aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs118
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3087
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs116
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs71
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs14
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs36
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs85
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs39
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs361
19 files changed, 2915 insertions, 1161 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 993d10f..3cbdde5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -301,6 +301,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
301 return null; 301 return null;
302 } 302 }
303 303
304 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
305 {
306 // Remove a specific script
307
308 // Remove dataserver events
309 m_Dataserver[engine].RemoveEvents(localID, itemID);
310
311 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
312 if (comms != null)
313 comms.DeleteListener(itemID);
314
315 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
316 xmlrpc.DeleteChannels(itemID);
317 xmlrpc.CancelSRDRequests(itemID);
318
319 // Remove Sensors
320 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
321
322 }
323
304 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 324 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
305 { 325 {
306 List<Object> data = new List<Object>(); 326 List<Object> data = new List<Object>();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..489c1c6
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,118 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Collections;
31using System.Collections.Generic;
32using System.Runtime.Remoting.Lifetime;
33using OpenMetaverse;
34using Nini.Config;
35using OpenSim;
36using OpenSim.Framework;
37using OpenSim.Region.CoreModules.World.LightShare;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes;
40using OpenSim.Region.ScriptEngine.Shared;
41using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
42using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
43using OpenSim.Region.ScriptEngine.Interfaces;
44using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
45using OpenSim.Services.Interfaces;
46
47using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
48using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
49using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
50using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
51using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
52using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
53using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
54
55namespace OpenSim.Region.ScriptEngine.Shared.Api
56{
57 [Serializable]
58 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
59 {
60 internal IScriptEngine m_ScriptEngine;
61 internal SceneObjectPart m_host;
62 internal uint m_localID;
63 internal UUID m_itemID;
64 internal bool m_CMFunctionsEnabled = false;
65
66 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
67 {
68 m_ScriptEngine = ScriptEngine;
69 m_host = host;
70 m_localID = localID;
71 m_itemID = itemID;
72
73 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
74 m_CMFunctionsEnabled = true;
75 }
76
77 public override Object InitializeLifetimeService()
78 {
79 ILease lease = (ILease)base.InitializeLifetimeService();
80
81 if (lease.CurrentState == LeaseState.Initial)
82 {
83 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
84 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
85 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
86 }
87 return lease;
88 }
89
90 public Scene World
91 {
92 get { return m_ScriptEngine.World; }
93 }
94
95 public string cmDetectedCountry(int number)
96 {
97 m_host.AddScriptLPS(1);
98 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number);
99 if (detectedParams == null)
100 return String.Empty;
101 return detectedParams.Country;
102 }
103
104 public string cmGetAgentCountry(LSL_Key key)
105 {
106 if (!World.Permissions.IsGod(m_host.OwnerID))
107 return String.Empty;
108
109 UUID uuid;
110
111 if (!UUID.TryParse(key, out uuid))
112 return String.Empty;
113
114 UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
115 return account.UserCountry;
116 }
117 }
118}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index bb374ed..e2d17a7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,10 +28,12 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
34using System.Text.RegularExpressions; 35using System.Text.RegularExpressions;
36using System.Timers;
35using Nini.Config; 37using Nini.Config;
36using log4net; 38using log4net;
37using OpenMetaverse; 39using OpenMetaverse;
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land;
44using OpenSim.Region.CoreModules.World.Terrain; 46using OpenSim.Region.CoreModules.World.Terrain;
45using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Region.Framework.Scenes.Serialization;
47using OpenSim.Region.Framework.Scenes.Animation; 50using OpenSim.Region.Framework.Scenes.Animation;
48using OpenSim.Region.Physics.Manager; 51using OpenSim.Region.Physics.Manager;
49using OpenSim.Region.ScriptEngine.Shared; 52using OpenSim.Region.ScriptEngine.Shared;
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
65using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 68using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
66using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 69using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
67using System.Reflection; 70using System.Reflection;
71using Timer = System.Timers.Timer;
68 72
69namespace OpenSim.Region.ScriptEngine.Shared.Api 73namespace OpenSim.Region.ScriptEngine.Shared.Api
70{ 74{
@@ -99,16 +103,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
99 protected int m_notecardLineReadCharsMax = 255; 103 protected int m_notecardLineReadCharsMax = 255;
100 protected int m_scriptConsoleChannel = 0; 104 protected int m_scriptConsoleChannel = 0;
101 protected bool m_scriptConsoleChannelEnabled = false; 105 protected bool m_scriptConsoleChannelEnabled = false;
106 protected bool m_debuggerSafe = false;
102 protected IUrlModule m_UrlModule = null; 107 protected IUrlModule m_UrlModule = null;
103 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = 108 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
104 new Dictionary<UUID, UserInfoCacheEntry>(); 109 new Dictionary<UUID, UserInfoCacheEntry>();
105 110
111 protected Timer m_ShoutSayTimer;
112 protected int m_SayShoutCount = 0;
113
106 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 114 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
107 { 115 {
116 m_ShoutSayTimer = new Timer(1000);
117 m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed;
118 m_ShoutSayTimer.AutoReset = true;
119 m_ShoutSayTimer.Start();
120
108 m_ScriptEngine = ScriptEngine; 121 m_ScriptEngine = ScriptEngine;
109 m_host = host; 122 m_host = host;
110 m_localID = localID; 123 m_localID = localID;
111 m_itemID = itemID; 124 m_itemID = itemID;
125 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
112 126
113 m_ScriptDelayFactor = 127 m_ScriptDelayFactor =
114 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); 128 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
@@ -156,6 +170,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
156 get { return m_ScriptEngine.World; } 170 get { return m_ScriptEngine.World; }
157 } 171 }
158 172
173 [DebuggerNonUserCode]
159 public void state(string newState) 174 public void state(string newState)
160 { 175 {
161 m_ScriptEngine.SetState(m_itemID, newState); 176 m_ScriptEngine.SetState(m_itemID, newState);
@@ -165,6 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
165 /// Reset the named script. The script must be present 180 /// Reset the named script. The script must be present
166 /// in the same prim. 181 /// in the same prim.
167 /// </summary> 182 /// </summary>
183 [DebuggerNonUserCode]
168 public void llResetScript() 184 public void llResetScript()
169 { 185 {
170 m_host.AddScriptLPS(1); 186 m_host.AddScriptLPS(1);
@@ -221,9 +237,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
221 } 237 }
222 } 238 }
223 239
240 public List<ScenePresence> GetLinkAvatars(int linkType)
241 {
242 List<ScenePresence> ret = new List<ScenePresence>();
243 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
244 return ret;
245
246 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
247
248 switch (linkType)
249 {
250 case ScriptBaseClass.LINK_SET:
251 return avs;
252
253 case ScriptBaseClass.LINK_ROOT:
254 return ret;
255
256 case ScriptBaseClass.LINK_ALL_OTHERS:
257 return avs;
258
259 case ScriptBaseClass.LINK_ALL_CHILDREN:
260 return avs;
261
262 case ScriptBaseClass.LINK_THIS:
263 return ret;
264
265 default:
266 if (linkType < 0)
267 return ret;
268
269 int partCount = m_host.ParentGroup.GetPartCount();
270
271 if (linkType <= partCount)
272 {
273 return ret;
274 }
275 else
276 {
277 linkType = linkType - partCount;
278 if (linkType > avs.Count)
279 {
280 return ret;
281 }
282 else
283 {
284 ret.Add(avs[linkType-1]);
285 return ret;
286 }
287 }
288 }
289 }
290
224 public List<SceneObjectPart> GetLinkParts(int linkType) 291 public List<SceneObjectPart> GetLinkParts(int linkType)
225 { 292 {
226 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 293 List<SceneObjectPart> ret = new List<SceneObjectPart>();
294 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
295 return ret;
227 ret.Add(m_host); 296 ret.Add(m_host);
228 297
229 switch (linkType) 298 switch (linkType)
@@ -270,40 +339,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
270 protected UUID InventorySelf() 339 protected UUID InventorySelf()
271 { 340 {
272 UUID invItemID = new UUID(); 341 UUID invItemID = new UUID();
273 342 bool unlock = false;
274 lock (m_host.TaskInventory) 343 if (!m_host.TaskInventory.IsReadLockedByMe())
275 { 344 {
276 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 345 m_host.TaskInventory.LockItemsForRead(true);
346 unlock = true;
347 }
348 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
349 {
350 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
277 { 351 {
278 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 352 invItemID = inv.Key;
279 { 353 break;
280 invItemID = inv.Key;
281 break;
282 }
283 } 354 }
284 } 355 }
285 356 if (unlock)
357 {
358 m_host.TaskInventory.LockItemsForRead(false);
359 }
286 return invItemID; 360 return invItemID;
287 } 361 }
288 362
289 protected UUID InventoryKey(string name, int type) 363 protected UUID InventoryKey(string name, int type)
290 { 364 {
291 m_host.AddScriptLPS(1); 365 m_host.AddScriptLPS(1);
292 366 m_host.TaskInventory.LockItemsForRead(true);
293 lock (m_host.TaskInventory) 367
368 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
294 { 369 {
295 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 370 if (inv.Value.Name == name)
296 { 371 {
297 if (inv.Value.Name == name) 372 m_host.TaskInventory.LockItemsForRead(false);
373
374 if (inv.Value.Type != type)
298 { 375 {
299 if (inv.Value.Type != type) 376 return UUID.Zero;
300 return UUID.Zero;
301
302 return inv.Value.AssetID;
303 } 377 }
378
379 return inv.Value.AssetID;
304 } 380 }
305 } 381 }
306 382
383 m_host.TaskInventory.LockItemsForRead(false);
307 return UUID.Zero; 384 return UUID.Zero;
308 } 385 }
309 386
@@ -311,17 +388,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
311 { 388 {
312 m_host.AddScriptLPS(1); 389 m_host.AddScriptLPS(1);
313 390
314 lock (m_host.TaskInventory) 391
392 m_host.TaskInventory.LockItemsForRead(true);
393
394 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
315 { 395 {
316 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 396 if (inv.Value.Name == name)
317 { 397 {
318 if (inv.Value.Name == name) 398 m_host.TaskInventory.LockItemsForRead(false);
319 { 399 return inv.Value.AssetID;
320 return inv.Value.AssetID;
321 }
322 } 400 }
323 } 401 }
324 402
403 m_host.TaskInventory.LockItemsForRead(false);
404
405
325 return UUID.Zero; 406 return UUID.Zero;
326 } 407 }
327 408
@@ -463,31 +544,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
463 544
464 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 545 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
465 546
466 /// <summary> 547 // Utility function for llRot2Euler
467 /// Convert an LSL rotation to a Euler vector. 548
468 /// </summary> 549 // normalize an angle between -PI and PI (-180 to +180 degrees)
469 /// <remarks> 550 protected double NormalizeAngle(double angle)
470 /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf
471 /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2
472 /// </remarks>
473 /// <param name="r"></param>
474 /// <returns></returns>
475 public LSL_Vector llRot2Euler(LSL_Rotation r)
476 { 551 {
477 m_host.AddScriptLPS(1); 552 if (angle > -Math.PI && angle < Math.PI)
553 return angle;
478 554
479 LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. 555 int numPis = (int)(Math.PI / angle);
480 double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. 556 double remainder = angle - Math.PI * numPis;
481 if (m == 0.0) return new LSL_Vector(); 557 if (numPis % 2 == 1)
482 double x = Math.Atan2(-v.y, v.z); 558 return Math.PI - angle;
483 double sin = v.x / m; 559 return remainder;
484 if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. 560 }
485 double y = Math.Asin(sin);
486 // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation
487 v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0)));
488 double z = Math.Atan2(v.y, v.x);
489 561
490 return new LSL_Vector(x, y, z); 562 public LSL_Vector llRot2Euler(LSL_Rotation q1)
563 {
564 m_host.AddScriptLPS(1);
565 LSL_Vector eul = new LSL_Vector();
566
567 double sqw = q1.s*q1.s;
568 double sqx = q1.x*q1.x;
569 double sqy = q1.z*q1.z;
570 double sqz = q1.y*q1.y;
571 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
572 double test = q1.x*q1.z + q1.y*q1.s;
573 if (test > 0.4999*unit) { // singularity at north pole
574 eul.z = 2 * Math.Atan2(q1.x,q1.s);
575 eul.y = Math.PI/2;
576 eul.x = 0;
577 return eul;
578 }
579 if (test < -0.4999*unit) { // singularity at south pole
580 eul.z = -2 * Math.Atan2(q1.x,q1.s);
581 eul.y = -Math.PI/2;
582 eul.x = 0;
583 return eul;
584 }
585 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
586 eul.y = Math.Asin(2*test/unit);
587 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
588 return eul;
491 } 589 }
492 590
493 /* From wiki: 591 /* From wiki:
@@ -689,77 +787,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
689 { 787 {
690 //A and B should both be normalized 788 //A and B should both be normalized
691 m_host.AddScriptLPS(1); 789 m_host.AddScriptLPS(1);
692 LSL_Rotation rotBetween; 790 /* This method is more accurate than the SL one, and thus causes problems
693 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 791 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
694 // continue calculation. 792
695 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 793 double dotProduct = LSL_Vector.Dot(a, b);
794 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
795 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
796 double angle = Math.Acos(dotProduct / magProduct);
797 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
798 double s = Math.Sin(angle / 2);
799
800 double x = axis.x * s;
801 double y = axis.y * s;
802 double z = axis.z * s;
803 double w = Math.Cos(angle / 2);
804
805 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
806 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
807
808 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
809 */
810
811 // This method mimics the 180 errors found in SL
812 // See www.euclideanspace.com... angleBetween
813 LSL_Vector vec_a = a;
814 LSL_Vector vec_b = b;
815
816 // Eliminate zero length
817 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
818 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
819 if (vec_a_mag < 0.00001 ||
820 vec_b_mag < 0.00001)
696 { 821 {
697 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 822 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
698 } 823 }
699 else 824
825 // Normalize
826 vec_a = llVecNorm(vec_a);
827 vec_b = llVecNorm(vec_b);
828
829 // Calculate axis and rotation angle
830 LSL_Vector axis = vec_a % vec_b;
831 LSL_Float cos_theta = vec_a * vec_b;
832
833 // Check if parallel
834 if (cos_theta > 0.99999)
700 { 835 {
701 a = LSL_Vector.Norm(a); 836 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
702 b = LSL_Vector.Norm(b); 837 }
703 double dotProduct = LSL_Vector.Dot(a, b); 838
704 // There are two degenerate cases possible. These are for vectors 180 or 839 // Check if anti-parallel
705 // 0 degrees apart. These have to be detected and handled individually. 840 else if (cos_theta < -0.99999)
706 // 841 {
707 // Check for vectors 180 degrees apart. 842 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
708 // A dot product of -1 would mean the angle between vectors is 180 degrees. 843 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
709 if (dotProduct < -0.9999999f) 844 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
710 { 845 }
711 // First assume X axis is orthogonal to the vectors. 846 else // other rotation
712 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 847 {
713 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 848 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
714 // Check for near zero vector. A very small non-zero number here will create 849 axis = llVecNorm(axis);
715 // a rotation in an undesired direction. 850 double x, y, z, s, t;
716 if (LSL_Vector.Mag(orthoVector) > 0.0001) 851 s = Math.Cos(theta);
717 { 852 t = Math.Sin(theta);
718 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 853 x = axis.x * t;
719 } 854 y = axis.y * t;
720 // If the magnitude of the vector was near zero, then assume the X axis is not 855 z = axis.z * t;
721 // orthogonal and use the Z axis instead. 856 return new LSL_Rotation(x,y,z,s);
722 else
723 {
724 // Set 180 z rotation.
725 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f);
726 }
727 }
728 // Check for parallel vectors.
729 // A dot product of 1 would mean the angle between vectors is 0 degrees.
730 else if (dotProduct > 0.9999999f)
731 {
732 // Set zero rotation.
733 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
734 }
735 else
736 {
737 // All special checks have been performed so get the axis of rotation.
738 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
739 // Quarternion s value is the length of the unit vector + dot product.
740 double qs = 1.0 + dotProduct;
741 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs);
742 // Normalize the rotation.
743 double mag = LSL_Rotation.Mag(rotBetween);
744 // We shouldn't have to worry about a divide by zero here. The qs value will be
745 // non-zero because we already know if we're here, then the dotProduct is not -1 so
746 // qs will not be zero. Also, we've already handled the input vectors being zero so the
747 // crossProduct vector should also not be zero.
748 rotBetween.x = rotBetween.x / mag;
749 rotBetween.y = rotBetween.y / mag;
750 rotBetween.z = rotBetween.z / mag;
751 rotBetween.s = rotBetween.s / mag;
752 // Check for undefined values and set zero rotation if any found. This code might not actually be required
753 // any longer since zero vectors are checked for at the top.
754 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s))
755 {
756 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
757 }
758 }
759 } 857 }
760 return rotBetween;
761 } 858 }
762 859
763 public void llWhisper(int channelID, string text) 860 public void llWhisper(int channelID, string text)
764 { 861 {
765 m_host.AddScriptLPS(1); 862 m_host.AddScriptLPS(1);
@@ -779,6 +876,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
779 { 876 {
780 m_host.AddScriptLPS(1); 877 m_host.AddScriptLPS(1);
781 878
879 if (channelID == 0)
880 m_SayShoutCount++;
881
882 if (m_SayShoutCount >= 11)
883 ScriptSleep(2000);
884
782 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) 885 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel))
783 { 886 {
784 Console.WriteLine(text); 887 Console.WriteLine(text);
@@ -801,6 +904,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
801 { 904 {
802 m_host.AddScriptLPS(1); 905 m_host.AddScriptLPS(1);
803 906
907 if (channelID == 0)
908 m_SayShoutCount++;
909
910 if (m_SayShoutCount >= 11)
911 ScriptSleep(2000);
912
804 if (text.Length > 1023) 913 if (text.Length > 1023)
805 text = text.Substring(0, 1023); 914 text = text.Substring(0, 1023);
806 915
@@ -1101,10 +1210,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1101 return detectedParams.TouchUV; 1210 return detectedParams.TouchUV;
1102 } 1211 }
1103 1212
1213 [DebuggerNonUserCode]
1104 public virtual void llDie() 1214 public virtual void llDie()
1105 { 1215 {
1106 m_host.AddScriptLPS(1); 1216 m_host.AddScriptLPS(1);
1107 throw new SelfDeleteException(); 1217 if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException();
1108 } 1218 }
1109 1219
1110 public LSL_Float llGround(LSL_Vector offset) 1220 public LSL_Float llGround(LSL_Vector offset)
@@ -1177,6 +1287,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1177 1287
1178 public void llSetStatus(int status, int value) 1288 public void llSetStatus(int status, int value)
1179 { 1289 {
1290 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1291 return;
1180 m_host.AddScriptLPS(1); 1292 m_host.AddScriptLPS(1);
1181 1293
1182 int statusrotationaxis = 0; 1294 int statusrotationaxis = 0;
@@ -1406,6 +1518,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1406 { 1518 {
1407 m_host.AddScriptLPS(1); 1519 m_host.AddScriptLPS(1);
1408 1520
1521 SetColor(m_host, color, face);
1522 }
1523
1524 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1525 {
1526 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1527 return;
1528
1529 Primitive.TextureEntry tex = part.Shape.Textures;
1530 Color4 texcolor;
1531 if (face >= 0 && face < GetNumberOfSides(part))
1532 {
1533 texcolor = tex.CreateFace((uint)face).RGBA;
1534 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1535 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1536 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1537 tex.FaceTextures[face].RGBA = texcolor;
1538 part.UpdateTextureEntry(tex.GetBytes());
1539 return;
1540 }
1541 else if (face == ScriptBaseClass.ALL_SIDES)
1542 {
1543 for (uint i = 0; i < GetNumberOfSides(part); i++)
1544 {
1545 if (tex.FaceTextures[i] != null)
1546 {
1547 texcolor = tex.FaceTextures[i].RGBA;
1548 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1549 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1550 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1551 tex.FaceTextures[i].RGBA = texcolor;
1552 }
1553 texcolor = tex.DefaultTexture.RGBA;
1554 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1555 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1556 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1557 tex.DefaultTexture.RGBA = texcolor;
1558 }
1559 part.UpdateTextureEntry(tex.GetBytes());
1560 return;
1561 }
1562
1409 if (face == ScriptBaseClass.ALL_SIDES) 1563 if (face == ScriptBaseClass.ALL_SIDES)
1410 face = SceneObjectPart.ALL_SIDES; 1564 face = SceneObjectPart.ALL_SIDES;
1411 1565
@@ -1414,6 +1568,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1414 1568
1415 public void SetTexGen(SceneObjectPart part, int face,int style) 1569 public void SetTexGen(SceneObjectPart part, int face,int style)
1416 { 1570 {
1571 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1572 return;
1573
1417 Primitive.TextureEntry tex = part.Shape.Textures; 1574 Primitive.TextureEntry tex = part.Shape.Textures;
1418 MappingType textype; 1575 MappingType textype;
1419 textype = MappingType.Default; 1576 textype = MappingType.Default;
@@ -1444,6 +1601,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1444 1601
1445 public void SetGlow(SceneObjectPart part, int face, float glow) 1602 public void SetGlow(SceneObjectPart part, int face, float glow)
1446 { 1603 {
1604 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1605 return;
1606
1447 Primitive.TextureEntry tex = part.Shape.Textures; 1607 Primitive.TextureEntry tex = part.Shape.Textures;
1448 if (face >= 0 && face < GetNumberOfSides(part)) 1608 if (face >= 0 && face < GetNumberOfSides(part))
1449 { 1609 {
@@ -1469,6 +1629,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1469 1629
1470 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1630 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1471 { 1631 {
1632 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1633 return;
1472 1634
1473 Shininess sval = new Shininess(); 1635 Shininess sval = new Shininess();
1474 1636
@@ -1519,6 +1681,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1519 1681
1520 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1682 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1521 { 1683 {
1684 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1685 return;
1686
1522 Primitive.TextureEntry tex = part.Shape.Textures; 1687 Primitive.TextureEntry tex = part.Shape.Textures;
1523 if (face >= 0 && face < GetNumberOfSides(part)) 1688 if (face >= 0 && face < GetNumberOfSides(part))
1524 { 1689 {
@@ -1579,13 +1744,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1579 m_host.AddScriptLPS(1); 1744 m_host.AddScriptLPS(1);
1580 1745
1581 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1746 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1582 1747 if (parts.Count > 0)
1583 foreach (SceneObjectPart part in parts) 1748 {
1584 SetAlpha(part, alpha, face); 1749 try
1750 {
1751 parts[0].ParentGroup.areUpdatesSuspended = true;
1752 foreach (SceneObjectPart part in parts)
1753 SetAlpha(part, alpha, face);
1754 }
1755 finally
1756 {
1757 parts[0].ParentGroup.areUpdatesSuspended = false;
1758 }
1759 }
1585 } 1760 }
1586 1761
1587 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1762 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1588 { 1763 {
1764 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1765 return;
1766
1589 Primitive.TextureEntry tex = part.Shape.Textures; 1767 Primitive.TextureEntry tex = part.Shape.Textures;
1590 Color4 texcolor; 1768 Color4 texcolor;
1591 if (face >= 0 && face < GetNumberOfSides(part)) 1769 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1638,7 +1816,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1638 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1816 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1639 float wind, float tension, LSL_Vector Force) 1817 float wind, float tension, LSL_Vector Force)
1640 { 1818 {
1641 if (part == null) 1819 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1642 return; 1820 return;
1643 1821
1644 if (flexi) 1822 if (flexi)
@@ -1672,7 +1850,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1672 /// <param name="falloff"></param> 1850 /// <param name="falloff"></param>
1673 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1851 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1674 { 1852 {
1675 if (part == null) 1853 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1676 return; 1854 return;
1677 1855
1678 if (light) 1856 if (light)
@@ -1749,15 +1927,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1749 m_host.AddScriptLPS(1); 1927 m_host.AddScriptLPS(1);
1750 1928
1751 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1929 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1752 1930 if (parts.Count > 0)
1753 foreach (SceneObjectPart part in parts) 1931 {
1754 SetTexture(part, texture, face); 1932 try
1755 1933 {
1934 parts[0].ParentGroup.areUpdatesSuspended = true;
1935 foreach (SceneObjectPart part in parts)
1936 SetTexture(part, texture, face);
1937 }
1938 finally
1939 {
1940 parts[0].ParentGroup.areUpdatesSuspended = false;
1941 }
1942 }
1756 ScriptSleep(200); 1943 ScriptSleep(200);
1757 } 1944 }
1758 1945
1759 protected void SetTexture(SceneObjectPart part, string texture, int face) 1946 protected void SetTexture(SceneObjectPart part, string texture, int face)
1760 { 1947 {
1948 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1949 return;
1950
1761 UUID textureID = new UUID(); 1951 UUID textureID = new UUID();
1762 1952
1763 textureID = InventoryKey(texture, (int)AssetType.Texture); 1953 textureID = InventoryKey(texture, (int)AssetType.Texture);
@@ -1802,6 +1992,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1802 1992
1803 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1993 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1804 { 1994 {
1995 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1996 return;
1997
1805 Primitive.TextureEntry tex = part.Shape.Textures; 1998 Primitive.TextureEntry tex = part.Shape.Textures;
1806 if (face >= 0 && face < GetNumberOfSides(part)) 1999 if (face >= 0 && face < GetNumberOfSides(part))
1807 { 2000 {
@@ -1838,6 +2031,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1838 2031
1839 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2032 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1840 { 2033 {
2034 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2035 return;
2036
1841 Primitive.TextureEntry tex = part.Shape.Textures; 2037 Primitive.TextureEntry tex = part.Shape.Textures;
1842 if (face >= 0 && face < GetNumberOfSides(part)) 2038 if (face >= 0 && face < GetNumberOfSides(part))
1843 { 2039 {
@@ -1874,6 +2070,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1874 2070
1875 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2071 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1876 { 2072 {
2073 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2074 return;
2075
1877 Primitive.TextureEntry tex = part.Shape.Textures; 2076 Primitive.TextureEntry tex = part.Shape.Textures;
1878 if (face >= 0 && face < GetNumberOfSides(part)) 2077 if (face >= 0 && face < GetNumberOfSides(part))
1879 { 2078 {
@@ -1978,26 +2177,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1978 return real_vec; 2177 return real_vec;
1979 } 2178 }
1980 2179
2180 public LSL_Integer llSetRegionPos(LSL_Vector pos)
2181 {
2182 return new LSL_Integer(SetRegionPos(m_host, pos));
2183 }
2184
2185 protected int SetRegionPos(SceneObjectPart part, LSL_Vector targetPos)
2186 {
2187 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2188 return 0;
2189
2190 SceneObjectGroup grp = part.ParentGroup;
2191
2192 if (grp.IsAttachment)
2193 return 0;
2194
2195 if (grp.RootPart.PhysActor != null && grp.RootPart.PhysActor.IsPhysical)
2196 return 0;
2197
2198 if (targetPos.x < -10.0f || targetPos.x >= (float)Constants.RegionSize || targetPos.y < -10.0f || targetPos.y >= (float)Constants.RegionSize || targetPos.z < 0 || targetPos.z >= 4096.0f)
2199 return 0;
2200
2201 float constrainedX = (float)targetPos.x;
2202 float constrainedY = (float)targetPos.y;
2203
2204 if (constrainedX < 0.0f)
2205 constrainedX = 0.0f;
2206 if (constrainedY < 0.0f)
2207 constrainedY = 0.0f;
2208 if (constrainedX >= (float)Constants.RegionSize)
2209 constrainedX = (float)Constants.RegionSize - 0.1f;
2210 if (constrainedY >= (float)Constants.RegionSize)
2211 constrainedY = (float)Constants.RegionSize -0.1f;
2212
2213 float ground = World.GetGroundHeight(constrainedX, constrainedY);
2214
2215 if (targetPos.z < ground)
2216 targetPos.z = ground;
2217
2218 Vector3 dest = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z);
2219
2220 if (!World.Permissions.CanObjectEntry(grp.UUID, false, dest))
2221 return 0;
2222
2223 grp.UpdateGroupPosition(dest);
2224
2225 return 1;
2226 }
2227
1981 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 2228 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1982 { 2229 {
1983 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2230 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2231 return;
2232
1984 LSL_Vector currentPos = GetPartLocalPos(part); 2233 LSL_Vector currentPos = GetPartLocalPos(part);
2234 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos);
1985 2235
1986 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
1987 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
1988 2236
1989 if (part.ParentGroup.RootPart == part) 2237 if (part.ParentGroup.RootPart == part)
1990 { 2238 {
1991 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
1992 targetPos.z = ground;
1993 SceneObjectGroup parent = part.ParentGroup; 2239 SceneObjectGroup parent = part.ParentGroup;
1994 LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); 2240 Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z);
1995 parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); 2241 if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest))
2242 return;
2243 Util.FireAndForget(delegate(object x) {
2244 parent.UpdateGroupPosition(dest);
2245 });
1996 } 2246 }
1997 else 2247 else
1998 { 2248 {
1999 LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); 2249 part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z);
2000 part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z);
2001 SceneObjectGroup parent = part.ParentGroup; 2250 SceneObjectGroup parent = part.ParentGroup;
2002 parent.HasGroupChanged = true; 2251 parent.HasGroupChanged = true;
2003 parent.ScheduleGroupForTerseUpdate(); 2252 parent.ScheduleGroupForTerseUpdate();
@@ -2028,11 +2277,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2028 } 2277 }
2029 else 2278 else
2030 { 2279 {
2031 if (m_host.IsRoot) 2280 if (part.IsRoot)
2032 { 2281 {
2033 return new LSL_Vector(m_host.AttachedPos.X, 2282 return new LSL_Vector(part.AttachedPos.X,
2034 m_host.AttachedPos.Y, 2283 part.AttachedPos.Y,
2035 m_host.AttachedPos.Z); 2284 part.AttachedPos.Z);
2036 } 2285 }
2037 else 2286 else
2038 { 2287 {
@@ -2048,9 +2297,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2048 m_host.AddScriptLPS(1); 2297 m_host.AddScriptLPS(1);
2049 2298
2050 // try to let this work as in SL... 2299 // try to let this work as in SL...
2051 if (m_host.ParentID == 0) 2300 if (m_host.LinkNum < 2)
2052 { 2301 {
2053 // special case: If we are root, rotate complete SOG to new rotation 2302 // Special case: If we are root, rotate complete SOG to new
2303 // rotation.
2304 // We are root if the link number is 0 (single prim) or 1
2305 // (root prim). ParentID may be nonzero in attachments and
2306 // using it would cause attachments and HUDs to rotate
2307 // to the wrong positions.
2054 SetRot(m_host, Rot2Quaternion(rot)); 2308 SetRot(m_host, Rot2Quaternion(rot));
2055 } 2309 }
2056 else 2310 else
@@ -2075,6 +2329,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2075 2329
2076 protected void SetRot(SceneObjectPart part, Quaternion rot) 2330 protected void SetRot(SceneObjectPart part, Quaternion rot)
2077 { 2331 {
2332 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2333 return;
2334
2078 part.UpdateRotation(rot); 2335 part.UpdateRotation(rot);
2079 // Update rotation does not move the object in the physics scene if it's a linkset. 2336 // Update rotation does not move the object in the physics scene if it's a linkset.
2080 2337
@@ -2227,13 +2484,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2227 public void llApplyRotationalImpulse(LSL_Vector force, int local) 2484 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2228 { 2485 {
2229 m_host.AddScriptLPS(1); 2486 m_host.AddScriptLPS(1);
2230 m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); 2487 m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0);
2231 } 2488 }
2232 2489
2233 public void llSetTorque(LSL_Vector torque, int local) 2490 public void llSetTorque(LSL_Vector torque, int local)
2234 { 2491 {
2235 m_host.AddScriptLPS(1); 2492 m_host.AddScriptLPS(1);
2236 m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); 2493 m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0);
2237 } 2494 }
2238 2495
2239 public LSL_Vector llGetTorque() 2496 public LSL_Vector llGetTorque()
@@ -2698,12 +2955,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2698 2955
2699 m_host.AddScriptLPS(1); 2956 m_host.AddScriptLPS(1);
2700 2957
2958 m_host.TaskInventory.LockItemsForRead(true);
2701 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2959 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2702 2960 m_host.TaskInventory.LockItemsForRead(false);
2703 lock (m_host.TaskInventory)
2704 {
2705 item = m_host.TaskInventory[invItemID];
2706 }
2707 2961
2708 if (item.PermsGranter == UUID.Zero) 2962 if (item.PermsGranter == UUID.Zero)
2709 return 0; 2963 return 0;
@@ -2844,34 +3098,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2844 public void llLookAt(LSL_Vector target, double strength, double damping) 3098 public void llLookAt(LSL_Vector target, double strength, double damping)
2845 { 3099 {
2846 m_host.AddScriptLPS(1); 3100 m_host.AddScriptLPS(1);
2847 // Determine where we are looking from
2848 LSL_Vector from = llGetPos();
2849 3101
2850 // Work out the normalised vector from the source to the target 3102 // Get the normalized vector to the target
2851 LSL_Vector delta = llVecNorm(target - from); 3103 LSL_Vector d1 = llVecNorm(target - llGetPos());
2852 LSL_Vector angle = new LSL_Vector(0,0,0);
2853 3104
2854 // Calculate the yaw 3105 // Get the bearing (yaw)
2855 // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system 3106 LSL_Vector a1 = new LSL_Vector(0,0,0);
2856 angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; 3107 a1.z = llAtan2(d1.y, d1.x);
2857 3108
2858 // Calculate pitch 3109 // Get the elevation (pitch)
2859 angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); 3110 LSL_Vector a2 = new LSL_Vector(0,0,0);
3111 a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y)));
2860 3112
2861 // we need to convert from a vector describing 3113 LSL_Rotation r1 = llEuler2Rot(a1);
2862 // the angles of rotation in radians into rotation value 3114 LSL_Rotation r2 = llEuler2Rot(a2);
3115 LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107);
2863 3116
2864 LSL_Rotation rot = llEuler2Rot(angle); 3117 if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
2865
2866 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply
2867 // set the rotation of the object, copy that behavior
2868 if (strength == 0 || m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
2869 { 3118 {
2870 llSetRot(rot); 3119 // Do nothing if either value is 0 (this has been checked in SL)
3120 if (strength <= 0.0 || damping <= 0.0)
3121 return;
3122
3123 llSetRot(r3 * r2 * r1);
2871 } 3124 }
2872 else 3125 else
2873 { 3126 {
2874 m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping); 3127 if (strength == 0)
3128 {
3129 llSetRot(r3 * r2 * r1);
3130 return;
3131 }
3132
3133 m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping);
2875 } 3134 }
2876 } 3135 }
2877 3136
@@ -2921,13 +3180,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2921 { 3180 {
2922 TaskInventoryItem item; 3181 TaskInventoryItem item;
2923 3182
2924 lock (m_host.TaskInventory) 3183 m_host.TaskInventory.LockItemsForRead(true);
3184 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2925 { 3185 {
2926 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3186 m_host.TaskInventory.LockItemsForRead(false);
2927 return; 3187 return;
2928 else
2929 item = m_host.TaskInventory[InventorySelf()];
2930 } 3188 }
3189 else
3190 {
3191 item = m_host.TaskInventory[InventorySelf()];
3192 }
3193 m_host.TaskInventory.LockItemsForRead(false);
2931 3194
2932 if (item.PermsGranter != UUID.Zero) 3195 if (item.PermsGranter != UUID.Zero)
2933 { 3196 {
@@ -2949,13 +3212,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2949 { 3212 {
2950 TaskInventoryItem item; 3213 TaskInventoryItem item;
2951 3214
3215 m_host.TaskInventory.LockItemsForRead(true);
2952 lock (m_host.TaskInventory) 3216 lock (m_host.TaskInventory)
2953 { 3217 {
3218
2954 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3219 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3220 {
3221 m_host.TaskInventory.LockItemsForRead(false);
2955 return; 3222 return;
3223 }
2956 else 3224 else
3225 {
2957 item = m_host.TaskInventory[InventorySelf()]; 3226 item = m_host.TaskInventory[InventorySelf()];
3227 }
2958 } 3228 }
3229 m_host.TaskInventory.LockItemsForRead(false);
2959 3230
2960 m_host.AddScriptLPS(1); 3231 m_host.AddScriptLPS(1);
2961 3232
@@ -2987,18 +3258,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2987 { 3258 {
2988 m_host.AddScriptLPS(1); 3259 m_host.AddScriptLPS(1);
2989 3260
2990// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
2991// return;
2992
2993 TaskInventoryItem item; 3261 TaskInventoryItem item;
2994 3262
2995 lock (m_host.TaskInventory) 3263 m_host.TaskInventory.LockItemsForRead(true);
3264
3265 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2996 { 3266 {
2997 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3267 m_host.TaskInventory.LockItemsForRead(false);
2998 return; 3268 return;
2999 else
3000 item = m_host.TaskInventory[InventorySelf()];
3001 } 3269 }
3270 else
3271 {
3272 item = m_host.TaskInventory[InventorySelf()];
3273 }
3274
3275 m_host.TaskInventory.LockItemsForRead(false);
3002 3276
3003 if (item.PermsGranter != m_host.OwnerID) 3277 if (item.PermsGranter != m_host.OwnerID)
3004 return; 3278 return;
@@ -3024,13 +3298,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3024 3298
3025 TaskInventoryItem item; 3299 TaskInventoryItem item;
3026 3300
3027 lock (m_host.TaskInventory) 3301 m_host.TaskInventory.LockItemsForRead(true);
3302
3303 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3028 { 3304 {
3029 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3305 m_host.TaskInventory.LockItemsForRead(false);
3030 return; 3306 return;
3031 else 3307 }
3032 item = m_host.TaskInventory[InventorySelf()]; 3308 else
3309 {
3310 item = m_host.TaskInventory[InventorySelf()];
3033 } 3311 }
3312 m_host.TaskInventory.LockItemsForRead(false);
3313
3034 3314
3035 if (item.PermsGranter != m_host.OwnerID) 3315 if (item.PermsGranter != m_host.OwnerID)
3036 return; 3316 return;
@@ -3077,6 +3357,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3077 3357
3078 public void llInstantMessage(string user, string message) 3358 public void llInstantMessage(string user, string message)
3079 { 3359 {
3360 UUID result;
3361 if (!UUID.TryParse(user, out result))
3362 {
3363 ShoutError("An invalid key was passed to llInstantMessage");
3364 ScriptSleep(2000);
3365 return;
3366 }
3367
3368
3080 m_host.AddScriptLPS(1); 3369 m_host.AddScriptLPS(1);
3081 3370
3082 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3371 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3091,14 +3380,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3091 UUID friendTransactionID = UUID.Random(); 3380 UUID friendTransactionID = UUID.Random();
3092 3381
3093 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3382 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3094 3383
3095 GridInstantMessage msg = new GridInstantMessage(); 3384 GridInstantMessage msg = new GridInstantMessage();
3096 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3385 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3097 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3386 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3098 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3387 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3099// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3388// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3100// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3389// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3101 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3390// DateTime dt = DateTime.UtcNow;
3391//
3392// // Ticks from UtcNow, but make it look like local. Evil, huh?
3393// dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3394//
3395// try
3396// {
3397// // Convert that to the PST timezone
3398// TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3399// dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3400// }
3401// catch
3402// {
3403// // No logging here, as it could be VERY spammy
3404// }
3405//
3406// // And make it look local again to fool the unix time util
3407// dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3408
3409 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
3410
3102 //if (client != null) 3411 //if (client != null)
3103 //{ 3412 //{
3104 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3413 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3112,12 +3421,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3112 msg.message = message.Substring(0, 1024); 3421 msg.message = message.Substring(0, 1024);
3113 else 3422 else
3114 msg.message = message; 3423 msg.message = message;
3115 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3424 msg.dialog = (byte)19; // MessageFromObject
3116 msg.fromGroup = false;// fromGroup; 3425 msg.fromGroup = false;// fromGroup;
3117 msg.offline = (byte)0; //offline; 3426 msg.offline = (byte)0; //offline;
3118 msg.ParentEstateID = 0; //ParentEstateID; 3427 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3119 msg.Position = new Vector3(m_host.AbsolutePosition); 3428 msg.Position = new Vector3(m_host.AbsolutePosition);
3120 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3429 msg.RegionID = World.RegionInfo.RegionID.Guid;
3121 msg.binaryBucket 3430 msg.binaryBucket
3122 = Util.StringToBytes256( 3431 = Util.StringToBytes256(
3123 "{0}/{1}/{2}/{3}", 3432 "{0}/{1}/{2}/{3}",
@@ -3145,7 +3454,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3145 } 3454 }
3146 3455
3147 emailModule.SendEmail(m_host.UUID, address, subject, message); 3456 emailModule.SendEmail(m_host.UUID, address, subject, message);
3148 ScriptSleep(20000); 3457 ScriptSleep(15000);
3149 } 3458 }
3150 3459
3151 public void llGetNextEmail(string address, string subject) 3460 public void llGetNextEmail(string address, string subject)
@@ -3284,14 +3593,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3284 3593
3285 TaskInventoryItem item; 3594 TaskInventoryItem item;
3286 3595
3287 lock (m_host.TaskInventory) 3596 m_host.TaskInventory.LockItemsForRead(true);
3597 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3288 { 3598 {
3289 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3599 m_host.TaskInventory.LockItemsForRead(false);
3290 return; 3600 return;
3291 else
3292 item = m_host.TaskInventory[InventorySelf()];
3293 } 3601 }
3294 3602 else
3603 {
3604 item = m_host.TaskInventory[InventorySelf()];
3605 }
3606 m_host.TaskInventory.LockItemsForRead(false);
3295 if (item.PermsGranter == UUID.Zero) 3607 if (item.PermsGranter == UUID.Zero)
3296 return; 3608 return;
3297 3609
@@ -3321,13 +3633,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3321 3633
3322 TaskInventoryItem item; 3634 TaskInventoryItem item;
3323 3635
3324 lock (m_host.TaskInventory) 3636 m_host.TaskInventory.LockItemsForRead(true);
3637 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3325 { 3638 {
3326 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3639 m_host.TaskInventory.LockItemsForRead(false);
3327 return; 3640 return;
3328 else
3329 item = m_host.TaskInventory[InventorySelf()];
3330 } 3641 }
3642 else
3643 {
3644 item = m_host.TaskInventory[InventorySelf()];
3645 }
3646 m_host.TaskInventory.LockItemsForRead(false);
3647
3331 3648
3332 if (item.PermsGranter == UUID.Zero) 3649 if (item.PermsGranter == UUID.Zero)
3333 return; 3650 return;
@@ -3394,10 +3711,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3394 3711
3395 TaskInventoryItem item; 3712 TaskInventoryItem item;
3396 3713
3397 lock (m_host.TaskInventory) 3714
3715 m_host.TaskInventory.LockItemsForRead(true);
3716 if (!m_host.TaskInventory.ContainsKey(invItemID))
3717 {
3718 m_host.TaskInventory.LockItemsForRead(false);
3719 return;
3720 }
3721 else
3398 { 3722 {
3399 item = m_host.TaskInventory[invItemID]; 3723 item = m_host.TaskInventory[invItemID];
3400 } 3724 }
3725 m_host.TaskInventory.LockItemsForRead(false);
3401 3726
3402 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3727 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3403 { 3728 {
@@ -3425,15 +3750,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3425 int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | 3750 int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
3426 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3751 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3427 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 3752 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3753 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
3428 ScriptBaseClass.PERMISSION_ATTACH; 3754 ScriptBaseClass.PERMISSION_ATTACH;
3429 3755
3430 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3756 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3431 { 3757 {
3432 lock (m_host.TaskInventory) 3758 m_host.TaskInventory.LockItemsForWrite(true);
3433 { 3759 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3434 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3760 m_host.TaskInventory[invItemID].PermsMask = perm;
3435 m_host.TaskInventory[invItemID].PermsMask = perm; 3761 m_host.TaskInventory.LockItemsForWrite(false);
3436 }
3437 3762
3438 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3763 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3439 "run_time_permissions", new Object[] { 3764 "run_time_permissions", new Object[] {
@@ -3443,28 +3768,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3443 return; 3768 return;
3444 } 3769 }
3445 } 3770 }
3446 else if (m_host.SitTargetAvatar == agentID) // Sitting avatar 3771 else
3447 { 3772 {
3448 // When agent is sitting, certain permissions are implicit if requested from sitting agent 3773 bool sitting = false;
3449 int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3774 if (m_host.SitTargetAvatar == agentID)
3450 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 3775 {
3451 ScriptBaseClass.PERMISSION_TRACK_CAMERA | 3776 sitting = true;
3452 ScriptBaseClass.PERMISSION_TAKE_CONTROLS; 3777 }
3778 else
3779 {
3780 foreach (SceneObjectPart p in m_host.ParentGroup.Parts)
3781 {
3782 if (p.SitTargetAvatar == agentID)
3783 sitting = true;
3784 }
3785 }
3453 3786
3454 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3787 if (sitting)
3455 { 3788 {
3456 lock (m_host.TaskInventory) 3789 // When agent is sitting, certain permissions are implicit if requested from sitting agent
3790 int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3791 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3792 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
3793 ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
3794
3795 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3457 { 3796 {
3797 m_host.TaskInventory.LockItemsForWrite(true);
3458 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3798 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3459 m_host.TaskInventory[invItemID].PermsMask = perm; 3799 m_host.TaskInventory[invItemID].PermsMask = perm;
3460 } 3800 m_host.TaskInventory.LockItemsForWrite(false);
3461 3801
3462 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3802 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3463 "run_time_permissions", new Object[] { 3803 "run_time_permissions", new Object[] {
3464 new LSL_Integer(perm) }, 3804 new LSL_Integer(perm) },
3465 new DetectParams[0])); 3805 new DetectParams[0]));
3466 3806
3467 return; 3807 return;
3808 }
3468 } 3809 }
3469 } 3810 }
3470 3811
@@ -3478,11 +3819,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3478 3819
3479 if (!m_waitingForScriptAnswer) 3820 if (!m_waitingForScriptAnswer)
3480 { 3821 {
3481 lock (m_host.TaskInventory) 3822 m_host.TaskInventory.LockItemsForWrite(true);
3482 { 3823 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3483 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3824 m_host.TaskInventory[invItemID].PermsMask = 0;
3484 m_host.TaskInventory[invItemID].PermsMask = 0; 3825 m_host.TaskInventory.LockItemsForWrite(false);
3485 }
3486 3826
3487 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3827 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3488 m_waitingForScriptAnswer=true; 3828 m_waitingForScriptAnswer=true;
@@ -3517,10 +3857,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3517 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3857 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3518 llReleaseControls(); 3858 llReleaseControls();
3519 3859
3520 lock (m_host.TaskInventory) 3860
3521 { 3861 m_host.TaskInventory.LockItemsForWrite(true);
3522 m_host.TaskInventory[invItemID].PermsMask = answer; 3862 m_host.TaskInventory[invItemID].PermsMask = answer;
3523 } 3863 m_host.TaskInventory.LockItemsForWrite(false);
3864
3524 3865
3525 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3866 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3526 "run_time_permissions", new Object[] { 3867 "run_time_permissions", new Object[] {
@@ -3532,16 +3873,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3532 { 3873 {
3533 m_host.AddScriptLPS(1); 3874 m_host.AddScriptLPS(1);
3534 3875
3535 lock (m_host.TaskInventory) 3876 m_host.TaskInventory.LockItemsForRead(true);
3877
3878 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3536 { 3879 {
3537 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3880 if (item.Type == 10 && item.ItemID == m_itemID)
3538 { 3881 {
3539 if (item.Type == 10 && item.ItemID == m_itemID) 3882 m_host.TaskInventory.LockItemsForRead(false);
3540 { 3883 return item.PermsGranter.ToString();
3541 return item.PermsGranter.ToString();
3542 }
3543 } 3884 }
3544 } 3885 }
3886 m_host.TaskInventory.LockItemsForRead(false);
3545 3887
3546 return UUID.Zero.ToString(); 3888 return UUID.Zero.ToString();
3547 } 3889 }
@@ -3550,19 +3892,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3550 { 3892 {
3551 m_host.AddScriptLPS(1); 3893 m_host.AddScriptLPS(1);
3552 3894
3553 lock (m_host.TaskInventory) 3895 m_host.TaskInventory.LockItemsForRead(true);
3896
3897 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3554 { 3898 {
3555 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3899 if (item.Type == 10 && item.ItemID == m_itemID)
3556 { 3900 {
3557 if (item.Type == 10 && item.ItemID == m_itemID) 3901 int perms = item.PermsMask;
3558 { 3902 if (m_automaticLinkPermission)
3559 int perms = item.PermsMask; 3903 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3560 if (m_automaticLinkPermission) 3904 m_host.TaskInventory.LockItemsForRead(false);
3561 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3905 return perms;
3562 return perms;
3563 }
3564 } 3906 }
3565 } 3907 }
3908 m_host.TaskInventory.LockItemsForRead(false);
3566 3909
3567 return 0; 3910 return 0;
3568 } 3911 }
@@ -3584,9 +3927,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3584 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 3927 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3585 { 3928 {
3586 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3929 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3587 3930 if (parts.Count > 0)
3588 foreach (SceneObjectPart part in parts) 3931 {
3589 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); 3932 try
3933 {
3934 parts[0].ParentGroup.areUpdatesSuspended = true;
3935 foreach (SceneObjectPart part in parts)
3936 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
3937 }
3938 finally
3939 {
3940 parts[0].ParentGroup.areUpdatesSuspended = false;
3941 }
3942 }
3590 } 3943 }
3591 3944
3592 public void llCreateLink(string target, int parent) 3945 public void llCreateLink(string target, int parent)
@@ -3599,11 +3952,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3599 return; 3952 return;
3600 3953
3601 TaskInventoryItem item; 3954 TaskInventoryItem item;
3602 lock (m_host.TaskInventory) 3955 m_host.TaskInventory.LockItemsForRead(true);
3603 { 3956 item = m_host.TaskInventory[invItemID];
3604 item = m_host.TaskInventory[invItemID]; 3957 m_host.TaskInventory.LockItemsForRead(false);
3605 } 3958
3606
3607 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3959 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3608 && !m_automaticLinkPermission) 3960 && !m_automaticLinkPermission)
3609 { 3961 {
@@ -3620,11 +3972,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3620 3972
3621 if (targetPart.ParentGroup.AttachmentPoint != 0) 3973 if (targetPart.ParentGroup.AttachmentPoint != 0)
3622 return; // Fail silently if attached 3974 return; // Fail silently if attached
3975
3976 if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID)
3977 return;
3978
3623 SceneObjectGroup parentPrim = null, childPrim = null; 3979 SceneObjectGroup parentPrim = null, childPrim = null;
3624 3980
3625 if (targetPart != null) 3981 if (targetPart != null)
3626 { 3982 {
3627 if (parent != 0) { 3983 if (parent != 0)
3984 {
3628 parentPrim = m_host.ParentGroup; 3985 parentPrim = m_host.ParentGroup;
3629 childPrim = targetPart.ParentGroup; 3986 childPrim = targetPart.ParentGroup;
3630 } 3987 }
@@ -3636,7 +3993,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3636 3993
3637 // Required for linking 3994 // Required for linking
3638 childPrim.RootPart.ClearUpdateSchedule(); 3995 childPrim.RootPart.ClearUpdateSchedule();
3639 parentPrim.LinkToGroup(childPrim); 3996 parentPrim.LinkToGroup(childPrim, true);
3640 } 3997 }
3641 3998
3642 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3999 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3655,16 +4012,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3655 m_host.AddScriptLPS(1); 4012 m_host.AddScriptLPS(1);
3656 UUID invItemID = InventorySelf(); 4013 UUID invItemID = InventorySelf();
3657 4014
3658 lock (m_host.TaskInventory) 4015 m_host.TaskInventory.LockItemsForRead(true);
3659 {
3660 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 4016 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3661 && !m_automaticLinkPermission) 4017 && !m_automaticLinkPermission)
3662 { 4018 {
3663 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 4019 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4020 m_host.TaskInventory.LockItemsForRead(false);
3664 return; 4021 return;
3665 } 4022 }
3666 } 4023 m_host.TaskInventory.LockItemsForRead(false);
3667 4024
3668 if (linknum < ScriptBaseClass.LINK_THIS) 4025 if (linknum < ScriptBaseClass.LINK_THIS)
3669 return; 4026 return;
3670 4027
@@ -3703,10 +4060,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3703 // Restructuring Multiple Prims. 4060 // Restructuring Multiple Prims.
3704 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 4061 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
3705 parts.Remove(parentPrim.RootPart); 4062 parts.Remove(parentPrim.RootPart);
3706 foreach (SceneObjectPart part in parts) 4063 if (parts.Count > 0)
3707 { 4064 {
3708 parentPrim.DelinkFromGroup(part.LocalId, true); 4065 try
4066 {
4067 parts[0].ParentGroup.areUpdatesSuspended = true;
4068 foreach (SceneObjectPart part in parts)
4069 {
4070 parentPrim.DelinkFromGroup(part.LocalId, true);
4071 }
4072 }
4073 finally
4074 {
4075 parts[0].ParentGroup.areUpdatesSuspended = false;
4076 }
3709 } 4077 }
4078
3710 parentPrim.HasGroupChanged = true; 4079 parentPrim.HasGroupChanged = true;
3711 parentPrim.ScheduleGroupForFullUpdate(); 4080 parentPrim.ScheduleGroupForFullUpdate();
3712 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 4081 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3715,12 +4084,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3715 { 4084 {
3716 SceneObjectPart newRoot = parts[0]; 4085 SceneObjectPart newRoot = parts[0];
3717 parts.Remove(newRoot); 4086 parts.Remove(newRoot);
3718 foreach (SceneObjectPart part in parts) 4087
4088 try
3719 { 4089 {
3720 // Required for linking 4090 parts[0].ParentGroup.areUpdatesSuspended = true;
3721 part.ClearUpdateSchedule(); 4091 foreach (SceneObjectPart part in parts)
3722 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 4092 {
4093 part.ClearUpdateSchedule();
4094 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
4095 }
3723 } 4096 }
4097 finally
4098 {
4099 parts[0].ParentGroup.areUpdatesSuspended = false;
4100 }
4101
4102
3724 newRoot.ParentGroup.HasGroupChanged = true; 4103 newRoot.ParentGroup.HasGroupChanged = true;
3725 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 4104 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3726 } 4105 }
@@ -3740,6 +4119,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3740 public void llBreakAllLinks() 4119 public void llBreakAllLinks()
3741 { 4120 {
3742 m_host.AddScriptLPS(1); 4121 m_host.AddScriptLPS(1);
4122
4123 UUID invItemID = InventorySelf();
4124
4125 TaskInventoryItem item;
4126 m_host.TaskInventory.LockItemsForRead(true);
4127 item = m_host.TaskInventory[invItemID];
4128 m_host.TaskInventory.LockItemsForRead(false);
4129
4130 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4131 && !m_automaticLinkPermission)
4132 {
4133 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4134 return;
4135 }
4136
3743 SceneObjectGroup parentPrim = m_host.ParentGroup; 4137 SceneObjectGroup parentPrim = m_host.ParentGroup;
3744 if (parentPrim.AttachmentPoint != 0) 4138 if (parentPrim.AttachmentPoint != 0)
3745 return; // Fail silently if attached 4139 return; // Fail silently if attached
@@ -3759,25 +4153,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3759 public LSL_String llGetLinkKey(int linknum) 4153 public LSL_String llGetLinkKey(int linknum)
3760 { 4154 {
3761 m_host.AddScriptLPS(1); 4155 m_host.AddScriptLPS(1);
3762 List<UUID> keytable = new List<UUID>();
3763 // parse for sitting avatare-uuids
3764 World.ForEachRootScenePresence(delegate(ScenePresence presence)
3765 {
3766 if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
3767 keytable.Add(presence.UUID);
3768 });
3769
3770 int totalprims = m_host.ParentGroup.PrimCount + keytable.Count;
3771 if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
3772 {
3773 return keytable[totalprims - linknum].ToString();
3774 }
3775
3776 if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1)
3777 {
3778 return m_host.UUID.ToString();
3779 }
3780
3781 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); 4156 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
3782 if (part != null) 4157 if (part != null)
3783 { 4158 {
@@ -3785,6 +4160,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3785 } 4160 }
3786 else 4161 else
3787 { 4162 {
4163 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
4164 {
4165 linknum -= (m_host.ParentGroup.PrimCount) + 1;
4166
4167 if (linknum < 0)
4168 return UUID.Zero.ToString();
4169
4170 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
4171 if (avatars.Count > linknum)
4172 {
4173 return avatars[linknum].UUID.ToString();
4174 }
4175 }
3788 return UUID.Zero.ToString(); 4176 return UUID.Zero.ToString();
3789 } 4177 }
3790 } 4178 }
@@ -3884,17 +4272,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3884 m_host.AddScriptLPS(1); 4272 m_host.AddScriptLPS(1);
3885 int count = 0; 4273 int count = 0;
3886 4274
3887 lock (m_host.TaskInventory) 4275 m_host.TaskInventory.LockItemsForRead(true);
4276 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3888 { 4277 {
3889 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4278 if (inv.Value.Type == type || type == -1)
3890 { 4279 {
3891 if (inv.Value.Type == type || type == -1) 4280 count = count + 1;
3892 {
3893 count = count + 1;
3894 }
3895 } 4281 }
3896 } 4282 }
3897 4283
4284 m_host.TaskInventory.LockItemsForRead(false);
3898 return count; 4285 return count;
3899 } 4286 }
3900 4287
@@ -3903,16 +4290,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3903 m_host.AddScriptLPS(1); 4290 m_host.AddScriptLPS(1);
3904 ArrayList keys = new ArrayList(); 4291 ArrayList keys = new ArrayList();
3905 4292
3906 lock (m_host.TaskInventory) 4293 m_host.TaskInventory.LockItemsForRead(true);
4294 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3907 { 4295 {
3908 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4296 if (inv.Value.Type == type || type == -1)
3909 { 4297 {
3910 if (inv.Value.Type == type || type == -1) 4298 keys.Add(inv.Value.Name);
3911 {
3912 keys.Add(inv.Value.Name);
3913 }
3914 } 4299 }
3915 } 4300 }
4301 m_host.TaskInventory.LockItemsForRead(false);
3916 4302
3917 if (keys.Count == 0) 4303 if (keys.Count == 0)
3918 { 4304 {
@@ -3949,25 +4335,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3949 } 4335 }
3950 4336
3951 // move the first object found with this inventory name 4337 // move the first object found with this inventory name
3952 lock (m_host.TaskInventory) 4338 m_host.TaskInventory.LockItemsForRead(true);
4339 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3953 { 4340 {
3954 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4341 if (inv.Value.Name == inventory)
3955 { 4342 {
3956 if (inv.Value.Name == inventory) 4343 found = true;
3957 { 4344 objId = inv.Key;
3958 found = true; 4345 assetType = inv.Value.Type;
3959 objId = inv.Key; 4346 objName = inv.Value.Name;
3960 assetType = inv.Value.Type; 4347 break;
3961 objName = inv.Value.Name;
3962 break;
3963 }
3964 } 4348 }
3965 } 4349 }
4350 m_host.TaskInventory.LockItemsForRead(false);
3966 4351
3967 if (!found) 4352 if (!found)
3968 { 4353 {
3969 llSay(0, String.Format("Could not find object '{0}'", inventory)); 4354 llSay(0, String.Format("Could not find object '{0}'", inventory));
3970 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4355 return;
4356// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
3971 } 4357 }
3972 4358
3973 // check if destination is an object 4359 // check if destination is an object
@@ -3993,48 +4379,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3993 return; 4379 return;
3994 } 4380 }
3995 } 4381 }
4382
3996 // destination is an avatar 4383 // destination is an avatar
3997 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4384 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
3998 4385
3999 if (agentItem == null) 4386 if (agentItem == null)
4000 return; 4387 return;
4001 4388
4002 byte[] bucket = new byte[17]; 4389 byte[] bucket = new byte[1];
4003 bucket[0] = (byte)assetType; 4390 bucket[0] = (byte)assetType;
4004 byte[] objBytes = agentItem.ID.GetBytes(); 4391 //byte[] objBytes = agentItem.ID.GetBytes();
4005 Array.Copy(objBytes, 0, bucket, 1, 16); 4392 //Array.Copy(objBytes, 0, bucket, 1, 16);
4006 4393
4007 GridInstantMessage msg = new GridInstantMessage(World, 4394 GridInstantMessage msg = new GridInstantMessage(World,
4008 m_host.UUID, m_host.Name+", an object owned by "+ 4395 m_host.OwnerID, m_host.Name, destId,
4009 resolveName(m_host.OwnerID)+",", destId,
4010 (byte)InstantMessageDialog.TaskInventoryOffered, 4396 (byte)InstantMessageDialog.TaskInventoryOffered,
4011 false, objName+"\n"+m_host.Name+" is located at "+ 4397 false, objName+". "+m_host.Name+" is located at "+
4012 World.RegionInfo.RegionName+" "+ 4398 World.RegionInfo.RegionName+" "+
4013 m_host.AbsolutePosition.ToString(), 4399 m_host.AbsolutePosition.ToString(),
4014 agentItem.ID, true, m_host.AbsolutePosition, 4400 agentItem.ID, true, m_host.AbsolutePosition,
4015 bucket); 4401 bucket);
4016 if (m_TransferModule != null) 4402
4017 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4403 ScenePresence sp;
4404
4405 if (World.TryGetScenePresence(destId, out sp))
4406 {
4407 sp.ControllingClient.SendInstantMessage(msg);
4408 }
4409 else
4410 {
4411 if (m_TransferModule != null)
4412 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4413 }
4414
4415 //This delay should only occur when giving inventory to avatars.
4018 ScriptSleep(3000); 4416 ScriptSleep(3000);
4019 } 4417 }
4020 } 4418 }
4021 4419
4420 [DebuggerNonUserCode]
4022 public void llRemoveInventory(string name) 4421 public void llRemoveInventory(string name)
4023 { 4422 {
4024 m_host.AddScriptLPS(1); 4423 m_host.AddScriptLPS(1);
4025 4424
4026 lock (m_host.TaskInventory) 4425 List<TaskInventoryItem> inv;
4426 try
4027 { 4427 {
4028 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4428 m_host.TaskInventory.LockItemsForRead(true);
4429 inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values);
4430 }
4431 finally
4432 {
4433 m_host.TaskInventory.LockItemsForRead(false);
4434 }
4435 foreach (TaskInventoryItem item in inv)
4436 {
4437 if (item.Name == name)
4029 { 4438 {
4030 if (item.Name == name) 4439 if (item.ItemID == m_itemID)
4031 { 4440 throw new ScriptDeleteException();
4032 if (item.ItemID == m_itemID) 4441 else
4033 throw new ScriptDeleteException(); 4442 m_host.Inventory.RemoveInventoryItem(item.ItemID);
4034 else 4443 return;
4035 m_host.Inventory.RemoveInventoryItem(item.ItemID);
4036 return;
4037 }
4038 } 4444 }
4039 } 4445 }
4040 } 4446 }
@@ -4069,112 +4475,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4069 { 4475 {
4070 m_host.AddScriptLPS(1); 4476 m_host.AddScriptLPS(1);
4071 4477
4072 UUID uuid = (UUID)id; 4478 UUID uuid;
4073 PresenceInfo pinfo = null; 4479 if (UUID.TryParse(id, out uuid))
4074 UserAccount account;
4075
4076 UserInfoCacheEntry ce;
4077 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4078 { 4480 {
4079 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); 4481 PresenceInfo pinfo = null;
4080 if (account == null) 4482 UserAccount account;
4483
4484 UserInfoCacheEntry ce;
4485 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4081 { 4486 {
4082 m_userInfoCache[uuid] = null; // Cache negative 4487 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
4083 return UUID.Zero.ToString(); 4488 if (account == null)
4084 } 4489 {
4490 m_userInfoCache[uuid] = null; // Cache negative
4491 return UUID.Zero.ToString();
4492 }
4085 4493
4086 4494
4087 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); 4495 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4088 if (pinfos != null && pinfos.Length > 0) 4496 if (pinfos != null && pinfos.Length > 0)
4089 {
4090 foreach (PresenceInfo p in pinfos)
4091 { 4497 {
4092 if (p.RegionID != UUID.Zero) 4498 foreach (PresenceInfo p in pinfos)
4093 { 4499 {
4094 pinfo = p; 4500 if (p.RegionID != UUID.Zero)
4501 {
4502 pinfo = p;
4503 }
4095 } 4504 }
4096 } 4505 }
4097 }
4098 4506
4099 ce = new UserInfoCacheEntry(); 4507 ce = new UserInfoCacheEntry();
4100 ce.time = Util.EnvironmentTickCount(); 4508 ce.time = Util.EnvironmentTickCount();
4101 ce.account = account; 4509 ce.account = account;
4102 ce.pinfo = pinfo; 4510 ce.pinfo = pinfo;
4103 } 4511 m_userInfoCache[uuid] = ce;
4104 else 4512 }
4105 { 4513 else
4106 if (ce == null) 4514 {
4107 return UUID.Zero.ToString(); 4515 if (ce == null)
4516 return UUID.Zero.ToString();
4108 4517
4109 account = ce.account; 4518 account = ce.account;
4110 pinfo = ce.pinfo; 4519 pinfo = ce.pinfo;
4111 } 4520 }
4112 4521
4113 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) 4522 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000)
4114 {
4115 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4116 if (pinfos != null && pinfos.Length > 0)
4117 { 4523 {
4118 foreach (PresenceInfo p in pinfos) 4524 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4525 if (pinfos != null && pinfos.Length > 0)
4119 { 4526 {
4120 if (p.RegionID != UUID.Zero) 4527 foreach (PresenceInfo p in pinfos)
4121 { 4528 {
4122 pinfo = p; 4529 if (p.RegionID != UUID.Zero)
4530 {
4531 pinfo = p;
4532 }
4123 } 4533 }
4124 } 4534 }
4125 } 4535 else
4126 else 4536 pinfo = null;
4127 pinfo = null;
4128 4537
4129 ce.time = Util.EnvironmentTickCount(); 4538 ce.time = Util.EnvironmentTickCount();
4130 ce.pinfo = pinfo; 4539 ce.pinfo = pinfo;
4131 } 4540 }
4132 4541
4133 string reply = String.Empty; 4542 string reply = String.Empty;
4134 4543
4135 switch (data) 4544 switch (data)
4136 { 4545 {
4137 case 1: // DATA_ONLINE (0|1) 4546 case 1: // DATA_ONLINE (0|1)
4138 if (pinfo != null && pinfo.RegionID != UUID.Zero) 4547 if (pinfo != null && pinfo.RegionID != UUID.Zero)
4139 reply = "1"; 4548 reply = "1";
4140 else 4549 else
4141 reply = "0"; 4550 reply = "0";
4142 break; 4551 break;
4143 case 2: // DATA_NAME (First Last) 4552 case 2: // DATA_NAME (First Last)
4144 reply = account.FirstName + " " + account.LastName; 4553 reply = account.FirstName + " " + account.LastName;
4145 break; 4554 break;
4146 case 3: // DATA_BORN (YYYY-MM-DD) 4555 case 3: // DATA_BORN (YYYY-MM-DD)
4147 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); 4556 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
4148 born = born.AddSeconds(account.Created); 4557 born = born.AddSeconds(account.Created);
4149 reply = born.ToString("yyyy-MM-dd"); 4558 reply = born.ToString("yyyy-MM-dd");
4150 break; 4559 break;
4151 case 4: // DATA_RATING (0,0,0,0,0,0) 4560 case 4: // DATA_RATING (0,0,0,0,0,0)
4152 reply = "0,0,0,0,0,0"; 4561 reply = "0,0,0,0,0,0";
4153 break; 4562 break;
4154 case 8: // DATA_PAYINFO (0|1|2|3) 4563 case 8: // DATA_PAYINFO (0|1|2|3)
4155 reply = "0"; 4564 reply = "0";
4156 break; 4565 break;
4157 default: 4566 default:
4158 return UUID.Zero.ToString(); // Raise no event 4567 return UUID.Zero.ToString(); // Raise no event
4159 } 4568 }
4160 4569
4161 UUID rq = UUID.Random(); 4570 UUID rq = UUID.Random();
4162 4571
4163 UUID tid = AsyncCommands. 4572 UUID tid = AsyncCommands.
4164 DataserverPlugin.RegisterRequest(m_localID, 4573 DataserverPlugin.RegisterRequest(m_localID,
4165 m_itemID, rq.ToString()); 4574 m_itemID, rq.ToString());
4166 4575
4167 AsyncCommands. 4576 AsyncCommands.
4168 DataserverPlugin.DataserverReply(rq.ToString(), reply); 4577 DataserverPlugin.DataserverReply(rq.ToString(), reply);
4169 4578
4170 ScriptSleep(100); 4579 ScriptSleep(100);
4171 return tid.ToString(); 4580 return tid.ToString();
4581 }
4582 else
4583 {
4584 ShoutError("Invalid UUID passed to llRequestAgentData.");
4585 }
4586 return "";
4172 } 4587 }
4173 4588
4174 public LSL_String llRequestInventoryData(string name) 4589 public LSL_String llRequestInventoryData(string name)
4175 { 4590 {
4176 m_host.AddScriptLPS(1); 4591 m_host.AddScriptLPS(1);
4177 4592
4593 //Clone is thread safe
4178 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 4594 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
4179 4595
4180 foreach (TaskInventoryItem item in itemDictionary.Values) 4596 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -4226,19 +4642,54 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4226 if (UUID.TryParse(agent, out agentId)) 4642 if (UUID.TryParse(agent, out agentId))
4227 { 4643 {
4228 ScenePresence presence = World.GetScenePresence(agentId); 4644 ScenePresence presence = World.GetScenePresence(agentId);
4229 if (presence != null) 4645 if (presence != null && presence.PresenceType != PresenceType.Npc)
4230 { 4646 {
4647 // agent must not be a god
4648 if (presence.UserLevel >= 200) return;
4649
4231 // agent must be over the owners land 4650 // agent must be over the owners land
4232 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4651 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4233 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4652 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
4234 { 4653 {
4235 World.TeleportClientHome(agentId, presence.ControllingClient); 4654 if (!World.TeleportClientHome(agentId, presence.ControllingClient))
4655 {
4656 // They can't be teleported home for some reason
4657 GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
4658 if (regionInfo != null)
4659 {
4660 World.RequestTeleportLocation(
4661 presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
4662 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
4663 }
4664 }
4236 } 4665 }
4237 } 4666 }
4238 } 4667 }
4239 ScriptSleep(5000); 4668 ScriptSleep(5000);
4240 } 4669 }
4241 4670
4671 public void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt)
4672 {
4673 m_host.AddScriptLPS(1);
4674 UUID agentId = new UUID();
4675 if (UUID.TryParse(agent, out agentId))
4676 {
4677 ScenePresence presence = World.GetScenePresence(agentId);
4678 if (presence != null && presence.PresenceType != PresenceType.Npc)
4679 {
4680 // agent must not be a god
4681 if (presence.UserLevel >= 200) return;
4682
4683 // agent must be over the owners land
4684 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4685 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
4686 {
4687 World.RequestTeleportLocation(presence.ControllingClient, simname, new Vector3((float)pos.x, (float)pos.y, (float)pos.z), new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z), (uint)TeleportFlags.ViaLocation);
4688 }
4689 }
4690 }
4691 }
4692
4242 public void llTextBox(string agent, string message, int chatChannel) 4693 public void llTextBox(string agent, string message, int chatChannel)
4243 { 4694 {
4244 IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); 4695 IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
@@ -4250,7 +4701,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4250 UUID av = new UUID(); 4701 UUID av = new UUID();
4251 if (!UUID.TryParse(agent,out av)) 4702 if (!UUID.TryParse(agent,out av))
4252 { 4703 {
4253 LSLError("First parameter to llDialog needs to be a key"); 4704 //LSLError("First parameter to llDialog needs to be a key");
4254 return; 4705 return;
4255 } 4706 }
4256 4707
@@ -4287,17 +4738,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4287 UUID soundId = UUID.Zero; 4738 UUID soundId = UUID.Zero;
4288 if (!UUID.TryParse(impact_sound, out soundId)) 4739 if (!UUID.TryParse(impact_sound, out soundId))
4289 { 4740 {
4290 lock (m_host.TaskInventory) 4741 m_host.TaskInventory.LockItemsForRead(true);
4742 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4291 { 4743 {
4292 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4744 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
4293 { 4745 {
4294 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4746 soundId = item.AssetID;
4295 { 4747 break;
4296 soundId = item.AssetID;
4297 break;
4298 }
4299 } 4748 }
4300 } 4749 }
4750 m_host.TaskInventory.LockItemsForRead(false);
4301 } 4751 }
4302 m_host.CollisionSound = soundId; 4752 m_host.CollisionSound = soundId;
4303 m_host.CollisionSoundVolume = (float)impact_volume; 4753 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4337,6 +4787,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4337 UUID partItemID; 4787 UUID partItemID;
4338 foreach (SceneObjectPart part in parts) 4788 foreach (SceneObjectPart part in parts)
4339 { 4789 {
4790 //Clone is thread safe
4340 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4791 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4341 4792
4342 foreach (TaskInventoryItem item in itemsDictionary.Values) 4793 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4540,17 +4991,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4540 4991
4541 m_host.AddScriptLPS(1); 4992 m_host.AddScriptLPS(1);
4542 4993
4543 lock (m_host.TaskInventory) 4994 m_host.TaskInventory.LockItemsForRead(true);
4995 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4544 { 4996 {
4545 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4997 if (item.Type == 10 && item.ItemID == m_itemID)
4546 { 4998 {
4547 if (item.Type == 10 && item.ItemID == m_itemID) 4999 result = item.Name!=null?item.Name:String.Empty;
4548 { 5000 break;
4549 result = item.Name != null ? item.Name : String.Empty;
4550 break;
4551 }
4552 } 5001 }
4553 } 5002 }
5003 m_host.TaskInventory.LockItemsForRead(false);
4554 5004
4555 return result; 5005 return result;
4556 } 5006 }
@@ -4723,23 +5173,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4723 { 5173 {
4724 m_host.AddScriptLPS(1); 5174 m_host.AddScriptLPS(1);
4725 5175
4726 lock (m_host.TaskInventory) 5176 m_host.TaskInventory.LockItemsForRead(true);
5177 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4727 { 5178 {
4728 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 5179 if (inv.Value.Name == name)
4729 { 5180 {
4730 if (inv.Value.Name == name) 5181 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4731 { 5182 {
4732 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 5183 m_host.TaskInventory.LockItemsForRead(false);
4733 { 5184 return inv.Value.AssetID.ToString();
4734 return inv.Value.AssetID.ToString(); 5185 }
4735 } 5186 else
4736 else 5187 {
4737 { 5188 m_host.TaskInventory.LockItemsForRead(false);
4738 return UUID.Zero.ToString(); 5189 return UUID.Zero.ToString();
4739 }
4740 } 5190 }
4741 } 5191 }
4742 } 5192 }
5193 m_host.TaskInventory.LockItemsForRead(false);
4743 5194
4744 return UUID.Zero.ToString(); 5195 return UUID.Zero.ToString();
4745 } 5196 }
@@ -4892,14 +5343,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4892 { 5343 {
4893 m_host.AddScriptLPS(1); 5344 m_host.AddScriptLPS(1);
4894 5345
4895 if (src == null) 5346 return src.Length;
4896 {
4897 return 0;
4898 }
4899 else
4900 {
4901 return src.Length;
4902 }
4903 } 5347 }
4904 5348
4905 public LSL_Integer llList2Integer(LSL_List src, int index) 5349 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -4945,7 +5389,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4945 else if (src.Data[index] is LSL_Float) 5389 else if (src.Data[index] is LSL_Float)
4946 return Convert.ToDouble(((LSL_Float) src.Data[index]).value); 5390 return Convert.ToDouble(((LSL_Float) src.Data[index]).value);
4947 else if (src.Data[index] is LSL_String) 5391 else if (src.Data[index] is LSL_String)
4948 return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); 5392 {
5393 string str = ((LSL_String) src.Data[index]).m_string;
5394 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5395 if (m != Match.Empty)
5396 {
5397 str = m.Value;
5398 double d = 0.0;
5399 if (!Double.TryParse(str, out d))
5400 return 0.0;
5401
5402 return d;
5403 }
5404 return 0.0;
5405 }
4949 return Convert.ToDouble(src.Data[index]); 5406 return Convert.ToDouble(src.Data[index]);
4950 } 5407 }
4951 catch (FormatException) 5408 catch (FormatException)
@@ -5218,7 +5675,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5218 } 5675 }
5219 } 5676 }
5220 } 5677 }
5221 else { 5678 else
5679 {
5222 object[] array = new object[src.Length]; 5680 object[] array = new object[src.Length];
5223 Array.Copy(src.Data, 0, array, 0, src.Length); 5681 Array.Copy(src.Data, 0, array, 0, src.Length);
5224 result = new LSL_List(array); 5682 result = new LSL_List(array);
@@ -5325,7 +5783,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5325 public LSL_Integer llGetRegionAgentCount() 5783 public LSL_Integer llGetRegionAgentCount()
5326 { 5784 {
5327 m_host.AddScriptLPS(1); 5785 m_host.AddScriptLPS(1);
5328 return new LSL_Integer(World.GetRootAgentCount()); 5786
5787 int count = 0;
5788 World.ForEachRootScenePresence(delegate(ScenePresence sp) {
5789 count++;
5790 });
5791
5792 return new LSL_Integer(count);
5329 } 5793 }
5330 5794
5331 public LSL_Vector llGetRegionCorner() 5795 public LSL_Vector llGetRegionCorner()
@@ -5667,10 +6131,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5667 m_host.AddScriptLPS(1); 6131 m_host.AddScriptLPS(1);
5668 6132
5669 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6133 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5670 6134 if (parts.Count > 0)
5671 foreach (var part in parts)
5672 { 6135 {
5673 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); 6136 try
6137 {
6138 parts[0].ParentGroup.areUpdatesSuspended = true;
6139 foreach (var part in parts)
6140 {
6141 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6142 }
6143 }
6144 finally
6145 {
6146 parts[0].ParentGroup.areUpdatesSuspended = false;
6147 }
5674 } 6148 }
5675 } 6149 }
5676 6150
@@ -5722,13 +6196,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5722 6196
5723 if (m_host.OwnerID == land.LandData.OwnerID) 6197 if (m_host.OwnerID == land.LandData.OwnerID)
5724 { 6198 {
5725 World.TeleportClientHome(agentID, presence.ControllingClient); 6199 Vector3 pos = World.GetNearestAllowedPosition(presence, land);
6200 presence.TeleportWithMomentum(pos);
6201 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
5726 } 6202 }
5727 } 6203 }
5728 } 6204 }
5729 ScriptSleep(5000); 6205 ScriptSleep(5000);
5730 } 6206 }
5731 6207
6208 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
6209 {
6210 return ParseString2List(str, separators, in_spacers, false);
6211 }
6212
5732 public LSL_Integer llOverMyLand(string id) 6213 public LSL_Integer llOverMyLand(string id)
5733 { 6214 {
5734 m_host.AddScriptLPS(1); 6215 m_host.AddScriptLPS(1);
@@ -5793,8 +6274,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5793 UUID agentId = new UUID(); 6274 UUID agentId = new UUID();
5794 if (!UUID.TryParse(agent, out agentId)) 6275 if (!UUID.TryParse(agent, out agentId))
5795 return new LSL_Integer(0); 6276 return new LSL_Integer(0);
6277 if (agentId == m_host.GroupID)
6278 return new LSL_Integer(1);
5796 ScenePresence presence = World.GetScenePresence(agentId); 6279 ScenePresence presence = World.GetScenePresence(agentId);
5797 if (presence == null || presence.IsChildAgent) // Return flase for child agents 6280 if (presence == null || presence.IsChildAgent) // Return false for child agents
5798 return new LSL_Integer(0); 6281 return new LSL_Integer(0);
5799 IClientAPI client = presence.ControllingClient; 6282 IClientAPI client = presence.ControllingClient;
5800 if (m_host.GroupID == client.ActiveGroupId) 6283 if (m_host.GroupID == client.ActiveGroupId)
@@ -5929,7 +6412,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5929 return m_host.ParentGroup.AttachmentPoint; 6412 return m_host.ParentGroup.AttachmentPoint;
5930 } 6413 }
5931 6414
5932 public LSL_Integer llGetFreeMemory() 6415 public virtual LSL_Integer llGetFreeMemory()
5933 { 6416 {
5934 m_host.AddScriptLPS(1); 6417 m_host.AddScriptLPS(1);
5935 // Make scripts designed for LSO happy 6418 // Make scripts designed for LSO happy
@@ -6046,7 +6529,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6046 SetParticleSystem(m_host, rules); 6529 SetParticleSystem(m_host, rules);
6047 } 6530 }
6048 6531
6049 private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { 6532 private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
6533 {
6050 6534
6051 6535
6052 if (rules.Length == 0) 6536 if (rules.Length == 0)
@@ -6240,14 +6724,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6240 6724
6241 protected UUID GetTaskInventoryItem(string name) 6725 protected UUID GetTaskInventoryItem(string name)
6242 { 6726 {
6243 lock (m_host.TaskInventory) 6727 m_host.TaskInventory.LockItemsForRead(true);
6728 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6244 { 6729 {
6245 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6730 if (inv.Value.Name == name)
6246 { 6731 {
6247 if (inv.Value.Name == name) 6732 m_host.TaskInventory.LockItemsForRead(false);
6248 return inv.Key; 6733 return inv.Key;
6249 } 6734 }
6250 } 6735 }
6736 m_host.TaskInventory.LockItemsForRead(false);
6251 6737
6252 return UUID.Zero; 6738 return UUID.Zero;
6253 } 6739 }
@@ -6285,16 +6771,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6285 if (folderID == UUID.Zero) 6771 if (folderID == UUID.Zero)
6286 return; 6772 return;
6287 6773
6288 byte[] bucket = new byte[17]; 6774 byte[] bucket = new byte[1];
6289 bucket[0] = (byte)AssetType.Folder; 6775 bucket[0] = (byte)AssetType.Folder;
6290 byte[] objBytes = folderID.GetBytes(); 6776 //byte[] objBytes = folderID.GetBytes();
6291 Array.Copy(objBytes, 0, bucket, 1, 16); 6777 //Array.Copy(objBytes, 0, bucket, 1, 16);
6292 6778
6293 GridInstantMessage msg = new GridInstantMessage(World, 6779 GridInstantMessage msg = new GridInstantMessage(World,
6294 m_host.UUID, m_host.Name+", an object owned by "+ 6780 m_host.OwnerID, m_host.Name, destID,
6295 resolveName(m_host.OwnerID)+",", destID, 6781 (byte)InstantMessageDialog.TaskInventoryOffered,
6296 (byte)InstantMessageDialog.InventoryOffered, 6782 false, category+". "+m_host.Name+" is located at "+
6297 false, category+"\n"+m_host.Name+" is located at "+
6298 World.RegionInfo.RegionName+" "+ 6783 World.RegionInfo.RegionName+" "+
6299 m_host.AbsolutePosition.ToString(), 6784 m_host.AbsolutePosition.ToString(),
6300 folderID, true, m_host.AbsolutePosition, 6785 folderID, true, m_host.AbsolutePosition,
@@ -6532,13 +7017,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6532 UUID av = new UUID(); 7017 UUID av = new UUID();
6533 if (!UUID.TryParse(avatar,out av)) 7018 if (!UUID.TryParse(avatar,out av))
6534 { 7019 {
6535 LSLError("First parameter to llDialog needs to be a key"); 7020 //LSLError("First parameter to llDialog needs to be a key");
6536 return; 7021 return;
6537 } 7022 }
6538 if (buttons.Length < 1) 7023 if (buttons.Length < 1)
6539 { 7024 {
6540 LSLError("No less than 1 button can be shown"); 7025 buttons.Add("OK");
6541 return;
6542 } 7026 }
6543 if (buttons.Length > 12) 7027 if (buttons.Length > 12)
6544 { 7028 {
@@ -6555,7 +7039,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6555 } 7039 }
6556 if (buttons.Data[i].ToString().Length > 24) 7040 if (buttons.Data[i].ToString().Length > 24)
6557 { 7041 {
6558 LSLError("button label cannot be longer than 24 characters"); 7042 llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters");
6559 return; 7043 return;
6560 } 7044 }
6561 buts[i] = buttons.Data[i].ToString(); 7045 buts[i] = buttons.Data[i].ToString();
@@ -6614,22 +7098,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6614 } 7098 }
6615 7099
6616 // copy the first script found with this inventory name 7100 // copy the first script found with this inventory name
6617 lock (m_host.TaskInventory) 7101 TaskInventoryItem scriptItem = null;
7102 m_host.TaskInventory.LockItemsForRead(true);
7103 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6618 { 7104 {
6619 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 7105 if (inv.Value.Name == name)
6620 { 7106 {
6621 if (inv.Value.Name == name) 7107 // make sure the object is a script
7108 if (10 == inv.Value.Type)
6622 { 7109 {
6623 // make sure the object is a script 7110 found = true;
6624 if (10 == inv.Value.Type) 7111 srcId = inv.Key;
6625 { 7112 scriptItem = inv.Value;
6626 found = true; 7113 break;
6627 srcId = inv.Key;
6628 break;
6629 }
6630 } 7114 }
6631 } 7115 }
6632 } 7116 }
7117 m_host.TaskInventory.LockItemsForRead(false);
6633 7118
6634 if (!found) 7119 if (!found)
6635 { 7120 {
@@ -6637,9 +7122,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6637 return; 7122 return;
6638 } 7123 }
6639 7124
6640 // the rest of the permission checks are done in RezScript, so check the pin there as well 7125 SceneObjectPart dest = World.GetSceneObjectPart(destId);
6641 World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); 7126 if (dest != null)
7127 {
7128 if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
7129 {
7130 // the rest of the permission checks are done in RezScript, so check the pin there as well
7131 World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param);
6642 7132
7133 if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0)
7134 m_host.Inventory.RemoveInventoryItem(srcId);
7135 }
7136 }
6643 // this will cause the delay even if the script pin or permissions were wrong - seems ok 7137 // this will cause the delay even if the script pin or permissions were wrong - seems ok
6644 ScriptSleep(3000); 7138 ScriptSleep(3000);
6645 } 7139 }
@@ -6702,19 +7196,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6702 public LSL_String llMD5String(string src, int nonce) 7196 public LSL_String llMD5String(string src, int nonce)
6703 { 7197 {
6704 m_host.AddScriptLPS(1); 7198 m_host.AddScriptLPS(1);
6705 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); 7199 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8);
6706 } 7200 }
6707 7201
6708 public LSL_String llSHA1String(string src) 7202 public LSL_String llSHA1String(string src)
6709 { 7203 {
6710 m_host.AddScriptLPS(1); 7204 m_host.AddScriptLPS(1);
6711 return Util.SHA1Hash(src).ToLower(); 7205 return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
6712 } 7206 }
6713 7207
6714 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) 7208 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
6715 { 7209 {
6716 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7210 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6717 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7211 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7212 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7213 return shapeBlock;
6718 7214
6719 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 7215 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6720 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 7216 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6819,6 +7315,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6819 // Prim type box, cylinder and prism. 7315 // Prim type box, cylinder and prism.
6820 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) 7316 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve)
6821 { 7317 {
7318 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7319 return;
7320
6822 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7321 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6823 ObjectShapePacket.ObjectDataBlock shapeBlock; 7322 ObjectShapePacket.ObjectDataBlock shapeBlock;
6824 7323
@@ -6872,6 +7371,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6872 // Prim type sphere. 7371 // Prim type sphere.
6873 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) 7372 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve)
6874 { 7373 {
7374 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7375 return;
7376
6875 ObjectShapePacket.ObjectDataBlock shapeBlock; 7377 ObjectShapePacket.ObjectDataBlock shapeBlock;
6876 7378
6877 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 7379 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -6913,6 +7415,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6913 // Prim type torus, tube and ring. 7415 // Prim type torus, tube and ring.
6914 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) 7416 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve)
6915 { 7417 {
7418 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7419 return;
7420
6916 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7421 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6917 ObjectShapePacket.ObjectDataBlock shapeBlock; 7422 ObjectShapePacket.ObjectDataBlock shapeBlock;
6918 7423
@@ -7048,6 +7553,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7048 // Prim type sculpt. 7553 // Prim type sculpt.
7049 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) 7554 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve)
7050 { 7555 {
7556 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7557 return;
7558
7051 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7559 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7052 UUID sculptId; 7560 UUID sculptId;
7053 7561
@@ -7072,7 +7580,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7072 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) 7580 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
7073 { 7581 {
7074 // default 7582 // default
7075 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7583 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
7076 } 7584 }
7077 7585
7078 part.Shape.SetSculptProperties((byte)type, sculptId); 7586 part.Shape.SetSculptProperties((byte)type, sculptId);
@@ -7088,32 +7596,119 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7088 ScriptSleep(200); 7596 ScriptSleep(200);
7089 } 7597 }
7090 7598
7091 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7599 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
7092 { 7600 {
7093 m_host.AddScriptLPS(1); 7601 m_host.AddScriptLPS(1);
7094 7602
7095 setLinkPrimParams(linknumber, rules); 7603 setLinkPrimParams(linknumber, rules);
7096
7097 ScriptSleep(200);
7098 } 7604 }
7099 7605
7100 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7606 private void setLinkPrimParams(int linknumber, LSL_List rules)
7101 { 7607 {
7102 m_host.AddScriptLPS(1); 7608 List<SceneObjectPart> parts = GetLinkParts(linknumber);
7609 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7610 if (parts.Count>0)
7611 {
7612 try
7613 {
7614 parts[0].ParentGroup.areUpdatesSuspended = true;
7615 foreach (SceneObjectPart part in parts)
7616 SetPrimParams(part, rules);
7617 }
7618 finally
7619 {
7620 parts[0].ParentGroup.areUpdatesSuspended = false;
7621 }
7622 }
7623 if (avatars.Count > 0)
7624 {
7625 foreach (ScenePresence avatar in avatars)
7626 SetPrimParams(avatar, rules);
7627 }
7628 }
7103 7629
7104 setLinkPrimParams(linknumber, rules); 7630 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7631 {
7632 llSetLinkPrimitiveParamsFast(linknumber, rules);
7633 ScriptSleep(200);
7105 } 7634 }
7106 7635
7107 protected void setLinkPrimParams(int linknumber, LSL_List rules) 7636 protected void SetPrimParams(ScenePresence av, LSL_List rules)
7108 { 7637 {
7109 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7638 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
7639 //We only support PRIM_POSITION and PRIM_ROTATION
7110 7640
7111 foreach (SceneObjectPart part in parts) 7641 int idx = 0;
7112 SetPrimParams(part, rules); 7642
7643 while (idx < rules.Length)
7644 {
7645 int code = rules.GetLSLIntegerItem(idx++);
7646
7647 int remain = rules.Length - idx;
7648
7649 switch (code)
7650 {
7651 case (int)ScriptBaseClass.PRIM_POSITION:
7652 {
7653 if (remain < 1)
7654 return;
7655 LSL_Vector v;
7656 v = rules.GetVector3Item(idx++);
7657
7658 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
7659 if (part == null)
7660 break;
7661
7662 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
7663 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
7664 if (llGetLinkNumber() > 1)
7665 {
7666 localRot = llGetLocalRot();
7667 localPos = llGetLocalPos();
7668 }
7669
7670 v -= localPos;
7671 v /= localRot;
7672
7673 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
7674
7675 v = v + 2 * sitOffset;
7676
7677 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
7678 av.SendAvatarDataToAllAgents();
7679
7680 }
7681 break;
7682
7683 case (int)ScriptBaseClass.PRIM_ROTATION:
7684 {
7685 if (remain < 1)
7686 return;
7687
7688 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
7689 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
7690 if (llGetLinkNumber() > 1)
7691 {
7692 localRot = llGetLocalRot();
7693 localPos = llGetLocalPos();
7694 }
7695
7696 LSL_Rotation r;
7697 r = rules.GetQuaternionItem(idx++);
7698 r = r * llGetRootRotation() / localRot;
7699 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
7700 av.SendAvatarDataToAllAgents();
7701 }
7702 break;
7703 }
7704 }
7113 } 7705 }
7114 7706
7115 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 7707 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
7116 { 7708 {
7709 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7710 return;
7711
7117 int idx = 0; 7712 int idx = 0;
7118 7713
7119 bool positionChanged = false; 7714 bool positionChanged = false;
@@ -7141,6 +7736,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7141 currentPosition = GetSetPosTarget(part, v, currentPosition); 7736 currentPosition = GetSetPosTarget(part, v, currentPosition);
7142 7737
7143 break; 7738 break;
7739 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
7740 if (remain < 1)
7741 return;
7742
7743 v=rules.GetVector3Item(idx++);
7744 positionChanged = true;
7745 currentPosition = GetSetPosTarget(part, v, currentPosition);
7746
7747 break;
7144 case (int)ScriptBaseClass.PRIM_SIZE: 7748 case (int)ScriptBaseClass.PRIM_SIZE:
7145 if (remain < 1) 7749 if (remain < 1)
7146 return; 7750 return;
@@ -7507,7 +8111,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7507 if (part.ParentGroup.RootPart == part) 8111 if (part.ParentGroup.RootPart == part)
7508 { 8112 {
7509 SceneObjectGroup parent = part.ParentGroup; 8113 SceneObjectGroup parent = part.ParentGroup;
7510 parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); 8114 Util.FireAndForget(delegate(object x) {
8115 parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
8116 });
7511 } 8117 }
7512 else 8118 else
7513 { 8119 {
@@ -7518,6 +8124,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7518 } 8124 }
7519 } 8125 }
7520 } 8126 }
8127
8128 if (positionChanged)
8129 {
8130 if (part.ParentGroup.RootPart == part)
8131 {
8132 SceneObjectGroup parent = part.ParentGroup;
8133 Util.FireAndForget(delegate(object x) {
8134 parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
8135 });
8136 }
8137 else
8138 {
8139 part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z);
8140 SceneObjectGroup parent = part.ParentGroup;
8141 parent.HasGroupChanged = true;
8142 parent.ScheduleGroupForTerseUpdate();
8143 }
8144 }
7521 } 8145 }
7522 8146
7523 public LSL_String llStringToBase64(string str) 8147 public LSL_String llStringToBase64(string str)
@@ -7678,13 +8302,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7678 public LSL_Integer llGetNumberOfPrims() 8302 public LSL_Integer llGetNumberOfPrims()
7679 { 8303 {
7680 m_host.AddScriptLPS(1); 8304 m_host.AddScriptLPS(1);
7681 int avatarCount = 0; 8305 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
7682 World.ForEachRootScenePresence(delegate(ScenePresence presence) 8306
7683 {
7684 if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
7685 avatarCount++;
7686 });
7687
7688 return m_host.ParentGroup.PrimCount + avatarCount; 8307 return m_host.ParentGroup.PrimCount + avatarCount;
7689 } 8308 }
7690 8309
@@ -7700,55 +8319,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7700 m_host.AddScriptLPS(1); 8319 m_host.AddScriptLPS(1);
7701 UUID objID = UUID.Zero; 8320 UUID objID = UUID.Zero;
7702 LSL_List result = new LSL_List(); 8321 LSL_List result = new LSL_List();
8322
8323 // If the ID is not valid, return null result
7703 if (!UUID.TryParse(obj, out objID)) 8324 if (!UUID.TryParse(obj, out objID))
7704 { 8325 {
7705 result.Add(new LSL_Vector()); 8326 result.Add(new LSL_Vector());
7706 result.Add(new LSL_Vector()); 8327 result.Add(new LSL_Vector());
7707 return result; 8328 return result;
7708 } 8329 }
8330
8331 // Check if this is an attached prim. If so, replace
8332 // the UUID with the avatar UUID and report it's bounding box
8333 SceneObjectPart part = World.GetSceneObjectPart(objID);
8334 if (part != null && part.ParentGroup.IsAttachment)
8335 objID = part.ParentGroup.AttachedAvatar;
8336
8337 // Find out if this is an avatar ID. If so, return it's box
7709 ScenePresence presence = World.GetScenePresence(objID); 8338 ScenePresence presence = World.GetScenePresence(objID);
7710 if (presence != null) 8339 if (presence != null)
7711 { 8340 {
7712 if (presence.ParentID == 0) // not sat on an object 8341 // As per LSL Wiki, there is no difference between sitting
8342 // and standing avatar since server 1.36
8343 LSL_Vector lower;
8344 LSL_Vector upper;
8345 if (presence.Animator.Animations.DefaultAnimation.AnimID
8346 == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
7713 { 8347 {
7714 LSL_Vector lower; 8348 // This is for ground sitting avatars
7715 LSL_Vector upper; 8349 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7716 if (presence.Animator.Animations.DefaultAnimation.AnimID 8350 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7717 == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8351 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7718 {
7719 // This is for ground sitting avatars
7720 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7721 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7722 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7723 }
7724 else
7725 {
7726 // This is for standing/flying avatars
7727 float height = presence.Appearance.AvatarHeight / 2.0f;
7728 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7729 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7730 }
7731 result.Add(lower);
7732 result.Add(upper);
7733 return result;
7734 } 8352 }
7735 else 8353 else
7736 { 8354 {
7737 // sitting on an object so we need the bounding box of that 8355 // This is for standing/flying avatars
7738 // which should include the avatar so set the UUID to the 8356 float height = presence.Appearance.AvatarHeight / 2.0f;
7739 // UUID of the object the avatar is sat on and allow it to fall through 8357 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7740 // to processing an object 8358 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7741 SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID);
7742 objID = p.UUID;
7743 } 8359 }
8360
8361 // Adjust to the documented error offsets (see LSL Wiki)
8362 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
8363 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
8364
8365 if (lower.x > upper.x)
8366 lower.x = upper.x;
8367 if (lower.y > upper.y)
8368 lower.y = upper.y;
8369 if (lower.z > upper.z)
8370 lower.z = upper.z;
8371
8372 result.Add(lower);
8373 result.Add(upper);
8374 return result;
7744 } 8375 }
7745 SceneObjectPart part = World.GetSceneObjectPart(objID); 8376
8377 part = World.GetSceneObjectPart(objID);
7746 // Currently only works for single prims without a sitting avatar 8378 // Currently only works for single prims without a sitting avatar
7747 if (part != null) 8379 if (part != null)
7748 { 8380 {
7749 Vector3 halfSize = part.Scale / 2.0f; 8381 float minX;
7750 LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); 8382 float maxX;
7751 LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); 8383 float minY;
8384 float maxY;
8385 float minZ;
8386 float maxZ;
8387
8388 // This BBox is in sim coordinates, with the offset being
8389 // a contained point.
8390 Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
8391 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
8392
8393 minX -= offsets[0].X;
8394 maxX -= offsets[0].X;
8395 minY -= offsets[0].Y;
8396 maxY -= offsets[0].Y;
8397 minZ -= offsets[0].Z;
8398 maxZ -= offsets[0].Z;
8399
8400 LSL_Vector lower;
8401 LSL_Vector upper;
8402
8403 // Adjust to the documented error offsets (see LSL Wiki)
8404 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
8405 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
8406
8407 if (lower.x > upper.x)
8408 lower.x = upper.x;
8409 if (lower.y > upper.y)
8410 lower.y = upper.y;
8411 if (lower.z > upper.z)
8412 lower.z = upper.z;
8413
7752 result.Add(lower); 8414 result.Add(lower);
7753 result.Add(upper); 8415 result.Add(upper);
7754 return result; 8416 return result;
@@ -7828,13 +8490,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7828 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, 8490 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
7829 part.AbsolutePosition.Y, 8491 part.AbsolutePosition.Y,
7830 part.AbsolutePosition.Z); 8492 part.AbsolutePosition.Z);
7831 // For some reason, the part.AbsolutePosition.* values do not change if the
7832 // linkset is rotated; they always reflect the child prim's world position
7833 // as though the linkset is unrotated. This is incompatible behavior with SL's
7834 // implementation, so will break scripts imported from there (not to mention it
7835 // makes it more difficult to determine a child prim's actual inworld position).
7836 if (part.ParentID != 0)
7837 v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
7838 res.Add(v); 8493 res.Add(v);
7839 break; 8494 break;
7840 8495
@@ -8005,56 +8660,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8005 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 8660 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
8006 if (remain < 1) 8661 if (remain < 1)
8007 return res; 8662 return res;
8008 8663 face = (int)rules.GetLSLIntegerItem(idx++);
8009 face=(int)rules.GetLSLIntegerItem(idx++);
8010 8664
8011 tex = part.Shape.Textures; 8665 tex = part.Shape.Textures;
8666 int shiny;
8012 if (face == ScriptBaseClass.ALL_SIDES) 8667 if (face == ScriptBaseClass.ALL_SIDES)
8013 { 8668 {
8014 for (face = 0; face < GetNumberOfSides(part); face++) 8669 for (face = 0; face < GetNumberOfSides(part); face++)
8015 { 8670 {
8016 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8671 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8017 // Convert Shininess to PRIM_SHINY_* 8672 if (shinyness == Shininess.High)
8018 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 8673 {
8019 // PRIM_BUMP_* 8674 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8020 res.Add(new LSL_Integer((int)texface.Bump)); 8675 }
8676 else if (shinyness == Shininess.Medium)
8677 {
8678 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8679 }
8680 else if (shinyness == Shininess.Low)
8681 {
8682 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8683 }
8684 else
8685 {
8686 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8687 }
8688 res.Add(new LSL_Integer(shiny));
8689 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8021 } 8690 }
8022 } 8691 }
8023 else 8692 else
8024 { 8693 {
8025 if (face >= 0 && face < GetNumberOfSides(part)) 8694 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8695 if (shinyness == Shininess.High)
8026 { 8696 {
8027 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8697 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8028 // Convert Shininess to PRIM_SHINY_*
8029 res.Add(new LSL_Integer((uint)texface.Shiny >> 6));
8030 // PRIM_BUMP_*
8031 res.Add(new LSL_Integer((int)texface.Bump));
8032 } 8698 }
8699 else if (shinyness == Shininess.Medium)
8700 {
8701 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8702 }
8703 else if (shinyness == Shininess.Low)
8704 {
8705 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8706 }
8707 else
8708 {
8709 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8710 }
8711 res.Add(new LSL_Integer(shiny));
8712 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8033 } 8713 }
8034 break; 8714 break;
8035 8715
8036 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 8716 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
8037 if (remain < 1) 8717 if (remain < 1)
8038 return res; 8718 return res;
8039 8719 face = (int)rules.GetLSLIntegerItem(idx++);
8040 face=(int)rules.GetLSLIntegerItem(idx++);
8041 8720
8042 tex = part.Shape.Textures; 8721 tex = part.Shape.Textures;
8722 int fullbright;
8043 if (face == ScriptBaseClass.ALL_SIDES) 8723 if (face == ScriptBaseClass.ALL_SIDES)
8044 { 8724 {
8045 for (face = 0; face < GetNumberOfSides(part); face++) 8725 for (face = 0; face < GetNumberOfSides(part); face++)
8046 { 8726 {
8047 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8727 if (tex.GetFace((uint)face).Fullbright == true)
8048 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 8728 {
8729 fullbright = ScriptBaseClass.TRUE;
8730 }
8731 else
8732 {
8733 fullbright = ScriptBaseClass.FALSE;
8734 }
8735 res.Add(new LSL_Integer(fullbright));
8049 } 8736 }
8050 } 8737 }
8051 else 8738 else
8052 { 8739 {
8053 if (face >= 0 && face < GetNumberOfSides(part)) 8740 if (tex.GetFace((uint)face).Fullbright == true)
8054 { 8741 {
8055 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8742 fullbright = ScriptBaseClass.TRUE;
8056 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0));
8057 } 8743 }
8744 else
8745 {
8746 fullbright = ScriptBaseClass.FALSE;
8747 }
8748 res.Add(new LSL_Integer(fullbright));
8058 } 8749 }
8059 break; 8750 break;
8060 8751
@@ -8076,27 +8767,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8076 break; 8767 break;
8077 8768
8078 case (int)ScriptBaseClass.PRIM_TEXGEN: 8769 case (int)ScriptBaseClass.PRIM_TEXGEN:
8770 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
8079 if (remain < 1) 8771 if (remain < 1)
8080 return res; 8772 return res;
8081 8773 face = (int)rules.GetLSLIntegerItem(idx++);
8082 face=(int)rules.GetLSLIntegerItem(idx++);
8083 8774
8084 tex = part.Shape.Textures; 8775 tex = part.Shape.Textures;
8085 if (face == ScriptBaseClass.ALL_SIDES) 8776 if (face == ScriptBaseClass.ALL_SIDES)
8086 { 8777 {
8087 for (face = 0; face < GetNumberOfSides(part); face++) 8778 for (face = 0; face < GetNumberOfSides(part); face++)
8088 { 8779 {
8089 MappingType texgen = tex.GetFace((uint)face).TexMapType; 8780 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8090 // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. 8781 {
8091 res.Add(new LSL_Integer((uint)texgen >> 1)); 8782 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8783 }
8784 else
8785 {
8786 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8787 }
8092 } 8788 }
8093 } 8789 }
8094 else 8790 else
8095 { 8791 {
8096 if (face >= 0 && face < GetNumberOfSides(part)) 8792 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8793 {
8794 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8795 }
8796 else
8097 { 8797 {
8098 MappingType texgen = tex.GetFace((uint)face).TexMapType; 8798 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8099 res.Add(new LSL_Integer((uint)texgen >> 1));
8100 } 8799 }
8101 } 8800 }
8102 break; 8801 break;
@@ -8119,28 +8818,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8119 case (int)ScriptBaseClass.PRIM_GLOW: 8818 case (int)ScriptBaseClass.PRIM_GLOW:
8120 if (remain < 1) 8819 if (remain < 1)
8121 return res; 8820 return res;
8122 8821 face = (int)rules.GetLSLIntegerItem(idx++);
8123 face=(int)rules.GetLSLIntegerItem(idx++);
8124 8822
8125 tex = part.Shape.Textures; 8823 tex = part.Shape.Textures;
8824 float primglow;
8126 if (face == ScriptBaseClass.ALL_SIDES) 8825 if (face == ScriptBaseClass.ALL_SIDES)
8127 { 8826 {
8128 for (face = 0; face < GetNumberOfSides(part); face++) 8827 for (face = 0; face < GetNumberOfSides(part); face++)
8129 { 8828 {
8130 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8829 primglow = tex.GetFace((uint)face).Glow;
8131 res.Add(new LSL_Float(texface.Glow)); 8830 res.Add(new LSL_Float(primglow));
8132 } 8831 }
8133 } 8832 }
8134 else 8833 else
8135 { 8834 {
8136 if (face >= 0 && face < GetNumberOfSides(part)) 8835 primglow = tex.GetFace((uint)face).Glow;
8137 { 8836 res.Add(new LSL_Float(primglow));
8138 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
8139 res.Add(new LSL_Float(texface.Glow));
8140 }
8141 } 8837 }
8142 break; 8838 break;
8143
8144 case (int)ScriptBaseClass.PRIM_TEXT: 8839 case (int)ScriptBaseClass.PRIM_TEXT:
8145 Color4 textColor = part.GetTextColor(); 8840 Color4 textColor = part.GetTextColor();
8146 res.Add(new LSL_String(part.Text)); 8841 res.Add(new LSL_String(part.Text));
@@ -8752,8 +9447,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8752 // The function returns an ordered list 9447 // The function returns an ordered list
8753 // representing the tokens found in the supplied 9448 // representing the tokens found in the supplied
8754 // sources string. If two successive tokenizers 9449 // sources string. If two successive tokenizers
8755 // are encountered, then a NULL entry is added 9450 // are encountered, then a null-string entry is
8756 // to the list. 9451 // added to the list.
8757 // 9452 //
8758 // It is a precondition that the source and 9453 // It is a precondition that the source and
8759 // toekizer lisst are non-null. If they are null, 9454 // toekizer lisst are non-null. If they are null,
@@ -8761,7 +9456,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8761 // while their lengths are being determined. 9456 // while their lengths are being determined.
8762 // 9457 //
8763 // A small amount of working memoryis required 9458 // A small amount of working memoryis required
8764 // of approximately 8*#tokenizers. 9459 // of approximately 8*#tokenizers + 8*srcstrlen.
8765 // 9460 //
8766 // There are many ways in which this function 9461 // There are many ways in which this function
8767 // can be implemented, this implementation is 9462 // can be implemented, this implementation is
@@ -8777,155 +9472,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8777 // and eliminates redundant tokenizers as soon 9472 // and eliminates redundant tokenizers as soon
8778 // as is possible. 9473 // as is possible.
8779 // 9474 //
8780 // The implementation tries to avoid any copying 9475 // The implementation tries to minimize temporary
8781 // of arrays or other objects. 9476 // garbage generation.
8782 // </remarks> 9477 // </remarks>
8783 9478
8784 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 9479 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
8785 { 9480 {
8786 int beginning = 0; 9481 return ParseString2List(src, separators, spacers, true);
8787 int srclen = src.Length; 9482 }
8788 int seplen = separators.Length;
8789 object[] separray = separators.Data;
8790 int spclen = spacers.Length;
8791 object[] spcarray = spacers.Data;
8792 int mlen = seplen+spclen;
8793
8794 int[] offset = new int[mlen+1];
8795 bool[] active = new bool[mlen];
8796
8797 int best;
8798 int j;
8799
8800 // Initial capacity reduces resize cost
8801 9483
8802 LSL_List tokens = new LSL_List(); 9484 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
9485 {
9486 int srclen = src.Length;
9487 int seplen = separators.Length;
9488 object[] separray = separators.Data;
9489 int spclen = spacers.Length;
9490 object[] spcarray = spacers.Data;
9491 int dellen = 0;
9492 string[] delarray = new string[seplen+spclen];
8803 9493
8804 // All entries are initially valid 9494 int outlen = 0;
9495 string[] outarray = new string[srclen*2+1];
8805 9496
8806 for (int i = 0; i < mlen; i++) 9497 int i, j;
8807 active[i] = true; 9498 string d;
8808 9499
8809 offset[mlen] = srclen; 9500 m_host.AddScriptLPS(1);
8810 9501
8811 while (beginning < srclen) 9502 /*
9503 * Convert separator and spacer lists to C# strings.
9504 * Also filter out null strings so we don't hang.
9505 */
9506 for (i = 0; i < seplen; i ++)
8812 { 9507 {
9508 d = separray[i].ToString();
9509 if (d.Length > 0)
9510 {
9511 delarray[dellen++] = d;
9512 }
9513 }
9514 seplen = dellen;
8813 9515
8814 best = mlen; // as bad as it gets 9516 for (i = 0; i < spclen; i ++)
9517 {
9518 d = spcarray[i].ToString();
9519 if (d.Length > 0)
9520 {
9521 delarray[dellen++] = d;
9522 }
9523 }
8815 9524
8816 // Scan for separators 9525 /*
9526 * Scan through source string from beginning to end.
9527 */
9528 for (i = 0;;)
9529 {
8817 9530
8818 for (j = 0; j < seplen; j++) 9531 /*
9532 * Find earliest delimeter in src starting at i (if any).
9533 */
9534 int earliestDel = -1;
9535 int earliestSrc = srclen;
9536 string earliestStr = null;
9537 for (j = 0; j < dellen; j ++)
8819 { 9538 {
8820 if (separray[j].ToString() == String.Empty) 9539 d = delarray[j];
8821 active[j] = false; 9540 if (d != null)
8822
8823 if (active[j])
8824 { 9541 {
8825 // scan all of the markers 9542 int index = src.IndexOf(d, i);
8826 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 9543 if (index < 0)
8827 { 9544 {
8828 // not present at all 9545 delarray[j] = null; // delim nowhere in src, don't check it anymore
8829 active[j] = false;
8830 } 9546 }
8831 else 9547 else if (index < earliestSrc)
8832 { 9548 {
8833 // present and correct 9549 earliestSrc = index; // where delimeter starts in source string
8834 if (offset[j] < offset[best]) 9550 earliestDel = j; // where delimeter is in delarray[]
8835 { 9551 earliestStr = d; // the delimeter string from delarray[]
8836 // closest so far 9552 if (index == i) break; // can't do any better than found at beg of string
8837 best = j;
8838 if (offset[best] == beginning)
8839 break;
8840 }
8841 } 9553 }
8842 } 9554 }
8843 } 9555 }
8844 9556
8845 // Scan for spacers 9557 /*
8846 9558 * Output source string starting at i through start of earliest delimeter.
8847 if (offset[best] != beginning) 9559 */
9560 if (keepNulls || (earliestSrc > i))
8848 { 9561 {
8849 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 9562 outarray[outlen++] = src.Substring(i, earliestSrc - i);
8850 {
8851 if (spcarray[j-seplen].ToString() == String.Empty)
8852 active[j] = false;
8853
8854 if (active[j])
8855 {
8856 // scan all of the markers
8857 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
8858 {
8859 // not present at all
8860 active[j] = false;
8861 }
8862 else
8863 {
8864 // present and correct
8865 if (offset[j] < offset[best])
8866 {
8867 // closest so far
8868 best = j;
8869 }
8870 }
8871 }
8872 }
8873 } 9563 }
8874 9564
8875 // This is the normal exit from the scanning loop 9565 /*
9566 * If no delimeter found at or after i, we're done scanning.
9567 */
9568 if (earliestDel < 0) break;
8876 9569
8877 if (best == mlen) 9570 /*
9571 * If delimeter was a spacer, output the spacer.
9572 */
9573 if (earliestDel >= seplen)
8878 { 9574 {
8879 // no markers were found on this pass 9575 outarray[outlen++] = earliestStr;
8880 // so we're pretty much done
8881 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
8882 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
8883 break;
8884 } 9576 }
8885 9577
8886 // Otherwise we just add the newly delimited token 9578 /*
8887 // and recalculate where the search should continue. 9579 * Look at rest of src string following delimeter.
8888 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 9580 */
8889 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 9581 i = earliestSrc + earliestStr.Length;
8890
8891 if (best < seplen)
8892 {
8893 beginning = offset[best] + (separray[best].ToString()).Length;
8894 }
8895 else
8896 {
8897 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
8898 string str = spcarray[best - seplen].ToString();
8899 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
8900 tokens.Add(new LSL_String(str));
8901 }
8902 } 9582 }
8903 9583
8904 // This an awkward an not very intuitive boundary case. If the 9584 /*
8905 // last substring is a tokenizer, then there is an implied trailing 9585 * Make up an exact-sized output array suitable for an LSL_List object.
8906 // null list entry. Hopefully the single comparison will not be too 9586 */
8907 // arduous. Alternatively the 'break' could be replced with a return 9587 object[] outlist = new object[outlen];
8908 // but that's shabby programming. 9588 for (i = 0; i < outlen; i ++)
8909
8910 if ((beginning == srclen) && (keepNulls))
8911 { 9589 {
8912 if (srclen != 0) 9590 outlist[i] = new LSL_String(outarray[i]);
8913 tokens.Add(new LSL_String(""));
8914 } 9591 }
8915 9592 return new LSL_List(outlist);
8916 return tokens;
8917 }
8918
8919 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers)
8920 {
8921 m_host.AddScriptLPS(1);
8922 return this.ParseString(src, separators, spacers, false);
8923 }
8924
8925 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
8926 {
8927 m_host.AddScriptLPS(1);
8928 return this.ParseString(src, separators, spacers, true);
8929 } 9593 }
8930 9594
8931 public LSL_Integer llGetObjectPermMask(int mask) 9595 public LSL_Integer llGetObjectPermMask(int mask)
@@ -9002,28 +9666,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9002 { 9666 {
9003 m_host.AddScriptLPS(1); 9667 m_host.AddScriptLPS(1);
9004 9668
9005 lock (m_host.TaskInventory) 9669 m_host.TaskInventory.LockItemsForRead(true);
9670 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
9006 { 9671 {
9007 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9672 if (inv.Value.Name == item)
9008 { 9673 {
9009 if (inv.Value.Name == item) 9674 m_host.TaskInventory.LockItemsForRead(false);
9675 switch (mask)
9010 { 9676 {
9011 switch (mask) 9677 case 0:
9012 { 9678 return (int)inv.Value.BasePermissions;
9013 case 0: 9679 case 1:
9014 return (int)inv.Value.BasePermissions; 9680 return (int)inv.Value.CurrentPermissions;
9015 case 1: 9681 case 2:
9016 return (int)inv.Value.CurrentPermissions; 9682 return (int)inv.Value.GroupPermissions;
9017 case 2: 9683 case 3:
9018 return (int)inv.Value.GroupPermissions; 9684 return (int)inv.Value.EveryonePermissions;
9019 case 3: 9685 case 4:
9020 return (int)inv.Value.EveryonePermissions; 9686 return (int)inv.Value.NextPermissions;
9021 case 4:
9022 return (int)inv.Value.NextPermissions;
9023 }
9024 } 9687 }
9025 } 9688 }
9026 } 9689 }
9690 m_host.TaskInventory.LockItemsForRead(false);
9027 9691
9028 return -1; 9692 return -1;
9029 } 9693 }
@@ -9070,16 +9734,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9070 { 9734 {
9071 m_host.AddScriptLPS(1); 9735 m_host.AddScriptLPS(1);
9072 9736
9073 lock (m_host.TaskInventory) 9737 m_host.TaskInventory.LockItemsForRead(true);
9738 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
9074 { 9739 {
9075 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9740 if (inv.Value.Name == item)
9076 { 9741 {
9077 if (inv.Value.Name == item) 9742 m_host.TaskInventory.LockItemsForRead(false);
9078 { 9743 return inv.Value.CreatorID.ToString();
9079 return inv.Value.CreatorID.ToString();
9080 }
9081 } 9744 }
9082 } 9745 }
9746 m_host.TaskInventory.LockItemsForRead(false);
9083 9747
9084 llSay(0, "No item name '" + item + "'"); 9748 llSay(0, "No item name '" + item + "'");
9085 9749
@@ -9227,7 +9891,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9227 } 9891 }
9228 9892
9229 /// <summary> 9893 /// <summary>
9230 /// illListReplaceList removes the sub-list defined by the inclusive indices 9894 /// llListReplaceList removes the sub-list defined by the inclusive indices
9231 /// start and end and inserts the src list in its place. The inclusive 9895 /// start and end and inserts the src list in its place. The inclusive
9232 /// nature of the indices means that at least one element must be deleted 9896 /// nature of the indices means that at least one element must be deleted
9233 /// if the indices are within the bounds of the existing list. I.e. 2,2 9897 /// if the indices are within the bounds of the existing list. I.e. 2,2
@@ -9284,16 +9948,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9284 // based upon end. Note that if end exceeds the upper 9948 // based upon end. Note that if end exceeds the upper
9285 // bound in this case, the entire destination list 9949 // bound in this case, the entire destination list
9286 // is removed. 9950 // is removed.
9287 else 9951 else if (start == 0)
9288 { 9952 {
9289 if (end + 1 < dest.Length) 9953 if (end + 1 < dest.Length)
9290 {
9291 return src + dest.GetSublist(end + 1, -1); 9954 return src + dest.GetSublist(end + 1, -1);
9292 }
9293 else 9955 else
9294 {
9295 return src; 9956 return src;
9296 } 9957 }
9958 else // Start < 0
9959 {
9960 if (end + 1 < dest.Length)
9961 return dest.GetSublist(end + 1, -1);
9962 else
9963 return new LSL_List();
9297 } 9964 }
9298 } 9965 }
9299 // Finally, if start > end, we strip away a prefix and 9966 // Finally, if start > end, we strip away a prefix and
@@ -9344,17 +10011,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9344 int width = 0; 10011 int width = 0;
9345 int height = 0; 10012 int height = 0;
9346 10013
9347 ParcelMediaCommandEnum? commandToSend = null; 10014 uint commandToSend = 0;
9348 float time = 0.0f; // default is from start 10015 float time = 0.0f; // default is from start
9349 10016
9350 ScenePresence presence = null; 10017 ScenePresence presence = null;
9351 10018
9352 for (int i = 0; i < commandList.Data.Length; i++) 10019 for (int i = 0; i < commandList.Data.Length; i++)
9353 { 10020 {
9354 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 10021 uint command = (uint)(commandList.GetLSLIntegerItem(i));
9355 switch (command) 10022 switch (command)
9356 { 10023 {
9357 case ParcelMediaCommandEnum.Agent: 10024 case (uint)ParcelMediaCommandEnum.Agent:
9358 // we send only to one agent 10025 // we send only to one agent
9359 if ((i + 1) < commandList.Length) 10026 if ((i + 1) < commandList.Length)
9360 { 10027 {
@@ -9371,25 +10038,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9371 } 10038 }
9372 break; 10039 break;
9373 10040
9374 case ParcelMediaCommandEnum.Loop: 10041 case (uint)ParcelMediaCommandEnum.Loop:
9375 loop = 1; 10042 loop = 1;
9376 commandToSend = command; 10043 commandToSend = command;
9377 update = true; //need to send the media update packet to set looping 10044 update = true; //need to send the media update packet to set looping
9378 break; 10045 break;
9379 10046
9380 case ParcelMediaCommandEnum.Play: 10047 case (uint)ParcelMediaCommandEnum.Play:
9381 loop = 0; 10048 loop = 0;
9382 commandToSend = command; 10049 commandToSend = command;
9383 update = true; //need to send the media update packet to make sure it doesn't loop 10050 update = true; //need to send the media update packet to make sure it doesn't loop
9384 break; 10051 break;
9385 10052
9386 case ParcelMediaCommandEnum.Pause: 10053 case (uint)ParcelMediaCommandEnum.Pause:
9387 case ParcelMediaCommandEnum.Stop: 10054 case (uint)ParcelMediaCommandEnum.Stop:
9388 case ParcelMediaCommandEnum.Unload: 10055 case (uint)ParcelMediaCommandEnum.Unload:
9389 commandToSend = command; 10056 commandToSend = command;
9390 break; 10057 break;
9391 10058
9392 case ParcelMediaCommandEnum.Url: 10059 case (uint)ParcelMediaCommandEnum.Url:
9393 if ((i + 1) < commandList.Length) 10060 if ((i + 1) < commandList.Length)
9394 { 10061 {
9395 if (commandList.Data[i + 1] is LSL_String) 10062 if (commandList.Data[i + 1] is LSL_String)
@@ -9402,7 +10069,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9402 } 10069 }
9403 break; 10070 break;
9404 10071
9405 case ParcelMediaCommandEnum.Texture: 10072 case (uint)ParcelMediaCommandEnum.Texture:
9406 if ((i + 1) < commandList.Length) 10073 if ((i + 1) < commandList.Length)
9407 { 10074 {
9408 if (commandList.Data[i + 1] is LSL_String) 10075 if (commandList.Data[i + 1] is LSL_String)
@@ -9415,7 +10082,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9415 } 10082 }
9416 break; 10083 break;
9417 10084
9418 case ParcelMediaCommandEnum.Time: 10085 case (uint)ParcelMediaCommandEnum.Time:
9419 if ((i + 1) < commandList.Length) 10086 if ((i + 1) < commandList.Length)
9420 { 10087 {
9421 if (commandList.Data[i + 1] is LSL_Float) 10088 if (commandList.Data[i + 1] is LSL_Float)
@@ -9427,7 +10094,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9427 } 10094 }
9428 break; 10095 break;
9429 10096
9430 case ParcelMediaCommandEnum.AutoAlign: 10097 case (uint)ParcelMediaCommandEnum.AutoAlign:
9431 if ((i + 1) < commandList.Length) 10098 if ((i + 1) < commandList.Length)
9432 { 10099 {
9433 if (commandList.Data[i + 1] is LSL_Integer) 10100 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9441,7 +10108,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9441 } 10108 }
9442 break; 10109 break;
9443 10110
9444 case ParcelMediaCommandEnum.Type: 10111 case (uint)ParcelMediaCommandEnum.Type:
9445 if ((i + 1) < commandList.Length) 10112 if ((i + 1) < commandList.Length)
9446 { 10113 {
9447 if (commandList.Data[i + 1] is LSL_String) 10114 if (commandList.Data[i + 1] is LSL_String)
@@ -9454,7 +10121,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9454 } 10121 }
9455 break; 10122 break;
9456 10123
9457 case ParcelMediaCommandEnum.Desc: 10124 case (uint)ParcelMediaCommandEnum.Desc:
9458 if ((i + 1) < commandList.Length) 10125 if ((i + 1) < commandList.Length)
9459 { 10126 {
9460 if (commandList.Data[i + 1] is LSL_String) 10127 if (commandList.Data[i + 1] is LSL_String)
@@ -9467,7 +10134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9467 } 10134 }
9468 break; 10135 break;
9469 10136
9470 case ParcelMediaCommandEnum.Size: 10137 case (uint)ParcelMediaCommandEnum.Size:
9471 if ((i + 2) < commandList.Length) 10138 if ((i + 2) < commandList.Length)
9472 { 10139 {
9473 if (commandList.Data[i + 1] is LSL_Integer) 10140 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9537,7 +10204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9537 } 10204 }
9538 } 10205 }
9539 10206
9540 if (commandToSend != null) 10207 if (commandToSend != 0)
9541 { 10208 {
9542 // the commandList contained a start/stop/... command, too 10209 // the commandList contained a start/stop/... command, too
9543 if (presence == null) 10210 if (presence == null)
@@ -9574,7 +10241,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9574 10241
9575 if (aList.Data[i] != null) 10242 if (aList.Data[i] != null)
9576 { 10243 {
9577 switch ((ParcelMediaCommandEnum) aList.Data[i]) 10244 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
9578 { 10245 {
9579 case ParcelMediaCommandEnum.Url: 10246 case ParcelMediaCommandEnum.Url:
9580 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); 10247 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL));
@@ -9617,16 +10284,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9617 { 10284 {
9618 m_host.AddScriptLPS(1); 10285 m_host.AddScriptLPS(1);
9619 10286
9620 lock (m_host.TaskInventory) 10287 m_host.TaskInventory.LockItemsForRead(true);
10288 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
9621 { 10289 {
9622 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 10290 if (inv.Value.Name == name)
9623 { 10291 {
9624 if (inv.Value.Name == name) 10292 m_host.TaskInventory.LockItemsForRead(false);
9625 { 10293 return inv.Value.Type;
9626 return inv.Value.Type;
9627 }
9628 } 10294 }
9629 } 10295 }
10296 m_host.TaskInventory.LockItemsForRead(false);
9630 10297
9631 return -1; 10298 return -1;
9632 } 10299 }
@@ -9637,15 +10304,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9637 10304
9638 if (quick_pay_buttons.Data.Length < 4) 10305 if (quick_pay_buttons.Data.Length < 4)
9639 { 10306 {
9640 LSLError("List must have at least 4 elements"); 10307 int x;
9641 return; 10308 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
10309 {
10310 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
10311 }
9642 } 10312 }
9643 m_host.ParentGroup.RootPart.PayPrice[0]=price; 10313 int[] nPrice = new int[5];
9644 10314 nPrice[0] = price;
9645 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 10315 nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0);
9646 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 10316 nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1);
9647 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 10317 nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2);
9648 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 10318 nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3);
10319 m_host.ParentGroup.RootPart.PayPrice = nPrice;
9649 m_host.ParentGroup.HasGroupChanged = true; 10320 m_host.ParentGroup.HasGroupChanged = true;
9650 } 10321 }
9651 10322
@@ -9657,17 +10328,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9657 if (invItemID == UUID.Zero) 10328 if (invItemID == UUID.Zero)
9658 return new LSL_Vector(); 10329 return new LSL_Vector();
9659 10330
9660 lock (m_host.TaskInventory) 10331 m_host.TaskInventory.LockItemsForRead(true);
10332 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
9661 { 10333 {
9662 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 10334 m_host.TaskInventory.LockItemsForRead(false);
9663 return new LSL_Vector(); 10335 return new LSL_Vector();
10336 }
9664 10337
9665 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 10338 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9666 { 10339 {
9667 ShoutError("No permissions to track the camera"); 10340 ShoutError("No permissions to track the camera");
9668 return new LSL_Vector(); 10341 m_host.TaskInventory.LockItemsForRead(false);
9669 } 10342 return new LSL_Vector();
9670 } 10343 }
10344 m_host.TaskInventory.LockItemsForRead(false);
9671 10345
9672 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10346 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
9673 if (presence != null) 10347 if (presence != null)
@@ -9685,17 +10359,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9685 if (invItemID == UUID.Zero) 10359 if (invItemID == UUID.Zero)
9686 return new LSL_Rotation(); 10360 return new LSL_Rotation();
9687 10361
9688 lock (m_host.TaskInventory) 10362 m_host.TaskInventory.LockItemsForRead(true);
10363 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
9689 { 10364 {
9690 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 10365 m_host.TaskInventory.LockItemsForRead(false);
9691 return new LSL_Rotation(); 10366 return new LSL_Rotation();
9692 10367 }
9693 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 10368 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9694 { 10369 {
9695 ShoutError("No permissions to track the camera"); 10370 ShoutError("No permissions to track the camera");
9696 return new LSL_Rotation(); 10371 m_host.TaskInventory.LockItemsForRead(false);
9697 } 10372 return new LSL_Rotation();
9698 } 10373 }
10374 m_host.TaskInventory.LockItemsForRead(false);
9699 10375
9700 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10376 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
9701 if (presence != null) 10377 if (presence != null)
@@ -9757,8 +10433,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9757 { 10433 {
9758 m_host.AddScriptLPS(1); 10434 m_host.AddScriptLPS(1);
9759 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); 10435 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0);
9760 if (detectedParams == null) return; // only works on the first detected avatar 10436 if (detectedParams == null)
9761 10437 {
10438 if (m_host.ParentGroup.IsAttachment == true)
10439 {
10440 detectedParams = new DetectParams();
10441 detectedParams.Key = m_host.OwnerID;
10442 }
10443 else
10444 {
10445 return;
10446 }
10447 }
10448
9762 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 10449 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
9763 if (avatar != null) 10450 if (avatar != null)
9764 { 10451 {
@@ -9766,6 +10453,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9766 new Vector3((float)pos.x, (float)pos.y, (float)pos.z), 10453 new Vector3((float)pos.x, (float)pos.y, (float)pos.z),
9767 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); 10454 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
9768 } 10455 }
10456
9769 ScriptSleep(1000); 10457 ScriptSleep(1000);
9770 } 10458 }
9771 10459
@@ -9877,14 +10565,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9877 if (objectID == UUID.Zero) return; 10565 if (objectID == UUID.Zero) return;
9878 10566
9879 UUID agentID; 10567 UUID agentID;
9880 lock (m_host.TaskInventory) 10568 m_host.TaskInventory.LockItemsForRead(true);
9881 { 10569 // we need the permission first, to know which avatar we want to set the camera for
9882 // we need the permission first, to know which avatar we want to set the camera for 10570 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9883 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9884 10571
9885 if (agentID == UUID.Zero) return; 10572 if (agentID == UUID.Zero)
9886 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 10573 {
10574 m_host.TaskInventory.LockItemsForRead(false);
10575 return;
10576 }
10577 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
10578 {
10579 m_host.TaskInventory.LockItemsForRead(false);
10580 return;
9887 } 10581 }
10582 m_host.TaskInventory.LockItemsForRead(false);
9888 10583
9889 ScenePresence presence = World.GetScenePresence(agentID); 10584 ScenePresence presence = World.GetScenePresence(agentID);
9890 10585
@@ -9893,12 +10588,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9893 10588
9894 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); 10589 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
9895 object[] data = rules.Data; 10590 object[] data = rules.Data;
9896 for (int i = 0; i < data.Length; ++i) { 10591 for (int i = 0; i < data.Length; ++i)
10592 {
9897 int type = Convert.ToInt32(data[i++].ToString()); 10593 int type = Convert.ToInt32(data[i++].ToString());
9898 if (i >= data.Length) break; // odd number of entries => ignore the last 10594 if (i >= data.Length) break; // odd number of entries => ignore the last
9899 10595
9900 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) 10596 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
9901 switch (type) { 10597 switch (type)
10598 {
9902 case ScriptBaseClass.CAMERA_FOCUS: 10599 case ScriptBaseClass.CAMERA_FOCUS:
9903 case ScriptBaseClass.CAMERA_FOCUS_OFFSET: 10600 case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
9904 case ScriptBaseClass.CAMERA_POSITION: 10601 case ScriptBaseClass.CAMERA_POSITION:
@@ -9934,12 +10631,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9934 10631
9935 // we need the permission first, to know which avatar we want to clear the camera for 10632 // we need the permission first, to know which avatar we want to clear the camera for
9936 UUID agentID; 10633 UUID agentID;
9937 lock (m_host.TaskInventory) 10634 m_host.TaskInventory.LockItemsForRead(true);
10635 agentID = m_host.TaskInventory[invItemID].PermsGranter;
10636 if (agentID == UUID.Zero)
10637 {
10638 m_host.TaskInventory.LockItemsForRead(false);
10639 return;
10640 }
10641 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9938 { 10642 {
9939 agentID = m_host.TaskInventory[invItemID].PermsGranter; 10643 m_host.TaskInventory.LockItemsForRead(false);
9940 if (agentID == UUID.Zero) return; 10644 return;
9941 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
9942 } 10645 }
10646 m_host.TaskInventory.LockItemsForRead(false);
9943 10647
9944 ScenePresence presence = World.GetScenePresence(agentID); 10648 ScenePresence presence = World.GetScenePresence(agentID);
9945 10649
@@ -10006,19 +10710,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10006 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 10710 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
10007 { 10711 {
10008 m_host.AddScriptLPS(1); 10712 m_host.AddScriptLPS(1);
10009 string ret = String.Empty; 10713
10010 string src1 = llBase64ToString(str1); 10714 if (str1 == String.Empty)
10011 string src2 = llBase64ToString(str2); 10715 return String.Empty;
10012 int c = 0; 10716 if (str2 == String.Empty)
10013 for (int i = 0; i < src1.Length; i++) 10717 return str1;
10718
10719 int len = str2.Length;
10720 if ((len % 4) != 0) // LL is EVIL!!!!
10721 {
10722 while (str2.EndsWith("="))
10723 str2 = str2.Substring(0, str2.Length - 1);
10724
10725 len = str2.Length;
10726 int mod = len % 4;
10727
10728 if (mod == 1)
10729 str2 = str2.Substring(0, str2.Length - 1);
10730 else if (mod == 2)
10731 str2 += "==";
10732 else if (mod == 3)
10733 str2 += "=";
10734 }
10735
10736 byte[] data1;
10737 byte[] data2;
10738 try
10739 {
10740 data1 = Convert.FromBase64String(str1);
10741 data2 = Convert.FromBase64String(str2);
10742 }
10743 catch (Exception)
10014 { 10744 {
10015 ret += (char) (src1[i] ^ src2[c]); 10745 return new LSL_String(String.Empty);
10746 }
10747
10748 byte[] d2 = new Byte[data1.Length];
10749 int pos = 0;
10750
10751 if (data1.Length <= data2.Length)
10752 {
10753 Array.Copy(data2, 0, d2, 0, data1.Length);
10754 }
10755 else
10756 {
10757 while (pos < data1.Length)
10758 {
10759 len = data1.Length - pos;
10760 if (len > data2.Length)
10761 len = data2.Length;
10016 10762
10017 c++; 10763 Array.Copy(data2, 0, d2, pos, len);
10018 if (c >= src2.Length) 10764 pos += len;
10019 c = 0; 10765 }
10020 } 10766 }
10021 return llStringToBase64(ret); 10767
10768 for (pos = 0 ; pos < data1.Length ; pos++ )
10769 data1[pos] ^= d2[pos];
10770
10771 return Convert.ToBase64String(data1);
10022 } 10772 }
10023 10773
10024 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 10774 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -10075,12 +10825,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10075 Regex r = new Regex(authregex); 10825 Regex r = new Regex(authregex);
10076 int[] gnums = r.GetGroupNumbers(); 10826 int[] gnums = r.GetGroupNumbers();
10077 Match m = r.Match(url); 10827 Match m = r.Match(url);
10078 if (m.Success) { 10828 if (m.Success)
10079 for (int i = 1; i < gnums.Length; i++) { 10829 {
10830 for (int i = 1; i < gnums.Length; i++)
10831 {
10080 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 10832 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
10081 //CaptureCollection cc = g.Captures; 10833 //CaptureCollection cc = g.Captures;
10082 } 10834 }
10083 if (m.Groups.Count == 5) { 10835 if (m.Groups.Count == 5)
10836 {
10084 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 10837 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
10085 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 10838 url = m.Groups[1].ToString() + m.Groups[4].ToString();
10086 } 10839 }
@@ -10366,15 +11119,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10366 11119
10367 internal UUID ScriptByName(string name) 11120 internal UUID ScriptByName(string name)
10368 { 11121 {
10369 lock (m_host.TaskInventory) 11122 m_host.TaskInventory.LockItemsForRead(true);
11123
11124 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
10370 { 11125 {
10371 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 11126 if (item.Type == 10 && item.Name == name)
10372 { 11127 {
10373 if (item.Type == 10 && item.Name == name) 11128 m_host.TaskInventory.LockItemsForRead(false);
10374 return item.ItemID; 11129 return item.ItemID;
10375 } 11130 }
10376 } 11131 }
10377 11132
11133 m_host.TaskInventory.LockItemsForRead(false);
11134
10378 return UUID.Zero; 11135 return UUID.Zero;
10379 } 11136 }
10380 11137
@@ -10415,6 +11172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10415 { 11172 {
10416 m_host.AddScriptLPS(1); 11173 m_host.AddScriptLPS(1);
10417 11174
11175 //Clone is thread safe
10418 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 11176 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
10419 11177
10420 UUID assetID = UUID.Zero; 11178 UUID assetID = UUID.Zero;
@@ -10477,6 +11235,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10477 { 11235 {
10478 m_host.AddScriptLPS(1); 11236 m_host.AddScriptLPS(1);
10479 11237
11238 //Clone is thread safe
10480 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 11239 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
10481 11240
10482 UUID assetID = UUID.Zero; 11241 UUID assetID = UUID.Zero;
@@ -10557,15 +11316,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10557 return GetLinkPrimitiveParams(obj, rules); 11316 return GetLinkPrimitiveParams(obj, rules);
10558 } 11317 }
10559 11318
10560 public void print(string str) 11319 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
10561 { 11320 {
10562 // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print 11321 List<SceneObjectPart> parts = GetLinkParts(link);
10563 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); 11322 if (parts.Count < 1)
10564 if (ossl != null) 11323 return 0;
10565 { 11324
10566 ossl.CheckThreatLevel(ThreatLevel.High, "print"); 11325 return GetNumberOfSides(parts[0]);
10567 m_log.Info("LSL print():" + str);
10568 }
10569 } 11326 }
10570 11327
10571 private string Name2Username(string name) 11328 private string Name2Username(string name)
@@ -10611,153 +11368,397 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10611 return rq.ToString(); 11368 return rq.ToString();
10612 } 11369 }
10613 11370
11371 private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args)
11372 {
11373 m_SayShoutCount = 0;
11374 }
11375
11376 private struct Tri
11377 {
11378 public Vector3 p1;
11379 public Vector3 p2;
11380 public Vector3 p3;
11381 }
11382
11383 private bool InBoundingBox(ScenePresence avatar, Vector3 point)
11384 {
11385 float height = avatar.Appearance.AvatarHeight;
11386 Vector3 b1 = avatar.AbsolutePosition + new Vector3(-0.22f, -0.22f, -height/2);
11387 Vector3 b2 = avatar.AbsolutePosition + new Vector3(0.22f, 0.22f, height/2);
11388
11389 if (point.X > b1.X && point.X < b2.X &&
11390 point.Y > b1.Y && point.Y < b2.Y &&
11391 point.Z > b1.Z && point.Z < b2.Z)
11392 return true;
11393 return false;
11394 }
11395
11396 private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd)
11397 {
11398 List<ContactResult> contacts = new List<ContactResult>();
11399
11400 Vector3 ab = rayEnd - rayStart;
11401
11402 World.ForEachScenePresence(delegate(ScenePresence sp)
11403 {
11404 Vector3 ac = sp.AbsolutePosition - rayStart;
11405 Vector3 bc = sp.AbsolutePosition - rayEnd;
11406
11407 double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd));
11408
11409 if (d > 1.5)
11410 return;
11411
11412 double d2 = Vector3.Dot(Vector3.Negate(ab), ac);
11413
11414 if (d2 > 0)
11415 return;
11416
11417 double dp = Math.Sqrt(Vector3.Mag(ac) * Vector3.Mag(ac) - d * d);
11418 Vector3 p = rayStart + Vector3.Divide(Vector3.Multiply(ab, (float)dp), (float)Vector3.Mag(ab));
11419
11420 if (!InBoundingBox(sp, p))
11421 return;
11422
11423 ContactResult result = new ContactResult ();
11424 result.ConsumerID = sp.LocalId;
11425 result.Depth = Vector3.Distance(rayStart, p);
11426 result.Normal = Vector3.Zero;
11427 result.Pos = p;
11428
11429 contacts.Add(result);
11430 });
11431
11432 return contacts.ToArray();
11433 }
11434
11435 private ContactResult[] ObjectIntersection(Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom)
11436 {
11437 Ray ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart));
11438 List<ContactResult> contacts = new List<ContactResult>();
11439
11440 Vector3 ab = rayEnd - rayStart;
11441
11442 World.ForEachSOG(delegate(SceneObjectGroup group)
11443 {
11444 if (m_host.ParentGroup == group)
11445 return;
11446
11447 if (group.IsAttachment)
11448 return;
11449
11450 if (group.RootPart.PhysActor == null)
11451 {
11452 if (!includePhantom)
11453 return;
11454 }
11455 else
11456 {
11457 if (group.RootPart.PhysActor.IsPhysical)
11458 {
11459 if (!includePhysical)
11460 return;
11461 }
11462 else
11463 {
11464 if (!includeNonPhysical)
11465 return;
11466 }
11467 }
11468
11469 // Find the radius ouside of which we don't even need to hit test
11470 float minX;
11471 float maxX;
11472 float minY;
11473 float maxY;
11474 float minZ;
11475 float maxZ;
11476
11477 float radius = 0.0f;
11478
11479 group.GetAxisAlignedBoundingBoxRaw(out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
11480
11481 if (Math.Abs(minX) > radius)
11482 radius = Math.Abs(minX);
11483 if (Math.Abs(minY) > radius)
11484 radius = Math.Abs(minY);
11485 if (Math.Abs(minZ) > radius)
11486 radius = Math.Abs(minZ);
11487 if (Math.Abs(maxX) > radius)
11488 radius = Math.Abs(maxX);
11489 if (Math.Abs(maxY) > radius)
11490 radius = Math.Abs(maxY);
11491 if (Math.Abs(maxZ) > radius)
11492 radius = Math.Abs(maxZ);
11493
11494 Vector3 ac = group.AbsolutePosition - rayStart;
11495 Vector3 bc = group.AbsolutePosition - rayEnd;
11496
11497 double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd));
11498
11499 // Too far off ray, don't bother
11500 if (d > radius)
11501 return;
11502
11503 // Behind ray, drop
11504 double d2 = Vector3.Dot(Vector3.Negate(ab), ac);
11505 if (d2 > 0)
11506 return;
11507
11508 EntityIntersection intersection = group.TestIntersection(ray, true, false);
11509 // Miss.
11510 if (!intersection.HitTF)
11511 return;
11512
11513 ContactResult result = new ContactResult ();
11514 result.ConsumerID = group.LocalId;
11515 result.Depth = intersection.distance;
11516 result.Normal = intersection.normal;
11517 result.Pos = intersection.ipoint;
11518
11519 contacts.Add(result);
11520 });
11521
11522 return contacts.ToArray();
11523 }
11524
11525 private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd)
11526 {
11527 double[,] heightfield = World.Heightmap.GetDoubles();
11528 List<ContactResult> contacts = new List<ContactResult>();
11529
11530 double min = 2048.0;
11531 double max = 0.0;
11532
11533 // Find the min and max of the heightfield
11534 for (int x = 0 ; x < World.Heightmap.Width ; x++)
11535 {
11536 for (int y = 0 ; y < World.Heightmap.Height ; y++)
11537 {
11538 if (heightfield[x, y] > max)
11539 max = heightfield[x, y];
11540 if (heightfield[x, y] < min)
11541 min = heightfield[x, y];
11542 }
11543 }
11544
11545
11546 // A ray extends past rayEnd, but doesn't go back before
11547 // rayStart. If the start is above the highest point of the ground
11548 // and the ray goes up, we can't hit the ground. Ever.
11549 if (rayStart.Z > max && rayEnd.Z >= rayStart.Z)
11550 return null;
11551
11552 // Same for going down
11553 if (rayStart.Z < min && rayEnd.Z <= rayStart.Z)
11554 return null;
11555
11556 List<Tri> trilist = new List<Tri>();
11557
11558 // Create our triangle list
11559 for (int x = 1 ; x < World.Heightmap.Width ; x++)
11560 {
11561 for (int y = 1 ; y < World.Heightmap.Height ; y++)
11562 {
11563 Tri t1 = new Tri();
11564 Tri t2 = new Tri();
11565
11566 Vector3 p1 = new Vector3(x-1, y-1, (float)heightfield[x-1, y-1]);
11567 Vector3 p2 = new Vector3(x, y-1, (float)heightfield[x, y-1]);
11568 Vector3 p3 = new Vector3(x, y, (float)heightfield[x, y]);
11569 Vector3 p4 = new Vector3(x-1, y, (float)heightfield[x-1, y]);
11570
11571 t1.p1 = p1;
11572 t1.p2 = p2;
11573 t1.p3 = p3;
11574
11575 t2.p1 = p3;
11576 t2.p2 = p4;
11577 t2.p3 = p1;
11578
11579 trilist.Add(t1);
11580 trilist.Add(t2);
11581 }
11582 }
11583
11584 // Ray direction
11585 Vector3 rayDirection = rayEnd - rayStart;
11586
11587 foreach (Tri t in trilist)
11588 {
11589 // Compute triangle plane normal and edges
11590 Vector3 u = t.p2 - t.p1;
11591 Vector3 v = t.p3 - t.p1;
11592 Vector3 n = Vector3.Cross(u, v);
11593
11594 if (n == Vector3.Zero)
11595 continue;
11596
11597 Vector3 w0 = rayStart - t.p1;
11598 double a = -Vector3.Dot(n, w0);
11599 double b = Vector3.Dot(n, rayDirection);
11600
11601 // Not intersecting the plane, or in plane (same thing)
11602 // Ignoring this MAY cause the ground to not be detected
11603 // sometimes
11604 if (Math.Abs(b) < 0.000001)
11605 continue;
11606
11607 double r = a / b;
11608
11609 // ray points away from plane
11610 if (r < 0.0)
11611 continue;
11612
11613 Vector3 ip = rayStart + Vector3.Multiply(rayDirection, (float)r);
11614
11615 float uu = Vector3.Dot(u, u);
11616 float uv = Vector3.Dot(u, v);
11617 float vv = Vector3.Dot(v, v);
11618 Vector3 w = ip - t.p1;
11619 float wu = Vector3.Dot(w, u);
11620 float wv = Vector3.Dot(w, v);
11621 float d = uv * uv - uu * vv;
11622
11623 float cs = (uv * wv - vv * wu) / d;
11624 if (cs < 0 || cs > 1.0)
11625 continue;
11626 float ct = (uv * wu - uu * wv) / d;
11627 if (ct < 0 || (cs + ct) > 1.0)
11628 continue;
11629
11630 // Add contact point
11631 ContactResult result = new ContactResult ();
11632 result.ConsumerID = 0;
11633 result.Depth = Vector3.Distance(rayStart, ip);
11634 result.Normal = n;
11635 result.Pos = ip;
11636
11637 contacts.Add(result);
11638 }
11639
11640 if (contacts.Count == 0)
11641 return null;
11642
11643 contacts.Sort(delegate(ContactResult a, ContactResult b)
11644 {
11645 return (int)(a.Depth - b.Depth);
11646 });
11647
11648 return contacts[0];
11649 }
11650
10614 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) 11651 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
10615 { 11652 {
11653 LSL_List list = new LSL_List();
11654
10616 m_host.AddScriptLPS(1); 11655 m_host.AddScriptLPS(1);
10617 11656
10618 Vector3 dir = new Vector3((float)(end-start).x, (float)(end-start).y, (float)(end-start).z); 11657 Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z);
10619 Vector3 startvector = new Vector3((float)start.x, (float)start.y, (float)start.z); 11658 Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z);
10620 Vector3 endvector = new Vector3((float)end.x, (float)end.y, (float)end.z); 11659 Vector3 dir = rayEnd - rayStart;
10621 11660
10622 int count = 0; 11661 float dist = Vector3.Mag(dir);
10623// int detectPhantom = 0; 11662
11663 int count = 1;
11664 bool detectPhantom = false;
10624 int dataFlags = 0; 11665 int dataFlags = 0;
10625 int rejectTypes = 0; 11666 int rejectTypes = 0;
10626 11667
10627 for (int i = 0; i < options.Length; i += 2) 11668 for (int i = 0; i < options.Length; i += 2)
10628 { 11669 {
10629 if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) 11670 if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS)
10630 {
10631 count = options.GetLSLIntegerItem(i + 1); 11671 count = options.GetLSLIntegerItem(i + 1);
10632 } 11672 else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM)
10633// else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) 11673 detectPhantom = (options.GetLSLIntegerItem(i + 1) > 0);
10634// {
10635// detectPhantom = options.GetLSLIntegerItem(i + 1);
10636// }
10637 else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) 11674 else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS)
10638 {
10639 dataFlags = options.GetLSLIntegerItem(i + 1); 11675 dataFlags = options.GetLSLIntegerItem(i + 1);
10640 }
10641 else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) 11676 else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES)
10642 {
10643 rejectTypes = options.GetLSLIntegerItem(i + 1); 11677 rejectTypes = options.GetLSLIntegerItem(i + 1);
10644 }
10645 } 11678 }
10646 11679
10647 LSL_List list = new LSL_List(); 11680 if (count > 16)
10648 List<ContactResult> results = World.PhysicsScene.RaycastWorld(startvector, dir, dir.Length(), count); 11681 count = 16;
10649 11682
10650 double distance = Util.GetDistanceTo(startvector, endvector); 11683 List<ContactResult> results = new List<ContactResult>();
10651
10652 if (distance == 0)
10653 distance = 0.001;
10654
10655 Vector3 posToCheck = startvector;
10656 ITerrainChannel channel = World.RequestModuleInterface<ITerrainChannel>();
10657 11684
10658 bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); 11685 bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND);
10659 bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); 11686 bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS);
10660 bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); 11687 bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL);
10661 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); 11688 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
10662 11689
10663 for (float i = 0; i <= distance; i += 0.1f) 11690 if (checkTerrain)
10664 { 11691 {
10665 posToCheck = startvector + (dir * (i / (float)distance)); 11692 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
11693 if (groundContact != null)
11694 results.Add((ContactResult)groundContact);
11695 }
10666 11696
10667 if (checkTerrain && channel[(int)(posToCheck.X + startvector.X), (int)(posToCheck.Y + startvector.Y)] < posToCheck.Z) 11697 if (checkAgents)
10668 { 11698 {
10669 ContactResult result = new ContactResult(); 11699 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
10670 result.ConsumerID = 0; 11700 foreach (ContactResult r in agentHits)
10671 result.Depth = 0; 11701 results.Add(r);
10672 result.Normal = Vector3.Zero; 11702 }
10673 result.Pos = posToCheck;
10674 results.Add(result);
10675 checkTerrain = false;
10676 }
10677 11703
10678 if (checkAgents) 11704 if (checkPhysical || checkNonPhysical)
10679 { 11705 {
10680 World.ForEachRootScenePresence(delegate(ScenePresence sp) 11706 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom);
10681 { 11707 foreach (ContactResult r in objectHits)
10682 if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X)) 11708 results.Add(r);
10683 {
10684 ContactResult result = new ContactResult ();
10685 result.ConsumerID = sp.LocalId;
10686 result.Depth = 0;
10687 result.Normal = Vector3.Zero;
10688 result.Pos = posToCheck;
10689 results.Add(result);
10690 }
10691 });
10692 }
10693 } 11709 }
10694 11710
10695 int refcount = 0; 11711 results.Sort(delegate(ContactResult a, ContactResult b)
11712 {
11713 return (int)(a.Depth - b.Depth);
11714 });
11715
11716 int values = 0;
10696 foreach (ContactResult result in results) 11717 foreach (ContactResult result in results)
10697 { 11718 {
10698 if ((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) 11719 if (result.Depth > dist)
10699 == ScriptBaseClass.RC_REJECT_LAND && result.ConsumerID == 0)
10700 continue; 11720 continue;
10701 11721
10702 ISceneEntity entity = World.GetSceneObjectPart(result.ConsumerID); 11722 UUID itemID = UUID.Zero;
10703 11723 int linkNum = 0;
10704 if (entity == null && (rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) != ScriptBaseClass.RC_REJECT_AGENTS)
10705 entity = World.GetScenePresence(result.ConsumerID); //Only check if we should be looking for agents
10706 11724
10707 if (entity == null) 11725 SceneObjectPart part = World.GetSceneObjectPart(result.ConsumerID);
11726 // It's a prim!
11727 if (part != null)
10708 { 11728 {
10709 list.Add(UUID.Zero); 11729 if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY)
10710 11730 itemID = part.ParentGroup.UUID;
10711 if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) 11731 else
10712 list.Add(0); 11732 itemID = part.UUID;
10713
10714 list.Add(result.Pos);
10715
10716 if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL)
10717 list.Add(result.Normal);
10718 11733
10719 continue; //Can't find it, so add UUID.Zero 11734 linkNum = part.LinkNum;
10720 } 11735 }
10721 11736 else
10722 /*if (detectPhantom == 0 && intersection.obj is ISceneChildEntity &&
10723 ((ISceneChildEntity)intersection.obj).PhysActor == null)
10724 continue;*/ //Can't do this ATM, physics engine knows only of non phantom objects
10725
10726 if (entity is SceneObjectPart)
10727 { 11737 {
10728 if (((SceneObjectPart)entity).PhysActor != null && ((SceneObjectPart)entity).PhysActor.IsPhysical) 11738 ScenePresence sp = World.GetScenePresence(result.ConsumerID);
10729 { 11739 /// It it a boy? a girl?
10730 if (!checkPhysical) 11740 if (sp != null)
10731 continue; 11741 itemID = sp.UUID;
10732 }
10733 else
10734 {
10735 if (!checkNonPhysical)
10736 continue;
10737 }
10738 } 11742 }
10739 11743
10740 refcount++; 11744 list.Add(new LSL_String(itemID.ToString()));
10741 if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY && entity is SceneObjectPart) 11745 list.Add(new LSL_String(result.Pos.ToString()));
10742 list.Add(((SceneObjectPart)entity).ParentGroup.UUID);
10743 else
10744 list.Add(entity.UUID);
10745 11746
10746 if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) 11747 if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM)
10747 { 11748 list.Add(new LSL_Integer(linkNum));
10748 if (entity is SceneObjectPart)
10749 list.Add(((SceneObjectPart)entity).LinkNum);
10750 else
10751 list.Add(0);
10752 }
10753 11749
10754 list.Add(result.Pos);
10755 11750
10756 if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) 11751 if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL)
10757 list.Add(result.Normal); 11752 list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z));
11753
11754 values++;
11755 count--;
11756
11757 if (count == 0)
11758 break;
10758 } 11759 }
10759 11760
10760 list.Add(refcount); //The status code, either the # of contacts, RCERR_SIM_PERF_LOW, or RCERR_CAST_TIME_EXCEEDED 11761 list.Add(new LSL_Integer(values));
10761 11762
10762 return list; 11763 return list;
10763 } 11764 }
@@ -10797,7 +11798,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10797 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: 11798 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD:
10798 if (!isAccount) return 0; 11799 if (!isAccount) return 0;
10799 if (estate.HasAccess(id)) return 1; 11800 if (estate.HasAccess(id)) return 1;
10800 if (estate.IsBanned(id)) 11801 if (estate.IsBanned(id, World.GetUserFlags(id)))
10801 estate.RemoveBan(id); 11802 estate.RemoveBan(id);
10802 estate.AddEstateUser(id); 11803 estate.AddEstateUser(id);
10803 break; 11804 break;
@@ -10816,14 +11817,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10816 break; 11817 break;
10817 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: 11818 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD:
10818 if (!isAccount) return 0; 11819 if (!isAccount) return 0;
10819 if (estate.IsBanned(id)) return 1; 11820 if (estate.IsBanned(id, World.GetUserFlags(id))) return 1;
10820 EstateBan ban = new EstateBan(); 11821 EstateBan ban = new EstateBan();
10821 ban.EstateID = estate.EstateID; 11822 ban.EstateID = estate.EstateID;
10822 ban.BannedUserID = id; 11823 ban.BannedUserID = id;
10823 estate.AddBan(ban); 11824 estate.AddBan(ban);
10824 break; 11825 break;
10825 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: 11826 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE:
10826 if (!isAccount || !estate.IsBanned(id)) return 0; 11827 if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0;
10827 estate.RemoveBan(id); 11828 estate.RemoveBan(id);
10828 break; 11829 break;
10829 default: return 0; 11830 default: return 0;
@@ -10849,22 +11850,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10849 NotImplemented("llGetSPMaxMemory"); 11850 NotImplemented("llGetSPMaxMemory");
10850 } 11851 }
10851 11852
10852 public void llGetUsedMemory() 11853 public virtual LSL_Integer llGetUsedMemory()
10853 { 11854 {
10854 m_host.AddScriptLPS(1); 11855 m_host.AddScriptLPS(1);
10855 NotImplemented("llGetUsedMemory"); 11856 NotImplemented("llGetUsedMemory");
11857 return 0;
10856 } 11858 }
10857 11859
10858 public void llScriptProfiler(LSL_Integer flags) 11860 public void llScriptProfiler(LSL_Integer flags)
10859 { 11861 {
10860 m_host.AddScriptLPS(1); 11862 m_host.AddScriptLPS(1);
10861 NotImplemented("llScriptProfiler"); 11863 //NotImplemented("llScriptProfiler");
10862 } 11864 }
10863 11865
10864 public void llSetSoundQueueing(int queue) 11866 public void llSetSoundQueueing(int queue)
10865 { 11867 {
10866 m_host.AddScriptLPS(1); 11868 m_host.AddScriptLPS(1);
10867 NotImplemented("llSetSoundQueueing");
10868 } 11869 }
10869 11870
10870 public void llCollisionSprite(string impact_sprite) 11871 public void llCollisionSprite(string impact_sprite)
@@ -10876,10 +11877,274 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10876 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 11877 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
10877 { 11878 {
10878 m_host.AddScriptLPS(1); 11879 m_host.AddScriptLPS(1);
10879 NotImplemented("llGodLikeRezObject"); 11880
11881 if (!World.Permissions.IsGod(m_host.OwnerID))
11882 NotImplemented("llGodLikeRezObject");
11883
11884 AssetBase rezAsset = World.AssetService.Get(inventory);
11885 if (rezAsset == null)
11886 {
11887 llSay(0, "Asset not found");
11888 return;
11889 }
11890
11891 SceneObjectGroup group = null;
11892
11893 try
11894 {
11895 string xmlData = Utils.BytesToString(rezAsset.Data);
11896 group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
11897 }
11898 catch
11899 {
11900 llSay(0, "Asset not found");
11901 return;
11902 }
11903
11904 if (group == null)
11905 {
11906 llSay(0, "Asset not found");
11907 return;
11908 }
11909
11910 group.RootPart.AttachPoint = group.RootPart.Shape.State;
11911 group.RootPart.AttachOffset = group.AbsolutePosition;
11912
11913 group.ResetIDs();
11914
11915 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
11916 World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero);
11917 group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3);
11918 group.ScheduleGroupForFullUpdate();
11919
11920 // objects rezzed with this method are die_at_edge by default.
11921 group.RootPart.SetDieAtEdge(true);
11922
11923 group.ResumeScripts();
11924
11925 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
11926 "object_rez", new Object[] {
11927 new LSL_String(
11928 group.RootPart.UUID.ToString()) },
11929 new DetectParams[0]));
11930 }
11931
11932 public LSL_String llTransferLindenDollars(string destination, int amount)
11933 {
11934 UUID txn = UUID.Random();
11935
11936 Util.FireAndForget(delegate(object x)
11937 {
11938 int replycode = 0;
11939 string replydata = destination + "," + amount.ToString();
11940
11941 try
11942 {
11943 UUID invItemID=InventorySelf();
11944 if (invItemID == UUID.Zero)
11945 {
11946 replydata = "SERVICE_ERROR";
11947 return;
11948 }
11949
11950 m_host.AddScriptLPS(1);
11951
11952 m_host.TaskInventory.LockItemsForRead(true);
11953 TaskInventoryItem item = m_host.TaskInventory[invItemID];
11954 m_host.TaskInventory.LockItemsForRead(false);
11955
11956 if (item.PermsGranter == UUID.Zero)
11957 {
11958 replydata = "MISSING_PERMISSION_DEBIT";
11959 return;
11960 }
11961
11962 if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
11963 {
11964 replydata = "MISSING_PERMISSION_DEBIT";
11965 return;
11966 }
11967
11968 UUID toID = new UUID();
11969
11970 if (!UUID.TryParse(destination, out toID))
11971 {
11972 replydata = "INVALID_AGENT";
11973 return;
11974 }
11975
11976 IMoneyModule money = World.RequestModuleInterface<IMoneyModule>();
11977
11978 if (money == null)
11979 {
11980 replydata = "TRANSFERS_DISABLED";
11981 return;
11982 }
11983
11984 bool result = money.ObjectGiveMoney(
11985 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
11986
11987 if (result)
11988 {
11989 replycode = 1;
11990 return;
11991 }
11992
11993 replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS";
11994 }
11995 finally
11996 {
11997 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
11998 "transaction_result", new Object[] {
11999 new LSL_String(txn.ToString()),
12000 new LSL_Integer(replycode),
12001 new LSL_String(replydata) },
12002 new DetectParams[0]));
12003 }
12004 });
12005
12006 return txn.ToString();
10880 } 12007 }
10881 12008
10882 #endregion 12009 #endregion
12010
12011 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
12012 {
12013 SceneObjectGroup group = m_host.ParentGroup;
12014
12015 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
12016 return;
12017 if (group.IsAttachment)
12018 return;
12019
12020 if (frames.Data.Length > 0) // We are getting a new motion
12021 {
12022 if (group.RootPart.KeyframeMotion != null)
12023 group.RootPart.KeyframeMotion.Stop();
12024 group.RootPart.KeyframeMotion = null;
12025
12026 int idx = 0;
12027
12028 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
12029 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
12030
12031 while (idx < options.Data.Length)
12032 {
12033 int option = (int)options.GetLSLIntegerItem(idx++);
12034 int remain = options.Data.Length - idx;
12035
12036 switch (option)
12037 {
12038 case ScriptBaseClass.KFM_MODE:
12039 if (remain < 1)
12040 break;
12041 int modeval = (int)options.GetLSLIntegerItem(idx++);
12042 switch(modeval)
12043 {
12044 case ScriptBaseClass.KFM_FORWARD:
12045 mode = KeyframeMotion.PlayMode.Forward;
12046 break;
12047 case ScriptBaseClass.KFM_REVERSE:
12048 mode = KeyframeMotion.PlayMode.Reverse;
12049 break;
12050 case ScriptBaseClass.KFM_LOOP:
12051 mode = KeyframeMotion.PlayMode.Loop;
12052 break;
12053 case ScriptBaseClass.KFM_PING_PONG:
12054 mode = KeyframeMotion.PlayMode.PingPong;
12055 break;
12056 }
12057 break;
12058 case ScriptBaseClass.KFM_DATA:
12059 if (remain < 1)
12060 break;
12061 int dataval = (int)options.GetLSLIntegerItem(idx++);
12062 data = (KeyframeMotion.DataFormat)dataval;
12063 break;
12064 }
12065 }
12066
12067 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data);
12068
12069 idx = 0;
12070
12071 int elemLength = 2;
12072 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation))
12073 elemLength = 3;
12074
12075 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>();
12076 while (idx < frames.Data.Length)
12077 {
12078 int remain = frames.Data.Length - idx;
12079
12080 if (remain < elemLength)
12081 break;
12082
12083 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe();
12084 frame.Position = null;
12085 frame.Rotation = null;
12086
12087 if ((data & KeyframeMotion.DataFormat.Translation) != 0)
12088 {
12089 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++);
12090 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z);
12091 }
12092 if ((data & KeyframeMotion.DataFormat.Rotation) != 0)
12093 {
12094 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
12095 frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
12096 }
12097
12098 float tempf = (float)frames.GetLSLFloatItem(idx++);
12099 frame.TimeMS = (int)(tempf * 1000.0f);
12100
12101 keyframes.Add(frame);
12102 }
12103
12104 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray());
12105 group.RootPart.KeyframeMotion.Start();
12106 }
12107 else
12108 {
12109 if (group.RootPart.KeyframeMotion == null)
12110 return;
12111
12112 if (options.Data.Length == 0)
12113 {
12114 group.RootPart.KeyframeMotion.Stop();
12115 return;
12116 }
12117
12118 int code = (int)options.GetLSLIntegerItem(0);
12119
12120 int idx = 0;
12121
12122 while (idx < options.Data.Length)
12123 {
12124 int option = (int)options.GetLSLIntegerItem(idx++);
12125 int remain = options.Data.Length - idx;
12126
12127 switch (option)
12128 {
12129 case ScriptBaseClass.KFM_COMMAND:
12130 int cmd = (int)options.GetLSLIntegerItem(idx++);
12131 switch (cmd)
12132 {
12133 case ScriptBaseClass.KFM_CMD_PLAY:
12134 group.RootPart.KeyframeMotion.Start();
12135 break;
12136 case ScriptBaseClass.KFM_CMD_STOP:
12137 group.RootPart.KeyframeMotion.Stop();
12138 break;
12139 case ScriptBaseClass.KFM_CMD_PAUSE:
12140 group.RootPart.KeyframeMotion.Pause();
12141 break;
12142 }
12143 break;
12144 }
12145 }
12146 }
12147 }
10883 } 12148 }
10884 12149
10885 public class NotecardCache 12150 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 8edd146..ecc5fb5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -137,6 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
137 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 137 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
138 internal float m_ScriptDelayFactor = 1.0f; 138 internal float m_ScriptDelayFactor = 1.0f;
139 internal float m_ScriptDistanceFactor = 1.0f; 139 internal float m_ScriptDistanceFactor = 1.0f;
140 internal bool m_debuggerSafe = false;
140 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 141 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
141 142
142 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 143 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
145 m_host = host; 146 m_host = host;
146 m_localID = localID; 147 m_localID = localID;
147 m_itemID = itemID; 148 m_itemID = itemID;
149 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
148 150
149 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) 151 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
150 m_OSFunctionsEnabled = true; 152 m_OSFunctionsEnabled = true;
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
206 208
207 internal void OSSLError(string msg) 209 internal void OSSLError(string msg)
208 { 210 {
209 throw new Exception("OSSL Runtime Error: " + msg); 211 if (m_debuggerSafe)
212 {
213 OSSLShoutError(msg);
214 }
215 else
216 {
217 throw new Exception("OSSL Runtime Error: " + msg);
218 }
210 } 219 }
211 220
212 private void InitLSL() 221 private void InitLSL()
@@ -917,18 +926,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
917 if (target != null) 926 if (target != null)
918 { 927 {
919 UUID animID=UUID.Zero; 928 UUID animID=UUID.Zero;
920 lock (m_host.TaskInventory) 929 m_host.TaskInventory.LockItemsForRead(true);
930 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
921 { 931 {
922 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 932 if (inv.Value.Name == animation)
923 { 933 {
924 if (inv.Value.Name == animation) 934 if (inv.Value.Type == (int)AssetType.Animation)
925 { 935 animID = inv.Value.AssetID;
926 if (inv.Value.Type == (int)AssetType.Animation) 936 continue;
927 animID = inv.Value.AssetID;
928 continue;
929 }
930 } 937 }
931 } 938 }
939 m_host.TaskInventory.LockItemsForRead(false);
932 if (animID == UUID.Zero) 940 if (animID == UUID.Zero)
933 target.Animator.AddAnimation(animation, m_host.UUID); 941 target.Animator.AddAnimation(animation, m_host.UUID);
934 else 942 else
@@ -955,18 +963,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
955 if (target != null) 963 if (target != null)
956 { 964 {
957 UUID animID = UUID.Zero; 965 UUID animID = UUID.Zero;
958 lock (m_host.TaskInventory) 966 m_host.TaskInventory.LockItemsForRead(true);
967 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
959 { 968 {
960 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 969 if (inv.Value.Name == animation)
961 { 970 {
962 if (inv.Value.Name == animation) 971 if (inv.Value.Type == (int)AssetType.Animation)
963 { 972 animID = inv.Value.AssetID;
964 if (inv.Value.Type == (int)AssetType.Animation) 973 continue;
965 animID = inv.Value.AssetID;
966 continue;
967 }
968 } 974 }
969 } 975 }
976 m_host.TaskInventory.LockItemsForRead(false);
970 977
971 if (animID == UUID.Zero) 978 if (animID == UUID.Zero)
972 target.Animator.RemoveAnimation(animation); 979 target.Animator.RemoveAnimation(animation);
@@ -1798,6 +1805,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1798 1805
1799 if (!UUID.TryParse(notecardNameOrUuid, out assetID)) 1806 if (!UUID.TryParse(notecardNameOrUuid, out assetID))
1800 { 1807 {
1808 m_host.TaskInventory.LockItemsForRead(true);
1801 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1809 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1802 { 1810 {
1803 if (item.Type == 7 && item.Name == notecardNameOrUuid) 1811 if (item.Type == 7 && item.Name == notecardNameOrUuid)
@@ -1805,6 +1813,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1805 assetID = item.AssetID; 1813 assetID = item.AssetID;
1806 } 1814 }
1807 } 1815 }
1816 m_host.TaskInventory.LockItemsForRead(false);
1808 } 1817 }
1809 1818
1810 if (assetID == UUID.Zero) 1819 if (assetID == UUID.Zero)
@@ -2258,7 +2267,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2258 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2267 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2259 m_host.AddScriptLPS(1); 2268 m_host.AddScriptLPS(1);
2260 2269
2261 return NpcCreate(firstname, lastname, position, notecard, false, false); 2270 return NpcCreate(firstname, lastname, position, notecard, true, false);
2262 } 2271 }
2263 2272
2264 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) 2273 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
@@ -2269,24 +2278,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2269 return NpcCreate( 2278 return NpcCreate(
2270 firstname, lastname, position, notecard, 2279 firstname, lastname, position, notecard,
2271 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, 2280 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
2272 (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); 2281 false);
2282// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
2273 } 2283 }
2274 2284
2275 private LSL_Key NpcCreate( 2285 private LSL_Key NpcCreate(
2276 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) 2286 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent)
2277 { 2287 {
2288 if (!owned)
2289 OSSLError("Unowned NPCs are unsupported");
2290
2291 string groupTitle = String.Empty;
2292
2293 if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
2294 return new LSL_Key(UUID.Zero.ToString());
2295
2296 if (firstname != String.Empty || lastname != String.Empty)
2297 {
2298 if (firstname != "Shown outfit:")
2299 groupTitle = "- NPC -";
2300 }
2301
2278 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2302 INPCModule module = World.RequestModuleInterface<INPCModule>();
2279 if (module != null) 2303 if (module != null)
2280 { 2304 {
2281 AvatarAppearance appearance = null; 2305 AvatarAppearance appearance = null;
2282 2306
2283 UUID id; 2307// UUID id;
2284 if (UUID.TryParse(notecard, out id)) 2308// if (UUID.TryParse(notecard, out id))
2285 { 2309// {
2286 ScenePresence clonePresence = World.GetScenePresence(id); 2310// ScenePresence clonePresence = World.GetScenePresence(id);
2287 if (clonePresence != null) 2311// if (clonePresence != null)
2288 appearance = clonePresence.Appearance; 2312// appearance = clonePresence.Appearance;
2289 } 2313// }
2290 2314
2291 if (appearance == null) 2315 if (appearance == null)
2292 { 2316 {
@@ -2314,6 +2338,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2314 World, 2338 World,
2315 appearance); 2339 appearance);
2316 2340
2341 ScenePresence sp;
2342 if (World.TryGetScenePresence(x, out sp))
2343 {
2344 sp.Grouptitle = groupTitle;
2345 sp.SendAvatarDataToAllAgents();
2346 }
2317 return new LSL_Key(x.ToString()); 2347 return new LSL_Key(x.ToString());
2318 } 2348 }
2319 2349
@@ -2582,16 +2612,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2582 CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); 2612 CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
2583 m_host.AddScriptLPS(1); 2613 m_host.AddScriptLPS(1);
2584 2614
2585 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2615 ManualResetEvent ev = new ManualResetEvent(false);
2586 if (module != null)
2587 {
2588 UUID npcId = new UUID(npc.m_string);
2589 2616
2590 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2617 Util.FireAndForget(delegate(object x) {
2591 return; 2618 try
2619 {
2620 INPCModule module = World.RequestModuleInterface<INPCModule>();
2621 if (module != null)
2622 {
2623 UUID npcId = new UUID(npc.m_string);
2592 2624
2593 module.DeleteNPC(npcId, World); 2625 ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y);
2594 } 2626 if (l == null || m_host.OwnerID != l.LandData.OwnerID)
2627 {
2628 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2629 return;
2630 }
2631
2632 module.DeleteNPC(npcId, World);
2633 }
2634 }
2635 finally
2636 {
2637 ev.Set();
2638 }
2639 });
2640 ev.WaitOne();
2595 } 2641 }
2596 2642
2597 public void osNpcPlayAnimation(LSL_Key npc, string animation) 2643 public void osNpcPlayAnimation(LSL_Key npc, string animation)
@@ -2944,4 +2990,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2944 return date.ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); 2990 return date.ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
2945 } 2991 }
2946 } 2992 }
2947} \ No newline at end of file 2993}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 1c272f8..1373971 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -222,7 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
222 // Is the sensor type is AGENT and not SCRIPTED then include agents 222 // Is the sensor type is AGENT and not SCRIPTED then include agents
223 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) 223 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
224 { 224 {
225 sensedEntities.AddRange(doAgentSensor(ts)); 225 sensedEntities.AddRange(doAgentSensor(ts));
226 } 226 }
227 227
228 // If SCRIPTED or PASSIVE or ACTIVE check objects 228 // If SCRIPTED or PASSIVE or ACTIVE check objects
@@ -319,13 +319,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
319 float dy; 319 float dy;
320 float dz; 320 float dz;
321 321
322 Quaternion q = SensePoint.RotationOffset; 322// Quaternion q = SensePoint.RotationOffset;
323 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
323 if (SensePoint.ParentGroup.IsAttachment) 324 if (SensePoint.ParentGroup.IsAttachment)
324 { 325 {
325 // In attachments, the sensor cone always orients with the 326 // In attachments, the sensor cone always orients with the
326 // avatar rotation. This may include a nonzero elevation if 327 // avatar rotation. This may include a nonzero elevation if
327 // in mouselook. 328 // in mouselook.
328 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 329 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
330 fromRegionPos = avatar.AbsolutePosition;
329 q = avatar.Rotation; 331 q = avatar.Rotation;
330 } 332 }
331 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 333 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
@@ -448,6 +450,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
448 // avatar rotation. This may include a nonzero elevation if 450 // avatar rotation. This may include a nonzero elevation if
449 // in mouselook. 451 // in mouselook.
450 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 452 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
453 if (avatar == null)
454 return sensedEntities;
455 fromRegionPos = avatar.AbsolutePosition;
451 q = avatar.Rotation; 456 q = avatar.Rotation;
452 } 457 }
453 458
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index bc63030..9ee6946 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
118 if (Timers.Count == 0) 118 if (Timers.Count == 0)
119 return; 119 return;
120 120
121 Dictionary<string, TimerClass>.ValueCollection tvals;
121 lock (TimerListLock) 122 lock (TimerListLock)
122 { 123 {
123 // Go through all timers 124 // Go through all timers
124 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 125 tvals = Timers.Values;
125 foreach (TimerClass ts in tvals) 126 }
127
128 foreach (TimerClass ts in tvals)
129 {
130 // Time has passed?
131 if (ts.next < DateTime.Now.Ticks)
126 { 132 {
127 // Time has passed? 133 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
128 if (ts.next < DateTime.Now.Ticks) 134 // Add it to queue
129 { 135 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
130 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 136 new EventParams("timer", new Object[0],
131 // Add it to queue 137 new DetectParams[0]));
132 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 138 // set next interval
133 new EventParams("timer", new Object[0], 139
134 new DetectParams[0])); 140 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
135 // set next interval 141 ts.next = DateTime.Now.Ticks + ts.interval;
136
137 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
138 ts.next = DateTime.Now.Ticks + ts.interval;
139 }
140 } 142 }
141 } 143 }
142 } 144 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ab215f3
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,46 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using OpenSim.Region.ScriptEngine.Interfaces;
30
31using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
32using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
33using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
34using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
35using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
36using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
37using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
38
39namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
40{
41 public interface ICM_Api
42 {
43 string cmDetectedCountry(int num);
44 string cmGetAgentCountry(key key);
45 }
46}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 0f53bc3..8d97a7c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -124,6 +124,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
124 LSL_Float llGetEnergy(); 124 LSL_Float llGetEnergy();
125 LSL_Vector llGetForce(); 125 LSL_Vector llGetForce();
126 LSL_Integer llGetFreeMemory(); 126 LSL_Integer llGetFreeMemory();
127 LSL_Integer llGetUsedMemory();
127 LSL_Integer llGetFreeURLs(); 128 LSL_Integer llGetFreeURLs();
128 LSL_Vector llGetGeometricCenter(); 129 LSL_Vector llGetGeometricCenter();
129 LSL_Float llGetGMTclock(); 130 LSL_Float llGetGMTclock();
@@ -203,6 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
203 void llGiveInventory(string destination, string inventory); 204 void llGiveInventory(string destination, string inventory);
204 void llGiveInventoryList(string destination, string category, LSL_List inventory); 205 void llGiveInventoryList(string destination, string category, LSL_List inventory);
205 LSL_Integer llGiveMoney(string destination, int amount); 206 LSL_Integer llGiveMoney(string destination, int amount);
207 LSL_String llTransferLindenDollars(string destination, int amount);
206 void llGodLikeRezObject(string inventory, LSL_Vector pos); 208 void llGodLikeRezObject(string inventory, LSL_Vector pos);
207 LSL_Float llGround(LSL_Vector offset); 209 LSL_Float llGround(LSL_Vector offset);
208 LSL_Vector llGroundContour(LSL_Vector offset); 210 LSL_Vector llGroundContour(LSL_Vector offset);
@@ -348,6 +350,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
348 void llSetParcelMusicURL(string url); 350 void llSetParcelMusicURL(string url);
349 void llSetPayPrice(int price, LSL_List quick_pay_buttons); 351 void llSetPayPrice(int price, LSL_List quick_pay_buttons);
350 void llSetPos(LSL_Vector pos); 352 void llSetPos(LSL_Vector pos);
353 LSL_Integer llSetRegionPos(LSL_Vector pos);
351 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); 354 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
352 void llSetPrimitiveParams(LSL_List rules); 355 void llSetPrimitiveParams(LSL_List rules);
353 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); 356 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
@@ -396,6 +399,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
396 void llTargetOmega(LSL_Vector axis, double spinrate, double gain); 399 void llTargetOmega(LSL_Vector axis, double spinrate, double gain);
397 void llTargetRemove(int number); 400 void llTargetRemove(int number);
398 void llTeleportAgentHome(string agent); 401 void llTeleportAgentHome(string agent);
402 void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt);
399 void llTextBox(string avatar, string message, int chat_channel); 403 void llTextBox(string avatar, string message, int chat_channel);
400 LSL_String llToLower(string source); 404 LSL_String llToLower(string source);
401 LSL_String llToUpper(string source); 405 LSL_String llToUpper(string source);
@@ -412,9 +416,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
412 LSL_Vector llWind(LSL_Vector offset); 416 LSL_Vector llWind(LSL_Vector offset);
413 LSL_String llXorBase64Strings(string str1, string str2); 417 LSL_String llXorBase64Strings(string str1, string str2);
414 LSL_String llXorBase64StringsCorrect(string str1, string str2); 418 LSL_String llXorBase64StringsCorrect(string str1, string str2);
415 void print(string str); 419 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
416 420
417 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 421 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
418 LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 422 LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
423 void llSetKeyframedMotion(LSL_List frames, LSL_List options);
419 } 424 }
420} 425}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 82a6caf..fb52600 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
85 // Avatar Info Commands 85 // Avatar Info Commands
86 string osGetAgentIP(string agent); 86 string osGetAgentIP(string agent);
87 LSL_List osGetAgents(); 87 LSL_List osGetAgents();
88 88
89 // Teleport commands 89 // Teleport commands
90 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 90 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
91 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 91 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..4132dfa
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public string cmDetectedCountry(int num)
62 {
63 return m_CM_Functions.cmDetectedCountry(num);
64 }
65
66 public string cmGetAgentCountry(key key)
67 {
68 return m_CM_Functions.cmGetAgentCountry(key);
69 }
70 }
71}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 5a53e15..a5e160d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -282,6 +282,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
282 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART 282 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
283 public const int CHANGED_MEDIA = 2048; 283 public const int CHANGED_MEDIA = 2048;
284 public const int CHANGED_ANIMATION = 16384; 284 public const int CHANGED_ANIMATION = 16384;
285 public const int CHANGED_POSITION = 32768;
285 public const int TYPE_INVALID = 0; 286 public const int TYPE_INVALID = 0;
286 public const int TYPE_INTEGER = 1; 287 public const int TYPE_INTEGER = 1;
287 public const int TYPE_FLOAT = 2; 288 public const int TYPE_FLOAT = 2;
@@ -640,5 +641,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
640 public static readonly LSLInteger RCERR_UNKNOWN = -1; 641 public static readonly LSLInteger RCERR_UNKNOWN = -1;
641 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; 642 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2;
642 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; 643 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3;
644
645 public const int KFM_MODE = 1;
646 public const int KFM_LOOP = 1;
647 public const int KFM_REVERSE = 3;
648 public const int KFM_FORWARD = 0;
649 public const int KFM_PING_PONG = 2;
650 public const int KFM_DATA = 2;
651 public const int KFM_TRANSLATION = 2;
652 public const int KFM_ROTATION = 1;
653 public const int KFM_COMMAND = 0;
654 public const int KFM_CMD_PLAY = 0;
655 public const int KFM_CMD_STOP = 1;
656 public const int KFM_CMD_PAUSE = 2;
643 } 657 }
644} 658}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index f8e3c36..a8d1ddb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -164,6 +165,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
164 m_LSL_Functions.llBreakLink(linknum); 165 m_LSL_Functions.llBreakLink(linknum);
165 } 166 }
166 167
168 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
169 {
170 return m_LSL_Functions.llCastRay(start, end, options);
171 }
172
167 public LSL_Integer llCeil(double f) 173 public LSL_Integer llCeil(double f)
168 { 174 {
169 return m_LSL_Functions.llCeil(f); 175 return m_LSL_Functions.llCeil(f);
@@ -314,6 +320,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
314 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 320 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
315 } 321 }
316 322
323 [DebuggerNonUserCode]
317 public void llDie() 324 public void llDie()
318 { 325 {
319 m_LSL_Functions.llDie(); 326 m_LSL_Functions.llDie();
@@ -464,6 +471,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
464 return m_LSL_Functions.llGetFreeMemory(); 471 return m_LSL_Functions.llGetFreeMemory();
465 } 472 }
466 473
474 public LSL_Integer llGetUsedMemory()
475 {
476 return m_LSL_Functions.llGetUsedMemory();
477 }
478
467 public LSL_Integer llGetFreeURLs() 479 public LSL_Integer llGetFreeURLs()
468 { 480 {
469 return m_LSL_Functions.llGetFreeURLs(); 481 return m_LSL_Functions.llGetFreeURLs();
@@ -849,6 +861,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
849 return m_LSL_Functions.llGiveMoney(destination, amount); 861 return m_LSL_Functions.llGiveMoney(destination, amount);
850 } 862 }
851 863
864 public LSL_String llTransferLindenDollars(string destination, int amount)
865 {
866 return m_LSL_Functions.llTransferLindenDollars(destination, amount);
867 }
868
852 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 869 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
853 { 870 {
854 m_LSL_Functions.llGodLikeRezObject(inventory, pos); 871 m_LSL_Functions.llGodLikeRezObject(inventory, pos);
@@ -1563,6 +1580,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1563 m_LSL_Functions.llSetPos(pos); 1580 m_LSL_Functions.llSetPos(pos);
1564 } 1581 }
1565 1582
1583 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1584 {
1585 return m_LSL_Functions.llSetRegionPos(pos);
1586 }
1587
1566 public void llSetPrimitiveParams(LSL_List rules) 1588 public void llSetPrimitiveParams(LSL_List rules)
1567 { 1589 {
1568 m_LSL_Functions.llSetPrimitiveParams(rules); 1590 m_LSL_Functions.llSetPrimitiveParams(rules);
@@ -1798,6 +1820,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1798 m_LSL_Functions.llTargetRemove(number); 1820 m_LSL_Functions.llTargetRemove(number);
1799 } 1821 }
1800 1822
1823 public void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt)
1824 {
1825 m_LSL_Functions.llTeleportAgent(agent, simname, pos, lookAt);
1826 }
1827
1801 public void llTeleportAgentHome(string agent) 1828 public void llTeleportAgentHome(string agent)
1802 { 1829 {
1803 m_LSL_Functions.llTeleportAgentHome(agent); 1830 m_LSL_Functions.llTeleportAgentHome(agent);
@@ -1913,9 +1940,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1913 return m_LSL_Functions.llClearLinkMedia(link, face); 1940 return m_LSL_Functions.llClearLinkMedia(link, face);
1914 } 1941 }
1915 1942
1916 public void print(string str) 1943 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
1944 {
1945 return m_LSL_Functions.llGetLinkNumberOfSides(link);
1946 }
1947
1948 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
1917 { 1949 {
1918 m_LSL_Functions.print(str); 1950 m_LSL_Functions.llSetKeyframedMotion(frames, options);
1919 } 1951 }
1920 } 1952 }
1921} 1953}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index 143b497..2e27f16 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75
75 public void lsClearWindlightScene() 76 public void lsClearWindlightScene()
76 { 77 {
77 m_LS_Functions.lsClearWindlightScene(); 78 m_LS_Functions.lsClearWindlightScene();
78 } 79 }
80
81 public LSL_List cmGetWindlightScene(LSL_List rules)
82 {
83 return m_LS_Functions.lsGetWindlightScene(rules);
84 }
85
86 public int cmSetWindlightScene(LSL_List rules)
87 {
88 return m_LS_Functions.lsSetWindlightScene(rules);
89 }
90
91 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
92 {
93 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
94 }
95
96 public void cmClearWindlightScene()
97 {
98 m_LS_Functions.lsClearWindlightScene();
99 }
79 } 100 }
80} 101}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 8cebb4a..7e7e278 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -35,6 +35,7 @@ using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.CoreModules; 36using OpenSim.Region.CoreModules;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
38 39
39namespace OpenSim.Region.ScriptEngine.Shared 40namespace OpenSim.Region.ScriptEngine.Shared
40{ 41{
@@ -95,6 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
95 Type = 0; 96 Type = 0;
96 Velocity = new LSL_Types.Vector3(); 97 Velocity = new LSL_Types.Vector3();
97 initializeSurfaceTouch(); 98 initializeSurfaceTouch();
99 Country = String.Empty;
98 } 100 }
99 101
100 public UUID Key; 102 public UUID Key;
@@ -126,6 +128,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
126 private int touchFace; 128 private int touchFace;
127 public int TouchFace { get { return touchFace; } } 129 public int TouchFace { get { return touchFace; } }
128 130
131 public string Country;
132
129 // This can be done in two places including the constructor 133 // This can be done in two places including the constructor
130 // so be carefull what gets added here 134 // so be carefull what gets added here
131 private void initializeSurfaceTouch() 135 private void initializeSurfaceTouch()
@@ -173,6 +177,10 @@ namespace OpenSim.Region.ScriptEngine.Shared
173 return; 177 return;
174 178
175 Name = presence.Firstname + " " + presence.Lastname; 179 Name = presence.Firstname + " " + presence.Lastname;
180 UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key);
181 if (account != null)
182 Country = account.UserCountry;
183
176 Owner = Key; 184 Owner = Key;
177 Position = new LSL_Types.Vector3( 185 Position = new LSL_Types.Vector3(
178 presence.AbsolutePosition.X, 186 presence.AbsolutePosition.X,
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index bc1902b..da2ef7b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Runtime.Remoting; 31using System.Runtime.Remoting;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Threading; 33using System.Threading;
@@ -264,13 +265,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
264 265
265 if (part != null) 266 if (part != null)
266 { 267 {
267 lock (part.TaskInventory) 268 part.TaskInventory.LockItemsForRead(true);
269 if (part.TaskInventory.ContainsKey(m_ItemID))
268 { 270 {
269 if (part.TaskInventory.ContainsKey(m_ItemID)) 271 m_thisScriptTask = part.TaskInventory[m_ItemID];
270 {
271 m_thisScriptTask = part.TaskInventory[m_ItemID];
272 }
273 } 272 }
273 part.TaskInventory.LockItemsForRead(false);
274 } 274 }
275 275
276 ApiManager am = new ApiManager(); 276 ApiManager am = new ApiManager();
@@ -469,14 +469,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
469 { 469 {
470 int permsMask; 470 int permsMask;
471 UUID permsGranter; 471 UUID permsGranter;
472 lock (part.TaskInventory) 472 part.TaskInventory.LockItemsForRead(true);
473 if (!part.TaskInventory.ContainsKey(m_ItemID))
473 { 474 {
474 if (!part.TaskInventory.ContainsKey(m_ItemID)) 475 part.TaskInventory.LockItemsForRead(false);
475 return; 476 return;
476
477 permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
478 permsMask = part.TaskInventory[m_ItemID].PermsMask;
479 } 477 }
478 permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
479 permsMask = part.TaskInventory[m_ItemID].PermsMask;
480 part.TaskInventory.LockItemsForRead(false);
480 481
481 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 482 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
482 { 483 {
@@ -588,6 +589,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
588 return true; 589 return true;
589 } 590 }
590 591
592 [DebuggerNonUserCode] //Prevents the debugger from farting in this function
591 public void SetState(string state) 593 public void SetState(string state)
592 { 594 {
593 if (state == State) 595 if (state == State)
@@ -599,7 +601,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
599 new DetectParams[0])); 601 new DetectParams[0]));
600 PostEvent(new EventParams("state_entry", new Object[0], 602 PostEvent(new EventParams("state_entry", new Object[0],
601 new DetectParams[0])); 603 new DetectParams[0]));
602 604
603 throw new EventAbortException(); 605 throw new EventAbortException();
604 } 606 }
605 607
@@ -682,41 +684,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
682 /// <returns></returns> 684 /// <returns></returns>
683 public object EventProcessor() 685 public object EventProcessor()
684 { 686 {
685 lock (m_Script) 687 EventParams data = null;
686 {
687// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
688 688
689 if (Suspended) 689// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
690 return 0;
691 690
692 EventParams data = null; 691 if (Suspended)
692 return 0;
693 693
694 lock (m_EventQueue) 694 lock (m_EventQueue)
695 {
696 data = (EventParams) m_EventQueue.Dequeue();
697 if (data == null) // Shouldn't happen
695 { 698 {
696 data = (EventParams) m_EventQueue.Dequeue(); 699 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
697 if (data == null) // Shouldn't happen
698 { 700 {
699 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) 701 m_CurrentResult = m_Engine.QueueEventHandler(this);
700 {
701 m_CurrentResult = m_Engine.QueueEventHandler(this);
702 }
703 else
704 {
705 m_CurrentResult = null;
706 }
707 return 0;
708 } 702 }
709 703 else
710 if (data.EventName == "timer")
711 m_TimerQueued = false;
712 if (data.EventName == "control")
713 { 704 {
714 if (m_ControlEventsInQueue > 0) 705 m_CurrentResult = null;
715 m_ControlEventsInQueue--;
716 } 706 }
717 if (data.EventName == "collision") 707 return 0;
718 m_CollisionInQueue = false; 708 }
709
710 if (data.EventName == "timer")
711 m_TimerQueued = false;
712 if (data.EventName == "control")
713 {
714 if (m_ControlEventsInQueue > 0)
715 m_ControlEventsInQueue--;
719 } 716 }
717 if (data.EventName == "collision")
718 m_CollisionInQueue = false;
719 }
720
721 lock(m_Script)
722 {
720 723
721// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); 724// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this);
722 725
@@ -876,6 +879,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
876 new Object[0], new DetectParams[0])); 879 new Object[0], new DetectParams[0]));
877 } 880 }
878 881
882 [DebuggerNonUserCode] //Stops the VS debugger from farting in this function
879 public void ApiResetScript() 883 public void ApiResetScript()
880 { 884 {
881 // bool running = Running; 885 // bool running = Running;
@@ -907,10 +911,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
907 911
908 public Dictionary<string, object> GetVars() 912 public Dictionary<string, object> GetVars()
909 { 913 {
910 if (m_Script != null) 914 return m_Script.GetVars();
911 return m_Script.GetVars();
912 else
913 return new Dictionary<string, object>();
914 } 915 }
915 916
916 public void SetVars(Dictionary<string, object> vars) 917 public void SetVars(Dictionary<string, object> vars)
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index d848b2a..8adf4c5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
83 83
84 public override string ToString() 84 public override string ToString()
85 { 85 {
86 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); 86 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z);
87 return s; 87 return s;
88 } 88 }
89 89
90 public static explicit operator LSLString(Vector3 vec) 90 public static explicit operator LSLString(Vector3 vec)
91 { 91 {
92 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 92 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
93 return new LSLString(s); 93 return new LSLString(s);
94 } 94 }
95 95
96 public static explicit operator string(Vector3 vec) 96 public static explicit operator string(Vector3 vec)
97 { 97 {
98 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 98 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
99 return s; 99 return s;
100 } 100 }
101 101
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
342 342
343 public override string ToString() 343 public override string ToString()
344 { 344 {
345 string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); 345 string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s);
346 return st; 346 return st;
347 } 347 }
348 348
349 public static explicit operator string(Quaternion r) 349 public static explicit operator string(Quaternion r)
350 { 350 {
351 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 351 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
352 return s; 352 return s;
353 } 353 }
354 354
355 public static explicit operator LSLString(Quaternion r) 355 public static explicit operator LSLString(Quaternion r)
356 { 356 {
357 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 357 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
358 return new LSLString(s); 358 return new LSLString(s);
359 } 359 }
360 360
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
459 size += 64; 459 size += 64;
460 else if (o is int) 460 else if (o is int)
461 size += 4; 461 size += 4;
462 else if (o is uint)
463 size += 4;
462 else if (o is string) 464 else if (o is string)
463 size += ((string)o).Length; 465 size += ((string)o).Length;
464 else if (o is float) 466 else if (o is float)
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared
613 615
614 public static bool operator ==(list a, list b) 616 public static bool operator ==(list a, list b)
615 { 617 {
616 int la = -1; 618 int la = a.Length;
617 int lb = -1; 619 int lb = b.Length;
618 try { la = a.Length; }
619 catch (NullReferenceException) { }
620 try { lb = b.Length; }
621 catch (NullReferenceException) { }
622 620
623 return la == lb; 621 return la == lb;
624 } 622 }
625 623
626 public static bool operator !=(list a, list b) 624 public static bool operator !=(list a, list b)
627 { 625 {
628 int la = -1; 626 int la = a.Length;
629 int lb = -1; 627 int lb = b.Length;
630 try { la = a.Length; }
631 catch (NullReferenceException) { }
632 try {lb = b.Length;}
633 catch (NullReferenceException) { }
634 628
635 return la != lb; 629 return la != lb;
636 } 630 }
@@ -864,7 +858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
864 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); 858 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r));
865 } 859 }
866 860
867 if (ascending == 0) 861 if (ascending != 1)
868 { 862 {
869 ret = 0 - ret; 863 ret = 0 - ret;
870 } 864 }
@@ -897,6 +891,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
897 stride = 1; 891 stride = 1;
898 } 892 }
899 893
894 if ((Data.Length % stride) != 0)
895 return new list(ret);
896
900 // we can optimize here in the case where stride == 1 and the list 897 // we can optimize here in the case where stride == 1 and the list
901 // consists of homogeneous types 898 // consists of homogeneous types
902 899
@@ -916,7 +913,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
916 if (homogeneous) 913 if (homogeneous)
917 { 914 {
918 Array.Sort(ret, new HomogeneousComparer()); 915 Array.Sort(ret, new HomogeneousComparer());
919 if (ascending == 0) 916 if (ascending != 1)
920 { 917 {
921 Array.Reverse(ret); 918 Array.Reverse(ret);
922 } 919 }
@@ -1064,7 +1061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
1064 { 1061 {
1065 list ret = new list(); 1062 list ret = new list();
1066 double entry; 1063 double entry;
1067 for (int i = 0; i < src.Data.Length - 1; i++) 1064 for (int i = 0; i < src.Data.Length; i++)
1068 { 1065 {
1069 if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) 1066 if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
1070 { 1067 {
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index b433430..db6a407 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Globalization; 32using System.Globalization;
32using System.IO; 33using System.IO;
33using System.Reflection; 34using System.Reflection;
@@ -112,6 +113,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
112 private Dictionary<UUID, IScriptInstance> m_Scripts = 113 private Dictionary<UUID, IScriptInstance> m_Scripts =
113 new Dictionary<UUID, IScriptInstance>(); 114 new Dictionary<UUID, IScriptInstance>();
114 115
116 private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
117
115 // Maps the asset ID to the assembly 118 // Maps the asset ID to the assembly
116 119
117 private Dictionary<UUID, string> m_Assemblies = 120 private Dictionary<UUID, string> m_Assemblies =
@@ -134,6 +137,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine
134 IWorkItemResult m_CurrentCompile = null; 137 IWorkItemResult m_CurrentCompile = null;
135 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); 138 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>();
136 139
140 private void lockScriptsForRead(bool locked)
141 {
142 if (locked)
143 {
144 if (m_scriptsLock.RecursiveReadCount > 0)
145 {
146 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
147 m_scriptsLock.ExitReadLock();
148 }
149 if (m_scriptsLock.RecursiveWriteCount > 0)
150 {
151 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
152 m_scriptsLock.ExitWriteLock();
153 }
154
155 while (!m_scriptsLock.TryEnterReadLock(60000))
156 {
157 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
158 if (m_scriptsLock.IsWriteLockHeld)
159 {
160 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
161 }
162 }
163 }
164 else
165 {
166 if (m_scriptsLock.RecursiveReadCount > 0)
167 {
168 m_scriptsLock.ExitReadLock();
169 }
170 }
171 }
172 private void lockScriptsForWrite(bool locked)
173 {
174 if (locked)
175 {
176 if (m_scriptsLock.RecursiveReadCount > 0)
177 {
178 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
179 m_scriptsLock.ExitReadLock();
180 }
181 if (m_scriptsLock.RecursiveWriteCount > 0)
182 {
183 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
184 m_scriptsLock.ExitWriteLock();
185 }
186
187 while (!m_scriptsLock.TryEnterWriteLock(60000))
188 {
189 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
190 if (m_scriptsLock.IsWriteLockHeld)
191 {
192 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
193 }
194 }
195 }
196 else
197 {
198 if (m_scriptsLock.RecursiveWriteCount > 0)
199 {
200 m_scriptsLock.ExitWriteLock();
201 }
202 }
203 }
204
137 public string ScriptEngineName 205 public string ScriptEngineName
138 { 206 {
139 get { return "XEngine"; } 207 get { return "XEngine"; }
@@ -516,44 +584,37 @@ namespace OpenSim.Region.ScriptEngine.XEngine
516 { 584 {
517 if (!m_Enabled) 585 if (!m_Enabled)
518 return; 586 return;
519 587 lockScriptsForRead(true);
520 lock (m_Scripts) 588 foreach (IScriptInstance instance in m_Scripts.Values)
521 { 589 {
522 m_log.InfoFormat( 590 // Force a final state save
523 "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName); 591 //
524 592 if (m_Assemblies.ContainsKey(instance.AssetID))
525 foreach (IScriptInstance instance in m_Scripts.Values)
526 { 593 {
527 // Force a final state save 594 string assembly = m_Assemblies[instance.AssetID];
528 // 595 instance.SaveState(assembly);
529 if (m_Assemblies.ContainsKey(instance.AssetID)) 596 }
530 {
531 string assembly = m_Assemblies[instance.AssetID];
532 instance.SaveState(assembly);
533 }
534 597
535 // Clear the event queue and abort the instance thread 598 // Clear the event queue and abort the instance thread
536 // 599 //
537 instance.ClearQueue(); 600 instance.ClearQueue();
538 instance.Stop(0); 601 instance.Stop(0);
539 602
540 // Release events, timer, etc 603 // Release events, timer, etc
541 // 604 //
542 instance.DestroyScriptInstance(); 605 instance.DestroyScriptInstance();
543 606
544 // Unload scripts and app domains. 607 // Unload scripts and app domains
545 // Must be done explicitly because they have infinite 608 // Must be done explicitly because they have infinite
546 // lifetime. 609 // lifetime
547 // However, don't bother to do this if the simulator is shutting 610 //
548 // down since it takes a long time with many scripts. 611 if (!m_SimulatorShuttingDown)
549 if (!m_SimulatorShuttingDown) 612 {
613 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
614 if (m_DomainScripts[instance.AppDomain].Count == 0)
550 { 615 {
551 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); 616 m_DomainScripts.Remove(instance.AppDomain);
552 if (m_DomainScripts[instance.AppDomain].Count == 0) 617 UnloadAppDomain(instance.AppDomain);
553 {
554 m_DomainScripts.Remove(instance.AppDomain);
555 UnloadAppDomain(instance.AppDomain);
556 }
557 } 618 }
558 } 619 }
559 620
@@ -562,6 +623,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
562 m_Assemblies.Clear(); 623 m_Assemblies.Clear();
563 m_DomainScripts.Clear(); 624 m_DomainScripts.Clear();
564 } 625 }
626 lockScriptsForRead(false);
627 lockScriptsForWrite(true);
628 m_Scripts.Clear();
629 lockScriptsForWrite(false);
630 m_PrimObjects.Clear();
631 m_Assemblies.Clear();
632 m_DomainScripts.Clear();
633
565 lock (m_ScriptEngines) 634 lock (m_ScriptEngines)
566 { 635 {
567 m_ScriptEngines.Remove(this); 636 m_ScriptEngines.Remove(this);
@@ -626,22 +695,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
626 695
627 List<IScriptInstance> instances = new List<IScriptInstance>(); 696 List<IScriptInstance> instances = new List<IScriptInstance>();
628 697
629 lock (m_Scripts) 698 lockScriptsForRead(true);
630 { 699 foreach (IScriptInstance instance in m_Scripts.Values)
631 foreach (IScriptInstance instance in m_Scripts.Values)
632 instances.Add(instance); 700 instances.Add(instance);
633 } 701 lockScriptsForRead(false);
634 702
635 foreach (IScriptInstance i in instances) 703 foreach (IScriptInstance i in instances)
636 { 704 {
637 string assembly = String.Empty; 705 string assembly = String.Empty;
638 706
639 lock (m_Scripts) 707
640 {
641 if (!m_Assemblies.ContainsKey(i.AssetID)) 708 if (!m_Assemblies.ContainsKey(i.AssetID))
642 continue; 709 continue;
643 assembly = m_Assemblies[i.AssetID]; 710 assembly = m_Assemblies[i.AssetID];
644 } 711
645 712
646 i.SaveState(assembly); 713 i.SaveState(assembly);
647 } 714 }
@@ -985,92 +1052,95 @@ namespace OpenSim.Region.ScriptEngine.XEngine
985 } 1052 }
986 1053
987 ScriptInstance instance = null; 1054 ScriptInstance instance = null;
988 lock (m_Scripts) 1055 // Create the object record
1056 lockScriptsForRead(true);
1057 if ((!m_Scripts.ContainsKey(itemID)) ||
1058 (m_Scripts[itemID].AssetID != assetID))
989 { 1059 {
990 // Create the object record 1060 lockScriptsForRead(false);
991 1061
992 if ((!m_Scripts.ContainsKey(itemID)) || 1062 UUID appDomain = assetID;
993 (m_Scripts[itemID].AssetID != assetID))
994 {
995 UUID appDomain = assetID;
996 1063
997 if (part.ParentGroup.IsAttachment) 1064 if (part.ParentGroup.IsAttachment)
998 appDomain = part.ParentGroup.RootPart.UUID; 1065 appDomain = part.ParentGroup.RootPart.UUID;
999 1066
1000 if (!m_AppDomains.ContainsKey(appDomain)) 1067 if (!m_AppDomains.ContainsKey(appDomain))
1068 {
1069 try
1001 { 1070 {
1002 try 1071 AppDomainSetup appSetup = new AppDomainSetup();
1003 { 1072 appSetup.PrivateBinPath = Path.Combine(
1004 AppDomainSetup appSetup = new AppDomainSetup(); 1073 m_ScriptEnginesPath,
1005 appSetup.PrivateBinPath = Path.Combine( 1074 m_Scene.RegionInfo.RegionID.ToString());
1006 m_ScriptEnginesPath, 1075
1007 m_Scene.RegionInfo.RegionID.ToString()); 1076 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
1008 1077 Evidence evidence = new Evidence(baseEvidence);
1009 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; 1078
1010 Evidence evidence = new Evidence(baseEvidence); 1079 AppDomain sandbox;
1011 1080 if (m_AppDomainLoading)
1012 AppDomain sandbox; 1081 sandbox = AppDomain.CreateDomain(
1013 if (m_AppDomainLoading) 1082 m_Scene.RegionInfo.RegionID.ToString(),
1014 sandbox = AppDomain.CreateDomain( 1083 evidence, appSetup);
1015 m_Scene.RegionInfo.RegionID.ToString(), 1084 else
1016 evidence, appSetup); 1085 sandbox = AppDomain.CurrentDomain;
1017 else 1086
1018 sandbox = AppDomain.CurrentDomain; 1087 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1019 1088 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
1020 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); 1089 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
1021 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); 1090 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
1022 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); 1091 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
1023 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); 1092 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
1024 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); 1093 //sandbox.SetAppDomainPolicy(sandboxPolicy);
1025 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; 1094
1026 //sandbox.SetAppDomainPolicy(sandboxPolicy); 1095 m_AppDomains[appDomain] = sandbox;
1027 1096
1028 m_AppDomains[appDomain] = sandbox; 1097 m_AppDomains[appDomain].AssemblyResolve +=
1029 1098 new ResolveEventHandler(
1030 m_AppDomains[appDomain].AssemblyResolve += 1099 AssemblyResolver.OnAssemblyResolve);
1031 new ResolveEventHandler( 1100 m_DomainScripts[appDomain] = new List<UUID>();
1032 AssemblyResolver.OnAssemblyResolve); 1101 }
1033 m_DomainScripts[appDomain] = new List<UUID>(); 1102 catch (Exception e)
1034 } 1103 {
1035 catch (Exception e) 1104 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
1105 m_ScriptErrorMessage += "Exception creating app domain:\n";
1106 m_ScriptFailCount++;
1107 lock (m_AddingAssemblies)
1036 { 1108 {
1037 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); 1109 m_AddingAssemblies[assembly]--;
1038 m_ScriptErrorMessage += "Exception creating app domain:\n";
1039 m_ScriptFailCount++;
1040 lock (m_AddingAssemblies)
1041 {
1042 m_AddingAssemblies[assembly]--;
1043 }
1044 return false;
1045 } 1110 }
1111 return false;
1046 } 1112 }
1047 m_DomainScripts[appDomain].Add(itemID); 1113 }
1048 1114 m_DomainScripts[appDomain].Add(itemID);
1049 instance = new ScriptInstance(this, part, 1115
1050 itemID, assetID, assembly, 1116 instance = new ScriptInstance(this, part,
1051 m_AppDomains[appDomain], 1117 itemID, assetID, assembly,
1052 part.ParentGroup.RootPart.Name, 1118 m_AppDomains[appDomain],
1053 item.Name, startParam, postOnRez, 1119 part.ParentGroup.RootPart.Name,
1054 stateSource, m_MaxScriptQueue); 1120 item.Name, startParam, postOnRez,
1055 1121 stateSource, m_MaxScriptQueue);
1056 m_log.DebugFormat( 1122
1057 "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", 1123 m_log.DebugFormat(
1058 part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, 1124 "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}",
1125 part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID,
1059 part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); 1126 part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1060 1127
1061 if (presence != null) 1128 if (presence != null)
1062 { 1129 {
1063 ShowScriptSaveResponse(item.OwnerID, 1130 ShowScriptSaveResponse(item.OwnerID,
1064 assetID, "Compile successful", true); 1131 assetID, "Compile successful", true);
1065 }
1066
1067 instance.AppDomain = appDomain;
1068 instance.LineMap = linemap;
1069
1070 m_Scripts[itemID] = instance;
1071 } 1132 }
1072 }
1073 1133
1134 instance.AppDomain = appDomain;
1135 instance.LineMap = linemap;
1136 lockScriptsForWrite(true);
1137 m_Scripts[itemID] = instance;
1138 lockScriptsForWrite(false);
1139 }
1140 else
1141 {
1142 lockScriptsForRead(false);
1143 }
1074 lock (m_PrimObjects) 1144 lock (m_PrimObjects)
1075 { 1145 {
1076 if (!m_PrimObjects.ContainsKey(localID)) 1146 if (!m_PrimObjects.ContainsKey(localID))
@@ -1089,9 +1159,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1089 m_AddingAssemblies[assembly]--; 1159 m_AddingAssemblies[assembly]--;
1090 } 1160 }
1091 1161
1092 if (instance != null) 1162 if (instance!=null)
1093 instance.Init(); 1163 instance.Init();
1094 1164
1095 return true; 1165 return true;
1096 } 1166 }
1097 1167
@@ -1104,20 +1174,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1104 m_CompileDict.Remove(itemID); 1174 m_CompileDict.Remove(itemID);
1105 } 1175 }
1106 1176
1107 IScriptInstance instance = null; 1177 lockScriptsForRead(true);
1108 1178 // Do we even have it?
1109 lock (m_Scripts) 1179 if (!m_Scripts.ContainsKey(itemID))
1110 { 1180 {
1111 // Do we even have it? 1181 // Do we even have it?
1112 if (!m_Scripts.ContainsKey(itemID)) 1182 if (!m_Scripts.ContainsKey(itemID))
1113 return; 1183 return;
1114 1184
1115 instance = m_Scripts[itemID]; 1185 lockScriptsForRead(false);
1186 lockScriptsForWrite(true);
1116 m_Scripts.Remove(itemID); 1187 m_Scripts.Remove(itemID);
1188 lockScriptsForWrite(false);
1189
1190 return;
1117 } 1191 }
1192
1118 1193
1194 IScriptInstance instance=m_Scripts[itemID];
1195 lockScriptsForRead(false);
1196 lockScriptsForWrite(true);
1197 m_Scripts.Remove(itemID);
1198 lockScriptsForWrite(false);
1119 instance.ClearQueue(); 1199 instance.ClearQueue();
1120 instance.Stop(0); 1200 instance.Stop(0);
1201
1121// bool objectRemoved = false; 1202// bool objectRemoved = false;
1122 1203
1123 lock (m_PrimObjects) 1204 lock (m_PrimObjects)
@@ -1153,10 +1234,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1153 ObjectRemoved handlerObjectRemoved = OnObjectRemoved; 1234 ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
1154 if (handlerObjectRemoved != null) 1235 if (handlerObjectRemoved != null)
1155 { 1236 {
1156 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); 1237 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
1157 handlerObjectRemoved(part.UUID); 1238 handlerObjectRemoved(part.UUID);
1158 } 1239 }
1159 1240
1241 CleanAssemblies();
1242
1160 ScriptRemoved handlerScriptRemoved = OnScriptRemoved; 1243 ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
1161 if (handlerScriptRemoved != null) 1244 if (handlerScriptRemoved != null)
1162 handlerScriptRemoved(itemID); 1245 handlerScriptRemoved(itemID);
@@ -1298,7 +1381,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1298 return false; 1381 return false;
1299 1382
1300 uuids = m_PrimObjects[localID]; 1383 uuids = m_PrimObjects[localID];
1301 } 1384
1302 1385
1303 foreach (UUID itemID in uuids) 1386 foreach (UUID itemID in uuids)
1304 { 1387 {
@@ -1316,6 +1399,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1316 result = true; 1399 result = true;
1317 } 1400 }
1318 } 1401 }
1402 }
1319 1403
1320 return result; 1404 return result;
1321 } 1405 }
@@ -1417,12 +1501,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1417 private IScriptInstance GetInstance(UUID itemID) 1501 private IScriptInstance GetInstance(UUID itemID)
1418 { 1502 {
1419 IScriptInstance instance; 1503 IScriptInstance instance;
1420 lock (m_Scripts) 1504 lockScriptsForRead(true);
1505 if (!m_Scripts.ContainsKey(itemID))
1421 { 1506 {
1422 if (!m_Scripts.ContainsKey(itemID)) 1507 lockScriptsForRead(false);
1423 return null; 1508 return null;
1424 instance = m_Scripts[itemID];
1425 } 1509 }
1510 instance = m_Scripts[itemID];
1511 lockScriptsForRead(false);
1426 return instance; 1512 return instance;
1427 } 1513 }
1428 1514
@@ -1446,6 +1532,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1446 return false; 1532 return false;
1447 } 1533 }
1448 1534
1535 [DebuggerNonUserCode]
1449 public void ApiResetScript(UUID itemID) 1536 public void ApiResetScript(UUID itemID)
1450 { 1537 {
1451 IScriptInstance instance = GetInstance(itemID); 1538 IScriptInstance instance = GetInstance(itemID);
@@ -1497,6 +1584,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1497 return UUID.Zero; 1584 return UUID.Zero;
1498 } 1585 }
1499 1586
1587 [DebuggerNonUserCode]
1500 public void SetState(UUID itemID, string newState) 1588 public void SetState(UUID itemID, string newState)
1501 { 1589 {
1502 IScriptInstance instance = GetInstance(itemID); 1590 IScriptInstance instance = GetInstance(itemID);
@@ -1519,11 +1607,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1519 1607
1520 List<IScriptInstance> instances = new List<IScriptInstance>(); 1608 List<IScriptInstance> instances = new List<IScriptInstance>();
1521 1609
1522 lock (m_Scripts) 1610 lockScriptsForRead(true);
1523 { 1611 foreach (IScriptInstance instance in m_Scripts.Values)
1524 foreach (IScriptInstance instance in m_Scripts.Values)
1525 instances.Add(instance); 1612 instances.Add(instance);
1526 } 1613 lockScriptsForRead(false);
1527 1614
1528 foreach (IScriptInstance i in instances) 1615 foreach (IScriptInstance i in instances)
1529 { 1616 {
@@ -1908,5 +1995,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1908// else 1995// else
1909// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID); 1996// m_log.DebugFormat("[XEngine]: Could not find script with ID {0} to resume", itemID);
1910 } 1997 }
1998
1999 public bool HasScript(UUID itemID, out bool running)
2000 {
2001 running = true;
2002
2003 IScriptInstance instance = GetInstance(itemID);
2004 if (instance == null)
2005 return false;
2006
2007 running = instance.Running;
2008 return true;
2009 }
1911 } 2010 }
1912} \ No newline at end of file 2011}