diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 1906 |
1 files changed, 953 insertions, 953 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index f017e44..6f3afea 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -1,954 +1,954 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.Drawing.Imaging; | 31 | using System.Drawing.Imaging; |
32 | using System.IO; | 32 | using System.IO; |
33 | using libTerrain; | 33 | using libTerrain; |
34 | using OpenJPEGNet; | 34 | using OpenJPEGNet; |
35 | 35 | ||
36 | namespace OpenSim.Region.Terrain | 36 | namespace OpenSim.Region.Terrain |
37 | { | 37 | { |
38 | public class TerrainCommand | 38 | public class TerrainCommand |
39 | { | 39 | { |
40 | public virtual bool run(string[] cmdargs, ref string output) | 40 | public virtual bool run(string[] cmdargs, ref string output) |
41 | { | 41 | { |
42 | return false; | 42 | return false; |
43 | } | 43 | } |
44 | 44 | ||
45 | public string args; | 45 | public string args; |
46 | public string help; | 46 | public string help; |
47 | } | 47 | } |
48 | 48 | ||
49 | public class TerrainEngine | 49 | public class TerrainEngine |
50 | { | 50 | { |
51 | /// <summary> | 51 | /// <summary> |
52 | /// Plugin library for scripts | 52 | /// Plugin library for scripts |
53 | /// </summary> | 53 | /// </summary> |
54 | public FilterHost customFilters = new FilterHost(); | 54 | public FilterHost customFilters = new FilterHost(); |
55 | 55 | ||
56 | /// <summary> | 56 | /// <summary> |
57 | /// A [normally] 256x256 heightmap | 57 | /// A [normally] 256x256 heightmap |
58 | /// </summary> | 58 | /// </summary> |
59 | public Channel heightmap; | 59 | public Channel heightmap; |
60 | 60 | ||
61 | /// <summary> | 61 | /// <summary> |
62 | /// A copy of heightmap at the last save point (for reverting) | 62 | /// A copy of heightmap at the last save point (for reverting) |
63 | /// </summary> | 63 | /// </summary> |
64 | public Channel revertmap; | 64 | public Channel revertmap; |
65 | 65 | ||
66 | /// <summary> | 66 | /// <summary> |
67 | /// Water heightmap (needs clientside mods to work) | 67 | /// Water heightmap (needs clientside mods to work) |
68 | /// </summary> | 68 | /// </summary> |
69 | public Channel watermap; | 69 | public Channel watermap; |
70 | 70 | ||
71 | /// <summary> | 71 | /// <summary> |
72 | /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine. | 72 | /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine. |
73 | /// Counts the number of modifications since the last save. (0 = Untainted) | 73 | /// Counts the number of modifications since the last save. (0 = Untainted) |
74 | /// </summary> | 74 | /// </summary> |
75 | public int tainted; | 75 | public int tainted; |
76 | 76 | ||
77 | int w, h; | 77 | int w, h; |
78 | 78 | ||
79 | /// <summary> | 79 | /// <summary> |
80 | /// Generate a new TerrainEngine instance and creates a new heightmap | 80 | /// Generate a new TerrainEngine instance and creates a new heightmap |
81 | /// </summary> | 81 | /// </summary> |
82 | public TerrainEngine() | 82 | public TerrainEngine() |
83 | { | 83 | { |
84 | w = 256; | 84 | w = 256; |
85 | h = 256; | 85 | h = 256; |
86 | heightmap = new Channel(w, h); | 86 | heightmap = new Channel(w, h); |
87 | 87 | ||
88 | tainted++; | 88 | tainted++; |
89 | } | 89 | } |
90 | 90 | ||
91 | /// <summary> | 91 | /// <summary> |
92 | /// Converts the heightmap to a 65536 value 1D floating point array | 92 | /// Converts the heightmap to a 65536 value 1D floating point array |
93 | /// </summary> | 93 | /// </summary> |
94 | /// <returns>A float[65536] array containing the heightmap</returns> | 94 | /// <returns>A float[65536] array containing the heightmap</returns> |
95 | public float[] getHeights1D() | 95 | public float[] getHeights1D() |
96 | { | 96 | { |
97 | float[] heights = new float[w * h]; | 97 | float[] heights = new float[w * h]; |
98 | int i; | 98 | int i; |
99 | 99 | ||
100 | for (i = 0; i < w * h; i++) | 100 | for (i = 0; i < w * h; i++) |
101 | { | 101 | { |
102 | heights[i] = (float)heightmap.map[i / w, i % w]; | 102 | heights[i] = (float)heightmap.map[i / w, i % w]; |
103 | } | 103 | } |
104 | 104 | ||
105 | return heights; | 105 | return heights; |
106 | } | 106 | } |
107 | 107 | ||
108 | /// <summary> | 108 | /// <summary> |
109 | /// Converts the heightmap to a 256x256 value 2D floating point array. | 109 | /// Converts the heightmap to a 256x256 value 2D floating point array. |
110 | /// </summary> | 110 | /// </summary> |
111 | /// <returns>An array of 256,256 values containing the heightmap</returns> | 111 | /// <returns>An array of 256,256 values containing the heightmap</returns> |
112 | public float[,] getHeights2D() | 112 | public float[,] getHeights2D() |
113 | { | 113 | { |
114 | float[,] heights = new float[w, h]; | 114 | float[,] heights = new float[w, h]; |
115 | int x, y; | 115 | int x, y; |
116 | for (x = 0; x < w; x++) | 116 | for (x = 0; x < w; x++) |
117 | { | 117 | { |
118 | for (y = 0; y < h; y++) | 118 | for (y = 0; y < h; y++) |
119 | { | 119 | { |
120 | heights[x, y] = (float)heightmap.map[x, y]; | 120 | heights[x, y] = (float)heightmap.map[x, y]; |
121 | } | 121 | } |
122 | } | 122 | } |
123 | return heights; | 123 | return heights; |
124 | } | 124 | } |
125 | 125 | ||
126 | /// <summary> | 126 | /// <summary> |
127 | /// Converts the heightmap to a 256x256 value 2D floating point array. Double precision version. | 127 | /// Converts the heightmap to a 256x256 value 2D floating point array. Double precision version. |
128 | /// </summary> | 128 | /// </summary> |
129 | /// <returns>An array of 256,256 values containing the heightmap</returns> | 129 | /// <returns>An array of 256,256 values containing the heightmap</returns> |
130 | public double[,] getHeights2DD() | 130 | public double[,] getHeights2DD() |
131 | { | 131 | { |
132 | return heightmap.map; | 132 | return heightmap.map; |
133 | } | 133 | } |
134 | 134 | ||
135 | /// <summary> | 135 | /// <summary> |
136 | /// Imports a 1D floating point array into the 2D heightmap array | 136 | /// Imports a 1D floating point array into the 2D heightmap array |
137 | /// </summary> | 137 | /// </summary> |
138 | /// <param name="heights">The array to import (must have 65536 members)</param> | 138 | /// <param name="heights">The array to import (must have 65536 members)</param> |
139 | public void setHeights1D(float[] heights) | 139 | public void setHeights1D(float[] heights) |
140 | { | 140 | { |
141 | int i; | 141 | int i; |
142 | for (i = 0; i < w * h; i++) | 142 | for (i = 0; i < w * h; i++) |
143 | { | 143 | { |
144 | heightmap.map[i / w, i % w] = heights[i]; | 144 | heightmap.map[i / w, i % w] = heights[i]; |
145 | } | 145 | } |
146 | 146 | ||
147 | tainted++; | 147 | tainted++; |
148 | } | 148 | } |
149 | 149 | ||
150 | /// <summary> | 150 | /// <summary> |
151 | /// Loads a 2D array of values into the heightmap | 151 | /// Loads a 2D array of values into the heightmap |
152 | /// </summary> | 152 | /// </summary> |
153 | /// <param name="heights">An array of 256,256 float values</param> | 153 | /// <param name="heights">An array of 256,256 float values</param> |
154 | public void setHeights2D(float[,] heights) | 154 | public void setHeights2D(float[,] heights) |
155 | { | 155 | { |
156 | int x, y; | 156 | int x, y; |
157 | for (x = 0; x < w; x++) | 157 | for (x = 0; x < w; x++) |
158 | { | 158 | { |
159 | for (y = 0; y < h; y++) | 159 | for (y = 0; y < h; y++) |
160 | { | 160 | { |
161 | heightmap.set(x, y, (double)heights[x, y]); | 161 | heightmap.set(x, y, (double)heights[x, y]); |
162 | } | 162 | } |
163 | } | 163 | } |
164 | tainted++; | 164 | tainted++; |
165 | } | 165 | } |
166 | 166 | ||
167 | /// <summary> | 167 | /// <summary> |
168 | /// Loads a 2D array of values into the heightmap (Double Precision Version) | 168 | /// Loads a 2D array of values into the heightmap (Double Precision Version) |
169 | /// </summary> | 169 | /// </summary> |
170 | /// <param name="heights">An array of 256,256 float values</param> | 170 | /// <param name="heights">An array of 256,256 float values</param> |
171 | public void setHeights2D(double[,] heights) | 171 | public void setHeights2D(double[,] heights) |
172 | { | 172 | { |
173 | int x, y; | 173 | int x, y; |
174 | for (x = 0; x < w; x++) | 174 | for (x = 0; x < w; x++) |
175 | { | 175 | { |
176 | for (y = 0; y < h; y++) | 176 | for (y = 0; y < h; y++) |
177 | { | 177 | { |
178 | heightmap.set(x, y, heights[x, y]); | 178 | heightmap.set(x, y, heights[x, y]); |
179 | } | 179 | } |
180 | } | 180 | } |
181 | tainted++; | 181 | tainted++; |
182 | } | 182 | } |
183 | 183 | ||
184 | /// <summary> | 184 | /// <summary> |
185 | /// Swaps the two heightmap buffers (the 'revert map' and the heightmap) | 185 | /// Swaps the two heightmap buffers (the 'revert map' and the heightmap) |
186 | /// </summary> | 186 | /// </summary> |
187 | public void swapRevertMaps() | 187 | public void swapRevertMaps() |
188 | { | 188 | { |
189 | Channel backup = heightmap.copy(); | 189 | Channel backup = heightmap.copy(); |
190 | heightmap = revertmap; | 190 | heightmap = revertmap; |
191 | revertmap = backup; | 191 | revertmap = backup; |
192 | } | 192 | } |
193 | 193 | ||
194 | /// <summary> | 194 | /// <summary> |
195 | /// Saves the current heightmap into the revertmap | 195 | /// Saves the current heightmap into the revertmap |
196 | /// </summary> | 196 | /// </summary> |
197 | public void saveRevertMap() | 197 | public void saveRevertMap() |
198 | { | 198 | { |
199 | revertmap = heightmap.copy(); | 199 | revertmap = heightmap.copy(); |
200 | } | 200 | } |
201 | 201 | ||
202 | /// <summary> | 202 | /// <summary> |
203 | /// Processes a terrain-specific command | 203 | /// Processes a terrain-specific command |
204 | /// </summary> | 204 | /// </summary> |
205 | /// <param name="args">Commandline arguments (space seperated)</param> | 205 | /// <param name="args">Commandline arguments (space seperated)</param> |
206 | /// <param name="resultText">Reference that returns error or help text if returning false</param> | 206 | /// <param name="resultText">Reference that returns error or help text if returning false</param> |
207 | /// <returns>If the operation was successful (if not, the error is placed into resultText)</returns> | 207 | /// <returns>If the operation was successful (if not, the error is placed into resultText)</returns> |
208 | public bool RunTerrainCmd(string[] args, ref string resultText, string simName) | 208 | public bool RunTerrainCmd(string[] args, ref string resultText, string simName) |
209 | { | 209 | { |
210 | string command = args[0]; | 210 | string command = args[0]; |
211 | 211 | ||
212 | try | 212 | try |
213 | { | 213 | { |
214 | 214 | ||
215 | switch (command) | 215 | switch (command) |
216 | { | 216 | { |
217 | case "help": | 217 | case "help": |
218 | resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n"; | 218 | resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n"; |
219 | resultText += "terrain voronoi <points> <blocksize> - generates a worley fractal with X points per block"; | 219 | resultText += "terrain voronoi <points> <blocksize> - generates a worley fractal with X points per block"; |
220 | resultText += "terrain seed <seed> - sets the random seed value to <seed>\n"; | 220 | resultText += "terrain seed <seed> - sets the random seed value to <seed>\n"; |
221 | resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n"; | 221 | resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n"; |
222 | resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32', 'F64', 'PNG', 'RAW' or 'HIRAW'\n"; | 222 | resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32', 'F64', 'PNG', 'RAW' or 'HIRAW'\n"; |
223 | resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n"; | 223 | resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n"; |
224 | resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n"; | 224 | resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n"; |
225 | resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n"; | 225 | resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n"; |
226 | resultText += "terrain erode thermal <talus> <rounds> <carry>\n"; | 226 | resultText += "terrain erode thermal <talus> <rounds> <carry>\n"; |
227 | resultText += "terrain multiply <val> - multiplies a terrain by <val>\n"; | 227 | resultText += "terrain multiply <val> - multiplies a terrain by <val>\n"; |
228 | resultText += "terrain revert - reverts the terrain to the stored original\n"; | 228 | resultText += "terrain revert - reverts the terrain to the stored original\n"; |
229 | resultText += "terrain bake - saves the current terrain into the revert map\n"; | 229 | resultText += "terrain bake - saves the current terrain into the revert map\n"; |
230 | resultText += "terrain csfilter <filename.cs> - loads a new filter from the specified .cs file\n"; | 230 | resultText += "terrain csfilter <filename.cs> - loads a new filter from the specified .cs file\n"; |
231 | resultText += "terrain jsfilter <filename.js> - loads a new filter from the specified .js file\n"; | 231 | resultText += "terrain jsfilter <filename.js> - loads a new filter from the specified .js file\n"; |
232 | foreach (KeyValuePair<string, ITerrainFilter> filter in customFilters.filters) | 232 | foreach (KeyValuePair<string, ITerrainFilter> filter in customFilters.filters) |
233 | { | 233 | { |
234 | resultText += filter.Value.Help(); | 234 | resultText += filter.Value.Help(); |
235 | } | 235 | } |
236 | 236 | ||
237 | return false; | 237 | return false; |
238 | 238 | ||
239 | case "revert": | 239 | case "revert": |
240 | swapRevertMaps(); | 240 | swapRevertMaps(); |
241 | saveRevertMap(); | 241 | saveRevertMap(); |
242 | break; | 242 | break; |
243 | 243 | ||
244 | case "bake": | 244 | case "bake": |
245 | saveRevertMap(); | 245 | saveRevertMap(); |
246 | break; | 246 | break; |
247 | 247 | ||
248 | case "seed": | 248 | case "seed": |
249 | setSeed(Convert.ToInt32(args[1])); | 249 | setSeed(Convert.ToInt32(args[1])); |
250 | break; | 250 | break; |
251 | 251 | ||
252 | case "erode": | 252 | case "erode": |
253 | return consoleErosion(args, ref resultText); | 253 | return consoleErosion(args, ref resultText); |
254 | 254 | ||
255 | case "voronoi": | 255 | case "voronoi": |
256 | double[] c = new double[2]; | 256 | double[] c = new double[2]; |
257 | c[0] = -1; | 257 | c[0] = -1; |
258 | c[1] = 1; | 258 | c[1] = 1; |
259 | heightmap.voronoiDiagram(Convert.ToInt32(args[1]), Convert.ToInt32(args[2]), c); | 259 | heightmap.voronoiDiagram(Convert.ToInt32(args[1]), Convert.ToInt32(args[2]), c); |
260 | break; | 260 | break; |
261 | 261 | ||
262 | case "hills": | 262 | case "hills": |
263 | return consoleHills(args, ref resultText); | 263 | return consoleHills(args, ref resultText); |
264 | 264 | ||
265 | case "regenerate": | 265 | case "regenerate": |
266 | hills(); | 266 | hills(); |
267 | break; | 267 | break; |
268 | 268 | ||
269 | case "rescale": | 269 | case "rescale": |
270 | setRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2])); | 270 | setRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2])); |
271 | break; | 271 | break; |
272 | 272 | ||
273 | case "multiply": | 273 | case "multiply": |
274 | heightmap *= Convert.ToDouble(args[1]); | 274 | heightmap *= Convert.ToDouble(args[1]); |
275 | break; | 275 | break; |
276 | 276 | ||
277 | case "load": | 277 | case "load": |
278 | args[2].Replace("%name%", simName); | 278 | args[2].Replace("%name%", simName); |
279 | switch (args[1].ToLower()) | 279 | switch (args[1].ToLower()) |
280 | { | 280 | { |
281 | case "f32": | 281 | case "f32": |
282 | loadFromFileF32(args[2]); | 282 | loadFromFileF32(args[2]); |
283 | break; | 283 | break; |
284 | 284 | ||
285 | case "f64": | 285 | case "f64": |
286 | loadFromFileF64(args[2]); | 286 | loadFromFileF64(args[2]); |
287 | break; | 287 | break; |
288 | 288 | ||
289 | case "raw": | 289 | case "raw": |
290 | loadFromFileSLRAW(args[2]); | 290 | loadFromFileSLRAW(args[2]); |
291 | break; | 291 | break; |
292 | 292 | ||
293 | case "img": | 293 | case "img": |
294 | heightmap.loadImage(args[2]); | 294 | heightmap.loadImage(args[2]); |
295 | return false; | 295 | return false; |
296 | 296 | ||
297 | default: | 297 | default: |
298 | resultText = "Unknown image or data format"; | 298 | resultText = "Unknown image or data format"; |
299 | return false; | 299 | return false; |
300 | } | 300 | } |
301 | break; | 301 | break; |
302 | 302 | ||
303 | case "save": | 303 | case "save": |
304 | args[2].Replace("%name%", simName); | 304 | args[2].Replace("%name%", simName); |
305 | switch (args[1].ToLower()) | 305 | switch (args[1].ToLower()) |
306 | { | 306 | { |
307 | case "f32": | 307 | case "f32": |
308 | writeToFileF32(args[2]); | 308 | writeToFileF32(args[2]); |
309 | break; | 309 | break; |
310 | 310 | ||
311 | case "f64": | 311 | case "f64": |
312 | writeToFileF64(args[2]); | 312 | writeToFileF64(args[2]); |
313 | break; | 313 | break; |
314 | 314 | ||
315 | case "grdmap": | 315 | case "grdmap": |
316 | exportImage(args[2], args[3]); | 316 | exportImage(args[2], args[3]); |
317 | break; | 317 | break; |
318 | 318 | ||
319 | case "png": | 319 | case "png": |
320 | heightmap.saveImage(args[2]); | 320 | heightmap.saveImage(args[2]); |
321 | break; | 321 | break; |
322 | 322 | ||
323 | case "raw": | 323 | case "raw": |
324 | writeToFileRAW(args[2]); | 324 | writeToFileRAW(args[2]); |
325 | break; | 325 | break; |
326 | 326 | ||
327 | case "hiraw": | 327 | case "hiraw": |
328 | writeToFileHiRAW(args[2]); | 328 | writeToFileHiRAW(args[2]); |
329 | break; | 329 | break; |
330 | 330 | ||
331 | default: | 331 | default: |
332 | resultText = "Unknown image or data format"; | 332 | resultText = "Unknown image or data format"; |
333 | return false; | 333 | return false; |
334 | } | 334 | } |
335 | break; | 335 | break; |
336 | 336 | ||
337 | case "csfilter": | 337 | case "csfilter": |
338 | customFilters.LoadFilterCSharp(args[1]); | 338 | customFilters.LoadFilterCSharp(args[1]); |
339 | break; | 339 | break; |
340 | case "jsfilter": | 340 | case "jsfilter": |
341 | customFilters.LoadFilterJScript(args[1]); | 341 | customFilters.LoadFilterJScript(args[1]); |
342 | break; | 342 | break; |
343 | 343 | ||
344 | default: | 344 | default: |
345 | // Run any custom registered filters | 345 | // Run any custom registered filters |
346 | if (customFilters.filters.ContainsKey(command)) | 346 | if (customFilters.filters.ContainsKey(command)) |
347 | { | 347 | { |
348 | customFilters.filters[command].Filter(heightmap, args); | 348 | customFilters.filters[command].Filter(heightmap, args); |
349 | break; | 349 | break; |
350 | } | 350 | } |
351 | else | 351 | else |
352 | { | 352 | { |
353 | resultText = "Unknown terrain command"; | 353 | resultText = "Unknown terrain command"; |
354 | return false; | 354 | return false; |
355 | } | 355 | } |
356 | } | 356 | } |
357 | return true; | 357 | return true; |
358 | } | 358 | } |
359 | catch (Exception e) | 359 | catch (Exception e) |
360 | { | 360 | { |
361 | resultText = "Error running terrain command: " + e.ToString(); | 361 | resultText = "Error running terrain command: " + e.ToString(); |
362 | return false; | 362 | return false; |
363 | } | 363 | } |
364 | } | 364 | } |
365 | 365 | ||
366 | private bool consoleErosion(string[] args, ref string resultText) | 366 | private bool consoleErosion(string[] args, ref string resultText) |
367 | { | 367 | { |
368 | switch (args[1].ToLower()) | 368 | switch (args[1].ToLower()) |
369 | { | 369 | { |
370 | case "aerobic": | 370 | case "aerobic": |
371 | // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest | 371 | // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest |
372 | heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7])); | 372 | heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7])); |
373 | break; | 373 | break; |
374 | case "thermal": | 374 | case "thermal": |
375 | heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4])); | 375 | heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4])); |
376 | break; | 376 | break; |
377 | default: | 377 | default: |
378 | resultText = "Unknown erosion type"; | 378 | resultText = "Unknown erosion type"; |
379 | return false; | 379 | return false; |
380 | } | 380 | } |
381 | return true; | 381 | return true; |
382 | } | 382 | } |
383 | 383 | ||
384 | private bool consoleHills(string[] args, ref string resultText) | 384 | private bool consoleHills(string[] args, ref string resultText) |
385 | { | 385 | { |
386 | int count; | 386 | int count; |
387 | double sizeMin; | 387 | double sizeMin; |
388 | double sizeRange; | 388 | double sizeRange; |
389 | bool island; | 389 | bool island; |
390 | bool additive; | 390 | bool additive; |
391 | bool noisy; | 391 | bool noisy; |
392 | 392 | ||
393 | if (args.GetLength(0) > 2) | 393 | if (args.GetLength(0) > 2) |
394 | { | 394 | { |
395 | count = Convert.ToInt32(args[2]); | 395 | count = Convert.ToInt32(args[2]); |
396 | sizeMin = Convert.ToDouble(args[3]); | 396 | sizeMin = Convert.ToDouble(args[3]); |
397 | sizeRange = Convert.ToDouble(args[4]); | 397 | sizeRange = Convert.ToDouble(args[4]); |
398 | island = Convert.ToBoolean(args[5]); | 398 | island = Convert.ToBoolean(args[5]); |
399 | additive = Convert.ToBoolean(args[6]); | 399 | additive = Convert.ToBoolean(args[6]); |
400 | noisy = Convert.ToBoolean(args[7]); | 400 | noisy = Convert.ToBoolean(args[7]); |
401 | } | 401 | } |
402 | else | 402 | else |
403 | { | 403 | { |
404 | count = 200; | 404 | count = 200; |
405 | sizeMin = 20; | 405 | sizeMin = 20; |
406 | sizeRange = 40; | 406 | sizeRange = 40; |
407 | island = true; | 407 | island = true; |
408 | additive = true; | 408 | additive = true; |
409 | noisy = false; | 409 | noisy = false; |
410 | } | 410 | } |
411 | 411 | ||
412 | switch (args[1].ToLower()) | 412 | switch (args[1].ToLower()) |
413 | { | 413 | { |
414 | case "blocks": | 414 | case "blocks": |
415 | heightmap.hillsBlocks(count, sizeMin, sizeRange, island, additive, noisy); | 415 | heightmap.hillsBlocks(count, sizeMin, sizeRange, island, additive, noisy); |
416 | break; | 416 | break; |
417 | case "cones": | 417 | case "cones": |
418 | heightmap.hillsCones(count, sizeMin, sizeRange, island, additive, noisy); | 418 | heightmap.hillsCones(count, sizeMin, sizeRange, island, additive, noisy); |
419 | break; | 419 | break; |
420 | case "spheres": | 420 | case "spheres": |
421 | heightmap.hillsSpheres(count, sizeMin, sizeRange, island, additive, noisy); | 421 | heightmap.hillsSpheres(count, sizeMin, sizeRange, island, additive, noisy); |
422 | break; | 422 | break; |
423 | case "squared": | 423 | case "squared": |
424 | heightmap.hillsSquared(count, sizeMin, sizeRange, island, additive, noisy); | 424 | heightmap.hillsSquared(count, sizeMin, sizeRange, island, additive, noisy); |
425 | break; | 425 | break; |
426 | default: | 426 | default: |
427 | resultText = "Unknown hills type"; | 427 | resultText = "Unknown hills type"; |
428 | return false; | 428 | return false; |
429 | } | 429 | } |
430 | return true; | 430 | return true; |
431 | } | 431 | } |
432 | 432 | ||
433 | /// <summary> | 433 | /// <summary> |
434 | /// Renormalises the array between min and max | 434 | /// Renormalises the array between min and max |
435 | /// </summary> | 435 | /// </summary> |
436 | /// <param name="min">Minimum value of the new array</param> | 436 | /// <param name="min">Minimum value of the new array</param> |
437 | /// <param name="max">Maximum value of the new array</param> | 437 | /// <param name="max">Maximum value of the new array</param> |
438 | public void setRange(float min, float max) | 438 | public void setRange(float min, float max) |
439 | { | 439 | { |
440 | heightmap.normalise((double)min, (double)max); | 440 | heightmap.normalise((double)min, (double)max); |
441 | tainted++; | 441 | tainted++; |
442 | } | 442 | } |
443 | 443 | ||
444 | /// <summary> | 444 | /// <summary> |
445 | /// Loads a file consisting of 256x256 doubles and imports it as an array into the map. | 445 | /// Loads a file consisting of 256x256 doubles and imports it as an array into the map. |
446 | /// </summary> | 446 | /// </summary> |
447 | /// <remarks>TODO: Move this to libTerrain itself</remarks> | 447 | /// <remarks>TODO: Move this to libTerrain itself</remarks> |
448 | /// <param name="filename">The filename of the double array to import</param> | 448 | /// <param name="filename">The filename of the double array to import</param> |
449 | public void loadFromFileF64(string filename) | 449 | public void loadFromFileF64(string filename) |
450 | { | 450 | { |
451 | FileInfo file = new FileInfo(filename); | 451 | FileInfo file = new FileInfo(filename); |
452 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | 452 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); |
453 | BinaryReader bs = new BinaryReader(s); | 453 | BinaryReader bs = new BinaryReader(s); |
454 | int x, y; | 454 | int x, y; |
455 | for (x = 0; x < w; x++) | 455 | for (x = 0; x < w; x++) |
456 | { | 456 | { |
457 | for (y = 0; y < h; y++) | 457 | for (y = 0; y < h; y++) |
458 | { | 458 | { |
459 | heightmap.map[x, y] = bs.ReadDouble(); | 459 | heightmap.map[x, y] = bs.ReadDouble(); |
460 | } | 460 | } |
461 | } | 461 | } |
462 | 462 | ||
463 | bs.Close(); | 463 | bs.Close(); |
464 | s.Close(); | 464 | s.Close(); |
465 | 465 | ||
466 | tainted++; | 466 | tainted++; |
467 | } | 467 | } |
468 | 468 | ||
469 | /// <summary> | 469 | /// <summary> |
470 | /// Loads a file consisting of 256x256 floats and imports it as an array into the map. | 470 | /// Loads a file consisting of 256x256 floats and imports it as an array into the map. |
471 | /// </summary> | 471 | /// </summary> |
472 | /// <remarks>TODO: Move this to libTerrain itself</remarks> | 472 | /// <remarks>TODO: Move this to libTerrain itself</remarks> |
473 | /// <param name="filename">The filename of the float array to import</param> | 473 | /// <param name="filename">The filename of the float array to import</param> |
474 | public void loadFromFileF32(string filename) | 474 | public void loadFromFileF32(string filename) |
475 | { | 475 | { |
476 | FileInfo file = new FileInfo(filename); | 476 | FileInfo file = new FileInfo(filename); |
477 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | 477 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); |
478 | BinaryReader bs = new BinaryReader(s); | 478 | BinaryReader bs = new BinaryReader(s); |
479 | int x, y; | 479 | int x, y; |
480 | for (x = 0; x < w; x++) | 480 | for (x = 0; x < w; x++) |
481 | { | 481 | { |
482 | for (y = 0; y < h; y++) | 482 | for (y = 0; y < h; y++) |
483 | { | 483 | { |
484 | heightmap.map[x, y] = (double)bs.ReadSingle(); | 484 | heightmap.map[x, y] = (double)bs.ReadSingle(); |
485 | } | 485 | } |
486 | } | 486 | } |
487 | 487 | ||
488 | bs.Close(); | 488 | bs.Close(); |
489 | s.Close(); | 489 | s.Close(); |
490 | 490 | ||
491 | tainted++; | 491 | tainted++; |
492 | } | 492 | } |
493 | 493 | ||
494 | /// <summary> | 494 | /// <summary> |
495 | /// Loads a file formatted in the SL .RAW Format used on the main grid | 495 | /// Loads a file formatted in the SL .RAW Format used on the main grid |
496 | /// </summary> | 496 | /// </summary> |
497 | /// <remarks>This file format stinks and is best avoided.</remarks> | 497 | /// <remarks>This file format stinks and is best avoided.</remarks> |
498 | /// <param name="filename">A path to the .RAW format</param> | 498 | /// <param name="filename">A path to the .RAW format</param> |
499 | public void loadFromFileSLRAW(string filename) | 499 | public void loadFromFileSLRAW(string filename) |
500 | { | 500 | { |
501 | FileInfo file = new FileInfo(filename); | 501 | FileInfo file = new FileInfo(filename); |
502 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | 502 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); |
503 | BinaryReader bs = new BinaryReader(s); | 503 | BinaryReader bs = new BinaryReader(s); |
504 | int x, y; | 504 | int x, y; |
505 | for (x = 0; x < w; x++) | 505 | for (x = 0; x < w; x++) |
506 | { | 506 | { |
507 | for (y = 0; y < h; y++) | 507 | for (y = 0; y < h; y++) |
508 | { | 508 | { |
509 | heightmap.map[x, y] = (double)bs.ReadByte() * ((double)bs.ReadByte() / 127.0); | 509 | heightmap.map[x, y] = (double)bs.ReadByte() * ((double)bs.ReadByte() / 127.0); |
510 | bs.ReadBytes(11); // Advance the stream to next bytes. | 510 | bs.ReadBytes(11); // Advance the stream to next bytes. |
511 | } | 511 | } |
512 | } | 512 | } |
513 | 513 | ||
514 | bs.Close(); | 514 | bs.Close(); |
515 | s.Close(); | 515 | s.Close(); |
516 | 516 | ||
517 | tainted++; | 517 | tainted++; |
518 | } | 518 | } |
519 | 519 | ||
520 | /// <summary> | 520 | /// <summary> |
521 | /// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array. | 521 | /// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array. |
522 | /// </summary> | 522 | /// </summary> |
523 | /// <param name="filename">The desired output filename</param> | 523 | /// <param name="filename">The desired output filename</param> |
524 | public void writeToFileF64(string filename) | 524 | public void writeToFileF64(string filename) |
525 | { | 525 | { |
526 | FileInfo file = new FileInfo(filename); | 526 | FileInfo file = new FileInfo(filename); |
527 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); | 527 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); |
528 | BinaryWriter bs = new BinaryWriter(s); | 528 | BinaryWriter bs = new BinaryWriter(s); |
529 | 529 | ||
530 | int x, y; | 530 | int x, y; |
531 | for (x = 0; x < w; x++) | 531 | for (x = 0; x < w; x++) |
532 | { | 532 | { |
533 | for (y = 0; y < h; y++) | 533 | for (y = 0; y < h; y++) |
534 | { | 534 | { |
535 | bs.Write(heightmap.get(x, y)); | 535 | bs.Write(heightmap.get(x, y)); |
536 | } | 536 | } |
537 | } | 537 | } |
538 | 538 | ||
539 | bs.Close(); | 539 | bs.Close(); |
540 | s.Close(); | 540 | s.Close(); |
541 | } | 541 | } |
542 | 542 | ||
543 | /// <summary> | 543 | /// <summary> |
544 | /// Writes the current terrain heightmap to disk, in the format of a 65536 entry float[] array | 544 | /// Writes the current terrain heightmap to disk, in the format of a 65536 entry float[] array |
545 | /// </summary> | 545 | /// </summary> |
546 | /// <param name="filename">The desired output filename</param> | 546 | /// <param name="filename">The desired output filename</param> |
547 | public void writeToFileF32(string filename) | 547 | public void writeToFileF32(string filename) |
548 | { | 548 | { |
549 | FileInfo file = new FileInfo(filename); | 549 | FileInfo file = new FileInfo(filename); |
550 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); | 550 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); |
551 | BinaryWriter bs = new BinaryWriter(s); | 551 | BinaryWriter bs = new BinaryWriter(s); |
552 | 552 | ||
553 | int x, y; | 553 | int x, y; |
554 | for (x = 0; x < w; x++) | 554 | for (x = 0; x < w; x++) |
555 | { | 555 | { |
556 | for (y = 0; y < h; y++) | 556 | for (y = 0; y < h; y++) |
557 | { | 557 | { |
558 | bs.Write((float)heightmap.get(x, y)); | 558 | bs.Write((float)heightmap.get(x, y)); |
559 | } | 559 | } |
560 | } | 560 | } |
561 | 561 | ||
562 | bs.Close(); | 562 | bs.Close(); |
563 | s.Close(); | 563 | s.Close(); |
564 | } | 564 | } |
565 | 565 | ||
566 | /// <summary> | 566 | /// <summary> |
567 | /// A very fast LL-RAW file output mechanism - lower precision mechanism but wont take 5 minutes to run either. | 567 | /// A very fast LL-RAW file output mechanism - lower precision mechanism but wont take 5 minutes to run either. |
568 | /// (is also editable in an image application) | 568 | /// (is also editable in an image application) |
569 | /// </summary> | 569 | /// </summary> |
570 | /// <param name="filename">Filename to write to</param> | 570 | /// <param name="filename">Filename to write to</param> |
571 | public void writeToFileRAW(string filename) | 571 | public void writeToFileRAW(string filename) |
572 | { | 572 | { |
573 | FileInfo file = new FileInfo(filename); | 573 | FileInfo file = new FileInfo(filename); |
574 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); | 574 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); |
575 | BinaryWriter bs = new BinaryWriter(s); | 575 | BinaryWriter bs = new BinaryWriter(s); |
576 | 576 | ||
577 | int x, y; | 577 | int x, y; |
578 | 578 | ||
579 | // Used for the 'green' channel. | 579 | // Used for the 'green' channel. |
580 | byte avgMultiplier = (byte)heightmap.avg(); | 580 | byte avgMultiplier = (byte)heightmap.avg(); |
581 | byte backupMultiplier = (byte)revertmap.avg(); | 581 | byte backupMultiplier = (byte)revertmap.avg(); |
582 | 582 | ||
583 | // Limit the multiplier so it can represent points >64m. | 583 | // Limit the multiplier so it can represent points >64m. |
584 | if (avgMultiplier > 196) | 584 | if (avgMultiplier > 196) |
585 | avgMultiplier = 196; | 585 | avgMultiplier = 196; |
586 | if(backupMultiplier > 196) | 586 | if(backupMultiplier > 196) |
587 | backupMultiplier = 196; | 587 | backupMultiplier = 196; |
588 | // Make sure it's at least one to prevent a div by zero | 588 | // Make sure it's at least one to prevent a div by zero |
589 | if (avgMultiplier < 1) | 589 | if (avgMultiplier < 1) |
590 | avgMultiplier = 1; | 590 | avgMultiplier = 1; |
591 | if(backupMultiplier < 1) | 591 | if(backupMultiplier < 1) |
592 | backupMultiplier = 1; | 592 | backupMultiplier = 1; |
593 | 593 | ||
594 | for (x = 0; x < w; x++) | 594 | for (x = 0; x < w; x++) |
595 | { | 595 | { |
596 | for (y = 0; y < h; y++) | 596 | for (y = 0; y < h; y++) |
597 | { | 597 | { |
598 | byte red = (byte)(heightmap.get(x, y) / ((double)avgMultiplier / 128.0)); | 598 | byte red = (byte)(heightmap.get(x, y) / ((double)avgMultiplier / 128.0)); |
599 | byte green = avgMultiplier; | 599 | byte green = avgMultiplier; |
600 | byte blue = (byte)watermap.get(x, y); | 600 | byte blue = (byte)watermap.get(x, y); |
601 | byte alpha1 = 0; // Land Parcels | 601 | byte alpha1 = 0; // Land Parcels |
602 | byte alpha2 = 0; // For Sale Land | 602 | byte alpha2 = 0; // For Sale Land |
603 | byte alpha3 = 0; // Public Edit Object | 603 | byte alpha3 = 0; // Public Edit Object |
604 | byte alpha4 = 0; // Public Edit Land | 604 | byte alpha4 = 0; // Public Edit Land |
605 | byte alpha5 = 255; // Safe Land | 605 | byte alpha5 = 255; // Safe Land |
606 | byte alpha6 = 255; // Flying Allowed | 606 | byte alpha6 = 255; // Flying Allowed |
607 | byte alpha7 = 255; // Create Landmark | 607 | byte alpha7 = 255; // Create Landmark |
608 | byte alpha8 = 255; // Outside Scripts | 608 | byte alpha8 = 255; // Outside Scripts |
609 | byte alpha9 = (byte)(revertmap.get(x, y) / ((double)backupMultiplier / 128.0)); | 609 | byte alpha9 = (byte)(revertmap.get(x, y) / ((double)backupMultiplier / 128.0)); |
610 | byte alpha10 = backupMultiplier; | 610 | byte alpha10 = backupMultiplier; |
611 | 611 | ||
612 | bs.Write(red); | 612 | bs.Write(red); |
613 | bs.Write(green); | 613 | bs.Write(green); |
614 | bs.Write(blue); | 614 | bs.Write(blue); |
615 | bs.Write(alpha1); | 615 | bs.Write(alpha1); |
616 | bs.Write(alpha2); | 616 | bs.Write(alpha2); |
617 | bs.Write(alpha3); | 617 | bs.Write(alpha3); |
618 | bs.Write(alpha4); | 618 | bs.Write(alpha4); |
619 | bs.Write(alpha5); | 619 | bs.Write(alpha5); |
620 | bs.Write(alpha6); | 620 | bs.Write(alpha6); |
621 | bs.Write(alpha7); | 621 | bs.Write(alpha7); |
622 | bs.Write(alpha8); | 622 | bs.Write(alpha8); |
623 | bs.Write(alpha9); | 623 | bs.Write(alpha9); |
624 | bs.Write(alpha10); | 624 | bs.Write(alpha10); |
625 | } | 625 | } |
626 | } | 626 | } |
627 | bs.Close(); | 627 | bs.Close(); |
628 | s.Close(); | 628 | s.Close(); |
629 | } | 629 | } |
630 | 630 | ||
631 | /// <summary> | 631 | /// <summary> |
632 | /// Outputs to a LL compatible RAW in the most efficient manner possible | 632 | /// Outputs to a LL compatible RAW in the most efficient manner possible |
633 | /// </summary> | 633 | /// </summary> |
634 | /// <remarks>Does not calculate the revert map</remarks> | 634 | /// <remarks>Does not calculate the revert map</remarks> |
635 | /// <param name="filename">The filename to output to</param> | 635 | /// <param name="filename">The filename to output to</param> |
636 | public void writeToFileHiRAW(string filename) | 636 | public void writeToFileHiRAW(string filename) |
637 | { | 637 | { |
638 | FileInfo file = new FileInfo(filename); | 638 | FileInfo file = new FileInfo(filename); |
639 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); | 639 | FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); |
640 | BinaryWriter bs = new BinaryWriter(s); | 640 | BinaryWriter bs = new BinaryWriter(s); |
641 | 641 | ||
642 | // Generate a smegging big lookup table to speed the operation up (it needs it) | 642 | // Generate a smegging big lookup table to speed the operation up (it needs it) |
643 | double[] lookupTable = new double[65536]; | 643 | double[] lookupTable = new double[65536]; |
644 | int i, j, x, y; | 644 | int i, j, x, y; |
645 | for (i = 0; i < 256; i++) | 645 | for (i = 0; i < 256; i++) |
646 | { | 646 | { |
647 | for (j = 0; j < 256; j++) | 647 | for (j = 0; j < 256; j++) |
648 | { | 648 | { |
649 | lookupTable[i + (j * 256)] = ((double)i * ((double)j / 127.0)); | 649 | lookupTable[i + (j * 256)] = ((double)i * ((double)j / 127.0)); |
650 | } | 650 | } |
651 | } | 651 | } |
652 | 652 | ||
653 | // Output the calculated raw | 653 | // Output the calculated raw |
654 | for (x = 0; x < w; x++) | 654 | for (x = 0; x < w; x++) |
655 | { | 655 | { |
656 | for (y = 0; y < h; y++) | 656 | for (y = 0; y < h; y++) |
657 | { | 657 | { |
658 | double t = heightmap.get(x, y); | 658 | double t = heightmap.get(x, y); |
659 | double min = double.MaxValue; | 659 | double min = double.MaxValue; |
660 | int index = 0; | 660 | int index = 0; |
661 | 661 | ||
662 | for (i = 0; i < 65536; i++) | 662 | for (i = 0; i < 65536; i++) |
663 | { | 663 | { |
664 | if (Math.Abs(t - lookupTable[i]) < min) | 664 | if (Math.Abs(t - lookupTable[i]) < min) |
665 | { | 665 | { |
666 | min = Math.Abs(t - lookupTable[i]); | 666 | min = Math.Abs(t - lookupTable[i]); |
667 | index = i; | 667 | index = i; |
668 | } | 668 | } |
669 | } | 669 | } |
670 | 670 | ||
671 | byte red = (byte)(index & 0xFF); | 671 | byte red = (byte)(index & 0xFF); |
672 | byte green = (byte)((index >> 8) & 0xFF); | 672 | byte green = (byte)((index >> 8) & 0xFF); |
673 | byte blue = (byte)watermap.get(x, y); | 673 | byte blue = (byte)watermap.get(x, y); |
674 | byte alpha1 = 0; // Land Parcels | 674 | byte alpha1 = 0; // Land Parcels |
675 | byte alpha2 = 0; // For Sale Land | 675 | byte alpha2 = 0; // For Sale Land |
676 | byte alpha3 = 0; // Public Edit Object | 676 | byte alpha3 = 0; // Public Edit Object |
677 | byte alpha4 = 0; // Public Edit Land | 677 | byte alpha4 = 0; // Public Edit Land |
678 | byte alpha5 = 255; // Safe Land | 678 | byte alpha5 = 255; // Safe Land |
679 | byte alpha6 = 255; // Flying Allowed | 679 | byte alpha6 = 255; // Flying Allowed |
680 | byte alpha7 = 255; // Create Landmark | 680 | byte alpha7 = 255; // Create Landmark |
681 | byte alpha8 = 255; // Outside Scripts | 681 | byte alpha8 = 255; // Outside Scripts |
682 | byte alpha9 = red; | 682 | byte alpha9 = red; |
683 | byte alpha10 = green; | 683 | byte alpha10 = green; |
684 | 684 | ||
685 | bs.Write(red); | 685 | bs.Write(red); |
686 | bs.Write(green); | 686 | bs.Write(green); |
687 | bs.Write(blue); | 687 | bs.Write(blue); |
688 | bs.Write(alpha1); | 688 | bs.Write(alpha1); |
689 | bs.Write(alpha2); | 689 | bs.Write(alpha2); |
690 | bs.Write(alpha3); | 690 | bs.Write(alpha3); |
691 | bs.Write(alpha4); | 691 | bs.Write(alpha4); |
692 | bs.Write(alpha5); | 692 | bs.Write(alpha5); |
693 | bs.Write(alpha6); | 693 | bs.Write(alpha6); |
694 | bs.Write(alpha7); | 694 | bs.Write(alpha7); |
695 | bs.Write(alpha8); | 695 | bs.Write(alpha8); |
696 | bs.Write(alpha9); | 696 | bs.Write(alpha9); |
697 | bs.Write(alpha10); | 697 | bs.Write(alpha10); |
698 | } | 698 | } |
699 | } | 699 | } |
700 | 700 | ||
701 | bs.Close(); | 701 | bs.Close(); |
702 | s.Close(); | 702 | s.Close(); |
703 | } | 703 | } |
704 | 704 | ||
705 | /// <summary> | 705 | /// <summary> |
706 | /// Sets the random seed to be used by procedural functions which involve random numbers. | 706 | /// Sets the random seed to be used by procedural functions which involve random numbers. |
707 | /// </summary> | 707 | /// </summary> |
708 | /// <param name="val">The desired seed</param> | 708 | /// <param name="val">The desired seed</param> |
709 | public void setSeed(int val) | 709 | public void setSeed(int val) |
710 | { | 710 | { |
711 | heightmap.seed = val; | 711 | heightmap.seed = val; |
712 | } | 712 | } |
713 | 713 | ||
714 | /// <summary> | 714 | /// <summary> |
715 | /// Raises land in a sphere around the specified coordinates | 715 | /// Raises land in a sphere around the specified coordinates |
716 | /// </summary> | 716 | /// </summary> |
717 | /// <param name="rx">Center of the sphere on the X axis</param> | 717 | /// <param name="rx">Center of the sphere on the X axis</param> |
718 | /// <param name="ry">Center of the sphere on the Y axis</param> | 718 | /// <param name="ry">Center of the sphere on the Y axis</param> |
719 | /// <param name="size">The radius of the sphere</param> | 719 | /// <param name="size">The radius of the sphere</param> |
720 | /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param> | 720 | /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param> |
721 | public void raise(double rx, double ry, double size, double amount) | 721 | public void raise(double rx, double ry, double size, double amount) |
722 | { | 722 | { |
723 | lock (heightmap) | 723 | lock (heightmap) |
724 | { | 724 | { |
725 | heightmap.raise(rx, ry, size, amount); | 725 | heightmap.raise(rx, ry, size, amount); |
726 | } | 726 | } |
727 | 727 | ||
728 | tainted++; | 728 | tainted++; |
729 | } | 729 | } |
730 | 730 | ||
731 | /// <summary> | 731 | /// <summary> |
732 | /// Lowers the land in a sphere around the specified coordinates | 732 | /// Lowers the land in a sphere around the specified coordinates |
733 | /// </summary> | 733 | /// </summary> |
734 | /// <param name="rx">The center of the sphere at the X axis</param> | 734 | /// <param name="rx">The center of the sphere at the X axis</param> |
735 | /// <param name="ry">The center of the sphere at the Y axis</param> | 735 | /// <param name="ry">The center of the sphere at the Y axis</param> |
736 | /// <param name="size">The radius of the sphere in meters</param> | 736 | /// <param name="size">The radius of the sphere in meters</param> |
737 | /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param> | 737 | /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param> |
738 | public void lower(double rx, double ry, double size, double amount) | 738 | public void lower(double rx, double ry, double size, double amount) |
739 | { | 739 | { |
740 | lock (heightmap) | 740 | lock (heightmap) |
741 | { | 741 | { |
742 | heightmap.lower(rx, ry, size, amount); | 742 | heightmap.lower(rx, ry, size, amount); |
743 | } | 743 | } |
744 | 744 | ||
745 | tainted++; | 745 | tainted++; |
746 | } | 746 | } |
747 | 747 | ||
748 | /// <summary> | 748 | /// <summary> |
749 | /// Flattens the land under the brush of specified coordinates (spherical mask) | 749 | /// Flattens the land under the brush of specified coordinates (spherical mask) |
750 | /// </summary> | 750 | /// </summary> |
751 | /// <param name="rx">Center of sphere</param> | 751 | /// <param name="rx">Center of sphere</param> |
752 | /// <param name="ry">Center of sphere</param> | 752 | /// <param name="ry">Center of sphere</param> |
753 | /// <param name="size">Radius of the sphere</param> | 753 | /// <param name="size">Radius of the sphere</param> |
754 | /// <param name="amount">Thickness of the mask (0..2 recommended)</param> | 754 | /// <param name="amount">Thickness of the mask (0..2 recommended)</param> |
755 | public void flatten(double rx, double ry, double size, double amount) | 755 | public void flatten(double rx, double ry, double size, double amount) |
756 | { | 756 | { |
757 | lock (heightmap) | 757 | lock (heightmap) |
758 | { | 758 | { |
759 | heightmap.flatten(rx, ry, size, amount); | 759 | heightmap.flatten(rx, ry, size, amount); |
760 | } | 760 | } |
761 | 761 | ||
762 | tainted++; | 762 | tainted++; |
763 | } | 763 | } |
764 | 764 | ||
765 | /// <summary> | 765 | /// <summary> |
766 | /// Creates noise within the specified bounds | 766 | /// Creates noise within the specified bounds |
767 | /// </summary> | 767 | /// </summary> |
768 | /// <param name="rx">Center of the bounding sphere</param> | 768 | /// <param name="rx">Center of the bounding sphere</param> |
769 | /// <param name="ry">Center of the bounding sphere</param> | 769 | /// <param name="ry">Center of the bounding sphere</param> |
770 | /// <param name="size">The radius of the sphere</param> | 770 | /// <param name="size">The radius of the sphere</param> |
771 | /// <param name="amount">Strength of the mask (0..2) recommended</param> | 771 | /// <param name="amount">Strength of the mask (0..2) recommended</param> |
772 | public void noise(double rx, double ry, double size, double amount) | 772 | public void noise(double rx, double ry, double size, double amount) |
773 | { | 773 | { |
774 | lock (heightmap) | 774 | lock (heightmap) |
775 | { | 775 | { |
776 | Channel smoothed = new Channel(); | 776 | Channel smoothed = new Channel(); |
777 | smoothed.noise(); | 777 | smoothed.noise(); |
778 | 778 | ||
779 | Channel mask = new Channel(); | 779 | Channel mask = new Channel(); |
780 | mask.raise(rx, ry, size, amount); | 780 | mask.raise(rx, ry, size, amount); |
781 | 781 | ||
782 | heightmap.blend(smoothed, mask); | 782 | heightmap.blend(smoothed, mask); |
783 | } | 783 | } |
784 | 784 | ||
785 | tainted++; | 785 | tainted++; |
786 | } | 786 | } |
787 | 787 | ||
788 | /// <summary> | 788 | /// <summary> |
789 | /// Reverts land within the specified bounds | 789 | /// Reverts land within the specified bounds |
790 | /// </summary> | 790 | /// </summary> |
791 | /// <param name="rx">Center of the bounding sphere</param> | 791 | /// <param name="rx">Center of the bounding sphere</param> |
792 | /// <param name="ry">Center of the bounding sphere</param> | 792 | /// <param name="ry">Center of the bounding sphere</param> |
793 | /// <param name="size">The radius of the sphere</param> | 793 | /// <param name="size">The radius of the sphere</param> |
794 | /// <param name="amount">Strength of the mask (0..2) recommended</param> | 794 | /// <param name="amount">Strength of the mask (0..2) recommended</param> |
795 | public void revert(double rx, double ry, double size, double amount) | 795 | public void revert(double rx, double ry, double size, double amount) |
796 | { | 796 | { |
797 | lock (heightmap) | 797 | lock (heightmap) |
798 | { | 798 | { |
799 | Channel mask = new Channel(); | 799 | Channel mask = new Channel(); |
800 | mask.raise(rx, ry, size, amount); | 800 | mask.raise(rx, ry, size, amount); |
801 | 801 | ||
802 | heightmap.blend(revertmap, mask); | 802 | heightmap.blend(revertmap, mask); |
803 | } | 803 | } |
804 | 804 | ||
805 | tainted++; | 805 | tainted++; |
806 | } | 806 | } |
807 | 807 | ||
808 | /// <summary> | 808 | /// <summary> |
809 | /// Smooths land under the brush of specified coordinates (spherical mask) | 809 | /// Smooths land under the brush of specified coordinates (spherical mask) |
810 | /// </summary> | 810 | /// </summary> |
811 | /// <param name="rx">Center of the sphere</param> | 811 | /// <param name="rx">Center of the sphere</param> |
812 | /// <param name="ry">Center of the sphere</param> | 812 | /// <param name="ry">Center of the sphere</param> |
813 | /// <param name="size">Radius of the sphere</param> | 813 | /// <param name="size">Radius of the sphere</param> |
814 | /// <param name="amount">Thickness of the mask (0..2 recommended)</param> | 814 | /// <param name="amount">Thickness of the mask (0..2 recommended)</param> |
815 | public void smooth(double rx, double ry, double size, double amount) | 815 | public void smooth(double rx, double ry, double size, double amount) |
816 | { | 816 | { |
817 | lock (heightmap) | 817 | lock (heightmap) |
818 | { | 818 | { |
819 | Channel smoothed = heightmap.copy(); | 819 | Channel smoothed = heightmap.copy(); |
820 | smoothed.smooth(amount); | 820 | smoothed.smooth(amount); |
821 | 821 | ||
822 | Channel mask = new Channel(); | 822 | Channel mask = new Channel(); |
823 | mask.raise(rx,ry,size,amount); | 823 | mask.raise(rx,ry,size,amount); |
824 | 824 | ||
825 | heightmap.blend(smoothed, mask); | 825 | heightmap.blend(smoothed, mask); |
826 | } | 826 | } |
827 | 827 | ||
828 | tainted++; | 828 | tainted++; |
829 | } | 829 | } |
830 | 830 | ||
831 | /// <summary> | 831 | /// <summary> |
832 | /// Generates a simple set of hills in the shape of an island | 832 | /// Generates a simple set of hills in the shape of an island |
833 | /// </summary> | 833 | /// </summary> |
834 | public void hills() | 834 | public void hills() |
835 | { | 835 | { |
836 | lock (heightmap) | 836 | lock (heightmap) |
837 | { | 837 | { |
838 | heightmap.hillsSpheres(200, 20, 40, true, true, false); | 838 | heightmap.hillsSpheres(200, 20, 40, true, true, false); |
839 | heightmap.normalise(); | 839 | heightmap.normalise(); |
840 | heightmap *= 60.0; // Raise to 60m | 840 | heightmap *= 60.0; // Raise to 60m |
841 | } | 841 | } |
842 | 842 | ||
843 | tainted++; | 843 | tainted++; |
844 | } | 844 | } |
845 | 845 | ||
846 | /// <summary> | 846 | /// <summary> |
847 | /// Wrapper to heightmap.get() | 847 | /// Wrapper to heightmap.get() |
848 | /// </summary> | 848 | /// </summary> |
849 | /// <param name="x">X coord</param> | 849 | /// <param name="x">X coord</param> |
850 | /// <param name="y">Y coord</param> | 850 | /// <param name="y">Y coord</param> |
851 | /// <returns>Height at specified coordinates</returns> | 851 | /// <returns>Height at specified coordinates</returns> |
852 | public double get(int x, int y) | 852 | public double get(int x, int y) |
853 | { | 853 | { |
854 | return heightmap.get(x, y); | 854 | return heightmap.get(x, y); |
855 | } | 855 | } |
856 | 856 | ||
857 | /// <summary> | 857 | /// <summary> |
858 | /// Multiplies the heightfield by val | 858 | /// Multiplies the heightfield by val |
859 | /// </summary> | 859 | /// </summary> |
860 | /// <param name="meep">The heightfield</param> | 860 | /// <param name="meep">The heightfield</param> |
861 | /// <param name="val">The multiplier</param> | 861 | /// <param name="val">The multiplier</param> |
862 | /// <returns></returns> | 862 | /// <returns></returns> |
863 | public static TerrainEngine operator *(TerrainEngine meep, Double val) | 863 | public static TerrainEngine operator *(TerrainEngine meep, Double val) |
864 | { | 864 | { |
865 | meep.heightmap *= val; | 865 | meep.heightmap *= val; |
866 | meep.tainted++; | 866 | meep.tainted++; |
867 | return meep; | 867 | return meep; |
868 | } | 868 | } |
869 | 869 | ||
870 | /// <summary> | 870 | /// <summary> |
871 | /// Exports the current heightmap to a PNG file | 871 | /// Exports the current heightmap to a PNG file |
872 | /// </summary> | 872 | /// </summary> |
873 | /// <param name="filename">The destination filename for the image</param> | 873 | /// <param name="filename">The destination filename for the image</param> |
874 | /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param> | 874 | /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param> |
875 | public void exportImage(string filename, string gradientmap) | 875 | public void exportImage(string filename, string gradientmap) |
876 | { | 876 | { |
877 | try | 877 | try |
878 | { | 878 | { |
879 | Bitmap gradientmapLd = new Bitmap(gradientmap); | 879 | Bitmap gradientmapLd = new Bitmap(gradientmap); |
880 | 880 | ||
881 | int pallete = gradientmapLd.Height; | 881 | int pallete = gradientmapLd.Height; |
882 | 882 | ||
883 | Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); | 883 | Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); |
884 | Color[] colours = new Color[pallete]; | 884 | Color[] colours = new Color[pallete]; |
885 | 885 | ||
886 | for (int i = 0; i < pallete; i++) | 886 | for (int i = 0; i < pallete; i++) |
887 | { | 887 | { |
888 | colours[i] = gradientmapLd.GetPixel(0, i); | 888 | colours[i] = gradientmapLd.GetPixel(0, i); |
889 | } | 889 | } |
890 | 890 | ||
891 | Channel copy = heightmap.copy(); | 891 | Channel copy = heightmap.copy(); |
892 | for (int x = 0; x < copy.w; x++) | 892 | for (int x = 0; x < copy.w; x++) |
893 | { | 893 | { |
894 | for (int y = 0; y < copy.h; y++) | 894 | for (int y = 0; y < copy.h; y++) |
895 | { | 895 | { |
896 | // 512 is the largest possible height before colours clamp | 896 | // 512 is the largest possible height before colours clamp |
897 | int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(x, y) / 512.0), 0.0) * pallete); | 897 | int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(x, y) / 512.0), 0.0) * pallete); |
898 | bmp.SetPixel(x, y, colours[colorindex]); | 898 | bmp.SetPixel(x, y, colours[colorindex]); |
899 | } | 899 | } |
900 | } | 900 | } |
901 | 901 | ||
902 | bmp.Save(filename, ImageFormat.Png); | 902 | bmp.Save(filename, ImageFormat.Png); |
903 | } | 903 | } |
904 | catch (Exception e) | 904 | catch (Exception e) |
905 | { | 905 | { |
906 | Console.WriteLine("Failed generating terrain map: " + e.ToString()); | 906 | Console.WriteLine("Failed generating terrain map: " + e.ToString()); |
907 | } | 907 | } |
908 | } | 908 | } |
909 | 909 | ||
910 | /// <summary> | 910 | /// <summary> |
911 | /// Exports the current heightmap in Jpeg2000 format to a byte[] | 911 | /// Exports the current heightmap in Jpeg2000 format to a byte[] |
912 | /// </summary> | 912 | /// </summary> |
913 | /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param> | 913 | /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param> |
914 | public byte[] exportJpegImage(string gradientmap) | 914 | public byte[] exportJpegImage(string gradientmap) |
915 | { | 915 | { |
916 | byte[] imageData = null; | 916 | byte[] imageData = null; |
917 | try | 917 | try |
918 | { | 918 | { |
919 | Bitmap gradientmapLd = new Bitmap(gradientmap); | 919 | Bitmap gradientmapLd = new Bitmap(gradientmap); |
920 | 920 | ||
921 | int pallete = gradientmapLd.Height; | 921 | int pallete = gradientmapLd.Height; |
922 | 922 | ||
923 | Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); | 923 | Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); |
924 | Color[] colours = new Color[pallete]; | 924 | Color[] colours = new Color[pallete]; |
925 | 925 | ||
926 | for (int i = 0; i < pallete; i++) | 926 | for (int i = 0; i < pallete; i++) |
927 | { | 927 | { |
928 | colours[i] = gradientmapLd.GetPixel(0, i); | 928 | colours[i] = gradientmapLd.GetPixel(0, i); |
929 | } | 929 | } |
930 | 930 | ||
931 | Channel copy = heightmap.copy(); | 931 | Channel copy = heightmap.copy(); |
932 | for (int x = 0; x < copy.w; x++) | 932 | for (int x = 0; x < copy.w; x++) |
933 | { | 933 | { |
934 | for (int y = 0; y < copy.h; y++) | 934 | for (int y = 0; y < copy.h; y++) |
935 | { | 935 | { |
936 | // 512 is the largest possible height before colours clamp | 936 | // 512 is the largest possible height before colours clamp |
937 | int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(copy.h - y, x) / 512.0), 0.0) * pallete); | 937 | int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(copy.h - y, x) / 512.0), 0.0) * pallete); |
938 | bmp.SetPixel(x, y, colours[colorindex]); | 938 | bmp.SetPixel(x, y, colours[colorindex]); |
939 | } | 939 | } |
940 | } | 940 | } |
941 | 941 | ||
942 | //bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png); | 942 | //bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png); |
943 | imageData = OpenJPEG.EncodeFromImage(bmp, true ); | 943 | imageData = OpenJPEG.EncodeFromImage(bmp, true ); |
944 | 944 | ||
945 | } | 945 | } |
946 | catch (Exception e) | 946 | catch (Exception e) |
947 | { | 947 | { |
948 | Console.WriteLine("Failed generating terrain map: " + e.ToString()); | 948 | Console.WriteLine("Failed generating terrain map: " + e.ToString()); |
949 | } | 949 | } |
950 | 950 | ||
951 | return imageData; | 951 | return imageData; |
952 | } | 952 | } |
953 | } | 953 | } |
954 | } \ No newline at end of file | 954 | } \ No newline at end of file |