diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | 19 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 39 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 59 |
5 files changed, 69 insertions, 65 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index f525e9e..25aa4dc 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -158,9 +158,10 @@ namespace OpenSim.Region.Physics.Manager | |||
158 | 158 | ||
159 | public virtual bool Building { get; set; } | 159 | public virtual bool Building { get; set; } |
160 | 160 | ||
161 | public virtual ContactData ContactData | 161 | public virtual void getContactData(ref ContactData cdata) |
162 | { | 162 | { |
163 | get { return new ContactData(0, 0); } | 163 | cdata.mu = 0; |
164 | cdata.bounce = 0; | ||
164 | } | 165 | } |
165 | 166 | ||
166 | public abstract bool Stopped { get; } | 167 | public abstract bool Stopped { get; } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs index 793e281..94cadb2 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |||
@@ -136,7 +136,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
136 | public UUID m_uuid; | 136 | public UUID m_uuid; |
137 | public bool bad = false; | 137 | public bool bad = false; |
138 | 138 | ||
139 | public ContactData AvatarContactData = new ContactData(10f, 0.3f); | 139 | float mu; |
140 | float bounce; | ||
140 | 141 | ||
141 | public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float density, float walk_divisor, float rundivisor) | 142 | public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float density, float walk_divisor, float rundivisor) |
142 | { | 143 | { |
@@ -168,8 +169,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
168 | m_density = density; | 169 | m_density = density; |
169 | m_mass = 80f; // sure we have a default | 170 | m_mass = 80f; // sure we have a default |
170 | 171 | ||
171 | AvatarContactData.mu = parent_scene.AvatarFriction; | 172 | mu = parent_scene.AvatarFriction; |
172 | AvatarContactData.bounce = parent_scene.AvatarBounce; | 173 | bounce = parent_scene.AvatarBounce; |
173 | 174 | ||
174 | walkDivisor = walk_divisor; | 175 | walkDivisor = walk_divisor; |
175 | runDivisor = rundivisor; | 176 | runDivisor = rundivisor; |
@@ -190,9 +191,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
190 | set { return; } | 191 | set { return; } |
191 | } | 192 | } |
192 | 193 | ||
193 | public override ContactData ContactData | 194 | public override void getContactData(ref ContactData cdata) |
194 | { | 195 | { |
195 | get { return AvatarContactData; } | 196 | cdata.mu = mu; |
197 | cdata.bounce = bounce; | ||
196 | } | 198 | } |
197 | 199 | ||
198 | public override bool Building { get; set; } | 200 | public override bool Building { get; set; } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs index 0fabb56..d0b4546 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | |||
@@ -119,25 +119,22 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
119 | // auxiliar | 119 | // auxiliar |
120 | private float m_lmEfect = 0; // current linear motor eficiency | 120 | private float m_lmEfect = 0; // current linear motor eficiency |
121 | private float m_amEfect = 0; // current angular motor eficiency | 121 | private float m_amEfect = 0; // current angular motor eficiency |
122 | private float m_ffactor = 1.0f; | ||
122 | 123 | ||
123 | public bool EngineActive | 124 | public float FrictionFactor |
124 | { | 125 | { |
125 | get | 126 | get |
126 | { | 127 | { |
127 | if (m_lmEfect > 0.01) | 128 | return m_ffactor; |
128 | return true; | ||
129 | return false; | ||
130 | } | 129 | } |
131 | } | 130 | } |
132 | 131 | ||
133 | |||
134 | public ODEDynamics(OdePrim rootp) | 132 | public ODEDynamics(OdePrim rootp) |
135 | { | 133 | { |
136 | rootPrim = rootp; | 134 | rootPrim = rootp; |
137 | _pParentScene = rootPrim._parent_scene; | 135 | _pParentScene = rootPrim._parent_scene; |
138 | } | 136 | } |
139 | 137 | ||
140 | |||
141 | public void DoSetVehicle(VehicleData vd) | 138 | public void DoSetVehicle(VehicleData vd) |
142 | { | 139 | { |
143 | 140 | ||
@@ -212,6 +209,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
212 | 209 | ||
213 | m_lmEfect = 0; | 210 | m_lmEfect = 0; |
214 | m_amEfect = 0; | 211 | m_amEfect = 0; |
212 | m_ffactor = 1.0f; | ||
215 | } | 213 | } |
216 | 214 | ||
217 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | 215 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) |
@@ -329,6 +327,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
329 | if (len > 30.0f) | 327 | if (len > 30.0f) |
330 | m_linearMotorDirection *= (30.0f / len); | 328 | m_linearMotorDirection *= (30.0f / len); |
331 | m_lmEfect = 1.0f; // turn it on | 329 | m_lmEfect = 1.0f; // turn it on |
330 | m_ffactor = 0.01f; | ||
332 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | 331 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) |
333 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | 332 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) |
334 | d.BodyEnable(rootPrim.Body); | 333 | d.BodyEnable(rootPrim.Body); |
@@ -379,6 +378,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
379 | if (len > 30.0f) | 378 | if (len > 30.0f) |
380 | m_linearMotorDirection *= (30.0f / len); | 379 | m_linearMotorDirection *= (30.0f / len); |
381 | m_lmEfect = 1.0f; // turn it on | 380 | m_lmEfect = 1.0f; // turn it on |
381 | m_ffactor = 0.01f; | ||
382 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | 382 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) |
383 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | 383 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) |
384 | d.BodyEnable(rootPrim.Body); | 384 | d.BodyEnable(rootPrim.Body); |
@@ -425,6 +425,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
425 | float invtimestep = _pParentScene.ODE_STEPSIZE; | 425 | float invtimestep = _pParentScene.ODE_STEPSIZE; |
426 | m_lmEfect = 0; | 426 | m_lmEfect = 0; |
427 | m_amEfect = 0; | 427 | m_amEfect = 0; |
428 | m_ffactor = 1f; | ||
428 | 429 | ||
429 | m_linearMotorDirection = Vector3.Zero; | 430 | m_linearMotorDirection = Vector3.Zero; |
430 | m_angularMotorDirection = Vector3.Zero; | 431 | m_angularMotorDirection = Vector3.Zero; |
@@ -602,6 +603,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
602 | { | 603 | { |
603 | m_lmEfect = 0; | 604 | m_lmEfect = 0; |
604 | m_amEfect = 0; | 605 | m_amEfect = 0; |
606 | m_ffactor = 1f; | ||
605 | } | 607 | } |
606 | 608 | ||
607 | public static Vector3 Xrot(Quaternion rot) | 609 | public static Vector3 Xrot(Quaternion rot) |
@@ -752,9 +754,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
752 | force.Z += tmpV.Z; | 754 | force.Z += tmpV.Z; |
753 | } | 755 | } |
754 | m_lmEfect *= (1.0f - 1.0f / m_linearMotorDecayTimescale); | 756 | m_lmEfect *= (1.0f - 1.0f / m_linearMotorDecayTimescale); |
757 | |||
758 | m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared(); | ||
755 | } | 759 | } |
756 | else | 760 | else |
761 | { | ||
757 | m_lmEfect = 0; | 762 | m_lmEfect = 0; |
763 | m_ffactor = 1f; | ||
764 | } | ||
758 | 765 | ||
759 | // friction | 766 | // friction |
760 | if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0) | 767 | if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0) |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index e5fa1d7..db07565 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -187,7 +187,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
187 | public ODEDynamics m_vehicle; | 187 | public ODEDynamics m_vehicle; |
188 | 188 | ||
189 | internal int m_material = (int)Material.Wood; | 189 | internal int m_material = (int)Material.Wood; |
190 | protected ContactData primContactData = new ContactData { mu = 0f, bounce = 0.1f }; | 190 | private float mu; |
191 | private float bounce; | ||
191 | 192 | ||
192 | /// <summary> | 193 | /// <summary> |
193 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. | 194 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. |
@@ -218,25 +219,23 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
218 | } | 219 | } |
219 | } | 220 | } |
220 | 221 | ||
221 | public override ContactData ContactData | 222 | public override void getContactData(ref ContactData cdata) |
222 | { | 223 | { |
223 | get | 224 | cdata.mu = mu; |
225 | cdata.bounce = bounce; | ||
226 | |||
227 | if (m_isphysical) | ||
224 | { | 228 | { |
225 | if (m_isphysical) | 229 | ODEDynamics veh; |
226 | { | 230 | if (_parent != null) |
227 | ODEDynamics veh; | 231 | veh = ((OdePrim)_parent).m_vehicle; |
228 | if (_parent != null) | 232 | else |
229 | veh = ((OdePrim)_parent).m_vehicle; | 233 | veh = m_vehicle; |
230 | else | ||
231 | veh = m_vehicle; | ||
232 | 234 | ||
233 | if (veh != null) | 235 | if (veh != null && veh.Type != Vehicle.TYPE_NONE) |
234 | if (veh.Type != Vehicle.TYPE_NONE && veh.EngineActive) | 236 | cdata.mu *= veh.FrictionFactor; |
235 | return new ContactData(0, 0); | ||
236 | } | ||
237 | return primContactData; | ||
238 | } | 237 | } |
239 | } | 238 | } |
240 | 239 | ||
241 | public override int PhysicsActorType | 240 | public override int PhysicsActorType |
242 | { | 241 | { |
@@ -745,8 +744,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
745 | public override void SetMaterial(int pMaterial) | 744 | public override void SetMaterial(int pMaterial) |
746 | { | 745 | { |
747 | m_material = pMaterial; | 746 | m_material = pMaterial; |
748 | primContactData.mu = _parent_scene.m_materialContactsData[pMaterial].mu; | 747 | mu = _parent_scene.m_materialContactsData[pMaterial].mu; |
749 | primContactData.bounce = _parent_scene.m_materialContactsData[pMaterial].bounce; | 748 | bounce = _parent_scene.m_materialContactsData[pMaterial].bounce; |
750 | } | 749 | } |
751 | 750 | ||
752 | public void setPrimForRemoval() | 751 | public void setPrimForRemoval() |
@@ -899,8 +898,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
899 | m_isSelected = false; | 898 | m_isSelected = false; |
900 | m_delaySelect = false; | 899 | m_delaySelect = false; |
901 | 900 | ||
902 | primContactData.mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; | 901 | mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu; |
903 | primContactData.bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; | 902 | bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce; |
904 | 903 | ||
905 | CalcPrimBodyData(); | 904 | CalcPrimBodyData(); |
906 | 905 | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 129db5d..884a5a7 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -163,8 +163,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
163 | const float comumSoftContactERP = 0.1f; | 163 | const float comumSoftContactERP = 0.1f; |
164 | const float comumContactCFM = 0.0001f; | 164 | const float comumContactCFM = 0.0001f; |
165 | 165 | ||
166 | float frictionScale = 1.0f; | ||
167 | |||
168 | float frictionMovementMult = 0.3f; | 166 | float frictionMovementMult = 0.3f; |
169 | 167 | ||
170 | float TerrainBounce = 0.1f; | 168 | float TerrainBounce = 0.1f; |
@@ -450,33 +448,30 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
450 | ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); | 448 | ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); |
451 | GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf); | 449 | GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf); |
452 | 450 | ||
453 | m_materialContactsData[(int)Material.Stone].mu = frictionScale * 0.8f; | 451 | m_materialContactsData[(int)Material.Stone].mu = 0.8f; |
454 | m_materialContactsData[(int)Material.Stone].bounce = 0.4f; | 452 | m_materialContactsData[(int)Material.Stone].bounce = 0.4f; |
455 | 453 | ||
456 | m_materialContactsData[(int)Material.Metal].mu = frictionScale * 0.3f; | 454 | m_materialContactsData[(int)Material.Metal].mu = 0.3f; |
457 | m_materialContactsData[(int)Material.Metal].bounce = 0.4f; | 455 | m_materialContactsData[(int)Material.Metal].bounce = 0.4f; |
458 | 456 | ||
459 | m_materialContactsData[(int)Material.Glass].mu = frictionScale * 0.2f; | 457 | m_materialContactsData[(int)Material.Glass].mu = 0.2f; |
460 | m_materialContactsData[(int)Material.Glass].bounce = 0.7f; | 458 | m_materialContactsData[(int)Material.Glass].bounce = 0.7f; |
461 | 459 | ||
462 | m_materialContactsData[(int)Material.Wood].mu = frictionScale * 0.6f; | 460 | m_materialContactsData[(int)Material.Wood].mu = 0.6f; |
463 | m_materialContactsData[(int)Material.Wood].bounce = 0.5f; | 461 | m_materialContactsData[(int)Material.Wood].bounce = 0.5f; |
464 | 462 | ||
465 | m_materialContactsData[(int)Material.Flesh].mu = frictionScale * 0.9f; | 463 | m_materialContactsData[(int)Material.Flesh].mu = 0.9f; |
466 | m_materialContactsData[(int)Material.Flesh].bounce = 0.3f; | 464 | m_materialContactsData[(int)Material.Flesh].bounce = 0.3f; |
467 | 465 | ||
468 | m_materialContactsData[(int)Material.Plastic].mu = frictionScale * 0.4f; | 466 | m_materialContactsData[(int)Material.Plastic].mu = 0.4f; |
469 | m_materialContactsData[(int)Material.Plastic].bounce = 0.7f; | 467 | m_materialContactsData[(int)Material.Plastic].bounce = 0.7f; |
470 | 468 | ||
471 | m_materialContactsData[(int)Material.Rubber].mu = frictionScale * 0.9f; | 469 | m_materialContactsData[(int)Material.Rubber].mu = 0.9f; |
472 | m_materialContactsData[(int)Material.Rubber].bounce = 0.95f; | 470 | m_materialContactsData[(int)Material.Rubber].bounce = 0.95f; |
473 | 471 | ||
474 | m_materialContactsData[(int)Material.light].mu = 0.0f; | 472 | m_materialContactsData[(int)Material.light].mu = 0.0f; |
475 | m_materialContactsData[(int)Material.light].bounce = 0.0f; | 473 | m_materialContactsData[(int)Material.light].bounce = 0.0f; |
476 | 474 | ||
477 | TerrainFriction *= frictionScale; | ||
478 | // AvatarFriction *= frictionScale; | ||
479 | |||
480 | // Set the gravity,, don't disable things automatically (we set it explicitly on some things) | 475 | // Set the gravity,, don't disable things automatically (we set it explicitly on some things) |
481 | 476 | ||
482 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); | 477 | d.WorldSetGravity(world, gravityx, gravityy, gravityz); |
@@ -562,13 +557,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
562 | } | 557 | } |
563 | 558 | ||
564 | 559 | ||
565 | /// <summary> | ||
566 | /// This is our near callback. A geometry is near a body | ||
567 | /// </summary> | ||
568 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> | ||
569 | /// <param name="g1">a geometry or space</param> | ||
570 | /// <param name="g2">another geometry or space</param> | ||
571 | /// | ||
572 | 560 | ||
573 | private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) | 561 | private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom) |
574 | { | 562 | { |
@@ -580,7 +568,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
580 | return true; | 568 | return true; |
581 | } | 569 | } |
582 | 570 | ||
583 | 571 | /// <summary> | |
572 | /// This is our near callback. A geometry is near a body | ||
573 | /// </summary> | ||
574 | /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param> | ||
575 | /// <param name="g1">a geometry or space</param> | ||
576 | /// <param name="g2">another geometry or space</param> | ||
577 | /// | ||
584 | 578 | ||
585 | private void near(IntPtr space, IntPtr g1, IntPtr g2) | 579 | private void near(IntPtr space, IntPtr g1, IntPtr g2) |
586 | { | 580 | { |
@@ -699,8 +693,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
699 | // big messy collision analises | 693 | // big messy collision analises |
700 | float mu = 0; | 694 | float mu = 0; |
701 | float bounce = 0; | 695 | float bounce = 0; |
702 | ContactData contactdata1; | 696 | ContactData contactdata1 = new ContactData(0, 0); |
703 | ContactData contactdata2; | 697 | ContactData contactdata2 = new ContactData(0, 0); |
704 | bool erpSoft = false; | 698 | bool erpSoft = false; |
705 | 699 | ||
706 | String name = null; | 700 | String name = null; |
@@ -714,8 +708,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
714 | switch (p2.PhysicsActorType) | 708 | switch (p2.PhysicsActorType) |
715 | { | 709 | { |
716 | case (int)ActorTypes.Agent: | 710 | case (int)ActorTypes.Agent: |
717 | contactdata1 = p1.ContactData; | 711 | p1.getContactData(ref contactdata1); |
718 | contactdata2 = p2.ContactData; | 712 | p2.getContactData(ref contactdata2); |
713 | |||
719 | bounce = contactdata1.bounce * contactdata2.bounce; | 714 | bounce = contactdata1.bounce * contactdata2.bounce; |
720 | 715 | ||
721 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | 716 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); |
@@ -727,8 +722,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
727 | p2.CollidingObj = true; | 722 | p2.CollidingObj = true; |
728 | break; | 723 | break; |
729 | case (int)ActorTypes.Prim: | 724 | case (int)ActorTypes.Prim: |
730 | contactdata1 = p1.ContactData; | 725 | p1.getContactData(ref contactdata1); |
731 | contactdata2 = p2.ContactData; | 726 | p2.getContactData(ref contactdata2); |
732 | bounce = contactdata1.bounce * contactdata2.bounce; | 727 | bounce = contactdata1.bounce * contactdata2.bounce; |
733 | 728 | ||
734 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | 729 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); |
@@ -749,8 +744,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
749 | switch (p2.PhysicsActorType) | 744 | switch (p2.PhysicsActorType) |
750 | { | 745 | { |
751 | case (int)ActorTypes.Agent: | 746 | case (int)ActorTypes.Agent: |
752 | contactdata1 = p1.ContactData; | 747 | p1.getContactData(ref contactdata1); |
753 | contactdata2 = p2.ContactData; | 748 | p2.getContactData(ref contactdata2); |
754 | bounce = contactdata1.bounce * contactdata2.bounce; | 749 | bounce = contactdata1.bounce * contactdata2.bounce; |
755 | 750 | ||
756 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | 751 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); |
@@ -768,8 +763,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
768 | p1.CollidingObj = true; | 763 | p1.CollidingObj = true; |
769 | p2.CollidingObj = true; | 764 | p2.CollidingObj = true; |
770 | } | 765 | } |
771 | contactdata1 = p1.ContactData; | 766 | p1.getContactData(ref contactdata1); |
772 | contactdata2 = p2.ContactData; | 767 | p2.getContactData(ref contactdata2); |
773 | bounce = contactdata1.bounce * contactdata2.bounce; | 768 | bounce = contactdata1.bounce * contactdata2.bounce; |
774 | erpSoft = true; | 769 | erpSoft = true; |
775 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | 770 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); |
@@ -784,7 +779,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
784 | if (name == "Terrain") | 779 | if (name == "Terrain") |
785 | { | 780 | { |
786 | erpSoft = true; | 781 | erpSoft = true; |
787 | contactdata1 = p1.ContactData; | 782 | p1.getContactData(ref contactdata1); |
788 | bounce = contactdata1.bounce * TerrainBounce; | 783 | bounce = contactdata1.bounce * TerrainBounce; |
789 | mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction); | 784 | mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction); |
790 | if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f) | 785 | if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f) |
@@ -811,7 +806,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
811 | { | 806 | { |
812 | erpSoft = true; | 807 | erpSoft = true; |
813 | p2.CollidingGround = true; | 808 | p2.CollidingGround = true; |
814 | contactdata2 = p2.ContactData; | 809 | p2.getContactData(ref contactdata2); |
815 | bounce = contactdata2.bounce * TerrainBounce; | 810 | bounce = contactdata2.bounce * TerrainBounce; |
816 | mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction); | 811 | mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction); |
817 | 812 | ||