diff options
Diffstat (limited to '')
8 files changed, 41 insertions, 75 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 8e3f558..b052178 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -60,8 +60,8 @@ namespace OpenSim | |||
60 | public bool m_sandbox; | 60 | public bool m_sandbox; |
61 | public bool user_accounts; | 61 | public bool user_accounts; |
62 | public bool m_gridLocalAsset; | 62 | public bool m_gridLocalAsset; |
63 | protected bool m_useConfigFile; | 63 | |
64 | public string m_configFileName; | 64 | protected string m_storageDLL = "OpenSim.DataStore.NullStorage.dll"; |
65 | 65 | ||
66 | protected List<UDPServer> m_udpServers = new List<UDPServer>(); | 66 | protected List<UDPServer> m_udpServers = new List<UDPServer>(); |
67 | protected List<RegionInfo> m_regionData = new List<RegionInfo>(); | 67 | protected List<RegionInfo> m_regionData = new List<RegionInfo>(); |
@@ -74,31 +74,30 @@ namespace OpenSim | |||
74 | : base() | 74 | : base() |
75 | { | 75 | { |
76 | IConfigSource startupSource = configSource; | 76 | IConfigSource startupSource = configSource; |
77 | string iniFile = startupSource.Configs["Startup"].GetString("inifile", "NA"); | 77 | string iniFile = startupSource.Configs["Startup"].GetString("inifile", "OpenSim.ini"); |
78 | if (iniFile != "NA") | 78 | |
79 | //check for .INI file (either default or name passed in command line) | ||
80 | string iniFilePath = Path.Combine(Util.configDir(), iniFile); | ||
81 | if (File.Exists(iniFilePath)) | ||
79 | { | 82 | { |
80 | //a INI file is set to be used for startup settings | 83 | startupSource = new IniConfigSource(iniFilePath); |
81 | string iniFilePath = Path.Combine(Util.configDir(), iniFile); | 84 | |
82 | if (File.Exists(iniFilePath)) | 85 | //enable following line, if we want the original config source(normally commandline args) merged with ini file settings. |
83 | { | 86 | //in this case we have it so that if both sources have the same named setting, the command line value will overwrite the ini file value. |
84 | startupSource = new IniConfigSource(iniFilePath); | 87 | //(as if someone has bothered to enter a command line arg, we should take notice of it) |
85 | 88 | startupSource.Merge(configSource); | |
86 | //enable following line, if we want the original config source(normally commandline args) merged with ini file settings. | ||
87 | //in this case we have it so that if both sources have the same named setting, the command line value will overwrite the ini file value. | ||
88 | //(as if someone has bothered to enter a command line arg, we should take notice of it) | ||
89 | //startupSource.Merge(configSource); | ||
90 | } | ||
91 | } | 89 | } |
90 | |||
92 | ReadConfigSettings(startupSource); | 91 | ReadConfigSettings(startupSource); |
93 | } | 92 | } |
94 | 93 | ||
95 | protected void ReadConfigSettings(IConfigSource configSource) | 94 | protected void ReadConfigSettings(IConfigSource configSource) |
96 | { | 95 | { |
97 | m_useConfigFile = configSource.Configs["Startup"].GetBoolean("configfile", false); | ||
98 | m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false); | 96 | m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false); |
99 | m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics"); | 97 | m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics"); |
100 | m_configFileName = configSource.Configs["Startup"].GetString("config", "simconfig.xml"); | ||
101 | m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false); | 98 | m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false); |
99 | |||
100 | m_storageDLL = configSource.Configs["Startup"].GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll"); | ||
102 | } | 101 | } |
103 | 102 | ||
104 | /// <summary> | 103 | /// <summary> |
@@ -110,7 +109,7 @@ namespace OpenSim | |||
110 | { | 109 | { |
111 | Directory.CreateDirectory(Util.logDir()); | 110 | Directory.CreateDirectory(Util.logDir()); |
112 | } | 111 | } |
113 | 112 | ||
114 | m_log = new LogBase(Path.Combine(Util.logDir(), m_logFilename), "Region", this, m_silent); | 113 | m_log = new LogBase(Path.Combine(Util.logDir(), m_logFilename), "Region", this, m_silent); |
115 | MainLog.Instance = m_log; | 114 | MainLog.Instance = m_log; |
116 | 115 | ||
@@ -131,12 +130,12 @@ namespace OpenSim | |||
131 | } | 130 | } |
132 | 131 | ||
133 | string regionConfigPath = Path.Combine(Util.configDir(), "Regions"); | 132 | string regionConfigPath = Path.Combine(Util.configDir(), "Regions"); |
134 | 133 | ||
135 | if (!Directory.Exists(regionConfigPath)) | 134 | if (!Directory.Exists(regionConfigPath)) |
136 | { | 135 | { |
137 | Directory.CreateDirectory(regionConfigPath); | 136 | Directory.CreateDirectory(regionConfigPath); |
138 | } | 137 | } |
139 | 138 | ||
140 | string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml"); | 139 | string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml"); |
141 | 140 | ||
142 | if (configFiles.Length == 0) | 141 | if (configFiles.Length == 0) |
@@ -175,7 +174,7 @@ namespace OpenSim | |||
175 | 174 | ||
176 | protected override StorageManager CreateStorageManager(RegionInfo regionInfo) | 175 | protected override StorageManager CreateStorageManager(RegionInfo regionInfo) |
177 | { | 176 | { |
178 | return new StorageManager("OpenSim.DataStore.NullStorage.dll", regionInfo.DataStore, regionInfo.RegionName); | 177 | return new StorageManager(m_storageDLL, regionInfo.DataStore, regionInfo.RegionName); |
179 | } | 178 | } |
180 | 179 | ||
181 | protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager) | 180 | protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager) |
@@ -287,7 +286,7 @@ namespace OpenSim | |||
287 | 286 | ||
288 | case "terrain": | 287 | case "terrain": |
289 | string result = ""; | 288 | string result = ""; |
290 | foreach(Scene scene in m_localScenes) | 289 | foreach (Scene scene in m_localScenes) |
291 | { | 290 | { |
292 | if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) | 291 | if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) |
293 | { | 292 | { |
@@ -296,21 +295,21 @@ namespace OpenSim | |||
296 | } | 295 | } |
297 | break; | 296 | break; |
298 | case "script": | 297 | case "script": |
299 | foreach(Scene scene in m_localScenes ) | 298 | foreach (Scene scene in m_localScenes) |
300 | { | 299 | { |
301 | scene.SendCommandToScripts(cmdparams); | 300 | scene.SendCommandToScripts(cmdparams); |
302 | } | 301 | } |
303 | break; | 302 | break; |
304 | 303 | ||
305 | case "backup": | 304 | case "backup": |
306 | foreach(Scene scene in m_localScenes ) | 305 | foreach (Scene scene in m_localScenes) |
307 | { | 306 | { |
308 | scene.Backup(); | 307 | scene.Backup(); |
309 | } | 308 | } |
310 | break; | 309 | break; |
311 | 310 | ||
312 | case "alert": | 311 | case "alert": |
313 | foreach(Scene scene in m_localScenes) | 312 | foreach (Scene scene in m_localScenes) |
314 | { | 313 | { |
315 | scene.HandleAlertCommand(cmdparams); | 314 | scene.HandleAlertCommand(cmdparams); |
316 | } | 315 | } |
@@ -344,19 +343,19 @@ namespace OpenSim | |||
344 | for (int i = 0; i < m_localScenes.Count; i++) | 343 | for (int i = 0; i < m_localScenes.Count; i++) |
345 | { | 344 | { |
346 | Scene scene = m_localScenes[i]; | 345 | Scene scene = m_localScenes[i]; |
347 | foreach (Entity entity in scene.Entities.Values ) | 346 | foreach (Entity entity in scene.Entities.Values) |
348 | { | 347 | { |
349 | if ( entity is ScenePresence ) | 348 | if (entity is ScenePresence) |
350 | { | 349 | { |
351 | ScenePresence scenePrescence = entity as ScenePresence; | 350 | ScenePresence scenePrescence = entity as ScenePresence; |
352 | m_log.Error( | 351 | m_log.Error( |
353 | String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", | 352 | String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", |
354 | scenePrescence.Firstname, | 353 | scenePrescence.Firstname, |
355 | scenePrescence.Lastname, | 354 | scenePrescence.Lastname, |
356 | scenePrescence.UUID, | 355 | scenePrescence.UUID, |
357 | scenePrescence.ControllingClient.AgentId, | 356 | scenePrescence.ControllingClient.AgentId, |
358 | "Unknown", | 357 | "Unknown", |
359 | "Unknown", | 358 | "Unknown", |
360 | scene.RegionInfo.RegionName)); | 359 | scene.RegionInfo.RegionName)); |
361 | } | 360 | } |
362 | } | 361 | } |
diff --git a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs index c0609b6..8185502 100644 --- a/OpenSim/Region/ClientStack/Assets/InventoryCache.cs +++ b/OpenSim/Region/ClientStack/Assets/InventoryCache.cs | |||
@@ -64,17 +64,6 @@ namespace OpenSim.Assets | |||
64 | } | 64 | } |
65 | } | 65 | } |
66 | 66 | ||
67 | public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver) | ||
68 | { | ||
69 | AgentInventory res = null; | ||
70 | if (!this._agentsInventory.ContainsKey(agentID)) | ||
71 | { | ||
72 | res = userserver.RequestAgentsInventory(agentID); | ||
73 | this._agentsInventory.Add(agentID,res); | ||
74 | } | ||
75 | return res; | ||
76 | } | ||
77 | |||
78 | public AgentInventory GetAgentsInventory(LLUUID agentID) | 67 | public AgentInventory GetAgentsInventory(LLUUID agentID) |
79 | { | 68 | { |
80 | if (this._agentsInventory.ContainsKey(agentID)) | 69 | if (this._agentsInventory.ContainsKey(agentID)) |
@@ -85,18 +74,6 @@ namespace OpenSim.Assets | |||
85 | return null; | 74 | return null; |
86 | } | 75 | } |
87 | 76 | ||
88 | public void ClientLeaving(LLUUID clientID, IUserServer userserver) | ||
89 | { | ||
90 | if (this._agentsInventory.ContainsKey(clientID)) | ||
91 | { | ||
92 | if (userserver != null) | ||
93 | { | ||
94 | userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]); | ||
95 | } | ||
96 | this._agentsInventory.Remove(clientID); | ||
97 | } | ||
98 | } | ||
99 | |||
100 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID) | 77 | public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID) |
101 | { | 78 | { |
102 | return this.CreateNewInventoryFolder(remoteClient, folderID, 0); | 79 | return this.CreateNewInventoryFolder(remoteClient, folderID, 0); |
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index e693c64..1375f6c 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -120,7 +120,7 @@ namespace OpenSim.Region.ClientStack | |||
120 | public void KillClient() | 120 | public void KillClient() |
121 | { | 121 | { |
122 | clientPingTimer.Stop(); | 122 | clientPingTimer.Stop(); |
123 | this.m_inventoryCache.ClientLeaving(this.AgentID, null); | 123 | |
124 | m_scene.RemoveClient(this.AgentId); | 124 | m_scene.RemoveClient(this.AgentId); |
125 | 125 | ||
126 | m_clientThreads.Remove(this.CircuitCode); | 126 | m_clientThreads.Remove(this.CircuitCode); |
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 05c970a..d47450a 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.ClientStack | |||
70 | 70 | ||
71 | Initialize(); | 71 | Initialize(); |
72 | 72 | ||
73 | ScenePresence.CreateDefaultTextureEntry("avatar-texture.dat"); | 73 | ScenePresence.CreateDefaultTextureEntry(); |
74 | 74 | ||
75 | m_httpServer = new BaseHttpServer( m_httpServerPort ); | 75 | m_httpServer = new BaseHttpServer( m_httpServerPort ); |
76 | 76 | ||
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index f67b51a..5bc975c 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
41 | /// <summary> | 41 | /// <summary> |
42 | /// Handles Land objects and operations requiring information from other Land objects (divide, join, etc) | 42 | /// Handles Land objects and operations requiring information from other Land objects (divide, join, etc) |
43 | /// </summary> | 43 | /// </summary> |
44 | public class LandManager : ILocalStorageLandObjectReceiver | 44 | public class LandManager |
45 | { | 45 | { |
46 | 46 | ||
47 | #region Constants | 47 | #region Constants |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index cae57a2..d3c7f77 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
50 | 50 | ||
51 | public delegate void ForEachScenePresenceDelegate(ScenePresence presence); | 51 | public delegate void ForEachScenePresenceDelegate(ScenePresence presence); |
52 | 52 | ||
53 | public partial class Scene : SceneBase, ILocalStorageReceiver | 53 | public partial class Scene : SceneBase |
54 | { | 54 | { |
55 | protected Timer m_heartbeatTimer = new Timer(); | 55 | protected Timer m_heartbeatTimer = new Timer(); |
56 | protected Dictionary<LLUUID, ScenePresence> Avatars; | 56 | protected Dictionary<LLUUID, ScenePresence> Avatars; |
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
229 | 229 | ||
230 | //backup scene data | 230 | //backup scene data |
231 | storageCount++; | 231 | storageCount++; |
232 | if (storageCount > 1200) //set to how often you want to backup | 232 | if (storageCount > 600) //set to how often you want to backup |
233 | { | 233 | { |
234 | Backup(); | 234 | Backup(); |
235 | storageCount = 0; | 235 | storageCount = 0; |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 114623a..1be1e7a 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -665,19 +665,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
665 | } | 665 | } |
666 | } | 666 | } |
667 | 667 | ||
668 | public static void CreateDefaultTextureEntry(string name) | 668 | public static void CreateDefaultTextureEntry() |
669 | { | 669 | { |
670 | /* FileInfo fInfo = new FileInfo(name); | ||
671 | long numBytes = fInfo.Length; | ||
672 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | ||
673 | BinaryReader br = new BinaryReader(fStream); | ||
674 | byte[] data1 = br.ReadBytes((int)numBytes); | ||
675 | br.Close(); | ||
676 | fStream.Close(); | ||
677 | DefaultTexture = data1; | ||
678 | LLObject.TextureEntry textu = new LLObject.TextureEntry(data1, 0, data1.Length); | ||
679 | Console.WriteLine("default texture entry: " + textu.ToString());*/ | ||
680 | |||
681 | LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); | 670 | LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); |
682 | textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012"); | 671 | textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012"); |
683 | textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f"); | 672 | textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f"); |
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs index f85d3b6..45b19e6 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | |||
@@ -1,7 +1,6 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using System.IO; | ||
5 | 4 | ||
6 | using OpenSim.Region.Environment.Scenes; | 5 | using OpenSim.Region.Environment.Scenes; |
7 | using OpenSim.Region.Environment.LandManagement; | 6 | using OpenSim.Region.Environment.LandManagement; |
@@ -31,9 +30,10 @@ namespace OpenSim.DataStore.MonoSqliteStorage | |||
31 | 30 | ||
32 | public void Initialise(string dbfile, string dbname) | 31 | public void Initialise(string dbfile, string dbname) |
33 | { | 32 | { |
34 | // for us, dbfile will be the connect string | 33 | string connectionString = "URI=file:" + dbfile + ",version=3"; |
34 | |||
35 | MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + dbfile); | 35 | MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + dbfile); |
36 | SqliteConnection conn = new SqliteConnection(dbfile); | 36 | SqliteConnection conn = new SqliteConnection(connectionString); |
37 | 37 | ||
38 | SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn); | 38 | SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn); |
39 | primDa = new SqliteDataAdapter(primSelectCmd); | 39 | primDa = new SqliteDataAdapter(primSelectCmd); |
@@ -301,6 +301,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage | |||
301 | Convert.ToSingle(row["RotationZ"]), | 301 | Convert.ToSingle(row["RotationZ"]), |
302 | Convert.ToSingle(row["RotationW"]) | 302 | Convert.ToSingle(row["RotationW"]) |
303 | ); | 303 | ); |
304 | |||
304 | return prim; | 305 | return prim; |
305 | } | 306 | } |
306 | 307 | ||