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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ec44da0..e825b74 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3079,7 +3079,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3079 // need the magnitude later 3079 // need the magnitude later
3080 // float velmag = (float)Util.GetMagnitude(llvel); 3080 // float velmag = (float)Util.GetMagnitude(llvel);
3081 3081
3082 SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); 3082 // rez with zero velocity so we can apply it here after resume scripts etc
3083// SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param);
3084 SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), Vector3.Zero, param);
3083 3085
3084 // If either of these are null, then there was an unknown error. 3086 // If either of these are null, then there was an unknown error.
3085 if (new_group == null) 3087 if (new_group == null)
@@ -3102,7 +3104,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3102 3104
3103 if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) 3105 if (pa != null && pa.IsPhysical && llvel != Vector3.Zero)
3104 { 3106 {
3105 //Recoil.
3106 llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); 3107 llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
3107 } 3108 }
3108 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3109 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)