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-rw-r--r--OpenSim/Region/Scripting/Properties/AssemblyInfo.cs35
-rw-r--r--OpenSim/Region/Scripting/Script.cs32
-rw-r--r--OpenSim/Region/Scripting/ScriptAccess.cs31
3 files changed, 98 insertions, 0 deletions
diff --git a/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs b/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..f5da4c0
--- /dev/null
+++ b/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs
@@ -0,0 +1,35 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Scripting")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.Scripting")]
13[assembly: AssemblyCopyright("Copyright © 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("61eae1ad-82aa-4c77-8bc5-b5a8c9522b18")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32// You can specify all the values or you can default the Revision and Build Numbers
33// by using the '*' as shown below:
34[assembly: AssemblyVersion("1.0.0.0")]
35[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Scripting/Script.cs b/OpenSim/Region/Scripting/Script.cs
new file mode 100644
index 0000000..0f4af00
--- /dev/null
+++ b/OpenSim/Region/Scripting/Script.cs
@@ -0,0 +1,32 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5using OpenSim.Framework.Console;
6using OpenSim.Framework;
7using OpenSim.Region;
8using OpenSim.Region.Scenes;
9
10namespace OpenSim.Scripting
11{
12 public interface IScript
13 {
14 void Initialise(ScriptInfo scriptInfo);
15 }
16
17 public class TestScript : IScript
18 {
19 ScriptInfo script;
20
21 public void Initialise(ScriptInfo scriptInfo)
22 {
23 script = scriptInfo;
24 script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
25 }
26
27 void events_OnFrame()
28 {
29 script.logger.Verbose("Hello World!");
30 }
31 }
32}
diff --git a/OpenSim/Region/Scripting/ScriptAccess.cs b/OpenSim/Region/Scripting/ScriptAccess.cs
new file mode 100644
index 0000000..a9fede5
--- /dev/null
+++ b/OpenSim/Region/Scripting/ScriptAccess.cs
@@ -0,0 +1,31 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5using OpenSim.Region.Scenes;
6using OpenSim.Framework.Console;
7
8namespace OpenSim.Scripting
9{
10 /// <summary>
11 /// Class which provides access to the world
12 /// </summary>
13 public class ScriptInfo
14 {
15 // Reference to world.eventsManager provided for convenience
16 public EventManager events;
17
18 // The main world
19 public Scene world;
20
21 // The console
22 public LogBase logger;
23
24 public ScriptInfo(Scene scene)
25 {
26 world = scene;
27 events = world.eventManager;
28 logger = OpenSim.Framework.Console.MainLog.Instance;
29 }
30 }
31}