | { | 757 | { |
754 | try | 758 | try |
755 | { | 759 | { |
756 | return m_landList[m_landIDList[avx / 4, avy / 4]]; | 760 | return m_landList[m_landIDList[avx / landUnit, avy / landUnit]]; |
757 | } | 761 | } |
758 | catch (IndexOutOfRangeException) | 762 | catch (IndexOutOfRangeException) |
759 | { | 763 | { |
@@ -764,7 +768,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
764 | 768 | ||
765 | public ILandObject GetLandObject(int x, int y) | 769 | public ILandObject GetLandObject(int x, int y) |
766 | { | 770 | { |
767 | if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) | 771 | if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) |
768 | { | 772 | { |
769 | // These exceptions here will cause a lot of complaints from the users specifically because | 773 | // These exceptions here will cause a lot of complaints from the users specifically because |
770 | // they happen every time at border crossings | 774 | // they happen every time at border crossings |
@@ -1057,9 +1061,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1057 | int byteArrayCount = 0; | 1061 | int byteArrayCount = 0; |
1058 | int sequenceID = 0; | 1062 | int sequenceID = 0; |
1059 | 1063 | ||
1060 | for (int y = 0; y < Constants.RegionSize; y += 4) | 1064 | // Layer data is in landUnit (4m) chunks |
1065 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY; y += landUnit) | ||
1061 | { | 1066 | { |
1062 | for (int x = 0; x < Constants.RegionSize; x += 4) | 1067 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX; x += landUnit) |
1063 | { | 1068 | { |
1064 | byte tempByte = 0; //This represents the byte for the current 4x4 | 1069 | byte tempByte = 0; //This represents the byte for the current 4x4 |
1065 | 1070 | ||
@@ -1769,7 +1774,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1769 | { | 1774 | { |
1770 | // most likely still cached from building the extLandData entry | 1775 | // most likely still cached from building the extLandData entry |
1771 | uint x = 0, y = 0; | 1776 | uint x = 0, y = 0; |
1772 | Utils.LongToUInts(data.RegionHandle, out x, out y); | 1777 | Util.RegionHandleToWorldLoc(data.RegionHandle, out x, out y); |
1773 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | 1778 | info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); |
1774 | } | 1779 | } |
1775 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. | 1780 | // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index a3cd4a5..5858d6c 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -45,15 +45,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
45 | #region Member Variables | 45 | #region Member Variables |
46 | 46 | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | #pragma warning disable 0429 | 48 | private static readonly string LogHeader = "[LAND OBJECT]"; |
49 | private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; | 49 | |
50 | #pragma warning restore 0429 | 50 | private readonly int landUnit = 4; |
51 | private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; | ||
52 | 51 | ||
53 | private int m_lastSeqId = 0; | 52 | private int m_lastSeqId = 0; |
54 | private int m_expiryCounter = 0; | 53 | private int m_expiryCounter = 0; |
55 | 54 | ||
56 | protected LandData m_landData = new LandData(); | ||
57 | protected Scene m_scene; | 55 | protected Scene m_scene; |
58 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 56 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
59 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); | 57 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); |
@@ -61,6 +59,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
61 | protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); | 59 | protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); |
62 | protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds | 60 | protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds |
63 | 61 | ||
62 | private bool[,] m_landBitmap; | ||
64 | public bool[,] LandBitmap | 63 | public bool[,] LandBitmap |
65 | { | 64 | { |
66 | get { return m_landBitmap; } | 65 | get { return m_landBitmap; } |
@@ -76,6 +75,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
76 | return free; | 75 | return free; |
77 | } | 76 | } |
78 | 77 | ||
78 | protected LandData m_landData; | ||
79 | public LandData LandData | 79 | public LandData LandData |
80 | { | 80 | { |
81 | get { return m_landData; } | 81 | get { return m_landData; } |
@@ -94,12 +94,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
94 | { | 94 | { |
95 | get | 95 | get |
96 | { | 96 | { |
97 | for (int y = 0; y < landArrayMax; y++) | 97 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
98 | { | 98 | { |
99 | for (int x = 0; x < landArrayMax; x++) | 99 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
100 | { | 100 | { |
101 | if (LandBitmap[x, y]) | 101 | if (LandBitmap[x, y]) |
102 | return new Vector3(x * 4, y * 4, 0); | 102 | return new Vector3(x * landUnit, y * landUnit, 0); |
103 | } | 103 | } |
104 | } | 104 | } |
105 | 105 | ||
@@ -111,13 +111,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
111 | { | 111 | { |
112 | get | 112 | get |
113 | { | 113 | { |
114 | for (int y = landArrayMax - 1; y >= 0; y--) | 114 | for (int y = LandBitmap.GetLength(1) - 1; y >= 0; y--) |
115 | { | 115 | { |
116 | for (int x = landArrayMax - 1; x >= 0; x--) | 116 | for (int x = LandBitmap.GetLength(0) - 1; x >= 0; x--) |
117 | { | 117 | { |
118 | if (LandBitmap[x, y]) | 118 | if (LandBitmap[x, y]) |
119 | { | 119 | { |
120 | return new Vector3(x * 4 + 4, y * 4 + 4, 0); | 120 | return new Vector3(x * landUnit + landUnit, y * landUnit + landUnit, 0); |
121 | } | 121 | } |
122 | } | 122 | } |
123 | } | 123 | } |
@@ -128,9 +128,21 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
128 | 128 | ||
129 | #region Constructors | 129 | #region Constructors |
130 | 130 | ||
131 | public LandObject(LandData landData, Scene scene) | ||
132 | { | ||
133 | LandData = landData.Copy(); | ||
134 | m_scene = scene; | ||
135 | } | ||
136 | |||
131 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) | 137 | public LandObject(UUID owner_id, bool is_group_owned, Scene scene) |
132 | { | 138 | { |
133 | m_scene = scene; | 139 | m_scene = scene; |
140 | if (m_scene == null) | ||
141 | LandBitmap = new bool[Constants.RegionSize / landUnit, Constants.RegionSize / landUnit]; | ||
142 | else | ||
143 | LandBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
144 | |||
145 | LandData = new LandData(); | ||
134 | LandData.OwnerID = owner_id; | 146 | LandData.OwnerID = owner_id; |
135 | if (is_group_owned) | 147 | if (is_group_owned) |
136 | LandData.GroupID = owner_id; | 148 | LandData.GroupID = owner_id; |
@@ -155,9 +167,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
155 | /// <returns>Returns true if the piece of land contains the specified point</returns> | 167 | /// <returns>Returns true if the piece of land contains the specified point</returns> |
156 | public bool ContainsPoint(int x, int y) | 168 | public bool ContainsPoint(int x, int y) |
157 | { | 169 | { |
158 | if (x >= 0 && y >= 0 && x < Constants.RegionSize && y < Constants.RegionSize) | 170 | if (x >= 0 && y >= 0 && x < m_scene.RegionInfo.RegionSizeX && y < m_scene.RegionInfo.RegionSizeY) |
159 | { | 171 | { |
160 | return (LandBitmap[x / 4, y / 4] == true); | 172 | return LandBitmap[x / landUnit, y / landUnit]; |
161 | } | 173 | } |
162 | else | 174 | else |
163 | { | 175 | { |
@@ -197,10 +209,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
197 | else | 209 | else |
198 | { | 210 | { |
199 | // Normal Calculations | 211 | // Normal Calculations |
200 | int parcelMax = (int)((long)LandData.Area | 212 | int parcelMax = (int)( (long)LandData.Area |
201 | * (long)m_scene.RegionInfo.ObjectCapacity | 213 | * (long)m_scene.RegionInfo.ObjectCapacity |
202 | * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus | 214 | * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus |
203 | / 65536L); | 215 | / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) ); |
204 | //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax); | 216 | //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax); |
205 | return parcelMax; | 217 | return parcelMax; |
206 | } | 218 | } |
@@ -231,8 +243,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
231 | else | 243 | else |
232 | { | 244 | { |
233 | //Normal Calculations | 245 | //Normal Calculations |
234 | int simMax = (int)((long)LandData.SimwideArea | 246 | int simMax = (int)( (long)LandData.SimwideArea |
235 | * (long)m_scene.RegionInfo.ObjectCapacity / 65536L); | 247 | * (long)m_scene.RegionInfo.ObjectCapacity |
248 | / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) ); | ||
236 | // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax); | 249 | // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax); |
237 | return simMax; | 250 | return simMax; |
238 | } | 251 | } |
@@ -597,8 +610,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
597 | try | 610 | try |
598 | { | 611 | { |
599 | over = | 612 | over = |
600 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), | 613 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)m_scene.RegionInfo.RegionSizeX - 1)), |
601 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); | 614 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)m_scene.RegionInfo.RegionSizeY - 1))); |
602 | } | 615 | } |
603 | catch (Exception) | 616 | catch (Exception) |
604 | { | 617 | { |
@@ -752,9 +765,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
752 | int max_y = Int32.MinValue; | 765 | int max_y = Int32.MinValue; |
753 | int tempArea = 0; | 766 | int tempArea = 0; |
754 | int x, y; | 767 | int x, y; |
755 | for (x = 0; x < 64; x++) | 768 | for (x = 0; x < LandBitmap.GetLength(0); x++) |
756 | { | 769 | { |
757 | for (y = 0; y < 64; y++) | 770 | for (y = 0; y < LandBitmap.GetLength(1); y++) |
758 | { | 771 | { |
759 | if (LandBitmap[x, y] == true) | 772 | if (LandBitmap[x, y] == true) |
760 | { | 773 | { |
@@ -766,23 +779,25 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
766 | max_x = x; | 779 | max_x = x; |
767 | if (max_y < y) | 780 | if (max_y < y) |
768 | max_y = y; | 781 | max_y = y; |
769 | tempArea += 16; //16sqm peice of land | 782 | tempArea += landUnit * landUnit; //16sqm peice of land |
770 | } | 783 | } |
771 | } | 784 | } |
772 | } | 785 | } |
786 | int tx = min_x * landUnit; | ||
787 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) | ||
788 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); | ||
773 | 789 | ||
774 | int tx = min_x * 4; | ||
775 | int htx; | 790 | int htx; |
776 | if (tx == ((int)Constants.RegionSize)) | 791 | if (tx >= ((int)m_scene.RegionInfo.RegionSizeX)) |
777 | htx = tx - 1; | 792 | htx = (int)m_scene.RegionInfo.RegionSizeX - 1; |
778 | else | 793 | else |
779 | htx = tx; | 794 | htx = tx; |
780 | 795 | ||
781 | int ty = min_y * 4; | 796 | int ty = min_y * landUnit; |
782 | int hty; | 797 | int hty; |
783 | 798 | ||
784 | if (ty == ((int)Constants.RegionSize)) | 799 | if (ty >= ((int)m_scene.RegionInfo.RegionSizeY)) |
785 | hty = ty - 1; | 800 | hty = (int)m_scene.RegionInfo.RegionSizeY - 1; |
786 | else | 801 | else |
787 | hty = ty; | 802 | hty = ty; |
788 | 803 | ||
@@ -791,17 +806,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
791 | (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0); | 806 | (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0); |
792 | 807 | ||
793 | max_x++; | 808 | max_x++; |
794 | tx = max_x * 4; | 809 | tx = max_x * landUnit; |
795 | if (tx == ((int)Constants.RegionSize)) | 810 | if (tx >= ((int)m_scene.RegionInfo.RegionSizeX)) |
796 | htx = tx - 1; | 811 | htx = (int)m_scene.RegionInfo.RegionSizeX - 1; |
797 | else | 812 | else |
798 | htx = tx; | 813 | htx = tx; |
799 | 814 | ||
800 | max_y++; | 815 | max_y++; |
801 | ty = max_y * 4; | 816 | ty = max_y * 4; |
802 | 817 | ||
803 | if (ty == ((int)Constants.RegionSize)) | 818 | if (ty >= ((int)m_scene.RegionInfo.RegionSizeY)) |
804 | hty = ty - 1; | 819 | hty = (int)m_scene.RegionInfo.RegionSizeY - 1; |
805 | else | 820 | else |
806 | hty = ty; | 821 | hty = ty; |
807 | 822 | ||
@@ -819,20 +834,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
819 | /// <summary> | 834 | /// <summary> |
820 | /// Sets the land's bitmap manually | 835 | /// Sets the land's bitmap manually |
821 | /// </summary> | 836 | /// </summary> |
822 | /// <param name="bitmap">64x64 block representing where this land is on a map</param> | 837 | /// <param name="bitmap">block representing where this land is on a map mapped in a 4x4 meter grid</param> |
823 | public void SetLandBitmap(bool[,] bitmap) | 838 | public void SetLandBitmap(bool[,] bitmap) |
824 | { | 839 | { |
825 | if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) | 840 | LandBitmap = bitmap; |
826 | { | 841 | ForceUpdateLandInfo(); |
827 | //Throw an exception - The bitmap is not 64x64 | ||
828 | //throw new Exception("Error: Invalid Parcel Bitmap"); | ||
829 | } | ||
830 | else | ||
831 | { | ||
832 | //Valid: Lets set it | ||
833 | LandBitmap = bitmap; | ||
834 | ForceUpdateLandInfo(); | ||
835 | } | ||
836 | } | 842 | } |
837 | 843 | ||
838 | /// <summary> | 844 | /// <summary> |
@@ -846,14 +852,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
846 | 852 | ||
847 | public bool[,] BasicFullRegionLandBitmap() | 853 | public bool[,] BasicFullRegionLandBitmap() |
848 | { | 854 | { |
849 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); | 855 | return GetSquareLandBitmap(0, 0, (int)m_scene.RegionInfo.RegionSizeX, (int) m_scene.RegionInfo.RegionSizeY); |
850 | } | 856 | } |
851 | 857 | ||
852 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) | 858 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) |
853 | { | 859 | { |
854 | bool[,] tempBitmap = new bool[64,64]; | 860 | // Empty bitmap for the whole region |
861 | bool[,] tempBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
855 | tempBitmap.Initialize(); | 862 | tempBitmap.Initialize(); |
856 | 863 | ||
864 | // Fill the bitmap square area specified by state and end | ||
857 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); | 865 | tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); |
858 | return tempBitmap; | 866 | return tempBitmap; |
859 | } | 867 | } |
@@ -871,19 +879,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
871 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, | 879 | public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, |
872 | bool set_value) | 880 | bool set_value) |
873 | { | 881 | { |
874 | if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) | ||
875 | { | ||
876 | //Throw an exception - The bitmap is not 64x64 | ||
877 | //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); | ||
878 | } | ||
879 | |||
880 | int x, y; | 882 | int x, y; |
881 | for (y = 0; y < 64; y++) | 883 | for (y = 0; y < land_bitmap.GetLength(1); y++) |
882 | { | 884 | { |
883 | for (x = 0; x < 64; x++) | 885 | for (x = 0; x < land_bitmap.GetLength(0); x++) |
884 | { | 886 | { |
885 | if (x >= start_x / 4 && x < end_x / 4 | 887 | if (x >= start_x / landUnit && x < end_x / landUnit |
886 | && y >= start_y / 4 && y < end_y / 4) | 888 | && y >= start_y / landUnit && y < end_y / landUnit) |
887 | { | 889 | { |
888 | land_bitmap[x, y] = set_value; | 890 | land_bitmap[x, y] = set_value; |
889 | } | 891 | } |
@@ -900,21 +902,21 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
900 | /// <returns></returns> | 902 | /// <returns></returns> |
901 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) | 903 | public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) |
902 | { | 904 | { |
903 | if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) | 905 | if (bitmap_base.GetLength(0) != bitmap_add.GetLength(0) |
904 | { | 906 | || bitmap_base.GetLength(1) != bitmap_add.GetLength(1) |
905 | //Throw an exception - The bitmap is not 64x64 | 907 | || bitmap_add.Rank != 2 |
906 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); | 908 | || bitmap_base.Rank != 2) |
907 | } | ||
908 | if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) | ||
909 | { | 909 | { |
910 | //Throw an exception - The bitmap is not 64x64 | 910 | throw new Exception( |
911 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); | 911 | String.Format("{0} MergeLandBitmaps. merging maps not same size. baseSizeXY=<{1},{2}>, addSizeXY=<{3},{4}>", |
912 | LogHeader, bitmap_base.GetLength(0), bitmap_base.GetLength(1), bitmap_add.GetLength(0), bitmap_add.GetLength(1)) | ||
913 | ); | ||
912 | } | 914 | } |
913 | 915 | ||
914 | int x, y; | 916 | int x, y; |
915 | for (y = 0; y < 64; y++) | 917 | for (y = 0; y < bitmap_base.GetLength(1); y++) |
916 | { | 918 | { |
917 | for (x = 0; x < 64; x++) | 919 | for (x = 0; x < bitmap_add.GetLength(0); x++) |
918 | { | 920 | { |
919 | if (bitmap_add[x, y]) | 921 | if (bitmap_add[x, y]) |
920 | { | 922 | { |
@@ -931,14 +933,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
931 | /// <returns></returns> | 933 | /// <returns></returns> |
932 | private byte[] ConvertLandBitmapToBytes() | 934 | private byte[] ConvertLandBitmapToBytes() |
933 | { | 935 | { |
934 | byte[] tempConvertArr = new byte[512]; | 936 | byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; |
935 | int tempByte = 0; | 937 | int tempByte = 0; |
936 | int x, y, i, byteNum = 0; | 938 | int i, byteNum = 0; |
937 | int mask = 1; | 939 | int mask = 1; |
938 | i = 0; | 940 | i = 0; |
939 | for (y = 0; y < 64; y++) | 941 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
940 | { | 942 | { |
941 | for (x = 0; x < 64; x++) | 943 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
942 | { | 944 | { |
943 | if (LandBitmap[x, y]) | 945 | if (LandBitmap[x, y]) |
944 | tempByte |= mask; | 946 | tempByte |= mask; |
@@ -971,25 +973,45 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
971 | 973 | ||
972 | private bool[,] ConvertBytesToLandBitmap() | 974 | private bool[,] ConvertBytesToLandBitmap() |
973 | { | 975 | { |
974 | bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; | 976 | bool[,] tempConvertMap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; |
975 | tempConvertMap.Initialize(); | 977 | tempConvertMap.Initialize(); |
976 | byte tempByte = 0; | 978 | byte tempByte = 0; |
977 | int x = 0, y = 0, i = 0, bitNum = 0; | 979 | // Math.Min overcomes an old bug that might have made it into the database. Only use the bytes that fit into convertMap. |
978 | for (i = 0; i < 512; i++) | 980 | int bitmapLen = Math.Min(LandData.Bitmap.Length, tempConvertMap.GetLength(0) * tempConvertMap.GetLength(1) / 8); |
981 | int xLen = (int)(m_scene.RegionInfo.RegionSizeX / landUnit); | ||
982 | |||
983 | if (bitmapLen == 512) | ||
984 | { | ||
985 | // Legacy bitmap being passed in. Use the legacy region size | ||
986 | // and only set the lower area of the larger region. | ||
987 | xLen = (int)(Constants.RegionSize / landUnit); | ||
988 | } | ||
989 | // m_log.DebugFormat("{0} ConvertBytesToLandBitmap: bitmapLen={1}, xLen={2}", LogHeader, bitmapLen, xLen); | ||
990 | |||
991 | int x = 0, y = 0; | ||
992 | for (int i = 0; i < bitmapLen; i++) | ||
979 | { | 993 | { |
980 | tempByte = LandData.Bitmap[i]; | 994 | tempByte = LandData.Bitmap[i]; |
981 | for (bitNum = 0; bitNum < 8; bitNum++) | 995 | for (int bitNum = 0; bitNum < 8; bitNum++) |
982 | { | 996 | { |
983 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); | 997 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); |
984 | tempConvertMap[x, y] = bit; | 998 | try |
999 | { | ||
1000 | tempConvertMap[x, y] = bit; | ||
1001 | } | ||
1002 | catch (Exception) | ||
1003 | { | ||
1004 | m_log.DebugFormat("{0} ConvertBytestoLandBitmap: i={1}, x={2}, y={3}", LogHeader, i, x, y); | ||
1005 | } | ||
985 | x++; | 1006 | x++; |
986 | if (x > 63) | 1007 | if (x >= xLen) |
987 | { | 1008 | { |
988 | x = 0; | 1009 | x = 0; |
989 | y++; | 1010 | y++; |
990 | } | 1011 | } |
991 | } | 1012 | } |
992 | } | 1013 | } |
1014 | |||
993 | return tempConvertMap; | 1015 | return tempConvertMap; |
994 | } | 1016 | } |
995 | 1017 | ||
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs index bc52a43..c7ffeaf 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | |||
@@ -102,7 +102,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
102 | 102 | ||
103 | terrainRenderer.Initialise(m_scene, m_config); | 103 | terrainRenderer.Initialise(m_scene, m_config); |
104 | 104 | ||
105 | mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize, System.Drawing.Imaging.PixelFormat.Format24bppRgb); | 105 | mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, |
106 | System.Drawing.Imaging.PixelFormat.Format24bppRgb); | ||
106 | //long t = System.Environment.TickCount; | 107 | //long t = System.Environment.TickCount; |
107 | //for (int i = 0; i < 10; ++i) { | 108 | //for (int i = 0; i < 10; ++i) { |
108 | terrainRenderer.TerrainToBitmap(mapbmp); | 109 | terrainRenderer.TerrainToBitmap(mapbmp); |
@@ -277,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
277 | private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) | 278 | private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) |
278 | { | 279 | { |
279 | int tc = 0; | 280 | int tc = 0; |
280 | double[,] hm = whichScene.Heightmap.GetDoubles(); | 281 | ITerrainChannel hm = whichScene.Heightmap; |
281 | tc = Environment.TickCount; | 282 | tc = Environment.TickCount; |
282 | m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); | 283 | m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); |
283 | EntityBase[] objs = whichScene.GetEntities(); | 284 | EntityBase[] objs = whichScene.GetEntities(); |
@@ -363,7 +364,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
363 | Vector3 pos = part.GetWorldPosition(); | 364 | Vector3 pos = part.GetWorldPosition(); |
364 | 365 | ||
365 | // skip prim outside of retion | 366 | // skip prim outside of retion |
366 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) | 367 | if (!m_scene.PositionIsInCurrentRegion(pos)) |
367 | continue; | 368 | continue; |
368 | 369 | ||
369 | // skip prim in non-finite position | 370 | // skip prim in non-finite position |
@@ -388,7 +389,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
388 | Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); | 389 | Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z); |
389 | Vector3 scale = new Vector3(); | 390 | Vector3 scale = new Vector3(); |
390 | Vector3 tScale = new Vector3(); | 391 | Vector3 tScale = new Vector3(); |
391 | Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z); | 392 | Vector3 axPos = new Vector3(pos.X, pos.Y, pos.Z); |
392 | 393 | ||
393 | Quaternion llrot = part.GetWorldRotation(); | 394 | Quaternion llrot = part.GetWorldRotation(); |
394 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); | 395 | Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z); |
@@ -406,9 +407,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
406 | int mapdrawendY = (int)(pos.Y + scale.Y); | 407 | int mapdrawendY = (int)(pos.Y + scale.Y); |
407 | 408 | ||
408 | // If object is beyond the edge of the map, don't draw it to avoid errors | 409 | // If object is beyond the edge of the map, don't draw it to avoid errors |
409 | if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1) | 410 | if (mapdrawstartX < 0 |
410 | || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0 | 411 | || mapdrawstartX > (hm.Width - 1) |
411 | || mapdrawendY > ((int)Constants.RegionSize - 1)) | 412 | || mapdrawendX < 0 |
413 | || mapdrawendX > (hm.Width - 1) | ||
414 | || mapdrawstartY < 0 | ||
415 | || mapdrawstartY > (hm.Height - 1) | ||
416 | || mapdrawendY < 0 | ||
417 | || mapdrawendY > (hm.Height - 1)) | ||
412 | continue; | 418 | continue; |
413 | 419 | ||
414 | #region obb face reconstruction part duex | 420 | #region obb face reconstruction part duex |
@@ -530,11 +536,11 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
530 | for (int i = 0; i < FaceA.Length; i++) | 536 | for (int i = 0; i < FaceA.Length; i++) |
531 | { | 537 | { |
532 | Point[] working = new Point[5]; | 538 | Point[] working = new Point[5]; |
533 | working[0] = project(FaceA[i], axPos); | 539 | working[0] = project(hm, FaceA[i], axPos); |
534 | working[1] = project(FaceB[i], axPos); | 540 | working[1] = project(hm, FaceB[i], axPos); |
535 | working[2] = project(FaceD[i], axPos); | 541 | working[2] = project(hm, FaceD[i], axPos); |
536 | working[3] = project(FaceC[i], axPos); | 542 | working[3] = project(hm, FaceC[i], axPos); |
537 | working[4] = project(FaceA[i], axPos); | 543 | working[4] = project(hm, FaceA[i], axPos); |
538 | 544 | ||
539 | face workingface = new face(); | 545 | face workingface = new face(); |
540 | workingface.pts = working; | 546 | workingface.pts = working; |
@@ -609,17 +615,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
609 | return mapbmp; | 615 | return mapbmp; |
610 | } | 616 | } |
611 | 617 | ||
612 | private Point project(Vector3 point3d, Vector3 originpos) | 618 | private Point project(ITerrainChannel hm, Vector3 point3d, Vector3 originpos) |
613 | { | 619 | { |
614 | Point returnpt = new Point(); | 620 | Point returnpt = new Point(); |
615 | //originpos = point3d; | 621 | //originpos = point3d; |
616 | //int d = (int)(256f / 1.5f); | 622 | //int d = (int)(256f / 1.5f); |
617 | 623 | ||
618 | //Vector3 topos = new Vector3(0, 0, 0); | 624 | //Vector3 topos = new Vector3(0, 0, 0); |
619 | // float z = -point3d.z - topos.z; | 625 | // float z = -point3d.z - topos.z; |
620 | 626 | ||
621 | returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); | 627 | returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d); |
622 | returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); | 628 | returnpt.Y = (int)((hm.Width - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d))); |
623 | 629 | ||
624 | return returnpt; | 630 | return returnpt; |
625 | } | 631 | } |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs index cb06fd4..708286c 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs | |||
@@ -31,6 +31,7 @@ using System.Reflection; | |||
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
35 | 36 | ||
36 | namespace OpenSim.Region.CoreModules.World.LegacyMap | 37 | namespace OpenSim.Region.CoreModules.World.LegacyMap |
@@ -39,8 +40,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
39 | { | 40 | { |
40 | private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95); | 41 | private static readonly Color WATER_COLOR = Color.FromArgb(29, 71, 95); |
41 | 42 | ||
42 | private static readonly ILog m_log = | 43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
43 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly string LogHeader = "[SHADED MAPTILE RENDERER]"; |
44 | 45 | ||
45 | private Scene m_scene; | 46 | private Scene m_scene; |
46 | //private IConfigSource m_config; // not used currently | 47 | //private IConfigSource m_config; // not used currently |
@@ -53,19 +54,26 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
53 | 54 | ||
54 | public void TerrainToBitmap(Bitmap mapbmp) | 55 | public void TerrainToBitmap(Bitmap mapbmp) |
55 | { | 56 | { |
57 | m_log.DebugFormat("{0} Generating Maptile Step 1: Terrain", LogHeader); | ||
56 | int tc = Environment.TickCount; | 58 | int tc = Environment.TickCount; |
57 | m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Terrain"); | ||
58 | 59 | ||
59 | double[,] hm = m_scene.Heightmap.GetDoubles(); | 60 | ITerrainChannel hm = m_scene.Heightmap; |
61 | |||
62 | if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height) | ||
63 | { | ||
64 | m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>", | ||
65 | LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); | ||
66 | } | ||
67 | |||
60 | bool ShadowDebugContinue = true; | 68 | bool ShadowDebugContinue = true; |
61 | 69 | ||
62 | bool terraincorruptedwarningsaid = false; | 70 | bool terraincorruptedwarningsaid = false; |
63 | 71 | ||
64 | float low = 255; | 72 | float low = 255; |
65 | float high = 0; | 73 | float high = 0; |
66 | for (int x = 0; x < (int)Constants.RegionSize; x++) | 74 | for (int x = 0; x < hm.Width; x++) |
67 | { | 75 | { |
68 | for (int y = 0; y < (int)Constants.RegionSize; y++) | 76 | for (int y = 0; y < hm.Height; y++) |
69 | { | 77 | { |
70 | float hmval = (float)hm[x, y]; | 78 | float hmval = (float)hm[x, y]; |
71 | if (hmval < low) | 79 | if (hmval < low) |
@@ -77,12 +85,12 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
77 | 85 | ||
78 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 86 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; |
79 | 87 | ||
80 | for (int x = 0; x < (int)Constants.RegionSize; x++) | 88 | for (int x = 0; x < hm.Width; x++) |
81 | { | 89 | { |
82 | for (int y = 0; y < (int)Constants.RegionSize; y++) | 90 | for (int y = 0; y < hm.Height; y++) |
83 | { | 91 | { |
84 | // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left | 92 | // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left |
85 | int yr = ((int)Constants.RegionSize - 1) - y; | 93 | int yr = ((int)hm.Height - 1) - y; |
86 | 94 | ||
87 | float heightvalue = (float)hm[x, y]; | 95 | float heightvalue = (float)hm[x, y]; |
88 | 96 | ||
@@ -109,12 +117,12 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
109 | // . | 117 | // . |
110 | // | 118 | // |
111 | // Shade the terrain for shadows | 119 | // Shade the terrain for shadows |
112 | if (x < ((int)Constants.RegionSize - 1) && yr < ((int)Constants.RegionSize - 1)) | 120 | if (x < (hm.Width - 1) && yr < (hm.Height - 1)) |
113 | { | 121 | { |
114 | float hfvalue = (float)hm[x, y]; | 122 | float hfvalue = (float)hm[x, y]; |
115 | float hfvaluecompare = 0f; | 123 | float hfvaluecompare = 0f; |
116 | 124 | ||
117 | if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize)) | 125 | if ((x + 1 < hm.Width) && (y + 1 < hm.Height)) |
118 | { | 126 | { |
119 | hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there | 127 | hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there |
120 | } | 128 | } |
@@ -179,7 +187,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
179 | 187 | ||
180 | if (ShadowDebugContinue) | 188 | if (ShadowDebugContinue) |
181 | { | 189 | { |
182 | if ((x - 1 > 0) && (yr + 1 < (int)Constants.RegionSize)) | 190 | if ((x - 1 > 0) && (yr + 1 < hm.Height)) |
183 | { | 191 | { |
184 | color = mapbmp.GetPixel(x - 1, yr + 1); | 192 | color = mapbmp.GetPixel(x - 1, yr + 1); |
185 | int r = color.R; | 193 | int r = color.R; |
@@ -233,7 +241,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
233 | terraincorruptedwarningsaid = true; | 241 | terraincorruptedwarningsaid = true; |
234 | } | 242 | } |
235 | Color black = Color.Black; | 243 | Color black = Color.Black; |
236 | mapbmp.SetPixel(x, ((int)Constants.RegionSize - y) - 1, black); | 244 | mapbmp.SetPixel(x, (hm.Width - y) - 1, black); |
237 | } | 245 | } |
238 | } | 246 | } |
239 | } | 247 | } |
@@ -242,4 +250,4 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
242 | m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); | 250 | m_log.Debug("[SHADED MAP TILE RENDERER]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); |
243 | } | 251 | } |
244 | } | 252 | } |
245 | } \ No newline at end of file | 253 | } |
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs index d4e4c25..014c845 100644 --- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs | |||
@@ -151,14 +151,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell | |||
151 | break; | 151 | break; |
152 | 152 | ||
153 | case 2: // Sell a copy | 153 | case 2: // Sell a copy |
154 | Vector3 inventoryStoredPosition = new Vector3 | 154 | Vector3 inventoryStoredPosition = new Vector3( |
155 | (((group.AbsolutePosition.X > (int)Constants.RegionSize) | 155 | Math.Min(group.AbsolutePosition.X, m_scene.RegionInfo.RegionSizeX - 6), |
156 | ? 250 | 156 | Math.Min(group.AbsolutePosition.Y, m_scene.RegionInfo.RegionSizeY - 6), |
157 | : group.AbsolutePosition.X) | ||
158 | , | ||
159 | (group.AbsolutePosition.X > (int)Constants.RegionSize) | ||
160 | ? 250 | ||
161 | : group.AbsolutePosition.X, | ||
162 | group.AbsolutePosition.Z); | 157 | group.AbsolutePosition.Z); |
163 | 158 | ||
164 | Vector3 originalPosition = group.AbsolutePosition; | 159 | Vector3 originalPosition = group.AbsolutePosition; |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 616fe98..928755d 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -1571,10 +1571,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1571 | float X = position.X; | 1571 | float X = position.X; |
1572 | float Y = position.Y; | 1572 | float Y = position.Y; |
1573 | 1573 | ||
1574 | if (X > ((int)Constants.RegionSize - 1)) | 1574 | if (X > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
1575 | X = ((int)Constants.RegionSize - 1); | 1575 | X = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
1576 | if (Y > ((int)Constants.RegionSize - 1)) | 1576 | if (Y > ((int)m_scene.RegionInfo.RegionSizeY - 1)) |
1577 | Y = ((int)Constants.RegionSize - 1); | 1577 | Y = ((int)m_scene.RegionInfo.RegionSizeY - 1); |
1578 | if (X < 0) | 1578 | if (X < 0) |
1579 | X = 0; | 1579 | X = 0; |
1580 | if (Y < 0) | 1580 | if (Y < 0) |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs index 7186dd7..80396c4 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects | |||
42 | for (y = 0; y < map.Height; y++) | 42 | for (y = 0; y < map.Height; y++) |
43 | { | 43 | { |
44 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; | 44 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; |
45 | double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; | 45 | double spherFac = TerrainUtil.SphericalFactor(x, y, map.Width / 2, map.Height / 2, 50) * 0.01; |
46 | if (map[x, y] < spherFac) | 46 | if (map[x, y] < spherFac) |
47 | { | 47 | { |
48 | map[x, y] = spherFac; | 48 | map[x, y] = spherFac; |
@@ -53,4 +53,4 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects | |||
53 | 53 | ||
54 | #endregion | 54 | #endregion |
55 | } | 55 | } |
56 | } \ No newline at end of file | 56 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index d78ade5..d5c77ec 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
67 | { | 67 | { |
68 | using (Bitmap bitmap = new Bitmap(filename)) | 68 | using (Bitmap bitmap = new Bitmap(filename)) |
69 | { | 69 | { |
70 | ITerrainChannel retval = new TerrainChannel(true); | 70 | ITerrainChannel retval = new TerrainChannel(w, h); |
71 | 71 | ||
72 | for (int x = 0; x < retval.Width; x++) | 72 | for (int x = 0; x < retval.Width; x++) |
73 | { | 73 | { |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs index b5c7d33..a7e4d9f 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs | |||
@@ -154,10 +154,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
154 | 154 | ||
155 | public ITerrainChannel LoadStream(Stream s) | 155 | public ITerrainChannel LoadStream(Stream s) |
156 | { | 156 | { |
157 | 157 | // Set to default size | |
158 | int w = (int)Constants.RegionSize; | 158 | int w = (int)Constants.RegionSize; |
159 | int h = (int)Constants.RegionSize; | 159 | int h = (int)Constants.RegionSize; |
160 | 160 | ||
161 | // create a dummy channel (in case data is bad) | ||
161 | TerrainChannel retval = new TerrainChannel(w, h); | 162 | TerrainChannel retval = new TerrainChannel(w, h); |
162 | 163 | ||
163 | BinaryReader bs = new BinaryReader(s); | 164 | BinaryReader bs = new BinaryReader(s); |
@@ -165,8 +166,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
165 | bool eof = false; | 166 | bool eof = false; |
166 | if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") | 167 | if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") |
167 | { | 168 | { |
168 | // int fileWidth = w; | ||
169 | // int fileHeight = h; | ||
170 | 169 | ||
171 | // Terragen file | 170 | // Terragen file |
172 | while (eof == false) | 171 | while (eof == false) |
@@ -175,31 +174,29 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
175 | switch (tmp) | 174 | switch (tmp) |
176 | { | 175 | { |
177 | case "SIZE": | 176 | case "SIZE": |
178 | // int sztmp = bs.ReadInt16() + 1; | 177 | w = bs.ReadInt16() + 1; |
179 | // fileWidth = sztmp; | 178 | h = w; |
180 | // fileHeight = sztmp; | ||
181 | bs.ReadInt16(); | ||
182 | bs.ReadInt16(); | 179 | bs.ReadInt16(); |
183 | break; | 180 | break; |
184 | case "XPTS": | 181 | case "XPTS": |
185 | // fileWidth = bs.ReadInt16(); | 182 | w = bs.ReadInt16(); |
186 | bs.ReadInt16(); | ||
187 | bs.ReadInt16(); | 183 | bs.ReadInt16(); |
188 | break; | 184 | break; |
189 | case "YPTS": | 185 | case "YPTS": |
190 | // fileHeight = bs.ReadInt16(); | 186 | h = bs.ReadInt16(); |
191 | bs.ReadInt16(); | ||
192 | bs.ReadInt16(); | 187 | bs.ReadInt16(); |
193 | break; | 188 | break; |
194 | case "ALTW": | 189 | case "ALTW": |
195 | eof = true; | 190 | eof = true; |
196 | Int16 heightScale = bs.ReadInt16(); | 191 | // create new channel of proper size (now that we know it) |
197 | Int16 baseHeight = bs.ReadInt16(); | 192 | retval = new TerrainChannel(w, h); |
193 | double heightScale = (double)bs.ReadInt16() / 65536.0; | ||
194 | double baseHeight = (double)bs.ReadInt16(); | ||
198 | for (int y = 0; y < h; y++) | 195 | for (int y = 0; y < h; y++) |
199 | { | 196 | { |
200 | for (int x = 0; x < w; x++) | 197 | for (int x = 0; x < w; x++) |
201 | { | 198 | { |
202 | retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0; | 199 | retval[x, y] = baseHeight + (double)bs.ReadInt16() * heightScale; |
203 | } | 200 | } |
204 | } | 201 | } |
205 | break; | 202 | break; |
@@ -257,17 +254,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
257 | bs.Write(enc.GetBytes("TERRAGENTERRAIN ")); | 254 | bs.Write(enc.GetBytes("TERRAGENTERRAIN ")); |
258 | 255 | ||
259 | bs.Write(enc.GetBytes("SIZE")); | 256 | bs.Write(enc.GetBytes("SIZE")); |
260 | bs.Write(Convert.ToInt16(Constants.RegionSize)); | 257 | bs.Write(Convert.ToInt16(map.Width)); |
261 | bs.Write(Convert.ToInt16(0)); // necessary padding | 258 | bs.Write(Convert.ToInt16(0)); // necessary padding |
262 | 259 | ||
263 | //The XPTS and YPTS chunks are not needed for square regions | 260 | //The XPTS and YPTS chunks are not needed for square regions |
264 | //but L3DT won't load the terrain file properly without them. | 261 | //but L3DT won't load the terrain file properly without them. |
265 | bs.Write(enc.GetBytes("XPTS")); | 262 | bs.Write(enc.GetBytes("XPTS")); |
266 | bs.Write(Convert.ToInt16(Constants.RegionSize)); | 263 | bs.Write(Convert.ToInt16(map.Width)); |
267 | bs.Write(Convert.ToInt16(0)); // necessary padding | 264 | bs.Write(Convert.ToInt16(0)); // necessary padding |
268 | 265 | ||
269 | bs.Write(enc.GetBytes("YPTS")); | 266 | bs.Write(enc.GetBytes("YPTS")); |
270 | bs.Write(Convert.ToInt16(Constants.RegionSize)); | 267 | bs.Write(Convert.ToInt16(map.Height)); |
271 | bs.Write(Convert.ToInt16(0)); // necessary padding | 268 | bs.Write(Convert.ToInt16(0)); // necessary padding |
272 | 269 | ||
273 | bs.Write(enc.GetBytes("SCAL")); | 270 | bs.Write(enc.GetBytes("SCAL")); |
@@ -283,11 +280,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
283 | bs.Write(Convert.ToInt16(horizontalScale)); // range between max and min | 280 | bs.Write(Convert.ToInt16(horizontalScale)); // range between max and min |
284 | bs.Write(Convert.ToInt16(baseHeight)); // base height or mid point | 281 | bs.Write(Convert.ToInt16(baseHeight)); // base height or mid point |
285 | 282 | ||
283 | double factor = 65536.0 / horizontalScale; // avoid computing this on each iteration | ||
284 | |||
286 | for (int y = 0; y < map.Height; y++) | 285 | for (int y = 0; y < map.Height; y++) |
287 | { | 286 | { |
288 | for (int x = 0; x < map.Width; x++) | 287 | for (int x = 0; x < map.Width; x++) |
289 | { | 288 | { |
290 | float elevation = (float)((map[x,y] - baseHeight) * 65536 ) / (float)horizontalScale; // see LoadStream for inverse | 289 | float elevation = (float)((map[x,y] - baseHeight) * factor); // see LoadStream for inverse |
291 | 290 | ||
292 | // clamp rounding issues | 291 | // clamp rounding issues |
293 | if (elevation > Int16.MaxValue) | 292 | if (elevation > Int16.MaxValue) |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs index 630473e..d3e2533 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs | |||
@@ -45,7 +45,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
45 | { | 45 | { |
46 | if (fillArea[x, y]) | 46 | if (fillArea[x, y]) |
47 | { | 47 | { |
48 | double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0); | 48 | double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0); |
49 | 49 | ||
50 | map[x, y] += noise * strength; | 50 | map[x, y] += noise * strength; |
51 | } | 51 | } |
@@ -55,4 +55,4 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
55 | 55 | ||
56 | #endregion | 56 | #endregion |
57 | } | 57 | } |
58 | } \ No newline at end of file | 58 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs index 989b7d8..e7df3f8 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
53 | z *= z; | 53 | z *= z; |
54 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | 54 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); |
55 | 55 | ||
56 | double noise = TerrainUtil.PerlinNoise2D(x / (double) Constants.RegionSize, y / (double) Constants.RegionSize, 8, 1.0); | 56 | double noise = TerrainUtil.PerlinNoise2D(x / (double) map.Width, y / (double) map.Height, 8, 1.0); |
57 | 57 | ||
58 | if (z > 0.0) | 58 | if (z > 0.0) |
59 | map[x, y] += noise * z * duration; | 59 | map[x, y] += noise * z * duration; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 4d738a5..9a88804 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -71,6 +71,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
71 | 71 | ||
72 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 72 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
73 | 73 | ||
74 | #pragma warning disable 414 | ||
75 | private static readonly string LogHeader = "[TERRAIN MODULE]"; | ||
76 | #pragma warning restore 414 | ||
77 | |||
74 | private readonly Commander m_commander = new Commander("terrain"); | 78 | private readonly Commander m_commander = new Commander("terrain"); |
75 | 79 | ||
76 | private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects = | 80 | private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects = |
@@ -81,8 +85,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
81 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = | 85 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = |
82 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); | 86 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); |
83 | 87 | ||
84 | private ITerrainChannel m_channel; | ||
85 | private Dictionary<string, ITerrainEffect> m_plugineffects; | 88 | private Dictionary<string, ITerrainEffect> m_plugineffects; |
89 | private ITerrainChannel m_channel; | ||
86 | private ITerrainChannel m_revert; | 90 | private ITerrainChannel m_revert; |
87 | private Scene m_scene; | 91 | private Scene m_scene; |
88 | private volatile bool m_tainted; | 92 | private volatile bool m_tainted; |
@@ -90,6 +94,85 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
90 | 94 | ||
91 | private String m_InitialTerrain = "pinhead-island"; | 95 | private String m_InitialTerrain = "pinhead-island"; |
92 | 96 | ||
97 | // If true, send terrain patch updates to clients based on their view distance | ||
98 | private bool m_sendTerrainUpdatesByViewDistance = true; | ||
99 | |||
100 | // Class to keep the per client collection of terrain patches that must be sent. | ||
101 | // A patch is set to 'true' meaning it should be sent to the client. Once the | ||
102 | // patch packet is queued to the client, the bit for that patch is set to 'false'. | ||
103 | private class PatchUpdates | ||
104 | { | ||
105 | private bool[,] updated; // for each patch, whether it needs to be sent to this client | ||
106 | private int updateCount; // number of patches that need to be sent | ||
107 | public ScenePresence Presence; // a reference to the client to send to | ||
108 | public PatchUpdates(TerrainData terrData, ScenePresence pPresence) | ||
109 | { | ||
110 | updated = new bool[terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize]; | ||
111 | updateCount = 0; | ||
112 | Presence = pPresence; | ||
113 | // Initially, send all patches to the client | ||
114 | SetAll(true); | ||
115 | } | ||
116 | // Returns 'true' if there are any patches marked for sending | ||
117 | public bool HasUpdates() | ||
118 | { | ||
119 | return (updateCount > 0); | ||
120 | } | ||
121 | public void SetByXY(int x, int y, bool state) | ||
122 | { | ||
123 | this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state); | ||
124 | } | ||
125 | public bool GetByPatch(int patchX, int patchY) | ||
126 | { | ||
127 | return updated[patchX, patchY]; | ||
128 | } | ||
129 | public void SetByPatch(int patchX, int patchY, bool state) | ||
130 | { | ||
131 | bool prevState = updated[patchX, patchY]; | ||
132 | if (!prevState && state) | ||
133 | updateCount++; | ||
134 | if (prevState && !state) | ||
135 | updateCount--; | ||
136 | updated[patchX, patchY] = state; | ||
137 | } | ||
138 | public void SetAll(bool state) | ||
139 | { | ||
140 | updateCount = 0; | ||
141 | for (int xx = 0; xx < updated.GetLength(0); xx++) | ||
142 | for (int yy = 0; yy < updated.GetLength(1); yy++) | ||
143 | updated[xx, yy] = state; | ||
144 | if (state) | ||
145 | updateCount = updated.GetLength(0) * updated.GetLength(1); | ||
146 | } | ||
147 | // Logically OR's the terrain data's patch taint map into this client's update map. | ||
148 | public void SetAll(TerrainData terrData) | ||
149 | { | ||
150 | if (updated.GetLength(0) != (terrData.SizeX / Constants.TerrainPatchSize) | ||
151 | || updated.GetLength(1) != (terrData.SizeY / Constants.TerrainPatchSize)) | ||
152 | { | ||
153 | throw new Exception( | ||
154 | String.Format("{0} PatchUpdates.SetAll: patch array not same size as terrain. arr=<{1},{2}>, terr=<{3},{4}>", | ||
155 | LogHeader, updated.GetLength(0), updated.GetLength(1), | ||
156 | terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize) | ||
157 | ); | ||
158 | } | ||
159 | for (int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize) | ||
160 | { | ||
161 | for (int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize) | ||
162 | { | ||
163 | // Only set tainted. The patch bit may be set if the patch was to be sent later. | ||
164 | if (terrData.IsTaintedAt(xx, yy, false)) | ||
165 | { | ||
166 | this.SetByXY(xx, yy, true); | ||
167 | } | ||
168 | } | ||
169 | } | ||
170 | } | ||
171 | } | ||
172 | |||
173 | // The flags of which terrain patches to send for each of the ScenePresence's | ||
174 | private Dictionary<UUID, PatchUpdates> m_perClientPatchUpdates = new Dictionary<UUID, PatchUpdates>(); | ||
175 | |||
93 | /// <summary> | 176 | /// <summary> |
94 | /// Human readable list of terrain file extensions that are supported. | 177 | /// Human readable list of terrain file extensions that are supported. |
95 | /// </summary> | 178 | /// </summary> |
@@ -118,7 +201,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
118 | { | 201 | { |
119 | IConfig terrainConfig = config.Configs["Terrain"]; | 202 | IConfig terrainConfig = config.Configs["Terrain"]; |
120 | if (terrainConfig != null) | 203 | if (terrainConfig != null) |
204 | { | ||
121 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); | 205 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); |
206 | m_sendTerrainUpdatesByViewDistance = terrainConfig.GetBoolean("SendTerrainUpdatesByViewDistance", m_sendTerrainUpdatesByViewDistance); | ||
207 | } | ||
122 | } | 208 | } |
123 | 209 | ||
124 | public void AddRegion(Scene scene) | 210 | public void AddRegion(Scene scene) |
@@ -130,22 +216,24 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
130 | { | 216 | { |
131 | if (m_scene.Heightmap == null) | 217 | if (m_scene.Heightmap == null) |
132 | { | 218 | { |
133 | m_channel = new TerrainChannel(m_InitialTerrain); | 219 | m_channel = new TerrainChannel(m_InitialTerrain, (int)m_scene.RegionInfo.RegionSizeX, |
220 | (int)m_scene.RegionInfo.RegionSizeY, | ||
221 | (int)m_scene.RegionInfo.RegionSizeZ); | ||
134 | m_scene.Heightmap = m_channel; | 222 | m_scene.Heightmap = m_channel; |
135 | m_revert = new TerrainChannel(); | ||
136 | UpdateRevertMap(); | 223 | UpdateRevertMap(); |
137 | } | 224 | } |
138 | else | 225 | else |
139 | { | 226 | { |
140 | m_channel = m_scene.Heightmap; | 227 | m_channel = m_scene.Heightmap; |
141 | m_revert = new TerrainChannel(); | ||
142 | UpdateRevertMap(); | 228 | UpdateRevertMap(); |
143 | } | 229 | } |
144 | 230 | ||
145 | m_scene.RegisterModuleInterface<ITerrainModule>(this); | 231 | m_scene.RegisterModuleInterface<ITerrainModule>(this); |
146 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | 232 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; |
233 | m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed; | ||
147 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | 234 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; |
148 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; | 235 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; |
236 | m_scene.EventManager.OnFrame += EventManager_OnFrame; | ||
149 | } | 237 | } |
150 | 238 | ||
151 | InstallDefaultEffects(); | 239 | InstallDefaultEffects(); |
@@ -184,8 +272,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
184 | // remove the commands | 272 | // remove the commands |
185 | m_scene.UnregisterModuleCommander(m_commander.Name); | 273 | m_scene.UnregisterModuleCommander(m_commander.Name); |
186 | // remove the event-handlers | 274 | // remove the event-handlers |
275 | m_scene.EventManager.OnFrame -= EventManager_OnFrame; | ||
187 | m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; | 276 | m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; |
188 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; | 277 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; |
278 | m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed; | ||
189 | m_scene.EventManager.OnNewClient -= EventManager_OnNewClient; | 279 | m_scene.EventManager.OnNewClient -= EventManager_OnNewClient; |
190 | // remove the interface | 280 | // remove the interface |
191 | m_scene.UnregisterModuleInterface<ITerrainModule>(this); | 281 | m_scene.UnregisterModuleInterface<ITerrainModule>(this); |
@@ -230,11 +320,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
230 | try | 320 | try |
231 | { | 321 | { |
232 | ITerrainChannel channel = loader.Value.LoadFile(filename); | 322 | ITerrainChannel channel = loader.Value.LoadFile(filename); |
233 | if (channel.Width != Constants.RegionSize || channel.Height != Constants.RegionSize) | 323 | if (channel.Width != m_scene.RegionInfo.RegionSizeX || channel.Height != m_scene.RegionInfo.RegionSizeY) |
234 | { | 324 | { |
235 | // TerrainChannel expects a RegionSize x RegionSize map, currently | 325 | // TerrainChannel expects a RegionSize x RegionSize map, currently |
236 | throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", | 326 | throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}", |
237 | Constants.RegionSize, Constants.RegionSize)); | 327 | m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY)); |
238 | } | 328 | } |
239 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); | 329 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); |
240 | m_scene.Heightmap = channel; | 330 | m_scene.Heightmap = channel; |
@@ -261,7 +351,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
261 | String.Format("Unable to load heightmap: {0}", e.Message)); | 351 | String.Format("Unable to load heightmap: {0}", e.Message)); |
262 | } | 352 | } |
263 | } | 353 | } |
264 | CheckForTerrainUpdates(); | ||
265 | m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); | 354 | m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); |
266 | return; | 355 | return; |
267 | } | 356 | } |
@@ -309,12 +398,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
309 | LoadFromStream(filename, URIFetch(pathToTerrainHeightmap)); | 398 | LoadFromStream(filename, URIFetch(pathToTerrainHeightmap)); |
310 | } | 399 | } |
311 | 400 | ||
401 | public void LoadFromStream(string filename, Stream stream) | ||
402 | { | ||
403 | LoadFromStream(filename, Vector3.Zero, 0f, Vector2.Zero, stream); | ||
404 | } | ||
405 | |||
312 | /// <summary> | 406 | /// <summary> |
313 | /// Loads a terrain file from a stream and installs it in the scene. | 407 | /// Loads a terrain file from a stream and installs it in the scene. |
314 | /// </summary> | 408 | /// </summary> |
315 | /// <param name="filename">Filename to terrain file. Type is determined by extension.</param> | 409 | /// <param name="filename">Filename to terrain file. Type is determined by extension.</param> |
316 | /// <param name="stream"></param> | 410 | /// <param name="stream"></param> |
317 | public void LoadFromStream(string filename, Stream stream) | 411 | public void LoadFromStream(string filename, Vector3 displacement, |
412 | float radianRotation, Vector2 rotationDisplacement, Stream stream) | ||
318 | { | 413 | { |
319 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | 414 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) |
320 | { | 415 | { |
@@ -325,8 +420,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
325 | try | 420 | try |
326 | { | 421 | { |
327 | ITerrainChannel channel = loader.Value.LoadStream(stream); | 422 | ITerrainChannel channel = loader.Value.LoadStream(stream); |
328 | m_scene.Heightmap = channel; | 423 | m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement); |
329 | m_channel = channel; | ||
330 | UpdateRevertMap(); | 424 | UpdateRevertMap(); |
331 | } | 425 | } |
332 | catch (NotImplementedException) | 426 | catch (NotImplementedException) |
@@ -337,7 +431,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
337 | } | 431 | } |
338 | } | 432 | } |
339 | 433 | ||
340 | CheckForTerrainUpdates(); | ||
341 | m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); | 434 | m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); |
342 | return; | 435 | return; |
343 | } | 436 | } |
@@ -406,9 +499,46 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
406 | } | 499 | } |
407 | } | 500 | } |
408 | 501 | ||
502 | // Someone diddled terrain outside the normal code paths. Set the taintedness for all clients. | ||
503 | // ITerrainModule.TaintTerrain() | ||
409 | public void TaintTerrain () | 504 | public void TaintTerrain () |
410 | { | 505 | { |
411 | CheckForTerrainUpdates(); | 506 | lock (m_perClientPatchUpdates) |
507 | { | ||
508 | // Set the flags for all clients so the tainted patches will be sent out | ||
509 | foreach (PatchUpdates pups in m_perClientPatchUpdates.Values) | ||
510 | { | ||
511 | pups.SetAll(m_scene.Heightmap.GetTerrainData()); | ||
512 | } | ||
513 | } | ||
514 | } | ||
515 | |||
516 | // ITerrainModule.PushTerrain() | ||
517 | public void PushTerrain(IClientAPI pClient) | ||
518 | { | ||
519 | if (m_sendTerrainUpdatesByViewDistance) | ||
520 | { | ||
521 | ScenePresence presence = m_scene.GetScenePresence(pClient.AgentId); | ||
522 | if (presence != null) | ||
523 | { | ||
524 | lock (m_perClientPatchUpdates) | ||
525 | { | ||
526 | PatchUpdates pups; | ||
527 | if (!m_perClientPatchUpdates.TryGetValue(pClient.AgentId, out pups)) | ||
528 | { | ||
529 | // There is a ScenePresence without a send patch map. Create one. | ||
530 | pups = new PatchUpdates(m_scene.Heightmap.GetTerrainData(), presence); | ||
531 | m_perClientPatchUpdates.Add(presence.UUID, pups); | ||
532 | } | ||
533 | pups.SetAll(true); | ||
534 | } | ||
535 | } | ||
536 | } | ||
537 | else | ||
538 | { | ||
539 | // The traditional way is to call into the protocol stack to send them all. | ||
540 | pClient.SendLayerData(new float[10]); | ||
541 | } | ||
412 | } | 542 | } |
413 | 543 | ||
414 | #region Plugin Loading Methods | 544 | #region Plugin Loading Methods |
@@ -532,6 +662,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
532 | /// </summary> | 662 | /// </summary> |
533 | public void UpdateRevertMap() | 663 | public void UpdateRevertMap() |
534 | { | 664 | { |
665 | /* | ||
535 | int x; | 666 | int x; |
536 | for (x = 0; x < m_channel.Width; x++) | 667 | for (x = 0; x < m_channel.Width; x++) |
537 | { | 668 | { |
@@ -541,6 +672,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
541 | m_revert[x, y] = m_channel[x, y]; | 672 | m_revert[x, y] = m_channel[x, y]; |
542 | } | 673 | } |
543 | } | 674 | } |
675 | */ | ||
676 | m_revert = m_channel.MakeCopy(); | ||
544 | } | 677 | } |
545 | 678 | ||
546 | /// <summary> | 679 | /// <summary> |
@@ -567,8 +700,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
567 | { | 700 | { |
568 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, | 701 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, |
569 | fileWidth, fileHeight, | 702 | fileWidth, fileHeight, |
570 | (int) Constants.RegionSize, | 703 | (int) m_scene.RegionInfo.RegionSizeX, |
571 | (int) Constants.RegionSize); | 704 | (int) m_scene.RegionInfo.RegionSizeY); |
572 | m_scene.Heightmap = channel; | 705 | m_scene.Heightmap = channel; |
573 | m_channel = channel; | 706 | m_channel = channel; |
574 | UpdateRevertMap(); | 707 | UpdateRevertMap(); |
@@ -615,8 +748,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
615 | { | 748 | { |
616 | loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, | 749 | loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, |
617 | fileWidth, fileHeight, | 750 | fileWidth, fileHeight, |
618 | (int)Constants.RegionSize, | 751 | (int)m_scene.RegionInfo.RegionSizeX, |
619 | (int)Constants.RegionSize); | 752 | (int)m_scene.RegionInfo.RegionSizeY); |
620 | 753 | ||
621 | MainConsole.Instance.OutputFormat( | 754 | MainConsole.Instance.OutputFormat( |
622 | "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}", | 755 | "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}", |
@@ -634,7 +767,44 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
634 | } | 767 | } |
635 | 768 | ||
636 | /// <summary> | 769 | /// <summary> |
770 | /// Called before processing of every simulation frame. | ||
771 | /// This is used to check to see of any of the terrain is tainted and, if so, schedule | ||
772 | /// updates for all the presences. | ||
773 | /// This also checks to see if there are updates that need to be sent for each presence. | ||
774 | /// This is where the logic is to send terrain updates to clients. | ||
775 | /// </summary> | ||
776 | private void EventManager_OnFrame() | ||
777 | { | ||
778 | TerrainData terrData = m_channel.GetTerrainData(); | ||
779 | |||
780 | bool shouldTaint = false; | ||
781 | for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | ||
782 | { | ||
783 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | ||
784 | { | ||
785 | if (terrData.IsTaintedAt(x, y)) | ||
786 | { | ||
787 | // Found a patch that was modified. Push this flag into the clients. | ||
788 | SendToClients(terrData, x, y); | ||
789 | shouldTaint = true; | ||
790 | } | ||
791 | } | ||
792 | } | ||
793 | |||
794 | // This event also causes changes to be sent to the clients | ||
795 | CheckSendingPatchesToClients(); | ||
796 | |||
797 | // If things changes, generate some events | ||
798 | if (shouldTaint) | ||
799 | { | ||
800 | m_scene.EventManager.TriggerTerrainTainted(); | ||
801 | m_tainted = true; | ||
802 | } | ||
803 | } | ||
804 | |||
805 | /// <summary> | ||
637 | /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections | 806 | /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections |
807 | /// Called infrequently (like every 5 seconds or so). Best used for storing terrain. | ||
638 | /// </summary> | 808 | /// </summary> |
639 | private void EventManager_OnTerrainTick() | 809 | private void EventManager_OnTerrainTick() |
640 | { | 810 | { |
@@ -644,8 +814,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
644 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | 814 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); |
645 | m_scene.SaveTerrain(); | 815 | m_scene.SaveTerrain(); |
646 | 816 | ||
647 | m_scene.EventManager.TriggerTerrainUpdate(); | ||
648 | |||
649 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. | 817 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. |
650 | //m_scene.CreateTerrainTexture(true); | 818 | //m_scene.CreateTerrainTexture(true); |
651 | } | 819 | } |
@@ -687,54 +855,48 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
687 | } | 855 | } |
688 | 856 | ||
689 | /// <summary> | 857 | /// <summary> |
690 | /// Checks to see if the terrain has been modified since last check | 858 | /// Installs terrain brush hook to IClientAPI |
691 | /// but won't attempt to limit those changes to the limits specified in the estate settings | ||
692 | /// currently invoked by the command line operations in the region server only | ||
693 | /// </summary> | 859 | /// </summary> |
694 | private void CheckForTerrainUpdates() | 860 | /// <param name="client"></param> |
861 | private void EventManager_OnClientClosed(UUID client, Scene scene) | ||
695 | { | 862 | { |
696 | CheckForTerrainUpdates(false); | 863 | ScenePresence presence = scene.GetScenePresence(client); |
697 | } | 864 | if (presence != null) |
865 | { | ||
866 | presence.ControllingClient.OnModifyTerrain -= client_OnModifyTerrain; | ||
867 | presence.ControllingClient.OnBakeTerrain -= client_OnBakeTerrain; | ||
868 | presence.ControllingClient.OnLandUndo -= client_OnLandUndo; | ||
869 | presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain; | ||
870 | } | ||
698 | 871 | ||
872 | lock (m_perClientPatchUpdates) | ||
873 | m_perClientPatchUpdates.Remove(client); | ||
874 | } | ||
875 | |||
699 | /// <summary> | 876 | /// <summary> |
700 | /// Checks to see if the terrain has been modified since last check. | 877 | /// Scan over changes in the terrain and limit height changes. This enforces the |
701 | /// If it has been modified, every all the terrain patches are sent to the client. | 878 | /// non-estate owner limits on rate of terrain editting. |
702 | /// If the call is asked to respect the estate settings for terrain_raise_limit and | 879 | /// Returns 'true' if any heights were limited. |
703 | /// terrain_lower_limit, it will clamp terrain updates between these values | ||
704 | /// currently invoked by client_OnModifyTerrain only and not the Commander interfaces | ||
705 | /// <param name="respectEstateSettings">should height map deltas be limited to the estate settings limits</param> | ||
706 | /// </summary> | 880 | /// </summary> |
707 | private void CheckForTerrainUpdates(bool respectEstateSettings) | 881 | private bool EnforceEstateLimits() |
708 | { | 882 | { |
709 | bool shouldTaint = false; | 883 | TerrainData terrData = m_channel.GetTerrainData(); |
710 | float[] serialised = m_channel.GetFloatsSerialised(); | 884 | |
711 | int x; | 885 | bool wasLimited = false; |
712 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) | 886 | for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) |
713 | { | 887 | { |
714 | int y; | 888 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) |
715 | for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize) | ||
716 | { | 889 | { |
717 | if (m_channel.Tainted(x, y)) | 890 | if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) |
718 | { | 891 | { |
719 | // if we should respect the estate settings then | 892 | // If we should respect the estate settings then |
720 | // fixup and height deltas that don't respect them | 893 | // fixup and height deltas that don't respect them. |
721 | if (respectEstateSettings && LimitChannelChanges(x, y)) | 894 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. |
722 | { | 895 | wasLimited |= LimitChannelChanges(terrData, x, y); |
723 | // this has been vetoed, so update | ||
724 | // what we are going to send to the client | ||
725 | serialised = m_channel.GetFloatsSerialised(); | ||
726 | } | ||
727 | |||
728 | SendToClients(serialised, x, y); | ||
729 | shouldTaint = true; | ||
730 | } | 896 | } |
731 | } | 897 | } |
732 | } | 898 | } |
733 | if (shouldTaint) | 899 | return wasLimited; |
734 | { | ||
735 | m_scene.EventManager.TriggerTerrainTainted(); | ||
736 | m_tainted = true; | ||
737 | } | ||
738 | } | 900 | } |
739 | 901 | ||
740 | /// <summary> | 902 | /// <summary> |
@@ -742,11 +904,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
742 | /// are all within the current estate limits | 904 | /// are all within the current estate limits |
743 | /// <returns>true if changes were limited, false otherwise</returns> | 905 | /// <returns>true if changes were limited, false otherwise</returns> |
744 | /// </summary> | 906 | /// </summary> |
745 | private bool LimitChannelChanges(int xStart, int yStart) | 907 | private bool LimitChannelChanges(TerrainData terrData, int xStart, int yStart) |
746 | { | 908 | { |
747 | bool changesLimited = false; | 909 | bool changesLimited = false; |
748 | double minDelta = m_scene.RegionInfo.RegionSettings.TerrainLowerLimit; | 910 | float minDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit; |
749 | double maxDelta = m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; | 911 | float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; |
750 | 912 | ||
751 | // loop through the height map for this patch and compare it against | 913 | // loop through the height map for this patch and compare it against |
752 | // the revert map | 914 | // the revert map |
@@ -754,19 +916,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
754 | { | 916 | { |
755 | for (int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) | 917 | for (int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) |
756 | { | 918 | { |
757 | 919 | float requestedHeight = terrData[x, y]; | |
758 | double requestedHeight = m_channel[x, y]; | 920 | float bakedHeight = (float)m_revert[x, y]; |
759 | double bakedHeight = m_revert[x, y]; | 921 | float requestedDelta = requestedHeight - bakedHeight; |
760 | double requestedDelta = requestedHeight - bakedHeight; | ||
761 | 922 | ||
762 | if (requestedDelta > maxDelta) | 923 | if (requestedDelta > maxDelta) |
763 | { | 924 | { |
764 | m_channel[x, y] = bakedHeight + maxDelta; | 925 | terrData[x, y] = bakedHeight + maxDelta; |
765 | changesLimited = true; | 926 | changesLimited = true; |
766 | } | 927 | } |
767 | else if (requestedDelta < minDelta) | 928 | else if (requestedDelta < minDelta) |
768 | { | 929 | { |
769 | m_channel[x, y] = bakedHeight + minDelta; //as lower is a -ve delta | 930 | terrData[x, y] = bakedHeight + minDelta; //as lower is a -ve delta |
770 | changesLimited = true; | 931 | changesLimited = true; |
771 | } | 932 | } |
772 | } | 933 | } |
@@ -794,14 +955,154 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
794 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> | 955 | /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> |
795 | /// <param name="x">The patch corner to send</param> | 956 | /// <param name="x">The patch corner to send</param> |
796 | /// <param name="y">The patch corner to send</param> | 957 | /// <param name="y">The patch corner to send</param> |
797 | private void SendToClients(float[] serialised, int x, int y) | 958 | private void SendToClients(TerrainData terrData, int x, int y) |
959 | { | ||
960 | if (m_sendTerrainUpdatesByViewDistance) | ||
961 | { | ||
962 | // Add that this patch needs to be sent to the accounting for each client. | ||
963 | lock (m_perClientPatchUpdates) | ||
964 | { | ||
965 | m_scene.ForEachScenePresence(presence => | ||
966 | { | ||
967 | PatchUpdates thisClientUpdates; | ||
968 | if (!m_perClientPatchUpdates.TryGetValue(presence.UUID, out thisClientUpdates)) | ||
969 | { | ||
970 | // There is a ScenePresence without a send patch map. Create one. | ||
971 | thisClientUpdates = new PatchUpdates(terrData, presence); | ||
972 | m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates); | ||
973 | } | ||
974 | thisClientUpdates.SetByXY(x, y, true); | ||
975 | } | ||
976 | ); | ||
977 | } | ||
978 | } | ||
979 | else | ||
980 | { | ||
981 | // Legacy update sending where the update is sent out as soon as noticed | ||
982 | // We know the actual terrain data passed is ignored. This kludge saves changing IClientAPI. | ||
983 | //float[] heightMap = terrData.GetFloatsSerialized(); | ||
984 | float[] heightMap = new float[10]; | ||
985 | m_scene.ForEachClient( | ||
986 | delegate(IClientAPI controller) | ||
987 | { | ||
988 | controller.SendLayerData(x / Constants.TerrainPatchSize, | ||
989 | y / Constants.TerrainPatchSize, | ||
990 | heightMap); | ||
991 | } | ||
992 | ); | ||
993 | } | ||
994 | } | ||
995 | |||
996 | private class PatchesToSend : IComparable<PatchesToSend> | ||
798 | { | 997 | { |
799 | m_scene.ForEachClient( | 998 | public int PatchX; |
800 | delegate(IClientAPI controller) | 999 | public int PatchY; |
801 | { controller.SendLayerData( | 1000 | public float Dist; |
802 | x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); | 1001 | public PatchesToSend(int pX, int pY, float pDist) |
1002 | { | ||
1003 | PatchX = pX; | ||
1004 | PatchY = pY; | ||
1005 | Dist = pDist; | ||
1006 | } | ||
1007 | public int CompareTo(PatchesToSend other) | ||
1008 | { | ||
1009 | return Dist.CompareTo(other.Dist); | ||
1010 | } | ||
1011 | } | ||
1012 | |||
1013 | // Called each frame time to see if there are any patches to send to any of the | ||
1014 | // ScenePresences. | ||
1015 | // Loop through all the per-client info and send any patches necessary. | ||
1016 | private void CheckSendingPatchesToClients() | ||
1017 | { | ||
1018 | lock (m_perClientPatchUpdates) | ||
1019 | { | ||
1020 | foreach (PatchUpdates pups in m_perClientPatchUpdates.Values) | ||
1021 | { | ||
1022 | if (pups.HasUpdates()) | ||
1023 | { | ||
1024 | // There is something that could be sent to this client. | ||
1025 | List<PatchesToSend> toSend = GetModifiedPatchesInViewDistance(pups); | ||
1026 | if (toSend.Count > 0) | ||
1027 | { | ||
1028 | // m_log.DebugFormat("{0} CheckSendingPatchesToClient: sending {1} patches to {2} in region {3}", | ||
1029 | // LogHeader, toSend.Count, pups.Presence.Name, m_scene.RegionInfo.RegionName); | ||
1030 | // Sort the patches to send by the distance from the presence | ||
1031 | toSend.Sort(); | ||
1032 | /* | ||
1033 | foreach (PatchesToSend pts in toSend) | ||
1034 | { | ||
1035 | pups.Presence.ControllingClient.SendLayerData(pts.PatchX, pts.PatchY, null); | ||
1036 | // presence.ControllingClient.SendLayerData(xs.ToArray(), ys.ToArray(), null, TerrainPatch.LayerType.Land); | ||
1037 | } | ||
1038 | */ | ||
1039 | |||
1040 | int[] xPieces = new int[toSend.Count]; | ||
1041 | int[] yPieces = new int[toSend.Count]; | ||
1042 | float[] patchPieces = new float[toSend.Count * 2]; | ||
1043 | int pieceIndex = 0; | ||
1044 | foreach (PatchesToSend pts in toSend) | ||
1045 | { | ||
1046 | patchPieces[pieceIndex++] = pts.PatchX; | ||
1047 | patchPieces[pieceIndex++] = pts.PatchY; | ||
1048 | } | ||
1049 | pups.Presence.ControllingClient.SendLayerData(-toSend.Count, 0, patchPieces); | ||
1050 | } | ||
1051 | } | ||
1052 | } | ||
1053 | } | ||
1054 | } | ||
1055 | |||
1056 | private List<PatchesToSend> GetModifiedPatchesInViewDistance(PatchUpdates pups) | ||
1057 | { | ||
1058 | List<PatchesToSend> ret = new List<PatchesToSend>(); | ||
1059 | |||
1060 | ScenePresence presence = pups.Presence; | ||
1061 | if (presence == null) | ||
1062 | return ret; | ||
1063 | |||
1064 | // Compute the area of patches within our draw distance | ||
1065 | int startX = (((int) (presence.AbsolutePosition.X - presence.DrawDistance))/Constants.TerrainPatchSize) - 2; | ||
1066 | startX = Math.Max(startX, 0); | ||
1067 | startX = Math.Min(startX, (int)m_scene.RegionInfo.RegionSizeX/Constants.TerrainPatchSize); | ||
1068 | int startY = (((int) (presence.AbsolutePosition.Y - presence.DrawDistance))/Constants.TerrainPatchSize) - 2; | ||
1069 | startY = Math.Max(startY, 0); | ||
1070 | startY = Math.Min(startY, (int)m_scene.RegionInfo.RegionSizeY/Constants.TerrainPatchSize); | ||
1071 | int endX = (((int) (presence.AbsolutePosition.X + presence.DrawDistance))/Constants.TerrainPatchSize) + 2; | ||
1072 | endX = Math.Max(endX, 0); | ||
1073 | endX = Math.Min(endX, (int)m_scene.RegionInfo.RegionSizeX/Constants.TerrainPatchSize); | ||
1074 | int endY = (((int) (presence.AbsolutePosition.Y + presence.DrawDistance))/Constants.TerrainPatchSize) + 2; | ||
1075 | endY = Math.Max(endY, 0); | ||
1076 | endY = Math.Min(endY, (int)m_scene.RegionInfo.RegionSizeY/Constants.TerrainPatchSize); | ||
1077 | // m_log.DebugFormat("{0} GetModifiedPatchesInViewDistance. rName={1}, ddist={2}, apos={3}, start=<{4},{5}>, end=<{6},{7}>", | ||
1078 | // LogHeader, m_scene.RegionInfo.RegionName, | ||
1079 | // presence.DrawDistance, presence.AbsolutePosition, | ||
1080 | // startX, startY, endX, endY); | ||
1081 | for (int x = startX; x < endX; x++) | ||
1082 | { | ||
1083 | for (int y = startY; y < endY; y++) | ||
1084 | { | ||
1085 | //Need to make sure we don't send the same ones over and over | ||
1086 | Vector3 presencePos = presence.AbsolutePosition; | ||
1087 | Vector3 patchPos = new Vector3(x * Constants.TerrainPatchSize, y * Constants.TerrainPatchSize, presencePos.Z); | ||
1088 | if (pups.GetByPatch(x, y)) | ||
1089 | { | ||
1090 | //Check which has less distance, camera or avatar position, both have to be done. | ||
1091 | //Its not a radius, its a diameter and we add 50 so that it doesn't look like it cuts off | ||
1092 | if (Util.DistanceLessThan(presencePos, patchPos, presence.DrawDistance + 50) | ||
1093 | || Util.DistanceLessThan(presence.CameraPosition, patchPos, presence.DrawDistance + 50)) | ||
1094 | { | ||
1095 | //They can see it, send it to them | ||
1096 | pups.SetByPatch(x, y, false); | ||
1097 | float dist = Vector3.DistanceSquared(presencePos, patchPos); | ||
1098 | ret.Add(new PatchesToSend(x, y, dist)); | ||
1099 | //Wait and send them all at once | ||
1100 | // pups.client.SendLayerData(x, y, null); | ||
1101 | } | ||
803 | } | 1102 | } |
804 | ); | 1103 | } |
1104 | } | ||
1105 | return ret; | ||
805 | } | 1106 | } |
806 | 1107 | ||
807 | private void client_OnModifyTerrain(UUID user, float height, float seconds, byte size, byte action, | 1108 | private void client_OnModifyTerrain(UUID user, float height, float seconds, byte size, byte action, |
@@ -846,7 +1147,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
846 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( | 1147 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( |
847 | m_channel, allowMask, west, south, height, size, seconds); | 1148 | m_channel, allowMask, west, south, height, size, seconds); |
848 | 1149 | ||
849 | CheckForTerrainUpdates(!god); //revert changes outside estate limits | 1150 | //revert changes outside estate limits |
1151 | if (!god) | ||
1152 | EnforceEstateLimits(); | ||
850 | } | 1153 | } |
851 | } | 1154 | } |
852 | else | 1155 | else |
@@ -884,10 +1187,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
884 | if (allowed) | 1187 | if (allowed) |
885 | { | 1188 | { |
886 | StoreUndoState(); | 1189 | StoreUndoState(); |
887 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect( | 1190 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect(m_channel, fillArea, size); |
888 | m_channel, fillArea, size); | ||
889 | 1191 | ||
890 | CheckForTerrainUpdates(!god); //revert changes outside estate limits | 1192 | //revert changes outside estate limits |
1193 | if (!god) | ||
1194 | EnforceEstateLimits(); | ||
891 | } | 1195 | } |
892 | } | 1196 | } |
893 | else | 1197 | else |
@@ -911,7 +1215,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
911 | protected void client_OnUnackedTerrain(IClientAPI client, int patchX, int patchY) | 1215 | protected void client_OnUnackedTerrain(IClientAPI client, int patchX, int patchY) |
912 | { | 1216 | { |
913 | //m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); | 1217 | //m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); |
914 | client.SendLayerData(patchX, patchY, m_scene.Heightmap.GetFloatsSerialised()); | 1218 | // SendLayerData does not use the heightmap parameter. This kludge is so as to not change IClientAPI. |
1219 | float[] heightMap = new float[10]; | ||
1220 | client.SendLayerData(patchX, patchY, heightMap); | ||
915 | } | 1221 | } |
916 | 1222 | ||
917 | private void StoreUndoState() | 1223 | private void StoreUndoState() |
@@ -938,7 +1244,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
938 | private void InterfaceLoadFile(Object[] args) | 1244 | private void InterfaceLoadFile(Object[] args) |
939 | { | 1245 | { |
940 | LoadFromFile((string) args[0]); | 1246 | LoadFromFile((string) args[0]); |
941 | CheckForTerrainUpdates(); | ||
942 | } | 1247 | } |
943 | 1248 | ||
944 | private void InterfaceLoadTileFile(Object[] args) | 1249 | private void InterfaceLoadTileFile(Object[] args) |
@@ -948,7 +1253,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
948 | (int) args[2], | 1253 | (int) args[2], |
949 | (int) args[3], | 1254 | (int) args[3], |
950 | (int) args[4]); | 1255 | (int) args[4]); |
951 | CheckForTerrainUpdates(); | ||
952 | } | 1256 | } |
953 | 1257 | ||
954 | private void InterfaceSaveFile(Object[] args) | 1258 | private void InterfaceSaveFile(Object[] args) |
@@ -977,7 +1281,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
977 | for (y = 0; y < m_channel.Height; y++) | 1281 | for (y = 0; y < m_channel.Height; y++) |
978 | m_channel[x, y] = m_revert[x, y]; | 1282 | m_channel[x, y] = m_revert[x, y]; |
979 | 1283 | ||
980 | CheckForTerrainUpdates(); | ||
981 | } | 1284 | } |
982 | 1285 | ||
983 | private void InterfaceFlipTerrain(Object[] args) | 1286 | private void InterfaceFlipTerrain(Object[] args) |
@@ -986,28 +1289,28 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
986 | 1289 | ||
987 | if (direction.ToLower().StartsWith("y")) | 1290 | if (direction.ToLower().StartsWith("y")) |
988 | { | 1291 | { |
989 | for (int x = 0; x < Constants.RegionSize; x++) | 1292 | for (int x = 0; x < m_channel.Width; x++) |
990 | { | 1293 | { |
991 | for (int y = 0; y < Constants.RegionSize / 2; y++) | 1294 | for (int y = 0; y < m_channel.Height / 2; y++) |
992 | { | 1295 | { |
993 | double height = m_channel[x, y]; | 1296 | double height = m_channel[x, y]; |
994 | double flippedHeight = m_channel[x, (int)Constants.RegionSize - 1 - y]; | 1297 | double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; |
995 | m_channel[x, y] = flippedHeight; | 1298 | m_channel[x, y] = flippedHeight; |
996 | m_channel[x, (int)Constants.RegionSize - 1 - y] = height; | 1299 | m_channel[x, (int)m_channel.Height - 1 - y] = height; |
997 | 1300 | ||
998 | } | 1301 | } |
999 | } | 1302 | } |
1000 | } | 1303 | } |
1001 | else if (direction.ToLower().StartsWith("x")) | 1304 | else if (direction.ToLower().StartsWith("x")) |
1002 | { | 1305 | { |
1003 | for (int y = 0; y < Constants.RegionSize; y++) | 1306 | for (int y = 0; y < m_channel.Height; y++) |
1004 | { | 1307 | { |
1005 | for (int x = 0; x < Constants.RegionSize / 2; x++) | 1308 | for (int x = 0; x < m_channel.Width / 2; x++) |
1006 | { | 1309 | { |
1007 | double height = m_channel[x, y]; | 1310 | double height = m_channel[x, y]; |
1008 | double flippedHeight = m_channel[(int)Constants.RegionSize - 1 - x, y]; | 1311 | double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; |
1009 | m_channel[x, y] = flippedHeight; | 1312 | m_channel[x, y] = flippedHeight; |
1010 | m_channel[(int)Constants.RegionSize - 1 - x, y] = height; | 1313 | m_channel[(int)m_channel.Width - 1 - x, y] = height; |
1011 | 1314 | ||
1012 | } | 1315 | } |
1013 | } | 1316 | } |
@@ -1016,9 +1319,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1016 | { | 1319 | { |
1017 | m_log.Error("Unrecognised direction - need x or y"); | 1320 | m_log.Error("Unrecognised direction - need x or y"); |
1018 | } | 1321 | } |
1019 | |||
1020 | |||
1021 | CheckForTerrainUpdates(); | ||
1022 | } | 1322 | } |
1023 | 1323 | ||
1024 | private void InterfaceRescaleTerrain(Object[] args) | 1324 | private void InterfaceRescaleTerrain(Object[] args) |
@@ -1076,7 +1376,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1076 | } | 1376 | } |
1077 | } | 1377 | } |
1078 | 1378 | ||
1079 | CheckForTerrainUpdates(); | ||
1080 | } | 1379 | } |
1081 | 1380 | ||
1082 | } | 1381 | } |
@@ -1087,7 +1386,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1087 | for (x = 0; x < m_channel.Width; x++) | 1386 | for (x = 0; x < m_channel.Width; x++) |
1088 | for (y = 0; y < m_channel.Height; y++) | 1387 | for (y = 0; y < m_channel.Height; y++) |
1089 | m_channel[x, y] += (double) args[0]; | 1388 | m_channel[x, y] += (double) args[0]; |
1090 | CheckForTerrainUpdates(); | ||
1091 | } | 1389 | } |
1092 | 1390 | ||
1093 | private void InterfaceMultiplyTerrain(Object[] args) | 1391 | private void InterfaceMultiplyTerrain(Object[] args) |
@@ -1096,7 +1394,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1096 | for (x = 0; x < m_channel.Width; x++) | 1394 | for (x = 0; x < m_channel.Width; x++) |
1097 | for (y = 0; y < m_channel.Height; y++) | 1395 | for (y = 0; y < m_channel.Height; y++) |
1098 | m_channel[x, y] *= (double) args[0]; | 1396 | m_channel[x, y] *= (double) args[0]; |
1099 | CheckForTerrainUpdates(); | ||
1100 | } | 1397 | } |
1101 | 1398 | ||
1102 | private void InterfaceLowerTerrain(Object[] args) | 1399 | private void InterfaceLowerTerrain(Object[] args) |
@@ -1105,17 +1402,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1105 | for (x = 0; x < m_channel.Width; x++) | 1402 | for (x = 0; x < m_channel.Width; x++) |
1106 | for (y = 0; y < m_channel.Height; y++) | 1403 | for (y = 0; y < m_channel.Height; y++) |
1107 | m_channel[x, y] -= (double) args[0]; | 1404 | m_channel[x, y] -= (double) args[0]; |
1108 | CheckForTerrainUpdates(); | ||
1109 | } | 1405 | } |
1110 | 1406 | ||
1111 | private void InterfaceFillTerrain(Object[] args) | 1407 | public void InterfaceFillTerrain(Object[] args) |
1112 | { | 1408 | { |
1113 | int x, y; | 1409 | int x, y; |
1114 | 1410 | ||
1115 | for (x = 0; x < m_channel.Width; x++) | 1411 | for (x = 0; x < m_channel.Width; x++) |
1116 | for (y = 0; y < m_channel.Height; y++) | 1412 | for (y = 0; y < m_channel.Height; y++) |
1117 | m_channel[x, y] = (double) args[0]; | 1413 | m_channel[x, y] = (double) args[0]; |
1118 | CheckForTerrainUpdates(); | ||
1119 | } | 1414 | } |
1120 | 1415 | ||
1121 | private void InterfaceMinTerrain(Object[] args) | 1416 | private void InterfaceMinTerrain(Object[] args) |
@@ -1128,7 +1423,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1128 | m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]); | 1423 | m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]); |
1129 | } | 1424 | } |
1130 | } | 1425 | } |
1131 | CheckForTerrainUpdates(); | ||
1132 | } | 1426 | } |
1133 | 1427 | ||
1134 | private void InterfaceMaxTerrain(Object[] args) | 1428 | private void InterfaceMaxTerrain(Object[] args) |
@@ -1141,7 +1435,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1141 | m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]); | 1435 | m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]); |
1142 | } | 1436 | } |
1143 | } | 1437 | } |
1144 | CheckForTerrainUpdates(); | ||
1145 | } | 1438 | } |
1146 | 1439 | ||
1147 | private void InterfaceShowDebugStats(Object[] args) | 1440 | private void InterfaceShowDebugStats(Object[] args) |
@@ -1204,7 +1497,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1204 | if (m_plugineffects.ContainsKey(firstArg)) | 1497 | if (m_plugineffects.ContainsKey(firstArg)) |
1205 | { | 1498 | { |
1206 | m_plugineffects[firstArg].RunEffect(m_channel); | 1499 | m_plugineffects[firstArg].RunEffect(m_channel); |
1207 | CheckForTerrainUpdates(); | ||
1208 | } | 1500 | } |
1209 | else | 1501 | else |
1210 | { | 1502 | { |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs index be719ea..062d7ff 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs | |||
@@ -40,10 +40,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests | |||
40 | [Test] | 40 | [Test] |
41 | public void BrushTest() | 41 | public void BrushTest() |
42 | { | 42 | { |
43 | int midRegion = (int)Constants.RegionSize / 2; | ||
44 | |||
45 | // Create a mask that covers only the left half of the region | ||
43 | bool[,] allowMask = new bool[(int)Constants.RegionSize, 256]; | 46 | bool[,] allowMask = new bool[(int)Constants.RegionSize, 256]; |
44 | int x; | 47 | int x; |
45 | int y; | 48 | int y; |
46 | for (x = 0; x < (int)((int)Constants.RegionSize * 0.5f); x++) | 49 | for (x = 0; x < midRegion; x++) |
47 | { | 50 | { |
48 | for (y = 0; y < (int)Constants.RegionSize; y++) | 51 | for (y = 0; y < (int)Constants.RegionSize; y++) |
49 | { | 52 | { |
@@ -57,13 +60,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests | |||
57 | TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); | 60 | TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); |
58 | ITerrainPaintableEffect effect = new RaiseSphere(); | 61 | ITerrainPaintableEffect effect = new RaiseSphere(); |
59 | 62 | ||
60 | effect.PaintEffect(map, allowMask, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, -1.0, 2, 0.1); | 63 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0); |
61 | Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (127,128)."); | 64 | Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128)."); |
62 | Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (124,128)."); | 65 | Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128)."); |
63 | Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (123,128)."); | 66 | Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128)."); |
64 | Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (128,128)."); | 67 | Assert.That(map[128, midRegion] == 0.0, "Raise brush should not change value at this point (128,128)."); |
65 | Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (0,128)."); | 68 | Assert.That(map[0, midRegion] == 0.0, "Raise brush should not change value at this point (0,128)."); |
66 | |||
67 | // | 69 | // |
68 | // Test LowerSphere | 70 | // Test LowerSphere |
69 | // | 71 | // |
@@ -77,13 +79,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests | |||
77 | } | 79 | } |
78 | effect = new LowerSphere(); | 80 | effect = new LowerSphere(); |
79 | 81 | ||
80 | effect.PaintEffect(map, allowMask, ((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), -1.0, 2, 6.0); | 82 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0); |
81 | Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); | 83 | Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); |
82 | Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); | 84 | Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); |
83 | Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] < 1.0, "Lower brush should lowering value at this point (124,128)."); | 85 | Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128)."); |
84 | Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (123,128)."); | 86 | Assert.That(map[120, midRegion] == 1.0, "Lower brush should not change value at this point (120,128)."); |
85 | Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (128,128)."); | 87 | Assert.That(map[128, midRegion] == 1.0, "Lower brush should not change value at this point (128,128)."); |
86 | Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (0,128)."); | 88 | Assert.That(map[0, midRegion] == 1.0, "Lower brush should not change value at this point (0,128)."); |
87 | } | 89 | } |
88 | 90 | ||
89 | [Test] | 91 | [Test] |
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs index e03ac5a..c6f531e 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs | |||
@@ -55,5 +55,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
55 | /// Currently, will throw an exception if this does not match a root region. | 55 | /// Currently, will throw an exception if this does not match a root region. |
56 | /// </param> | 56 | /// </param> |
57 | Vector2 GetSizeOfMegaregion(UUID regionId); | 57 | Vector2 GetSizeOfMegaregion(UUID regionId); |
58 | |||
59 | /// <summary> | ||
60 | /// Tests to see of position (relative to the region) is within the megaregion | ||
61 | /// </summary> | ||
62 | bool PositionIsInMegaregion(UUID currentRegion, int xx, int yy); | ||
58 | } | 63 | } |
59 | } \ No newline at end of file | 64 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs index 3e97a7a..13358cb 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs | |||
@@ -68,13 +68,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | /// </summary> | 68 | /// </summary> |
69 | /// <param name="ter">HeightField data</param> | 69 | /// <param name="ter">HeightField data</param> |
70 | /// <param name="regionID">region UUID</param> | 70 | /// <param name="regionID">region UUID</param> |
71 | void StoreTerrain(TerrainData terrain, UUID regionID); | ||
72 | |||
73 | // Legacy version kept for downward compabibility | ||
71 | void StoreTerrain(double[,] terrain, UUID regionID); | 74 | void StoreTerrain(double[,] terrain, UUID regionID); |
72 | 75 | ||
73 | /// <summary> | 76 | /// <summary> |
74 | /// Load the latest terrain revision from region storage | 77 | /// Load the latest terrain revision from region storage |
75 | /// </summary> | 78 | /// </summary> |
76 | /// <param name="regionID">the region UUID</param> | 79 | /// <param name="regionID">the region UUID</param> |
80 | /// <param name="sizeX">the X dimension of the region being filled</param> | ||
81 | /// <param name="sizeY">the Y dimension of the region being filled</param> | ||
82 | /// <param name="sizeZ">the Z dimension of the region being filled</param> | ||
77 | /// <returns>Heightfield data</returns> | 83 | /// <returns>Heightfield data</returns> |
84 | TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); | ||
85 | |||
86 | // Legacy version kept for downward compabibility | ||
78 | double[,] LoadTerrain(UUID regionID); | 87 | double[,] LoadTerrain(UUID regionID); |
79 | 88 | ||
80 | void StoreLandObject(ILandObject Parcel); | 89 | void StoreLandObject(ILandObject Parcel); |
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs index 17bd48b..e09f775 100644 --- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs | |||
@@ -79,13 +79,22 @@ namespace OpenSim.Region.Framework.Interfaces | |||
79 | /// </summary> | 79 | /// </summary> |
80 | /// <param name="ter">HeightField data</param> | 80 | /// <param name="ter">HeightField data</param> |
81 | /// <param name="regionID">region UUID</param> | 81 | /// <param name="regionID">region UUID</param> |
82 | void StoreTerrain(TerrainData terrain, UUID regionID); | ||
83 | |||
84 | // Legacy version kept for downward compabibility | ||
82 | void StoreTerrain(double[,] terrain, UUID regionID); | 85 | void StoreTerrain(double[,] terrain, UUID regionID); |
83 | 86 | ||
84 | /// <summary> | 87 | /// <summary> |
85 | /// Load the latest terrain revision from region storage | 88 | /// Load the latest terrain revision from region storage |
86 | /// </summary> | 89 | /// </summary> |
87 | /// <param name="regionID">the region UUID</param> | 90 | /// <param name="regionID">the region UUID</param> |
91 | /// <param name="pSizeX">the X dimension of the terrain being filled</param> | ||
92 | /// <param name="pSizeY">the Y dimension of the terrain being filled</param> | ||
93 | /// <param name="pSizeZ">the Z dimension of the terrain being filled</param> | ||
88 | /// <returns>Heightfield data</returns> | 94 | /// <returns>Heightfield data</returns> |
95 | TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); | ||
96 | |||
97 | // Legacy version kept for downward compabibility | ||
89 | double[,] LoadTerrain(UUID regionID); | 98 | double[,] LoadTerrain(UUID regionID); |
90 | 99 | ||
91 | void StoreLandObject(ILandObject Parcel); | 100 | void StoreLandObject(ILandObject Parcel); |
@@ -136,4 +145,5 @@ namespace OpenSim.Region.Framework.Interfaces | |||
136 | 145 | ||
137 | void Shutdown(); | 146 | void Shutdown(); |
138 | } | 147 | } |
148 | |||
139 | } | 149 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs index e467701..f660b8d 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs | |||
@@ -25,13 +25,23 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | using OpenMetaverse; | ||
30 | |||
28 | namespace OpenSim.Region.Framework.Interfaces | 31 | namespace OpenSim.Region.Framework.Interfaces |
29 | { | 32 | { |
30 | public interface ITerrainChannel | 33 | public interface ITerrainChannel |
31 | { | 34 | { |
32 | int Height { get; } | 35 | int Width { get;} // X dimension |
36 | int Height { get;} // Y dimension | ||
37 | int Altitude { get;} // Z dimension | ||
38 | |||
33 | double this[int x, int y] { get; set; } | 39 | double this[int x, int y] { get; set; } |
34 | int Width { get; } | 40 | |
41 | float GetHeightAtXYZ(float x, float y, float z); | ||
42 | |||
43 | // Return the packaged terrain data for passing into lower levels of communication | ||
44 | TerrainData GetTerrainData(); | ||
35 | 45 | ||
36 | /// <summary> | 46 | /// <summary> |
37 | /// Squash the entire heightmap into a single dimensioned array | 47 | /// Squash the entire heightmap into a single dimensioned array |
@@ -40,9 +50,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | float[] GetFloatsSerialised(); | 50 | float[] GetFloatsSerialised(); |
41 | 51 | ||
42 | double[,] GetDoubles(); | 52 | double[,] GetDoubles(); |
53 | |||
54 | // Check if a location has been updated. Clears the taint flag as a side effect. | ||
43 | bool Tainted(int x, int y); | 55 | bool Tainted(int x, int y); |
56 | |||
44 | ITerrainChannel MakeCopy(); | 57 | ITerrainChannel MakeCopy(); |
45 | string SaveToXmlString(); | 58 | string SaveToXmlString(); |
46 | void LoadFromXmlString(string data); | 59 | void LoadFromXmlString(string data); |
60 | // Merge some terrain into this channel | ||
61 | void Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement); | ||
47 | } | 62 | } |
48 | } | 63 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index b45cc4d..4ab5a4a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2221,14 +2221,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2221 | itemID = UUID.Zero; | 2221 | itemID = UUID.Zero; |
2222 | if (grp != null) | 2222 | if (grp != null) |
2223 | { | 2223 | { |
2224 | Vector3 inventoryStoredPosition = new Vector3 | 2224 | Vector3 inventoryStoredPosition = new Vector3( |
2225 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | 2225 | Math.Min(grp.AbsolutePosition.X, RegionInfo.RegionSizeX - 6), |
2226 | ? 250 | 2226 | Math.Min(grp.AbsolutePosition.Y, RegionInfo.RegionSizeY - 6), |
2227 | : grp.AbsolutePosition.X) | ||
2228 | , | ||
2229 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
2230 | ? 250 | ||
2231 | : grp.AbsolutePosition.X, | ||
2232 | grp.AbsolutePosition.Z); | 2227 | grp.AbsolutePosition.Z); |
2233 | 2228 | ||
2234 | Vector3 originalPosition = grp.AbsolutePosition; | 2229 | Vector3 originalPosition = grp.AbsolutePosition; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index eb34f55..46c9048 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -6,7 +6,7 @@ | |||
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyrightD | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
@@ -103,7 +103,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | /// <summary> | 103 | /// <summary> |
104 | /// If false then physical objects are disabled, though collisions will continue as normal. | 104 | /// If false then physical objects are disabled, though collisions will continue as normal. |
105 | /// </summary> | 105 | /// </summary> |
106 | public bool PhysicsEnabled { get; set; } | 106 | public bool PhysicsEnabled |
107 | { | ||
108 | get | ||
109 | { | ||
110 | return m_physicsEnabled; | ||
111 | } | ||
112 | |||
113 | set | ||
114 | { | ||
115 | m_physicsEnabled = value; | ||
116 | |||
117 | if (PhysicsScene != null) | ||
118 | { | ||
119 | IPhysicsParameters physScene = PhysicsScene as IPhysicsParameters; | ||
120 | |||
121 | if (physScene != null) | ||
122 | physScene.SetPhysicsParameter( | ||
123 | "Active", m_physicsEnabled.ToString(), PhysParameterEntry.APPLY_TO_NONE); | ||
124 | } | ||
125 | } | ||
126 | } | ||
127 | |||
128 | private bool m_physicsEnabled; | ||
107 | 129 | ||
108 | /// <summary> | 130 | /// <summary> |
109 | /// If false then scripts are not enabled on the smiulator | 131 | /// If false then scripts are not enabled on the smiulator |
@@ -160,11 +182,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
160 | /// </summary> | 182 | /// </summary> |
161 | public SimStatsReporter StatsReporter { get; private set; } | 183 | public SimStatsReporter StatsReporter { get; private set; } |
162 | 184 | ||
163 | public List<Border> NorthBorders = new List<Border>(); | ||
164 | public List<Border> EastBorders = new List<Border>(); | ||
165 | public List<Border> SouthBorders = new List<Border>(); | ||
166 | public List<Border> WestBorders = new List<Border>(); | ||
167 | |||
168 | /// <summary> | 185 | /// <summary> |
169 | /// Controls whether physics can be applied to prims. Even if false, prims still have entries in a | 186 | /// Controls whether physics can be applied to prims. Even if false, prims still have entries in a |
170 | /// PhysicsScene in order to perform collision detection | 187 | /// PhysicsScene in order to perform collision detection |
@@ -204,15 +221,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | /// </summary> | 221 | /// </summary> |
205 | public int m_linksetCapacity = 0; | 222 | public int m_linksetCapacity = 0; |
206 | 223 | ||
224 | public bool m_clampPrimSize; | ||
225 | public bool m_trustBinaries; | ||
226 | public bool m_allowScriptCrossings = true; | ||
227 | |||
207 | /// <summary> | 228 | /// <summary> |
208 | /// Max prims an Physical object will hold | 229 | /// Max prims an Physical object will hold |
209 | /// </summary> | 230 | /// </summary> |
210 | /// | 231 | /// |
211 | public int m_linksetPhysCapacity = 0; | 232 | public int m_linksetPhysCapacity = 0; |
212 | 233 | ||
213 | public bool m_clampPrimSize; | ||
214 | public bool m_trustBinaries; | ||
215 | public bool m_allowScriptCrossings; | ||
216 | public bool m_useFlySlow; | 234 | public bool m_useFlySlow; |
217 | public bool m_useTrashOnDelete = true; | 235 | public bool m_useTrashOnDelete = true; |
218 | 236 | ||
@@ -364,7 +382,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
364 | 382 | ||
365 | // TODO: Possibly stop other classes being able to manipulate this directly. | 383 | // TODO: Possibly stop other classes being able to manipulate this directly. |
366 | private SceneGraph m_sceneGraph; | 384 | private SceneGraph m_sceneGraph; |
367 | private volatile int m_bordersLocked; | ||
368 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 385 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing |
369 | private volatile bool m_backingup; | 386 | private volatile bool m_backingup; |
370 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 387 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
@@ -446,18 +463,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
446 | set { m_splitRegionID = value; } | 463 | set { m_splitRegionID = value; } |
447 | } | 464 | } |
448 | 465 | ||
449 | public bool BordersLocked | ||
450 | { | ||
451 | get { return m_bordersLocked == 1; } | ||
452 | set | ||
453 | { | ||
454 | if (value == true) | ||
455 | m_bordersLocked = 1; | ||
456 | else | ||
457 | m_bordersLocked = 0; | ||
458 | } | ||
459 | } | ||
460 | |||
461 | public new float TimeDilation | 466 | public new float TimeDilation |
462 | { | 467 | { |
463 | get { return m_sceneGraph.PhysicsScene.TimeDilation; } | 468 | get { return m_sceneGraph.PhysicsScene.TimeDilation; } |
@@ -1075,28 +1080,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1075 | PeriodicBackup = true; | 1080 | PeriodicBackup = true; |
1076 | UseBackup = true; | 1081 | UseBackup = true; |
1077 | 1082 | ||
1078 | BordersLocked = true; | ||
1079 | Border northBorder = new Border(); | ||
1080 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, RegionInfo.RegionSizeY); //<--- | ||
1081 | northBorder.CrossDirection = Cardinals.N; | ||
1082 | NorthBorders.Add(northBorder); | ||
1083 | |||
1084 | Border southBorder = new Border(); | ||
1085 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue,0); //---> | ||
1086 | southBorder.CrossDirection = Cardinals.S; | ||
1087 | SouthBorders.Add(southBorder); | ||
1088 | |||
1089 | Border eastBorder = new Border(); | ||
1090 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, RegionInfo.RegionSizeX); //<--- | ||
1091 | eastBorder.CrossDirection = Cardinals.E; | ||
1092 | EastBorders.Add(eastBorder); | ||
1093 | |||
1094 | Border westBorder = new Border(); | ||
1095 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue,0); //---> | ||
1096 | westBorder.CrossDirection = Cardinals.W; | ||
1097 | WestBorders.Add(westBorder); | ||
1098 | BordersLocked = false; | ||
1099 | |||
1100 | m_eventManager = new EventManager(); | 1083 | m_eventManager = new EventManager(); |
1101 | 1084 | ||
1102 | m_permissions = new ScenePermissions(this); | 1085 | m_permissions = new ScenePermissions(this); |
@@ -1975,7 +1958,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1975 | { | 1958 | { |
1976 | try | 1959 | try |
1977 | { | 1960 | { |
1978 | double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID); | 1961 | TerrainData map = SimulationDataService.LoadTerrain(RegionInfo.RegionID, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); |
1979 | if (map == null) | 1962 | if (map == null) |
1980 | { | 1963 | { |
1981 | // This should be in the Terrain module, but it isn't because | 1964 | // This should be in the Terrain module, but it isn't because |
@@ -1986,7 +1969,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1986 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); | 1969 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); |
1987 | 1970 | ||
1988 | m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); | 1971 | m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain); |
1989 | Heightmap = new TerrainChannel(m_InitialTerrain); | 1972 | Heightmap = new TerrainChannel(m_InitialTerrain, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ); |
1990 | 1973 | ||
1991 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1974 | SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
1992 | } | 1975 | } |
@@ -2611,185 +2594,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
2611 | EntityTransferModule.Cross(grp, attemptedPosition, silent); | 2594 | EntityTransferModule.Cross(grp, attemptedPosition, silent); |
2612 | } | 2595 | } |
2613 | 2596 | ||
2614 | public Border GetCrossedBorder(Vector3 position, Cardinals gridline) | 2597 | // Simple test to see if a position is in the current region. |
2598 | // This test is mostly used to see if a region crossing is necessary. | ||
2599 | // Assuming the position is relative to the region so anything outside its bounds. | ||
2600 | // Return 'true' if position inside region. | ||
2601 | public bool PositionIsInCurrentRegion(Vector3 pos) | ||
2615 | { | 2602 | { |
2616 | if (BordersLocked) | 2603 | bool ret = false; |
2617 | { | 2604 | int xx = (int)Math.Floor(pos.X); |
2618 | switch (gridline) | 2605 | int yy = (int)Math.Floor(pos.Y); |
2619 | { | 2606 | if (xx < 0 || yy < 0) |
2620 | case Cardinals.N: | 2607 | return false; |
2621 | lock (NorthBorders) | ||
2622 | { | ||
2623 | foreach (Border b in NorthBorders) | ||
2624 | { | ||
2625 | if (b.TestCross(position)) | ||
2626 | return b; | ||
2627 | } | ||
2628 | } | ||
2629 | break; | ||
2630 | case Cardinals.S: | ||
2631 | lock (SouthBorders) | ||
2632 | { | ||
2633 | foreach (Border b in SouthBorders) | ||
2634 | { | ||
2635 | if (b.TestCross(position)) | ||
2636 | return b; | ||
2637 | } | ||
2638 | } | ||
2639 | |||
2640 | break; | ||
2641 | case Cardinals.E: | ||
2642 | lock (EastBorders) | ||
2643 | { | ||
2644 | foreach (Border b in EastBorders) | ||
2645 | { | ||
2646 | if (b.TestCross(position)) | ||
2647 | return b; | ||
2648 | } | ||
2649 | } | ||
2650 | |||
2651 | break; | ||
2652 | case Cardinals.W: | ||
2653 | |||
2654 | lock (WestBorders) | ||
2655 | { | ||
2656 | foreach (Border b in WestBorders) | ||
2657 | { | ||
2658 | if (b.TestCross(position)) | ||
2659 | return b; | ||
2660 | } | ||
2661 | } | ||
2662 | break; | ||
2663 | 2608 | ||
2664 | } | 2609 | IRegionCombinerModule regionCombinerModule = RequestModuleInterface<IRegionCombinerModule>(); |
2610 | if (regionCombinerModule == null) | ||
2611 | { | ||
2612 | // Regular region. Just check for region size | ||
2613 | if (xx < RegionInfo.RegionSizeX && yy < RegionInfo.RegionSizeY ) | ||
2614 | ret = true; | ||
2665 | } | 2615 | } |
2666 | else | 2616 | else |
2667 | { | 2617 | { |
2668 | switch (gridline) | 2618 | // We're in a mega-region so see if we are still in that larger region |
2669 | { | 2619 | ret = regionCombinerModule.PositionIsInMegaregion(this.RegionInfo.RegionID, xx, yy); |
2670 | case Cardinals.N: | ||
2671 | foreach (Border b in NorthBorders) | ||
2672 | { | ||
2673 | if (b.TestCross(position)) | ||
2674 | return b; | ||
2675 | } | ||
2676 | |||
2677 | break; | ||
2678 | case Cardinals.S: | ||
2679 | foreach (Border b in SouthBorders) | ||
2680 | { | ||
2681 | if (b.TestCross(position)) | ||
2682 | return b; | ||
2683 | } | ||
2684 | break; | ||
2685 | case Cardinals.E: | ||
2686 | foreach (Border b in EastBorders) | ||
2687 | { | ||
2688 | if (b.TestCross(position)) | ||
2689 | return b; | ||
2690 | } | ||
2691 | |||
2692 | break; | ||
2693 | case Cardinals.W: | ||
2694 | foreach (Border b in WestBorders) | ||
2695 | { | ||
2696 | if (b.TestCross(position)) | ||
2697 | return b; | ||
2698 | } | ||
2699 | break; | ||
2700 | |||
2701 | } | ||
2702 | } | 2620 | } |
2703 | 2621 | ||
2704 | return null; | 2622 | return ret; |
2705 | } | ||
2706 | 2623 | ||
2707 | public bool TestBorderCross(Vector3 position, Cardinals border) | ||
2708 | { | ||
2709 | if (BordersLocked) | ||
2710 | { | ||
2711 | switch (border) | ||
2712 | { | ||
2713 | case Cardinals.N: | ||
2714 | lock (NorthBorders) | ||
2715 | { | ||
2716 | foreach (Border b in NorthBorders) | ||
2717 | { | ||
2718 | if (b.TestCross(position)) | ||
2719 | return true; | ||
2720 | } | ||
2721 | } | ||
2722 | break; | ||
2723 | case Cardinals.E: | ||
2724 | lock (EastBorders) | ||
2725 | { | ||
2726 | foreach (Border b in EastBorders) | ||
2727 | { | ||
2728 | if (b.TestCross(position)) | ||
2729 | return true; | ||
2730 | } | ||
2731 | } | ||
2732 | break; | ||
2733 | case Cardinals.S: | ||
2734 | lock (SouthBorders) | ||
2735 | { | ||
2736 | foreach (Border b in SouthBorders) | ||
2737 | { | ||
2738 | if (b.TestCross(position)) | ||
2739 | return true; | ||
2740 | } | ||
2741 | } | ||
2742 | break; | ||
2743 | case Cardinals.W: | ||
2744 | lock (WestBorders) | ||
2745 | { | ||
2746 | foreach (Border b in WestBorders) | ||
2747 | { | ||
2748 | if (b.TestCross(position)) | ||
2749 | return true; | ||
2750 | } | ||
2751 | } | ||
2752 | break; | ||
2753 | } | ||
2754 | } | ||
2755 | else | ||
2756 | { | ||
2757 | switch (border) | ||
2758 | { | ||
2759 | case Cardinals.N: | ||
2760 | foreach (Border b in NorthBorders) | ||
2761 | { | ||
2762 | if (b.TestCross(position)) | ||
2763 | return true; | ||
2764 | } | ||
2765 | break; | ||
2766 | case Cardinals.E: | ||
2767 | foreach (Border b in EastBorders) | ||
2768 | { | ||
2769 | if (b.TestCross(position)) | ||
2770 | return true; | ||
2771 | } | ||
2772 | break; | ||
2773 | case Cardinals.S: | ||
2774 | foreach (Border b in SouthBorders) | ||
2775 | { | ||
2776 | if (b.TestCross(position)) | ||
2777 | return true; | ||
2778 | } | ||
2779 | break; | ||
2780 | case Cardinals.W: | ||
2781 | foreach (Border b in WestBorders) | ||
2782 | { | ||
2783 | if (b.TestCross(position)) | ||
2784 | return true; | ||
2785 | } | ||
2786 | break; | ||
2787 | } | ||
2788 | } | ||
2789 | return false; | ||
2790 | } | 2624 | } |
2791 | 2625 | ||
2792 | |||
2793 | /// <summary> | 2626 | /// <summary> |
2794 | /// Called when objects or attachments cross the border, or teleport, between regions. | 2627 | /// Called when objects or attachments cross the border, or teleport, between regions. |
2795 | /// </summary> | 2628 | /// </summary> |
@@ -4116,60 +3949,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4116 | { | 3949 | { |
4117 | // CleanDroppedAttachments(); | 3950 | // CleanDroppedAttachments(); |
4118 | 3951 | ||
4119 | if (TestBorderCross(acd.startpos, Cardinals.E)) | 3952 | // Make sure avatar position is in the region (why it wouldn't be is a mystery but do sanity checking) |
4120 | { | 3953 | if (acd.startpos.X < 0) acd.startpos.X = 1f; |
4121 | Border crossedBorder = GetCrossedBorder(acd.startpos, Cardinals.E); | 3954 | if (acd.startpos.X >= RegionInfo.RegionSizeX) acd.startpos.X = RegionInfo.RegionSizeX - 1f; |
4122 | acd.startpos.X = crossedBorder.BorderLine.Z - 1; | 3955 | if (acd.startpos.Y < 0) acd.startpos.Y = 1f; |
4123 | } | 3956 | if (acd.startpos.Y >= RegionInfo.RegionSizeY) acd.startpos.Y = RegionInfo.RegionSizeY - 1f; |
4124 | |||
4125 | if (TestBorderCross(acd.startpos, Cardinals.N)) | ||
4126 | { | ||
4127 | Border crossedBorder = GetCrossedBorder(acd.startpos, Cardinals.N); | ||
4128 | acd.startpos.Y = crossedBorder.BorderLine.Z - 1; | ||
4129 | } | ||
4130 | |||
4131 | //Mitigate http://opensimulator.org/mantis/view.php?id=3522 | ||
4132 | // Check if start position is outside of region | ||
4133 | // If it is, check the Z start position also.. if not, leave it alone. | ||
4134 | if (BordersLocked) | ||
4135 | { | ||
4136 | lock (EastBorders) | ||
4137 | { | ||
4138 | if (acd.startpos.X > EastBorders[0].BorderLine.Z) | ||
4139 | { | ||
4140 | m_log.Warn("FIX AGENT POSITION"); | ||
4141 | acd.startpos.X = EastBorders[0].BorderLine.Z * 0.5f; | ||
4142 | if (acd.startpos.Z > 720) | ||
4143 | acd.startpos.Z = 720; | ||
4144 | } | ||
4145 | } | ||
4146 | lock (NorthBorders) | ||
4147 | { | ||
4148 | if (acd.startpos.Y > NorthBorders[0].BorderLine.Z) | ||
4149 | { | ||
4150 | m_log.Warn("FIX Agent POSITION"); | ||
4151 | acd.startpos.Y = NorthBorders[0].BorderLine.Z * 0.5f; | ||
4152 | if (acd.startpos.Z > 720) | ||
4153 | acd.startpos.Z = 720; | ||
4154 | } | ||
4155 | } | ||
4156 | } else | ||
4157 | { | ||
4158 | if (acd.startpos.X > EastBorders[0].BorderLine.Z) | ||
4159 | { | ||
4160 | m_log.Warn("FIX AGENT POSITION"); | ||
4161 | acd.startpos.X = EastBorders[0].BorderLine.Z * 0.5f; | ||
4162 | if (acd.startpos.Z > 720) | ||
4163 | acd.startpos.Z = 720; | ||
4164 | } | ||
4165 | if (acd.startpos.Y > NorthBorders[0].BorderLine.Z) | ||
4166 | { | ||
4167 | m_log.Warn("FIX Agent POSITION"); | ||
4168 | acd.startpos.Y = NorthBorders[0].BorderLine.Z * 0.5f; | ||
4169 | if (acd.startpos.Z > 720) | ||
4170 | acd.startpos.Z = 720; | ||
4171 | } | ||
4172 | } | ||
4173 | 3957 | ||
4174 | // m_log.DebugFormat( | 3958 | // m_log.DebugFormat( |
4175 | // "[SCENE]: Found telehub object {0} for new user connection {1} to {2}", | 3959 | // "[SCENE]: Found telehub object {0} for new user connection {1} to {2}", |
@@ -4883,44 +4667,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4883 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); | 4667 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); |
4884 | if (sp != null) | 4668 | if (sp != null) |
4885 | { | 4669 | { |
4886 | uint regionX = RegionInfo.RegionLocX; | ||
4887 | uint regionY = RegionInfo.RegionLocY; | ||
4888 | |||
4889 | Utils.LongToUInts(regionHandle, out regionX, out regionY); | ||
4890 | |||
4891 | int shiftx = (int) regionX - (int) RegionInfo.RegionLocX * (int)Constants.RegionSize; | ||
4892 | int shifty = (int) regionY - (int) RegionInfo.RegionLocY * (int)Constants.RegionSize; | ||
4893 | |||
4894 | position.X += shiftx; | ||
4895 | position.Y += shifty; | ||
4896 | |||
4897 | bool result = false; | ||
4898 | |||
4899 | if (TestBorderCross(position,Cardinals.N)) | ||
4900 | result = true; | ||
4901 | |||
4902 | if (TestBorderCross(position, Cardinals.S)) | ||
4903 | result = true; | ||
4904 | |||
4905 | if (TestBorderCross(position, Cardinals.E)) | ||
4906 | result = true; | ||
4907 | |||
4908 | if (TestBorderCross(position, Cardinals.W)) | ||
4909 | result = true; | ||
4910 | |||
4911 | // bordercross if position is outside of region | ||
4912 | |||
4913 | if (!result) | ||
4914 | { | ||
4915 | regionHandle = RegionInfo.RegionHandle; | ||
4916 | } | ||
4917 | else | ||
4918 | { | ||
4919 | // not in this region, undo the shift! | ||
4920 | position.X -= shiftx; | ||
4921 | position.Y -= shifty; | ||
4922 | } | ||
4923 | |||
4924 | if (EntityTransferModule != null) | 4670 | if (EntityTransferModule != null) |
4925 | { | 4671 | { |
4926 | EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); | 4672 | EntityTransferModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 52f46f2..a2625c4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -52,6 +52,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
52 | public class SceneCommunicationService //one instance per region | 52 | public class SceneCommunicationService //one instance per region |
53 | { | 53 | { |
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | private static string LogHeader = "[SCENE COMMUNICATION SERVICE]"; | ||
55 | 56 | ||
56 | protected RegionInfo m_regionInfo; | 57 | protected RegionInfo m_regionInfo; |
57 | protected Scene m_scene; | 58 | protected Scene m_scene; |
@@ -100,7 +101,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
100 | { | 101 | { |
101 | m_log.WarnFormat( | 102 | m_log.WarnFormat( |
102 | "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", | 103 | "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", |
103 | m_scene.Name, x / Constants.RegionSize, y / Constants.RegionSize); | 104 | m_scene.Name, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y)); |
104 | } | 105 | } |
105 | } | 106 | } |
106 | 107 | ||
@@ -166,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
166 | // we only want to send one update to each simulator; the simulator will | 167 | // we only want to send one update to each simulator; the simulator will |
167 | // hand it off to the regions where a child agent exists, this does assume | 168 | // hand it off to the regions where a child agent exists, this does assume |
168 | // that the region position is cached or performance will degrade | 169 | // that the region position is cached or performance will degrade |
169 | Utils.LongToUInts(regionHandle, out x, out y); | 170 | Util.RegionHandleToWorldLoc(regionHandle, out x, out y); |
170 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | 171 | GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); |
171 | if (dest == null) | 172 | if (dest == null) |
172 | continue; | 173 | continue; |
@@ -206,7 +207,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | 207 | ||
207 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); | 208 | //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); |
208 | uint x = 0, y = 0; | 209 | uint x = 0, y = 0; |
209 | Utils.LongToUInts(regionHandle, out x, out y); | 210 | Util.RegionHandleToWorldLoc(regionHandle, out x, out y); |
210 | 211 | ||
211 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 212 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
212 | 213 | ||
@@ -226,6 +227,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | { | 227 | { |
227 | foreach (ulong handle in regionslst) | 228 | foreach (ulong handle in regionslst) |
228 | { | 229 | { |
230 | // We must take a copy here since handle acts like a reference when used in an iterator. | ||
231 | // This leads to race conditions if directly passed to SendCloseChildAgent with more than one neighbour region. | ||
229 | ulong handleCopy = handle; | 232 | ulong handleCopy = handle; |
230 | Util.FireAndForget((o) => { SendCloseChildAgent(agentID, handleCopy, auth_code); }); | 233 | Util.FireAndForget((o) => { SendCloseChildAgent(agentID, handleCopy, auth_code); }); |
231 | } | 234 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 89c7a1a..cb2f377 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -412,7 +412,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
412 | { | 412 | { |
413 | get | 413 | get |
414 | { | 414 | { |
415 | Vector3 minScale = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionSize); | 415 | Vector3 minScale = new Vector3(Constants.MaximumRegionSize, Constants.MaximumRegionSize, Constants.MaximumRegionSize); |
416 | Vector3 maxScale = Vector3.Zero; | 416 | Vector3 maxScale = Vector3.Zero; |
417 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); | 417 | Vector3 finalScale = new Vector3(0.5f, 0.5f, 0.5f); |
418 | 418 | ||
@@ -529,12 +529,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
529 | set | 529 | set |
530 | { | 530 | { |
531 | Vector3 val = value; | 531 | Vector3 val = value; |
532 | if (Scene != null && !IsAttachmentCheckFull() | 532 | if (Scene != null |
533 | && !Scene.LoadingPrims && | 533 | && Scene.PositionIsInCurrentRegion(val) |
534 | (Scene.TestBorderCross(val, Cardinals.E) || | 534 | && !IsAttachmentCheckFull() |
535 | Scene.TestBorderCross(val, Cardinals.W) || | 535 | && !Scene.LoadingPrims |
536 | Scene.TestBorderCross(val, Cardinals.N) || | ||
537 | Scene.TestBorderCross(val, Cardinals.S)) | ||
538 | ) | 536 | ) |
539 | { | 537 | { |
540 | if (!inTransit) | 538 | if (!inTransit) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 91293c4..8979659 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2979,10 +2979,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2979 | { | 2979 | { |
2980 | Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); | 2980 | Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); |
2981 | 2981 | ||
2982 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | 2982 | if (!ParentGroup.Scene.PositionIsInCurrentRegion(newpos)) |
2983 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | ||
2984 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | ||
2985 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) | ||
2986 | { | 2983 | { |
2987 | ParentGroup.AbsolutePosition = newpos; | 2984 | ParentGroup.AbsolutePosition = newpos; |
2988 | return; | 2985 | return; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index dff582b..3e278a9 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -842,9 +842,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
842 | foreach (ulong handle in seeds.Keys) | 842 | foreach (ulong handle in seeds.Keys) |
843 | { | 843 | { |
844 | uint x, y; | 844 | uint x, y; |
845 | Utils.LongToUInts(handle, out x, out y); | 845 | Util.RegionHandleToRegionLoc(handle, out x, out y); |
846 | x = x / Constants.RegionSize; | 846 | |
847 | y = y / Constants.RegionSize; | ||
848 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) | 847 | if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) |
849 | { | 848 | { |
850 | old.Add(handle); | 849 | old.Add(handle); |
@@ -866,9 +865,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
866 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) | 865 | foreach (KeyValuePair<ulong, string> kvp in KnownRegions) |
867 | { | 866 | { |
868 | uint x, y; | 867 | uint x, y; |
869 | Utils.LongToUInts(kvp.Key, out x, out y); | 868 | Util.RegionHandleToRegionLoc(kvp.Key, out x, out y); |
870 | x = x / Constants.RegionSize; | ||
871 | y = y / Constants.RegionSize; | ||
872 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); | 869 | m_log.Info(" >> "+x+", "+y+": "+kvp.Value); |
873 | } | 870 | } |
874 | } | 871 | } |
@@ -1170,18 +1167,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1170 | 1167 | ||
1171 | if (ParentID == 0) | 1168 | if (ParentID == 0) |
1172 | { | 1169 | { |
1173 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
1174 | { | ||
1175 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
1176 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
1177 | } | ||
1178 | |||
1179 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | ||
1180 | { | ||
1181 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | ||
1182 | pos.Y = crossedBorder.BorderLine.Z - 1; | ||
1183 | } | ||
1184 | |||
1185 | CheckAndAdjustLandingPoint(ref pos); | 1170 | CheckAndAdjustLandingPoint(ref pos); |
1186 | 1171 | ||
1187 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 1172 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
@@ -1201,7 +1186,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1201 | 1186 | ||
1202 | float posZLimit = 0; | 1187 | float posZLimit = 0; |
1203 | 1188 | ||
1204 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 1189 | if (pos.X < m_scene.RegionInfo.RegionSizeX && pos.Y < m_scene.RegionInfo.RegionSizeY) |
1205 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 1190 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
1206 | 1191 | ||
1207 | float newPosZ = posZLimit + localAVHeight / 2; | 1192 | float newPosZ = posZLimit + localAVHeight / 2; |
@@ -2612,7 +2597,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2612 | if (regionCombinerModule != null) | 2597 | if (regionCombinerModule != null) |
2613 | regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); | 2598 | regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); |
2614 | else | 2599 | else |
2615 | regionSize = new Vector2(Constants.RegionSize); | 2600 | regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY); |
2616 | 2601 | ||
2617 | if (pos.X < 0 || pos.X >= regionSize.X | 2602 | if (pos.X < 0 || pos.X >= regionSize.X |
2618 | || pos.Y < 0 || pos.Y >= regionSize.Y | 2603 | || pos.Y < 0 || pos.Y >= regionSize.Y |
@@ -2630,8 +2615,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2630 | // } | 2615 | // } |
2631 | 2616 | ||
2632 | // Get terrain height for sub-region in a megaregion if necessary | 2617 | // Get terrain height for sub-region in a megaregion if necessary |
2633 | int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X); | 2618 | int X = (int)((m_scene.RegionInfo.WorldLocX) + pos.X); |
2634 | int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y); | 2619 | int Y = (int)((m_scene.RegionInfo.WorldLocY) + pos.Y); |
2635 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); | 2620 | GridRegion target_region = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y); |
2636 | // If X and Y is NaN, target_region will be null | 2621 | // If X and Y is NaN, target_region will be null |
2637 | if (target_region == null) | 2622 | if (target_region == null) |
@@ -2642,7 +2627,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2642 | if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) | 2627 | if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) |
2643 | targetScene = m_scene; | 2628 | targetScene = m_scene; |
2644 | 2629 | ||
2645 | float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)]; | 2630 | float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)]; |
2646 | // dont try to land underground | 2631 | // dont try to land underground |
2647 | terrainHeight += Appearance.AvatarHeight / 2; | 2632 | terrainHeight += Appearance.AvatarHeight / 2; |
2648 | pos.Z = Math.Max(terrainHeight, pos.Z); | 2633 | pos.Z = Math.Max(terrainHeight, pos.Z); |
@@ -3872,32 +3857,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
3872 | // m_log.DebugFormat( | 3857 | // m_log.DebugFormat( |
3873 | // "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}", | 3858 | // "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}", |
3874 | // pos2, Name, Scene.Name); | 3859 | // pos2, Name, Scene.Name); |
3875 | 3860 | ||
3876 | if( Scene.TestBorderCross(pos2, Cardinals.E) || | 3861 | if (Scene.PositionIsInCurrentRegion(pos2)) |
3877 | Scene.TestBorderCross(pos2, Cardinals.W) || | 3862 | return; |
3878 | Scene.TestBorderCross(pos2, Cardinals.N) || | 3863 | |
3879 | Scene.TestBorderCross(pos2, Cardinals.S) | 3864 | if (!CrossToNewRegion() && m_requestedSitTargetUUID == UUID.Zero) |
3880 | ) | ||
3881 | { | 3865 | { |
3882 | if (!CrossToNewRegion() && m_requestedSitTargetUUID == UUID.Zero) | 3866 | // we don't have entity transfer module |
3883 | { | 3867 | Vector3 pos = AbsolutePosition; |
3884 | // we don't have entity transfer module | 3868 | float px = pos.X; |
3885 | Vector3 pos = AbsolutePosition; | 3869 | if (px < 0) |
3886 | float px = pos.X; | 3870 | pos.X += Velocity.X * 2; |
3887 | if (px < 0) | 3871 | else if (px > m_scene.RegionInfo.RegionSizeX) |
3888 | pos.X += Velocity.X * 2; | 3872 | pos.X -= Velocity.X * 2; |
3889 | else if (px > m_scene.RegionInfo.RegionSizeX) | ||
3890 | pos.X -= Velocity.X * 2; | ||
3891 | 3873 | ||
3892 | float py = pos.Y; | 3874 | float py = pos.Y; |
3893 | if (py < 0) | 3875 | if (py < 0) |
3894 | pos.Y += Velocity.Y * 2; | 3876 | pos.Y += Velocity.Y * 2; |
3895 | else if (py > m_scene.RegionInfo.RegionSizeY) | 3877 | else if (py > m_scene.RegionInfo.RegionSizeY) |
3896 | pos.Y -= Velocity.Y * 2; | 3878 | pos.Y -= Velocity.Y * 2; |
3897 | 3879 | ||
3898 | Velocity = Vector3.Zero; | 3880 | Velocity = Vector3.Zero; |
3899 | AbsolutePosition = pos; | 3881 | AbsolutePosition = pos; |
3900 | } | ||
3901 | } | 3882 | } |
3902 | } | 3883 | } |
3903 | 3884 | ||
@@ -3962,7 +3943,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3962 | 3943 | ||
3963 | // Put the child agent back at the center | 3944 | // Put the child agent back at the center |
3964 | AbsolutePosition | 3945 | AbsolutePosition |
3965 | = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); | 3946 | = new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70); |
3966 | 3947 | ||
3967 | Animator.ResetAnimations(); | 3948 | Animator.ResetAnimations(); |
3968 | } | 3949 | } |
@@ -3989,9 +3970,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3989 | if (handle != Scene.RegionInfo.RegionHandle) | 3970 | if (handle != Scene.RegionInfo.RegionHandle) |
3990 | { | 3971 | { |
3991 | uint x, y; | 3972 | uint x, y; |
3992 | Utils.LongToUInts(handle, out x, out y); | 3973 | Util.RegionHandleToRegionLoc(handle, out x, out y); |
3993 | x = x / Constants.RegionSize; | ||
3994 | y = y / Constants.RegionSize; | ||
3995 | 3974 | ||
3996 | // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); | 3975 | // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); |
3997 | // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); | 3976 | // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs index b6e0a97..3d563a6 100644 --- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -25,14 +25,21 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenSim.Framework; | ||
29 | using OpenSim.Region.Framework.Interfaces; | ||
30 | using System; | 28 | using System; |
29 | using System.IO; | ||
31 | using System.Text; | 30 | using System.Text; |
31 | using System.Reflection; | ||
32 | using System.Xml; | 32 | using System.Xml; |
33 | using System.IO; | ||
34 | using System.Xml.Serialization; | 33 | using System.Xml.Serialization; |
35 | 34 | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | |||
39 | using OpenMetaverse; | ||
40 | |||
41 | using log4net; | ||
42 | |||
36 | namespace OpenSim.Region.Framework.Scenes | 43 | namespace OpenSim.Region.Framework.Scenes |
37 | { | 44 | { |
38 | /// <summary> | 45 | /// <summary> |
@@ -40,140 +47,136 @@ namespace OpenSim.Region.Framework.Scenes | |||
40 | /// </summary> | 47 | /// </summary> |
41 | public class TerrainChannel : ITerrainChannel | 48 | public class TerrainChannel : ITerrainChannel |
42 | { | 49 | { |
43 | private readonly bool[,] taint; | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | private double[,] map; | 51 | private static string LogHeader = "[TERRAIN CHANNEL]"; |
45 | 52 | ||
53 | protected TerrainData m_terrainData; | ||
54 | |||
55 | public int Width { get { return m_terrainData.SizeX; } } // X dimension | ||
56 | // Unfortunately, for historical reasons, in this module 'Width' is X and 'Height' is Y | ||
57 | public int Height { get { return m_terrainData.SizeY; } } // Y dimension | ||
58 | public int Altitude { get { return m_terrainData.SizeZ; } } // Y dimension | ||
59 | |||
60 | // Default, not-often-used builder | ||
46 | public TerrainChannel() | 61 | public TerrainChannel() |
47 | { | 62 | { |
48 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 63 | m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); |
49 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; | 64 | FlatLand(); |
50 | 65 | // PinHeadIsland(); | |
51 | PinHeadIsland(); | ||
52 | } | 66 | } |
53 | 67 | ||
54 | public TerrainChannel(String type) | 68 | // Create terrain of given size |
69 | public TerrainChannel(int pX, int pY) | ||
55 | { | 70 | { |
56 | map = new double[Constants.RegionSize, Constants.RegionSize]; | 71 | m_terrainData = new HeightmapTerrainData(pX, pY, (int)Constants.RegionHeight); |
57 | taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16]; | 72 | } |
58 | 73 | ||
74 | // Create terrain of specified size and initialize with specified terrain. | ||
75 | // TODO: join this with the terrain initializers. | ||
76 | public TerrainChannel(String type, int pX, int pY, int pZ) | ||
77 | { | ||
78 | m_terrainData = new HeightmapTerrainData(pX, pY, pZ); | ||
59 | if (type.Equals("flat")) | 79 | if (type.Equals("flat")) |
60 | FlatLand(); | 80 | FlatLand(); |
61 | else | 81 | else |
62 | PinHeadIsland(); | 82 | PinHeadIsland(); |
63 | } | 83 | } |
64 | 84 | ||
65 | public TerrainChannel(double[,] import) | 85 | // Create channel passed a heightmap and expected dimensions of the region. |
86 | // The heightmap might not fit the passed size so accomodations must be made. | ||
87 | public TerrainChannel(double[,] pM, int pSizeX, int pSizeY, int pAltitude) | ||
66 | { | 88 | { |
67 | map = import; | 89 | int hmSizeX = pM.GetLength(0); |
68 | taint = new bool[import.GetLength(0),import.GetLength(1)]; | 90 | int hmSizeY = pM.GetLength(1); |
69 | } | ||
70 | 91 | ||
71 | public TerrainChannel(bool createMap) | 92 | m_terrainData = new HeightmapTerrainData(pSizeX, pSizeY, pAltitude); |
72 | { | 93 | |
73 | if (createMap) | 94 | for (int xx = 0; xx < pSizeX; xx++) |
74 | { | 95 | for (int yy = 0; yy < pSizeY; yy++) |
75 | map = new double[Constants.RegionSize,Constants.RegionSize]; | 96 | if (xx > hmSizeX || yy > hmSizeY) |
76 | taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; | 97 | m_terrainData[xx, yy] = TerrainData.DefaultTerrainHeight; |
77 | } | 98 | else |
99 | m_terrainData[xx, yy] = (float)pM[xx, yy]; | ||
78 | } | 100 | } |
79 | 101 | ||
80 | public TerrainChannel(int w, int h) | 102 | public TerrainChannel(TerrainData pTerrData) |
81 | { | 103 | { |
82 | map = new double[w,h]; | 104 | m_terrainData = pTerrData; |
83 | taint = new bool[w / 16,h / 16]; | ||
84 | } | 105 | } |
85 | 106 | ||
86 | #region ITerrainChannel Members | 107 | #region ITerrainChannel Members |
87 | 108 | ||
88 | public int Width | 109 | // ITerrainChannel.MakeCopy() |
110 | public ITerrainChannel MakeCopy() | ||
89 | { | 111 | { |
90 | get { return map.GetLength(0); } | 112 | return this.Copy(); |
91 | } | 113 | } |
92 | 114 | ||
93 | public int Height | 115 | // ITerrainChannel.GetTerrainData() |
116 | public TerrainData GetTerrainData() | ||
94 | { | 117 | { |
95 | get { return map.GetLength(1); } | 118 | return m_terrainData; |
96 | } | 119 | } |
97 | 120 | ||
98 | public ITerrainChannel MakeCopy() | 121 | // ITerrainChannel.GetFloatsSerialized() |
122 | // This one dimensional version is ordered so height = map[y*sizeX+x]; | ||
123 | // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain | ||
124 | // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256. | ||
125 | public float[] GetFloatsSerialised() | ||
99 | { | 126 | { |
100 | TerrainChannel copy = new TerrainChannel(false); | 127 | return m_terrainData.GetFloatsSerialized(); |
101 | copy.map = (double[,]) map.Clone(); | ||
102 | |||
103 | return copy; | ||
104 | } | 128 | } |
105 | 129 | ||
106 | public float[] GetFloatsSerialised() | 130 | // ITerrainChannel.GetDoubles() |
131 | public double[,] GetDoubles() | ||
107 | { | 132 | { |
108 | // Move the member variables into local variables, calling | 133 | double[,] heights = new double[Width, Height]; |
109 | // member variables 256*256 times gets expensive | ||
110 | int w = Width; | ||
111 | int h = Height; | ||
112 | float[] heights = new float[w * h]; | ||
113 | 134 | ||
114 | int i, j; // map coordinates | ||
115 | int idx = 0; // index into serialized array | 135 | int idx = 0; // index into serialized array |
116 | for (i = 0; i < h; i++) | 136 | for (int ii = 0; ii < Width; ii++) |
117 | { | 137 | { |
118 | for (j = 0; j < w; j++) | 138 | for (int jj = 0; jj < Height; jj++) |
119 | { | 139 | { |
120 | heights[idx++] = (float)map[j, i]; | 140 | heights[ii, jj] = (double)m_terrainData[ii, jj]; |
141 | idx++; | ||
121 | } | 142 | } |
122 | } | 143 | } |
123 | 144 | ||
124 | return heights; | 145 | return heights; |
125 | } | 146 | } |
126 | 147 | ||
127 | public double[,] GetDoubles() | 148 | // ITerrainChannel.this[x,y] |
128 | { | ||
129 | return map; | ||
130 | } | ||
131 | |||
132 | public double this[int x, int y] | 149 | public double this[int x, int y] |
133 | { | 150 | { |
134 | get | 151 | get { |
135 | { | 152 | if (x < 0 || x >= Width || y < 0 || y >= Height) |
136 | if (x < 0) x = 0; | 153 | return 0; |
137 | if (y < 0) y = 0; | 154 | return (double)m_terrainData[x, y]; |
138 | if (x >= (int)Constants.RegionSize) x = (int)Constants.RegionSize - 1; | ||
139 | if (y >= (int)Constants.RegionSize) y = (int)Constants.RegionSize - 1; | ||
140 | |||
141 | return map[x, y]; | ||
142 | } | 155 | } |
143 | set | 156 | set |
144 | { | 157 | { |
145 | // Will "fix" terrain hole problems. Although not fantastically. | ||
146 | if (Double.IsNaN(value) || Double.IsInfinity(value)) | 158 | if (Double.IsNaN(value) || Double.IsInfinity(value)) |
147 | return; | 159 | return; |
148 | 160 | ||
149 | if (map[x, y] != value) | 161 | m_terrainData[x, y] = (float)value; |
150 | { | ||
151 | taint[x / 16, y / 16] = true; | ||
152 | map[x, y] = value; | ||
153 | } | ||
154 | } | 162 | } |
155 | } | 163 | } |
156 | 164 | ||
157 | public bool Tainted(int x, int y) | 165 | // ITerrainChannel.GetHieghtAtXYZ(x, y, z) |
166 | public float GetHeightAtXYZ(float x, float y, float z) | ||
158 | { | 167 | { |
159 | if (taint[x / 16, y / 16]) | 168 | if (x < 0 || x >= Width || y < 0 || y >= Height) |
160 | { | 169 | return 0; |
161 | taint[x / 16, y / 16] = false; | 170 | return m_terrainData[(int)x, (int)y]; |
162 | return true; | ||
163 | } | ||
164 | return false; | ||
165 | } | 171 | } |
166 | 172 | ||
167 | #endregion | 173 | // ITerrainChannel.Tainted() |
168 | 174 | public bool Tainted(int x, int y) | |
169 | public TerrainChannel Copy() | ||
170 | { | 175 | { |
171 | TerrainChannel copy = new TerrainChannel(false); | 176 | return m_terrainData.IsTaintedAt(x, y); |
172 | copy.map = (double[,]) map.Clone(); | ||
173 | |||
174 | return copy; | ||
175 | } | 177 | } |
176 | 178 | ||
179 | // ITerrainChannel.SaveToXmlString() | ||
177 | public string SaveToXmlString() | 180 | public string SaveToXmlString() |
178 | { | 181 | { |
179 | XmlWriterSettings settings = new XmlWriterSettings(); | 182 | XmlWriterSettings settings = new XmlWriterSettings(); |
@@ -189,13 +192,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | } | 192 | } |
190 | } | 193 | } |
191 | 194 | ||
192 | private void WriteXml(XmlWriter writer) | 195 | // ITerrainChannel.LoadFromXmlString() |
193 | { | ||
194 | writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty); | ||
195 | ToXml(writer); | ||
196 | writer.WriteEndElement(); | ||
197 | } | ||
198 | |||
199 | public void LoadFromXmlString(string data) | 196 | public void LoadFromXmlString(string data) |
200 | { | 197 | { |
201 | StringReader sr = new StringReader(data); | 198 | StringReader sr = new StringReader(data); |
@@ -207,12 +204,124 @@ namespace OpenSim.Region.Framework.Scenes | |||
207 | sr.Close(); | 204 | sr.Close(); |
208 | } | 205 | } |
209 | 206 | ||
207 | // ITerrainChannel.Merge | ||
208 | public void Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement) | ||
209 | { | ||
210 | m_log.DebugFormat("{0} Merge. inSize=<{1},{2}>, disp={3}, rot={4}, rotDisp={5}, outSize=<{6},{7}>", LogHeader, | ||
211 | newTerrain.Width, newTerrain.Height, | ||
212 | displacement, radianRotation, rotationDisplacement, | ||
213 | m_terrainData.SizeX, m_terrainData.SizeY); | ||
214 | for (int xx = 0; xx < newTerrain.Width; xx++) | ||
215 | { | ||
216 | for (int yy = 0; yy < newTerrain.Height; yy++) | ||
217 | { | ||
218 | int dispX = (int)displacement.X; | ||
219 | int dispY = (int)displacement.Y; | ||
220 | float newHeight = (float)newTerrain[xx, yy] + displacement.Z; | ||
221 | if (radianRotation == 0) | ||
222 | { | ||
223 | // If no rotation, place the new height in the specified location | ||
224 | dispX += xx; | ||
225 | dispY += yy; | ||
226 | if (dispX >= 0 && dispX < m_terrainData.SizeX && dispY >= 0 && dispY < m_terrainData.SizeY) | ||
227 | { | ||
228 | m_terrainData[dispX, dispY] = newHeight; | ||
229 | } | ||
230 | } | ||
231 | else | ||
232 | { | ||
233 | // If rotating, we have to smooth the result because the conversion | ||
234 | // to ints will mean heightmap entries will not get changed | ||
235 | // First compute the rotation location for the new height. | ||
236 | dispX += (int)(rotationDisplacement.X | ||
237 | + ((float)xx - rotationDisplacement.X) * Math.Cos(radianRotation) | ||
238 | - ((float)yy - rotationDisplacement.Y) * Math.Sin(radianRotation) ); | ||
239 | |||
240 | dispY += (int)(rotationDisplacement.Y | ||
241 | + ((float)xx - rotationDisplacement.X) * Math.Sin(radianRotation) | ||
242 | + ((float)yy - rotationDisplacement.Y) * Math.Cos(radianRotation) ); | ||
243 | |||
244 | if (dispX >= 0 && dispX < m_terrainData.SizeX && dispY >= 0 && dispY < m_terrainData.SizeY) | ||
245 | { | ||
246 | float oldHeight = m_terrainData[dispX, dispY]; | ||
247 | // Smooth the heights around this location if the old height is far from this one | ||
248 | for (int sxx = dispX - 2; sxx < dispX + 2; sxx++) | ||
249 | { | ||
250 | for (int syy = dispY - 2; syy < dispY + 2; syy++) | ||
251 | { | ||
252 | if (sxx >= 0 && sxx < m_terrainData.SizeX && syy >= 0 && syy < m_terrainData.SizeY) | ||
253 | { | ||
254 | if (sxx == dispX && syy == dispY) | ||
255 | { | ||
256 | // Set height for the exact rotated point | ||
257 | m_terrainData[dispX, dispY] = newHeight; | ||
258 | } | ||
259 | else | ||
260 | { | ||
261 | if (Math.Abs(m_terrainData[sxx, syy] - newHeight) > 1f) | ||
262 | { | ||
263 | // If the adjacent height is far off, force it to this height | ||
264 | m_terrainData[sxx, syy] = newHeight; | ||
265 | } | ||
266 | } | ||
267 | } | ||
268 | } | ||
269 | } | ||
270 | } | ||
271 | |||
272 | if (dispX >= 0 && dispX < m_terrainData.SizeX && dispY >= 0 && dispY < m_terrainData.SizeY) | ||
273 | { | ||
274 | m_terrainData[dispX, dispY] = (float)newTerrain[xx, yy]; | ||
275 | } | ||
276 | } | ||
277 | } | ||
278 | } | ||
279 | } | ||
280 | |||
281 | #endregion | ||
282 | |||
283 | public TerrainChannel Copy() | ||
284 | { | ||
285 | TerrainChannel copy = new TerrainChannel(); | ||
286 | copy.m_terrainData = m_terrainData.Clone(); | ||
287 | return copy; | ||
288 | } | ||
289 | |||
290 | private void WriteXml(XmlWriter writer) | ||
291 | { | ||
292 | if (Width == Constants.RegionSize && Height == Constants.RegionSize) | ||
293 | { | ||
294 | // Downward compatibility for legacy region terrain maps. | ||
295 | // If region is exactly legacy size, return the old format XML. | ||
296 | writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty); | ||
297 | ToXml(writer); | ||
298 | writer.WriteEndElement(); | ||
299 | } | ||
300 | else | ||
301 | { | ||
302 | // New format XML that includes width and length. | ||
303 | writer.WriteStartElement(String.Empty, "TerrainMap2", String.Empty); | ||
304 | ToXml2(writer); | ||
305 | writer.WriteEndElement(); | ||
306 | } | ||
307 | } | ||
308 | |||
210 | private void ReadXml(XmlReader reader) | 309 | private void ReadXml(XmlReader reader) |
211 | { | 310 | { |
212 | reader.ReadStartElement("TerrainMap"); | 311 | // Check the first element. If legacy element, use the legacy reader. |
213 | FromXml(reader); | 312 | if (reader.IsStartElement("TerrainMap")) |
313 | { | ||
314 | reader.ReadStartElement("TerrainMap"); | ||
315 | FromXml(reader); | ||
316 | } | ||
317 | else | ||
318 | { | ||
319 | reader.ReadStartElement("TerrainMap2"); | ||
320 | FromXml2(reader); | ||
321 | } | ||
214 | } | 322 | } |
215 | 323 | ||
324 | // Write legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array. | ||
216 | private void ToXml(XmlWriter xmlWriter) | 325 | private void ToXml(XmlWriter xmlWriter) |
217 | { | 326 | { |
218 | float[] mapData = GetFloatsSerialised(); | 327 | float[] mapData = GetFloatsSerialised(); |
@@ -226,12 +335,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | serializer.Serialize(xmlWriter, buffer); | 335 | serializer.Serialize(xmlWriter, buffer); |
227 | } | 336 | } |
228 | 337 | ||
338 | // Read legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array. | ||
229 | private void FromXml(XmlReader xmlReader) | 339 | private void FromXml(XmlReader xmlReader) |
230 | { | 340 | { |
231 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); | 341 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); |
232 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); | 342 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); |
233 | int index = 0; | 343 | int index = 0; |
234 | 344 | ||
345 | m_terrainData = new HeightmapTerrainData(Height, Width, (int)Constants.RegionHeight); | ||
346 | |||
235 | for (int y = 0; y < Height; y++) | 347 | for (int y = 0; y < Height; y++) |
236 | { | 348 | { |
237 | for (int x = 0; x < Width; x++) | 349 | for (int x = 0; x < Width; x++) |
@@ -244,35 +356,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
244 | } | 356 | } |
245 | } | 357 | } |
246 | 358 | ||
359 | private class TerrainChannelXMLPackage | ||
360 | { | ||
361 | public int Version; | ||
362 | public int SizeX; | ||
363 | public int SizeY; | ||
364 | public int SizeZ; | ||
365 | public float CompressionFactor; | ||
366 | public int[] Map; | ||
367 | public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, int[] pMap) | ||
368 | { | ||
369 | Version = 1; | ||
370 | SizeX = pX; | ||
371 | SizeY = pY; | ||
372 | SizeZ = pZ; | ||
373 | CompressionFactor = pCompressionFactor; | ||
374 | Map = pMap; | ||
375 | } | ||
376 | } | ||
377 | |||
378 | // New terrain serialization format that includes the width and length. | ||
379 | private void ToXml2(XmlWriter xmlWriter) | ||
380 | { | ||
381 | TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.CompressionFactor, | ||
382 | m_terrainData.GetCompressedMap()); | ||
383 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | ||
384 | serializer.Serialize(xmlWriter, package); | ||
385 | } | ||
386 | |||
387 | // New terrain serialization format that includes the width and length. | ||
388 | private void FromXml2(XmlReader xmlReader) | ||
389 | { | ||
390 | XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage)); | ||
391 | TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader); | ||
392 | m_terrainData = new HeightmapTerrainData(package.Map, package.CompressionFactor, package.SizeX, package.SizeY, package.SizeZ); | ||
393 | } | ||
394 | |||
395 | // Fill the heightmap with the center bump terrain | ||
247 | private void PinHeadIsland() | 396 | private void PinHeadIsland() |
248 | { | 397 | { |
249 | int x; | 398 | for (int x = 0; x < Width; x++) |
250 | for (x = 0; x < Constants.RegionSize; x++) | ||
251 | { | 399 | { |
252 | int y; | 400 | for (int y = 0; y < Height; y++) |
253 | for (y = 0; y < Constants.RegionSize; y++) | ||
254 | { | 401 | { |
255 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; | 402 | m_terrainData[x, y] = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; |
256 | double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; | 403 | float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 50) * 0.01d); |
257 | double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001; | 404 | float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 100) * 0.001d); |
258 | if (map[x, y] < spherFacA) | 405 | if (m_terrainData[x, y]< spherFacA) |
259 | map[x, y] = spherFacA; | 406 | m_terrainData[x, y]= spherFacA; |
260 | if (map[x, y] < spherFacB) | 407 | if (m_terrainData[x, y]< spherFacB) |
261 | map[x, y] = spherFacB; | 408 | m_terrainData[x, y] = spherFacB; |
262 | } | 409 | } |
263 | } | 410 | } |
264 | } | 411 | } |
265 | 412 | ||
266 | private void FlatLand() | 413 | private void FlatLand() |
267 | { | 414 | { |
268 | int x; | 415 | m_terrainData.ClearLand(); |
269 | for (x = 0; x < Constants.RegionSize; x++) | ||
270 | { | ||
271 | int y; | ||
272 | for (y = 0; y < Constants.RegionSize; y++) | ||
273 | map[x, y] = 21; | ||
274 | } | ||
275 | } | 416 | } |
276 | |||
277 | } | 417 | } |
278 | } | 418 | } |
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs new file mode 100644 index 0000000..fc8f8cd --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs | |||
@@ -0,0 +1,948 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /* Freely adapted from the Aurora version of the terrain compressor. | ||
29 | * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ | ||
30 | */ | ||
31 | |||
32 | using System; | ||
33 | using System.Reflection; | ||
34 | |||
35 | using log4net; | ||
36 | |||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | |||
41 | using OpenMetaverse; | ||
42 | using OpenMetaverse.Packets; | ||
43 | |||
44 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
45 | { | ||
46 | public static class OpenSimTerrainCompressor | ||
47 | { | ||
48 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | #pragma warning disable 414 | ||
51 | private static string LogHeader = "[TERRAIN COMPRESSOR]"; | ||
52 | #pragma warning restore 414 | ||
53 | |||
54 | public const int END_OF_PATCHES = 97; | ||
55 | |||
56 | private const float OO_SQRT2 = 0.7071067811865475244008443621049f; | ||
57 | private const int STRIDE = 264; | ||
58 | |||
59 | private const int ZERO_CODE = 0x0; | ||
60 | private const int ZERO_EOB = 0x2; | ||
61 | private const int POSITIVE_VALUE = 0x6; | ||
62 | private const int NEGATIVE_VALUE = 0x7; | ||
63 | |||
64 | private static readonly float[] DequantizeTable16 = | ||
65 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
66 | |||
67 | private static readonly float[] DequantizeTable32 = | ||
68 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
69 | |||
70 | private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
71 | //private static readonly float[] CosineTable32 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize]; | ||
72 | private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
73 | private static readonly int[] CopyMatrix32 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
74 | |||
75 | private static readonly float[] QuantizeTable16 = | ||
76 | new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
77 | |||
78 | static OpenSimTerrainCompressor() | ||
79 | { | ||
80 | // Initialize the decompression tables | ||
81 | BuildDequantizeTable16(); | ||
82 | SetupCosines16(); | ||
83 | BuildCopyMatrix16(); | ||
84 | BuildQuantizeTable16(); | ||
85 | } | ||
86 | |||
87 | // Used to send cloud and wind patches | ||
88 | public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX, | ||
89 | int pRegionSizeY) | ||
90 | { | ||
91 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; | ||
92 | |||
93 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader | ||
94 | {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; | ||
95 | |||
96 | // Should be enough to fit even the most poorly packed data | ||
97 | byte[] data = new byte[patches.Length*Constants.TerrainPatchSize*Constants.TerrainPatchSize*2]; | ||
98 | BitPack bitpack = new BitPack(data, 0); | ||
99 | bitpack.PackBits(header.Stride, 16); | ||
100 | bitpack.PackBits(header.PatchSize, 8); | ||
101 | bitpack.PackBits(type, 8); | ||
102 | |||
103 | foreach (TerrainPatch t in patches) | ||
104 | CreatePatch(bitpack, t.Data, t.X, t.Y, pRegionSizeX, pRegionSizeY); | ||
105 | |||
106 | bitpack.PackBits(END_OF_PATCHES, 8); | ||
107 | |||
108 | layer.LayerData.Data = new byte[bitpack.BytePos + 1]; | ||
109 | Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); | ||
110 | |||
111 | return layer; | ||
112 | } | ||
113 | |||
114 | // Create a land packet for a single patch. | ||
115 | public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY) | ||
116 | { | ||
117 | int[] xPieces = new int[1]; | ||
118 | int[] yPieces = new int[1]; | ||
119 | xPieces[0] = patchX; // patch X dimension | ||
120 | yPieces[0] = patchY; | ||
121 | |||
122 | return CreateLandPacket(terrData, xPieces, yPieces); | ||
123 | } | ||
124 | |||
125 | public static LayerDataPacket CreateLandPacket(TerrainData terrData, int[] xPieces, int[] yPieces) | ||
126 | { | ||
127 | byte landPacketType = (byte)TerrainPatch.LayerType.Land; | ||
128 | if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) | ||
129 | { | ||
130 | landPacketType = (byte)TerrainPatch.LayerType.LandExtended; | ||
131 | } | ||
132 | |||
133 | return CreateLandPacket(terrData, xPieces, yPieces, landPacketType); | ||
134 | } | ||
135 | |||
136 | /// <summary> | ||
137 | /// Creates a LayerData packet for compressed land data given a full | ||
138 | /// simulator heightmap and an array of indices of patches to compress | ||
139 | /// </summary> | ||
140 | /// <param name="terrData"> | ||
141 | /// Terrain data that can result in a meter square heightmap. | ||
142 | /// </param> | ||
143 | /// <param name="x"> | ||
144 | /// Array of indexes in the grid of patches | ||
145 | /// for this simulator. | ||
146 | /// If creating a packet for multiple patches, there will be entries in | ||
147 | /// both the X and Y arrays for each of the patches. | ||
148 | /// For example if patches 1 and 17 are to be sent, | ||
149 | /// x[] = {1,1} and y[] = {0,1} which specifies the patches at | ||
150 | /// indexes <1,0> and <1,1> (presuming the terrain size is 16x16 patches). | ||
151 | /// </param> | ||
152 | /// <param name="y"> | ||
153 | /// Array of indexes in the grid of patches. | ||
154 | /// </param> | ||
155 | /// <param name="type"></param> | ||
156 | /// <returns></returns> | ||
157 | public static LayerDataPacket CreateLandPacket(TerrainData terrData, int[] x, int[] y, byte type) | ||
158 | { | ||
159 | LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}}; | ||
160 | |||
161 | TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader | ||
162 | {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize}; | ||
163 | |||
164 | byte[] data = new byte[x.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2]; | ||
165 | BitPack bitpack = new BitPack(data, 0); | ||
166 | bitpack.PackBits(header.Stride, 16); | ||
167 | bitpack.PackBits(header.PatchSize, 8); | ||
168 | bitpack.PackBits(type, 8); | ||
169 | |||
170 | for (int i = 0; i < x.Length; i++) | ||
171 | CreatePatchFromHeightmap(bitpack, terrData, x[i], y[i]); | ||
172 | |||
173 | bitpack.PackBits(END_OF_PATCHES, 8); | ||
174 | |||
175 | layer.LayerData.Data = new byte[bitpack.BytePos + 1]; | ||
176 | Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1); | ||
177 | |||
178 | return layer; | ||
179 | } | ||
180 | |||
181 | // Unused: left for historical reference. | ||
182 | public static void CreatePatch(BitPack output, float[] patchData, int x, int y, int pRegionSizeX, int pRegionSizeY) | ||
183 | { | ||
184 | TerrainPatch.Header header = PrescanPatch(patchData); | ||
185 | header.QuantWBits = 136; | ||
186 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | ||
187 | { | ||
188 | header.PatchIDs = (y & 0xFFFF); | ||
189 | header.PatchIDs += (x << 16); | ||
190 | } | ||
191 | else | ||
192 | { | ||
193 | header.PatchIDs = (y & 0x1F); | ||
194 | header.PatchIDs += (x << 5); | ||
195 | } | ||
196 | |||
197 | // NOTE: No idea what prequant and postquant should be or what they do | ||
198 | |||
199 | int wbits; | ||
200 | int[] patch = CompressPatch(patchData, header, 10, out wbits); | ||
201 | wbits = EncodePatchHeader(output, header, patch, Constants.RegionSize, Constants.RegionSize, wbits); | ||
202 | EncodePatch(output, patch, 0, wbits); | ||
203 | } | ||
204 | |||
205 | /// <summary> | ||
206 | /// Add a patch of terrain to a BitPacker | ||
207 | /// </summary> | ||
208 | /// <param name="output">BitPacker to write the patch to</param> | ||
209 | /// <param name="heightmap"> | ||
210 | /// Heightmap of the simulator. Presumed to be an sizeX*sizeY array. | ||
211 | /// </param> | ||
212 | /// <param name="patchX"> | ||
213 | /// X offset of the patch to create. | ||
214 | /// </param> | ||
215 | /// <param name="patchY"> | ||
216 | /// Y offset of the patch to create. | ||
217 | /// </param> | ||
218 | /// <param name="pRegionSizeX"></param> | ||
219 | /// <param name="pRegionSizeY"></param> | ||
220 | public static void CreatePatchFromHeightmap(BitPack output, TerrainData terrData, int patchX, int patchY) | ||
221 | { | ||
222 | TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY); | ||
223 | header.QuantWBits = 136; | ||
224 | |||
225 | // If larger than legacy region size, pack patch X and Y info differently. | ||
226 | if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize) | ||
227 | { | ||
228 | header.PatchIDs = (patchY & 0xFFFF); | ||
229 | header.PatchIDs += (patchX << 16); | ||
230 | } | ||
231 | else | ||
232 | { | ||
233 | header.PatchIDs = (patchY & 0x1F); | ||
234 | header.PatchIDs += (patchX << 5); | ||
235 | } | ||
236 | |||
237 | // m_log.DebugFormat("{0} CreatePatchFromHeightmap. patchX={1}, patchY={2}, DCOffset={3}, range={4}", | ||
238 | // LogHeader, patchX, patchY, header.DCOffset, header.Range); | ||
239 | |||
240 | // NOTE: No idea what prequant and postquant should be or what they do | ||
241 | int wbits; | ||
242 | int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits); | ||
243 | wbits = EncodePatchHeader(output, header, patch, (uint)terrData.SizeX, (uint)terrData.SizeY, wbits); | ||
244 | EncodePatch(output, patch, 0, wbits); | ||
245 | } | ||
246 | |||
247 | private static TerrainPatch.Header PrescanPatch(float[] patch) | ||
248 | { | ||
249 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
250 | float zmax = -99999999.0f; | ||
251 | float zmin = 99999999.0f; | ||
252 | |||
253 | for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) | ||
254 | { | ||
255 | float val = patch[i]; | ||
256 | if (val > zmax) zmax = val; | ||
257 | if (val < zmin) zmin = val; | ||
258 | } | ||
259 | |||
260 | header.DCOffset = zmin; | ||
261 | header.Range = (int) ((zmax - zmin) + 1.0f); | ||
262 | |||
263 | return header; | ||
264 | } | ||
265 | |||
266 | // Scan the height info we're returning and return a patch packet header for this patch. | ||
267 | private static TerrainPatch.Header PrescanPatch(TerrainData terrData, int patchX, int patchY) | ||
268 | { | ||
269 | TerrainPatch.Header header = new TerrainPatch.Header(); | ||
270 | float zmax = -99999999.0f; | ||
271 | float zmin = 99999999.0f; | ||
272 | |||
273 | for (int j = patchY*Constants.TerrainPatchSize; j < (patchY + 1)*Constants.TerrainPatchSize; j++) | ||
274 | { | ||
275 | for (int i = patchX*Constants.TerrainPatchSize; i < (patchX + 1)*Constants.TerrainPatchSize; i++) | ||
276 | { | ||
277 | float val = terrData[i, j]; | ||
278 | if (val > zmax) zmax = val; | ||
279 | if (val < zmin) zmin = val; | ||
280 | } | ||
281 | } | ||
282 | |||
283 | header.DCOffset = zmin; | ||
284 | header.Range = (int)((zmax - zmin) + 1.0f); | ||
285 | |||
286 | return header; | ||
287 | } | ||
288 | |||
289 | public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack) | ||
290 | { | ||
291 | TerrainPatch.Header header = new TerrainPatch.Header {QuantWBits = bitpack.UnpackBits(8)}; | ||
292 | |||
293 | // Quantized word bits | ||
294 | if (header.QuantWBits == END_OF_PATCHES) | ||
295 | return header; | ||
296 | |||
297 | // DC offset | ||
298 | header.DCOffset = bitpack.UnpackFloat(); | ||
299 | |||
300 | // Range | ||
301 | header.Range = bitpack.UnpackBits(16); | ||
302 | |||
303 | // Patch IDs (10 bits) | ||
304 | header.PatchIDs = bitpack.UnpackBits(10); | ||
305 | |||
306 | // Word bits | ||
307 | header.WordBits = (uint) ((header.QuantWBits & 0x0f) + 2); | ||
308 | |||
309 | return header; | ||
310 | } | ||
311 | |||
312 | private static int EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, uint pRegionSizeX, | ||
313 | uint pRegionSizeY, int wbits) | ||
314 | { | ||
315 | /* | ||
316 | int temp; | ||
317 | int wbits = (header.QuantWBits & 0x0f) + 2; | ||
318 | uint maxWbits = (uint)wbits + 5; | ||
319 | uint minWbits = ((uint)wbits >> 1); | ||
320 | int wbitsMaxValue; | ||
321 | */ | ||
322 | // goal is to determ minimum number of bits to use so all data fits | ||
323 | /* | ||
324 | wbits = (int)minWbits; | ||
325 | wbitsMaxValue = (1 << wbits); | ||
326 | |||
327 | for (int i = 0; i < patch.Length; i++) | ||
328 | { | ||
329 | temp = patch[i]; | ||
330 | if (temp != 0) | ||
331 | { | ||
332 | // Get the absolute value | ||
333 | if (temp < 0) temp *= -1; | ||
334 | |||
335 | no coments.. | ||
336 | |||
337 | for (int j = (int)maxWbits; j > (int)minWbits; j--) | ||
338 | { | ||
339 | if ((temp & (1 << j)) != 0) | ||
340 | { | ||
341 | if (j > wbits) wbits = j; | ||
342 | break; | ||
343 | } | ||
344 | } | ||
345 | |||
346 | while (temp > wbitsMaxValue) | ||
347 | { | ||
348 | wbits++; | ||
349 | if (wbits == maxWbits) | ||
350 | goto Done; | ||
351 | wbitsMaxValue = 1 << wbits; | ||
352 | } | ||
353 | } | ||
354 | } | ||
355 | |||
356 | Done: | ||
357 | |||
358 | // wbits += 1; | ||
359 | */ | ||
360 | // better check | ||
361 | if (wbits > 17) | ||
362 | wbits = 16; | ||
363 | else if (wbits < 3) | ||
364 | wbits = 3; | ||
365 | |||
366 | header.QuantWBits &= 0xf0; | ||
367 | |||
368 | header.QuantWBits |= (wbits - 2); | ||
369 | |||
370 | output.PackBits(header.QuantWBits, 8); | ||
371 | output.PackFloat(header.DCOffset); | ||
372 | output.PackBits(header.Range, 16); | ||
373 | if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize) | ||
374 | output.PackBits(header.PatchIDs, 32); | ||
375 | else | ||
376 | output.PackBits(header.PatchIDs, 10); | ||
377 | |||
378 | return wbits; | ||
379 | } | ||
380 | |||
381 | private static void IDCTColumn16(float[] linein, float[] lineout, int column) | ||
382 | { | ||
383 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
384 | { | ||
385 | float total = OO_SQRT2*linein[column]; | ||
386 | |||
387 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
388 | { | ||
389 | int usize = u*Constants.TerrainPatchSize; | ||
390 | total += linein[usize + column]*CosineTable16[usize + n]; | ||
391 | } | ||
392 | |||
393 | lineout[Constants.TerrainPatchSize*n + column] = total; | ||
394 | } | ||
395 | } | ||
396 | |||
397 | private static void IDCTLine16(float[] linein, float[] lineout, int line) | ||
398 | { | ||
399 | const float oosob = 2.0f/Constants.TerrainPatchSize; | ||
400 | int lineSize = line*Constants.TerrainPatchSize; | ||
401 | |||
402 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
403 | { | ||
404 | float total = OO_SQRT2*linein[lineSize]; | ||
405 | |||
406 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
407 | { | ||
408 | total += linein[lineSize + u]*CosineTable16[u*Constants.TerrainPatchSize + n]; | ||
409 | } | ||
410 | |||
411 | lineout[lineSize + n] = total*oosob; | ||
412 | } | ||
413 | } | ||
414 | |||
415 | /* | ||
416 | private static void DCTLine16(float[] linein, float[] lineout, int line) | ||
417 | { | ||
418 | float total = 0.0f; | ||
419 | int lineSize = line * Constants.TerrainPatchSize; | ||
420 | |||
421 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
422 | { | ||
423 | total += linein[lineSize + n]; | ||
424 | } | ||
425 | |||
426 | lineout[lineSize] = OO_SQRT2 * total; | ||
427 | |||
428 | int uptr = 0; | ||
429 | for (int u = 1; u < Constants.TerrainPatchSize; u++) | ||
430 | { | ||
431 | total = 0.0f; | ||
432 | uptr += Constants.TerrainPatchSize; | ||
433 | |||
434 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
435 | { | ||
436 | total += linein[lineSize + n] * CosineTable16[uptr + n]; | ||
437 | } | ||
438 | |||
439 | lineout[lineSize + u] = total; | ||
440 | } | ||
441 | } | ||
442 | */ | ||
443 | |||
444 | private static void DCTLine16(float[] linein, float[] lineout, int line) | ||
445 | { | ||
446 | // outputs transpose data (lines exchanged with coluns ) | ||
447 | // so to save a bit of cpu when doing coluns | ||
448 | float total = 0.0f; | ||
449 | int lineSize = line*Constants.TerrainPatchSize; | ||
450 | |||
451 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
452 | { | ||
453 | total += linein[lineSize + n]; | ||
454 | } | ||
455 | |||
456 | lineout[line] = OO_SQRT2*total; | ||
457 | |||
458 | for (int u = Constants.TerrainPatchSize; | ||
459 | u < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
460 | u += Constants.TerrainPatchSize) | ||
461 | { | ||
462 | total = 0.0f; | ||
463 | for (int ptrn = lineSize, ptru = u; ptrn < lineSize + Constants.TerrainPatchSize; ptrn++,ptru++) | ||
464 | { | ||
465 | total += linein[ptrn]*CosineTable16[ptru]; | ||
466 | } | ||
467 | |||
468 | lineout[line + u] = total; | ||
469 | } | ||
470 | } | ||
471 | |||
472 | |||
473 | /* | ||
474 | private static void DCTColumn16(float[] linein, int[] lineout, int column) | ||
475 | { | ||
476 | float total = 0.0f; | ||
477 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
478 | |||
479 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
480 | { | ||
481 | total += linein[Constants.TerrainPatchSize * n + column]; | ||
482 | } | ||
483 | |||
484 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
485 | lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * QuantizeTable16[column]); | ||
486 | |||
487 | for (int uptr = Constants.TerrainPatchSize; uptr < Constants.TerrainPatchSize * Constants.TerrainPatchSize; uptr += Constants.TerrainPatchSize) | ||
488 | { | ||
489 | total = 0.0f; | ||
490 | |||
491 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
492 | { | ||
493 | total += linein[Constants.TerrainPatchSize * n + column] * CosineTable16[uptr + n]; | ||
494 | } | ||
495 | |||
496 | // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); | ||
497 | lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]); | ||
498 | } | ||
499 | } | ||
500 | |||
501 | private static void DCTColumn16(float[] linein, int[] lineout, int column) | ||
502 | { | ||
503 | // input columns are in fact stored in lines now | ||
504 | |||
505 | float total = 0.0f; | ||
506 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
507 | int inlinesptr = Constants.TerrainPatchSize*column; | ||
508 | |||
509 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
510 | { | ||
511 | total += linein[inlinesptr + n]; | ||
512 | } | ||
513 | |||
514 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
515 | lineout[CopyMatrix16[column]] = (int) (OO_SQRT2*total*QuantizeTable16[column]); | ||
516 | |||
517 | for (int uptr = Constants.TerrainPatchSize; | ||
518 | uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
519 | uptr += Constants.TerrainPatchSize) | ||
520 | { | ||
521 | total = 0.0f; | ||
522 | |||
523 | for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) | ||
524 | { | ||
525 | total += linein[n]*CosineTable16[ptru]; | ||
526 | } | ||
527 | |||
528 | // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]); | ||
529 | lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]); | ||
530 | } | ||
531 | } | ||
532 | */ | ||
533 | |||
534 | private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits) | ||
535 | { | ||
536 | // input columns are in fact stored in lines now | ||
537 | |||
538 | bool dowbits = wbits != maxwbits; | ||
539 | int wbitsMaxValue = 1 << wbits; | ||
540 | |||
541 | float total = 0.0f; | ||
542 | // const float oosob = 2.0f / Constants.TerrainPatchSize; | ||
543 | int inlinesptr = Constants.TerrainPatchSize*column; | ||
544 | |||
545 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
546 | { | ||
547 | total += linein[inlinesptr + n]; | ||
548 | } | ||
549 | |||
550 | // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]); | ||
551 | int tmp = (int) (OO_SQRT2*total*QuantizeTable16[column]); | ||
552 | lineout[CopyMatrix16[column]] = tmp; | ||
553 | |||
554 | if (dowbits) | ||
555 | { | ||
556 | if (tmp < 0) tmp *= -1; | ||
557 | while (tmp > wbitsMaxValue) | ||
558 | { | ||
559 | wbits++; | ||
560 | wbitsMaxValue = 1 << wbits; | ||
561 | if (wbits == maxwbits) | ||
562 | { | ||
563 | dowbits = false; | ||
564 | break; | ||
565 | } | ||
566 | } | ||
567 | } | ||
568 | |||
569 | for (int uptr = Constants.TerrainPatchSize; | ||
570 | uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize; | ||
571 | uptr += Constants.TerrainPatchSize) | ||
572 | { | ||
573 | total = 0.0f; | ||
574 | |||
575 | for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++) | ||
576 | { | ||
577 | total += linein[n]*CosineTable16[ptru]; | ||
578 | } | ||
579 | |||
580 | tmp = (int) (total*QuantizeTable16[uptr + column]); | ||
581 | lineout[CopyMatrix16[uptr + column]] = tmp; | ||
582 | |||
583 | if (dowbits) | ||
584 | { | ||
585 | if (tmp < 0) tmp *= -1; | ||
586 | while (tmp > wbitsMaxValue) | ||
587 | { | ||
588 | wbits++; | ||
589 | wbitsMaxValue = 1 << wbits; | ||
590 | if (wbits == maxwbits) | ||
591 | { | ||
592 | dowbits = false; | ||
593 | break; | ||
594 | } | ||
595 | } | ||
596 | } | ||
597 | } | ||
598 | return wbits; | ||
599 | } | ||
600 | |||
601 | public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size) | ||
602 | { | ||
603 | for (int n = 0; n < size*size; n++) | ||
604 | { | ||
605 | // ? | ||
606 | int temp = bitpack.UnpackBits(1); | ||
607 | if (temp != 0) | ||
608 | { | ||
609 | // Value or EOB | ||
610 | temp = bitpack.UnpackBits(1); | ||
611 | if (temp != 0) | ||
612 | { | ||
613 | // Value | ||
614 | temp = bitpack.UnpackBits(1); | ||
615 | if (temp != 0) | ||
616 | { | ||
617 | // Negative | ||
618 | temp = bitpack.UnpackBits((int) header.WordBits); | ||
619 | patches[n] = temp*-1; | ||
620 | } | ||
621 | else | ||
622 | { | ||
623 | // Positive | ||
624 | temp = bitpack.UnpackBits((int) header.WordBits); | ||
625 | patches[n] = temp; | ||
626 | } | ||
627 | } | ||
628 | else | ||
629 | { | ||
630 | // Set the rest to zero | ||
631 | // TODO: This might not be necessary | ||
632 | for (int o = n; o < size*size; o++) | ||
633 | { | ||
634 | patches[o] = 0; | ||
635 | } | ||
636 | break; | ||
637 | } | ||
638 | } | ||
639 | else | ||
640 | { | ||
641 | patches[n] = 0; | ||
642 | } | ||
643 | } | ||
644 | } | ||
645 | |||
646 | private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits) | ||
647 | { | ||
648 | int maxwbitssize = (1 << wbits) - 1; | ||
649 | |||
650 | if (postquant > Constants.TerrainPatchSize*Constants.TerrainPatchSize || postquant < 0) | ||
651 | { | ||
652 | Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error); | ||
653 | return; | ||
654 | } | ||
655 | |||
656 | if (postquant != 0) patch[Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant] = 0; | ||
657 | |||
658 | for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++) | ||
659 | { | ||
660 | int temp = patch[i]; | ||
661 | |||
662 | if (temp == 0) | ||
663 | { | ||
664 | bool eob = true; | ||
665 | |||
666 | for (int j = i; j < Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant; j++) | ||
667 | { | ||
668 | if (patch[j] != 0) | ||
669 | { | ||
670 | eob = false; | ||
671 | break; | ||
672 | } | ||
673 | } | ||
674 | |||
675 | if (eob) | ||
676 | { | ||
677 | output.PackBits(ZERO_EOB, 2); | ||
678 | return; | ||
679 | } | ||
680 | output.PackBits(ZERO_CODE, 1); | ||
681 | } | ||
682 | else | ||
683 | { | ||
684 | if (temp < 0) | ||
685 | { | ||
686 | temp *= -1; | ||
687 | |||
688 | if (temp > maxwbitssize) temp = maxwbitssize; | ||
689 | |||
690 | output.PackBits(NEGATIVE_VALUE, 3); | ||
691 | output.PackBits(temp, wbits); | ||
692 | } | ||
693 | else | ||
694 | { | ||
695 | if (temp > maxwbitssize) temp = maxwbitssize; | ||
696 | |||
697 | output.PackBits(POSITIVE_VALUE, 3); | ||
698 | output.PackBits(temp, wbits); | ||
699 | } | ||
700 | } | ||
701 | } | ||
702 | } | ||
703 | |||
704 | public static float[] DecompressPatch(int[] patches, TerrainPatch.Header header, TerrainPatch.GroupHeader group) | ||
705 | { | ||
706 | float[] block = new float[group.PatchSize*group.PatchSize]; | ||
707 | float[] output = new float[group.PatchSize*group.PatchSize]; | ||
708 | int prequant = (header.QuantWBits >> 4) + 2; | ||
709 | int quantize = 1 << prequant; | ||
710 | float ooq = 1.0f/quantize; | ||
711 | float mult = ooq*header.Range; | ||
712 | float addval = mult*(1 << (prequant - 1)) + header.DCOffset; | ||
713 | |||
714 | if (group.PatchSize == Constants.TerrainPatchSize) | ||
715 | { | ||
716 | for (int n = 0; n < Constants.TerrainPatchSize*Constants.TerrainPatchSize; n++) | ||
717 | { | ||
718 | block[n] = patches[CopyMatrix16[n]]*DequantizeTable16[n]; | ||
719 | } | ||
720 | |||
721 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
722 | |||
723 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
724 | IDCTColumn16(block, ftemp, o); | ||
725 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
726 | IDCTLine16(ftemp, block, o); | ||
727 | } | ||
728 | else | ||
729 | { | ||
730 | for (int n = 0; n < Constants.TerrainPatchSize*2*Constants.TerrainPatchSize*2; n++) | ||
731 | { | ||
732 | block[n] = patches[CopyMatrix32[n]]*DequantizeTable32[n]; | ||
733 | } | ||
734 | |||
735 | Logger.Log("Implement IDCTPatchLarge", Helpers.LogLevel.Error); | ||
736 | } | ||
737 | |||
738 | for (int j = 0; j < block.Length; j++) | ||
739 | { | ||
740 | output[j] = block[j]*mult + addval; | ||
741 | } | ||
742 | |||
743 | return output; | ||
744 | } | ||
745 | |||
746 | private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits) | ||
747 | { | ||
748 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
749 | int wordsize = (prequant - 2) & 0x0f; | ||
750 | float oozrange = 1.0f/header.Range; | ||
751 | float range = (1 << prequant); | ||
752 | float premult = oozrange*range; | ||
753 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
754 | |||
755 | header.QuantWBits = wordsize; | ||
756 | header.QuantWBits |= wordsize << 4; | ||
757 | |||
758 | int k = 0; | ||
759 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
760 | { | ||
761 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
762 | block[k++] = patchData[j*Constants.TerrainPatchSize + i]*premult - sub; | ||
763 | } | ||
764 | |||
765 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
766 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
767 | |||
768 | |||
769 | int maxWbits = prequant + 5; | ||
770 | wbits = (prequant >> 1); | ||
771 | |||
772 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
773 | DCTLine16(block, ftemp, o); | ||
774 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
775 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
776 | |||
777 | return itemp; | ||
778 | } | ||
779 | |||
780 | private static int[] CompressPatch(float[,] patchData, TerrainPatch.Header header, int prequant, out int wbits) | ||
781 | { | ||
782 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
783 | float oozrange = 1.0f/header.Range; | ||
784 | float range = (1 << prequant); | ||
785 | float premult = oozrange*range; | ||
786 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
787 | int wordsize = (prequant - 2) & 0x0f; | ||
788 | |||
789 | header.QuantWBits = wordsize; | ||
790 | header.QuantWBits |= wordsize << 4; | ||
791 | |||
792 | int k = 0; | ||
793 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
794 | { | ||
795 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
796 | block[k++] = patchData[j, i]*premult - sub; | ||
797 | } | ||
798 | |||
799 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
800 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
801 | |||
802 | int maxWbits = prequant + 5; | ||
803 | wbits = (prequant >> 1); | ||
804 | |||
805 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
806 | DCTLine16(block, ftemp, o); | ||
807 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
808 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
809 | |||
810 | return itemp; | ||
811 | } | ||
812 | |||
813 | private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header, | ||
814 | int prequant, out int wbits) | ||
815 | { | ||
816 | float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
817 | int wordsize = prequant; | ||
818 | float oozrange = 1.0f/header.Range; | ||
819 | float range = (1 << prequant); | ||
820 | float premult = oozrange*range; | ||
821 | float sub = (1 << (prequant - 1)) + header.DCOffset*premult; | ||
822 | |||
823 | header.QuantWBits = wordsize - 2; | ||
824 | header.QuantWBits |= (prequant - 2) << 4; | ||
825 | |||
826 | int k = 0; | ||
827 | |||
828 | int yPatchLimit = patchY >= (terrData.SizeY / Constants.TerrainPatchSize) ? | ||
829 | (terrData.SizeY - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchY; | ||
830 | yPatchLimit = (yPatchLimit + 1) * Constants.TerrainPatchSize; | ||
831 | |||
832 | int xPatchLimit = patchX >= (terrData.SizeX / Constants.TerrainPatchSize) ? | ||
833 | (terrData.SizeX - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchX; | ||
834 | xPatchLimit = (xPatchLimit + 1) * Constants.TerrainPatchSize; | ||
835 | |||
836 | for (int yy = patchY * Constants.TerrainPatchSize; yy < yPatchLimit; yy++) | ||
837 | { | ||
838 | for (int xx = patchX * Constants.TerrainPatchSize; xx < xPatchLimit; xx++) | ||
839 | { | ||
840 | block[k++] = terrData[xx, yy] * premult - sub; | ||
841 | } | ||
842 | } | ||
843 | |||
844 | float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
845 | int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize]; | ||
846 | |||
847 | int maxWbits = prequant + 5; | ||
848 | wbits = (prequant >> 1); | ||
849 | |||
850 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
851 | DCTLine16(block, ftemp, o); | ||
852 | for (int o = 0; o < Constants.TerrainPatchSize; o++) | ||
853 | wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits); | ||
854 | |||
855 | return itemp; | ||
856 | } | ||
857 | |||
858 | #region Initialization | ||
859 | |||
860 | private static void BuildDequantizeTable16() | ||
861 | { | ||
862 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
863 | { | ||
864 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
865 | { | ||
866 | DequantizeTable16[j*Constants.TerrainPatchSize + i] = 1.0f + 2.0f*(i + j); | ||
867 | } | ||
868 | } | ||
869 | } | ||
870 | |||
871 | private static void BuildQuantizeTable16() | ||
872 | { | ||
873 | const float oosob = 2.0f/Constants.TerrainPatchSize; | ||
874 | for (int j = 0; j < Constants.TerrainPatchSize; j++) | ||
875 | { | ||
876 | for (int i = 0; i < Constants.TerrainPatchSize; i++) | ||
877 | { | ||
878 | // QuantizeTable16[j * Constants.TerrainPatchSize + i] = 1.0f / (1.0f + 2.0f * ((float)i + (float)j)); | ||
879 | QuantizeTable16[j*Constants.TerrainPatchSize + i] = oosob/(1.0f + 2.0f*(i + (float) j)); | ||
880 | } | ||
881 | } | ||
882 | } | ||
883 | |||
884 | private static void SetupCosines16() | ||
885 | { | ||
886 | const float hposz = (float) Math.PI*0.5f/Constants.TerrainPatchSize; | ||
887 | |||
888 | for (int u = 0; u < Constants.TerrainPatchSize; u++) | ||
889 | { | ||
890 | for (int n = 0; n < Constants.TerrainPatchSize; n++) | ||
891 | { | ||
892 | CosineTable16[u*Constants.TerrainPatchSize + n] = (float) Math.Cos((2.0f*n + 1.0f)*u*hposz); | ||
893 | } | ||
894 | } | ||
895 | } | ||
896 | |||
897 | private static void BuildCopyMatrix16() | ||
898 | { | ||
899 | bool diag = false; | ||
900 | bool right = true; | ||
901 | int i = 0; | ||
902 | int j = 0; | ||
903 | int count = 0; | ||
904 | |||
905 | while (i < Constants.TerrainPatchSize && j < Constants.TerrainPatchSize) | ||
906 | { | ||
907 | CopyMatrix16[j*Constants.TerrainPatchSize + i] = count++; | ||
908 | |||
909 | if (!diag) | ||
910 | { | ||
911 | if (right) | ||
912 | { | ||
913 | if (i < Constants.TerrainPatchSize - 1) i++; | ||
914 | else j++; | ||
915 | |||
916 | right = false; | ||
917 | diag = true; | ||
918 | } | ||
919 | else | ||
920 | { | ||
921 | if (j < Constants.TerrainPatchSize - 1) j++; | ||
922 | else i++; | ||
923 | |||
924 | right = true; | ||
925 | diag = true; | ||
926 | } | ||
927 | } | ||
928 | else | ||
929 | { | ||
930 | if (right) | ||
931 | { | ||
932 | i++; | ||
933 | j--; | ||
934 | if (i == Constants.TerrainPatchSize - 1 || j == 0) diag = false; | ||
935 | } | ||
936 | else | ||
937 | { | ||
938 | i--; | ||
939 | j++; | ||
940 | if (j == Constants.TerrainPatchSize - 1 || i == 0) diag = false; | ||
941 | } | ||
942 | } | ||
943 | } | ||
944 | } | ||
945 | |||
946 | #endregion Initialization | ||
947 | } | ||
948 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 8c0ad75..51ecc8d 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -520,7 +520,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
520 | 520 | ||
521 | public Vector3 StartPos | 521 | public Vector3 StartPos |
522 | { | 522 | { |
523 | get { return new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 50); } | 523 | get { return new Vector3(m_scene.RegionInfo.RegionSizeX * 0.5f, m_scene.RegionInfo.RegionSizeY * 0.5f, 50f); } |
524 | set { } | 524 | set { } |
525 | } | 525 | } |
526 | 526 | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs index c5cba8e..f5bd44d 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs | |||
@@ -52,6 +52,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat | |||
52 | 52 | ||
53 | // Local constants | 53 | // Local constants |
54 | 54 | ||
55 | // This computation is not the real region center if the region is larger than 256. | ||
56 | // This computation isn't fixed because there is not a handle back to the region. | ||
55 | private static readonly Vector3 CenterOfRegion = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); | 57 | private static readonly Vector3 CenterOfRegion = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); |
56 | private static readonly char[] CS_SPACE = { ' ' }; | 58 | private static readonly char[] CS_SPACE = { ' ' }; |
57 | 59 | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs index d4fe5e0..5505001 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Chat/RegionState.cs | |||
@@ -44,6 +44,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat | |||
44 | private static readonly ILog m_log = | 44 | private static readonly ILog m_log = |
45 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | // This computation is not the real region center if the region is larger than 256. | ||
48 | // This computation isn't fixed because there is not a handle back to the region. | ||
47 | private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); | 49 | private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20); |
48 | private const int DEBUG_CHANNEL = 2147483647; | 50 | private const int DEBUG_CHANNEL = 2147483647; |
49 | 51 | ||
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs index a375da9..0bf23f1 100644 --- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs +++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | |||
@@ -122,8 +122,8 @@ namespace OpenSim.Region.OptionalModules | |||
122 | 122 | ||
123 | private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) | 123 | private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) |
124 | { | 124 | { |
125 | if (newPoint.X < -1f || newPoint.X > (float)(Constants.RegionSize + 1) || | 125 | if (newPoint.X < -1f || newPoint.X > (scene.RegionInfo.RegionSizeX + 1) || |
126 | newPoint.Y < -1f || newPoint.Y > (float)(Constants.RegionSize + 1)) | 126 | newPoint.Y < -1f || newPoint.Y > (scene.RegionInfo.RegionSizeY) ) |
127 | return true; | 127 | return true; |
128 | 128 | ||
129 | SceneObjectPart obj = scene.GetSceneObjectPart(objectID); | 129 | SceneObjectPart obj = scene.GetSceneObjectPart(objectID); |
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index eb386fe..296ab87 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | |||
@@ -170,7 +170,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
170 | c.Channel = m_channelNotify; | 170 | c.Channel = m_channelNotify; |
171 | c.Message += numScriptsFailed.ToString() + "," + message; | 171 | c.Message += numScriptsFailed.ToString() + "," + message; |
172 | c.Type = ChatTypeEnum.Region; | 172 | c.Type = ChatTypeEnum.Region; |
173 | c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); | 173 | if (m_scene != null) |
174 | c.Position = new Vector3((m_scene.RegionInfo.RegionSizeX * 0.5f), (m_scene.RegionInfo.RegionSizeY * 0.5f), 30); | ||
175 | else | ||
176 | c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); | ||
174 | c.Sender = null; | 177 | c.Sender = null; |
175 | c.SenderUUID = UUID.Zero; | 178 | c.SenderUUID = UUID.Zero; |
176 | c.Scene = m_scene; | 179 | c.Scene = m_scene; |
diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs index 29b39e0..6cbccc0 100644 --- a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs +++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs | |||
@@ -116,37 +116,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
116 | + "If teleport is true then some extra teleport debug information is logged.\n" | 116 | + "If teleport is true then some extra teleport debug information is logged.\n" |
117 | + "If updates is true then any frame which exceeds double the maximum desired frame time is logged.", | 117 | + "If updates is true then any frame which exceeds double the maximum desired frame time is logged.", |
118 | HandleDebugSceneSetCommand); | 118 | HandleDebugSceneSetCommand); |
119 | |||
120 | scene.AddCommand( | ||
121 | "Regions", | ||
122 | this, "show borders", "show borders", "Show border information for regions", HandleShowBordersCommand); | ||
123 | } | ||
124 | |||
125 | private void HandleShowBordersCommand(string module, string[] args) | ||
126 | { | ||
127 | StringBuilder sb = new StringBuilder(); | ||
128 | sb.AppendFormat("Borders for {0}:\n", m_scene.Name); | ||
129 | |||
130 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | ||
131 | cdt.AddColumn("Cross Direction", 15); | ||
132 | cdt.AddColumn("Line", 34); | ||
133 | cdt.AddColumn("Trigger Region", 14); | ||
134 | |||
135 | foreach (Border b in m_scene.NorthBorders) | ||
136 | cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY)); | ||
137 | |||
138 | foreach (Border b in m_scene.EastBorders) | ||
139 | cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY)); | ||
140 | |||
141 | foreach (Border b in m_scene.SouthBorders) | ||
142 | cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY)); | ||
143 | |||
144 | foreach (Border b in m_scene.WestBorders) | ||
145 | cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY)); | ||
146 | |||
147 | cdt.AddToStringBuilder(sb); | ||
148 | |||
149 | MainConsole.Instance.Output(sb.ToString()); | ||
150 | } | 119 | } |
151 | 120 | ||
152 | private void HandleDebugSceneGetCommand(string module, string[] args) | 121 | private void HandleDebugSceneGetCommand(string module, string[] args) |
@@ -263,4 +232,4 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
263 | } | 232 | } |
264 | } | 233 | } |
265 | } | 234 | } |
266 | } \ No newline at end of file | 235 | } |
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs index 8144870..e4a3382 100644 --- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs +++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs | |||
@@ -748,8 +748,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator | |||
748 | position.X = s_tree.AbsolutePosition.X + (float)randX; | 748 | position.X = s_tree.AbsolutePosition.X + (float)randX; |
749 | position.Y = s_tree.AbsolutePosition.Y + (float)randY; | 749 | position.Y = s_tree.AbsolutePosition.Y + (float)randY; |
750 | 750 | ||
751 | if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 && | 751 | if (position.X <= (m_scene.RegionInfo.RegionSizeX - 1) && position.X >= 0 && |
752 | position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 && | 752 | position.Y <= (m_scene.RegionInfo.RegionSizeY - 1) && position.Y >= 0 && |
753 | Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) | 753 | Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) |
754 | { | 754 | { |
755 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; | 755 | UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index 0816b7b..8e40561 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |||
@@ -46,6 +46,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
46 | private List<BasicActor> _actors = new List<BasicActor>(); | 46 | private List<BasicActor> _actors = new List<BasicActor>(); |
47 | private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>(); | 47 | private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>(); |
48 | private float[] _heightMap; | 48 | private float[] _heightMap; |
49 | private Vector3 m_regionExtent; | ||
49 | 50 | ||
50 | //protected internal string sceneIdentifier; | 51 | //protected internal string sceneIdentifier; |
51 | 52 | ||
@@ -58,6 +59,12 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
58 | 59 | ||
59 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 60 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
60 | { | 61 | { |
62 | throw new Exception("Should not be called."); | ||
63 | } | ||
64 | |||
65 | public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) | ||
66 | { | ||
67 | m_regionExtent = regionExtent; | ||
61 | } | 68 | } |
62 | 69 | ||
63 | public override void Dispose() {} | 70 | public override void Dispose() {} |
@@ -121,23 +128,23 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
121 | { | 128 | { |
122 | actorPosition.Y = 0.1F; | 129 | actorPosition.Y = 0.1F; |
123 | } | 130 | } |
124 | else if (actor.Position.Y >= Constants.RegionSize) | 131 | else if (actor.Position.Y >= m_regionExtent.Y) |
125 | { | 132 | { |
126 | actorPosition.Y = ((int)Constants.RegionSize - 0.1f); | 133 | actorPosition.Y = (m_regionExtent.Y - 0.1f); |
127 | } | 134 | } |
128 | 135 | ||
129 | if (actor.Position.X < 0) | 136 | if (actor.Position.X < 0) |
130 | { | 137 | { |
131 | actorPosition.X = 0.1F; | 138 | actorPosition.X = 0.1F; |
132 | } | 139 | } |
133 | else if (actor.Position.X >= Constants.RegionSize) | 140 | else if (actor.Position.X >= m_regionExtent.X) |
134 | { | 141 | { |
135 | actorPosition.X = ((int)Constants.RegionSize - 0.1f); | 142 | actorPosition.X = (m_regionExtent.X - 0.1f); |
136 | } | 143 | } |
137 | 144 | ||
138 | float terrainHeight = 0; | 145 | float terrainHeight = 0; |
139 | if (_heightMap != null) | 146 | if (_heightMap != null) |
140 | terrainHeight = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X]; | 147 | terrainHeight = _heightMap[(int)actor.Position.Y * (int)m_regionExtent.Y + (int)actor.Position.X]; |
141 | 148 | ||
142 | float height = terrainHeight + actor.Size.Z; | 149 | float height = terrainHeight + actor.Size.Z; |
143 | 150 | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index 8ccfda5..d14edfd 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -32,6 +32,7 @@ using System.Reflection; | |||
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using log4net; | 33 | using log4net; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenMetaverse; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.Physics.Manager | 37 | namespace OpenSim.Region.Physics.Manager |
37 | { | 38 | { |
@@ -59,6 +60,14 @@ namespace OpenSim.Region.Physics.Manager | |||
59 | m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); | 60 | m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); |
60 | } | 61 | } |
61 | 62 | ||
63 | // Legacy method for simulators before extent was passed | ||
64 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, | ||
65 | IConfigSource config, string regionName) | ||
66 | { | ||
67 | Vector3 extent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | ||
68 | return GetPhysicsScene(physEngineName, meshEngineName, config, regionName, extent); | ||
69 | } | ||
70 | |||
62 | /// <summary> | 71 | /// <summary> |
63 | /// Get a physics scene for the given physics engine and mesher. | 72 | /// Get a physics scene for the given physics engine and mesher. |
64 | /// </summary> | 73 | /// </summary> |
@@ -66,7 +75,8 @@ namespace OpenSim.Region.Physics.Manager | |||
66 | /// <param name="meshEngineName"></param> | 75 | /// <param name="meshEngineName"></param> |
67 | /// <param name="config"></param> | 76 | /// <param name="config"></param> |
68 | /// <returns></returns> | 77 | /// <returns></returns> |
69 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config, string regionName) | 78 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, |
79 | IConfigSource config, string regionName, Vector3 regionExtent) | ||
70 | { | 80 | { |
71 | if (String.IsNullOrEmpty(physEngineName)) | 81 | if (String.IsNullOrEmpty(physEngineName)) |
72 | { | 82 | { |
@@ -94,7 +104,7 @@ namespace OpenSim.Region.Physics.Manager | |||
94 | { | 104 | { |
95 | m_log.Info("[PHYSICS]: creating " + physEngineName); | 105 | m_log.Info("[PHYSICS]: creating " + physEngineName); |
96 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); | 106 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); |
97 | result.Initialise(meshEngine, config); | 107 | result.Initialise(meshEngine, config, regionExtent); |
98 | return result; | 108 | return result; |
99 | } | 109 | } |
100 | else | 110 | else |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index dd9bbc1..4f4ff07 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -132,8 +132,17 @@ namespace OpenSim.Region.Physics.Manager | |||
132 | } | 132 | } |
133 | } | 133 | } |
134 | 134 | ||
135 | // Deprecated. Do not use this for new physics engines. | ||
135 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); | 136 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); |
136 | 137 | ||
138 | // For older physics engines that do not implement non-legacy region sizes. | ||
139 | // If the physics engine handles the region extent feature, it overrides this function. | ||
140 | public virtual void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) | ||
141 | { | ||
142 | // If not overridden, call the old initialization entry. | ||
143 | Initialise(meshmerizer, config); | ||
144 | } | ||
145 | |||
137 | /// <summary> | 146 | /// <summary> |
138 | /// Add an avatar | 147 | /// Add an avatar |
139 | /// </summary> | 148 | /// </summary> |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 7127c73..341c8f8 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -134,6 +134,49 @@ namespace OpenSim.Region.RegionCombinerModule | |||
134 | throw new Exception(string.Format("Region with id {0} not found", regionId)); | 134 | throw new Exception(string.Format("Region with id {0} not found", regionId)); |
135 | } | 135 | } |
136 | 136 | ||
137 | // Test to see if this postiion (relative to the region) is within the area covered | ||
138 | // by this megaregion. | ||
139 | public bool PositionIsInMegaregion(UUID currentRegion, int xx, int yy) | ||
140 | { | ||
141 | bool ret = false; | ||
142 | if (xx < 0 || yy < 0) | ||
143 | return ret; | ||
144 | |||
145 | foreach (RegionConnections rootRegion in m_regions.Values) | ||
146 | { | ||
147 | if (currentRegion == rootRegion.RegionId) | ||
148 | { | ||
149 | // The caller is in the root region so this is an easy test | ||
150 | if (xx < rootRegion.XEnd && yy < rootRegion.YEnd) | ||
151 | { | ||
152 | ret = true; | ||
153 | } | ||
154 | break; | ||
155 | } | ||
156 | else | ||
157 | { | ||
158 | // Maybe the caller is in one of the sub-regions | ||
159 | foreach (RegionData childRegion in rootRegion.ConnectedRegions) | ||
160 | { | ||
161 | if (currentRegion == childRegion.RegionId) | ||
162 | { | ||
163 | // This is a child. Diddle the offsets and check if in | ||
164 | Vector3 positionInMegaregion = childRegion.Offset; | ||
165 | positionInMegaregion.X += xx; | ||
166 | positionInMegaregion.Y += yy; | ||
167 | if (positionInMegaregion.X < rootRegion.XEnd && positionInMegaregion.Y < rootRegion.YEnd) | ||
168 | { | ||
169 | ret = true; | ||
170 | } | ||
171 | break; | ||
172 | } | ||
173 | } | ||
174 | } | ||
175 | } | ||
176 | |||
177 | return ret; | ||
178 | } | ||
179 | |||
137 | private void NewPresence(ScenePresence presence) | 180 | private void NewPresence(ScenePresence presence) |
138 | { | 181 | { |
139 | if (presence.IsChildAgent) | 182 | if (presence.IsChildAgent) |
@@ -220,27 +263,6 @@ namespace OpenSim.Region.RegionCombinerModule | |||
220 | // | 263 | // |
221 | */ | 264 | */ |
222 | 265 | ||
223 | // Give each region a standard set of non-infinite borders | ||
224 | Border northBorder = new Border(); | ||
225 | northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | ||
226 | northBorder.CrossDirection = Cardinals.N; | ||
227 | scene.NorthBorders[0] = northBorder; | ||
228 | |||
229 | Border southBorder = new Border(); | ||
230 | southBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | ||
231 | southBorder.CrossDirection = Cardinals.S; | ||
232 | scene.SouthBorders[0] = southBorder; | ||
233 | |||
234 | Border eastBorder = new Border(); | ||
235 | eastBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- | ||
236 | eastBorder.CrossDirection = Cardinals.E; | ||
237 | scene.EastBorders[0] = eastBorder; | ||
238 | |||
239 | Border westBorder = new Border(); | ||
240 | westBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> | ||
241 | westBorder.CrossDirection = Cardinals.W; | ||
242 | scene.WestBorders[0] = westBorder; | ||
243 | |||
244 | RegionConnections newConn = new RegionConnections(); | 266 | RegionConnections newConn = new RegionConnections(); |
245 | newConn.ConnectedRegions = new List<RegionData>(); | 267 | newConn.ConnectedRegions = new List<RegionData>(); |
246 | newConn.RegionScene = scene; | 268 | newConn.RegionScene = scene; |
@@ -248,8 +270,8 @@ namespace OpenSim.Region.RegionCombinerModule | |||
248 | newConn.RegionId = scene.RegionInfo.originRegionID; | 270 | newConn.RegionId = scene.RegionInfo.originRegionID; |
249 | newConn.X = scene.RegionInfo.RegionLocX; | 271 | newConn.X = scene.RegionInfo.RegionLocX; |
250 | newConn.Y = scene.RegionInfo.RegionLocY; | 272 | newConn.Y = scene.RegionInfo.RegionLocY; |
251 | newConn.XEnd = (int)Constants.RegionSize; | 273 | newConn.XEnd = scene.RegionInfo.RegionSizeX; |
252 | newConn.YEnd = (int)Constants.RegionSize; | 274 | newConn.YEnd = scene.RegionInfo.RegionSizeX; |
253 | 275 | ||
254 | lock (m_regions) | 276 | lock (m_regions) |
255 | { | 277 | { |
@@ -415,6 +437,11 @@ namespace OpenSim.Region.RegionCombinerModule | |||
415 | */ | 437 | */ |
416 | #endregion | 438 | #endregion |
417 | 439 | ||
440 | |||
441 | // Check to see if this new region is adjacent to the root region. | ||
442 | // Note that we expect the regions to be combined from the root region outward | ||
443 | // thus the requirement for the ordering in the configuration files. | ||
444 | |||
418 | // If we're one region over +x y (i.e. root region is to the west) | 445 | // If we're one region over +x y (i.e. root region is to the west) |
419 | //xxx | 446 | //xxx |
420 | //xxy | 447 | //xxy |
@@ -431,7 +458,7 @@ namespace OpenSim.Region.RegionCombinerModule | |||
431 | //xxx | 458 | //xxx |
432 | if (rootConn.PosX >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY) | 459 | if (rootConn.PosX >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY) |
433 | { | 460 | { |
434 | connectedYN = DoWorkForOneRegionOverXPlusY(rootConn, newConn, scene); | 461 | connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene); |
435 | break; | 462 | break; |
436 | } | 463 | } |
437 | 464 | ||
@@ -441,9 +468,8 @@ namespace OpenSim.Region.RegionCombinerModule | |||
441 | //xxx | 468 | //xxx |
442 | if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY) | 469 | if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY) |
443 | { | 470 | { |
444 | connectedYN = DoWorkForOneRegionOverPlusXPlusY(rootConn, newConn, scene); | 471 | connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene); |
445 | break; | 472 | break; |
446 | |||
447 | } | 473 | } |
448 | } | 474 | } |
449 | 475 | ||
@@ -453,20 +479,20 @@ namespace OpenSim.Region.RegionCombinerModule | |||
453 | DoWorkForRootRegion(newConn, scene); | 479 | DoWorkForRootRegion(newConn, scene); |
454 | } | 480 | } |
455 | } | 481 | } |
456 | |||
457 | // Set up infinite borders around the entire AABB of the combined ConnectedRegions | ||
458 | AdjustLargeRegionBounds(); | ||
459 | } | 482 | } |
460 | 483 | ||
461 | private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene) | 484 | private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene) |
462 | { | 485 | { |
486 | // Offset (in meters) from the base of this region to the base of the root region. | ||
463 | Vector3 offset = Vector3.Zero; | 487 | Vector3 offset = Vector3.Zero; |
464 | offset.X = newConn.PosX - rootConn.PosX; | 488 | offset.X = newConn.PosX - rootConn.PosX; |
465 | offset.Y = newConn.PosY - rootConn.PosY; | 489 | offset.Y = newConn.PosY - rootConn.PosY; |
466 | 490 | ||
491 | // The new total size of the region (in meters) | ||
492 | // We just extend the X and Y dimensions so the extent might temporarily include areas without regions. | ||
467 | Vector3 extents = Vector3.Zero; | 493 | Vector3 extents = Vector3.Zero; |
468 | extents.Y = rootConn.YEnd; | 494 | extents.X = Math.Max(rootConn.XEnd, offset.X + newConn.RegionScene.RegionInfo.RegionSizeX); |
469 | extents.X = rootConn.XEnd + newConn.XEnd; | 495 | extents.Y = Math.Max(rootConn.YEnd, offset.Y + newConn.RegionScene.RegionInfo.RegionSizeY); |
470 | 496 | ||
471 | rootConn.UpdateExtents(extents); | 497 | rootConn.UpdateExtents(extents); |
472 | 498 | ||
@@ -475,9 +501,6 @@ namespace OpenSim.Region.RegionCombinerModule | |||
475 | rootConn.RegionScene.RegionInfo.RegionName, | 501 | rootConn.RegionScene.RegionInfo.RegionName, |
476 | newConn.RegionScene.RegionInfo.RegionName, offset, extents); | 502 | newConn.RegionScene.RegionInfo.RegionName, offset, extents); |
477 | 503 | ||
478 | scene.BordersLocked = true; | ||
479 | rootConn.RegionScene.BordersLocked = true; | ||
480 | |||
481 | RegionData ConnectedRegion = new RegionData(); | 504 | RegionData ConnectedRegion = new RegionData(); |
482 | ConnectedRegion.Offset = offset; | 505 | ConnectedRegion.Offset = offset; |
483 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | 506 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; |
@@ -490,34 +513,10 @@ namespace OpenSim.Region.RegionCombinerModule | |||
490 | // Inform Child region that it needs to forward it's terrain to the root region | 513 | // Inform Child region that it needs to forward it's terrain to the root region |
491 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); | 514 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
492 | 515 | ||
493 | // Extend the borders as appropriate | ||
494 | lock (rootConn.RegionScene.EastBorders) | ||
495 | rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
496 | |||
497 | lock (rootConn.RegionScene.NorthBorders) | ||
498 | rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
499 | |||
500 | lock (rootConn.RegionScene.SouthBorders) | ||
501 | rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
502 | |||
503 | lock (scene.WestBorders) | ||
504 | { | ||
505 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | ||
506 | |||
507 | // Trigger auto teleport to root region | ||
508 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | ||
509 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | ||
510 | } | ||
511 | |||
512 | // Reset Terrain.. since terrain loads before we get here, we need to load | 516 | // Reset Terrain.. since terrain loads before we get here, we need to load |
513 | // it again so it loads in the root region | 517 | // it again so it loads in the root region |
514 | |||
515 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 518 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
516 | 519 | ||
517 | // Unlock borders | ||
518 | rootConn.RegionScene.BordersLocked = false; | ||
519 | scene.BordersLocked = false; | ||
520 | |||
521 | // Create a client event forwarder and add this region's events to the root region. | 520 | // Create a client event forwarder and add this region's events to the root region. |
522 | if (rootConn.ClientEventForwarder != null) | 521 | if (rootConn.ClientEventForwarder != null) |
523 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); | 522 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); |
@@ -525,6 +524,9 @@ namespace OpenSim.Region.RegionCombinerModule | |||
525 | return true; | 524 | return true; |
526 | } | 525 | } |
527 | 526 | ||
527 | /* | ||
528 | * 20140215 radams1: The border stuff was removed and the addition of regions to the mega-regions | ||
529 | * was generalized. These functions are not needed for the generalized solution but left for reference. | ||
528 | private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene) | 530 | private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene) |
529 | { | 531 | { |
530 | Vector3 offset = Vector3.Zero; | 532 | Vector3 offset = Vector3.Zero; |
@@ -536,9 +538,6 @@ namespace OpenSim.Region.RegionCombinerModule | |||
536 | extents.X = rootConn.XEnd; | 538 | extents.X = rootConn.XEnd; |
537 | rootConn.UpdateExtents(extents); | 539 | rootConn.UpdateExtents(extents); |
538 | 540 | ||
539 | scene.BordersLocked = true; | ||
540 | rootConn.RegionScene.BordersLocked = true; | ||
541 | |||
542 | RegionData ConnectedRegion = new RegionData(); | 541 | RegionData ConnectedRegion = new RegionData(); |
543 | ConnectedRegion.Offset = offset; | 542 | ConnectedRegion.Offset = offset; |
544 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | 543 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; |
@@ -553,30 +552,11 @@ namespace OpenSim.Region.RegionCombinerModule | |||
553 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | 552 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); |
554 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); | 553 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
555 | 554 | ||
556 | lock (rootConn.RegionScene.NorthBorders) | ||
557 | rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
558 | |||
559 | lock (rootConn.RegionScene.EastBorders) | ||
560 | rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
561 | |||
562 | lock (rootConn.RegionScene.WestBorders) | ||
563 | rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
564 | |||
565 | lock (scene.SouthBorders) | ||
566 | { | ||
567 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | ||
568 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | ||
569 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | ||
570 | } | ||
571 | |||
572 | // Reset Terrain.. since terrain normally loads first. | 555 | // Reset Terrain.. since terrain normally loads first. |
573 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | 556 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); |
574 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 557 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
575 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | 558 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); |
576 | 559 | ||
577 | scene.BordersLocked = false; | ||
578 | rootConn.RegionScene.BordersLocked = false; | ||
579 | |||
580 | if (rootConn.ClientEventForwarder != null) | 560 | if (rootConn.ClientEventForwarder != null) |
581 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); | 561 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); |
582 | 562 | ||
@@ -600,9 +580,6 @@ namespace OpenSim.Region.RegionCombinerModule | |||
600 | extents.Y = rootConn.YEnd; | 580 | extents.Y = rootConn.YEnd; |
601 | extents.X = rootConn.XEnd; | 581 | extents.X = rootConn.XEnd; |
602 | 582 | ||
603 | scene.BordersLocked = true; | ||
604 | rootConn.RegionScene.BordersLocked = true; | ||
605 | |||
606 | RegionData ConnectedRegion = new RegionData(); | 583 | RegionData ConnectedRegion = new RegionData(); |
607 | ConnectedRegion.Offset = offset; | 584 | ConnectedRegion.Offset = offset; |
608 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; | 585 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; |
@@ -618,67 +595,10 @@ namespace OpenSim.Region.RegionCombinerModule | |||
618 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); | 595 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); |
619 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); | 596 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
620 | 597 | ||
621 | lock (rootConn.RegionScene.NorthBorders) | ||
622 | { | ||
623 | if (rootConn.RegionScene.NorthBorders.Count == 1)// && 2) | ||
624 | { | ||
625 | //compound border | ||
626 | // already locked above | ||
627 | rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
628 | |||
629 | lock (rootConn.RegionScene.EastBorders) | ||
630 | rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
631 | |||
632 | lock (rootConn.RegionScene.WestBorders) | ||
633 | rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
634 | } | ||
635 | } | ||
636 | |||
637 | lock (scene.SouthBorders) | ||
638 | { | ||
639 | scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south | ||
640 | scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | ||
641 | scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | ||
642 | } | ||
643 | |||
644 | lock (rootConn.RegionScene.EastBorders) | ||
645 | { | ||
646 | if (rootConn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) | ||
647 | { | ||
648 | rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
649 | |||
650 | lock (rootConn.RegionScene.NorthBorders) | ||
651 | rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
652 | |||
653 | lock (rootConn.RegionScene.SouthBorders) | ||
654 | rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
655 | } | ||
656 | } | ||
657 | |||
658 | lock (scene.WestBorders) | ||
659 | { | ||
660 | scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West | ||
661 | scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX; | ||
662 | scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY; | ||
663 | } | ||
664 | |||
665 | /* | ||
666 | else | ||
667 | { | ||
668 | conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||
669 | conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
670 | conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; | ||
671 | scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south | ||
672 | } | ||
673 | */ | ||
674 | |||
675 | |||
676 | // Reset Terrain.. since terrain normally loads first. | 598 | // Reset Terrain.. since terrain normally loads first. |
677 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | 599 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); |
678 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 600 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
679 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); | 601 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); |
680 | scene.BordersLocked = false; | ||
681 | rootConn.RegionScene.BordersLocked = false; | ||
682 | 602 | ||
683 | if (rootConn.ClientEventForwarder != null) | 603 | if (rootConn.ClientEventForwarder != null) |
684 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); | 604 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); |
@@ -687,6 +607,7 @@ namespace OpenSim.Region.RegionCombinerModule | |||
687 | 607 | ||
688 | //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); | 608 | //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); |
689 | } | 609 | } |
610 | */ | ||
690 | 611 | ||
691 | private void DoWorkForRootRegion(RegionConnections rootConn, Scene scene) | 612 | private void DoWorkForRootRegion(RegionConnections rootConn, Scene scene) |
692 | { | 613 | { |
@@ -885,125 +806,6 @@ namespace OpenSim.Region.RegionCombinerModule | |||
885 | // } | 806 | // } |
886 | // } | 807 | // } |
887 | 808 | ||
888 | // Create a set of infinite borders around the whole aabb of the combined island. | ||
889 | private void AdjustLargeRegionBounds() | ||
890 | { | ||
891 | lock (m_regions) | ||
892 | { | ||
893 | foreach (RegionConnections rconn in m_regions.Values) | ||
894 | { | ||
895 | Vector3 offset = Vector3.Zero; | ||
896 | rconn.RegionScene.BordersLocked = true; | ||
897 | foreach (RegionData rdata in rconn.ConnectedRegions) | ||
898 | { | ||
899 | if (rdata.Offset.X > offset.X) offset.X = rdata.Offset.X; | ||
900 | if (rdata.Offset.Y > offset.Y) offset.Y = rdata.Offset.Y; | ||
901 | } | ||
902 | |||
903 | lock (rconn.RegionScene.NorthBorders) | ||
904 | { | ||
905 | Border northBorder = null; | ||
906 | // If we don't already have an infinite border, create one. | ||
907 | if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder)) | ||
908 | { | ||
909 | northBorder = new Border(); | ||
910 | rconn.RegionScene.NorthBorders.Add(northBorder); | ||
911 | } | ||
912 | |||
913 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, | ||
914 | offset.Y + (int) Constants.RegionSize); //<--- | ||
915 | northBorder.CrossDirection = Cardinals.N; | ||
916 | } | ||
917 | |||
918 | lock (rconn.RegionScene.SouthBorders) | ||
919 | { | ||
920 | Border southBorder = null; | ||
921 | // If we don't already have an infinite border, create one. | ||
922 | if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder)) | ||
923 | { | ||
924 | southBorder = new Border(); | ||
925 | rconn.RegionScene.SouthBorders.Add(southBorder); | ||
926 | } | ||
927 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | ||
928 | southBorder.CrossDirection = Cardinals.S; | ||
929 | } | ||
930 | |||
931 | lock (rconn.RegionScene.EastBorders) | ||
932 | { | ||
933 | Border eastBorder = null; | ||
934 | // If we don't already have an infinite border, create one. | ||
935 | if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder)) | ||
936 | { | ||
937 | eastBorder = new Border(); | ||
938 | rconn.RegionScene.EastBorders.Add(eastBorder); | ||
939 | } | ||
940 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.X + (int)Constants.RegionSize); | ||
941 | //<--- | ||
942 | eastBorder.CrossDirection = Cardinals.E; | ||
943 | } | ||
944 | |||
945 | lock (rconn.RegionScene.WestBorders) | ||
946 | { | ||
947 | Border westBorder = null; | ||
948 | // If we don't already have an infinite border, create one. | ||
949 | if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder)) | ||
950 | { | ||
951 | westBorder = new Border(); | ||
952 | rconn.RegionScene.WestBorders.Add(westBorder); | ||
953 | |||
954 | } | ||
955 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | ||
956 | westBorder.CrossDirection = Cardinals.W; | ||
957 | } | ||
958 | |||
959 | rconn.RegionScene.BordersLocked = false; | ||
960 | } | ||
961 | } | ||
962 | } | ||
963 | |||
964 | /// <summary> | ||
965 | /// Try and get an Infinite border out of a listT of borders | ||
966 | /// </summary> | ||
967 | /// <param name="borders"></param> | ||
968 | /// <param name="oborder"></param> | ||
969 | /// <returns></returns> | ||
970 | public static bool TryGetInfiniteBorder(List<Border> borders, out Border oborder) | ||
971 | { | ||
972 | // Warning! Should be locked before getting here! | ||
973 | foreach (Border b in borders) | ||
974 | { | ||
975 | if (b.BorderLine.X == float.MinValue && b.BorderLine.Y == float.MaxValue) | ||
976 | { | ||
977 | oborder = b; | ||
978 | return true; | ||
979 | } | ||
980 | } | ||
981 | |||
982 | oborder = null; | ||
983 | return false; | ||
984 | } | ||
985 | |||
986 | public RegionData GetRegionFromPosition(Vector3 pPosition) | ||
987 | { | ||
988 | pPosition = pPosition/(int) Constants.RegionSize; | ||
989 | int OffsetX = (int) pPosition.X; | ||
990 | int OffsetY = (int) pPosition.Y; | ||
991 | |||
992 | lock (m_regions) | ||
993 | { | ||
994 | foreach (RegionConnections regConn in m_regions.Values) | ||
995 | { | ||
996 | foreach (RegionData reg in regConn.ConnectedRegions) | ||
997 | { | ||
998 | if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY) | ||
999 | return reg; | ||
1000 | } | ||
1001 | } | ||
1002 | } | ||
1003 | |||
1004 | return new RegionData(); | ||
1005 | } | ||
1006 | |||
1007 | public void ForwardPermissionRequests(RegionConnections BigRegion, Scene VirtualRegion) | 809 | public void ForwardPermissionRequests(RegionConnections BigRegion, Scene VirtualRegion) |
1008 | { | 810 | { |
1009 | if (BigRegion.PermissionModule == null) | 811 | if (BigRegion.PermissionModule == null) |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs index fba51d2..6bf1c4a 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs | |||
@@ -64,12 +64,12 @@ namespace OpenSim.Region.RegionCombinerModule | |||
64 | /// <summary> | 64 | /// <summary> |
65 | /// The X meters position of this connection. | 65 | /// The X meters position of this connection. |
66 | /// </summary> | 66 | /// </summary> |
67 | public uint PosX { get { return X * Constants.RegionSize; } } | 67 | public uint PosX { get { return Util.RegionToWorldLoc(X); } } |
68 | 68 | ||
69 | /// <summary> | 69 | /// <summary> |
70 | /// The Y meters co-ordinate of this connection. | 70 | /// The Y meters co-ordinate of this connection. |
71 | /// </summary> | 71 | /// </summary> |
72 | public uint PosY { get { return Y * Constants.RegionSize; } } | 72 | public uint PosY { get { return Util.RegionToWorldLoc(Y); } } |
73 | 73 | ||
74 | /// <summary> | 74 | /// <summary> |
75 | /// The size of the megaregion in meters. | 75 | /// The size of the megaregion in meters. |
@@ -91,4 +91,4 @@ namespace OpenSim.Region.RegionCombinerModule | |||
91 | YEnd = (uint)extents.Y; | 91 | YEnd = (uint)extents.Y; |
92 | } | 92 | } |
93 | } | 93 | } |
94 | } \ No newline at end of file | 94 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 3c8f54f..b5ba4a0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2352,7 +2352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2352 | // | 2352 | // |
2353 | // This workaround is to prevent silent failure of this function. | 2353 | // This workaround is to prevent silent failure of this function. |
2354 | // According to the specification on the SL Wiki, providing a position outside of the | 2354 | // According to the specification on the SL Wiki, providing a position outside of the |
2355 | if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize) | 2355 | if (pos.x < 0 || pos.x > World.RegionInfo.RegionSizeX || pos.y < 0 || pos.y > World.RegionInfo.RegionSizeY) |
2356 | { | 2356 | { |
2357 | return 0; | 2357 | return 0; |
2358 | } | 2358 | } |
@@ -2362,9 +2362,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2362 | m_host.ParentGroup.IsAttachment || // return FALSE if attachment | 2362 | m_host.ParentGroup.IsAttachment || // return FALSE if attachment |
2363 | ( | 2363 | ( |
2364 | pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. | 2364 | pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. |
2365 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. | 2365 | pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region. |
2366 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. | 2366 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. |
2367 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. | 2367 | pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region. |
2368 | pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m | 2368 | pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m |
2369 | ) | 2369 | ) |
2370 | ) | 2370 | ) |
@@ -4655,10 +4655,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4655 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4655 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4656 | m_item.ItemID, item.AssetID.ToString()); | 4656 | m_item.ItemID, item.AssetID.ToString()); |
4657 | 4657 | ||
4658 | Vector3 region = new Vector3( | 4658 | Vector3 region = new Vector3(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0); |
4659 | World.RegionInfo.RegionLocX * Constants.RegionSize, | ||
4660 | World.RegionInfo.RegionLocY * Constants.RegionSize, | ||
4661 | 0); | ||
4662 | 4659 | ||
4663 | World.AssetService.Get(item.AssetID.ToString(), this, | 4660 | World.AssetService.Get(item.AssetID.ToString(), this, |
4664 | delegate(string i, object sender, AssetBase a) | 4661 | delegate(string i, object sender, AssetBase a) |
@@ -5949,7 +5946,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5949 | public LSL_Vector llGetRegionCorner() | 5946 | public LSL_Vector llGetRegionCorner() |
5950 | { | 5947 | { |
5951 | m_host.AddScriptLPS(1); | 5948 | m_host.AddScriptLPS(1); |
5952 | return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 5949 | return new LSL_Vector(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0); |
5953 | } | 5950 | } |
5954 | 5951 | ||
5955 | /// <summary> | 5952 | /// <summary> |
@@ -6104,7 +6101,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6104 | LSL_Float mag; | 6101 | LSL_Float mag; |
6105 | if (dir.x > 0) | 6102 | if (dir.x > 0) |
6106 | { | 6103 | { |
6107 | mag = (Constants.RegionSize - pos.x) / dir.x; | 6104 | mag = (World.RegionInfo.RegionSizeX - pos.x) / dir.x; |
6108 | } | 6105 | } |
6109 | else | 6106 | else |
6110 | { | 6107 | { |
@@ -6115,7 +6112,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6115 | 6112 | ||
6116 | edge.y = pos.y + (dir.y * mag); | 6113 | edge.y = pos.y + (dir.y * mag); |
6117 | 6114 | ||
6118 | if (edge.y > Constants.RegionSize || edge.y < 0) | 6115 | if (edge.y > World.RegionInfo.RegionSizeY || edge.y < 0) |
6119 | { | 6116 | { |
6120 | // Y goes out of bounds first | 6117 | // Y goes out of bounds first |
6121 | edge.y = dir.y / Math.Abs(dir.y); | 6118 | edge.y = dir.y / Math.Abs(dir.y); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index d2a5980..01d90e7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -459,7 +459,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
459 | { | 459 | { |
460 | m_host.AddScriptLPS(1); | 460 | m_host.AddScriptLPS(1); |
461 | 461 | ||
462 | if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) | 462 | if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0) |
463 | OSSLError("osSetTerrainHeight: Coordinate out of bounds"); | 463 | OSSLError("osSetTerrainHeight: Coordinate out of bounds"); |
464 | 464 | ||
465 | if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) | 465 | if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) |
@@ -489,7 +489,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
489 | private LSL_Float GetTerrainHeight(int x, int y) | 489 | private LSL_Float GetTerrainHeight(int x, int y) |
490 | { | 490 | { |
491 | m_host.AddScriptLPS(1); | 491 | m_host.AddScriptLPS(1); |
492 | if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) | 492 | if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0) |
493 | OSSLError("osGetTerrainHeight: Coordinate out of bounds"); | 493 | OSSLError("osGetTerrainHeight: Coordinate out of bounds"); |
494 | 494 | ||
495 | return World.Heightmap[x, y]; | 495 | return World.Heightmap[x, y]; |
@@ -823,7 +823,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
823 | private void TeleportAgent(string agent, int regionX, int regionY, | 823 | private void TeleportAgent(string agent, int regionX, int regionY, |
824 | LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) | 824 | LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) |
825 | { | 825 | { |
826 | ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); | 826 | ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY); |
827 | 827 | ||
828 | m_host.AddScriptLPS(1); | 828 | m_host.AddScriptLPS(1); |
829 | UUID agentId = new UUID(); | 829 | UUID agentId = new UUID(); |
@@ -3024,7 +3024,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3024 | } | 3024 | } |
3025 | else | 3025 | else |
3026 | { | 3026 | { |
3027 | return new LSL_Vector((float)Constants.RegionSize, (float)Constants.RegionSize, Constants.RegionHeight); | 3027 | return new LSL_Vector((float)World.RegionInfo.RegionSizeX, |
3028 | (float)World.RegionInfo.RegionSizeY, | ||
3029 | (float)World.RegionInfo.RegionSizeZ ); | ||
3028 | } | 3030 | } |
3029 | } | 3031 | } |
3030 | 3032 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 9cf7b35..8666421 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -708,18 +708,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
708 | } | 708 | } |
709 | private void Save() | 709 | private void Save() |
710 | { | 710 | { |
711 | /* Remove temporarily until we have a handle to the region size | ||
711 | if (Position.x > ((int)Constants.RegionSize - 1)) | 712 | if (Position.x > ((int)Constants.RegionSize - 1)) |
712 | Position.x = ((int)Constants.RegionSize - 1); | 713 | Position.x = ((int)Constants.RegionSize - 1); |
713 | if (Position.x < 0) | ||
714 | Position.x = 0; | ||
715 | if (Position.y > ((int)Constants.RegionSize - 1)) | 714 | if (Position.y > ((int)Constants.RegionSize - 1)) |
716 | Position.y = ((int)Constants.RegionSize - 1); | 715 | Position.y = ((int)Constants.RegionSize - 1); |
716 | */ | ||
717 | if (Position.x < 0) | ||
718 | Position.x = 0; | ||
717 | if (Position.y < 0) | 719 | if (Position.y < 0) |
718 | Position.y = 0; | 720 | Position.y = 0; |
719 | if (Position.z > 768) | ||
720 | Position.z = 768; | ||
721 | if (Position.z < 0) | 721 | if (Position.z < 0) |
722 | Position.z = 0; | 722 | Position.z = 0; |
723 | if (Position.z > Constants.RegionHeight) | ||
724 | Position.z = Constants.RegionHeight; | ||
723 | prim.OSSL.llSetPos(Position); | 725 | prim.OSSL.llSetPos(Position); |
724 | } | 726 | } |
725 | 727 | ||