diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Land/LandObject.cs | 11 |
2 files changed, 11 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index 44f9a93..6b82994 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | |||
@@ -761,8 +761,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
761 | if (m_scene.RegionInfo.RegionSettings.Sandbox) | 761 | if (m_scene.RegionInfo.RegionSettings.Sandbox) |
762 | flags |= Simulator.RegionFlags.Sandbox; | 762 | flags |= Simulator.RegionFlags.Sandbox; |
763 | 763 | ||
764 | // Handled in LandObject.cs: AllowLandmark | 764 | // Fudge these to always on, so the menu options activate |
765 | // Handled in LandObject.cs: AllowSetHome | 765 | // |
766 | flags |= Simulator.RegionFlags.AllowLandmark; | ||
767 | flags |= Simulator.RegionFlags.AllowSetHome; | ||
766 | 768 | ||
767 | // TODO: SkipUpdateInterestList | 769 | // TODO: SkipUpdateInterestList |
768 | 770 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs index 8abfcf8..15a68c1 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs | |||
@@ -165,10 +165,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
165 | uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome)); | 165 | uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome)); |
166 | if (estateModule != null) | 166 | if (estateModule != null) |
167 | regionFlags = estateModule.GetRegionFlags(); | 167 | regionFlags = estateModule.GetRegionFlags(); |
168 | if ((landData.Flags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0) | 168 | |
169 | regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark; | 169 | // In a perfect world, this would have worked. |
170 | if (landData.OwnerID == remote_client.AgentId) | 170 | // |
171 | regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome; | 171 | // if ((landData.Flags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0) |
172 | // regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark; | ||
173 | // if (landData.OwnerID == remote_client.AgentId) | ||
174 | // regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome; | ||
172 | remote_client.SendLandProperties(remote_client, sequence_id, | 175 | remote_client.SendLandProperties(remote_client, sequence_id, |
173 | snap_selection, request_result, landData, | 176 | snap_selection, request_result, landData, |
174 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, | 177 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, |