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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs30
-rw-r--r--OpenSim/Region/Communications/Local/LocalBackEndServices.cs2
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs81
-rw-r--r--OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
8 files changed, 101 insertions, 32 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index e8a54bf..b170f28 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -5884,21 +5884,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5884 } 5884 }
5885 5885
5886 break; 5886 break;
5887 case "texturebase": 5887// case "texturebase":
5888 if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId)) 5888// if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
5889 { 5889// {
5890 foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList) 5890// foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
5891 { 5891// {
5892 string s = Helpers.FieldToUTF8String(block.Parameter); 5892// string s = Helpers.FieldToUTF8String(block.Parameter);
5893 string[] splitField = s.Split(' '); 5893// string[] splitField = s.Split(' ');
5894 if (splitField.Length == 2) 5894// if (splitField.Length == 2)
5895 { 5895// {
5896 LLUUID tempUUID = new LLUUID(splitField[1]); 5896// LLUUID tempUUID = new LLUUID(splitField[1]);
5897 OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID); 5897// OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID);
5898 } 5898// }
5899 } 5899// }
5900 } 5900// }
5901 break; 5901// break;
5902 case "texturedetail": 5902 case "texturedetail":
5903 if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId)) 5903 if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId))
5904 { 5904 {
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
index 782465e..fa7a2de 100644
--- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
+++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
@@ -208,7 +208,7 @@ namespace OpenSim.Region.Communications.Local
208 map.X = (ushort) regInfo.RegionLocX; 208 map.X = (ushort) regInfo.RegionLocX;
209 map.Y = (ushort) regInfo.RegionLocY; 209 map.Y = (ushort) regInfo.RegionLocY;
210 map.WaterHeight = (byte) regInfo.RegionSettings.WaterHeight; 210 map.WaterHeight = (byte) regInfo.RegionSettings.WaterHeight;
211 map.MapImageId = regInfo.EstateSettings.terrainImageID; 211 map.MapImageId = regInfo.RegionSettings.TerrainImageID;
212 map.Agents = 1; 212 map.Agents = 1;
213 map.RegionFlags = 72458694; 213 map.RegionFlags = 72458694;
214 map.Access = 13; 214 map.Access = 13;
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
index 2192d12..6f4a563 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Communications.OGS1
118 GridParams["sim_name"] = regionInfo.RegionName; 118 GridParams["sim_name"] = regionInfo.RegionName;
119 GridParams["http_port"] = serversInfo.HttpListenerPort.ToString(); 119 GridParams["http_port"] = serversInfo.HttpListenerPort.ToString();
120 GridParams["remoting_port"] = NetworkServersInfo.RemotingListenerPort.ToString(); 120 GridParams["remoting_port"] = NetworkServersInfo.RemotingListenerPort.ToString();
121 GridParams["map-image-id"] = regionInfo.EstateSettings.terrainImageID.ToString(); 121 GridParams["map-image-id"] = regionInfo.RegionSettings.TerrainImageID.ToString();
122 GridParams["originUUID"] = regionInfo.originRegionID.ToString(); 122 GridParams["originUUID"] = regionInfo.originRegionID.ToString();
123 GridParams["server_uri"] = regionInfo.ServerURI; 123 GridParams["server_uri"] = regionInfo.ServerURI;
124 GridParams["region_secret"] = regionInfo.regionSecret; 124 GridParams["region_secret"] = regionInfo.regionSecret;
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index 55896d4..ac6a075 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -118,6 +118,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
118 m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; 118 m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
119 break; 119 break;
120 } 120 }
121 m_scene.RegionInfo.RegionSettings.Save();
121 } 122 }
122 123
123 public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) 124 public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
@@ -141,6 +142,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
141 m_scene.RegionInfo.RegionSettings.Elevation2NE = highValue; 142 m_scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
142 break; 143 break;
143 } 144 }
145 m_scene.RegionInfo.RegionSettings.Save();
144 } 146 }
145 147
146 private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient) 148 private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
@@ -160,10 +162,13 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
160 162
161 // Time of day / fixed sun 163 // Time of day / fixed sun
162 m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun; 164 m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun;
163 m_scene.RegionInfo.EstateSettings.sunHour = SunHour; 165 m_scene.RegionInfo.RegionSettings.SunPosition = SunHour;
166
164 m_scene.EventManager.TriggerEstateToolsTimeUpdate(m_scene.RegionInfo.RegionHandle, UseFixedSun, UseFixedSun, SunHour); 167 m_scene.EventManager.TriggerEstateToolsTimeUpdate(m_scene.RegionInfo.RegionHandle, UseFixedSun, UseFixedSun, SunHour);
168
165 //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); 169 //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString());
166 //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); 170 //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString());
171
167 sendRegionInfoPacketToAll(); 172 sendRegionInfoPacketToAll();
168 m_scene.RegionInfo.RegionSettings.Save(); 173 m_scene.RegionInfo.RegionSettings.Save();
169 } 174 }
@@ -368,7 +373,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
368 args.simAccess = mature; 373 args.simAccess = mature;
369 374
370 if (m_scene.RegionInfo.RegionSettings.FixedSun) 375 if (m_scene.RegionInfo.RegionSettings.FixedSun)
371 args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour; 376 args.sunHour = (float)m_scene.RegionInfo.RegionSettings.SunPosition;
372 else 377 else
373 args.sunHour = m_scene.EventManager.GetSunLindenHour(); 378 args.sunHour = m_scene.EventManager.GetSunLindenHour();
374 379
@@ -586,8 +591,12 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
586 591
587 public void changeWaterHeight(float height) 592 public void changeWaterHeight(float height)
588 { 593 {
589 setRegionTerrainSettings(height, (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit, (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit, 594 setRegionTerrainSettings(height,
590 m_scene.RegionInfo.RegionSettings.FixedSun, m_scene.RegionInfo.EstateSettings.sunHour); 595 (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit,
596 (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit,
597 m_scene.RegionInfo.RegionSettings.FixedSun,
598 (float)m_scene.RegionInfo.RegionSettings.SunPosition);
599
591 sendRegionInfoPacketToAll(); 600 sendRegionInfoPacketToAll();
592 } 601 }
593 602
@@ -597,7 +606,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
597 { 606 {
598 client.OnDetailedEstateDataRequest += sendDetailedEstateData; 607 client.OnDetailedEstateDataRequest += sendDetailedEstateData;
599 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; 608 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
600 client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; 609// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
610 client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture;
601 client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights; 611 client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights;
602 client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest; 612 client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest;
603 client.OnSetRegionTerrainSettings += setRegionTerrainSettings; 613 client.OnSetRegionTerrainSettings += setRegionTerrainSettings;
@@ -618,7 +628,66 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
618 public uint GetRegionFlags() 628 public uint GetRegionFlags()
619 { 629 {
620 Simulator.RegionFlags flags = Simulator.RegionFlags.None; 630 Simulator.RegionFlags flags = Simulator.RegionFlags.None;
621 //m_scene.RegionInfo.RegionSettings. 631
632 // Fully implemented
633 //
634 if(m_scene.RegionInfo.RegionSettings.AllowDamage)
635 flags |= Simulator.RegionFlags.AllowDamage;
636 if(m_scene.RegionInfo.RegionSettings.BlockTerraform)
637 flags |= Simulator.RegionFlags.BlockTerraform;
638 if(!m_scene.RegionInfo.RegionSettings.AllowLandResell)
639 flags |= Simulator.RegionFlags.BlockLandResell;
640 if(m_scene.RegionInfo.RegionSettings.DisableCollisions)
641 flags |= Simulator.RegionFlags.SkipCollisions;
642 if(m_scene.RegionInfo.RegionSettings.DisableScripts)
643 flags |= Simulator.RegionFlags.SkipScripts;
644 if(m_scene.RegionInfo.RegionSettings.DisablePhysics)
645 flags |= Simulator.RegionFlags.SkipPhysics;
646 if(m_scene.RegionInfo.RegionSettings.BlockFly)
647 flags |= Simulator.RegionFlags.NoFly;
648 if(m_scene.RegionInfo.RegionSettings.RestrictPushing)
649 flags |= Simulator.RegionFlags.RestrictPushObject;
650 if(m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
651 flags |= Simulator.RegionFlags.AllowParcelChanges;
652 if(m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
653 flags |= (Simulator.RegionFlags)(1 << 29);
654
655 // Partially implemented
656 //
657 if(m_scene.RegionInfo.RegionSettings.FixedSun)
658 flags |= Simulator.RegionFlags.SunFixed;
659
660 // Not implemented
661 //
662 // TODO: ExternallyVisible
663 flags |= Simulator.RegionFlags.ExternallyVisible;
664 // TODO: PublicAllowed
665 flags |= Simulator.RegionFlags.PublicAllowed;
666 // TODO: AllowDirectTeleport
667 flags |= Simulator.RegionFlags.AllowDirectTeleport;
668 // TODO: AllowVoice
669 flags |= Simulator.RegionFlags.AllowVoice;
670
671 // TDOD: AllowLandmark
672 // TDOD: AllowSetHome
673 // TODO: ResetHomeOnTeleport
674 // TODO: TaxFree ? (Linden-ism)
675 // TODO: Sandbox ?
676 // TODO: SkipUpdateInterestList
677 // TODO: ExternallyVisible
678 // TODO: DenyAnonymous
679 // TODO: DenyIdentified
680 // TODO: DenyTransacted
681 // TODO: AbuseEmailToEstateOwner
682 // TODO: BlockDwell
683 // TODO: EstateSkipScripts
684
685 // Omitted
686 //
687 // Omitted: NullLayer (what is that?)
688 // Omitted: SkipAgentAction (what does it do?)
689 // Omitted: MainlandVisible (Do we need it)
690
622 return (uint)flags; 691 return (uint)flags;
623 } 692 }
624 } 693 }
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
index f73c193..5682de3 100644
--- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
@@ -301,7 +301,7 @@ namespace OpenSim.Region.Environment.Modules
301 } 301 }
302 302
303 // set estate settings for region access to sun position 303 // set estate settings for region access to sun position
304 m_scene.RegionInfo.EstateSettings.sunPosition = Position; 304 m_scene.RegionInfo.RegionSettings.SunVector = Position;
305 //m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime(); 305 //m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime();
306 } 306 }
307 public void ForceSunUpdateToAllClients() 307 public void ForceSunUpdateToAllClients()
@@ -316,8 +316,8 @@ namespace OpenSim.Region.Environment.Modules
316 } 316 }
317 317
318 // set estate settings for region access to sun position 318 // set estate settings for region access to sun position
319 m_scene.RegionInfo.EstateSettings.sunPosition = Position; 319 m_scene.RegionInfo.RegionSettings.SunVector = Position;
320 m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime(); 320 m_scene.RegionInfo.RegionSettings.SunPosition = GetLindenEstateHourFromCurrentTime();
321 } 321 }
322 /// <summary> 322 /// <summary>
323 /// Calculate the sun's orbital position and its velocity. 323 /// Calculate the sun's orbital position and its velocity.
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 36a0ffc..a6a5264 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1354,10 +1354,10 @@ namespace OpenSim.Region.Environment.Scenes
1354 m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID"); 1354 m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID");
1355 } 1355 }
1356 1356
1357 m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID; 1357 m_regInfo.RegionSettings.TerrainImageID = TerrainImageLLUUID;
1358 1358
1359 AssetBase asset = new AssetBase(); 1359 AssetBase asset = new AssetBase();
1360 asset.FullID = m_regInfo.EstateSettings.terrainImageID; 1360 asset.FullID = m_regInfo.RegionSettings.TerrainImageID;
1361 asset.Data = data; 1361 asset.Data = data;
1362 asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); 1362 asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
1363 asset.Description = RegionInfo.RegionName; 1363 asset.Description = RegionInfo.RegionName;
@@ -1405,10 +1405,10 @@ namespace OpenSim.Region.Environment.Scenes
1405 TerrainImageLLUUID = lastMapRegionUUID; 1405 TerrainImageLLUUID = lastMapRegionUUID;
1406 } 1406 }
1407 1407
1408 m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID; 1408 m_regInfo.RegionSettings.TerrainImageID = TerrainImageLLUUID;
1409 1409
1410 AssetBase asset = new AssetBase(); 1410 AssetBase asset = new AssetBase();
1411 asset.FullID = m_regInfo.EstateSettings.terrainImageID; 1411 asset.FullID = m_regInfo.RegionSettings.TerrainImageID;
1412 asset.Data = data; 1412 asset.Data = data;
1413 asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); 1413 asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
1414 asset.Description = RegionInfo.RegionName; 1414 asset.Description = RegionInfo.RegionName;
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 0d3049d..4106fbb 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -3274,7 +3274,7 @@ namespace OpenSim.Region.ScriptEngine.Common
3274 3274
3275 // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule 3275 // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
3276 // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double) 3276 // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double)
3277 SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition; 3277 SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector;
3278 SunDoubleVector3.x = (double)SunFloatVector3.X; 3278 SunDoubleVector3.x = (double)SunFloatVector3.X;
3279 SunDoubleVector3.y = (double)SunFloatVector3.Y; 3279 SunDoubleVector3.y = (double)SunFloatVector3.Y;
3280 SunDoubleVector3.z = (double)SunFloatVector3.Z; 3280 SunDoubleVector3.z = (double)SunFloatVector3.Z;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 30a64c7..06a6086 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3214,7 +3214,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3214 3214
3215 // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule 3215 // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
3216 // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double) 3216 // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double)
3217 SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition; 3217 SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector;
3218 SunDoubleVector3.x = (double)SunFloatVector3.X; 3218 SunDoubleVector3.x = (double)SunFloatVector3.X;
3219 SunDoubleVector3.y = (double)SunFloatVector3.Y; 3219 SunDoubleVector3.y = (double)SunFloatVector3.Y;
3220 SunDoubleVector3.z = (double)SunFloatVector3.Z; 3220 SunDoubleVector3.z = (double)SunFloatVector3.Z;