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-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs2
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
index 4cb70c2..9bc6380 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
@@ -26,7 +26,7 @@
26* 26*
27*/ 27*/
28 28
29 /* Channel 29/* Channel
30 * A channel is a single heightmap array 30 * A channel is a single heightmap array
31 * */ 31 * */
32 32
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
index 0ca3d48..72727d1 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
@@ -47,7 +47,7 @@ namespace libTerrain
47 thisFrame = (double[,]) map.Clone(); 47 thisFrame = (double[,]) map.Clone();
48 48
49 NeighbourSystem type = NeighbourSystem.Moore; 49 NeighbourSystem type = NeighbourSystem.Moore;
50 // Using moore neighbourhood (twice as computationally expensive) 50 // Using moore neighbourhood (twice as computationally expensive)
51 int NEIGHBOUR_ME = 4; // I am always 4 in both systems. 51 int NEIGHBOUR_ME = 4; // I am always 4 in both systems.
52 52
53 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; 53 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;