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-rw-r--r-- | OpenSim/Region/Simulation/Scenes/ScenePresence.cs | 525 |
1 files changed, 525 insertions, 0 deletions
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs new file mode 100644 index 0000000..45d3fed --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Text; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Physics.Manager; | ||
35 | using OpenSim.Framework.Inventory; | ||
36 | using OpenSim.Framework.Interfaces; | ||
37 | using OpenSim.Framework.Types; | ||
38 | using Axiom.MathLib; | ||
39 | |||
40 | namespace OpenSim.Region.Scenes | ||
41 | { | ||
42 | public partial class ScenePresence : Entity | ||
43 | { | ||
44 | public static bool PhysicsEngineFlying = false; | ||
45 | public static AvatarAnimations Animations; | ||
46 | public static byte[] DefaultTexture; | ||
47 | public string firstname; | ||
48 | public string lastname; | ||
49 | public IClientAPI ControllingClient; | ||
50 | public LLUUID current_anim; | ||
51 | public int anim_seq; | ||
52 | private bool updateflag = false; | ||
53 | private byte movementflag = 0; | ||
54 | private List<NewForce> forcesList = new List<NewForce>(); | ||
55 | private short _updateCount = 0; | ||
56 | private Axiom.MathLib.Quaternion bodyRot; | ||
57 | private LLObject.TextureEntry avatarAppearanceTexture = null; | ||
58 | private byte[] visualParams; | ||
59 | private AvatarWearable[] Wearables; | ||
60 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
61 | private ulong m_regionHandle; | ||
62 | private bool childAgent = false; | ||
63 | private bool newForce = false; | ||
64 | private bool newAvatar = false; | ||
65 | private IScenePresenceBody m_body; | ||
66 | |||
67 | protected RegionInfo m_regionInfo; | ||
68 | |||
69 | #region Properties | ||
70 | /// <summary> | ||
71 | /// | ||
72 | /// </summary> | ||
73 | public PhysicsActor PhysActor | ||
74 | { | ||
75 | set | ||
76 | { | ||
77 | this._physActor = value; | ||
78 | } | ||
79 | get | ||
80 | { | ||
81 | return _physActor; | ||
82 | } | ||
83 | } | ||
84 | #endregion | ||
85 | |||
86 | #region Constructor(s) | ||
87 | /// <summary> | ||
88 | /// | ||
89 | /// </summary> | ||
90 | /// <param name="theClient"></param> | ||
91 | /// <param name="world"></param> | ||
92 | /// <param name="clientThreads"></param> | ||
93 | /// <param name="regionDat"></param> | ||
94 | public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) | ||
95 | { | ||
96 | |||
97 | m_world = world; | ||
98 | this.uuid = theClient.AgentId; | ||
99 | |||
100 | m_regionInfo = reginfo; | ||
101 | m_regionHandle = reginfo.RegionHandle; | ||
102 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs "); | ||
103 | ControllingClient = theClient; | ||
104 | this.firstname = ControllingClient.FirstName; | ||
105 | this.lastname = ControllingClient.LastName; | ||
106 | m_localId = m_world.NextLocalId; | ||
107 | Pos = ControllingClient.StartPos; | ||
108 | visualParams = new byte[218]; | ||
109 | for (int i = 0; i < 218; i++) | ||
110 | { | ||
111 | visualParams[i] = 100; | ||
112 | } | ||
113 | |||
114 | Wearables = AvatarWearable.DefaultWearables; | ||
115 | |||
116 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
117 | |||
118 | //register for events | ||
119 | ControllingClient.OnRequestWearables += this.SendOurAppearance; | ||
120 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | ||
121 | ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; | ||
122 | ControllingClient.OnCompleteMovementToRegion += this.SendInitialData; | ||
123 | ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; | ||
124 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | ||
125 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | ||
126 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | ||
127 | |||
128 | } | ||
129 | #endregion | ||
130 | |||
131 | #region Status Methods | ||
132 | /// <summary> | ||
133 | /// Not Used, most likely can be deleted | ||
134 | /// </summary> | ||
135 | /// <param name="status"></param> | ||
136 | public void ChildStatusChange(bool status) | ||
137 | { | ||
138 | this.childAgent = status; | ||
139 | |||
140 | if (this.childAgent == true) | ||
141 | { | ||
142 | this.Velocity = new LLVector3(0, 0, 0); | ||
143 | this.Pos = new LLVector3(128, 128, 70); | ||
144 | |||
145 | } | ||
146 | } | ||
147 | |||
148 | /// <summary> | ||
149 | /// | ||
150 | /// </summary> | ||
151 | /// <param name="pos"></param> | ||
152 | public void MakeAvatar(LLVector3 pos) | ||
153 | { | ||
154 | //this.childAvatar = false; | ||
155 | this.Pos = pos; | ||
156 | this.newAvatar = true; | ||
157 | this.childAgent = false; | ||
158 | } | ||
159 | |||
160 | protected void MakeChildAgent() | ||
161 | { | ||
162 | this.Velocity = new LLVector3(0, 0, 0); | ||
163 | this.Pos = new LLVector3(128, 128, 70); | ||
164 | this.childAgent = true; | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// | ||
169 | /// </summary> | ||
170 | /// <param name="pos"></param> | ||
171 | public void Teleport(LLVector3 pos) | ||
172 | { | ||
173 | this.Pos = pos; | ||
174 | this.SendTerseUpdateToALLClients(); | ||
175 | } | ||
176 | |||
177 | /// <summary> | ||
178 | /// | ||
179 | /// </summary> | ||
180 | public void StopMovement() | ||
181 | { | ||
182 | |||
183 | } | ||
184 | #endregion | ||
185 | |||
186 | #region Event Handlers | ||
187 | /// <summary> | ||
188 | /// | ||
189 | /// </summary> | ||
190 | /// <param name="texture"></param> | ||
191 | /// <param name="visualParam"></param> | ||
192 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
193 | { | ||
194 | |||
195 | } | ||
196 | |||
197 | /// <summary> | ||
198 | /// Complete Avatar's movement into the region | ||
199 | /// </summary> | ||
200 | public void CompleteMovement() | ||
201 | { | ||
202 | LLVector3 look = this.Velocity; | ||
203 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | ||
204 | { | ||
205 | look = new LLVector3(0.99f, 0.042f, 0); | ||
206 | } | ||
207 | this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look); | ||
208 | if (this.childAgent) | ||
209 | { | ||
210 | this.childAgent = false; | ||
211 | } | ||
212 | } | ||
213 | |||
214 | /// <summary> | ||
215 | /// | ||
216 | /// </summary> | ||
217 | /// <param name="pack"></param> | ||
218 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
219 | { | ||
220 | if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0) | ||
221 | { | ||
222 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | ||
223 | if (((movementflag & 1) == 0) || (q != this.bodyRot)) | ||
224 | { | ||
225 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | ||
226 | this.AddNewMovement(v3, q); | ||
227 | movementflag = 1; | ||
228 | this.bodyRot = q; | ||
229 | } | ||
230 | } | ||
231 | else if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) | ||
232 | { | ||
233 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | ||
234 | if (((movementflag & 2) == 0) || (q != this.bodyRot)) | ||
235 | { | ||
236 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); | ||
237 | this.AddNewMovement(v3, q); | ||
238 | movementflag = 2; | ||
239 | this.bodyRot = q; | ||
240 | } | ||
241 | } | ||
242 | else | ||
243 | { | ||
244 | if ((movementflag) != 0) | ||
245 | { | ||
246 | NewForce newVelocity = new NewForce(); | ||
247 | newVelocity.X = 0; | ||
248 | newVelocity.Y = 0; | ||
249 | newVelocity.Z = 0; | ||
250 | this.forcesList.Add(newVelocity); | ||
251 | movementflag = 0; | ||
252 | } | ||
253 | } | ||
254 | |||
255 | } | ||
256 | |||
257 | protected void AddNewMovement(Axiom.MathLib.Vector3 vec, Axiom.MathLib.Quaternion rotation) | ||
258 | { | ||
259 | NewForce newVelocity = new NewForce(); | ||
260 | Axiom.MathLib.Vector3 direc = rotation * vec; | ||
261 | direc.Normalize(); | ||
262 | |||
263 | direc = direc * ((0.03f) * 128f); | ||
264 | if (this._physActor.Flying) | ||
265 | direc *= 4; | ||
266 | |||
267 | newVelocity.X = direc.x; | ||
268 | newVelocity.Y = direc.y; | ||
269 | newVelocity.Z = direc.z; | ||
270 | this.forcesList.Add(newVelocity); | ||
271 | } | ||
272 | |||
273 | #endregion | ||
274 | |||
275 | #region Overridden Methods | ||
276 | /// <summary> | ||
277 | /// | ||
278 | /// </summary> | ||
279 | public override void LandRenegerated() | ||
280 | { | ||
281 | |||
282 | } | ||
283 | |||
284 | /// <summary> | ||
285 | /// | ||
286 | /// </summary> | ||
287 | public override void update() | ||
288 | { | ||
289 | if (this.childAgent == false) | ||
290 | { | ||
291 | if (this.newForce) | ||
292 | { | ||
293 | this.SendTerseUpdateToALLClients(); | ||
294 | _updateCount = 0; | ||
295 | } | ||
296 | else if (movementflag != 0) | ||
297 | { | ||
298 | _updateCount++; | ||
299 | if (_updateCount > 3) | ||
300 | { | ||
301 | this.SendTerseUpdateToALLClients(); | ||
302 | _updateCount = 0; | ||
303 | } | ||
304 | } | ||
305 | |||
306 | this.CheckForBorderCrossing(); | ||
307 | } | ||
308 | } | ||
309 | #endregion | ||
310 | |||
311 | #region Update Client(s) | ||
312 | /// <summary> | ||
313 | /// | ||
314 | /// </summary> | ||
315 | /// <param name="RemoteClient"></param> | ||
316 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
317 | { | ||
318 | LLVector3 pos = this.Pos; | ||
319 | LLVector3 vel = this.Velocity; | ||
320 | RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z)); | ||
321 | } | ||
322 | |||
323 | /// <summary> | ||
324 | /// | ||
325 | /// </summary> | ||
326 | public void SendTerseUpdateToALLClients() | ||
327 | { | ||
328 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
329 | for (int i = 0; i < avatars.Count; i++) | ||
330 | { | ||
331 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
332 | } | ||
333 | } | ||
334 | |||
335 | /// <summary> | ||
336 | /// | ||
337 | /// </summary> | ||
338 | /// <param name="remoteAvatar"></param> | ||
339 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) | ||
340 | { | ||
341 | remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | ||
342 | } | ||
343 | |||
344 | /// <summary> | ||
345 | /// | ||
346 | /// </summary> | ||
347 | public void SendInitialData() | ||
348 | { | ||
349 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | ||
350 | if (this.newAvatar) | ||
351 | { | ||
352 | this.m_world.InformClientOfNeighbours(this.ControllingClient); | ||
353 | this.newAvatar = false; | ||
354 | } | ||
355 | } | ||
356 | |||
357 | /// <summary> | ||
358 | /// | ||
359 | /// </summary> | ||
360 | /// <param name="OurClient"></param> | ||
361 | public void SendOurAppearance(IClientAPI OurClient) | ||
362 | { | ||
363 | this.ControllingClient.SendWearables(this.Wearables); | ||
364 | } | ||
365 | |||
366 | /// <summary> | ||
367 | /// | ||
368 | /// </summary> | ||
369 | /// <param name="avatarInfo"></param> | ||
370 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
371 | { | ||
372 | |||
373 | } | ||
374 | |||
375 | /// <summary> | ||
376 | /// | ||
377 | /// </summary> | ||
378 | /// <param name="animID"></param> | ||
379 | /// <param name="seq"></param> | ||
380 | public void SendAnimPack(LLUUID animID, int seq) | ||
381 | { | ||
382 | |||
383 | |||
384 | } | ||
385 | |||
386 | /// <summary> | ||
387 | /// | ||
388 | /// </summary> | ||
389 | public void SendAnimPack() | ||
390 | { | ||
391 | |||
392 | } | ||
393 | #endregion | ||
394 | |||
395 | #region Border Crossing Methods | ||
396 | /// <summary> | ||
397 | /// | ||
398 | /// </summary> | ||
399 | protected void CheckForBorderCrossing() | ||
400 | { | ||
401 | LLVector3 pos2 = this.Pos; | ||
402 | LLVector3 vel = this.Velocity; | ||
403 | |||
404 | float timeStep = 0.2f; | ||
405 | pos2.X = pos2.X + (vel.X * timeStep); | ||
406 | pos2.Y = pos2.Y + (vel.Y * timeStep); | ||
407 | pos2.Z = pos2.Z + (vel.Z * timeStep); | ||
408 | |||
409 | if ((pos2.X < 0) || (pos2.X > 256)) | ||
410 | { | ||
411 | this.CrossToNewRegion(); | ||
412 | } | ||
413 | |||
414 | if ((pos2.Y < 0) || (pos2.Y > 256)) | ||
415 | { | ||
416 | this.CrossToNewRegion(); | ||
417 | } | ||
418 | } | ||
419 | |||
420 | /// <summary> | ||
421 | /// | ||
422 | /// </summary> | ||
423 | protected void CrossToNewRegion() | ||
424 | { | ||
425 | LLVector3 pos = this.Pos; | ||
426 | LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
427 | uint neighbourx = this.m_regionInfo.RegionLocX; | ||
428 | uint neighboury = this.m_regionInfo.RegionLocY; | ||
429 | |||
430 | if (pos.X < 2) | ||
431 | { | ||
432 | neighbourx -= 1; | ||
433 | newpos.X = 254; | ||
434 | } | ||
435 | if (pos.X > 253) | ||
436 | { | ||
437 | neighbourx += 1; | ||
438 | newpos.X = 1; | ||
439 | } | ||
440 | if (pos.Y < 2) | ||
441 | { | ||
442 | neighboury -= 1; | ||
443 | newpos.Y = 254; | ||
444 | } | ||
445 | if (pos.Y > 253) | ||
446 | { | ||
447 | neighboury += 1; | ||
448 | newpos.Y = 1; | ||
449 | } | ||
450 | |||
451 | LLVector3 vel = this.velocity; | ||
452 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); | ||
453 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); | ||
454 | if (neighbourRegion != null) | ||
455 | { | ||
456 | bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); | ||
457 | if (res) | ||
458 | { | ||
459 | this.MakeChildAgent(); | ||
460 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.CommsIPListenAddr), (ushort)neighbourRegion.CommsIPListenPort); | ||
461 | } | ||
462 | } | ||
463 | } | ||
464 | #endregion | ||
465 | |||
466 | /// <summary> | ||
467 | /// | ||
468 | /// </summary> | ||
469 | public static void LoadAnims() | ||
470 | { | ||
471 | |||
472 | } | ||
473 | |||
474 | /// <summary> | ||
475 | /// | ||
476 | /// </summary> | ||
477 | public override void updateMovement() | ||
478 | { | ||
479 | newForce = false; | ||
480 | lock (this.forcesList) | ||
481 | { | ||
482 | if (this.forcesList.Count > 0) | ||
483 | { | ||
484 | for (int i = 0; i < this.forcesList.Count; i++) | ||
485 | { | ||
486 | NewForce force = this.forcesList[i]; | ||
487 | |||
488 | this.updateflag = true; | ||
489 | this.Velocity = new LLVector3(force.X, force.Y, force.Z); | ||
490 | this.newForce = true; | ||
491 | } | ||
492 | for (int i = 0; i < this.forcesList.Count; i++) | ||
493 | { | ||
494 | this.forcesList.RemoveAt(0); | ||
495 | } | ||
496 | } | ||
497 | } | ||
498 | } | ||
499 | |||
500 | public static void LoadTextureFile(string name) | ||
501 | { | ||
502 | FileInfo fInfo = new FileInfo(name); | ||
503 | long numBytes = fInfo.Length; | ||
504 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | ||
505 | BinaryReader br = new BinaryReader(fStream); | ||
506 | byte[] data1 = br.ReadBytes((int)numBytes); | ||
507 | br.Close(); | ||
508 | fStream.Close(); | ||
509 | DefaultTexture = data1; | ||
510 | } | ||
511 | |||
512 | public class NewForce | ||
513 | { | ||
514 | public float X; | ||
515 | public float Y; | ||
516 | public float Z; | ||
517 | |||
518 | public NewForce() | ||
519 | { | ||
520 | |||
521 | } | ||
522 | } | ||
523 | } | ||
524 | |||
525 | } | ||