diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
19 files changed, 3215 insertions, 1024 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..94fd940 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | xmlrpc.DeleteChannels(itemID); | ||
321 | xmlrpc.CancelSRDRequests(itemID); | ||
322 | |||
323 | // Remove Sensors | ||
324 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
325 | |||
326 | } | ||
327 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 328 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 329 | { |
310 | List<Object> data = new List<Object>(); | 330 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 1d2ef40..dda8257 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -103,15 +107,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
103 | protected int m_notecardLineReadCharsMax = 255; | 107 | protected int m_notecardLineReadCharsMax = 255; |
104 | protected int m_scriptConsoleChannel = 0; | 108 | protected int m_scriptConsoleChannel = 0; |
105 | protected bool m_scriptConsoleChannelEnabled = false; | 109 | protected bool m_scriptConsoleChannelEnabled = false; |
110 | protected bool m_debuggerSafe = false; | ||
106 | protected IUrlModule m_UrlModule = null; | 111 | protected IUrlModule m_UrlModule = null; |
107 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
108 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 113 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
115 | |||
116 | // protected Timer m_ShoutSayTimer; | ||
117 | protected int m_SayShoutCount = 0; | ||
118 | DateTime m_lastSayShoutCheck; | ||
119 | |||
120 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
121 | new Dictionary<string, string> { | ||
122 | {"FLY", "Flying"}, | ||
123 | {"FLYSLOW", "FlyingSlow"}, | ||
124 | {"HOVER_UP", "Hovering Up"}, | ||
125 | {"HOVER_DOWN", "Hovering Down"}, | ||
126 | {"HOVER", "Hovering"}, | ||
127 | {"LAND", "Landing"}, | ||
128 | {"FALLDOWN", "Falling Down"}, | ||
129 | {"PREJUMP", "PreJumping"}, | ||
130 | {"JUMP", "Jumping"}, | ||
131 | {"STANDUP", "Standing Up"}, | ||
132 | {"SOFT_LAND", "Soft Landing"}, | ||
133 | {"STAND", "Standing"}, | ||
134 | {"CROUCHWALK", "CrouchWalking"}, | ||
135 | {"RUN", "Running"}, | ||
136 | {"WALK", "Walking"}, | ||
137 | {"CROUCH", "Crouching"}, | ||
138 | {"TURNLEFT", "Turning Left"}, | ||
139 | {"TURNRIGHT", "Turning Right"} | ||
140 | }; | ||
109 | 141 | ||
110 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
111 | { | 143 | { |
144 | /* | ||
145 | m_ShoutSayTimer = new Timer(1000); | ||
146 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
147 | m_ShoutSayTimer.AutoReset = true; | ||
148 | m_ShoutSayTimer.Start(); | ||
149 | */ | ||
150 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
151 | |||
112 | m_ScriptEngine = ScriptEngine; | 152 | m_ScriptEngine = ScriptEngine; |
113 | m_host = host; | 153 | m_host = host; |
114 | m_item = item; | 154 | m_item = item; |
155 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
115 | 156 | ||
116 | LoadLimits(); // read script limits from config. | 157 | LoadLimits(); // read script limits from config. |
117 | 158 | ||
@@ -171,6 +212,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
171 | get { return m_ScriptEngine.World; } | 212 | get { return m_ScriptEngine.World; } |
172 | } | 213 | } |
173 | 214 | ||
215 | [DebuggerNonUserCode] | ||
174 | public void state(string newState) | 216 | public void state(string newState) |
175 | { | 217 | { |
176 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 218 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -180,6 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
180 | /// Reset the named script. The script must be present | 222 | /// Reset the named script. The script must be present |
181 | /// in the same prim. | 223 | /// in the same prim. |
182 | /// </summary> | 224 | /// </summary> |
225 | [DebuggerNonUserCode] | ||
183 | public void llResetScript() | 226 | public void llResetScript() |
184 | { | 227 | { |
185 | m_host.AddScriptLPS(1); | 228 | m_host.AddScriptLPS(1); |
@@ -242,6 +285,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
242 | } | 285 | } |
243 | } | 286 | } |
244 | 287 | ||
288 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
289 | { | ||
290 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
291 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
292 | return ret; | ||
293 | |||
294 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
295 | |||
296 | switch (linkType) | ||
297 | { | ||
298 | case ScriptBaseClass.LINK_SET: | ||
299 | return avs; | ||
300 | |||
301 | case ScriptBaseClass.LINK_ROOT: | ||
302 | return ret; | ||
303 | |||
304 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
305 | return avs; | ||
306 | |||
307 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
308 | return avs; | ||
309 | |||
310 | case ScriptBaseClass.LINK_THIS: | ||
311 | return ret; | ||
312 | |||
313 | default: | ||
314 | if (linkType < 0) | ||
315 | return ret; | ||
316 | |||
317 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
318 | |||
319 | if (linkType <= partCount) | ||
320 | { | ||
321 | return ret; | ||
322 | } | ||
323 | else | ||
324 | { | ||
325 | linkType = linkType - partCount; | ||
326 | if (linkType > avs.Count) | ||
327 | { | ||
328 | return ret; | ||
329 | } | ||
330 | else | ||
331 | { | ||
332 | ret.Add(avs[linkType-1]); | ||
333 | return ret; | ||
334 | } | ||
335 | } | ||
336 | } | ||
337 | } | ||
338 | |||
245 | public List<SceneObjectPart> GetLinkParts(int linkType) | 339 | public List<SceneObjectPart> GetLinkParts(int linkType) |
246 | { | 340 | { |
247 | return GetLinkParts(m_host, linkType); | 341 | return GetLinkParts(m_host, linkType); |
@@ -250,6 +344,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
250 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 344 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
251 | { | 345 | { |
252 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 346 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
347 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
348 | return ret; | ||
253 | ret.Add(part); | 349 | ret.Add(part); |
254 | 350 | ||
255 | switch (linkType) | 351 | switch (linkType) |
@@ -440,31 +536,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
440 | 536 | ||
441 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 537 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
442 | 538 | ||
443 | /// <summary> | 539 | // Utility function for llRot2Euler |
444 | /// Convert an LSL rotation to a Euler vector. | 540 | |
445 | /// </summary> | 541 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
446 | /// <remarks> | 542 | protected double NormalizeAngle(double angle) |
447 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
448 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
449 | /// </remarks> | ||
450 | /// <param name="r"></param> | ||
451 | /// <returns></returns> | ||
452 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
453 | { | 543 | { |
454 | m_host.AddScriptLPS(1); | 544 | if (angle > -Math.PI && angle < Math.PI) |
545 | return angle; | ||
455 | 546 | ||
456 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 547 | int numPis = (int)(Math.PI / angle); |
457 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 548 | double remainder = angle - Math.PI * numPis; |
458 | if (m == 0.0) return new LSL_Vector(); | 549 | if (numPis % 2 == 1) |
459 | double x = Math.Atan2(-v.y, v.z); | 550 | return Math.PI - angle; |
460 | double sin = v.x / m; | 551 | return remainder; |
461 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 552 | } |
462 | double y = Math.Asin(sin); | ||
463 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
464 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
465 | double z = Math.Atan2(v.y, v.x); | ||
466 | 553 | ||
467 | return new LSL_Vector(x, y, z); | 554 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
555 | { | ||
556 | m_host.AddScriptLPS(1); | ||
557 | LSL_Vector eul = new LSL_Vector(); | ||
558 | |||
559 | double sqw = q1.s*q1.s; | ||
560 | double sqx = q1.x*q1.x; | ||
561 | double sqy = q1.z*q1.z; | ||
562 | double sqz = q1.y*q1.y; | ||
563 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
564 | double test = q1.x*q1.z + q1.y*q1.s; | ||
565 | if (test > 0.4999*unit) { // singularity at north pole | ||
566 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
567 | eul.y = Math.PI/2; | ||
568 | eul.x = 0; | ||
569 | return eul; | ||
570 | } | ||
571 | if (test < -0.4999*unit) { // singularity at south pole | ||
572 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
573 | eul.y = -Math.PI/2; | ||
574 | eul.x = 0; | ||
575 | return eul; | ||
576 | } | ||
577 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
578 | eul.y = Math.Asin(2*test/unit); | ||
579 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
580 | return eul; | ||
468 | } | 581 | } |
469 | 582 | ||
470 | /* From wiki: | 583 | /* From wiki: |
@@ -517,18 +630,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
517 | m_host.AddScriptLPS(1); | 630 | m_host.AddScriptLPS(1); |
518 | 631 | ||
519 | double x,y,z,s; | 632 | double x,y,z,s; |
520 | 633 | v.x *= 0.5; | |
521 | double c1 = Math.Cos(v.x * 0.5); | 634 | v.y *= 0.5; |
522 | double c2 = Math.Cos(v.y * 0.5); | 635 | v.z *= 0.5; |
523 | double c3 = Math.Cos(v.z * 0.5); | 636 | double c1 = Math.Cos(v.x); |
524 | double s1 = Math.Sin(v.x * 0.5); | 637 | double c2 = Math.Cos(v.y); |
525 | double s2 = Math.Sin(v.y * 0.5); | 638 | double c1c2 = c1 * c2; |
526 | double s3 = Math.Sin(v.z * 0.5); | 639 | double s1 = Math.Sin(v.x); |
527 | 640 | double s2 = Math.Sin(v.y); | |
528 | x = s1 * c2 * c3 + c1 * s2 * s3; | 641 | double s1s2 = s1 * s2; |
529 | y = c1 * s2 * c3 - s1 * c2 * s3; | 642 | double c1s2 = c1 * s2; |
530 | z = s1 * s2 * c3 + c1 * c2 * s3; | 643 | double s1c2 = s1 * c2; |
531 | s = c1 * c2 * c3 - s1 * s2 * s3; | 644 | double c3 = Math.Cos(v.z); |
645 | double s3 = Math.Sin(v.z); | ||
646 | |||
647 | x = s1c2 * c3 + c1s2 * s3; | ||
648 | y = c1s2 * c3 - s1c2 * s3; | ||
649 | z = s1s2 * c3 + c1c2 * s3; | ||
650 | s = c1c2 * c3 - s1s2 * s3; | ||
532 | 651 | ||
533 | return new LSL_Rotation(x, y, z, s); | 652 | return new LSL_Rotation(x, y, z, s); |
534 | } | 653 | } |
@@ -666,77 +785,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
666 | { | 785 | { |
667 | //A and B should both be normalized | 786 | //A and B should both be normalized |
668 | m_host.AddScriptLPS(1); | 787 | m_host.AddScriptLPS(1); |
669 | LSL_Rotation rotBetween; | 788 | /* This method is more accurate than the SL one, and thus causes problems |
670 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 789 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
671 | // continue calculation. | 790 | |
672 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 791 | double dotProduct = LSL_Vector.Dot(a, b); |
792 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
793 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
794 | double angle = Math.Acos(dotProduct / magProduct); | ||
795 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
796 | double s = Math.Sin(angle / 2); | ||
797 | |||
798 | double x = axis.x * s; | ||
799 | double y = axis.y * s; | ||
800 | double z = axis.z * s; | ||
801 | double w = Math.Cos(angle / 2); | ||
802 | |||
803 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
804 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
805 | |||
806 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
807 | */ | ||
808 | |||
809 | // This method mimics the 180 errors found in SL | ||
810 | // See www.euclideanspace.com... angleBetween | ||
811 | LSL_Vector vec_a = a; | ||
812 | LSL_Vector vec_b = b; | ||
813 | |||
814 | // Eliminate zero length | ||
815 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
816 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
817 | if (vec_a_mag < 0.00001 || | ||
818 | vec_b_mag < 0.00001) | ||
673 | { | 819 | { |
674 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 820 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
675 | } | 821 | } |
676 | else | 822 | |
823 | // Normalize | ||
824 | vec_a = llVecNorm(vec_a); | ||
825 | vec_b = llVecNorm(vec_b); | ||
826 | |||
827 | // Calculate axis and rotation angle | ||
828 | LSL_Vector axis = vec_a % vec_b; | ||
829 | LSL_Float cos_theta = vec_a * vec_b; | ||
830 | |||
831 | // Check if parallel | ||
832 | if (cos_theta > 0.99999) | ||
677 | { | 833 | { |
678 | a = LSL_Vector.Norm(a); | 834 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
679 | b = LSL_Vector.Norm(b); | 835 | } |
680 | double dotProduct = LSL_Vector.Dot(a, b); | 836 | |
681 | // There are two degenerate cases possible. These are for vectors 180 or | 837 | // Check if anti-parallel |
682 | // 0 degrees apart. These have to be detected and handled individually. | 838 | else if (cos_theta < -0.99999) |
683 | // | 839 | { |
684 | // Check for vectors 180 degrees apart. | 840 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
685 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 841 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
686 | if (dotProduct < -0.9999999f) | 842 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
687 | { | 843 | } |
688 | // First assume X axis is orthogonal to the vectors. | 844 | else // other rotation |
689 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 845 | { |
690 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 846 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
691 | // Check for near zero vector. A very small non-zero number here will create | 847 | axis = llVecNorm(axis); |
692 | // a rotation in an undesired direction. | 848 | double x, y, z, s, t; |
693 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 849 | s = Math.Cos(theta); |
694 | { | 850 | t = Math.Sin(theta); |
695 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 851 | x = axis.x * t; |
696 | } | 852 | y = axis.y * t; |
697 | // If the magnitude of the vector was near zero, then assume the X axis is not | 853 | z = axis.z * t; |
698 | // orthogonal and use the Z axis instead. | 854 | return new LSL_Rotation(x,y,z,s); |
699 | else | ||
700 | { | ||
701 | // Set 180 z rotation. | ||
702 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
703 | } | ||
704 | } | ||
705 | // Check for parallel vectors. | ||
706 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
707 | else if (dotProduct > 0.9999999f) | ||
708 | { | ||
709 | // Set zero rotation. | ||
710 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
711 | } | ||
712 | else | ||
713 | { | ||
714 | // All special checks have been performed so get the axis of rotation. | ||
715 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
716 | // Quarternion s value is the length of the unit vector + dot product. | ||
717 | double qs = 1.0 + dotProduct; | ||
718 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
719 | // Normalize the rotation. | ||
720 | double mag = LSL_Rotation.Mag(rotBetween); | ||
721 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
722 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
723 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
724 | // crossProduct vector should also not be zero. | ||
725 | rotBetween.x = rotBetween.x / mag; | ||
726 | rotBetween.y = rotBetween.y / mag; | ||
727 | rotBetween.z = rotBetween.z / mag; | ||
728 | rotBetween.s = rotBetween.s / mag; | ||
729 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
730 | // any longer since zero vectors are checked for at the top. | ||
731 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
732 | { | ||
733 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
734 | } | ||
735 | } | ||
736 | } | 855 | } |
737 | return rotBetween; | ||
738 | } | 856 | } |
739 | 857 | ||
740 | public void llWhisper(int channelID, string text) | 858 | public void llWhisper(int channelID, string text) |
741 | { | 859 | { |
742 | m_host.AddScriptLPS(1); | 860 | m_host.AddScriptLPS(1); |
@@ -752,10 +870,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
752 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 870 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
753 | } | 871 | } |
754 | 872 | ||
873 | private void CheckSayShoutTime() | ||
874 | { | ||
875 | DateTime now = DateTime.UtcNow; | ||
876 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
877 | { | ||
878 | m_lastSayShoutCheck = now; | ||
879 | m_SayShoutCount = 0; | ||
880 | } | ||
881 | else | ||
882 | m_SayShoutCount++; | ||
883 | } | ||
884 | |||
755 | public void llSay(int channelID, string text) | 885 | public void llSay(int channelID, string text) |
756 | { | 886 | { |
757 | m_host.AddScriptLPS(1); | 887 | m_host.AddScriptLPS(1); |
758 | 888 | ||
889 | if (channelID == 0) | ||
890 | // m_SayShoutCount++; | ||
891 | CheckSayShoutTime(); | ||
892 | |||
893 | if (m_SayShoutCount >= 11) | ||
894 | ScriptSleep(2000); | ||
895 | |||
759 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 896 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
760 | { | 897 | { |
761 | Console.WriteLine(text); | 898 | Console.WriteLine(text); |
@@ -778,6 +915,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
778 | { | 915 | { |
779 | m_host.AddScriptLPS(1); | 916 | m_host.AddScriptLPS(1); |
780 | 917 | ||
918 | if (channelID == 0) | ||
919 | // m_SayShoutCount++; | ||
920 | CheckSayShoutTime(); | ||
921 | |||
922 | if (m_SayShoutCount >= 11) | ||
923 | ScriptSleep(2000); | ||
924 | |||
781 | if (text.Length > 1023) | 925 | if (text.Length > 1023) |
782 | text = text.Substring(0, 1023); | 926 | text = text.Substring(0, 1023); |
783 | 927 | ||
@@ -809,22 +953,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
809 | 953 | ||
810 | public void llRegionSayTo(string target, int channel, string msg) | 954 | public void llRegionSayTo(string target, int channel, string msg) |
811 | { | 955 | { |
956 | string error = String.Empty; | ||
957 | |||
812 | if (msg.Length > 1023) | 958 | if (msg.Length > 1023) |
813 | msg = msg.Substring(0, 1023); | 959 | msg = msg.Substring(0, 1023); |
814 | 960 | ||
815 | m_host.AddScriptLPS(1); | 961 | m_host.AddScriptLPS(1); |
816 | 962 | ||
817 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
818 | { | ||
819 | return; | ||
820 | } | ||
821 | |||
822 | UUID TargetID; | 963 | UUID TargetID; |
823 | UUID.TryParse(target, out TargetID); | 964 | UUID.TryParse(target, out TargetID); |
824 | 965 | ||
825 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 966 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
826 | if (wComm != null) | 967 | if (wComm != null) |
827 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 968 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
969 | LSLError(error); | ||
828 | } | 970 | } |
829 | 971 | ||
830 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 972 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1080,10 +1222,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1080 | return detectedParams.TouchUV; | 1222 | return detectedParams.TouchUV; |
1081 | } | 1223 | } |
1082 | 1224 | ||
1225 | [DebuggerNonUserCode] | ||
1083 | public virtual void llDie() | 1226 | public virtual void llDie() |
1084 | { | 1227 | { |
1085 | m_host.AddScriptLPS(1); | 1228 | m_host.AddScriptLPS(1); |
1086 | throw new SelfDeleteException(); | 1229 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1087 | } | 1230 | } |
1088 | 1231 | ||
1089 | public LSL_Float llGround(LSL_Vector offset) | 1232 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1154,6 +1297,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1154 | 1297 | ||
1155 | public void llSetStatus(int status, int value) | 1298 | public void llSetStatus(int status, int value) |
1156 | { | 1299 | { |
1300 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1301 | return; | ||
1157 | m_host.AddScriptLPS(1); | 1302 | m_host.AddScriptLPS(1); |
1158 | 1303 | ||
1159 | int statusrotationaxis = 0; | 1304 | int statusrotationaxis = 0; |
@@ -1177,6 +1322,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | if (!allow) | 1322 | if (!allow) |
1178 | return; | 1323 | return; |
1179 | 1324 | ||
1325 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1326 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1327 | return; | ||
1328 | |||
1180 | m_host.ScriptSetPhysicsStatus(true); | 1329 | m_host.ScriptSetPhysicsStatus(true); |
1181 | } | 1330 | } |
1182 | else | 1331 | else |
@@ -1376,6 +1525,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1376 | { | 1525 | { |
1377 | m_host.AddScriptLPS(1); | 1526 | m_host.AddScriptLPS(1); |
1378 | 1527 | ||
1528 | SetColor(m_host, color, face); | ||
1529 | } | ||
1530 | |||
1531 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1532 | { | ||
1533 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1534 | return; | ||
1535 | |||
1536 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1537 | Color4 texcolor; | ||
1538 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1539 | { | ||
1540 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1541 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1542 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1543 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1544 | tex.FaceTextures[face].RGBA = texcolor; | ||
1545 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1546 | return; | ||
1547 | } | ||
1548 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1549 | { | ||
1550 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1551 | { | ||
1552 | if (tex.FaceTextures[i] != null) | ||
1553 | { | ||
1554 | texcolor = tex.FaceTextures[i].RGBA; | ||
1555 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1556 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1557 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1558 | tex.FaceTextures[i].RGBA = texcolor; | ||
1559 | } | ||
1560 | texcolor = tex.DefaultTexture.RGBA; | ||
1561 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1562 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1563 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1564 | tex.DefaultTexture.RGBA = texcolor; | ||
1565 | } | ||
1566 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1567 | return; | ||
1568 | } | ||
1569 | |||
1379 | if (face == ScriptBaseClass.ALL_SIDES) | 1570 | if (face == ScriptBaseClass.ALL_SIDES) |
1380 | face = SceneObjectPart.ALL_SIDES; | 1571 | face = SceneObjectPart.ALL_SIDES; |
1381 | 1572 | ||
@@ -1384,6 +1575,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1384 | 1575 | ||
1385 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1576 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1386 | { | 1577 | { |
1578 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1579 | return; | ||
1580 | |||
1387 | Primitive.TextureEntry tex = part.Shape.Textures; | 1581 | Primitive.TextureEntry tex = part.Shape.Textures; |
1388 | MappingType textype; | 1582 | MappingType textype; |
1389 | textype = MappingType.Default; | 1583 | textype = MappingType.Default; |
@@ -1414,6 +1608,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1414 | 1608 | ||
1415 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1609 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1416 | { | 1610 | { |
1611 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1612 | return; | ||
1613 | |||
1417 | Primitive.TextureEntry tex = part.Shape.Textures; | 1614 | Primitive.TextureEntry tex = part.Shape.Textures; |
1418 | if (face >= 0 && face < GetNumberOfSides(part)) | 1615 | if (face >= 0 && face < GetNumberOfSides(part)) |
1419 | { | 1616 | { |
@@ -1439,6 +1636,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1439 | 1636 | ||
1440 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1637 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1441 | { | 1638 | { |
1639 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1640 | return; | ||
1442 | 1641 | ||
1443 | Shininess sval = new Shininess(); | 1642 | Shininess sval = new Shininess(); |
1444 | 1643 | ||
@@ -1489,6 +1688,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1489 | 1688 | ||
1490 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1689 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1491 | { | 1690 | { |
1691 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1692 | return; | ||
1693 | |||
1492 | Primitive.TextureEntry tex = part.Shape.Textures; | 1694 | Primitive.TextureEntry tex = part.Shape.Textures; |
1493 | if (face >= 0 && face < GetNumberOfSides(part)) | 1695 | if (face >= 0 && face < GetNumberOfSides(part)) |
1494 | { | 1696 | { |
@@ -1549,13 +1751,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1549 | m_host.AddScriptLPS(1); | 1751 | m_host.AddScriptLPS(1); |
1550 | 1752 | ||
1551 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1753 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1552 | 1754 | if (parts.Count > 0) | |
1553 | foreach (SceneObjectPart part in parts) | 1755 | { |
1554 | SetAlpha(part, alpha, face); | 1756 | try |
1757 | { | ||
1758 | foreach (SceneObjectPart part in parts) | ||
1759 | SetAlpha(part, alpha, face); | ||
1760 | } | ||
1761 | finally | ||
1762 | { | ||
1763 | } | ||
1764 | } | ||
1555 | } | 1765 | } |
1556 | 1766 | ||
1557 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1767 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1558 | { | 1768 | { |
1769 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1770 | return; | ||
1771 | |||
1559 | Primitive.TextureEntry tex = part.Shape.Textures; | 1772 | Primitive.TextureEntry tex = part.Shape.Textures; |
1560 | Color4 texcolor; | 1773 | Color4 texcolor; |
1561 | if (face >= 0 && face < GetNumberOfSides(part)) | 1774 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1608,7 +1821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1608 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1821 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1609 | float wind, float tension, LSL_Vector Force) | 1822 | float wind, float tension, LSL_Vector Force) |
1610 | { | 1823 | { |
1611 | if (part == null) | 1824 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1612 | return; | 1825 | return; |
1613 | 1826 | ||
1614 | if (flexi) | 1827 | if (flexi) |
@@ -1642,7 +1855,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1642 | /// <param name="falloff"></param> | 1855 | /// <param name="falloff"></param> |
1643 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1856 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1644 | { | 1857 | { |
1645 | if (part == null) | 1858 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1646 | return; | 1859 | return; |
1647 | 1860 | ||
1648 | if (light) | 1861 | if (light) |
@@ -1675,11 +1888,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1675 | Primitive.TextureEntry tex = part.Shape.Textures; | 1888 | Primitive.TextureEntry tex = part.Shape.Textures; |
1676 | Color4 texcolor; | 1889 | Color4 texcolor; |
1677 | LSL_Vector rgb = new LSL_Vector(); | 1890 | LSL_Vector rgb = new LSL_Vector(); |
1891 | int nsides = GetNumberOfSides(part); | ||
1892 | |||
1678 | if (face == ScriptBaseClass.ALL_SIDES) | 1893 | if (face == ScriptBaseClass.ALL_SIDES) |
1679 | { | 1894 | { |
1680 | int i; | 1895 | int i; |
1681 | 1896 | for (i = 0; i < nsides; i++) | |
1682 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1683 | { | 1897 | { |
1684 | texcolor = tex.GetFace((uint)i).RGBA; | 1898 | texcolor = tex.GetFace((uint)i).RGBA; |
1685 | rgb.x += texcolor.R; | 1899 | rgb.x += texcolor.R; |
@@ -1687,14 +1901,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1687 | rgb.z += texcolor.B; | 1901 | rgb.z += texcolor.B; |
1688 | } | 1902 | } |
1689 | 1903 | ||
1690 | rgb.x /= (float)GetNumberOfSides(part); | 1904 | float invnsides = 1.0f / (float)nsides; |
1691 | rgb.y /= (float)GetNumberOfSides(part); | 1905 | |
1692 | rgb.z /= (float)GetNumberOfSides(part); | 1906 | rgb.x *= invnsides; |
1907 | rgb.y *= invnsides; | ||
1908 | rgb.z *= invnsides; | ||
1693 | 1909 | ||
1694 | return rgb; | 1910 | return rgb; |
1695 | } | 1911 | } |
1696 | 1912 | if (face >= 0 && face < nsides) | |
1697 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1698 | { | 1913 | { |
1699 | texcolor = tex.GetFace((uint)face).RGBA; | 1914 | texcolor = tex.GetFace((uint)face).RGBA; |
1700 | rgb.x = texcolor.R; | 1915 | rgb.x = texcolor.R; |
@@ -1721,15 +1936,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1721 | m_host.AddScriptLPS(1); | 1936 | m_host.AddScriptLPS(1); |
1722 | 1937 | ||
1723 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1938 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1724 | 1939 | if (parts.Count > 0) | |
1725 | foreach (SceneObjectPart part in parts) | 1940 | { |
1726 | SetTexture(part, texture, face); | 1941 | try |
1727 | 1942 | { | |
1943 | foreach (SceneObjectPart part in parts) | ||
1944 | SetTexture(part, texture, face); | ||
1945 | } | ||
1946 | finally | ||
1947 | { | ||
1948 | } | ||
1949 | } | ||
1728 | ScriptSleep(200); | 1950 | ScriptSleep(200); |
1729 | } | 1951 | } |
1730 | 1952 | ||
1731 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1953 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1732 | { | 1954 | { |
1955 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1956 | return; | ||
1957 | |||
1733 | UUID textureID = new UUID(); | 1958 | UUID textureID = new UUID(); |
1734 | 1959 | ||
1735 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1960 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1774,6 +1999,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1774 | 1999 | ||
1775 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2000 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1776 | { | 2001 | { |
2002 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2003 | return; | ||
2004 | |||
1777 | Primitive.TextureEntry tex = part.Shape.Textures; | 2005 | Primitive.TextureEntry tex = part.Shape.Textures; |
1778 | if (face >= 0 && face < GetNumberOfSides(part)) | 2006 | if (face >= 0 && face < GetNumberOfSides(part)) |
1779 | { | 2007 | { |
@@ -1810,6 +2038,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1810 | 2038 | ||
1811 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2039 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1812 | { | 2040 | { |
2041 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2042 | return; | ||
2043 | |||
1813 | Primitive.TextureEntry tex = part.Shape.Textures; | 2044 | Primitive.TextureEntry tex = part.Shape.Textures; |
1814 | if (face >= 0 && face < GetNumberOfSides(part)) | 2045 | if (face >= 0 && face < GetNumberOfSides(part)) |
1815 | { | 2046 | { |
@@ -1846,6 +2077,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1846 | 2077 | ||
1847 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2078 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1848 | { | 2079 | { |
2080 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2081 | return; | ||
2082 | |||
1849 | Primitive.TextureEntry tex = part.Shape.Textures; | 2083 | Primitive.TextureEntry tex = part.Shape.Textures; |
1850 | if (face >= 0 && face < GetNumberOfSides(part)) | 2084 | if (face >= 0 && face < GetNumberOfSides(part)) |
1851 | { | 2085 | { |
@@ -2016,24 +2250,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2016 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2250 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2017 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2251 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2018 | { | 2252 | { |
2019 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2253 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2254 | return; | ||
2255 | |||
2020 | LSL_Vector currentPos = GetPartLocalPos(part); | 2256 | LSL_Vector currentPos = GetPartLocalPos(part); |
2257 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2021 | 2258 | ||
2022 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2023 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2024 | 2259 | ||
2025 | if (part.ParentGroup.RootPart == part) | 2260 | if (part.ParentGroup.RootPart == part) |
2026 | { | 2261 | { |
2027 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2028 | targetPos.z = ground; | ||
2029 | SceneObjectGroup parent = part.ParentGroup; | 2262 | SceneObjectGroup parent = part.ParentGroup; |
2030 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2263 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2031 | SetPosAdjust(currentPos, targetPos)); | 2264 | return; |
2265 | Util.FireAndForget(delegate(object x) { | ||
2266 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2267 | }); | ||
2032 | } | 2268 | } |
2033 | else | 2269 | else |
2034 | { | 2270 | { |
2035 | part.OffsetPosition = !adjust ? targetPos : | 2271 | part.OffsetPosition = (Vector3)toPos; |
2036 | SetPosAdjust(currentPos, targetPos); | ||
2037 | SceneObjectGroup parent = part.ParentGroup; | 2272 | SceneObjectGroup parent = part.ParentGroup; |
2038 | parent.HasGroupChanged = true; | 2273 | parent.HasGroupChanged = true; |
2039 | parent.ScheduleGroupForTerseUpdate(); | 2274 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2066,13 +2301,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2066 | else | 2301 | else |
2067 | { | 2302 | { |
2068 | if (part.ParentGroup.IsAttachment) | 2303 | if (part.ParentGroup.IsAttachment) |
2069 | { | ||
2070 | pos = part.AttachedPos; | 2304 | pos = part.AttachedPos; |
2071 | } | ||
2072 | else | 2305 | else |
2073 | { | ||
2074 | pos = part.AbsolutePosition; | 2306 | pos = part.AbsolutePosition; |
2075 | } | ||
2076 | } | 2307 | } |
2077 | 2308 | ||
2078 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2309 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2096,25 +2327,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2096 | 2327 | ||
2097 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2328 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2098 | { | 2329 | { |
2099 | part.UpdateRotation(rot); | 2330 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2100 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2331 | return; |
2101 | 2332 | ||
2102 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2333 | bool isroot = (part == part.ParentGroup.RootPart); |
2103 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2334 | bool isphys; |
2104 | 2335 | ||
2105 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2106 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2107 | // It's perfectly okay when the object is not an active physical body though. | ||
2108 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2109 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2110 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2111 | // scene | ||
2112 | PhysicsActor pa = part.PhysActor; | 2336 | PhysicsActor pa = part.PhysActor; |
2113 | 2337 | ||
2114 | if (pa != null && !pa.IsPhysical) | 2338 | // keep using physactor ideia of isphysical |
2339 | // it should be SOP ideia of that | ||
2340 | // not much of a issue with ubitODE | ||
2341 | if (pa != null && pa.IsPhysical) | ||
2342 | isphys = true; | ||
2343 | else | ||
2344 | isphys = false; | ||
2345 | |||
2346 | // SL doesn't let scripts rotate root of physical linksets | ||
2347 | if (isroot && isphys) | ||
2348 | return; | ||
2349 | |||
2350 | part.UpdateRotation(rot); | ||
2351 | |||
2352 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2353 | // so do a nasty update of parts positions if is a root part rotation | ||
2354 | if (isroot && pa != null) // with if above implies non physical root part | ||
2115 | { | 2355 | { |
2116 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2356 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2117 | } | 2357 | } |
2358 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2359 | { | ||
2360 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2361 | if (sittingavas.Count > 0) | ||
2362 | { | ||
2363 | foreach (ScenePresence av in sittingavas) | ||
2364 | { | ||
2365 | if (isroot || part.LocalId == av.ParentID) | ||
2366 | av.SendTerseUpdateToAllClients(); | ||
2367 | } | ||
2368 | } | ||
2369 | } | ||
2118 | } | 2370 | } |
2119 | 2371 | ||
2120 | /// <summary> | 2372 | /// <summary> |
@@ -2162,8 +2414,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2162 | 2414 | ||
2163 | public LSL_Rotation llGetLocalRot() | 2415 | public LSL_Rotation llGetLocalRot() |
2164 | { | 2416 | { |
2417 | return GetPartLocalRot(m_host); | ||
2418 | } | ||
2419 | |||
2420 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2421 | { | ||
2165 | m_host.AddScriptLPS(1); | 2422 | m_host.AddScriptLPS(1); |
2166 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2423 | Quaternion rot = part.RotationOffset; |
2424 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2167 | } | 2425 | } |
2168 | 2426 | ||
2169 | public void llSetForce(LSL_Vector force, int local) | 2427 | public void llSetForce(LSL_Vector force, int local) |
@@ -2243,16 +2501,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2243 | m_host.ApplyImpulse(v, local != 0); | 2501 | m_host.ApplyImpulse(v, local != 0); |
2244 | } | 2502 | } |
2245 | 2503 | ||
2504 | |||
2246 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2505 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2247 | { | 2506 | { |
2248 | m_host.AddScriptLPS(1); | 2507 | m_host.AddScriptLPS(1); |
2249 | m_host.ApplyAngularImpulse(force, local != 0); | 2508 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2250 | } | 2509 | } |
2251 | 2510 | ||
2252 | public void llSetTorque(LSL_Vector torque, int local) | 2511 | public void llSetTorque(LSL_Vector torque, int local) |
2253 | { | 2512 | { |
2254 | m_host.AddScriptLPS(1); | 2513 | m_host.AddScriptLPS(1); |
2255 | m_host.SetAngularImpulse(torque, local != 0); | 2514 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2256 | } | 2515 | } |
2257 | 2516 | ||
2258 | public LSL_Vector llGetTorque() | 2517 | public LSL_Vector llGetTorque() |
@@ -2269,20 +2528,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2269 | llSetTorque(torque, local); | 2528 | llSetTorque(torque, local); |
2270 | } | 2529 | } |
2271 | 2530 | ||
2531 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2532 | { | ||
2533 | m_host.AddScriptLPS(1); | ||
2534 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2535 | } | ||
2536 | |||
2272 | public LSL_Vector llGetVel() | 2537 | public LSL_Vector llGetVel() |
2273 | { | 2538 | { |
2274 | m_host.AddScriptLPS(1); | 2539 | m_host.AddScriptLPS(1); |
2275 | 2540 | ||
2276 | Vector3 vel; | 2541 | Vector3 vel = Vector3.Zero; |
2277 | 2542 | ||
2278 | if (m_host.ParentGroup.IsAttachment) | 2543 | if (m_host.ParentGroup.IsAttachment) |
2279 | { | 2544 | { |
2280 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2545 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2281 | vel = avatar.Velocity; | 2546 | if (avatar != null) |
2547 | vel = avatar.Velocity; | ||
2282 | } | 2548 | } |
2283 | else | 2549 | else |
2284 | { | 2550 | { |
2285 | vel = m_host.Velocity; | 2551 | vel = m_host.ParentGroup.RootPart.Velocity; |
2286 | } | 2552 | } |
2287 | 2553 | ||
2288 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2554 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2294,10 +2560,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2294 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2560 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2295 | } | 2561 | } |
2296 | 2562 | ||
2563 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2564 | { | ||
2565 | m_host.AddScriptLPS(1); | ||
2566 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2567 | } | ||
2568 | |||
2297 | public LSL_Vector llGetOmega() | 2569 | public LSL_Vector llGetOmega() |
2298 | { | 2570 | { |
2299 | m_host.AddScriptLPS(1); | 2571 | m_host.AddScriptLPS(1); |
2300 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2572 | Vector3 avel = m_host.AngularVelocity; |
2573 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2301 | } | 2574 | } |
2302 | 2575 | ||
2303 | public LSL_Float llGetTimeOfDay() | 2576 | public LSL_Float llGetTimeOfDay() |
@@ -2823,16 +3096,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2823 | new_group.RootPart.UUID.ToString()) }, | 3096 | new_group.RootPart.UUID.ToString()) }, |
2824 | new DetectParams[0])); | 3097 | new DetectParams[0])); |
2825 | 3098 | ||
2826 | float groupmass = new_group.GetMass(); | 3099 | // do recoil |
3100 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3101 | if (hostgrp == null) | ||
3102 | return; | ||
3103 | |||
3104 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3105 | return; | ||
2827 | 3106 | ||
2828 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3107 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2829 | 3108 | ||
2830 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3109 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2831 | { | 3110 | { |
2832 | //Recoil. | 3111 | float groupmass = new_group.GetMass(); |
2833 | llApplyImpulse(vel * groupmass, 0); | 3112 | vel *= -groupmass; |
3113 | llApplyImpulse(vel, 0); | ||
2834 | } | 3114 | } |
2835 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3115 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3116 | return; | ||
3117 | |||
2836 | }); | 3118 | }); |
2837 | 3119 | ||
2838 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3120 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2847,35 +3129,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2847 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3129 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2848 | { | 3130 | { |
2849 | m_host.AddScriptLPS(1); | 3131 | m_host.AddScriptLPS(1); |
2850 | // Determine where we are looking from | ||
2851 | LSL_Vector from = llGetPos(); | ||
2852 | 3132 | ||
2853 | // Work out the normalised vector from the source to the target | 3133 | // Get the normalized vector to the target |
2854 | LSL_Vector delta = llVecNorm(target - from); | 3134 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2855 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2856 | 3135 | ||
2857 | // Calculate the yaw | 3136 | // Get the bearing (yaw) |
2858 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3137 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2859 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3138 | a1.z = llAtan2(d1.y, d1.x); |
2860 | 3139 | ||
2861 | // Calculate pitch | 3140 | // Get the elevation (pitch) |
2862 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3141 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3142 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2863 | 3143 | ||
2864 | // we need to convert from a vector describing | 3144 | LSL_Rotation r1 = llEuler2Rot(a1); |
2865 | // the angles of rotation in radians into rotation value | 3145 | LSL_Rotation r2 = llEuler2Rot(a2); |
2866 | LSL_Rotation rot = llEuler2Rot(angle); | 3146 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2867 | |||
2868 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2869 | // set the rotation of the object, copy that behavior | ||
2870 | PhysicsActor pa = m_host.PhysActor; | ||
2871 | 3147 | ||
2872 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3148 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2873 | { | 3149 | { |
2874 | llSetRot(rot); | 3150 | // Do nothing if either value is 0 (this has been checked in SL) |
3151 | if (strength <= 0.0 || damping <= 0.0) | ||
3152 | return; | ||
3153 | |||
3154 | llSetRot(r3 * r2 * r1); | ||
2875 | } | 3155 | } |
2876 | else | 3156 | else |
2877 | { | 3157 | { |
2878 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3158 | if (strength == 0) |
3159 | { | ||
3160 | llSetRot(r3 * r2 * r1); | ||
3161 | return; | ||
3162 | } | ||
3163 | |||
3164 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2879 | } | 3165 | } |
2880 | } | 3166 | } |
2881 | 3167 | ||
@@ -2921,17 +3207,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2921 | } | 3207 | } |
2922 | else | 3208 | else |
2923 | { | 3209 | { |
2924 | if (m_host.IsRoot) | 3210 | // new SL always returns object mass |
2925 | { | 3211 | // if (m_host.IsRoot) |
3212 | // { | ||
2926 | return m_host.ParentGroup.GetMass(); | 3213 | return m_host.ParentGroup.GetMass(); |
2927 | } | 3214 | // } |
2928 | else | 3215 | // else |
2929 | { | 3216 | // { |
2930 | return m_host.GetMass(); | 3217 | // return m_host.GetMass(); |
2931 | } | 3218 | // } |
2932 | } | 3219 | } |
2933 | } | 3220 | } |
2934 | 3221 | ||
3222 | |||
3223 | public LSL_Float llGetMassMKS() | ||
3224 | { | ||
3225 | return 100f * llGetMass(); | ||
3226 | } | ||
3227 | |||
2935 | public void llCollisionFilter(string name, string id, int accept) | 3228 | public void llCollisionFilter(string name, string id, int accept) |
2936 | { | 3229 | { |
2937 | m_host.AddScriptLPS(1); | 3230 | m_host.AddScriptLPS(1); |
@@ -2979,8 +3272,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2979 | { | 3272 | { |
2980 | // Unregister controls from Presence | 3273 | // Unregister controls from Presence |
2981 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3274 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
2982 | // Remove Take Control permission. | ||
2983 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
2984 | } | 3275 | } |
2985 | } | 3276 | } |
2986 | } | 3277 | } |
@@ -3006,7 +3297,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3006 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3297 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3007 | 3298 | ||
3008 | if (attachmentsModule != null) | 3299 | if (attachmentsModule != null) |
3009 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); | 3300 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false); |
3010 | else | 3301 | else |
3011 | return false; | 3302 | return false; |
3012 | } | 3303 | } |
@@ -3036,9 +3327,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3036 | { | 3327 | { |
3037 | m_host.AddScriptLPS(1); | 3328 | m_host.AddScriptLPS(1); |
3038 | 3329 | ||
3039 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3040 | // return; | ||
3041 | |||
3042 | if (m_item.PermsGranter != m_host.OwnerID) | 3330 | if (m_item.PermsGranter != m_host.OwnerID) |
3043 | return; | 3331 | return; |
3044 | 3332 | ||
@@ -3081,6 +3369,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3081 | 3369 | ||
3082 | public void llInstantMessage(string user, string message) | 3370 | public void llInstantMessage(string user, string message) |
3083 | { | 3371 | { |
3372 | UUID result; | ||
3373 | if (!UUID.TryParse(user, out result)) | ||
3374 | { | ||
3375 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3376 | ScriptSleep(2000); | ||
3377 | return; | ||
3378 | } | ||
3379 | |||
3380 | |||
3084 | m_host.AddScriptLPS(1); | 3381 | m_host.AddScriptLPS(1); |
3085 | 3382 | ||
3086 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3383 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3095,14 +3392,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3095 | UUID friendTransactionID = UUID.Random(); | 3392 | UUID friendTransactionID = UUID.Random(); |
3096 | 3393 | ||
3097 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3394 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3098 | 3395 | ||
3099 | GridInstantMessage msg = new GridInstantMessage(); | 3396 | GridInstantMessage msg = new GridInstantMessage(); |
3100 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3397 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3101 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3398 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3102 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3399 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3103 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3400 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3104 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3401 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3105 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3402 | // DateTime dt = DateTime.UtcNow; |
3403 | // | ||
3404 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3405 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3406 | // | ||
3407 | // try | ||
3408 | // { | ||
3409 | // // Convert that to the PST timezone | ||
3410 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3411 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3412 | // } | ||
3413 | // catch | ||
3414 | // { | ||
3415 | // // No logging here, as it could be VERY spammy | ||
3416 | // } | ||
3417 | // | ||
3418 | // // And make it look local again to fool the unix time util | ||
3419 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3420 | |||
3421 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3422 | |||
3106 | //if (client != null) | 3423 | //if (client != null) |
3107 | //{ | 3424 | //{ |
3108 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3425 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3116,12 +3433,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3116 | msg.message = message.Substring(0, 1024); | 3433 | msg.message = message.Substring(0, 1024); |
3117 | else | 3434 | else |
3118 | msg.message = message; | 3435 | msg.message = message; |
3119 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3436 | msg.dialog = (byte)19; // MessageFromObject |
3120 | msg.fromGroup = false;// fromGroup; | 3437 | msg.fromGroup = false;// fromGroup; |
3121 | msg.offline = (byte)0; //offline; | 3438 | msg.offline = (byte)0; //offline; |
3122 | msg.ParentEstateID = 0; //ParentEstateID; | 3439 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3123 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3440 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3124 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3441 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3125 | msg.binaryBucket | 3442 | msg.binaryBucket |
3126 | = Util.StringToBytes256( | 3443 | = Util.StringToBytes256( |
3127 | "{0}/{1}/{2}/{3}", | 3444 | "{0}/{1}/{2}/{3}", |
@@ -3149,7 +3466,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3149 | } | 3466 | } |
3150 | 3467 | ||
3151 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3468 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3152 | llSleep(EMAIL_PAUSE_TIME); | 3469 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3153 | } | 3470 | } |
3154 | 3471 | ||
3155 | public void llGetNextEmail(string address, string subject) | 3472 | public void llGetNextEmail(string address, string subject) |
@@ -3395,7 +3712,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3395 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3712 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3396 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3713 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3397 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3714 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3715 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3398 | ScriptBaseClass.PERMISSION_ATTACH; | 3716 | ScriptBaseClass.PERMISSION_ATTACH; |
3717 | |||
3399 | } | 3718 | } |
3400 | else | 3719 | else |
3401 | { | 3720 | { |
@@ -3430,11 +3749,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3430 | 3749 | ||
3431 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3750 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3432 | { | 3751 | { |
3433 | lock (m_host.TaskInventory) | 3752 | m_host.TaskInventory.LockItemsForWrite(true); |
3434 | { | 3753 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3435 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3754 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3436 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3755 | m_host.TaskInventory.LockItemsForWrite(false); |
3437 | } | ||
3438 | 3756 | ||
3439 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3757 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3440 | "run_time_permissions", new Object[] { | 3758 | "run_time_permissions", new Object[] { |
@@ -3477,11 +3795,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3477 | 3795 | ||
3478 | if (!m_waitingForScriptAnswer) | 3796 | if (!m_waitingForScriptAnswer) |
3479 | { | 3797 | { |
3480 | lock (m_host.TaskInventory) | 3798 | m_host.TaskInventory.LockItemsForWrite(true); |
3481 | { | 3799 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3482 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3800 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3483 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3801 | m_host.TaskInventory.LockItemsForWrite(false); |
3484 | } | ||
3485 | 3802 | ||
3486 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3803 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3487 | m_waitingForScriptAnswer=true; | 3804 | m_waitingForScriptAnswer=true; |
@@ -3510,14 +3827,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3510 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3827 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3511 | llReleaseControls(); | 3828 | llReleaseControls(); |
3512 | 3829 | ||
3513 | lock (m_host.TaskInventory) | 3830 | m_host.TaskInventory.LockItemsForWrite(true); |
3514 | { | 3831 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3515 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3832 | m_host.TaskInventory.LockItemsForWrite(false); |
3516 | } | 3833 | |
3517 | 3834 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3518 | m_ScriptEngine.PostScriptEvent( | 3835 | "run_time_permissions", new Object[] { |
3519 | m_item.ItemID, | 3836 | new LSL_Integer(answer) }, |
3520 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3837 | new DetectParams[0])); |
3521 | } | 3838 | } |
3522 | 3839 | ||
3523 | public LSL_String llGetPermissionsKey() | 3840 | public LSL_String llGetPermissionsKey() |
@@ -3556,14 +3873,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3556 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3873 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3557 | { | 3874 | { |
3558 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3875 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3559 | 3876 | if (parts.Count > 0) | |
3560 | foreach (SceneObjectPart part in parts) | 3877 | { |
3561 | part.SetFaceColorAlpha(face, color, null); | 3878 | try |
3879 | { | ||
3880 | foreach (SceneObjectPart part in parts) | ||
3881 | part.SetFaceColorAlpha(face, color, null); | ||
3882 | } | ||
3883 | finally | ||
3884 | { | ||
3885 | } | ||
3886 | } | ||
3562 | } | 3887 | } |
3563 | 3888 | ||
3564 | public void llCreateLink(string target, int parent) | 3889 | public void llCreateLink(string target, int parent) |
3565 | { | 3890 | { |
3566 | m_host.AddScriptLPS(1); | 3891 | m_host.AddScriptLPS(1); |
3892 | |||
3567 | UUID targetID; | 3893 | UUID targetID; |
3568 | 3894 | ||
3569 | if (!UUID.TryParse(target, out targetID)) | 3895 | if (!UUID.TryParse(target, out targetID)) |
@@ -3669,10 +3995,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3669 | // Restructuring Multiple Prims. | 3995 | // Restructuring Multiple Prims. |
3670 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 3996 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3671 | parts.Remove(parentPrim.RootPart); | 3997 | parts.Remove(parentPrim.RootPart); |
3672 | foreach (SceneObjectPart part in parts) | 3998 | if (parts.Count > 0) |
3673 | { | 3999 | { |
3674 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4000 | try |
4001 | { | ||
4002 | foreach (SceneObjectPart part in parts) | ||
4003 | { | ||
4004 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4005 | } | ||
4006 | } | ||
4007 | finally | ||
4008 | { | ||
4009 | } | ||
3675 | } | 4010 | } |
4011 | |||
3676 | parentPrim.HasGroupChanged = true; | 4012 | parentPrim.HasGroupChanged = true; |
3677 | parentPrim.ScheduleGroupForFullUpdate(); | 4013 | parentPrim.ScheduleGroupForFullUpdate(); |
3678 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4014 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3681,12 +4017,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3681 | { | 4017 | { |
3682 | SceneObjectPart newRoot = parts[0]; | 4018 | SceneObjectPart newRoot = parts[0]; |
3683 | parts.Remove(newRoot); | 4019 | parts.Remove(newRoot); |
3684 | foreach (SceneObjectPart part in parts) | 4020 | |
4021 | try | ||
3685 | { | 4022 | { |
3686 | // Required for linking | 4023 | foreach (SceneObjectPart part in parts) |
3687 | part.ClearUpdateSchedule(); | 4024 | { |
3688 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4025 | part.ClearUpdateSchedule(); |
4026 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4027 | } | ||
3689 | } | 4028 | } |
4029 | finally | ||
4030 | { | ||
4031 | } | ||
4032 | |||
4033 | |||
3690 | newRoot.ParentGroup.HasGroupChanged = true; | 4034 | newRoot.ParentGroup.HasGroupChanged = true; |
3691 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4035 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3692 | } | 4036 | } |
@@ -3706,6 +4050,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3706 | public void llBreakAllLinks() | 4050 | public void llBreakAllLinks() |
3707 | { | 4051 | { |
3708 | m_host.AddScriptLPS(1); | 4052 | m_host.AddScriptLPS(1); |
4053 | |||
4054 | TaskInventoryItem item = m_item; | ||
4055 | |||
4056 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4057 | && !m_automaticLinkPermission) | ||
4058 | { | ||
4059 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4060 | return; | ||
4061 | } | ||
4062 | |||
3709 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4063 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3710 | if (parentPrim.AttachmentPoint != 0) | 4064 | if (parentPrim.AttachmentPoint != 0) |
3711 | return; // Fail silently if attached | 4065 | return; // Fail silently if attached |
@@ -3725,25 +4079,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3725 | public LSL_String llGetLinkKey(int linknum) | 4079 | public LSL_String llGetLinkKey(int linknum) |
3726 | { | 4080 | { |
3727 | m_host.AddScriptLPS(1); | 4081 | m_host.AddScriptLPS(1); |
3728 | List<UUID> keytable = new List<UUID>(); | ||
3729 | // parse for sitting avatare-uuids | ||
3730 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3731 | { | ||
3732 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3733 | keytable.Add(presence.UUID); | ||
3734 | }); | ||
3735 | |||
3736 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3737 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3738 | { | ||
3739 | return keytable[totalprims - linknum].ToString(); | ||
3740 | } | ||
3741 | |||
3742 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3743 | { | ||
3744 | return m_host.UUID.ToString(); | ||
3745 | } | ||
3746 | |||
3747 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4082 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3748 | if (part != null) | 4083 | if (part != null) |
3749 | { | 4084 | { |
@@ -3751,6 +4086,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3751 | } | 4086 | } |
3752 | else | 4087 | else |
3753 | { | 4088 | { |
4089 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4090 | { | ||
4091 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4092 | |||
4093 | if (linknum < 0) | ||
4094 | return UUID.Zero.ToString(); | ||
4095 | |||
4096 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4097 | if (avatars.Count > linknum) | ||
4098 | { | ||
4099 | return avatars[linknum].UUID.ToString(); | ||
4100 | } | ||
4101 | } | ||
3754 | return UUID.Zero.ToString(); | 4102 | return UUID.Zero.ToString(); |
3755 | } | 4103 | } |
3756 | } | 4104 | } |
@@ -3850,17 +4198,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3850 | m_host.AddScriptLPS(1); | 4198 | m_host.AddScriptLPS(1); |
3851 | int count = 0; | 4199 | int count = 0; |
3852 | 4200 | ||
3853 | lock (m_host.TaskInventory) | 4201 | m_host.TaskInventory.LockItemsForRead(true); |
4202 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3854 | { | 4203 | { |
3855 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4204 | if (inv.Value.Type == type || type == -1) |
3856 | { | 4205 | { |
3857 | if (inv.Value.Type == type || type == -1) | 4206 | count = count + 1; |
3858 | { | ||
3859 | count = count + 1; | ||
3860 | } | ||
3861 | } | 4207 | } |
3862 | } | 4208 | } |
3863 | 4209 | ||
4210 | m_host.TaskInventory.LockItemsForRead(false); | ||
3864 | return count; | 4211 | return count; |
3865 | } | 4212 | } |
3866 | 4213 | ||
@@ -3869,16 +4216,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3869 | m_host.AddScriptLPS(1); | 4216 | m_host.AddScriptLPS(1); |
3870 | ArrayList keys = new ArrayList(); | 4217 | ArrayList keys = new ArrayList(); |
3871 | 4218 | ||
3872 | lock (m_host.TaskInventory) | 4219 | m_host.TaskInventory.LockItemsForRead(true); |
4220 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3873 | { | 4221 | { |
3874 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4222 | if (inv.Value.Type == type || type == -1) |
3875 | { | 4223 | { |
3876 | if (inv.Value.Type == type || type == -1) | 4224 | keys.Add(inv.Value.Name); |
3877 | { | ||
3878 | keys.Add(inv.Value.Name); | ||
3879 | } | ||
3880 | } | 4225 | } |
3881 | } | 4226 | } |
4227 | m_host.TaskInventory.LockItemsForRead(false); | ||
3882 | 4228 | ||
3883 | if (keys.Count == 0) | 4229 | if (keys.Count == 0) |
3884 | { | 4230 | { |
@@ -3916,7 +4262,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3916 | if (item == null) | 4262 | if (item == null) |
3917 | { | 4263 | { |
3918 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4264 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3919 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4265 | return; |
4266 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3920 | } | 4267 | } |
3921 | 4268 | ||
3922 | UUID objId = item.ItemID; | 4269 | UUID objId = item.ItemID; |
@@ -3944,33 +4291,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3944 | return; | 4291 | return; |
3945 | } | 4292 | } |
3946 | } | 4293 | } |
4294 | |||
3947 | // destination is an avatar | 4295 | // destination is an avatar |
3948 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4296 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3949 | 4297 | ||
3950 | if (agentItem == null) | 4298 | if (agentItem == null) |
3951 | return; | 4299 | return; |
3952 | 4300 | ||
3953 | if (m_TransferModule != null) | 4301 | byte[] bucket = new byte[1]; |
3954 | { | 4302 | bucket[0] = (byte)item.Type; |
3955 | byte[] bucket = new byte[] { (byte)item.Type }; | 4303 | //byte[] objBytes = agentItem.ID.GetBytes(); |
4304 | //Array.Copy(objBytes, 0, bucket, 1, 16); | ||
3956 | 4305 | ||
3957 | GridInstantMessage msg = new GridInstantMessage(World, | 4306 | GridInstantMessage msg = new GridInstantMessage(World, |
3958 | m_host.UUID, m_host.Name + ", an object owned by " + | 4307 | m_host.OwnerID, m_host.Name, destId, |
3959 | resolveName(m_host.OwnerID) + ",", destId, | 4308 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3960 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4309 | false, item.Name+". "+m_host.Name+" is located at "+ |
3961 | false, item.Name + "\n" + m_host.Name + " is located at " + | 4310 | World.RegionInfo.RegionName+" "+ |
3962 | World.RegionInfo.RegionName+" "+ | 4311 | m_host.AbsolutePosition.ToString(), |
3963 | m_host.AbsolutePosition.ToString(), | 4312 | agentItem.ID, true, m_host.AbsolutePosition, |
3964 | agentItem.ID, true, m_host.AbsolutePosition, | 4313 | bucket); |
3965 | bucket); | ||
3966 | 4314 | ||
3967 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4315 | ScenePresence sp; |
3968 | } | ||
3969 | 4316 | ||
4317 | if (World.TryGetScenePresence(destId, out sp)) | ||
4318 | { | ||
4319 | sp.ControllingClient.SendInstantMessage(msg); | ||
4320 | } | ||
4321 | else | ||
4322 | { | ||
4323 | if (m_TransferModule != null) | ||
4324 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4325 | } | ||
4326 | |||
4327 | //This delay should only occur when giving inventory to avatars. | ||
3970 | ScriptSleep(3000); | 4328 | ScriptSleep(3000); |
3971 | } | 4329 | } |
3972 | } | 4330 | } |
3973 | 4331 | ||
4332 | [DebuggerNonUserCode] | ||
3974 | public void llRemoveInventory(string name) | 4333 | public void llRemoveInventory(string name) |
3975 | { | 4334 | { |
3976 | m_host.AddScriptLPS(1); | 4335 | m_host.AddScriptLPS(1); |
@@ -4014,109 +4373,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4014 | { | 4373 | { |
4015 | m_host.AddScriptLPS(1); | 4374 | m_host.AddScriptLPS(1); |
4016 | 4375 | ||
4017 | UUID uuid = (UUID)id; | 4376 | UUID uuid; |
4018 | PresenceInfo pinfo = null; | 4377 | if (UUID.TryParse(id, out uuid)) |
4019 | UserAccount account; | ||
4020 | |||
4021 | UserInfoCacheEntry ce; | ||
4022 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4023 | { | 4378 | { |
4024 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4379 | PresenceInfo pinfo = null; |
4025 | if (account == null) | 4380 | UserAccount account; |
4381 | |||
4382 | UserInfoCacheEntry ce; | ||
4383 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4026 | { | 4384 | { |
4027 | m_userInfoCache[uuid] = null; // Cache negative | 4385 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4028 | return UUID.Zero.ToString(); | 4386 | if (account == null) |
4029 | } | 4387 | { |
4388 | m_userInfoCache[uuid] = null; // Cache negative | ||
4389 | return UUID.Zero.ToString(); | ||
4390 | } | ||
4030 | 4391 | ||
4031 | 4392 | ||
4032 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4393 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4033 | if (pinfos != null && pinfos.Length > 0) | 4394 | if (pinfos != null && pinfos.Length > 0) |
4034 | { | ||
4035 | foreach (PresenceInfo p in pinfos) | ||
4036 | { | 4395 | { |
4037 | if (p.RegionID != UUID.Zero) | 4396 | foreach (PresenceInfo p in pinfos) |
4038 | { | 4397 | { |
4039 | pinfo = p; | 4398 | if (p.RegionID != UUID.Zero) |
4399 | { | ||
4400 | pinfo = p; | ||
4401 | } | ||
4040 | } | 4402 | } |
4041 | } | 4403 | } |
4042 | } | ||
4043 | 4404 | ||
4044 | ce = new UserInfoCacheEntry(); | 4405 | ce = new UserInfoCacheEntry(); |
4045 | ce.time = Util.EnvironmentTickCount(); | 4406 | ce.time = Util.EnvironmentTickCount(); |
4046 | ce.account = account; | 4407 | ce.account = account; |
4047 | ce.pinfo = pinfo; | 4408 | ce.pinfo = pinfo; |
4048 | } | 4409 | m_userInfoCache[uuid] = ce; |
4049 | else | 4410 | } |
4050 | { | 4411 | else |
4051 | if (ce == null) | 4412 | { |
4052 | return UUID.Zero.ToString(); | 4413 | if (ce == null) |
4414 | return UUID.Zero.ToString(); | ||
4053 | 4415 | ||
4054 | account = ce.account; | 4416 | account = ce.account; |
4055 | pinfo = ce.pinfo; | 4417 | pinfo = ce.pinfo; |
4056 | } | 4418 | } |
4057 | 4419 | ||
4058 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4420 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4059 | { | ||
4060 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4061 | if (pinfos != null && pinfos.Length > 0) | ||
4062 | { | 4421 | { |
4063 | foreach (PresenceInfo p in pinfos) | 4422 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4423 | if (pinfos != null && pinfos.Length > 0) | ||
4064 | { | 4424 | { |
4065 | if (p.RegionID != UUID.Zero) | 4425 | foreach (PresenceInfo p in pinfos) |
4066 | { | 4426 | { |
4067 | pinfo = p; | 4427 | if (p.RegionID != UUID.Zero) |
4428 | { | ||
4429 | pinfo = p; | ||
4430 | } | ||
4068 | } | 4431 | } |
4069 | } | 4432 | } |
4070 | } | 4433 | else |
4071 | else | 4434 | pinfo = null; |
4072 | pinfo = null; | ||
4073 | 4435 | ||
4074 | ce.time = Util.EnvironmentTickCount(); | 4436 | ce.time = Util.EnvironmentTickCount(); |
4075 | ce.pinfo = pinfo; | 4437 | ce.pinfo = pinfo; |
4076 | } | 4438 | } |
4077 | 4439 | ||
4078 | string reply = String.Empty; | 4440 | string reply = String.Empty; |
4079 | 4441 | ||
4080 | switch (data) | 4442 | switch (data) |
4081 | { | 4443 | { |
4082 | case 1: // DATA_ONLINE (0|1) | 4444 | case 1: // DATA_ONLINE (0|1) |
4083 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4445 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4084 | reply = "1"; | 4446 | reply = "1"; |
4085 | else | 4447 | else |
4086 | reply = "0"; | 4448 | reply = "0"; |
4087 | break; | 4449 | break; |
4088 | case 2: // DATA_NAME (First Last) | 4450 | case 2: // DATA_NAME (First Last) |
4089 | reply = account.FirstName + " " + account.LastName; | 4451 | reply = account.FirstName + " " + account.LastName; |
4090 | break; | 4452 | break; |
4091 | case 3: // DATA_BORN (YYYY-MM-DD) | 4453 | case 3: // DATA_BORN (YYYY-MM-DD) |
4092 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4454 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4093 | born = born.AddSeconds(account.Created); | 4455 | born = born.AddSeconds(account.Created); |
4094 | reply = born.ToString("yyyy-MM-dd"); | 4456 | reply = born.ToString("yyyy-MM-dd"); |
4095 | break; | 4457 | break; |
4096 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4458 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4097 | reply = "0,0,0,0,0,0"; | 4459 | reply = "0,0,0,0,0,0"; |
4098 | break; | 4460 | break; |
4099 | case 7: // DATA_USERLEVEL (integer) | 4461 | case 8: // DATA_PAYINFO (0|1|2|3) |
4100 | reply = account.UserLevel.ToString(); | 4462 | reply = "0"; |
4101 | break; | 4463 | break; |
4102 | case 8: // DATA_PAYINFO (0|1|2|3) | 4464 | default: |
4103 | reply = "0"; | 4465 | return UUID.Zero.ToString(); // Raise no event |
4104 | break; | 4466 | } |
4105 | default: | ||
4106 | return UUID.Zero.ToString(); // Raise no event | ||
4107 | } | ||
4108 | 4467 | ||
4109 | UUID rq = UUID.Random(); | 4468 | UUID rq = UUID.Random(); |
4110 | 4469 | ||
4111 | UUID tid = AsyncCommands. | 4470 | UUID tid = AsyncCommands. |
4112 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4471 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4113 | m_item.ItemID, rq.ToString()); | 4472 | m_item.ItemID, rq.ToString()); |
4114 | 4473 | ||
4115 | AsyncCommands. | 4474 | AsyncCommands. |
4116 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4475 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4117 | 4476 | ||
4118 | ScriptSleep(100); | 4477 | ScriptSleep(100); |
4119 | return tid.ToString(); | 4478 | return tid.ToString(); |
4479 | } | ||
4480 | else | ||
4481 | { | ||
4482 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4483 | } | ||
4484 | return ""; | ||
4120 | } | 4485 | } |
4121 | 4486 | ||
4122 | public LSL_String llRequestInventoryData(string name) | 4487 | public LSL_String llRequestInventoryData(string name) |
@@ -4173,13 +4538,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4173 | if (UUID.TryParse(agent, out agentId)) | 4538 | if (UUID.TryParse(agent, out agentId)) |
4174 | { | 4539 | { |
4175 | ScenePresence presence = World.GetScenePresence(agentId); | 4540 | ScenePresence presence = World.GetScenePresence(agentId); |
4176 | if (presence != null) | 4541 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4177 | { | 4542 | { |
4543 | // agent must not be a god | ||
4544 | if (presence.UserLevel >= 200) return; | ||
4545 | |||
4178 | // agent must be over the owners land | 4546 | // agent must be over the owners land |
4179 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4547 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4180 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4548 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4181 | { | 4549 | { |
4182 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4550 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4551 | { | ||
4552 | // They can't be teleported home for some reason | ||
4553 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4554 | if (regionInfo != null) | ||
4555 | { | ||
4556 | World.RequestTeleportLocation( | ||
4557 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4558 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4559 | } | ||
4560 | } | ||
4183 | } | 4561 | } |
4184 | } | 4562 | } |
4185 | } | 4563 | } |
@@ -4286,7 +4664,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4286 | UUID av = new UUID(); | 4664 | UUID av = new UUID(); |
4287 | if (!UUID.TryParse(agent,out av)) | 4665 | if (!UUID.TryParse(agent,out av)) |
4288 | { | 4666 | { |
4289 | LSLError("First parameter to llDialog needs to be a key"); | 4667 | //LSLError("First parameter to llDialog needs to be a key"); |
4290 | return; | 4668 | return; |
4291 | } | 4669 | } |
4292 | 4670 | ||
@@ -4318,7 +4696,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4318 | public void llCollisionSound(string impact_sound, double impact_volume) | 4696 | public void llCollisionSound(string impact_sound, double impact_volume) |
4319 | { | 4697 | { |
4320 | m_host.AddScriptLPS(1); | 4698 | m_host.AddScriptLPS(1); |
4321 | 4699 | ||
4700 | if(impact_sound == "") | ||
4701 | { | ||
4702 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4703 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4704 | m_host.CollisionSoundType = 0; | ||
4705 | return; | ||
4706 | } | ||
4322 | // TODO: Parameter check logic required. | 4707 | // TODO: Parameter check logic required. |
4323 | UUID soundId = UUID.Zero; | 4708 | UUID soundId = UUID.Zero; |
4324 | if (!UUID.TryParse(impact_sound, out soundId)) | 4709 | if (!UUID.TryParse(impact_sound, out soundId)) |
@@ -4331,6 +4716,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4331 | 4716 | ||
4332 | m_host.CollisionSound = soundId; | 4717 | m_host.CollisionSound = soundId; |
4333 | m_host.CollisionSoundVolume = (float)impact_volume; | 4718 | m_host.CollisionSoundVolume = (float)impact_volume; |
4719 | m_host.CollisionSoundType = 1; | ||
4334 | } | 4720 | } |
4335 | 4721 | ||
4336 | public LSL_String llGetAnimation(string id) | 4722 | public LSL_String llGetAnimation(string id) |
@@ -4344,14 +4730,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4344 | 4730 | ||
4345 | if (m_host.RegionHandle == presence.RegionHandle) | 4731 | if (m_host.RegionHandle == presence.RegionHandle) |
4346 | { | 4732 | { |
4347 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4348 | |||
4349 | if (presence != null) | 4733 | if (presence != null) |
4350 | { | 4734 | { |
4351 | AnimationSet currentAnims = presence.Animator.Animations; | 4735 | if (presence.SitGround) |
4352 | string currentAnimationState = String.Empty; | 4736 | return "Sitting on Ground"; |
4353 | if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) | 4737 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4354 | return currentAnimationState; | 4738 | return "Sitting"; |
4739 | |||
4740 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4741 | string lslMovementAnimation; | ||
4742 | |||
4743 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4744 | return lslMovementAnimation; | ||
4355 | } | 4745 | } |
4356 | } | 4746 | } |
4357 | 4747 | ||
@@ -4498,7 +4888,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4498 | { | 4888 | { |
4499 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4889 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4500 | float distance_term = distance * distance * distance; // Script Energy | 4890 | float distance_term = distance * distance * distance; // Script Energy |
4501 | float pusher_mass = m_host.GetMass(); | 4891 | // use total object mass and not part |
4892 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4502 | 4893 | ||
4503 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4894 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4504 | float PUSH_ATTENUATION_SCALE = 5f; | 4895 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4748,6 +5139,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4748 | { | 5139 | { |
4749 | return item.AssetID.ToString(); | 5140 | return item.AssetID.ToString(); |
4750 | } | 5141 | } |
5142 | m_host.TaskInventory.LockItemsForRead(false); | ||
4751 | 5143 | ||
4752 | return UUID.Zero.ToString(); | 5144 | return UUID.Zero.ToString(); |
4753 | } | 5145 | } |
@@ -4881,7 +5273,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4881 | public LSL_Vector llGetCenterOfMass() | 5273 | public LSL_Vector llGetCenterOfMass() |
4882 | { | 5274 | { |
4883 | m_host.AddScriptLPS(1); | 5275 | m_host.AddScriptLPS(1); |
4884 | Vector3 center = m_host.GetGeometricCenter(); | 5276 | Vector3 center = m_host.GetCenterOfMass(); |
4885 | return new LSL_Vector(center.X,center.Y,center.Z); | 5277 | return new LSL_Vector(center.X,center.Y,center.Z); |
4886 | } | 5278 | } |
4887 | 5279 | ||
@@ -4900,14 +5292,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4900 | { | 5292 | { |
4901 | m_host.AddScriptLPS(1); | 5293 | m_host.AddScriptLPS(1); |
4902 | 5294 | ||
4903 | if (src == null) | 5295 | return src.Length; |
4904 | { | ||
4905 | return 0; | ||
4906 | } | ||
4907 | else | ||
4908 | { | ||
4909 | return src.Length; | ||
4910 | } | ||
4911 | } | 5296 | } |
4912 | 5297 | ||
4913 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5298 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4978,7 +5363,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4978 | else if (src.Data[index] is LSL_Float) | 5363 | else if (src.Data[index] is LSL_Float) |
4979 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5364 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
4980 | else if (src.Data[index] is LSL_String) | 5365 | else if (src.Data[index] is LSL_String) |
4981 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5366 | { |
5367 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5368 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5369 | if (m != Match.Empty) | ||
5370 | { | ||
5371 | str = m.Value; | ||
5372 | double d = 0.0; | ||
5373 | if (!Double.TryParse(str, out d)) | ||
5374 | return 0.0; | ||
5375 | |||
5376 | return d; | ||
5377 | } | ||
5378 | return 0.0; | ||
5379 | } | ||
4982 | return Convert.ToDouble(src.Data[index]); | 5380 | return Convert.ToDouble(src.Data[index]); |
4983 | } | 5381 | } |
4984 | catch (FormatException) | 5382 | catch (FormatException) |
@@ -5020,7 +5418,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5020 | // for completion and should LSL_Key ever be implemented | 5418 | // for completion and should LSL_Key ever be implemented |
5021 | // as it's own struct | 5419 | // as it's own struct |
5022 | else if (!(src.Data[index] is LSL_String || | 5420 | else if (!(src.Data[index] is LSL_String || |
5023 | src.Data[index] is LSL_Key)) | 5421 | src.Data[index] is LSL_Key || |
5422 | src.Data[index] is String)) | ||
5024 | { | 5423 | { |
5025 | return ""; | 5424 | return ""; |
5026 | } | 5425 | } |
@@ -5278,7 +5677,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5278 | } | 5677 | } |
5279 | } | 5678 | } |
5280 | } | 5679 | } |
5281 | else { | 5680 | else |
5681 | { | ||
5282 | object[] array = new object[src.Length]; | 5682 | object[] array = new object[src.Length]; |
5283 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5683 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5284 | result = new LSL_List(array); | 5684 | result = new LSL_List(array); |
@@ -5385,7 +5785,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5385 | public LSL_Integer llGetRegionAgentCount() | 5785 | public LSL_Integer llGetRegionAgentCount() |
5386 | { | 5786 | { |
5387 | m_host.AddScriptLPS(1); | 5787 | m_host.AddScriptLPS(1); |
5388 | return new LSL_Integer(World.GetRootAgentCount()); | 5788 | |
5789 | int count = 0; | ||
5790 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5791 | count++; | ||
5792 | }); | ||
5793 | |||
5794 | return new LSL_Integer(count); | ||
5389 | } | 5795 | } |
5390 | 5796 | ||
5391 | public LSL_Vector llGetRegionCorner() | 5797 | public LSL_Vector llGetRegionCorner() |
@@ -5618,6 +6024,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5618 | flags |= ScriptBaseClass.AGENT_AWAY; | 6024 | flags |= ScriptBaseClass.AGENT_AWAY; |
5619 | } | 6025 | } |
5620 | 6026 | ||
6027 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6028 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6029 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6030 | { | ||
6031 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6032 | } | ||
6033 | |||
5621 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6034 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5622 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6035 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5623 | { | 6036 | { |
@@ -5665,6 +6078,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5665 | flags |= ScriptBaseClass.AGENT_SITTING; | 6078 | flags |= ScriptBaseClass.AGENT_SITTING; |
5666 | } | 6079 | } |
5667 | 6080 | ||
6081 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6082 | { | ||
6083 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6084 | } | ||
6085 | |||
5668 | return flags; | 6086 | return flags; |
5669 | } | 6087 | } |
5670 | 6088 | ||
@@ -5812,9 +6230,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5812 | 6230 | ||
5813 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6231 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5814 | 6232 | ||
5815 | foreach (SceneObjectPart part in parts) | 6233 | try |
6234 | { | ||
6235 | foreach (SceneObjectPart part in parts) | ||
6236 | { | ||
6237 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6238 | } | ||
6239 | } | ||
6240 | finally | ||
5816 | { | 6241 | { |
5817 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5818 | } | 6242 | } |
5819 | } | 6243 | } |
5820 | 6244 | ||
@@ -5866,13 +6290,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5866 | 6290 | ||
5867 | if (m_host.OwnerID == land.LandData.OwnerID) | 6291 | if (m_host.OwnerID == land.LandData.OwnerID) |
5868 | { | 6292 | { |
5869 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6293 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6294 | presence.TeleportWithMomentum(pos, null); | ||
6295 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5870 | } | 6296 | } |
5871 | } | 6297 | } |
5872 | } | 6298 | } |
5873 | ScriptSleep(5000); | 6299 | ScriptSleep(5000); |
5874 | } | 6300 | } |
5875 | 6301 | ||
6302 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6303 | { | ||
6304 | return ParseString2List(str, separators, in_spacers, false); | ||
6305 | } | ||
6306 | |||
5876 | public LSL_Integer llOverMyLand(string id) | 6307 | public LSL_Integer llOverMyLand(string id) |
5877 | { | 6308 | { |
5878 | m_host.AddScriptLPS(1); | 6309 | m_host.AddScriptLPS(1); |
@@ -5931,20 +6362,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5931 | return agentSize; | 6362 | return agentSize; |
5932 | } | 6363 | } |
5933 | 6364 | ||
5934 | public LSL_Integer llSameGroup(string agent) | 6365 | public LSL_Integer llSameGroup(string id) |
5935 | { | 6366 | { |
5936 | m_host.AddScriptLPS(1); | 6367 | m_host.AddScriptLPS(1); |
5937 | UUID agentId = new UUID(); | 6368 | UUID uuid = new UUID(); |
5938 | if (!UUID.TryParse(agent, out agentId)) | 6369 | if (!UUID.TryParse(id, out uuid)) |
5939 | return new LSL_Integer(0); | 6370 | return new LSL_Integer(0); |
5940 | ScenePresence presence = World.GetScenePresence(agentId); | 6371 | |
5941 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6372 | // Check if it's a group key |
5942 | return new LSL_Integer(0); | 6373 | if (uuid == m_host.ParentGroup.RootPart.GroupID) |
5943 | IClientAPI client = presence.ControllingClient; | ||
5944 | if (m_host.GroupID == client.ActiveGroupId) | ||
5945 | return new LSL_Integer(1); | 6374 | return new LSL_Integer(1); |
5946 | else | 6375 | |
6376 | // We got passed a UUID.Zero | ||
6377 | if (uuid == UUID.Zero) | ||
5947 | return new LSL_Integer(0); | 6378 | return new LSL_Integer(0); |
6379 | |||
6380 | // Handle the case where id names an avatar | ||
6381 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6382 | if (presence != null) | ||
6383 | { | ||
6384 | if (presence.IsChildAgent) | ||
6385 | return new LSL_Integer(0); | ||
6386 | |||
6387 | IClientAPI client = presence.ControllingClient; | ||
6388 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6389 | return new LSL_Integer(1); | ||
6390 | |||
6391 | return new LSL_Integer(0); | ||
6392 | } | ||
6393 | |||
6394 | // Handle object case | ||
6395 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6396 | if (part != null) | ||
6397 | { | ||
6398 | // This will handle both deed and non-deed and also the no | ||
6399 | // group case | ||
6400 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6401 | return new LSL_Integer(1); | ||
6402 | |||
6403 | return new LSL_Integer(0); | ||
6404 | } | ||
6405 | |||
6406 | return new LSL_Integer(0); | ||
5948 | } | 6407 | } |
5949 | 6408 | ||
5950 | public void llUnSit(string id) | 6409 | public void llUnSit(string id) |
@@ -6069,7 +6528,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6069 | return m_host.ParentGroup.AttachmentPoint; | 6528 | return m_host.ParentGroup.AttachmentPoint; |
6070 | } | 6529 | } |
6071 | 6530 | ||
6072 | public LSL_Integer llGetFreeMemory() | 6531 | public virtual LSL_Integer llGetFreeMemory() |
6073 | { | 6532 | { |
6074 | m_host.AddScriptLPS(1); | 6533 | m_host.AddScriptLPS(1); |
6075 | // Make scripts designed for LSO happy | 6534 | // Make scripts designed for LSO happy |
@@ -6186,7 +6645,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6186 | SetParticleSystem(m_host, rules); | 6645 | SetParticleSystem(m_host, rules); |
6187 | } | 6646 | } |
6188 | 6647 | ||
6189 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6648 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6649 | { | ||
6190 | 6650 | ||
6191 | 6651 | ||
6192 | if (rules.Length == 0) | 6652 | if (rules.Length == 0) |
@@ -6500,6 +6960,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6500 | 6960 | ||
6501 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 6961 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6502 | { | 6962 | { |
6963 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
6964 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
6965 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
6966 | |||
6503 | part.SitTargetPosition = offset; | 6967 | part.SitTargetPosition = offset; |
6504 | part.SitTargetOrientation = rot; | 6968 | part.SitTargetOrientation = rot; |
6505 | part.ParentGroup.HasGroupChanged = true; | 6969 | part.ParentGroup.HasGroupChanged = true; |
@@ -6655,13 +7119,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6655 | UUID av = new UUID(); | 7119 | UUID av = new UUID(); |
6656 | if (!UUID.TryParse(avatar,out av)) | 7120 | if (!UUID.TryParse(avatar,out av)) |
6657 | { | 7121 | { |
6658 | LSLError("First parameter to llDialog needs to be a key"); | 7122 | //LSLError("First parameter to llDialog needs to be a key"); |
6659 | return; | 7123 | return; |
6660 | } | 7124 | } |
6661 | if (buttons.Length < 1) | 7125 | if (buttons.Length < 1) |
6662 | { | 7126 | { |
6663 | LSLError("No less than 1 button can be shown"); | 7127 | buttons.Add("OK"); |
6664 | return; | ||
6665 | } | 7128 | } |
6666 | if (buttons.Length > 12) | 7129 | if (buttons.Length > 12) |
6667 | { | 7130 | { |
@@ -6678,7 +7141,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6678 | } | 7141 | } |
6679 | if (buttons.Data[i].ToString().Length > 24) | 7142 | if (buttons.Data[i].ToString().Length > 24) |
6680 | { | 7143 | { |
6681 | LSLError("button label cannot be longer than 24 characters"); | 7144 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6682 | return; | 7145 | return; |
6683 | } | 7146 | } |
6684 | buts[i] = buttons.Data[i].ToString(); | 7147 | buts[i] = buttons.Data[i].ToString(); |
@@ -6745,9 +7208,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6745 | return; | 7208 | return; |
6746 | } | 7209 | } |
6747 | 7210 | ||
6748 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7211 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6749 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7212 | if (dest != null) |
7213 | { | ||
7214 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7215 | { | ||
7216 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7217 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6750 | 7218 | ||
7219 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7220 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7221 | } | ||
7222 | } | ||
6751 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7223 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6752 | ScriptSleep(3000); | 7224 | ScriptSleep(3000); |
6753 | } | 7225 | } |
@@ -6810,19 +7282,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6810 | public LSL_String llMD5String(string src, int nonce) | 7282 | public LSL_String llMD5String(string src, int nonce) |
6811 | { | 7283 | { |
6812 | m_host.AddScriptLPS(1); | 7284 | m_host.AddScriptLPS(1); |
6813 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7285 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6814 | } | 7286 | } |
6815 | 7287 | ||
6816 | public LSL_String llSHA1String(string src) | 7288 | public LSL_String llSHA1String(string src) |
6817 | { | 7289 | { |
6818 | m_host.AddScriptLPS(1); | 7290 | m_host.AddScriptLPS(1); |
6819 | return Util.SHA1Hash(src).ToLower(); | 7291 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6820 | } | 7292 | } |
6821 | 7293 | ||
6822 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7294 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6823 | { | 7295 | { |
6824 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7296 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6825 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7297 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7298 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7299 | return shapeBlock; | ||
6826 | 7300 | ||
6827 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7301 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6828 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7302 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6927,6 +7401,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6927 | // Prim type box, cylinder and prism. | 7401 | // Prim type box, cylinder and prism. |
6928 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7402 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6929 | { | 7403 | { |
7404 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7405 | return; | ||
7406 | |||
6930 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7407 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6931 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7408 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6932 | 7409 | ||
@@ -6980,6 +7457,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6980 | // Prim type sphere. | 7457 | // Prim type sphere. |
6981 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7458 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6982 | { | 7459 | { |
7460 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7461 | return; | ||
7462 | |||
6983 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7463 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6984 | 7464 | ||
6985 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7465 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7021,6 +7501,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7021 | // Prim type torus, tube and ring. | 7501 | // Prim type torus, tube and ring. |
7022 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7502 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7023 | { | 7503 | { |
7504 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7505 | return; | ||
7506 | |||
7024 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7507 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7025 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7508 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7026 | 7509 | ||
@@ -7156,6 +7639,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7156 | // Prim type sculpt. | 7639 | // Prim type sculpt. |
7157 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7640 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7158 | { | 7641 | { |
7642 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7643 | return; | ||
7644 | |||
7159 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7645 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7160 | UUID sculptId; | 7646 | UUID sculptId; |
7161 | 7647 | ||
@@ -7180,7 +7666,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7180 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7666 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7181 | { | 7667 | { |
7182 | // default | 7668 | // default |
7183 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7669 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7184 | } | 7670 | } |
7185 | 7671 | ||
7186 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7672 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7197,48 +7683,132 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7197 | ScriptSleep(200); | 7683 | ScriptSleep(200); |
7198 | } | 7684 | } |
7199 | 7685 | ||
7200 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7686 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7201 | { | 7687 | { |
7202 | m_host.AddScriptLPS(1); | 7688 | m_host.AddScriptLPS(1); |
7203 | 7689 | ||
7204 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | 7690 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7205 | 7691 | ||
7206 | ScriptSleep(200); | 7692 | ScriptSleep(200); |
7207 | } | 7693 | } |
7208 | 7694 | ||
7209 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7695 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7210 | { | 7696 | { |
7211 | m_host.AddScriptLPS(1); | 7697 | List<object> parts = new List<object>(); |
7698 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7699 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7700 | foreach (SceneObjectPart p in prims) | ||
7701 | parts.Add(p); | ||
7702 | foreach (ScenePresence p in avatars) | ||
7703 | parts.Add(p); | ||
7212 | 7704 | ||
7213 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7705 | LSL_List remaining = null; |
7706 | uint rulesParsed = 0; | ||
7707 | |||
7708 | if (parts.Count > 0) | ||
7709 | { | ||
7710 | foreach (object part in parts) | ||
7711 | { | ||
7712 | if (part is SceneObjectPart) | ||
7713 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7714 | else | ||
7715 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7716 | } | ||
7717 | |||
7718 | while ((object)remaining != null && remaining.Length > 2) | ||
7719 | { | ||
7720 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7721 | rules = remaining.GetSublist(1, -1); | ||
7722 | parts.Clear(); | ||
7723 | prims = GetLinkParts(linknumber); | ||
7724 | avatars = GetLinkAvatars(linknumber); | ||
7725 | foreach (SceneObjectPart p in prims) | ||
7726 | parts.Add(p); | ||
7727 | foreach (ScenePresence p in avatars) | ||
7728 | parts.Add(p); | ||
7729 | |||
7730 | remaining = null; | ||
7731 | foreach (object part in parts) | ||
7732 | { | ||
7733 | if (part is SceneObjectPart) | ||
7734 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7735 | else | ||
7736 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7737 | } | ||
7738 | } | ||
7739 | } | ||
7214 | } | 7740 | } |
7215 | 7741 | ||
7216 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7742 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7743 | float material_density, float material_friction, | ||
7744 | float material_restitution, float material_gravity_modifier) | ||
7217 | { | 7745 | { |
7218 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7746 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7747 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7748 | physdata.Density = part.Density; | ||
7749 | physdata.Friction = part.Friction; | ||
7750 | physdata.Bounce = part.Bounciness; | ||
7751 | physdata.GravitationModifier = part.GravityModifier; | ||
7219 | 7752 | ||
7220 | LSL_List remaining = null; | 7753 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7221 | uint rulesParsed = 0; | 7754 | physdata.Density = material_density; |
7755 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7756 | physdata.Friction = material_friction; | ||
7757 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7758 | physdata.Bounce = material_restitution; | ||
7759 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7760 | physdata.GravitationModifier = material_gravity_modifier; | ||
7222 | 7761 | ||
7223 | foreach (SceneObjectPart part in parts) | 7762 | part.UpdateExtraPhysics(physdata); |
7224 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7763 | } |
7225 | 7764 | ||
7226 | while (remaining != null && remaining.Length > 2) | 7765 | public void llSetPhysicsMaterial(int material_bits, |
7227 | { | 7766 | float material_gravity_modifier, float material_restitution, |
7228 | linknumber = remaining.GetLSLIntegerItem(0); | 7767 | float material_friction, float material_density) |
7229 | rules = remaining.GetSublist(1, -1); | 7768 | { |
7230 | parts = GetLinkParts(linknumber); | 7769 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7770 | } | ||
7231 | 7771 | ||
7232 | foreach (SceneObjectPart part in parts) | 7772 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7233 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7773 | { |
7774 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7775 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7776 | ScriptSleep(200); | ||
7777 | } | ||
7778 | |||
7779 | // vector up using libomv (c&p from sop ) | ||
7780 | // vector up rotated by r | ||
7781 | private Vector3 Zrot(Quaternion r) | ||
7782 | { | ||
7783 | double x, y, z, m; | ||
7784 | |||
7785 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7786 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7787 | { | ||
7788 | m = 1.0 / Math.Sqrt(m); | ||
7789 | r.X *= (float)m; | ||
7790 | r.Y *= (float)m; | ||
7791 | r.Z *= (float)m; | ||
7792 | r.W *= (float)m; | ||
7234 | } | 7793 | } |
7794 | |||
7795 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7796 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7797 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7798 | |||
7799 | return new Vector3((float)x, (float)y, (float)z); | ||
7235 | } | 7800 | } |
7236 | 7801 | ||
7237 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7802 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7238 | { | 7803 | { |
7804 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7805 | return null; | ||
7806 | |||
7239 | int idx = 0; | 7807 | int idx = 0; |
7240 | int idxStart = 0; | 7808 | int idxStart = 0; |
7241 | 7809 | ||
7810 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7811 | |||
7242 | bool positionChanged = false; | 7812 | bool positionChanged = false; |
7243 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7813 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7244 | 7814 | ||
@@ -7263,8 +7833,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7263 | return null; | 7833 | return null; |
7264 | 7834 | ||
7265 | v=rules.GetVector3Item(idx++); | 7835 | v=rules.GetVector3Item(idx++); |
7266 | positionChanged = true; | ||
7267 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7836 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7837 | positionChanged = true; | ||
7268 | 7838 | ||
7269 | break; | 7839 | break; |
7270 | case (int)ScriptBaseClass.PRIM_SIZE: | 7840 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7530,7 +8100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7530 | return null; | 8100 | return null; |
7531 | 8101 | ||
7532 | string ph = rules.Data[idx++].ToString(); | 8102 | string ph = rules.Data[idx++].ToString(); |
7533 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8103 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7534 | 8104 | ||
7535 | break; | 8105 | break; |
7536 | 8106 | ||
@@ -7548,12 +8118,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7548 | part.ScriptSetPhysicsStatus(physics); | 8118 | part.ScriptSetPhysicsStatus(physics); |
7549 | break; | 8119 | break; |
7550 | 8120 | ||
8121 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8122 | if (remain < 1) | ||
8123 | return null; | ||
8124 | |||
8125 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8126 | |||
8127 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8128 | physdata.Density = part.Density; | ||
8129 | physdata.Bounce = part.Bounciness; | ||
8130 | physdata.GravitationModifier = part.GravityModifier; | ||
8131 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8132 | |||
8133 | part.UpdateExtraPhysics(physdata); | ||
8134 | |||
8135 | break; | ||
8136 | |||
8137 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8138 | if (remain < 5) | ||
8139 | return null; | ||
8140 | |||
8141 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8142 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8143 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8144 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8145 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8146 | |||
8147 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8148 | |||
8149 | break; | ||
8150 | |||
7551 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8151 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7552 | if (remain < 1) | 8152 | if (remain < 1) |
7553 | return null; | 8153 | return null; |
7554 | string temp = rules.Data[idx++].ToString(); | 8154 | string temp = rules.Data[idx++].ToString(); |
7555 | 8155 | ||
7556 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8156 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7557 | 8157 | ||
7558 | break; | 8158 | break; |
7559 | 8159 | ||
@@ -7622,7 +8222,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7622 | if (part.ParentGroup.RootPart == part) | 8222 | if (part.ParentGroup.RootPart == part) |
7623 | { | 8223 | { |
7624 | SceneObjectGroup parent = part.ParentGroup; | 8224 | SceneObjectGroup parent = part.ParentGroup; |
7625 | parent.UpdateGroupPosition(currentPosition); | 8225 | Util.FireAndForget(delegate(object x) { |
8226 | parent.UpdateGroupPosition(currentPosition); | ||
8227 | }); | ||
7626 | } | 8228 | } |
7627 | else | 8229 | else |
7628 | { | 8230 | { |
@@ -7667,10 +8269,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7667 | 8269 | ||
7668 | public LSL_String llXorBase64Strings(string str1, string str2) | 8270 | public LSL_String llXorBase64Strings(string str1, string str2) |
7669 | { | 8271 | { |
7670 | m_host.AddScriptLPS(1); | 8272 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7671 | Deprecated("llXorBase64Strings"); | 8273 | |
7672 | ScriptSleep(300); | 8274 | ScriptSleep(300); |
7673 | return String.Empty; | 8275 | m_host.AddScriptLPS(1); |
8276 | |||
8277 | if (str1 == String.Empty) | ||
8278 | return String.Empty; | ||
8279 | if (str2 == String.Empty) | ||
8280 | return str1; | ||
8281 | |||
8282 | int len = str2.Length; | ||
8283 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8284 | { | ||
8285 | while (str2.EndsWith("=")) | ||
8286 | str2 = str2.Substring(0, str2.Length - 1); | ||
8287 | |||
8288 | len = str2.Length; | ||
8289 | int mod = len % 4; | ||
8290 | |||
8291 | if (mod == 1) | ||
8292 | str2 = str2.Substring(0, str2.Length - 1); | ||
8293 | else if (mod == 2) | ||
8294 | str2 += "=="; | ||
8295 | else if (mod == 3) | ||
8296 | str2 += "="; | ||
8297 | } | ||
8298 | |||
8299 | byte[] data1; | ||
8300 | byte[] data2; | ||
8301 | try | ||
8302 | { | ||
8303 | data1 = Convert.FromBase64String(str1); | ||
8304 | data2 = Convert.FromBase64String(str2); | ||
8305 | } | ||
8306 | catch (Exception) | ||
8307 | { | ||
8308 | return new LSL_String(String.Empty); | ||
8309 | } | ||
8310 | |||
8311 | // For cases where the decoded length of s2 is greater | ||
8312 | // than the decoded length of s1, simply perform a normal | ||
8313 | // decode and XOR | ||
8314 | // | ||
8315 | if (data2.Length >= data1.Length) | ||
8316 | { | ||
8317 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8318 | data1[pos] ^= data2[pos]; | ||
8319 | |||
8320 | return Convert.ToBase64String(data1); | ||
8321 | } | ||
8322 | |||
8323 | // Remove padding | ||
8324 | while (str1.EndsWith("=")) | ||
8325 | str1 = str1.Substring(0, str1.Length - 1); | ||
8326 | while (str2.EndsWith("=")) | ||
8327 | str2 = str2.Substring(0, str2.Length - 1); | ||
8328 | |||
8329 | byte[] d1 = new byte[str1.Length]; | ||
8330 | byte[] d2 = new byte[str2.Length]; | ||
8331 | |||
8332 | for (int i = 0 ; i < str1.Length ; i++) | ||
8333 | { | ||
8334 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8335 | if (idx == -1) | ||
8336 | idx = 0; | ||
8337 | d1[i] = (byte)idx; | ||
8338 | } | ||
8339 | |||
8340 | for (int i = 0 ; i < str2.Length ; i++) | ||
8341 | { | ||
8342 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8343 | if (idx == -1) | ||
8344 | idx = 0; | ||
8345 | d2[i] = (byte)idx; | ||
8346 | } | ||
8347 | |||
8348 | string output = String.Empty; | ||
8349 | |||
8350 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8351 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8352 | |||
8353 | while (output.Length % 3 > 0) | ||
8354 | output += "="; | ||
8355 | |||
8356 | return output; | ||
7674 | } | 8357 | } |
7675 | 8358 | ||
7676 | public void llRemoteDataSetRegion() | 8359 | public void llRemoteDataSetRegion() |
@@ -7794,13 +8477,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7794 | public LSL_Integer llGetNumberOfPrims() | 8477 | public LSL_Integer llGetNumberOfPrims() |
7795 | { | 8478 | { |
7796 | m_host.AddScriptLPS(1); | 8479 | m_host.AddScriptLPS(1); |
7797 | int avatarCount = 0; | 8480 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7798 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8481 | |
7799 | { | ||
7800 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7801 | avatarCount++; | ||
7802 | }); | ||
7803 | |||
7804 | return m_host.ParentGroup.PrimCount + avatarCount; | 8482 | return m_host.ParentGroup.PrimCount + avatarCount; |
7805 | } | 8483 | } |
7806 | 8484 | ||
@@ -7816,55 +8494,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7816 | m_host.AddScriptLPS(1); | 8494 | m_host.AddScriptLPS(1); |
7817 | UUID objID = UUID.Zero; | 8495 | UUID objID = UUID.Zero; |
7818 | LSL_List result = new LSL_List(); | 8496 | LSL_List result = new LSL_List(); |
8497 | |||
8498 | // If the ID is not valid, return null result | ||
7819 | if (!UUID.TryParse(obj, out objID)) | 8499 | if (!UUID.TryParse(obj, out objID)) |
7820 | { | 8500 | { |
7821 | result.Add(new LSL_Vector()); | 8501 | result.Add(new LSL_Vector()); |
7822 | result.Add(new LSL_Vector()); | 8502 | result.Add(new LSL_Vector()); |
7823 | return result; | 8503 | return result; |
7824 | } | 8504 | } |
8505 | |||
8506 | // Check if this is an attached prim. If so, replace | ||
8507 | // the UUID with the avatar UUID and report it's bounding box | ||
8508 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8509 | if (part != null && part.ParentGroup.IsAttachment) | ||
8510 | objID = part.ParentGroup.AttachedAvatar; | ||
8511 | |||
8512 | // Find out if this is an avatar ID. If so, return it's box | ||
7825 | ScenePresence presence = World.GetScenePresence(objID); | 8513 | ScenePresence presence = World.GetScenePresence(objID); |
7826 | if (presence != null) | 8514 | if (presence != null) |
7827 | { | 8515 | { |
7828 | if (presence.ParentID == 0) // not sat on an object | 8516 | // As per LSL Wiki, there is no difference between sitting |
8517 | // and standing avatar since server 1.36 | ||
8518 | LSL_Vector lower; | ||
8519 | LSL_Vector upper; | ||
8520 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8521 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7829 | { | 8522 | { |
7830 | LSL_Vector lower; | 8523 | // This is for ground sitting avatars |
7831 | LSL_Vector upper; | 8524 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7832 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8525 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7833 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8526 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7834 | { | ||
7835 | // This is for ground sitting avatars | ||
7836 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7837 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7838 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7839 | } | ||
7840 | else | ||
7841 | { | ||
7842 | // This is for standing/flying avatars | ||
7843 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7844 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7845 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7846 | } | ||
7847 | result.Add(lower); | ||
7848 | result.Add(upper); | ||
7849 | return result; | ||
7850 | } | 8527 | } |
7851 | else | 8528 | else |
7852 | { | 8529 | { |
7853 | // sitting on an object so we need the bounding box of that | 8530 | // This is for standing/flying avatars |
7854 | // which should include the avatar so set the UUID to the | 8531 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7855 | // UUID of the object the avatar is sat on and allow it to fall through | 8532 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7856 | // to processing an object | 8533 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7857 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7858 | objID = p.UUID; | ||
7859 | } | 8534 | } |
8535 | |||
8536 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8537 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8538 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8539 | |||
8540 | if (lower.x > upper.x) | ||
8541 | lower.x = upper.x; | ||
8542 | if (lower.y > upper.y) | ||
8543 | lower.y = upper.y; | ||
8544 | if (lower.z > upper.z) | ||
8545 | lower.z = upper.z; | ||
8546 | |||
8547 | result.Add(lower); | ||
8548 | result.Add(upper); | ||
8549 | return result; | ||
7860 | } | 8550 | } |
7861 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8551 | |
8552 | part = World.GetSceneObjectPart(objID); | ||
7862 | // Currently only works for single prims without a sitting avatar | 8553 | // Currently only works for single prims without a sitting avatar |
7863 | if (part != null) | 8554 | if (part != null) |
7864 | { | 8555 | { |
7865 | Vector3 halfSize = part.Scale / 2.0f; | 8556 | float minX; |
7866 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8557 | float maxX; |
7867 | LSL_Vector upper = new LSL_Vector(halfSize); | 8558 | float minY; |
8559 | float maxY; | ||
8560 | float minZ; | ||
8561 | float maxZ; | ||
8562 | |||
8563 | // This BBox is in sim coordinates, with the offset being | ||
8564 | // a contained point. | ||
8565 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8566 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8567 | |||
8568 | minX -= offsets[0].X; | ||
8569 | maxX -= offsets[0].X; | ||
8570 | minY -= offsets[0].Y; | ||
8571 | maxY -= offsets[0].Y; | ||
8572 | minZ -= offsets[0].Z; | ||
8573 | maxZ -= offsets[0].Z; | ||
8574 | |||
8575 | LSL_Vector lower; | ||
8576 | LSL_Vector upper; | ||
8577 | |||
8578 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8579 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8580 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8581 | |||
8582 | if (lower.x > upper.x) | ||
8583 | lower.x = upper.x; | ||
8584 | if (lower.y > upper.y) | ||
8585 | lower.y = upper.y; | ||
8586 | if (lower.z > upper.z) | ||
8587 | lower.z = upper.z; | ||
8588 | |||
7868 | result.Add(lower); | 8589 | result.Add(lower); |
7869 | result.Add(upper); | 8590 | result.Add(upper); |
7870 | return result; | 8591 | return result; |
@@ -7878,7 +8599,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7878 | 8599 | ||
7879 | public LSL_Vector llGetGeometricCenter() | 8600 | public LSL_Vector llGetGeometricCenter() |
7880 | { | 8601 | { |
7881 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8602 | Vector3 tmp = m_host.GetGeometricCenter(); |
8603 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7882 | } | 8604 | } |
7883 | 8605 | ||
7884 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8606 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7906,24 +8628,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7906 | { | 8628 | { |
7907 | m_host.AddScriptLPS(1); | 8629 | m_host.AddScriptLPS(1); |
7908 | 8630 | ||
7909 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8631 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8632 | // keep other options as before | ||
7910 | 8633 | ||
8634 | List<SceneObjectPart> parts; | ||
8635 | List<ScenePresence> avatars; | ||
8636 | |||
7911 | LSL_List res = new LSL_List(); | 8637 | LSL_List res = new LSL_List(); |
7912 | LSL_List remaining = null; | 8638 | LSL_List remaining = null; |
7913 | 8639 | ||
7914 | foreach (SceneObjectPart part in parts) | 8640 | while (rules.Length > 0) |
7915 | { | ||
7916 | remaining = GetPrimParams(part, rules, ref res); | ||
7917 | } | ||
7918 | |||
7919 | while (remaining != null && remaining.Length > 2) | ||
7920 | { | 8641 | { |
7921 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7922 | rules = remaining.GetSublist(1, -1); | ||
7923 | parts = GetLinkParts(linknumber); | 8642 | parts = GetLinkParts(linknumber); |
8643 | avatars = GetLinkAvatars(linknumber); | ||
7924 | 8644 | ||
8645 | remaining = null; | ||
7925 | foreach (SceneObjectPart part in parts) | 8646 | foreach (SceneObjectPart part in parts) |
8647 | { | ||
7926 | remaining = GetPrimParams(part, rules, ref res); | 8648 | remaining = GetPrimParams(part, rules, ref res); |
8649 | } | ||
8650 | foreach (ScenePresence avatar in avatars) | ||
8651 | { | ||
8652 | remaining = GetPrimParams(avatar, rules, ref res); | ||
8653 | } | ||
8654 | |||
8655 | if (remaining != null && remaining.Length > 0) | ||
8656 | { | ||
8657 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8658 | rules = remaining.GetSublist(1, -1); | ||
8659 | } | ||
7927 | } | 8660 | } |
7928 | 8661 | ||
7929 | return res; | 8662 | return res; |
@@ -7968,13 +8701,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7968 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8701 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7969 | part.AbsolutePosition.Y, | 8702 | part.AbsolutePosition.Y, |
7970 | part.AbsolutePosition.Z); | 8703 | part.AbsolutePosition.Z); |
7971 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7972 | // linkset is rotated; they always reflect the child prim's world position | ||
7973 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7974 | // implementation, so will break scripts imported from there (not to mention it | ||
7975 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7976 | if (part.ParentID != 0) | ||
7977 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7978 | res.Add(v); | 8704 | res.Add(v); |
7979 | break; | 8705 | break; |
7980 | 8706 | ||
@@ -8146,30 +8872,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8146 | if (remain < 1) | 8872 | if (remain < 1) |
8147 | return null; | 8873 | return null; |
8148 | 8874 | ||
8149 | face=(int)rules.GetLSLIntegerItem(idx++); | 8875 | face = (int)rules.GetLSLIntegerItem(idx++); |
8150 | 8876 | ||
8151 | tex = part.Shape.Textures; | 8877 | tex = part.Shape.Textures; |
8878 | int shiny; | ||
8152 | if (face == ScriptBaseClass.ALL_SIDES) | 8879 | if (face == ScriptBaseClass.ALL_SIDES) |
8153 | { | 8880 | { |
8154 | for (face = 0; face < GetNumberOfSides(part); face++) | 8881 | for (face = 0; face < GetNumberOfSides(part); face++) |
8155 | { | 8882 | { |
8156 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8883 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8157 | // Convert Shininess to PRIM_SHINY_* | 8884 | if (shinyness == Shininess.High) |
8158 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8885 | { |
8159 | // PRIM_BUMP_* | 8886 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8160 | res.Add(new LSL_Integer((int)texface.Bump)); | 8887 | } |
8888 | else if (shinyness == Shininess.Medium) | ||
8889 | { | ||
8890 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8891 | } | ||
8892 | else if (shinyness == Shininess.Low) | ||
8893 | { | ||
8894 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8895 | } | ||
8896 | else | ||
8897 | { | ||
8898 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8899 | } | ||
8900 | res.Add(new LSL_Integer(shiny)); | ||
8901 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8161 | } | 8902 | } |
8162 | } | 8903 | } |
8163 | else | 8904 | else |
8164 | { | 8905 | { |
8165 | if (face >= 0 && face < GetNumberOfSides(part)) | 8906 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8907 | if (shinyness == Shininess.High) | ||
8166 | { | 8908 | { |
8167 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8909 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8168 | // Convert Shininess to PRIM_SHINY_* | ||
8169 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | ||
8170 | // PRIM_BUMP_* | ||
8171 | res.Add(new LSL_Integer((int)texface.Bump)); | ||
8172 | } | 8910 | } |
8911 | else if (shinyness == Shininess.Medium) | ||
8912 | { | ||
8913 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8914 | } | ||
8915 | else if (shinyness == Shininess.Low) | ||
8916 | { | ||
8917 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8918 | } | ||
8919 | else | ||
8920 | { | ||
8921 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8922 | } | ||
8923 | res.Add(new LSL_Integer(shiny)); | ||
8924 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8173 | } | 8925 | } |
8174 | break; | 8926 | break; |
8175 | 8927 | ||
@@ -8177,24 +8929,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8177 | if (remain < 1) | 8929 | if (remain < 1) |
8178 | return null; | 8930 | return null; |
8179 | 8931 | ||
8180 | face=(int)rules.GetLSLIntegerItem(idx++); | 8932 | face = (int)rules.GetLSLIntegerItem(idx++); |
8181 | 8933 | ||
8182 | tex = part.Shape.Textures; | 8934 | tex = part.Shape.Textures; |
8935 | int fullbright; | ||
8183 | if (face == ScriptBaseClass.ALL_SIDES) | 8936 | if (face == ScriptBaseClass.ALL_SIDES) |
8184 | { | 8937 | { |
8185 | for (face = 0; face < GetNumberOfSides(part); face++) | 8938 | for (face = 0; face < GetNumberOfSides(part); face++) |
8186 | { | 8939 | { |
8187 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8940 | if (tex.GetFace((uint)face).Fullbright == true) |
8188 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8941 | { |
8942 | fullbright = ScriptBaseClass.TRUE; | ||
8943 | } | ||
8944 | else | ||
8945 | { | ||
8946 | fullbright = ScriptBaseClass.FALSE; | ||
8947 | } | ||
8948 | res.Add(new LSL_Integer(fullbright)); | ||
8189 | } | 8949 | } |
8190 | } | 8950 | } |
8191 | else | 8951 | else |
8192 | { | 8952 | { |
8193 | if (face >= 0 && face < GetNumberOfSides(part)) | 8953 | if (tex.GetFace((uint)face).Fullbright == true) |
8194 | { | 8954 | { |
8195 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8955 | fullbright = ScriptBaseClass.TRUE; |
8196 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8956 | } |
8957 | else | ||
8958 | { | ||
8959 | fullbright = ScriptBaseClass.FALSE; | ||
8197 | } | 8960 | } |
8961 | res.Add(new LSL_Integer(fullbright)); | ||
8198 | } | 8962 | } |
8199 | break; | 8963 | break; |
8200 | 8964 | ||
@@ -8216,27 +8980,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8216 | break; | 8980 | break; |
8217 | 8981 | ||
8218 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8982 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8983 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8219 | if (remain < 1) | 8984 | if (remain < 1) |
8220 | return null; | 8985 | return null; |
8221 | 8986 | ||
8222 | face=(int)rules.GetLSLIntegerItem(idx++); | 8987 | face = (int)rules.GetLSLIntegerItem(idx++); |
8223 | 8988 | ||
8224 | tex = part.Shape.Textures; | 8989 | tex = part.Shape.Textures; |
8225 | if (face == ScriptBaseClass.ALL_SIDES) | 8990 | if (face == ScriptBaseClass.ALL_SIDES) |
8226 | { | 8991 | { |
8227 | for (face = 0; face < GetNumberOfSides(part); face++) | 8992 | for (face = 0; face < GetNumberOfSides(part); face++) |
8228 | { | 8993 | { |
8229 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8994 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8230 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8995 | { |
8231 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8996 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8997 | } | ||
8998 | else | ||
8999 | { | ||
9000 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9001 | } | ||
8232 | } | 9002 | } |
8233 | } | 9003 | } |
8234 | else | 9004 | else |
8235 | { | 9005 | { |
8236 | if (face >= 0 && face < GetNumberOfSides(part)) | 9006 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
9007 | { | ||
9008 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
9009 | } | ||
9010 | else | ||
8237 | { | 9011 | { |
8238 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9012 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8239 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8240 | } | 9013 | } |
8241 | } | 9014 | } |
8242 | break; | 9015 | break; |
@@ -8260,24 +9033,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8260 | if (remain < 1) | 9033 | if (remain < 1) |
8261 | return null; | 9034 | return null; |
8262 | 9035 | ||
8263 | face=(int)rules.GetLSLIntegerItem(idx++); | 9036 | face = (int)rules.GetLSLIntegerItem(idx++); |
8264 | 9037 | ||
8265 | tex = part.Shape.Textures; | 9038 | tex = part.Shape.Textures; |
9039 | float primglow; | ||
8266 | if (face == ScriptBaseClass.ALL_SIDES) | 9040 | if (face == ScriptBaseClass.ALL_SIDES) |
8267 | { | 9041 | { |
8268 | for (face = 0; face < GetNumberOfSides(part); face++) | 9042 | for (face = 0; face < GetNumberOfSides(part); face++) |
8269 | { | 9043 | { |
8270 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9044 | primglow = tex.GetFace((uint)face).Glow; |
8271 | res.Add(new LSL_Float(texface.Glow)); | 9045 | res.Add(new LSL_Float(primglow)); |
8272 | } | 9046 | } |
8273 | } | 9047 | } |
8274 | else | 9048 | else |
8275 | { | 9049 | { |
8276 | if (face >= 0 && face < GetNumberOfSides(part)) | 9050 | primglow = tex.GetFace((uint)face).Glow; |
8277 | { | 9051 | res.Add(new LSL_Float(primglow)); |
8278 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8279 | res.Add(new LSL_Float(texface.Glow)); | ||
8280 | } | ||
8281 | } | 9052 | } |
8282 | break; | 9053 | break; |
8283 | 9054 | ||
@@ -8289,15 +9060,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8289 | textColor.B)); | 9060 | textColor.B)); |
8290 | res.Add(new LSL_Float(textColor.A)); | 9061 | res.Add(new LSL_Float(textColor.A)); |
8291 | break; | 9062 | break; |
9063 | |||
8292 | case (int)ScriptBaseClass.PRIM_NAME: | 9064 | case (int)ScriptBaseClass.PRIM_NAME: |
8293 | res.Add(new LSL_String(part.Name)); | 9065 | res.Add(new LSL_String(part.Name)); |
8294 | break; | 9066 | break; |
9067 | |||
8295 | case (int)ScriptBaseClass.PRIM_DESC: | 9068 | case (int)ScriptBaseClass.PRIM_DESC: |
8296 | res.Add(new LSL_String(part.Description)); | 9069 | res.Add(new LSL_String(part.Description)); |
8297 | break; | 9070 | break; |
9071 | |||
8298 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9072 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8299 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9073 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8300 | break; | 9074 | break; |
9075 | |||
8301 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9076 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8302 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9077 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8303 | break; | 9078 | break; |
@@ -8908,8 +9683,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8908 | // The function returns an ordered list | 9683 | // The function returns an ordered list |
8909 | // representing the tokens found in the supplied | 9684 | // representing the tokens found in the supplied |
8910 | // sources string. If two successive tokenizers | 9685 | // sources string. If two successive tokenizers |
8911 | // are encountered, then a NULL entry is added | 9686 | // are encountered, then a null-string entry is |
8912 | // to the list. | 9687 | // added to the list. |
8913 | // | 9688 | // |
8914 | // It is a precondition that the source and | 9689 | // It is a precondition that the source and |
8915 | // toekizer lisst are non-null. If they are null, | 9690 | // toekizer lisst are non-null. If they are null, |
@@ -8917,7 +9692,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8917 | // while their lengths are being determined. | 9692 | // while their lengths are being determined. |
8918 | // | 9693 | // |
8919 | // A small amount of working memoryis required | 9694 | // A small amount of working memoryis required |
8920 | // of approximately 8*#tokenizers. | 9695 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8921 | // | 9696 | // |
8922 | // There are many ways in which this function | 9697 | // There are many ways in which this function |
8923 | // can be implemented, this implementation is | 9698 | // can be implemented, this implementation is |
@@ -8933,155 +9708,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8933 | // and eliminates redundant tokenizers as soon | 9708 | // and eliminates redundant tokenizers as soon |
8934 | // as is possible. | 9709 | // as is possible. |
8935 | // | 9710 | // |
8936 | // The implementation tries to avoid any copying | 9711 | // The implementation tries to minimize temporary |
8937 | // of arrays or other objects. | 9712 | // garbage generation. |
8938 | // </remarks> | 9713 | // </remarks> |
8939 | 9714 | ||
8940 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9715 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8941 | { | 9716 | { |
8942 | int beginning = 0; | 9717 | return ParseString2List(src, separators, spacers, true); |
8943 | int srclen = src.Length; | 9718 | } |
8944 | int seplen = separators.Length; | ||
8945 | object[] separray = separators.Data; | ||
8946 | int spclen = spacers.Length; | ||
8947 | object[] spcarray = spacers.Data; | ||
8948 | int mlen = seplen+spclen; | ||
8949 | |||
8950 | int[] offset = new int[mlen+1]; | ||
8951 | bool[] active = new bool[mlen]; | ||
8952 | |||
8953 | int best; | ||
8954 | int j; | ||
8955 | |||
8956 | // Initial capacity reduces resize cost | ||
8957 | 9719 | ||
8958 | LSL_List tokens = new LSL_List(); | 9720 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9721 | { | ||
9722 | int srclen = src.Length; | ||
9723 | int seplen = separators.Length; | ||
9724 | object[] separray = separators.Data; | ||
9725 | int spclen = spacers.Length; | ||
9726 | object[] spcarray = spacers.Data; | ||
9727 | int dellen = 0; | ||
9728 | string[] delarray = new string[seplen+spclen]; | ||
8959 | 9729 | ||
8960 | // All entries are initially valid | 9730 | int outlen = 0; |
9731 | string[] outarray = new string[srclen*2+1]; | ||
8961 | 9732 | ||
8962 | for (int i = 0; i < mlen; i++) | 9733 | int i, j; |
8963 | active[i] = true; | 9734 | string d; |
8964 | 9735 | ||
8965 | offset[mlen] = srclen; | 9736 | m_host.AddScriptLPS(1); |
8966 | 9737 | ||
8967 | while (beginning < srclen) | 9738 | /* |
9739 | * Convert separator and spacer lists to C# strings. | ||
9740 | * Also filter out null strings so we don't hang. | ||
9741 | */ | ||
9742 | for (i = 0; i < seplen; i ++) | ||
8968 | { | 9743 | { |
9744 | d = separray[i].ToString(); | ||
9745 | if (d.Length > 0) | ||
9746 | { | ||
9747 | delarray[dellen++] = d; | ||
9748 | } | ||
9749 | } | ||
9750 | seplen = dellen; | ||
8969 | 9751 | ||
8970 | best = mlen; // as bad as it gets | 9752 | for (i = 0; i < spclen; i ++) |
9753 | { | ||
9754 | d = spcarray[i].ToString(); | ||
9755 | if (d.Length > 0) | ||
9756 | { | ||
9757 | delarray[dellen++] = d; | ||
9758 | } | ||
9759 | } | ||
8971 | 9760 | ||
8972 | // Scan for separators | 9761 | /* |
9762 | * Scan through source string from beginning to end. | ||
9763 | */ | ||
9764 | for (i = 0;;) | ||
9765 | { | ||
8973 | 9766 | ||
8974 | for (j = 0; j < seplen; j++) | 9767 | /* |
9768 | * Find earliest delimeter in src starting at i (if any). | ||
9769 | */ | ||
9770 | int earliestDel = -1; | ||
9771 | int earliestSrc = srclen; | ||
9772 | string earliestStr = null; | ||
9773 | for (j = 0; j < dellen; j ++) | ||
8975 | { | 9774 | { |
8976 | if (separray[j].ToString() == String.Empty) | 9775 | d = delarray[j]; |
8977 | active[j] = false; | 9776 | if (d != null) |
8978 | |||
8979 | if (active[j]) | ||
8980 | { | 9777 | { |
8981 | // scan all of the markers | 9778 | int index = src.IndexOf(d, i); |
8982 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9779 | if (index < 0) |
8983 | { | 9780 | { |
8984 | // not present at all | 9781 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8985 | active[j] = false; | ||
8986 | } | 9782 | } |
8987 | else | 9783 | else if (index < earliestSrc) |
8988 | { | 9784 | { |
8989 | // present and correct | 9785 | earliestSrc = index; // where delimeter starts in source string |
8990 | if (offset[j] < offset[best]) | 9786 | earliestDel = j; // where delimeter is in delarray[] |
8991 | { | 9787 | earliestStr = d; // the delimeter string from delarray[] |
8992 | // closest so far | 9788 | if (index == i) break; // can't do any better than found at beg of string |
8993 | best = j; | ||
8994 | if (offset[best] == beginning) | ||
8995 | break; | ||
8996 | } | ||
8997 | } | 9789 | } |
8998 | } | 9790 | } |
8999 | } | 9791 | } |
9000 | 9792 | ||
9001 | // Scan for spacers | 9793 | /* |
9002 | 9794 | * Output source string starting at i through start of earliest delimeter. | |
9003 | if (offset[best] != beginning) | 9795 | */ |
9796 | if (keepNulls || (earliestSrc > i)) | ||
9004 | { | 9797 | { |
9005 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9798 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9006 | { | ||
9007 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9008 | active[j] = false; | ||
9009 | |||
9010 | if (active[j]) | ||
9011 | { | ||
9012 | // scan all of the markers | ||
9013 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9014 | { | ||
9015 | // not present at all | ||
9016 | active[j] = false; | ||
9017 | } | ||
9018 | else | ||
9019 | { | ||
9020 | // present and correct | ||
9021 | if (offset[j] < offset[best]) | ||
9022 | { | ||
9023 | // closest so far | ||
9024 | best = j; | ||
9025 | } | ||
9026 | } | ||
9027 | } | ||
9028 | } | ||
9029 | } | 9799 | } |
9030 | 9800 | ||
9031 | // This is the normal exit from the scanning loop | 9801 | /* |
9802 | * If no delimeter found at or after i, we're done scanning. | ||
9803 | */ | ||
9804 | if (earliestDel < 0) break; | ||
9032 | 9805 | ||
9033 | if (best == mlen) | 9806 | /* |
9807 | * If delimeter was a spacer, output the spacer. | ||
9808 | */ | ||
9809 | if (earliestDel >= seplen) | ||
9034 | { | 9810 | { |
9035 | // no markers were found on this pass | 9811 | outarray[outlen++] = earliestStr; |
9036 | // so we're pretty much done | ||
9037 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9038 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9039 | break; | ||
9040 | } | 9812 | } |
9041 | 9813 | ||
9042 | // Otherwise we just add the newly delimited token | 9814 | /* |
9043 | // and recalculate where the search should continue. | 9815 | * Look at rest of src string following delimeter. |
9044 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9816 | */ |
9045 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9817 | i = earliestSrc + earliestStr.Length; |
9046 | |||
9047 | if (best < seplen) | ||
9048 | { | ||
9049 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9050 | } | ||
9051 | else | ||
9052 | { | ||
9053 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9054 | string str = spcarray[best - seplen].ToString(); | ||
9055 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9056 | tokens.Add(new LSL_String(str)); | ||
9057 | } | ||
9058 | } | 9818 | } |
9059 | 9819 | ||
9060 | // This an awkward an not very intuitive boundary case. If the | 9820 | /* |
9061 | // last substring is a tokenizer, then there is an implied trailing | 9821 | * Make up an exact-sized output array suitable for an LSL_List object. |
9062 | // null list entry. Hopefully the single comparison will not be too | 9822 | */ |
9063 | // arduous. Alternatively the 'break' could be replced with a return | 9823 | object[] outlist = new object[outlen]; |
9064 | // but that's shabby programming. | 9824 | for (i = 0; i < outlen; i ++) |
9065 | |||
9066 | if ((beginning == srclen) && (keepNulls)) | ||
9067 | { | 9825 | { |
9068 | if (srclen != 0) | 9826 | outlist[i] = new LSL_String(outarray[i]); |
9069 | tokens.Add(new LSL_String("")); | ||
9070 | } | 9827 | } |
9071 | 9828 | return new LSL_List(outlist); | |
9072 | return tokens; | ||
9073 | } | ||
9074 | |||
9075 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9076 | { | ||
9077 | m_host.AddScriptLPS(1); | ||
9078 | return this.ParseString(src, separators, spacers, false); | ||
9079 | } | ||
9080 | |||
9081 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9082 | { | ||
9083 | m_host.AddScriptLPS(1); | ||
9084 | return this.ParseString(src, separators, spacers, true); | ||
9085 | } | 9829 | } |
9086 | 9830 | ||
9087 | public LSL_Integer llGetObjectPermMask(int mask) | 9831 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9176,6 +9920,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9176 | case 4: | 9920 | case 4: |
9177 | return (int)item.NextPermissions; | 9921 | return (int)item.NextPermissions; |
9178 | } | 9922 | } |
9923 | m_host.TaskInventory.LockItemsForRead(false); | ||
9179 | 9924 | ||
9180 | return -1; | 9925 | return -1; |
9181 | } | 9926 | } |
@@ -9366,9 +10111,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9366 | { | 10111 | { |
9367 | try | 10112 | try |
9368 | { | 10113 | { |
10114 | /* | ||
9369 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10115 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); |
9370 | if (obj != null) | 10116 | if (obj != null) |
9371 | return (double)obj.GetMass(); | 10117 | return (double)obj.GetMass(); |
10118 | */ | ||
10119 | // return total object mass | ||
10120 | SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId); | ||
10121 | if (obj != null) | ||
10122 | return obj.GetMass(); | ||
10123 | |||
9372 | // the object is null so the key is for an avatar | 10124 | // the object is null so the key is for an avatar |
9373 | ScenePresence avatar = World.GetScenePresence(key); | 10125 | ScenePresence avatar = World.GetScenePresence(key); |
9374 | if (avatar != null) | 10126 | if (avatar != null) |
@@ -9388,7 +10140,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9388 | } | 10140 | } |
9389 | 10141 | ||
9390 | /// <summary> | 10142 | /// <summary> |
9391 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10143 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9392 | /// start and end and inserts the src list in its place. The inclusive | 10144 | /// start and end and inserts the src list in its place. The inclusive |
9393 | /// nature of the indices means that at least one element must be deleted | 10145 | /// nature of the indices means that at least one element must be deleted |
9394 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10146 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9445,16 +10197,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9445 | // based upon end. Note that if end exceeds the upper | 10197 | // based upon end. Note that if end exceeds the upper |
9446 | // bound in this case, the entire destination list | 10198 | // bound in this case, the entire destination list |
9447 | // is removed. | 10199 | // is removed. |
9448 | else | 10200 | else if (start == 0) |
9449 | { | 10201 | { |
9450 | if (end + 1 < dest.Length) | 10202 | if (end + 1 < dest.Length) |
9451 | { | ||
9452 | return src + dest.GetSublist(end + 1, -1); | 10203 | return src + dest.GetSublist(end + 1, -1); |
9453 | } | ||
9454 | else | 10204 | else |
9455 | { | ||
9456 | return src; | 10205 | return src; |
9457 | } | 10206 | } |
10207 | else // Start < 0 | ||
10208 | { | ||
10209 | if (end + 1 < dest.Length) | ||
10210 | return dest.GetSublist(end + 1, -1); | ||
10211 | else | ||
10212 | return new LSL_List(); | ||
9458 | } | 10213 | } |
9459 | } | 10214 | } |
9460 | // Finally, if start > end, we strip away a prefix and | 10215 | // Finally, if start > end, we strip away a prefix and |
@@ -9505,17 +10260,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9505 | int width = 0; | 10260 | int width = 0; |
9506 | int height = 0; | 10261 | int height = 0; |
9507 | 10262 | ||
9508 | ParcelMediaCommandEnum? commandToSend = null; | 10263 | uint commandToSend = 0; |
9509 | float time = 0.0f; // default is from start | 10264 | float time = 0.0f; // default is from start |
9510 | 10265 | ||
9511 | ScenePresence presence = null; | 10266 | ScenePresence presence = null; |
9512 | 10267 | ||
9513 | for (int i = 0; i < commandList.Data.Length; i++) | 10268 | for (int i = 0; i < commandList.Data.Length; i++) |
9514 | { | 10269 | { |
9515 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10270 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9516 | switch (command) | 10271 | switch (command) |
9517 | { | 10272 | { |
9518 | case ParcelMediaCommandEnum.Agent: | 10273 | case (uint)ParcelMediaCommandEnum.Agent: |
9519 | // we send only to one agent | 10274 | // we send only to one agent |
9520 | if ((i + 1) < commandList.Length) | 10275 | if ((i + 1) < commandList.Length) |
9521 | { | 10276 | { |
@@ -9532,25 +10287,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9532 | } | 10287 | } |
9533 | break; | 10288 | break; |
9534 | 10289 | ||
9535 | case ParcelMediaCommandEnum.Loop: | 10290 | case (uint)ParcelMediaCommandEnum.Loop: |
9536 | loop = 1; | 10291 | loop = 1; |
9537 | commandToSend = command; | 10292 | commandToSend = command; |
9538 | update = true; //need to send the media update packet to set looping | 10293 | update = true; //need to send the media update packet to set looping |
9539 | break; | 10294 | break; |
9540 | 10295 | ||
9541 | case ParcelMediaCommandEnum.Play: | 10296 | case (uint)ParcelMediaCommandEnum.Play: |
9542 | loop = 0; | 10297 | loop = 0; |
9543 | commandToSend = command; | 10298 | commandToSend = command; |
9544 | update = true; //need to send the media update packet to make sure it doesn't loop | 10299 | update = true; //need to send the media update packet to make sure it doesn't loop |
9545 | break; | 10300 | break; |
9546 | 10301 | ||
9547 | case ParcelMediaCommandEnum.Pause: | 10302 | case (uint)ParcelMediaCommandEnum.Pause: |
9548 | case ParcelMediaCommandEnum.Stop: | 10303 | case (uint)ParcelMediaCommandEnum.Stop: |
9549 | case ParcelMediaCommandEnum.Unload: | 10304 | case (uint)ParcelMediaCommandEnum.Unload: |
9550 | commandToSend = command; | 10305 | commandToSend = command; |
9551 | break; | 10306 | break; |
9552 | 10307 | ||
9553 | case ParcelMediaCommandEnum.Url: | 10308 | case (uint)ParcelMediaCommandEnum.Url: |
9554 | if ((i + 1) < commandList.Length) | 10309 | if ((i + 1) < commandList.Length) |
9555 | { | 10310 | { |
9556 | if (commandList.Data[i + 1] is LSL_String) | 10311 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9563,7 +10318,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9563 | } | 10318 | } |
9564 | break; | 10319 | break; |
9565 | 10320 | ||
9566 | case ParcelMediaCommandEnum.Texture: | 10321 | case (uint)ParcelMediaCommandEnum.Texture: |
9567 | if ((i + 1) < commandList.Length) | 10322 | if ((i + 1) < commandList.Length) |
9568 | { | 10323 | { |
9569 | if (commandList.Data[i + 1] is LSL_String) | 10324 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9576,7 +10331,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9576 | } | 10331 | } |
9577 | break; | 10332 | break; |
9578 | 10333 | ||
9579 | case ParcelMediaCommandEnum.Time: | 10334 | case (uint)ParcelMediaCommandEnum.Time: |
9580 | if ((i + 1) < commandList.Length) | 10335 | if ((i + 1) < commandList.Length) |
9581 | { | 10336 | { |
9582 | if (commandList.Data[i + 1] is LSL_Float) | 10337 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9588,7 +10343,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9588 | } | 10343 | } |
9589 | break; | 10344 | break; |
9590 | 10345 | ||
9591 | case ParcelMediaCommandEnum.AutoAlign: | 10346 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9592 | if ((i + 1) < commandList.Length) | 10347 | if ((i + 1) < commandList.Length) |
9593 | { | 10348 | { |
9594 | if (commandList.Data[i + 1] is LSL_Integer) | 10349 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9602,7 +10357,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9602 | } | 10357 | } |
9603 | break; | 10358 | break; |
9604 | 10359 | ||
9605 | case ParcelMediaCommandEnum.Type: | 10360 | case (uint)ParcelMediaCommandEnum.Type: |
9606 | if ((i + 1) < commandList.Length) | 10361 | if ((i + 1) < commandList.Length) |
9607 | { | 10362 | { |
9608 | if (commandList.Data[i + 1] is LSL_String) | 10363 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9615,7 +10370,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9615 | } | 10370 | } |
9616 | break; | 10371 | break; |
9617 | 10372 | ||
9618 | case ParcelMediaCommandEnum.Desc: | 10373 | case (uint)ParcelMediaCommandEnum.Desc: |
9619 | if ((i + 1) < commandList.Length) | 10374 | if ((i + 1) < commandList.Length) |
9620 | { | 10375 | { |
9621 | if (commandList.Data[i + 1] is LSL_String) | 10376 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9628,7 +10383,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9628 | } | 10383 | } |
9629 | break; | 10384 | break; |
9630 | 10385 | ||
9631 | case ParcelMediaCommandEnum.Size: | 10386 | case (uint)ParcelMediaCommandEnum.Size: |
9632 | if ((i + 2) < commandList.Length) | 10387 | if ((i + 2) < commandList.Length) |
9633 | { | 10388 | { |
9634 | if (commandList.Data[i + 1] is LSL_Integer) | 10389 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9698,7 +10453,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9698 | } | 10453 | } |
9699 | } | 10454 | } |
9700 | 10455 | ||
9701 | if (commandToSend != null) | 10456 | if (commandToSend != 0) |
9702 | { | 10457 | { |
9703 | // the commandList contained a start/stop/... command, too | 10458 | // the commandList contained a start/stop/... command, too |
9704 | if (presence == null) | 10459 | if (presence == null) |
@@ -9735,7 +10490,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9735 | 10490 | ||
9736 | if (aList.Data[i] != null) | 10491 | if (aList.Data[i] != null) |
9737 | { | 10492 | { |
9738 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10493 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9739 | { | 10494 | { |
9740 | case ParcelMediaCommandEnum.Url: | 10495 | case ParcelMediaCommandEnum.Url: |
9741 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10496 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9792,15 +10547,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9792 | 10547 | ||
9793 | if (quick_pay_buttons.Data.Length < 4) | 10548 | if (quick_pay_buttons.Data.Length < 4) |
9794 | { | 10549 | { |
9795 | LSLError("List must have at least 4 elements"); | 10550 | int x; |
9796 | return; | 10551 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10552 | { | ||
10553 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10554 | } | ||
9797 | } | 10555 | } |
9798 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10556 | int[] nPrice = new int[5]; |
9799 | 10557 | nPrice[0] = price; | |
9800 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10558 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9801 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10559 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9802 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10560 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9803 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10561 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10562 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9804 | m_host.ParentGroup.HasGroupChanged = true; | 10563 | m_host.ParentGroup.HasGroupChanged = true; |
9805 | } | 10564 | } |
9806 | 10565 | ||
@@ -9817,7 +10576,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9817 | return new LSL_Vector(); | 10576 | return new LSL_Vector(); |
9818 | } | 10577 | } |
9819 | 10578 | ||
9820 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10579 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10580 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9821 | if (presence != null) | 10581 | if (presence != null) |
9822 | { | 10582 | { |
9823 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10583 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9839,7 +10599,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9839 | return new LSL_Rotation(); | 10599 | return new LSL_Rotation(); |
9840 | } | 10600 | } |
9841 | 10601 | ||
9842 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10602 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10603 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9843 | if (presence != null) | 10604 | if (presence != null) |
9844 | { | 10605 | { |
9845 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 10606 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9899,14 +10660,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9899 | { | 10660 | { |
9900 | m_host.AddScriptLPS(1); | 10661 | m_host.AddScriptLPS(1); |
9901 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10662 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9902 | if (detectedParams == null) return; // only works on the first detected avatar | 10663 | if (detectedParams == null) |
9903 | 10664 | { | |
10665 | if (m_host.ParentGroup.IsAttachment == true) | ||
10666 | { | ||
10667 | detectedParams = new DetectParams(); | ||
10668 | detectedParams.Key = m_host.OwnerID; | ||
10669 | } | ||
10670 | else | ||
10671 | { | ||
10672 | return; | ||
10673 | } | ||
10674 | } | ||
10675 | |||
9904 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10676 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9905 | if (avatar != null) | 10677 | if (avatar != null) |
9906 | { | 10678 | { |
9907 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10679 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
9908 | simname, pos, lookAt); | 10680 | simname, pos, lookAt); |
9909 | } | 10681 | } |
10682 | |||
9910 | ScriptSleep(1000); | 10683 | ScriptSleep(1000); |
9911 | } | 10684 | } |
9912 | 10685 | ||
@@ -10030,12 +10803,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10030 | 10803 | ||
10031 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10804 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10032 | object[] data = rules.Data; | 10805 | object[] data = rules.Data; |
10033 | for (int i = 0; i < data.Length; ++i) { | 10806 | for (int i = 0; i < data.Length; ++i) |
10807 | { | ||
10034 | int type = Convert.ToInt32(data[i++].ToString()); | 10808 | int type = Convert.ToInt32(data[i++].ToString()); |
10035 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10809 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10036 | 10810 | ||
10037 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10811 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10038 | switch (type) { | 10812 | switch (type) |
10813 | { | ||
10039 | case ScriptBaseClass.CAMERA_FOCUS: | 10814 | case ScriptBaseClass.CAMERA_FOCUS: |
10040 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10815 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10041 | case ScriptBaseClass.CAMERA_POSITION: | 10816 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10140,19 +10915,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10140 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10915 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10141 | { | 10916 | { |
10142 | m_host.AddScriptLPS(1); | 10917 | m_host.AddScriptLPS(1); |
10143 | string ret = String.Empty; | 10918 | |
10144 | string src1 = llBase64ToString(str1); | 10919 | if (str1 == String.Empty) |
10145 | string src2 = llBase64ToString(str2); | 10920 | return String.Empty; |
10146 | int c = 0; | 10921 | if (str2 == String.Empty) |
10147 | for (int i = 0; i < src1.Length; i++) | 10922 | return str1; |
10923 | |||
10924 | int len = str2.Length; | ||
10925 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10148 | { | 10926 | { |
10149 | ret += (char) (src1[i] ^ src2[c]); | 10927 | while (str2.EndsWith("=")) |
10928 | str2 = str2.Substring(0, str2.Length - 1); | ||
10929 | |||
10930 | len = str2.Length; | ||
10931 | int mod = len % 4; | ||
10150 | 10932 | ||
10151 | c++; | 10933 | if (mod == 1) |
10152 | if (c >= src2.Length) | 10934 | str2 = str2.Substring(0, str2.Length - 1); |
10153 | c = 0; | 10935 | else if (mod == 2) |
10936 | str2 += "=="; | ||
10937 | else if (mod == 3) | ||
10938 | str2 += "="; | ||
10154 | } | 10939 | } |
10155 | return llStringToBase64(ret); | 10940 | |
10941 | byte[] data1; | ||
10942 | byte[] data2; | ||
10943 | try | ||
10944 | { | ||
10945 | data1 = Convert.FromBase64String(str1); | ||
10946 | data2 = Convert.FromBase64String(str2); | ||
10947 | } | ||
10948 | catch (Exception) | ||
10949 | { | ||
10950 | return new LSL_String(String.Empty); | ||
10951 | } | ||
10952 | |||
10953 | byte[] d2 = new Byte[data1.Length]; | ||
10954 | int pos = 0; | ||
10955 | |||
10956 | if (data1.Length <= data2.Length) | ||
10957 | { | ||
10958 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10959 | } | ||
10960 | else | ||
10961 | { | ||
10962 | while (pos < data1.Length) | ||
10963 | { | ||
10964 | len = data1.Length - pos; | ||
10965 | if (len > data2.Length) | ||
10966 | len = data2.Length; | ||
10967 | |||
10968 | Array.Copy(data2, 0, d2, pos, len); | ||
10969 | pos += len; | ||
10970 | } | ||
10971 | } | ||
10972 | |||
10973 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10974 | data1[pos] ^= d2[pos]; | ||
10975 | |||
10976 | return Convert.ToBase64String(data1); | ||
10156 | } | 10977 | } |
10157 | 10978 | ||
10158 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10979 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10205,16 +11026,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10205 | if (userAgent != null) | 11026 | if (userAgent != null) |
10206 | httpHeaders["User-Agent"] = userAgent; | 11027 | httpHeaders["User-Agent"] = userAgent; |
10207 | 11028 | ||
11029 | // See if the URL contains any header hacks | ||
11030 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11031 | if (urlParts.Length > 1) | ||
11032 | { | ||
11033 | // Iterate the passed headers and parse them | ||
11034 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11035 | { | ||
11036 | // The rest of those would be added to the body in SL. | ||
11037 | // Let's not do that. | ||
11038 | if (urlParts[i] == String.Empty) | ||
11039 | break; | ||
11040 | |||
11041 | // See if this could be a valid header | ||
11042 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11043 | if (headerParts.Length != 2) | ||
11044 | continue; | ||
11045 | |||
11046 | string headerName = headerParts[0].Trim(); | ||
11047 | string headerValue = headerParts[1].Trim(); | ||
11048 | |||
11049 | // Filter out headers that could be used to abuse | ||
11050 | // another system or cloak the request | ||
11051 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11052 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11053 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11054 | headerName.ToLower() == "x-secondlife-region" || | ||
11055 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11056 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11057 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11058 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11059 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11060 | headerName.ToLower() == "connection" || | ||
11061 | headerName.ToLower() == "content-length" || | ||
11062 | headerName.ToLower() == "from" || | ||
11063 | headerName.ToLower() == "host" || | ||
11064 | headerName.ToLower() == "proxy-authorization" || | ||
11065 | headerName.ToLower() == "referer" || | ||
11066 | headerName.ToLower() == "trailer" || | ||
11067 | headerName.ToLower() == "transfer-encoding" || | ||
11068 | headerName.ToLower() == "via" || | ||
11069 | headerName.ToLower() == "authorization") | ||
11070 | continue; | ||
11071 | |||
11072 | httpHeaders[headerName] = headerValue; | ||
11073 | } | ||
11074 | |||
11075 | // Finally, strip any protocol specifier from the URL | ||
11076 | url = urlParts[0].Trim(); | ||
11077 | int idx = url.IndexOf(" HTTP/"); | ||
11078 | if (idx != -1) | ||
11079 | url = url.Substring(0, idx); | ||
11080 | } | ||
11081 | |||
10208 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11082 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10209 | Regex r = new Regex(authregex); | 11083 | Regex r = new Regex(authregex); |
10210 | int[] gnums = r.GetGroupNumbers(); | 11084 | int[] gnums = r.GetGroupNumbers(); |
10211 | Match m = r.Match(url); | 11085 | Match m = r.Match(url); |
10212 | if (m.Success) { | 11086 | if (m.Success) |
10213 | for (int i = 1; i < gnums.Length; i++) { | 11087 | { |
11088 | for (int i = 1; i < gnums.Length; i++) | ||
11089 | { | ||
10214 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11090 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10215 | //CaptureCollection cc = g.Captures; | 11091 | //CaptureCollection cc = g.Captures; |
10216 | } | 11092 | } |
10217 | if (m.Groups.Count == 5) { | 11093 | if (m.Groups.Count == 5) |
11094 | { | ||
10218 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11095 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10219 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11096 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10220 | } | 11097 | } |
@@ -10417,6 +11294,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10417 | 11294 | ||
10418 | LSL_List ret = new LSL_List(); | 11295 | LSL_List ret = new LSL_List(); |
10419 | UUID key = new UUID(); | 11296 | UUID key = new UUID(); |
11297 | |||
11298 | |||
10420 | if (UUID.TryParse(id, out key)) | 11299 | if (UUID.TryParse(id, out key)) |
10421 | { | 11300 | { |
10422 | ScenePresence av = World.GetScenePresence(key); | 11301 | ScenePresence av = World.GetScenePresence(key); |
@@ -10434,13 +11313,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10434 | ret.Add(new LSL_String("")); | 11313 | ret.Add(new LSL_String("")); |
10435 | break; | 11314 | break; |
10436 | case ScriptBaseClass.OBJECT_POS: | 11315 | case ScriptBaseClass.OBJECT_POS: |
10437 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11316 | Vector3 avpos; |
11317 | |||
11318 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11319 | { | ||
11320 | avpos = av.OffsetPosition; | ||
11321 | |||
11322 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11323 | avpos -= sitOffset; | ||
11324 | |||
11325 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11326 | } | ||
11327 | else | ||
11328 | avpos = av.AbsolutePosition; | ||
11329 | |||
11330 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10438 | break; | 11331 | break; |
10439 | case ScriptBaseClass.OBJECT_ROT: | 11332 | case ScriptBaseClass.OBJECT_ROT: |
10440 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11333 | Quaternion avrot = av.Rotation; |
11334 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11335 | { | ||
11336 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11337 | } | ||
11338 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10441 | break; | 11339 | break; |
10442 | case ScriptBaseClass.OBJECT_VELOCITY: | 11340 | case ScriptBaseClass.OBJECT_VELOCITY: |
10443 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11341 | Vector3 avvel = av.Velocity; |
11342 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10444 | break; | 11343 | break; |
10445 | case ScriptBaseClass.OBJECT_OWNER: | 11344 | case ScriptBaseClass.OBJECT_OWNER: |
10446 | ret.Add(new LSL_String(id)); | 11345 | ret.Add(new LSL_String(id)); |
@@ -10496,11 +11395,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10496 | case ScriptBaseClass.OBJECT_NAME: | 11395 | case ScriptBaseClass.OBJECT_NAME: |
10497 | ret.Add(new LSL_String(obj.Name)); | 11396 | ret.Add(new LSL_String(obj.Name)); |
10498 | break; | 11397 | break; |
10499 | case ScriptBaseClass.OBJECT_DESC: | 11398 | case ScriptBaseClass.OBJECT_DESC: |
10500 | ret.Add(new LSL_String(obj.Description)); | 11399 | ret.Add(new LSL_String(obj.Description)); |
10501 | break; | 11400 | break; |
10502 | case ScriptBaseClass.OBJECT_POS: | 11401 | case ScriptBaseClass.OBJECT_POS: |
10503 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11402 | Vector3 opos = obj.AbsolutePosition; |
11403 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10504 | break; | 11404 | break; |
10505 | case ScriptBaseClass.OBJECT_ROT: | 11405 | case ScriptBaseClass.OBJECT_ROT: |
10506 | { | 11406 | { |
@@ -10550,9 +11450,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10550 | // The value returned in SL for normal prims is prim count | 11450 | // The value returned in SL for normal prims is prim count |
10551 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11451 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10552 | break; | 11452 | break; |
10553 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11453 | |
10554 | // "Land Impact" calculations. These calculations are probably not applicable | 11454 | // costs below may need to be diferent for root parts, need to check |
10555 | // to OpenSim and are not yet complete in SL | ||
10556 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11455 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10557 | // The linden calculation is here | 11456 | // The linden calculation is here |
10558 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11457 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10560,16 +11459,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10560 | ret.Add(new LSL_Float(0)); | 11459 | ret.Add(new LSL_Float(0)); |
10561 | break; | 11460 | break; |
10562 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11461 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10563 | // The linden calculation is here | 11462 | // The value returned in SL for normal prims is prim count * 0.06 |
10564 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11463 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10565 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10566 | ret.Add(new LSL_Float(0)); | ||
10567 | break; | 11464 | break; |
10568 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11465 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10569 | // The linden calculation is here | 11466 | // The value returned in SL for normal prims is prim count |
10570 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11467 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10571 | // The value returned in SL for normal prims looks like the prim count | ||
10572 | ret.Add(new LSL_Float(0)); | ||
10573 | break; | 11468 | break; |
10574 | default: | 11469 | default: |
10575 | // Invalid or unhandled constant. | 11470 | // Invalid or unhandled constant. |
@@ -10780,15 +11675,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10780 | return result; | 11675 | return result; |
10781 | } | 11676 | } |
10782 | 11677 | ||
10783 | public void print(string str) | 11678 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10784 | { | 11679 | { |
10785 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11680 | List<SceneObjectPart> parts = GetLinkParts(link); |
10786 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11681 | if (parts.Count < 1) |
10787 | if (ossl != null) | 11682 | return 0; |
10788 | { | 11683 | |
10789 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11684 | return GetNumberOfSides(parts[0]); |
10790 | m_log.Info("LSL print():" + str); | ||
10791 | } | ||
10792 | } | 11685 | } |
10793 | 11686 | ||
10794 | private string Name2Username(string name) | 11687 | private string Name2Username(string name) |
@@ -10833,7 +11726,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10833 | 11726 | ||
10834 | return rq.ToString(); | 11727 | return rq.ToString(); |
10835 | } | 11728 | } |
10836 | 11729 | /* | |
11730 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11731 | { | ||
11732 | m_SayShoutCount = 0; | ||
11733 | } | ||
11734 | */ | ||
10837 | private struct Tri | 11735 | private struct Tri |
10838 | { | 11736 | { |
10839 | public Vector3 p1; | 11737 | public Vector3 p1; |
@@ -10973,9 +11871,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10973 | 11871 | ||
10974 | ContactResult result = new ContactResult (); | 11872 | ContactResult result = new ContactResult (); |
10975 | result.ConsumerID = group.LocalId; | 11873 | result.ConsumerID = group.LocalId; |
10976 | result.Depth = intersection.distance; | 11874 | // result.Depth = intersection.distance; |
10977 | result.Normal = intersection.normal; | 11875 | result.Normal = intersection.normal; |
10978 | result.Pos = intersection.ipoint; | 11876 | result.Pos = intersection.ipoint; |
11877 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
10979 | 11878 | ||
10980 | contacts.Add(result); | 11879 | contacts.Add(result); |
10981 | }); | 11880 | }); |
@@ -11108,6 +12007,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11108 | 12007 | ||
11109 | return contacts[0]; | 12008 | return contacts[0]; |
11110 | } | 12009 | } |
12010 | /* | ||
12011 | // not done: | ||
12012 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12013 | { | ||
12014 | ContactResult[] contacts = null; | ||
12015 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12016 | { | ||
12017 | if (m_host.ParentGroup == group) | ||
12018 | return; | ||
12019 | |||
12020 | if (group.IsAttachment) | ||
12021 | return; | ||
12022 | |||
12023 | if(group.RootPart.PhysActor != null) | ||
12024 | return; | ||
12025 | |||
12026 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12027 | }); | ||
12028 | return contacts; | ||
12029 | } | ||
12030 | */ | ||
11111 | 12031 | ||
11112 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12032 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11113 | { | 12033 | { |
@@ -11149,32 +12069,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11149 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12069 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11150 | 12070 | ||
11151 | 12071 | ||
11152 | if (checkTerrain) | 12072 | if (World.SuportsRayCastFiltered()) |
11153 | { | 12073 | { |
11154 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12074 | if (dist == 0) |
11155 | if (groundContact != null) | 12075 | return list; |
11156 | results.Add((ContactResult)groundContact); | ||
11157 | } | ||
11158 | 12076 | ||
11159 | if (checkAgents) | 12077 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11160 | { | 12078 | if (checkTerrain) |
11161 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12079 | rayfilter |= RayFilterFlags.land; |
11162 | foreach (ContactResult r in agentHits) | 12080 | // if (checkAgents) |
11163 | results.Add(r); | 12081 | // rayfilter |= RayFilterFlags.agent; |
11164 | } | 12082 | if (checkPhysical) |
12083 | rayfilter |= RayFilterFlags.physical; | ||
12084 | if (checkNonPhysical) | ||
12085 | rayfilter |= RayFilterFlags.nonphysical; | ||
12086 | if (detectPhantom) | ||
12087 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12088 | |||
12089 | Vector3 direction = dir * ( 1/dist); | ||
12090 | |||
12091 | if(rayfilter == 0) | ||
12092 | { | ||
12093 | list.Add(new LSL_Integer(0)); | ||
12094 | return list; | ||
12095 | } | ||
12096 | |||
12097 | // get some more contacts to sort ??? | ||
12098 | int physcount = 4 * count; | ||
12099 | if (physcount > 20) | ||
12100 | physcount = 20; | ||
12101 | |||
12102 | object physresults; | ||
12103 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
12104 | |||
12105 | if (physresults == null) | ||
12106 | { | ||
12107 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12108 | return list; | ||
12109 | } | ||
11165 | 12110 | ||
11166 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12111 | results = (List<ContactResult>)physresults; |
12112 | |||
12113 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
12114 | if (checkAgents) | ||
12115 | { | ||
12116 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12117 | foreach (ContactResult r in agentHits) | ||
12118 | results.Add(r); | ||
12119 | } | ||
12120 | |||
12121 | // TODO: Replace this with a better solution. ObjectIntersection can only | ||
12122 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12123 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12124 | // physicsl phantoms as done by the physics scene | ||
12125 | // We don't want anything else but phantoms here. | ||
12126 | if (detectPhantom) | ||
12127 | { | ||
12128 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12129 | foreach (ContactResult r in objectHits) | ||
12130 | results.Add(r); | ||
12131 | } | ||
12132 | } | ||
12133 | else | ||
11167 | { | 12134 | { |
11168 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12135 | if (checkTerrain) |
11169 | foreach (ContactResult r in objectHits) | 12136 | { |
11170 | results.Add(r); | 12137 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12138 | if (groundContact != null) | ||
12139 | results.Add((ContactResult)groundContact); | ||
12140 | } | ||
12141 | |||
12142 | if (checkAgents) | ||
12143 | { | ||
12144 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12145 | foreach (ContactResult r in agentHits) | ||
12146 | results.Add(r); | ||
12147 | } | ||
12148 | |||
12149 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12150 | { | ||
12151 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12152 | foreach (ContactResult r in objectHits) | ||
12153 | results.Add(r); | ||
12154 | } | ||
11171 | } | 12155 | } |
11172 | 12156 | ||
11173 | results.Sort(delegate(ContactResult a, ContactResult b) | 12157 | results.Sort(delegate(ContactResult a, ContactResult b) |
11174 | { | 12158 | { |
11175 | return a.Depth.CompareTo(b.Depth); | 12159 | return a.Depth.CompareTo(b.Depth); |
11176 | }); | 12160 | }); |
11177 | 12161 | ||
11178 | int values = 0; | 12162 | int values = 0; |
11179 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12163 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11180 | 12164 | ||
@@ -11267,7 +12251,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11267 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12251 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11268 | if (!isAccount) return 0; | 12252 | if (!isAccount) return 0; |
11269 | if (estate.HasAccess(id)) return 1; | 12253 | if (estate.HasAccess(id)) return 1; |
11270 | if (estate.IsBanned(id)) | 12254 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11271 | estate.RemoveBan(id); | 12255 | estate.RemoveBan(id); |
11272 | estate.AddEstateUser(id); | 12256 | estate.AddEstateUser(id); |
11273 | break; | 12257 | break; |
@@ -11286,14 +12270,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11286 | break; | 12270 | break; |
11287 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12271 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11288 | if (!isAccount) return 0; | 12272 | if (!isAccount) return 0; |
11289 | if (estate.IsBanned(id)) return 1; | 12273 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11290 | EstateBan ban = new EstateBan(); | 12274 | EstateBan ban = new EstateBan(); |
11291 | ban.EstateID = estate.EstateID; | 12275 | ban.EstateID = estate.EstateID; |
11292 | ban.BannedUserID = id; | 12276 | ban.BannedUserID = id; |
11293 | estate.AddBan(ban); | 12277 | estate.AddBan(ban); |
11294 | break; | 12278 | break; |
11295 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12279 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11296 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12280 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11297 | estate.RemoveBan(id); | 12281 | estate.RemoveBan(id); |
11298 | break; | 12282 | break; |
11299 | default: return 0; | 12283 | default: return 0; |
@@ -11322,7 +12306,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11322 | return 16384; | 12306 | return 16384; |
11323 | } | 12307 | } |
11324 | 12308 | ||
11325 | public LSL_Integer llGetUsedMemory() | 12309 | public virtual LSL_Integer llGetUsedMemory() |
11326 | { | 12310 | { |
11327 | m_host.AddScriptLPS(1); | 12311 | m_host.AddScriptLPS(1); |
11328 | // The value returned for LSO scripts in SL | 12312 | // The value returned for LSO scripts in SL |
@@ -11350,22 +12334,731 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11350 | public void llSetSoundQueueing(int queue) | 12334 | public void llSetSoundQueueing(int queue) |
11351 | { | 12335 | { |
11352 | m_host.AddScriptLPS(1); | 12336 | m_host.AddScriptLPS(1); |
11353 | NotImplemented("llSetSoundQueueing"); | ||
11354 | } | 12337 | } |
11355 | 12338 | ||
11356 | public void llCollisionSprite(string impact_sprite) | 12339 | public void llCollisionSprite(string impact_sprite) |
11357 | { | 12340 | { |
11358 | m_host.AddScriptLPS(1); | 12341 | m_host.AddScriptLPS(1); |
11359 | NotImplemented("llCollisionSprite"); | 12342 | // Viewer 2.0 broke this and it's likely LL has no intention |
12343 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
11360 | } | 12344 | } |
11361 | 12345 | ||
11362 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12346 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11363 | { | 12347 | { |
11364 | m_host.AddScriptLPS(1); | 12348 | m_host.AddScriptLPS(1); |
11365 | NotImplemented("llGodLikeRezObject"); | 12349 | |
12350 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12351 | NotImplemented("llGodLikeRezObject"); | ||
12352 | |||
12353 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12354 | if (rezAsset == null) | ||
12355 | { | ||
12356 | llSay(0, "Asset not found"); | ||
12357 | return; | ||
12358 | } | ||
12359 | |||
12360 | SceneObjectGroup group = null; | ||
12361 | |||
12362 | try | ||
12363 | { | ||
12364 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12365 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12366 | } | ||
12367 | catch | ||
12368 | { | ||
12369 | llSay(0, "Asset not found"); | ||
12370 | return; | ||
12371 | } | ||
12372 | |||
12373 | if (group == null) | ||
12374 | { | ||
12375 | llSay(0, "Asset not found"); | ||
12376 | return; | ||
12377 | } | ||
12378 | |||
12379 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12380 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12381 | |||
12382 | group.ResetIDs(); | ||
12383 | |||
12384 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12385 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12386 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12387 | group.ScheduleGroupForFullUpdate(); | ||
12388 | |||
12389 | // objects rezzed with this method are die_at_edge by default. | ||
12390 | group.RootPart.SetDieAtEdge(true); | ||
12391 | |||
12392 | group.ResumeScripts(); | ||
12393 | |||
12394 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12395 | "object_rez", new Object[] { | ||
12396 | new LSL_String( | ||
12397 | group.RootPart.UUID.ToString()) }, | ||
12398 | new DetectParams[0])); | ||
12399 | } | ||
12400 | |||
12401 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12402 | { | ||
12403 | UUID txn = UUID.Random(); | ||
12404 | |||
12405 | Util.FireAndForget(delegate(object x) | ||
12406 | { | ||
12407 | int replycode = 0; | ||
12408 | string replydata = destination + "," + amount.ToString(); | ||
12409 | |||
12410 | try | ||
12411 | { | ||
12412 | TaskInventoryItem item = m_item; | ||
12413 | if (item == null) | ||
12414 | { | ||
12415 | replydata = "SERVICE_ERROR"; | ||
12416 | return; | ||
12417 | } | ||
12418 | |||
12419 | m_host.AddScriptLPS(1); | ||
12420 | |||
12421 | if (item.PermsGranter == UUID.Zero) | ||
12422 | { | ||
12423 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12424 | return; | ||
12425 | } | ||
12426 | |||
12427 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12428 | { | ||
12429 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12430 | return; | ||
12431 | } | ||
12432 | |||
12433 | UUID toID = new UUID(); | ||
12434 | |||
12435 | if (!UUID.TryParse(destination, out toID)) | ||
12436 | { | ||
12437 | replydata = "INVALID_AGENT"; | ||
12438 | return; | ||
12439 | } | ||
12440 | |||
12441 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12442 | |||
12443 | if (money == null) | ||
12444 | { | ||
12445 | replydata = "TRANSFERS_DISABLED"; | ||
12446 | return; | ||
12447 | } | ||
12448 | |||
12449 | bool result = money.ObjectGiveMoney( | ||
12450 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12451 | |||
12452 | if (result) | ||
12453 | { | ||
12454 | replycode = 1; | ||
12455 | return; | ||
12456 | } | ||
12457 | |||
12458 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12459 | } | ||
12460 | finally | ||
12461 | { | ||
12462 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12463 | "transaction_result", new Object[] { | ||
12464 | new LSL_String(txn.ToString()), | ||
12465 | new LSL_Integer(replycode), | ||
12466 | new LSL_String(replydata) }, | ||
12467 | new DetectParams[0])); | ||
12468 | } | ||
12469 | }); | ||
12470 | |||
12471 | return txn.ToString(); | ||
11366 | } | 12472 | } |
11367 | 12473 | ||
11368 | #endregion | 12474 | #endregion |
12475 | |||
12476 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12477 | { | ||
12478 | SceneObjectGroup group = m_host.ParentGroup; | ||
12479 | |||
12480 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12481 | return; | ||
12482 | if (group.IsAttachment) | ||
12483 | return; | ||
12484 | |||
12485 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12486 | { | ||
12487 | if (group.RootPart.KeyframeMotion != null) | ||
12488 | group.RootPart.KeyframeMotion.Delete(); | ||
12489 | group.RootPart.KeyframeMotion = null; | ||
12490 | |||
12491 | int idx = 0; | ||
12492 | |||
12493 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12494 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12495 | |||
12496 | while (idx < options.Data.Length) | ||
12497 | { | ||
12498 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12499 | int remain = options.Data.Length - idx; | ||
12500 | |||
12501 | switch (option) | ||
12502 | { | ||
12503 | case ScriptBaseClass.KFM_MODE: | ||
12504 | if (remain < 1) | ||
12505 | break; | ||
12506 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12507 | switch(modeval) | ||
12508 | { | ||
12509 | case ScriptBaseClass.KFM_FORWARD: | ||
12510 | mode = KeyframeMotion.PlayMode.Forward; | ||
12511 | break; | ||
12512 | case ScriptBaseClass.KFM_REVERSE: | ||
12513 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12514 | break; | ||
12515 | case ScriptBaseClass.KFM_LOOP: | ||
12516 | mode = KeyframeMotion.PlayMode.Loop; | ||
12517 | break; | ||
12518 | case ScriptBaseClass.KFM_PING_PONG: | ||
12519 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12520 | break; | ||
12521 | } | ||
12522 | break; | ||
12523 | case ScriptBaseClass.KFM_DATA: | ||
12524 | if (remain < 1) | ||
12525 | break; | ||
12526 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12527 | data = (KeyframeMotion.DataFormat)dataval; | ||
12528 | break; | ||
12529 | } | ||
12530 | } | ||
12531 | |||
12532 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12533 | |||
12534 | idx = 0; | ||
12535 | |||
12536 | int elemLength = 2; | ||
12537 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12538 | elemLength = 3; | ||
12539 | |||
12540 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12541 | while (idx < frames.Data.Length) | ||
12542 | { | ||
12543 | int remain = frames.Data.Length - idx; | ||
12544 | |||
12545 | if (remain < elemLength) | ||
12546 | break; | ||
12547 | |||
12548 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12549 | frame.Position = null; | ||
12550 | frame.Rotation = null; | ||
12551 | |||
12552 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12553 | { | ||
12554 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12555 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12556 | } | ||
12557 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12558 | { | ||
12559 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12560 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12561 | } | ||
12562 | |||
12563 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12564 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12565 | |||
12566 | keyframes.Add(frame); | ||
12567 | } | ||
12568 | |||
12569 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12570 | group.RootPart.KeyframeMotion.Start(); | ||
12571 | } | ||
12572 | else | ||
12573 | { | ||
12574 | if (group.RootPart.KeyframeMotion == null) | ||
12575 | return; | ||
12576 | |||
12577 | if (options.Data.Length == 0) | ||
12578 | { | ||
12579 | group.RootPart.KeyframeMotion.Stop(); | ||
12580 | return; | ||
12581 | } | ||
12582 | |||
12583 | int code = (int)options.GetLSLIntegerItem(0); | ||
12584 | |||
12585 | int idx = 0; | ||
12586 | |||
12587 | while (idx < options.Data.Length) | ||
12588 | { | ||
12589 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12590 | int remain = options.Data.Length - idx; | ||
12591 | |||
12592 | switch (option) | ||
12593 | { | ||
12594 | case ScriptBaseClass.KFM_COMMAND: | ||
12595 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12596 | switch (cmd) | ||
12597 | { | ||
12598 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12599 | group.RootPart.KeyframeMotion.Start(); | ||
12600 | break; | ||
12601 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12602 | group.RootPart.KeyframeMotion.Stop(); | ||
12603 | break; | ||
12604 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12605 | group.RootPart.KeyframeMotion.Pause(); | ||
12606 | break; | ||
12607 | } | ||
12608 | break; | ||
12609 | } | ||
12610 | } | ||
12611 | } | ||
12612 | } | ||
12613 | |||
12614 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12615 | { | ||
12616 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12617 | |||
12618 | int idx = 0; | ||
12619 | int idxStart = 0; | ||
12620 | |||
12621 | bool positionChanged = false; | ||
12622 | Vector3 finalPos = Vector3.Zero; | ||
12623 | |||
12624 | try | ||
12625 | { | ||
12626 | while (idx < rules.Length) | ||
12627 | { | ||
12628 | ++rulesParsed; | ||
12629 | int code = rules.GetLSLIntegerItem(idx++); | ||
12630 | |||
12631 | int remain = rules.Length - idx; | ||
12632 | idxStart = idx; | ||
12633 | |||
12634 | switch (code) | ||
12635 | { | ||
12636 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12637 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12638 | { | ||
12639 | if (remain < 1) | ||
12640 | return null; | ||
12641 | |||
12642 | LSL_Vector v; | ||
12643 | v = rules.GetVector3Item(idx++); | ||
12644 | |||
12645 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12646 | if (part == null) | ||
12647 | break; | ||
12648 | |||
12649 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12650 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12651 | if (part.LinkNum > 1) | ||
12652 | { | ||
12653 | localRot = GetPartLocalRot(part); | ||
12654 | localPos = GetPartLocalPos(part); | ||
12655 | } | ||
12656 | |||
12657 | v -= localPos; | ||
12658 | v /= localRot; | ||
12659 | |||
12660 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12661 | |||
12662 | v = v + 2 * sitOffset; | ||
12663 | |||
12664 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12665 | av.SendAvatarDataToAllAgents(); | ||
12666 | |||
12667 | } | ||
12668 | break; | ||
12669 | |||
12670 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12671 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12672 | { | ||
12673 | if (remain < 1) | ||
12674 | return null; | ||
12675 | |||
12676 | LSL_Rotation r; | ||
12677 | r = rules.GetQuaternionItem(idx++); | ||
12678 | |||
12679 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12680 | if (part == null) | ||
12681 | break; | ||
12682 | |||
12683 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12684 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12685 | |||
12686 | if (part.LinkNum > 1) | ||
12687 | localRot = GetPartLocalRot(part); | ||
12688 | |||
12689 | r = r * llGetRootRotation() / localRot; | ||
12690 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12691 | av.SendAvatarDataToAllAgents(); | ||
12692 | } | ||
12693 | break; | ||
12694 | |||
12695 | // parse rest doing nothing but number of parameters error check | ||
12696 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12697 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12698 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12699 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12700 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12701 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12702 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12703 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12704 | if (remain < 1) | ||
12705 | return null; | ||
12706 | idx++; | ||
12707 | break; | ||
12708 | |||
12709 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12710 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12711 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12712 | if (remain < 2) | ||
12713 | return null; | ||
12714 | idx += 2; | ||
12715 | break; | ||
12716 | |||
12717 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12718 | if (remain < 3) | ||
12719 | return null; | ||
12720 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12721 | remain = rules.Length - idx; | ||
12722 | switch (code) | ||
12723 | { | ||
12724 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12725 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12726 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12727 | if (remain < 6) | ||
12728 | return null; | ||
12729 | idx += 6; | ||
12730 | break; | ||
12731 | |||
12732 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12733 | if (remain < 5) | ||
12734 | return null; | ||
12735 | idx += 5; | ||
12736 | break; | ||
12737 | |||
12738 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12739 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12740 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12741 | if (remain < 11) | ||
12742 | return null; | ||
12743 | idx += 11; | ||
12744 | break; | ||
12745 | |||
12746 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12747 | if (remain < 2) | ||
12748 | return null; | ||
12749 | idx += 2; | ||
12750 | break; | ||
12751 | } | ||
12752 | break; | ||
12753 | |||
12754 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12755 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
12756 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12757 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
12758 | if (remain < 3) | ||
12759 | return null; | ||
12760 | idx += 3; | ||
12761 | break; | ||
12762 | |||
12763 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12764 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
12765 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
12766 | if (remain < 5) | ||
12767 | return null; | ||
12768 | idx += 5; | ||
12769 | break; | ||
12770 | |||
12771 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12772 | if (remain < 7) | ||
12773 | return null; | ||
12774 | |||
12775 | idx += 7; | ||
12776 | break; | ||
12777 | |||
12778 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
12779 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
12780 | return null; | ||
12781 | |||
12782 | return rules.GetSublist(idx, -1); | ||
12783 | } | ||
12784 | } | ||
12785 | } | ||
12786 | catch (InvalidCastException e) | ||
12787 | { | ||
12788 | ShoutError(string.Format( | ||
12789 | "{0} error running rule #{1}: arg #{2} ", | ||
12790 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
12791 | } | ||
12792 | finally | ||
12793 | { | ||
12794 | if (positionChanged) | ||
12795 | { | ||
12796 | av.OffsetPosition = finalPos; | ||
12797 | // av.SendAvatarDataToAllAgents(); | ||
12798 | av.SendTerseUpdateToAllClients(); | ||
12799 | positionChanged = false; | ||
12800 | } | ||
12801 | } | ||
12802 | return null; | ||
12803 | } | ||
12804 | |||
12805 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
12806 | { | ||
12807 | // avatars case | ||
12808 | // replies as SL wiki | ||
12809 | |||
12810 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
12811 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
12812 | |||
12813 | int idx = 0; | ||
12814 | while (idx < rules.Length) | ||
12815 | { | ||
12816 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
12817 | int remain = rules.Length - idx; | ||
12818 | |||
12819 | switch (code) | ||
12820 | { | ||
12821 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12822 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
12823 | break; | ||
12824 | |||
12825 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12826 | res.Add(new LSL_Integer(0)); | ||
12827 | break; | ||
12828 | |||
12829 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12830 | res.Add(new LSL_Integer(0)); | ||
12831 | break; | ||
12832 | |||
12833 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12834 | res.Add(new LSL_Integer(0)); | ||
12835 | break; | ||
12836 | |||
12837 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12838 | |||
12839 | Vector3 pos = avatar.OffsetPosition; | ||
12840 | |||
12841 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
12842 | pos -= sitOffset; | ||
12843 | |||
12844 | if( sitPart != null) | ||
12845 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
12846 | |||
12847 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
12848 | break; | ||
12849 | |||
12850 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12851 | // as in llGetAgentSize above | ||
12852 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
12853 | break; | ||
12854 | |||
12855 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12856 | Quaternion rot = avatar.Rotation; | ||
12857 | if (sitPart != null) | ||
12858 | { | ||
12859 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
12860 | } | ||
12861 | |||
12862 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
12863 | break; | ||
12864 | |||
12865 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12866 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
12867 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
12868 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
12869 | res.Add(new LSL_Float(0.0f)); | ||
12870 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12871 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
12872 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12873 | break; | ||
12874 | |||
12875 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12876 | if (remain < 1) | ||
12877 | return null; | ||
12878 | |||
12879 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
12880 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12881 | { | ||
12882 | for (face = 0; face < 21; face++) | ||
12883 | { | ||
12884 | res.Add(new LSL_String("")); | ||
12885 | res.Add(new LSL_Vector(0,0,0)); | ||
12886 | res.Add(new LSL_Vector(0,0,0)); | ||
12887 | res.Add(new LSL_Float(0.0)); | ||
12888 | } | ||
12889 | } | ||
12890 | else | ||
12891 | { | ||
12892 | if (face >= 0 && face < 21) | ||
12893 | { | ||
12894 | res.Add(new LSL_String("")); | ||
12895 | res.Add(new LSL_Vector(0,0,0)); | ||
12896 | res.Add(new LSL_Vector(0,0,0)); | ||
12897 | res.Add(new LSL_Float(0.0)); | ||
12898 | } | ||
12899 | } | ||
12900 | break; | ||
12901 | |||
12902 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12903 | if (remain < 1) | ||
12904 | return null; | ||
12905 | |||
12906 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12907 | |||
12908 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12909 | { | ||
12910 | for (face = 0; face < 21; face++) | ||
12911 | { | ||
12912 | res.Add(new LSL_Vector(0,0,0)); | ||
12913 | res.Add(new LSL_Float(0)); | ||
12914 | } | ||
12915 | } | ||
12916 | else | ||
12917 | { | ||
12918 | res.Add(new LSL_Vector(0,0,0)); | ||
12919 | res.Add(new LSL_Float(0)); | ||
12920 | } | ||
12921 | break; | ||
12922 | |||
12923 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12924 | if (remain < 1) | ||
12925 | return null; | ||
12926 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12927 | |||
12928 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12929 | { | ||
12930 | for (face = 0; face < 21; face++) | ||
12931 | { | ||
12932 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12933 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12934 | } | ||
12935 | } | ||
12936 | else | ||
12937 | { | ||
12938 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12939 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12940 | } | ||
12941 | break; | ||
12942 | |||
12943 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12944 | if (remain < 1) | ||
12945 | return null; | ||
12946 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12947 | |||
12948 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12949 | { | ||
12950 | for (face = 0; face < 21; face++) | ||
12951 | { | ||
12952 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
12953 | } | ||
12954 | } | ||
12955 | else | ||
12956 | { | ||
12957 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
12958 | } | ||
12959 | break; | ||
12960 | |||
12961 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12962 | res.Add(new LSL_Integer(0)); | ||
12963 | res.Add(new LSL_Integer(0));// softness | ||
12964 | res.Add(new LSL_Float(0.0f)); // gravity | ||
12965 | res.Add(new LSL_Float(0.0f)); // friction | ||
12966 | res.Add(new LSL_Float(0.0f)); // wind | ||
12967 | res.Add(new LSL_Float(0.0f)); // tension | ||
12968 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
12969 | break; | ||
12970 | |||
12971 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12972 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
12973 | if (remain < 1) | ||
12974 | return null; | ||
12975 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12976 | |||
12977 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12978 | { | ||
12979 | for (face = 0; face < 21; face++) | ||
12980 | { | ||
12981 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
12982 | } | ||
12983 | } | ||
12984 | else | ||
12985 | { | ||
12986 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
12987 | } | ||
12988 | break; | ||
12989 | |||
12990 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
12991 | res.Add(new LSL_Integer(0)); | ||
12992 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
12993 | res.Add(new LSL_Float(0f)); // intensity | ||
12994 | res.Add(new LSL_Float(0f)); // radius | ||
12995 | res.Add(new LSL_Float(0f)); // falloff | ||
12996 | break; | ||
12997 | |||
12998 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12999 | if (remain < 1) | ||
13000 | return null; | ||
13001 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13002 | |||
13003 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13004 | { | ||
13005 | for (face = 0; face < 21; face++) | ||
13006 | { | ||
13007 | res.Add(new LSL_Float(0f)); | ||
13008 | } | ||
13009 | } | ||
13010 | else | ||
13011 | { | ||
13012 | res.Add(new LSL_Float(0f)); | ||
13013 | } | ||
13014 | break; | ||
13015 | |||
13016 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13017 | res.Add(new LSL_String("")); | ||
13018 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13019 | res.Add(new LSL_Float(1.0f)); | ||
13020 | break; | ||
13021 | |||
13022 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13023 | res.Add(new LSL_String(avatar.Name)); | ||
13024 | break; | ||
13025 | |||
13026 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13027 | res.Add(new LSL_String("")); | ||
13028 | break; | ||
13029 | |||
13030 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13031 | Quaternion lrot = avatar.Rotation; | ||
13032 | |||
13033 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13034 | { | ||
13035 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13036 | } | ||
13037 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13038 | break; | ||
13039 | |||
13040 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13041 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13042 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13043 | lpos -= lsitOffset; | ||
13044 | |||
13045 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13046 | { | ||
13047 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13048 | } | ||
13049 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13050 | break; | ||
13051 | |||
13052 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13053 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13054 | return null; | ||
13055 | |||
13056 | return rules.GetSublist(idx, -1); | ||
13057 | } | ||
13058 | } | ||
13059 | |||
13060 | return null; | ||
13061 | } | ||
11369 | } | 13062 | } |
11370 | 13063 | ||
11371 | public class NotecardCache | 13064 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index e245684..7aacfd4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | protected IUrlModule m_UrlModule = null; | 144 | protected IUrlModule m_UrlModule = null; |
@@ -147,6 +148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
147 | m_ScriptEngine = ScriptEngine; | 148 | m_ScriptEngine = ScriptEngine; |
148 | m_host = host; | 149 | m_host = host; |
149 | m_item = item; | 150 | m_item = item; |
151 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
150 | 152 | ||
151 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
152 | 154 | ||
@@ -210,7 +212,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
210 | 212 | ||
211 | internal void OSSLError(string msg) | 213 | internal void OSSLError(string msg) |
212 | { | 214 | { |
213 | throw new Exception("OSSL Runtime Error: " + msg); | 215 | if (m_debuggerSafe) |
216 | { | ||
217 | OSSLShoutError(msg); | ||
218 | } | ||
219 | else | ||
220 | { | ||
221 | throw new Exception("OSSL Runtime Error: " + msg); | ||
222 | } | ||
214 | } | 223 | } |
215 | 224 | ||
216 | /// <summary> | 225 | /// <summary> |
@@ -918,18 +927,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
918 | if (target != null) | 927 | if (target != null) |
919 | { | 928 | { |
920 | UUID animID=UUID.Zero; | 929 | UUID animID=UUID.Zero; |
921 | lock (m_host.TaskInventory) | 930 | m_host.TaskInventory.LockItemsForRead(true); |
931 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
922 | { | 932 | { |
923 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 933 | if (inv.Value.Name == animation) |
924 | { | 934 | { |
925 | if (inv.Value.Name == animation) | 935 | if (inv.Value.Type == (int)AssetType.Animation) |
926 | { | 936 | animID = inv.Value.AssetID; |
927 | if (inv.Value.Type == (int)AssetType.Animation) | 937 | continue; |
928 | animID = inv.Value.AssetID; | ||
929 | continue; | ||
930 | } | ||
931 | } | 938 | } |
932 | } | 939 | } |
940 | m_host.TaskInventory.LockItemsForRead(false); | ||
933 | if (animID == UUID.Zero) | 941 | if (animID == UUID.Zero) |
934 | target.Animator.AddAnimation(animation, m_host.UUID); | 942 | target.Animator.AddAnimation(animation, m_host.UUID); |
935 | else | 943 | else |
@@ -970,6 +978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
970 | else | 978 | else |
971 | animID = UUID.Zero; | 979 | animID = UUID.Zero; |
972 | } | 980 | } |
981 | m_host.TaskInventory.LockItemsForRead(false); | ||
973 | 982 | ||
974 | if (animID == UUID.Zero) | 983 | if (animID == UUID.Zero) |
975 | target.Animator.RemoveAnimation(animation); | 984 | target.Animator.RemoveAnimation(animation); |
@@ -1803,6 +1812,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1803 | 1812 | ||
1804 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1813 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1805 | { | 1814 | { |
1815 | m_host.TaskInventory.LockItemsForRead(true); | ||
1806 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1816 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1807 | { | 1817 | { |
1808 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1818 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1810,6 +1820,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1810 | assetID = item.AssetID; | 1820 | assetID = item.AssetID; |
1811 | } | 1821 | } |
1812 | } | 1822 | } |
1823 | m_host.TaskInventory.LockItemsForRead(false); | ||
1813 | } | 1824 | } |
1814 | 1825 | ||
1815 | if (assetID == UUID.Zero) | 1826 | if (assetID == UUID.Zero) |
@@ -2295,7 +2306,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2295 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2306 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2296 | m_host.AddScriptLPS(1); | 2307 | m_host.AddScriptLPS(1); |
2297 | 2308 | ||
2298 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2309 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2299 | } | 2310 | } |
2300 | 2311 | ||
2301 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2312 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2306,24 +2317,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2306 | return NpcCreate( | 2317 | return NpcCreate( |
2307 | firstname, lastname, position, notecard, | 2318 | firstname, lastname, position, notecard, |
2308 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2319 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2309 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2320 | false); |
2321 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2310 | } | 2322 | } |
2311 | 2323 | ||
2312 | private LSL_Key NpcCreate( | 2324 | private LSL_Key NpcCreate( |
2313 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2325 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2314 | { | 2326 | { |
2327 | if (!owned) | ||
2328 | OSSLError("Unowned NPCs are unsupported"); | ||
2329 | |||
2330 | string groupTitle = String.Empty; | ||
2331 | |||
2332 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2333 | return new LSL_Key(UUID.Zero.ToString()); | ||
2334 | |||
2335 | if (firstname != String.Empty || lastname != String.Empty) | ||
2336 | { | ||
2337 | if (firstname != "Shown outfit:") | ||
2338 | groupTitle = "- NPC -"; | ||
2339 | } | ||
2340 | |||
2315 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2341 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2316 | if (module != null) | 2342 | if (module != null) |
2317 | { | 2343 | { |
2318 | AvatarAppearance appearance = null; | 2344 | AvatarAppearance appearance = null; |
2319 | 2345 | ||
2320 | UUID id; | 2346 | // UUID id; |
2321 | if (UUID.TryParse(notecard, out id)) | 2347 | // if (UUID.TryParse(notecard, out id)) |
2322 | { | 2348 | // { |
2323 | ScenePresence clonePresence = World.GetScenePresence(id); | 2349 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2324 | if (clonePresence != null) | 2350 | // if (clonePresence != null) |
2325 | appearance = clonePresence.Appearance; | 2351 | // appearance = clonePresence.Appearance; |
2326 | } | 2352 | // } |
2327 | 2353 | ||
2328 | if (appearance == null) | 2354 | if (appearance == null) |
2329 | { | 2355 | { |
@@ -2351,6 +2377,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2351 | World, | 2377 | World, |
2352 | appearance); | 2378 | appearance); |
2353 | 2379 | ||
2380 | ScenePresence sp; | ||
2381 | if (World.TryGetScenePresence(x, out sp)) | ||
2382 | { | ||
2383 | sp.Grouptitle = groupTitle; | ||
2384 | sp.SendAvatarDataToAllAgents(); | ||
2385 | } | ||
2354 | return new LSL_Key(x.ToString()); | 2386 | return new LSL_Key(x.ToString()); |
2355 | } | 2387 | } |
2356 | 2388 | ||
@@ -2650,16 +2682,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2650 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2682 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2651 | m_host.AddScriptLPS(1); | 2683 | m_host.AddScriptLPS(1); |
2652 | 2684 | ||
2653 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2685 | ManualResetEvent ev = new ManualResetEvent(false); |
2654 | if (module != null) | ||
2655 | { | ||
2656 | UUID npcId = new UUID(npc.m_string); | ||
2657 | 2686 | ||
2658 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2687 | Util.FireAndForget(delegate(object x) { |
2659 | return; | 2688 | try |
2689 | { | ||
2690 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2691 | if (module != null) | ||
2692 | { | ||
2693 | UUID npcId = new UUID(npc.m_string); | ||
2660 | 2694 | ||
2661 | module.DeleteNPC(npcId, World); | 2695 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2662 | } | 2696 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2697 | { | ||
2698 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2699 | return; | ||
2700 | } | ||
2701 | |||
2702 | module.DeleteNPC(npcId, World); | ||
2703 | } | ||
2704 | } | ||
2705 | finally | ||
2706 | { | ||
2707 | ev.Set(); | ||
2708 | } | ||
2709 | }); | ||
2710 | ev.WaitOne(); | ||
2663 | } | 2711 | } |
2664 | 2712 | ||
2665 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2713 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -3373,6 +3421,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3373 | if (m_UrlModule != null) | 3421 | if (m_UrlModule != null) |
3374 | m_UrlModule.HttpContentType(new UUID(id),type); | 3422 | m_UrlModule.HttpContentType(new UUID(id),type); |
3375 | } | 3423 | } |
3376 | 3424 | } | |
3377 | } | 3425 | } |
3378 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 24cceea..4dd795d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -70,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
70 | private const int AGENT = 1; | 70 | private const int AGENT = 1; |
71 | private const int AGENT_BY_USERNAME = 0x10; | 71 | private const int AGENT_BY_USERNAME = 0x10; |
72 | private const int NPC = 0x20; | 72 | private const int NPC = 0x20; |
73 | private const int OS_NPC = 0x01000000; | ||
74 | private const int ACTIVE = 2; | 73 | private const int ACTIVE = 2; |
75 | private const int PASSIVE = 4; | 74 | private const int PASSIVE = 4; |
76 | private const int SCRIPTED = 8; | 75 | private const int SCRIPTED = 8; |
@@ -235,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
235 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 234 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
236 | 235 | ||
237 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 236 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
238 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 237 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
239 | { | 238 | { |
240 | sensedEntities.AddRange(doAgentSensor(ts)); | 239 | sensedEntities.AddRange(doAgentSensor(ts)); |
241 | } | 240 | } |
@@ -334,7 +333,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
334 | float dy; | 333 | float dy; |
335 | float dz; | 334 | float dz; |
336 | 335 | ||
337 | Quaternion q = SensePoint.GetWorldRotation(); | 336 | // Quaternion q = SensePoint.RotationOffset; |
337 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
338 | if (SensePoint.ParentGroup.IsAttachment) | 338 | if (SensePoint.ParentGroup.IsAttachment) |
339 | { | 339 | { |
340 | // In attachments, rotate the sensor cone with the | 340 | // In attachments, rotate the sensor cone with the |
@@ -348,7 +348,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
348 | // Position of a sensor in a child prim attached to an avatar | 348 | // Position of a sensor in a child prim attached to an avatar |
349 | // will be still wrong. | 349 | // will be still wrong. |
350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
351 | q = avatar.Rotation * q; | 351 | fromRegionPos = avatar.AbsolutePosition; |
352 | q = avatar.Rotation; | ||
352 | } | 353 | } |
353 | 354 | ||
354 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -475,7 +476,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
475 | // Position of a sensor in a child prim attached to an avatar | 476 | // Position of a sensor in a child prim attached to an avatar |
476 | // will be still wrong. | 477 | // will be still wrong. |
477 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 478 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
478 | q = avatar.Rotation * q; | 479 | if (avatar == null) |
480 | return sensedEntities; | ||
481 | fromRegionPos = avatar.AbsolutePosition; | ||
482 | q = avatar.Rotation; | ||
479 | } | 483 | } |
480 | 484 | ||
481 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 485 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -491,7 +495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
491 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 495 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
492 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 496 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
493 | 497 | ||
494 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 498 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
495 | { | 499 | { |
496 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 500 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
497 | if (npcData == null || !npcData.SenseAsAgent) | 501 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index e97ff9d..05c20f9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | LSL_Integer llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
212 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
212 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
213 | LSL_Vector llGroundContour(LSL_Vector offset); | 215 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
330 | void llSensorRemove(); | 332 | void llSensorRemove(); |
331 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
332 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
333 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
334 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
335 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -355,11 +358,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
355 | void llSetParcelMusicURL(string url); | 358 | void llSetParcelMusicURL(string url); |
356 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 359 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
357 | void llSetPos(LSL_Vector pos); | 360 | void llSetPos(LSL_Vector pos); |
361 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
358 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 362 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
359 | void llSetPrimitiveParams(LSL_List rules); | 363 | void llSetPrimitiveParams(LSL_List rules); |
360 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 364 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
361 | void llSetPrimURL(string url); | 365 | void llSetPrimURL(string url); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
363 | void llSetRemoteScriptAccessPin(int pin); | 366 | void llSetRemoteScriptAccessPin(int pin); |
364 | void llSetRot(LSL_Rotation rot); | 367 | void llSetRot(LSL_Rotation rot); |
365 | void llSetScale(LSL_Vector scale); | 368 | void llSetScale(LSL_Vector scale); |
@@ -379,6 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
379 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 382 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
380 | void llSetVehicleType(int type); | 383 | void llSetVehicleType(int type); |
381 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 384 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
385 | void llSetVelocity(LSL_Vector velocity, int local); | ||
382 | void llShout(int channelID, string text); | 386 | void llShout(int channelID, string text); |
383 | LSL_Float llSin(double f); | 387 | LSL_Float llSin(double f); |
384 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 388 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -422,9 +426,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
422 | LSL_Vector llWind(LSL_Vector offset); | 426 | LSL_Vector llWind(LSL_Vector offset); |
423 | LSL_String llXorBase64Strings(string str1, string str2); | 427 | LSL_String llXorBase64Strings(string str1, string str2); |
424 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 428 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
425 | void print(string str); | 429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
426 | 431 | ||
427 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); | 432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
433 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
428 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 434 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
429 | } | 435 | } |
430 | } | 436 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 06729ab..07149b6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
144 | // Avatar Info Commands | 144 | // Avatar Info Commands |
145 | string osGetAgentIP(string agent); | 145 | string osGetAgentIP(string agent); |
146 | LSL_List osGetAgents(); | 146 | LSL_List osGetAgents(); |
147 | 147 | ||
148 | // Teleport commands | 148 | // Teleport commands |
149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 149 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 150 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index cad8518..05ba222 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
98 | 98 | ||
99 | //Particle Systems | 99 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -285,6 +285,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
285 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 285 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
286 | public const int CHANGED_MEDIA = 2048; | 286 | public const int CHANGED_MEDIA = 2048; |
287 | public const int CHANGED_ANIMATION = 16384; | 287 | public const int CHANGED_ANIMATION = 16384; |
288 | public const int CHANGED_POSITION = 32768; | ||
288 | public const int TYPE_INVALID = 0; | 289 | public const int TYPE_INVALID = 0; |
289 | public const int TYPE_INTEGER = 1; | 290 | public const int TYPE_INTEGER = 1; |
290 | public const int TYPE_FLOAT = 2; | 291 | public const int TYPE_FLOAT = 2; |
@@ -590,6 +591,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
590 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 591 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
591 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 592 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
592 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 593 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
594 | |||
595 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
596 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
597 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
598 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
599 | |||
600 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
601 | public const int DENSITY = 1; | ||
602 | public const int FRICTION = 2; | ||
603 | public const int RESTITUTION = 4; | ||
604 | public const int GRAVITY_MULTIPLIER = 8; | ||
593 | 605 | ||
594 | // extra constants for llSetPrimMediaParams | 606 | // extra constants for llSetPrimMediaParams |
595 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 607 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -662,6 +674,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
662 | 674 | ||
663 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 675 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
664 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 676 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
665 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 677 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
678 | |||
679 | public const int KFM_MODE = 1; | ||
680 | public const int KFM_LOOP = 1; | ||
681 | public const int KFM_REVERSE = 3; | ||
682 | public const int KFM_FORWARD = 0; | ||
683 | public const int KFM_PING_PONG = 2; | ||
684 | public const int KFM_DATA = 2; | ||
685 | public const int KFM_TRANSLATION = 2; | ||
686 | public const int KFM_ROTATION = 1; | ||
687 | public const int KFM_COMMAND = 0; | ||
688 | public const int KFM_CMD_PLAY = 0; | ||
689 | public const int KFM_CMD_STOP = 1; | ||
690 | public const int KFM_CMD_PAUSE = 2; | ||
666 | } | 691 | } |
667 | } | 692 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index c457880..89b6eff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | return m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
884 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
885 | { | ||
886 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
887 | } | ||
888 | |||
877 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 889 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
878 | { | 890 | { |
879 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 891 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1483 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1484 | } | 1496 | } |
1485 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1486 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1487 | { | 1504 | { |
1488 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1603,6 +1620,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1603 | m_LSL_Functions.llSetPos(pos); | 1620 | m_LSL_Functions.llSetPos(pos); |
1604 | } | 1621 | } |
1605 | 1622 | ||
1623 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1624 | { | ||
1625 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1626 | } | ||
1627 | |||
1606 | public void llSetPrimitiveParams(LSL_List rules) | 1628 | public void llSetPrimitiveParams(LSL_List rules) |
1607 | { | 1629 | { |
1608 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1630 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1618,11 +1640,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1618 | m_LSL_Functions.llSetPrimURL(url); | 1640 | m_LSL_Functions.llSetPrimURL(url); |
1619 | } | 1641 | } |
1620 | 1642 | ||
1621 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1622 | { | ||
1623 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1624 | } | ||
1625 | |||
1626 | public void llSetRemoteScriptAccessPin(int pin) | 1643 | public void llSetRemoteScriptAccessPin(int pin) |
1627 | { | 1644 | { |
1628 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1645 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1718,6 +1735,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1718 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1735 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1719 | } | 1736 | } |
1720 | 1737 | ||
1738 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1739 | { | ||
1740 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1741 | } | ||
1742 | |||
1721 | public void llShout(int channelID, string text) | 1743 | public void llShout(int channelID, string text) |
1722 | { | 1744 | { |
1723 | m_LSL_Functions.llShout(channelID, text); | 1745 | m_LSL_Functions.llShout(channelID, text); |
@@ -1968,9 +1990,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1968 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1990 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1969 | } | 1991 | } |
1970 | 1992 | ||
1971 | public void print(string str) | 1993 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1994 | { | ||
1995 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
1996 | } | ||
1997 | |||
1998 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
1999 | { | ||
2000 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1972 | { | 2004 | { |
1973 | m_LSL_Functions.print(str); | 2005 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1974 | } | 2006 | } |
1975 | } | 2007 | } |
1976 | } | 2008 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 5a58f73..22804f5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
39 | 40 | ||
40 | namespace OpenSim.Region.ScriptEngine.Shared | 41 | namespace OpenSim.Region.ScriptEngine.Shared |
@@ -102,6 +103,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
102 | Type = 0; | 103 | Type = 0; |
103 | Velocity = new LSL_Types.Vector3(); | 104 | Velocity = new LSL_Types.Vector3(); |
104 | initializeSurfaceTouch(); | 105 | initializeSurfaceTouch(); |
106 | Country = String.Empty; | ||
105 | } | 107 | } |
106 | 108 | ||
107 | public UUID Key; | 109 | public UUID Key; |
@@ -133,6 +135,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
133 | private int touchFace; | 135 | private int touchFace; |
134 | public int TouchFace { get { return touchFace; } } | 136 | public int TouchFace { get { return touchFace; } } |
135 | 137 | ||
138 | public string Country; | ||
139 | |||
136 | // This can be done in two places including the constructor | 140 | // This can be done in two places including the constructor |
137 | // so be carefull what gets added here | 141 | // so be carefull what gets added here |
138 | private void initializeSurfaceTouch() | 142 | private void initializeSurfaceTouch() |
@@ -180,6 +184,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
180 | return; | 184 | return; |
181 | 185 | ||
182 | Name = presence.Firstname + " " + presence.Lastname; | 186 | Name = presence.Firstname + " " + presence.Lastname; |
187 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
188 | if (account != null) | ||
189 | Country = account.UserCountry; | ||
190 | |||
183 | Owner = Key; | 191 | Owner = Key; |
184 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); | 192 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); |
185 | Rotation = new LSL_Types.Quaternion( | 193 | Rotation = new LSL_Types.Quaternion( |
@@ -189,22 +197,27 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
189 | presence.Rotation.W); | 197 | presence.Rotation.W); |
190 | Velocity = new LSL_Types.Vector3(presence.Velocity); | 198 | Velocity = new LSL_Types.Vector3(presence.Velocity); |
191 | 199 | ||
192 | if (presence.PresenceType != PresenceType.Npc) | 200 | Type = 0x01; // Avatar |
193 | { | 201 | if (presence.PresenceType == PresenceType.Npc) |
194 | Type = AGENT; | 202 | Type = 0x20; |
195 | } | 203 | |
196 | else | 204 | // Cope Impl. We don't use OS_NPC. |
197 | { | 205 | //if (presence.PresenceType != PresenceType.Npc) |
198 | Type = OS_NPC; | 206 | //{ |
199 | 207 | // Type = AGENT; | |
200 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 208 | //} |
201 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | 209 | //else |
202 | 210 | //{ | |
203 | if (npcData.SenseAsAgent) | 211 | // Type = OS_NPC; |
204 | { | 212 | |
205 | Type |= AGENT; | 213 | // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
206 | } | 214 | // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); |
207 | } | 215 | |
216 | // if (npcData.SenseAsAgent) | ||
217 | // { | ||
218 | // Type |= AGENT; | ||
219 | // } | ||
220 | //} | ||
208 | 221 | ||
209 | if (presence.Velocity != Vector3.Zero) | 222 | if (presence.Velocity != Vector3.Zero) |
210 | Type |= ACTIVE; | 223 | Type |= ACTIVE; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 5793cc9..771db0c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Reflection; | 34 | using System.Reflection; |
34 | using System.Runtime.Remoting; | 35 | using System.Runtime.Remoting; |
35 | using System.Runtime.Remoting.Lifetime; | 36 | using System.Runtime.Remoting.Lifetime; |
@@ -219,13 +220,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
219 | 220 | ||
220 | if (part != null) | 221 | if (part != null) |
221 | { | 222 | { |
222 | lock (part.TaskInventory) | 223 | part.TaskInventory.LockItemsForRead(true); |
224 | if (part.TaskInventory.ContainsKey(ItemID)) | ||
223 | { | 225 | { |
224 | if (part.TaskInventory.ContainsKey(ItemID)) | 226 | ScriptTask = part.TaskInventory[ItemID]; |
225 | { | ||
226 | ScriptTask = part.TaskInventory[ItemID]; | ||
227 | } | ||
228 | } | 227 | } |
228 | part.TaskInventory.LockItemsForRead(false); | ||
229 | } | 229 | } |
230 | 230 | ||
231 | ApiManager am = new ApiManager(); | 231 | ApiManager am = new ApiManager(); |
@@ -417,14 +417,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
417 | { | 417 | { |
418 | int permsMask; | 418 | int permsMask; |
419 | UUID permsGranter; | 419 | UUID permsGranter; |
420 | lock (part.TaskInventory) | 420 | part.TaskInventory.LockItemsForRead(true); |
421 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
421 | { | 422 | { |
422 | if (!part.TaskInventory.ContainsKey(ItemID)) | 423 | part.TaskInventory.LockItemsForRead(false); |
423 | return; | 424 | return; |
424 | |||
425 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
426 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
427 | } | 425 | } |
426 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
427 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
428 | part.TaskInventory.LockItemsForRead(false); | ||
428 | 429 | ||
429 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 430 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
430 | { | 431 | { |
@@ -552,6 +553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
552 | return true; | 553 | return true; |
553 | } | 554 | } |
554 | 555 | ||
556 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
555 | public void SetState(string state) | 557 | public void SetState(string state) |
556 | { | 558 | { |
557 | if (state == State) | 559 | if (state == State) |
@@ -563,7 +565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
563 | new DetectParams[0])); | 565 | new DetectParams[0])); |
564 | PostEvent(new EventParams("state_entry", new Object[0], | 566 | PostEvent(new EventParams("state_entry", new Object[0], |
565 | new DetectParams[0])); | 567 | new DetectParams[0])); |
566 | 568 | ||
567 | throw new EventAbortException(); | 569 | throw new EventAbortException(); |
568 | } | 570 | } |
569 | 571 | ||
@@ -653,45 +655,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
653 | /// <returns></returns> | 655 | /// <returns></returns> |
654 | public object EventProcessor() | 656 | public object EventProcessor() |
655 | { | 657 | { |
658 | EventParams data = null; | ||
656 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 659 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
657 | if (!Running) | 660 | if (!Running) |
658 | return 0; | 661 | return 0; |
659 | 662 | ||
660 | lock (m_Script) | ||
661 | { | ||
662 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 663 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
663 | 664 | ||
664 | if (Suspended) | 665 | if (Suspended) |
665 | return 0; | 666 | return 0; |
666 | |||
667 | EventParams data = null; | ||
668 | 667 | ||
669 | lock (EventQueue) | 668 | lock (EventQueue) |
669 | { | ||
670 | data = (EventParams) EventQueue.Dequeue(); | ||
671 | if (data == null) // Shouldn't happen | ||
670 | { | 672 | { |
671 | data = (EventParams)EventQueue.Dequeue(); | 673 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
672 | if (data == null) // Shouldn't happen | ||
673 | { | 674 | { |
674 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 675 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
675 | { | ||
676 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
677 | } | ||
678 | else | ||
679 | { | ||
680 | m_CurrentWorkItem = null; | ||
681 | } | ||
682 | return 0; | ||
683 | } | 676 | } |
684 | 677 | else | |
685 | if (data.EventName == "timer") | ||
686 | m_TimerQueued = false; | ||
687 | if (data.EventName == "control") | ||
688 | { | 678 | { |
689 | if (m_ControlEventsInQueue > 0) | 679 | m_CurrentWorkItem = null; |
690 | m_ControlEventsInQueue--; | ||
691 | } | 680 | } |
692 | if (data.EventName == "collision") | 681 | return 0; |
693 | m_CollisionInQueue = false; | ||
694 | } | 682 | } |
683 | |||
684 | if (data.EventName == "timer") | ||
685 | m_TimerQueued = false; | ||
686 | if (data.EventName == "control") | ||
687 | { | ||
688 | if (m_ControlEventsInQueue > 0) | ||
689 | m_ControlEventsInQueue--; | ||
690 | } | ||
691 | if (data.EventName == "collision") | ||
692 | m_CollisionInQueue = false; | ||
693 | } | ||
694 | |||
695 | lock(m_Script) | ||
696 | { | ||
695 | 697 | ||
696 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 698 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); |
697 | 699 | ||
@@ -846,6 +848,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
846 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 848 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
847 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 849 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
848 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 850 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
851 | part.CollisionSound = UUID.Zero; | ||
849 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 852 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
850 | EventQueue.Clear(); | 853 | EventQueue.Clear(); |
851 | m_Script.ResetVars(); | 854 | m_Script.ResetVars(); |
@@ -860,6 +863,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
860 | new Object[0], new DetectParams[0])); | 863 | new Object[0], new DetectParams[0])); |
861 | } | 864 | } |
862 | 865 | ||
866 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
863 | public void ApiResetScript() | 867 | public void ApiResetScript() |
864 | { | 868 | { |
865 | // bool running = Running; | 869 | // bool running = Running; |
@@ -871,6 +875,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
871 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 875 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
872 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 876 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
873 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 877 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
878 | part.CollisionSound = UUID.Zero; | ||
874 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 879 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
875 | 880 | ||
876 | EventQueue.Clear(); | 881 | EventQueue.Clear(); |
@@ -891,10 +896,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
891 | 896 | ||
892 | public Dictionary<string, object> GetVars() | 897 | public Dictionary<string, object> GetVars() |
893 | { | 898 | { |
894 | if (m_Script != null) | 899 | return m_Script.GetVars(); |
895 | return m_Script.GetVars(); | ||
896 | else | ||
897 | return new Dictionary<string, object>(); | ||
898 | } | 900 | } |
899 | 901 | ||
900 | public void SetVars(Dictionary<string, object> vars) | 902 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index fcb98a5..c9c4753 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
102 | 102 | ||
103 | public override string ToString() | 103 | public override string ToString() |
104 | { | 104 | { |
105 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 105 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
106 | return s; | 106 | return s; |
107 | } | 107 | } |
108 | 108 | ||
109 | public static explicit operator LSLString(Vector3 vec) | 109 | public static explicit operator LSLString(Vector3 vec) |
110 | { | 110 | { |
111 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 111 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
112 | return new LSLString(s); | 112 | return new LSLString(s); |
113 | } | 113 | } |
114 | 114 | ||
115 | public static explicit operator string(Vector3 vec) | 115 | public static explicit operator string(Vector3 vec) |
116 | { | 116 | { |
117 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 117 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
118 | return s; | 118 | return s; |
119 | } | 119 | } |
120 | 120 | ||
@@ -389,19 +389,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
389 | 389 | ||
390 | public override string ToString() | 390 | public override string ToString() |
391 | { | 391 | { |
392 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 392 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
393 | return st; | 393 | return st; |
394 | } | 394 | } |
395 | 395 | ||
396 | public static explicit operator string(Quaternion r) | 396 | public static explicit operator string(Quaternion r) |
397 | { | 397 | { |
398 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 398 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
399 | return s; | 399 | return s; |
400 | } | 400 | } |
401 | 401 | ||
402 | public static explicit operator LSLString(Quaternion r) | 402 | public static explicit operator LSLString(Quaternion r) |
403 | { | 403 | { |
404 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 404 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
405 | return new LSLString(s); | 405 | return new LSLString(s); |
406 | } | 406 | } |
407 | 407 | ||
@@ -521,6 +521,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
521 | size += 64; | 521 | size += 64; |
522 | else if (o is int) | 522 | else if (o is int) |
523 | size += 4; | 523 | size += 4; |
524 | else if (o is uint) | ||
525 | size += 4; | ||
524 | else if (o is string) | 526 | else if (o is string) |
525 | size += ((string)o).Length; | 527 | size += ((string)o).Length; |
526 | else if (o is float) | 528 | else if (o is float) |
@@ -686,24 +688,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
686 | 688 | ||
687 | public static bool operator ==(list a, list b) | 689 | public static bool operator ==(list a, list b) |
688 | { | 690 | { |
689 | int la = -1; | 691 | int la = a.Length; |
690 | int lb = -1; | 692 | int lb = b.Length; |
691 | try { la = a.Length; } | ||
692 | catch (NullReferenceException) { } | ||
693 | try { lb = b.Length; } | ||
694 | catch (NullReferenceException) { } | ||
695 | 693 | ||
696 | return la == lb; | 694 | return la == lb; |
697 | } | 695 | } |
698 | 696 | ||
699 | public static bool operator !=(list a, list b) | 697 | public static bool operator !=(list a, list b) |
700 | { | 698 | { |
701 | int la = -1; | 699 | int la = a.Length; |
702 | int lb = -1; | 700 | int lb = b.Length; |
703 | try { la = a.Length; } | ||
704 | catch (NullReferenceException) { } | ||
705 | try {lb = b.Length;} | ||
706 | catch (NullReferenceException) { } | ||
707 | 701 | ||
708 | return la != lb; | 702 | return la != lb; |
709 | } | 703 | } |
@@ -937,7 +931,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
937 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 931 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
938 | } | 932 | } |
939 | 933 | ||
940 | if (ascending == 0) | 934 | if (ascending != 1) |
941 | { | 935 | { |
942 | ret = 0 - ret; | 936 | ret = 0 - ret; |
943 | } | 937 | } |
@@ -970,6 +964,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
970 | stride = 1; | 964 | stride = 1; |
971 | } | 965 | } |
972 | 966 | ||
967 | if ((Data.Length % stride) != 0) | ||
968 | return new list(ret); | ||
969 | |||
973 | // we can optimize here in the case where stride == 1 and the list | 970 | // we can optimize here in the case where stride == 1 and the list |
974 | // consists of homogeneous types | 971 | // consists of homogeneous types |
975 | 972 | ||
@@ -989,7 +986,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
989 | if (homogeneous) | 986 | if (homogeneous) |
990 | { | 987 | { |
991 | Array.Sort(ret, new HomogeneousComparer()); | 988 | Array.Sort(ret, new HomogeneousComparer()); |
992 | if (ascending == 0) | 989 | if (ascending != 1) |
993 | { | 990 | { |
994 | Array.Reverse(ret); | 991 | Array.Reverse(ret); |
995 | } | 992 | } |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 0460f22..9f05666 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Globalization; | 32 | using System.Globalization; |
32 | using System.IO; | 33 | using System.IO; |
33 | using System.Reflection; | 34 | using System.Reflection; |
@@ -128,6 +129,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
128 | private Dictionary<UUID, IScriptInstance> m_Scripts = | 129 | private Dictionary<UUID, IScriptInstance> m_Scripts = |
129 | new Dictionary<UUID, IScriptInstance>(); | 130 | new Dictionary<UUID, IScriptInstance>(); |
130 | 131 | ||
132 | private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
133 | |||
131 | // Maps the asset ID to the assembly | 134 | // Maps the asset ID to the assembly |
132 | 135 | ||
133 | private Dictionary<UUID, string> m_Assemblies = | 136 | private Dictionary<UUID, string> m_Assemblies = |
@@ -150,6 +153,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
150 | IWorkItemResult m_CurrentCompile = null; | 153 | IWorkItemResult m_CurrentCompile = null; |
151 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); | 154 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); |
152 | 155 | ||
156 | private void lockScriptsForRead(bool locked) | ||
157 | { | ||
158 | if (locked) | ||
159 | { | ||
160 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
161 | { | ||
162 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
163 | m_scriptsLock.ExitReadLock(); | ||
164 | } | ||
165 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
166 | { | ||
167 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
168 | m_scriptsLock.ExitWriteLock(); | ||
169 | } | ||
170 | |||
171 | while (!m_scriptsLock.TryEnterReadLock(60000)) | ||
172 | { | ||
173 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
174 | if (m_scriptsLock.IsWriteLockHeld) | ||
175 | { | ||
176 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
177 | } | ||
178 | } | ||
179 | } | ||
180 | else | ||
181 | { | ||
182 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
183 | { | ||
184 | m_scriptsLock.ExitReadLock(); | ||
185 | } | ||
186 | } | ||
187 | } | ||
188 | private void lockScriptsForWrite(bool locked) | ||
189 | { | ||
190 | if (locked) | ||
191 | { | ||
192 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
193 | { | ||
194 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
195 | m_scriptsLock.ExitReadLock(); | ||
196 | } | ||
197 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
198 | { | ||
199 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
200 | m_scriptsLock.ExitWriteLock(); | ||
201 | } | ||
202 | |||
203 | while (!m_scriptsLock.TryEnterWriteLock(60000)) | ||
204 | { | ||
205 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
206 | if (m_scriptsLock.IsWriteLockHeld) | ||
207 | { | ||
208 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
209 | } | ||
210 | } | ||
211 | } | ||
212 | else | ||
213 | { | ||
214 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
215 | { | ||
216 | m_scriptsLock.ExitWriteLock(); | ||
217 | } | ||
218 | } | ||
219 | } | ||
220 | |||
153 | public string ScriptEngineName | 221 | public string ScriptEngineName |
154 | { | 222 | { |
155 | get { return "XEngine"; } | 223 | get { return "XEngine"; } |
@@ -576,64 +644,69 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
576 | { | 644 | { |
577 | if (!m_Enabled) | 645 | if (!m_Enabled) |
578 | return; | 646 | return; |
647 | lockScriptsForRead(true); | ||
579 | 648 | ||
580 | lock (m_Scripts) | 649 | List<IScriptInstance> instancesToDel = new List<IScriptInstance>(m_Scripts.Values); |
581 | { | ||
582 | m_log.InfoFormat( | ||
583 | "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName); | ||
584 | 650 | ||
585 | foreach (IScriptInstance instance in m_Scripts.Values) | 651 | // foreach (IScriptInstance instance in m_Scripts.Values) |
652 | foreach (IScriptInstance instance in instancesToDel) | ||
653 | { | ||
654 | // Force a final state save | ||
655 | // | ||
656 | if (m_Assemblies.ContainsKey(instance.AssetID)) | ||
586 | { | 657 | { |
587 | // Force a final state save | 658 | string assembly = m_Assemblies[instance.AssetID]; |
588 | // | ||
589 | if (m_Assemblies.ContainsKey(instance.AssetID)) | ||
590 | { | ||
591 | string assembly = m_Assemblies[instance.AssetID]; | ||
592 | 659 | ||
593 | try | 660 | try |
594 | { | 661 | { |
595 | instance.SaveState(assembly); | 662 | instance.SaveState(assembly); |
596 | } | ||
597 | catch (Exception e) | ||
598 | { | ||
599 | m_log.Error( | ||
600 | string.Format( | ||
601 | "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
602 | instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) | ||
603 | , e); | ||
604 | } | ||
605 | } | 663 | } |
664 | catch (Exception e) | ||
665 | { | ||
666 | m_log.Error( | ||
667 | string.Format( | ||
668 | "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
669 | instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) | ||
670 | , e); | ||
671 | } | ||
672 | } | ||
606 | 673 | ||
607 | // Clear the event queue and abort the instance thread | 674 | // Clear the event queue and abort the instance thread |
608 | // | 675 | // |
609 | instance.ClearQueue(); | 676 | instance.ClearQueue(); |
610 | instance.Stop(0); | 677 | instance.Stop(0); |
611 | 678 | ||
612 | // Release events, timer, etc | 679 | // Release events, timer, etc |
613 | // | 680 | // |
614 | instance.DestroyScriptInstance(); | 681 | instance.DestroyScriptInstance(); |
615 | 682 | ||
616 | // Unload scripts and app domains. | 683 | // Unload scripts and app domains |
617 | // Must be done explicitly because they have infinite | 684 | // Must be done explicitly because they have infinite |
618 | // lifetime. | 685 | // lifetime |
619 | // However, don't bother to do this if the simulator is shutting | 686 | // |
620 | // down since it takes a long time with many scripts. | 687 | // if (!m_SimulatorShuttingDown) |
621 | if (!m_SimulatorShuttingDown) | 688 | { |
689 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | ||
690 | if (m_DomainScripts[instance.AppDomain].Count == 0) | ||
622 | { | 691 | { |
623 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 692 | m_DomainScripts.Remove(instance.AppDomain); |
624 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 693 | UnloadAppDomain(instance.AppDomain); |
625 | { | ||
626 | m_DomainScripts.Remove(instance.AppDomain); | ||
627 | UnloadAppDomain(instance.AppDomain); | ||
628 | } | ||
629 | } | 694 | } |
630 | } | 695 | } |
631 | 696 | ||
632 | m_Scripts.Clear(); | 697 | // m_Scripts.Clear(); |
633 | m_PrimObjects.Clear(); | 698 | // m_PrimObjects.Clear(); |
634 | m_Assemblies.Clear(); | 699 | // m_Assemblies.Clear(); |
635 | m_DomainScripts.Clear(); | 700 | // m_DomainScripts.Clear(); |
636 | } | 701 | } |
702 | lockScriptsForRead(false); | ||
703 | lockScriptsForWrite(true); | ||
704 | m_Scripts.Clear(); | ||
705 | lockScriptsForWrite(false); | ||
706 | m_PrimObjects.Clear(); | ||
707 | m_Assemblies.Clear(); | ||
708 | m_DomainScripts.Clear(); | ||
709 | |||
637 | lock (m_ScriptEngines) | 710 | lock (m_ScriptEngines) |
638 | { | 711 | { |
639 | m_ScriptEngines.Remove(this); | 712 | m_ScriptEngines.Remove(this); |
@@ -702,22 +775,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
702 | 775 | ||
703 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 776 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
704 | 777 | ||
705 | lock (m_Scripts) | 778 | lockScriptsForRead(true); |
706 | { | 779 | foreach (IScriptInstance instance in m_Scripts.Values) |
707 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
708 | instances.Add(instance); | 780 | instances.Add(instance); |
709 | } | 781 | lockScriptsForRead(false); |
710 | 782 | ||
711 | foreach (IScriptInstance i in instances) | 783 | foreach (IScriptInstance i in instances) |
712 | { | 784 | { |
713 | string assembly = String.Empty; | 785 | string assembly = String.Empty; |
714 | 786 | ||
715 | lock (m_Scripts) | 787 | |
716 | { | ||
717 | if (!m_Assemblies.ContainsKey(i.AssetID)) | 788 | if (!m_Assemblies.ContainsKey(i.AssetID)) |
718 | continue; | 789 | continue; |
719 | assembly = m_Assemblies[i.AssetID]; | 790 | assembly = m_Assemblies[i.AssetID]; |
720 | } | 791 | |
721 | 792 | ||
722 | try | 793 | try |
723 | { | 794 | { |
@@ -1119,96 +1190,99 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1119 | } | 1190 | } |
1120 | 1191 | ||
1121 | ScriptInstance instance = null; | 1192 | ScriptInstance instance = null; |
1122 | lock (m_Scripts) | 1193 | // Create the object record |
1194 | lockScriptsForRead(true); | ||
1195 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
1196 | (m_Scripts[itemID].AssetID != assetID)) | ||
1123 | { | 1197 | { |
1124 | // Create the object record | 1198 | lockScriptsForRead(false); |
1125 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
1126 | (m_Scripts[itemID].AssetID != assetID)) | ||
1127 | { | ||
1128 | UUID appDomain = assetID; | ||
1129 | 1199 | ||
1130 | if (part.ParentGroup.IsAttachment) | 1200 | UUID appDomain = assetID; |
1131 | appDomain = part.ParentGroup.RootPart.UUID; | ||
1132 | 1201 | ||
1133 | if (!m_AppDomains.ContainsKey(appDomain)) | 1202 | if (part.ParentGroup.IsAttachment) |
1134 | { | 1203 | appDomain = part.ParentGroup.RootPart.UUID; |
1135 | try | ||
1136 | { | ||
1137 | AppDomainSetup appSetup = new AppDomainSetup(); | ||
1138 | appSetup.PrivateBinPath = Path.Combine( | ||
1139 | m_ScriptEnginesPath, | ||
1140 | m_Scene.RegionInfo.RegionID.ToString()); | ||
1141 | 1204 | ||
1142 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; | 1205 | if (!m_AppDomains.ContainsKey(appDomain)) |
1143 | Evidence evidence = new Evidence(baseEvidence); | 1206 | { |
1207 | try | ||
1208 | { | ||
1209 | AppDomainSetup appSetup = new AppDomainSetup(); | ||
1210 | appSetup.PrivateBinPath = Path.Combine( | ||
1211 | m_ScriptEnginesPath, | ||
1212 | m_Scene.RegionInfo.RegionID.ToString()); | ||
1144 | 1213 | ||
1145 | AppDomain sandbox; | 1214 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; |
1146 | if (m_AppDomainLoading) | 1215 | Evidence evidence = new Evidence(baseEvidence); |
1147 | { | ||
1148 | sandbox = AppDomain.CreateDomain( | ||
1149 | m_Scene.RegionInfo.RegionID.ToString(), | ||
1150 | evidence, appSetup); | ||
1151 | sandbox.AssemblyResolve += | ||
1152 | new ResolveEventHandler( | ||
1153 | AssemblyResolver.OnAssemblyResolve); | ||
1154 | } | ||
1155 | else | ||
1156 | { | ||
1157 | sandbox = AppDomain.CurrentDomain; | ||
1158 | } | ||
1159 | |||
1160 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | ||
1161 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | ||
1162 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | ||
1163 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | ||
1164 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | ||
1165 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | ||
1166 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | ||
1167 | |||
1168 | m_AppDomains[appDomain] = sandbox; | ||
1169 | 1216 | ||
1170 | m_DomainScripts[appDomain] = new List<UUID>(); | 1217 | AppDomain sandbox; |
1218 | if (m_AppDomainLoading) | ||
1219 | { | ||
1220 | sandbox = AppDomain.CreateDomain( | ||
1221 | m_Scene.RegionInfo.RegionID.ToString(), | ||
1222 | evidence, appSetup); | ||
1223 | m_AppDomains[appDomain].AssemblyResolve += | ||
1224 | new ResolveEventHandler( | ||
1225 | AssemblyResolver.OnAssemblyResolve); | ||
1171 | } | 1226 | } |
1172 | catch (Exception e) | 1227 | else |
1173 | { | 1228 | { |
1174 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); | 1229 | sandbox = AppDomain.CurrentDomain; |
1175 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
1176 | m_ScriptFailCount++; | ||
1177 | lock (m_AddingAssemblies) | ||
1178 | { | ||
1179 | m_AddingAssemblies[assembly]--; | ||
1180 | } | ||
1181 | return false; | ||
1182 | } | 1230 | } |
1183 | } | ||
1184 | m_DomainScripts[appDomain].Add(itemID); | ||
1185 | |||
1186 | instance = new ScriptInstance(this, part, | ||
1187 | itemID, assetID, assembly, | ||
1188 | m_AppDomains[appDomain], | ||
1189 | part.ParentGroup.RootPart.Name, | ||
1190 | item.Name, startParam, postOnRez, | ||
1191 | stateSource, m_MaxScriptQueue); | ||
1192 | |||
1193 | // if (DebugLevel >= 1) | ||
1194 | // m_log.DebugFormat( | ||
1195 | // "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1196 | // part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | ||
1197 | // part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1198 | 1231 | ||
1199 | if (presence != null) | 1232 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
1233 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | ||
1234 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | ||
1235 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | ||
1236 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | ||
1237 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | ||
1238 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | ||
1239 | |||
1240 | m_AppDomains[appDomain] = sandbox; | ||
1241 | |||
1242 | m_DomainScripts[appDomain] = new List<UUID>(); | ||
1243 | } | ||
1244 | catch (Exception e) | ||
1200 | { | 1245 | { |
1201 | ShowScriptSaveResponse(item.OwnerID, | 1246 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); |
1202 | assetID, "Compile successful", true); | 1247 | m_ScriptErrorMessage += "Exception creating app domain:\n"; |
1248 | m_ScriptFailCount++; | ||
1249 | lock (m_AddingAssemblies) | ||
1250 | { | ||
1251 | m_AddingAssemblies[assembly]--; | ||
1252 | } | ||
1253 | return false; | ||
1203 | } | 1254 | } |
1255 | } | ||
1256 | m_DomainScripts[appDomain].Add(itemID); | ||
1257 | |||
1258 | instance = new ScriptInstance(this, part, | ||
1259 | itemID, assetID, assembly, | ||
1260 | m_AppDomains[appDomain], | ||
1261 | part.ParentGroup.RootPart.Name, | ||
1262 | item.Name, startParam, postOnRez, | ||
1263 | stateSource, m_MaxScriptQueue); | ||
1264 | |||
1265 | // m_log.DebugFormat( | ||
1266 | // "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1267 | // part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | ||
1268 | // part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1204 | 1269 | ||
1205 | instance.AppDomain = appDomain; | 1270 | if (presence != null) |
1206 | instance.LineMap = linemap; | 1271 | { |
1207 | 1272 | ShowScriptSaveResponse(item.OwnerID, | |
1208 | m_Scripts[itemID] = instance; | 1273 | assetID, "Compile successful", true); |
1209 | } | 1274 | } |
1210 | } | ||
1211 | 1275 | ||
1276 | instance.AppDomain = appDomain; | ||
1277 | instance.LineMap = linemap; | ||
1278 | lockScriptsForWrite(true); | ||
1279 | m_Scripts[itemID] = instance; | ||
1280 | lockScriptsForWrite(false); | ||
1281 | } | ||
1282 | else | ||
1283 | { | ||
1284 | lockScriptsForRead(false); | ||
1285 | } | ||
1212 | lock (m_PrimObjects) | 1286 | lock (m_PrimObjects) |
1213 | { | 1287 | { |
1214 | if (!m_PrimObjects.ContainsKey(localID)) | 1288 | if (!m_PrimObjects.ContainsKey(localID)) |
@@ -1226,7 +1300,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1226 | m_AddingAssemblies[assembly]--; | 1300 | m_AddingAssemblies[assembly]--; |
1227 | } | 1301 | } |
1228 | 1302 | ||
1229 | if (instance != null) | 1303 | if (instance!=null) |
1230 | instance.Init(); | 1304 | instance.Init(); |
1231 | 1305 | ||
1232 | bool runIt; | 1306 | bool runIt; |
@@ -1249,18 +1323,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1249 | m_CompileDict.Remove(itemID); | 1323 | m_CompileDict.Remove(itemID); |
1250 | } | 1324 | } |
1251 | 1325 | ||
1252 | IScriptInstance instance = null; | 1326 | lockScriptsForRead(true); |
1253 | 1327 | // Do we even have it? | |
1254 | lock (m_Scripts) | 1328 | if (!m_Scripts.ContainsKey(itemID)) |
1255 | { | 1329 | { |
1256 | // Do we even have it? | 1330 | // Do we even have it? |
1257 | if (!m_Scripts.ContainsKey(itemID)) | 1331 | if (!m_Scripts.ContainsKey(itemID)) |
1258 | return; | 1332 | return; |
1259 | 1333 | ||
1260 | instance = m_Scripts[itemID]; | 1334 | lockScriptsForRead(false); |
1335 | lockScriptsForWrite(true); | ||
1261 | m_Scripts.Remove(itemID); | 1336 | m_Scripts.Remove(itemID); |
1337 | lockScriptsForWrite(false); | ||
1338 | |||
1339 | return; | ||
1262 | } | 1340 | } |
1341 | |||
1263 | 1342 | ||
1343 | IScriptInstance instance=m_Scripts[itemID]; | ||
1344 | lockScriptsForRead(false); | ||
1345 | lockScriptsForWrite(true); | ||
1346 | m_Scripts.Remove(itemID); | ||
1347 | lockScriptsForWrite(false); | ||
1264 | instance.ClearQueue(); | 1348 | instance.ClearQueue(); |
1265 | 1349 | ||
1266 | // Give the script some time to finish processing its last event. Simply aborting the script thread can | 1350 | // Give the script some time to finish processing its last event. Simply aborting the script thread can |
@@ -1299,8 +1383,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1299 | 1383 | ||
1300 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; | 1384 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; |
1301 | if (handlerObjectRemoved != null) | 1385 | if (handlerObjectRemoved != null) |
1302 | handlerObjectRemoved(instance.ObjectID); | 1386 | { |
1387 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); | ||
1388 | handlerObjectRemoved(part.UUID); | ||
1389 | } | ||
1303 | 1390 | ||
1391 | CleanAssemblies(); | ||
1392 | |||
1304 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; | 1393 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; |
1305 | if (handlerScriptRemoved != null) | 1394 | if (handlerScriptRemoved != null) |
1306 | handlerScriptRemoved(itemID); | 1395 | handlerScriptRemoved(itemID); |
@@ -1561,12 +1650,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1561 | private IScriptInstance GetInstance(UUID itemID) | 1650 | private IScriptInstance GetInstance(UUID itemID) |
1562 | { | 1651 | { |
1563 | IScriptInstance instance; | 1652 | IScriptInstance instance; |
1564 | lock (m_Scripts) | 1653 | lockScriptsForRead(true); |
1654 | if (!m_Scripts.ContainsKey(itemID)) | ||
1565 | { | 1655 | { |
1566 | if (!m_Scripts.ContainsKey(itemID)) | 1656 | lockScriptsForRead(false); |
1567 | return null; | 1657 | return null; |
1568 | instance = m_Scripts[itemID]; | ||
1569 | } | 1658 | } |
1659 | instance = m_Scripts[itemID]; | ||
1660 | lockScriptsForRead(false); | ||
1570 | return instance; | 1661 | return instance; |
1571 | } | 1662 | } |
1572 | 1663 | ||
@@ -1590,6 +1681,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1590 | return false; | 1681 | return false; |
1591 | } | 1682 | } |
1592 | 1683 | ||
1684 | [DebuggerNonUserCode] | ||
1593 | public void ApiResetScript(UUID itemID) | 1685 | public void ApiResetScript(UUID itemID) |
1594 | { | 1686 | { |
1595 | IScriptInstance instance = GetInstance(itemID); | 1687 | IScriptInstance instance = GetInstance(itemID); |
@@ -1651,6 +1743,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1651 | return UUID.Zero; | 1743 | return UUID.Zero; |
1652 | } | 1744 | } |
1653 | 1745 | ||
1746 | [DebuggerNonUserCode] | ||
1654 | public void SetState(UUID itemID, string newState) | 1747 | public void SetState(UUID itemID, string newState) |
1655 | { | 1748 | { |
1656 | IScriptInstance instance = GetInstance(itemID); | 1749 | IScriptInstance instance = GetInstance(itemID); |
@@ -1673,11 +1766,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1673 | 1766 | ||
1674 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 1767 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
1675 | 1768 | ||
1676 | lock (m_Scripts) | 1769 | lockScriptsForRead(true); |
1677 | { | 1770 | foreach (IScriptInstance instance in m_Scripts.Values) |
1678 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
1679 | instances.Add(instance); | 1771 | instances.Add(instance); |
1680 | } | 1772 | lockScriptsForRead(false); |
1681 | 1773 | ||
1682 | foreach (IScriptInstance i in instances) | 1774 | foreach (IScriptInstance i in instances) |
1683 | { | 1775 | { |