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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs42
1 files changed, 38 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index aa389ba..9ae9b59 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2359,8 +2359,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2359 { 2359 {
2360 m_host.AddScriptLPS(1); 2360 m_host.AddScriptLPS(1);
2361 2361
2362
2363 // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments
2364 // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against.
2365 // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid.
2366 // RootPart != null should shortcircuit
2367
2362 // try to let this work as in SL... 2368 // try to let this work as in SL...
2363 if (m_host.ParentID == 0) 2369 if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart))
2364 { 2370 {
2365 // special case: If we are root, rotate complete SOG to new rotation 2371 // special case: If we are root, rotate complete SOG to new rotation
2366 SetRot(m_host, rot); 2372 SetRot(m_host, rot);
@@ -2443,6 +2449,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2443 2449
2444 m_host.AddScriptLPS(1); 2450 m_host.AddScriptLPS(1);
2445 Quaternion q = m_host.GetWorldRotation(); 2451 Quaternion q = m_host.GetWorldRotation();
2452
2453 if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0)
2454 {
2455 ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2456 if (avatar != null)
2457 {
2458 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2459 q = avatar.CameraRotation * q; // Mouselook
2460 else
2461 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2462 }
2463 }
2464
2446 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2465 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2447 } 2466 }
2448 2467
@@ -2468,7 +2487,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2468 q = part.ParentGroup.GroupRotation; // just the group rotation 2487 q = part.ParentGroup.GroupRotation; // just the group rotation
2469 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2488 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2470 } 2489 }
2490
2471 q = part.GetWorldRotation(); 2491 q = part.GetWorldRotation();
2492 if (part.ParentGroup.AttachmentPoint != 0)
2493 {
2494 ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
2495 if (avatar != null)
2496 {
2497 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2498 q = avatar.CameraRotation * q; // Mouselook
2499 else
2500 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2501 }
2502 }
2503
2472 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2504 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2473 } 2505 }
2474 2506
@@ -7909,7 +7941,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7909 7941
7910 LSL_Rotation q = rules.GetQuaternionItem(idx++); 7942 LSL_Rotation q = rules.GetQuaternionItem(idx++);
7911 // try to let this work as in SL... 7943 // try to let this work as in SL...
7912 if (part.ParentID == 0) 7944 if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart))
7913 { 7945 {
7914 // special case: If we are root, rotate complete SOG to new rotation 7946 // special case: If we are root, rotate complete SOG to new rotation
7915 SetRot(part, q); 7947 SetRot(part, q);
@@ -8701,7 +8733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8701 8733
8702 LSL_List remaining = GetPrimParams(m_host, rules, ref result); 8734 LSL_List remaining = GetPrimParams(m_host, rules, ref result);
8703 8735
8704 while (remaining != null && remaining.Length > 2) 8736 while ((object)remaining != null && remaining.Length > 2)
8705 { 8737 {
8706 int linknumber = remaining.GetLSLIntegerItem(0); 8738 int linknumber = remaining.GetLSLIntegerItem(0);
8707 rules = remaining.GetSublist(1, -1); 8739 rules = remaining.GetSublist(1, -1);
@@ -8742,11 +8774,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8742 remaining = GetPrimParams(avatar, rules, ref res); 8774 remaining = GetPrimParams(avatar, rules, ref res);
8743 } 8775 }
8744 8776
8745 if (remaining != null && remaining.Length > 0) 8777 if ((object)remaining != null && remaining.Length > 0)
8746 { 8778 {
8747 linknumber = remaining.GetLSLIntegerItem(0); 8779 linknumber = remaining.GetLSLIntegerItem(0);
8748 rules = remaining.GetSublist(1, -1); 8780 rules = remaining.GetSublist(1, -1);
8749 } 8781 }
8782 else
8783 break;
8750 } 8784 }
8751 8785
8752 return res; 8786 return res;