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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs7
1 files changed, 0 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3249ae2..94d3dee 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -8029,13 +8029,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8029 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, 8029 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
8030 part.AbsolutePosition.Y, 8030 part.AbsolutePosition.Y,
8031 part.AbsolutePosition.Z); 8031 part.AbsolutePosition.Z);
8032 // For some reason, the part.AbsolutePosition.* values do not change if the
8033 // linkset is rotated; they always reflect the child prim's world position
8034 // as though the linkset is unrotated. This is incompatible behavior with SL's
8035 // implementation, so will break scripts imported from there (not to mention it
8036 // makes it more difficult to determine a child prim's actual inworld position).
8037 if (part.ParentID != 0)
8038 v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
8039 res.Add(v); 8032 res.Add(v);
8040 break; 8033 break;
8041 8034