diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
19 files changed, 3168 insertions, 1001 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 5b22860..693992a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -304,6 +304,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
304 | return null; | 304 | return null; |
305 | } | 305 | } |
306 | 306 | ||
307 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
308 | { | ||
309 | // Remove a specific script | ||
310 | |||
311 | // Remove dataserver events | ||
312 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
313 | |||
314 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
315 | if (comms != null) | ||
316 | comms.DeleteListener(itemID); | ||
317 | |||
318 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
319 | xmlrpc.DeleteChannels(itemID); | ||
320 | xmlrpc.CancelSRDRequests(itemID); | ||
321 | |||
322 | // Remove Sensors | ||
323 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
324 | |||
325 | } | ||
326 | |||
307 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 327 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
308 | { | 328 | { |
309 | List<Object> data = new List<Object>(); | 329 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index f88338d..6ec3081 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -103,15 +107,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
103 | protected int m_notecardLineReadCharsMax = 255; | 107 | protected int m_notecardLineReadCharsMax = 255; |
104 | protected int m_scriptConsoleChannel = 0; | 108 | protected int m_scriptConsoleChannel = 0; |
105 | protected bool m_scriptConsoleChannelEnabled = false; | 109 | protected bool m_scriptConsoleChannelEnabled = false; |
110 | protected bool m_debuggerSafe = false; | ||
106 | protected IUrlModule m_UrlModule = null; | 111 | protected IUrlModule m_UrlModule = null; |
107 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
108 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 113 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
115 | |||
116 | // protected Timer m_ShoutSayTimer; | ||
117 | protected int m_SayShoutCount = 0; | ||
118 | DateTime m_lastSayShoutCheck; | ||
119 | |||
120 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
121 | new Dictionary<string, string> { | ||
122 | {"FLY", "Flying"}, | ||
123 | {"FLYSLOW", "FlyingSlow"}, | ||
124 | {"HOVER_UP", "Hovering Up"}, | ||
125 | {"HOVER_DOWN", "Hovering Down"}, | ||
126 | {"HOVER", "Hovering"}, | ||
127 | {"LAND", "Landing"}, | ||
128 | {"FALLDOWN", "Falling Down"}, | ||
129 | {"PREJUMP", "PreJumping"}, | ||
130 | {"JUMP", "Jumping"}, | ||
131 | {"STANDUP", "Standing Up"}, | ||
132 | {"SOFT_LAND", "Soft Landing"}, | ||
133 | {"STAND", "Standing"}, | ||
134 | {"CROUCHWALK", "CrouchWalking"}, | ||
135 | {"RUN", "Running"}, | ||
136 | {"WALK", "Walking"}, | ||
137 | {"CROUCH", "Crouching"}, | ||
138 | {"TURNLEFT", "Turning Left"}, | ||
139 | {"TURNRIGHT", "Turning Right"} | ||
140 | }; | ||
109 | 141 | ||
110 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
111 | { | 143 | { |
144 | /* | ||
145 | m_ShoutSayTimer = new Timer(1000); | ||
146 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
147 | m_ShoutSayTimer.AutoReset = true; | ||
148 | m_ShoutSayTimer.Start(); | ||
149 | */ | ||
150 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
151 | |||
112 | m_ScriptEngine = ScriptEngine; | 152 | m_ScriptEngine = ScriptEngine; |
113 | m_host = host; | 153 | m_host = host; |
114 | m_item = item; | 154 | m_item = item; |
155 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
115 | 156 | ||
116 | LoadLimits(); // read script limits from config. | 157 | LoadLimits(); // read script limits from config. |
117 | 158 | ||
@@ -171,6 +212,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
171 | get { return m_ScriptEngine.World; } | 212 | get { return m_ScriptEngine.World; } |
172 | } | 213 | } |
173 | 214 | ||
215 | [DebuggerNonUserCode] | ||
174 | public void state(string newState) | 216 | public void state(string newState) |
175 | { | 217 | { |
176 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 218 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -180,6 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
180 | /// Reset the named script. The script must be present | 222 | /// Reset the named script. The script must be present |
181 | /// in the same prim. | 223 | /// in the same prim. |
182 | /// </summary> | 224 | /// </summary> |
225 | [DebuggerNonUserCode] | ||
183 | public void llResetScript() | 226 | public void llResetScript() |
184 | { | 227 | { |
185 | m_host.AddScriptLPS(1); | 228 | m_host.AddScriptLPS(1); |
@@ -236,9 +279,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
236 | } | 279 | } |
237 | } | 280 | } |
238 | 281 | ||
282 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
283 | { | ||
284 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
285 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
286 | return ret; | ||
287 | |||
288 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
289 | |||
290 | switch (linkType) | ||
291 | { | ||
292 | case ScriptBaseClass.LINK_SET: | ||
293 | return avs; | ||
294 | |||
295 | case ScriptBaseClass.LINK_ROOT: | ||
296 | return ret; | ||
297 | |||
298 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
299 | return avs; | ||
300 | |||
301 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
302 | return avs; | ||
303 | |||
304 | case ScriptBaseClass.LINK_THIS: | ||
305 | return ret; | ||
306 | |||
307 | default: | ||
308 | if (linkType < 0) | ||
309 | return ret; | ||
310 | |||
311 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
312 | |||
313 | if (linkType <= partCount) | ||
314 | { | ||
315 | return ret; | ||
316 | } | ||
317 | else | ||
318 | { | ||
319 | linkType = linkType - partCount; | ||
320 | if (linkType > avs.Count) | ||
321 | { | ||
322 | return ret; | ||
323 | } | ||
324 | else | ||
325 | { | ||
326 | ret.Add(avs[linkType-1]); | ||
327 | return ret; | ||
328 | } | ||
329 | } | ||
330 | } | ||
331 | } | ||
332 | |||
239 | public List<SceneObjectPart> GetLinkParts(int linkType) | 333 | public List<SceneObjectPart> GetLinkParts(int linkType) |
240 | { | 334 | { |
241 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 335 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
336 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
337 | return ret; | ||
242 | ret.Add(m_host); | 338 | ret.Add(m_host); |
243 | 339 | ||
244 | switch (linkType) | 340 | switch (linkType) |
@@ -437,31 +533,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
437 | 533 | ||
438 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 534 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
439 | 535 | ||
440 | /// <summary> | 536 | // Utility function for llRot2Euler |
441 | /// Convert an LSL rotation to a Euler vector. | 537 | |
442 | /// </summary> | 538 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
443 | /// <remarks> | 539 | protected double NormalizeAngle(double angle) |
444 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
445 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
446 | /// </remarks> | ||
447 | /// <param name="r"></param> | ||
448 | /// <returns></returns> | ||
449 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
450 | { | 540 | { |
451 | m_host.AddScriptLPS(1); | 541 | if (angle > -Math.PI && angle < Math.PI) |
542 | return angle; | ||
452 | 543 | ||
453 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 544 | int numPis = (int)(Math.PI / angle); |
454 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 545 | double remainder = angle - Math.PI * numPis; |
455 | if (m == 0.0) return new LSL_Vector(); | 546 | if (numPis % 2 == 1) |
456 | double x = Math.Atan2(-v.y, v.z); | 547 | return Math.PI - angle; |
457 | double sin = v.x / m; | 548 | return remainder; |
458 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 549 | } |
459 | double y = Math.Asin(sin); | ||
460 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
461 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
462 | double z = Math.Atan2(v.y, v.x); | ||
463 | 550 | ||
464 | return new LSL_Vector(x, y, z); | 551 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
552 | { | ||
553 | m_host.AddScriptLPS(1); | ||
554 | LSL_Vector eul = new LSL_Vector(); | ||
555 | |||
556 | double sqw = q1.s*q1.s; | ||
557 | double sqx = q1.x*q1.x; | ||
558 | double sqy = q1.z*q1.z; | ||
559 | double sqz = q1.y*q1.y; | ||
560 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
561 | double test = q1.x*q1.z + q1.y*q1.s; | ||
562 | if (test > 0.4999*unit) { // singularity at north pole | ||
563 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
564 | eul.y = Math.PI/2; | ||
565 | eul.x = 0; | ||
566 | return eul; | ||
567 | } | ||
568 | if (test < -0.4999*unit) { // singularity at south pole | ||
569 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
570 | eul.y = -Math.PI/2; | ||
571 | eul.x = 0; | ||
572 | return eul; | ||
573 | } | ||
574 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
575 | eul.y = Math.Asin(2*test/unit); | ||
576 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
577 | return eul; | ||
465 | } | 578 | } |
466 | 579 | ||
467 | /* From wiki: | 580 | /* From wiki: |
@@ -514,18 +627,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
514 | m_host.AddScriptLPS(1); | 627 | m_host.AddScriptLPS(1); |
515 | 628 | ||
516 | double x,y,z,s; | 629 | double x,y,z,s; |
517 | 630 | v.x *= 0.5; | |
518 | double c1 = Math.Cos(v.x * 0.5); | 631 | v.y *= 0.5; |
519 | double c2 = Math.Cos(v.y * 0.5); | 632 | v.z *= 0.5; |
520 | double c3 = Math.Cos(v.z * 0.5); | 633 | double c1 = Math.Cos(v.x); |
521 | double s1 = Math.Sin(v.x * 0.5); | 634 | double c2 = Math.Cos(v.y); |
522 | double s2 = Math.Sin(v.y * 0.5); | 635 | double c1c2 = c1 * c2; |
523 | double s3 = Math.Sin(v.z * 0.5); | 636 | double s1 = Math.Sin(v.x); |
524 | 637 | double s2 = Math.Sin(v.y); | |
525 | x = s1 * c2 * c3 + c1 * s2 * s3; | 638 | double s1s2 = s1 * s2; |
526 | y = c1 * s2 * c3 - s1 * c2 * s3; | 639 | double c1s2 = c1 * s2; |
527 | z = s1 * s2 * c3 + c1 * c2 * s3; | 640 | double s1c2 = s1 * c2; |
528 | s = c1 * c2 * c3 - s1 * s2 * s3; | 641 | double c3 = Math.Cos(v.z); |
642 | double s3 = Math.Sin(v.z); | ||
643 | |||
644 | x = s1c2 * c3 + c1s2 * s3; | ||
645 | y = c1s2 * c3 - s1c2 * s3; | ||
646 | z = s1s2 * c3 + c1c2 * s3; | ||
647 | s = c1c2 * c3 - s1s2 * s3; | ||
529 | 648 | ||
530 | return new LSL_Rotation(x, y, z, s); | 649 | return new LSL_Rotation(x, y, z, s); |
531 | } | 650 | } |
@@ -663,77 +782,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
663 | { | 782 | { |
664 | //A and B should both be normalized | 783 | //A and B should both be normalized |
665 | m_host.AddScriptLPS(1); | 784 | m_host.AddScriptLPS(1); |
666 | LSL_Rotation rotBetween; | 785 | /* This method is more accurate than the SL one, and thus causes problems |
667 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 786 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
668 | // continue calculation. | 787 | |
669 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 788 | double dotProduct = LSL_Vector.Dot(a, b); |
789 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
790 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
791 | double angle = Math.Acos(dotProduct / magProduct); | ||
792 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
793 | double s = Math.Sin(angle / 2); | ||
794 | |||
795 | double x = axis.x * s; | ||
796 | double y = axis.y * s; | ||
797 | double z = axis.z * s; | ||
798 | double w = Math.Cos(angle / 2); | ||
799 | |||
800 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
801 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
802 | |||
803 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
804 | */ | ||
805 | |||
806 | // This method mimics the 180 errors found in SL | ||
807 | // See www.euclideanspace.com... angleBetween | ||
808 | LSL_Vector vec_a = a; | ||
809 | LSL_Vector vec_b = b; | ||
810 | |||
811 | // Eliminate zero length | ||
812 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
813 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
814 | if (vec_a_mag < 0.00001 || | ||
815 | vec_b_mag < 0.00001) | ||
670 | { | 816 | { |
671 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 817 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
672 | } | 818 | } |
673 | else | 819 | |
820 | // Normalize | ||
821 | vec_a = llVecNorm(vec_a); | ||
822 | vec_b = llVecNorm(vec_b); | ||
823 | |||
824 | // Calculate axis and rotation angle | ||
825 | LSL_Vector axis = vec_a % vec_b; | ||
826 | LSL_Float cos_theta = vec_a * vec_b; | ||
827 | |||
828 | // Check if parallel | ||
829 | if (cos_theta > 0.99999) | ||
674 | { | 830 | { |
675 | a = LSL_Vector.Norm(a); | 831 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
676 | b = LSL_Vector.Norm(b); | 832 | } |
677 | double dotProduct = LSL_Vector.Dot(a, b); | 833 | |
678 | // There are two degenerate cases possible. These are for vectors 180 or | 834 | // Check if anti-parallel |
679 | // 0 degrees apart. These have to be detected and handled individually. | 835 | else if (cos_theta < -0.99999) |
680 | // | 836 | { |
681 | // Check for vectors 180 degrees apart. | 837 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
682 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 838 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
683 | if (dotProduct < -0.9999999f) | 839 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
684 | { | 840 | } |
685 | // First assume X axis is orthogonal to the vectors. | 841 | else // other rotation |
686 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 842 | { |
687 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 843 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
688 | // Check for near zero vector. A very small non-zero number here will create | 844 | axis = llVecNorm(axis); |
689 | // a rotation in an undesired direction. | 845 | double x, y, z, s, t; |
690 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 846 | s = Math.Cos(theta); |
691 | { | 847 | t = Math.Sin(theta); |
692 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 848 | x = axis.x * t; |
693 | } | 849 | y = axis.y * t; |
694 | // If the magnitude of the vector was near zero, then assume the X axis is not | 850 | z = axis.z * t; |
695 | // orthogonal and use the Z axis instead. | 851 | return new LSL_Rotation(x,y,z,s); |
696 | else | ||
697 | { | ||
698 | // Set 180 z rotation. | ||
699 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
700 | } | ||
701 | } | ||
702 | // Check for parallel vectors. | ||
703 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
704 | else if (dotProduct > 0.9999999f) | ||
705 | { | ||
706 | // Set zero rotation. | ||
707 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
708 | } | ||
709 | else | ||
710 | { | ||
711 | // All special checks have been performed so get the axis of rotation. | ||
712 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
713 | // Quarternion s value is the length of the unit vector + dot product. | ||
714 | double qs = 1.0 + dotProduct; | ||
715 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
716 | // Normalize the rotation. | ||
717 | double mag = LSL_Rotation.Mag(rotBetween); | ||
718 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
719 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
720 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
721 | // crossProduct vector should also not be zero. | ||
722 | rotBetween.x = rotBetween.x / mag; | ||
723 | rotBetween.y = rotBetween.y / mag; | ||
724 | rotBetween.z = rotBetween.z / mag; | ||
725 | rotBetween.s = rotBetween.s / mag; | ||
726 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
727 | // any longer since zero vectors are checked for at the top. | ||
728 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
729 | { | ||
730 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
731 | } | ||
732 | } | ||
733 | } | 852 | } |
734 | return rotBetween; | ||
735 | } | 853 | } |
736 | 854 | ||
737 | public void llWhisper(int channelID, string text) | 855 | public void llWhisper(int channelID, string text) |
738 | { | 856 | { |
739 | m_host.AddScriptLPS(1); | 857 | m_host.AddScriptLPS(1); |
@@ -749,10 +867,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
749 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 867 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
750 | } | 868 | } |
751 | 869 | ||
870 | private void CheckSayShoutTime() | ||
871 | { | ||
872 | DateTime now = DateTime.UtcNow; | ||
873 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
874 | { | ||
875 | m_lastSayShoutCheck = now; | ||
876 | m_SayShoutCount = 0; | ||
877 | } | ||
878 | else | ||
879 | m_SayShoutCount++; | ||
880 | } | ||
881 | |||
752 | public void llSay(int channelID, string text) | 882 | public void llSay(int channelID, string text) |
753 | { | 883 | { |
754 | m_host.AddScriptLPS(1); | 884 | m_host.AddScriptLPS(1); |
755 | 885 | ||
886 | if (channelID == 0) | ||
887 | // m_SayShoutCount++; | ||
888 | CheckSayShoutTime(); | ||
889 | |||
890 | if (m_SayShoutCount >= 11) | ||
891 | ScriptSleep(2000); | ||
892 | |||
756 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 893 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
757 | { | 894 | { |
758 | Console.WriteLine(text); | 895 | Console.WriteLine(text); |
@@ -775,6 +912,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
775 | { | 912 | { |
776 | m_host.AddScriptLPS(1); | 913 | m_host.AddScriptLPS(1); |
777 | 914 | ||
915 | if (channelID == 0) | ||
916 | // m_SayShoutCount++; | ||
917 | CheckSayShoutTime(); | ||
918 | |||
919 | if (m_SayShoutCount >= 11) | ||
920 | ScriptSleep(2000); | ||
921 | |||
778 | if (text.Length > 1023) | 922 | if (text.Length > 1023) |
779 | text = text.Substring(0, 1023); | 923 | text = text.Substring(0, 1023); |
780 | 924 | ||
@@ -806,22 +950,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
806 | 950 | ||
807 | public void llRegionSayTo(string target, int channel, string msg) | 951 | public void llRegionSayTo(string target, int channel, string msg) |
808 | { | 952 | { |
953 | string error = String.Empty; | ||
954 | |||
809 | if (msg.Length > 1023) | 955 | if (msg.Length > 1023) |
810 | msg = msg.Substring(0, 1023); | 956 | msg = msg.Substring(0, 1023); |
811 | 957 | ||
812 | m_host.AddScriptLPS(1); | 958 | m_host.AddScriptLPS(1); |
813 | 959 | ||
814 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
815 | { | ||
816 | return; | ||
817 | } | ||
818 | |||
819 | UUID TargetID; | 960 | UUID TargetID; |
820 | UUID.TryParse(target, out TargetID); | 961 | UUID.TryParse(target, out TargetID); |
821 | 962 | ||
822 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 963 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
823 | if (wComm != null) | 964 | if (wComm != null) |
824 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 965 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
966 | LSLError(error); | ||
825 | } | 967 | } |
826 | 968 | ||
827 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 969 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1077,10 +1219,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1077 | return detectedParams.TouchUV; | 1219 | return detectedParams.TouchUV; |
1078 | } | 1220 | } |
1079 | 1221 | ||
1222 | [DebuggerNonUserCode] | ||
1080 | public virtual void llDie() | 1223 | public virtual void llDie() |
1081 | { | 1224 | { |
1082 | m_host.AddScriptLPS(1); | 1225 | m_host.AddScriptLPS(1); |
1083 | throw new SelfDeleteException(); | 1226 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1084 | } | 1227 | } |
1085 | 1228 | ||
1086 | public LSL_Float llGround(LSL_Vector offset) | 1229 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1153,6 +1296,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1153 | 1296 | ||
1154 | public void llSetStatus(int status, int value) | 1297 | public void llSetStatus(int status, int value) |
1155 | { | 1298 | { |
1299 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1300 | return; | ||
1156 | m_host.AddScriptLPS(1); | 1301 | m_host.AddScriptLPS(1); |
1157 | 1302 | ||
1158 | int statusrotationaxis = 0; | 1303 | int statusrotationaxis = 0; |
@@ -1176,6 +1321,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1176 | if (!allow) | 1321 | if (!allow) |
1177 | return; | 1322 | return; |
1178 | 1323 | ||
1324 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1325 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1326 | return; | ||
1327 | |||
1179 | m_host.ScriptSetPhysicsStatus(true); | 1328 | m_host.ScriptSetPhysicsStatus(true); |
1180 | } | 1329 | } |
1181 | else | 1330 | else |
@@ -1385,6 +1534,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1385 | { | 1534 | { |
1386 | m_host.AddScriptLPS(1); | 1535 | m_host.AddScriptLPS(1); |
1387 | 1536 | ||
1537 | SetColor(m_host, color, face); | ||
1538 | } | ||
1539 | |||
1540 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1541 | { | ||
1542 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1543 | return; | ||
1544 | |||
1545 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1546 | Color4 texcolor; | ||
1547 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1548 | { | ||
1549 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1550 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1551 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1552 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1553 | tex.FaceTextures[face].RGBA = texcolor; | ||
1554 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1555 | return; | ||
1556 | } | ||
1557 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1558 | { | ||
1559 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1560 | { | ||
1561 | if (tex.FaceTextures[i] != null) | ||
1562 | { | ||
1563 | texcolor = tex.FaceTextures[i].RGBA; | ||
1564 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1565 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1566 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1567 | tex.FaceTextures[i].RGBA = texcolor; | ||
1568 | } | ||
1569 | texcolor = tex.DefaultTexture.RGBA; | ||
1570 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1571 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1572 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1573 | tex.DefaultTexture.RGBA = texcolor; | ||
1574 | } | ||
1575 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1576 | return; | ||
1577 | } | ||
1578 | |||
1388 | if (face == ScriptBaseClass.ALL_SIDES) | 1579 | if (face == ScriptBaseClass.ALL_SIDES) |
1389 | face = SceneObjectPart.ALL_SIDES; | 1580 | face = SceneObjectPart.ALL_SIDES; |
1390 | 1581 | ||
@@ -1393,6 +1584,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1393 | 1584 | ||
1394 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1585 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1395 | { | 1586 | { |
1587 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1588 | return; | ||
1589 | |||
1396 | Primitive.TextureEntry tex = part.Shape.Textures; | 1590 | Primitive.TextureEntry tex = part.Shape.Textures; |
1397 | MappingType textype; | 1591 | MappingType textype; |
1398 | textype = MappingType.Default; | 1592 | textype = MappingType.Default; |
@@ -1423,6 +1617,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1423 | 1617 | ||
1424 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1618 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1425 | { | 1619 | { |
1620 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1621 | return; | ||
1622 | |||
1426 | Primitive.TextureEntry tex = part.Shape.Textures; | 1623 | Primitive.TextureEntry tex = part.Shape.Textures; |
1427 | if (face >= 0 && face < GetNumberOfSides(part)) | 1624 | if (face >= 0 && face < GetNumberOfSides(part)) |
1428 | { | 1625 | { |
@@ -1448,6 +1645,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1448 | 1645 | ||
1449 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1646 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1450 | { | 1647 | { |
1648 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1649 | return; | ||
1451 | 1650 | ||
1452 | Shininess sval = new Shininess(); | 1651 | Shininess sval = new Shininess(); |
1453 | 1652 | ||
@@ -1498,6 +1697,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1498 | 1697 | ||
1499 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1698 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1500 | { | 1699 | { |
1700 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1701 | return; | ||
1702 | |||
1501 | Primitive.TextureEntry tex = part.Shape.Textures; | 1703 | Primitive.TextureEntry tex = part.Shape.Textures; |
1502 | if (face >= 0 && face < GetNumberOfSides(part)) | 1704 | if (face >= 0 && face < GetNumberOfSides(part)) |
1503 | { | 1705 | { |
@@ -1558,13 +1760,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1558 | m_host.AddScriptLPS(1); | 1760 | m_host.AddScriptLPS(1); |
1559 | 1761 | ||
1560 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1762 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1561 | 1763 | if (parts.Count > 0) | |
1562 | foreach (SceneObjectPart part in parts) | 1764 | { |
1563 | SetAlpha(part, alpha, face); | 1765 | try |
1766 | { | ||
1767 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1768 | foreach (SceneObjectPart part in parts) | ||
1769 | SetAlpha(part, alpha, face); | ||
1770 | } | ||
1771 | finally | ||
1772 | { | ||
1773 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1774 | } | ||
1775 | } | ||
1564 | } | 1776 | } |
1565 | 1777 | ||
1566 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1778 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1567 | { | 1779 | { |
1780 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1781 | return; | ||
1782 | |||
1568 | Primitive.TextureEntry tex = part.Shape.Textures; | 1783 | Primitive.TextureEntry tex = part.Shape.Textures; |
1569 | Color4 texcolor; | 1784 | Color4 texcolor; |
1570 | if (face >= 0 && face < GetNumberOfSides(part)) | 1785 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1617,7 +1832,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1617 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1832 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1618 | float wind, float tension, LSL_Vector Force) | 1833 | float wind, float tension, LSL_Vector Force) |
1619 | { | 1834 | { |
1620 | if (part == null) | 1835 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1621 | return; | 1836 | return; |
1622 | 1837 | ||
1623 | if (flexi) | 1838 | if (flexi) |
@@ -1651,7 +1866,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1651 | /// <param name="falloff"></param> | 1866 | /// <param name="falloff"></param> |
1652 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1867 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1653 | { | 1868 | { |
1654 | if (part == null) | 1869 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1655 | return; | 1870 | return; |
1656 | 1871 | ||
1657 | if (light) | 1872 | if (light) |
@@ -1684,11 +1899,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1684 | Primitive.TextureEntry tex = part.Shape.Textures; | 1899 | Primitive.TextureEntry tex = part.Shape.Textures; |
1685 | Color4 texcolor; | 1900 | Color4 texcolor; |
1686 | LSL_Vector rgb = new LSL_Vector(); | 1901 | LSL_Vector rgb = new LSL_Vector(); |
1902 | int nsides = GetNumberOfSides(part); | ||
1903 | |||
1687 | if (face == ScriptBaseClass.ALL_SIDES) | 1904 | if (face == ScriptBaseClass.ALL_SIDES) |
1688 | { | 1905 | { |
1689 | int i; | 1906 | int i; |
1690 | 1907 | for (i = 0; i < nsides; i++) | |
1691 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1692 | { | 1908 | { |
1693 | texcolor = tex.GetFace((uint)i).RGBA; | 1909 | texcolor = tex.GetFace((uint)i).RGBA; |
1694 | rgb.x += texcolor.R; | 1910 | rgb.x += texcolor.R; |
@@ -1696,14 +1912,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1696 | rgb.z += texcolor.B; | 1912 | rgb.z += texcolor.B; |
1697 | } | 1913 | } |
1698 | 1914 | ||
1699 | rgb.x /= (float)GetNumberOfSides(part); | 1915 | float invnsides = 1.0f / (float)nsides; |
1700 | rgb.y /= (float)GetNumberOfSides(part); | 1916 | |
1701 | rgb.z /= (float)GetNumberOfSides(part); | 1917 | rgb.x *= invnsides; |
1918 | rgb.y *= invnsides; | ||
1919 | rgb.z *= invnsides; | ||
1702 | 1920 | ||
1703 | return rgb; | 1921 | return rgb; |
1704 | } | 1922 | } |
1705 | 1923 | if (face >= 0 && face < nsides) | |
1706 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1707 | { | 1924 | { |
1708 | texcolor = tex.GetFace((uint)face).RGBA; | 1925 | texcolor = tex.GetFace((uint)face).RGBA; |
1709 | rgb.x = texcolor.R; | 1926 | rgb.x = texcolor.R; |
@@ -1730,15 +1947,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1730 | m_host.AddScriptLPS(1); | 1947 | m_host.AddScriptLPS(1); |
1731 | 1948 | ||
1732 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1949 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1733 | 1950 | if (parts.Count > 0) | |
1734 | foreach (SceneObjectPart part in parts) | 1951 | { |
1735 | SetTexture(part, texture, face); | 1952 | try |
1736 | 1953 | { | |
1954 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1955 | foreach (SceneObjectPart part in parts) | ||
1956 | SetTexture(part, texture, face); | ||
1957 | } | ||
1958 | finally | ||
1959 | { | ||
1960 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1961 | } | ||
1962 | } | ||
1737 | ScriptSleep(200); | 1963 | ScriptSleep(200); |
1738 | } | 1964 | } |
1739 | 1965 | ||
1740 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1966 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1741 | { | 1967 | { |
1968 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1969 | return; | ||
1970 | |||
1742 | UUID textureID = new UUID(); | 1971 | UUID textureID = new UUID(); |
1743 | 1972 | ||
1744 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1973 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1783,6 +2012,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1783 | 2012 | ||
1784 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2013 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1785 | { | 2014 | { |
2015 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2016 | return; | ||
2017 | |||
1786 | Primitive.TextureEntry tex = part.Shape.Textures; | 2018 | Primitive.TextureEntry tex = part.Shape.Textures; |
1787 | if (face >= 0 && face < GetNumberOfSides(part)) | 2019 | if (face >= 0 && face < GetNumberOfSides(part)) |
1788 | { | 2020 | { |
@@ -1819,6 +2051,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1819 | 2051 | ||
1820 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2052 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1821 | { | 2053 | { |
2054 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2055 | return; | ||
2056 | |||
1822 | Primitive.TextureEntry tex = part.Shape.Textures; | 2057 | Primitive.TextureEntry tex = part.Shape.Textures; |
1823 | if (face >= 0 && face < GetNumberOfSides(part)) | 2058 | if (face >= 0 && face < GetNumberOfSides(part)) |
1824 | { | 2059 | { |
@@ -1855,6 +2090,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1855 | 2090 | ||
1856 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2091 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1857 | { | 2092 | { |
2093 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2094 | return; | ||
2095 | |||
1858 | Primitive.TextureEntry tex = part.Shape.Textures; | 2096 | Primitive.TextureEntry tex = part.Shape.Textures; |
1859 | if (face >= 0 && face < GetNumberOfSides(part)) | 2097 | if (face >= 0 && face < GetNumberOfSides(part)) |
1860 | { | 2098 | { |
@@ -1975,7 +2213,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1975 | 2213 | ||
1976 | bool sameParcel = here.GlobalID == there.GlobalID; | 2214 | bool sameParcel = here.GlobalID == there.GlobalID; |
1977 | 2215 | ||
1978 | if (!sameParcel && !World.Permissions.CanRezObject(m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) | 2216 | if (!sameParcel && !World.Permissions.CanObjectEntry(m_host.UUID, false, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) |
1979 | { | 2217 | { |
1980 | return 0; | 2218 | return 0; |
1981 | } | 2219 | } |
@@ -2024,24 +2262,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2024 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2262 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2025 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2263 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2026 | { | 2264 | { |
2027 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2265 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2266 | return; | ||
2267 | |||
2028 | LSL_Vector currentPos = GetPartLocalPos(part); | 2268 | LSL_Vector currentPos = GetPartLocalPos(part); |
2269 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2029 | 2270 | ||
2030 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2031 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2032 | 2271 | ||
2033 | if (part.ParentGroup.RootPart == part) | 2272 | if (part.ParentGroup.RootPart == part) |
2034 | { | 2273 | { |
2035 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2036 | targetPos.z = ground; | ||
2037 | SceneObjectGroup parent = part.ParentGroup; | 2274 | SceneObjectGroup parent = part.ParentGroup; |
2038 | LSL_Vector real_vec = !adjust ? targetPos : SetPosAdjust(currentPos, targetPos); | 2275 | Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2039 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | 2276 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest)) |
2277 | return; | ||
2278 | Util.FireAndForget(delegate(object x) { | ||
2279 | parent.UpdateGroupPosition(dest); | ||
2280 | }); | ||
2040 | } | 2281 | } |
2041 | else | 2282 | else |
2042 | { | 2283 | { |
2043 | LSL_Vector rel_vec = !adjust ? targetPos : SetPosAdjust(currentPos, targetPos); | 2284 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2044 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
2045 | SceneObjectGroup parent = part.ParentGroup; | 2285 | SceneObjectGroup parent = part.ParentGroup; |
2046 | parent.HasGroupChanged = true; | 2286 | parent.HasGroupChanged = true; |
2047 | parent.ScheduleGroupForTerseUpdate(); | 2287 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2074,17 +2314,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2074 | else | 2314 | else |
2075 | { | 2315 | { |
2076 | if (part.ParentGroup.IsAttachment) | 2316 | if (part.ParentGroup.IsAttachment) |
2077 | { | ||
2078 | pos = part.AttachedPos; | 2317 | pos = part.AttachedPos; |
2079 | } | ||
2080 | else | 2318 | else |
2081 | { | ||
2082 | pos = part.AbsolutePosition; | 2319 | pos = part.AbsolutePosition; |
2083 | } | ||
2084 | } | 2320 | } |
2085 | 2321 | ||
2086 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | ||
2087 | |||
2088 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | 2322 | return new LSL_Vector(pos.X, pos.Y, pos.Z); |
2089 | } | 2323 | } |
2090 | 2324 | ||
@@ -2093,18 +2327,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2093 | m_host.AddScriptLPS(1); | 2327 | m_host.AddScriptLPS(1); |
2094 | 2328 | ||
2095 | // try to let this work as in SL... | 2329 | // try to let this work as in SL... |
2096 | if (m_host.ParentID == 0) | 2330 | if (m_host.LinkNum < 2) |
2097 | { | 2331 | { |
2098 | // special case: If we are root, rotate complete SOG to new rotation | 2332 | // Special case: If we are root, rotate complete SOG to new |
2333 | // rotation. | ||
2334 | // We are root if the link number is 0 (single prim) or 1 | ||
2335 | // (root prim). ParentID may be nonzero in attachments and | ||
2336 | // using it would cause attachments and HUDs to rotate | ||
2337 | // to the wrong positions. | ||
2338 | |||
2099 | SetRot(m_host, Rot2Quaternion(rot)); | 2339 | SetRot(m_host, Rot2Quaternion(rot)); |
2100 | } | 2340 | } |
2101 | else | 2341 | else |
2102 | { | 2342 | { |
2103 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 2343 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
2104 | SceneObjectPart rootPart = m_host.ParentGroup.RootPart; | 2344 | SceneObjectPart rootPart; |
2105 | if (rootPart != null) // better safe than sorry | 2345 | if (m_host.ParentGroup != null) // better safe than sorry |
2106 | { | 2346 | { |
2107 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | 2347 | rootPart = m_host.ParentGroup.RootPart; |
2348 | if (rootPart != null) | ||
2349 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | ||
2108 | } | 2350 | } |
2109 | } | 2351 | } |
2110 | 2352 | ||
@@ -2114,31 +2356,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2114 | public void llSetLocalRot(LSL_Rotation rot) | 2356 | public void llSetLocalRot(LSL_Rotation rot) |
2115 | { | 2357 | { |
2116 | m_host.AddScriptLPS(1); | 2358 | m_host.AddScriptLPS(1); |
2359 | |||
2117 | SetRot(m_host, Rot2Quaternion(rot)); | 2360 | SetRot(m_host, Rot2Quaternion(rot)); |
2118 | ScriptSleep(200); | 2361 | ScriptSleep(200); |
2119 | } | 2362 | } |
2120 | 2363 | ||
2121 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2364 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2122 | { | 2365 | { |
2123 | part.UpdateRotation(rot); | 2366 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2124 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2367 | return; |
2125 | 2368 | ||
2126 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2369 | bool isroot = (part == part.ParentGroup.RootPart); |
2127 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2370 | bool isphys; |
2128 | 2371 | ||
2129 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2130 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2131 | // It's perfectly okay when the object is not an active physical body though. | ||
2132 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2133 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2134 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2135 | // scene | ||
2136 | PhysicsActor pa = part.PhysActor; | 2372 | PhysicsActor pa = part.PhysActor; |
2137 | 2373 | ||
2138 | if (pa != null && !pa.IsPhysical) | 2374 | // keep using physactor ideia of isphysical |
2375 | // it should be SOP ideia of that | ||
2376 | // not much of a issue with ubitODE | ||
2377 | if (pa != null && pa.IsPhysical) | ||
2378 | isphys = true; | ||
2379 | else | ||
2380 | isphys = false; | ||
2381 | |||
2382 | // SL doesn't let scripts rotate root of physical linksets | ||
2383 | if (isroot && isphys) | ||
2384 | return; | ||
2385 | |||
2386 | part.UpdateRotation(rot); | ||
2387 | |||
2388 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2389 | // so do a nasty update of parts positions if is a root part rotation | ||
2390 | if (isroot && pa != null) // with if above implies non physical root part | ||
2139 | { | 2391 | { |
2140 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2392 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2141 | } | 2393 | } |
2394 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2395 | { | ||
2396 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2397 | if (sittingavas.Count > 0) | ||
2398 | { | ||
2399 | foreach (ScenePresence av in sittingavas) | ||
2400 | { | ||
2401 | if (isroot || part.LocalId == av.ParentID) | ||
2402 | av.SendTerseUpdateToAllClients(); | ||
2403 | } | ||
2404 | } | ||
2405 | } | ||
2142 | } | 2406 | } |
2143 | 2407 | ||
2144 | /// <summary> | 2408 | /// <summary> |
@@ -2186,8 +2450,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2186 | 2450 | ||
2187 | public LSL_Rotation llGetLocalRot() | 2451 | public LSL_Rotation llGetLocalRot() |
2188 | { | 2452 | { |
2453 | return GetPartLocalRot(m_host); | ||
2454 | } | ||
2455 | |||
2456 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2457 | { | ||
2189 | m_host.AddScriptLPS(1); | 2458 | m_host.AddScriptLPS(1); |
2190 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2459 | Quaternion rot = part.RotationOffset; |
2460 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2191 | } | 2461 | } |
2192 | 2462 | ||
2193 | public void llSetForce(LSL_Vector force, int local) | 2463 | public void llSetForce(LSL_Vector force, int local) |
@@ -2271,16 +2541,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2271 | m_host.ApplyImpulse(v, local != 0); | 2541 | m_host.ApplyImpulse(v, local != 0); |
2272 | } | 2542 | } |
2273 | 2543 | ||
2544 | |||
2274 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2545 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2275 | { | 2546 | { |
2276 | m_host.AddScriptLPS(1); | 2547 | m_host.AddScriptLPS(1); |
2277 | m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | 2548 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); |
2278 | } | 2549 | } |
2279 | 2550 | ||
2280 | public void llSetTorque(LSL_Vector torque, int local) | 2551 | public void llSetTorque(LSL_Vector torque, int local) |
2281 | { | 2552 | { |
2282 | m_host.AddScriptLPS(1); | 2553 | m_host.AddScriptLPS(1); |
2283 | m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); | 2554 | m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); |
2284 | } | 2555 | } |
2285 | 2556 | ||
2286 | public LSL_Vector llGetTorque() | 2557 | public LSL_Vector llGetTorque() |
@@ -2297,20 +2568,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2297 | llSetTorque(torque, local); | 2568 | llSetTorque(torque, local); |
2298 | } | 2569 | } |
2299 | 2570 | ||
2571 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2572 | { | ||
2573 | m_host.AddScriptLPS(1); | ||
2574 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2575 | } | ||
2576 | |||
2300 | public LSL_Vector llGetVel() | 2577 | public LSL_Vector llGetVel() |
2301 | { | 2578 | { |
2302 | m_host.AddScriptLPS(1); | 2579 | m_host.AddScriptLPS(1); |
2303 | 2580 | ||
2304 | Vector3 vel; | 2581 | Vector3 vel = Vector3.Zero; |
2305 | 2582 | ||
2306 | if (m_host.ParentGroup.IsAttachment) | 2583 | if (m_host.ParentGroup.IsAttachment) |
2307 | { | 2584 | { |
2308 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2585 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2309 | vel = avatar.Velocity; | 2586 | if (avatar != null) |
2587 | vel = avatar.Velocity; | ||
2310 | } | 2588 | } |
2311 | else | 2589 | else |
2312 | { | 2590 | { |
2313 | vel = m_host.Velocity; | 2591 | vel = m_host.ParentGroup.RootPart.Velocity; |
2314 | } | 2592 | } |
2315 | 2593 | ||
2316 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2594 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2322,10 +2600,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2322 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2600 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2323 | } | 2601 | } |
2324 | 2602 | ||
2603 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2604 | { | ||
2605 | m_host.AddScriptLPS(1); | ||
2606 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2607 | } | ||
2608 | |||
2325 | public LSL_Vector llGetOmega() | 2609 | public LSL_Vector llGetOmega() |
2326 | { | 2610 | { |
2327 | m_host.AddScriptLPS(1); | 2611 | m_host.AddScriptLPS(1); |
2328 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2612 | Vector3 avel = m_host.AngularVelocity; |
2613 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2329 | } | 2614 | } |
2330 | 2615 | ||
2331 | public LSL_Float llGetTimeOfDay() | 2616 | public LSL_Float llGetTimeOfDay() |
@@ -2854,16 +3139,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2854 | new_group.RootPart.UUID.ToString()) }, | 3139 | new_group.RootPart.UUID.ToString()) }, |
2855 | new DetectParams[0])); | 3140 | new DetectParams[0])); |
2856 | 3141 | ||
2857 | float groupmass = new_group.GetMass(); | 3142 | // do recoil |
3143 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3144 | if (hostgrp == null) | ||
3145 | return; | ||
3146 | |||
3147 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3148 | return; | ||
2858 | 3149 | ||
2859 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3150 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2860 | 3151 | ||
2861 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | 3152 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) |
2862 | { | 3153 | { |
2863 | //Recoil. | 3154 | float groupmass = new_group.GetMass(); |
2864 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | 3155 | llvel *= -groupmass; |
3156 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | ||
2865 | } | 3157 | } |
2866 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3158 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3159 | return; | ||
3160 | |||
2867 | }); | 3161 | }); |
2868 | 3162 | ||
2869 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3163 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2878,35 +3172,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2878 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3172 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2879 | { | 3173 | { |
2880 | m_host.AddScriptLPS(1); | 3174 | m_host.AddScriptLPS(1); |
2881 | // Determine where we are looking from | ||
2882 | LSL_Vector from = llGetPos(); | ||
2883 | 3175 | ||
2884 | // Work out the normalised vector from the source to the target | 3176 | // Get the normalized vector to the target |
2885 | LSL_Vector delta = llVecNorm(target - from); | 3177 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2886 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2887 | 3178 | ||
2888 | // Calculate the yaw | 3179 | // Get the bearing (yaw) |
2889 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3180 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2890 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3181 | a1.z = llAtan2(d1.y, d1.x); |
2891 | 3182 | ||
2892 | // Calculate pitch | 3183 | // Get the elevation (pitch) |
2893 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3184 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3185 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2894 | 3186 | ||
2895 | // we need to convert from a vector describing | 3187 | LSL_Rotation r1 = llEuler2Rot(a1); |
2896 | // the angles of rotation in radians into rotation value | 3188 | LSL_Rotation r2 = llEuler2Rot(a2); |
2897 | LSL_Rotation rot = llEuler2Rot(angle); | 3189 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2898 | |||
2899 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2900 | // set the rotation of the object, copy that behavior | ||
2901 | PhysicsActor pa = m_host.PhysActor; | ||
2902 | 3190 | ||
2903 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3191 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2904 | { | 3192 | { |
2905 | llSetRot(rot); | 3193 | // Do nothing if either value is 0 (this has been checked in SL) |
3194 | if (strength <= 0.0 || damping <= 0.0) | ||
3195 | return; | ||
3196 | |||
3197 | llSetRot(r3 * r2 * r1); | ||
2906 | } | 3198 | } |
2907 | else | 3199 | else |
2908 | { | 3200 | { |
2909 | m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping); | 3201 | if (strength == 0) |
3202 | { | ||
3203 | llSetRot(r3 * r2 * r1); | ||
3204 | return; | ||
3205 | } | ||
3206 | |||
3207 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | ||
2910 | } | 3208 | } |
2911 | } | 3209 | } |
2912 | 3210 | ||
@@ -2952,17 +3250,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2952 | } | 3250 | } |
2953 | else | 3251 | else |
2954 | { | 3252 | { |
2955 | if (m_host.IsRoot) | 3253 | // new SL always returns object mass |
2956 | { | 3254 | // if (m_host.IsRoot) |
3255 | // { | ||
2957 | return m_host.ParentGroup.GetMass(); | 3256 | return m_host.ParentGroup.GetMass(); |
2958 | } | 3257 | // } |
2959 | else | 3258 | // else |
2960 | { | 3259 | // { |
2961 | return m_host.GetMass(); | 3260 | // return m_host.GetMass(); |
2962 | } | 3261 | // } |
2963 | } | 3262 | } |
2964 | } | 3263 | } |
2965 | 3264 | ||
3265 | |||
3266 | public LSL_Float llGetMassMKS() | ||
3267 | { | ||
3268 | return 100f * llGetMass(); | ||
3269 | } | ||
3270 | |||
2966 | public void llCollisionFilter(string name, string id, int accept) | 3271 | public void llCollisionFilter(string name, string id, int accept) |
2967 | { | 3272 | { |
2968 | m_host.AddScriptLPS(1); | 3273 | m_host.AddScriptLPS(1); |
@@ -3037,7 +3342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3037 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3342 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3038 | 3343 | ||
3039 | if (attachmentsModule != null) | 3344 | if (attachmentsModule != null) |
3040 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false); | 3345 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true); |
3041 | else | 3346 | else |
3042 | return false; | 3347 | return false; |
3043 | } | 3348 | } |
@@ -3067,9 +3372,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3067 | { | 3372 | { |
3068 | m_host.AddScriptLPS(1); | 3373 | m_host.AddScriptLPS(1); |
3069 | 3374 | ||
3070 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3071 | // return; | ||
3072 | |||
3073 | if (m_item.PermsGranter != m_host.OwnerID) | 3375 | if (m_item.PermsGranter != m_host.OwnerID) |
3074 | return; | 3376 | return; |
3075 | 3377 | ||
@@ -3112,6 +3414,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3112 | 3414 | ||
3113 | public void llInstantMessage(string user, string message) | 3415 | public void llInstantMessage(string user, string message) |
3114 | { | 3416 | { |
3417 | UUID result; | ||
3418 | if (!UUID.TryParse(user, out result)) | ||
3419 | { | ||
3420 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3421 | ScriptSleep(2000); | ||
3422 | return; | ||
3423 | } | ||
3424 | |||
3425 | |||
3115 | m_host.AddScriptLPS(1); | 3426 | m_host.AddScriptLPS(1); |
3116 | 3427 | ||
3117 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3428 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3126,14 +3437,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3126 | UUID friendTransactionID = UUID.Random(); | 3437 | UUID friendTransactionID = UUID.Random(); |
3127 | 3438 | ||
3128 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3439 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3129 | 3440 | ||
3130 | GridInstantMessage msg = new GridInstantMessage(); | 3441 | GridInstantMessage msg = new GridInstantMessage(); |
3131 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3442 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3132 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3443 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3133 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3444 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3134 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3445 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3135 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3446 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3136 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3447 | // DateTime dt = DateTime.UtcNow; |
3448 | // | ||
3449 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3450 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3451 | // | ||
3452 | // try | ||
3453 | // { | ||
3454 | // // Convert that to the PST timezone | ||
3455 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3456 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3457 | // } | ||
3458 | // catch | ||
3459 | // { | ||
3460 | // // No logging here, as it could be VERY spammy | ||
3461 | // } | ||
3462 | // | ||
3463 | // // And make it look local again to fool the unix time util | ||
3464 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3465 | |||
3466 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3467 | |||
3137 | //if (client != null) | 3468 | //if (client != null) |
3138 | //{ | 3469 | //{ |
3139 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3470 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3147,12 +3478,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3147 | msg.message = message.Substring(0, 1024); | 3478 | msg.message = message.Substring(0, 1024); |
3148 | else | 3479 | else |
3149 | msg.message = message; | 3480 | msg.message = message; |
3150 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3481 | msg.dialog = (byte)19; // MessageFromObject |
3151 | msg.fromGroup = false;// fromGroup; | 3482 | msg.fromGroup = false;// fromGroup; |
3152 | msg.offline = (byte)0; //offline; | 3483 | msg.offline = (byte)0; //offline; |
3153 | msg.ParentEstateID = 0; //ParentEstateID; | 3484 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3154 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3485 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3155 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3486 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3156 | msg.binaryBucket | 3487 | msg.binaryBucket |
3157 | = Util.StringToBytes256( | 3488 | = Util.StringToBytes256( |
3158 | "{0}/{1}/{2}/{3}", | 3489 | "{0}/{1}/{2}/{3}", |
@@ -3180,7 +3511,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3180 | } | 3511 | } |
3181 | 3512 | ||
3182 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3513 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3183 | llSleep(EMAIL_PAUSE_TIME); | 3514 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3184 | } | 3515 | } |
3185 | 3516 | ||
3186 | public void llGetNextEmail(string address, string subject) | 3517 | public void llGetNextEmail(string address, string subject) |
@@ -3424,15 +3755,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3424 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3755 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3425 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3756 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3426 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3757 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3758 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3427 | ScriptBaseClass.PERMISSION_ATTACH; | 3759 | ScriptBaseClass.PERMISSION_ATTACH; |
3428 | 3760 | ||
3429 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3761 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3430 | { | 3762 | { |
3431 | lock (m_host.TaskInventory) | 3763 | m_host.TaskInventory.LockItemsForWrite(true); |
3432 | { | 3764 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3433 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3765 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3434 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3766 | m_host.TaskInventory.LockItemsForWrite(false); |
3435 | } | ||
3436 | 3767 | ||
3437 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3768 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3438 | "run_time_permissions", new Object[] { | 3769 | "run_time_permissions", new Object[] { |
@@ -3442,28 +3773,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3442 | return; | 3773 | return; |
3443 | } | 3774 | } |
3444 | } | 3775 | } |
3445 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3776 | else |
3446 | { | 3777 | { |
3447 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3778 | bool sitting = false; |
3448 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3779 | if (m_host.SitTargetAvatar == agentID) |
3449 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3780 | { |
3450 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3781 | sitting = true; |
3451 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3782 | } |
3783 | else | ||
3784 | { | ||
3785 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3786 | { | ||
3787 | if (p.SitTargetAvatar == agentID) | ||
3788 | sitting = true; | ||
3789 | } | ||
3790 | } | ||
3452 | 3791 | ||
3453 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3792 | if (sitting) |
3454 | { | 3793 | { |
3455 | lock (m_host.TaskInventory) | 3794 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3795 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3796 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3797 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3798 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3799 | |||
3800 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3456 | { | 3801 | { |
3802 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3457 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3803 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3458 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3804 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3459 | } | 3805 | m_host.TaskInventory.LockItemsForWrite(false); |
3460 | 3806 | ||
3461 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3807 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3462 | "run_time_permissions", new Object[] { | 3808 | "run_time_permissions", new Object[] { |
3463 | new LSL_Integer(perm) }, | 3809 | new LSL_Integer(perm) }, |
3464 | new DetectParams[0])); | 3810 | new DetectParams[0])); |
3465 | 3811 | ||
3466 | return; | 3812 | return; |
3813 | } | ||
3467 | } | 3814 | } |
3468 | } | 3815 | } |
3469 | 3816 | ||
@@ -3500,11 +3847,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3500 | 3847 | ||
3501 | if (!m_waitingForScriptAnswer) | 3848 | if (!m_waitingForScriptAnswer) |
3502 | { | 3849 | { |
3503 | lock (m_host.TaskInventory) | 3850 | m_host.TaskInventory.LockItemsForWrite(true); |
3504 | { | 3851 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3505 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3852 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3506 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3853 | m_host.TaskInventory.LockItemsForWrite(false); |
3507 | } | ||
3508 | 3854 | ||
3509 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3855 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3510 | m_waitingForScriptAnswer=true; | 3856 | m_waitingForScriptAnswer=true; |
@@ -3533,14 +3879,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3533 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3879 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3534 | llReleaseControls(); | 3880 | llReleaseControls(); |
3535 | 3881 | ||
3536 | lock (m_host.TaskInventory) | 3882 | m_host.TaskInventory.LockItemsForWrite(true); |
3537 | { | 3883 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3538 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3884 | m_host.TaskInventory.LockItemsForWrite(false); |
3539 | } | 3885 | |
3540 | 3886 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3541 | m_ScriptEngine.PostScriptEvent( | 3887 | "run_time_permissions", new Object[] { |
3542 | m_item.ItemID, | 3888 | new LSL_Integer(answer) }, |
3543 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3889 | new DetectParams[0])); |
3544 | } | 3890 | } |
3545 | 3891 | ||
3546 | public LSL_String llGetPermissionsKey() | 3892 | public LSL_String llGetPermissionsKey() |
@@ -3579,14 +3925,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3579 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3925 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3580 | { | 3926 | { |
3581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3927 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3582 | 3928 | if (parts.Count > 0) | |
3583 | foreach (SceneObjectPart part in parts) | 3929 | { |
3584 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3930 | try |
3931 | { | ||
3932 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3933 | foreach (SceneObjectPart part in parts) | ||
3934 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3935 | } | ||
3936 | finally | ||
3937 | { | ||
3938 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3939 | } | ||
3940 | } | ||
3585 | } | 3941 | } |
3586 | 3942 | ||
3587 | public void llCreateLink(string target, int parent) | 3943 | public void llCreateLink(string target, int parent) |
3588 | { | 3944 | { |
3589 | m_host.AddScriptLPS(1); | 3945 | m_host.AddScriptLPS(1); |
3946 | |||
3590 | UUID targetID; | 3947 | UUID targetID; |
3591 | 3948 | ||
3592 | if (!UUID.TryParse(target, out targetID)) | 3949 | if (!UUID.TryParse(target, out targetID)) |
@@ -3692,10 +4049,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3692 | // Restructuring Multiple Prims. | 4049 | // Restructuring Multiple Prims. |
3693 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4050 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3694 | parts.Remove(parentPrim.RootPart); | 4051 | parts.Remove(parentPrim.RootPart); |
3695 | foreach (SceneObjectPart part in parts) | 4052 | if (parts.Count > 0) |
3696 | { | 4053 | { |
3697 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4054 | try |
4055 | { | ||
4056 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
4057 | foreach (SceneObjectPart part in parts) | ||
4058 | { | ||
4059 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4060 | } | ||
4061 | } | ||
4062 | finally | ||
4063 | { | ||
4064 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4065 | } | ||
3698 | } | 4066 | } |
4067 | |||
3699 | parentPrim.HasGroupChanged = true; | 4068 | parentPrim.HasGroupChanged = true; |
3700 | parentPrim.ScheduleGroupForFullUpdate(); | 4069 | parentPrim.ScheduleGroupForFullUpdate(); |
3701 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4070 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3704,12 +4073,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3704 | { | 4073 | { |
3705 | SceneObjectPart newRoot = parts[0]; | 4074 | SceneObjectPart newRoot = parts[0]; |
3706 | parts.Remove(newRoot); | 4075 | parts.Remove(newRoot); |
3707 | foreach (SceneObjectPart part in parts) | 4076 | |
4077 | try | ||
3708 | { | 4078 | { |
3709 | // Required for linking | 4079 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3710 | part.ClearUpdateSchedule(); | 4080 | foreach (SceneObjectPart part in parts) |
3711 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4081 | { |
4082 | part.ClearUpdateSchedule(); | ||
4083 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4084 | } | ||
3712 | } | 4085 | } |
4086 | finally | ||
4087 | { | ||
4088 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4089 | } | ||
4090 | |||
4091 | |||
3713 | newRoot.ParentGroup.HasGroupChanged = true; | 4092 | newRoot.ParentGroup.HasGroupChanged = true; |
3714 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4093 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3715 | } | 4094 | } |
@@ -3729,6 +4108,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3729 | public void llBreakAllLinks() | 4108 | public void llBreakAllLinks() |
3730 | { | 4109 | { |
3731 | m_host.AddScriptLPS(1); | 4110 | m_host.AddScriptLPS(1); |
4111 | |||
4112 | TaskInventoryItem item = m_item; | ||
4113 | |||
4114 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4115 | && !m_automaticLinkPermission) | ||
4116 | { | ||
4117 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4118 | return; | ||
4119 | } | ||
4120 | |||
3732 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4121 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3733 | if (parentPrim.AttachmentPoint != 0) | 4122 | if (parentPrim.AttachmentPoint != 0) |
3734 | return; // Fail silently if attached | 4123 | return; // Fail silently if attached |
@@ -3748,25 +4137,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3748 | public LSL_String llGetLinkKey(int linknum) | 4137 | public LSL_String llGetLinkKey(int linknum) |
3749 | { | 4138 | { |
3750 | m_host.AddScriptLPS(1); | 4139 | m_host.AddScriptLPS(1); |
3751 | List<UUID> keytable = new List<UUID>(); | ||
3752 | // parse for sitting avatare-uuids | ||
3753 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3754 | { | ||
3755 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3756 | keytable.Add(presence.UUID); | ||
3757 | }); | ||
3758 | |||
3759 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3760 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3761 | { | ||
3762 | return keytable[totalprims - linknum].ToString(); | ||
3763 | } | ||
3764 | |||
3765 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3766 | { | ||
3767 | return m_host.UUID.ToString(); | ||
3768 | } | ||
3769 | |||
3770 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4140 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3771 | if (part != null) | 4141 | if (part != null) |
3772 | { | 4142 | { |
@@ -3774,6 +4144,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3774 | } | 4144 | } |
3775 | else | 4145 | else |
3776 | { | 4146 | { |
4147 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4148 | { | ||
4149 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4150 | |||
4151 | if (linknum < 0) | ||
4152 | return UUID.Zero.ToString(); | ||
4153 | |||
4154 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4155 | if (avatars.Count > linknum) | ||
4156 | { | ||
4157 | return avatars[linknum].UUID.ToString(); | ||
4158 | } | ||
4159 | } | ||
3777 | return UUID.Zero.ToString(); | 4160 | return UUID.Zero.ToString(); |
3778 | } | 4161 | } |
3779 | } | 4162 | } |
@@ -3873,17 +4256,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3873 | m_host.AddScriptLPS(1); | 4256 | m_host.AddScriptLPS(1); |
3874 | int count = 0; | 4257 | int count = 0; |
3875 | 4258 | ||
3876 | lock (m_host.TaskInventory) | 4259 | m_host.TaskInventory.LockItemsForRead(true); |
4260 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3877 | { | 4261 | { |
3878 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4262 | if (inv.Value.Type == type || type == -1) |
3879 | { | 4263 | { |
3880 | if (inv.Value.Type == type || type == -1) | 4264 | count = count + 1; |
3881 | { | ||
3882 | count = count + 1; | ||
3883 | } | ||
3884 | } | 4265 | } |
3885 | } | 4266 | } |
3886 | 4267 | ||
4268 | m_host.TaskInventory.LockItemsForRead(false); | ||
3887 | return count; | 4269 | return count; |
3888 | } | 4270 | } |
3889 | 4271 | ||
@@ -3892,16 +4274,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3892 | m_host.AddScriptLPS(1); | 4274 | m_host.AddScriptLPS(1); |
3893 | ArrayList keys = new ArrayList(); | 4275 | ArrayList keys = new ArrayList(); |
3894 | 4276 | ||
3895 | lock (m_host.TaskInventory) | 4277 | m_host.TaskInventory.LockItemsForRead(true); |
4278 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3896 | { | 4279 | { |
3897 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4280 | if (inv.Value.Type == type || type == -1) |
3898 | { | 4281 | { |
3899 | if (inv.Value.Type == type || type == -1) | 4282 | keys.Add(inv.Value.Name); |
3900 | { | ||
3901 | keys.Add(inv.Value.Name); | ||
3902 | } | ||
3903 | } | 4283 | } |
3904 | } | 4284 | } |
4285 | m_host.TaskInventory.LockItemsForRead(false); | ||
3905 | 4286 | ||
3906 | if (keys.Count == 0) | 4287 | if (keys.Count == 0) |
3907 | { | 4288 | { |
@@ -3939,7 +4320,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3939 | if (item == null) | 4320 | if (item == null) |
3940 | { | 4321 | { |
3941 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4322 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3942 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4323 | return; |
4324 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3943 | } | 4325 | } |
3944 | 4326 | ||
3945 | UUID objId = item.ItemID; | 4327 | UUID objId = item.ItemID; |
@@ -3967,34 +4349,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3967 | return; | 4349 | return; |
3968 | } | 4350 | } |
3969 | } | 4351 | } |
4352 | |||
3970 | // destination is an avatar | 4353 | // destination is an avatar |
3971 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4354 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3972 | 4355 | ||
3973 | if (agentItem == null) | 4356 | if (agentItem == null) |
3974 | return; | 4357 | return; |
3975 | 4358 | ||
3976 | byte[] bucket = new byte[17]; | 4359 | byte[] bucket = new byte[1]; |
3977 | bucket[0] = (byte)item.Type; | 4360 | bucket[0] = (byte)item.Type; |
3978 | byte[] objBytes = agentItem.ID.GetBytes(); | 4361 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3979 | Array.Copy(objBytes, 0, bucket, 1, 16); | 4362 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3980 | 4363 | ||
3981 | GridInstantMessage msg = new GridInstantMessage(World, | 4364 | GridInstantMessage msg = new GridInstantMessage(World, |
3982 | m_host.UUID, m_host.Name + ", an object owned by " + | 4365 | m_host.OwnerID, m_host.Name, destId, |
3983 | resolveName(m_host.OwnerID) + ",", destId, | ||
3984 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4366 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3985 | false, item.Name + "\n" + m_host.Name + " is located at " + | 4367 | false, item.Name+". "+m_host.Name+" is located at "+ |
3986 | World.RegionInfo.RegionName+" "+ | 4368 | World.RegionInfo.RegionName+" "+ |
3987 | m_host.AbsolutePosition.ToString(), | 4369 | m_host.AbsolutePosition.ToString(), |
3988 | agentItem.ID, true, m_host.AbsolutePosition, | 4370 | agentItem.ID, true, m_host.AbsolutePosition, |
3989 | bucket); | 4371 | bucket); |
3990 | 4372 | ||
3991 | if (m_TransferModule != null) | 4373 | ScenePresence sp; |
3992 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
3993 | 4374 | ||
4375 | if (World.TryGetScenePresence(destId, out sp)) | ||
4376 | { | ||
4377 | sp.ControllingClient.SendInstantMessage(msg); | ||
4378 | } | ||
4379 | else | ||
4380 | { | ||
4381 | if (m_TransferModule != null) | ||
4382 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4383 | } | ||
4384 | |||
4385 | //This delay should only occur when giving inventory to avatars. | ||
3994 | ScriptSleep(3000); | 4386 | ScriptSleep(3000); |
3995 | } | 4387 | } |
3996 | } | 4388 | } |
3997 | 4389 | ||
4390 | [DebuggerNonUserCode] | ||
3998 | public void llRemoveInventory(string name) | 4391 | public void llRemoveInventory(string name) |
3999 | { | 4392 | { |
4000 | m_host.AddScriptLPS(1); | 4393 | m_host.AddScriptLPS(1); |
@@ -4040,109 +4433,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4040 | { | 4433 | { |
4041 | m_host.AddScriptLPS(1); | 4434 | m_host.AddScriptLPS(1); |
4042 | 4435 | ||
4043 | UUID uuid = (UUID)id; | 4436 | UUID uuid; |
4044 | PresenceInfo pinfo = null; | 4437 | if (UUID.TryParse(id, out uuid)) |
4045 | UserAccount account; | ||
4046 | |||
4047 | UserInfoCacheEntry ce; | ||
4048 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4049 | { | 4438 | { |
4050 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4439 | PresenceInfo pinfo = null; |
4051 | if (account == null) | 4440 | UserAccount account; |
4441 | |||
4442 | UserInfoCacheEntry ce; | ||
4443 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4052 | { | 4444 | { |
4053 | m_userInfoCache[uuid] = null; // Cache negative | 4445 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4054 | return UUID.Zero.ToString(); | 4446 | if (account == null) |
4055 | } | 4447 | { |
4448 | m_userInfoCache[uuid] = null; // Cache negative | ||
4449 | return UUID.Zero.ToString(); | ||
4450 | } | ||
4056 | 4451 | ||
4057 | 4452 | ||
4058 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4453 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4059 | if (pinfos != null && pinfos.Length > 0) | 4454 | if (pinfos != null && pinfos.Length > 0) |
4060 | { | ||
4061 | foreach (PresenceInfo p in pinfos) | ||
4062 | { | 4455 | { |
4063 | if (p.RegionID != UUID.Zero) | 4456 | foreach (PresenceInfo p in pinfos) |
4064 | { | 4457 | { |
4065 | pinfo = p; | 4458 | if (p.RegionID != UUID.Zero) |
4459 | { | ||
4460 | pinfo = p; | ||
4461 | } | ||
4066 | } | 4462 | } |
4067 | } | 4463 | } |
4068 | } | ||
4069 | 4464 | ||
4070 | ce = new UserInfoCacheEntry(); | 4465 | ce = new UserInfoCacheEntry(); |
4071 | ce.time = Util.EnvironmentTickCount(); | 4466 | ce.time = Util.EnvironmentTickCount(); |
4072 | ce.account = account; | 4467 | ce.account = account; |
4073 | ce.pinfo = pinfo; | 4468 | ce.pinfo = pinfo; |
4074 | } | 4469 | m_userInfoCache[uuid] = ce; |
4075 | else | 4470 | } |
4076 | { | 4471 | else |
4077 | if (ce == null) | 4472 | { |
4078 | return UUID.Zero.ToString(); | 4473 | if (ce == null) |
4474 | return UUID.Zero.ToString(); | ||
4079 | 4475 | ||
4080 | account = ce.account; | 4476 | account = ce.account; |
4081 | pinfo = ce.pinfo; | 4477 | pinfo = ce.pinfo; |
4082 | } | 4478 | } |
4083 | 4479 | ||
4084 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4480 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4085 | { | ||
4086 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4087 | if (pinfos != null && pinfos.Length > 0) | ||
4088 | { | 4481 | { |
4089 | foreach (PresenceInfo p in pinfos) | 4482 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4483 | if (pinfos != null && pinfos.Length > 0) | ||
4090 | { | 4484 | { |
4091 | if (p.RegionID != UUID.Zero) | 4485 | foreach (PresenceInfo p in pinfos) |
4092 | { | 4486 | { |
4093 | pinfo = p; | 4487 | if (p.RegionID != UUID.Zero) |
4488 | { | ||
4489 | pinfo = p; | ||
4490 | } | ||
4094 | } | 4491 | } |
4095 | } | 4492 | } |
4096 | } | 4493 | else |
4097 | else | 4494 | pinfo = null; |
4098 | pinfo = null; | ||
4099 | 4495 | ||
4100 | ce.time = Util.EnvironmentTickCount(); | 4496 | ce.time = Util.EnvironmentTickCount(); |
4101 | ce.pinfo = pinfo; | 4497 | ce.pinfo = pinfo; |
4102 | } | 4498 | } |
4103 | 4499 | ||
4104 | string reply = String.Empty; | 4500 | string reply = String.Empty; |
4105 | 4501 | ||
4106 | switch (data) | 4502 | switch (data) |
4107 | { | 4503 | { |
4108 | case 1: // DATA_ONLINE (0|1) | 4504 | case 1: // DATA_ONLINE (0|1) |
4109 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4505 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4110 | reply = "1"; | 4506 | reply = "1"; |
4111 | else | 4507 | else |
4112 | reply = "0"; | 4508 | reply = "0"; |
4113 | break; | 4509 | break; |
4114 | case 2: // DATA_NAME (First Last) | 4510 | case 2: // DATA_NAME (First Last) |
4115 | reply = account.FirstName + " " + account.LastName; | 4511 | reply = account.FirstName + " " + account.LastName; |
4116 | break; | 4512 | break; |
4117 | case 3: // DATA_BORN (YYYY-MM-DD) | 4513 | case 3: // DATA_BORN (YYYY-MM-DD) |
4118 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4514 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4119 | born = born.AddSeconds(account.Created); | 4515 | born = born.AddSeconds(account.Created); |
4120 | reply = born.ToString("yyyy-MM-dd"); | 4516 | reply = born.ToString("yyyy-MM-dd"); |
4121 | break; | 4517 | break; |
4122 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4518 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4123 | reply = "0,0,0,0,0,0"; | 4519 | reply = "0,0,0,0,0,0"; |
4124 | break; | 4520 | break; |
4125 | case 7: // DATA_USERLEVEL (integer) | 4521 | case 8: // DATA_PAYINFO (0|1|2|3) |
4126 | reply = account.UserLevel.ToString(); | 4522 | reply = "0"; |
4127 | break; | 4523 | break; |
4128 | case 8: // DATA_PAYINFO (0|1|2|3) | 4524 | default: |
4129 | reply = "0"; | 4525 | return UUID.Zero.ToString(); // Raise no event |
4130 | break; | 4526 | } |
4131 | default: | ||
4132 | return UUID.Zero.ToString(); // Raise no event | ||
4133 | } | ||
4134 | 4527 | ||
4135 | UUID rq = UUID.Random(); | 4528 | UUID rq = UUID.Random(); |
4136 | 4529 | ||
4137 | UUID tid = AsyncCommands. | 4530 | UUID tid = AsyncCommands. |
4138 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4531 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4139 | m_item.ItemID, rq.ToString()); | 4532 | m_item.ItemID, rq.ToString()); |
4140 | 4533 | ||
4141 | AsyncCommands. | 4534 | AsyncCommands. |
4142 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4535 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4143 | 4536 | ||
4144 | ScriptSleep(100); | 4537 | ScriptSleep(100); |
4145 | return tid.ToString(); | 4538 | return tid.ToString(); |
4539 | } | ||
4540 | else | ||
4541 | { | ||
4542 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4543 | } | ||
4544 | return ""; | ||
4146 | } | 4545 | } |
4147 | 4546 | ||
4148 | public LSL_String llRequestInventoryData(string name) | 4547 | public LSL_String llRequestInventoryData(string name) |
@@ -4199,13 +4598,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4199 | if (UUID.TryParse(agent, out agentId)) | 4598 | if (UUID.TryParse(agent, out agentId)) |
4200 | { | 4599 | { |
4201 | ScenePresence presence = World.GetScenePresence(agentId); | 4600 | ScenePresence presence = World.GetScenePresence(agentId); |
4202 | if (presence != null) | 4601 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4203 | { | 4602 | { |
4603 | // agent must not be a god | ||
4604 | if (presence.UserLevel >= 200) return; | ||
4605 | |||
4204 | // agent must be over the owners land | 4606 | // agent must be over the owners land |
4205 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4607 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4206 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4608 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4207 | { | 4609 | { |
4208 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4610 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4611 | { | ||
4612 | // They can't be teleported home for some reason | ||
4613 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4614 | if (regionInfo != null) | ||
4615 | { | ||
4616 | World.RequestTeleportLocation( | ||
4617 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4618 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4619 | } | ||
4620 | } | ||
4209 | } | 4621 | } |
4210 | } | 4622 | } |
4211 | } | 4623 | } |
@@ -4317,7 +4729,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4317 | UUID av = new UUID(); | 4729 | UUID av = new UUID(); |
4318 | if (!UUID.TryParse(agent,out av)) | 4730 | if (!UUID.TryParse(agent,out av)) |
4319 | { | 4731 | { |
4320 | LSLError("First parameter to llDialog needs to be a key"); | 4732 | //LSLError("First parameter to llDialog needs to be a key"); |
4321 | return; | 4733 | return; |
4322 | } | 4734 | } |
4323 | 4735 | ||
@@ -4349,7 +4761,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4349 | public void llCollisionSound(string impact_sound, double impact_volume) | 4761 | public void llCollisionSound(string impact_sound, double impact_volume) |
4350 | { | 4762 | { |
4351 | m_host.AddScriptLPS(1); | 4763 | m_host.AddScriptLPS(1); |
4352 | 4764 | ||
4765 | if(impact_sound == "") | ||
4766 | { | ||
4767 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4768 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4769 | m_host.CollisionSoundType = 0; | ||
4770 | return; | ||
4771 | } | ||
4353 | // TODO: Parameter check logic required. | 4772 | // TODO: Parameter check logic required. |
4354 | UUID soundId = UUID.Zero; | 4773 | UUID soundId = UUID.Zero; |
4355 | if (!UUID.TryParse(impact_sound, out soundId)) | 4774 | if (!UUID.TryParse(impact_sound, out soundId)) |
@@ -4362,6 +4781,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4362 | 4781 | ||
4363 | m_host.CollisionSound = soundId; | 4782 | m_host.CollisionSound = soundId; |
4364 | m_host.CollisionSoundVolume = (float)impact_volume; | 4783 | m_host.CollisionSoundVolume = (float)impact_volume; |
4784 | m_host.CollisionSoundType = 1; | ||
4365 | } | 4785 | } |
4366 | 4786 | ||
4367 | public LSL_String llGetAnimation(string id) | 4787 | public LSL_String llGetAnimation(string id) |
@@ -4375,14 +4795,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4375 | 4795 | ||
4376 | if (m_host.RegionHandle == presence.RegionHandle) | 4796 | if (m_host.RegionHandle == presence.RegionHandle) |
4377 | { | 4797 | { |
4378 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4379 | |||
4380 | if (presence != null) | 4798 | if (presence != null) |
4381 | { | 4799 | { |
4382 | AnimationSet currentAnims = presence.Animator.Animations; | 4800 | if (presence.SitGround) |
4383 | string currentAnimationState = String.Empty; | 4801 | return "Sitting on Ground"; |
4384 | if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) | 4802 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4385 | return currentAnimationState; | 4803 | return "Sitting"; |
4804 | |||
4805 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4806 | string lslMovementAnimation; | ||
4807 | |||
4808 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4809 | return lslMovementAnimation; | ||
4386 | } | 4810 | } |
4387 | } | 4811 | } |
4388 | 4812 | ||
@@ -4529,7 +4953,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4529 | { | 4953 | { |
4530 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4954 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4531 | float distance_term = distance * distance * distance; // Script Energy | 4955 | float distance_term = distance * distance * distance; // Script Energy |
4532 | float pusher_mass = m_host.GetMass(); | 4956 | // use total object mass and not part |
4957 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4533 | 4958 | ||
4534 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4959 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4535 | float PUSH_ATTENUATION_SCALE = 5f; | 4960 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4779,6 +5204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4779 | { | 5204 | { |
4780 | return item.AssetID.ToString(); | 5205 | return item.AssetID.ToString(); |
4781 | } | 5206 | } |
5207 | m_host.TaskInventory.LockItemsForRead(false); | ||
4782 | 5208 | ||
4783 | return UUID.Zero.ToString(); | 5209 | return UUID.Zero.ToString(); |
4784 | } | 5210 | } |
@@ -4912,7 +5338,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4912 | public LSL_Vector llGetCenterOfMass() | 5338 | public LSL_Vector llGetCenterOfMass() |
4913 | { | 5339 | { |
4914 | m_host.AddScriptLPS(1); | 5340 | m_host.AddScriptLPS(1); |
4915 | Vector3 center = m_host.GetGeometricCenter(); | 5341 | Vector3 center = m_host.GetCenterOfMass(); |
4916 | return new LSL_Vector(center.X,center.Y,center.Z); | 5342 | return new LSL_Vector(center.X,center.Y,center.Z); |
4917 | } | 5343 | } |
4918 | 5344 | ||
@@ -4931,14 +5357,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4931 | { | 5357 | { |
4932 | m_host.AddScriptLPS(1); | 5358 | m_host.AddScriptLPS(1); |
4933 | 5359 | ||
4934 | if (src == null) | 5360 | return src.Length; |
4935 | { | ||
4936 | return 0; | ||
4937 | } | ||
4938 | else | ||
4939 | { | ||
4940 | return src.Length; | ||
4941 | } | ||
4942 | } | 5361 | } |
4943 | 5362 | ||
4944 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5363 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4984,7 +5403,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4984 | else if (src.Data[index] is LSL_Float) | 5403 | else if (src.Data[index] is LSL_Float) |
4985 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5404 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4986 | else if (src.Data[index] is LSL_String) | 5405 | else if (src.Data[index] is LSL_String) |
4987 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5406 | { |
5407 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5408 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5409 | if (m != Match.Empty) | ||
5410 | { | ||
5411 | str = m.Value; | ||
5412 | double d = 0.0; | ||
5413 | if (!Double.TryParse(str, out d)) | ||
5414 | return 0.0; | ||
5415 | |||
5416 | return d; | ||
5417 | } | ||
5418 | return 0.0; | ||
5419 | } | ||
4988 | return Convert.ToDouble(src.Data[index]); | 5420 | return Convert.ToDouble(src.Data[index]); |
4989 | } | 5421 | } |
4990 | catch (FormatException) | 5422 | catch (FormatException) |
@@ -5257,7 +5689,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5257 | } | 5689 | } |
5258 | } | 5690 | } |
5259 | } | 5691 | } |
5260 | else { | 5692 | else |
5693 | { | ||
5261 | object[] array = new object[src.Length]; | 5694 | object[] array = new object[src.Length]; |
5262 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5695 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5263 | result = new LSL_List(array); | 5696 | result = new LSL_List(array); |
@@ -5364,7 +5797,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5364 | public LSL_Integer llGetRegionAgentCount() | 5797 | public LSL_Integer llGetRegionAgentCount() |
5365 | { | 5798 | { |
5366 | m_host.AddScriptLPS(1); | 5799 | m_host.AddScriptLPS(1); |
5367 | return new LSL_Integer(World.GetRootAgentCount()); | 5800 | |
5801 | int count = 0; | ||
5802 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5803 | count++; | ||
5804 | }); | ||
5805 | |||
5806 | return new LSL_Integer(count); | ||
5368 | } | 5807 | } |
5369 | 5808 | ||
5370 | public LSL_Vector llGetRegionCorner() | 5809 | public LSL_Vector llGetRegionCorner() |
@@ -5644,6 +6083,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5644 | flags |= ScriptBaseClass.AGENT_SITTING; | 6083 | flags |= ScriptBaseClass.AGENT_SITTING; |
5645 | } | 6084 | } |
5646 | 6085 | ||
6086 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6087 | { | ||
6088 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6089 | } | ||
6090 | |||
5647 | return flags; | 6091 | return flags; |
5648 | } | 6092 | } |
5649 | 6093 | ||
@@ -5790,10 +6234,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5790 | m_host.AddScriptLPS(1); | 6234 | m_host.AddScriptLPS(1); |
5791 | 6235 | ||
5792 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6236 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5793 | 6237 | if (parts.Count > 0) | |
5794 | foreach (var part in parts) | ||
5795 | { | 6238 | { |
5796 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6239 | try |
6240 | { | ||
6241 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6242 | foreach (var part in parts) | ||
6243 | { | ||
6244 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6245 | } | ||
6246 | } | ||
6247 | finally | ||
6248 | { | ||
6249 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6250 | } | ||
5797 | } | 6251 | } |
5798 | } | 6252 | } |
5799 | 6253 | ||
@@ -5845,13 +6299,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5845 | 6299 | ||
5846 | if (m_host.OwnerID == land.LandData.OwnerID) | 6300 | if (m_host.OwnerID == land.LandData.OwnerID) |
5847 | { | 6301 | { |
5848 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6302 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6303 | presence.TeleportWithMomentum(pos, null); | ||
6304 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5849 | } | 6305 | } |
5850 | } | 6306 | } |
5851 | } | 6307 | } |
5852 | ScriptSleep(5000); | 6308 | ScriptSleep(5000); |
5853 | } | 6309 | } |
5854 | 6310 | ||
6311 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6312 | { | ||
6313 | return ParseString2List(str, separators, in_spacers, false); | ||
6314 | } | ||
6315 | |||
5855 | public LSL_Integer llOverMyLand(string id) | 6316 | public LSL_Integer llOverMyLand(string id) |
5856 | { | 6317 | { |
5857 | m_host.AddScriptLPS(1); | 6318 | m_host.AddScriptLPS(1); |
@@ -5916,8 +6377,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5916 | UUID agentId = new UUID(); | 6377 | UUID agentId = new UUID(); |
5917 | if (!UUID.TryParse(agent, out agentId)) | 6378 | if (!UUID.TryParse(agent, out agentId)) |
5918 | return new LSL_Integer(0); | 6379 | return new LSL_Integer(0); |
6380 | if (agentId == m_host.GroupID) | ||
6381 | return new LSL_Integer(1); | ||
5919 | ScenePresence presence = World.GetScenePresence(agentId); | 6382 | ScenePresence presence = World.GetScenePresence(agentId); |
5920 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6383 | if (presence == null || presence.IsChildAgent) // Return false for child agents |
5921 | return new LSL_Integer(0); | 6384 | return new LSL_Integer(0); |
5922 | IClientAPI client = presence.ControllingClient; | 6385 | IClientAPI client = presence.ControllingClient; |
5923 | if (m_host.GroupID == client.ActiveGroupId) | 6386 | if (m_host.GroupID == client.ActiveGroupId) |
@@ -6052,7 +6515,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6052 | return m_host.ParentGroup.AttachmentPoint; | 6515 | return m_host.ParentGroup.AttachmentPoint; |
6053 | } | 6516 | } |
6054 | 6517 | ||
6055 | public LSL_Integer llGetFreeMemory() | 6518 | public virtual LSL_Integer llGetFreeMemory() |
6056 | { | 6519 | { |
6057 | m_host.AddScriptLPS(1); | 6520 | m_host.AddScriptLPS(1); |
6058 | // Make scripts designed for LSO happy | 6521 | // Make scripts designed for LSO happy |
@@ -6169,7 +6632,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6169 | SetParticleSystem(m_host, rules); | 6632 | SetParticleSystem(m_host, rules); |
6170 | } | 6633 | } |
6171 | 6634 | ||
6172 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6635 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6636 | { | ||
6173 | 6637 | ||
6174 | 6638 | ||
6175 | if (rules.Length == 0) | 6639 | if (rules.Length == 0) |
@@ -6397,17 +6861,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6397 | if (folderID == UUID.Zero) | 6861 | if (folderID == UUID.Zero) |
6398 | return; | 6862 | return; |
6399 | 6863 | ||
6400 | byte[] bucket = new byte[17]; | 6864 | byte[] bucket = new byte[1]; |
6401 | bucket[0] = (byte)AssetType.Folder; | 6865 | bucket[0] = (byte)AssetType.Folder; |
6402 | byte[] objBytes = folderID.GetBytes(); | 6866 | //byte[] objBytes = folderID.GetBytes(); |
6403 | Array.Copy(objBytes, 0, bucket, 1, 16); | 6867 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
6404 | 6868 | ||
6405 | GridInstantMessage msg = new GridInstantMessage(World, | 6869 | GridInstantMessage msg = new GridInstantMessage(World, |
6406 | m_host.UUID, m_host.Name + ", an object owned by " + | 6870 | m_host.OwnerID, m_host.Name, destID, |
6407 | resolveName(m_host.OwnerID) + ",", destID, | 6871 | (byte)InstantMessageDialog.TaskInventoryOffered, |
6408 | (byte)InstantMessageDialog.InventoryOffered, | 6872 | false, category+". "+m_host.Name+" is located at "+ |
6409 | false, category + "\n" + m_host.Name + " is located at " + | 6873 | World.RegionInfo.RegionName+" "+ |
6410 | World.RegionInfo.RegionName + " " + | ||
6411 | m_host.AbsolutePosition.ToString(), | 6874 | m_host.AbsolutePosition.ToString(), |
6412 | folderID, true, m_host.AbsolutePosition, | 6875 | folderID, true, m_host.AbsolutePosition, |
6413 | bucket); | 6876 | bucket); |
@@ -6487,7 +6950,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6487 | { | 6950 | { |
6488 | // LSL quaternions can normalize to 0, normal Quaternions can't. | 6951 | // LSL quaternions can normalize to 0, normal Quaternions can't. |
6489 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | 6952 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) |
6490 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | 6953 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 |
6491 | 6954 | ||
6492 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); | 6955 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); |
6493 | part.SitTargetOrientation = Rot2Quaternion(rot); | 6956 | part.SitTargetOrientation = Rot2Quaternion(rot); |
@@ -6644,13 +7107,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6644 | UUID av = new UUID(); | 7107 | UUID av = new UUID(); |
6645 | if (!UUID.TryParse(avatar,out av)) | 7108 | if (!UUID.TryParse(avatar,out av)) |
6646 | { | 7109 | { |
6647 | LSLError("First parameter to llDialog needs to be a key"); | 7110 | //LSLError("First parameter to llDialog needs to be a key"); |
6648 | return; | 7111 | return; |
6649 | } | 7112 | } |
6650 | if (buttons.Length < 1) | 7113 | if (buttons.Length < 1) |
6651 | { | 7114 | { |
6652 | LSLError("No less than 1 button can be shown"); | 7115 | buttons.Add("OK"); |
6653 | return; | ||
6654 | } | 7116 | } |
6655 | if (buttons.Length > 12) | 7117 | if (buttons.Length > 12) |
6656 | { | 7118 | { |
@@ -6667,7 +7129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6667 | } | 7129 | } |
6668 | if (buttons.Data[i].ToString().Length > 24) | 7130 | if (buttons.Data[i].ToString().Length > 24) |
6669 | { | 7131 | { |
6670 | LSLError("button label cannot be longer than 24 characters"); | 7132 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6671 | return; | 7133 | return; |
6672 | } | 7134 | } |
6673 | buts[i] = buttons.Data[i].ToString(); | 7135 | buts[i] = buttons.Data[i].ToString(); |
@@ -6734,9 +7196,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6734 | return; | 7196 | return; |
6735 | } | 7197 | } |
6736 | 7198 | ||
6737 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7199 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6738 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7200 | if (dest != null) |
7201 | { | ||
7202 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7203 | { | ||
7204 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7205 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6739 | 7206 | ||
7207 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7208 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7209 | } | ||
7210 | } | ||
6740 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7211 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6741 | ScriptSleep(3000); | 7212 | ScriptSleep(3000); |
6742 | } | 7213 | } |
@@ -6799,19 +7270,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6799 | public LSL_String llMD5String(string src, int nonce) | 7270 | public LSL_String llMD5String(string src, int nonce) |
6800 | { | 7271 | { |
6801 | m_host.AddScriptLPS(1); | 7272 | m_host.AddScriptLPS(1); |
6802 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7273 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6803 | } | 7274 | } |
6804 | 7275 | ||
6805 | public LSL_String llSHA1String(string src) | 7276 | public LSL_String llSHA1String(string src) |
6806 | { | 7277 | { |
6807 | m_host.AddScriptLPS(1); | 7278 | m_host.AddScriptLPS(1); |
6808 | return Util.SHA1Hash(src).ToLower(); | 7279 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6809 | } | 7280 | } |
6810 | 7281 | ||
6811 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7282 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6812 | { | 7283 | { |
6813 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7284 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6814 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7285 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7286 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7287 | return shapeBlock; | ||
6815 | 7288 | ||
6816 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7289 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6817 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7290 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6916,6 +7389,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6916 | // Prim type box, cylinder and prism. | 7389 | // Prim type box, cylinder and prism. |
6917 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7390 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6918 | { | 7391 | { |
7392 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7393 | return; | ||
7394 | |||
6919 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7395 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6920 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7396 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6921 | 7397 | ||
@@ -6969,6 +7445,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6969 | // Prim type sphere. | 7445 | // Prim type sphere. |
6970 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7446 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6971 | { | 7447 | { |
7448 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7449 | return; | ||
7450 | |||
6972 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7451 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6973 | 7452 | ||
6974 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7453 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7010,6 +7489,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7010 | // Prim type torus, tube and ring. | 7489 | // Prim type torus, tube and ring. |
7011 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7490 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7012 | { | 7491 | { |
7492 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7493 | return; | ||
7494 | |||
7013 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7495 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7014 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7496 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7015 | 7497 | ||
@@ -7145,6 +7627,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7145 | // Prim type sculpt. | 7627 | // Prim type sculpt. |
7146 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7628 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7147 | { | 7629 | { |
7630 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7631 | return; | ||
7632 | |||
7148 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7633 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7149 | UUID sculptId; | 7634 | UUID sculptId; |
7150 | 7635 | ||
@@ -7169,7 +7654,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7169 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7654 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7170 | { | 7655 | { |
7171 | // default | 7656 | // default |
7172 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7657 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7173 | } | 7658 | } |
7174 | 7659 | ||
7175 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7660 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7185,34 +7670,298 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7185 | ScriptSleep(200); | 7670 | ScriptSleep(200); |
7186 | } | 7671 | } |
7187 | 7672 | ||
7188 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7673 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7189 | { | 7674 | { |
7190 | m_host.AddScriptLPS(1); | 7675 | m_host.AddScriptLPS(1); |
7191 | 7676 | ||
7192 | setLinkPrimParams(linknumber, rules); | 7677 | setLinkPrimParams(linknumber, rules); |
7678 | } | ||
7679 | |||
7680 | private void setLinkPrimParams(int linknumber, LSL_List rules) | ||
7681 | { | ||
7682 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
7683 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7684 | if (parts.Count>0) | ||
7685 | { | ||
7686 | try | ||
7687 | { | ||
7688 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7689 | foreach (SceneObjectPart part in parts) | ||
7690 | SetPrimParams(part, rules); | ||
7691 | } | ||
7692 | finally | ||
7693 | { | ||
7694 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7695 | } | ||
7696 | } | ||
7697 | if (avatars.Count > 0) | ||
7698 | { | ||
7699 | foreach (ScenePresence avatar in avatars) | ||
7700 | SetPrimParams(avatar, rules); | ||
7701 | } | ||
7702 | } | ||
7703 | |||
7704 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, | ||
7705 | float material_density, float material_friction, | ||
7706 | float material_restitution, float material_gravity_modifier) | ||
7707 | { | ||
7708 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7709 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7710 | physdata.Density = part.Density; | ||
7711 | physdata.Friction = part.Friction; | ||
7712 | physdata.Bounce = part.Bounciness; | ||
7713 | physdata.GravitationModifier = part.GravityModifier; | ||
7193 | 7714 | ||
7715 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) | ||
7716 | physdata.Density = material_density; | ||
7717 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7718 | physdata.Friction = material_friction; | ||
7719 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7720 | physdata.Bounce = material_restitution; | ||
7721 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7722 | physdata.GravitationModifier = material_gravity_modifier; | ||
7723 | |||
7724 | part.UpdateExtraPhysics(physdata); | ||
7725 | } | ||
7726 | |||
7727 | public void llSetPhysicsMaterial(int material_bits, | ||
7728 | float material_gravity_modifier, float material_restitution, | ||
7729 | float material_friction, float material_density) | ||
7730 | { | ||
7731 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
7732 | } | ||
7733 | |||
7734 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | ||
7735 | { | ||
7736 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7194 | ScriptSleep(200); | 7737 | ScriptSleep(200); |
7195 | } | 7738 | } |
7196 | 7739 | ||
7197 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7740 | // vector up using libomv (c&p from sop ) |
7741 | // vector up rotated by r | ||
7742 | private Vector3 Zrot(Quaternion r) | ||
7198 | { | 7743 | { |
7199 | m_host.AddScriptLPS(1); | 7744 | double x, y, z, m; |
7200 | 7745 | ||
7201 | setLinkPrimParams(linknumber, rules); | 7746 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7747 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7748 | { | ||
7749 | m = 1.0 / Math.Sqrt(m); | ||
7750 | r.X *= (float)m; | ||
7751 | r.Y *= (float)m; | ||
7752 | r.Z *= (float)m; | ||
7753 | r.W *= (float)m; | ||
7754 | } | ||
7755 | |||
7756 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7757 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7758 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7759 | |||
7760 | return new Vector3((float)x, (float)y, (float)z); | ||
7202 | } | 7761 | } |
7203 | 7762 | ||
7204 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7763 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7205 | { | 7764 | { |
7206 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7765 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7207 | 7766 | ||
7208 | foreach (SceneObjectPart part in parts) | 7767 | int idx = 0; |
7209 | SetPrimParams(part, rules); | 7768 | |
7769 | bool positionChanged = false; | ||
7770 | Vector3 finalPos = Vector3.Zero; | ||
7771 | |||
7772 | try | ||
7773 | { | ||
7774 | while (idx < rules.Length) | ||
7775 | { | ||
7776 | int code = rules.GetLSLIntegerItem(idx++); | ||
7777 | |||
7778 | int remain = rules.Length - idx; | ||
7779 | |||
7780 | switch (code) | ||
7781 | { | ||
7782 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7783 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7784 | { | ||
7785 | if (remain < 1) | ||
7786 | return; | ||
7787 | |||
7788 | LSL_Vector v; | ||
7789 | v = rules.GetVector3Item(idx++); | ||
7790 | |||
7791 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7792 | if (part == null) | ||
7793 | break; | ||
7794 | |||
7795 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7796 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7797 | if (part.LinkNum > 1) | ||
7798 | { | ||
7799 | localRot = GetPartLocalRot(part); | ||
7800 | localPos = GetPartLocalPos(part); | ||
7801 | } | ||
7802 | |||
7803 | v -= localPos; | ||
7804 | v /= localRot; | ||
7805 | |||
7806 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
7807 | |||
7808 | v = v + 2 * sitOffset; | ||
7809 | |||
7810 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7811 | av.SendAvatarDataToAllAgents(); | ||
7812 | |||
7813 | } | ||
7814 | break; | ||
7815 | |||
7816 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7817 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7818 | { | ||
7819 | if (remain < 1) | ||
7820 | return; | ||
7821 | |||
7822 | LSL_Rotation r; | ||
7823 | r = rules.GetQuaternionItem(idx++); | ||
7824 | |||
7825 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7826 | if (part == null) | ||
7827 | break; | ||
7828 | |||
7829 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7830 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7831 | |||
7832 | if (part.LinkNum > 1) | ||
7833 | localRot = GetPartLocalRot(part); | ||
7834 | |||
7835 | r = r * llGetRootRotation() / localRot; | ||
7836 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7837 | av.SendAvatarDataToAllAgents(); | ||
7838 | } | ||
7839 | break; | ||
7840 | |||
7841 | // parse rest doing nothing but number of parameters error check | ||
7842 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
7843 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
7844 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
7845 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
7846 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7847 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
7848 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7849 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7850 | if (remain < 1) | ||
7851 | return; | ||
7852 | idx++; | ||
7853 | break; | ||
7854 | |||
7855 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
7856 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
7857 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
7858 | if (remain < 2) | ||
7859 | return; | ||
7860 | idx += 2; | ||
7861 | break; | ||
7862 | |||
7863 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
7864 | if (remain < 3) | ||
7865 | return; | ||
7866 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
7867 | remain = rules.Length - idx; | ||
7868 | switch (code) | ||
7869 | { | ||
7870 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
7871 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
7872 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
7873 | if (remain < 6) | ||
7874 | return; | ||
7875 | idx += 6; | ||
7876 | break; | ||
7877 | |||
7878 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
7879 | if (remain < 5) | ||
7880 | return; | ||
7881 | idx += 5; | ||
7882 | break; | ||
7883 | |||
7884 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
7885 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
7886 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
7887 | if (remain < 11) | ||
7888 | return; | ||
7889 | idx += 11; | ||
7890 | break; | ||
7891 | |||
7892 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
7893 | if (remain < 2) | ||
7894 | return; | ||
7895 | idx += 2; | ||
7896 | break; | ||
7897 | } | ||
7898 | break; | ||
7899 | |||
7900 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
7901 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
7902 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
7903 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
7904 | if (remain < 3) | ||
7905 | return; | ||
7906 | idx += 3; | ||
7907 | break; | ||
7908 | |||
7909 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
7910 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
7911 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
7912 | if (remain < 5) | ||
7913 | return; | ||
7914 | idx += 5; | ||
7915 | break; | ||
7916 | |||
7917 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
7918 | if (remain < 7) | ||
7919 | return; | ||
7920 | |||
7921 | idx += 7; | ||
7922 | break; | ||
7923 | |||
7924 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
7925 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
7926 | return; | ||
7927 | |||
7928 | if (positionChanged) | ||
7929 | { | ||
7930 | positionChanged = false; | ||
7931 | av.OffsetPosition = finalPos; | ||
7932 | // av.SendAvatarDataToAllAgents(); | ||
7933 | av.SendTerseUpdateToAllClients(); | ||
7934 | } | ||
7935 | |||
7936 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
7937 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
7938 | setLinkPrimParams((int)new_linknumber, new_rules); | ||
7939 | return; | ||
7940 | } | ||
7941 | } | ||
7942 | } | ||
7943 | |||
7944 | finally | ||
7945 | { | ||
7946 | if (positionChanged) | ||
7947 | { | ||
7948 | av.OffsetPosition = finalPos; | ||
7949 | // av.SendAvatarDataToAllAgents(); | ||
7950 | av.SendTerseUpdateToAllClients(); | ||
7951 | positionChanged = false; | ||
7952 | } | ||
7953 | } | ||
7210 | } | 7954 | } |
7211 | 7955 | ||
7212 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7956 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7213 | { | 7957 | { |
7958 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7959 | return; | ||
7960 | |||
7214 | int idx = 0; | 7961 | int idx = 0; |
7215 | 7962 | ||
7963 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7964 | |||
7216 | bool positionChanged = false; | 7965 | bool positionChanged = false; |
7217 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7966 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7218 | 7967 | ||
@@ -7235,8 +7984,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7235 | return; | 7984 | return; |
7236 | 7985 | ||
7237 | v=rules.GetVector3Item(idx++); | 7986 | v=rules.GetVector3Item(idx++); |
7238 | positionChanged = true; | ||
7239 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7987 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7988 | positionChanged = true; | ||
7240 | 7989 | ||
7241 | break; | 7990 | break; |
7242 | case (int)ScriptBaseClass.PRIM_SIZE: | 7991 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7252,8 +8001,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7252 | return; | 8001 | return; |
7253 | 8002 | ||
7254 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 8003 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
8004 | SceneObjectPart rootPart = parentgrp.RootPart; | ||
7255 | // try to let this work as in SL... | 8005 | // try to let this work as in SL... |
7256 | if (part.ParentID == 0) | 8006 | if (rootPart == part) |
7257 | { | 8007 | { |
7258 | // special case: If we are root, rotate complete SOG to new rotation | 8008 | // special case: If we are root, rotate complete SOG to new rotation |
7259 | SetRot(part, Rot2Quaternion(q)); | 8009 | SetRot(part, Rot2Quaternion(q)); |
@@ -7261,7 +8011,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7261 | else | 8011 | else |
7262 | { | 8012 | { |
7263 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 8013 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
7264 | SceneObjectPart rootPart = part.ParentGroup.RootPart; | 8014 | // sounds like sl bug that we need to replicate |
7265 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); | 8015 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); |
7266 | } | 8016 | } |
7267 | 8017 | ||
@@ -7514,7 +8264,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7514 | return; | 8264 | return; |
7515 | 8265 | ||
7516 | string ph = rules.Data[idx++].ToString(); | 8266 | string ph = rules.Data[idx++].ToString(); |
7517 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8267 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7518 | 8268 | ||
7519 | break; | 8269 | break; |
7520 | 8270 | ||
@@ -7532,12 +8282,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7532 | part.ScriptSetPhysicsStatus(physics); | 8282 | part.ScriptSetPhysicsStatus(physics); |
7533 | break; | 8283 | break; |
7534 | 8284 | ||
8285 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8286 | if (remain < 1) | ||
8287 | return; | ||
8288 | |||
8289 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8290 | |||
8291 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8292 | physdata.Density = part.Density; | ||
8293 | physdata.Bounce = part.Bounciness; | ||
8294 | physdata.GravitationModifier = part.GravityModifier; | ||
8295 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8296 | |||
8297 | part.UpdateExtraPhysics(physdata); | ||
8298 | |||
8299 | break; | ||
8300 | |||
8301 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8302 | if (remain < 5) | ||
8303 | return; | ||
8304 | |||
8305 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8306 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8307 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8308 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8309 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8310 | |||
8311 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8312 | |||
8313 | break; | ||
8314 | |||
7535 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8315 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7536 | if (remain < 1) | 8316 | if (remain < 1) |
7537 | return; | 8317 | return; |
7538 | string temp = rules.Data[idx++].ToString(); | 8318 | string temp = rules.Data[idx++].ToString(); |
7539 | 8319 | ||
7540 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8320 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7541 | 8321 | ||
7542 | break; | 8322 | break; |
7543 | 8323 | ||
@@ -7576,6 +8356,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7576 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 8356 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
7577 | if (remain < 1) | 8357 | if (remain < 1) |
7578 | return; | 8358 | return; |
8359 | |||
7579 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); | 8360 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); |
7580 | SetRot(part, Rot2Quaternion(lr)); | 8361 | SetRot(part, Rot2Quaternion(lr)); |
7581 | break; | 8362 | break; |
@@ -7587,13 +8368,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7587 | LSL_Float gain = rules.GetLSLFloatItem(idx++); | 8368 | LSL_Float gain = rules.GetLSLFloatItem(idx++); |
7588 | TargetOmega(part, axis, (double)spinrate, (double)gain); | 8369 | TargetOmega(part, axis, (double)spinrate, (double)gain); |
7589 | break; | 8370 | break; |
8371 | |||
7590 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 8372 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
7591 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 8373 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. |
7592 | return; | 8374 | return; |
8375 | |||
8376 | // do a pending position change before jumping to other part/avatar | ||
8377 | if (positionChanged) | ||
8378 | { | ||
8379 | positionChanged = false; | ||
8380 | if (parentgrp == null) | ||
8381 | return; | ||
8382 | |||
8383 | if (parentgrp.RootPart == part) | ||
8384 | { | ||
8385 | |||
8386 | Util.FireAndForget(delegate(object x) | ||
8387 | { | ||
8388 | parentgrp.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8389 | }); | ||
8390 | } | ||
8391 | else | ||
8392 | { | ||
8393 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
8394 | parentgrp.HasGroupChanged = true; | ||
8395 | parentgrp.ScheduleGroupForTerseUpdate(); | ||
8396 | } | ||
8397 | } | ||
8398 | |||
7593 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | 8399 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); |
7594 | LSL_List new_rules = rules.GetSublist(idx, -1); | 8400 | LSL_List new_rules = rules.GetSublist(idx, -1); |
7595 | setLinkPrimParams((int)new_linknumber, new_rules); | 8401 | setLinkPrimParams((int)new_linknumber, new_rules); |
7596 | |||
7597 | return; | 8402 | return; |
7598 | } | 8403 | } |
7599 | } | 8404 | } |
@@ -7605,7 +8410,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7605 | if (part.ParentGroup.RootPart == part) | 8410 | if (part.ParentGroup.RootPart == part) |
7606 | { | 8411 | { |
7607 | SceneObjectGroup parent = part.ParentGroup; | 8412 | SceneObjectGroup parent = part.ParentGroup; |
7608 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 8413 | Util.FireAndForget(delegate(object x) { |
8414 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8415 | }); | ||
7609 | } | 8416 | } |
7610 | else | 8417 | else |
7611 | { | 8418 | { |
@@ -7649,10 +8456,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7649 | 8456 | ||
7650 | public LSL_String llXorBase64Strings(string str1, string str2) | 8457 | public LSL_String llXorBase64Strings(string str1, string str2) |
7651 | { | 8458 | { |
7652 | m_host.AddScriptLPS(1); | 8459 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7653 | Deprecated("llXorBase64Strings"); | 8460 | |
7654 | ScriptSleep(300); | 8461 | ScriptSleep(300); |
7655 | return String.Empty; | 8462 | m_host.AddScriptLPS(1); |
8463 | |||
8464 | if (str1 == String.Empty) | ||
8465 | return String.Empty; | ||
8466 | if (str2 == String.Empty) | ||
8467 | return str1; | ||
8468 | |||
8469 | int len = str2.Length; | ||
8470 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8471 | { | ||
8472 | while (str2.EndsWith("=")) | ||
8473 | str2 = str2.Substring(0, str2.Length - 1); | ||
8474 | |||
8475 | len = str2.Length; | ||
8476 | int mod = len % 4; | ||
8477 | |||
8478 | if (mod == 1) | ||
8479 | str2 = str2.Substring(0, str2.Length - 1); | ||
8480 | else if (mod == 2) | ||
8481 | str2 += "=="; | ||
8482 | else if (mod == 3) | ||
8483 | str2 += "="; | ||
8484 | } | ||
8485 | |||
8486 | byte[] data1; | ||
8487 | byte[] data2; | ||
8488 | try | ||
8489 | { | ||
8490 | data1 = Convert.FromBase64String(str1); | ||
8491 | data2 = Convert.FromBase64String(str2); | ||
8492 | } | ||
8493 | catch (Exception) | ||
8494 | { | ||
8495 | return new LSL_String(String.Empty); | ||
8496 | } | ||
8497 | |||
8498 | // For cases where the decoded length of s2 is greater | ||
8499 | // than the decoded length of s1, simply perform a normal | ||
8500 | // decode and XOR | ||
8501 | // | ||
8502 | if (data2.Length >= data1.Length) | ||
8503 | { | ||
8504 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8505 | data1[pos] ^= data2[pos]; | ||
8506 | |||
8507 | return Convert.ToBase64String(data1); | ||
8508 | } | ||
8509 | |||
8510 | // Remove padding | ||
8511 | while (str1.EndsWith("=")) | ||
8512 | str1 = str1.Substring(0, str1.Length - 1); | ||
8513 | while (str2.EndsWith("=")) | ||
8514 | str2 = str2.Substring(0, str2.Length - 1); | ||
8515 | |||
8516 | byte[] d1 = new byte[str1.Length]; | ||
8517 | byte[] d2 = new byte[str2.Length]; | ||
8518 | |||
8519 | for (int i = 0 ; i < str1.Length ; i++) | ||
8520 | { | ||
8521 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8522 | if (idx == -1) | ||
8523 | idx = 0; | ||
8524 | d1[i] = (byte)idx; | ||
8525 | } | ||
8526 | |||
8527 | for (int i = 0 ; i < str2.Length ; i++) | ||
8528 | { | ||
8529 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8530 | if (idx == -1) | ||
8531 | idx = 0; | ||
8532 | d2[i] = (byte)idx; | ||
8533 | } | ||
8534 | |||
8535 | string output = String.Empty; | ||
8536 | |||
8537 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8538 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8539 | |||
8540 | while (output.Length % 3 > 0) | ||
8541 | output += "="; | ||
8542 | |||
8543 | return output; | ||
7656 | } | 8544 | } |
7657 | 8545 | ||
7658 | public void llRemoteDataSetRegion() | 8546 | public void llRemoteDataSetRegion() |
@@ -7776,13 +8664,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7776 | public LSL_Integer llGetNumberOfPrims() | 8664 | public LSL_Integer llGetNumberOfPrims() |
7777 | { | 8665 | { |
7778 | m_host.AddScriptLPS(1); | 8666 | m_host.AddScriptLPS(1); |
7779 | int avatarCount = 0; | 8667 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7780 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8668 | |
7781 | { | ||
7782 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7783 | avatarCount++; | ||
7784 | }); | ||
7785 | |||
7786 | return m_host.ParentGroup.PrimCount + avatarCount; | 8669 | return m_host.ParentGroup.PrimCount + avatarCount; |
7787 | } | 8670 | } |
7788 | 8671 | ||
@@ -7798,55 +8681,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7798 | m_host.AddScriptLPS(1); | 8681 | m_host.AddScriptLPS(1); |
7799 | UUID objID = UUID.Zero; | 8682 | UUID objID = UUID.Zero; |
7800 | LSL_List result = new LSL_List(); | 8683 | LSL_List result = new LSL_List(); |
8684 | |||
8685 | // If the ID is not valid, return null result | ||
7801 | if (!UUID.TryParse(obj, out objID)) | 8686 | if (!UUID.TryParse(obj, out objID)) |
7802 | { | 8687 | { |
7803 | result.Add(new LSL_Vector()); | 8688 | result.Add(new LSL_Vector()); |
7804 | result.Add(new LSL_Vector()); | 8689 | result.Add(new LSL_Vector()); |
7805 | return result; | 8690 | return result; |
7806 | } | 8691 | } |
8692 | |||
8693 | // Check if this is an attached prim. If so, replace | ||
8694 | // the UUID with the avatar UUID and report it's bounding box | ||
8695 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8696 | if (part != null && part.ParentGroup.IsAttachment) | ||
8697 | objID = part.ParentGroup.AttachedAvatar; | ||
8698 | |||
8699 | // Find out if this is an avatar ID. If so, return it's box | ||
7807 | ScenePresence presence = World.GetScenePresence(objID); | 8700 | ScenePresence presence = World.GetScenePresence(objID); |
7808 | if (presence != null) | 8701 | if (presence != null) |
7809 | { | 8702 | { |
7810 | if (presence.ParentID == 0) // not sat on an object | 8703 | // As per LSL Wiki, there is no difference between sitting |
8704 | // and standing avatar since server 1.36 | ||
8705 | LSL_Vector lower; | ||
8706 | LSL_Vector upper; | ||
8707 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8708 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7811 | { | 8709 | { |
7812 | LSL_Vector lower; | 8710 | // This is for ground sitting avatars |
7813 | LSL_Vector upper; | 8711 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7814 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8712 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7815 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8713 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7816 | { | ||
7817 | // This is for ground sitting avatars | ||
7818 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7819 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7820 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7821 | } | ||
7822 | else | ||
7823 | { | ||
7824 | // This is for standing/flying avatars | ||
7825 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7826 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7827 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7828 | } | ||
7829 | result.Add(lower); | ||
7830 | result.Add(upper); | ||
7831 | return result; | ||
7832 | } | 8714 | } |
7833 | else | 8715 | else |
7834 | { | 8716 | { |
7835 | // sitting on an object so we need the bounding box of that | 8717 | // This is for standing/flying avatars |
7836 | // which should include the avatar so set the UUID to the | 8718 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7837 | // UUID of the object the avatar is sat on and allow it to fall through | 8719 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7838 | // to processing an object | 8720 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7839 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7840 | objID = p.UUID; | ||
7841 | } | 8721 | } |
8722 | |||
8723 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8724 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8725 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8726 | |||
8727 | if (lower.x > upper.x) | ||
8728 | lower.x = upper.x; | ||
8729 | if (lower.y > upper.y) | ||
8730 | lower.y = upper.y; | ||
8731 | if (lower.z > upper.z) | ||
8732 | lower.z = upper.z; | ||
8733 | |||
8734 | result.Add(lower); | ||
8735 | result.Add(upper); | ||
8736 | return result; | ||
7842 | } | 8737 | } |
7843 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8738 | |
8739 | part = World.GetSceneObjectPart(objID); | ||
7844 | // Currently only works for single prims without a sitting avatar | 8740 | // Currently only works for single prims without a sitting avatar |
7845 | if (part != null) | 8741 | if (part != null) |
7846 | { | 8742 | { |
7847 | Vector3 halfSize = part.Scale / 2.0f; | 8743 | float minX; |
7848 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8744 | float maxX; |
7849 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8745 | float minY; |
8746 | float maxY; | ||
8747 | float minZ; | ||
8748 | float maxZ; | ||
8749 | |||
8750 | // This BBox is in sim coordinates, with the offset being | ||
8751 | // a contained point. | ||
8752 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8753 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8754 | |||
8755 | minX -= offsets[0].X; | ||
8756 | maxX -= offsets[0].X; | ||
8757 | minY -= offsets[0].Y; | ||
8758 | maxY -= offsets[0].Y; | ||
8759 | minZ -= offsets[0].Z; | ||
8760 | maxZ -= offsets[0].Z; | ||
8761 | |||
8762 | LSL_Vector lower; | ||
8763 | LSL_Vector upper; | ||
8764 | |||
8765 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8766 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8767 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8768 | |||
8769 | if (lower.x > upper.x) | ||
8770 | lower.x = upper.x; | ||
8771 | if (lower.y > upper.y) | ||
8772 | lower.y = upper.y; | ||
8773 | if (lower.z > upper.z) | ||
8774 | lower.z = upper.z; | ||
8775 | |||
7850 | result.Add(lower); | 8776 | result.Add(lower); |
7851 | result.Add(upper); | 8777 | result.Add(upper); |
7852 | return result; | 8778 | return result; |
@@ -7860,7 +8786,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7860 | 8786 | ||
7861 | public LSL_Vector llGetGeometricCenter() | 8787 | public LSL_Vector llGetGeometricCenter() |
7862 | { | 8788 | { |
7863 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8789 | Vector3 tmp = m_host.GetGeometricCenter(); |
8790 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7864 | } | 8791 | } |
7865 | 8792 | ||
7866 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8793 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7873,16 +8800,291 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7873 | { | 8800 | { |
7874 | m_host.AddScriptLPS(1); | 8801 | m_host.AddScriptLPS(1); |
7875 | 8802 | ||
8803 | // acording to SL wiki this must indicate a single link number or link_root or link_this. | ||
8804 | // keep other options as before | ||
8805 | |||
7876 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8806 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
8807 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7877 | 8808 | ||
7878 | LSL_List res = new LSL_List(); | 8809 | LSL_List res = new LSL_List(); |
7879 | 8810 | ||
7880 | foreach (var part in parts) | 8811 | if (parts.Count > 0) |
7881 | { | 8812 | { |
7882 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | 8813 | foreach (var part in parts) |
7883 | res += partRes; | 8814 | { |
8815 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | ||
8816 | res += partRes; | ||
8817 | } | ||
8818 | } | ||
8819 | if (avatars.Count > 0) | ||
8820 | { | ||
8821 | foreach (ScenePresence avatar in avatars) | ||
8822 | { | ||
8823 | LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules); | ||
8824 | res += avaRes; | ||
8825 | } | ||
7884 | } | 8826 | } |
8827 | return res; | ||
8828 | } | ||
8829 | |||
8830 | public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules) | ||
8831 | { | ||
8832 | // avatars case | ||
8833 | // replies as SL wiki | ||
7885 | 8834 | ||
8835 | LSL_List res = new LSL_List(); | ||
8836 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
8837 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
8838 | |||
8839 | int idx = 0; | ||
8840 | while (idx < rules.Length) | ||
8841 | { | ||
8842 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
8843 | int remain = rules.Length - idx; | ||
8844 | |||
8845 | switch (code) | ||
8846 | { | ||
8847 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
8848 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
8849 | break; | ||
8850 | |||
8851 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
8852 | res.Add(new LSL_Integer(0)); | ||
8853 | break; | ||
8854 | |||
8855 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8856 | res.Add(new LSL_Integer(0)); | ||
8857 | break; | ||
8858 | |||
8859 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8860 | res.Add(new LSL_Integer(0)); | ||
8861 | break; | ||
8862 | |||
8863 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8864 | |||
8865 | Vector3 pos = avatar.OffsetPosition; | ||
8866 | |||
8867 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
8868 | pos -= sitOffset; | ||
8869 | |||
8870 | if( sitPart != null) | ||
8871 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
8872 | |||
8873 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
8874 | break; | ||
8875 | |||
8876 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8877 | // as in llGetAgentSize above | ||
8878 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
8879 | break; | ||
8880 | |||
8881 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8882 | Quaternion rot = avatar.Rotation; | ||
8883 | if (sitPart != null) | ||
8884 | { | ||
8885 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
8886 | } | ||
8887 | |||
8888 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
8889 | break; | ||
8890 | |||
8891 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8892 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8893 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8894 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
8895 | res.Add(new LSL_Float(0.0f)); | ||
8896 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8897 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
8898 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8899 | break; | ||
8900 | |||
8901 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8902 | if (remain < 1) | ||
8903 | return res; | ||
8904 | |||
8905 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8906 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8907 | { | ||
8908 | for (face = 0; face < 21; face++) | ||
8909 | { | ||
8910 | res.Add(new LSL_String("")); | ||
8911 | res.Add(new LSL_Vector(0,0,0)); | ||
8912 | res.Add(new LSL_Vector(0,0,0)); | ||
8913 | res.Add(new LSL_Float(0.0)); | ||
8914 | } | ||
8915 | } | ||
8916 | else | ||
8917 | { | ||
8918 | if (face >= 0 && face < 21) | ||
8919 | { | ||
8920 | res.Add(new LSL_String("")); | ||
8921 | res.Add(new LSL_Vector(0,0,0)); | ||
8922 | res.Add(new LSL_Vector(0,0,0)); | ||
8923 | res.Add(new LSL_Float(0.0)); | ||
8924 | } | ||
8925 | } | ||
8926 | break; | ||
8927 | |||
8928 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8929 | if (remain < 1) | ||
8930 | return res; | ||
8931 | |||
8932 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8933 | |||
8934 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8935 | { | ||
8936 | for (face = 0; face < 21; face++) | ||
8937 | { | ||
8938 | res.Add(new LSL_Vector(0,0,0)); | ||
8939 | res.Add(new LSL_Float(0)); | ||
8940 | } | ||
8941 | } | ||
8942 | else | ||
8943 | { | ||
8944 | res.Add(new LSL_Vector(0,0,0)); | ||
8945 | res.Add(new LSL_Float(0)); | ||
8946 | } | ||
8947 | break; | ||
8948 | |||
8949 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8950 | if (remain < 1) | ||
8951 | return res; | ||
8952 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8953 | |||
8954 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8955 | { | ||
8956 | for (face = 0; face < 21; face++) | ||
8957 | { | ||
8958 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8959 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8960 | } | ||
8961 | } | ||
8962 | else | ||
8963 | { | ||
8964 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8965 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8966 | } | ||
8967 | break; | ||
8968 | |||
8969 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
8970 | if (remain < 1) | ||
8971 | return res; | ||
8972 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8973 | |||
8974 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8975 | { | ||
8976 | for (face = 0; face < 21; face++) | ||
8977 | { | ||
8978 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
8979 | } | ||
8980 | } | ||
8981 | else | ||
8982 | { | ||
8983 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
8984 | } | ||
8985 | break; | ||
8986 | |||
8987 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8988 | res.Add(new LSL_Integer(0)); | ||
8989 | res.Add(new LSL_Integer(0));// softness | ||
8990 | res.Add(new LSL_Float(0.0f)); // gravity | ||
8991 | res.Add(new LSL_Float(0.0f)); // friction | ||
8992 | res.Add(new LSL_Float(0.0f)); // wind | ||
8993 | res.Add(new LSL_Float(0.0f)); // tension | ||
8994 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
8995 | break; | ||
8996 | |||
8997 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
8998 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8999 | if (remain < 1) | ||
9000 | return res; | ||
9001 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9002 | |||
9003 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9004 | { | ||
9005 | for (face = 0; face < 21; face++) | ||
9006 | { | ||
9007 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9008 | } | ||
9009 | } | ||
9010 | else | ||
9011 | { | ||
9012 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9013 | } | ||
9014 | break; | ||
9015 | |||
9016 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
9017 | res.Add(new LSL_Integer(0)); | ||
9018 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9019 | res.Add(new LSL_Float(0f)); // intensity | ||
9020 | res.Add(new LSL_Float(0f)); // radius | ||
9021 | res.Add(new LSL_Float(0f)); // falloff | ||
9022 | break; | ||
9023 | |||
9024 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
9025 | if (remain < 1) | ||
9026 | return res; | ||
9027 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9028 | |||
9029 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9030 | { | ||
9031 | for (face = 0; face < 21; face++) | ||
9032 | { | ||
9033 | res.Add(new LSL_Float(0f)); | ||
9034 | } | ||
9035 | } | ||
9036 | else | ||
9037 | { | ||
9038 | res.Add(new LSL_Float(0f)); | ||
9039 | } | ||
9040 | break; | ||
9041 | |||
9042 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
9043 | res.Add(new LSL_String("")); | ||
9044 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9045 | res.Add(new LSL_Float(1.0f)); | ||
9046 | break; | ||
9047 | |||
9048 | case (int)ScriptBaseClass.PRIM_NAME: | ||
9049 | res.Add(new LSL_String(avatar.Name)); | ||
9050 | break; | ||
9051 | |||
9052 | case (int)ScriptBaseClass.PRIM_DESC: | ||
9053 | res.Add(new LSL_String("")); | ||
9054 | break; | ||
9055 | |||
9056 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
9057 | Quaternion lrot = avatar.Rotation; | ||
9058 | |||
9059 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9060 | { | ||
9061 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
9062 | } | ||
9063 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
9064 | break; | ||
9065 | |||
9066 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
9067 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
9068 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
9069 | lpos -= lsitOffset; | ||
9070 | |||
9071 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9072 | { | ||
9073 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
9074 | } | ||
9075 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
9076 | break; | ||
9077 | |||
9078 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9079 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9080 | return res; | ||
9081 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9082 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9083 | |||
9084 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9085 | return res; | ||
9086 | } | ||
9087 | } | ||
7886 | return res; | 9088 | return res; |
7887 | } | 9089 | } |
7888 | 9090 | ||
@@ -7926,13 +9128,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7926 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 9128 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7927 | part.AbsolutePosition.Y, | 9129 | part.AbsolutePosition.Y, |
7928 | part.AbsolutePosition.Z); | 9130 | part.AbsolutePosition.Z); |
7929 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7930 | // linkset is rotated; they always reflect the child prim's world position | ||
7931 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7932 | // implementation, so will break scripts imported from there (not to mention it | ||
7933 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7934 | if (part.ParentID != 0) | ||
7935 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7936 | res.Add(v); | 9131 | res.Add(v); |
7937 | break; | 9132 | break; |
7938 | 9133 | ||
@@ -8103,56 +9298,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8103 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 9298 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
8104 | if (remain < 1) | 9299 | if (remain < 1) |
8105 | return res; | 9300 | return res; |
8106 | 9301 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8107 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8108 | 9302 | ||
8109 | tex = part.Shape.Textures; | 9303 | tex = part.Shape.Textures; |
9304 | int shiny; | ||
8110 | if (face == ScriptBaseClass.ALL_SIDES) | 9305 | if (face == ScriptBaseClass.ALL_SIDES) |
8111 | { | 9306 | { |
8112 | for (face = 0; face < GetNumberOfSides(part); face++) | 9307 | for (face = 0; face < GetNumberOfSides(part); face++) |
8113 | { | 9308 | { |
8114 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9309 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8115 | // Convert Shininess to PRIM_SHINY_* | 9310 | if (shinyness == Shininess.High) |
8116 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9311 | { |
8117 | // PRIM_BUMP_* | 9312 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8118 | res.Add(new LSL_Integer((int)texface.Bump)); | 9313 | } |
9314 | else if (shinyness == Shininess.Medium) | ||
9315 | { | ||
9316 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9317 | } | ||
9318 | else if (shinyness == Shininess.Low) | ||
9319 | { | ||
9320 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9321 | } | ||
9322 | else | ||
9323 | { | ||
9324 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9325 | } | ||
9326 | res.Add(new LSL_Integer(shiny)); | ||
9327 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8119 | } | 9328 | } |
8120 | } | 9329 | } |
8121 | else | 9330 | else |
8122 | { | 9331 | { |
8123 | if (face >= 0 && face < GetNumberOfSides(part)) | 9332 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9333 | if (shinyness == Shininess.High) | ||
8124 | { | 9334 | { |
8125 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9335 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8126 | // Convert Shininess to PRIM_SHINY_* | 9336 | } |
8127 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9337 | else if (shinyness == Shininess.Medium) |
8128 | // PRIM_BUMP_* | 9338 | { |
8129 | res.Add(new LSL_Integer((int)texface.Bump)); | 9339 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
9340 | } | ||
9341 | else if (shinyness == Shininess.Low) | ||
9342 | { | ||
9343 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8130 | } | 9344 | } |
9345 | else | ||
9346 | { | ||
9347 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9348 | } | ||
9349 | res.Add(new LSL_Integer(shiny)); | ||
9350 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8131 | } | 9351 | } |
8132 | break; | 9352 | break; |
8133 | 9353 | ||
8134 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 9354 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
8135 | if (remain < 1) | 9355 | if (remain < 1) |
8136 | return res; | 9356 | return res; |
8137 | 9357 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8138 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8139 | 9358 | ||
8140 | tex = part.Shape.Textures; | 9359 | tex = part.Shape.Textures; |
9360 | int fullbright; | ||
8141 | if (face == ScriptBaseClass.ALL_SIDES) | 9361 | if (face == ScriptBaseClass.ALL_SIDES) |
8142 | { | 9362 | { |
8143 | for (face = 0; face < GetNumberOfSides(part); face++) | 9363 | for (face = 0; face < GetNumberOfSides(part); face++) |
8144 | { | 9364 | { |
8145 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9365 | if (tex.GetFace((uint)face).Fullbright == true) |
8146 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9366 | { |
9367 | fullbright = ScriptBaseClass.TRUE; | ||
9368 | } | ||
9369 | else | ||
9370 | { | ||
9371 | fullbright = ScriptBaseClass.FALSE; | ||
9372 | } | ||
9373 | res.Add(new LSL_Integer(fullbright)); | ||
8147 | } | 9374 | } |
8148 | } | 9375 | } |
8149 | else | 9376 | else |
8150 | { | 9377 | { |
8151 | if (face >= 0 && face < GetNumberOfSides(part)) | 9378 | if (tex.GetFace((uint)face).Fullbright == true) |
8152 | { | 9379 | { |
8153 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9380 | fullbright = ScriptBaseClass.TRUE; |
8154 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9381 | } |
9382 | else | ||
9383 | { | ||
9384 | fullbright = ScriptBaseClass.FALSE; | ||
8155 | } | 9385 | } |
9386 | res.Add(new LSL_Integer(fullbright)); | ||
8156 | } | 9387 | } |
8157 | break; | 9388 | break; |
8158 | 9389 | ||
@@ -8174,27 +9405,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8174 | break; | 9405 | break; |
8175 | 9406 | ||
8176 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9407 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9408 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8177 | if (remain < 1) | 9409 | if (remain < 1) |
8178 | return res; | 9410 | return res; |
8179 | 9411 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8180 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8181 | 9412 | ||
8182 | tex = part.Shape.Textures; | 9413 | tex = part.Shape.Textures; |
8183 | if (face == ScriptBaseClass.ALL_SIDES) | 9414 | if (face == ScriptBaseClass.ALL_SIDES) |
8184 | { | 9415 | { |
8185 | for (face = 0; face < GetNumberOfSides(part); face++) | 9416 | for (face = 0; face < GetNumberOfSides(part); face++) |
8186 | { | 9417 | { |
8187 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9418 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8188 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9419 | { |
8189 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9420 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9421 | } | ||
9422 | else | ||
9423 | { | ||
9424 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9425 | } | ||
8190 | } | 9426 | } |
8191 | } | 9427 | } |
8192 | else | 9428 | else |
8193 | { | 9429 | { |
8194 | if (face >= 0 && face < GetNumberOfSides(part)) | 9430 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
9431 | { | ||
9432 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
9433 | } | ||
9434 | else | ||
8195 | { | 9435 | { |
8196 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9436 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8197 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8198 | } | 9437 | } |
8199 | } | 9438 | } |
8200 | break; | 9439 | break; |
@@ -8217,25 +9456,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8217 | case (int)ScriptBaseClass.PRIM_GLOW: | 9456 | case (int)ScriptBaseClass.PRIM_GLOW: |
8218 | if (remain < 1) | 9457 | if (remain < 1) |
8219 | return res; | 9458 | return res; |
8220 | 9459 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8221 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8222 | 9460 | ||
8223 | tex = part.Shape.Textures; | 9461 | tex = part.Shape.Textures; |
9462 | float primglow; | ||
8224 | if (face == ScriptBaseClass.ALL_SIDES) | 9463 | if (face == ScriptBaseClass.ALL_SIDES) |
8225 | { | 9464 | { |
8226 | for (face = 0; face < GetNumberOfSides(part); face++) | 9465 | for (face = 0; face < GetNumberOfSides(part); face++) |
8227 | { | 9466 | { |
8228 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9467 | primglow = tex.GetFace((uint)face).Glow; |
8229 | res.Add(new LSL_Float(texface.Glow)); | 9468 | res.Add(new LSL_Float(primglow)); |
8230 | } | 9469 | } |
8231 | } | 9470 | } |
8232 | else | 9471 | else |
8233 | { | 9472 | { |
8234 | if (face >= 0 && face < GetNumberOfSides(part)) | 9473 | primglow = tex.GetFace((uint)face).Glow; |
8235 | { | 9474 | res.Add(new LSL_Float(primglow)); |
8236 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8237 | res.Add(new LSL_Float(texface.Glow)); | ||
8238 | } | ||
8239 | } | 9475 | } |
8240 | break; | 9476 | break; |
8241 | 9477 | ||
@@ -8247,18 +9483,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8247 | textColor.B)); | 9483 | textColor.B)); |
8248 | res.Add(new LSL_Float(textColor.A)); | 9484 | res.Add(new LSL_Float(textColor.A)); |
8249 | break; | 9485 | break; |
9486 | |||
8250 | case (int)ScriptBaseClass.PRIM_NAME: | 9487 | case (int)ScriptBaseClass.PRIM_NAME: |
8251 | res.Add(new LSL_String(part.Name)); | 9488 | res.Add(new LSL_String(part.Name)); |
8252 | break; | 9489 | break; |
9490 | |||
8253 | case (int)ScriptBaseClass.PRIM_DESC: | 9491 | case (int)ScriptBaseClass.PRIM_DESC: |
8254 | res.Add(new LSL_String(part.Description)); | 9492 | res.Add(new LSL_String(part.Description)); |
8255 | break; | 9493 | break; |
9494 | |||
8256 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9495 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8257 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9496 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8258 | break; | 9497 | break; |
9498 | |||
8259 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9499 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8260 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9500 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8261 | break; | 9501 | break; |
9502 | |||
9503 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9504 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9505 | return res; | ||
9506 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9507 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9508 | LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9509 | res += tres; | ||
9510 | return res; | ||
8262 | } | 9511 | } |
8263 | } | 9512 | } |
8264 | return res; | 9513 | return res; |
@@ -8851,8 +10100,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8851 | // The function returns an ordered list | 10100 | // The function returns an ordered list |
8852 | // representing the tokens found in the supplied | 10101 | // representing the tokens found in the supplied |
8853 | // sources string. If two successive tokenizers | 10102 | // sources string. If two successive tokenizers |
8854 | // are encountered, then a NULL entry is added | 10103 | // are encountered, then a null-string entry is |
8855 | // to the list. | 10104 | // added to the list. |
8856 | // | 10105 | // |
8857 | // It is a precondition that the source and | 10106 | // It is a precondition that the source and |
8858 | // toekizer lisst are non-null. If they are null, | 10107 | // toekizer lisst are non-null. If they are null, |
@@ -8860,7 +10109,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8860 | // while their lengths are being determined. | 10109 | // while their lengths are being determined. |
8861 | // | 10110 | // |
8862 | // A small amount of working memoryis required | 10111 | // A small amount of working memoryis required |
8863 | // of approximately 8*#tokenizers. | 10112 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8864 | // | 10113 | // |
8865 | // There are many ways in which this function | 10114 | // There are many ways in which this function |
8866 | // can be implemented, this implementation is | 10115 | // can be implemented, this implementation is |
@@ -8876,155 +10125,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8876 | // and eliminates redundant tokenizers as soon | 10125 | // and eliminates redundant tokenizers as soon |
8877 | // as is possible. | 10126 | // as is possible. |
8878 | // | 10127 | // |
8879 | // The implementation tries to avoid any copying | 10128 | // The implementation tries to minimize temporary |
8880 | // of arrays or other objects. | 10129 | // garbage generation. |
8881 | // </remarks> | 10130 | // </remarks> |
8882 | 10131 | ||
8883 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 10132 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8884 | { | 10133 | { |
8885 | int beginning = 0; | 10134 | return ParseString2List(src, separators, spacers, true); |
8886 | int srclen = src.Length; | 10135 | } |
8887 | int seplen = separators.Length; | ||
8888 | object[] separray = separators.Data; | ||
8889 | int spclen = spacers.Length; | ||
8890 | object[] spcarray = spacers.Data; | ||
8891 | int mlen = seplen+spclen; | ||
8892 | |||
8893 | int[] offset = new int[mlen+1]; | ||
8894 | bool[] active = new bool[mlen]; | ||
8895 | |||
8896 | int best; | ||
8897 | int j; | ||
8898 | |||
8899 | // Initial capacity reduces resize cost | ||
8900 | 10136 | ||
8901 | LSL_List tokens = new LSL_List(); | 10137 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
10138 | { | ||
10139 | int srclen = src.Length; | ||
10140 | int seplen = separators.Length; | ||
10141 | object[] separray = separators.Data; | ||
10142 | int spclen = spacers.Length; | ||
10143 | object[] spcarray = spacers.Data; | ||
10144 | int dellen = 0; | ||
10145 | string[] delarray = new string[seplen+spclen]; | ||
8902 | 10146 | ||
8903 | // All entries are initially valid | 10147 | int outlen = 0; |
10148 | string[] outarray = new string[srclen*2+1]; | ||
8904 | 10149 | ||
8905 | for (int i = 0; i < mlen; i++) | 10150 | int i, j; |
8906 | active[i] = true; | 10151 | string d; |
8907 | 10152 | ||
8908 | offset[mlen] = srclen; | 10153 | m_host.AddScriptLPS(1); |
8909 | 10154 | ||
8910 | while (beginning < srclen) | 10155 | /* |
10156 | * Convert separator and spacer lists to C# strings. | ||
10157 | * Also filter out null strings so we don't hang. | ||
10158 | */ | ||
10159 | for (i = 0; i < seplen; i ++) | ||
8911 | { | 10160 | { |
10161 | d = separray[i].ToString(); | ||
10162 | if (d.Length > 0) | ||
10163 | { | ||
10164 | delarray[dellen++] = d; | ||
10165 | } | ||
10166 | } | ||
10167 | seplen = dellen; | ||
8912 | 10168 | ||
8913 | best = mlen; // as bad as it gets | 10169 | for (i = 0; i < spclen; i ++) |
10170 | { | ||
10171 | d = spcarray[i].ToString(); | ||
10172 | if (d.Length > 0) | ||
10173 | { | ||
10174 | delarray[dellen++] = d; | ||
10175 | } | ||
10176 | } | ||
8914 | 10177 | ||
8915 | // Scan for separators | 10178 | /* |
10179 | * Scan through source string from beginning to end. | ||
10180 | */ | ||
10181 | for (i = 0;;) | ||
10182 | { | ||
8916 | 10183 | ||
8917 | for (j = 0; j < seplen; j++) | 10184 | /* |
10185 | * Find earliest delimeter in src starting at i (if any). | ||
10186 | */ | ||
10187 | int earliestDel = -1; | ||
10188 | int earliestSrc = srclen; | ||
10189 | string earliestStr = null; | ||
10190 | for (j = 0; j < dellen; j ++) | ||
8918 | { | 10191 | { |
8919 | if (separray[j].ToString() == String.Empty) | 10192 | d = delarray[j]; |
8920 | active[j] = false; | 10193 | if (d != null) |
8921 | |||
8922 | if (active[j]) | ||
8923 | { | 10194 | { |
8924 | // scan all of the markers | 10195 | int index = src.IndexOf(d, i); |
8925 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 10196 | if (index < 0) |
8926 | { | 10197 | { |
8927 | // not present at all | 10198 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8928 | active[j] = false; | ||
8929 | } | 10199 | } |
8930 | else | 10200 | else if (index < earliestSrc) |
8931 | { | 10201 | { |
8932 | // present and correct | 10202 | earliestSrc = index; // where delimeter starts in source string |
8933 | if (offset[j] < offset[best]) | 10203 | earliestDel = j; // where delimeter is in delarray[] |
8934 | { | 10204 | earliestStr = d; // the delimeter string from delarray[] |
8935 | // closest so far | 10205 | if (index == i) break; // can't do any better than found at beg of string |
8936 | best = j; | ||
8937 | if (offset[best] == beginning) | ||
8938 | break; | ||
8939 | } | ||
8940 | } | 10206 | } |
8941 | } | 10207 | } |
8942 | } | 10208 | } |
8943 | 10209 | ||
8944 | // Scan for spacers | 10210 | /* |
8945 | 10211 | * Output source string starting at i through start of earliest delimeter. | |
8946 | if (offset[best] != beginning) | 10212 | */ |
10213 | if (keepNulls || (earliestSrc > i)) | ||
8947 | { | 10214 | { |
8948 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 10215 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8949 | { | ||
8950 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8951 | active[j] = false; | ||
8952 | |||
8953 | if (active[j]) | ||
8954 | { | ||
8955 | // scan all of the markers | ||
8956 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8957 | { | ||
8958 | // not present at all | ||
8959 | active[j] = false; | ||
8960 | } | ||
8961 | else | ||
8962 | { | ||
8963 | // present and correct | ||
8964 | if (offset[j] < offset[best]) | ||
8965 | { | ||
8966 | // closest so far | ||
8967 | best = j; | ||
8968 | } | ||
8969 | } | ||
8970 | } | ||
8971 | } | ||
8972 | } | 10216 | } |
8973 | 10217 | ||
8974 | // This is the normal exit from the scanning loop | 10218 | /* |
10219 | * If no delimeter found at or after i, we're done scanning. | ||
10220 | */ | ||
10221 | if (earliestDel < 0) break; | ||
8975 | 10222 | ||
8976 | if (best == mlen) | 10223 | /* |
10224 | * If delimeter was a spacer, output the spacer. | ||
10225 | */ | ||
10226 | if (earliestDel >= seplen) | ||
8977 | { | 10227 | { |
8978 | // no markers were found on this pass | 10228 | outarray[outlen++] = earliestStr; |
8979 | // so we're pretty much done | ||
8980 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8981 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8982 | break; | ||
8983 | } | 10229 | } |
8984 | 10230 | ||
8985 | // Otherwise we just add the newly delimited token | 10231 | /* |
8986 | // and recalculate where the search should continue. | 10232 | * Look at rest of src string following delimeter. |
8987 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 10233 | */ |
8988 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 10234 | i = earliestSrc + earliestStr.Length; |
8989 | |||
8990 | if (best < seplen) | ||
8991 | { | ||
8992 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8993 | } | ||
8994 | else | ||
8995 | { | ||
8996 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8997 | string str = spcarray[best - seplen].ToString(); | ||
8998 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8999 | tokens.Add(new LSL_String(str)); | ||
9000 | } | ||
9001 | } | 10235 | } |
9002 | 10236 | ||
9003 | // This an awkward an not very intuitive boundary case. If the | 10237 | /* |
9004 | // last substring is a tokenizer, then there is an implied trailing | 10238 | * Make up an exact-sized output array suitable for an LSL_List object. |
9005 | // null list entry. Hopefully the single comparison will not be too | 10239 | */ |
9006 | // arduous. Alternatively the 'break' could be replced with a return | 10240 | object[] outlist = new object[outlen]; |
9007 | // but that's shabby programming. | 10241 | for (i = 0; i < outlen; i ++) |
9008 | |||
9009 | if ((beginning == srclen) && (keepNulls)) | ||
9010 | { | 10242 | { |
9011 | if (srclen != 0) | 10243 | outlist[i] = new LSL_String(outarray[i]); |
9012 | tokens.Add(new LSL_String("")); | ||
9013 | } | 10244 | } |
9014 | 10245 | return new LSL_List(outlist); | |
9015 | return tokens; | ||
9016 | } | ||
9017 | |||
9018 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9019 | { | ||
9020 | m_host.AddScriptLPS(1); | ||
9021 | return this.ParseString(src, separators, spacers, false); | ||
9022 | } | ||
9023 | |||
9024 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9025 | { | ||
9026 | m_host.AddScriptLPS(1); | ||
9027 | return this.ParseString(src, separators, spacers, true); | ||
9028 | } | 10246 | } |
9029 | 10247 | ||
9030 | public LSL_Integer llGetObjectPermMask(int mask) | 10248 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9119,6 +10337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9119 | case 4: | 10337 | case 4: |
9120 | return (int)item.NextPermissions; | 10338 | return (int)item.NextPermissions; |
9121 | } | 10339 | } |
10340 | m_host.TaskInventory.LockItemsForRead(false); | ||
9122 | 10341 | ||
9123 | return -1; | 10342 | return -1; |
9124 | } | 10343 | } |
@@ -9309,9 +10528,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9309 | { | 10528 | { |
9310 | try | 10529 | try |
9311 | { | 10530 | { |
10531 | /* | ||
9312 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10532 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); |
9313 | if (obj != null) | 10533 | if (obj != null) |
9314 | return (double)obj.GetMass(); | 10534 | return (double)obj.GetMass(); |
10535 | */ | ||
10536 | // return total object mass | ||
10537 | SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId); | ||
10538 | if (obj != null) | ||
10539 | return obj.GetMass(); | ||
10540 | |||
9315 | // the object is null so the key is for an avatar | 10541 | // the object is null so the key is for an avatar |
9316 | ScenePresence avatar = World.GetScenePresence(key); | 10542 | ScenePresence avatar = World.GetScenePresence(key); |
9317 | if (avatar != null) | 10543 | if (avatar != null) |
@@ -9331,7 +10557,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9331 | } | 10557 | } |
9332 | 10558 | ||
9333 | /// <summary> | 10559 | /// <summary> |
9334 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10560 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9335 | /// start and end and inserts the src list in its place. The inclusive | 10561 | /// start and end and inserts the src list in its place. The inclusive |
9336 | /// nature of the indices means that at least one element must be deleted | 10562 | /// nature of the indices means that at least one element must be deleted |
9337 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10563 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9388,16 +10614,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9388 | // based upon end. Note that if end exceeds the upper | 10614 | // based upon end. Note that if end exceeds the upper |
9389 | // bound in this case, the entire destination list | 10615 | // bound in this case, the entire destination list |
9390 | // is removed. | 10616 | // is removed. |
9391 | else | 10617 | else if (start == 0) |
9392 | { | 10618 | { |
9393 | if (end + 1 < dest.Length) | 10619 | if (end + 1 < dest.Length) |
9394 | { | ||
9395 | return src + dest.GetSublist(end + 1, -1); | 10620 | return src + dest.GetSublist(end + 1, -1); |
9396 | } | ||
9397 | else | 10621 | else |
9398 | { | ||
9399 | return src; | 10622 | return src; |
9400 | } | 10623 | } |
10624 | else // Start < 0 | ||
10625 | { | ||
10626 | if (end + 1 < dest.Length) | ||
10627 | return dest.GetSublist(end + 1, -1); | ||
10628 | else | ||
10629 | return new LSL_List(); | ||
9401 | } | 10630 | } |
9402 | } | 10631 | } |
9403 | // Finally, if start > end, we strip away a prefix and | 10632 | // Finally, if start > end, we strip away a prefix and |
@@ -9448,17 +10677,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9448 | int width = 0; | 10677 | int width = 0; |
9449 | int height = 0; | 10678 | int height = 0; |
9450 | 10679 | ||
9451 | ParcelMediaCommandEnum? commandToSend = null; | 10680 | uint commandToSend = 0; |
9452 | float time = 0.0f; // default is from start | 10681 | float time = 0.0f; // default is from start |
9453 | 10682 | ||
9454 | ScenePresence presence = null; | 10683 | ScenePresence presence = null; |
9455 | 10684 | ||
9456 | for (int i = 0; i < commandList.Data.Length; i++) | 10685 | for (int i = 0; i < commandList.Data.Length; i++) |
9457 | { | 10686 | { |
9458 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10687 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9459 | switch (command) | 10688 | switch (command) |
9460 | { | 10689 | { |
9461 | case ParcelMediaCommandEnum.Agent: | 10690 | case (uint)ParcelMediaCommandEnum.Agent: |
9462 | // we send only to one agent | 10691 | // we send only to one agent |
9463 | if ((i + 1) < commandList.Length) | 10692 | if ((i + 1) < commandList.Length) |
9464 | { | 10693 | { |
@@ -9475,25 +10704,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9475 | } | 10704 | } |
9476 | break; | 10705 | break; |
9477 | 10706 | ||
9478 | case ParcelMediaCommandEnum.Loop: | 10707 | case (uint)ParcelMediaCommandEnum.Loop: |
9479 | loop = 1; | 10708 | loop = 1; |
9480 | commandToSend = command; | 10709 | commandToSend = command; |
9481 | update = true; //need to send the media update packet to set looping | 10710 | update = true; //need to send the media update packet to set looping |
9482 | break; | 10711 | break; |
9483 | 10712 | ||
9484 | case ParcelMediaCommandEnum.Play: | 10713 | case (uint)ParcelMediaCommandEnum.Play: |
9485 | loop = 0; | 10714 | loop = 0; |
9486 | commandToSend = command; | 10715 | commandToSend = command; |
9487 | update = true; //need to send the media update packet to make sure it doesn't loop | 10716 | update = true; //need to send the media update packet to make sure it doesn't loop |
9488 | break; | 10717 | break; |
9489 | 10718 | ||
9490 | case ParcelMediaCommandEnum.Pause: | 10719 | case (uint)ParcelMediaCommandEnum.Pause: |
9491 | case ParcelMediaCommandEnum.Stop: | 10720 | case (uint)ParcelMediaCommandEnum.Stop: |
9492 | case ParcelMediaCommandEnum.Unload: | 10721 | case (uint)ParcelMediaCommandEnum.Unload: |
9493 | commandToSend = command; | 10722 | commandToSend = command; |
9494 | break; | 10723 | break; |
9495 | 10724 | ||
9496 | case ParcelMediaCommandEnum.Url: | 10725 | case (uint)ParcelMediaCommandEnum.Url: |
9497 | if ((i + 1) < commandList.Length) | 10726 | if ((i + 1) < commandList.Length) |
9498 | { | 10727 | { |
9499 | if (commandList.Data[i + 1] is LSL_String) | 10728 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9506,7 +10735,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9506 | } | 10735 | } |
9507 | break; | 10736 | break; |
9508 | 10737 | ||
9509 | case ParcelMediaCommandEnum.Texture: | 10738 | case (uint)ParcelMediaCommandEnum.Texture: |
9510 | if ((i + 1) < commandList.Length) | 10739 | if ((i + 1) < commandList.Length) |
9511 | { | 10740 | { |
9512 | if (commandList.Data[i + 1] is LSL_String) | 10741 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9519,7 +10748,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9519 | } | 10748 | } |
9520 | break; | 10749 | break; |
9521 | 10750 | ||
9522 | case ParcelMediaCommandEnum.Time: | 10751 | case (uint)ParcelMediaCommandEnum.Time: |
9523 | if ((i + 1) < commandList.Length) | 10752 | if ((i + 1) < commandList.Length) |
9524 | { | 10753 | { |
9525 | if (commandList.Data[i + 1] is LSL_Float) | 10754 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9531,7 +10760,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9531 | } | 10760 | } |
9532 | break; | 10761 | break; |
9533 | 10762 | ||
9534 | case ParcelMediaCommandEnum.AutoAlign: | 10763 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9535 | if ((i + 1) < commandList.Length) | 10764 | if ((i + 1) < commandList.Length) |
9536 | { | 10765 | { |
9537 | if (commandList.Data[i + 1] is LSL_Integer) | 10766 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9545,7 +10774,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9545 | } | 10774 | } |
9546 | break; | 10775 | break; |
9547 | 10776 | ||
9548 | case ParcelMediaCommandEnum.Type: | 10777 | case (uint)ParcelMediaCommandEnum.Type: |
9549 | if ((i + 1) < commandList.Length) | 10778 | if ((i + 1) < commandList.Length) |
9550 | { | 10779 | { |
9551 | if (commandList.Data[i + 1] is LSL_String) | 10780 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9558,7 +10787,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9558 | } | 10787 | } |
9559 | break; | 10788 | break; |
9560 | 10789 | ||
9561 | case ParcelMediaCommandEnum.Desc: | 10790 | case (uint)ParcelMediaCommandEnum.Desc: |
9562 | if ((i + 1) < commandList.Length) | 10791 | if ((i + 1) < commandList.Length) |
9563 | { | 10792 | { |
9564 | if (commandList.Data[i + 1] is LSL_String) | 10793 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9571,7 +10800,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9571 | } | 10800 | } |
9572 | break; | 10801 | break; |
9573 | 10802 | ||
9574 | case ParcelMediaCommandEnum.Size: | 10803 | case (uint)ParcelMediaCommandEnum.Size: |
9575 | if ((i + 2) < commandList.Length) | 10804 | if ((i + 2) < commandList.Length) |
9576 | { | 10805 | { |
9577 | if (commandList.Data[i + 1] is LSL_Integer) | 10806 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9641,7 +10870,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9641 | } | 10870 | } |
9642 | } | 10871 | } |
9643 | 10872 | ||
9644 | if (commandToSend != null) | 10873 | if (commandToSend != 0) |
9645 | { | 10874 | { |
9646 | // the commandList contained a start/stop/... command, too | 10875 | // the commandList contained a start/stop/... command, too |
9647 | if (presence == null) | 10876 | if (presence == null) |
@@ -9678,7 +10907,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9678 | 10907 | ||
9679 | if (aList.Data[i] != null) | 10908 | if (aList.Data[i] != null) |
9680 | { | 10909 | { |
9681 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10910 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9682 | { | 10911 | { |
9683 | case ParcelMediaCommandEnum.Url: | 10912 | case ParcelMediaCommandEnum.Url: |
9684 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10913 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9735,15 +10964,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9735 | 10964 | ||
9736 | if (quick_pay_buttons.Data.Length < 4) | 10965 | if (quick_pay_buttons.Data.Length < 4) |
9737 | { | 10966 | { |
9738 | LSLError("List must have at least 4 elements"); | 10967 | int x; |
9739 | return; | 10968 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10969 | { | ||
10970 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10971 | } | ||
9740 | } | 10972 | } |
9741 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10973 | int[] nPrice = new int[5]; |
9742 | 10974 | nPrice[0] = price; | |
9743 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10975 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9744 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10976 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9745 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10977 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9746 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10978 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10979 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9747 | m_host.ParentGroup.HasGroupChanged = true; | 10980 | m_host.ParentGroup.HasGroupChanged = true; |
9748 | } | 10981 | } |
9749 | 10982 | ||
@@ -9760,7 +10993,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9760 | return new LSL_Vector(); | 10993 | return new LSL_Vector(); |
9761 | } | 10994 | } |
9762 | 10995 | ||
9763 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10996 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10997 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9764 | if (presence != null) | 10998 | if (presence != null) |
9765 | { | 10999 | { |
9766 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 11000 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9782,7 +11016,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9782 | return new LSL_Rotation(); | 11016 | return new LSL_Rotation(); |
9783 | } | 11017 | } |
9784 | 11018 | ||
9785 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 11019 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
11020 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9786 | if (presence != null) | 11021 | if (presence != null) |
9787 | { | 11022 | { |
9788 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 11023 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9842,8 +11077,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9842 | { | 11077 | { |
9843 | m_host.AddScriptLPS(1); | 11078 | m_host.AddScriptLPS(1); |
9844 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 11079 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9845 | if (detectedParams == null) return; // only works on the first detected avatar | 11080 | if (detectedParams == null) |
9846 | 11081 | { | |
11082 | if (m_host.ParentGroup.IsAttachment == true) | ||
11083 | { | ||
11084 | detectedParams = new DetectParams(); | ||
11085 | detectedParams.Key = m_host.OwnerID; | ||
11086 | } | ||
11087 | else | ||
11088 | { | ||
11089 | return; | ||
11090 | } | ||
11091 | } | ||
11092 | |||
9847 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 11093 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9848 | if (avatar != null) | 11094 | if (avatar != null) |
9849 | { | 11095 | { |
@@ -9851,6 +11097,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9851 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 11097 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9852 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 11098 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9853 | } | 11099 | } |
11100 | |||
9854 | ScriptSleep(1000); | 11101 | ScriptSleep(1000); |
9855 | } | 11102 | } |
9856 | 11103 | ||
@@ -9974,12 +11221,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9974 | 11221 | ||
9975 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 11222 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9976 | object[] data = rules.Data; | 11223 | object[] data = rules.Data; |
9977 | for (int i = 0; i < data.Length; ++i) { | 11224 | for (int i = 0; i < data.Length; ++i) |
11225 | { | ||
9978 | int type = Convert.ToInt32(data[i++].ToString()); | 11226 | int type = Convert.ToInt32(data[i++].ToString()); |
9979 | if (i >= data.Length) break; // odd number of entries => ignore the last | 11227 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9980 | 11228 | ||
9981 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 11229 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9982 | switch (type) { | 11230 | switch (type) |
11231 | { | ||
9983 | case ScriptBaseClass.CAMERA_FOCUS: | 11232 | case ScriptBaseClass.CAMERA_FOCUS: |
9984 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 11233 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9985 | case ScriptBaseClass.CAMERA_POSITION: | 11234 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10085,19 +11334,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10085 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11334 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10086 | { | 11335 | { |
10087 | m_host.AddScriptLPS(1); | 11336 | m_host.AddScriptLPS(1); |
10088 | string ret = String.Empty; | 11337 | |
10089 | string src1 = llBase64ToString(str1); | 11338 | if (str1 == String.Empty) |
10090 | string src2 = llBase64ToString(str2); | 11339 | return String.Empty; |
10091 | int c = 0; | 11340 | if (str2 == String.Empty) |
10092 | for (int i = 0; i < src1.Length; i++) | 11341 | return str1; |
11342 | |||
11343 | int len = str2.Length; | ||
11344 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10093 | { | 11345 | { |
10094 | ret += (char) (src1[i] ^ src2[c]); | 11346 | while (str2.EndsWith("=")) |
11347 | str2 = str2.Substring(0, str2.Length - 1); | ||
11348 | |||
11349 | len = str2.Length; | ||
11350 | int mod = len % 4; | ||
10095 | 11351 | ||
10096 | c++; | 11352 | if (mod == 1) |
10097 | if (c >= src2.Length) | 11353 | str2 = str2.Substring(0, str2.Length - 1); |
10098 | c = 0; | 11354 | else if (mod == 2) |
11355 | str2 += "=="; | ||
11356 | else if (mod == 3) | ||
11357 | str2 += "="; | ||
10099 | } | 11358 | } |
10100 | return llStringToBase64(ret); | 11359 | |
11360 | byte[] data1; | ||
11361 | byte[] data2; | ||
11362 | try | ||
11363 | { | ||
11364 | data1 = Convert.FromBase64String(str1); | ||
11365 | data2 = Convert.FromBase64String(str2); | ||
11366 | } | ||
11367 | catch (Exception) | ||
11368 | { | ||
11369 | return new LSL_String(String.Empty); | ||
11370 | } | ||
11371 | |||
11372 | byte[] d2 = new Byte[data1.Length]; | ||
11373 | int pos = 0; | ||
11374 | |||
11375 | if (data1.Length <= data2.Length) | ||
11376 | { | ||
11377 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11378 | } | ||
11379 | else | ||
11380 | { | ||
11381 | while (pos < data1.Length) | ||
11382 | { | ||
11383 | len = data1.Length - pos; | ||
11384 | if (len > data2.Length) | ||
11385 | len = data2.Length; | ||
11386 | |||
11387 | Array.Copy(data2, 0, d2, pos, len); | ||
11388 | pos += len; | ||
11389 | } | ||
11390 | } | ||
11391 | |||
11392 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11393 | data1[pos] ^= d2[pos]; | ||
11394 | |||
11395 | return Convert.ToBase64String(data1); | ||
10101 | } | 11396 | } |
10102 | 11397 | ||
10103 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11398 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10154,12 +11449,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10154 | Regex r = new Regex(authregex); | 11449 | Regex r = new Regex(authregex); |
10155 | int[] gnums = r.GetGroupNumbers(); | 11450 | int[] gnums = r.GetGroupNumbers(); |
10156 | Match m = r.Match(url); | 11451 | Match m = r.Match(url); |
10157 | if (m.Success) { | 11452 | if (m.Success) |
10158 | for (int i = 1; i < gnums.Length; i++) { | 11453 | { |
11454 | for (int i = 1; i < gnums.Length; i++) | ||
11455 | { | ||
10159 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11456 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10160 | //CaptureCollection cc = g.Captures; | 11457 | //CaptureCollection cc = g.Captures; |
10161 | } | 11458 | } |
10162 | if (m.Groups.Count == 5) { | 11459 | if (m.Groups.Count == 5) |
11460 | { | ||
10163 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11461 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10164 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11462 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10165 | } | 11463 | } |
@@ -10362,6 +11660,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10362 | 11660 | ||
10363 | LSL_List ret = new LSL_List(); | 11661 | LSL_List ret = new LSL_List(); |
10364 | UUID key = new UUID(); | 11662 | UUID key = new UUID(); |
11663 | |||
11664 | |||
10365 | if (UUID.TryParse(id, out key)) | 11665 | if (UUID.TryParse(id, out key)) |
10366 | { | 11666 | { |
10367 | ScenePresence av = World.GetScenePresence(key); | 11667 | ScenePresence av = World.GetScenePresence(key); |
@@ -10379,13 +11679,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10379 | ret.Add(new LSL_String("")); | 11679 | ret.Add(new LSL_String("")); |
10380 | break; | 11680 | break; |
10381 | case ScriptBaseClass.OBJECT_POS: | 11681 | case ScriptBaseClass.OBJECT_POS: |
10382 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11682 | Vector3 avpos; |
11683 | |||
11684 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11685 | { | ||
11686 | avpos = av.OffsetPosition; | ||
11687 | |||
11688 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11689 | avpos -= sitOffset; | ||
11690 | |||
11691 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11692 | } | ||
11693 | else | ||
11694 | avpos = av.AbsolutePosition; | ||
11695 | |||
11696 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10383 | break; | 11697 | break; |
10384 | case ScriptBaseClass.OBJECT_ROT: | 11698 | case ScriptBaseClass.OBJECT_ROT: |
10385 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11699 | Quaternion avrot = av.Rotation; |
11700 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11701 | { | ||
11702 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11703 | } | ||
11704 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10386 | break; | 11705 | break; |
10387 | case ScriptBaseClass.OBJECT_VELOCITY: | 11706 | case ScriptBaseClass.OBJECT_VELOCITY: |
10388 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11707 | Vector3 avvel = av.Velocity; |
11708 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10389 | break; | 11709 | break; |
10390 | case ScriptBaseClass.OBJECT_OWNER: | 11710 | case ScriptBaseClass.OBJECT_OWNER: |
10391 | ret.Add(new LSL_String(id)); | 11711 | ret.Add(new LSL_String(id)); |
@@ -10441,17 +11761,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10441 | case ScriptBaseClass.OBJECT_NAME: | 11761 | case ScriptBaseClass.OBJECT_NAME: |
10442 | ret.Add(new LSL_String(obj.Name)); | 11762 | ret.Add(new LSL_String(obj.Name)); |
10443 | break; | 11763 | break; |
10444 | case ScriptBaseClass.OBJECT_DESC: | 11764 | case ScriptBaseClass.OBJECT_DESC: |
10445 | ret.Add(new LSL_String(obj.Description)); | 11765 | ret.Add(new LSL_String(obj.Description)); |
10446 | break; | 11766 | break; |
10447 | case ScriptBaseClass.OBJECT_POS: | 11767 | case ScriptBaseClass.OBJECT_POS: |
10448 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11768 | Vector3 opos = obj.AbsolutePosition; |
11769 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10449 | break; | 11770 | break; |
10450 | case ScriptBaseClass.OBJECT_ROT: | 11771 | case ScriptBaseClass.OBJECT_ROT: |
10451 | ret.Add(new LSL_Rotation(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W)); | 11772 | // Quaternion orot = obj.RotationOffset; |
11773 | // ret.Add(new LSL_Rotation(orot.X, orot.Y, orot.Z, orot.W)); | ||
11774 | |||
11775 | LSL_Rotation objrot = GetPartRot(obj); | ||
11776 | ret.Add(objrot); | ||
10452 | break; | 11777 | break; |
10453 | case ScriptBaseClass.OBJECT_VELOCITY: | 11778 | case ScriptBaseClass.OBJECT_VELOCITY: |
10454 | ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z)); | 11779 | Vector3 ovel = obj.Velocity; |
11780 | ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z)); | ||
10455 | break; | 11781 | break; |
10456 | case ScriptBaseClass.OBJECT_OWNER: | 11782 | case ScriptBaseClass.OBJECT_OWNER: |
10457 | ret.Add(new LSL_String(obj.OwnerID.ToString())); | 11783 | ret.Add(new LSL_String(obj.OwnerID.ToString())); |
@@ -10485,9 +11811,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10485 | // The value returned in SL for normal prims is prim count | 11811 | // The value returned in SL for normal prims is prim count |
10486 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11812 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10487 | break; | 11813 | break; |
10488 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11814 | |
10489 | // "Land Impact" calculations. These calculations are probably not applicable | 11815 | // costs below may need to be diferent for root parts, need to check |
10490 | // to OpenSim and are not yet complete in SL | ||
10491 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11816 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10492 | // The linden calculation is here | 11817 | // The linden calculation is here |
10493 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11818 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10495,16 +11820,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10495 | ret.Add(new LSL_Float(0)); | 11820 | ret.Add(new LSL_Float(0)); |
10496 | break; | 11821 | break; |
10497 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11822 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10498 | // The linden calculation is here | 11823 | // The value returned in SL for normal prims is prim count * 0.06 |
10499 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11824 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10500 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10501 | ret.Add(new LSL_Float(0)); | ||
10502 | break; | 11825 | break; |
10503 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11826 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10504 | // The linden calculation is here | 11827 | // The value returned in SL for normal prims is prim count |
10505 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11828 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10506 | // The value returned in SL for normal prims looks like the prim count | ||
10507 | ret.Add(new LSL_Float(0)); | ||
10508 | break; | 11829 | break; |
10509 | default: | 11830 | default: |
10510 | // Invalid or unhandled constant. | 11831 | // Invalid or unhandled constant. |
@@ -10693,15 +12014,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10693 | return GetLinkPrimitiveParams(obj, rules); | 12014 | return GetLinkPrimitiveParams(obj, rules); |
10694 | } | 12015 | } |
10695 | 12016 | ||
10696 | public void print(string str) | 12017 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10697 | { | 12018 | { |
10698 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 12019 | List<SceneObjectPart> parts = GetLinkParts(link); |
10699 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 12020 | if (parts.Count < 1) |
10700 | if (ossl != null) | 12021 | return 0; |
10701 | { | 12022 | |
10702 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 12023 | return GetNumberOfSides(parts[0]); |
10703 | m_log.Info("LSL print():" + str); | ||
10704 | } | ||
10705 | } | 12024 | } |
10706 | 12025 | ||
10707 | private string Name2Username(string name) | 12026 | private string Name2Username(string name) |
@@ -10746,7 +12065,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10746 | 12065 | ||
10747 | return rq.ToString(); | 12066 | return rq.ToString(); |
10748 | } | 12067 | } |
10749 | 12068 | /* | |
12069 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
12070 | { | ||
12071 | m_SayShoutCount = 0; | ||
12072 | } | ||
12073 | */ | ||
10750 | private struct Tri | 12074 | private struct Tri |
10751 | { | 12075 | { |
10752 | public Vector3 p1; | 12076 | public Vector3 p1; |
@@ -10886,9 +12210,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10886 | 12210 | ||
10887 | ContactResult result = new ContactResult (); | 12211 | ContactResult result = new ContactResult (); |
10888 | result.ConsumerID = group.LocalId; | 12212 | result.ConsumerID = group.LocalId; |
10889 | result.Depth = intersection.distance; | 12213 | // result.Depth = intersection.distance; |
10890 | result.Normal = intersection.normal; | 12214 | result.Normal = intersection.normal; |
10891 | result.Pos = intersection.ipoint; | 12215 | result.Pos = intersection.ipoint; |
12216 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
10892 | 12217 | ||
10893 | contacts.Add(result); | 12218 | contacts.Add(result); |
10894 | }); | 12219 | }); |
@@ -11021,6 +12346,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11021 | 12346 | ||
11022 | return contacts[0]; | 12347 | return contacts[0]; |
11023 | } | 12348 | } |
12349 | /* | ||
12350 | // not done: | ||
12351 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12352 | { | ||
12353 | ContactResult[] contacts = null; | ||
12354 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12355 | { | ||
12356 | if (m_host.ParentGroup == group) | ||
12357 | return; | ||
12358 | |||
12359 | if (group.IsAttachment) | ||
12360 | return; | ||
12361 | |||
12362 | if(group.RootPart.PhysActor != null) | ||
12363 | return; | ||
12364 | |||
12365 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12366 | }); | ||
12367 | return contacts; | ||
12368 | } | ||
12369 | */ | ||
11024 | 12370 | ||
11025 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12371 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11026 | { | 12372 | { |
@@ -11062,32 +12408,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11062 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12408 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11063 | 12409 | ||
11064 | 12410 | ||
11065 | if (checkTerrain) | 12411 | if (World.SuportsRayCastFiltered()) |
11066 | { | 12412 | { |
11067 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12413 | if (dist == 0) |
11068 | if (groundContact != null) | 12414 | return list; |
11069 | results.Add((ContactResult)groundContact); | ||
11070 | } | ||
11071 | 12415 | ||
11072 | if (checkAgents) | 12416 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11073 | { | 12417 | if (checkTerrain) |
11074 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12418 | rayfilter |= RayFilterFlags.land; |
11075 | foreach (ContactResult r in agentHits) | 12419 | // if (checkAgents) |
11076 | results.Add(r); | 12420 | // rayfilter |= RayFilterFlags.agent; |
11077 | } | 12421 | if (checkPhysical) |
12422 | rayfilter |= RayFilterFlags.physical; | ||
12423 | if (checkNonPhysical) | ||
12424 | rayfilter |= RayFilterFlags.nonphysical; | ||
12425 | if (detectPhantom) | ||
12426 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12427 | |||
12428 | Vector3 direction = dir * ( 1/dist); | ||
12429 | |||
12430 | if(rayfilter == 0) | ||
12431 | { | ||
12432 | list.Add(new LSL_Integer(0)); | ||
12433 | return list; | ||
12434 | } | ||
12435 | |||
12436 | // get some more contacts to sort ??? | ||
12437 | int physcount = 4 * count; | ||
12438 | if (physcount > 20) | ||
12439 | physcount = 20; | ||
12440 | |||
12441 | object physresults; | ||
12442 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
12443 | |||
12444 | if (physresults == null) | ||
12445 | { | ||
12446 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12447 | return list; | ||
12448 | } | ||
11078 | 12449 | ||
11079 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12450 | results = (List<ContactResult>)physresults; |
12451 | |||
12452 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
12453 | if (checkAgents) | ||
12454 | { | ||
12455 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12456 | foreach (ContactResult r in agentHits) | ||
12457 | results.Add(r); | ||
12458 | } | ||
12459 | |||
12460 | // TODO: Replace this with a better solution. ObjectIntersection can only | ||
12461 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12462 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12463 | // physicsl phantoms as done by the physics scene | ||
12464 | // We don't want anything else but phantoms here. | ||
12465 | if (detectPhantom) | ||
12466 | { | ||
12467 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12468 | foreach (ContactResult r in objectHits) | ||
12469 | results.Add(r); | ||
12470 | } | ||
12471 | } | ||
12472 | else | ||
11080 | { | 12473 | { |
11081 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12474 | if (checkTerrain) |
11082 | foreach (ContactResult r in objectHits) | 12475 | { |
11083 | results.Add(r); | 12476 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12477 | if (groundContact != null) | ||
12478 | results.Add((ContactResult)groundContact); | ||
12479 | } | ||
12480 | |||
12481 | if (checkAgents) | ||
12482 | { | ||
12483 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12484 | foreach (ContactResult r in agentHits) | ||
12485 | results.Add(r); | ||
12486 | } | ||
12487 | |||
12488 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12489 | { | ||
12490 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12491 | foreach (ContactResult r in objectHits) | ||
12492 | results.Add(r); | ||
12493 | } | ||
11084 | } | 12494 | } |
11085 | 12495 | ||
11086 | results.Sort(delegate(ContactResult a, ContactResult b) | 12496 | results.Sort(delegate(ContactResult a, ContactResult b) |
11087 | { | 12497 | { |
11088 | return a.Depth.CompareTo(b.Depth); | 12498 | return a.Depth.CompareTo(b.Depth); |
11089 | }); | 12499 | }); |
11090 | 12500 | ||
11091 | int values = 0; | 12501 | int values = 0; |
11092 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12502 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11093 | 12503 | ||
@@ -11180,7 +12590,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11180 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12590 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11181 | if (!isAccount) return 0; | 12591 | if (!isAccount) return 0; |
11182 | if (estate.HasAccess(id)) return 1; | 12592 | if (estate.HasAccess(id)) return 1; |
11183 | if (estate.IsBanned(id)) | 12593 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11184 | estate.RemoveBan(id); | 12594 | estate.RemoveBan(id); |
11185 | estate.AddEstateUser(id); | 12595 | estate.AddEstateUser(id); |
11186 | break; | 12596 | break; |
@@ -11199,14 +12609,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11199 | break; | 12609 | break; |
11200 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12610 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11201 | if (!isAccount) return 0; | 12611 | if (!isAccount) return 0; |
11202 | if (estate.IsBanned(id)) return 1; | 12612 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11203 | EstateBan ban = new EstateBan(); | 12613 | EstateBan ban = new EstateBan(); |
11204 | ban.EstateID = estate.EstateID; | 12614 | ban.EstateID = estate.EstateID; |
11205 | ban.BannedUserID = id; | 12615 | ban.BannedUserID = id; |
11206 | estate.AddBan(ban); | 12616 | estate.AddBan(ban); |
11207 | break; | 12617 | break; |
11208 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12618 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11209 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12619 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11210 | estate.RemoveBan(id); | 12620 | estate.RemoveBan(id); |
11211 | break; | 12621 | break; |
11212 | default: return 0; | 12622 | default: return 0; |
@@ -11235,7 +12645,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11235 | return 16384; | 12645 | return 16384; |
11236 | } | 12646 | } |
11237 | 12647 | ||
11238 | public LSL_Integer llGetUsedMemory() | 12648 | public virtual LSL_Integer llGetUsedMemory() |
11239 | { | 12649 | { |
11240 | m_host.AddScriptLPS(1); | 12650 | m_host.AddScriptLPS(1); |
11241 | // The value returned for LSO scripts in SL | 12651 | // The value returned for LSO scripts in SL |
@@ -11263,7 +12673,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11263 | public void llSetSoundQueueing(int queue) | 12673 | public void llSetSoundQueueing(int queue) |
11264 | { | 12674 | { |
11265 | m_host.AddScriptLPS(1); | 12675 | m_host.AddScriptLPS(1); |
11266 | NotImplemented("llSetSoundQueueing"); | ||
11267 | } | 12676 | } |
11268 | 12677 | ||
11269 | public void llCollisionSprite(string impact_sprite) | 12678 | public void llCollisionSprite(string impact_sprite) |
@@ -11275,10 +12684,270 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11275 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12684 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11276 | { | 12685 | { |
11277 | m_host.AddScriptLPS(1); | 12686 | m_host.AddScriptLPS(1); |
11278 | NotImplemented("llGodLikeRezObject"); | 12687 | |
12688 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12689 | NotImplemented("llGodLikeRezObject"); | ||
12690 | |||
12691 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12692 | if (rezAsset == null) | ||
12693 | { | ||
12694 | llSay(0, "Asset not found"); | ||
12695 | return; | ||
12696 | } | ||
12697 | |||
12698 | SceneObjectGroup group = null; | ||
12699 | |||
12700 | try | ||
12701 | { | ||
12702 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12703 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12704 | } | ||
12705 | catch | ||
12706 | { | ||
12707 | llSay(0, "Asset not found"); | ||
12708 | return; | ||
12709 | } | ||
12710 | |||
12711 | if (group == null) | ||
12712 | { | ||
12713 | llSay(0, "Asset not found"); | ||
12714 | return; | ||
12715 | } | ||
12716 | |||
12717 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12718 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12719 | |||
12720 | group.ResetIDs(); | ||
12721 | |||
12722 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12723 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12724 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12725 | group.ScheduleGroupForFullUpdate(); | ||
12726 | |||
12727 | // objects rezzed with this method are die_at_edge by default. | ||
12728 | group.RootPart.SetDieAtEdge(true); | ||
12729 | |||
12730 | group.ResumeScripts(); | ||
12731 | |||
12732 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12733 | "object_rez", new Object[] { | ||
12734 | new LSL_String( | ||
12735 | group.RootPart.UUID.ToString()) }, | ||
12736 | new DetectParams[0])); | ||
12737 | } | ||
12738 | |||
12739 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12740 | { | ||
12741 | UUID txn = UUID.Random(); | ||
12742 | |||
12743 | Util.FireAndForget(delegate(object x) | ||
12744 | { | ||
12745 | int replycode = 0; | ||
12746 | string replydata = destination + "," + amount.ToString(); | ||
12747 | |||
12748 | try | ||
12749 | { | ||
12750 | TaskInventoryItem item = m_item; | ||
12751 | if (item == null) | ||
12752 | { | ||
12753 | replydata = "SERVICE_ERROR"; | ||
12754 | return; | ||
12755 | } | ||
12756 | |||
12757 | m_host.AddScriptLPS(1); | ||
12758 | |||
12759 | if (item.PermsGranter == UUID.Zero) | ||
12760 | { | ||
12761 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12762 | return; | ||
12763 | } | ||
12764 | |||
12765 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12766 | { | ||
12767 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12768 | return; | ||
12769 | } | ||
12770 | |||
12771 | UUID toID = new UUID(); | ||
12772 | |||
12773 | if (!UUID.TryParse(destination, out toID)) | ||
12774 | { | ||
12775 | replydata = "INVALID_AGENT"; | ||
12776 | return; | ||
12777 | } | ||
12778 | |||
12779 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12780 | |||
12781 | if (money == null) | ||
12782 | { | ||
12783 | replydata = "TRANSFERS_DISABLED"; | ||
12784 | return; | ||
12785 | } | ||
12786 | |||
12787 | bool result = money.ObjectGiveMoney( | ||
12788 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12789 | |||
12790 | if (result) | ||
12791 | { | ||
12792 | replycode = 1; | ||
12793 | return; | ||
12794 | } | ||
12795 | |||
12796 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12797 | } | ||
12798 | finally | ||
12799 | { | ||
12800 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12801 | "transaction_result", new Object[] { | ||
12802 | new LSL_String(txn.ToString()), | ||
12803 | new LSL_Integer(replycode), | ||
12804 | new LSL_String(replydata) }, | ||
12805 | new DetectParams[0])); | ||
12806 | } | ||
12807 | }); | ||
12808 | |||
12809 | return txn.ToString(); | ||
11279 | } | 12810 | } |
11280 | 12811 | ||
11281 | #endregion | 12812 | #endregion |
12813 | |||
12814 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12815 | { | ||
12816 | SceneObjectGroup group = m_host.ParentGroup; | ||
12817 | |||
12818 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12819 | return; | ||
12820 | if (group.IsAttachment) | ||
12821 | return; | ||
12822 | |||
12823 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12824 | { | ||
12825 | if (group.RootPart.KeyframeMotion != null) | ||
12826 | group.RootPart.KeyframeMotion.Stop(); | ||
12827 | group.RootPart.KeyframeMotion = null; | ||
12828 | |||
12829 | int idx = 0; | ||
12830 | |||
12831 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12832 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12833 | |||
12834 | while (idx < options.Data.Length) | ||
12835 | { | ||
12836 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12837 | int remain = options.Data.Length - idx; | ||
12838 | |||
12839 | switch (option) | ||
12840 | { | ||
12841 | case ScriptBaseClass.KFM_MODE: | ||
12842 | if (remain < 1) | ||
12843 | break; | ||
12844 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12845 | switch(modeval) | ||
12846 | { | ||
12847 | case ScriptBaseClass.KFM_FORWARD: | ||
12848 | mode = KeyframeMotion.PlayMode.Forward; | ||
12849 | break; | ||
12850 | case ScriptBaseClass.KFM_REVERSE: | ||
12851 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12852 | break; | ||
12853 | case ScriptBaseClass.KFM_LOOP: | ||
12854 | mode = KeyframeMotion.PlayMode.Loop; | ||
12855 | break; | ||
12856 | case ScriptBaseClass.KFM_PING_PONG: | ||
12857 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12858 | break; | ||
12859 | } | ||
12860 | break; | ||
12861 | case ScriptBaseClass.KFM_DATA: | ||
12862 | if (remain < 1) | ||
12863 | break; | ||
12864 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12865 | data = (KeyframeMotion.DataFormat)dataval; | ||
12866 | break; | ||
12867 | } | ||
12868 | } | ||
12869 | |||
12870 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12871 | |||
12872 | idx = 0; | ||
12873 | |||
12874 | int elemLength = 2; | ||
12875 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12876 | elemLength = 3; | ||
12877 | |||
12878 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12879 | while (idx < frames.Data.Length) | ||
12880 | { | ||
12881 | int remain = frames.Data.Length - idx; | ||
12882 | |||
12883 | if (remain < elemLength) | ||
12884 | break; | ||
12885 | |||
12886 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12887 | frame.Position = null; | ||
12888 | frame.Rotation = null; | ||
12889 | |||
12890 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12891 | { | ||
12892 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12893 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12894 | } | ||
12895 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12896 | { | ||
12897 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12898 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12899 | } | ||
12900 | |||
12901 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12902 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12903 | |||
12904 | keyframes.Add(frame); | ||
12905 | } | ||
12906 | |||
12907 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12908 | group.RootPart.KeyframeMotion.Start(); | ||
12909 | } | ||
12910 | else | ||
12911 | { | ||
12912 | if (group.RootPart.KeyframeMotion == null) | ||
12913 | return; | ||
12914 | |||
12915 | if (options.Data.Length == 0) | ||
12916 | { | ||
12917 | group.RootPart.KeyframeMotion.Stop(); | ||
12918 | return; | ||
12919 | } | ||
12920 | |||
12921 | int code = (int)options.GetLSLIntegerItem(0); | ||
12922 | |||
12923 | int idx = 0; | ||
12924 | |||
12925 | while (idx < options.Data.Length) | ||
12926 | { | ||
12927 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12928 | int remain = options.Data.Length - idx; | ||
12929 | |||
12930 | switch (option) | ||
12931 | { | ||
12932 | case ScriptBaseClass.KFM_COMMAND: | ||
12933 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12934 | switch (cmd) | ||
12935 | { | ||
12936 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12937 | group.RootPart.KeyframeMotion.Start(); | ||
12938 | break; | ||
12939 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12940 | group.RootPart.KeyframeMotion.Stop(); | ||
12941 | break; | ||
12942 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12943 | group.RootPart.KeyframeMotion.Pause(); | ||
12944 | break; | ||
12945 | } | ||
12946 | break; | ||
12947 | } | ||
12948 | } | ||
12949 | } | ||
12950 | } | ||
11282 | } | 12951 | } |
11283 | 12952 | ||
11284 | public class NotecardCache | 12953 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 4137397..29d0342 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_ScriptEngine = ScriptEngine; | 146 | m_ScriptEngine = ScriptEngine; |
146 | m_host = host; | 147 | m_host = host; |
147 | m_item = item; | 148 | m_item = item; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | /// <summary> | 221 | /// <summary> |
@@ -916,18 +925,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
916 | if (target != null) | 925 | if (target != null) |
917 | { | 926 | { |
918 | UUID animID=UUID.Zero; | 927 | UUID animID=UUID.Zero; |
919 | lock (m_host.TaskInventory) | 928 | m_host.TaskInventory.LockItemsForRead(true); |
929 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
920 | { | 930 | { |
921 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 931 | if (inv.Value.Name == animation) |
922 | { | 932 | { |
923 | if (inv.Value.Name == animation) | 933 | if (inv.Value.Type == (int)AssetType.Animation) |
924 | { | 934 | animID = inv.Value.AssetID; |
925 | if (inv.Value.Type == (int)AssetType.Animation) | 935 | continue; |
926 | animID = inv.Value.AssetID; | ||
927 | continue; | ||
928 | } | ||
929 | } | 936 | } |
930 | } | 937 | } |
938 | m_host.TaskInventory.LockItemsForRead(false); | ||
931 | if (animID == UUID.Zero) | 939 | if (animID == UUID.Zero) |
932 | target.Animator.AddAnimation(animation, m_host.UUID); | 940 | target.Animator.AddAnimation(animation, m_host.UUID); |
933 | else | 941 | else |
@@ -968,6 +976,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
968 | else | 976 | else |
969 | animID = UUID.Zero; | 977 | animID = UUID.Zero; |
970 | } | 978 | } |
979 | m_host.TaskInventory.LockItemsForRead(false); | ||
971 | 980 | ||
972 | if (animID == UUID.Zero) | 981 | if (animID == UUID.Zero) |
973 | target.Animator.RemoveAnimation(animation); | 982 | target.Animator.RemoveAnimation(animation); |
@@ -1801,6 +1810,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1801 | 1810 | ||
1802 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1811 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1803 | { | 1812 | { |
1813 | m_host.TaskInventory.LockItemsForRead(true); | ||
1804 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1814 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1805 | { | 1815 | { |
1806 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1816 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1808,6 +1818,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1808 | assetID = item.AssetID; | 1818 | assetID = item.AssetID; |
1809 | } | 1819 | } |
1810 | } | 1820 | } |
1821 | m_host.TaskInventory.LockItemsForRead(false); | ||
1811 | } | 1822 | } |
1812 | 1823 | ||
1813 | if (assetID == UUID.Zero) | 1824 | if (assetID == UUID.Zero) |
@@ -2279,7 +2290,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2279 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2290 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2280 | m_host.AddScriptLPS(1); | 2291 | m_host.AddScriptLPS(1); |
2281 | 2292 | ||
2282 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2293 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2283 | } | 2294 | } |
2284 | 2295 | ||
2285 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2296 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2290,24 +2301,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2290 | return NpcCreate( | 2301 | return NpcCreate( |
2291 | firstname, lastname, position, notecard, | 2302 | firstname, lastname, position, notecard, |
2292 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2303 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2293 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2304 | false); |
2305 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2294 | } | 2306 | } |
2295 | 2307 | ||
2296 | private LSL_Key NpcCreate( | 2308 | private LSL_Key NpcCreate( |
2297 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2309 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2298 | { | 2310 | { |
2311 | if (!owned) | ||
2312 | OSSLError("Unowned NPCs are unsupported"); | ||
2313 | |||
2314 | string groupTitle = String.Empty; | ||
2315 | |||
2316 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2317 | return new LSL_Key(UUID.Zero.ToString()); | ||
2318 | |||
2319 | if (firstname != String.Empty || lastname != String.Empty) | ||
2320 | { | ||
2321 | if (firstname != "Shown outfit:") | ||
2322 | groupTitle = "- NPC -"; | ||
2323 | } | ||
2324 | |||
2299 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2325 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2300 | if (module != null) | 2326 | if (module != null) |
2301 | { | 2327 | { |
2302 | AvatarAppearance appearance = null; | 2328 | AvatarAppearance appearance = null; |
2303 | 2329 | ||
2304 | UUID id; | 2330 | // UUID id; |
2305 | if (UUID.TryParse(notecard, out id)) | 2331 | // if (UUID.TryParse(notecard, out id)) |
2306 | { | 2332 | // { |
2307 | ScenePresence clonePresence = World.GetScenePresence(id); | 2333 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2308 | if (clonePresence != null) | 2334 | // if (clonePresence != null) |
2309 | appearance = clonePresence.Appearance; | 2335 | // appearance = clonePresence.Appearance; |
2310 | } | 2336 | // } |
2311 | 2337 | ||
2312 | if (appearance == null) | 2338 | if (appearance == null) |
2313 | { | 2339 | { |
@@ -2335,6 +2361,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2335 | World, | 2361 | World, |
2336 | appearance); | 2362 | appearance); |
2337 | 2363 | ||
2364 | ScenePresence sp; | ||
2365 | if (World.TryGetScenePresence(x, out sp)) | ||
2366 | { | ||
2367 | sp.Grouptitle = groupTitle; | ||
2368 | sp.SendAvatarDataToAllAgents(); | ||
2369 | } | ||
2338 | return new LSL_Key(x.ToString()); | 2370 | return new LSL_Key(x.ToString()); |
2339 | } | 2371 | } |
2340 | 2372 | ||
@@ -2626,16 +2658,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2626 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2658 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2627 | m_host.AddScriptLPS(1); | 2659 | m_host.AddScriptLPS(1); |
2628 | 2660 | ||
2629 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2661 | ManualResetEvent ev = new ManualResetEvent(false); |
2630 | if (module != null) | ||
2631 | { | ||
2632 | UUID npcId = new UUID(npc.m_string); | ||
2633 | 2662 | ||
2634 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2663 | Util.FireAndForget(delegate(object x) { |
2635 | return; | 2664 | try |
2665 | { | ||
2666 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2667 | if (module != null) | ||
2668 | { | ||
2669 | UUID npcId = new UUID(npc.m_string); | ||
2636 | 2670 | ||
2637 | module.DeleteNPC(npcId, World); | 2671 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2638 | } | 2672 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2673 | { | ||
2674 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2675 | return; | ||
2676 | } | ||
2677 | |||
2678 | module.DeleteNPC(npcId, World); | ||
2679 | } | ||
2680 | } | ||
2681 | finally | ||
2682 | { | ||
2683 | ev.Set(); | ||
2684 | } | ||
2685 | }); | ||
2686 | ev.WaitOne(); | ||
2639 | } | 2687 | } |
2640 | 2688 | ||
2641 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2689 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -3275,4 +3323,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3275 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); | 3323 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); |
3276 | } | 3324 | } |
3277 | } | 3325 | } |
3278 | } \ No newline at end of file | 3326 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 3844753..19f3ce1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -319,7 +319,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
319 | float dy; | 319 | float dy; |
320 | float dz; | 320 | float dz; |
321 | 321 | ||
322 | Quaternion q = SensePoint.GetWorldRotation(); | 322 | // Quaternion q = SensePoint.RotationOffset; |
323 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
323 | if (SensePoint.ParentGroup.IsAttachment) | 324 | if (SensePoint.ParentGroup.IsAttachment) |
324 | { | 325 | { |
325 | // In attachments, rotate the sensor cone with the | 326 | // In attachments, rotate the sensor cone with the |
@@ -333,7 +334,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
333 | // Position of a sensor in a child prim attached to an avatar | 334 | // Position of a sensor in a child prim attached to an avatar |
334 | // will be still wrong. | 335 | // will be still wrong. |
335 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 336 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
336 | q = avatar.Rotation * q; | 337 | fromRegionPos = avatar.AbsolutePosition; |
338 | q = avatar.Rotation; | ||
337 | } | 339 | } |
338 | 340 | ||
339 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 341 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -463,7 +465,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
463 | // Position of a sensor in a child prim attached to an avatar | 465 | // Position of a sensor in a child prim attached to an avatar |
464 | // will be still wrong. | 466 | // will be still wrong. |
465 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 467 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
466 | q = avatar.Rotation * q; | 468 | if (avatar == null) |
469 | return sensedEntities; | ||
470 | fromRegionPos = avatar.AbsolutePosition; | ||
471 | q = avatar.Rotation; | ||
467 | } | 472 | } |
468 | 473 | ||
469 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 474 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 3fb463b..af35258 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | LSL_Integer llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
212 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
212 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
213 | LSL_Vector llGroundContour(LSL_Vector offset); | 215 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
330 | void llSensorRemove(); | 332 | void llSensorRemove(); |
331 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); | 333 | void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); |
332 | void llSetAlpha(double alpha, int face); | 334 | void llSetAlpha(double alpha, int face); |
335 | void llSetAngularVelocity(LSL_Vector angvelocity, int local); | ||
333 | void llSetBuoyancy(double buoyancy); | 336 | void llSetBuoyancy(double buoyancy); |
334 | void llSetCameraAtOffset(LSL_Vector offset); | 337 | void llSetCameraAtOffset(LSL_Vector offset); |
335 | void llSetCameraEyeOffset(LSL_Vector offset); | 338 | void llSetCameraEyeOffset(LSL_Vector offset); |
@@ -355,11 +358,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
355 | void llSetParcelMusicURL(string url); | 358 | void llSetParcelMusicURL(string url); |
356 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 359 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
357 | void llSetPos(LSL_Vector pos); | 360 | void llSetPos(LSL_Vector pos); |
361 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
358 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 362 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
359 | void llSetPrimitiveParams(LSL_List rules); | 363 | void llSetPrimitiveParams(LSL_List rules); |
360 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 364 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
361 | void llSetPrimURL(string url); | 365 | void llSetPrimURL(string url); |
362 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
363 | void llSetRemoteScriptAccessPin(int pin); | 366 | void llSetRemoteScriptAccessPin(int pin); |
364 | void llSetRot(LSL_Rotation rot); | 367 | void llSetRot(LSL_Rotation rot); |
365 | void llSetScale(LSL_Vector scale); | 368 | void llSetScale(LSL_Vector scale); |
@@ -379,6 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
379 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 382 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
380 | void llSetVehicleType(int type); | 383 | void llSetVehicleType(int type); |
381 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 384 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
385 | void llSetVelocity(LSL_Vector velocity, int local); | ||
382 | void llShout(int channelID, string text); | 386 | void llShout(int channelID, string text); |
383 | LSL_Float llSin(double f); | 387 | LSL_Float llSin(double f); |
384 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 388 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |
@@ -422,9 +426,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
422 | LSL_Vector llWind(LSL_Vector offset); | 426 | LSL_Vector llWind(LSL_Vector offset); |
423 | LSL_String llXorBase64Strings(string str1, string str2); | 427 | LSL_String llXorBase64Strings(string str1, string str2); |
424 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 428 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
425 | void print(string str); | 429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
426 | 431 | ||
427 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
428 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 433 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
429 | } | 435 | } |
430 | } | 436 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index b5416c8..1facc96 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
85 | // Avatar Info Commands | 85 | // Avatar Info Commands |
86 | string osGetAgentIP(string agent); | 86 | string osGetAgentIP(string agent); |
87 | LSL_List osGetAgents(); | 87 | LSL_List osGetAgents(); |
88 | 88 | ||
89 | // Teleport commands | 89 | // Teleport commands |
90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index b6c21e6..a08cc42 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -94,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
94 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
95 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
96 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
97 | 98 | ||
98 | //Particle Systems | 99 | //Particle Systems |
99 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -282,6 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
282 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 283 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
283 | public const int CHANGED_MEDIA = 2048; | 284 | public const int CHANGED_MEDIA = 2048; |
284 | public const int CHANGED_ANIMATION = 16384; | 285 | public const int CHANGED_ANIMATION = 16384; |
286 | public const int CHANGED_POSITION = 32768; | ||
285 | public const int TYPE_INVALID = 0; | 287 | public const int TYPE_INVALID = 0; |
286 | public const int TYPE_INTEGER = 1; | 288 | public const int TYPE_INTEGER = 1; |
287 | public const int TYPE_FLOAT = 2; | 289 | public const int TYPE_FLOAT = 2; |
@@ -586,6 +588,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
586 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 588 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
587 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 589 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
588 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 590 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
591 | |||
592 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
593 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
594 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
595 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
596 | |||
597 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
598 | public const int DENSITY = 1; | ||
599 | public const int FRICTION = 2; | ||
600 | public const int RESTITUTION = 4; | ||
601 | public const int GRAVITY_MULTIPLIER = 8; | ||
589 | 602 | ||
590 | // extra constants for llSetPrimMediaParams | 603 | // extra constants for llSetPrimMediaParams |
591 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 604 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -658,6 +671,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
658 | 671 | ||
659 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 672 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
660 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 673 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
661 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 674 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
675 | |||
676 | public const int KFM_MODE = 1; | ||
677 | public const int KFM_LOOP = 1; | ||
678 | public const int KFM_REVERSE = 3; | ||
679 | public const int KFM_FORWARD = 0; | ||
680 | public const int KFM_PING_PONG = 2; | ||
681 | public const int KFM_DATA = 2; | ||
682 | public const int KFM_TRANSLATION = 2; | ||
683 | public const int KFM_ROTATION = 1; | ||
684 | public const int KFM_COMMAND = 0; | ||
685 | public const int KFM_CMD_PLAY = 0; | ||
686 | public const int KFM_CMD_STOP = 1; | ||
687 | public const int KFM_CMD_PAUSE = 2; | ||
662 | } | 688 | } |
663 | } | 689 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index c457880..89b6eff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | return m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
884 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
885 | { | ||
886 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
887 | } | ||
888 | |||
877 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 889 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
878 | { | 890 | { |
879 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 891 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1483 | m_LSL_Functions.llSetAlpha(alpha, face); | 1495 | m_LSL_Functions.llSetAlpha(alpha, face); |
1484 | } | 1496 | } |
1485 | 1497 | ||
1498 | public void llSetAngularVelocity(LSL_Vector angvelocity, int local) | ||
1499 | { | ||
1500 | m_LSL_Functions.llSetAngularVelocity(angvelocity, local); | ||
1501 | } | ||
1502 | |||
1486 | public void llSetBuoyancy(double buoyancy) | 1503 | public void llSetBuoyancy(double buoyancy) |
1487 | { | 1504 | { |
1488 | m_LSL_Functions.llSetBuoyancy(buoyancy); | 1505 | m_LSL_Functions.llSetBuoyancy(buoyancy); |
@@ -1603,6 +1620,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1603 | m_LSL_Functions.llSetPos(pos); | 1620 | m_LSL_Functions.llSetPos(pos); |
1604 | } | 1621 | } |
1605 | 1622 | ||
1623 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1624 | { | ||
1625 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1626 | } | ||
1627 | |||
1606 | public void llSetPrimitiveParams(LSL_List rules) | 1628 | public void llSetPrimitiveParams(LSL_List rules) |
1607 | { | 1629 | { |
1608 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1630 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1618,11 +1640,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1618 | m_LSL_Functions.llSetPrimURL(url); | 1640 | m_LSL_Functions.llSetPrimURL(url); |
1619 | } | 1641 | } |
1620 | 1642 | ||
1621 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1622 | { | ||
1623 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1624 | } | ||
1625 | |||
1626 | public void llSetRemoteScriptAccessPin(int pin) | 1643 | public void llSetRemoteScriptAccessPin(int pin) |
1627 | { | 1644 | { |
1628 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); | 1645 | m_LSL_Functions.llSetRemoteScriptAccessPin(pin); |
@@ -1718,6 +1735,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1718 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); | 1735 | m_LSL_Functions.llSetVehicleVectorParam(param, vec); |
1719 | } | 1736 | } |
1720 | 1737 | ||
1738 | public void llSetVelocity(LSL_Vector velocity, int local) | ||
1739 | { | ||
1740 | m_LSL_Functions.llSetVelocity(velocity, local); | ||
1741 | } | ||
1742 | |||
1721 | public void llShout(int channelID, string text) | 1743 | public void llShout(int channelID, string text) |
1722 | { | 1744 | { |
1723 | m_LSL_Functions.llShout(channelID, text); | 1745 | m_LSL_Functions.llShout(channelID, text); |
@@ -1968,9 +1990,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1968 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1990 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1969 | } | 1991 | } |
1970 | 1992 | ||
1971 | public void print(string str) | 1993 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1994 | { | ||
1995 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
1996 | } | ||
1997 | |||
1998 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
1999 | { | ||
2000 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
2001 | } | ||
2002 | |||
2003 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1972 | { | 2004 | { |
1973 | m_LSL_Functions.print(str); | 2005 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1974 | } | 2006 | } |
1975 | } | 2007 | } |
1976 | } | 2008 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 8cebb4a..5c9d30f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.ScriptEngine.Shared | 40 | namespace OpenSim.Region.ScriptEngine.Shared |
40 | { | 41 | { |
@@ -95,6 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
95 | Type = 0; | 96 | Type = 0; |
96 | Velocity = new LSL_Types.Vector3(); | 97 | Velocity = new LSL_Types.Vector3(); |
97 | initializeSurfaceTouch(); | 98 | initializeSurfaceTouch(); |
99 | Country = String.Empty; | ||
98 | } | 100 | } |
99 | 101 | ||
100 | public UUID Key; | 102 | public UUID Key; |
@@ -126,6 +128,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
126 | private int touchFace; | 128 | private int touchFace; |
127 | public int TouchFace { get { return touchFace; } } | 129 | public int TouchFace { get { return touchFace; } } |
128 | 130 | ||
131 | public string Country; | ||
132 | |||
129 | // This can be done in two places including the constructor | 133 | // This can be done in two places including the constructor |
130 | // so be carefull what gets added here | 134 | // so be carefull what gets added here |
131 | private void initializeSurfaceTouch() | 135 | private void initializeSurfaceTouch() |
@@ -173,6 +177,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
173 | return; | 177 | return; |
174 | 178 | ||
175 | Name = presence.Firstname + " " + presence.Lastname; | 179 | Name = presence.Firstname + " " + presence.Lastname; |
180 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
181 | if (account != null) | ||
182 | Country = account.UserCountry; | ||
183 | |||
176 | Owner = Key; | 184 | Owner = Key; |
177 | Position = new LSL_Types.Vector3( | 185 | Position = new LSL_Types.Vector3( |
178 | presence.AbsolutePosition.X, | 186 | presence.AbsolutePosition.X, |
@@ -189,6 +197,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
189 | presence.Velocity.Z); | 197 | presence.Velocity.Z); |
190 | 198 | ||
191 | Type = 0x01; // Avatar | 199 | Type = 0x01; // Avatar |
200 | if (presence.PresenceType == PresenceType.Npc) | ||
201 | Type = 0x20; | ||
192 | if (presence.Velocity != Vector3.Zero) | 202 | if (presence.Velocity != Vector3.Zero) |
193 | Type |= 0x02; // Active | 203 | Type |= 0x02; // Active |
194 | 204 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index d570ef7..983eed2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Reflection; | 34 | using System.Reflection; |
34 | using System.Runtime.Remoting; | 35 | using System.Runtime.Remoting; |
35 | using System.Runtime.Remoting.Lifetime; | 36 | using System.Runtime.Remoting.Lifetime; |
@@ -219,13 +220,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
219 | 220 | ||
220 | if (part != null) | 221 | if (part != null) |
221 | { | 222 | { |
222 | lock (part.TaskInventory) | 223 | part.TaskInventory.LockItemsForRead(true); |
224 | if (part.TaskInventory.ContainsKey(ItemID)) | ||
223 | { | 225 | { |
224 | if (part.TaskInventory.ContainsKey(ItemID)) | 226 | ScriptTask = part.TaskInventory[ItemID]; |
225 | { | ||
226 | ScriptTask = part.TaskInventory[ItemID]; | ||
227 | } | ||
228 | } | 227 | } |
228 | part.TaskInventory.LockItemsForRead(false); | ||
229 | } | 229 | } |
230 | 230 | ||
231 | ApiManager am = new ApiManager(); | 231 | ApiManager am = new ApiManager(); |
@@ -415,14 +415,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
415 | { | 415 | { |
416 | int permsMask; | 416 | int permsMask; |
417 | UUID permsGranter; | 417 | UUID permsGranter; |
418 | lock (part.TaskInventory) | 418 | part.TaskInventory.LockItemsForRead(true); |
419 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
419 | { | 420 | { |
420 | if (!part.TaskInventory.ContainsKey(ItemID)) | 421 | part.TaskInventory.LockItemsForRead(false); |
421 | return; | 422 | return; |
422 | |||
423 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
424 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
425 | } | 423 | } |
424 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
425 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
426 | part.TaskInventory.LockItemsForRead(false); | ||
426 | 427 | ||
427 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 428 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
428 | { | 429 | { |
@@ -550,6 +551,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
550 | return true; | 551 | return true; |
551 | } | 552 | } |
552 | 553 | ||
554 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
553 | public void SetState(string state) | 555 | public void SetState(string state) |
554 | { | 556 | { |
555 | if (state == State) | 557 | if (state == State) |
@@ -561,7 +563,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
561 | new DetectParams[0])); | 563 | new DetectParams[0])); |
562 | PostEvent(new EventParams("state_entry", new Object[0], | 564 | PostEvent(new EventParams("state_entry", new Object[0], |
563 | new DetectParams[0])); | 565 | new DetectParams[0])); |
564 | 566 | ||
565 | throw new EventAbortException(); | 567 | throw new EventAbortException(); |
566 | } | 568 | } |
567 | 569 | ||
@@ -651,45 +653,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
651 | /// <returns></returns> | 653 | /// <returns></returns> |
652 | public object EventProcessor() | 654 | public object EventProcessor() |
653 | { | 655 | { |
656 | EventParams data = null; | ||
654 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 657 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
655 | if (!Running) | 658 | if (!Running) |
656 | return 0; | 659 | return 0; |
657 | 660 | ||
658 | lock (m_Script) | ||
659 | { | ||
660 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 661 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
661 | 662 | ||
662 | if (Suspended) | 663 | if (Suspended) |
663 | return 0; | 664 | return 0; |
664 | |||
665 | EventParams data = null; | ||
666 | 665 | ||
667 | lock (EventQueue) | 666 | lock (EventQueue) |
667 | { | ||
668 | data = (EventParams) EventQueue.Dequeue(); | ||
669 | if (data == null) // Shouldn't happen | ||
668 | { | 670 | { |
669 | data = (EventParams)EventQueue.Dequeue(); | 671 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
670 | if (data == null) // Shouldn't happen | ||
671 | { | 672 | { |
672 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 673 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
673 | { | ||
674 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
675 | } | ||
676 | else | ||
677 | { | ||
678 | m_CurrentWorkItem = null; | ||
679 | } | ||
680 | return 0; | ||
681 | } | 674 | } |
682 | 675 | else | |
683 | if (data.EventName == "timer") | ||
684 | m_TimerQueued = false; | ||
685 | if (data.EventName == "control") | ||
686 | { | 676 | { |
687 | if (m_ControlEventsInQueue > 0) | 677 | m_CurrentWorkItem = null; |
688 | m_ControlEventsInQueue--; | ||
689 | } | 678 | } |
690 | if (data.EventName == "collision") | 679 | return 0; |
691 | m_CollisionInQueue = false; | ||
692 | } | 680 | } |
681 | |||
682 | if (data.EventName == "timer") | ||
683 | m_TimerQueued = false; | ||
684 | if (data.EventName == "control") | ||
685 | { | ||
686 | if (m_ControlEventsInQueue > 0) | ||
687 | m_ControlEventsInQueue--; | ||
688 | } | ||
689 | if (data.EventName == "collision") | ||
690 | m_CollisionInQueue = false; | ||
691 | } | ||
692 | |||
693 | lock(m_Script) | ||
694 | { | ||
693 | 695 | ||
694 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 696 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); |
695 | 697 | ||
@@ -844,6 +846,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
844 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 846 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
845 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 847 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
846 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 848 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
849 | part.CollisionSound = UUID.Zero; | ||
847 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 850 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
848 | EventQueue.Clear(); | 851 | EventQueue.Clear(); |
849 | m_Script.ResetVars(); | 852 | m_Script.ResetVars(); |
@@ -858,6 +861,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
858 | new Object[0], new DetectParams[0])); | 861 | new Object[0], new DetectParams[0])); |
859 | } | 862 | } |
860 | 863 | ||
864 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
861 | public void ApiResetScript() | 865 | public void ApiResetScript() |
862 | { | 866 | { |
863 | // bool running = Running; | 867 | // bool running = Running; |
@@ -869,6 +873,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
869 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 873 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
870 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 874 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
871 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 875 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
876 | part.CollisionSound = UUID.Zero; | ||
872 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 877 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
873 | 878 | ||
874 | EventQueue.Clear(); | 879 | EventQueue.Clear(); |
@@ -889,10 +894,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
889 | 894 | ||
890 | public Dictionary<string, object> GetVars() | 895 | public Dictionary<string, object> GetVars() |
891 | { | 896 | { |
892 | if (m_Script != null) | 897 | return m_Script.GetVars(); |
893 | return m_Script.GetVars(); | ||
894 | else | ||
895 | return new Dictionary<string, object>(); | ||
896 | } | 898 | } |
897 | 899 | ||
898 | public void SetVars(Dictionary<string, object> vars) | 900 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index d848b2a..8adf4c5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
459 | size += 64; | 459 | size += 64; |
460 | else if (o is int) | 460 | else if (o is int) |
461 | size += 4; | 461 | size += 4; |
462 | else if (o is uint) | ||
463 | size += 4; | ||
462 | else if (o is string) | 464 | else if (o is string) |
463 | size += ((string)o).Length; | 465 | size += ((string)o).Length; |
464 | else if (o is float) | 466 | else if (o is float) |
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 615 | ||
614 | public static bool operator ==(list a, list b) | 616 | public static bool operator ==(list a, list b) |
615 | { | 617 | { |
616 | int la = -1; | 618 | int la = a.Length; |
617 | int lb = -1; | 619 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 620 | ||
623 | return la == lb; | 621 | return la == lb; |
624 | } | 622 | } |
625 | 623 | ||
626 | public static bool operator !=(list a, list b) | 624 | public static bool operator !=(list a, list b) |
627 | { | 625 | { |
628 | int la = -1; | 626 | int la = a.Length; |
629 | int lb = -1; | 627 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 628 | ||
635 | return la != lb; | 629 | return la != lb; |
636 | } | 630 | } |
@@ -864,7 +858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
864 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 858 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
865 | } | 859 | } |
866 | 860 | ||
867 | if (ascending == 0) | 861 | if (ascending != 1) |
868 | { | 862 | { |
869 | ret = 0 - ret; | 863 | ret = 0 - ret; |
870 | } | 864 | } |
@@ -897,6 +891,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
897 | stride = 1; | 891 | stride = 1; |
898 | } | 892 | } |
899 | 893 | ||
894 | if ((Data.Length % stride) != 0) | ||
895 | return new list(ret); | ||
896 | |||
900 | // we can optimize here in the case where stride == 1 and the list | 897 | // we can optimize here in the case where stride == 1 and the list |
901 | // consists of homogeneous types | 898 | // consists of homogeneous types |
902 | 899 | ||
@@ -916,7 +913,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
916 | if (homogeneous) | 913 | if (homogeneous) |
917 | { | 914 | { |
918 | Array.Sort(ret, new HomogeneousComparer()); | 915 | Array.Sort(ret, new HomogeneousComparer()); |
919 | if (ascending == 0) | 916 | if (ascending != 1) |
920 | { | 917 | { |
921 | Array.Reverse(ret); | 918 | Array.Reverse(ret); |
922 | } | 919 | } |
@@ -1064,7 +1061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1064 | { | 1061 | { |
1065 | list ret = new list(); | 1062 | list ret = new list(); |
1066 | double entry; | 1063 | double entry; |
1067 | for (int i = 0; i < src.Data.Length - 1; i++) | 1064 | for (int i = 0; i < src.Data.Length; i++) |
1068 | { | 1065 | { |
1069 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) | 1066 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1070 | { | 1067 | { |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 01aebb6..35a0200 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Globalization; | 32 | using System.Globalization; |
32 | using System.IO; | 33 | using System.IO; |
33 | using System.Reflection; | 34 | using System.Reflection; |
@@ -126,6 +127,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
126 | private Dictionary<UUID, IScriptInstance> m_Scripts = | 127 | private Dictionary<UUID, IScriptInstance> m_Scripts = |
127 | new Dictionary<UUID, IScriptInstance>(); | 128 | new Dictionary<UUID, IScriptInstance>(); |
128 | 129 | ||
130 | private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
131 | |||
129 | // Maps the asset ID to the assembly | 132 | // Maps the asset ID to the assembly |
130 | 133 | ||
131 | private Dictionary<UUID, string> m_Assemblies = | 134 | private Dictionary<UUID, string> m_Assemblies = |
@@ -148,6 +151,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
148 | IWorkItemResult m_CurrentCompile = null; | 151 | IWorkItemResult m_CurrentCompile = null; |
149 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); | 152 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); |
150 | 153 | ||
154 | private void lockScriptsForRead(bool locked) | ||
155 | { | ||
156 | if (locked) | ||
157 | { | ||
158 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
159 | { | ||
160 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
161 | m_scriptsLock.ExitReadLock(); | ||
162 | } | ||
163 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
164 | { | ||
165 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
166 | m_scriptsLock.ExitWriteLock(); | ||
167 | } | ||
168 | |||
169 | while (!m_scriptsLock.TryEnterReadLock(60000)) | ||
170 | { | ||
171 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
172 | if (m_scriptsLock.IsWriteLockHeld) | ||
173 | { | ||
174 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
175 | } | ||
176 | } | ||
177 | } | ||
178 | else | ||
179 | { | ||
180 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
181 | { | ||
182 | m_scriptsLock.ExitReadLock(); | ||
183 | } | ||
184 | } | ||
185 | } | ||
186 | private void lockScriptsForWrite(bool locked) | ||
187 | { | ||
188 | if (locked) | ||
189 | { | ||
190 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
191 | { | ||
192 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
193 | m_scriptsLock.ExitReadLock(); | ||
194 | } | ||
195 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
196 | { | ||
197 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
198 | m_scriptsLock.ExitWriteLock(); | ||
199 | } | ||
200 | |||
201 | while (!m_scriptsLock.TryEnterWriteLock(60000)) | ||
202 | { | ||
203 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
204 | if (m_scriptsLock.IsWriteLockHeld) | ||
205 | { | ||
206 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
207 | } | ||
208 | } | ||
209 | } | ||
210 | else | ||
211 | { | ||
212 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
213 | { | ||
214 | m_scriptsLock.ExitWriteLock(); | ||
215 | } | ||
216 | } | ||
217 | } | ||
218 | |||
151 | public string ScriptEngineName | 219 | public string ScriptEngineName |
152 | { | 220 | { |
153 | get { return "XEngine"; } | 221 | get { return "XEngine"; } |
@@ -574,52 +642,57 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
574 | { | 642 | { |
575 | if (!m_Enabled) | 643 | if (!m_Enabled) |
576 | return; | 644 | return; |
645 | lockScriptsForRead(true); | ||
577 | 646 | ||
578 | lock (m_Scripts) | 647 | List<IScriptInstance> instancesToDel = new List<IScriptInstance>(m_Scripts.Values); |
579 | { | ||
580 | m_log.InfoFormat( | ||
581 | "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName); | ||
582 | 648 | ||
583 | foreach (IScriptInstance instance in m_Scripts.Values) | 649 | // foreach (IScriptInstance instance in m_Scripts.Values) |
650 | foreach (IScriptInstance instance in instancesToDel) | ||
651 | { | ||
652 | // Force a final state save | ||
653 | // | ||
654 | if (m_Assemblies.ContainsKey(instance.AssetID)) | ||
584 | { | 655 | { |
585 | // Force a final state save | 656 | string assembly = m_Assemblies[instance.AssetID]; |
586 | // | 657 | instance.SaveState(assembly); |
587 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 658 | } |
588 | { | ||
589 | string assembly = m_Assemblies[instance.AssetID]; | ||
590 | instance.SaveState(assembly); | ||
591 | } | ||
592 | 659 | ||
593 | // Clear the event queue and abort the instance thread | 660 | // Clear the event queue and abort the instance thread |
594 | // | 661 | // |
595 | instance.ClearQueue(); | 662 | instance.ClearQueue(); |
596 | instance.Stop(0); | 663 | instance.Stop(0); |
597 | 664 | ||
598 | // Release events, timer, etc | 665 | // Release events, timer, etc |
599 | // | 666 | // |
600 | instance.DestroyScriptInstance(); | 667 | instance.DestroyScriptInstance(); |
601 | 668 | ||
602 | // Unload scripts and app domains. | 669 | // Unload scripts and app domains |
603 | // Must be done explicitly because they have infinite | 670 | // Must be done explicitly because they have infinite |
604 | // lifetime. | 671 | // lifetime |
605 | // However, don't bother to do this if the simulator is shutting | 672 | // |
606 | // down since it takes a long time with many scripts. | 673 | // if (!m_SimulatorShuttingDown) |
607 | if (!m_SimulatorShuttingDown) | 674 | { |
675 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | ||
676 | if (m_DomainScripts[instance.AppDomain].Count == 0) | ||
608 | { | 677 | { |
609 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 678 | m_DomainScripts.Remove(instance.AppDomain); |
610 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 679 | UnloadAppDomain(instance.AppDomain); |
611 | { | ||
612 | m_DomainScripts.Remove(instance.AppDomain); | ||
613 | UnloadAppDomain(instance.AppDomain); | ||
614 | } | ||
615 | } | 680 | } |
616 | } | 681 | } |
617 | 682 | ||
618 | m_Scripts.Clear(); | 683 | // m_Scripts.Clear(); |
619 | m_PrimObjects.Clear(); | 684 | // m_PrimObjects.Clear(); |
620 | m_Assemblies.Clear(); | 685 | // m_Assemblies.Clear(); |
621 | m_DomainScripts.Clear(); | 686 | // m_DomainScripts.Clear(); |
622 | } | 687 | } |
688 | lockScriptsForRead(false); | ||
689 | lockScriptsForWrite(true); | ||
690 | m_Scripts.Clear(); | ||
691 | lockScriptsForWrite(false); | ||
692 | m_PrimObjects.Clear(); | ||
693 | m_Assemblies.Clear(); | ||
694 | m_DomainScripts.Clear(); | ||
695 | |||
623 | lock (m_ScriptEngines) | 696 | lock (m_ScriptEngines) |
624 | { | 697 | { |
625 | m_ScriptEngines.Remove(this); | 698 | m_ScriptEngines.Remove(this); |
@@ -684,22 +757,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
684 | 757 | ||
685 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 758 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
686 | 759 | ||
687 | lock (m_Scripts) | 760 | lockScriptsForRead(true); |
688 | { | 761 | foreach (IScriptInstance instance in m_Scripts.Values) |
689 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
690 | instances.Add(instance); | 762 | instances.Add(instance); |
691 | } | 763 | lockScriptsForRead(false); |
692 | 764 | ||
693 | foreach (IScriptInstance i in instances) | 765 | foreach (IScriptInstance i in instances) |
694 | { | 766 | { |
695 | string assembly = String.Empty; | 767 | string assembly = String.Empty; |
696 | 768 | ||
697 | lock (m_Scripts) | 769 | |
698 | { | ||
699 | if (!m_Assemblies.ContainsKey(i.AssetID)) | 770 | if (!m_Assemblies.ContainsKey(i.AssetID)) |
700 | continue; | 771 | continue; |
701 | assembly = m_Assemblies[i.AssetID]; | 772 | assembly = m_Assemblies[i.AssetID]; |
702 | } | 773 | |
703 | 774 | ||
704 | i.SaveState(assembly); | 775 | i.SaveState(assembly); |
705 | } | 776 | } |
@@ -1086,96 +1157,99 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1086 | } | 1157 | } |
1087 | 1158 | ||
1088 | ScriptInstance instance = null; | 1159 | ScriptInstance instance = null; |
1089 | lock (m_Scripts) | 1160 | // Create the object record |
1161 | lockScriptsForRead(true); | ||
1162 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
1163 | (m_Scripts[itemID].AssetID != assetID)) | ||
1090 | { | 1164 | { |
1091 | // Create the object record | 1165 | lockScriptsForRead(false); |
1092 | if ((!m_Scripts.ContainsKey(itemID)) || | 1166 | |
1093 | (m_Scripts[itemID].AssetID != assetID)) | 1167 | UUID appDomain = assetID; |
1094 | { | ||
1095 | UUID appDomain = assetID; | ||
1096 | 1168 | ||
1097 | if (part.ParentGroup.IsAttachment) | 1169 | if (part.ParentGroup.IsAttachment) |
1098 | appDomain = part.ParentGroup.RootPart.UUID; | 1170 | appDomain = part.ParentGroup.RootPart.UUID; |
1099 | 1171 | ||
1100 | if (!m_AppDomains.ContainsKey(appDomain)) | 1172 | if (!m_AppDomains.ContainsKey(appDomain)) |
1173 | { | ||
1174 | try | ||
1101 | { | 1175 | { |
1102 | try | 1176 | AppDomainSetup appSetup = new AppDomainSetup(); |
1103 | { | 1177 | appSetup.PrivateBinPath = Path.Combine( |
1104 | AppDomainSetup appSetup = new AppDomainSetup(); | 1178 | m_ScriptEnginesPath, |
1105 | appSetup.PrivateBinPath = Path.Combine( | 1179 | m_Scene.RegionInfo.RegionID.ToString()); |
1106 | m_ScriptEnginesPath, | ||
1107 | m_Scene.RegionInfo.RegionID.ToString()); | ||
1108 | 1180 | ||
1109 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; | 1181 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; |
1110 | Evidence evidence = new Evidence(baseEvidence); | 1182 | Evidence evidence = new Evidence(baseEvidence); |
1111 | 1183 | ||
1112 | AppDomain sandbox; | 1184 | AppDomain sandbox; |
1113 | if (m_AppDomainLoading) | 1185 | if (m_AppDomainLoading) |
1114 | { | 1186 | { |
1115 | sandbox = AppDomain.CreateDomain( | 1187 | sandbox = AppDomain.CreateDomain( |
1116 | m_Scene.RegionInfo.RegionID.ToString(), | 1188 | m_Scene.RegionInfo.RegionID.ToString(), |
1117 | evidence, appSetup); | 1189 | evidence, appSetup); |
1118 | sandbox.AssemblyResolve += | 1190 | m_AppDomains[appDomain].AssemblyResolve += |
1119 | new ResolveEventHandler( | 1191 | new ResolveEventHandler( |
1120 | AssemblyResolver.OnAssemblyResolve); | 1192 | AssemblyResolver.OnAssemblyResolve); |
1121 | } | ||
1122 | else | ||
1123 | { | ||
1124 | sandbox = AppDomain.CurrentDomain; | ||
1125 | } | ||
1126 | |||
1127 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | ||
1128 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | ||
1129 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | ||
1130 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | ||
1131 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | ||
1132 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | ||
1133 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | ||
1134 | |||
1135 | m_AppDomains[appDomain] = sandbox; | ||
1136 | |||
1137 | m_DomainScripts[appDomain] = new List<UUID>(); | ||
1138 | } | 1193 | } |
1139 | catch (Exception e) | 1194 | else |
1140 | { | 1195 | { |
1141 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); | 1196 | sandbox = AppDomain.CurrentDomain; |
1142 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
1143 | m_ScriptFailCount++; | ||
1144 | lock (m_AddingAssemblies) | ||
1145 | { | ||
1146 | m_AddingAssemblies[assembly]--; | ||
1147 | } | ||
1148 | return false; | ||
1149 | } | 1197 | } |
1150 | } | ||
1151 | m_DomainScripts[appDomain].Add(itemID); | ||
1152 | |||
1153 | instance = new ScriptInstance(this, part, | ||
1154 | itemID, assetID, assembly, | ||
1155 | m_AppDomains[appDomain], | ||
1156 | part.ParentGroup.RootPart.Name, | ||
1157 | item.Name, startParam, postOnRez, | ||
1158 | stateSource, m_MaxScriptQueue); | ||
1159 | |||
1160 | // if (DebugLevel >= 1) | ||
1161 | m_log.DebugFormat( | ||
1162 | "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1163 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | ||
1164 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1165 | 1198 | ||
1166 | if (presence != null) | 1199 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
1200 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | ||
1201 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | ||
1202 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | ||
1203 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | ||
1204 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | ||
1205 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | ||
1206 | |||
1207 | m_AppDomains[appDomain] = sandbox; | ||
1208 | |||
1209 | m_DomainScripts[appDomain] = new List<UUID>(); | ||
1210 | } | ||
1211 | catch (Exception e) | ||
1167 | { | 1212 | { |
1168 | ShowScriptSaveResponse(item.OwnerID, | 1213 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); |
1169 | assetID, "Compile successful", true); | 1214 | m_ScriptErrorMessage += "Exception creating app domain:\n"; |
1215 | m_ScriptFailCount++; | ||
1216 | lock (m_AddingAssemblies) | ||
1217 | { | ||
1218 | m_AddingAssemblies[assembly]--; | ||
1219 | } | ||
1220 | return false; | ||
1170 | } | 1221 | } |
1222 | } | ||
1223 | m_DomainScripts[appDomain].Add(itemID); | ||
1224 | |||
1225 | instance = new ScriptInstance(this, part, | ||
1226 | itemID, assetID, assembly, | ||
1227 | m_AppDomains[appDomain], | ||
1228 | part.ParentGroup.RootPart.Name, | ||
1229 | item.Name, startParam, postOnRez, | ||
1230 | stateSource, m_MaxScriptQueue); | ||
1231 | |||
1232 | m_log.DebugFormat( | ||
1233 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1234 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | ||
1235 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1171 | 1236 | ||
1172 | instance.AppDomain = appDomain; | 1237 | if (presence != null) |
1173 | instance.LineMap = linemap; | 1238 | { |
1174 | 1239 | ShowScriptSaveResponse(item.OwnerID, | |
1175 | m_Scripts[itemID] = instance; | 1240 | assetID, "Compile successful", true); |
1176 | } | 1241 | } |
1177 | } | ||
1178 | 1242 | ||
1243 | instance.AppDomain = appDomain; | ||
1244 | instance.LineMap = linemap; | ||
1245 | lockScriptsForWrite(true); | ||
1246 | m_Scripts[itemID] = instance; | ||
1247 | lockScriptsForWrite(false); | ||
1248 | } | ||
1249 | else | ||
1250 | { | ||
1251 | lockScriptsForRead(false); | ||
1252 | } | ||
1179 | lock (m_PrimObjects) | 1253 | lock (m_PrimObjects) |
1180 | { | 1254 | { |
1181 | if (!m_PrimObjects.ContainsKey(localID)) | 1255 | if (!m_PrimObjects.ContainsKey(localID)) |
@@ -1193,9 +1267,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1193 | m_AddingAssemblies[assembly]--; | 1267 | m_AddingAssemblies[assembly]--; |
1194 | } | 1268 | } |
1195 | 1269 | ||
1196 | if (instance != null) | 1270 | if (instance!=null) |
1197 | instance.Init(); | 1271 | instance.Init(); |
1198 | 1272 | ||
1199 | return true; | 1273 | return true; |
1200 | } | 1274 | } |
1201 | 1275 | ||
@@ -1208,18 +1282,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1208 | m_CompileDict.Remove(itemID); | 1282 | m_CompileDict.Remove(itemID); |
1209 | } | 1283 | } |
1210 | 1284 | ||
1211 | IScriptInstance instance = null; | 1285 | lockScriptsForRead(true); |
1212 | 1286 | // Do we even have it? | |
1213 | lock (m_Scripts) | 1287 | if (!m_Scripts.ContainsKey(itemID)) |
1214 | { | 1288 | { |
1215 | // Do we even have it? | 1289 | // Do we even have it? |
1216 | if (!m_Scripts.ContainsKey(itemID)) | 1290 | if (!m_Scripts.ContainsKey(itemID)) |
1217 | return; | 1291 | return; |
1218 | 1292 | ||
1219 | instance = m_Scripts[itemID]; | 1293 | lockScriptsForRead(false); |
1294 | lockScriptsForWrite(true); | ||
1220 | m_Scripts.Remove(itemID); | 1295 | m_Scripts.Remove(itemID); |
1296 | lockScriptsForWrite(false); | ||
1297 | |||
1298 | return; | ||
1221 | } | 1299 | } |
1300 | |||
1222 | 1301 | ||
1302 | IScriptInstance instance=m_Scripts[itemID]; | ||
1303 | lockScriptsForRead(false); | ||
1304 | lockScriptsForWrite(true); | ||
1305 | m_Scripts.Remove(itemID); | ||
1306 | lockScriptsForWrite(false); | ||
1223 | instance.ClearQueue(); | 1307 | instance.ClearQueue(); |
1224 | 1308 | ||
1225 | // Give the script some time to finish processing its last event. Simply aborting the script thread can | 1309 | // Give the script some time to finish processing its last event. Simply aborting the script thread can |
@@ -1258,8 +1342,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1258 | 1342 | ||
1259 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; | 1343 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; |
1260 | if (handlerObjectRemoved != null) | 1344 | if (handlerObjectRemoved != null) |
1261 | handlerObjectRemoved(instance.ObjectID); | 1345 | { |
1346 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); | ||
1347 | handlerObjectRemoved(part.UUID); | ||
1348 | } | ||
1262 | 1349 | ||
1350 | CleanAssemblies(); | ||
1351 | |||
1263 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; | 1352 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; |
1264 | if (handlerScriptRemoved != null) | 1353 | if (handlerScriptRemoved != null) |
1265 | handlerScriptRemoved(itemID); | 1354 | handlerScriptRemoved(itemID); |
@@ -1520,12 +1609,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1520 | private IScriptInstance GetInstance(UUID itemID) | 1609 | private IScriptInstance GetInstance(UUID itemID) |
1521 | { | 1610 | { |
1522 | IScriptInstance instance; | 1611 | IScriptInstance instance; |
1523 | lock (m_Scripts) | 1612 | lockScriptsForRead(true); |
1613 | if (!m_Scripts.ContainsKey(itemID)) | ||
1524 | { | 1614 | { |
1525 | if (!m_Scripts.ContainsKey(itemID)) | 1615 | lockScriptsForRead(false); |
1526 | return null; | 1616 | return null; |
1527 | instance = m_Scripts[itemID]; | ||
1528 | } | 1617 | } |
1618 | instance = m_Scripts[itemID]; | ||
1619 | lockScriptsForRead(false); | ||
1529 | return instance; | 1620 | return instance; |
1530 | } | 1621 | } |
1531 | 1622 | ||
@@ -1549,6 +1640,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1549 | return false; | 1640 | return false; |
1550 | } | 1641 | } |
1551 | 1642 | ||
1643 | [DebuggerNonUserCode] | ||
1552 | public void ApiResetScript(UUID itemID) | 1644 | public void ApiResetScript(UUID itemID) |
1553 | { | 1645 | { |
1554 | IScriptInstance instance = GetInstance(itemID); | 1646 | IScriptInstance instance = GetInstance(itemID); |
@@ -1604,6 +1696,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1604 | return UUID.Zero; | 1696 | return UUID.Zero; |
1605 | } | 1697 | } |
1606 | 1698 | ||
1699 | [DebuggerNonUserCode] | ||
1607 | public void SetState(UUID itemID, string newState) | 1700 | public void SetState(UUID itemID, string newState) |
1608 | { | 1701 | { |
1609 | IScriptInstance instance = GetInstance(itemID); | 1702 | IScriptInstance instance = GetInstance(itemID); |
@@ -1626,11 +1719,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1626 | 1719 | ||
1627 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 1720 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
1628 | 1721 | ||
1629 | lock (m_Scripts) | 1722 | lockScriptsForRead(true); |
1630 | { | 1723 | foreach (IScriptInstance instance in m_Scripts.Values) |
1631 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
1632 | instances.Add(instance); | 1724 | instances.Add(instance); |
1633 | } | 1725 | lockScriptsForRead(false); |
1634 | 1726 | ||
1635 | foreach (IScriptInstance i in instances) | 1727 | foreach (IScriptInstance i in instances) |
1636 | { | 1728 | { |