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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs50
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs12
3 files changed, 33 insertions, 32 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs
index d76927b..119a677 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs
@@ -44,9 +44,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
44 } 44 }
45 protected int m_objectNameCallsReceived; 45 protected int m_objectNameCallsReceived;
46 46
47 public MockScene() 47 public MockScene() : base(new RegionInfo(1000, 1000, null, null))
48 { 48 {
49 m_regInfo = new RegionInfo(1000, 1000, null, null);
50 m_regStatus = RegionStatus.Up; 49 m_regStatus = RegionStatus.Up;
51 } 50 }
52 51
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d449116..c28979e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -614,8 +614,7 @@ namespace OpenSim.Region.Framework.Scenes
614 m_sceneGridService = sceneGridService; 614 m_sceneGridService = sceneGridService;
615 m_SimulationDataService = simDataService; 615 m_SimulationDataService = simDataService;
616 m_EstateDataService = estateDataService; 616 m_EstateDataService = estateDataService;
617 m_regionHandle = m_regInfo.RegionHandle; 617 m_regionHandle = RegionInfo.RegionHandle;
618 m_regionName = m_regInfo.RegionName;
619 618
620 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); 619 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
621 m_asyncSceneObjectDeleter.Enabled = true; 620 m_asyncSceneObjectDeleter.Enabled = true;
@@ -630,7 +629,7 @@ namespace OpenSim.Region.Framework.Scenes
630 // resave. 629 // resave.
631 // FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new 630 // FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new
632 // region is set up and avoid these gyrations. 631 // region is set up and avoid these gyrations.
633 RegionSettings rs = simDataService.LoadRegionSettings(m_regInfo.RegionID); 632 RegionSettings rs = simDataService.LoadRegionSettings(RegionInfo.RegionID);
634 bool updatedTerrainTextures = false; 633 bool updatedTerrainTextures = false;
635 if (rs.TerrainTexture1 == UUID.Zero) 634 if (rs.TerrainTexture1 == UUID.Zero)
636 { 635 {
@@ -659,10 +658,10 @@ namespace OpenSim.Region.Framework.Scenes
659 if (updatedTerrainTextures) 658 if (updatedTerrainTextures)
660 rs.Save(); 659 rs.Save();
661 660
662 m_regInfo.RegionSettings = rs; 661 RegionInfo.RegionSettings = rs;
663 662
664 if (estateDataService != null) 663 if (estateDataService != null)
665 m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); 664 RegionInfo.EstateSettings = estateDataService.LoadEstateSettings(RegionInfo.RegionID, false);
666 665
667 #endregion Region Settings 666 #endregion Region Settings
668 667
@@ -828,7 +827,7 @@ namespace OpenSim.Region.Framework.Scenes
828 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 827 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
829 } 828 }
830 829
831 public Scene(RegionInfo regInfo) 830 public Scene(RegionInfo regInfo) : base(regInfo)
832 { 831 {
833 PhysicalPrims = true; 832 PhysicalPrims = true;
834 CollidablePrims = true; 833 CollidablePrims = true;
@@ -855,7 +854,6 @@ namespace OpenSim.Region.Framework.Scenes
855 WestBorders.Add(westBorder); 854 WestBorders.Add(westBorder);
856 BordersLocked = false; 855 BordersLocked = false;
857 856
858 m_regInfo = regInfo;
859 m_eventManager = new EventManager(); 857 m_eventManager = new EventManager();
860 858
861 m_permissions = new ScenePermissions(this); 859 m_permissions = new ScenePermissions(this);
@@ -1199,8 +1197,8 @@ namespace OpenSim.Region.Framework.Scenes
1199 1197
1200 m_sceneGraph.Close(); 1198 m_sceneGraph.Close();
1201 1199
1202 if (!GridService.DeregisterRegion(m_regInfo.RegionID)) 1200 if (!GridService.DeregisterRegion(RegionInfo.RegionID))
1203 m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName); 1201 m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", Name);
1204 1202
1205 // call the base class Close method. 1203 // call the base class Close method.
1206 base.Close(); 1204 base.Close();
@@ -1720,14 +1718,14 @@ namespace OpenSim.Region.Framework.Scenes
1720 1718
1721 public void StoreWindlightProfile(RegionLightShareData wl) 1719 public void StoreWindlightProfile(RegionLightShareData wl)
1722 { 1720 {
1723 m_regInfo.WindlightSettings = wl; 1721 RegionInfo.WindlightSettings = wl;
1724 SimulationDataService.StoreRegionWindlightSettings(wl); 1722 SimulationDataService.StoreRegionWindlightSettings(wl);
1725 m_eventManager.TriggerOnSaveNewWindlightProfile(); 1723 m_eventManager.TriggerOnSaveNewWindlightProfile();
1726 } 1724 }
1727 1725
1728 public void LoadWindlightProfile() 1726 public void LoadWindlightProfile()
1729 { 1727 {
1730 m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(RegionInfo.RegionID); 1728 RegionInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(RegionInfo.RegionID);
1731 m_eventManager.TriggerOnSaveNewWindlightProfile(); 1729 m_eventManager.TriggerOnSaveNewWindlightProfile();
1732 } 1730 }
1733 1731
@@ -2218,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes
2218 ForceSceneObjectBackup(so); 2216 ForceSceneObjectBackup(so);
2219 2217
2220 so.DetachFromBackup(); 2218 so.DetachFromBackup();
2221 SimulationDataService.RemoveObject(so.UUID, m_regInfo.RegionID); 2219 SimulationDataService.RemoveObject(so.UUID, RegionInfo.RegionID);
2222 } 2220 }
2223 2221
2224 // We need to keep track of this state in case this group is still queued for further backup. 2222 // We need to keep track of this state in case this group is still queued for further backup.
@@ -2553,7 +2551,7 @@ namespace OpenSim.Region.Framework.Scenes
2553 // If the user is banned, we won't let any of their objects 2551 // If the user is banned, we won't let any of their objects
2554 // enter. Period. 2552 // enter. Period.
2555 // 2553 //
2556 if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) 2554 if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID))
2557 { 2555 {
2558 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); 2556 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID);
2559 2557
@@ -3734,9 +3732,9 @@ namespace OpenSim.Region.Framework.Scenes
3734 } 3732 }
3735 } 3733 }
3736 3734
3737 if (m_regInfo.EstateSettings != null) 3735 if (RegionInfo.EstateSettings != null)
3738 { 3736 {
3739 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) 3737 if (RegionInfo.EstateSettings.IsBanned(agent.AgentID))
3740 { 3738 {
3741 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", 3739 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
3742 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 3740 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
@@ -3768,7 +3766,7 @@ namespace OpenSim.Region.Framework.Scenes
3768 } 3766 }
3769 3767
3770 bool groupAccess = false; 3768 bool groupAccess = false;
3771 UUID[] estateGroups = m_regInfo.EstateSettings.EstateGroups; 3769 UUID[] estateGroups = RegionInfo.EstateSettings.EstateGroups;
3772 3770
3773 if (estateGroups != null) 3771 if (estateGroups != null)
3774 { 3772 {
@@ -3786,8 +3784,8 @@ namespace OpenSim.Region.Framework.Scenes
3786 m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); 3784 m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!");
3787 } 3785 }
3788 3786
3789 if (!m_regInfo.EstateSettings.PublicAccess && 3787 if (!RegionInfo.EstateSettings.PublicAccess &&
3790 !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && 3788 !RegionInfo.EstateSettings.HasAccess(agent.AgentID) &&
3791 !groupAccess) 3789 !groupAccess)
3792 { 3790 {
3793 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", 3791 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate",
@@ -3860,7 +3858,7 @@ namespace OpenSim.Region.Framework.Scenes
3860// if (loggingOffUser != null) 3858// if (loggingOffUser != null)
3861// { 3859// {
3862// UUID localRegionSecret = UUID.Zero; 3860// UUID localRegionSecret = UUID.Zero;
3863// bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret); 3861// bool parsedsecret = UUID.TryParse(RegionInfo.regionSecret, out localRegionSecret);
3864// 3862//
3865// // Region Secret is used here in case a new sessionid overwrites an old one on the user server. 3863// // Region Secret is used here in case a new sessionid overwrites an old one on the user server.
3866// // Will update the user server in a few revisions to use it. 3864// // Will update the user server in a few revisions to use it.
@@ -4079,13 +4077,13 @@ namespace OpenSim.Region.Framework.Scenes
4079 ScenePresence sp = GetScenePresence(remoteClient.AgentId); 4077 ScenePresence sp = GetScenePresence(remoteClient.AgentId);
4080 if (sp != null) 4078 if (sp != null)
4081 { 4079 {
4082 uint regionX = m_regInfo.RegionLocX; 4080 uint regionX = RegionInfo.RegionLocX;
4083 uint regionY = m_regInfo.RegionLocY; 4081 uint regionY = RegionInfo.RegionLocY;
4084 4082
4085 Utils.LongToUInts(regionHandle, out regionX, out regionY); 4083 Utils.LongToUInts(regionHandle, out regionX, out regionY);
4086 4084
4087 int shiftx = (int) regionX - (int) m_regInfo.RegionLocX * (int)Constants.RegionSize; 4085 int shiftx = (int) regionX - (int) RegionInfo.RegionLocX * (int)Constants.RegionSize;
4088 int shifty = (int) regionY - (int) m_regInfo.RegionLocY * (int)Constants.RegionSize; 4086 int shifty = (int) regionY - (int) RegionInfo.RegionLocY * (int)Constants.RegionSize;
4089 4087
4090 position.X += shiftx; 4088 position.X += shiftx;
4091 position.Y += shifty; 4089 position.Y += shifty;
@@ -4108,7 +4106,7 @@ namespace OpenSim.Region.Framework.Scenes
4108 4106
4109 if (!result) 4107 if (!result)
4110 { 4108 {
4111 regionHandle = m_regInfo.RegionHandle; 4109 regionHandle = RegionInfo.RegionHandle;
4112 } 4110 }
4113 else 4111 else
4114 { 4112 {
@@ -4614,7 +4612,7 @@ namespace OpenSim.Region.Framework.Scenes
4614 4612
4615 public void DeleteFromStorage(UUID uuid) 4613 public void DeleteFromStorage(UUID uuid)
4616 { 4614 {
4617 SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); 4615 SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID);
4618 } 4616 }
4619 4617
4620 public int GetHealth() 4618 public int GetHealth()
@@ -5039,7 +5037,7 @@ namespace OpenSim.Region.Framework.Scenes
5039 IEstateDataService estateDataService = EstateDataService; 5037 IEstateDataService estateDataService = EstateDataService;
5040 if (estateDataService != null) 5038 if (estateDataService != null)
5041 { 5039 {
5042 m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); 5040 RegionInfo.EstateSettings = estateDataService.LoadEstateSettings(RegionInfo.RegionID, false);
5043 TriggerEstateSunUpdate(); 5041 TriggerEstateSunUpdate();
5044 } 5042 }
5045 } 5043 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 9c6b884..f50fbfc 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -51,6 +51,8 @@ namespace OpenSim.Region.Framework.Scenes
51 #endregion 51 #endregion
52 52
53 #region Fields 53 #region Fields
54
55 public string Name { get { return RegionInfo.RegionName; } }
54 56
55 public IConfigSource Config 57 public IConfigSource Config
56 { 58 {
@@ -146,6 +148,11 @@ namespace OpenSim.Region.Framework.Scenes
146 148
147 #endregion 149 #endregion
148 150
151 public SceneBase(RegionInfo regInfo)
152 {
153 RegionInfo = regInfo;
154 }
155
149 #region Update Methods 156 #region Update Methods
150 157
151 /// <summary> 158 /// <summary>
@@ -209,10 +216,7 @@ namespace OpenSim.Region.Framework.Scenes
209 /// 216 ///
210 /// </summary> 217 /// </summary>
211 /// <returns></returns> 218 /// <returns></returns>
212 public virtual RegionInfo RegionInfo 219 public virtual RegionInfo RegionInfo { get; private set; }
213 {
214 get { return m_regInfo; }
215 }
216 220
217 #region admin stuff 221 #region admin stuff
218 222