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-rw-r--r--OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs73
1 files changed, 73 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
index 62a828e..c084943 100644
--- a/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
+++ b/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs
@@ -99,6 +99,79 @@ namespace OpenSim.Region.Environment.Scenes.Tests
99 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); 99 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
100 Assert.That(retrievedPart2, Is.Null); 100 Assert.That(retrievedPart2, Is.Null);
101 } 101 }
102
103 [Test]
104 public void TestLinkDelink2SceneObjects()
105 {
106 bool debugtest = false;
107
108 Scene scene = SceneTestUtils.SetupScene();
109 SceneObjectPart part1 = SceneTestUtils.AddSceneObject(scene);
110 SceneObjectGroup grp1 = part1.ParentGroup;
111 SceneObjectPart part2 = SceneTestUtils.AddSceneObject(scene);
112 SceneObjectGroup grp2 = part2.ParentGroup;
113
114
115 grp1.AbsolutePosition = new Vector3(10, 10, 10);
116 grp2.AbsolutePosition = Vector3.Zero;
117
118 // <90,0,0>
119 grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0));
120
121 // <180,0,0>
122 grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
123
124 // Required for linking
125 grp1.RootPart.UpdateFlag = 0;
126 grp2.RootPart.UpdateFlag = 0;
127
128 // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
129 grp1.LinkToGroup(grp2);
130
131 Assert.That(grp1.Children.Count == 2);
132
133 if (debugtest)
134 {
135 System.Console.WriteLine("parts: {0}", grp1.Children.Count);
136 System.Console.WriteLine("Group1: Pos:{0}, Rot:{1}", grp1.AbsolutePosition, grp1.Rotation);
137 System.Console.WriteLine("Group1: Prim1: OffsetPosition:{0}, OffsetRotation:{1}", part1.OffsetPosition, part1.RotationOffset);
138 System.Console.WriteLine("Group1: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.OffsetPosition, part2.RotationOffset);
139 }
140
141 // root part should have no offset position or rotation
142 Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity);
143
144 // offset position should be root part position - part2.absolute position.
145 Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10));
146
147 float roll = 0;
148 float pitch = 0;
149 float yaw = 0;
150
151 // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180.
152 part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
153 Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
154
155 if (debugtest)
156 System.Console.WriteLine(rotEuler1);
157
158 part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
159 Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
160
161 if (debugtest)
162 System.Console.WriteLine(rotEuler2);
163
164 Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f));
165
166 // Delink part 2
167 grp1.DelinkFromGroup(part2.LocalId);
168
169 if (debugtest)
170 System.Console.WriteLine("Group2: Prim2: OffsetPosition:{0}, OffsetRotation:{1}", part2.AbsolutePosition, part2.RotationOffset);
171
172 Assert.That(part2.AbsolutePosition == Vector3.Zero);
173
174 }
102 175
103 /// <summary> 176 /// <summary>
104 /// Test deleting an object asynchronously to user inventory. 177 /// Test deleting an object asynchronously to user inventory.