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-rw-r--r--OpenSim/Region/Environment/LandManagement/Land.cs2
-rw-r--r--OpenSim/Region/Environment/LandManagement/LandManager.cs4
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Entity.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/EntityBase.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/Primitive(Old).cs32
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObject(Old).cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs26
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs24
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs24
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs14
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs26
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs2
-rw-r--r--OpenSim/Region/Examples/SimpleApp/ComplexObject.cs4
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyWorld.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs23
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs15
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs4
21 files changed, 148 insertions, 78 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index e9f5248..a1d8885 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -186,7 +186,7 @@ namespace OpenSim.Region.Environment.LandManagement
186 List<ScenePresence> avatars = m_scene.RequestAvatarList(); 186 List<ScenePresence> avatars = m_scene.RequestAvatarList();
187 for (int i = 0; i < avatars.Count; i++) 187 for (int i = 0; i < avatars.Count; i++)
188 { 188 {
189 Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y)); 189 Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].AbsolutePosition.X), (int)Math.Round(avatars[i].AbsolutePosition.Y));
190 if (over.landData.localID == this.landData.localID) 190 if (over.landData.localID == this.landData.localID)
191 { 191 {
192 sendLandProperties(0, false, 0, avatars[i].ControllingClient); 192 sendLandProperties(0, false, 0, avatars[i].ControllingClient);
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index 1d82fa9..1ed0642 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -532,7 +532,7 @@ namespace OpenSim.Region.Environment.LandManagement
532 ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId); 532 ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId);
533 if (clientAvatar != null) 533 if (clientAvatar != null)
534 { 534 {
535 Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y); 535 Land over = getLandObject(clientAvatar.AbsolutePosition.X,clientAvatar.AbsolutePosition.Y);
536 if (over != null) 536 if (over != null)
537 { 537 {
538 over.sendLandProperties(0, false, 0, remote_client); 538 over.sendLandProperties(0, false, 0, remote_client);
@@ -554,7 +554,7 @@ namespace OpenSim.Region.Environment.LandManagement
554 554
555 public void addPrimToLandPrimCounts(SceneObjectGroup obj) 555 public void addPrimToLandPrimCounts(SceneObjectGroup obj)
556 { 556 {
557 LLVector3 position = obj.Pos; 557 LLVector3 position = obj.AbsolutePosition;
558 Land landUnderPrim = getLandObject(position.X, position.Y); 558 Land landUnderPrim = getLandObject(position.X, position.Y);
559 if (landUnderPrim != null) 559 if (landUnderPrim != null)
560 { 560 {
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index 1daf5c3..55660c5 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment
115 permission = true; 115 permission = true;
116 116
117 // Users should be able to edit what is over their land. 117 // Users should be able to edit what is over their land.
118 if (m_scene.LandManager.getLandObject(task.Pos.X, task.Pos.Y).landData.ownerID == user) 118 if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID == user)
119 permission = true; 119 permission = true;
120 120
121 // Estate users should be able to edit anything in the sim 121 // Estate users should be able to edit anything in the sim
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs
index 204b68f..d9f41e3 100644
--- a/OpenSim/Region/Environment/Scenes/Entity.cs
+++ b/OpenSim/Region/Environment/Scenes/Entity.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Scenes
38 /// <summary> 38 /// <summary>
39 /// 39 ///
40 /// </summary> 40 /// </summary>
41 public override LLVector3 Pos 41 public override LLVector3 AbsolutePosition
42 { 42 {
43 get 43 get
44 { 44 {
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 5f2634d..a4d9ac5 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -1,10 +1,11 @@
1using System.Collections.Generic; 1using System.Collections.Generic;
2using Axiom.Math; 2using Axiom.Math;
3using libsecondlife; 3using libsecondlife;
4using OpenSim.Region.Environment.Scenes.Scripting;
4 5
5namespace OpenSim.Region.Environment.Scenes 6namespace OpenSim.Region.Environment.Scenes
6{ 7{
7 public abstract class EntityBase 8 public abstract class EntityBase : IScriptHost
8 { 9 {
9 protected List<EntityBase> m_children; 10 protected List<EntityBase> m_children;
10 11
@@ -37,7 +38,7 @@ namespace OpenSim.Region.Environment.Scenes
37 /// <summary> 38 /// <summary>
38 /// 39 ///
39 /// </summary> 40 /// </summary>
40 public virtual LLVector3 Pos 41 public virtual LLVector3 AbsolutePosition
41 { 42 {
42 get { return m_pos; } 43 get { return m_pos; }
43 set { m_pos = value; } 44 set { m_pos = value; }
diff --git a/OpenSim/Region/Environment/Scenes/Primitive(Old).cs b/OpenSim/Region/Environment/Scenes/Primitive(Old).cs
index 64976a8..2f51ab3 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive(Old).cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive(Old).cs
@@ -57,14 +57,14 @@ namespace OpenSim.Region.Environment.Scenes
57 /// If rootprim, will return world position 57 /// If rootprim, will return world position
58 /// otherwise will return local offset from rootprim 58 /// otherwise will return local offset from rootprim
59 /// </summary> 59 /// </summary>
60 public override LLVector3 Pos 60 public override LLVector3 AbsolutePosition
61 { 61 {
62 get 62 get
63 { 63 {
64 if (m_isRootPrim) 64 if (m_isRootPrim)
65 { 65 {
66 //if we are rootprim then our offset should be zero 66 //if we are rootprim then our offset should be zero
67 return m_pos + m_Parent.Pos; 67 return m_pos + m_Parent.AbsolutePosition;
68 } 68 }
69 else 69 else
70 { 70 {
@@ -75,9 +75,9 @@ namespace OpenSim.Region.Environment.Scenes
75 { 75 {
76 if (m_isRootPrim) 76 if (m_isRootPrim)
77 { 77 {
78 m_Parent.Pos = value; 78 m_Parent.AbsolutePosition = value;
79 } 79 }
80 m_pos = value - m_Parent.Pos; 80 m_pos = value - m_Parent.AbsolutePosition;
81 } 81 }
82 } 82 }
83 83
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Scenes
99 } 99 }
100 else 100 else
101 { 101 {
102 return Pos; 102 return AbsolutePosition;
103 } 103 }
104 } 104 }
105 } 105 }
@@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
284 OwnerID = ownerID; 284 OwnerID = ownerID;
285 CreatorID = OwnerID; 285 CreatorID = OwnerID;
286 LastOwnerID = LLUUID.Zero; 286 LastOwnerID = LLUUID.Zero;
287 Pos = pos; 287 AbsolutePosition = pos;
288 m_uuid = LLUUID.Random(); 288 m_uuid = LLUUID.Random();
289 m_localId = (uint)(localID); 289 m_localId = (uint)(localID);
290 290
@@ -335,13 +335,13 @@ namespace OpenSim.Region.Environment.Scenes
335 /// <param name="rootParent"></param> 335 /// <param name="rootParent"></param>
336 public void SetNewParent(Primitive newParent, SceneObjectOLD rootParent) 336 public void SetNewParent(Primitive newParent, SceneObjectOLD rootParent)
337 { 337 {
338 LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); 338 LLVector3 oldPos = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
339 m_isRootPrim = false; 339 m_isRootPrim = false;
340 m_Parent = newParent; 340 m_Parent = newParent;
341 ParentID = newParent.LocalId; 341 ParentID = newParent.LocalId;
342 m_RootParent = rootParent; 342 m_RootParent = rootParent;
343 m_RootParent.AddChildToList(this); 343 m_RootParent.AddChildToList(this);
344 Pos = oldPos; 344 AbsolutePosition = oldPos;
345 Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z); 345 Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z);
346 axPos = m_Parent.Rotation.Inverse() * axPos; 346 axPos = m_Parent.Rotation.Inverse() * axPos;
347 m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); 347 m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
@@ -366,7 +366,7 @@ namespace OpenSim.Region.Environment.Scenes
366 public void SetRootParent(SceneObjectOLD newRoot, Primitive newParent, LLVector3 oldParentPosition, 366 public void SetRootParent(SceneObjectOLD newRoot, Primitive newParent, LLVector3 oldParentPosition,
367 Quaternion oldParentRotation) 367 Quaternion oldParentRotation)
368 { 368 {
369 LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); 369 LLVector3 oldPos = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
370 Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z); 370 Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z);
371 axOldPos = oldParentRotation * axOldPos; 371 axOldPos = oldParentRotation * axOldPos;
372 oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z); 372 oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z);
@@ -379,7 +379,7 @@ namespace OpenSim.Region.Environment.Scenes
379 379
380 m_RootParent = newRoot; 380 m_RootParent = newRoot;
381 m_RootParent.AddChildToList(this); 381 m_RootParent.AddChildToList(this);
382 Pos = oldPos; 382 AbsolutePosition = oldPos;
383 Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z); 383 Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z);
384 axPos = m_Parent.Rotation.Inverse() * axPos; 384 axPos = m_Parent.Rotation.Inverse() * axPos;
385 m_pos = new LLVector3(axPos.x, axPos.y, axPos.z); 385 m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
@@ -445,7 +445,7 @@ namespace OpenSim.Region.Environment.Scenes
445 { 445 {
446 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); 446 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
447 447
448 Pos = newPos; 448 AbsolutePosition = newPos;
449 ScheduleTerseUpdate(); 449 ScheduleTerseUpdate();
450 450
451 OnPrimCountTainted(); 451 OnPrimCountTainted();
@@ -461,14 +461,14 @@ namespace OpenSim.Region.Environment.Scenes
461 if (m_isRootPrim) 461 if (m_isRootPrim)
462 { 462 {
463 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); 463 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
464 LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z); 464 LLVector3 oldPos = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
465 LLVector3 diff = oldPos - newPos; 465 LLVector3 diff = oldPos - newPos;
466 Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); 466 Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
467 axDiff = Rotation.Inverse() * axDiff; 467 axDiff = Rotation.Inverse() * axDiff;
468 diff.X = axDiff.x; 468 diff.X = axDiff.x;
469 diff.Y = axDiff.y; 469 diff.Y = axDiff.y;
470 diff.Z = axDiff.z; 470 diff.Z = axDiff.z;
471 Pos = newPos; 471 AbsolutePosition = newPos;
472 472
473 foreach (Primitive prim in m_children) 473 foreach (Primitive prim in m_children)
474 { 474 {
@@ -507,7 +507,7 @@ namespace OpenSim.Region.Environment.Scenes
507 public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot) 507 public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
508 { 508 {
509 Rotation = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); 509 Rotation = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
510 Pos = pos; 510 AbsolutePosition = pos;
511 ScheduleTerseUpdate(); 511 ScheduleTerseUpdate();
512 } 512 }
513 513
@@ -644,7 +644,7 @@ namespace OpenSim.Region.Environment.Scenes
644 public void SendFullUpdateToClient(IClientAPI remoteClient) 644 public void SendFullUpdateToClient(IClientAPI remoteClient)
645 { 645 {
646 LLVector3 lPos; 646 LLVector3 lPos;
647 lPos = Pos; 647 lPos = AbsolutePosition;
648 LLQuaternion lRot; 648 LLQuaternion lRot;
649 lRot = new LLQuaternion(Rotation.x, Rotation.y, Rotation.z, Rotation.w); 649 lRot = new LLQuaternion(Rotation.x, Rotation.y, Rotation.z, Rotation.w);
650 650
@@ -690,7 +690,7 @@ namespace OpenSim.Region.Environment.Scenes
690 LLVector3 lPos; 690 LLVector3 lPos;
691 Quaternion lRot; 691 Quaternion lRot;
692 692
693 lPos = Pos; 693 lPos = AbsolutePosition;
694 lRot = Rotation; 694 lRot = Rotation;
695 695
696 LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); 696 LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index b901d23..3f90723 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Environment.Scenes
159 if (this.Avatars.ContainsKey(fromAgentID)) 159 if (this.Avatars.ContainsKey(fromAgentID))
160 { 160 {
161 avatar = this.Avatars[fromAgentID]; 161 avatar = this.Avatars[fromAgentID];
162 fromPos = avatar.Pos; 162 fromPos = avatar.AbsolutePosition;
163 fromName = avatar.Firstname + " " + avatar.Lastname; 163 fromName = avatar.Firstname + " " + avatar.Lastname;
164 avatar = null; 164 avatar = null;
165 } 165 }
@@ -170,7 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
170 if (this.Avatars.ContainsKey(presence.ControllingClient.AgentId)) 170 if (this.Avatars.ContainsKey(presence.ControllingClient.AgentId))
171 { 171 {
172 avatar = this.Avatars[presence.ControllingClient.AgentId]; 172 avatar = this.Avatars[presence.ControllingClient.AgentId];
173 dis = (int)avatar.Pos.GetDistanceTo(fromPos); 173 dis = (int)avatar.AbsolutePosition.GetDistanceTo(fromPos);
174 } 174 }
175 175
176 switch (type) 176 switch (type)
@@ -354,7 +354,7 @@ namespace OpenSim.Region.Environment.Scenes
354 if (originPrim != null) 354 if (originPrim != null)
355 { 355 {
356 SceneObjectGroup copy = originPrim.Copy(); 356 SceneObjectGroup copy = originPrim.Copy();
357 copy.Pos = copy.Pos + offset; 357 copy.AbsolutePosition = copy.AbsolutePosition + offset;
358 this.Entities.Add(copy.UUID, copy); 358 this.Entities.Add(copy.UUID, copy);
359 359
360 copy.ScheduleGroupForFullUpdate(); 360 copy.ScheduleGroupForFullUpdate();
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 96bb97a..7b2d0c5 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -645,7 +645,7 @@ namespace OpenSim.Region.Environment.Scenes
645 MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world"); 645 MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world");
646 MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake "); 646 MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake ");
647 647
648 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); 648 PhysicsVector pVec = new PhysicsVector(newAvatar.AbsolutePosition.X, newAvatar.AbsolutePosition.Y, newAvatar.AbsolutePosition.Z);
649 lock (m_syncRoot) 649 lock (m_syncRoot)
650 { 650 {
651 newAvatar.PhysActor = phyScene.AddAvatar(pVec); 651 newAvatar.PhysActor = phyScene.AddAvatar(pVec);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject(Old).cs b/OpenSim/Region/Environment/Scenes/SceneObject(Old).cs
index 882b72e..f32c952 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObject(Old).cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject(Old).cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Scenes
92 m_scene = world; 92 m_scene = world;
93 m_eventManager = eventManager; 93 m_eventManager = eventManager;
94 94
95 this.Pos = pos; 95 this.AbsolutePosition = pos;
96 this.CreateRootFromShape(ownerID, localID, shape, pos); 96 this.CreateRootFromShape(ownerID, localID, shape, pos);
97 97
98 registerEvents(); 98 registerEvents();
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
176 dupe.rootPrimitive = newRoot; 176 dupe.rootPrimitive = newRoot;
177 177
178 dupe.m_children.Add(dupe.rootPrimitive); 178 dupe.m_children.Add(dupe.rootPrimitive);
179 dupe.rootPrimitive.Pos = this.Pos; 179 dupe.rootPrimitive.AbsolutePosition = this.AbsolutePosition;
180 dupe.Rotation = this.Rotation; 180 dupe.Rotation = this.Rotation;
181 dupe.LocalId = m_scene.PrimIDAllocate(); 181 dupe.LocalId = m_scene.PrimIDAllocate();
182 182
@@ -274,7 +274,7 @@ namespace OpenSim.Region.Environment.Scenes
274 /// <param name="remoteClient"></param> 274 /// <param name="remoteClient"></param>
275 public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) 275 public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
276 { 276 {
277 this.rootPrimitive.Pos = pos; 277 this.rootPrimitive.AbsolutePosition = pos;
278 this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient); 278 this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
279 } 279 }
280 280
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 73f199e..a5ad2e6 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Environment.Scenes
76 } 76 }
77 } 77 }
78 78
79 public override LLVector3 Pos 79 public override LLVector3 AbsolutePosition
80 { 80 {
81 get { return m_rootPart.GroupPosition; } 81 get { return m_rootPart.GroupPosition; }
82 set 82 set
@@ -248,7 +248,7 @@ namespace OpenSim.Region.Environment.Scenes
248 { 248 {
249 SceneObjectGroup dupe = (SceneObjectGroup)this.MemberwiseClone(); 249 SceneObjectGroup dupe = (SceneObjectGroup)this.MemberwiseClone();
250 dupe.m_parts.Clear(); 250 dupe.m_parts.Clear();
251 dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z); 251 dupe.AbsolutePosition = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
252 dupe.m_scene = m_scene; 252 dupe.m_scene = m_scene;
253 dupe.m_regionHandle = this.m_regionHandle; 253 dupe.m_regionHandle = this.m_regionHandle;
254 254
@@ -427,8 +427,8 @@ namespace OpenSim.Region.Environment.Scenes
427 public void LinkToGroup(SceneObjectGroup objectGroup) 427 public void LinkToGroup(SceneObjectGroup objectGroup)
428 { 428 {
429 SceneObjectPart linkPart = objectGroup.m_rootPart; 429 SceneObjectPart linkPart = objectGroup.m_rootPart;
430 linkPart.OffsetPosition = linkPart.GroupPosition - this.Pos; 430 linkPart.OffsetPosition = linkPart.GroupPosition - this.AbsolutePosition;
431 linkPart.GroupPosition = this.Pos; 431 linkPart.GroupPosition = this.AbsolutePosition;
432 432
433 Vector3 axPos = new Vector3(linkPart.OffsetPosition.X, linkPart.OffsetPosition.Y, linkPart.OffsetPosition.Z); 433 Vector3 axPos = new Vector3(linkPart.OffsetPosition.X, linkPart.OffsetPosition.Y, linkPart.OffsetPosition.Z);
434 Quaternion parentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); 434 Quaternion parentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
@@ -456,7 +456,7 @@ namespace OpenSim.Region.Environment.Scenes
456 /// <param name="remoteClient"></param> 456 /// <param name="remoteClient"></param>
457 public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) 457 public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
458 { 458 {
459 this.Pos = pos; 459 this.AbsolutePosition = pos;
460 this.m_rootPart.SendTerseUpdateToAllClients(); 460 this.m_rootPart.SendTerseUpdateToAllClients();
461 } 461 }
462 462
@@ -482,7 +482,7 @@ namespace OpenSim.Region.Environment.Scenes
482 proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0"); 482 proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
483 proper.ObjectData[0].TextureID = new byte[0]; 483 proper.ObjectData[0].TextureID = new byte[0];
484 proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0"); 484 proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
485 proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.PartName + "\0"); 485 proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
486 proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0"); 486 proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
487 proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask; 487 proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
488 proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask; 488 proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
@@ -502,7 +502,7 @@ namespace OpenSim.Region.Environment.Scenes
502 SceneObjectPart part = this.GetChildPrim(localID); 502 SceneObjectPart part = this.GetChildPrim(localID);
503 if (part != null) 503 if (part != null)
504 { 504 {
505 part.PartName = name; 505 part.Name = name;
506 } 506 }
507 } 507 }
508 508
@@ -636,7 +636,7 @@ namespace OpenSim.Region.Environment.Scenes
636 /// <param name="pos"></param> 636 /// <param name="pos"></param>
637 public void UpdateGroupPosition(LLVector3 pos) 637 public void UpdateGroupPosition(LLVector3 pos)
638 { 638 {
639 this.Pos = pos; 639 this.AbsolutePosition = pos;
640 } 640 }
641 641
642 /// <summary> 642 /// <summary>
@@ -667,7 +667,7 @@ namespace OpenSim.Region.Environment.Scenes
667 private void UpdateRootPosition(LLVector3 pos) 667 private void UpdateRootPosition(LLVector3 pos)
668 { 668 {
669 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z); 669 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
670 LLVector3 oldPos = new LLVector3(this.Pos.X + this.m_rootPart.OffsetPosition.X, this.Pos.Y + this.m_rootPart.OffsetPosition.Y, this.Pos.Z + this.m_rootPart.OffsetPosition.Z); 670 LLVector3 oldPos = new LLVector3(this.AbsolutePosition.X + this.m_rootPart.OffsetPosition.X, this.AbsolutePosition.Y + this.m_rootPart.OffsetPosition.Y, this.AbsolutePosition.Z + this.m_rootPart.OffsetPosition.Z);
671 LLVector3 diff = oldPos - newPos; 671 LLVector3 diff = oldPos - newPos;
672 Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z); 672 Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
673 Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); 673 Axiom.Math.Quaternion partRotation = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z);
@@ -683,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes
683 obPart.OffsetPosition = obPart.OffsetPosition + diff; 683 obPart.OffsetPosition = obPart.OffsetPosition + diff;
684 } 684 }
685 } 685 }
686 this.Pos = newPos; 686 this.AbsolutePosition = newPos;
687 pos.X = newPos.X; 687 pos.X = newPos.X;
688 pos.Y = newPos.Y; 688 pos.Y = newPos.Y;
689 pos.Z = newPos.Z; 689 pos.Z = newPos.Z;
@@ -708,7 +708,7 @@ namespace OpenSim.Region.Environment.Scenes
708 public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot) 708 public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot)
709 { 709 {
710 this.m_rootPart.UpdateRotation(rot); 710 this.m_rootPart.UpdateRotation(rot);
711 this.Pos = pos; 711 this.AbsolutePosition = pos;
712 } 712 }
713 713
714 /// <summary> 714 /// <summary>
@@ -828,7 +828,7 @@ namespace OpenSim.Region.Environment.Scenes
828 { 828 {
829 if (m_rootPart == part) 829 if (m_rootPart == part)
830 { 830 {
831 part.SendFullUpdateToClient(remoteClient, Pos); 831 part.SendFullUpdateToClient(remoteClient, AbsolutePosition);
832 } 832 }
833 else 833 else
834 { 834 {
@@ -845,7 +845,7 @@ namespace OpenSim.Region.Environment.Scenes
845 { 845 {
846 if (m_rootPart == part) 846 if (m_rootPart == part)
847 { 847 {
848 part.SendTerseUpdateToClient(remoteClient, Pos); 848 part.SendTerseUpdateToClient(remoteClient, AbsolutePosition);
849 } 849 }
850 else 850 else
851 { 851 {
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 8e570d4..54bb5e6 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -9,11 +9,12 @@ using libsecondlife;
9using libsecondlife.Packets; 9using libsecondlife.Packets;
10using OpenSim.Framework.Interfaces; 10using OpenSim.Framework.Interfaces;
11using OpenSim.Framework.Types; 11using OpenSim.Framework.Types;
12using OpenSim.Region.Environment.Scenes.Scripting;
12 13
13namespace OpenSim.Region.Environment.Scenes 14namespace OpenSim.Region.Environment.Scenes
14{ 15{
15 16
16 public class SceneObjectPart 17 public class SceneObjectPart : IScriptHost
17 { 18 {
18 private const uint FULL_MASK_PERMISSIONS = 2147483647; 19 private const uint FULL_MASK_PERMISSIONS = 2147483647;
19 20
@@ -55,11 +56,11 @@ namespace OpenSim.Region.Environment.Scenes
55 set { m_localID = value; } 56 set { m_localID = value; }
56 } 57 }
57 58
58 protected string m_partName; 59 protected string m_name;
59 public virtual string PartName 60 public virtual string Name
60 { 61 {
61 get { return m_partName; } 62 get { return m_name; }
62 set { m_partName = value; } 63 set { m_name = value; }
63 } 64 }
64 65
65 protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; 66 protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
@@ -91,11 +92,16 @@ namespace OpenSim.Region.Environment.Scenes
91 set { m_groupPosition = value; } 92 set { m_groupPosition = value; }
92 } 93 }
93 94
94 protected LLVector3 m_offset; 95 protected LLVector3 m_offsetPosition;
95 public LLVector3 OffsetPosition 96 public LLVector3 OffsetPosition
96 { 97 {
97 get { return m_offset; } 98 get { return m_offsetPosition; }
98 set { m_offset = value; } 99 set { m_offsetPosition = value; }
100 }
101
102 public LLVector3 AbsolutePosition
103 {
104 get { return m_offsetPosition + m_groupPosition; }
99 } 105 }
100 106
101 protected LLQuaternion m_rotationOffset; 107 protected LLQuaternion m_rotationOffset;
@@ -195,7 +201,7 @@ namespace OpenSim.Region.Environment.Scenes
195 /// <param name="position"></param> 201 /// <param name="position"></param>
196 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition) 202 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
197 { 203 {
198 this.m_partName = "Primitive"; 204 this.m_name = "Primitive";
199 this.m_regionHandle = regionHandle; 205 this.m_regionHandle = regionHandle;
200 this.m_parentGroup = parent; 206 this.m_parentGroup = parent;
201 207
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 6e4fcda..5dbf643 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Scenes
156 this.m_firstname = ControllingClient.FirstName; 156 this.m_firstname = ControllingClient.FirstName;
157 this.m_lastname = ControllingClient.LastName; 157 this.m_lastname = ControllingClient.LastName;
158 m_localId = m_scene.NextLocalId; 158 m_localId = m_scene.NextLocalId;
159 Pos = ControllingClient.StartPos; 159 AbsolutePosition = ControllingClient.StartPos;
160 160
161 visualParams = new byte[218]; 161 visualParams = new byte[218];
162 for (int i = 0; i < 218; i++) 162 for (int i = 0; i < 218; i++)
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Scenes
205 if (this.childAgent == true) 205 if (this.childAgent == true)
206 { 206 {
207 this.Velocity = new LLVector3(0, 0, 0); 207 this.Velocity = new LLVector3(0, 0, 0);
208 this.Pos = new LLVector3(128, 128, 70); 208 this.AbsolutePosition = new LLVector3(128, 128, 70);
209 209
210 } 210 }
211 } 211 }
@@ -217,7 +217,7 @@ namespace OpenSim.Region.Environment.Scenes
217 public void MakeAvatar(LLVector3 pos, bool isFlying) 217 public void MakeAvatar(LLVector3 pos, bool isFlying)
218 { 218 {
219 //this.childAvatar = false; 219 //this.childAvatar = false;
220 this.Pos = pos; 220 this.AbsolutePosition = pos;
221 this._physActor.Flying = isFlying; 221 this._physActor.Flying = isFlying;
222 this.newAvatar = true; 222 this.newAvatar = true;
223 this.childAgent = false; 223 this.childAgent = false;
@@ -236,7 +236,7 @@ namespace OpenSim.Region.Environment.Scenes
236 /// <param name="pos"></param> 236 /// <param name="pos"></param>
237 public void Teleport(LLVector3 pos) 237 public void Teleport(LLVector3 pos)
238 { 238 {
239 this.Pos = pos; 239 this.AbsolutePosition = pos;
240 this.SendTerseUpdateToALLClients(); 240 this.SendTerseUpdateToALLClients();
241 } 241 }
242 242
@@ -278,7 +278,7 @@ namespace OpenSim.Region.Environment.Scenes
278 { 278 {
279 look = new LLVector3(0.99f, 0.042f, 0); 279 look = new LLVector3(0.99f, 0.042f, 0);
280 } 280 }
281 this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look); 281 this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
282 if (this.childAgent) 282 if (this.childAgent)
283 { 283 {
284 this.childAgent = false; 284 this.childAgent = false;
@@ -427,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
427 /// <param name="RemoteClient"></param> 427 /// <param name="RemoteClient"></param>
428 public void SendTerseUpdateToClient(IClientAPI RemoteClient) 428 public void SendTerseUpdateToClient(IClientAPI RemoteClient)
429 { 429 {
430 LLVector3 pos = this.Pos; 430 LLVector3 pos = this.AbsolutePosition;
431 LLVector3 vel = this.Velocity; 431 LLVector3 vel = this.Velocity;
432 RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z)); 432 RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z));
433 } 433 }
@@ -450,7 +450,7 @@ namespace OpenSim.Region.Environment.Scenes
450 /// <param name="remoteAvatar"></param> 450 /// <param name="remoteAvatar"></param>
451 public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) 451 public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
452 { 452 {
453 remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes()); 453 remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.AbsolutePosition, this.m_textureEntry.ToBytes());
454 } 454 }
455 455
456 public void SendFullUpdateToALLClients() 456 public void SendFullUpdateToALLClients()
@@ -472,7 +472,7 @@ namespace OpenSim.Region.Environment.Scenes
472 /// </summary> 472 /// </summary>
473 public void SendInitialData() 473 public void SendInitialData()
474 { 474 {
475 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes()); 475 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.AbsolutePosition, this.m_textureEntry.ToBytes());
476 if (!this.childAgent) 476 if (!this.childAgent)
477 { 477 {
478 this.m_scene.InformClientOfNeighbours(this.ControllingClient); 478 this.m_scene.InformClientOfNeighbours(this.ControllingClient);
@@ -547,9 +547,9 @@ namespace OpenSim.Region.Environment.Scenes
547 547
548 protected void CheckForSignificantMovement() 548 protected void CheckForSignificantMovement()
549 { 549 {
550 if (libsecondlife.Helpers.VecDist(this.Pos, this.posLastSignificantMove) > 2.0) 550 if (libsecondlife.Helpers.VecDist(this.AbsolutePosition, this.posLastSignificantMove) > 2.0)
551 { 551 {
552 this.posLastSignificantMove = this.Pos; 552 this.posLastSignificantMove = this.AbsolutePosition;
553 if (OnSignificantClientMovement != null) 553 if (OnSignificantClientMovement != null)
554 { 554 {
555 OnSignificantClientMovement(this.ControllingClient); 555 OnSignificantClientMovement(this.ControllingClient);
@@ -564,7 +564,7 @@ namespace OpenSim.Region.Environment.Scenes
564 /// </summary> 564 /// </summary>
565 protected void CheckForBorderCrossing() 565 protected void CheckForBorderCrossing()
566 { 566 {
567 LLVector3 pos2 = this.Pos; 567 LLVector3 pos2 = this.AbsolutePosition;
568 LLVector3 vel = this.Velocity; 568 LLVector3 vel = this.Velocity;
569 569
570 float timeStep = 0.1f; 570 float timeStep = 0.1f;
@@ -588,7 +588,7 @@ namespace OpenSim.Region.Environment.Scenes
588 /// </summary> 588 /// </summary>
589 protected void CrossToNewRegion() 589 protected void CrossToNewRegion()
590 { 590 {
591 LLVector3 pos = this.Pos; 591 LLVector3 pos = this.AbsolutePosition;
592 LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); 592 LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z);
593 uint neighbourx = this.m_regionInfo.RegionLocX; 593 uint neighbourx = this.m_regionInfo.RegionLocX;
594 uint neighboury = this.m_regionInfo.RegionLocY; 594 uint neighboury = this.m_regionInfo.RegionLocY;
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
new file mode 100644
index 0000000..1c14264
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
@@ -0,0 +1,14 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5
6namespace OpenSim.Region.Environment.Scenes.Scripting
7{
8 public interface IScriptHost
9 {
10 string Name { get; }
11 LLUUID UUID { get; }
12 LLVector3 AbsolutePosition { get; }
13 }
14}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
new file mode 100644
index 0000000..a55c87e
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
@@ -0,0 +1,26 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5
6namespace OpenSim.Region.Environment.Scenes.Scripting
7{
8 public class NullScriptHost : IScriptHost
9 {
10 LLVector3 m_pos = new LLVector3( 128, 128, 30 );
11 public string Name
12 {
13 get { return "Object"; }
14 }
15
16 public LLUUID UUID
17 {
18 get { return LLUUID.Zero; }
19 }
20
21 public LLVector3 AbsolutePosition
22 {
23 get { return m_pos; }
24 }
25 }
26}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
index a5898b7..4617feb 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Scripting
74 [Obsolete("Unimplemented")] 74 [Obsolete("Unimplemented")]
75 public void osAddToLandPassList(Key avatar, float hours) 75 public void osAddToLandPassList(Key avatar, float hours)
76 { 76 {
77 Vector myPosition = Task.Pos; 77 Vector myPosition = Task.AbsolutePosition;
78 Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y); 78 Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y);
79 79
80 OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)"); 80 OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
diff --git a/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs b/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
index 5821b9f..9276212 100644
--- a/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
@@ -60,7 +60,7 @@ namespace SimpleApp
60 m_parts.Remove(part.UUID); 60 m_parts.Remove(part.UUID);
61 remoteClient.SendKillObject(m_regionHandle, part.LocalID); 61 remoteClient.SendKillObject(m_regionHandle, part.LocalID);
62 remoteClient.AddMoney(1); 62 remoteClient.AddMoney(1);
63 remoteClient.SendChatMessage("Poof!", 1, Pos, "Party Party", LLUUID.Zero); 63 remoteClient.SendChatMessage("Poof!", 1, this.AbsolutePosition, "Party Party", LLUUID.Zero);
64 } 64 }
65 65
66 public override void OnGrabGroup( LLVector3 offsetPos, IClientAPI remoteClient) 66 public override void OnGrabGroup( LLVector3 offsetPos, IClientAPI remoteClient)
@@ -71,7 +71,7 @@ namespace SimpleApp
71 m_scene.RemoveEntity(this); 71 m_scene.RemoveEntity(this);
72 remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalID); 72 remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalID);
73 remoteClient.AddMoney(50); 73 remoteClient.AddMoney(50);
74 remoteClient.SendChatMessage("KABLAM!!!", 1, Pos, "Groupie Groupie", LLUUID.Zero); 74 remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero);
75 } 75 }
76 } 76 }
77 } 77 }
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
index 6cf8974..a84af49 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
@@ -67,7 +67,7 @@ namespace SimpleApp
67 SubscribeToClientEvents(client); 67 SubscribeToClientEvents(client);
68 68
69 ScenePresence avatar = CreateAndAddScenePresence(client); 69 ScenePresence avatar = CreateAndAddScenePresence(client);
70 avatar.Pos = new LLVector3(128, 128, 26); 70 avatar.AbsolutePosition = new LLVector3(128, 128, 26);
71 71
72 LLVector3 pos = new LLVector3(128, 128, 128); 72 LLVector3 pos = new LLVector3(128, 128, 128);
73 73
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index 13e3f2e..eea2094 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -229,6 +229,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
229 // Add namespace, class name and inheritance 229 // Add namespace, class name and inheritance
230 Return = "namespace SecondLife {\r\n"; 230 Return = "namespace SecondLife {\r\n";
231 Return += "public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n"; 231 Return += "public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n";
232 Return += "public Script( OpenSim.Region.Environment.Scenes.Scripting.IScriptHost host ) : base( host ) { }\r\n";
232 Return += Script; 233 Return += Script;
233 Return += "} }\r\n"; 234 Return += "} }\r\n";
234 235
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index 062060f..565bfb7 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -2,6 +2,10 @@ using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; 4using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
5using libsecondlife;
6using OpenSim.Region.Environment.Scenes;
7using OpenSim.Region.Environment.Scenes.Scripting;
8using OpenSim.Framework.Console;
5 9
6namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL 10namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
7{ 11{
@@ -11,11 +15,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
11 internal OpenSim.Region.Environment.Scenes.Scene World; 15 internal OpenSim.Region.Environment.Scenes.Scene World;
12 private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); 16 private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
13 17
14 18 IScriptHost m_host;
19
20 public LSL_BaseClass( IScriptHost host )
21 {
22 m_host = host;
23 }
24
15 public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID) 25 public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID)
16 { 26 {
17 World = _World; 27 World = _World;
18 Console.WriteLine("ScriptEngine", "LSL_BaseClass.Start() called. FullScriptID: " + FullScriptID); 28 MainLog.Instance.Notice( "ScriptEngine", "LSL_BaseClass.Start() called. FullScriptID: " + FullScriptID + ": Hosted by [" + m_host.Name + ":" + m_host.UUID + "@"+m_host.AbsolutePosition +"]");
19 29
20 return; 30 return;
21 } 31 }
@@ -59,8 +69,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
59 //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (int)channelID + ", \"" + (string)text + "\");"); 69 //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (int)channelID + ", \"" + (string)text + "\");");
60 Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\""); 70 Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\"");
61 //type for say is 1 71 //type for say is 1
62 //World.SimChat(enc.GetBytes(text), 1, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]); 72
73 LLVector3 fromPos = m_host.AbsolutePosition; // Position of parent
74 string fromName = m_host.Name; // Name of script parent
75 LLUUID fromUUID = m_host.UUID; // UUID of parent
76
77 World.SimChat( Helpers.StringToField( text ), 1, fromPos, fromName, fromUUID );
63 } 78 }
79
64 public void llShout(int channelID, string text) 80 public void llShout(int channelID, string text)
65 { 81 {
66 Console.WriteLine("llShout Channel " + channelID + ", Text: \"" + text + "\""); 82 Console.WriteLine("llShout Channel " + channelID + ", Text: \"" + text + "\"");
@@ -68,6 +84,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
68 //World.SimChat(enc.GetBytes(text), 2, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]); 84 //World.SimChat(enc.GetBytes(text), 2, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]);
69 85
70 } 86 }
87
71 public int llListen(int channelID, string name, string ID, string msg) { return 0; } 88 public int llListen(int channelID, string name, string ID, string msg) { return 0; }
72 public void llListenControl(int number, int active) { return; } 89 public void llListenControl(int number, int active) { return; }
73 public void llListenRemove(int number) { return; } 90 public void llListenRemove(int number) { return; }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 2de4e62..8b5e3e3 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -31,6 +31,7 @@ using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using System.Threading; 32using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using OpenSim.Region.Environment.Scenes.Scripting;
34 35
35namespace OpenSim.Region.ScriptEngine.DotNetEngine 36namespace OpenSim.Region.ScriptEngine.DotNetEngine
36{ 37{
@@ -148,10 +149,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
148 // * Find next available AppDomain to put it in 149 // * Find next available AppDomain to put it in
149 AppDomain FreeAppDomain = GetFreeAppDomain(); 150 AppDomain FreeAppDomain = GetFreeAppDomain();
150 151
151 // * Load and start script 152 // * Load and start script, for now with dummy host
153
152 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName); 154 //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName);
153 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName); 155 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, new NullScriptHost() );
154 string FullScriptID = ScriptID + "." + ObjectID; 156 string FullScriptID = ScriptID + "." + ObjectID;
155 // Add it to our temporary active script keeper 157 // Add it to our temporary active script keeper
156 //Scripts.Add(FullScriptID, Script); 158 //Scripts.Add(FullScriptID, Script);
157 SetScript(ObjectID, ScriptID, Script); 159 SetScript(ObjectID, ScriptID, Script);
@@ -161,6 +163,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
161 163
162 // Start the script - giving it BuiltIns 164 // Start the script - giving it BuiltIns
163 //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager initializing script, handing over private builtin command interface"); 165 //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager initializing script, handing over private builtin command interface");
166
164 Script.Start(myScriptEngine.World, ScriptID); 167 Script.Start(myScriptEngine.World, ScriptID);
165 168
166 } 169 }
@@ -189,7 +192,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
189 /// <param name="FreeAppDomain">AppDomain to load script into</param> 192 /// <param name="FreeAppDomain">AppDomain to load script into</param>
190 /// <param name="FileName">FileName of script assembly (.dll)</param> 193 /// <param name="FileName">FileName of script assembly (.dll)</param>
191 /// <returns></returns> 194 /// <returns></returns>
192 private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName) 195 private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName, IScriptHost host)
193 { 196 {
194 //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName); 197 //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName);
195 // Load .Net Assembly (.dll) 198 // Load .Net Assembly (.dll)
@@ -228,7 +231,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
228 //{ 231 //{
229 //} 232 //}
230 233
231 return (OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass)Activator.CreateInstance(t); 234 object[] args = new object[] { host };
235
236 return (OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass)Activator.CreateInstance(t, args );
232 237
233 238
234 } 239 }
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index dede5ea..b5e9e1c 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -253,7 +253,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
253 // of sucks. No idea if there is a shortcut here or not. 253 // of sucks. No idea if there is a shortcut here or not.
254 prim.ParentID = Convert.ToUInt32(row["ParentID"]); 254 prim.ParentID = Convert.ToUInt32(row["ParentID"]);
255 prim.CreationDate = Convert.ToInt32(row["CreationDate"]); 255 prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
256 prim.PartName = (String)row["Name"]; 256 prim.Name = (String)row["Name"];
257 // various text fields 257 // various text fields
258 prim.Text = (String)row["Text"]; 258 prim.Text = (String)row["Text"];
259 prim.Description = (String)row["Description"]; 259 prim.Description = (String)row["Description"];
@@ -311,7 +311,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
311 row["UUID"] = prim.UUID; 311 row["UUID"] = prim.UUID;
312 row["ParentID"] = prim.ParentID; 312 row["ParentID"] = prim.ParentID;
313 row["CreationDate"] = prim.CreationDate; 313 row["CreationDate"] = prim.CreationDate;
314 row["Name"] = prim.PartName; 314 row["Name"] = prim.Name;
315 row["SceneGroupID"] = sceneGroupID; // the UUID of the root part for this SceneObjectGroup 315 row["SceneGroupID"] = sceneGroupID; // the UUID of the root part for this SceneObjectGroup
316 // various text fields 316 // various text fields
317 row["Text"] = prim.Text; 317 row["Text"] = prim.Text;