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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 613d704..47492ea 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3019,8 +3019,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3019 // http://bugs.meta7.com/view.php?id=28 3019 // http://bugs.meta7.com/view.php?id=28
3020 // - Tom 3020 // - Tom
3021 3021
3022 LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); 3022 /* And the following does not do the job either. It has to be performed inside the ODE glue-code. -.- .._.
3023 LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
3023 llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); 3024 llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
3025 */
3026 // Send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt.
3027 Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f);
3028 m_host.RotLookAt(q, (float)strength, (float)damping);
3024 3029
3025 } 3030 }
3026 3031