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-rw-r--r--OpenSim/Region/Environment/LandManagement/LandManager.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
2 files changed, 8 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index bdb50cc..155c91f 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Environment.LandManagement
127 } 127 }
128 catch (Exception ex) 128 catch (Exception ex)
129 { 129 {
130 MainLog.Instance.Verbose("LandManager", "IncomingLandObjectsFromStorage: Exception: " + ex.ToString() ); 130 MainLog.Instance.Error("LandManager", "IncomingLandObjectsFromStorage: Exception: " + ex.ToString());
131 } 131 }
132 } 132 }
133 //foreach (LandData parcel in data) 133 //foreach (LandData parcel in data)
@@ -178,12 +178,14 @@ namespace OpenSim.Region.Environment.LandManagement
178 public Land addLandObject(Land new_land) 178 public Land addLandObject(Land new_land)
179 { 179 {
180 // TODO: REMOVE (TEDD) 180 // TODO: REMOVE (TEDD)
181 Console.WriteLine("addLandObject()"); 181 MainLog.Instance.Verbose("LandManager", "addLandObject()");
182 lastLandLocalID++; 182 lastLandLocalID++;
183 new_land.landData.localID = lastLandLocalID; 183 new_land.landData.localID = lastLandLocalID;
184 landList.Add(lastLandLocalID, new_land.Copy()); 184 landList.Add(lastLandLocalID, new_land.Copy());
185 185
186 186
187 // TODO: REMOVE (TEDD)
188 MainLog.Instance.Verbose("LandManager", "new_land.getLandBitmap()");
187 bool[,] landBitmap = new_land.getLandBitmap(); 189 bool[,] landBitmap = new_land.getLandBitmap();
188 int x, y; 190 int x, y;
189 for (x = 0; x < 64; x++) 191 for (x = 0; x < 64; x++)
@@ -196,8 +198,12 @@ namespace OpenSim.Region.Environment.LandManagement
196 } 198 }
197 } 199 }
198 } 200 }
201 // TODO: REMOVE (TEDD)
202 MainLog.Instance.Verbose("LandManager", "forceUpdateLandInfo()");
199 landList[lastLandLocalID].forceUpdateLandInfo(); 203 landList[lastLandLocalID].forceUpdateLandInfo();
204 MainLog.Instance.Verbose("LandManager", "TriggerLandObjectAdded");
200 m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID); 205 m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID);
206 MainLog.Instance.Verbose("LandManager", "end of addLandObject()");
201 return new_land; 207 return new_land;
202 } 208 }
203 209
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index f3564d1..9e13fe7 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -900,24 +900,16 @@ namespace OpenSim.Region.Environment.Scenes
900 public void loadAllLandObjectsFromStorage() 900 public void loadAllLandObjectsFromStorage()
901 { 901 {
902 MainLog.Instance.Verbose("SCENE", "Loading land objects from storage"); 902 MainLog.Instance.Verbose("SCENE", "Loading land objects from storage");
903 // TODO: REMOVE (TEDD)
904 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: DataStore.LoadLandObjects");
905 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID); 903 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID);
906 904
907 if (landData.Count == 0) 905 if (landData.Count == 0)
908 { 906 {
909 // TODO: REMOVE (TEDD)
910 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: NoLandDataFromStorage()");
911 m_LandManager.NoLandDataFromStorage(); 907 m_LandManager.NoLandDataFromStorage();
912 } 908 }
913 else 909 else
914 { 910 {
915 // TODO: REMOVE (TEDD)
916 MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: IncomingLandObjectsFromStorage(landData)");
917 m_LandManager.IncomingLandObjectsFromStorage(landData); 911 m_LandManager.IncomingLandObjectsFromStorage(landData);
918 } 912 }
919 // TODO: REMOVE (TEDD)
920 MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage");
921 } 913 }
922 914
923 #endregion 915 #endregion