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Diffstat (limited to 'OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite')
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs14
1 files changed, 13 insertions, 1 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index c2ef9a5..83b5ed8 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -97,6 +97,9 @@ namespace OpenSim.DataStore.MonoSqliteStorage
97 data.Add("PositionX", DbType.Double); 97 data.Add("PositionX", DbType.Double);
98 data.Add("PositionY", DbType.Double); 98 data.Add("PositionY", DbType.Double);
99 data.Add("PositionZ", DbType.Double); 99 data.Add("PositionZ", DbType.Double);
100 data.Add("GroupPositionX", DbType.Double);
101 data.Add("GroupPositionY", DbType.Double);
102 data.Add("GroupPositionZ", DbType.Double);
100 data.Add("VelocityX", DbType.Double); 103 data.Add("VelocityX", DbType.Double);
101 data.Add("VelocityY", DbType.Double); 104 data.Add("VelocityY", DbType.Double);
102 data.Add("VelocityZ", DbType.Double); 105 data.Add("VelocityZ", DbType.Double);
@@ -186,7 +189,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
186 string sql = "update " + table + " set "; 189 string sql = "update " + table + " set ";
187 string subsql = ""; 190 string subsql = "";
188 foreach (string key in defs.Keys) { 191 foreach (string key in defs.Keys) {
189 if (subsql.Length > 0) { // 192 if (subsql.Length > 0) { // a map function would rock so much here
190 subsql += ", "; 193 subsql += ", ";
191 } 194 }
192 subsql += key + "= :" + key; 195 subsql += key + "= :" + key;
@@ -235,6 +238,12 @@ namespace OpenSim.DataStore.MonoSqliteStorage
235 da.DeleteCommand = delete; 238 da.DeleteCommand = delete;
236 } 239 }
237 240
241 private SceneObjectPart buildPrim(DataRow row)
242 {
243 SceneObjectPart prim = new SceneObjectPart();
244 return prim;
245 }
246
238 private void fillPrimRow(DataRow row, SceneObjectPart prim) 247 private void fillPrimRow(DataRow row, SceneObjectPart prim)
239 { 248 {
240 row["UUID"] = prim.UUID; 249 row["UUID"] = prim.UUID;
@@ -260,6 +269,9 @@ namespace OpenSim.DataStore.MonoSqliteStorage
260 row["PositionX"] = prim.OffsetPosition.X; 269 row["PositionX"] = prim.OffsetPosition.X;
261 row["PositionY"] = prim.OffsetPosition.Y; 270 row["PositionY"] = prim.OffsetPosition.Y;
262 row["PositionZ"] = prim.OffsetPosition.Z; 271 row["PositionZ"] = prim.OffsetPosition.Z;
272 row["GroupPositionX"] = prim.GroupPosition.X;
273 row["GroupPositionY"] = prim.GroupPosition.Y;
274 row["GroupPositionZ"] = prim.GroupPosition.Z;
263 row["VelocityX"] = prim.Velocity.X; 275 row["VelocityX"] = prim.Velocity.X;
264 row["VelocityY"] = prim.Velocity.Y; 276 row["VelocityY"] = prim.Velocity.Y;
265 row["VelocityZ"] = prim.Velocity.Z; 277 row["VelocityZ"] = prim.Velocity.Z;