diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
19 files changed, 3207 insertions, 1015 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..94fd940 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | xmlrpc.DeleteChannels(itemID); | ||
321 | xmlrpc.CancelSRDRequests(itemID); | ||
322 | |||
323 | // Remove Sensors | ||
324 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
325 | |||
326 | } | ||
327 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 328 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 329 | { |
310 | List<Object> data = new List<Object>(); | 330 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 4645e7a..717cc07 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -103,15 +107,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
103 | protected int m_notecardLineReadCharsMax = 255; | 107 | protected int m_notecardLineReadCharsMax = 255; |
104 | protected int m_scriptConsoleChannel = 0; | 108 | protected int m_scriptConsoleChannel = 0; |
105 | protected bool m_scriptConsoleChannelEnabled = false; | 109 | protected bool m_scriptConsoleChannelEnabled = false; |
110 | protected bool m_debuggerSafe = false; | ||
106 | protected IUrlModule m_UrlModule = null; | 111 | protected IUrlModule m_UrlModule = null; |
107 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
108 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 113 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
115 | |||
116 | // protected Timer m_ShoutSayTimer; | ||
117 | protected int m_SayShoutCount = 0; | ||
118 | DateTime m_lastSayShoutCheck; | ||
119 | |||
120 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
121 | new Dictionary<string, string> { | ||
122 | {"FLY", "Flying"}, | ||
123 | {"FLYSLOW", "FlyingSlow"}, | ||
124 | {"HOVER_UP", "Hovering Up"}, | ||
125 | {"HOVER_DOWN", "Hovering Down"}, | ||
126 | {"HOVER", "Hovering"}, | ||
127 | {"LAND", "Landing"}, | ||
128 | {"FALLDOWN", "Falling Down"}, | ||
129 | {"PREJUMP", "PreJumping"}, | ||
130 | {"JUMP", "Jumping"}, | ||
131 | {"STANDUP", "Standing Up"}, | ||
132 | {"SOFT_LAND", "Soft Landing"}, | ||
133 | {"STAND", "Standing"}, | ||
134 | {"CROUCHWALK", "CrouchWalking"}, | ||
135 | {"RUN", "Running"}, | ||
136 | {"WALK", "Walking"}, | ||
137 | {"CROUCH", "Crouching"}, | ||
138 | {"TURNLEFT", "Turning Left"}, | ||
139 | {"TURNRIGHT", "Turning Right"} | ||
140 | }; | ||
109 | 141 | ||
110 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
111 | { | 143 | { |
144 | /* | ||
145 | m_ShoutSayTimer = new Timer(1000); | ||
146 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
147 | m_ShoutSayTimer.AutoReset = true; | ||
148 | m_ShoutSayTimer.Start(); | ||
149 | */ | ||
150 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
151 | |||
112 | m_ScriptEngine = ScriptEngine; | 152 | m_ScriptEngine = ScriptEngine; |
113 | m_host = host; | 153 | m_host = host; |
114 | m_item = item; | 154 | m_item = item; |
155 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
115 | 156 | ||
116 | LoadLimits(); // read script limits from config. | 157 | LoadLimits(); // read script limits from config. |
117 | 158 | ||
@@ -171,6 +212,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
171 | get { return m_ScriptEngine.World; } | 212 | get { return m_ScriptEngine.World; } |
172 | } | 213 | } |
173 | 214 | ||
215 | [DebuggerNonUserCode] | ||
174 | public void state(string newState) | 216 | public void state(string newState) |
175 | { | 217 | { |
176 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 218 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -180,6 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
180 | /// Reset the named script. The script must be present | 222 | /// Reset the named script. The script must be present |
181 | /// in the same prim. | 223 | /// in the same prim. |
182 | /// </summary> | 224 | /// </summary> |
225 | [DebuggerNonUserCode] | ||
183 | public void llResetScript() | 226 | public void llResetScript() |
184 | { | 227 | { |
185 | m_host.AddScriptLPS(1); | 228 | m_host.AddScriptLPS(1); |
@@ -242,6 +285,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
242 | } | 285 | } |
243 | } | 286 | } |
244 | 287 | ||
288 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
289 | { | ||
290 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
291 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
292 | return ret; | ||
293 | |||
294 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
295 | |||
296 | switch (linkType) | ||
297 | { | ||
298 | case ScriptBaseClass.LINK_SET: | ||
299 | return avs; | ||
300 | |||
301 | case ScriptBaseClass.LINK_ROOT: | ||
302 | return ret; | ||
303 | |||
304 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
305 | return avs; | ||
306 | |||
307 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
308 | return avs; | ||
309 | |||
310 | case ScriptBaseClass.LINK_THIS: | ||
311 | return ret; | ||
312 | |||
313 | default: | ||
314 | if (linkType < 0) | ||
315 | return ret; | ||
316 | |||
317 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
318 | |||
319 | if (linkType <= partCount) | ||
320 | { | ||
321 | return ret; | ||
322 | } | ||
323 | else | ||
324 | { | ||
325 | linkType = linkType - partCount; | ||
326 | if (linkType > avs.Count) | ||
327 | { | ||
328 | return ret; | ||
329 | } | ||
330 | else | ||
331 | { | ||
332 | ret.Add(avs[linkType-1]); | ||
333 | return ret; | ||
334 | } | ||
335 | } | ||
336 | } | ||
337 | } | ||
338 | |||
245 | public List<SceneObjectPart> GetLinkParts(int linkType) | 339 | public List<SceneObjectPart> GetLinkParts(int linkType) |
246 | { | 340 | { |
247 | return GetLinkParts(m_host, linkType); | 341 | return GetLinkParts(m_host, linkType); |
@@ -250,6 +344,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
250 | private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 344 | private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
251 | { | 345 | { |
252 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 346 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
347 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
348 | return ret; | ||
253 | ret.Add(part); | 349 | ret.Add(part); |
254 | 350 | ||
255 | switch (linkType) | 351 | switch (linkType) |
@@ -440,31 +536,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
440 | 536 | ||
441 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 537 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
442 | 538 | ||
443 | /// <summary> | 539 | // Utility function for llRot2Euler |
444 | /// Convert an LSL rotation to a Euler vector. | 540 | |
445 | /// </summary> | 541 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
446 | /// <remarks> | 542 | protected double NormalizeAngle(double angle) |
447 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
448 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
449 | /// </remarks> | ||
450 | /// <param name="r"></param> | ||
451 | /// <returns></returns> | ||
452 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
453 | { | 543 | { |
454 | m_host.AddScriptLPS(1); | 544 | if (angle > -Math.PI && angle < Math.PI) |
545 | return angle; | ||
455 | 546 | ||
456 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 547 | int numPis = (int)(Math.PI / angle); |
457 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 548 | double remainder = angle - Math.PI * numPis; |
458 | if (m == 0.0) return new LSL_Vector(); | 549 | if (numPis % 2 == 1) |
459 | double x = Math.Atan2(-v.y, v.z); | 550 | return Math.PI - angle; |
460 | double sin = v.x / m; | 551 | return remainder; |
461 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 552 | } |
462 | double y = Math.Asin(sin); | ||
463 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
464 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
465 | double z = Math.Atan2(v.y, v.x); | ||
466 | 553 | ||
467 | return new LSL_Vector(x, y, z); | 554 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
555 | { | ||
556 | m_host.AddScriptLPS(1); | ||
557 | LSL_Vector eul = new LSL_Vector(); | ||
558 | |||
559 | double sqw = q1.s*q1.s; | ||
560 | double sqx = q1.x*q1.x; | ||
561 | double sqy = q1.z*q1.z; | ||
562 | double sqz = q1.y*q1.y; | ||
563 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
564 | double test = q1.x*q1.z + q1.y*q1.s; | ||
565 | if (test > 0.4999*unit) { // singularity at north pole | ||
566 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
567 | eul.y = Math.PI/2; | ||
568 | eul.x = 0; | ||
569 | return eul; | ||
570 | } | ||
571 | if (test < -0.4999*unit) { // singularity at south pole | ||
572 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
573 | eul.y = -Math.PI/2; | ||
574 | eul.x = 0; | ||
575 | return eul; | ||
576 | } | ||
577 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
578 | eul.y = Math.Asin(2*test/unit); | ||
579 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
580 | return eul; | ||
468 | } | 581 | } |
469 | 582 | ||
470 | /* From wiki: | 583 | /* From wiki: |
@@ -517,18 +630,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
517 | m_host.AddScriptLPS(1); | 630 | m_host.AddScriptLPS(1); |
518 | 631 | ||
519 | double x,y,z,s; | 632 | double x,y,z,s; |
520 | 633 | v.x *= 0.5; | |
521 | double c1 = Math.Cos(v.x * 0.5); | 634 | v.y *= 0.5; |
522 | double c2 = Math.Cos(v.y * 0.5); | 635 | v.z *= 0.5; |
523 | double c3 = Math.Cos(v.z * 0.5); | 636 | double c1 = Math.Cos(v.x); |
524 | double s1 = Math.Sin(v.x * 0.5); | 637 | double c2 = Math.Cos(v.y); |
525 | double s2 = Math.Sin(v.y * 0.5); | 638 | double c1c2 = c1 * c2; |
526 | double s3 = Math.Sin(v.z * 0.5); | 639 | double s1 = Math.Sin(v.x); |
527 | 640 | double s2 = Math.Sin(v.y); | |
528 | x = s1 * c2 * c3 + c1 * s2 * s3; | 641 | double s1s2 = s1 * s2; |
529 | y = c1 * s2 * c3 - s1 * c2 * s3; | 642 | double c1s2 = c1 * s2; |
530 | z = s1 * s2 * c3 + c1 * c2 * s3; | 643 | double s1c2 = s1 * c2; |
531 | s = c1 * c2 * c3 - s1 * s2 * s3; | 644 | double c3 = Math.Cos(v.z); |
645 | double s3 = Math.Sin(v.z); | ||
646 | |||
647 | x = s1c2 * c3 + c1s2 * s3; | ||
648 | y = c1s2 * c3 - s1c2 * s3; | ||
649 | z = s1s2 * c3 + c1c2 * s3; | ||
650 | s = c1c2 * c3 - s1s2 * s3; | ||
532 | 651 | ||
533 | return new LSL_Rotation(x, y, z, s); | 652 | return new LSL_Rotation(x, y, z, s); |
534 | } | 653 | } |
@@ -666,77 +785,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
666 | { | 785 | { |
667 | //A and B should both be normalized | 786 | //A and B should both be normalized |
668 | m_host.AddScriptLPS(1); | 787 | m_host.AddScriptLPS(1); |
669 | LSL_Rotation rotBetween; | 788 | /* This method is more accurate than the SL one, and thus causes problems |
670 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 789 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
671 | // continue calculation. | 790 | |
672 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 791 | double dotProduct = LSL_Vector.Dot(a, b); |
792 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
793 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
794 | double angle = Math.Acos(dotProduct / magProduct); | ||
795 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
796 | double s = Math.Sin(angle / 2); | ||
797 | |||
798 | double x = axis.x * s; | ||
799 | double y = axis.y * s; | ||
800 | double z = axis.z * s; | ||
801 | double w = Math.Cos(angle / 2); | ||
802 | |||
803 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
804 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
805 | |||
806 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
807 | */ | ||
808 | |||
809 | // This method mimics the 180 errors found in SL | ||
810 | // See www.euclideanspace.com... angleBetween | ||
811 | LSL_Vector vec_a = a; | ||
812 | LSL_Vector vec_b = b; | ||
813 | |||
814 | // Eliminate zero length | ||
815 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
816 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
817 | if (vec_a_mag < 0.00001 || | ||
818 | vec_b_mag < 0.00001) | ||
673 | { | 819 | { |
674 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 820 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
675 | } | 821 | } |
676 | else | 822 | |
823 | // Normalize | ||
824 | vec_a = llVecNorm(vec_a); | ||
825 | vec_b = llVecNorm(vec_b); | ||
826 | |||
827 | // Calculate axis and rotation angle | ||
828 | LSL_Vector axis = vec_a % vec_b; | ||
829 | LSL_Float cos_theta = vec_a * vec_b; | ||
830 | |||
831 | // Check if parallel | ||
832 | if (cos_theta > 0.99999) | ||
677 | { | 833 | { |
678 | a = LSL_Vector.Norm(a); | 834 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
679 | b = LSL_Vector.Norm(b); | 835 | } |
680 | double dotProduct = LSL_Vector.Dot(a, b); | 836 | |
681 | // There are two degenerate cases possible. These are for vectors 180 or | 837 | // Check if anti-parallel |
682 | // 0 degrees apart. These have to be detected and handled individually. | 838 | else if (cos_theta < -0.99999) |
683 | // | 839 | { |
684 | // Check for vectors 180 degrees apart. | 840 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
685 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 841 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
686 | if (dotProduct < -0.9999999f) | 842 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
687 | { | 843 | } |
688 | // First assume X axis is orthogonal to the vectors. | 844 | else // other rotation |
689 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 845 | { |
690 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 846 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
691 | // Check for near zero vector. A very small non-zero number here will create | 847 | axis = llVecNorm(axis); |
692 | // a rotation in an undesired direction. | 848 | double x, y, z, s, t; |
693 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 849 | s = Math.Cos(theta); |
694 | { | 850 | t = Math.Sin(theta); |
695 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 851 | x = axis.x * t; |
696 | } | 852 | y = axis.y * t; |
697 | // If the magnitude of the vector was near zero, then assume the X axis is not | 853 | z = axis.z * t; |
698 | // orthogonal and use the Z axis instead. | 854 | return new LSL_Rotation(x,y,z,s); |
699 | else | ||
700 | { | ||
701 | // Set 180 z rotation. | ||
702 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
703 | } | ||
704 | } | ||
705 | // Check for parallel vectors. | ||
706 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
707 | else if (dotProduct > 0.9999999f) | ||
708 | { | ||
709 | // Set zero rotation. | ||
710 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
711 | } | ||
712 | else | ||
713 | { | ||
714 | // All special checks have been performed so get the axis of rotation. | ||
715 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
716 | // Quarternion s value is the length of the unit vector + dot product. | ||
717 | double qs = 1.0 + dotProduct; | ||
718 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
719 | // Normalize the rotation. | ||
720 | double mag = LSL_Rotation.Mag(rotBetween); | ||
721 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
722 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
723 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
724 | // crossProduct vector should also not be zero. | ||
725 | rotBetween.x = rotBetween.x / mag; | ||
726 | rotBetween.y = rotBetween.y / mag; | ||
727 | rotBetween.z = rotBetween.z / mag; | ||
728 | rotBetween.s = rotBetween.s / mag; | ||
729 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
730 | // any longer since zero vectors are checked for at the top. | ||
731 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
732 | { | ||
733 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
734 | } | ||
735 | } | ||
736 | } | 855 | } |
737 | return rotBetween; | ||
738 | } | 856 | } |
739 | 857 | ||
740 | public void llWhisper(int channelID, string text) | 858 | public void llWhisper(int channelID, string text) |
741 | { | 859 | { |
742 | m_host.AddScriptLPS(1); | 860 | m_host.AddScriptLPS(1); |
@@ -752,10 +870,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
752 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 870 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
753 | } | 871 | } |
754 | 872 | ||
873 | private void CheckSayShoutTime() | ||
874 | { | ||
875 | DateTime now = DateTime.UtcNow; | ||
876 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
877 | { | ||
878 | m_lastSayShoutCheck = now; | ||
879 | m_SayShoutCount = 0; | ||
880 | } | ||
881 | else | ||
882 | m_SayShoutCount++; | ||
883 | } | ||
884 | |||
755 | public void llSay(int channelID, string text) | 885 | public void llSay(int channelID, string text) |
756 | { | 886 | { |
757 | m_host.AddScriptLPS(1); | 887 | m_host.AddScriptLPS(1); |
758 | 888 | ||
889 | if (channelID == 0) | ||
890 | // m_SayShoutCount++; | ||
891 | CheckSayShoutTime(); | ||
892 | |||
893 | if (m_SayShoutCount >= 11) | ||
894 | ScriptSleep(2000); | ||
895 | |||
759 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 896 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
760 | { | 897 | { |
761 | Console.WriteLine(text); | 898 | Console.WriteLine(text); |
@@ -778,6 +915,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
778 | { | 915 | { |
779 | m_host.AddScriptLPS(1); | 916 | m_host.AddScriptLPS(1); |
780 | 917 | ||
918 | if (channelID == 0) | ||
919 | // m_SayShoutCount++; | ||
920 | CheckSayShoutTime(); | ||
921 | |||
922 | if (m_SayShoutCount >= 11) | ||
923 | ScriptSleep(2000); | ||
924 | |||
781 | if (text.Length > 1023) | 925 | if (text.Length > 1023) |
782 | text = text.Substring(0, 1023); | 926 | text = text.Substring(0, 1023); |
783 | 927 | ||
@@ -809,22 +953,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
809 | 953 | ||
810 | public void llRegionSayTo(string target, int channel, string msg) | 954 | public void llRegionSayTo(string target, int channel, string msg) |
811 | { | 955 | { |
956 | string error = String.Empty; | ||
957 | |||
812 | if (msg.Length > 1023) | 958 | if (msg.Length > 1023) |
813 | msg = msg.Substring(0, 1023); | 959 | msg = msg.Substring(0, 1023); |
814 | 960 | ||
815 | m_host.AddScriptLPS(1); | 961 | m_host.AddScriptLPS(1); |
816 | 962 | ||
817 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
818 | { | ||
819 | return; | ||
820 | } | ||
821 | |||
822 | UUID TargetID; | 963 | UUID TargetID; |
823 | UUID.TryParse(target, out TargetID); | 964 | UUID.TryParse(target, out TargetID); |
824 | 965 | ||
825 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 966 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
826 | if (wComm != null) | 967 | if (wComm != null) |
827 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 968 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
969 | LSLError(error); | ||
828 | } | 970 | } |
829 | 971 | ||
830 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 972 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1080,10 +1222,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1080 | return detectedParams.TouchUV; | 1222 | return detectedParams.TouchUV; |
1081 | } | 1223 | } |
1082 | 1224 | ||
1225 | [DebuggerNonUserCode] | ||
1083 | public virtual void llDie() | 1226 | public virtual void llDie() |
1084 | { | 1227 | { |
1085 | m_host.AddScriptLPS(1); | 1228 | m_host.AddScriptLPS(1); |
1086 | throw new SelfDeleteException(); | 1229 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1087 | } | 1230 | } |
1088 | 1231 | ||
1089 | public LSL_Float llGround(LSL_Vector offset) | 1232 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1154,6 +1297,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1154 | 1297 | ||
1155 | public void llSetStatus(int status, int value) | 1298 | public void llSetStatus(int status, int value) |
1156 | { | 1299 | { |
1300 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1301 | return; | ||
1157 | m_host.AddScriptLPS(1); | 1302 | m_host.AddScriptLPS(1); |
1158 | 1303 | ||
1159 | int statusrotationaxis = 0; | 1304 | int statusrotationaxis = 0; |
@@ -1177,6 +1322,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | if (!allow) | 1322 | if (!allow) |
1178 | return; | 1323 | return; |
1179 | 1324 | ||
1325 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1326 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1327 | return; | ||
1328 | |||
1180 | m_host.ScriptSetPhysicsStatus(true); | 1329 | m_host.ScriptSetPhysicsStatus(true); |
1181 | } | 1330 | } |
1182 | else | 1331 | else |
@@ -1374,6 +1523,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1374 | { | 1523 | { |
1375 | m_host.AddScriptLPS(1); | 1524 | m_host.AddScriptLPS(1); |
1376 | 1525 | ||
1526 | SetColor(m_host, color, face); | ||
1527 | } | ||
1528 | |||
1529 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1530 | { | ||
1531 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1532 | return; | ||
1533 | |||
1534 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1535 | Color4 texcolor; | ||
1536 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1537 | { | ||
1538 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1539 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1540 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1541 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1542 | tex.FaceTextures[face].RGBA = texcolor; | ||
1543 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1544 | return; | ||
1545 | } | ||
1546 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1547 | { | ||
1548 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1549 | { | ||
1550 | if (tex.FaceTextures[i] != null) | ||
1551 | { | ||
1552 | texcolor = tex.FaceTextures[i].RGBA; | ||
1553 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1554 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1555 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1556 | tex.FaceTextures[i].RGBA = texcolor; | ||
1557 | } | ||
1558 | texcolor = tex.DefaultTexture.RGBA; | ||
1559 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1560 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1561 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1562 | tex.DefaultTexture.RGBA = texcolor; | ||
1563 | } | ||
1564 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1565 | return; | ||
1566 | } | ||
1567 | |||
1377 | if (face == ScriptBaseClass.ALL_SIDES) | 1568 | if (face == ScriptBaseClass.ALL_SIDES) |
1378 | face = SceneObjectPart.ALL_SIDES; | 1569 | face = SceneObjectPart.ALL_SIDES; |
1379 | 1570 | ||
@@ -1382,6 +1573,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1382 | 1573 | ||
1383 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1574 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1384 | { | 1575 | { |
1576 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1577 | return; | ||
1578 | |||
1385 | Primitive.TextureEntry tex = part.Shape.Textures; | 1579 | Primitive.TextureEntry tex = part.Shape.Textures; |
1386 | MappingType textype; | 1580 | MappingType textype; |
1387 | textype = MappingType.Default; | 1581 | textype = MappingType.Default; |
@@ -1412,6 +1606,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1412 | 1606 | ||
1413 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1607 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1414 | { | 1608 | { |
1609 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1610 | return; | ||
1611 | |||
1415 | Primitive.TextureEntry tex = part.Shape.Textures; | 1612 | Primitive.TextureEntry tex = part.Shape.Textures; |
1416 | if (face >= 0 && face < GetNumberOfSides(part)) | 1613 | if (face >= 0 && face < GetNumberOfSides(part)) |
1417 | { | 1614 | { |
@@ -1437,6 +1634,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1437 | 1634 | ||
1438 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1635 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1439 | { | 1636 | { |
1637 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1638 | return; | ||
1440 | 1639 | ||
1441 | Shininess sval = new Shininess(); | 1640 | Shininess sval = new Shininess(); |
1442 | 1641 | ||
@@ -1487,6 +1686,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1487 | 1686 | ||
1488 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1687 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1489 | { | 1688 | { |
1689 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1690 | return; | ||
1691 | |||
1490 | Primitive.TextureEntry tex = part.Shape.Textures; | 1692 | Primitive.TextureEntry tex = part.Shape.Textures; |
1491 | if (face >= 0 && face < GetNumberOfSides(part)) | 1693 | if (face >= 0 && face < GetNumberOfSides(part)) |
1492 | { | 1694 | { |
@@ -1547,13 +1749,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1547 | m_host.AddScriptLPS(1); | 1749 | m_host.AddScriptLPS(1); |
1548 | 1750 | ||
1549 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1751 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1550 | 1752 | if (parts.Count > 0) | |
1551 | foreach (SceneObjectPart part in parts) | 1753 | { |
1552 | SetAlpha(part, alpha, face); | 1754 | try |
1755 | { | ||
1756 | foreach (SceneObjectPart part in parts) | ||
1757 | SetAlpha(part, alpha, face); | ||
1758 | } | ||
1759 | finally | ||
1760 | { | ||
1761 | } | ||
1762 | } | ||
1553 | } | 1763 | } |
1554 | 1764 | ||
1555 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1765 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1556 | { | 1766 | { |
1767 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1768 | return; | ||
1769 | |||
1557 | Primitive.TextureEntry tex = part.Shape.Textures; | 1770 | Primitive.TextureEntry tex = part.Shape.Textures; |
1558 | Color4 texcolor; | 1771 | Color4 texcolor; |
1559 | if (face >= 0 && face < GetNumberOfSides(part)) | 1772 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1606,7 +1819,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1606 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1819 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1607 | float wind, float tension, LSL_Vector Force) | 1820 | float wind, float tension, LSL_Vector Force) |
1608 | { | 1821 | { |
1609 | if (part == null) | 1822 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1610 | return; | 1823 | return; |
1611 | 1824 | ||
1612 | if (flexi) | 1825 | if (flexi) |
@@ -1640,7 +1853,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1640 | /// <param name="falloff"></param> | 1853 | /// <param name="falloff"></param> |
1641 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1854 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1642 | { | 1855 | { |
1643 | if (part == null) | 1856 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1644 | return; | 1857 | return; |
1645 | 1858 | ||
1646 | if (light) | 1859 | if (light) |
@@ -1673,11 +1886,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1673 | Primitive.TextureEntry tex = part.Shape.Textures; | 1886 | Primitive.TextureEntry tex = part.Shape.Textures; |
1674 | Color4 texcolor; | 1887 | Color4 texcolor; |
1675 | LSL_Vector rgb = new LSL_Vector(); | 1888 | LSL_Vector rgb = new LSL_Vector(); |
1889 | int nsides = GetNumberOfSides(part); | ||
1890 | |||
1676 | if (face == ScriptBaseClass.ALL_SIDES) | 1891 | if (face == ScriptBaseClass.ALL_SIDES) |
1677 | { | 1892 | { |
1678 | int i; | 1893 | int i; |
1679 | 1894 | for (i = 0; i < nsides; i++) | |
1680 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1681 | { | 1895 | { |
1682 | texcolor = tex.GetFace((uint)i).RGBA; | 1896 | texcolor = tex.GetFace((uint)i).RGBA; |
1683 | rgb.x += texcolor.R; | 1897 | rgb.x += texcolor.R; |
@@ -1685,14 +1899,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1685 | rgb.z += texcolor.B; | 1899 | rgb.z += texcolor.B; |
1686 | } | 1900 | } |
1687 | 1901 | ||
1688 | rgb.x /= (float)GetNumberOfSides(part); | 1902 | float invnsides = 1.0f / (float)nsides; |
1689 | rgb.y /= (float)GetNumberOfSides(part); | 1903 | |
1690 | rgb.z /= (float)GetNumberOfSides(part); | 1904 | rgb.x *= invnsides; |
1905 | rgb.y *= invnsides; | ||
1906 | rgb.z *= invnsides; | ||
1691 | 1907 | ||
1692 | return rgb; | 1908 | return rgb; |
1693 | } | 1909 | } |
1694 | 1910 | if (face >= 0 && face < nsides) | |
1695 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1696 | { | 1911 | { |
1697 | texcolor = tex.GetFace((uint)face).RGBA; | 1912 | texcolor = tex.GetFace((uint)face).RGBA; |
1698 | rgb.x = texcolor.R; | 1913 | rgb.x = texcolor.R; |
@@ -1719,15 +1934,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1719 | m_host.AddScriptLPS(1); | 1934 | m_host.AddScriptLPS(1); |
1720 | 1935 | ||
1721 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1936 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1722 | 1937 | if (parts.Count > 0) | |
1723 | foreach (SceneObjectPart part in parts) | 1938 | { |
1724 | SetTexture(part, texture, face); | 1939 | try |
1725 | 1940 | { | |
1941 | foreach (SceneObjectPart part in parts) | ||
1942 | SetTexture(part, texture, face); | ||
1943 | } | ||
1944 | finally | ||
1945 | { | ||
1946 | } | ||
1947 | } | ||
1726 | ScriptSleep(200); | 1948 | ScriptSleep(200); |
1727 | } | 1949 | } |
1728 | 1950 | ||
1729 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1951 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1730 | { | 1952 | { |
1953 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1954 | return; | ||
1955 | |||
1731 | UUID textureID = new UUID(); | 1956 | UUID textureID = new UUID(); |
1732 | 1957 | ||
1733 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1958 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1772,6 +1997,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1772 | 1997 | ||
1773 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1998 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1774 | { | 1999 | { |
2000 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2001 | return; | ||
2002 | |||
1775 | Primitive.TextureEntry tex = part.Shape.Textures; | 2003 | Primitive.TextureEntry tex = part.Shape.Textures; |
1776 | if (face >= 0 && face < GetNumberOfSides(part)) | 2004 | if (face >= 0 && face < GetNumberOfSides(part)) |
1777 | { | 2005 | { |
@@ -1808,6 +2036,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1808 | 2036 | ||
1809 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2037 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1810 | { | 2038 | { |
2039 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2040 | return; | ||
2041 | |||
1811 | Primitive.TextureEntry tex = part.Shape.Textures; | 2042 | Primitive.TextureEntry tex = part.Shape.Textures; |
1812 | if (face >= 0 && face < GetNumberOfSides(part)) | 2043 | if (face >= 0 && face < GetNumberOfSides(part)) |
1813 | { | 2044 | { |
@@ -1844,6 +2075,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1844 | 2075 | ||
1845 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2076 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1846 | { | 2077 | { |
2078 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2079 | return; | ||
2080 | |||
1847 | Primitive.TextureEntry tex = part.Shape.Textures; | 2081 | Primitive.TextureEntry tex = part.Shape.Textures; |
1848 | if (face >= 0 && face < GetNumberOfSides(part)) | 2082 | if (face >= 0 && face < GetNumberOfSides(part)) |
1849 | { | 2083 | { |
@@ -2014,24 +2248,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2014 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2248 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2015 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2249 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2016 | { | 2250 | { |
2017 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2251 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2252 | return; | ||
2253 | |||
2018 | LSL_Vector currentPos = GetPartLocalPos(part); | 2254 | LSL_Vector currentPos = GetPartLocalPos(part); |
2255 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2019 | 2256 | ||
2020 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2021 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2022 | 2257 | ||
2023 | if (part.ParentGroup.RootPart == part) | 2258 | if (part.ParentGroup.RootPart == part) |
2024 | { | 2259 | { |
2025 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2026 | targetPos.z = ground; | ||
2027 | SceneObjectGroup parent = part.ParentGroup; | 2260 | SceneObjectGroup parent = part.ParentGroup; |
2028 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2261 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2029 | SetPosAdjust(currentPos, targetPos)); | 2262 | return; |
2263 | Util.FireAndForget(delegate(object x) { | ||
2264 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2265 | }); | ||
2030 | } | 2266 | } |
2031 | else | 2267 | else |
2032 | { | 2268 | { |
2033 | part.OffsetPosition = !adjust ? targetPos : | 2269 | part.OffsetPosition = (Vector3)toPos; |
2034 | SetPosAdjust(currentPos, targetPos); | ||
2035 | SceneObjectGroup parent = part.ParentGroup; | 2270 | SceneObjectGroup parent = part.ParentGroup; |
2036 | parent.HasGroupChanged = true; | 2271 | parent.HasGroupChanged = true; |
2037 | parent.ScheduleGroupForTerseUpdate(); | 2272 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2064,13 +2299,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2064 | else | 2299 | else |
2065 | { | 2300 | { |
2066 | if (part.ParentGroup.IsAttachment) | 2301 | if (part.ParentGroup.IsAttachment) |
2067 | { | ||
2068 | pos = part.AttachedPos; | 2302 | pos = part.AttachedPos; |
2069 | } | ||
2070 | else | 2303 | else |
2071 | { | ||
2072 | pos = part.AbsolutePosition; | 2304 | pos = part.AbsolutePosition; |
2073 | } | ||
2074 | } | 2305 | } |
2075 | 2306 | ||
2076 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2307 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2083,18 +2314,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2083 | m_host.AddScriptLPS(1); | 2314 | m_host.AddScriptLPS(1); |
2084 | 2315 | ||
2085 | // try to let this work as in SL... | 2316 | // try to let this work as in SL... |
2086 | if (m_host.ParentID == 0) | 2317 | if (m_host.LinkNum < 2) |
2087 | { | 2318 | { |
2088 | // special case: If we are root, rotate complete SOG to new rotation | 2319 | // Special case: If we are root, rotate complete SOG to new |
2320 | // rotation. | ||
2321 | // We are root if the link number is 0 (single prim) or 1 | ||
2322 | // (root prim). ParentID may be nonzero in attachments and | ||
2323 | // using it would cause attachments and HUDs to rotate | ||
2324 | // to the wrong positions. | ||
2325 | |||
2089 | SetRot(m_host, rot); | 2326 | SetRot(m_host, rot); |
2090 | } | 2327 | } |
2091 | else | 2328 | else |
2092 | { | 2329 | { |
2093 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 2330 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
2094 | SceneObjectPart rootPart = m_host.ParentGroup.RootPart; | 2331 | SceneObjectPart rootPart; |
2095 | if (rootPart != null) // better safe than sorry | 2332 | if (m_host.ParentGroup != null) // better safe than sorry |
2096 | { | 2333 | { |
2097 | SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot); | 2334 | rootPart = m_host.ParentGroup.RootPart; |
2335 | if (rootPart != null) | ||
2336 | SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot); | ||
2098 | } | 2337 | } |
2099 | } | 2338 | } |
2100 | 2339 | ||
@@ -2110,25 +2349,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2110 | 2349 | ||
2111 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2350 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2112 | { | 2351 | { |
2113 | part.UpdateRotation(rot); | 2352 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2114 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2353 | return; |
2115 | 2354 | ||
2116 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2355 | bool isroot = (part == part.ParentGroup.RootPart); |
2117 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2356 | bool isphys; |
2118 | 2357 | ||
2119 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2120 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2121 | // It's perfectly okay when the object is not an active physical body though. | ||
2122 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2123 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2124 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2125 | // scene | ||
2126 | PhysicsActor pa = part.PhysActor; | 2358 | PhysicsActor pa = part.PhysActor; |
2127 | 2359 | ||
2128 | if (pa != null && !pa.IsPhysical) | 2360 | // keep using physactor ideia of isphysical |
2361 | // it should be SOP ideia of that | ||
2362 | // not much of a issue with ubitODE | ||
2363 | if (pa != null && pa.IsPhysical) | ||
2364 | isphys = true; | ||
2365 | else | ||
2366 | isphys = false; | ||
2367 | |||
2368 | // SL doesn't let scripts rotate root of physical linksets | ||
2369 | if (isroot && isphys) | ||
2370 | return; | ||
2371 | |||
2372 | part.UpdateRotation(rot); | ||
2373 | |||
2374 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2375 | // so do a nasty update of parts positions if is a root part rotation | ||
2376 | if (isroot && pa != null) // with if above implies non physical root part | ||
2129 | { | 2377 | { |
2130 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2378 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2131 | } | 2379 | } |
2380 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2381 | { | ||
2382 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2383 | if (sittingavas.Count > 0) | ||
2384 | { | ||
2385 | foreach (ScenePresence av in sittingavas) | ||
2386 | { | ||
2387 | if (isroot || part.LocalId == av.ParentID) | ||
2388 | av.SendTerseUpdateToAllClients(); | ||
2389 | } | ||
2390 | } | ||
2391 | } | ||
2132 | } | 2392 | } |
2133 | 2393 | ||
2134 | /// <summary> | 2394 | /// <summary> |
@@ -2176,8 +2436,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2176 | 2436 | ||
2177 | public LSL_Rotation llGetLocalRot() | 2437 | public LSL_Rotation llGetLocalRot() |
2178 | { | 2438 | { |
2439 | return GetPartLocalRot(m_host); | ||
2440 | } | ||
2441 | |||
2442 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2443 | { | ||
2179 | m_host.AddScriptLPS(1); | 2444 | m_host.AddScriptLPS(1); |
2180 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2445 | Quaternion rot = part.RotationOffset; |
2446 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2181 | } | 2447 | } |
2182 | 2448 | ||
2183 | public void llSetForce(LSL_Vector force, int local) | 2449 | public void llSetForce(LSL_Vector force, int local) |
@@ -2257,16 +2523,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2257 | m_host.ApplyImpulse(v, local != 0); | 2523 | m_host.ApplyImpulse(v, local != 0); |
2258 | } | 2524 | } |
2259 | 2525 | ||
2526 | |||
2260 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2527 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2261 | { | 2528 | { |
2262 | m_host.AddScriptLPS(1); | 2529 | m_host.AddScriptLPS(1); |
2263 | m_host.ApplyAngularImpulse(force, local != 0); | 2530 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2264 | } | 2531 | } |
2265 | 2532 | ||
2266 | public void llSetTorque(LSL_Vector torque, int local) | 2533 | public void llSetTorque(LSL_Vector torque, int local) |
2267 | { | 2534 | { |
2268 | m_host.AddScriptLPS(1); | 2535 | m_host.AddScriptLPS(1); |
2269 | m_host.SetAngularImpulse(torque, local != 0); | 2536 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2270 | } | 2537 | } |
2271 | 2538 | ||
2272 | public LSL_Vector llGetTorque() | 2539 | public LSL_Vector llGetTorque() |
@@ -2283,20 +2550,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2283 | llSetTorque(torque, local); | 2550 | llSetTorque(torque, local); |
2284 | } | 2551 | } |
2285 | 2552 | ||
2553 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2554 | { | ||
2555 | m_host.AddScriptLPS(1); | ||
2556 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2557 | } | ||
2558 | |||
2286 | public LSL_Vector llGetVel() | 2559 | public LSL_Vector llGetVel() |
2287 | { | 2560 | { |
2288 | m_host.AddScriptLPS(1); | 2561 | m_host.AddScriptLPS(1); |
2289 | 2562 | ||
2290 | Vector3 vel; | 2563 | Vector3 vel = Vector3.Zero; |
2291 | 2564 | ||
2292 | if (m_host.ParentGroup.IsAttachment) | 2565 | if (m_host.ParentGroup.IsAttachment) |
2293 | { | 2566 | { |
2294 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2567 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2295 | vel = avatar.Velocity; | 2568 | if (avatar != null) |
2569 | vel = avatar.Velocity; | ||
2296 | } | 2570 | } |
2297 | else | 2571 | else |
2298 | { | 2572 | { |
2299 | vel = m_host.Velocity; | 2573 | vel = m_host.ParentGroup.RootPart.Velocity; |
2300 | } | 2574 | } |
2301 | 2575 | ||
2302 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2576 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2308,10 +2582,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2308 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2582 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2309 | } | 2583 | } |
2310 | 2584 | ||
2585 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2586 | { | ||
2587 | m_host.AddScriptLPS(1); | ||
2588 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2589 | } | ||
2590 | |||
2311 | public LSL_Vector llGetOmega() | 2591 | public LSL_Vector llGetOmega() |
2312 | { | 2592 | { |
2313 | m_host.AddScriptLPS(1); | 2593 | m_host.AddScriptLPS(1); |
2314 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2594 | Vector3 avel = m_host.AngularVelocity; |
2595 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2315 | } | 2596 | } |
2316 | 2597 | ||
2317 | public LSL_Float llGetTimeOfDay() | 2598 | public LSL_Float llGetTimeOfDay() |
@@ -2837,16 +3118,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2837 | new_group.RootPart.UUID.ToString()) }, | 3118 | new_group.RootPart.UUID.ToString()) }, |
2838 | new DetectParams[0])); | 3119 | new DetectParams[0])); |
2839 | 3120 | ||
2840 | float groupmass = new_group.GetMass(); | 3121 | // do recoil |
3122 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3123 | if (hostgrp == null) | ||
3124 | return; | ||
3125 | |||
3126 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3127 | return; | ||
2841 | 3128 | ||
2842 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3129 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2843 | 3130 | ||
2844 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3131 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2845 | { | 3132 | { |
2846 | //Recoil. | 3133 | float groupmass = new_group.GetMass(); |
2847 | llApplyImpulse(vel * groupmass, 0); | 3134 | vel *= -groupmass; |
3135 | llApplyImpulse(vel, 0); | ||
2848 | } | 3136 | } |
2849 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3137 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3138 | return; | ||
3139 | |||
2850 | }); | 3140 | }); |
2851 | 3141 | ||
2852 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3142 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2861,35 +3151,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2861 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3151 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2862 | { | 3152 | { |
2863 | m_host.AddScriptLPS(1); | 3153 | m_host.AddScriptLPS(1); |
2864 | // Determine where we are looking from | ||
2865 | LSL_Vector from = llGetPos(); | ||
2866 | 3154 | ||
2867 | // Work out the normalised vector from the source to the target | 3155 | // Get the normalized vector to the target |
2868 | LSL_Vector delta = llVecNorm(target - from); | 3156 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2869 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2870 | 3157 | ||
2871 | // Calculate the yaw | 3158 | // Get the bearing (yaw) |
2872 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3159 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2873 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3160 | a1.z = llAtan2(d1.y, d1.x); |
2874 | 3161 | ||
2875 | // Calculate pitch | 3162 | // Get the elevation (pitch) |
2876 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3163 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3164 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2877 | 3165 | ||
2878 | // we need to convert from a vector describing | 3166 | LSL_Rotation r1 = llEuler2Rot(a1); |
2879 | // the angles of rotation in radians into rotation value | 3167 | LSL_Rotation r2 = llEuler2Rot(a2); |
2880 | LSL_Rotation rot = llEuler2Rot(angle); | 3168 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2881 | |||
2882 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2883 | // set the rotation of the object, copy that behavior | ||
2884 | PhysicsActor pa = m_host.PhysActor; | ||
2885 | 3169 | ||
2886 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3170 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2887 | { | 3171 | { |
2888 | llSetRot(rot); | 3172 | // Do nothing if either value is 0 (this has been checked in SL) |
3173 | if (strength <= 0.0 || damping <= 0.0) | ||
3174 | return; | ||
3175 | |||
3176 | llSetRot(r3 * r2 * r1); | ||
2889 | } | 3177 | } |
2890 | else | 3178 | else |
2891 | { | 3179 | { |
2892 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3180 | if (strength == 0) |
3181 | { | ||
3182 | llSetRot(r3 * r2 * r1); | ||
3183 | return; | ||
3184 | } | ||
3185 | |||
3186 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2893 | } | 3187 | } |
2894 | } | 3188 | } |
2895 | 3189 | ||
@@ -2935,17 +3229,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2935 | } | 3229 | } |
2936 | else | 3230 | else |
2937 | { | 3231 | { |
2938 | if (m_host.IsRoot) | 3232 | // new SL always returns object mass |
2939 | { | 3233 | // if (m_host.IsRoot) |
3234 | // { | ||
2940 | return m_host.ParentGroup.GetMass(); | 3235 | return m_host.ParentGroup.GetMass(); |
2941 | } | 3236 | // } |
2942 | else | 3237 | // else |
2943 | { | 3238 | // { |
2944 | return m_host.GetMass(); | 3239 | // return m_host.GetMass(); |
2945 | } | 3240 | // } |
2946 | } | 3241 | } |
2947 | } | 3242 | } |
2948 | 3243 | ||
3244 | |||
3245 | public LSL_Float llGetMassMKS() | ||
3246 | { | ||
3247 | return 100f * llGetMass(); | ||
3248 | } | ||
3249 | |||
2949 | public void llCollisionFilter(string name, string id, int accept) | 3250 | public void llCollisionFilter(string name, string id, int accept) |
2950 | { | 3251 | { |
2951 | m_host.AddScriptLPS(1); | 3252 | m_host.AddScriptLPS(1); |
@@ -2993,8 +3294,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2993 | { | 3294 | { |
2994 | // Unregister controls from Presence | 3295 | // Unregister controls from Presence |
2995 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3296 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
2996 | // Remove Take Control permission. | ||
2997 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
2998 | } | 3297 | } |
2999 | } | 3298 | } |
3000 | } | 3299 | } |
@@ -3020,7 +3319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3020 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3319 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3021 | 3320 | ||
3022 | if (attachmentsModule != null) | 3321 | if (attachmentsModule != null) |
3023 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); | 3322 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false); |
3024 | else | 3323 | else |
3025 | return false; | 3324 | return false; |
3026 | } | 3325 | } |
@@ -3050,9 +3349,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3050 | { | 3349 | { |
3051 | m_host.AddScriptLPS(1); | 3350 | m_host.AddScriptLPS(1); |
3052 | 3351 | ||
3053 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3054 | // return; | ||
3055 | |||
3056 | if (m_item.PermsGranter != m_host.OwnerID) | 3352 | if (m_item.PermsGranter != m_host.OwnerID) |
3057 | return; | 3353 | return; |
3058 | 3354 | ||
@@ -3095,6 +3391,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3095 | 3391 | ||
3096 | public void llInstantMessage(string user, string message) | 3392 | public void llInstantMessage(string user, string message) |
3097 | { | 3393 | { |
3394 | UUID result; | ||
3395 | if (!UUID.TryParse(user, out result)) | ||
3396 | { | ||
3397 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3398 | ScriptSleep(2000); | ||
3399 | return; | ||
3400 | } | ||
3401 | |||
3402 | |||
3098 | m_host.AddScriptLPS(1); | 3403 | m_host.AddScriptLPS(1); |
3099 | 3404 | ||
3100 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3405 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3109,14 +3414,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3109 | UUID friendTransactionID = UUID.Random(); | 3414 | UUID friendTransactionID = UUID.Random(); |
3110 | 3415 | ||
3111 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3416 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3112 | 3417 | ||
3113 | GridInstantMessage msg = new GridInstantMessage(); | 3418 | GridInstantMessage msg = new GridInstantMessage(); |
3114 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3419 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3115 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3420 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3116 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3421 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3117 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3422 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3118 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3423 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3119 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3424 | // DateTime dt = DateTime.UtcNow; |
3425 | // | ||
3426 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3427 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3428 | // | ||
3429 | // try | ||
3430 | // { | ||
3431 | // // Convert that to the PST timezone | ||
3432 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3433 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3434 | // } | ||
3435 | // catch | ||
3436 | // { | ||
3437 | // // No logging here, as it could be VERY spammy | ||
3438 | // } | ||
3439 | // | ||
3440 | // // And make it look local again to fool the unix time util | ||
3441 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3442 | |||
3443 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3444 | |||
3120 | //if (client != null) | 3445 | //if (client != null) |
3121 | //{ | 3446 | //{ |
3122 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3447 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3130,12 +3455,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3130 | msg.message = message.Substring(0, 1024); | 3455 | msg.message = message.Substring(0, 1024); |
3131 | else | 3456 | else |
3132 | msg.message = message; | 3457 | msg.message = message; |
3133 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3458 | msg.dialog = (byte)19; // MessageFromObject |
3134 | msg.fromGroup = false;// fromGroup; | 3459 | msg.fromGroup = false;// fromGroup; |
3135 | msg.offline = (byte)0; //offline; | 3460 | msg.offline = (byte)0; //offline; |
3136 | msg.ParentEstateID = 0; //ParentEstateID; | 3461 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3137 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3462 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3138 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3463 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3139 | msg.binaryBucket | 3464 | msg.binaryBucket |
3140 | = Util.StringToBytes256( | 3465 | = Util.StringToBytes256( |
3141 | "{0}/{1}/{2}/{3}", | 3466 | "{0}/{1}/{2}/{3}", |
@@ -3163,7 +3488,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3163 | } | 3488 | } |
3164 | 3489 | ||
3165 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3490 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3166 | llSleep(EMAIL_PAUSE_TIME); | 3491 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3167 | } | 3492 | } |
3168 | 3493 | ||
3169 | public void llGetNextEmail(string address, string subject) | 3494 | public void llGetNextEmail(string address, string subject) |
@@ -3409,7 +3734,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3409 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3734 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3410 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3735 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3411 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3736 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3737 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3412 | ScriptBaseClass.PERMISSION_ATTACH; | 3738 | ScriptBaseClass.PERMISSION_ATTACH; |
3739 | |||
3413 | } | 3740 | } |
3414 | else | 3741 | else |
3415 | { | 3742 | { |
@@ -3444,11 +3771,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3444 | 3771 | ||
3445 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3772 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3446 | { | 3773 | { |
3447 | lock (m_host.TaskInventory) | 3774 | m_host.TaskInventory.LockItemsForWrite(true); |
3448 | { | 3775 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3449 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3776 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3450 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3777 | m_host.TaskInventory.LockItemsForWrite(false); |
3451 | } | ||
3452 | 3778 | ||
3453 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3779 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3454 | "run_time_permissions", new Object[] { | 3780 | "run_time_permissions", new Object[] { |
@@ -3491,11 +3817,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3491 | 3817 | ||
3492 | if (!m_waitingForScriptAnswer) | 3818 | if (!m_waitingForScriptAnswer) |
3493 | { | 3819 | { |
3494 | lock (m_host.TaskInventory) | 3820 | m_host.TaskInventory.LockItemsForWrite(true); |
3495 | { | 3821 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3496 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3822 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3497 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3823 | m_host.TaskInventory.LockItemsForWrite(false); |
3498 | } | ||
3499 | 3824 | ||
3500 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3825 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3501 | m_waitingForScriptAnswer=true; | 3826 | m_waitingForScriptAnswer=true; |
@@ -3524,14 +3849,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3524 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3849 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3525 | llReleaseControls(); | 3850 | llReleaseControls(); |
3526 | 3851 | ||
3527 | lock (m_host.TaskInventory) | 3852 | m_host.TaskInventory.LockItemsForWrite(true); |
3528 | { | 3853 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3529 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3854 | m_host.TaskInventory.LockItemsForWrite(false); |
3530 | } | 3855 | |
3531 | 3856 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3532 | m_ScriptEngine.PostScriptEvent( | 3857 | "run_time_permissions", new Object[] { |
3533 | m_item.ItemID, | 3858 | new LSL_Integer(answer) }, |
3534 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3859 | new DetectParams[0])); |
3535 | } | 3860 | } |
3536 | 3861 | ||
3537 | public LSL_String llGetPermissionsKey() | 3862 | public LSL_String llGetPermissionsKey() |
@@ -3570,14 +3895,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3570 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3895 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3571 | { | 3896 | { |
3572 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3897 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3573 | 3898 | if (parts.Count > 0) | |
3574 | foreach (SceneObjectPart part in parts) | 3899 | { |
3575 | part.SetFaceColor(color, face); | 3900 | try |
3901 | { | ||
3902 | foreach (SceneObjectPart part in parts) | ||
3903 | part.SetFaceColor(color, face); | ||
3904 | } | ||
3905 | finally | ||
3906 | { | ||
3907 | } | ||
3908 | } | ||
3576 | } | 3909 | } |
3577 | 3910 | ||
3578 | public void llCreateLink(string target, int parent) | 3911 | public void llCreateLink(string target, int parent) |
3579 | { | 3912 | { |
3580 | m_host.AddScriptLPS(1); | 3913 | m_host.AddScriptLPS(1); |
3914 | |||
3581 | UUID targetID; | 3915 | UUID targetID; |
3582 | 3916 | ||
3583 | if (!UUID.TryParse(target, out targetID)) | 3917 | if (!UUID.TryParse(target, out targetID)) |
@@ -3683,10 +4017,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3683 | // Restructuring Multiple Prims. | 4017 | // Restructuring Multiple Prims. |
3684 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4018 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3685 | parts.Remove(parentPrim.RootPart); | 4019 | parts.Remove(parentPrim.RootPart); |
3686 | foreach (SceneObjectPart part in parts) | 4020 | if (parts.Count > 0) |
3687 | { | 4021 | { |
3688 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4022 | try |
4023 | { | ||
4024 | foreach (SceneObjectPart part in parts) | ||
4025 | { | ||
4026 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4027 | } | ||
4028 | } | ||
4029 | finally | ||
4030 | { | ||
4031 | } | ||
3689 | } | 4032 | } |
4033 | |||
3690 | parentPrim.HasGroupChanged = true; | 4034 | parentPrim.HasGroupChanged = true; |
3691 | parentPrim.ScheduleGroupForFullUpdate(); | 4035 | parentPrim.ScheduleGroupForFullUpdate(); |
3692 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4036 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3695,12 +4039,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3695 | { | 4039 | { |
3696 | SceneObjectPart newRoot = parts[0]; | 4040 | SceneObjectPart newRoot = parts[0]; |
3697 | parts.Remove(newRoot); | 4041 | parts.Remove(newRoot); |
3698 | foreach (SceneObjectPart part in parts) | 4042 | |
4043 | try | ||
3699 | { | 4044 | { |
3700 | // Required for linking | 4045 | foreach (SceneObjectPart part in parts) |
3701 | part.ClearUpdateSchedule(); | 4046 | { |
3702 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4047 | part.ClearUpdateSchedule(); |
4048 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4049 | } | ||
3703 | } | 4050 | } |
4051 | finally | ||
4052 | { | ||
4053 | } | ||
4054 | |||
4055 | |||
3704 | newRoot.ParentGroup.HasGroupChanged = true; | 4056 | newRoot.ParentGroup.HasGroupChanged = true; |
3705 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4057 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3706 | } | 4058 | } |
@@ -3720,6 +4072,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3720 | public void llBreakAllLinks() | 4072 | public void llBreakAllLinks() |
3721 | { | 4073 | { |
3722 | m_host.AddScriptLPS(1); | 4074 | m_host.AddScriptLPS(1); |
4075 | |||
4076 | TaskInventoryItem item = m_item; | ||
4077 | |||
4078 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4079 | && !m_automaticLinkPermission) | ||
4080 | { | ||
4081 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4082 | return; | ||
4083 | } | ||
4084 | |||
3723 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4085 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3724 | if (parentPrim.AttachmentPoint != 0) | 4086 | if (parentPrim.AttachmentPoint != 0) |
3725 | return; // Fail silently if attached | 4087 | return; // Fail silently if attached |
@@ -3739,25 +4101,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3739 | public LSL_String llGetLinkKey(int linknum) | 4101 | public LSL_String llGetLinkKey(int linknum) |
3740 | { | 4102 | { |
3741 | m_host.AddScriptLPS(1); | 4103 | m_host.AddScriptLPS(1); |
3742 | List<UUID> keytable = new List<UUID>(); | ||
3743 | // parse for sitting avatare-uuids | ||
3744 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3745 | { | ||
3746 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3747 | keytable.Add(presence.UUID); | ||
3748 | }); | ||
3749 | |||
3750 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3751 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3752 | { | ||
3753 | return keytable[totalprims - linknum].ToString(); | ||
3754 | } | ||
3755 | |||
3756 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3757 | { | ||
3758 | return m_host.UUID.ToString(); | ||
3759 | } | ||
3760 | |||
3761 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4104 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3762 | if (part != null) | 4105 | if (part != null) |
3763 | { | 4106 | { |
@@ -3765,6 +4108,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3765 | } | 4108 | } |
3766 | else | 4109 | else |
3767 | { | 4110 | { |
4111 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4112 | { | ||
4113 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4114 | |||
4115 | if (linknum < 0) | ||
4116 | return UUID.Zero.ToString(); | ||
4117 | |||
4118 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4119 | if (avatars.Count > linknum) | ||
4120 | { | ||
4121 | return avatars[linknum].UUID.ToString(); | ||
4122 | } | ||
4123 | } | ||
3768 | return UUID.Zero.ToString(); | 4124 | return UUID.Zero.ToString(); |
3769 | } | 4125 | } |
3770 | } | 4126 | } |
@@ -3864,17 +4220,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3864 | m_host.AddScriptLPS(1); | 4220 | m_host.AddScriptLPS(1); |
3865 | int count = 0; | 4221 | int count = 0; |
3866 | 4222 | ||
3867 | lock (m_host.TaskInventory) | 4223 | m_host.TaskInventory.LockItemsForRead(true); |
4224 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3868 | { | 4225 | { |
3869 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4226 | if (inv.Value.Type == type || type == -1) |
3870 | { | 4227 | { |
3871 | if (inv.Value.Type == type || type == -1) | 4228 | count = count + 1; |
3872 | { | ||
3873 | count = count + 1; | ||
3874 | } | ||
3875 | } | 4229 | } |
3876 | } | 4230 | } |
3877 | 4231 | ||
4232 | m_host.TaskInventory.LockItemsForRead(false); | ||
3878 | return count; | 4233 | return count; |
3879 | } | 4234 | } |
3880 | 4235 | ||
@@ -3883,16 +4238,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3883 | m_host.AddScriptLPS(1); | 4238 | m_host.AddScriptLPS(1); |
3884 | ArrayList keys = new ArrayList(); | 4239 | ArrayList keys = new ArrayList(); |
3885 | 4240 | ||
3886 | lock (m_host.TaskInventory) | 4241 | m_host.TaskInventory.LockItemsForRead(true); |
4242 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3887 | { | 4243 | { |
3888 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4244 | if (inv.Value.Type == type || type == -1) |
3889 | { | 4245 | { |
3890 | if (inv.Value.Type == type || type == -1) | 4246 | keys.Add(inv.Value.Name); |
3891 | { | ||
3892 | keys.Add(inv.Value.Name); | ||
3893 | } | ||
3894 | } | 4247 | } |
3895 | } | 4248 | } |
4249 | m_host.TaskInventory.LockItemsForRead(false); | ||
3896 | 4250 | ||
3897 | if (keys.Count == 0) | 4251 | if (keys.Count == 0) |
3898 | { | 4252 | { |
@@ -3930,7 +4284,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3930 | if (item == null) | 4284 | if (item == null) |
3931 | { | 4285 | { |
3932 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4286 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3933 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4287 | return; |
4288 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3934 | } | 4289 | } |
3935 | 4290 | ||
3936 | UUID objId = item.ItemID; | 4291 | UUID objId = item.ItemID; |
@@ -3958,33 +4313,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3958 | return; | 4313 | return; |
3959 | } | 4314 | } |
3960 | } | 4315 | } |
4316 | |||
3961 | // destination is an avatar | 4317 | // destination is an avatar |
3962 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4318 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3963 | 4319 | ||
3964 | if (agentItem == null) | 4320 | if (agentItem == null) |
3965 | return; | 4321 | return; |
3966 | 4322 | ||
3967 | if (m_TransferModule != null) | 4323 | byte[] bucket = new byte[1]; |
3968 | { | 4324 | bucket[0] = (byte)item.Type; |
3969 | byte[] bucket = new byte[] { (byte)item.Type }; | 4325 | //byte[] objBytes = agentItem.ID.GetBytes(); |
4326 | //Array.Copy(objBytes, 0, bucket, 1, 16); | ||
4327 | |||
4328 | GridInstantMessage msg = new GridInstantMessage(World, | ||
4329 | m_host.OwnerID, m_host.Name, destId, | ||
4330 | (byte)InstantMessageDialog.TaskInventoryOffered, | ||
4331 | false, item.Name+". "+m_host.Name+" is located at "+ | ||
4332 | World.RegionInfo.RegionName+" "+ | ||
4333 | m_host.AbsolutePosition.ToString(), | ||
4334 | agentItem.ID, true, m_host.AbsolutePosition, | ||
4335 | bucket); | ||
3970 | 4336 | ||
3971 | GridInstantMessage msg = new GridInstantMessage(World, | 4337 | ScenePresence sp; |
3972 | m_host.UUID, m_host.Name + ", an object owned by " + | ||
3973 | resolveName(m_host.OwnerID) + ",", destId, | ||
3974 | (byte)InstantMessageDialog.TaskInventoryOffered, | ||
3975 | false, item.Name + "\n" + m_host.Name + " is located at " + | ||
3976 | World.RegionInfo.RegionName+" "+ | ||
3977 | m_host.AbsolutePosition.ToString(), | ||
3978 | agentItem.ID, true, m_host.AbsolutePosition, | ||
3979 | bucket); | ||
3980 | 4338 | ||
3981 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4339 | if (World.TryGetScenePresence(destId, out sp)) |
4340 | { | ||
4341 | sp.ControllingClient.SendInstantMessage(msg); | ||
3982 | } | 4342 | } |
3983 | 4343 | else | |
4344 | { | ||
4345 | if (m_TransferModule != null) | ||
4346 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4347 | } | ||
4348 | |||
4349 | //This delay should only occur when giving inventory to avatars. | ||
3984 | ScriptSleep(3000); | 4350 | ScriptSleep(3000); |
3985 | } | 4351 | } |
3986 | } | 4352 | } |
3987 | 4353 | ||
4354 | [DebuggerNonUserCode] | ||
3988 | public void llRemoveInventory(string name) | 4355 | public void llRemoveInventory(string name) |
3989 | { | 4356 | { |
3990 | m_host.AddScriptLPS(1); | 4357 | m_host.AddScriptLPS(1); |
@@ -4028,109 +4395,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4028 | { | 4395 | { |
4029 | m_host.AddScriptLPS(1); | 4396 | m_host.AddScriptLPS(1); |
4030 | 4397 | ||
4031 | UUID uuid = (UUID)id; | 4398 | UUID uuid; |
4032 | PresenceInfo pinfo = null; | 4399 | if (UUID.TryParse(id, out uuid)) |
4033 | UserAccount account; | ||
4034 | |||
4035 | UserInfoCacheEntry ce; | ||
4036 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4037 | { | 4400 | { |
4038 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4401 | PresenceInfo pinfo = null; |
4039 | if (account == null) | 4402 | UserAccount account; |
4403 | |||
4404 | UserInfoCacheEntry ce; | ||
4405 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4040 | { | 4406 | { |
4041 | m_userInfoCache[uuid] = null; // Cache negative | 4407 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4042 | return UUID.Zero.ToString(); | 4408 | if (account == null) |
4043 | } | 4409 | { |
4410 | m_userInfoCache[uuid] = null; // Cache negative | ||
4411 | return UUID.Zero.ToString(); | ||
4412 | } | ||
4044 | 4413 | ||
4045 | 4414 | ||
4046 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4415 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4047 | if (pinfos != null && pinfos.Length > 0) | 4416 | if (pinfos != null && pinfos.Length > 0) |
4048 | { | ||
4049 | foreach (PresenceInfo p in pinfos) | ||
4050 | { | 4417 | { |
4051 | if (p.RegionID != UUID.Zero) | 4418 | foreach (PresenceInfo p in pinfos) |
4052 | { | 4419 | { |
4053 | pinfo = p; | 4420 | if (p.RegionID != UUID.Zero) |
4421 | { | ||
4422 | pinfo = p; | ||
4423 | } | ||
4054 | } | 4424 | } |
4055 | } | 4425 | } |
4056 | } | ||
4057 | 4426 | ||
4058 | ce = new UserInfoCacheEntry(); | 4427 | ce = new UserInfoCacheEntry(); |
4059 | ce.time = Util.EnvironmentTickCount(); | 4428 | ce.time = Util.EnvironmentTickCount(); |
4060 | ce.account = account; | 4429 | ce.account = account; |
4061 | ce.pinfo = pinfo; | 4430 | ce.pinfo = pinfo; |
4062 | } | 4431 | m_userInfoCache[uuid] = ce; |
4063 | else | 4432 | } |
4064 | { | 4433 | else |
4065 | if (ce == null) | 4434 | { |
4066 | return UUID.Zero.ToString(); | 4435 | if (ce == null) |
4436 | return UUID.Zero.ToString(); | ||
4067 | 4437 | ||
4068 | account = ce.account; | 4438 | account = ce.account; |
4069 | pinfo = ce.pinfo; | 4439 | pinfo = ce.pinfo; |
4070 | } | 4440 | } |
4071 | 4441 | ||
4072 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4442 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4073 | { | ||
4074 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4075 | if (pinfos != null && pinfos.Length > 0) | ||
4076 | { | 4443 | { |
4077 | foreach (PresenceInfo p in pinfos) | 4444 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4445 | if (pinfos != null && pinfos.Length > 0) | ||
4078 | { | 4446 | { |
4079 | if (p.RegionID != UUID.Zero) | 4447 | foreach (PresenceInfo p in pinfos) |
4080 | { | 4448 | { |
4081 | pinfo = p; | 4449 | if (p.RegionID != UUID.Zero) |
4450 | { | ||
4451 | pinfo = p; | ||
4452 | } | ||
4082 | } | 4453 | } |
4083 | } | 4454 | } |
4084 | } | 4455 | else |
4085 | else | 4456 | pinfo = null; |
4086 | pinfo = null; | ||
4087 | 4457 | ||
4088 | ce.time = Util.EnvironmentTickCount(); | 4458 | ce.time = Util.EnvironmentTickCount(); |
4089 | ce.pinfo = pinfo; | 4459 | ce.pinfo = pinfo; |
4090 | } | 4460 | } |
4091 | 4461 | ||
4092 | string reply = String.Empty; | 4462 | string reply = String.Empty; |
4093 | 4463 | ||
4094 | switch (data) | 4464 | switch (data) |
4095 | { | 4465 | { |
4096 | case 1: // DATA_ONLINE (0|1) | 4466 | case 1: // DATA_ONLINE (0|1) |
4097 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4467 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4098 | reply = "1"; | 4468 | reply = "1"; |
4099 | else | 4469 | else |
4100 | reply = "0"; | 4470 | reply = "0"; |
4101 | break; | 4471 | break; |
4102 | case 2: // DATA_NAME (First Last) | 4472 | case 2: // DATA_NAME (First Last) |
4103 | reply = account.FirstName + " " + account.LastName; | 4473 | reply = account.FirstName + " " + account.LastName; |
4104 | break; | 4474 | break; |
4105 | case 3: // DATA_BORN (YYYY-MM-DD) | 4475 | case 3: // DATA_BORN (YYYY-MM-DD) |
4106 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4476 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4107 | born = born.AddSeconds(account.Created); | 4477 | born = born.AddSeconds(account.Created); |
4108 | reply = born.ToString("yyyy-MM-dd"); | 4478 | reply = born.ToString("yyyy-MM-dd"); |
4109 | break; | 4479 | break; |
4110 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4480 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4111 | reply = "0,0,0,0,0,0"; | 4481 | reply = "0,0,0,0,0,0"; |
4112 | break; | 4482 | break; |
4113 | case 7: // DATA_USERLEVEL (integer) | 4483 | case 8: // DATA_PAYINFO (0|1|2|3) |
4114 | reply = account.UserLevel.ToString(); | 4484 | reply = "0"; |
4115 | break; | 4485 | break; |
4116 | case 8: // DATA_PAYINFO (0|1|2|3) | 4486 | default: |
4117 | reply = "0"; | 4487 | return UUID.Zero.ToString(); // Raise no event |
4118 | break; | 4488 | } |
4119 | default: | ||
4120 | return UUID.Zero.ToString(); // Raise no event | ||
4121 | } | ||
4122 | 4489 | ||
4123 | UUID rq = UUID.Random(); | 4490 | UUID rq = UUID.Random(); |
4124 | 4491 | ||
4125 | UUID tid = AsyncCommands. | 4492 | UUID tid = AsyncCommands. |
4126 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4493 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4127 | m_item.ItemID, rq.ToString()); | 4494 | m_item.ItemID, rq.ToString()); |
4128 | 4495 | ||
4129 | AsyncCommands. | 4496 | AsyncCommands. |
4130 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4497 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4131 | 4498 | ||
4132 | ScriptSleep(100); | 4499 | ScriptSleep(100); |
4133 | return tid.ToString(); | 4500 | return tid.ToString(); |
4501 | } | ||
4502 | else | ||
4503 | { | ||
4504 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4505 | } | ||
4506 | return ""; | ||
4134 | } | 4507 | } |
4135 | 4508 | ||
4136 | public LSL_String llRequestInventoryData(string name) | 4509 | public LSL_String llRequestInventoryData(string name) |
@@ -4187,13 +4560,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4187 | if (UUID.TryParse(agent, out agentId)) | 4560 | if (UUID.TryParse(agent, out agentId)) |
4188 | { | 4561 | { |
4189 | ScenePresence presence = World.GetScenePresence(agentId); | 4562 | ScenePresence presence = World.GetScenePresence(agentId); |
4190 | if (presence != null) | 4563 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4191 | { | 4564 | { |
4565 | // agent must not be a god | ||
4566 | if (presence.UserLevel >= 200) return; | ||
4567 | |||
4192 | // agent must be over the owners land | 4568 | // agent must be over the owners land |
4193 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4569 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4194 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4570 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4195 | { | 4571 | { |
4196 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4572 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4573 | { | ||
4574 | // They can't be teleported home for some reason | ||
4575 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4576 | if (regionInfo != null) | ||
4577 | { | ||
4578 | World.RequestTeleportLocation( | ||
4579 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4580 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4581 | } | ||
4582 | } | ||
4197 | } | 4583 | } |
4198 | } | 4584 | } |
4199 | } | 4585 | } |
@@ -4300,7 +4686,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4300 | UUID av = new UUID(); | 4686 | UUID av = new UUID(); |
4301 | if (!UUID.TryParse(agent,out av)) | 4687 | if (!UUID.TryParse(agent,out av)) |
4302 | { | 4688 | { |
4303 | LSLError("First parameter to llDialog needs to be a key"); | 4689 | //LSLError("First parameter to llDialog needs to be a key"); |
4304 | return; | 4690 | return; |
4305 | } | 4691 | } |
4306 | 4692 | ||
@@ -4332,7 +4718,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4332 | public void llCollisionSound(string impact_sound, double impact_volume) | 4718 | public void llCollisionSound(string impact_sound, double impact_volume) |
4333 | { | 4719 | { |
4334 | m_host.AddScriptLPS(1); | 4720 | m_host.AddScriptLPS(1); |
4335 | 4721 | ||
4722 | if(impact_sound == "") | ||
4723 | { | ||
4724 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4725 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4726 | m_host.CollisionSoundType = 0; | ||
4727 | return; | ||
4728 | } | ||
4336 | // TODO: Parameter check logic required. | 4729 | // TODO: Parameter check logic required. |
4337 | UUID soundId = UUID.Zero; | 4730 | UUID soundId = UUID.Zero; |
4338 | if (!UUID.TryParse(impact_sound, out soundId)) | 4731 | if (!UUID.TryParse(impact_sound, out soundId)) |
@@ -4345,6 +4738,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4345 | 4738 | ||
4346 | m_host.CollisionSound = soundId; | 4739 | m_host.CollisionSound = soundId; |
4347 | m_host.CollisionSoundVolume = (float)impact_volume; | 4740 | m_host.CollisionSoundVolume = (float)impact_volume; |
4741 | m_host.CollisionSoundType = 1; | ||
4348 | } | 4742 | } |
4349 | 4743 | ||
4350 | public LSL_String llGetAnimation(string id) | 4744 | public LSL_String llGetAnimation(string id) |
@@ -4358,14 +4752,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4358 | 4752 | ||
4359 | if (m_host.RegionHandle == presence.RegionHandle) | 4753 | if (m_host.RegionHandle == presence.RegionHandle) |
4360 | { | 4754 | { |
4361 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4362 | |||
4363 | if (presence != null) | 4755 | if (presence != null) |
4364 | { | 4756 | { |
4365 | AnimationSet currentAnims = presence.Animator.Animations; | 4757 | if (presence.SitGround) |
4366 | string currentAnimationState = String.Empty; | 4758 | return "Sitting on Ground"; |
4367 | if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) | 4759 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4368 | return currentAnimationState; | 4760 | return "Sitting"; |
4761 | |||
4762 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4763 | string lslMovementAnimation; | ||
4764 | |||
4765 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4766 | return lslMovementAnimation; | ||
4369 | } | 4767 | } |
4370 | } | 4768 | } |
4371 | 4769 | ||
@@ -4512,7 +4910,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4512 | { | 4910 | { |
4513 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4911 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4514 | float distance_term = distance * distance * distance; // Script Energy | 4912 | float distance_term = distance * distance * distance; // Script Energy |
4515 | float pusher_mass = m_host.GetMass(); | 4913 | // use total object mass and not part |
4914 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4516 | 4915 | ||
4517 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4916 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4518 | float PUSH_ATTENUATION_SCALE = 5f; | 4917 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4762,6 +5161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4762 | { | 5161 | { |
4763 | return item.AssetID.ToString(); | 5162 | return item.AssetID.ToString(); |
4764 | } | 5163 | } |
5164 | m_host.TaskInventory.LockItemsForRead(false); | ||
4765 | 5165 | ||
4766 | return UUID.Zero.ToString(); | 5166 | return UUID.Zero.ToString(); |
4767 | } | 5167 | } |
@@ -4895,7 +5295,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4895 | public LSL_Vector llGetCenterOfMass() | 5295 | public LSL_Vector llGetCenterOfMass() |
4896 | { | 5296 | { |
4897 | m_host.AddScriptLPS(1); | 5297 | m_host.AddScriptLPS(1); |
4898 | Vector3 center = m_host.GetGeometricCenter(); | 5298 | Vector3 center = m_host.GetCenterOfMass(); |
4899 | return new LSL_Vector(center.X,center.Y,center.Z); | 5299 | return new LSL_Vector(center.X,center.Y,center.Z); |
4900 | } | 5300 | } |
4901 | 5301 | ||
@@ -4914,14 +5314,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4914 | { | 5314 | { |
4915 | m_host.AddScriptLPS(1); | 5315 | m_host.AddScriptLPS(1); |
4916 | 5316 | ||
4917 | if (src == null) | 5317 | return src.Length; |
4918 | { | ||
4919 | return 0; | ||
4920 | } | ||
4921 | else | ||
4922 | { | ||
4923 | return src.Length; | ||
4924 | } | ||
4925 | } | 5318 | } |
4926 | 5319 | ||
4927 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5320 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4992,7 +5385,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4992 | else if (src.Data[index] is LSL_Float) | 5385 | else if (src.Data[index] is LSL_Float) |
4993 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5386 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
4994 | else if (src.Data[index] is LSL_String) | 5387 | else if (src.Data[index] is LSL_String) |
4995 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5388 | { |
5389 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5390 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5391 | if (m != Match.Empty) | ||
5392 | { | ||
5393 | str = m.Value; | ||
5394 | double d = 0.0; | ||
5395 | if (!Double.TryParse(str, out d)) | ||
5396 | return 0.0; | ||
5397 | |||
5398 | return d; | ||
5399 | } | ||
5400 | return 0.0; | ||
5401 | } | ||
4996 | return Convert.ToDouble(src.Data[index]); | 5402 | return Convert.ToDouble(src.Data[index]); |
4997 | } | 5403 | } |
4998 | catch (FormatException) | 5404 | catch (FormatException) |
@@ -5302,7 +5708,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5302 | } | 5708 | } |
5303 | } | 5709 | } |
5304 | } | 5710 | } |
5305 | else { | 5711 | else |
5712 | { | ||
5306 | object[] array = new object[src.Length]; | 5713 | object[] array = new object[src.Length]; |
5307 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5714 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5308 | result = new LSL_List(array); | 5715 | result = new LSL_List(array); |
@@ -5409,7 +5816,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5409 | public LSL_Integer llGetRegionAgentCount() | 5816 | public LSL_Integer llGetRegionAgentCount() |
5410 | { | 5817 | { |
5411 | m_host.AddScriptLPS(1); | 5818 | m_host.AddScriptLPS(1); |
5412 | return new LSL_Integer(World.GetRootAgentCount()); | 5819 | |
5820 | int count = 0; | ||
5821 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5822 | count++; | ||
5823 | }); | ||
5824 | |||
5825 | return new LSL_Integer(count); | ||
5413 | } | 5826 | } |
5414 | 5827 | ||
5415 | public LSL_Vector llGetRegionCorner() | 5828 | public LSL_Vector llGetRegionCorner() |
@@ -5689,6 +6102,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5689 | flags |= ScriptBaseClass.AGENT_SITTING; | 6102 | flags |= ScriptBaseClass.AGENT_SITTING; |
5690 | } | 6103 | } |
5691 | 6104 | ||
6105 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6106 | { | ||
6107 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6108 | } | ||
6109 | |||
5692 | return flags; | 6110 | return flags; |
5693 | } | 6111 | } |
5694 | 6112 | ||
@@ -5835,10 +6253,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5835 | m_host.AddScriptLPS(1); | 6253 | m_host.AddScriptLPS(1); |
5836 | 6254 | ||
5837 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6255 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5838 | 6256 | if (parts.Count > 0) | |
5839 | foreach (var part in parts) | ||
5840 | { | 6257 | { |
5841 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6258 | try |
6259 | { | ||
6260 | foreach (var part in parts) | ||
6261 | { | ||
6262 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6263 | } | ||
6264 | } | ||
6265 | finally | ||
6266 | { | ||
6267 | } | ||
5842 | } | 6268 | } |
5843 | } | 6269 | } |
5844 | 6270 | ||
@@ -5890,13 +6316,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5890 | 6316 | ||
5891 | if (m_host.OwnerID == land.LandData.OwnerID) | 6317 | if (m_host.OwnerID == land.LandData.OwnerID) |
5892 | { | 6318 | { |
5893 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6319 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6320 | presence.TeleportWithMomentum(pos, null); | ||
6321 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5894 | } | 6322 | } |
5895 | } | 6323 | } |
5896 | } | 6324 | } |
5897 | ScriptSleep(5000); | 6325 | ScriptSleep(5000); |
5898 | } | 6326 | } |
5899 | 6327 | ||
6328 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6329 | { | ||
6330 | return ParseString2List(str, separators, in_spacers, false); | ||
6331 | } | ||
6332 | |||
5900 | public LSL_Integer llOverMyLand(string id) | 6333 | public LSL_Integer llOverMyLand(string id) |
5901 | { | 6334 | { |
5902 | m_host.AddScriptLPS(1); | 6335 | m_host.AddScriptLPS(1); |
@@ -5955,20 +6388,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5955 | return agentSize; | 6388 | return agentSize; |
5956 | } | 6389 | } |
5957 | 6390 | ||
5958 | public LSL_Integer llSameGroup(string agent) | 6391 | public LSL_Integer llSameGroup(string id) |
5959 | { | 6392 | { |
5960 | m_host.AddScriptLPS(1); | 6393 | m_host.AddScriptLPS(1); |
5961 | UUID agentId = new UUID(); | 6394 | UUID uuid = new UUID(); |
5962 | if (!UUID.TryParse(agent, out agentId)) | 6395 | if (!UUID.TryParse(id, out uuid)) |
5963 | return new LSL_Integer(0); | ||
5964 | ScenePresence presence = World.GetScenePresence(agentId); | ||
5965 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | ||
5966 | return new LSL_Integer(0); | 6396 | return new LSL_Integer(0); |
5967 | IClientAPI client = presence.ControllingClient; | 6397 | |
5968 | if (m_host.GroupID == client.ActiveGroupId) | 6398 | // Check if it's a group key |
6399 | if (uuid == m_host.ParentGroup.RootPart.GroupID) | ||
5969 | return new LSL_Integer(1); | 6400 | return new LSL_Integer(1); |
5970 | else | 6401 | |
6402 | // We got passed a UUID.Zero | ||
6403 | if (uuid == UUID.Zero) | ||
6404 | return new LSL_Integer(0); | ||
6405 | |||
6406 | // Handle the case where id names an avatar | ||
6407 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6408 | if (presence != null) | ||
6409 | { | ||
6410 | if (presence.IsChildAgent) | ||
6411 | return new LSL_Integer(0); | ||
6412 | |||
6413 | IClientAPI client = presence.ControllingClient; | ||
6414 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6415 | return new LSL_Integer(1); | ||
6416 | |||
6417 | return new LSL_Integer(0); | ||
6418 | } | ||
6419 | |||
6420 | // Handle object case | ||
6421 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6422 | if (part != null) | ||
6423 | { | ||
6424 | // This will handle both deed and non-deed and also the no | ||
6425 | // group case | ||
6426 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6427 | return new LSL_Integer(1); | ||
6428 | |||
5971 | return new LSL_Integer(0); | 6429 | return new LSL_Integer(0); |
6430 | } | ||
6431 | |||
6432 | return new LSL_Integer(0); | ||
5972 | } | 6433 | } |
5973 | 6434 | ||
5974 | public void llUnSit(string id) | 6435 | public void llUnSit(string id) |
@@ -6093,7 +6554,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6093 | return m_host.ParentGroup.AttachmentPoint; | 6554 | return m_host.ParentGroup.AttachmentPoint; |
6094 | } | 6555 | } |
6095 | 6556 | ||
6096 | public LSL_Integer llGetFreeMemory() | 6557 | public virtual LSL_Integer llGetFreeMemory() |
6097 | { | 6558 | { |
6098 | m_host.AddScriptLPS(1); | 6559 | m_host.AddScriptLPS(1); |
6099 | // Make scripts designed for LSO happy | 6560 | // Make scripts designed for LSO happy |
@@ -6210,7 +6671,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6210 | SetParticleSystem(m_host, rules); | 6671 | SetParticleSystem(m_host, rules); |
6211 | } | 6672 | } |
6212 | 6673 | ||
6213 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6674 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6675 | { | ||
6214 | 6676 | ||
6215 | 6677 | ||
6216 | if (rules.Length == 0) | 6678 | if (rules.Length == 0) |
@@ -6524,6 +6986,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6524 | 6986 | ||
6525 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 6987 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6526 | { | 6988 | { |
6989 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
6990 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
6991 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
6992 | |||
6527 | part.SitTargetPosition = offset; | 6993 | part.SitTargetPosition = offset; |
6528 | part.SitTargetOrientation = rot; | 6994 | part.SitTargetOrientation = rot; |
6529 | part.ParentGroup.HasGroupChanged = true; | 6995 | part.ParentGroup.HasGroupChanged = true; |
@@ -6679,13 +7145,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6679 | UUID av = new UUID(); | 7145 | UUID av = new UUID(); |
6680 | if (!UUID.TryParse(avatar,out av)) | 7146 | if (!UUID.TryParse(avatar,out av)) |
6681 | { | 7147 | { |
6682 | LSLError("First parameter to llDialog needs to be a key"); | 7148 | //LSLError("First parameter to llDialog needs to be a key"); |
6683 | return; | 7149 | return; |
6684 | } | 7150 | } |
6685 | if (buttons.Length < 1) | 7151 | if (buttons.Length < 1) |
6686 | { | 7152 | { |
6687 | LSLError("No less than 1 button can be shown"); | 7153 | buttons.Add("OK"); |
6688 | return; | ||
6689 | } | 7154 | } |
6690 | if (buttons.Length > 12) | 7155 | if (buttons.Length > 12) |
6691 | { | 7156 | { |
@@ -6702,7 +7167,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6702 | } | 7167 | } |
6703 | if (buttons.Data[i].ToString().Length > 24) | 7168 | if (buttons.Data[i].ToString().Length > 24) |
6704 | { | 7169 | { |
6705 | LSLError("button label cannot be longer than 24 characters"); | 7170 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6706 | return; | 7171 | return; |
6707 | } | 7172 | } |
6708 | buts[i] = buttons.Data[i].ToString(); | 7173 | buts[i] = buttons.Data[i].ToString(); |
@@ -6769,9 +7234,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6769 | return; | 7234 | return; |
6770 | } | 7235 | } |
6771 | 7236 | ||
6772 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7237 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6773 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7238 | if (dest != null) |
7239 | { | ||
7240 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7241 | { | ||
7242 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7243 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6774 | 7244 | ||
7245 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7246 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7247 | } | ||
7248 | } | ||
6775 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7249 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6776 | ScriptSleep(3000); | 7250 | ScriptSleep(3000); |
6777 | } | 7251 | } |
@@ -6834,19 +7308,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6834 | public LSL_String llMD5String(string src, int nonce) | 7308 | public LSL_String llMD5String(string src, int nonce) |
6835 | { | 7309 | { |
6836 | m_host.AddScriptLPS(1); | 7310 | m_host.AddScriptLPS(1); |
6837 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7311 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6838 | } | 7312 | } |
6839 | 7313 | ||
6840 | public LSL_String llSHA1String(string src) | 7314 | public LSL_String llSHA1String(string src) |
6841 | { | 7315 | { |
6842 | m_host.AddScriptLPS(1); | 7316 | m_host.AddScriptLPS(1); |
6843 | return Util.SHA1Hash(src).ToLower(); | 7317 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6844 | } | 7318 | } |
6845 | 7319 | ||
6846 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7320 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6847 | { | 7321 | { |
6848 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7322 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6849 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7323 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7324 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7325 | return shapeBlock; | ||
6850 | 7326 | ||
6851 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7327 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6852 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7328 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6951,6 +7427,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6951 | // Prim type box, cylinder and prism. | 7427 | // Prim type box, cylinder and prism. |
6952 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7428 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6953 | { | 7429 | { |
7430 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7431 | return; | ||
7432 | |||
6954 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7433 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6955 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7434 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6956 | 7435 | ||
@@ -7004,6 +7483,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7004 | // Prim type sphere. | 7483 | // Prim type sphere. |
7005 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7484 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7006 | { | 7485 | { |
7486 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7487 | return; | ||
7488 | |||
7007 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7489 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7008 | 7490 | ||
7009 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7491 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7045,6 +7527,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7045 | // Prim type torus, tube and ring. | 7527 | // Prim type torus, tube and ring. |
7046 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7528 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7047 | { | 7529 | { |
7530 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7531 | return; | ||
7532 | |||
7048 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7533 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7049 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7534 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7050 | 7535 | ||
@@ -7180,6 +7665,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7180 | // Prim type sculpt. | 7665 | // Prim type sculpt. |
7181 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7666 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7182 | { | 7667 | { |
7668 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7669 | return; | ||
7670 | |||
7183 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7671 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7184 | UUID sculptId; | 7672 | UUID sculptId; |
7185 | 7673 | ||
@@ -7204,7 +7692,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7204 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7692 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7205 | { | 7693 | { |
7206 | // default | 7694 | // default |
7207 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7695 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7208 | } | 7696 | } |
7209 | 7697 | ||
7210 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7698 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7221,46 +7709,309 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7221 | ScriptSleep(200); | 7709 | ScriptSleep(200); |
7222 | } | 7710 | } |
7223 | 7711 | ||
7224 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7712 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7225 | { | 7713 | { |
7226 | m_host.AddScriptLPS(1); | 7714 | m_host.AddScriptLPS(1); |
7227 | 7715 | ||
7228 | setLinkPrimParams(linknumber, rules); | 7716 | setLinkPrimParams(linknumber, rules); |
7717 | } | ||
7718 | |||
7719 | private void setLinkPrimParams(int linknumber, LSL_List rules) | ||
7720 | { | ||
7721 | List<object> parts = new List<object>(); | ||
7722 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7723 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7724 | foreach (SceneObjectPart p in prims) | ||
7725 | parts.Add(p); | ||
7726 | foreach (ScenePresence p in avatars) | ||
7727 | parts.Add(p); | ||
7229 | 7728 | ||
7729 | LSL_List remaining = null; | ||
7730 | |||
7731 | if (parts.Count > 0) | ||
7732 | { | ||
7733 | foreach (object part in parts) | ||
7734 | { | ||
7735 | if (part is SceneObjectPart) | ||
7736 | remaining = SetPrimParams((SceneObjectPart)part, rules); | ||
7737 | else | ||
7738 | remaining = SetPrimParams((ScenePresence)part, rules); | ||
7739 | } | ||
7740 | |||
7741 | while((object)remaining != null && remaining.Length > 2) | ||
7742 | { | ||
7743 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7744 | rules = remaining.GetSublist(1,-1); | ||
7745 | parts.Clear(); | ||
7746 | prims = GetLinkParts(linknumber); | ||
7747 | avatars = GetLinkAvatars(linknumber); | ||
7748 | foreach (SceneObjectPart p in prims) | ||
7749 | parts.Add(p); | ||
7750 | foreach (ScenePresence p in avatars) | ||
7751 | parts.Add(p); | ||
7752 | |||
7753 | foreach (object part in parts) | ||
7754 | { | ||
7755 | if (part is SceneObjectPart) | ||
7756 | remaining = SetPrimParams((SceneObjectPart)part, rules); | ||
7757 | else | ||
7758 | remaining = SetPrimParams((ScenePresence)part, rules); | ||
7759 | } | ||
7760 | } | ||
7761 | } | ||
7762 | } | ||
7763 | |||
7764 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, | ||
7765 | float material_density, float material_friction, | ||
7766 | float material_restitution, float material_gravity_modifier) | ||
7767 | { | ||
7768 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7769 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7770 | physdata.Density = part.Density; | ||
7771 | physdata.Friction = part.Friction; | ||
7772 | physdata.Bounce = part.Bounciness; | ||
7773 | physdata.GravitationModifier = part.GravityModifier; | ||
7774 | |||
7775 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) | ||
7776 | physdata.Density = material_density; | ||
7777 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7778 | physdata.Friction = material_friction; | ||
7779 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7780 | physdata.Bounce = material_restitution; | ||
7781 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7782 | physdata.GravitationModifier = material_gravity_modifier; | ||
7783 | |||
7784 | part.UpdateExtraPhysics(physdata); | ||
7785 | } | ||
7786 | |||
7787 | public void llSetPhysicsMaterial(int material_bits, | ||
7788 | float material_gravity_modifier, float material_restitution, | ||
7789 | float material_friction, float material_density) | ||
7790 | { | ||
7791 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
7792 | } | ||
7793 | |||
7794 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | ||
7795 | { | ||
7796 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7230 | ScriptSleep(200); | 7797 | ScriptSleep(200); |
7231 | } | 7798 | } |
7232 | 7799 | ||
7233 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7800 | // vector up using libomv (c&p from sop ) |
7801 | // vector up rotated by r | ||
7802 | private Vector3 Zrot(Quaternion r) | ||
7234 | { | 7803 | { |
7235 | m_host.AddScriptLPS(1); | 7804 | double x, y, z, m; |
7236 | 7805 | ||
7237 | setLinkPrimParams(linknumber, rules); | 7806 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7807 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7808 | { | ||
7809 | m = 1.0 / Math.Sqrt(m); | ||
7810 | r.X *= (float)m; | ||
7811 | r.Y *= (float)m; | ||
7812 | r.Z *= (float)m; | ||
7813 | r.W *= (float)m; | ||
7814 | } | ||
7815 | |||
7816 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7817 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7818 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7819 | |||
7820 | return new Vector3((float)x, (float)y, (float)z); | ||
7238 | } | 7821 | } |
7239 | 7822 | ||
7240 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7823 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules) |
7241 | { | 7824 | { |
7242 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7825 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7243 | 7826 | ||
7244 | LSL_List remaining = null; | 7827 | int idx = 0; |
7245 | 7828 | ||
7246 | foreach (SceneObjectPart part in parts) | 7829 | bool positionChanged = false; |
7247 | remaining = SetPrimParams(part, rules); | 7830 | Vector3 finalPos = Vector3.Zero; |
7248 | 7831 | ||
7249 | while(remaining != null && remaining.Length > 2) | 7832 | try |
7250 | { | 7833 | { |
7251 | linknumber = remaining.GetLSLIntegerItem(0); | 7834 | while (idx < rules.Length) |
7252 | rules = remaining.GetSublist(1,-1); | 7835 | { |
7253 | parts = GetLinkParts(linknumber); | 7836 | int code = rules.GetLSLIntegerItem(idx++); |
7837 | |||
7838 | int remain = rules.Length - idx; | ||
7254 | 7839 | ||
7255 | foreach (SceneObjectPart part in parts) | 7840 | switch (code) |
7256 | remaining = SetPrimParams(part, rules); | 7841 | { |
7842 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7843 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7844 | { | ||
7845 | if (remain < 1) | ||
7846 | return null; | ||
7847 | |||
7848 | LSL_Vector v; | ||
7849 | v = rules.GetVector3Item(idx++); | ||
7850 | |||
7851 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7852 | if (part == null) | ||
7853 | break; | ||
7854 | |||
7855 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7856 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7857 | if (part.LinkNum > 1) | ||
7858 | { | ||
7859 | localRot = GetPartLocalRot(part); | ||
7860 | localPos = GetPartLocalPos(part); | ||
7861 | } | ||
7862 | |||
7863 | v -= localPos; | ||
7864 | v /= localRot; | ||
7865 | |||
7866 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
7867 | |||
7868 | v = v + 2 * sitOffset; | ||
7869 | |||
7870 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7871 | av.SendAvatarDataToAllAgents(); | ||
7872 | |||
7873 | } | ||
7874 | break; | ||
7875 | |||
7876 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7877 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7878 | { | ||
7879 | if (remain < 1) | ||
7880 | return null; | ||
7881 | |||
7882 | LSL_Rotation r; | ||
7883 | r = rules.GetQuaternionItem(idx++); | ||
7884 | |||
7885 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7886 | if (part == null) | ||
7887 | break; | ||
7888 | |||
7889 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7890 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7891 | |||
7892 | if (part.LinkNum > 1) | ||
7893 | localRot = GetPartLocalRot(part); | ||
7894 | |||
7895 | r = r * llGetRootRotation() / localRot; | ||
7896 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7897 | av.SendAvatarDataToAllAgents(); | ||
7898 | } | ||
7899 | break; | ||
7900 | |||
7901 | // parse rest doing nothing but number of parameters error check | ||
7902 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
7903 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
7904 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
7905 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
7906 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7907 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
7908 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7909 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7910 | if (remain < 1) | ||
7911 | return null; | ||
7912 | idx++; | ||
7913 | break; | ||
7914 | |||
7915 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
7916 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
7917 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
7918 | if (remain < 2) | ||
7919 | return null; | ||
7920 | idx += 2; | ||
7921 | break; | ||
7922 | |||
7923 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
7924 | if (remain < 3) | ||
7925 | return null; | ||
7926 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
7927 | remain = rules.Length - idx; | ||
7928 | switch (code) | ||
7929 | { | ||
7930 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
7931 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
7932 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
7933 | if (remain < 6) | ||
7934 | return null; | ||
7935 | idx += 6; | ||
7936 | break; | ||
7937 | |||
7938 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
7939 | if (remain < 5) | ||
7940 | return null; | ||
7941 | idx += 5; | ||
7942 | break; | ||
7943 | |||
7944 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
7945 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
7946 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
7947 | if (remain < 11) | ||
7948 | return null; | ||
7949 | idx += 11; | ||
7950 | break; | ||
7951 | |||
7952 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
7953 | if (remain < 2) | ||
7954 | return null; | ||
7955 | idx += 2; | ||
7956 | break; | ||
7957 | } | ||
7958 | break; | ||
7959 | |||
7960 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
7961 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
7962 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
7963 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
7964 | if (remain < 3) | ||
7965 | return null; | ||
7966 | idx += 3; | ||
7967 | break; | ||
7968 | |||
7969 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
7970 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
7971 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
7972 | if (remain < 5) | ||
7973 | return null; | ||
7974 | idx += 5; | ||
7975 | break; | ||
7976 | |||
7977 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
7978 | if (remain < 7) | ||
7979 | return null; | ||
7980 | |||
7981 | idx += 7; | ||
7982 | break; | ||
7983 | |||
7984 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
7985 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
7986 | return null; | ||
7987 | |||
7988 | return rules.GetSublist(idx, -1); | ||
7989 | } | ||
7990 | } | ||
7991 | } | ||
7992 | |||
7993 | finally | ||
7994 | { | ||
7995 | if (positionChanged) | ||
7996 | { | ||
7997 | av.OffsetPosition = finalPos; | ||
7998 | // av.SendAvatarDataToAllAgents(); | ||
7999 | av.SendTerseUpdateToAllClients(); | ||
8000 | positionChanged = false; | ||
8001 | } | ||
7257 | } | 8002 | } |
8003 | return null; | ||
7258 | } | 8004 | } |
7259 | 8005 | ||
7260 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules) | 8006 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules) |
7261 | { | 8007 | { |
8008 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
8009 | return null; | ||
8010 | |||
7262 | int idx = 0; | 8011 | int idx = 0; |
7263 | 8012 | ||
8013 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
8014 | |||
7264 | bool positionChanged = false; | 8015 | bool positionChanged = false; |
7265 | LSL_Vector currentPosition = GetPartLocalPos(part); | 8016 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7266 | 8017 | ||
@@ -7283,8 +8034,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7283 | return null; | 8034 | return null; |
7284 | 8035 | ||
7285 | v=rules.GetVector3Item(idx++); | 8036 | v=rules.GetVector3Item(idx++); |
7286 | positionChanged = true; | ||
7287 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 8037 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
8038 | positionChanged = true; | ||
7288 | 8039 | ||
7289 | break; | 8040 | break; |
7290 | case (int)ScriptBaseClass.PRIM_SIZE: | 8041 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7300,8 +8051,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7300 | return null; | 8051 | return null; |
7301 | 8052 | ||
7302 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 8053 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
8054 | SceneObjectPart rootPart = parentgrp.RootPart; | ||
7303 | // try to let this work as in SL... | 8055 | // try to let this work as in SL... |
7304 | if (part.ParentID == 0) | 8056 | if (rootPart == part) |
7305 | { | 8057 | { |
7306 | // special case: If we are root, rotate complete SOG to new rotation | 8058 | // special case: If we are root, rotate complete SOG to new rotation |
7307 | SetRot(part, q); | 8059 | SetRot(part, q); |
@@ -7309,7 +8061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7309 | else | 8061 | else |
7310 | { | 8062 | { |
7311 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 8063 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
7312 | SceneObjectPart rootPart = part.ParentGroup.RootPart; | 8064 | // sounds like sl bug that we need to replicate |
7313 | SetRot(part, rootPart.RotationOffset * (Quaternion)q); | 8065 | SetRot(part, rootPart.RotationOffset * (Quaternion)q); |
7314 | } | 8066 | } |
7315 | 8067 | ||
@@ -7562,7 +8314,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7562 | return null; | 8314 | return null; |
7563 | 8315 | ||
7564 | string ph = rules.Data[idx++].ToString(); | 8316 | string ph = rules.Data[idx++].ToString(); |
7565 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8317 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7566 | 8318 | ||
7567 | break; | 8319 | break; |
7568 | 8320 | ||
@@ -7580,12 +8332,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7580 | part.ScriptSetPhysicsStatus(physics); | 8332 | part.ScriptSetPhysicsStatus(physics); |
7581 | break; | 8333 | break; |
7582 | 8334 | ||
8335 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8336 | if (remain < 1) | ||
8337 | return null; | ||
8338 | |||
8339 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8340 | |||
8341 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8342 | physdata.Density = part.Density; | ||
8343 | physdata.Bounce = part.Bounciness; | ||
8344 | physdata.GravitationModifier = part.GravityModifier; | ||
8345 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8346 | |||
8347 | part.UpdateExtraPhysics(physdata); | ||
8348 | |||
8349 | break; | ||
8350 | |||
8351 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8352 | if (remain < 5) | ||
8353 | return null; | ||
8354 | |||
8355 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8356 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8357 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8358 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8359 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8360 | |||
8361 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8362 | |||
8363 | break; | ||
8364 | |||
7583 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8365 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7584 | if (remain < 1) | 8366 | if (remain < 1) |
7585 | return null; | 8367 | return null; |
7586 | string temp = rules.Data[idx++].ToString(); | 8368 | string temp = rules.Data[idx++].ToString(); |
7587 | 8369 | ||
7588 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8370 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7589 | 8371 | ||
7590 | break; | 8372 | break; |
7591 | 8373 | ||
@@ -7657,7 +8439,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7657 | if (part.ParentGroup.RootPart == part) | 8439 | if (part.ParentGroup.RootPart == part) |
7658 | { | 8440 | { |
7659 | SceneObjectGroup parent = part.ParentGroup; | 8441 | SceneObjectGroup parent = part.ParentGroup; |
7660 | parent.UpdateGroupPosition(currentPosition); | 8442 | Util.FireAndForget(delegate(object x) { |
8443 | parent.UpdateGroupPosition(currentPosition); | ||
8444 | }); | ||
7661 | } | 8445 | } |
7662 | else | 8446 | else |
7663 | { | 8447 | { |
@@ -7702,10 +8486,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7702 | 8486 | ||
7703 | public LSL_String llXorBase64Strings(string str1, string str2) | 8487 | public LSL_String llXorBase64Strings(string str1, string str2) |
7704 | { | 8488 | { |
7705 | m_host.AddScriptLPS(1); | 8489 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7706 | Deprecated("llXorBase64Strings"); | 8490 | |
7707 | ScriptSleep(300); | 8491 | ScriptSleep(300); |
7708 | return String.Empty; | 8492 | m_host.AddScriptLPS(1); |
8493 | |||
8494 | if (str1 == String.Empty) | ||
8495 | return String.Empty; | ||
8496 | if (str2 == String.Empty) | ||
8497 | return str1; | ||
8498 | |||
8499 | int len = str2.Length; | ||
8500 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8501 | { | ||
8502 | while (str2.EndsWith("=")) | ||
8503 | str2 = str2.Substring(0, str2.Length - 1); | ||
8504 | |||
8505 | len = str2.Length; | ||
8506 | int mod = len % 4; | ||
8507 | |||
8508 | if (mod == 1) | ||
8509 | str2 = str2.Substring(0, str2.Length - 1); | ||
8510 | else if (mod == 2) | ||
8511 | str2 += "=="; | ||
8512 | else if (mod == 3) | ||
8513 | str2 += "="; | ||
8514 | } | ||
8515 | |||
8516 | byte[] data1; | ||
8517 | byte[] data2; | ||
8518 | try | ||
8519 | { | ||
8520 | data1 = Convert.FromBase64String(str1); | ||
8521 | data2 = Convert.FromBase64String(str2); | ||
8522 | } | ||
8523 | catch (Exception) | ||
8524 | { | ||
8525 | return new LSL_String(String.Empty); | ||
8526 | } | ||
8527 | |||
8528 | // For cases where the decoded length of s2 is greater | ||
8529 | // than the decoded length of s1, simply perform a normal | ||
8530 | // decode and XOR | ||
8531 | // | ||
8532 | if (data2.Length >= data1.Length) | ||
8533 | { | ||
8534 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8535 | data1[pos] ^= data2[pos]; | ||
8536 | |||
8537 | return Convert.ToBase64String(data1); | ||
8538 | } | ||
8539 | |||
8540 | // Remove padding | ||
8541 | while (str1.EndsWith("=")) | ||
8542 | str1 = str1.Substring(0, str1.Length - 1); | ||
8543 | while (str2.EndsWith("=")) | ||
8544 | str2 = str2.Substring(0, str2.Length - 1); | ||
8545 | |||
8546 | byte[] d1 = new byte[str1.Length]; | ||
8547 | byte[] d2 = new byte[str2.Length]; | ||
8548 | |||
8549 | for (int i = 0 ; i < str1.Length ; i++) | ||
8550 | { | ||
8551 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8552 | if (idx == -1) | ||
8553 | idx = 0; | ||
8554 | d1[i] = (byte)idx; | ||
8555 | } | ||
8556 | |||
8557 | for (int i = 0 ; i < str2.Length ; i++) | ||
8558 | { | ||
8559 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8560 | if (idx == -1) | ||
8561 | idx = 0; | ||
8562 | d2[i] = (byte)idx; | ||
8563 | } | ||
8564 | |||
8565 | string output = String.Empty; | ||
8566 | |||
8567 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8568 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8569 | |||
8570 | while (output.Length % 3 > 0) | ||
8571 | output += "="; | ||
8572 | |||
8573 | return output; | ||
7709 | } | 8574 | } |
7710 | 8575 | ||
7711 | public void llRemoteDataSetRegion() | 8576 | public void llRemoteDataSetRegion() |
@@ -7829,13 +8694,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7829 | public LSL_Integer llGetNumberOfPrims() | 8694 | public LSL_Integer llGetNumberOfPrims() |
7830 | { | 8695 | { |
7831 | m_host.AddScriptLPS(1); | 8696 | m_host.AddScriptLPS(1); |
7832 | int avatarCount = 0; | 8697 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7833 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8698 | |
7834 | { | ||
7835 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7836 | avatarCount++; | ||
7837 | }); | ||
7838 | |||
7839 | return m_host.ParentGroup.PrimCount + avatarCount; | 8699 | return m_host.ParentGroup.PrimCount + avatarCount; |
7840 | } | 8700 | } |
7841 | 8701 | ||
@@ -7851,55 +8711,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7851 | m_host.AddScriptLPS(1); | 8711 | m_host.AddScriptLPS(1); |
7852 | UUID objID = UUID.Zero; | 8712 | UUID objID = UUID.Zero; |
7853 | LSL_List result = new LSL_List(); | 8713 | LSL_List result = new LSL_List(); |
8714 | |||
8715 | // If the ID is not valid, return null result | ||
7854 | if (!UUID.TryParse(obj, out objID)) | 8716 | if (!UUID.TryParse(obj, out objID)) |
7855 | { | 8717 | { |
7856 | result.Add(new LSL_Vector()); | 8718 | result.Add(new LSL_Vector()); |
7857 | result.Add(new LSL_Vector()); | 8719 | result.Add(new LSL_Vector()); |
7858 | return result; | 8720 | return result; |
7859 | } | 8721 | } |
8722 | |||
8723 | // Check if this is an attached prim. If so, replace | ||
8724 | // the UUID with the avatar UUID and report it's bounding box | ||
8725 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8726 | if (part != null && part.ParentGroup.IsAttachment) | ||
8727 | objID = part.ParentGroup.AttachedAvatar; | ||
8728 | |||
8729 | // Find out if this is an avatar ID. If so, return it's box | ||
7860 | ScenePresence presence = World.GetScenePresence(objID); | 8730 | ScenePresence presence = World.GetScenePresence(objID); |
7861 | if (presence != null) | 8731 | if (presence != null) |
7862 | { | 8732 | { |
7863 | if (presence.ParentID == 0) // not sat on an object | 8733 | // As per LSL Wiki, there is no difference between sitting |
8734 | // and standing avatar since server 1.36 | ||
8735 | LSL_Vector lower; | ||
8736 | LSL_Vector upper; | ||
8737 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8738 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7864 | { | 8739 | { |
7865 | LSL_Vector lower; | 8740 | // This is for ground sitting avatars |
7866 | LSL_Vector upper; | 8741 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7867 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8742 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7868 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8743 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7869 | { | ||
7870 | // This is for ground sitting avatars | ||
7871 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7872 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7873 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7874 | } | ||
7875 | else | ||
7876 | { | ||
7877 | // This is for standing/flying avatars | ||
7878 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7879 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7880 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7881 | } | ||
7882 | result.Add(lower); | ||
7883 | result.Add(upper); | ||
7884 | return result; | ||
7885 | } | 8744 | } |
7886 | else | 8745 | else |
7887 | { | 8746 | { |
7888 | // sitting on an object so we need the bounding box of that | 8747 | // This is for standing/flying avatars |
7889 | // which should include the avatar so set the UUID to the | 8748 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7890 | // UUID of the object the avatar is sat on and allow it to fall through | 8749 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7891 | // to processing an object | 8750 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7892 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7893 | objID = p.UUID; | ||
7894 | } | 8751 | } |
8752 | |||
8753 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8754 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8755 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8756 | |||
8757 | if (lower.x > upper.x) | ||
8758 | lower.x = upper.x; | ||
8759 | if (lower.y > upper.y) | ||
8760 | lower.y = upper.y; | ||
8761 | if (lower.z > upper.z) | ||
8762 | lower.z = upper.z; | ||
8763 | |||
8764 | result.Add(lower); | ||
8765 | result.Add(upper); | ||
8766 | return result; | ||
7895 | } | 8767 | } |
7896 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8768 | |
8769 | part = World.GetSceneObjectPart(objID); | ||
7897 | // Currently only works for single prims without a sitting avatar | 8770 | // Currently only works for single prims without a sitting avatar |
7898 | if (part != null) | 8771 | if (part != null) |
7899 | { | 8772 | { |
7900 | Vector3 halfSize = part.Scale / 2.0f; | 8773 | float minX; |
7901 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8774 | float maxX; |
7902 | LSL_Vector upper = new LSL_Vector(halfSize); | 8775 | float minY; |
8776 | float maxY; | ||
8777 | float minZ; | ||
8778 | float maxZ; | ||
8779 | |||
8780 | // This BBox is in sim coordinates, with the offset being | ||
8781 | // a contained point. | ||
8782 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8783 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8784 | |||
8785 | minX -= offsets[0].X; | ||
8786 | maxX -= offsets[0].X; | ||
8787 | minY -= offsets[0].Y; | ||
8788 | maxY -= offsets[0].Y; | ||
8789 | minZ -= offsets[0].Z; | ||
8790 | maxZ -= offsets[0].Z; | ||
8791 | |||
8792 | LSL_Vector lower; | ||
8793 | LSL_Vector upper; | ||
8794 | |||
8795 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8796 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8797 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8798 | |||
8799 | if (lower.x > upper.x) | ||
8800 | lower.x = upper.x; | ||
8801 | if (lower.y > upper.y) | ||
8802 | lower.y = upper.y; | ||
8803 | if (lower.z > upper.z) | ||
8804 | lower.z = upper.z; | ||
8805 | |||
7903 | result.Add(lower); | 8806 | result.Add(lower); |
7904 | result.Add(upper); | 8807 | result.Add(upper); |
7905 | return result; | 8808 | return result; |
@@ -7913,7 +8816,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7913 | 8816 | ||
7914 | public LSL_Vector llGetGeometricCenter() | 8817 | public LSL_Vector llGetGeometricCenter() |
7915 | { | 8818 | { |
7916 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8819 | Vector3 tmp = m_host.GetGeometricCenter(); |
8820 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7917 | } | 8821 | } |
7918 | 8822 | ||
7919 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8823 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7926,16 +8830,291 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7926 | { | 8830 | { |
7927 | m_host.AddScriptLPS(1); | 8831 | m_host.AddScriptLPS(1); |
7928 | 8832 | ||
8833 | // acording to SL wiki this must indicate a single link number or link_root or link_this. | ||
8834 | // keep other options as before | ||
8835 | |||
7929 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8836 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
8837 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7930 | 8838 | ||
7931 | LSL_List res = new LSL_List(); | 8839 | LSL_List res = new LSL_List(); |
7932 | 8840 | ||
7933 | foreach (var part in parts) | 8841 | if (parts.Count > 0) |
8842 | { | ||
8843 | foreach (var part in parts) | ||
8844 | { | ||
8845 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | ||
8846 | res += partRes; | ||
8847 | } | ||
8848 | } | ||
8849 | if (avatars.Count > 0) | ||
7934 | { | 8850 | { |
7935 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | 8851 | foreach (ScenePresence avatar in avatars) |
7936 | res += partRes; | 8852 | { |
8853 | LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules); | ||
8854 | res += avaRes; | ||
8855 | } | ||
7937 | } | 8856 | } |
8857 | return res; | ||
8858 | } | ||
8859 | |||
8860 | public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules) | ||
8861 | { | ||
8862 | // avatars case | ||
8863 | // replies as SL wiki | ||
8864 | |||
8865 | LSL_List res = new LSL_List(); | ||
8866 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
8867 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
8868 | |||
8869 | int idx = 0; | ||
8870 | while (idx < rules.Length) | ||
8871 | { | ||
8872 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
8873 | int remain = rules.Length - idx; | ||
8874 | |||
8875 | switch (code) | ||
8876 | { | ||
8877 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
8878 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
8879 | break; | ||
8880 | |||
8881 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
8882 | res.Add(new LSL_Integer(0)); | ||
8883 | break; | ||
8884 | |||
8885 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8886 | res.Add(new LSL_Integer(0)); | ||
8887 | break; | ||
8888 | |||
8889 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8890 | res.Add(new LSL_Integer(0)); | ||
8891 | break; | ||
8892 | |||
8893 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8894 | |||
8895 | Vector3 pos = avatar.OffsetPosition; | ||
8896 | |||
8897 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
8898 | pos -= sitOffset; | ||
8899 | |||
8900 | if( sitPart != null) | ||
8901 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
8902 | |||
8903 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
8904 | break; | ||
8905 | |||
8906 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8907 | // as in llGetAgentSize above | ||
8908 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
8909 | break; | ||
8910 | |||
8911 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8912 | Quaternion rot = avatar.Rotation; | ||
8913 | if (sitPart != null) | ||
8914 | { | ||
8915 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
8916 | } | ||
8917 | |||
8918 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
8919 | break; | ||
8920 | |||
8921 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8922 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8923 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8924 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
8925 | res.Add(new LSL_Float(0.0f)); | ||
8926 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8927 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
8928 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8929 | break; | ||
8930 | |||
8931 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8932 | if (remain < 1) | ||
8933 | return res; | ||
8934 | |||
8935 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8936 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8937 | { | ||
8938 | for (face = 0; face < 21; face++) | ||
8939 | { | ||
8940 | res.Add(new LSL_String("")); | ||
8941 | res.Add(new LSL_Vector(0,0,0)); | ||
8942 | res.Add(new LSL_Vector(0,0,0)); | ||
8943 | res.Add(new LSL_Float(0.0)); | ||
8944 | } | ||
8945 | } | ||
8946 | else | ||
8947 | { | ||
8948 | if (face >= 0 && face < 21) | ||
8949 | { | ||
8950 | res.Add(new LSL_String("")); | ||
8951 | res.Add(new LSL_Vector(0,0,0)); | ||
8952 | res.Add(new LSL_Vector(0,0,0)); | ||
8953 | res.Add(new LSL_Float(0.0)); | ||
8954 | } | ||
8955 | } | ||
8956 | break; | ||
8957 | |||
8958 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8959 | if (remain < 1) | ||
8960 | return res; | ||
8961 | |||
8962 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8963 | |||
8964 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8965 | { | ||
8966 | for (face = 0; face < 21; face++) | ||
8967 | { | ||
8968 | res.Add(new LSL_Vector(0,0,0)); | ||
8969 | res.Add(new LSL_Float(0)); | ||
8970 | } | ||
8971 | } | ||
8972 | else | ||
8973 | { | ||
8974 | res.Add(new LSL_Vector(0,0,0)); | ||
8975 | res.Add(new LSL_Float(0)); | ||
8976 | } | ||
8977 | break; | ||
8978 | |||
8979 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8980 | if (remain < 1) | ||
8981 | return res; | ||
8982 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8983 | |||
8984 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8985 | { | ||
8986 | for (face = 0; face < 21; face++) | ||
8987 | { | ||
8988 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8989 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8990 | } | ||
8991 | } | ||
8992 | else | ||
8993 | { | ||
8994 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8995 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8996 | } | ||
8997 | break; | ||
8998 | |||
8999 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
9000 | if (remain < 1) | ||
9001 | return res; | ||
9002 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7938 | 9003 | ||
9004 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9005 | { | ||
9006 | for (face = 0; face < 21; face++) | ||
9007 | { | ||
9008 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9009 | } | ||
9010 | } | ||
9011 | else | ||
9012 | { | ||
9013 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9014 | } | ||
9015 | break; | ||
9016 | |||
9017 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
9018 | res.Add(new LSL_Integer(0)); | ||
9019 | res.Add(new LSL_Integer(0));// softness | ||
9020 | res.Add(new LSL_Float(0.0f)); // gravity | ||
9021 | res.Add(new LSL_Float(0.0f)); // friction | ||
9022 | res.Add(new LSL_Float(0.0f)); // wind | ||
9023 | res.Add(new LSL_Float(0.0f)); // tension | ||
9024 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9025 | break; | ||
9026 | |||
9027 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
9028 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
9029 | if (remain < 1) | ||
9030 | return res; | ||
9031 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9032 | |||
9033 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9034 | { | ||
9035 | for (face = 0; face < 21; face++) | ||
9036 | { | ||
9037 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9038 | } | ||
9039 | } | ||
9040 | else | ||
9041 | { | ||
9042 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9043 | } | ||
9044 | break; | ||
9045 | |||
9046 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
9047 | res.Add(new LSL_Integer(0)); | ||
9048 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9049 | res.Add(new LSL_Float(0f)); // intensity | ||
9050 | res.Add(new LSL_Float(0f)); // radius | ||
9051 | res.Add(new LSL_Float(0f)); // falloff | ||
9052 | break; | ||
9053 | |||
9054 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
9055 | if (remain < 1) | ||
9056 | return res; | ||
9057 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9058 | |||
9059 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9060 | { | ||
9061 | for (face = 0; face < 21; face++) | ||
9062 | { | ||
9063 | res.Add(new LSL_Float(0f)); | ||
9064 | } | ||
9065 | } | ||
9066 | else | ||
9067 | { | ||
9068 | res.Add(new LSL_Float(0f)); | ||
9069 | } | ||
9070 | break; | ||
9071 | |||
9072 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
9073 | res.Add(new LSL_String("")); | ||
9074 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9075 | res.Add(new LSL_Float(1.0f)); | ||
9076 | break; | ||
9077 | |||
9078 | case (int)ScriptBaseClass.PRIM_NAME: | ||
9079 | res.Add(new LSL_String(avatar.Name)); | ||
9080 | break; | ||
9081 | |||
9082 | case (int)ScriptBaseClass.PRIM_DESC: | ||
9083 | res.Add(new LSL_String("")); | ||
9084 | break; | ||
9085 | |||
9086 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
9087 | Quaternion lrot = avatar.Rotation; | ||
9088 | |||
9089 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9090 | { | ||
9091 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
9092 | } | ||
9093 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
9094 | break; | ||
9095 | |||
9096 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
9097 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
9098 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
9099 | lpos -= lsitOffset; | ||
9100 | |||
9101 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9102 | { | ||
9103 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
9104 | } | ||
9105 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
9106 | break; | ||
9107 | |||
9108 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9109 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9110 | return res; | ||
9111 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9112 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9113 | |||
9114 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9115 | return res; | ||
9116 | } | ||
9117 | } | ||
7939 | return res; | 9118 | return res; |
7940 | } | 9119 | } |
7941 | 9120 | ||
@@ -7979,13 +9158,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7979 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 9158 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7980 | part.AbsolutePosition.Y, | 9159 | part.AbsolutePosition.Y, |
7981 | part.AbsolutePosition.Z); | 9160 | part.AbsolutePosition.Z); |
7982 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7983 | // linkset is rotated; they always reflect the child prim's world position | ||
7984 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7985 | // implementation, so will break scripts imported from there (not to mention it | ||
7986 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7987 | if (part.ParentID != 0) | ||
7988 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7989 | res.Add(v); | 9161 | res.Add(v); |
7990 | break; | 9162 | break; |
7991 | 9163 | ||
@@ -8156,56 +9328,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8156 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 9328 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
8157 | if (remain < 1) | 9329 | if (remain < 1) |
8158 | return res; | 9330 | return res; |
8159 | 9331 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8160 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8161 | 9332 | ||
8162 | tex = part.Shape.Textures; | 9333 | tex = part.Shape.Textures; |
9334 | int shiny; | ||
8163 | if (face == ScriptBaseClass.ALL_SIDES) | 9335 | if (face == ScriptBaseClass.ALL_SIDES) |
8164 | { | 9336 | { |
8165 | for (face = 0; face < GetNumberOfSides(part); face++) | 9337 | for (face = 0; face < GetNumberOfSides(part); face++) |
8166 | { | 9338 | { |
8167 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9339 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8168 | // Convert Shininess to PRIM_SHINY_* | 9340 | if (shinyness == Shininess.High) |
8169 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9341 | { |
8170 | // PRIM_BUMP_* | 9342 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8171 | res.Add(new LSL_Integer((int)texface.Bump)); | 9343 | } |
9344 | else if (shinyness == Shininess.Medium) | ||
9345 | { | ||
9346 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9347 | } | ||
9348 | else if (shinyness == Shininess.Low) | ||
9349 | { | ||
9350 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9351 | } | ||
9352 | else | ||
9353 | { | ||
9354 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9355 | } | ||
9356 | res.Add(new LSL_Integer(shiny)); | ||
9357 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8172 | } | 9358 | } |
8173 | } | 9359 | } |
8174 | else | 9360 | else |
8175 | { | 9361 | { |
8176 | if (face >= 0 && face < GetNumberOfSides(part)) | 9362 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9363 | if (shinyness == Shininess.High) | ||
8177 | { | 9364 | { |
8178 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9365 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8179 | // Convert Shininess to PRIM_SHINY_* | 9366 | } |
8180 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9367 | else if (shinyness == Shininess.Medium) |
8181 | // PRIM_BUMP_* | 9368 | { |
8182 | res.Add(new LSL_Integer((int)texface.Bump)); | 9369 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
9370 | } | ||
9371 | else if (shinyness == Shininess.Low) | ||
9372 | { | ||
9373 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9374 | } | ||
9375 | else | ||
9376 | { | ||
9377 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8183 | } | 9378 | } |
9379 | res.Add(new LSL_Integer(shiny)); | ||
9380 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8184 | } | 9381 | } |
8185 | break; | 9382 | break; |
8186 | 9383 | ||
8187 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 9384 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
8188 | if (remain < 1) | 9385 | if (remain < 1) |
8189 | return res; | 9386 | return res; |
8190 | 9387 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8191 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8192 | 9388 | ||
8193 | tex = part.Shape.Textures; | 9389 | tex = part.Shape.Textures; |
9390 | int fullbright; | ||
8194 | if (face == ScriptBaseClass.ALL_SIDES) | 9391 | if (face == ScriptBaseClass.ALL_SIDES) |
8195 | { | 9392 | { |
8196 | for (face = 0; face < GetNumberOfSides(part); face++) | 9393 | for (face = 0; face < GetNumberOfSides(part); face++) |
8197 | { | 9394 | { |
8198 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9395 | if (tex.GetFace((uint)face).Fullbright == true) |
8199 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9396 | { |
9397 | fullbright = ScriptBaseClass.TRUE; | ||
9398 | } | ||
9399 | else | ||
9400 | { | ||
9401 | fullbright = ScriptBaseClass.FALSE; | ||
9402 | } | ||
9403 | res.Add(new LSL_Integer(fullbright)); | ||
8200 | } | 9404 | } |
8201 | } | 9405 | } |
8202 | else | 9406 | else |
8203 | { | 9407 | { |
8204 | if (face >= 0 && face < GetNumberOfSides(part)) | 9408 | if (tex.GetFace((uint)face).Fullbright == true) |
8205 | { | 9409 | { |
8206 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9410 | fullbright = ScriptBaseClass.TRUE; |
8207 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9411 | } |
9412 | else | ||
9413 | { | ||
9414 | fullbright = ScriptBaseClass.FALSE; | ||
8208 | } | 9415 | } |
9416 | res.Add(new LSL_Integer(fullbright)); | ||
8209 | } | 9417 | } |
8210 | break; | 9418 | break; |
8211 | 9419 | ||
@@ -8227,27 +9435,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8227 | break; | 9435 | break; |
8228 | 9436 | ||
8229 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9437 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9438 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8230 | if (remain < 1) | 9439 | if (remain < 1) |
8231 | return res; | 9440 | return res; |
8232 | 9441 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8233 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8234 | 9442 | ||
8235 | tex = part.Shape.Textures; | 9443 | tex = part.Shape.Textures; |
8236 | if (face == ScriptBaseClass.ALL_SIDES) | 9444 | if (face == ScriptBaseClass.ALL_SIDES) |
8237 | { | 9445 | { |
8238 | for (face = 0; face < GetNumberOfSides(part); face++) | 9446 | for (face = 0; face < GetNumberOfSides(part); face++) |
8239 | { | 9447 | { |
8240 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9448 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8241 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9449 | { |
8242 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9450 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9451 | } | ||
9452 | else | ||
9453 | { | ||
9454 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9455 | } | ||
8243 | } | 9456 | } |
8244 | } | 9457 | } |
8245 | else | 9458 | else |
8246 | { | 9459 | { |
8247 | if (face >= 0 && face < GetNumberOfSides(part)) | 9460 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
9461 | { | ||
9462 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
9463 | } | ||
9464 | else | ||
8248 | { | 9465 | { |
8249 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9466 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8250 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8251 | } | 9467 | } |
8252 | } | 9468 | } |
8253 | break; | 9469 | break; |
@@ -8270,25 +9486,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8270 | case (int)ScriptBaseClass.PRIM_GLOW: | 9486 | case (int)ScriptBaseClass.PRIM_GLOW: |
8271 | if (remain < 1) | 9487 | if (remain < 1) |
8272 | return res; | 9488 | return res; |
8273 | 9489 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8274 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8275 | 9490 | ||
8276 | tex = part.Shape.Textures; | 9491 | tex = part.Shape.Textures; |
9492 | float primglow; | ||
8277 | if (face == ScriptBaseClass.ALL_SIDES) | 9493 | if (face == ScriptBaseClass.ALL_SIDES) |
8278 | { | 9494 | { |
8279 | for (face = 0; face < GetNumberOfSides(part); face++) | 9495 | for (face = 0; face < GetNumberOfSides(part); face++) |
8280 | { | 9496 | { |
8281 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9497 | primglow = tex.GetFace((uint)face).Glow; |
8282 | res.Add(new LSL_Float(texface.Glow)); | 9498 | res.Add(new LSL_Float(primglow)); |
8283 | } | 9499 | } |
8284 | } | 9500 | } |
8285 | else | 9501 | else |
8286 | { | 9502 | { |
8287 | if (face >= 0 && face < GetNumberOfSides(part)) | 9503 | primglow = tex.GetFace((uint)face).Glow; |
8288 | { | 9504 | res.Add(new LSL_Float(primglow)); |
8289 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8290 | res.Add(new LSL_Float(texface.Glow)); | ||
8291 | } | ||
8292 | } | 9505 | } |
8293 | break; | 9506 | break; |
8294 | 9507 | ||
@@ -8300,18 +9513,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8300 | textColor.B)); | 9513 | textColor.B)); |
8301 | res.Add(new LSL_Float(textColor.A)); | 9514 | res.Add(new LSL_Float(textColor.A)); |
8302 | break; | 9515 | break; |
9516 | |||
8303 | case (int)ScriptBaseClass.PRIM_NAME: | 9517 | case (int)ScriptBaseClass.PRIM_NAME: |
8304 | res.Add(new LSL_String(part.Name)); | 9518 | res.Add(new LSL_String(part.Name)); |
8305 | break; | 9519 | break; |
9520 | |||
8306 | case (int)ScriptBaseClass.PRIM_DESC: | 9521 | case (int)ScriptBaseClass.PRIM_DESC: |
8307 | res.Add(new LSL_String(part.Description)); | 9522 | res.Add(new LSL_String(part.Description)); |
8308 | break; | 9523 | break; |
9524 | |||
8309 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9525 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8310 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9526 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8311 | break; | 9527 | break; |
9528 | |||
8312 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9529 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8313 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9530 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8314 | break; | 9531 | break; |
9532 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9533 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9534 | return res; | ||
9535 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9536 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9537 | LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9538 | res += tres; | ||
9539 | return res; | ||
8315 | case (int)ScriptBaseClass.PRIM_SLICE: | 9540 | case (int)ScriptBaseClass.PRIM_SLICE: |
8316 | PrimType prim_type = part.GetPrimType(); | 9541 | PrimType prim_type = part.GetPrimType(); |
8317 | bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING); | 9542 | bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING); |
@@ -8913,8 +10138,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8913 | // The function returns an ordered list | 10138 | // The function returns an ordered list |
8914 | // representing the tokens found in the supplied | 10139 | // representing the tokens found in the supplied |
8915 | // sources string. If two successive tokenizers | 10140 | // sources string. If two successive tokenizers |
8916 | // are encountered, then a NULL entry is added | 10141 | // are encountered, then a null-string entry is |
8917 | // to the list. | 10142 | // added to the list. |
8918 | // | 10143 | // |
8919 | // It is a precondition that the source and | 10144 | // It is a precondition that the source and |
8920 | // toekizer lisst are non-null. If they are null, | 10145 | // toekizer lisst are non-null. If they are null, |
@@ -8922,7 +10147,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8922 | // while their lengths are being determined. | 10147 | // while their lengths are being determined. |
8923 | // | 10148 | // |
8924 | // A small amount of working memoryis required | 10149 | // A small amount of working memoryis required |
8925 | // of approximately 8*#tokenizers. | 10150 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8926 | // | 10151 | // |
8927 | // There are many ways in which this function | 10152 | // There are many ways in which this function |
8928 | // can be implemented, this implementation is | 10153 | // can be implemented, this implementation is |
@@ -8938,155 +10163,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8938 | // and eliminates redundant tokenizers as soon | 10163 | // and eliminates redundant tokenizers as soon |
8939 | // as is possible. | 10164 | // as is possible. |
8940 | // | 10165 | // |
8941 | // The implementation tries to avoid any copying | 10166 | // The implementation tries to minimize temporary |
8942 | // of arrays or other objects. | 10167 | // garbage generation. |
8943 | // </remarks> | 10168 | // </remarks> |
8944 | 10169 | ||
8945 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 10170 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8946 | { | 10171 | { |
8947 | int beginning = 0; | 10172 | return ParseString2List(src, separators, spacers, true); |
8948 | int srclen = src.Length; | 10173 | } |
8949 | int seplen = separators.Length; | ||
8950 | object[] separray = separators.Data; | ||
8951 | int spclen = spacers.Length; | ||
8952 | object[] spcarray = spacers.Data; | ||
8953 | int mlen = seplen+spclen; | ||
8954 | |||
8955 | int[] offset = new int[mlen+1]; | ||
8956 | bool[] active = new bool[mlen]; | ||
8957 | |||
8958 | int best; | ||
8959 | int j; | ||
8960 | |||
8961 | // Initial capacity reduces resize cost | ||
8962 | 10174 | ||
8963 | LSL_List tokens = new LSL_List(); | 10175 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
10176 | { | ||
10177 | int srclen = src.Length; | ||
10178 | int seplen = separators.Length; | ||
10179 | object[] separray = separators.Data; | ||
10180 | int spclen = spacers.Length; | ||
10181 | object[] spcarray = spacers.Data; | ||
10182 | int dellen = 0; | ||
10183 | string[] delarray = new string[seplen+spclen]; | ||
8964 | 10184 | ||
8965 | // All entries are initially valid | 10185 | int outlen = 0; |
10186 | string[] outarray = new string[srclen*2+1]; | ||
8966 | 10187 | ||
8967 | for (int i = 0; i < mlen; i++) | 10188 | int i, j; |
8968 | active[i] = true; | 10189 | string d; |
8969 | 10190 | ||
8970 | offset[mlen] = srclen; | 10191 | m_host.AddScriptLPS(1); |
8971 | 10192 | ||
8972 | while (beginning < srclen) | 10193 | /* |
10194 | * Convert separator and spacer lists to C# strings. | ||
10195 | * Also filter out null strings so we don't hang. | ||
10196 | */ | ||
10197 | for (i = 0; i < seplen; i ++) | ||
8973 | { | 10198 | { |
10199 | d = separray[i].ToString(); | ||
10200 | if (d.Length > 0) | ||
10201 | { | ||
10202 | delarray[dellen++] = d; | ||
10203 | } | ||
10204 | } | ||
10205 | seplen = dellen; | ||
8974 | 10206 | ||
8975 | best = mlen; // as bad as it gets | 10207 | for (i = 0; i < spclen; i ++) |
10208 | { | ||
10209 | d = spcarray[i].ToString(); | ||
10210 | if (d.Length > 0) | ||
10211 | { | ||
10212 | delarray[dellen++] = d; | ||
10213 | } | ||
10214 | } | ||
8976 | 10215 | ||
8977 | // Scan for separators | 10216 | /* |
10217 | * Scan through source string from beginning to end. | ||
10218 | */ | ||
10219 | for (i = 0;;) | ||
10220 | { | ||
8978 | 10221 | ||
8979 | for (j = 0; j < seplen; j++) | 10222 | /* |
10223 | * Find earliest delimeter in src starting at i (if any). | ||
10224 | */ | ||
10225 | int earliestDel = -1; | ||
10226 | int earliestSrc = srclen; | ||
10227 | string earliestStr = null; | ||
10228 | for (j = 0; j < dellen; j ++) | ||
8980 | { | 10229 | { |
8981 | if (separray[j].ToString() == String.Empty) | 10230 | d = delarray[j]; |
8982 | active[j] = false; | 10231 | if (d != null) |
8983 | |||
8984 | if (active[j]) | ||
8985 | { | 10232 | { |
8986 | // scan all of the markers | 10233 | int index = src.IndexOf(d, i); |
8987 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 10234 | if (index < 0) |
8988 | { | 10235 | { |
8989 | // not present at all | 10236 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8990 | active[j] = false; | ||
8991 | } | 10237 | } |
8992 | else | 10238 | else if (index < earliestSrc) |
8993 | { | 10239 | { |
8994 | // present and correct | 10240 | earliestSrc = index; // where delimeter starts in source string |
8995 | if (offset[j] < offset[best]) | 10241 | earliestDel = j; // where delimeter is in delarray[] |
8996 | { | 10242 | earliestStr = d; // the delimeter string from delarray[] |
8997 | // closest so far | 10243 | if (index == i) break; // can't do any better than found at beg of string |
8998 | best = j; | ||
8999 | if (offset[best] == beginning) | ||
9000 | break; | ||
9001 | } | ||
9002 | } | 10244 | } |
9003 | } | 10245 | } |
9004 | } | 10246 | } |
9005 | 10247 | ||
9006 | // Scan for spacers | 10248 | /* |
9007 | 10249 | * Output source string starting at i through start of earliest delimeter. | |
9008 | if (offset[best] != beginning) | 10250 | */ |
10251 | if (keepNulls || (earliestSrc > i)) | ||
9009 | { | 10252 | { |
9010 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 10253 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9011 | { | ||
9012 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9013 | active[j] = false; | ||
9014 | |||
9015 | if (active[j]) | ||
9016 | { | ||
9017 | // scan all of the markers | ||
9018 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9019 | { | ||
9020 | // not present at all | ||
9021 | active[j] = false; | ||
9022 | } | ||
9023 | else | ||
9024 | { | ||
9025 | // present and correct | ||
9026 | if (offset[j] < offset[best]) | ||
9027 | { | ||
9028 | // closest so far | ||
9029 | best = j; | ||
9030 | } | ||
9031 | } | ||
9032 | } | ||
9033 | } | ||
9034 | } | 10254 | } |
9035 | 10255 | ||
9036 | // This is the normal exit from the scanning loop | 10256 | /* |
10257 | * If no delimeter found at or after i, we're done scanning. | ||
10258 | */ | ||
10259 | if (earliestDel < 0) break; | ||
9037 | 10260 | ||
9038 | if (best == mlen) | 10261 | /* |
10262 | * If delimeter was a spacer, output the spacer. | ||
10263 | */ | ||
10264 | if (earliestDel >= seplen) | ||
9039 | { | 10265 | { |
9040 | // no markers were found on this pass | 10266 | outarray[outlen++] = earliestStr; |
9041 | // so we're pretty much done | ||
9042 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9043 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9044 | break; | ||
9045 | } | 10267 | } |
9046 | 10268 | ||
9047 | // Otherwise we just add the newly delimited token | 10269 | /* |
9048 | // and recalculate where the search should continue. | 10270 | * Look at rest of src string following delimeter. |
9049 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 10271 | */ |
9050 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 10272 | i = earliestSrc + earliestStr.Length; |
9051 | |||
9052 | if (best < seplen) | ||
9053 | { | ||
9054 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9055 | } | ||
9056 | else | ||
9057 | { | ||
9058 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9059 | string str = spcarray[best - seplen].ToString(); | ||
9060 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9061 | tokens.Add(new LSL_String(str)); | ||
9062 | } | ||
9063 | } | 10273 | } |
9064 | 10274 | ||
9065 | // This an awkward an not very intuitive boundary case. If the | 10275 | /* |
9066 | // last substring is a tokenizer, then there is an implied trailing | 10276 | * Make up an exact-sized output array suitable for an LSL_List object. |
9067 | // null list entry. Hopefully the single comparison will not be too | 10277 | */ |
9068 | // arduous. Alternatively the 'break' could be replced with a return | 10278 | object[] outlist = new object[outlen]; |
9069 | // but that's shabby programming. | 10279 | for (i = 0; i < outlen; i ++) |
9070 | |||
9071 | if ((beginning == srclen) && (keepNulls)) | ||
9072 | { | 10280 | { |
9073 | if (srclen != 0) | 10281 | outlist[i] = new LSL_String(outarray[i]); |
9074 | tokens.Add(new LSL_String("")); | ||
9075 | } | 10282 | } |
9076 | 10283 | return new LSL_List(outlist); | |
9077 | return tokens; | ||
9078 | } | ||
9079 | |||
9080 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9081 | { | ||
9082 | m_host.AddScriptLPS(1); | ||
9083 | return this.ParseString(src, separators, spacers, false); | ||
9084 | } | ||
9085 | |||
9086 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9087 | { | ||
9088 | m_host.AddScriptLPS(1); | ||
9089 | return this.ParseString(src, separators, spacers, true); | ||
9090 | } | 10284 | } |
9091 | 10285 | ||
9092 | public LSL_Integer llGetObjectPermMask(int mask) | 10286 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9181,6 +10375,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9181 | case 4: | 10375 | case 4: |
9182 | return (int)item.NextPermissions; | 10376 | return (int)item.NextPermissions; |
9183 | } | 10377 | } |
10378 | m_host.TaskInventory.LockItemsForRead(false); | ||
9184 | 10379 | ||
9185 | return -1; | 10380 | return -1; |
9186 | } | 10381 | } |
@@ -9371,9 +10566,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9371 | { | 10566 | { |
9372 | try | 10567 | try |
9373 | { | 10568 | { |
10569 | /* | ||
9374 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10570 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); |
9375 | if (obj != null) | 10571 | if (obj != null) |
9376 | return (double)obj.GetMass(); | 10572 | return (double)obj.GetMass(); |
10573 | */ | ||
10574 | // return total object mass | ||
10575 | SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId); | ||
10576 | if (obj != null) | ||
10577 | return obj.GetMass(); | ||
10578 | |||
9377 | // the object is null so the key is for an avatar | 10579 | // the object is null so the key is for an avatar |
9378 | ScenePresence avatar = World.GetScenePresence(key); | 10580 | ScenePresence avatar = World.GetScenePresence(key); |
9379 | if (avatar != null) | 10581 | if (avatar != null) |
@@ -9393,7 +10595,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9393 | } | 10595 | } |
9394 | 10596 | ||
9395 | /// <summary> | 10597 | /// <summary> |
9396 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10598 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9397 | /// start and end and inserts the src list in its place. The inclusive | 10599 | /// start and end and inserts the src list in its place. The inclusive |
9398 | /// nature of the indices means that at least one element must be deleted | 10600 | /// nature of the indices means that at least one element must be deleted |
9399 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10601 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9450,16 +10652,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9450 | // based upon end. Note that if end exceeds the upper | 10652 | // based upon end. Note that if end exceeds the upper |
9451 | // bound in this case, the entire destination list | 10653 | // bound in this case, the entire destination list |
9452 | // is removed. | 10654 | // is removed. |
9453 | else | 10655 | else if (start == 0) |
9454 | { | 10656 | { |
9455 | if (end + 1 < dest.Length) | 10657 | if (end + 1 < dest.Length) |
9456 | { | ||
9457 | return src + dest.GetSublist(end + 1, -1); | 10658 | return src + dest.GetSublist(end + 1, -1); |
9458 | } | ||
9459 | else | 10659 | else |
9460 | { | ||
9461 | return src; | 10660 | return src; |
9462 | } | 10661 | } |
10662 | else // Start < 0 | ||
10663 | { | ||
10664 | if (end + 1 < dest.Length) | ||
10665 | return dest.GetSublist(end + 1, -1); | ||
10666 | else | ||
10667 | return new LSL_List(); | ||
9463 | } | 10668 | } |
9464 | } | 10669 | } |
9465 | // Finally, if start > end, we strip away a prefix and | 10670 | // Finally, if start > end, we strip away a prefix and |
@@ -9510,17 +10715,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9510 | int width = 0; | 10715 | int width = 0; |
9511 | int height = 0; | 10716 | int height = 0; |
9512 | 10717 | ||
9513 | ParcelMediaCommandEnum? commandToSend = null; | 10718 | uint commandToSend = 0; |
9514 | float time = 0.0f; // default is from start | 10719 | float time = 0.0f; // default is from start |
9515 | 10720 | ||
9516 | ScenePresence presence = null; | 10721 | ScenePresence presence = null; |
9517 | 10722 | ||
9518 | for (int i = 0; i < commandList.Data.Length; i++) | 10723 | for (int i = 0; i < commandList.Data.Length; i++) |
9519 | { | 10724 | { |
9520 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10725 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9521 | switch (command) | 10726 | switch (command) |
9522 | { | 10727 | { |
9523 | case ParcelMediaCommandEnum.Agent: | 10728 | case (uint)ParcelMediaCommandEnum.Agent: |
9524 | // we send only to one agent | 10729 | // we send only to one agent |
9525 | if ((i + 1) < commandList.Length) | 10730 | if ((i + 1) < commandList.Length) |
9526 | { | 10731 | { |
@@ -9537,25 +10742,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9537 | } | 10742 | } |
9538 | break; | 10743 | break; |
9539 | 10744 | ||
9540 | case ParcelMediaCommandEnum.Loop: | 10745 | case (uint)ParcelMediaCommandEnum.Loop: |
9541 | loop = 1; | 10746 | loop = 1; |
9542 | commandToSend = command; | 10747 | commandToSend = command; |
9543 | update = true; //need to send the media update packet to set looping | 10748 | update = true; //need to send the media update packet to set looping |
9544 | break; | 10749 | break; |
9545 | 10750 | ||
9546 | case ParcelMediaCommandEnum.Play: | 10751 | case (uint)ParcelMediaCommandEnum.Play: |
9547 | loop = 0; | 10752 | loop = 0; |
9548 | commandToSend = command; | 10753 | commandToSend = command; |
9549 | update = true; //need to send the media update packet to make sure it doesn't loop | 10754 | update = true; //need to send the media update packet to make sure it doesn't loop |
9550 | break; | 10755 | break; |
9551 | 10756 | ||
9552 | case ParcelMediaCommandEnum.Pause: | 10757 | case (uint)ParcelMediaCommandEnum.Pause: |
9553 | case ParcelMediaCommandEnum.Stop: | 10758 | case (uint)ParcelMediaCommandEnum.Stop: |
9554 | case ParcelMediaCommandEnum.Unload: | 10759 | case (uint)ParcelMediaCommandEnum.Unload: |
9555 | commandToSend = command; | 10760 | commandToSend = command; |
9556 | break; | 10761 | break; |
9557 | 10762 | ||
9558 | case ParcelMediaCommandEnum.Url: | 10763 | case (uint)ParcelMediaCommandEnum.Url: |
9559 | if ((i + 1) < commandList.Length) | 10764 | if ((i + 1) < commandList.Length) |
9560 | { | 10765 | { |
9561 | if (commandList.Data[i + 1] is LSL_String) | 10766 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9568,7 +10773,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9568 | } | 10773 | } |
9569 | break; | 10774 | break; |
9570 | 10775 | ||
9571 | case ParcelMediaCommandEnum.Texture: | 10776 | case (uint)ParcelMediaCommandEnum.Texture: |
9572 | if ((i + 1) < commandList.Length) | 10777 | if ((i + 1) < commandList.Length) |
9573 | { | 10778 | { |
9574 | if (commandList.Data[i + 1] is LSL_String) | 10779 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9581,7 +10786,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9581 | } | 10786 | } |
9582 | break; | 10787 | break; |
9583 | 10788 | ||
9584 | case ParcelMediaCommandEnum.Time: | 10789 | case (uint)ParcelMediaCommandEnum.Time: |
9585 | if ((i + 1) < commandList.Length) | 10790 | if ((i + 1) < commandList.Length) |
9586 | { | 10791 | { |
9587 | if (commandList.Data[i + 1] is LSL_Float) | 10792 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9593,7 +10798,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9593 | } | 10798 | } |
9594 | break; | 10799 | break; |
9595 | 10800 | ||
9596 | case ParcelMediaCommandEnum.AutoAlign: | 10801 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9597 | if ((i + 1) < commandList.Length) | 10802 | if ((i + 1) < commandList.Length) |
9598 | { | 10803 | { |
9599 | if (commandList.Data[i + 1] is LSL_Integer) | 10804 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9607,7 +10812,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9607 | } | 10812 | } |
9608 | break; | 10813 | break; |
9609 | 10814 | ||
9610 | case ParcelMediaCommandEnum.Type: | 10815 | case (uint)ParcelMediaCommandEnum.Type: |
9611 | if ((i + 1) < commandList.Length) | 10816 | if ((i + 1) < commandList.Length) |
9612 | { | 10817 | { |
9613 | if (commandList.Data[i + 1] is LSL_String) | 10818 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9620,7 +10825,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9620 | } | 10825 | } |
9621 | break; | 10826 | break; |
9622 | 10827 | ||
9623 | case ParcelMediaCommandEnum.Desc: | 10828 | case (uint)ParcelMediaCommandEnum.Desc: |
9624 | if ((i + 1) < commandList.Length) | 10829 | if ((i + 1) < commandList.Length) |
9625 | { | 10830 | { |
9626 | if (commandList.Data[i + 1] is LSL_String) | 10831 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9633,7 +10838,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9633 | } | 10838 | } |
9634 | break; | 10839 | break; |
9635 | 10840 | ||
9636 | case ParcelMediaCommandEnum.Size: | 10841 | case (uint)ParcelMediaCommandEnum.Size: |
9637 | if ((i + 2) < commandList.Length) | 10842 | if ((i + 2) < commandList.Length) |
9638 | { | 10843 | { |
9639 | if (commandList.Data[i + 1] is LSL_Integer) | 10844 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9703,7 +10908,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9703 | } | 10908 | } |
9704 | } | 10909 | } |
9705 | 10910 | ||
9706 | if (commandToSend != null) | 10911 | if (commandToSend != 0) |
9707 | { | 10912 | { |
9708 | // the commandList contained a start/stop/... command, too | 10913 | // the commandList contained a start/stop/... command, too |
9709 | if (presence == null) | 10914 | if (presence == null) |
@@ -9740,7 +10945,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9740 | 10945 | ||
9741 | if (aList.Data[i] != null) | 10946 | if (aList.Data[i] != null) |
9742 | { | 10947 | { |
9743 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10948 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9744 | { | 10949 | { |
9745 | case ParcelMediaCommandEnum.Url: | 10950 | case ParcelMediaCommandEnum.Url: |
9746 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10951 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9797,15 +11002,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9797 | 11002 | ||
9798 | if (quick_pay_buttons.Data.Length < 4) | 11003 | if (quick_pay_buttons.Data.Length < 4) |
9799 | { | 11004 | { |
9800 | LSLError("List must have at least 4 elements"); | 11005 | int x; |
9801 | return; | 11006 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
11007 | { | ||
11008 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
11009 | } | ||
9802 | } | 11010 | } |
9803 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 11011 | int[] nPrice = new int[5]; |
9804 | 11012 | nPrice[0] = price; | |
9805 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 11013 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9806 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 11014 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9807 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 11015 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9808 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 11016 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
11017 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9809 | m_host.ParentGroup.HasGroupChanged = true; | 11018 | m_host.ParentGroup.HasGroupChanged = true; |
9810 | } | 11019 | } |
9811 | 11020 | ||
@@ -9822,7 +11031,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9822 | return new LSL_Vector(); | 11031 | return new LSL_Vector(); |
9823 | } | 11032 | } |
9824 | 11033 | ||
9825 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 11034 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
11035 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9826 | if (presence != null) | 11036 | if (presence != null) |
9827 | { | 11037 | { |
9828 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 11038 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9844,7 +11054,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9844 | return new LSL_Rotation(); | 11054 | return new LSL_Rotation(); |
9845 | } | 11055 | } |
9846 | 11056 | ||
9847 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 11057 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
11058 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9848 | if (presence != null) | 11059 | if (presence != null) |
9849 | { | 11060 | { |
9850 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 11061 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9904,14 +11115,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9904 | { | 11115 | { |
9905 | m_host.AddScriptLPS(1); | 11116 | m_host.AddScriptLPS(1); |
9906 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 11117 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9907 | if (detectedParams == null) return; // only works on the first detected avatar | 11118 | if (detectedParams == null) |
9908 | 11119 | { | |
11120 | if (m_host.ParentGroup.IsAttachment == true) | ||
11121 | { | ||
11122 | detectedParams = new DetectParams(); | ||
11123 | detectedParams.Key = m_host.OwnerID; | ||
11124 | } | ||
11125 | else | ||
11126 | { | ||
11127 | return; | ||
11128 | } | ||
11129 | } | ||
11130 | |||
9909 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 11131 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9910 | if (avatar != null) | 11132 | if (avatar != null) |
9911 | { | 11133 | { |
9912 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 11134 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
9913 | simname, pos, lookAt); | 11135 | simname, pos, lookAt); |
9914 | } | 11136 | } |
11137 | |||
9915 | ScriptSleep(1000); | 11138 | ScriptSleep(1000); |
9916 | } | 11139 | } |
9917 | 11140 | ||
@@ -10035,12 +11258,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10035 | 11258 | ||
10036 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 11259 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10037 | object[] data = rules.Data; | 11260 | object[] data = rules.Data; |
10038 | for (int i = 0; i < data.Length; ++i) { | 11261 | for (int i = 0; i < data.Length; ++i) |
11262 | { | ||
10039 | int type = Convert.ToInt32(data[i++].ToString()); | 11263 | int type = Convert.ToInt32(data[i++].ToString()); |
10040 | if (i >= data.Length) break; // odd number of entries => ignore the last | 11264 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10041 | 11265 | ||
10042 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 11266 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10043 | switch (type) { | 11267 | switch (type) |
11268 | { | ||
10044 | case ScriptBaseClass.CAMERA_FOCUS: | 11269 | case ScriptBaseClass.CAMERA_FOCUS: |
10045 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 11270 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10046 | case ScriptBaseClass.CAMERA_POSITION: | 11271 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10146,19 +11371,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10146 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11371 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10147 | { | 11372 | { |
10148 | m_host.AddScriptLPS(1); | 11373 | m_host.AddScriptLPS(1); |
10149 | string ret = String.Empty; | 11374 | |
10150 | string src1 = llBase64ToString(str1); | 11375 | if (str1 == String.Empty) |
10151 | string src2 = llBase64ToString(str2); | 11376 | return String.Empty; |
10152 | int c = 0; | 11377 | if (str2 == String.Empty) |
10153 | for (int i = 0; i < src1.Length; i++) | 11378 | return str1; |
11379 | |||
11380 | int len = str2.Length; | ||
11381 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10154 | { | 11382 | { |
10155 | ret += (char) (src1[i] ^ src2[c]); | 11383 | while (str2.EndsWith("=")) |
11384 | str2 = str2.Substring(0, str2.Length - 1); | ||
11385 | |||
11386 | len = str2.Length; | ||
11387 | int mod = len % 4; | ||
10156 | 11388 | ||
10157 | c++; | 11389 | if (mod == 1) |
10158 | if (c >= src2.Length) | 11390 | str2 = str2.Substring(0, str2.Length - 1); |
10159 | c = 0; | 11391 | else if (mod == 2) |
11392 | str2 += "=="; | ||
11393 | else if (mod == 3) | ||
11394 | str2 += "="; | ||
10160 | } | 11395 | } |
10161 | return llStringToBase64(ret); | 11396 | |
11397 | byte[] data1; | ||
11398 | byte[] data2; | ||
11399 | try | ||
11400 | { | ||
11401 | data1 = Convert.FromBase64String(str1); | ||
11402 | data2 = Convert.FromBase64String(str2); | ||
11403 | } | ||
11404 | catch (Exception) | ||
11405 | { | ||
11406 | return new LSL_String(String.Empty); | ||
11407 | } | ||
11408 | |||
11409 | byte[] d2 = new Byte[data1.Length]; | ||
11410 | int pos = 0; | ||
11411 | |||
11412 | if (data1.Length <= data2.Length) | ||
11413 | { | ||
11414 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11415 | } | ||
11416 | else | ||
11417 | { | ||
11418 | while (pos < data1.Length) | ||
11419 | { | ||
11420 | len = data1.Length - pos; | ||
11421 | if (len > data2.Length) | ||
11422 | len = data2.Length; | ||
11423 | |||
11424 | Array.Copy(data2, 0, d2, pos, len); | ||
11425 | pos += len; | ||
11426 | } | ||
11427 | } | ||
11428 | |||
11429 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11430 | data1[pos] ^= d2[pos]; | ||
11431 | |||
11432 | return Convert.ToBase64String(data1); | ||
10162 | } | 11433 | } |
10163 | 11434 | ||
10164 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11435 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10211,16 +11482,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10211 | if (userAgent != null) | 11482 | if (userAgent != null) |
10212 | httpHeaders["User-Agent"] = userAgent; | 11483 | httpHeaders["User-Agent"] = userAgent; |
10213 | 11484 | ||
11485 | // See if the URL contains any header hacks | ||
11486 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11487 | if (urlParts.Length > 1) | ||
11488 | { | ||
11489 | // Iterate the passed headers and parse them | ||
11490 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11491 | { | ||
11492 | // The rest of those would be added to the body in SL. | ||
11493 | // Let's not do that. | ||
11494 | if (urlParts[i] == String.Empty) | ||
11495 | break; | ||
11496 | |||
11497 | // See if this could be a valid header | ||
11498 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11499 | if (headerParts.Length != 2) | ||
11500 | continue; | ||
11501 | |||
11502 | string headerName = headerParts[0].Trim(); | ||
11503 | string headerValue = headerParts[1].Trim(); | ||
11504 | |||
11505 | // Filter out headers that could be used to abuse | ||
11506 | // another system or cloak the request | ||
11507 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11508 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11509 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11510 | headerName.ToLower() == "x-secondlife-region" || | ||
11511 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11512 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11513 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11514 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11515 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11516 | headerName.ToLower() == "connection" || | ||
11517 | headerName.ToLower() == "content-length" || | ||
11518 | headerName.ToLower() == "from" || | ||
11519 | headerName.ToLower() == "host" || | ||
11520 | headerName.ToLower() == "proxy-authorization" || | ||
11521 | headerName.ToLower() == "referer" || | ||
11522 | headerName.ToLower() == "trailer" || | ||
11523 | headerName.ToLower() == "transfer-encoding" || | ||
11524 | headerName.ToLower() == "via" || | ||
11525 | headerName.ToLower() == "authorization") | ||
11526 | continue; | ||
11527 | |||
11528 | httpHeaders[headerName] = headerValue; | ||
11529 | } | ||
11530 | |||
11531 | // Finally, strip any protocol specifier from the URL | ||
11532 | url = urlParts[0].Trim(); | ||
11533 | int idx = url.IndexOf(" HTTP/"); | ||
11534 | if (idx != -1) | ||
11535 | url = url.Substring(0, idx); | ||
11536 | } | ||
11537 | |||
10214 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11538 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10215 | Regex r = new Regex(authregex); | 11539 | Regex r = new Regex(authregex); |
10216 | int[] gnums = r.GetGroupNumbers(); | 11540 | int[] gnums = r.GetGroupNumbers(); |
10217 | Match m = r.Match(url); | 11541 | Match m = r.Match(url); |
10218 | if (m.Success) { | 11542 | if (m.Success) |
10219 | for (int i = 1; i < gnums.Length; i++) { | 11543 | { |
11544 | for (int i = 1; i < gnums.Length; i++) | ||
11545 | { | ||
10220 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11546 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10221 | //CaptureCollection cc = g.Captures; | 11547 | //CaptureCollection cc = g.Captures; |
10222 | } | 11548 | } |
10223 | if (m.Groups.Count == 5) { | 11549 | if (m.Groups.Count == 5) |
11550 | { | ||
10224 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11551 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10225 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11552 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10226 | } | 11553 | } |
@@ -10423,6 +11750,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10423 | 11750 | ||
10424 | LSL_List ret = new LSL_List(); | 11751 | LSL_List ret = new LSL_List(); |
10425 | UUID key = new UUID(); | 11752 | UUID key = new UUID(); |
11753 | |||
11754 | |||
10426 | if (UUID.TryParse(id, out key)) | 11755 | if (UUID.TryParse(id, out key)) |
10427 | { | 11756 | { |
10428 | ScenePresence av = World.GetScenePresence(key); | 11757 | ScenePresence av = World.GetScenePresence(key); |
@@ -10440,13 +11769,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10440 | ret.Add(new LSL_String("")); | 11769 | ret.Add(new LSL_String("")); |
10441 | break; | 11770 | break; |
10442 | case ScriptBaseClass.OBJECT_POS: | 11771 | case ScriptBaseClass.OBJECT_POS: |
10443 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11772 | Vector3 avpos; |
11773 | |||
11774 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11775 | { | ||
11776 | avpos = av.OffsetPosition; | ||
11777 | |||
11778 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11779 | avpos -= sitOffset; | ||
11780 | |||
11781 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11782 | } | ||
11783 | else | ||
11784 | avpos = av.AbsolutePosition; | ||
11785 | |||
11786 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10444 | break; | 11787 | break; |
10445 | case ScriptBaseClass.OBJECT_ROT: | 11788 | case ScriptBaseClass.OBJECT_ROT: |
10446 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11789 | Quaternion avrot = av.Rotation; |
11790 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11791 | { | ||
11792 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11793 | } | ||
11794 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10447 | break; | 11795 | break; |
10448 | case ScriptBaseClass.OBJECT_VELOCITY: | 11796 | case ScriptBaseClass.OBJECT_VELOCITY: |
10449 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11797 | Vector3 avvel = av.Velocity; |
11798 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10450 | break; | 11799 | break; |
10451 | case ScriptBaseClass.OBJECT_OWNER: | 11800 | case ScriptBaseClass.OBJECT_OWNER: |
10452 | ret.Add(new LSL_String(id)); | 11801 | ret.Add(new LSL_String(id)); |
@@ -10502,11 +11851,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10502 | case ScriptBaseClass.OBJECT_NAME: | 11851 | case ScriptBaseClass.OBJECT_NAME: |
10503 | ret.Add(new LSL_String(obj.Name)); | 11852 | ret.Add(new LSL_String(obj.Name)); |
10504 | break; | 11853 | break; |
10505 | case ScriptBaseClass.OBJECT_DESC: | 11854 | case ScriptBaseClass.OBJECT_DESC: |
10506 | ret.Add(new LSL_String(obj.Description)); | 11855 | ret.Add(new LSL_String(obj.Description)); |
10507 | break; | 11856 | break; |
10508 | case ScriptBaseClass.OBJECT_POS: | 11857 | case ScriptBaseClass.OBJECT_POS: |
10509 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11858 | Vector3 opos = obj.AbsolutePosition; |
11859 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10510 | break; | 11860 | break; |
10511 | case ScriptBaseClass.OBJECT_ROT: | 11861 | case ScriptBaseClass.OBJECT_ROT: |
10512 | { | 11862 | { |
@@ -10556,9 +11906,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10556 | // The value returned in SL for normal prims is prim count | 11906 | // The value returned in SL for normal prims is prim count |
10557 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11907 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10558 | break; | 11908 | break; |
10559 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11909 | |
10560 | // "Land Impact" calculations. These calculations are probably not applicable | 11910 | // costs below may need to be diferent for root parts, need to check |
10561 | // to OpenSim and are not yet complete in SL | ||
10562 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11911 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10563 | // The linden calculation is here | 11912 | // The linden calculation is here |
10564 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11913 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10566,16 +11915,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10566 | ret.Add(new LSL_Float(0)); | 11915 | ret.Add(new LSL_Float(0)); |
10567 | break; | 11916 | break; |
10568 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11917 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10569 | // The linden calculation is here | 11918 | // The value returned in SL for normal prims is prim count * 0.06 |
10570 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11919 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10571 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10572 | ret.Add(new LSL_Float(0)); | ||
10573 | break; | 11920 | break; |
10574 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11921 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10575 | // The linden calculation is here | 11922 | // The value returned in SL for normal prims is prim count |
10576 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11923 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10577 | // The value returned in SL for normal prims looks like the prim count | ||
10578 | ret.Add(new LSL_Float(0)); | ||
10579 | break; | 11924 | break; |
10580 | default: | 11925 | default: |
10581 | // Invalid or unhandled constant. | 11926 | // Invalid or unhandled constant. |
@@ -10773,15 +12118,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10773 | return GetLinkPrimitiveParams(obj, rules); | 12118 | return GetLinkPrimitiveParams(obj, rules); |
10774 | } | 12119 | } |
10775 | 12120 | ||
10776 | public void print(string str) | 12121 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10777 | { | 12122 | { |
10778 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 12123 | List<SceneObjectPart> parts = GetLinkParts(link); |
10779 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 12124 | if (parts.Count < 1) |
10780 | if (ossl != null) | 12125 | return 0; |
10781 | { | 12126 | |
10782 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 12127 | return GetNumberOfSides(parts[0]); |
10783 | m_log.Info("LSL print():" + str); | ||
10784 | } | ||
10785 | } | 12128 | } |
10786 | 12129 | ||
10787 | private string Name2Username(string name) | 12130 | private string Name2Username(string name) |
@@ -10826,7 +12169,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10826 | 12169 | ||
10827 | return rq.ToString(); | 12170 | return rq.ToString(); |
10828 | } | 12171 | } |
10829 | 12172 | /* | |
12173 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
12174 | { | ||
12175 | m_SayShoutCount = 0; | ||
12176 | } | ||
12177 | */ | ||
10830 | private struct Tri | 12178 | private struct Tri |
10831 | { | 12179 | { |
10832 | public Vector3 p1; | 12180 | public Vector3 p1; |
@@ -10966,9 +12314,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10966 | 12314 | ||
10967 | ContactResult result = new ContactResult (); | 12315 | ContactResult result = new ContactResult (); |
10968 | result.ConsumerID = group.LocalId; | 12316 | result.ConsumerID = group.LocalId; |
10969 | result.Depth = intersection.distance; | 12317 | // result.Depth = intersection.distance; |
10970 | result.Normal = intersection.normal; | 12318 | result.Normal = intersection.normal; |
10971 | result.Pos = intersection.ipoint; | 12319 | result.Pos = intersection.ipoint; |
12320 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
10972 | 12321 | ||
10973 | contacts.Add(result); | 12322 | contacts.Add(result); |
10974 | }); | 12323 | }); |
@@ -11101,6 +12450,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11101 | 12450 | ||
11102 | return contacts[0]; | 12451 | return contacts[0]; |
11103 | } | 12452 | } |
12453 | /* | ||
12454 | // not done: | ||
12455 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12456 | { | ||
12457 | ContactResult[] contacts = null; | ||
12458 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12459 | { | ||
12460 | if (m_host.ParentGroup == group) | ||
12461 | return; | ||
12462 | |||
12463 | if (group.IsAttachment) | ||
12464 | return; | ||
12465 | |||
12466 | if(group.RootPart.PhysActor != null) | ||
12467 | return; | ||
12468 | |||
12469 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12470 | }); | ||
12471 | return contacts; | ||
12472 | } | ||
12473 | */ | ||
11104 | 12474 | ||
11105 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12475 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11106 | { | 12476 | { |
@@ -11142,32 +12512,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11142 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12512 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11143 | 12513 | ||
11144 | 12514 | ||
11145 | if (checkTerrain) | 12515 | if (World.SuportsRayCastFiltered()) |
11146 | { | 12516 | { |
11147 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12517 | if (dist == 0) |
11148 | if (groundContact != null) | 12518 | return list; |
11149 | results.Add((ContactResult)groundContact); | ||
11150 | } | ||
11151 | 12519 | ||
11152 | if (checkAgents) | 12520 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11153 | { | 12521 | if (checkTerrain) |
11154 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12522 | rayfilter |= RayFilterFlags.land; |
11155 | foreach (ContactResult r in agentHits) | 12523 | // if (checkAgents) |
11156 | results.Add(r); | 12524 | // rayfilter |= RayFilterFlags.agent; |
11157 | } | 12525 | if (checkPhysical) |
12526 | rayfilter |= RayFilterFlags.physical; | ||
12527 | if (checkNonPhysical) | ||
12528 | rayfilter |= RayFilterFlags.nonphysical; | ||
12529 | if (detectPhantom) | ||
12530 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12531 | |||
12532 | Vector3 direction = dir * ( 1/dist); | ||
11158 | 12533 | ||
11159 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12534 | if(rayfilter == 0) |
12535 | { | ||
12536 | list.Add(new LSL_Integer(0)); | ||
12537 | return list; | ||
12538 | } | ||
12539 | |||
12540 | // get some more contacts to sort ??? | ||
12541 | int physcount = 4 * count; | ||
12542 | if (physcount > 20) | ||
12543 | physcount = 20; | ||
12544 | |||
12545 | object physresults; | ||
12546 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
12547 | |||
12548 | if (physresults == null) | ||
12549 | { | ||
12550 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12551 | return list; | ||
12552 | } | ||
12553 | |||
12554 | results = (List<ContactResult>)physresults; | ||
12555 | |||
12556 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
12557 | if (checkAgents) | ||
12558 | { | ||
12559 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12560 | foreach (ContactResult r in agentHits) | ||
12561 | results.Add(r); | ||
12562 | } | ||
12563 | |||
12564 | // TODO: Replace this with a better solution. ObjectIntersection can only | ||
12565 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12566 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12567 | // physicsl phantoms as done by the physics scene | ||
12568 | // We don't want anything else but phantoms here. | ||
12569 | if (detectPhantom) | ||
12570 | { | ||
12571 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12572 | foreach (ContactResult r in objectHits) | ||
12573 | results.Add(r); | ||
12574 | } | ||
12575 | } | ||
12576 | else | ||
11160 | { | 12577 | { |
11161 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12578 | if (checkTerrain) |
11162 | foreach (ContactResult r in objectHits) | 12579 | { |
11163 | results.Add(r); | 12580 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12581 | if (groundContact != null) | ||
12582 | results.Add((ContactResult)groundContact); | ||
12583 | } | ||
12584 | |||
12585 | if (checkAgents) | ||
12586 | { | ||
12587 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12588 | foreach (ContactResult r in agentHits) | ||
12589 | results.Add(r); | ||
12590 | } | ||
12591 | |||
12592 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12593 | { | ||
12594 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12595 | foreach (ContactResult r in objectHits) | ||
12596 | results.Add(r); | ||
12597 | } | ||
11164 | } | 12598 | } |
11165 | 12599 | ||
11166 | results.Sort(delegate(ContactResult a, ContactResult b) | 12600 | results.Sort(delegate(ContactResult a, ContactResult b) |
11167 | { | 12601 | { |
11168 | return a.Depth.CompareTo(b.Depth); | 12602 | return a.Depth.CompareTo(b.Depth); |
11169 | }); | 12603 | }); |
11170 | 12604 | ||
11171 | int values = 0; | 12605 | int values = 0; |
11172 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12606 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11173 | 12607 | ||
@@ -11260,7 +12694,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11260 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12694 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11261 | if (!isAccount) return 0; | 12695 | if (!isAccount) return 0; |
11262 | if (estate.HasAccess(id)) return 1; | 12696 | if (estate.HasAccess(id)) return 1; |
11263 | if (estate.IsBanned(id)) | 12697 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11264 | estate.RemoveBan(id); | 12698 | estate.RemoveBan(id); |
11265 | estate.AddEstateUser(id); | 12699 | estate.AddEstateUser(id); |
11266 | break; | 12700 | break; |
@@ -11279,14 +12713,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11279 | break; | 12713 | break; |
11280 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12714 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11281 | if (!isAccount) return 0; | 12715 | if (!isAccount) return 0; |
11282 | if (estate.IsBanned(id)) return 1; | 12716 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11283 | EstateBan ban = new EstateBan(); | 12717 | EstateBan ban = new EstateBan(); |
11284 | ban.EstateID = estate.EstateID; | 12718 | ban.EstateID = estate.EstateID; |
11285 | ban.BannedUserID = id; | 12719 | ban.BannedUserID = id; |
11286 | estate.AddBan(ban); | 12720 | estate.AddBan(ban); |
11287 | break; | 12721 | break; |
11288 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12722 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11289 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12723 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11290 | estate.RemoveBan(id); | 12724 | estate.RemoveBan(id); |
11291 | break; | 12725 | break; |
11292 | default: return 0; | 12726 | default: return 0; |
@@ -11315,7 +12749,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11315 | return 16384; | 12749 | return 16384; |
11316 | } | 12750 | } |
11317 | 12751 | ||
11318 | public LSL_Integer llGetUsedMemory() | 12752 | public virtual LSL_Integer llGetUsedMemory() |
11319 | { | 12753 | { |
11320 | m_host.AddScriptLPS(1); | 12754 | m_host.AddScriptLPS(1); |
11321 | // The value returned for LSO scripts in SL | 12755 | // The value returned for LSO scripts in SL |
@@ -11343,7 +12777,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11343 | public void llSetSoundQueueing(int queue) | 12777 | public void llSetSoundQueueing(int queue) |
11344 | { | 12778 | { |
11345 | m_host.AddScriptLPS(1); | 12779 | m_host.AddScriptLPS(1); |
11346 | NotImplemented("llSetSoundQueueing"); | ||
11347 | } | 12780 | } |
11348 | 12781 | ||
11349 | public void llCollisionSprite(string impact_sprite) | 12782 | public void llCollisionSprite(string impact_sprite) |
@@ -11355,10 +12788,270 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11355 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12788 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11356 | { | 12789 | { |
11357 | m_host.AddScriptLPS(1); | 12790 | m_host.AddScriptLPS(1); |
11358 | NotImplemented("llGodLikeRezObject"); | 12791 | |
12792 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12793 | NotImplemented("llGodLikeRezObject"); | ||
12794 | |||
12795 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12796 | if (rezAsset == null) | ||
12797 | { | ||
12798 | llSay(0, "Asset not found"); | ||
12799 | return; | ||
12800 | } | ||
12801 | |||
12802 | SceneObjectGroup group = null; | ||
12803 | |||
12804 | try | ||
12805 | { | ||
12806 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12807 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12808 | } | ||
12809 | catch | ||
12810 | { | ||
12811 | llSay(0, "Asset not found"); | ||
12812 | return; | ||
12813 | } | ||
12814 | |||
12815 | if (group == null) | ||
12816 | { | ||
12817 | llSay(0, "Asset not found"); | ||
12818 | return; | ||
12819 | } | ||
12820 | |||
12821 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12822 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12823 | |||
12824 | group.ResetIDs(); | ||
12825 | |||
12826 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12827 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12828 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12829 | group.ScheduleGroupForFullUpdate(); | ||
12830 | |||
12831 | // objects rezzed with this method are die_at_edge by default. | ||
12832 | group.RootPart.SetDieAtEdge(true); | ||
12833 | |||
12834 | group.ResumeScripts(); | ||
12835 | |||
12836 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12837 | "object_rez", new Object[] { | ||
12838 | new LSL_String( | ||
12839 | group.RootPart.UUID.ToString()) }, | ||
12840 | new DetectParams[0])); | ||
12841 | } | ||
12842 | |||
12843 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12844 | { | ||
12845 | UUID txn = UUID.Random(); | ||
12846 | |||
12847 | Util.FireAndForget(delegate(object x) | ||
12848 | { | ||
12849 | int replycode = 0; | ||
12850 | string replydata = destination + "," + amount.ToString(); | ||
12851 | |||
12852 | try | ||
12853 | { | ||
12854 | TaskInventoryItem item = m_item; | ||
12855 | if (item == null) | ||
12856 | { | ||
12857 | replydata = "SERVICE_ERROR"; | ||
12858 | return; | ||
12859 | } | ||
12860 | |||
12861 | m_host.AddScriptLPS(1); | ||
12862 | |||
12863 | if (item.PermsGranter == UUID.Zero) | ||
12864 | { | ||
12865 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12866 | return; | ||
12867 | } | ||
12868 | |||
12869 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12870 | { | ||
12871 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12872 | return; | ||
12873 | } | ||
12874 | |||
12875 | UUID toID = new UUID(); | ||
12876 | |||
12877 | if (!UUID.TryParse(destination, out toID)) | ||
12878 | { | ||
12879 | replydata = "INVALID_AGENT"; | ||
12880 | return; | ||
12881 | } | ||
12882 | |||
12883 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12884 | |||
12885 | if (money == null) | ||
12886 | { | ||
12887 | replydata = "TRANSFERS_DISABLED"; | ||
12888 | return; | ||
12889 | } | ||
12890 | |||
12891 | bool result = money.ObjectGiveMoney( | ||
12892 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12893 | |||
12894 | if (result) | ||
12895 | { | ||
12896 | replycode = 1; | ||
12897 | return; | ||
12898 | } | ||
12899 | |||
12900 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12901 | } | ||
12902 | finally | ||
12903 | { | ||
12904 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12905 | "transaction_result", new Object[] { | ||
12906 | new LSL_String(txn.ToString()), | ||
12907 | new LSL_Integer(replycode), | ||
12908 | new LSL_String(replydata) }, | ||
12909 | new DetectParams[0])); | ||
12910 | } | ||
12911 | }); | ||
12912 | |||
12913 | return txn.ToString(); | ||
11359 | } | 12914 | } |
11360 | 12915 | ||
11361 | #endregion | 12916 | #endregion |
12917 | |||
12918 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12919 | { | ||
12920 | SceneObjectGroup group = m_host.ParentGroup; | ||
12921 | |||
12922 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12923 | return; | ||
12924 | if (group.IsAttachment) | ||
12925 | return; | ||
12926 | |||
12927 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12928 | { | ||
12929 | if (group.RootPart.KeyframeMotion != null) | ||
12930 | group.RootPart.KeyframeMotion.Stop(); | ||
12931 | group.RootPart.KeyframeMotion = null; | ||
12932 | |||
12933 | int idx = 0; | ||
12934 | |||
12935 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12936 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12937 | |||
12938 | while (idx < options.Data.Length) | ||
12939 | { | ||
12940 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12941 | int remain = options.Data.Length - idx; | ||
12942 | |||
12943 | switch (option) | ||
12944 | { | ||
12945 | case ScriptBaseClass.KFM_MODE: | ||
12946 | if (remain < 1) | ||
12947 | break; | ||
12948 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12949 | switch(modeval) | ||
12950 | { | ||
12951 | case ScriptBaseClass.KFM_FORWARD: | ||
12952 | mode = KeyframeMotion.PlayMode.Forward; | ||
12953 | break; | ||
12954 | case ScriptBaseClass.KFM_REVERSE: | ||
12955 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12956 | break; | ||
12957 | case ScriptBaseClass.KFM_LOOP: | ||
12958 | mode = KeyframeMotion.PlayMode.Loop; | ||
12959 | break; | ||
12960 | case ScriptBaseClass.KFM_PING_PONG: | ||
12961 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12962 | break; | ||
12963 | } | ||
12964 | break; | ||
12965 | case ScriptBaseClass.KFM_DATA: | ||
12966 | if (remain < 1) | ||
12967 | break; | ||
12968 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12969 | data = (KeyframeMotion.DataFormat)dataval; | ||
12970 | break; | ||
12971 | } | ||
12972 | } | ||
12973 | |||
12974 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12975 | |||
12976 | idx = 0; | ||
12977 | |||
12978 | int elemLength = 2; | ||
12979 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12980 | elemLength = 3; | ||
12981 | |||
12982 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12983 | while (idx < frames.Data.Length) | ||
12984 | { | ||
12985 | int remain = frames.Data.Length - idx; | ||
12986 | |||
12987 | if (remain < elemLength) | ||
12988 | break; | ||
12989 | |||
12990 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12991 | frame.Position = null; | ||
12992 | frame.Rotation = null; | ||
12993 | |||
12994 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12995 | { | ||
12996 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12997 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12998 | } | ||
12999 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
13000 | { | ||
13001 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
13002 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
13003 | } | ||
13004 | |||
13005 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
13006 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
13007 | |||
13008 | keyframes.Add(frame); | ||
13009 | } | ||
13010 | |||
13011 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
13012 | group.RootPart.KeyframeMotion.Start(); | ||
13013 | } | ||
13014 | else | ||
13015 | { | ||
13016 | if (group.RootPart.KeyframeMotion == null) | ||
13017 | return; | ||
13018 | |||
13019 | if (options.Data.Length == 0) | ||
13020 | { | ||
13021 | group.RootPart.KeyframeMotion.Stop(); | ||
13022 | return; | ||
13023 | } | ||
13024 | |||
13025 | int code = (int)options.GetLSLIntegerItem(0); | ||
13026 | |||
13027 | int idx = 0; | ||
13028 | |||
13029 | while (idx < options.Data.Length) | ||
13030 | { | ||
13031 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
13032 | int remain = options.Data.Length - idx; | ||
13033 | |||
13034 | switch (option) | ||
13035 | { | ||
13036 | case ScriptBaseClass.KFM_COMMAND: | ||
13037 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
13038 | switch (cmd) | ||
13039 | { | ||
13040 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
13041 | group.RootPart.KeyframeMotion.Start(); | ||
13042 | break; | ||
13043 | case ScriptBaseClass.KFM_CMD_STOP: | ||
13044 | group.RootPart.KeyframeMotion.Stop(); | ||
13045 | break; | ||
13046 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
13047 | group.RootPart.KeyframeMotion.Pause(); | ||
13048 | break; | ||
13049 | } | ||
13050 | break; | ||
13051 | } | ||
13052 | } | ||
13053 | } | ||
13054 | } | ||
11362 | } | 13055 | } |
11363 | 13056 | ||
11364 | public class NotecardCache | 13057 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 8936cb2..37766fb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_ScriptEngine = ScriptEngine; | 146 | m_ScriptEngine = ScriptEngine; |
146 | m_host = host; | 147 | m_host = host; |
147 | m_item = item; | 148 | m_item = item; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | /// <summary> | 221 | /// <summary> |
@@ -914,18 +923,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
914 | if (target != null) | 923 | if (target != null) |
915 | { | 924 | { |
916 | UUID animID=UUID.Zero; | 925 | UUID animID=UUID.Zero; |
917 | lock (m_host.TaskInventory) | 926 | m_host.TaskInventory.LockItemsForRead(true); |
927 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
918 | { | 928 | { |
919 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 929 | if (inv.Value.Name == animation) |
920 | { | 930 | { |
921 | if (inv.Value.Name == animation) | 931 | if (inv.Value.Type == (int)AssetType.Animation) |
922 | { | 932 | animID = inv.Value.AssetID; |
923 | if (inv.Value.Type == (int)AssetType.Animation) | 933 | continue; |
924 | animID = inv.Value.AssetID; | ||
925 | continue; | ||
926 | } | ||
927 | } | 934 | } |
928 | } | 935 | } |
936 | m_host.TaskInventory.LockItemsForRead(false); | ||
929 | if (animID == UUID.Zero) | 937 | if (animID == UUID.Zero) |
930 | target.Animator.AddAnimation(animation, m_host.UUID); | 938 | target.Animator.AddAnimation(animation, m_host.UUID); |
931 | else | 939 | else |
@@ -966,6 +974,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
966 | else | 974 | else |
967 | animID = UUID.Zero; | 975 | animID = UUID.Zero; |
968 | } | 976 | } |
977 | m_host.TaskInventory.LockItemsForRead(false); | ||
969 | 978 | ||
970 | if (animID == UUID.Zero) | 979 | if (animID == UUID.Zero) |
971 | target.Animator.RemoveAnimation(animation); | 980 | target.Animator.RemoveAnimation(animation); |
@@ -1799,6 +1808,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1799 | 1808 | ||
1800 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1809 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1801 | { | 1810 | { |
1811 | m_host.TaskInventory.LockItemsForRead(true); | ||
1802 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1812 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1803 | { | 1813 | { |
1804 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1814 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1806,6 +1816,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1806 | assetID = item.AssetID; | 1816 | assetID = item.AssetID; |
1807 | } | 1817 | } |
1808 | } | 1818 | } |
1819 | m_host.TaskInventory.LockItemsForRead(false); | ||
1809 | } | 1820 | } |
1810 | 1821 | ||
1811 | if (assetID == UUID.Zero) | 1822 | if (assetID == UUID.Zero) |
@@ -2277,7 +2288,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2277 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2288 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2278 | m_host.AddScriptLPS(1); | 2289 | m_host.AddScriptLPS(1); |
2279 | 2290 | ||
2280 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2291 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2281 | } | 2292 | } |
2282 | 2293 | ||
2283 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2294 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2288,24 +2299,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2288 | return NpcCreate( | 2299 | return NpcCreate( |
2289 | firstname, lastname, position, notecard, | 2300 | firstname, lastname, position, notecard, |
2290 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2301 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2291 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2302 | false); |
2303 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2292 | } | 2304 | } |
2293 | 2305 | ||
2294 | private LSL_Key NpcCreate( | 2306 | private LSL_Key NpcCreate( |
2295 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2307 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2296 | { | 2308 | { |
2309 | if (!owned) | ||
2310 | OSSLError("Unowned NPCs are unsupported"); | ||
2311 | |||
2312 | string groupTitle = String.Empty; | ||
2313 | |||
2314 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2315 | return new LSL_Key(UUID.Zero.ToString()); | ||
2316 | |||
2317 | if (firstname != String.Empty || lastname != String.Empty) | ||
2318 | { | ||
2319 | if (firstname != "Shown outfit:") | ||
2320 | groupTitle = "- NPC -"; | ||
2321 | } | ||
2322 | |||
2297 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2323 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2298 | if (module != null) | 2324 | if (module != null) |
2299 | { | 2325 | { |
2300 | AvatarAppearance appearance = null; | 2326 | AvatarAppearance appearance = null; |
2301 | 2327 | ||
2302 | UUID id; | 2328 | // UUID id; |
2303 | if (UUID.TryParse(notecard, out id)) | 2329 | // if (UUID.TryParse(notecard, out id)) |
2304 | { | 2330 | // { |
2305 | ScenePresence clonePresence = World.GetScenePresence(id); | 2331 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2306 | if (clonePresence != null) | 2332 | // if (clonePresence != null) |
2307 | appearance = clonePresence.Appearance; | 2333 | // appearance = clonePresence.Appearance; |
2308 | } | 2334 | // } |
2309 | 2335 | ||
2310 | if (appearance == null) | 2336 | if (appearance == null) |
2311 | { | 2337 | { |
@@ -2333,6 +2359,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2333 | World, | 2359 | World, |
2334 | appearance); | 2360 | appearance); |
2335 | 2361 | ||
2362 | ScenePresence sp; | ||
2363 | if (World.TryGetScenePresence(x, out sp)) | ||
2364 | { | ||
2365 | sp.Grouptitle = groupTitle; | ||
2366 | sp.SendAvatarDataToAllAgents(); | ||
2367 | } | ||
2336 | return new LSL_Key(x.ToString()); | 2368 | return new LSL_Key(x.ToString()); |
2337 | } | 2369 | } |
2338 | 2370 | ||
@@ -2632,16 +2664,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2632 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2664 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2633 | m_host.AddScriptLPS(1); | 2665 | m_host.AddScriptLPS(1); |
2634 | 2666 | ||
2635 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2667 | ManualResetEvent ev = new ManualResetEvent(false); |
2636 | if (module != null) | ||
2637 | { | ||
2638 | UUID npcId = new UUID(npc.m_string); | ||
2639 | 2668 | ||
2640 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2669 | Util.FireAndForget(delegate(object x) { |
2641 | return; | 2670 | try |
2671 | { | ||
2672 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2673 | if (module != null) | ||
2674 | { | ||
2675 | UUID npcId = new UUID(npc.m_string); | ||
2642 | 2676 | ||
2643 | module.DeleteNPC(npcId, World); | 2677 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2644 | } | 2678 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2679 | { | ||
2680 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2681 | return; | ||
2682 | } | ||
2683 | |||
2684 | module.DeleteNPC(npcId, World); | ||
2685 | } | ||
2686 | } | ||
2687 | finally | ||
2688 | { | ||
2689 | ev.Set(); | ||
2690 | } | ||
2691 | }); | ||
2692 | ev.WaitOne(); | ||
2645 | } | 2693 | } |
2646 | 2694 | ||
2647 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2695 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -3334,4 +3382,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3334 | return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); | 3382 | return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); |
3335 | } | 3383 | } |
3336 | } | 3384 | } |
3337 | } \ No newline at end of file | 3385 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 24cceea..4dd795d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -70,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
70 | private const int AGENT = 1; | 70 | private const int AGENT = 1; |
71 | private const int AGENT_BY_USERNAME = 0x10; | 71 | private const int AGENT_BY_USERNAME = 0x10; |
72 | private const int NPC = 0x20; | 72 | private const int NPC = 0x20; |
73 | private const int OS_NPC = 0x01000000; | ||
74 | private const int ACTIVE = 2; | 73 | private const int ACTIVE = 2; |
75 | private const int PASSIVE = 4; | 74 | private const int PASSIVE = 4; |
76 | private const int SCRIPTED = 8; | 75 | private const int SCRIPTED = 8; |
@@ -235,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
235 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 234 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
236 | 235 | ||
237 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 236 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
238 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 237 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
239 | { | 238 | { |
240 | sensedEntities.AddRange(doAgentSensor(ts)); | 239 | sensedEntities.AddRange(doAgentSensor(ts)); |
241 | } | 240 | } |
@@ -334,7 +333,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
334 | float dy; | 333 | float dy; |
335 | float dz; | 334 | float dz; |
336 | 335 | ||
337 | Quaternion q = SensePoint.GetWorldRotation(); | 336 | // Quaternion q = SensePoint.RotationOffset; |
337 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
338 | if (SensePoint.ParentGroup.IsAttachment) | 338 | if (SensePoint.ParentGroup.IsAttachment) |
339 | { | 339 | { |
340 | // In attachments, rotate the sensor cone with the | 340 | // In attachments, rotate the sensor cone with the |
@@ -348,7 +348,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
348 | // Position of a sensor in a child prim attached to an avatar | 348 | // Position of a sensor in a child prim attached to an avatar |
349 | // will be still wrong. | 349 | // will be still wrong. |
350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
351 | q = avatar.Rotation * q; | 351 | fromRegionPos = avatar.AbsolutePosition; |
352 | q = avatar.Rotation; | ||
352 | } | 353 | } |
353 | 354 | ||
354 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -475,7 +476,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
475 | // Position of a sensor in a child prim attached to an avatar | 476 | // Position of a sensor in a child prim attached to an avatar |
476 | // will be still wrong. | 477 | // will be still wrong. |
477 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 478 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
478 | q = avatar.Rotation * q; | 479 | if (avatar == null) |
480 | return sensedEntities; | ||
481 | fromRegionPos = avatar.AbsolutePosition; | ||
482 | q = avatar.Rotation; | ||
479 | } | 483 | } |
480 | 484 | ||
481 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 485 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -491,7 +495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
491 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 495 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
492 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 496 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
493 | 497 | ||
494 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 498 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
495 | { | 499 | { |
496 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 500 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
497 | if (npcData == null || !npcData.SenseAsAgent) | 501 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 3fb463b..af35258 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | LSL_Integer llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
212 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
212 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
213 | LSL_Vector llGroundContour(LSL_Vector offset); | 215 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
330 | void llSensorRemove(); | 332 | void llSensorRemove(); |
331 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
332 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
333 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
334 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
335 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -355,11 +358,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
355 | void llSetParcelMusicURL(string url); | 358 | void llSetParcelMusicURL(string url); |
356 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 359 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
357 | void llSetPos(LSL_Vector pos); | 360 | void llSetPos(LSL_Vector pos); |
361 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
358 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 362 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
359 | void llSetPrimitiveParams(LSL_List rules); | 363 | void llSetPrimitiveParams(LSL_List rules); |
360 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 364 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
361 | void llSetPrimURL(string url); | 365 | void llSetPrimURL(string url); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
363 | void llSetRemoteScriptAccessPin(int pin); | 366 | void llSetRemoteScriptAccessPin(int pin); |
364 | void llSetRot(LSL_Rotation rot); | 367 | void llSetRot(LSL_Rotation rot); |
365 | void llSetScale(LSL_Vector scale); | 368 | void llSetScale(LSL_Vector scale); |
@@ -379,6 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
379 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 382 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
380 | void llSetVehicleType(int type); | 383 | void llSetVehicleType(int type); |
381 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 384 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
385 | void llSetVelocity(LSL_Vector velocity, int local); | ||
382 | void llShout(int channelID, string text); | 386 | void llShout(int channelID, string text); |
383 | LSL_Float llSin(double f); | 387 | LSL_Float llSin(double f); |
384 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 388 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -422,9 +426,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
422 | LSL_Vector llWind(LSL_Vector offset); | 426 | LSL_Vector llWind(LSL_Vector offset); |
423 | LSL_String llXorBase64Strings(string str1, string str2); | 427 | LSL_String llXorBase64Strings(string str1, string str2); |
424 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 428 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
425 | void print(string str); | 429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
426 | 431 | ||
427 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
428 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 433 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
429 | } | 435 | } |
430 | } | 436 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 1f000a3..8c34ed3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
85 | // Avatar Info Commands | 85 | // Avatar Info Commands |
86 | string osGetAgentIP(string agent); | 86 | string osGetAgentIP(string agent); |
87 | LSL_List osGetAgents(); | 87 | LSL_List osGetAgents(); |
88 | 88 | ||
89 | // Teleport commands | 89 | // Teleport commands |
90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index cad8518..05ba222 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
60 | 59 | ||
61 | public const int CONTROL_FWD = 1; | 60 | public const int CONTROL_FWD = 1; |
62 | public const int CONTROL_BACK = 2; | 61 | public const int CONTROL_BACK = 2; |
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
95 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
96 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
97 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
98 | 98 | ||
99 | //Particle Systems | 99 | //Particle Systems |
100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -285,6 +285,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
285 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 285 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
286 | public const int CHANGED_MEDIA = 2048; | 286 | public const int CHANGED_MEDIA = 2048; |
287 | public const int CHANGED_ANIMATION = 16384; | 287 | public const int CHANGED_ANIMATION = 16384; |
288 | public const int CHANGED_POSITION = 32768; | ||
288 | public const int TYPE_INVALID = 0; | 289 | public const int TYPE_INVALID = 0; |
289 | public const int TYPE_INTEGER = 1; | 290 | public const int TYPE_INTEGER = 1; |
290 | public const int TYPE_FLOAT = 2; | 291 | public const int TYPE_FLOAT = 2; |
@@ -590,6 +591,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
590 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 591 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
591 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 592 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
592 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 593 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
594 | |||
595 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
596 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
597 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
598 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
599 | |||
600 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
601 | public const int DENSITY = 1; | ||
602 | public const int FRICTION = 2; | ||
603 | public const int RESTITUTION = 4; | ||
604 | public const int GRAVITY_MULTIPLIER = 8; | ||
593 | 605 | ||
594 | // extra constants for llSetPrimMediaParams | 606 | // extra constants for llSetPrimMediaParams |
595 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 607 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -662,6 +674,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
662 | 674 | ||
663 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 675 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
664 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 676 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
665 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 677 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
678 | |||
679 | public const int KFM_MODE = 1; | ||
680 | public const int KFM_LOOP = 1; | ||
681 | public const int KFM_REVERSE = 3; | ||
682 | public const int KFM_FORWARD = 0; | ||
683 | public const int KFM_PING_PONG = 2; | ||
684 | public const int KFM_DATA = 2; | ||
685 | public const int KFM_TRANSLATION = 2; | ||
686 | public const int KFM_ROTATION = 1; | ||
687 | public const int KFM_COMMAND = 0; | ||
688 | public const int KFM_CMD_PLAY = 0; | ||
689 | public const int KFM_CMD_STOP = 1; | ||
690 | public const int KFM_CMD_PAUSE = 2; | ||
666 | } | 691 | } |
667 | } | 692 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index c457880..89b6eff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | return m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
884 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
885 | { | ||
886 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
887 | } | ||
888 | |||
877 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 889 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
878 | { | 890 | { |
879 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 891 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1483 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1484 | } | 1496 | } |
1485 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1486 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1487 | { | 1504 | { |
1488 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1603,6 +1620,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1603 | m_LSL_Functions.llSetPos(pos); | 1620 | m_LSL_Functions.llSetPos(pos); |
1604 | } | 1621 | } |
1605 | 1622 | ||
1623 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1624 | { | ||
1625 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1626 | } | ||
1627 | |||
1606 | public void llSetPrimitiveParams(LSL_List rules) | 1628 | public void llSetPrimitiveParams(LSL_List rules) |
1607 | { | 1629 | { |
1608 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1630 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1618,11 +1640,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1618 | m_LSL_Functions.llSetPrimURL(url); | 1640 | m_LSL_Functions.llSetPrimURL(url); |
1619 | } | 1641 | } |
1620 | 1642 | ||
1621 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1622 | { | ||
1623 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1624 | } | ||
1625 | |||
1626 | public void llSetRemoteScriptAccessPin(int pin) | 1643 | public void llSetRemoteScriptAccessPin(int pin) |
1627 | { | 1644 | { |
1628 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1645 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1718,6 +1735,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1718 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1735 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1719 | } | 1736 | } |
1720 | 1737 | ||
1738 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1739 | { | ||
1740 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1741 | } | ||
1742 | |||
1721 | public void llShout(int channelID, string text) | 1743 | public void llShout(int channelID, string text) |
1722 | { | 1744 | { |
1723 | m_LSL_Functions.llShout(channelID, text); | 1745 | m_LSL_Functions.llShout(channelID, text); |
@@ -1968,9 +1990,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1968 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1990 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1969 | } | 1991 | } |
1970 | 1992 | ||
1971 | public void print(string str) | 1993 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1994 | { | ||
1995 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
1996 | } | ||
1997 | |||
1998 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
1999 | { | ||
2000 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1972 | { | 2004 | { |
1973 | m_LSL_Functions.print(str); | 2005 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1974 | } | 2006 | } |
1975 | } | 2007 | } |
1976 | } | 2008 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 5a58f73..22804f5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
39 | 40 | ||
40 | namespace OpenSim.Region.ScriptEngine.Shared | 41 | namespace OpenSim.Region.ScriptEngine.Shared |
@@ -102,6 +103,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
102 | Type = 0; | 103 | Type = 0; |
103 | Velocity = new LSL_Types.Vector3(); | 104 | Velocity = new LSL_Types.Vector3(); |
104 | initializeSurfaceTouch(); | 105 | initializeSurfaceTouch(); |
106 | Country = String.Empty; | ||
105 | } | 107 | } |
106 | 108 | ||
107 | public UUID Key; | 109 | public UUID Key; |
@@ -133,6 +135,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
133 | private int touchFace; | 135 | private int touchFace; |
134 | public int TouchFace { get { return touchFace; } } | 136 | public int TouchFace { get { return touchFace; } } |
135 | 137 | ||
138 | public string Country; | ||
139 | |||
136 | // This can be done in two places including the constructor | 140 | // This can be done in two places including the constructor |
137 | // so be carefull what gets added here | 141 | // so be carefull what gets added here |
138 | private void initializeSurfaceTouch() | 142 | private void initializeSurfaceTouch() |
@@ -180,6 +184,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
180 | return; | 184 | return; |
181 | 185 | ||
182 | Name = presence.Firstname + " " + presence.Lastname; | 186 | Name = presence.Firstname + " " + presence.Lastname; |
187 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
188 | if (account != null) | ||
189 | Country = account.UserCountry; | ||
190 | |||
183 | Owner = Key; | 191 | Owner = Key; |
184 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); | 192 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); |
185 | Rotation = new LSL_Types.Quaternion( | 193 | Rotation = new LSL_Types.Quaternion( |
@@ -189,22 +197,27 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
189 | presence.Rotation.W); | 197 | presence.Rotation.W); |
190 | Velocity = new LSL_Types.Vector3(presence.Velocity); | 198 | Velocity = new LSL_Types.Vector3(presence.Velocity); |
191 | 199 | ||
192 | if (presence.PresenceType != PresenceType.Npc) | 200 | Type = 0x01; // Avatar |
193 | { | 201 | if (presence.PresenceType == PresenceType.Npc) |
194 | Type = AGENT; | 202 | Type = 0x20; |
195 | } | 203 | |
196 | else | 204 | // Cope Impl. We don't use OS_NPC. |
197 | { | 205 | //if (presence.PresenceType != PresenceType.Npc) |
198 | Type = OS_NPC; | 206 | //{ |
199 | 207 | // Type = AGENT; | |
200 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 208 | //} |
201 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | 209 | //else |
202 | 210 | //{ | |
203 | if (npcData.SenseAsAgent) | 211 | // Type = OS_NPC; |
204 | { | 212 | |
205 | Type |= AGENT; | 213 | // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
206 | } | 214 | // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); |
207 | } | 215 | |
216 | // if (npcData.SenseAsAgent) | ||
217 | // { | ||
218 | // Type |= AGENT; | ||
219 | // } | ||
220 | //} | ||
208 | 221 | ||
209 | if (presence.Velocity != Vector3.Zero) | 222 | if (presence.Velocity != Vector3.Zero) |
210 | Type |= ACTIVE; | 223 | Type |= ACTIVE; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 5793cc9..771db0c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Reflection; | 34 | using System.Reflection; |
34 | using System.Runtime.Remoting; | 35 | using System.Runtime.Remoting; |
35 | using System.Runtime.Remoting.Lifetime; | 36 | using System.Runtime.Remoting.Lifetime; |
@@ -219,13 +220,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
219 | 220 | ||
220 | if (part != null) | 221 | if (part != null) |
221 | { | 222 | { |
222 | lock (part.TaskInventory) | 223 | part.TaskInventory.LockItemsForRead(true); |
224 | if (part.TaskInventory.ContainsKey(ItemID)) | ||
223 | { | 225 | { |
224 | if (part.TaskInventory.ContainsKey(ItemID)) | 226 | ScriptTask = part.TaskInventory[ItemID]; |
225 | { | ||
226 | ScriptTask = part.TaskInventory[ItemID]; | ||
227 | } | ||
228 | } | 227 | } |
228 | part.TaskInventory.LockItemsForRead(false); | ||
229 | } | 229 | } |
230 | 230 | ||
231 | ApiManager am = new ApiManager(); | 231 | ApiManager am = new ApiManager(); |
@@ -417,14 +417,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
417 | { | 417 | { |
418 | int permsMask; | 418 | int permsMask; |
419 | UUID permsGranter; | 419 | UUID permsGranter; |
420 | lock (part.TaskInventory) | 420 | part.TaskInventory.LockItemsForRead(true); |
421 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
421 | { | 422 | { |
422 | if (!part.TaskInventory.ContainsKey(ItemID)) | 423 | part.TaskInventory.LockItemsForRead(false); |
423 | return; | 424 | return; |
424 | |||
425 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
426 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
427 | } | 425 | } |
426 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
427 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
428 | part.TaskInventory.LockItemsForRead(false); | ||
428 | 429 | ||
429 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 430 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
430 | { | 431 | { |
@@ -552,6 +553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
552 | return true; | 553 | return true; |
553 | } | 554 | } |
554 | 555 | ||
556 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
555 | public void SetState(string state) | 557 | public void SetState(string state) |
556 | { | 558 | { |
557 | if (state == State) | 559 | if (state == State) |
@@ -563,7 +565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
563 | new DetectParams[0])); | 565 | new DetectParams[0])); |
564 | PostEvent(new EventParams("state_entry", new Object[0], | 566 | PostEvent(new EventParams("state_entry", new Object[0], |
565 | new DetectParams[0])); | 567 | new DetectParams[0])); |
566 | 568 | ||
567 | throw new EventAbortException(); | 569 | throw new EventAbortException(); |
568 | } | 570 | } |
569 | 571 | ||
@@ -653,45 +655,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
653 | /// <returns></returns> | 655 | /// <returns></returns> |
654 | public object EventProcessor() | 656 | public object EventProcessor() |
655 | { | 657 | { |
658 | EventParams data = null; | ||
656 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 659 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
657 | if (!Running) | 660 | if (!Running) |
658 | return 0; | 661 | return 0; |
659 | 662 | ||
660 | lock (m_Script) | ||
661 | { | ||
662 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 663 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
663 | 664 | ||
664 | if (Suspended) | 665 | if (Suspended) |
665 | return 0; | 666 | return 0; |
666 | |||
667 | EventParams data = null; | ||
668 | 667 | ||
669 | lock (EventQueue) | 668 | lock (EventQueue) |
669 | { | ||
670 | data = (EventParams) EventQueue.Dequeue(); | ||
671 | if (data == null) // Shouldn't happen | ||
670 | { | 672 | { |
671 | data = (EventParams)EventQueue.Dequeue(); | 673 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
672 | if (data == null) // Shouldn't happen | ||
673 | { | 674 | { |
674 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 675 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
675 | { | ||
676 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
677 | } | ||
678 | else | ||
679 | { | ||
680 | m_CurrentWorkItem = null; | ||
681 | } | ||
682 | return 0; | ||
683 | } | 676 | } |
684 | 677 | else | |
685 | if (data.EventName == "timer") | ||
686 | m_TimerQueued = false; | ||
687 | if (data.EventName == "control") | ||
688 | { | 678 | { |
689 | if (m_ControlEventsInQueue > 0) | 679 | m_CurrentWorkItem = null; |
690 | m_ControlEventsInQueue--; | ||
691 | } | 680 | } |
692 | if (data.EventName == "collision") | 681 | return 0; |
693 | m_CollisionInQueue = false; | ||
694 | } | 682 | } |
683 | |||
684 | if (data.EventName == "timer") | ||
685 | m_TimerQueued = false; | ||
686 | if (data.EventName == "control") | ||
687 | { | ||
688 | if (m_ControlEventsInQueue > 0) | ||
689 | m_ControlEventsInQueue--; | ||
690 | } | ||
691 | if (data.EventName == "collision") | ||
692 | m_CollisionInQueue = false; | ||
693 | } | ||
694 | |||
695 | lock(m_Script) | ||
696 | { | ||
695 | 697 | ||
696 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 698 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); |
697 | 699 | ||
@@ -846,6 +848,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
846 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 848 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
847 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 849 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
848 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 850 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
851 | part.CollisionSound = UUID.Zero; | ||
849 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 852 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
850 | EventQueue.Clear(); | 853 | EventQueue.Clear(); |
851 | m_Script.ResetVars(); | 854 | m_Script.ResetVars(); |
@@ -860,6 +863,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
860 | new Object[0], new DetectParams[0])); | 863 | new Object[0], new DetectParams[0])); |
861 | } | 864 | } |
862 | 865 | ||
866 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
863 | public void ApiResetScript() | 867 | public void ApiResetScript() |
864 | { | 868 | { |
865 | // bool running = Running; | 869 | // bool running = Running; |
@@ -871,6 +875,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
871 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 875 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
872 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 876 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
873 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 877 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
878 | part.CollisionSound = UUID.Zero; | ||
874 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 879 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
875 | 880 | ||
876 | EventQueue.Clear(); | 881 | EventQueue.Clear(); |
@@ -891,10 +896,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
891 | 896 | ||
892 | public Dictionary<string, object> GetVars() | 897 | public Dictionary<string, object> GetVars() |
893 | { | 898 | { |
894 | if (m_Script != null) | 899 | return m_Script.GetVars(); |
895 | return m_Script.GetVars(); | ||
896 | else | ||
897 | return new Dictionary<string, object>(); | ||
898 | } | 900 | } |
899 | 901 | ||
900 | public void SetVars(Dictionary<string, object> vars) | 902 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 9d9df9c..c9c4753 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
102 | 102 | ||
103 | public override string ToString() | 103 | public override string ToString() |
104 | { | 104 | { |
105 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 105 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
106 | return s; | 106 | return s; |
107 | } | 107 | } |
108 | 108 | ||
109 | public static explicit operator LSLString(Vector3 vec) | 109 | public static explicit operator LSLString(Vector3 vec) |
110 | { | 110 | { |
111 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 111 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
112 | return new LSLString(s); | 112 | return new LSLString(s); |
113 | } | 113 | } |
114 | 114 | ||
115 | public static explicit operator string(Vector3 vec) | 115 | public static explicit operator string(Vector3 vec) |
116 | { | 116 | { |
117 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 117 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
118 | return s; | 118 | return s; |
119 | } | 119 | } |
120 | 120 | ||
@@ -389,19 +389,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
389 | 389 | ||
390 | public override string ToString() | 390 | public override string ToString() |
391 | { | 391 | { |
392 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 392 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
393 | return st; | 393 | return st; |
394 | } | 394 | } |
395 | 395 | ||
396 | public static explicit operator string(Quaternion r) | 396 | public static explicit operator string(Quaternion r) |
397 | { | 397 | { |
398 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 398 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
399 | return s; | 399 | return s; |
400 | } | 400 | } |
401 | 401 | ||
402 | public static explicit operator LSLString(Quaternion r) | 402 | public static explicit operator LSLString(Quaternion r) |
403 | { | 403 | { |
404 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 404 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
405 | return new LSLString(s); | 405 | return new LSLString(s); |
406 | } | 406 | } |
407 | 407 | ||
@@ -521,6 +521,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
521 | size += 64; | 521 | size += 64; |
522 | else if (o is int) | 522 | else if (o is int) |
523 | size += 4; | 523 | size += 4; |
524 | else if (o is uint) | ||
525 | size += 4; | ||
524 | else if (o is string) | 526 | else if (o is string) |
525 | size += ((string)o).Length; | 527 | size += ((string)o).Length; |
526 | else if (o is float) | 528 | else if (o is float) |
@@ -686,24 +688,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
686 | 688 | ||
687 | public static bool operator ==(list a, list b) | 689 | public static bool operator ==(list a, list b) |
688 | { | 690 | { |
689 | int la = -1; | 691 | int la = a.Length; |
690 | int lb = -1; | 692 | int lb = b.Length; |
691 | try { la = a.Length; } | ||
692 | catch (NullReferenceException) { } | ||
693 | try { lb = b.Length; } | ||
694 | catch (NullReferenceException) { } | ||
695 | 693 | ||
696 | return la == lb; | 694 | return la == lb; |
697 | } | 695 | } |
698 | 696 | ||
699 | public static bool operator !=(list a, list b) | 697 | public static bool operator !=(list a, list b) |
700 | { | 698 | { |
701 | int la = -1; | 699 | int la = a.Length; |
702 | int lb = -1; | 700 | int lb = b.Length; |
703 | try { la = a.Length; } | ||
704 | catch (NullReferenceException) { } | ||
705 | try {lb = b.Length;} | ||
706 | catch (NullReferenceException) { } | ||
707 | 701 | ||
708 | return la != lb; | 702 | return la != lb; |
709 | } | 703 | } |
@@ -937,7 +931,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
937 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 931 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
938 | } | 932 | } |
939 | 933 | ||
940 | if (ascending == 0) | 934 | if (ascending != 1) |
941 | { | 935 | { |
942 | ret = 0 - ret; | 936 | ret = 0 - ret; |
943 | } | 937 | } |
@@ -970,6 +964,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
970 | stride = 1; | 964 | stride = 1; |
971 | } | 965 | } |
972 | 966 | ||
967 | if ((Data.Length % stride) != 0) | ||
968 | return new list(ret); | ||
969 | |||
973 | // we can optimize here in the case where stride == 1 and the list | 970 | // we can optimize here in the case where stride == 1 and the list |
974 | // consists of homogeneous types | 971 | // consists of homogeneous types |
975 | 972 | ||
@@ -989,7 +986,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
989 | if (homogeneous) | 986 | if (homogeneous) |
990 | { | 987 | { |
991 | Array.Sort(ret, new HomogeneousComparer()); | 988 | Array.Sort(ret, new HomogeneousComparer()); |
992 | if (ascending == 0) | 989 | if (ascending != 1) |
993 | { | 990 | { |
994 | Array.Reverse(ret); | 991 | Array.Reverse(ret); |
995 | } | 992 | } |
@@ -1137,7 +1134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1137 | { | 1134 | { |
1138 | list ret = new list(); | 1135 | list ret = new list(); |
1139 | double entry; | 1136 | double entry; |
1140 | for (int i = 0; i < src.Data.Length - 1; i++) | 1137 | for (int i = 0; i < src.Data.Length; i++) |
1141 | { | 1138 | { |
1142 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) | 1139 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1143 | { | 1140 | { |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 53f899a..f5ad990 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Globalization; | 32 | using System.Globalization; |
32 | using System.IO; | 33 | using System.IO; |
33 | using System.Reflection; | 34 | using System.Reflection; |
@@ -128,6 +129,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
128 | private Dictionary<UUID, IScriptInstance> m_Scripts = | 129 | private Dictionary<UUID, IScriptInstance> m_Scripts = |
129 | new Dictionary<UUID, IScriptInstance>(); | 130 | new Dictionary<UUID, IScriptInstance>(); |
130 | 131 | ||
132 | private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
133 | |||
131 | // Maps the asset ID to the assembly | 134 | // Maps the asset ID to the assembly |
132 | 135 | ||
133 | private Dictionary<UUID, string> m_Assemblies = | 136 | private Dictionary<UUID, string> m_Assemblies = |
@@ -150,6 +153,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
150 | IWorkItemResult m_CurrentCompile = null; | 153 | IWorkItemResult m_CurrentCompile = null; |
151 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); | 154 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); |
152 | 155 | ||
156 | private void lockScriptsForRead(bool locked) | ||
157 | { | ||
158 | if (locked) | ||
159 | { | ||
160 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
161 | { | ||
162 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
163 | m_scriptsLock.ExitReadLock(); | ||
164 | } | ||
165 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
166 | { | ||
167 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
168 | m_scriptsLock.ExitWriteLock(); | ||
169 | } | ||
170 | |||
171 | while (!m_scriptsLock.TryEnterReadLock(60000)) | ||
172 | { | ||
173 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
174 | if (m_scriptsLock.IsWriteLockHeld) | ||
175 | { | ||
176 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
177 | } | ||
178 | } | ||
179 | } | ||
180 | else | ||
181 | { | ||
182 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
183 | { | ||
184 | m_scriptsLock.ExitReadLock(); | ||
185 | } | ||
186 | } | ||
187 | } | ||
188 | private void lockScriptsForWrite(bool locked) | ||
189 | { | ||
190 | if (locked) | ||
191 | { | ||
192 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
193 | { | ||
194 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
195 | m_scriptsLock.ExitReadLock(); | ||
196 | } | ||
197 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
198 | { | ||
199 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
200 | m_scriptsLock.ExitWriteLock(); | ||
201 | } | ||
202 | |||
203 | while (!m_scriptsLock.TryEnterWriteLock(60000)) | ||
204 | { | ||
205 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
206 | if (m_scriptsLock.IsWriteLockHeld) | ||
207 | { | ||
208 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
209 | } | ||
210 | } | ||
211 | } | ||
212 | else | ||
213 | { | ||
214 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
215 | { | ||
216 | m_scriptsLock.ExitWriteLock(); | ||
217 | } | ||
218 | } | ||
219 | } | ||
220 | |||
153 | public string ScriptEngineName | 221 | public string ScriptEngineName |
154 | { | 222 | { |
155 | get { return "XEngine"; } | 223 | get { return "XEngine"; } |
@@ -576,52 +644,57 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
576 | { | 644 | { |
577 | if (!m_Enabled) | 645 | if (!m_Enabled) |
578 | return; | 646 | return; |
647 | lockScriptsForRead(true); | ||
579 | 648 | ||
580 | lock (m_Scripts) | 649 | List<IScriptInstance> instancesToDel = new List<IScriptInstance>(m_Scripts.Values); |
581 | { | ||
582 | m_log.InfoFormat( | ||
583 | "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName); | ||
584 | 650 | ||
585 | foreach (IScriptInstance instance in m_Scripts.Values) | 651 | // foreach (IScriptInstance instance in m_Scripts.Values) |
652 | foreach (IScriptInstance instance in instancesToDel) | ||
653 | { | ||
654 | // Force a final state save | ||
655 | // | ||
656 | if (m_Assemblies.ContainsKey(instance.AssetID)) | ||
586 | { | 657 | { |
587 | // Force a final state save | 658 | string assembly = m_Assemblies[instance.AssetID]; |
588 | // | 659 | instance.SaveState(assembly); |
589 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 660 | } |
590 | { | ||
591 | string assembly = m_Assemblies[instance.AssetID]; | ||
592 | instance.SaveState(assembly); | ||
593 | } | ||
594 | 661 | ||
595 | // Clear the event queue and abort the instance thread | 662 | // Clear the event queue and abort the instance thread |
596 | // | 663 | // |
597 | instance.ClearQueue(); | 664 | instance.ClearQueue(); |
598 | instance.Stop(0); | 665 | instance.Stop(0); |
599 | 666 | ||
600 | // Release events, timer, etc | 667 | // Release events, timer, etc |
601 | // | 668 | // |
602 | instance.DestroyScriptInstance(); | 669 | instance.DestroyScriptInstance(); |
603 | 670 | ||
604 | // Unload scripts and app domains. | 671 | // Unload scripts and app domains |
605 | // Must be done explicitly because they have infinite | 672 | // Must be done explicitly because they have infinite |
606 | // lifetime. | 673 | // lifetime |
607 | // However, don't bother to do this if the simulator is shutting | 674 | // |
608 | // down since it takes a long time with many scripts. | 675 | // if (!m_SimulatorShuttingDown) |
609 | if (!m_SimulatorShuttingDown) | 676 | { |
677 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | ||
678 | if (m_DomainScripts[instance.AppDomain].Count == 0) | ||
610 | { | 679 | { |
611 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 680 | m_DomainScripts.Remove(instance.AppDomain); |
612 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 681 | UnloadAppDomain(instance.AppDomain); |
613 | { | ||
614 | m_DomainScripts.Remove(instance.AppDomain); | ||
615 | UnloadAppDomain(instance.AppDomain); | ||
616 | } | ||
617 | } | 682 | } |
618 | } | 683 | } |
619 | 684 | ||
620 | m_Scripts.Clear(); | 685 | // m_Scripts.Clear(); |
621 | m_PrimObjects.Clear(); | 686 | // m_PrimObjects.Clear(); |
622 | m_Assemblies.Clear(); | 687 | // m_Assemblies.Clear(); |
623 | m_DomainScripts.Clear(); | 688 | // m_DomainScripts.Clear(); |
624 | } | 689 | } |
690 | lockScriptsForRead(false); | ||
691 | lockScriptsForWrite(true); | ||
692 | m_Scripts.Clear(); | ||
693 | lockScriptsForWrite(false); | ||
694 | m_PrimObjects.Clear(); | ||
695 | m_Assemblies.Clear(); | ||
696 | m_DomainScripts.Clear(); | ||
697 | |||
625 | lock (m_ScriptEngines) | 698 | lock (m_ScriptEngines) |
626 | { | 699 | { |
627 | m_ScriptEngines.Remove(this); | 700 | m_ScriptEngines.Remove(this); |
@@ -690,22 +763,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
690 | 763 | ||
691 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 764 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
692 | 765 | ||
693 | lock (m_Scripts) | 766 | lockScriptsForRead(true); |
694 | { | 767 | foreach (IScriptInstance instance in m_Scripts.Values) |
695 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
696 | instances.Add(instance); | 768 | instances.Add(instance); |
697 | } | 769 | lockScriptsForRead(false); |
698 | 770 | ||
699 | foreach (IScriptInstance i in instances) | 771 | foreach (IScriptInstance i in instances) |
700 | { | 772 | { |
701 | string assembly = String.Empty; | 773 | string assembly = String.Empty; |
702 | 774 | ||
703 | lock (m_Scripts) | 775 | |
704 | { | ||
705 | if (!m_Assemblies.ContainsKey(i.AssetID)) | 776 | if (!m_Assemblies.ContainsKey(i.AssetID)) |
706 | continue; | 777 | continue; |
707 | assembly = m_Assemblies[i.AssetID]; | 778 | assembly = m_Assemblies[i.AssetID]; |
708 | } | 779 | |
709 | 780 | ||
710 | i.SaveState(assembly); | 781 | i.SaveState(assembly); |
711 | } | 782 | } |
@@ -1094,96 +1165,99 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1094 | } | 1165 | } |
1095 | 1166 | ||
1096 | ScriptInstance instance = null; | 1167 | ScriptInstance instance = null; |
1097 | lock (m_Scripts) | 1168 | // Create the object record |
1169 | lockScriptsForRead(true); | ||
1170 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
1171 | (m_Scripts[itemID].AssetID != assetID)) | ||
1098 | { | 1172 | { |
1099 | // Create the object record | 1173 | lockScriptsForRead(false); |
1100 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
1101 | (m_Scripts[itemID].AssetID != assetID)) | ||
1102 | { | ||
1103 | UUID appDomain = assetID; | ||
1104 | 1174 | ||
1105 | if (part.ParentGroup.IsAttachment) | 1175 | UUID appDomain = assetID; |
1106 | appDomain = part.ParentGroup.RootPart.UUID; | ||
1107 | 1176 | ||
1108 | if (!m_AppDomains.ContainsKey(appDomain)) | 1177 | if (part.ParentGroup.IsAttachment) |
1109 | { | 1178 | appDomain = part.ParentGroup.RootPart.UUID; |
1110 | try | ||
1111 | { | ||
1112 | AppDomainSetup appSetup = new AppDomainSetup(); | ||
1113 | appSetup.PrivateBinPath = Path.Combine( | ||
1114 | m_ScriptEnginesPath, | ||
1115 | m_Scene.RegionInfo.RegionID.ToString()); | ||
1116 | 1179 | ||
1117 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; | 1180 | if (!m_AppDomains.ContainsKey(appDomain)) |
1118 | Evidence evidence = new Evidence(baseEvidence); | 1181 | { |
1182 | try | ||
1183 | { | ||
1184 | AppDomainSetup appSetup = new AppDomainSetup(); | ||
1185 | appSetup.PrivateBinPath = Path.Combine( | ||
1186 | m_ScriptEnginesPath, | ||
1187 | m_Scene.RegionInfo.RegionID.ToString()); | ||
1119 | 1188 | ||
1120 | AppDomain sandbox; | 1189 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; |
1121 | if (m_AppDomainLoading) | 1190 | Evidence evidence = new Evidence(baseEvidence); |
1122 | { | ||
1123 | sandbox = AppDomain.CreateDomain( | ||
1124 | m_Scene.RegionInfo.RegionID.ToString(), | ||
1125 | evidence, appSetup); | ||
1126 | sandbox.AssemblyResolve += | ||
1127 | new ResolveEventHandler( | ||
1128 | AssemblyResolver.OnAssemblyResolve); | ||
1129 | } | ||
1130 | else | ||
1131 | { | ||
1132 | sandbox = AppDomain.CurrentDomain; | ||
1133 | } | ||
1134 | |||
1135 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | ||
1136 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | ||
1137 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | ||
1138 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | ||
1139 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | ||
1140 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | ||
1141 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | ||
1142 | |||
1143 | m_AppDomains[appDomain] = sandbox; | ||
1144 | 1191 | ||
1145 | m_DomainScripts[appDomain] = new List<UUID>(); | 1192 | AppDomain sandbox; |
1193 | if (m_AppDomainLoading) | ||
1194 | { | ||
1195 | sandbox = AppDomain.CreateDomain( | ||
1196 | m_Scene.RegionInfo.RegionID.ToString(), | ||
1197 | evidence, appSetup); | ||
1198 | m_AppDomains[appDomain].AssemblyResolve += | ||
1199 | new ResolveEventHandler( | ||
1200 | AssemblyResolver.OnAssemblyResolve); | ||
1146 | } | 1201 | } |
1147 | catch (Exception e) | 1202 | else |
1148 | { | 1203 | { |
1149 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); | 1204 | sandbox = AppDomain.CurrentDomain; |
1150 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
1151 | m_ScriptFailCount++; | ||
1152 | lock (m_AddingAssemblies) | ||
1153 | { | ||
1154 | m_AddingAssemblies[assembly]--; | ||
1155 | } | ||
1156 | return false; | ||
1157 | } | 1205 | } |
1158 | } | ||
1159 | m_DomainScripts[appDomain].Add(itemID); | ||
1160 | |||
1161 | instance = new ScriptInstance(this, part, | ||
1162 | itemID, assetID, assembly, | ||
1163 | m_AppDomains[appDomain], | ||
1164 | part.ParentGroup.RootPart.Name, | ||
1165 | item.Name, startParam, postOnRez, | ||
1166 | stateSource, m_MaxScriptQueue); | ||
1167 | |||
1168 | // if (DebugLevel >= 1) | ||
1169 | // m_log.DebugFormat( | ||
1170 | // "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1171 | // part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | ||
1172 | // part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1173 | 1206 | ||
1174 | if (presence != null) | 1207 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
1208 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | ||
1209 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | ||
1210 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | ||
1211 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | ||
1212 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | ||
1213 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | ||
1214 | |||
1215 | m_AppDomains[appDomain] = sandbox; | ||
1216 | |||
1217 | m_DomainScripts[appDomain] = new List<UUID>(); | ||
1218 | } | ||
1219 | catch (Exception e) | ||
1175 | { | 1220 | { |
1176 | ShowScriptSaveResponse(item.OwnerID, | 1221 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); |
1177 | assetID, "Compile successful", true); | 1222 | m_ScriptErrorMessage += "Exception creating app domain:\n"; |
1223 | m_ScriptFailCount++; | ||
1224 | lock (m_AddingAssemblies) | ||
1225 | { | ||
1226 | m_AddingAssemblies[assembly]--; | ||
1227 | } | ||
1228 | return false; | ||
1178 | } | 1229 | } |
1230 | } | ||
1231 | m_DomainScripts[appDomain].Add(itemID); | ||
1232 | |||
1233 | instance = new ScriptInstance(this, part, | ||
1234 | itemID, assetID, assembly, | ||
1235 | m_AppDomains[appDomain], | ||
1236 | part.ParentGroup.RootPart.Name, | ||
1237 | item.Name, startParam, postOnRez, | ||
1238 | stateSource, m_MaxScriptQueue); | ||
1239 | |||
1240 | // m_log.DebugFormat( | ||
1241 | // "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1242 | // part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | ||
1243 | // part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1179 | 1244 | ||
1180 | instance.AppDomain = appDomain; | 1245 | if (presence != null) |
1181 | instance.LineMap = linemap; | 1246 | { |
1182 | 1247 | ShowScriptSaveResponse(item.OwnerID, | |
1183 | m_Scripts[itemID] = instance; | 1248 | assetID, "Compile successful", true); |
1184 | } | 1249 | } |
1185 | } | ||
1186 | 1250 | ||
1251 | instance.AppDomain = appDomain; | ||
1252 | instance.LineMap = linemap; | ||
1253 | lockScriptsForWrite(true); | ||
1254 | m_Scripts[itemID] = instance; | ||
1255 | lockScriptsForWrite(false); | ||
1256 | } | ||
1257 | else | ||
1258 | { | ||
1259 | lockScriptsForRead(false); | ||
1260 | } | ||
1187 | lock (m_PrimObjects) | 1261 | lock (m_PrimObjects) |
1188 | { | 1262 | { |
1189 | if (!m_PrimObjects.ContainsKey(localID)) | 1263 | if (!m_PrimObjects.ContainsKey(localID)) |
@@ -1201,7 +1275,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1201 | m_AddingAssemblies[assembly]--; | 1275 | m_AddingAssemblies[assembly]--; |
1202 | } | 1276 | } |
1203 | 1277 | ||
1204 | if (instance != null) | 1278 | if (instance!=null) |
1205 | instance.Init(); | 1279 | instance.Init(); |
1206 | 1280 | ||
1207 | bool runIt; | 1281 | bool runIt; |
@@ -1224,18 +1298,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1224 | m_CompileDict.Remove(itemID); | 1298 | m_CompileDict.Remove(itemID); |
1225 | } | 1299 | } |
1226 | 1300 | ||
1227 | IScriptInstance instance = null; | 1301 | lockScriptsForRead(true); |
1228 | 1302 | // Do we even have it? | |
1229 | lock (m_Scripts) | 1303 | if (!m_Scripts.ContainsKey(itemID)) |
1230 | { | 1304 | { |
1231 | // Do we even have it? | 1305 | // Do we even have it? |
1232 | if (!m_Scripts.ContainsKey(itemID)) | 1306 | if (!m_Scripts.ContainsKey(itemID)) |
1233 | return; | 1307 | return; |
1234 | 1308 | ||
1235 | instance = m_Scripts[itemID]; | 1309 | lockScriptsForRead(false); |
1310 | lockScriptsForWrite(true); | ||
1236 | m_Scripts.Remove(itemID); | 1311 | m_Scripts.Remove(itemID); |
1312 | lockScriptsForWrite(false); | ||
1313 | |||
1314 | return; | ||
1237 | } | 1315 | } |
1316 | |||
1238 | 1317 | ||
1318 | IScriptInstance instance=m_Scripts[itemID]; | ||
1319 | lockScriptsForRead(false); | ||
1320 | lockScriptsForWrite(true); | ||
1321 | m_Scripts.Remove(itemID); | ||
1322 | lockScriptsForWrite(false); | ||
1239 | instance.ClearQueue(); | 1323 | instance.ClearQueue(); |
1240 | 1324 | ||
1241 | // Give the script some time to finish processing its last event. Simply aborting the script thread can | 1325 | // Give the script some time to finish processing its last event. Simply aborting the script thread can |
@@ -1274,8 +1358,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1274 | 1358 | ||
1275 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; | 1359 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; |
1276 | if (handlerObjectRemoved != null) | 1360 | if (handlerObjectRemoved != null) |
1277 | handlerObjectRemoved(instance.ObjectID); | 1361 | { |
1362 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); | ||
1363 | handlerObjectRemoved(part.UUID); | ||
1364 | } | ||
1278 | 1365 | ||
1366 | CleanAssemblies(); | ||
1367 | |||
1279 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; | 1368 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; |
1280 | if (handlerScriptRemoved != null) | 1369 | if (handlerScriptRemoved != null) |
1281 | handlerScriptRemoved(itemID); | 1370 | handlerScriptRemoved(itemID); |
@@ -1536,12 +1625,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1536 | private IScriptInstance GetInstance(UUID itemID) | 1625 | private IScriptInstance GetInstance(UUID itemID) |
1537 | { | 1626 | { |
1538 | IScriptInstance instance; | 1627 | IScriptInstance instance; |
1539 | lock (m_Scripts) | 1628 | lockScriptsForRead(true); |
1629 | if (!m_Scripts.ContainsKey(itemID)) | ||
1540 | { | 1630 | { |
1541 | if (!m_Scripts.ContainsKey(itemID)) | 1631 | lockScriptsForRead(false); |
1542 | return null; | 1632 | return null; |
1543 | instance = m_Scripts[itemID]; | ||
1544 | } | 1633 | } |
1634 | instance = m_Scripts[itemID]; | ||
1635 | lockScriptsForRead(false); | ||
1545 | return instance; | 1636 | return instance; |
1546 | } | 1637 | } |
1547 | 1638 | ||
@@ -1565,6 +1656,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1565 | return false; | 1656 | return false; |
1566 | } | 1657 | } |
1567 | 1658 | ||
1659 | [DebuggerNonUserCode] | ||
1568 | public void ApiResetScript(UUID itemID) | 1660 | public void ApiResetScript(UUID itemID) |
1569 | { | 1661 | { |
1570 | IScriptInstance instance = GetInstance(itemID); | 1662 | IScriptInstance instance = GetInstance(itemID); |
@@ -1626,6 +1718,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1626 | return UUID.Zero; | 1718 | return UUID.Zero; |
1627 | } | 1719 | } |
1628 | 1720 | ||
1721 | [DebuggerNonUserCode] | ||
1629 | public void SetState(UUID itemID, string newState) | 1722 | public void SetState(UUID itemID, string newState) |
1630 | { | 1723 | { |
1631 | IScriptInstance instance = GetInstance(itemID); | 1724 | IScriptInstance instance = GetInstance(itemID); |
@@ -1648,11 +1741,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1648 | 1741 | ||
1649 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 1742 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
1650 | 1743 | ||
1651 | lock (m_Scripts) | 1744 | lockScriptsForRead(true); |
1652 | { | 1745 | foreach (IScriptInstance instance in m_Scripts.Values) |
1653 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
1654 | instances.Add(instance); | 1746 | instances.Add(instance); |
1655 | } | 1747 | lockScriptsForRead(false); |
1656 | 1748 | ||
1657 | foreach (IScriptInstance i in instances) | 1749 | foreach (IScriptInstance i in instances) |
1658 | { | 1750 | { |