diff options
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs | 276 |
1 files changed, 138 insertions, 138 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs index 1d04a4f..64d175c 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs | |||
@@ -1,139 +1,139 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | 29 | ||
30 | using System; | 30 | using System; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using System.Text; | 32 | using System.Text; |
33 | 33 | ||
34 | namespace libTerrain | 34 | namespace libTerrain |
35 | { | 35 | { |
36 | partial class Channel | 36 | partial class Channel |
37 | { | 37 | { |
38 | /// <summary> | 38 | /// <summary> |
39 | /// Raises land around the selection | 39 | /// Raises land around the selection |
40 | /// </summary> | 40 | /// </summary> |
41 | /// <param name="rx">The center the X coordinate of where you wish to raise the land</param> | 41 | /// <param name="rx">The center the X coordinate of where you wish to raise the land</param> |
42 | /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> | 42 | /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> |
43 | /// <param name="size">The radius of the dimple</param> | 43 | /// <param name="size">The radius of the dimple</param> |
44 | /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> | 44 | /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> |
45 | public void Raise(double rx, double ry, double size, double amount) | 45 | public void Raise(double rx, double ry, double size, double amount) |
46 | { | 46 | { |
47 | RaiseSphere(rx, ry, size, amount); | 47 | RaiseSphere(rx, ry, size, amount); |
48 | } | 48 | } |
49 | 49 | ||
50 | /// <summary> | 50 | /// <summary> |
51 | /// Raises land in a sphere around the selection | 51 | /// Raises land in a sphere around the selection |
52 | /// </summary> | 52 | /// </summary> |
53 | /// <param name="rx">The center the X coordinate of where you wish to raise the land</param> | 53 | /// <param name="rx">The center the X coordinate of where you wish to raise the land</param> |
54 | /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> | 54 | /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> |
55 | /// <param name="size">The radius of the sphere dimple</param> | 55 | /// <param name="size">The radius of the sphere dimple</param> |
56 | /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> | 56 | /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> |
57 | public void RaiseSphere(double rx, double ry, double size, double amount) | 57 | public void RaiseSphere(double rx, double ry, double size, double amount) |
58 | { | 58 | { |
59 | int x, y; | 59 | int x, y; |
60 | for (x = 0; x < w; x++) | 60 | for (x = 0; x < w; x++) |
61 | { | 61 | { |
62 | for (y = 0; y < h; y++) | 62 | for (y = 0; y < h; y++) |
63 | { | 63 | { |
64 | double z = size; | 64 | double z = size; |
65 | z *= z; | 65 | z *= z; |
66 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | 66 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); |
67 | 67 | ||
68 | if (z < 0) | 68 | if (z < 0) |
69 | z = 0; | 69 | z = 0; |
70 | 70 | ||
71 | Set(x, y, map[x, y] + (z * amount)); | 71 | Set(x, y, map[x, y] + (z * amount)); |
72 | } | 72 | } |
73 | } | 73 | } |
74 | } | 74 | } |
75 | 75 | ||
76 | /// <summary> | 76 | /// <summary> |
77 | /// Raises land in a cone around the selection | 77 | /// Raises land in a cone around the selection |
78 | /// </summary> | 78 | /// </summary> |
79 | /// <param name="rx">The center the X coordinate of where you wish to raise the land</param> | 79 | /// <param name="rx">The center the X coordinate of where you wish to raise the land</param> |
80 | /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> | 80 | /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> |
81 | /// <param name="size">The radius of the cone</param> | 81 | /// <param name="size">The radius of the cone</param> |
82 | /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> | 82 | /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> |
83 | public void RaiseCone(double rx, double ry, double size, double amount) | 83 | public void RaiseCone(double rx, double ry, double size, double amount) |
84 | { | 84 | { |
85 | int x, y; | 85 | int x, y; |
86 | for (x = 0; x < w; x++) | 86 | for (x = 0; x < w; x++) |
87 | { | 87 | { |
88 | for (y = 0; y < h; y++) | 88 | for (y = 0; y < h; y++) |
89 | { | 89 | { |
90 | double z = size; | 90 | double z = size; |
91 | z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry))); | 91 | z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry))); |
92 | 92 | ||
93 | if (z < 0) | 93 | if (z < 0) |
94 | z = 0; | 94 | z = 0; |
95 | 95 | ||
96 | Set(x, y, map[x, y] + (z * amount)); | 96 | Set(x, y, map[x, y] + (z * amount)); |
97 | } | 97 | } |
98 | } | 98 | } |
99 | } | 99 | } |
100 | 100 | ||
101 | /// <summary> | 101 | /// <summary> |
102 | /// Lowers land in a sphere around the selection | 102 | /// Lowers land in a sphere around the selection |
103 | /// </summary> | 103 | /// </summary> |
104 | /// <param name="rx">The center the X coordinate of where you wish to lower the land</param> | 104 | /// <param name="rx">The center the X coordinate of where you wish to lower the land</param> |
105 | /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param> | 105 | /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param> |
106 | /// <param name="size">The radius of the sphere dimple</param> | 106 | /// <param name="size">The radius of the sphere dimple</param> |
107 | /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param> | 107 | /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param> |
108 | public void Lower(double rx, double ry, double size, double amount) | 108 | public void Lower(double rx, double ry, double size, double amount) |
109 | { | 109 | { |
110 | LowerSphere(rx, ry, size, amount); | 110 | LowerSphere(rx, ry, size, amount); |
111 | } | 111 | } |
112 | 112 | ||
113 | /// <summary> | 113 | /// <summary> |
114 | /// Lowers land in a sphere around the selection | 114 | /// Lowers land in a sphere around the selection |
115 | /// </summary> | 115 | /// </summary> |
116 | /// <param name="rx">The center the X coordinate of where you wish to lower the land</param> | 116 | /// <param name="rx">The center the X coordinate of where you wish to lower the land</param> |
117 | /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param> | 117 | /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param> |
118 | /// <param name="size">The radius of the sphere dimple</param> | 118 | /// <param name="size">The radius of the sphere dimple</param> |
119 | /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param> | 119 | /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param> |
120 | public void LowerSphere(double rx, double ry, double size, double amount) | 120 | public void LowerSphere(double rx, double ry, double size, double amount) |
121 | { | 121 | { |
122 | int x, y; | 122 | int x, y; |
123 | for (x = 0; x < w; x++) | 123 | for (x = 0; x < w; x++) |
124 | { | 124 | { |
125 | for (y = 0; y < h; y++) | 125 | for (y = 0; y < h; y++) |
126 | { | 126 | { |
127 | double z = size; | 127 | double z = size; |
128 | z *= z; | 128 | z *= z; |
129 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | 129 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); |
130 | 130 | ||
131 | if (z < 0) | 131 | if (z < 0) |
132 | z = 0; | 132 | z = 0; |
133 | 133 | ||
134 | Set(x, y, map[x, y] - (z * amount)); | 134 | Set(x, y, map[x, y] - (z * amount)); |
135 | } | 135 | } |
136 | } | 136 | } |
137 | } | 137 | } |
138 | } | 138 | } |
139 | } \ No newline at end of file | 139 | } \ No newline at end of file |