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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs7
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs21
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs33
5 files changed, 39 insertions, 29 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 8195a0d..0104a96 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1751,8 +1751,9 @@ namespace OpenSim.Region.Framework.Scenes
1751 SceneObjectPart rootPart = group.GetChildPart(group.UUID); 1751 SceneObjectPart rootPart = group.GetChildPart(group.UUID);
1752 rootPart.Flags &= ~PrimFlags.Scripted; 1752 rootPart.Flags &= ~PrimFlags.Scripted;
1753 rootPart.TrimPermissions(); 1753 rootPart.TrimPermissions();
1754 group.CheckSculptAndLoad(); 1754
1755 //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); 1755 // Don't do this here - it will get done later on when sculpt data is loaded.
1756// group.CheckSculptAndLoad();
1756 } 1757 }
1757 1758
1758 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); 1759 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index fa23fcd..905acd6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -584,7 +584,7 @@ namespace OpenSim.Region.Framework.Scenes
584 part.ParentID = m_rootPart.LocalId; 584 part.ParentID = m_rootPart.LocalId;
585 //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); 585 //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
586 } 586 }
587 587
588 ApplyPhysics(m_scene.m_physicalPrim); 588 ApplyPhysics(m_scene.m_physicalPrim);
589 589
590 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 590 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 2026c53..e9571aa 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1896,7 +1896,12 @@ namespace OpenSim.Region.Framework.Scenes
1896 } 1896 }
1897 } 1897 }
1898 1898
1899 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); 1899 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the
1900 // mesh data.
1901 if (((OpenMetaverse.SculptType)Shape.SculptType) == SculptType.Mesh)
1902 CheckSculptAndLoad();
1903 else
1904 m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
1900 } 1905 }
1901 } 1906 }
1902 } 1907 }
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 123c8ff..56e3b7e 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -638,7 +638,7 @@ namespace OpenSim.Region.Physics.OdePlugin
638 float profileEnd; 638 float profileEnd;
639 639
640 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible) 640 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
641 { 641 {
642 taperX1 = _pbs.PathScaleX * 0.01f; 642 taperX1 = _pbs.PathScaleX * 0.01f;
643 if (taperX1 > 1.0f) 643 if (taperX1 > 1.0f)
644 taperX1 = 2.0f - taperX1; 644 taperX1 = 2.0f - taperX1;
@@ -648,9 +648,9 @@ namespace OpenSim.Region.Physics.OdePlugin
648 if (taperY1 > 1.0f) 648 if (taperY1 > 1.0f)
649 taperY1 = 2.0f - taperY1; 649 taperY1 = 2.0f - taperY1;
650 taperY = 1.0f - taperY1; 650 taperY = 1.0f - taperY1;
651 } 651 }
652 else 652 else
653 { 653 {
654 taperX = _pbs.PathTaperX * 0.01f; 654 taperX = _pbs.PathTaperX * 0.01f;
655 if (taperX < 0.0f) 655 if (taperX < 0.0f)
656 taperX = -taperX; 656 taperX = -taperX;
@@ -660,9 +660,7 @@ namespace OpenSim.Region.Physics.OdePlugin
660 if (taperY < 0.0f) 660 if (taperY < 0.0f)
661 taperY = -taperY; 661 taperY = -taperY;
662 taperY1 = 1.0f - taperY; 662 taperY1 = 1.0f - taperY;
663 663 }
664 }
665
666 664
667 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY); 665 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
668 666
@@ -859,7 +857,9 @@ namespace OpenSim.Region.Physics.OdePlugin
859 857
860 public void ProcessTaints(float timestep) 858 public void ProcessTaints(float timestep)
861 { 859 {
862//Console.WriteLine("ProcessTaints for " + Name); 860#if SPAM
861Console.WriteLine("ZProcessTaints for " + Name);
862#endif
863 if (m_taintadd) 863 if (m_taintadd)
864 { 864 {
865 changeadd(timestep); 865 changeadd(timestep);
@@ -1323,7 +1323,9 @@ namespace OpenSim.Region.Physics.OdePlugin
1323 1323
1324 public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh) 1324 public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh)
1325 { 1325 {
1326//Console.WriteLine("CreateGeom:"); 1326#if SPAM
1327Console.WriteLine("CreateGeom:");
1328#endif
1327 if (_mesh != null) 1329 if (_mesh != null)
1328 { 1330 {
1329 setMesh(_parent_scene, _mesh); 1331 setMesh(_parent_scene, _mesh);
@@ -1944,7 +1946,6 @@ Console.WriteLine(" JointCreateFixed");
1944 if (_parent_scene.needsMeshing(_pbs)) 1946 if (_parent_scene.needsMeshing(_pbs))
1945 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); 1947 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
1946 1948
1947 //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
1948#if SPAM 1949#if SPAM
1949Console.WriteLine("changesize 1"); 1950Console.WriteLine("changesize 1");
1950#endif 1951#endif
@@ -2056,8 +2057,8 @@ Console.WriteLine("changesize 2");
2056 if (IsPhysical) 2057 if (IsPhysical)
2057 meshlod = _parent_scene.MeshSculptphysicalLOD; 2058 meshlod = _parent_scene.MeshSculptphysicalLOD;
2058 2059
2059 IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
2060 // createmesh returns null when it doesn't mesh. 2060 // createmesh returns null when it doesn't mesh.
2061 IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
2061#if SPAM 2062#if SPAM
2062Console.WriteLine("changeshape needed meshing"); 2063Console.WriteLine("changeshape needed meshing");
2063#endif 2064#endif
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 99392cc..7b8a80c 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -1723,20 +1723,21 @@ namespace OpenSim.Region.Physics.OdePlugin
1723 PhysicsActor result; 1723 PhysicsActor result;
1724 IMesh mesh = null; 1724 IMesh mesh = null;
1725 1725
1726 if (needsMeshing(pbs)) 1726 // Don't create the mesh here - wait until the mesh data is loaded from the asset store.
1727 { 1727// if (needsMeshing(pbs))
1728 try 1728// {
1729 { 1729// try
1730 mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); 1730// {
1731 } 1731// mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical);
1732 catch(Exception e) 1732// }
1733 { 1733// catch(Exception e)
1734 m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName); 1734// {
1735 m_log.Debug(e.ToString()); 1735// m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName);
1736 mesh = null; 1736// m_log.Debug(e.ToString());
1737 return null; 1737// mesh = null;
1738 } 1738// return null;
1739 } 1739// }
1740// }
1740 1741
1741 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical); 1742 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical);
1742 1743
@@ -2590,7 +2591,9 @@ namespace OpenSim.Region.Physics.OdePlugin
2590 { 2591 {
2591 if (!(_taintedPrimH.Contains(taintedprim))) 2592 if (!(_taintedPrimH.Contains(taintedprim)))
2592 { 2593 {
2593//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName); 2594#if SPAM
2595Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
2596#endif
2594 _taintedPrimH.Add(taintedprim); // HashSet for searching 2597 _taintedPrimH.Add(taintedprim); // HashSet for searching
2595 _taintedPrimL.Add(taintedprim); // List for ordered readout 2598 _taintedPrimL.Add(taintedprim); // List for ordered readout
2596 } 2599 }