diff options
Diffstat (limited to '')
40 files changed, 389 insertions, 153 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index 5ba08ee..aadeedb 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -44,7 +44,6 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
44 | using OpenSim.Services.Interfaces; | 44 | using OpenSim.Services.Interfaces; |
45 | using OpenSim.Tests.Common; | 45 | using OpenSim.Tests.Common; |
46 | using OpenSim.Tests.Common.Mock; | 46 | using OpenSim.Tests.Common.Mock; |
47 | using OpenSim.Tests.Common.Setup; | ||
48 | 47 | ||
49 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | 48 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests |
50 | { | 49 | { |
@@ -104,7 +103,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
104 | Scene scene = SceneSetupHelpers.SetupScene(); | 103 | Scene scene = SceneSetupHelpers.SetupScene(); |
105 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 104 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); |
106 | 105 | ||
107 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | 106 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); |
108 | 107 | ||
109 | MemoryStream archiveWriteStream = new MemoryStream(); | 108 | MemoryStream archiveWriteStream = new MemoryStream(); |
110 | 109 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 52232a0..d97311a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -44,7 +44,6 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
44 | using OpenSim.Services.Interfaces; | 44 | using OpenSim.Services.Interfaces; |
45 | using OpenSim.Tests.Common; | 45 | using OpenSim.Tests.Common; |
46 | using OpenSim.Tests.Common.Mock; | 46 | using OpenSim.Tests.Common.Mock; |
47 | using OpenSim.Tests.Common.Setup; | ||
48 | 47 | ||
49 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | 48 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests |
50 | { | 49 | { |
@@ -72,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
72 | TestHelper.InMethod(); | 71 | TestHelper.InMethod(); |
73 | // log4net.Config.XmlConfigurator.Configure(); | 72 | // log4net.Config.XmlConfigurator.Configure(); |
74 | 73 | ||
75 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password"); | 74 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password"); |
76 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream); | 75 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream); |
77 | 76 | ||
78 | InventoryItemBase coaItem | 77 | InventoryItemBase coaItem |
@@ -138,7 +137,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
138 | string userLastName = "Stirrup"; | 137 | string userLastName = "Stirrup"; |
139 | string userPassword = "troll"; | 138 | string userPassword = "troll"; |
140 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 139 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
141 | UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); | 140 | UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); |
142 | 141 | ||
143 | // Create asset | 142 | // Create asset |
144 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | 143 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); |
@@ -229,7 +228,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
229 | TestHelper.InMethod(); | 228 | TestHelper.InMethod(); |
230 | // log4net.Config.XmlConfigurator.Configure(); | 229 | // log4net.Config.XmlConfigurator.Configure(); |
231 | 230 | ||
232 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood"); | 231 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood"); |
233 | 232 | ||
234 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream); | 233 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream); |
235 | InventoryItemBase foundItem1 | 234 | InventoryItemBase foundItem1 |
@@ -261,8 +260,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
261 | TestHelper.InMethod(); | 260 | TestHelper.InMethod(); |
262 | // log4net.Config.XmlConfigurator.Configure(); | 261 | // log4net.Config.XmlConfigurator.Configure(); |
263 | 262 | ||
264 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); | 263 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); |
265 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); | 264 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); |
266 | 265 | ||
267 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); | 266 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); |
268 | InventoryItemBase foundItem1 | 267 | InventoryItemBase foundItem1 |
@@ -294,7 +293,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
294 | TestHelper.InMethod(); | 293 | TestHelper.InMethod(); |
295 | // log4net.Config.XmlConfigurator.Configure(); | 294 | // log4net.Config.XmlConfigurator.Configure(); |
296 | 295 | ||
297 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "password"); | 296 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password"); |
298 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream); | 297 | m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream); |
299 | 298 | ||
300 | InventoryItemBase foundItem1 | 299 | InventoryItemBase foundItem1 |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs index c7dae52..127d5f8 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | |||
@@ -44,7 +44,6 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
44 | using OpenSim.Services.Interfaces; | 44 | using OpenSim.Services.Interfaces; |
45 | using OpenSim.Tests.Common; | 45 | using OpenSim.Tests.Common; |
46 | using OpenSim.Tests.Common.Mock; | 46 | using OpenSim.Tests.Common.Mock; |
47 | using OpenSim.Tests.Common.Setup; | ||
48 | 47 | ||
49 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | 48 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests |
50 | { | 49 | { |
@@ -71,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
71 | string userLastName = "Stirrup"; | 70 | string userLastName = "Stirrup"; |
72 | string userPassword = "troll"; | 71 | string userPassword = "troll"; |
73 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 72 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
74 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); | 73 | UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); |
75 | 74 | ||
76 | // Create asset | 75 | // Create asset |
77 | SceneObjectGroup object1; | 76 | SceneObjectGroup object1; |
@@ -184,8 +183,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
184 | 183 | ||
185 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 184 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
186 | 185 | ||
187 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "meowfood"); | 186 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood"); |
188 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | 187 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); |
189 | 188 | ||
190 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); | 189 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); |
191 | InventoryItemBase foundItem1 | 190 | InventoryItemBase foundItem1 |
@@ -194,7 +193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
194 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | 193 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); |
195 | 194 | ||
196 | // Now try loading to a root child folder | 195 | // Now try loading to a root child folder |
197 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA"); | 196 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA"); |
198 | MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); | 197 | MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); |
199 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); | 198 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); |
200 | 199 | ||
@@ -203,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
203 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); | 202 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); |
204 | 203 | ||
205 | // Now try loading to a more deeply nested folder | 204 | // Now try loading to a more deeply nested folder |
206 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC"); | 205 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC"); |
207 | archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); | 206 | archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); |
208 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); | 207 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); |
209 | 208 | ||
@@ -226,7 +225,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
226 | Scene scene = SceneSetupHelpers.SetupScene(); | 225 | Scene scene = SceneSetupHelpers.SetupScene(); |
227 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 226 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
228 | 227 | ||
229 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password"); | 228 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); |
230 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); | 229 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); |
231 | 230 | ||
232 | InventoryItemBase foundItem1 | 231 | InventoryItemBase foundItem1 |
@@ -255,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
255 | string userFirstName = "Jock"; | 254 | string userFirstName = "Jock"; |
256 | string userLastName = "Stirrup"; | 255 | string userLastName = "Stirrup"; |
257 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 256 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
258 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); | 257 | UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); |
259 | 258 | ||
260 | // Create asset | 259 | // Create asset |
261 | SceneObjectGroup object1; | 260 | SceneObjectGroup object1; |
@@ -328,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
328 | // log4net.Config.XmlConfigurator.Configure(); | 327 | // log4net.Config.XmlConfigurator.Configure(); |
329 | 328 | ||
330 | Scene scene = SceneSetupHelpers.SetupScene(); | 329 | Scene scene = SceneSetupHelpers.SetupScene(); |
331 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | 330 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
332 | 331 | ||
333 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | 332 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); |
334 | HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>(); | 333 | HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>(); |
@@ -395,13 +394,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
395 | //log4net.Config.XmlConfigurator.Configure(); | 394 | //log4net.Config.XmlConfigurator.Configure(); |
396 | 395 | ||
397 | Scene scene = SceneSetupHelpers.SetupScene(); | 396 | Scene scene = SceneSetupHelpers.SetupScene(); |
398 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | 397 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
399 | 398 | ||
400 | string folder1ExistingName = "a"; | 399 | string folder1ExistingName = "a"; |
401 | string folder2Name = "b"; | 400 | string folder2Name = "b"; |
402 | 401 | ||
403 | InventoryFolderBase folder1 | 402 | InventoryFolderBase folder1 |
404 | = UserInventoryTestUtils.CreateInventoryFolder( | 403 | = UserInventoryHelpers.CreateInventoryFolder( |
405 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | 404 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); |
406 | 405 | ||
407 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | 406 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); |
@@ -446,13 +445,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
446 | // log4net.Config.XmlConfigurator.Configure(); | 445 | // log4net.Config.XmlConfigurator.Configure(); |
447 | 446 | ||
448 | Scene scene = SceneSetupHelpers.SetupScene(); | 447 | Scene scene = SceneSetupHelpers.SetupScene(); |
449 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | 448 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
450 | 449 | ||
451 | string folder1ExistingName = "a"; | 450 | string folder1ExistingName = "a"; |
452 | string folder2Name = "b"; | 451 | string folder2Name = "b"; |
453 | 452 | ||
454 | InventoryFolderBase folder1 | 453 | InventoryFolderBase folder1 |
455 | = UserInventoryTestUtils.CreateInventoryFolder( | 454 | = UserInventoryHelpers.CreateInventoryFolder( |
456 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | 455 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); |
457 | 456 | ||
458 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | 457 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs index 8d53cf1..733ad25 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | |||
@@ -45,7 +45,6 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
45 | using OpenSim.Services.Interfaces; | 45 | using OpenSim.Services.Interfaces; |
46 | using OpenSim.Tests.Common; | 46 | using OpenSim.Tests.Common; |
47 | using OpenSim.Tests.Common.Mock; | 47 | using OpenSim.Tests.Common.Mock; |
48 | using OpenSim.Tests.Common.Setup; | ||
49 | 48 | ||
50 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | 49 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests |
51 | { | 50 | { |
@@ -73,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
73 | string userFirstName = "Jock"; | 72 | string userFirstName = "Jock"; |
74 | string userLastName = "Stirrup"; | 73 | string userLastName = "Stirrup"; |
75 | string userPassword = "troll"; | 74 | string userPassword = "troll"; |
76 | UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword); | 75 | UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword); |
77 | 76 | ||
78 | AgentCircuitData acd = new AgentCircuitData(); | 77 | AgentCircuitData acd = new AgentCircuitData(); |
79 | acd.AgentID = m_userId; | 78 | acd.AgentID = m_userId; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index 7128d2b..150a4d5 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -40,7 +40,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; | |||
40 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
41 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | 41 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
42 | using OpenSim.Tests.Common; | 42 | using OpenSim.Tests.Common; |
43 | using OpenSim.Tests.Common.Setup; | ||
44 | 43 | ||
45 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | 44 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests |
46 | { | 45 | { |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs index e471f75..4556df3 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs | |||
@@ -40,7 +40,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence; | |||
40 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
41 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; | 41 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; |
42 | using OpenSim.Tests.Common; | 42 | using OpenSim.Tests.Common; |
43 | using OpenSim.Tests.Common.Setup; | ||
44 | 43 | ||
45 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests | 44 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests |
46 | { | 45 | { |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 729e9f7..2eb2861 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -43,7 +43,6 @@ using OpenSim.Region.Framework.Scenes; | |||
43 | using OpenSim.Region.Framework.Scenes.Serialization; | 43 | using OpenSim.Region.Framework.Scenes.Serialization; |
44 | using OpenSim.Tests.Common; | 44 | using OpenSim.Tests.Common; |
45 | using OpenSim.Tests.Common.Mock; | 45 | using OpenSim.Tests.Common.Mock; |
46 | using OpenSim.Tests.Common.Setup; | ||
47 | using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants; | 46 | using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants; |
48 | using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader; | 47 | using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader; |
49 | using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter; | 48 | using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter; |
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index 67b00ac..a3aa38d 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -37,7 +37,6 @@ using OpenSim.Region.Framework.Interfaces; | |||
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Tests.Common; | 38 | using OpenSim.Tests.Common; |
39 | using OpenSim.Tests.Common.Mock; | 39 | using OpenSim.Tests.Common.Mock; |
40 | using OpenSim.Tests.Common.Setup; | ||
41 | 40 | ||
42 | namespace OpenSim.Region.CoreModules.World.Land.Tests | 41 | namespace OpenSim.Region.CoreModules.World.Land.Tests |
43 | { | 42 | { |
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs index 5b85830..d5b7082 100644 --- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs +++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs | |||
@@ -40,7 +40,6 @@ using OpenSim.Region.Framework.Scenes; | |||
40 | using OpenSim.Region.Framework.Scenes.Serialization; | 40 | using OpenSim.Region.Framework.Scenes.Serialization; |
41 | using OpenSim.Tests.Common; | 41 | using OpenSim.Tests.Common; |
42 | using OpenSim.Tests.Common.Mock; | 42 | using OpenSim.Tests.Common.Mock; |
43 | using OpenSim.Tests.Common.Setup; | ||
44 | 43 | ||
45 | namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | 44 | namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests |
46 | { | 45 | { |
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs index a866fd9..4f752ab 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs | |||
@@ -35,7 +35,6 @@ using OpenSim.Framework; | |||
35 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Region.Framework.Scenes.Serialization; | 36 | using OpenSim.Region.Framework.Scenes.Serialization; |
37 | using OpenSim.Tests.Common; | 37 | using OpenSim.Tests.Common; |
38 | using OpenSim.Tests.Common.Setup; | ||
39 | 38 | ||
40 | namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | 39 | namespace OpenSim.Region.CoreModules.World.Serialiser.Tests |
41 | { | 40 | { |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index 4a3c634..641e226 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -52,5 +52,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
52 | ArrayList GetScriptErrors(UUID itemID); | 52 | ArrayList GetScriptErrors(UUID itemID); |
53 | 53 | ||
54 | bool HasScript(UUID itemID, out bool running); | 54 | bool HasScript(UUID itemID, out bool running); |
55 | |||
56 | void SaveAllState(); | ||
55 | } | 57 | } |
56 | } | 58 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 4ce7a6c..d326141 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -115,6 +115,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
115 | 115 | ||
116 | public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; | 116 | public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; |
117 | 117 | ||
118 | public delegate void SceneShuttingDownDelegate(Scene scene); | ||
119 | |||
120 | public event SceneShuttingDownDelegate OnSceneShuttingDown; | ||
121 | |||
118 | /// <summary> | 122 | /// <summary> |
119 | /// Fired when an object is touched/grabbed. | 123 | /// Fired when an object is touched/grabbed. |
120 | /// </summary> | 124 | /// </summary> |
@@ -2217,5 +2221,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
2217 | } | 2221 | } |
2218 | } | 2222 | } |
2219 | } | 2223 | } |
2224 | |||
2225 | public void TriggerSceneShuttingDown(Scene s) | ||
2226 | { | ||
2227 | SceneShuttingDownDelegate handler = OnSceneShuttingDown; | ||
2228 | if (handler != null) | ||
2229 | { | ||
2230 | foreach (SceneShuttingDownDelegate d in handler.GetInvocationList()) | ||
2231 | { | ||
2232 | try | ||
2233 | { | ||
2234 | d(s); | ||
2235 | } | ||
2236 | catch (Exception e) | ||
2237 | { | ||
2238 | m_log.ErrorFormat( | ||
2239 | "[EVENT MANAGER]: Delegate for TriggerSceneShuttingDown failed - continuing. {0} {1}", | ||
2240 | e.Message, e.StackTrace); | ||
2241 | } | ||
2242 | } | ||
2243 | } | ||
2244 | } | ||
2220 | } | 2245 | } |
2221 | } | 2246 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 17242dc..0b92818 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1423,7 +1423,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1423 | if (item.AssetType == (int)AssetType.Link) | 1423 | if (item.AssetType == (int)AssetType.Link) |
1424 | { | 1424 | { |
1425 | InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID)); | 1425 | InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID)); |
1426 | linkedItemFolderIdsToSend.Add(linkedItem.Folder); | 1426 | |
1427 | // Take care of genuinely broken links where the target doesn't exist | ||
1428 | if (linkedItem != null) | ||
1429 | linkedItemFolderIdsToSend.Add(linkedItem.Folder); | ||
1427 | } | 1430 | } |
1428 | } | 1431 | } |
1429 | 1432 | ||
@@ -2142,19 +2145,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2142 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); | 2145 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); |
2143 | } | 2146 | } |
2144 | 2147 | ||
2145 | AddNewSceneObject(group, true); | 2148 | AddNewSceneObject(group, true, pos, rot, vel); |
2146 | |||
2147 | group.AbsolutePosition = pos; | ||
2148 | group.Velocity = vel; | ||
2149 | |||
2150 | if (rot != null) | ||
2151 | group.UpdateGroupRotationR((Quaternion)rot); | ||
2152 | |||
2153 | // TODO: This needs to be refactored with the similar code in | ||
2154 | // SceneGraph.AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | ||
2155 | // possibly by allowing this method to take a null rotation. | ||
2156 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) | ||
2157 | group.RootPart.ApplyImpulse((vel * group.GetMass()), false); | ||
2158 | 2149 | ||
2159 | // We can only call this after adding the scene object, since the scene object references the scene | 2150 | // We can only call this after adding the scene object, since the scene object references the scene |
2160 | // to find out if scripts should be activated at all. | 2151 | // to find out if scripts should be activated at all. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index bac66cb..254ad05 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -209,6 +209,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | 209 | ||
210 | private Timer m_mapGenerationTimer = new Timer(); | 210 | private Timer m_mapGenerationTimer = new Timer(); |
211 | private bool m_generateMaptiles; | 211 | private bool m_generateMaptiles; |
212 | private bool m_useBackup = true; | ||
212 | 213 | ||
213 | // private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>(); | 214 | // private Dictionary<UUID, string[]> m_UserNamesCache = new Dictionary<UUID, string[]>(); |
214 | 215 | ||
@@ -477,6 +478,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
477 | get { return m_sceneGraph; } | 478 | get { return m_sceneGraph; } |
478 | } | 479 | } |
479 | 480 | ||
481 | public bool UseBackup | ||
482 | { | ||
483 | get { return m_useBackup; } | ||
484 | } | ||
485 | |||
480 | // an instance to the physics plugin's Scene object. | 486 | // an instance to the physics plugin's Scene object. |
481 | public PhysicsScene PhysicsScene | 487 | public PhysicsScene PhysicsScene |
482 | { | 488 | { |
@@ -620,7 +626,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
620 | "delete object uuid <UUID>", | 626 | "delete object uuid <UUID>", |
621 | "Delete object by uuid", HandleDeleteObject); | 627 | "Delete object by uuid", HandleDeleteObject); |
622 | MainConsole.Instance.Commands.AddCommand("region", false, "delete object name", | 628 | MainConsole.Instance.Commands.AddCommand("region", false, "delete object name", |
623 | "delete object name <UUID>", | 629 | "delete object name <name>", |
624 | "Delete object by name", HandleDeleteObject); | 630 | "Delete object by name", HandleDeleteObject); |
625 | 631 | ||
626 | //Bind Storage Manager functions to some land manager functions for this scene | 632 | //Bind Storage Manager functions to some land manager functions for this scene |
@@ -670,6 +676,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
670 | IConfig startupConfig = m_config.Configs["Startup"]; | 676 | IConfig startupConfig = m_config.Configs["Startup"]; |
671 | 677 | ||
672 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); | 678 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
679 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | ||
680 | if (!m_useBackup) | ||
681 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | ||
673 | 682 | ||
674 | //Animation states | 683 | //Animation states |
675 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 684 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
@@ -1091,6 +1100,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1091 | shuttingdown = true; | 1100 | shuttingdown = true; |
1092 | 1101 | ||
1093 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1102 | m_log.Debug("[SCENE]: Persisting changed objects"); |
1103 | EventManager.TriggerSceneShuttingDown(this); | ||
1104 | |||
1094 | EntityBase[] entities = GetEntities(); | 1105 | EntityBase[] entities = GetEntities(); |
1095 | foreach (EntityBase entity in entities) | 1106 | foreach (EntityBase entity in entities) |
1096 | { | 1107 | { |
@@ -2014,16 +2025,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2014 | /// <summary> | 2025 | /// <summary> |
2015 | /// Add a newly created object to the scene. | 2026 | /// Add a newly created object to the scene. |
2016 | /// </summary> | 2027 | /// </summary> |
2017 | /// | 2028 | /// <remarks> |
2018 | /// This method does not send updates to the client - callers need to handle this themselves. | 2029 | /// This method does not send updates to the client - callers need to handle this themselves. |
2030 | /// </remarks> | ||
2019 | /// <param name="sceneObject"></param> | 2031 | /// <param name="sceneObject"></param> |
2020 | /// <param name="attachToBackup"></param> | 2032 | /// <param name="attachToBackup"></param> |
2021 | /// <param name="pos">Position of the object</param> | 2033 | /// <param name="pos">Position of the object. If null then the position stored in the object is used.</param> |
2022 | /// <param name="rot">Rotation of the object</param> | 2034 | /// <param name="rot">Rotation of the object. If null then the rotation stored in the object is used.</param> |
2023 | /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param> | 2035 | /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param> |
2024 | /// <returns></returns> | 2036 | /// <returns></returns> |
2025 | public bool AddNewSceneObject( | 2037 | public bool AddNewSceneObject( |
2026 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | 2038 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) |
2027 | { | 2039 | { |
2028 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel)) | 2040 | if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel)) |
2029 | { | 2041 | { |
@@ -4436,7 +4448,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
4436 | // } | 4448 | // } |
4437 | 4449 | ||
4438 | /// <summary> | 4450 | /// <summary> |
4439 | /// Get a named prim contained in this scene (will return the first | 4451 | /// Get a group via its UUID |
4452 | /// </summary> | ||
4453 | /// <param name="fullID"></param> | ||
4454 | /// <returns>null if no group with that name exists</returns> | ||
4455 | public SceneObjectGroup GetSceneObjectGroup(UUID fullID) | ||
4456 | { | ||
4457 | return m_sceneGraph.GetSceneObjectGroup(fullID); | ||
4458 | } | ||
4459 | |||
4460 | /// <summary> | ||
4461 | /// Get a group by name from the scene (will return the first | ||
4462 | /// found, if there are more than one prim with the same name) | ||
4463 | /// </summary> | ||
4464 | /// <param name="name"></param> | ||
4465 | /// <returns>null if no group with that name exists</returns> | ||
4466 | public SceneObjectGroup GetSceneObjectGroup(string name) | ||
4467 | { | ||
4468 | return m_sceneGraph.GetSceneObjectGroup(name); | ||
4469 | } | ||
4470 | |||
4471 | /// <summary> | ||
4472 | /// Get a prim by name from the scene (will return the first | ||
4440 | /// found, if there are more than one prim with the same name) | 4473 | /// found, if there are more than one prim with the same name) |
4441 | /// </summary> | 4474 | /// </summary> |
4442 | /// <param name="name"></param> | 4475 | /// <param name="name"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 3d6057b..c0236f4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -352,25 +352,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
352 | /// This method does not send updates to the client - callers need to handle this themselves. | 352 | /// This method does not send updates to the client - callers need to handle this themselves. |
353 | /// <param name="sceneObject"></param> | 353 | /// <param name="sceneObject"></param> |
354 | /// <param name="attachToBackup"></param> | 354 | /// <param name="attachToBackup"></param> |
355 | /// <param name="pos">Position of the object</param> | 355 | /// <param name="pos">Position of the object. If null then the position stored in the object is used.</param> |
356 | /// <param name="rot">Rotation of the object</param> | 356 | /// <param name="rot">Rotation of the object. If null then the rotation stored in the object is used.</param> |
357 | /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param> | 357 | /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param> |
358 | /// <returns></returns> | 358 | /// <returns></returns> |
359 | public bool AddNewSceneObject( | 359 | public bool AddNewSceneObject( |
360 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | 360 | SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel) |
361 | { | 361 | { |
362 | AddNewSceneObject(sceneObject, true, false); | 362 | AddNewSceneObject(sceneObject, true, false); |
363 | 363 | ||
364 | // we set it's position in world. | 364 | if (pos != null) |
365 | sceneObject.AbsolutePosition = pos; | 365 | sceneObject.AbsolutePosition = (Vector3)pos; |
366 | 366 | ||
367 | if (sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) | 367 | if (sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) |
368 | { | 368 | { |
369 | sceneObject.ClearPartAttachmentData(); | 369 | sceneObject.ClearPartAttachmentData(); |
370 | } | 370 | } |
371 | 371 | ||
372 | sceneObject.UpdateGroupRotationR(rot); | 372 | if (rot != null) |
373 | 373 | sceneObject.UpdateGroupRotationR((Quaternion)rot); | |
374 | |||
374 | //group.ApplyPhysics(m_physicalPrim); | 375 | //group.ApplyPhysics(m_physicalPrim); |
375 | if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) | 376 | if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) |
376 | { | 377 | { |
@@ -385,6 +386,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
385 | /// Add an object to the scene. This will both update the scene, and send information about the | 386 | /// Add an object to the scene. This will both update the scene, and send information about the |
386 | /// new object to all clients interested in the scene. | 387 | /// new object to all clients interested in the scene. |
387 | /// </summary> | 388 | /// </summary> |
389 | /// <remarks> | ||
390 | /// The object's stored position, rotation and velocity are used. | ||
391 | /// </remarks> | ||
388 | /// <param name="sceneObject"></param> | 392 | /// <param name="sceneObject"></param> |
389 | /// <param name="attachToBackup"> | 393 | /// <param name="attachToBackup"> |
390 | /// If true, the object is made persistent into the scene. | 394 | /// If true, the object is made persistent into the scene. |
@@ -1048,6 +1052,51 @@ namespace OpenSim.Region.Framework.Scenes | |||
1048 | } | 1052 | } |
1049 | 1053 | ||
1050 | /// <summary> | 1054 | /// <summary> |
1055 | /// Get a group in the scene | ||
1056 | /// </summary> | ||
1057 | /// <param name="fullID">UUID of the group</param> | ||
1058 | /// <returns>null if no such group was found</returns> | ||
1059 | protected internal SceneObjectGroup GetSceneObjectGroup(UUID fullID) | ||
1060 | { | ||
1061 | lock (SceneObjectGroupsByFullID) | ||
1062 | { | ||
1063 | if (SceneObjectGroupsByFullID.ContainsKey(fullID)) | ||
1064 | return SceneObjectGroupsByFullID[fullID]; | ||
1065 | } | ||
1066 | |||
1067 | return null; | ||
1068 | } | ||
1069 | |||
1070 | /// <summary> | ||
1071 | /// Get a group by name from the scene (will return the first | ||
1072 | /// found, if there are more than one prim with the same name) | ||
1073 | /// </summary> | ||
1074 | /// <param name="name"></param> | ||
1075 | /// <returns>null if the part was not found</returns> | ||
1076 | protected internal SceneObjectGroup GetSceneObjectGroup(string name) | ||
1077 | { | ||
1078 | SceneObjectGroup so = null; | ||
1079 | |||
1080 | Entities.Find( | ||
1081 | delegate(EntityBase entity) | ||
1082 | { | ||
1083 | if (entity is SceneObjectGroup) | ||
1084 | { | ||
1085 | if (entity.Name == name) | ||
1086 | { | ||
1087 | so = (SceneObjectGroup)entity; | ||
1088 | return true; | ||
1089 | } | ||
1090 | } | ||
1091 | |||
1092 | return false; | ||
1093 | } | ||
1094 | ); | ||
1095 | |||
1096 | return so; | ||
1097 | } | ||
1098 | |||
1099 | /// <summary> | ||
1051 | /// Get a part contained in this scene. | 1100 | /// Get a part contained in this scene. |
1052 | /// </summary> | 1101 | /// </summary> |
1053 | /// <param name="localID"></param> | 1102 | /// <param name="localID"></param> |
@@ -1061,7 +1110,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1061 | } | 1110 | } |
1062 | 1111 | ||
1063 | /// <summary> | 1112 | /// <summary> |
1064 | /// Get a named prim contained in this scene (will return the first | 1113 | /// Get a prim by name from the scene (will return the first |
1065 | /// found, if there are more than one prim with the same name) | 1114 | /// found, if there are more than one prim with the same name) |
1066 | /// </summary> | 1115 | /// </summary> |
1067 | /// <param name="name"></param> | 1116 | /// <param name="name"></param> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index b100b39..62277ff 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1613,7 +1613,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1613 | 1613 | ||
1614 | } | 1614 | } |
1615 | 1615 | ||
1616 | if (HasGroupChanged) | 1616 | if (m_scene.UseBackup && HasGroupChanged) |
1617 | { | 1617 | { |
1618 | // don't backup while it's selected or you're asking for changes mid stream. | 1618 | // don't backup while it's selected or you're asking for changes mid stream. |
1619 | if (isTimeToPersist() || forcedBackup) | 1619 | if (isTimeToPersist() || forcedBackup) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index e7e3014..4e1d6b6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -145,7 +145,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
145 | 145 | ||
146 | public Vector3 StatusSandboxPos; | 146 | public Vector3 StatusSandboxPos; |
147 | 147 | ||
148 | // TODO: This needs to be persisted in next XML version update! | ||
149 | [XmlIgnore] | 148 | [XmlIgnore] |
150 | public int[] PayPrice = {-2,-2,-2,-2,-2}; | 149 | public int[] PayPrice = {-2,-2,-2,-2,-2}; |
151 | 150 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 769d8a5..c42302f 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -341,6 +341,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
341 | m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); | 341 | m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); |
342 | m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation); | 342 | m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation); |
343 | m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem); | 343 | m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem); |
344 | m_SOPXmlProcessors.Add("PayPrice0", ProcessPayPrice0); | ||
345 | m_SOPXmlProcessors.Add("PayPrice1", ProcessPayPrice1); | ||
346 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); | ||
347 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | ||
348 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | ||
344 | #endregion | 349 | #endregion |
345 | 350 | ||
346 | #region TaskInventoryXmlProcessors initialization | 351 | #region TaskInventoryXmlProcessors initialization |
@@ -698,6 +703,32 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
698 | { | 703 | { |
699 | obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty)); | 704 | obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty)); |
700 | } | 705 | } |
706 | |||
707 | private static void ProcessPayPrice0(SceneObjectPart obj, XmlTextReader reader) | ||
708 | { | ||
709 | obj.PayPrice[0] = (int)reader.ReadElementContentAsInt("PayPrice0", String.Empty); | ||
710 | } | ||
711 | |||
712 | private static void ProcessPayPrice1(SceneObjectPart obj, XmlTextReader reader) | ||
713 | { | ||
714 | obj.PayPrice[1] = (int)reader.ReadElementContentAsInt("PayPrice1", String.Empty); | ||
715 | } | ||
716 | |||
717 | private static void ProcessPayPrice2(SceneObjectPart obj, XmlTextReader reader) | ||
718 | { | ||
719 | obj.PayPrice[2] = (int)reader.ReadElementContentAsInt("PayPrice2", String.Empty); | ||
720 | } | ||
721 | |||
722 | private static void ProcessPayPrice3(SceneObjectPart obj, XmlTextReader reader) | ||
723 | { | ||
724 | obj.PayPrice[3] = (int)reader.ReadElementContentAsInt("PayPrice3", String.Empty); | ||
725 | } | ||
726 | |||
727 | private static void ProcessPayPrice4(SceneObjectPart obj, XmlTextReader reader) | ||
728 | { | ||
729 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); | ||
730 | } | ||
731 | |||
701 | #endregion | 732 | #endregion |
702 | 733 | ||
703 | #region TaskInventoryXmlProcessors | 734 | #region TaskInventoryXmlProcessors |
@@ -1069,7 +1100,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1069 | shp.Media = PrimitiveBaseShape.MediaList.FromXml(value); | 1100 | shp.Media = PrimitiveBaseShape.MediaList.FromXml(value); |
1070 | } | 1101 | } |
1071 | 1102 | ||
1072 | |||
1073 | #endregion | 1103 | #endregion |
1074 | 1104 | ||
1075 | ////////// Write ///////// | 1105 | ////////// Write ///////// |
@@ -1175,6 +1205,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1175 | writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); | 1205 | writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); |
1176 | WriteBytes(writer, "TextureAnimation", sop.TextureAnimation); | 1206 | WriteBytes(writer, "TextureAnimation", sop.TextureAnimation); |
1177 | WriteBytes(writer, "ParticleSystem", sop.ParticleSystem); | 1207 | WriteBytes(writer, "ParticleSystem", sop.ParticleSystem); |
1208 | writer.WriteElementString("PayPrice0", sop.PayPrice[0].ToString()); | ||
1209 | writer.WriteElementString("PayPrice1", sop.PayPrice[1].ToString()); | ||
1210 | writer.WriteElementString("PayPrice2", sop.PayPrice[2].ToString()); | ||
1211 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | ||
1212 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | ||
1178 | 1213 | ||
1179 | writer.WriteEndElement(); | 1214 | writer.WriteEndElement(); |
1180 | } | 1215 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs index 855b589..cff649b 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/AttachmentTests.cs | |||
@@ -43,7 +43,6 @@ using OpenSim.Region.CoreModules.World.Serialiser; | |||
43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
44 | using OpenSim.Tests.Common; | 44 | using OpenSim.Tests.Common; |
45 | using OpenSim.Tests.Common.Mock; | 45 | using OpenSim.Tests.Common.Mock; |
46 | using OpenSim.Tests.Common.Setup; | ||
47 | 46 | ||
48 | namespace OpenSim.Region.Framework.Scenes.Tests | 47 | namespace OpenSim.Region.Framework.Scenes.Tests |
49 | { | 48 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index 667b74e..f69a4b4 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -37,7 +37,6 @@ using OpenSim.Framework; | |||
37 | using OpenSim.Framework.Communications; | 37 | using OpenSim.Framework.Communications; |
38 | using OpenSim.Region.Framework.Scenes; | 38 | using OpenSim.Region.Framework.Scenes; |
39 | using OpenSim.Tests.Common; | 39 | using OpenSim.Tests.Common; |
40 | using OpenSim.Tests.Common.Setup; | ||
41 | 40 | ||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | 41 | namespace OpenSim.Region.Framework.Scenes.Tests |
43 | { | 42 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs index ca635d7..895f2bb 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs | |||
@@ -34,7 +34,6 @@ using OpenSim.Framework.Communications; | |||
34 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
35 | using OpenSim.Tests.Common; | 35 | using OpenSim.Tests.Common; |
36 | using OpenSim.Tests.Common.Mock; | 36 | using OpenSim.Tests.Common.Mock; |
37 | using OpenSim.Tests.Common.Setup; | ||
38 | 37 | ||
39 | namespace OpenSim.Region.Framework.Scenes.Tests | 38 | namespace OpenSim.Region.Framework.Scenes.Tests |
40 | { | 39 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index a6a95ef..0a82c4f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -34,7 +34,6 @@ using OpenSim.Framework.Communications; | |||
34 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
35 | using OpenSim.Tests.Common; | 35 | using OpenSim.Tests.Common; |
36 | using OpenSim.Tests.Common.Mock; | 36 | using OpenSim.Tests.Common.Mock; |
37 | using OpenSim.Tests.Common.Setup; | ||
38 | 37 | ||
39 | namespace OpenSim.Region.Framework.Scenes.Tests | 38 | namespace OpenSim.Region.Framework.Scenes.Tests |
40 | { | 39 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index 0d26026..5357a06 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -37,7 +37,6 @@ using OpenSim.Region.CoreModules.World.Permissions; | |||
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Tests.Common; | 38 | using OpenSim.Tests.Common; |
39 | using OpenSim.Tests.Common.Mock; | 39 | using OpenSim.Tests.Common.Mock; |
40 | using OpenSim.Tests.Common.Setup; | ||
41 | 40 | ||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | 41 | namespace OpenSim.Region.Framework.Scenes.Tests |
43 | { | 42 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index bdfcd1d..cb1d531 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -35,7 +35,6 @@ using OpenSim.Framework.Communications; | |||
35 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Tests.Common; | 36 | using OpenSim.Tests.Common; |
37 | using OpenSim.Tests.Common.Mock; | 37 | using OpenSim.Tests.Common.Mock; |
38 | using OpenSim.Tests.Common.Setup; | ||
39 | using log4net; | 38 | using log4net; |
40 | 39 | ||
41 | namespace OpenSim.Region.Framework.Scenes.Tests | 40 | namespace OpenSim.Region.Framework.Scenes.Tests |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs index 8876a43..77bd4c2 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs | |||
@@ -40,7 +40,6 @@ using OpenSim.Region.Framework.Scenes; | |||
40 | using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups; | 40 | using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups; |
41 | using OpenSim.Tests.Common; | 41 | using OpenSim.Tests.Common; |
42 | using OpenSim.Tests.Common.Mock; | 42 | using OpenSim.Tests.Common.Mock; |
43 | using OpenSim.Tests.Common.Setup; | ||
44 | 43 | ||
45 | namespace OpenSim.Region.Framework.Scenes.Tests | 44 | namespace OpenSim.Region.Framework.Scenes.Tests |
46 | { | 45 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs index efb757f..03ac252 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTests.cs | |||
@@ -44,7 +44,6 @@ using OpenSim.Region.CoreModules.World.Serialiser; | |||
44 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 44 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
45 | using OpenSim.Tests.Common; | 45 | using OpenSim.Tests.Common; |
46 | using OpenSim.Tests.Common.Mock; | 46 | using OpenSim.Tests.Common.Mock; |
47 | using OpenSim.Tests.Common.Setup; | ||
48 | 47 | ||
49 | namespace OpenSim.Region.Framework.Scenes.Tests | 48 | namespace OpenSim.Region.Framework.Scenes.Tests |
50 | { | 49 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index abcce66..13d93f9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -43,7 +43,6 @@ using OpenSim.Region.CoreModules.World.Serialiser; | |||
43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
44 | using OpenSim.Tests.Common; | 44 | using OpenSim.Tests.Common; |
45 | using OpenSim.Tests.Common.Mock; | 45 | using OpenSim.Tests.Common.Mock; |
46 | using OpenSim.Tests.Common.Setup; | ||
47 | 46 | ||
48 | namespace OpenSim.Region.Framework.Scenes.Tests | 47 | namespace OpenSim.Region.Framework.Scenes.Tests |
49 | { | 48 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs index dd28416..1b5a54e 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | |||
@@ -36,7 +36,6 @@ using OpenSim.Region.Framework.Interfaces; | |||
36 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 36 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
37 | using OpenSim.Tests.Common; | 37 | using OpenSim.Tests.Common; |
38 | using OpenSim.Tests.Common.Mock; | 38 | using OpenSim.Tests.Common.Mock; |
39 | using OpenSim.Tests.Common.Setup; | ||
40 | using System.Threading; | 39 | using System.Threading; |
41 | 40 | ||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | 41 | namespace OpenSim.Region.Framework.Scenes.Tests |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index 2aef4b0..f4e14d4 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -46,55 +46,55 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | |||
46 | using OpenSim.Services.Interfaces; | 46 | using OpenSim.Services.Interfaces; |
47 | using OpenSim.Tests.Common; | 47 | using OpenSim.Tests.Common; |
48 | using OpenSim.Tests.Common.Mock; | 48 | using OpenSim.Tests.Common.Mock; |
49 | using OpenSim.Tests.Common.Setup; | ||
50 | 49 | ||
51 | namespace OpenSim.Region.Framework.Tests | 50 | namespace OpenSim.Region.Framework.Tests |
52 | { | 51 | { |
53 | [TestFixture] | 52 | [TestFixture] |
54 | public class TaskInventoryTests | 53 | public class TaskInventoryTests |
55 | { | 54 | { |
56 | protected UserAccount CreateUser(Scene scene) | 55 | [Test] |
57 | { | 56 | public void TestRezObjectFromInventoryItem() |
58 | string userFirstName = "Jock"; | ||
59 | string userLastName = "Stirrup"; | ||
60 | string userPassword = "troll"; | ||
61 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
62 | return UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); | ||
63 | } | ||
64 | |||
65 | protected SceneObjectGroup CreateSO1(Scene scene, UUID ownerId) | ||
66 | { | ||
67 | string part1Name = "part1"; | ||
68 | UUID part1Id = UUID.Parse("10000000-0000-0000-0000-000000000000"); | ||
69 | SceneObjectPart part1 | ||
70 | = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
71 | { Name = part1Name, UUID = part1Id }; | ||
72 | return new SceneObjectGroup(part1); | ||
73 | } | ||
74 | |||
75 | protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part) | ||
76 | { | 57 | { |
77 | AssetNotecard nc = new AssetNotecard(); | 58 | TestHelper.InMethod(); |
78 | nc.BodyText = "Hello World!"; | 59 | // log4net.Config.XmlConfigurator.Configure(); |
79 | nc.Encode(); | ||
80 | UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); | ||
81 | UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); | ||
82 | AssetBase ncAsset | ||
83 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
84 | scene.AssetService.Store(ncAsset); | ||
85 | TaskInventoryItem ncItem | ||
86 | = new TaskInventoryItem | ||
87 | { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid, | ||
88 | Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard }; | ||
89 | part.Inventory.AddInventoryItem(ncItem, true); | ||
90 | 60 | ||
91 | return ncItem; | 61 | Scene scene = SceneSetupHelpers.SetupScene(); |
62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | ||
63 | SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID); | ||
64 | SceneObjectPart sop1 = sog1.RootPart; | ||
65 | |||
66 | // Create an object embedded inside the first | ||
67 | UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); | ||
68 | TaskInventoryItem taskSceneObjectItem | ||
69 | = TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId); | ||
70 | |||
71 | scene.AddSceneObject(sog1); | ||
72 | |||
73 | Vector3 rezPos = new Vector3(10, 10, 10); | ||
74 | Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f); | ||
75 | Vector3 rezVel = new Vector3(2, 2, 2); | ||
76 | |||
77 | scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0); | ||
78 | |||
79 | SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso"); | ||
80 | |||
81 | Assert.That(rezzedObject, Is.Not.Null); | ||
82 | Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos)); | ||
83 | |||
84 | // Velocity doesn't get applied, probably because there is no physics in tests (yet) | ||
85 | // Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel)); | ||
86 | Assert.That(rezzedObject.Velocity, Is.EqualTo(Vector3.Zero)); | ||
87 | |||
88 | // Confusingly, this isn't the rezzedObject.Rotation | ||
89 | Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot)); | ||
92 | } | 90 | } |
93 | 91 | ||
94 | /// <summary> | 92 | /// <summary> |
95 | /// Test MoveTaskInventoryItem where the item has no parent folder assigned. | 93 | /// Test MoveTaskInventoryItem where the item has no parent folder assigned. |
96 | /// </summary> | 94 | /// </summary> |
95 | /// <remarks> | ||
97 | /// This should place it in the most suitable user folder. | 96 | /// This should place it in the most suitable user folder. |
97 | /// </remarks> | ||
98 | [Test] | 98 | [Test] |
99 | public void TestMoveTaskInventoryItem() | 99 | public void TestMoveTaskInventoryItem() |
100 | { | 100 | { |
@@ -102,10 +102,11 @@ namespace OpenSim.Region.Framework.Tests | |||
102 | // log4net.Config.XmlConfigurator.Configure(); | 102 | // log4net.Config.XmlConfigurator.Configure(); |
103 | 103 | ||
104 | Scene scene = SceneSetupHelpers.SetupScene(); | 104 | Scene scene = SceneSetupHelpers.SetupScene(); |
105 | UserAccount user1 = CreateUser(scene); | 105 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
106 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); | 106 | SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID); |
107 | SceneObjectPart sop1 = sog1.RootPart; | 107 | SceneObjectPart sop1 = sog1.RootPart; |
108 | TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1); | 108 | TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); |
109 | |||
109 | InventoryFolderBase folder | 110 | InventoryFolderBase folder |
110 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; | 111 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; |
111 | 112 | ||
@@ -128,10 +129,10 @@ namespace OpenSim.Region.Framework.Tests | |||
128 | // log4net.Config.XmlConfigurator.Configure(); | 129 | // log4net.Config.XmlConfigurator.Configure(); |
129 | 130 | ||
130 | Scene scene = SceneSetupHelpers.SetupScene(); | 131 | Scene scene = SceneSetupHelpers.SetupScene(); |
131 | UserAccount user1 = CreateUser(scene); | 132 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
132 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); | 133 | SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID); |
133 | SceneObjectPart sop1 = sog1.RootPart; | 134 | SceneObjectPart sop1 = sog1.RootPart; |
134 | TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1); | 135 | TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); |
135 | 136 | ||
136 | // Perform test | 137 | // Perform test |
137 | scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); | 138 | scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index dbf9e0f..4da8df1 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -33,7 +33,6 @@ using OpenSim.Framework; | |||
33 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
34 | using OpenSim.Services.Interfaces; | 34 | using OpenSim.Services.Interfaces; |
35 | using OpenSim.Tests.Common; | 35 | using OpenSim.Tests.Common; |
36 | using OpenSim.Tests.Common.Setup; | ||
37 | using OpenSim.Tests.Common.Mock; | 36 | using OpenSim.Tests.Common.Mock; |
38 | 37 | ||
39 | namespace OpenSim.Region.Framework.Scenes.Tests | 38 | namespace OpenSim.Region.Framework.Scenes.Tests |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs index 6de97b7..ee52a39 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs | |||
@@ -35,7 +35,6 @@ using OpenSim.Framework.Communications; | |||
35 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Tests.Common; | 36 | using OpenSim.Tests.Common; |
37 | using OpenSim.Tests.Common.Mock; | 37 | using OpenSim.Tests.Common.Mock; |
38 | using OpenSim.Tests.Common.Setup; | ||
39 | 38 | ||
40 | namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests | 39 | namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests |
41 | { | 40 | { |
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs index ce9a448..ec9f157 100644 --- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | |||
@@ -58,12 +58,9 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
58 | /// </summary> | 58 | /// </summary> |
59 | /// <remarks> | 59 | /// <remarks> |
60 | /// Config Settings Documentation. | 60 | /// Config Settings Documentation. |
61 | /// At the TOP LEVEL, e.g. in OpenSim.ini, we have the following options: | 61 | /// Each configuration setting can be specified in two places: OpenSim.ini or Regions.ini. |
62 | /// EACH REGION, in OpenSim.ini, can have the following settings under the [AutoBackupModule] section. | 62 | /// If specified in Regions.ini, the settings should be within the region's section name. |
63 | /// IMPORTANT: You may optionally specify the key name as follows for a per-region key: [Region Name].[Key Name] | 63 | /// If specified in OpenSim.ini, the settings should be within the [AutoBackupModule] section. |
64 | /// Example: My region is named Foo. | ||
65 | /// If I wanted to specify the "AutoBackupInterval" key just for this region, I would name my key "Foo.AutoBackupInterval", under the [AutoBackupModule] section of OpenSim.ini. | ||
66 | /// Instead of specifying them on a per-region basis, you can also omit the region name to specify the default setting for all regions. | ||
67 | /// Region-specific settings take precedence. | 64 | /// Region-specific settings take precedence. |
68 | /// | 65 | /// |
69 | /// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. This setting does not support per-region basis. | 66 | /// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. This setting does not support per-region basis. |
@@ -71,7 +68,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
71 | /// AutoBackup: True/False. Default: False. If True, activate auto backup functionality. | 68 | /// AutoBackup: True/False. Default: False. If True, activate auto backup functionality. |
72 | /// This is the only required option for enabling auto-backup; the other options have sane defaults. | 69 | /// This is the only required option for enabling auto-backup; the other options have sane defaults. |
73 | /// If False for a particular region, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored. | 70 | /// If False for a particular region, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored. |
74 | /// If False globally (the default), only regions that specifically override this with "FooRegion.AutoBackup = true" will get AutoBackup functionality. | 71 | /// If False globally (the default), only regions that specifically override it in Regions.ini will get AutoBackup functionality. |
75 | /// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours). | 72 | /// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours). |
76 | /// The number of minutes between each backup attempt. | 73 | /// The number of minutes between each backup attempt. |
77 | /// If a negative or zero value is given, it is equivalent to setting AutoBackup = False. | 74 | /// If a negative or zero value is given, it is equivalent to setting AutoBackup = False. |
@@ -281,21 +278,21 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
281 | { | 278 | { |
282 | string sRegionName; | 279 | string sRegionName; |
283 | string sRegionLabel; | 280 | string sRegionLabel; |
284 | string prepend; | 281 | // string prepend; |
285 | AutoBackupModuleState state; | 282 | AutoBackupModuleState state; |
286 | 283 | ||
287 | if (parseDefault) | 284 | if (parseDefault) |
288 | { | 285 | { |
289 | sRegionName = null; | 286 | sRegionName = null; |
290 | sRegionLabel = "DEFAULT"; | 287 | sRegionLabel = "DEFAULT"; |
291 | prepend = ""; | 288 | // prepend = ""; |
292 | state = this.m_defaultState; | 289 | state = this.m_defaultState; |
293 | } | 290 | } |
294 | else | 291 | else |
295 | { | 292 | { |
296 | sRegionName = scene.RegionInfo.RegionName; | 293 | sRegionName = scene.RegionInfo.RegionName; |
297 | sRegionLabel = sRegionName; | 294 | sRegionLabel = sRegionName; |
298 | prepend = sRegionName + "."; | 295 | // prepend = sRegionName + "."; |
299 | state = null; | 296 | state = null; |
300 | } | 297 | } |
301 | 298 | ||
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs index 88f9658..a622745 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs | |||
@@ -1553,7 +1553,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1553 | removeprims = new List<OdePrim>(); | 1553 | removeprims = new List<OdePrim>(); |
1554 | } | 1554 | } |
1555 | removeprims.Add(chr); | 1555 | removeprims.Add(chr); |
1556 | m_log.Debug("[PHYSICS]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed. Removed it from the active prim list. This needs to be fixed!"); | 1556 | /// Commented this because it triggers on every bullet |
1557 | //m_log.Debug("[PHYSICS]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed. Removed it from the active prim list. This needs to be fixed!"); | ||
1557 | } | 1558 | } |
1558 | } | 1559 | } |
1559 | } | 1560 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 48a7953..f7c44d1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -46,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
46 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
47 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
48 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
49 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
50 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
51 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -3635,12 +3636,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3635 | return m_ScriptEngine.GetStartParameter(m_itemID); | 3636 | return m_ScriptEngine.GetStartParameter(m_itemID); |
3636 | } | 3637 | } |
3637 | 3638 | ||
3638 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | ||
3639 | { | ||
3640 | m_host.AddScriptLPS(1); | ||
3641 | NotImplemented("llGodLikeRezObject"); | ||
3642 | } | ||
3643 | |||
3644 | public void llRequestPermissions(string agent, int perm) | 3639 | public void llRequestPermissions(string agent, int perm) |
3645 | { | 3640 | { |
3646 | UUID agentID = new UUID(); | 3641 | UUID agentID = new UUID(); |
@@ -4305,7 +4300,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4305 | m_host.AbsolutePosition.ToString(), | 4300 | m_host.AbsolutePosition.ToString(), |
4306 | agentItem.ID, true, m_host.AbsolutePosition, | 4301 | agentItem.ID, true, m_host.AbsolutePosition, |
4307 | bucket); | 4302 | bucket); |
4308 | |||
4309 | if (m_TransferModule != null) | 4303 | if (m_TransferModule != null) |
4310 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4304 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4311 | 4305 | ||
@@ -4618,12 +4612,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4618 | m_host.CollisionSoundVolume = (float)impact_volume; | 4612 | m_host.CollisionSoundVolume = (float)impact_volume; |
4619 | } | 4613 | } |
4620 | 4614 | ||
4621 | public void llCollisionSprite(string impact_sprite) | ||
4622 | { | ||
4623 | m_host.AddScriptLPS(1); | ||
4624 | NotImplemented("llCollisionSprite"); | ||
4625 | } | ||
4626 | |||
4627 | public LSL_String llGetAnimation(string id) | 4615 | public LSL_String llGetAnimation(string id) |
4628 | { | 4616 | { |
4629 | // This should only return a value if the avatar is in the same region | 4617 | // This should only return a value if the avatar is in the same region |
@@ -4887,6 +4875,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4887 | return result; | 4875 | return result; |
4888 | } | 4876 | } |
4889 | 4877 | ||
4878 | public LSL_Integer llGetLinkNumberOfSides(int link) | ||
4879 | { | ||
4880 | m_host.AddScriptLPS(1); | ||
4881 | |||
4882 | SceneObjectPart linkedPart; | ||
4883 | |||
4884 | if (link == ScriptBaseClass.LINK_ROOT) | ||
4885 | linkedPart = m_host.ParentGroup.RootPart; | ||
4886 | else if (link == ScriptBaseClass.LINK_THIS) | ||
4887 | linkedPart = m_host; | ||
4888 | else | ||
4889 | linkedPart = m_host.ParentGroup.GetLinkNumPart(link); | ||
4890 | |||
4891 | return GetNumberOfSides(linkedPart); | ||
4892 | } | ||
4893 | |||
4890 | public LSL_Integer llGetNumberOfSides() | 4894 | public LSL_Integer llGetNumberOfSides() |
4891 | { | 4895 | { |
4892 | m_host.AddScriptLPS(1); | 4896 | m_host.AddScriptLPS(1); |
@@ -5947,11 +5951,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5947 | ScriptSleep(100); | 5951 | ScriptSleep(100); |
5948 | } | 5952 | } |
5949 | 5953 | ||
5950 | public void llSetSoundQueueing(int queue) | ||
5951 | { | ||
5952 | m_host.AddScriptLPS(1); | ||
5953 | } | ||
5954 | |||
5955 | public void llSetSoundRadius(double radius) | 5954 | public void llSetSoundRadius(double radius) |
5956 | { | 5955 | { |
5957 | m_host.AddScriptLPS(1); | 5956 | m_host.AddScriptLPS(1); |
@@ -10984,6 +10983,121 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10984 | { | 10983 | { |
10985 | m_SayShoutCount = 0; | 10984 | m_SayShoutCount = 0; |
10986 | } | 10985 | } |
10986 | |||
10987 | #region Not Implemented | ||
10988 | // | ||
10989 | // Listing the unimplemented lsl functions here, please move | ||
10990 | // them from this region as they are completed | ||
10991 | // | ||
10992 | public void llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | ||
10993 | { | ||
10994 | m_host.AddScriptLPS(1); | ||
10995 | NotImplemented("llCastRay"); | ||
10996 | |||
10997 | } | ||
10998 | |||
10999 | public void llGetEnv(LSL_String name) | ||
11000 | { | ||
11001 | m_host.AddScriptLPS(1); | ||
11002 | NotImplemented("llGetEnv"); | ||
11003 | |||
11004 | } | ||
11005 | |||
11006 | public void llGetSPMaxMemory() | ||
11007 | { | ||
11008 | m_host.AddScriptLPS(1); | ||
11009 | NotImplemented("llGetSPMaxMemory"); | ||
11010 | |||
11011 | } | ||
11012 | |||
11013 | public virtual LSL_Integer llGetUsedMemory() | ||
11014 | { | ||
11015 | m_host.AddScriptLPS(1); | ||
11016 | NotImplemented("llGetUsedMemory"); | ||
11017 | return 0; | ||
11018 | } | ||
11019 | |||
11020 | public void llRegionSayTo( LSL_Key target, LSL_Integer channel, LSL_String msg ) | ||
11021 | { | ||
11022 | m_host.AddScriptLPS(1); | ||
11023 | NotImplemented("llRegionSayTo"); | ||
11024 | |||
11025 | } | ||
11026 | |||
11027 | public void llScriptProfiler( LSL_Integer flags ) | ||
11028 | { | ||
11029 | m_host.AddScriptLPS(1); | ||
11030 | //NotImplemented("llScriptProfiler"); | ||
11031 | |||
11032 | } | ||
11033 | |||
11034 | public void llSetSoundQueueing(int queue) | ||
11035 | { | ||
11036 | m_host.AddScriptLPS(1); | ||
11037 | } | ||
11038 | |||
11039 | public void llCollisionSprite(string impact_sprite) | ||
11040 | { | ||
11041 | m_host.AddScriptLPS(1); | ||
11042 | NotImplemented("llCollisionSprite"); | ||
11043 | } | ||
11044 | |||
11045 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | ||
11046 | { | ||
11047 | m_host.AddScriptLPS(1); | ||
11048 | |||
11049 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
11050 | NotImplemented("llGodLikeRezObject"); | ||
11051 | |||
11052 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
11053 | if (rezAsset == null) | ||
11054 | { | ||
11055 | llSay(0, "Asset not found"); | ||
11056 | return; | ||
11057 | } | ||
11058 | |||
11059 | SceneObjectGroup group = null; | ||
11060 | |||
11061 | try | ||
11062 | { | ||
11063 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
11064 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
11065 | } | ||
11066 | catch | ||
11067 | { | ||
11068 | llSay(0, "Asset not found"); | ||
11069 | return; | ||
11070 | } | ||
11071 | |||
11072 | if (group == null) | ||
11073 | { | ||
11074 | llSay(0, "Asset not found"); | ||
11075 | return; | ||
11076 | } | ||
11077 | |||
11078 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
11079 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
11080 | |||
11081 | group.ResetIDs(); | ||
11082 | |||
11083 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
11084 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
11085 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
11086 | group.ScheduleGroupForFullUpdate(); | ||
11087 | |||
11088 | // objects rezzed with this method are die_at_edge by default. | ||
11089 | group.RootPart.SetDieAtEdge(true); | ||
11090 | |||
11091 | group.ResumeScripts(); | ||
11092 | |||
11093 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
11094 | "object_rez", new Object[] { | ||
11095 | new LSL_String( | ||
11096 | group.RootPart.UUID.ToString()) }, | ||
11097 | new DetectParams[0])); | ||
11098 | } | ||
11099 | |||
11100 | #endregion | ||
10987 | } | 11101 | } |
10988 | 11102 | ||
10989 | public class NotecardCache | 11103 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 0ae2388..ce13d6b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -121,6 +121,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
121 | LSL_Float llGetEnergy(); | 121 | LSL_Float llGetEnergy(); |
122 | LSL_Vector llGetForce(); | 122 | LSL_Vector llGetForce(); |
123 | LSL_Integer llGetFreeMemory(); | 123 | LSL_Integer llGetFreeMemory(); |
124 | LSL_Integer llGetUsedMemory(); | ||
124 | LSL_Integer llGetFreeURLs(); | 125 | LSL_Integer llGetFreeURLs(); |
125 | LSL_Vector llGetGeometricCenter(); | 126 | LSL_Vector llGetGeometricCenter(); |
126 | LSL_Float llGetGMTclock(); | 127 | LSL_Float llGetGMTclock(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 63cac9a..7d7e54e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -461,6 +461,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
461 | return m_LSL_Functions.llGetFreeMemory(); | 461 | return m_LSL_Functions.llGetFreeMemory(); |
462 | } | 462 | } |
463 | 463 | ||
464 | public LSL_Integer llGetUsedMemory() | ||
465 | { | ||
466 | return m_LSL_Functions.llGetUsedMemory(); | ||
467 | } | ||
468 | |||
464 | public LSL_Integer llGetFreeURLs() | 469 | public LSL_Integer llGetFreeURLs() |
465 | { | 470 | { |
466 | return m_LSL_Functions.llGetFreeURLs(); | 471 | return m_LSL_Functions.llGetFreeURLs(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 665f4a6..6bfee91 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -1530,6 +1530,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1530 | public struct LSLInteger | 1530 | public struct LSLInteger |
1531 | { | 1531 | { |
1532 | public int value; | 1532 | public int value; |
1533 | private static readonly Regex castRegex = new Regex(@"(^[ ]*0[xX][0-9A-Fa-f][0-9A-Fa-f]*)|(^[ ]*(-?|\+?)[0-9][0-9]*)"); | ||
1533 | 1534 | ||
1534 | #region Constructors | 1535 | #region Constructors |
1535 | public LSLInteger(int i) | 1536 | public LSLInteger(int i) |
@@ -1549,9 +1550,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1549 | 1550 | ||
1550 | public LSLInteger(string s) | 1551 | public LSLInteger(string s) |
1551 | { | 1552 | { |
1552 | Regex r = new Regex("(^[ ]*0[xX][0-9A-Fa-f][0-9A-Fa-f]*)|(^[ ]*-?[0-9][0-9]*)"); | 1553 | Match m = castRegex.Match(s); |
1553 | Match m = r.Match(s); | ||
1554 | string v = m.Groups[0].Value; | 1554 | string v = m.Groups[0].Value; |
1555 | // Leading plus sign is allowed, but ignored | ||
1556 | v = v.Replace("+", ""); | ||
1555 | 1557 | ||
1556 | if (v == String.Empty) | 1558 | if (v == String.Empty) |
1557 | { | 1559 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs index 1d55b95..80b60a4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | |||
@@ -29,7 +29,6 @@ using System.Collections.Generic; | |||
29 | using NUnit.Framework; | 29 | using NUnit.Framework; |
30 | using OpenSim.Tests.Common; | 30 | using OpenSim.Tests.Common; |
31 | using OpenSim.Region.ScriptEngine.Shared; | 31 | using OpenSim.Region.ScriptEngine.Shared; |
32 | using OpenSim.Tests.Common.Setup; | ||
33 | using OpenSim.Region.Framework.Scenes; | 32 | using OpenSim.Region.Framework.Scenes; |
34 | using Nini.Config; | 33 | using Nini.Config; |
35 | using OpenSim.Region.ScriptEngine.Shared.Api; | 34 | using OpenSim.Region.ScriptEngine.Shared.Api; |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs index 045abb4..b635d5c 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs | |||
@@ -29,7 +29,6 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using Nini.Config; | 30 | using Nini.Config; |
31 | using NUnit.Framework; | 31 | using NUnit.Framework; |
32 | using OpenSim.Tests.Common.Setup; | ||
33 | using OpenSim.Tests.Common.Mock; | 32 | using OpenSim.Tests.Common.Mock; |
34 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
35 | using OpenMetaverse; | 34 | using OpenMetaverse; |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 9a78a42..4f3432d 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -461,11 +461,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
461 | return 0; | 461 | return 0; |
462 | } | 462 | } |
463 | 463 | ||
464 | public object DoMaintenance(object p) | 464 | public void SaveAllState() |
465 | { | 465 | { |
466 | object[] parms = (object[])p; | ||
467 | int sleepTime = (int)parms[0]; | ||
468 | |||
469 | foreach (IScriptInstance inst in m_Scripts.Values) | 466 | foreach (IScriptInstance inst in m_Scripts.Values) |
470 | { | 467 | { |
471 | if (inst.EventTime() > m_EventLimit) | 468 | if (inst.EventTime() > m_EventLimit) |
@@ -475,6 +472,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
475 | inst.Start(); | 472 | inst.Start(); |
476 | } | 473 | } |
477 | } | 474 | } |
475 | } | ||
476 | |||
477 | public object DoMaintenance(object p) | ||
478 | { | ||
479 | object[] parms = (object[])p; | ||
480 | int sleepTime = (int)parms[0]; | ||
481 | |||
482 | SaveAllState(); | ||
478 | 483 | ||
479 | System.Threading.Thread.Sleep(sleepTime); | 484 | System.Threading.Thread.Sleep(sleepTime); |
480 | 485 | ||