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Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs new file mode 100644 index 0000000..8c3e9e0 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs | |||
@@ -0,0 +1,157 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Threading; | ||
31 | using Nini.Config; | ||
32 | using NUnit.Framework; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.CoreModules.Scripting.WorldComm; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.ScriptEngine.XEngine; | ||
39 | using OpenSim.Tests.Common; | ||
40 | using OpenSim.Tests.Common.Mock; | ||
41 | |||
42 | namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// Test that co-operative script thread termination is working correctly. | ||
46 | /// </summary> | ||
47 | [TestFixture] | ||
48 | public class CoopTerminationTests : OpenSimTestCase | ||
49 | { | ||
50 | private TestScene m_scene; | ||
51 | private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine; | ||
52 | |||
53 | private AutoResetEvent m_chatEvent = new AutoResetEvent(false); | ||
54 | private AutoResetEvent m_stoppedEvent = new AutoResetEvent(false); | ||
55 | |||
56 | private OSChatMessage m_osChatMessageReceived; | ||
57 | |||
58 | [TestFixtureSetUp] | ||
59 | public void Init() | ||
60 | { | ||
61 | //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin"); | ||
62 | // Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); | ||
63 | m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine(); | ||
64 | |||
65 | IniConfigSource configSource = new IniConfigSource(); | ||
66 | |||
67 | IConfig startupConfig = configSource.AddConfig("Startup"); | ||
68 | startupConfig.Set("DefaultScriptEngine", "XEngine"); | ||
69 | |||
70 | IConfig xEngineConfig = configSource.AddConfig("XEngine"); | ||
71 | xEngineConfig.Set("Enabled", "true"); | ||
72 | xEngineConfig.Set("StartDelay", "0"); | ||
73 | |||
74 | // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call | ||
75 | // to AssemblyResolver.OnAssemblyResolve fails. | ||
76 | xEngineConfig.Set("AppDomainLoading", "false"); | ||
77 | |||
78 | xEngineConfig.Set("ScriptStopStrategy", "co-op"); | ||
79 | |||
80 | m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource); | ||
81 | SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine); | ||
82 | m_scene.StartScripts(); | ||
83 | } | ||
84 | |||
85 | /// <summary> | ||
86 | /// Test co-operative termination on derez of an object containing a script with a long-running event. | ||
87 | /// </summary> | ||
88 | /// <remarks> | ||
89 | /// TODO: Actually compiling the script is incidental to this test. Really want a way to compile test scripts | ||
90 | /// within the build itself. | ||
91 | /// </remarks> | ||
92 | [Test] | ||
93 | public void TestStopOnLongSleep() | ||
94 | { | ||
95 | TestHelpers.InMethod(); | ||
96 | // TestHelpers.EnableLogging(); | ||
97 | |||
98 | UUID userId = TestHelpers.ParseTail(0x1); | ||
99 | // UUID objectId = TestHelpers.ParseTail(0x100); | ||
100 | // UUID itemId = TestHelpers.ParseTail(0x3); | ||
101 | string itemName = "TestStopOnObjectDerezLongSleep() Item"; | ||
102 | |||
103 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnObjectDerezLongSleep", 0x100); | ||
104 | m_scene.AddNewSceneObject(so, true); | ||
105 | |||
106 | InventoryItemBase itemTemplate = new InventoryItemBase(); | ||
107 | // itemTemplate.ID = itemId; | ||
108 | itemTemplate.Name = itemName; | ||
109 | itemTemplate.Folder = so.UUID; | ||
110 | itemTemplate.InvType = (int)InventoryType.LSL; | ||
111 | |||
112 | m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; | ||
113 | |||
114 | SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate, | ||
115 | @"default | ||
116 | { | ||
117 | state_entry() | ||
118 | { | ||
119 | llSay(0, ""Thin Lizzy""); | ||
120 | llSleep(60); | ||
121 | } | ||
122 | }"); | ||
123 | |||
124 | TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName); | ||
125 | |||
126 | // Wait for the script to start the event before we try stopping it. | ||
127 | m_chatEvent.WaitOne(60000); | ||
128 | |||
129 | Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message); | ||
130 | |||
131 | // FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script | ||
132 | // executes llSay() but has not started the sleep before we try to stop it. | ||
133 | Thread.Sleep(1000); | ||
134 | |||
135 | // We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually | ||
136 | // stopped. This kind of multi-threading is far from ideal in a regression test. | ||
137 | new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start(); | ||
138 | |||
139 | if (!m_stoppedEvent.WaitOne(30000)) | ||
140 | Assert.Fail("Script did not co-operatively stop."); | ||
141 | |||
142 | bool running; | ||
143 | TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName); | ||
144 | Assert.That( | ||
145 | SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True); | ||
146 | Assert.That(running, Is.False); | ||
147 | } | ||
148 | |||
149 | private void OnChatFromWorld(object sender, OSChatMessage oscm) | ||
150 | { | ||
151 | // Console.WriteLine("Got chat [{0}]", oscm.Message); | ||
152 | |||
153 | m_osChatMessageReceived = oscm; | ||
154 | m_chatEvent.Set(); | ||
155 | } | ||
156 | } | ||
157 | } \ No newline at end of file | ||