diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
19 files changed, 2202 insertions, 991 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 6c418df..461ee3e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -81,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
81 | /// </summary> | 85 | /// </summary> |
82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 86 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
83 | { | 87 | { |
84 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 88 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
85 | protected IScriptEngine m_ScriptEngine; | 89 | protected IScriptEngine m_ScriptEngine; |
86 | protected SceneObjectPart m_host; | 90 | protected SceneObjectPart m_host; |
87 | protected uint m_localID; | 91 | protected uint m_localID; |
@@ -99,16 +103,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 103 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 104 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 105 | protected bool m_scriptConsoleChannelEnabled = false; |
106 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 107 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 109 | new Dictionary<UUID, UserInfoCacheEntry>(); |
105 | 110 | ||
111 | protected Timer m_ShoutSayTimer; | ||
112 | protected int m_SayShoutCount = 0; | ||
113 | |||
106 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 114 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
107 | { | 115 | { |
116 | m_ShoutSayTimer = new Timer(1000); | ||
117 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
118 | m_ShoutSayTimer.AutoReset = true; | ||
119 | m_ShoutSayTimer.Start(); | ||
120 | |||
108 | m_ScriptEngine = ScriptEngine; | 121 | m_ScriptEngine = ScriptEngine; |
109 | m_host = host; | 122 | m_host = host; |
110 | m_localID = localID; | 123 | m_localID = localID; |
111 | m_itemID = itemID; | 124 | m_itemID = itemID; |
125 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 126 | ||
113 | m_ScriptDelayFactor = | 127 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 128 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 175 | get { return m_ScriptEngine.World; } |
162 | } | 176 | } |
163 | 177 | ||
178 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 179 | public void state(string newState) |
165 | { | 180 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 181 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 185 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 186 | /// in the same prim. |
172 | /// </summary> | 187 | /// </summary> |
188 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 189 | public void llResetScript() |
174 | { | 190 | { |
175 | m_host.AddScriptLPS(1); | 191 | m_host.AddScriptLPS(1); |
@@ -226,9 +242,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 242 | } |
227 | } | 243 | } |
228 | 244 | ||
245 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
246 | { | ||
247 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
248 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
249 | return ret; | ||
250 | |||
251 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
252 | |||
253 | switch (linkType) | ||
254 | { | ||
255 | case ScriptBaseClass.LINK_SET: | ||
256 | return avs; | ||
257 | |||
258 | case ScriptBaseClass.LINK_ROOT: | ||
259 | return ret; | ||
260 | |||
261 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
262 | return avs; | ||
263 | |||
264 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
265 | return avs; | ||
266 | |||
267 | case ScriptBaseClass.LINK_THIS: | ||
268 | return ret; | ||
269 | |||
270 | default: | ||
271 | if (linkType < 0) | ||
272 | return ret; | ||
273 | |||
274 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
275 | |||
276 | if (linkType <= partCount) | ||
277 | { | ||
278 | return ret; | ||
279 | } | ||
280 | else | ||
281 | { | ||
282 | linkType = linkType - partCount; | ||
283 | if (linkType > avs.Count) | ||
284 | { | ||
285 | return ret; | ||
286 | } | ||
287 | else | ||
288 | { | ||
289 | ret.Add(avs[linkType-1]); | ||
290 | return ret; | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | } | ||
295 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 296 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 297 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 298 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
299 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
300 | return ret; | ||
232 | ret.Add(m_host); | 301 | ret.Add(m_host); |
233 | 302 | ||
234 | switch (linkType) | 303 | switch (linkType) |
@@ -275,40 +344,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
275 | protected UUID InventorySelf() | 344 | protected UUID InventorySelf() |
276 | { | 345 | { |
277 | UUID invItemID = new UUID(); | 346 | UUID invItemID = new UUID(); |
278 | 347 | bool unlock = false; | |
279 | lock (m_host.TaskInventory) | 348 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
280 | { | 349 | { |
281 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 350 | m_host.TaskInventory.LockItemsForRead(true); |
351 | unlock = true; | ||
352 | } | ||
353 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
354 | { | ||
355 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | ||
282 | { | 356 | { |
283 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 357 | invItemID = inv.Key; |
284 | { | 358 | break; |
285 | invItemID = inv.Key; | ||
286 | break; | ||
287 | } | ||
288 | } | 359 | } |
289 | } | 360 | } |
290 | 361 | if (unlock) | |
362 | { | ||
363 | m_host.TaskInventory.LockItemsForRead(false); | ||
364 | } | ||
291 | return invItemID; | 365 | return invItemID; |
292 | } | 366 | } |
293 | 367 | ||
294 | protected UUID InventoryKey(string name, int type) | 368 | protected UUID InventoryKey(string name, int type) |
295 | { | 369 | { |
296 | m_host.AddScriptLPS(1); | 370 | m_host.AddScriptLPS(1); |
297 | 371 | m_host.TaskInventory.LockItemsForRead(true); | |
298 | lock (m_host.TaskInventory) | 372 | |
373 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
299 | { | 374 | { |
300 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 375 | if (inv.Value.Name == name) |
301 | { | 376 | { |
302 | if (inv.Value.Name == name) | 377 | m_host.TaskInventory.LockItemsForRead(false); |
378 | |||
379 | if (inv.Value.Type != type) | ||
303 | { | 380 | { |
304 | if (inv.Value.Type != type) | 381 | return UUID.Zero; |
305 | return UUID.Zero; | ||
306 | |||
307 | return inv.Value.AssetID; | ||
308 | } | 382 | } |
383 | |||
384 | return inv.Value.AssetID; | ||
309 | } | 385 | } |
310 | } | 386 | } |
311 | 387 | ||
388 | m_host.TaskInventory.LockItemsForRead(false); | ||
312 | return UUID.Zero; | 389 | return UUID.Zero; |
313 | } | 390 | } |
314 | 391 | ||
@@ -316,17 +393,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
316 | { | 393 | { |
317 | m_host.AddScriptLPS(1); | 394 | m_host.AddScriptLPS(1); |
318 | 395 | ||
319 | lock (m_host.TaskInventory) | 396 | |
397 | m_host.TaskInventory.LockItemsForRead(true); | ||
398 | |||
399 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
320 | { | 400 | { |
321 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 401 | if (inv.Value.Name == name) |
322 | { | 402 | { |
323 | if (inv.Value.Name == name) | 403 | m_host.TaskInventory.LockItemsForRead(false); |
324 | { | 404 | return inv.Value.AssetID; |
325 | return inv.Value.AssetID; | ||
326 | } | ||
327 | } | 405 | } |
328 | } | 406 | } |
329 | 407 | ||
408 | m_host.TaskInventory.LockItemsForRead(false); | ||
409 | |||
410 | |||
330 | return UUID.Zero; | 411 | return UUID.Zero; |
331 | } | 412 | } |
332 | 413 | ||
@@ -468,26 +549,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
468 | 549 | ||
469 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 550 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
470 | 551 | ||
471 | // Old implementation of llRot2Euler. Normalization not required as Atan2 function will | 552 | // Utility function for llRot2Euler |
472 | // only return values >= -PI (-180 degrees) and <= PI (180 degrees). | 553 | |
554 | // normalize an angle between -PI and PI (-180 to +180 degrees) | ||
555 | protected double NormalizeAngle(double angle) | ||
556 | { | ||
557 | if (angle > -Math.PI && angle < Math.PI) | ||
558 | return angle; | ||
559 | |||
560 | int numPis = (int)(Math.PI / angle); | ||
561 | double remainder = angle - Math.PI * numPis; | ||
562 | if (numPis % 2 == 1) | ||
563 | return Math.PI - angle; | ||
564 | return remainder; | ||
565 | } | ||
473 | 566 | ||
474 | public LSL_Vector llRot2Euler(LSL_Rotation r) | 567 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
475 | { | 568 | { |
476 | m_host.AddScriptLPS(1); | 569 | m_host.AddScriptLPS(1); |
477 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 570 | LSL_Vector eul = new LSL_Vector(); |
478 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 571 | |
479 | double m = (t.x + t.y + t.z + t.s); | 572 | double sqw = q1.s*q1.s; |
480 | if (m == 0) return new LSL_Vector(); | 573 | double sqx = q1.x*q1.x; |
481 | double n = 2 * (r.y * r.s + r.x * r.z); | 574 | double sqy = q1.z*q1.z; |
482 | double p = m * m - n * n; | 575 | double sqz = q1.y*q1.y; |
483 | if (p > 0) | 576 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor |
484 | return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | 577 | double test = q1.x*q1.z + q1.y*q1.s; |
485 | Math.Atan2(n, Math.Sqrt(p)), | 578 | if (test > 0.4999*unit) { // singularity at north pole |
486 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | 579 | eul.z = 2 * Math.Atan2(q1.x,q1.s); |
487 | else if (n > 0) | 580 | eul.y = Math.PI/2; |
488 | return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 581 | eul.x = 0; |
489 | else | 582 | return eul; |
490 | return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 583 | } |
584 | if (test < -0.4999*unit) { // singularity at south pole | ||
585 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
586 | eul.y = -Math.PI/2; | ||
587 | eul.x = 0; | ||
588 | return eul; | ||
589 | } | ||
590 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
591 | eul.y = Math.Asin(2*test/unit); | ||
592 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
593 | return eul; | ||
491 | } | 594 | } |
492 | 595 | ||
493 | /* From wiki: | 596 | /* From wiki: |
@@ -689,77 +792,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
689 | { | 792 | { |
690 | //A and B should both be normalized | 793 | //A and B should both be normalized |
691 | m_host.AddScriptLPS(1); | 794 | m_host.AddScriptLPS(1); |
692 | LSL_Rotation rotBetween; | 795 | /* This method is more accurate than the SL one, and thus causes problems |
693 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 796 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
694 | // continue calculation. | 797 | |
695 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 798 | double dotProduct = LSL_Vector.Dot(a, b); |
799 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
800 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
801 | double angle = Math.Acos(dotProduct / magProduct); | ||
802 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
803 | double s = Math.Sin(angle / 2); | ||
804 | |||
805 | double x = axis.x * s; | ||
806 | double y = axis.y * s; | ||
807 | double z = axis.z * s; | ||
808 | double w = Math.Cos(angle / 2); | ||
809 | |||
810 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
811 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
812 | |||
813 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
814 | */ | ||
815 | |||
816 | // This method mimics the 180 errors found in SL | ||
817 | // See www.euclideanspace.com... angleBetween | ||
818 | LSL_Vector vec_a = a; | ||
819 | LSL_Vector vec_b = b; | ||
820 | |||
821 | // Eliminate zero length | ||
822 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
823 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
824 | if (vec_a_mag < 0.00001 || | ||
825 | vec_b_mag < 0.00001) | ||
696 | { | 826 | { |
697 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 827 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
698 | } | 828 | } |
699 | else | 829 | |
830 | // Normalize | ||
831 | vec_a = llVecNorm(vec_a); | ||
832 | vec_b = llVecNorm(vec_b); | ||
833 | |||
834 | // Calculate axis and rotation angle | ||
835 | LSL_Vector axis = vec_a % vec_b; | ||
836 | LSL_Float cos_theta = vec_a * vec_b; | ||
837 | |||
838 | // Check if parallel | ||
839 | if (cos_theta > 0.99999) | ||
700 | { | 840 | { |
701 | a = LSL_Vector.Norm(a); | 841 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
702 | b = LSL_Vector.Norm(b); | 842 | } |
703 | double dotProduct = LSL_Vector.Dot(a, b); | 843 | |
704 | // There are two degenerate cases possible. These are for vectors 180 or | 844 | // Check if anti-parallel |
705 | // 0 degrees apart. These have to be detected and handled individually. | 845 | else if (cos_theta < -0.99999) |
706 | // | 846 | { |
707 | // Check for vectors 180 degrees apart. | 847 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
708 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 848 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
709 | if (dotProduct < -0.9999999f) | 849 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
710 | { | 850 | } |
711 | // First assume X axis is orthogonal to the vectors. | 851 | else // other rotation |
712 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 852 | { |
713 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 853 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
714 | // Check for near zero vector. A very small non-zero number here will create | 854 | axis = llVecNorm(axis); |
715 | // a rotation in an undesired direction. | 855 | double x, y, z, s, t; |
716 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 856 | s = Math.Cos(theta); |
717 | { | 857 | t = Math.Sin(theta); |
718 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 858 | x = axis.x * t; |
719 | } | 859 | y = axis.y * t; |
720 | // If the magnitude of the vector was near zero, then assume the X axis is not | 860 | z = axis.z * t; |
721 | // orthogonal and use the Z axis instead. | 861 | return new LSL_Rotation(x,y,z,s); |
722 | else | ||
723 | { | ||
724 | // Set 180 z rotation. | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
726 | } | ||
727 | } | ||
728 | // Check for parallel vectors. | ||
729 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
730 | else if (dotProduct > 0.9999999f) | ||
731 | { | ||
732 | // Set zero rotation. | ||
733 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
734 | } | ||
735 | else | ||
736 | { | ||
737 | // All special checks have been performed so get the axis of rotation. | ||
738 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
739 | // Quarternion s value is the length of the unit vector + dot product. | ||
740 | double qs = 1.0 + dotProduct; | ||
741 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
742 | // Normalize the rotation. | ||
743 | double mag = LSL_Rotation.Mag(rotBetween); | ||
744 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
745 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
746 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
747 | // crossProduct vector should also not be zero. | ||
748 | rotBetween.x = rotBetween.x / mag; | ||
749 | rotBetween.y = rotBetween.y / mag; | ||
750 | rotBetween.z = rotBetween.z / mag; | ||
751 | rotBetween.s = rotBetween.s / mag; | ||
752 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
753 | // any longer since zero vectors are checked for at the top. | ||
754 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
755 | { | ||
756 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
757 | } | ||
758 | } | ||
759 | } | 862 | } |
760 | return rotBetween; | ||
761 | } | 863 | } |
762 | 864 | ||
763 | public void llWhisper(int channelID, string text) | 865 | public void llWhisper(int channelID, string text) |
764 | { | 866 | { |
765 | m_host.AddScriptLPS(1); | 867 | m_host.AddScriptLPS(1); |
@@ -779,6 +881,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
779 | { | 881 | { |
780 | m_host.AddScriptLPS(1); | 882 | m_host.AddScriptLPS(1); |
781 | 883 | ||
884 | if (channelID == 0) | ||
885 | m_SayShoutCount++; | ||
886 | |||
887 | if (m_SayShoutCount >= 11) | ||
888 | ScriptSleep(2000); | ||
889 | |||
782 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 890 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
783 | { | 891 | { |
784 | Console.WriteLine(text); | 892 | Console.WriteLine(text); |
@@ -801,6 +909,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
801 | { | 909 | { |
802 | m_host.AddScriptLPS(1); | 910 | m_host.AddScriptLPS(1); |
803 | 911 | ||
912 | if (channelID == 0) | ||
913 | m_SayShoutCount++; | ||
914 | |||
915 | if (m_SayShoutCount >= 11) | ||
916 | ScriptSleep(2000); | ||
917 | |||
804 | if (text.Length > 1023) | 918 | if (text.Length > 1023) |
805 | text = text.Substring(0, 1023); | 919 | text = text.Substring(0, 1023); |
806 | 920 | ||
@@ -1101,10 +1215,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1101 | return detectedParams.TouchUV; | 1215 | return detectedParams.TouchUV; |
1102 | } | 1216 | } |
1103 | 1217 | ||
1218 | [DebuggerNonUserCode] | ||
1104 | public virtual void llDie() | 1219 | public virtual void llDie() |
1105 | { | 1220 | { |
1106 | m_host.AddScriptLPS(1); | 1221 | m_host.AddScriptLPS(1); |
1107 | throw new SelfDeleteException(); | 1222 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1108 | } | 1223 | } |
1109 | 1224 | ||
1110 | public LSL_Float llGround(LSL_Vector offset) | 1225 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1177,6 +1292,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | 1292 | ||
1178 | public void llSetStatus(int status, int value) | 1293 | public void llSetStatus(int status, int value) |
1179 | { | 1294 | { |
1295 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1296 | return; | ||
1180 | m_host.AddScriptLPS(1); | 1297 | m_host.AddScriptLPS(1); |
1181 | 1298 | ||
1182 | int statusrotationaxis = 0; | 1299 | int statusrotationaxis = 0; |
@@ -1406,6 +1523,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1406 | { | 1523 | { |
1407 | m_host.AddScriptLPS(1); | 1524 | m_host.AddScriptLPS(1); |
1408 | 1525 | ||
1526 | SetColor(m_host, color, face); | ||
1527 | } | ||
1528 | |||
1529 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1530 | { | ||
1531 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1532 | return; | ||
1533 | |||
1534 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1535 | Color4 texcolor; | ||
1536 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1537 | { | ||
1538 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1539 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1540 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1541 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1542 | tex.FaceTextures[face].RGBA = texcolor; | ||
1543 | part.UpdateTexture(tex); | ||
1544 | return; | ||
1545 | } | ||
1546 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1547 | { | ||
1548 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1549 | { | ||
1550 | if (tex.FaceTextures[i] != null) | ||
1551 | { | ||
1552 | texcolor = tex.FaceTextures[i].RGBA; | ||
1553 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1554 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1555 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1556 | tex.FaceTextures[i].RGBA = texcolor; | ||
1557 | } | ||
1558 | texcolor = tex.DefaultTexture.RGBA; | ||
1559 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1560 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1561 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1562 | tex.DefaultTexture.RGBA = texcolor; | ||
1563 | } | ||
1564 | part.UpdateTexture(tex); | ||
1565 | return; | ||
1566 | } | ||
1567 | |||
1409 | if (face == ScriptBaseClass.ALL_SIDES) | 1568 | if (face == ScriptBaseClass.ALL_SIDES) |
1410 | face = SceneObjectPart.ALL_SIDES; | 1569 | face = SceneObjectPart.ALL_SIDES; |
1411 | 1570 | ||
@@ -1414,6 +1573,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1414 | 1573 | ||
1415 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1574 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1416 | { | 1575 | { |
1576 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1577 | return; | ||
1578 | |||
1417 | Primitive.TextureEntry tex = part.Shape.Textures; | 1579 | Primitive.TextureEntry tex = part.Shape.Textures; |
1418 | MappingType textype; | 1580 | MappingType textype; |
1419 | textype = MappingType.Default; | 1581 | textype = MappingType.Default; |
@@ -1444,6 +1606,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1444 | 1606 | ||
1445 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1607 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1446 | { | 1608 | { |
1609 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1610 | return; | ||
1611 | |||
1447 | Primitive.TextureEntry tex = part.Shape.Textures; | 1612 | Primitive.TextureEntry tex = part.Shape.Textures; |
1448 | if (face >= 0 && face < GetNumberOfSides(part)) | 1613 | if (face >= 0 && face < GetNumberOfSides(part)) |
1449 | { | 1614 | { |
@@ -1469,6 +1634,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1469 | 1634 | ||
1470 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1635 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1471 | { | 1636 | { |
1637 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1638 | return; | ||
1472 | 1639 | ||
1473 | Shininess sval = new Shininess(); | 1640 | Shininess sval = new Shininess(); |
1474 | 1641 | ||
@@ -1519,6 +1686,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1519 | 1686 | ||
1520 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1687 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1521 | { | 1688 | { |
1689 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1690 | return; | ||
1691 | |||
1522 | Primitive.TextureEntry tex = part.Shape.Textures; | 1692 | Primitive.TextureEntry tex = part.Shape.Textures; |
1523 | if (face >= 0 && face < GetNumberOfSides(part)) | 1693 | if (face >= 0 && face < GetNumberOfSides(part)) |
1524 | { | 1694 | { |
@@ -1579,13 +1749,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1579 | m_host.AddScriptLPS(1); | 1749 | m_host.AddScriptLPS(1); |
1580 | 1750 | ||
1581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1751 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1582 | 1752 | if (parts.Count > 0) | |
1583 | foreach (SceneObjectPart part in parts) | 1753 | { |
1584 | SetAlpha(part, alpha, face); | 1754 | try |
1755 | { | ||
1756 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1757 | foreach (SceneObjectPart part in parts) | ||
1758 | SetAlpha(part, alpha, face); | ||
1759 | } | ||
1760 | finally | ||
1761 | { | ||
1762 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1763 | } | ||
1764 | } | ||
1585 | } | 1765 | } |
1586 | 1766 | ||
1587 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1767 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1588 | { | 1768 | { |
1769 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1770 | return; | ||
1771 | |||
1589 | Primitive.TextureEntry tex = part.Shape.Textures; | 1772 | Primitive.TextureEntry tex = part.Shape.Textures; |
1590 | Color4 texcolor; | 1773 | Color4 texcolor; |
1591 | if (face >= 0 && face < GetNumberOfSides(part)) | 1774 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1638,7 +1821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1638 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1821 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1639 | float wind, float tension, LSL_Vector Force) | 1822 | float wind, float tension, LSL_Vector Force) |
1640 | { | 1823 | { |
1641 | if (part == null) | 1824 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1642 | return; | 1825 | return; |
1643 | 1826 | ||
1644 | if (flexi) | 1827 | if (flexi) |
@@ -1672,7 +1855,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1672 | /// <param name="falloff"></param> | 1855 | /// <param name="falloff"></param> |
1673 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1856 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1674 | { | 1857 | { |
1675 | if (part == null) | 1858 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1676 | return; | 1859 | return; |
1677 | 1860 | ||
1678 | if (light) | 1861 | if (light) |
@@ -1749,15 +1932,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1749 | m_host.AddScriptLPS(1); | 1932 | m_host.AddScriptLPS(1); |
1750 | 1933 | ||
1751 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1934 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1752 | 1935 | if (parts.Count > 0) | |
1753 | foreach (SceneObjectPart part in parts) | 1936 | { |
1754 | SetTexture(part, texture, face); | 1937 | try |
1755 | 1938 | { | |
1939 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1940 | foreach (SceneObjectPart part in parts) | ||
1941 | SetTexture(part, texture, face); | ||
1942 | } | ||
1943 | finally | ||
1944 | { | ||
1945 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1946 | } | ||
1947 | } | ||
1756 | ScriptSleep(200); | 1948 | ScriptSleep(200); |
1757 | } | 1949 | } |
1758 | 1950 | ||
1759 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1951 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1760 | { | 1952 | { |
1953 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1954 | return; | ||
1955 | |||
1761 | UUID textureID = new UUID(); | 1956 | UUID textureID = new UUID(); |
1762 | 1957 | ||
1763 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1958 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1802,6 +1997,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1802 | 1997 | ||
1803 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1998 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1804 | { | 1999 | { |
2000 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2001 | return; | ||
2002 | |||
1805 | Primitive.TextureEntry tex = part.Shape.Textures; | 2003 | Primitive.TextureEntry tex = part.Shape.Textures; |
1806 | if (face >= 0 && face < GetNumberOfSides(part)) | 2004 | if (face >= 0 && face < GetNumberOfSides(part)) |
1807 | { | 2005 | { |
@@ -1838,6 +2036,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1838 | 2036 | ||
1839 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2037 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1840 | { | 2038 | { |
2039 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2040 | return; | ||
2041 | |||
1841 | Primitive.TextureEntry tex = part.Shape.Textures; | 2042 | Primitive.TextureEntry tex = part.Shape.Textures; |
1842 | if (face >= 0 && face < GetNumberOfSides(part)) | 2043 | if (face >= 0 && face < GetNumberOfSides(part)) |
1843 | { | 2044 | { |
@@ -1874,6 +2075,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1874 | 2075 | ||
1875 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2076 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1876 | { | 2077 | { |
2078 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2079 | return; | ||
2080 | |||
1877 | Primitive.TextureEntry tex = part.Shape.Textures; | 2081 | Primitive.TextureEntry tex = part.Shape.Textures; |
1878 | if (face >= 0 && face < GetNumberOfSides(part)) | 2082 | if (face >= 0 && face < GetNumberOfSides(part)) |
1879 | { | 2083 | { |
@@ -1980,24 +2184,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1980 | 2184 | ||
1981 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2185 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1982 | { | 2186 | { |
1983 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2187 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1984 | LSL_Vector currentPos = GetPartLocalPos(part); | 2188 | return; |
1985 | 2189 | ||
1986 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 2190 | LSL_Vector currentPos = GetPartLocalPos(part); |
1987 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | 2191 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); |
1988 | 2192 | ||
1989 | if (part.ParentGroup.RootPart == part) | 2193 | if (part.ParentGroup.RootPart == part) |
1990 | { | 2194 | { |
1991 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
1992 | targetPos.z = ground; | ||
1993 | SceneObjectGroup parent = part.ParentGroup; | 2195 | SceneObjectGroup parent = part.ParentGroup; |
1994 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2196 | parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z)); |
1995 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | ||
1996 | } | 2197 | } |
1997 | else | 2198 | else |
1998 | { | 2199 | { |
1999 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2200 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2000 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
2001 | SceneObjectGroup parent = part.ParentGroup; | 2201 | SceneObjectGroup parent = part.ParentGroup; |
2002 | parent.HasGroupChanged = true; | 2202 | parent.HasGroupChanged = true; |
2003 | parent.ScheduleGroupForTerseUpdate(); | 2203 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2048,9 +2248,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2048 | m_host.AddScriptLPS(1); | 2248 | m_host.AddScriptLPS(1); |
2049 | 2249 | ||
2050 | // try to let this work as in SL... | 2250 | // try to let this work as in SL... |
2051 | if (m_host.ParentID == 0) | 2251 | if (m_host.LinkNum < 2) |
2052 | { | 2252 | { |
2053 | // special case: If we are root, rotate complete SOG to new rotation | 2253 | // Special case: If we are root, rotate complete SOG to new |
2254 | // rotation. | ||
2255 | // We are root if the link number is 0 (single prim) or 1 | ||
2256 | // (root prim). ParentID may be nonzero in attachments and | ||
2257 | // using it would cause attachments and HUDs to rotate | ||
2258 | // to the wrong positions. | ||
2054 | SetRot(m_host, Rot2Quaternion(rot)); | 2259 | SetRot(m_host, Rot2Quaternion(rot)); |
2055 | } | 2260 | } |
2056 | else | 2261 | else |
@@ -2075,6 +2280,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2075 | 2280 | ||
2076 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2281 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2077 | { | 2282 | { |
2283 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2284 | return; | ||
2285 | |||
2078 | part.UpdateRotation(rot); | 2286 | part.UpdateRotation(rot); |
2079 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2287 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2080 | 2288 | ||
@@ -2698,12 +2906,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2698 | 2906 | ||
2699 | m_host.AddScriptLPS(1); | 2907 | m_host.AddScriptLPS(1); |
2700 | 2908 | ||
2909 | m_host.TaskInventory.LockItemsForRead(true); | ||
2701 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2910 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2702 | 2911 | m_host.TaskInventory.LockItemsForRead(false); | |
2703 | lock (m_host.TaskInventory) | ||
2704 | { | ||
2705 | item = m_host.TaskInventory[invItemID]; | ||
2706 | } | ||
2707 | 2912 | ||
2708 | if (item.PermsGranter == UUID.Zero) | 2913 | if (item.PermsGranter == UUID.Zero) |
2709 | return 0; | 2914 | return 0; |
@@ -2778,6 +2983,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2778 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2983 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2779 | return; | 2984 | return; |
2780 | 2985 | ||
2986 | //Clone is thread-safe | ||
2781 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2987 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2782 | 2988 | ||
2783 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2989 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2838,6 +3044,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2838 | 3044 | ||
2839 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3045 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2840 | { | 3046 | { |
3047 | /* | ||
2841 | m_host.AddScriptLPS(1); | 3048 | m_host.AddScriptLPS(1); |
2842 | // Determine where we are looking from | 3049 | // Determine where we are looking from |
2843 | LSL_Vector from = llGetPos(); | 3050 | LSL_Vector from = llGetPos(); |
@@ -2857,10 +3064,54 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2857 | // the angles of rotation in radians into rotation value | 3064 | // the angles of rotation in radians into rotation value |
2858 | 3065 | ||
2859 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 3066 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2860 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 3067 | |
2861 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 3068 | // This would only work if your physics system contains an APID controller: |
3069 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
3070 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
3071 | |||
2862 | // Orient the object to the angle calculated | 3072 | // Orient the object to the angle calculated |
2863 | //llSetRot(rot); | 3073 | llSetRot(rot); |
3074 | */ | ||
3075 | |||
3076 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
3077 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
3078 | // http://bugs.meta7.com/view.php?id=28 | ||
3079 | // - Tom | ||
3080 | |||
3081 | /* And the following does not do the job either. It has to be performed inside the ODE glue-code. -.- .._. | ||
3082 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3083 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3084 | */ | ||
3085 | if (m_host.PhysActor != null && !m_host.PhysActor.IsPhysical) | ||
3086 | { | ||
3087 | // Part is non-phys, convert this to a llSetRot() | ||
3088 | Vector3 tgt = new Vector3((float)target.x, (float)target.y, (float)target.z); | ||
3089 | Vector3 dir = tgt - m_host.GroupPosition; | ||
3090 | dir.Normalize(); | ||
3091 | float tzrot = (float)Math.Atan2(dir.Y, dir.X); | ||
3092 | float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y)); | ||
3093 | float terot = (float)Math.Atan2(-dir.Z, txy); | ||
3094 | LSL_Vector az = new LSL_Vector(0.0f, 0.0f, tzrot); | ||
3095 | LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f); | ||
3096 | LSL_Types.Quaternion spin = llEuler2Rot(az); | ||
3097 | LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin; | ||
3098 | llSetRot(rot); | ||
3099 | } | ||
3100 | else | ||
3101 | { | ||
3102 | // Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt. | ||
3103 | Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f); | ||
3104 | m_host.RotLookAt(q, (float)strength, (float)damping); | ||
3105 | } | ||
3106 | |||
3107 | } | ||
3108 | |||
3109 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3110 | { | ||
3111 | m_host.AddScriptLPS(1); | ||
3112 | // NotImplemented("llRotLookAt"); | ||
3113 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3114 | |||
2864 | } | 3115 | } |
2865 | 3116 | ||
2866 | public void llStopLookAt() | 3117 | public void llStopLookAt() |
@@ -2909,13 +3160,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2909 | { | 3160 | { |
2910 | TaskInventoryItem item; | 3161 | TaskInventoryItem item; |
2911 | 3162 | ||
2912 | lock (m_host.TaskInventory) | 3163 | m_host.TaskInventory.LockItemsForRead(true); |
3164 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2913 | { | 3165 | { |
2914 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3166 | m_host.TaskInventory.LockItemsForRead(false); |
2915 | return; | 3167 | return; |
2916 | else | 3168 | } |
2917 | item = m_host.TaskInventory[InventorySelf()]; | 3169 | else |
3170 | { | ||
3171 | item = m_host.TaskInventory[InventorySelf()]; | ||
2918 | } | 3172 | } |
3173 | m_host.TaskInventory.LockItemsForRead(false); | ||
2919 | 3174 | ||
2920 | if (item.PermsGranter != UUID.Zero) | 3175 | if (item.PermsGranter != UUID.Zero) |
2921 | { | 3176 | { |
@@ -2937,13 +3192,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2937 | { | 3192 | { |
2938 | TaskInventoryItem item; | 3193 | TaskInventoryItem item; |
2939 | 3194 | ||
3195 | m_host.TaskInventory.LockItemsForRead(true); | ||
2940 | lock (m_host.TaskInventory) | 3196 | lock (m_host.TaskInventory) |
2941 | { | 3197 | { |
3198 | |||
2942 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3199 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3200 | { | ||
3201 | m_host.TaskInventory.LockItemsForRead(false); | ||
2943 | return; | 3202 | return; |
3203 | } | ||
2944 | else | 3204 | else |
3205 | { | ||
2945 | item = m_host.TaskInventory[InventorySelf()]; | 3206 | item = m_host.TaskInventory[InventorySelf()]; |
3207 | } | ||
2946 | } | 3208 | } |
3209 | m_host.TaskInventory.LockItemsForRead(false); | ||
2947 | 3210 | ||
2948 | m_host.AddScriptLPS(1); | 3211 | m_host.AddScriptLPS(1); |
2949 | 3212 | ||
@@ -2975,18 +3238,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2975 | { | 3238 | { |
2976 | m_host.AddScriptLPS(1); | 3239 | m_host.AddScriptLPS(1); |
2977 | 3240 | ||
2978 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2979 | // return; | ||
2980 | |||
2981 | TaskInventoryItem item; | 3241 | TaskInventoryItem item; |
2982 | 3242 | ||
2983 | lock (m_host.TaskInventory) | 3243 | m_host.TaskInventory.LockItemsForRead(true); |
3244 | |||
3245 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2984 | { | 3246 | { |
2985 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3247 | m_host.TaskInventory.LockItemsForRead(false); |
2986 | return; | 3248 | return; |
2987 | else | ||
2988 | item = m_host.TaskInventory[InventorySelf()]; | ||
2989 | } | 3249 | } |
3250 | else | ||
3251 | { | ||
3252 | item = m_host.TaskInventory[InventorySelf()]; | ||
3253 | } | ||
3254 | |||
3255 | m_host.TaskInventory.LockItemsForRead(false); | ||
2990 | 3256 | ||
2991 | if (item.PermsGranter != m_host.OwnerID) | 3257 | if (item.PermsGranter != m_host.OwnerID) |
2992 | return; | 3258 | return; |
@@ -3012,13 +3278,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3012 | 3278 | ||
3013 | TaskInventoryItem item; | 3279 | TaskInventoryItem item; |
3014 | 3280 | ||
3015 | lock (m_host.TaskInventory) | 3281 | m_host.TaskInventory.LockItemsForRead(true); |
3282 | |||
3283 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3016 | { | 3284 | { |
3017 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3285 | m_host.TaskInventory.LockItemsForRead(false); |
3018 | return; | 3286 | return; |
3019 | else | 3287 | } |
3020 | item = m_host.TaskInventory[InventorySelf()]; | 3288 | else |
3289 | { | ||
3290 | item = m_host.TaskInventory[InventorySelf()]; | ||
3021 | } | 3291 | } |
3292 | m_host.TaskInventory.LockItemsForRead(false); | ||
3293 | |||
3022 | 3294 | ||
3023 | if (item.PermsGranter != m_host.OwnerID) | 3295 | if (item.PermsGranter != m_host.OwnerID) |
3024 | return; | 3296 | return; |
@@ -3065,6 +3337,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3065 | 3337 | ||
3066 | public void llInstantMessage(string user, string message) | 3338 | public void llInstantMessage(string user, string message) |
3067 | { | 3339 | { |
3340 | UUID result; | ||
3341 | if (!UUID.TryParse(user, out result)) | ||
3342 | { | ||
3343 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3344 | ScriptSleep(2000); | ||
3345 | return; | ||
3346 | } | ||
3347 | |||
3348 | |||
3068 | m_host.AddScriptLPS(1); | 3349 | m_host.AddScriptLPS(1); |
3069 | 3350 | ||
3070 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3351 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3079,14 +3360,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3079 | UUID friendTransactionID = UUID.Random(); | 3360 | UUID friendTransactionID = UUID.Random(); |
3080 | 3361 | ||
3081 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3362 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3082 | 3363 | ||
3083 | GridInstantMessage msg = new GridInstantMessage(); | 3364 | GridInstantMessage msg = new GridInstantMessage(); |
3084 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3365 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3085 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3366 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3086 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3367 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3087 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3368 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3088 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3369 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3089 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3370 | // DateTime dt = DateTime.UtcNow; |
3371 | // | ||
3372 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3373 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3374 | // | ||
3375 | // try | ||
3376 | // { | ||
3377 | // // Convert that to the PST timezone | ||
3378 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3379 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3380 | // } | ||
3381 | // catch | ||
3382 | // { | ||
3383 | // // No logging here, as it could be VERY spammy | ||
3384 | // } | ||
3385 | // | ||
3386 | // // And make it look local again to fool the unix time util | ||
3387 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3388 | |||
3389 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3390 | |||
3090 | //if (client != null) | 3391 | //if (client != null) |
3091 | //{ | 3392 | //{ |
3092 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3393 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3100,12 +3401,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3100 | msg.message = message.Substring(0, 1024); | 3401 | msg.message = message.Substring(0, 1024); |
3101 | else | 3402 | else |
3102 | msg.message = message; | 3403 | msg.message = message; |
3103 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3404 | msg.dialog = (byte)19; // MessageFromObject |
3104 | msg.fromGroup = false;// fromGroup; | 3405 | msg.fromGroup = false;// fromGroup; |
3105 | msg.offline = (byte)0; //offline; | 3406 | msg.offline = (byte)0; //offline; |
3106 | msg.ParentEstateID = 0; //ParentEstateID; | 3407 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3107 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3408 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3108 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3409 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3109 | msg.binaryBucket | 3410 | msg.binaryBucket |
3110 | = Util.StringToBytes256( | 3411 | = Util.StringToBytes256( |
3111 | "{0}/{1}/{2}/{3}", | 3412 | "{0}/{1}/{2}/{3}", |
@@ -3133,7 +3434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3133 | } | 3434 | } |
3134 | 3435 | ||
3135 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3436 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3136 | ScriptSleep(20000); | 3437 | ScriptSleep(15000); |
3137 | } | 3438 | } |
3138 | 3439 | ||
3139 | public void llGetNextEmail(string address, string subject) | 3440 | public void llGetNextEmail(string address, string subject) |
@@ -3233,13 +3534,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3233 | m_host.AddScriptLPS(1); | 3534 | m_host.AddScriptLPS(1); |
3234 | } | 3535 | } |
3235 | 3536 | ||
3236 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3237 | { | ||
3238 | m_host.AddScriptLPS(1); | ||
3239 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3240 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3241 | } | ||
3242 | |||
3243 | public LSL_Integer llStringLength(string str) | 3537 | public LSL_Integer llStringLength(string str) |
3244 | { | 3538 | { |
3245 | m_host.AddScriptLPS(1); | 3539 | m_host.AddScriptLPS(1); |
@@ -3263,14 +3557,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3263 | 3557 | ||
3264 | TaskInventoryItem item; | 3558 | TaskInventoryItem item; |
3265 | 3559 | ||
3266 | lock (m_host.TaskInventory) | 3560 | m_host.TaskInventory.LockItemsForRead(true); |
3561 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3267 | { | 3562 | { |
3268 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3563 | m_host.TaskInventory.LockItemsForRead(false); |
3269 | return; | 3564 | return; |
3270 | else | ||
3271 | item = m_host.TaskInventory[InventorySelf()]; | ||
3272 | } | 3565 | } |
3273 | 3566 | else | |
3567 | { | ||
3568 | item = m_host.TaskInventory[InventorySelf()]; | ||
3569 | } | ||
3570 | m_host.TaskInventory.LockItemsForRead(false); | ||
3274 | if (item.PermsGranter == UUID.Zero) | 3571 | if (item.PermsGranter == UUID.Zero) |
3275 | return; | 3572 | return; |
3276 | 3573 | ||
@@ -3300,13 +3597,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3300 | 3597 | ||
3301 | TaskInventoryItem item; | 3598 | TaskInventoryItem item; |
3302 | 3599 | ||
3303 | lock (m_host.TaskInventory) | 3600 | m_host.TaskInventory.LockItemsForRead(true); |
3601 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3304 | { | 3602 | { |
3305 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3603 | m_host.TaskInventory.LockItemsForRead(false); |
3306 | return; | 3604 | return; |
3307 | else | ||
3308 | item = m_host.TaskInventory[InventorySelf()]; | ||
3309 | } | 3605 | } |
3606 | else | ||
3607 | { | ||
3608 | item = m_host.TaskInventory[InventorySelf()]; | ||
3609 | } | ||
3610 | m_host.TaskInventory.LockItemsForRead(false); | ||
3611 | |||
3310 | 3612 | ||
3311 | if (item.PermsGranter == UUID.Zero) | 3613 | if (item.PermsGranter == UUID.Zero) |
3312 | return; | 3614 | return; |
@@ -3373,10 +3675,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3373 | 3675 | ||
3374 | TaskInventoryItem item; | 3676 | TaskInventoryItem item; |
3375 | 3677 | ||
3376 | lock (m_host.TaskInventory) | 3678 | |
3679 | m_host.TaskInventory.LockItemsForRead(true); | ||
3680 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3681 | { | ||
3682 | m_host.TaskInventory.LockItemsForRead(false); | ||
3683 | return; | ||
3684 | } | ||
3685 | else | ||
3377 | { | 3686 | { |
3378 | item = m_host.TaskInventory[invItemID]; | 3687 | item = m_host.TaskInventory[invItemID]; |
3379 | } | 3688 | } |
3689 | m_host.TaskInventory.LockItemsForRead(false); | ||
3380 | 3690 | ||
3381 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3691 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3382 | { | 3692 | { |
@@ -3404,15 +3714,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3404 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3714 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3405 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3715 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3406 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3716 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3717 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3407 | ScriptBaseClass.PERMISSION_ATTACH; | 3718 | ScriptBaseClass.PERMISSION_ATTACH; |
3408 | 3719 | ||
3409 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3720 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3410 | { | 3721 | { |
3411 | lock (m_host.TaskInventory) | 3722 | m_host.TaskInventory.LockItemsForWrite(true); |
3412 | { | 3723 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3413 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3724 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3414 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3725 | m_host.TaskInventory.LockItemsForWrite(false); |
3415 | } | ||
3416 | 3726 | ||
3417 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3727 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3418 | "run_time_permissions", new Object[] { | 3728 | "run_time_permissions", new Object[] { |
@@ -3422,28 +3732,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3422 | return; | 3732 | return; |
3423 | } | 3733 | } |
3424 | } | 3734 | } |
3425 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3735 | else |
3426 | { | 3736 | { |
3427 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3737 | bool sitting = false; |
3428 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3738 | if (m_host.SitTargetAvatar == agentID) |
3429 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3739 | { |
3430 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3740 | sitting = true; |
3431 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3741 | } |
3742 | else | ||
3743 | { | ||
3744 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3745 | { | ||
3746 | if (p.SitTargetAvatar == agentID) | ||
3747 | sitting = true; | ||
3748 | } | ||
3749 | } | ||
3432 | 3750 | ||
3433 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3751 | if (sitting) |
3434 | { | 3752 | { |
3435 | lock (m_host.TaskInventory) | 3753 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3754 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3755 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3756 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3757 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3758 | |||
3759 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3436 | { | 3760 | { |
3761 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3437 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3762 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3438 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3763 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3439 | } | 3764 | m_host.TaskInventory.LockItemsForWrite(false); |
3440 | 3765 | ||
3441 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3766 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3442 | "run_time_permissions", new Object[] { | 3767 | "run_time_permissions", new Object[] { |
3443 | new LSL_Integer(perm) }, | 3768 | new LSL_Integer(perm) }, |
3444 | new DetectParams[0])); | 3769 | new DetectParams[0])); |
3445 | 3770 | ||
3446 | return; | 3771 | return; |
3772 | } | ||
3447 | } | 3773 | } |
3448 | } | 3774 | } |
3449 | 3775 | ||
@@ -3457,11 +3783,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3457 | 3783 | ||
3458 | if (!m_waitingForScriptAnswer) | 3784 | if (!m_waitingForScriptAnswer) |
3459 | { | 3785 | { |
3460 | lock (m_host.TaskInventory) | 3786 | m_host.TaskInventory.LockItemsForWrite(true); |
3461 | { | 3787 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3462 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3788 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3463 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3789 | m_host.TaskInventory.LockItemsForWrite(false); |
3464 | } | ||
3465 | 3790 | ||
3466 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3791 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3467 | m_waitingForScriptAnswer=true; | 3792 | m_waitingForScriptAnswer=true; |
@@ -3496,10 +3821,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3496 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3821 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3497 | llReleaseControls(); | 3822 | llReleaseControls(); |
3498 | 3823 | ||
3499 | lock (m_host.TaskInventory) | 3824 | |
3500 | { | 3825 | m_host.TaskInventory.LockItemsForWrite(true); |
3501 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3826 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3502 | } | 3827 | m_host.TaskInventory.LockItemsForWrite(false); |
3828 | |||
3503 | 3829 | ||
3504 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3830 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3505 | "run_time_permissions", new Object[] { | 3831 | "run_time_permissions", new Object[] { |
@@ -3511,16 +3837,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3511 | { | 3837 | { |
3512 | m_host.AddScriptLPS(1); | 3838 | m_host.AddScriptLPS(1); |
3513 | 3839 | ||
3514 | lock (m_host.TaskInventory) | 3840 | m_host.TaskInventory.LockItemsForRead(true); |
3841 | |||
3842 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3515 | { | 3843 | { |
3516 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3844 | if (item.Type == 10 && item.ItemID == m_itemID) |
3517 | { | 3845 | { |
3518 | if (item.Type == 10 && item.ItemID == m_itemID) | 3846 | m_host.TaskInventory.LockItemsForRead(false); |
3519 | { | 3847 | return item.PermsGranter.ToString(); |
3520 | return item.PermsGranter.ToString(); | ||
3521 | } | ||
3522 | } | 3848 | } |
3523 | } | 3849 | } |
3850 | m_host.TaskInventory.LockItemsForRead(false); | ||
3524 | 3851 | ||
3525 | return UUID.Zero.ToString(); | 3852 | return UUID.Zero.ToString(); |
3526 | } | 3853 | } |
@@ -3529,19 +3856,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3529 | { | 3856 | { |
3530 | m_host.AddScriptLPS(1); | 3857 | m_host.AddScriptLPS(1); |
3531 | 3858 | ||
3532 | lock (m_host.TaskInventory) | 3859 | m_host.TaskInventory.LockItemsForRead(true); |
3860 | |||
3861 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3533 | { | 3862 | { |
3534 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3863 | if (item.Type == 10 && item.ItemID == m_itemID) |
3535 | { | 3864 | { |
3536 | if (item.Type == 10 && item.ItemID == m_itemID) | 3865 | int perms = item.PermsMask; |
3537 | { | 3866 | if (m_automaticLinkPermission) |
3538 | int perms = item.PermsMask; | 3867 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3539 | if (m_automaticLinkPermission) | 3868 | m_host.TaskInventory.LockItemsForRead(false); |
3540 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3869 | return perms; |
3541 | return perms; | ||
3542 | } | ||
3543 | } | 3870 | } |
3544 | } | 3871 | } |
3872 | m_host.TaskInventory.LockItemsForRead(false); | ||
3545 | 3873 | ||
3546 | return 0; | 3874 | return 0; |
3547 | } | 3875 | } |
@@ -3563,9 +3891,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3563 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3891 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3564 | { | 3892 | { |
3565 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3893 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3566 | 3894 | if (parts.Count > 0) | |
3567 | foreach (SceneObjectPart part in parts) | 3895 | { |
3568 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3896 | try |
3897 | { | ||
3898 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3899 | foreach (SceneObjectPart part in parts) | ||
3900 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3901 | } | ||
3902 | finally | ||
3903 | { | ||
3904 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3905 | } | ||
3906 | } | ||
3569 | } | 3907 | } |
3570 | 3908 | ||
3571 | public void llCreateLink(string target, int parent) | 3909 | public void llCreateLink(string target, int parent) |
@@ -3578,11 +3916,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3578 | return; | 3916 | return; |
3579 | 3917 | ||
3580 | TaskInventoryItem item; | 3918 | TaskInventoryItem item; |
3581 | lock (m_host.TaskInventory) | 3919 | m_host.TaskInventory.LockItemsForRead(true); |
3582 | { | 3920 | item = m_host.TaskInventory[invItemID]; |
3583 | item = m_host.TaskInventory[invItemID]; | 3921 | m_host.TaskInventory.LockItemsForRead(false); |
3584 | } | 3922 | |
3585 | |||
3586 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3923 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3587 | && !m_automaticLinkPermission) | 3924 | && !m_automaticLinkPermission) |
3588 | { | 3925 | { |
@@ -3599,11 +3936,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3599 | 3936 | ||
3600 | if (targetPart.ParentGroup.AttachmentPoint != 0) | 3937 | if (targetPart.ParentGroup.AttachmentPoint != 0) |
3601 | return; // Fail silently if attached | 3938 | return; // Fail silently if attached |
3939 | |||
3940 | if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) | ||
3941 | return; | ||
3942 | |||
3602 | SceneObjectGroup parentPrim = null, childPrim = null; | 3943 | SceneObjectGroup parentPrim = null, childPrim = null; |
3603 | 3944 | ||
3604 | if (targetPart != null) | 3945 | if (targetPart != null) |
3605 | { | 3946 | { |
3606 | if (parent != 0) { | 3947 | if (parent != 0) |
3948 | { | ||
3607 | parentPrim = m_host.ParentGroup; | 3949 | parentPrim = m_host.ParentGroup; |
3608 | childPrim = targetPart.ParentGroup; | 3950 | childPrim = targetPart.ParentGroup; |
3609 | } | 3951 | } |
@@ -3634,16 +3976,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3634 | m_host.AddScriptLPS(1); | 3976 | m_host.AddScriptLPS(1); |
3635 | UUID invItemID = InventorySelf(); | 3977 | UUID invItemID = InventorySelf(); |
3636 | 3978 | ||
3637 | lock (m_host.TaskInventory) | 3979 | m_host.TaskInventory.LockItemsForRead(true); |
3638 | { | ||
3639 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3980 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3640 | && !m_automaticLinkPermission) | 3981 | && !m_automaticLinkPermission) |
3641 | { | 3982 | { |
3642 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3983 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3984 | m_host.TaskInventory.LockItemsForRead(false); | ||
3643 | return; | 3985 | return; |
3644 | } | 3986 | } |
3645 | } | 3987 | m_host.TaskInventory.LockItemsForRead(false); |
3646 | 3988 | ||
3647 | if (linknum < ScriptBaseClass.LINK_THIS) | 3989 | if (linknum < ScriptBaseClass.LINK_THIS) |
3648 | return; | 3990 | return; |
3649 | 3991 | ||
@@ -3682,10 +4024,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3682 | // Restructuring Multiple Prims. | 4024 | // Restructuring Multiple Prims. |
3683 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4025 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3684 | parts.Remove(parentPrim.RootPart); | 4026 | parts.Remove(parentPrim.RootPart); |
3685 | foreach (SceneObjectPart part in parts) | 4027 | if (parts.Count > 0) |
3686 | { | 4028 | { |
3687 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4029 | try |
4030 | { | ||
4031 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
4032 | foreach (SceneObjectPart part in parts) | ||
4033 | { | ||
4034 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4035 | } | ||
4036 | } | ||
4037 | finally | ||
4038 | { | ||
4039 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4040 | } | ||
3688 | } | 4041 | } |
4042 | |||
3689 | parentPrim.HasGroupChanged = true; | 4043 | parentPrim.HasGroupChanged = true; |
3690 | parentPrim.ScheduleGroupForFullUpdate(); | 4044 | parentPrim.ScheduleGroupForFullUpdate(); |
3691 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4045 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3694,12 +4048,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3694 | { | 4048 | { |
3695 | SceneObjectPart newRoot = parts[0]; | 4049 | SceneObjectPart newRoot = parts[0]; |
3696 | parts.Remove(newRoot); | 4050 | parts.Remove(newRoot); |
3697 | foreach (SceneObjectPart part in parts) | 4051 | |
4052 | try | ||
3698 | { | 4053 | { |
3699 | // Required for linking | 4054 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3700 | part.ClearUpdateSchedule(); | 4055 | foreach (SceneObjectPart part in parts) |
3701 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4056 | { |
4057 | part.ClearUpdateSchedule(); | ||
4058 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4059 | } | ||
3702 | } | 4060 | } |
4061 | finally | ||
4062 | { | ||
4063 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4064 | } | ||
4065 | |||
4066 | |||
3703 | newRoot.ParentGroup.HasGroupChanged = true; | 4067 | newRoot.ParentGroup.HasGroupChanged = true; |
3704 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4068 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3705 | } | 4069 | } |
@@ -3719,6 +4083,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3719 | public void llBreakAllLinks() | 4083 | public void llBreakAllLinks() |
3720 | { | 4084 | { |
3721 | m_host.AddScriptLPS(1); | 4085 | m_host.AddScriptLPS(1); |
4086 | |||
4087 | UUID invItemID = InventorySelf(); | ||
4088 | |||
4089 | TaskInventoryItem item; | ||
4090 | m_host.TaskInventory.LockItemsForRead(true); | ||
4091 | item = m_host.TaskInventory[invItemID]; | ||
4092 | m_host.TaskInventory.LockItemsForRead(false); | ||
4093 | |||
4094 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4095 | && !m_automaticLinkPermission) | ||
4096 | { | ||
4097 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4098 | return; | ||
4099 | } | ||
4100 | |||
3722 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4101 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3723 | if (parentPrim.AttachmentPoint != 0) | 4102 | if (parentPrim.AttachmentPoint != 0) |
3724 | return; // Fail silently if attached | 4103 | return; // Fail silently if attached |
@@ -3764,6 +4143,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3764 | } | 4143 | } |
3765 | else | 4144 | else |
3766 | { | 4145 | { |
4146 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4147 | { | ||
4148 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4149 | |||
4150 | if (linknum < 0) | ||
4151 | return UUID.Zero.ToString(); | ||
4152 | |||
4153 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4154 | if (avatars.Count > linknum) | ||
4155 | { | ||
4156 | return avatars[linknum].UUID.ToString(); | ||
4157 | } | ||
4158 | } | ||
3767 | return UUID.Zero.ToString(); | 4159 | return UUID.Zero.ToString(); |
3768 | } | 4160 | } |
3769 | } | 4161 | } |
@@ -3862,17 +4254,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3862 | m_host.AddScriptLPS(1); | 4254 | m_host.AddScriptLPS(1); |
3863 | int count = 0; | 4255 | int count = 0; |
3864 | 4256 | ||
3865 | lock (m_host.TaskInventory) | 4257 | m_host.TaskInventory.LockItemsForRead(true); |
4258 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3866 | { | 4259 | { |
3867 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4260 | if (inv.Value.Type == type || type == -1) |
3868 | { | 4261 | { |
3869 | if (inv.Value.Type == type || type == -1) | 4262 | count = count + 1; |
3870 | { | ||
3871 | count = count + 1; | ||
3872 | } | ||
3873 | } | 4263 | } |
3874 | } | 4264 | } |
3875 | 4265 | ||
4266 | m_host.TaskInventory.LockItemsForRead(false); | ||
3876 | return count; | 4267 | return count; |
3877 | } | 4268 | } |
3878 | 4269 | ||
@@ -3881,16 +4272,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3881 | m_host.AddScriptLPS(1); | 4272 | m_host.AddScriptLPS(1); |
3882 | ArrayList keys = new ArrayList(); | 4273 | ArrayList keys = new ArrayList(); |
3883 | 4274 | ||
3884 | lock (m_host.TaskInventory) | 4275 | m_host.TaskInventory.LockItemsForRead(true); |
4276 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3885 | { | 4277 | { |
3886 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4278 | if (inv.Value.Type == type || type == -1) |
3887 | { | 4279 | { |
3888 | if (inv.Value.Type == type || type == -1) | 4280 | keys.Add(inv.Value.Name); |
3889 | { | ||
3890 | keys.Add(inv.Value.Name); | ||
3891 | } | ||
3892 | } | 4281 | } |
3893 | } | 4282 | } |
4283 | m_host.TaskInventory.LockItemsForRead(false); | ||
3894 | 4284 | ||
3895 | if (keys.Count == 0) | 4285 | if (keys.Count == 0) |
3896 | { | 4286 | { |
@@ -3927,25 +4317,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3927 | } | 4317 | } |
3928 | 4318 | ||
3929 | // move the first object found with this inventory name | 4319 | // move the first object found with this inventory name |
3930 | lock (m_host.TaskInventory) | 4320 | m_host.TaskInventory.LockItemsForRead(true); |
4321 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3931 | { | 4322 | { |
3932 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4323 | if (inv.Value.Name == inventory) |
3933 | { | 4324 | { |
3934 | if (inv.Value.Name == inventory) | 4325 | found = true; |
3935 | { | 4326 | objId = inv.Key; |
3936 | found = true; | 4327 | assetType = inv.Value.Type; |
3937 | objId = inv.Key; | 4328 | objName = inv.Value.Name; |
3938 | assetType = inv.Value.Type; | 4329 | break; |
3939 | objName = inv.Value.Name; | ||
3940 | break; | ||
3941 | } | ||
3942 | } | 4330 | } |
3943 | } | 4331 | } |
4332 | m_host.TaskInventory.LockItemsForRead(false); | ||
3944 | 4333 | ||
3945 | if (!found) | 4334 | if (!found) |
3946 | { | 4335 | { |
3947 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4336 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3948 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4337 | return; |
4338 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3949 | } | 4339 | } |
3950 | 4340 | ||
3951 | // check if destination is an object | 4341 | // check if destination is an object |
@@ -3971,6 +4361,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3971 | return; | 4361 | return; |
3972 | } | 4362 | } |
3973 | } | 4363 | } |
4364 | |||
3974 | // destination is an avatar | 4365 | // destination is an avatar |
3975 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4366 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3976 | 4367 | ||
@@ -3993,26 +4384,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3993 | bucket); | 4384 | bucket); |
3994 | if (m_TransferModule != null) | 4385 | if (m_TransferModule != null) |
3995 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4386 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4387 | |||
4388 | //This delay should only occur when giving inventory to avatars. | ||
3996 | ScriptSleep(3000); | 4389 | ScriptSleep(3000); |
3997 | } | 4390 | } |
3998 | } | 4391 | } |
3999 | 4392 | ||
4393 | [DebuggerNonUserCode] | ||
4000 | public void llRemoveInventory(string name) | 4394 | public void llRemoveInventory(string name) |
4001 | { | 4395 | { |
4002 | m_host.AddScriptLPS(1); | 4396 | m_host.AddScriptLPS(1); |
4003 | 4397 | ||
4004 | lock (m_host.TaskInventory) | 4398 | List<TaskInventoryItem> inv; |
4399 | try | ||
4005 | { | 4400 | { |
4006 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4401 | m_host.TaskInventory.LockItemsForRead(true); |
4402 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4403 | } | ||
4404 | finally | ||
4405 | { | ||
4406 | m_host.TaskInventory.LockItemsForRead(false); | ||
4407 | } | ||
4408 | foreach (TaskInventoryItem item in inv) | ||
4409 | { | ||
4410 | if (item.Name == name) | ||
4007 | { | 4411 | { |
4008 | if (item.Name == name) | 4412 | if (item.ItemID == m_itemID) |
4009 | { | 4413 | throw new ScriptDeleteException(); |
4010 | if (item.ItemID == m_itemID) | 4414 | else |
4011 | throw new ScriptDeleteException(); | 4415 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
4012 | else | 4416 | return; |
4013 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
4014 | return; | ||
4015 | } | ||
4016 | } | 4417 | } |
4017 | } | 4418 | } |
4018 | } | 4419 | } |
@@ -4047,112 +4448,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4047 | { | 4448 | { |
4048 | m_host.AddScriptLPS(1); | 4449 | m_host.AddScriptLPS(1); |
4049 | 4450 | ||
4050 | UUID uuid = (UUID)id; | 4451 | UUID uuid; |
4051 | PresenceInfo pinfo = null; | 4452 | if (UUID.TryParse(id, out uuid)) |
4052 | UserAccount account; | ||
4053 | |||
4054 | UserInfoCacheEntry ce; | ||
4055 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4056 | { | 4453 | { |
4057 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4454 | PresenceInfo pinfo = null; |
4058 | if (account == null) | 4455 | UserAccount account; |
4456 | |||
4457 | UserInfoCacheEntry ce; | ||
4458 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4059 | { | 4459 | { |
4060 | m_userInfoCache[uuid] = null; // Cache negative | 4460 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4061 | return UUID.Zero.ToString(); | 4461 | if (account == null) |
4062 | } | 4462 | { |
4463 | m_userInfoCache[uuid] = null; // Cache negative | ||
4464 | return UUID.Zero.ToString(); | ||
4465 | } | ||
4063 | 4466 | ||
4064 | 4467 | ||
4065 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4468 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4066 | if (pinfos != null && pinfos.Length > 0) | 4469 | if (pinfos != null && pinfos.Length > 0) |
4067 | { | ||
4068 | foreach (PresenceInfo p in pinfos) | ||
4069 | { | 4470 | { |
4070 | if (p.RegionID != UUID.Zero) | 4471 | foreach (PresenceInfo p in pinfos) |
4071 | { | 4472 | { |
4072 | pinfo = p; | 4473 | if (p.RegionID != UUID.Zero) |
4474 | { | ||
4475 | pinfo = p; | ||
4476 | } | ||
4073 | } | 4477 | } |
4074 | } | 4478 | } |
4075 | } | ||
4076 | 4479 | ||
4077 | ce = new UserInfoCacheEntry(); | 4480 | ce = new UserInfoCacheEntry(); |
4078 | ce.time = Util.EnvironmentTickCount(); | 4481 | ce.time = Util.EnvironmentTickCount(); |
4079 | ce.account = account; | 4482 | ce.account = account; |
4080 | ce.pinfo = pinfo; | 4483 | ce.pinfo = pinfo; |
4081 | } | 4484 | m_userInfoCache[uuid] = ce; |
4082 | else | 4485 | } |
4083 | { | 4486 | else |
4084 | if (ce == null) | 4487 | { |
4085 | return UUID.Zero.ToString(); | 4488 | if (ce == null) |
4489 | return UUID.Zero.ToString(); | ||
4086 | 4490 | ||
4087 | account = ce.account; | 4491 | account = ce.account; |
4088 | pinfo = ce.pinfo; | 4492 | pinfo = ce.pinfo; |
4089 | } | 4493 | } |
4090 | 4494 | ||
4091 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4495 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4092 | { | ||
4093 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4094 | if (pinfos != null && pinfos.Length > 0) | ||
4095 | { | 4496 | { |
4096 | foreach (PresenceInfo p in pinfos) | 4497 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4498 | if (pinfos != null && pinfos.Length > 0) | ||
4097 | { | 4499 | { |
4098 | if (p.RegionID != UUID.Zero) | 4500 | foreach (PresenceInfo p in pinfos) |
4099 | { | 4501 | { |
4100 | pinfo = p; | 4502 | if (p.RegionID != UUID.Zero) |
4503 | { | ||
4504 | pinfo = p; | ||
4505 | } | ||
4101 | } | 4506 | } |
4102 | } | 4507 | } |
4103 | } | 4508 | else |
4104 | else | 4509 | pinfo = null; |
4105 | pinfo = null; | ||
4106 | 4510 | ||
4107 | ce.time = Util.EnvironmentTickCount(); | 4511 | ce.time = Util.EnvironmentTickCount(); |
4108 | ce.pinfo = pinfo; | 4512 | ce.pinfo = pinfo; |
4109 | } | 4513 | } |
4110 | 4514 | ||
4111 | string reply = String.Empty; | 4515 | string reply = String.Empty; |
4112 | 4516 | ||
4113 | switch (data) | 4517 | switch (data) |
4114 | { | 4518 | { |
4115 | case 1: // DATA_ONLINE (0|1) | 4519 | case 1: // DATA_ONLINE (0|1) |
4116 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4520 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4117 | reply = "1"; | 4521 | reply = "1"; |
4118 | else | 4522 | else |
4119 | reply = "0"; | 4523 | reply = "0"; |
4120 | break; | 4524 | break; |
4121 | case 2: // DATA_NAME (First Last) | 4525 | case 2: // DATA_NAME (First Last) |
4122 | reply = account.FirstName + " " + account.LastName; | 4526 | reply = account.FirstName + " " + account.LastName; |
4123 | break; | 4527 | break; |
4124 | case 3: // DATA_BORN (YYYY-MM-DD) | 4528 | case 3: // DATA_BORN (YYYY-MM-DD) |
4125 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4529 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4126 | born = born.AddSeconds(account.Created); | 4530 | born = born.AddSeconds(account.Created); |
4127 | reply = born.ToString("yyyy-MM-dd"); | 4531 | reply = born.ToString("yyyy-MM-dd"); |
4128 | break; | 4532 | break; |
4129 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4533 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4130 | reply = "0,0,0,0,0,0"; | 4534 | reply = "0,0,0,0,0,0"; |
4131 | break; | 4535 | break; |
4132 | case 8: // DATA_PAYINFO (0|1|2|3) | 4536 | case 8: // DATA_PAYINFO (0|1|2|3) |
4133 | reply = "0"; | 4537 | reply = "0"; |
4134 | break; | 4538 | break; |
4135 | default: | 4539 | default: |
4136 | return UUID.Zero.ToString(); // Raise no event | 4540 | return UUID.Zero.ToString(); // Raise no event |
4137 | } | 4541 | } |
4138 | 4542 | ||
4139 | UUID rq = UUID.Random(); | 4543 | UUID rq = UUID.Random(); |
4140 | 4544 | ||
4141 | UUID tid = AsyncCommands. | 4545 | UUID tid = AsyncCommands. |
4142 | DataserverPlugin.RegisterRequest(m_localID, | 4546 | DataserverPlugin.RegisterRequest(m_localID, |
4143 | m_itemID, rq.ToString()); | 4547 | m_itemID, rq.ToString()); |
4144 | 4548 | ||
4145 | AsyncCommands. | 4549 | AsyncCommands. |
4146 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4550 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4147 | 4551 | ||
4148 | ScriptSleep(100); | 4552 | ScriptSleep(100); |
4149 | return tid.ToString(); | 4553 | return tid.ToString(); |
4554 | } | ||
4555 | else | ||
4556 | { | ||
4557 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4558 | } | ||
4559 | return ""; | ||
4150 | } | 4560 | } |
4151 | 4561 | ||
4152 | public LSL_String llRequestInventoryData(string name) | 4562 | public LSL_String llRequestInventoryData(string name) |
4153 | { | 4563 | { |
4154 | m_host.AddScriptLPS(1); | 4564 | m_host.AddScriptLPS(1); |
4155 | 4565 | ||
4566 | //Clone is thread safe | ||
4156 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4567 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4157 | 4568 | ||
4158 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4569 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4206,6 +4617,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4206 | ScenePresence presence = World.GetScenePresence(agentId); | 4617 | ScenePresence presence = World.GetScenePresence(agentId); |
4207 | if (presence != null) | 4618 | if (presence != null) |
4208 | { | 4619 | { |
4620 | // agent must not be a god | ||
4621 | if (presence.UserLevel >= 200) return; | ||
4622 | |||
4209 | // agent must be over the owners land | 4623 | // agent must be over the owners land |
4210 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4624 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4211 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4625 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4228,7 +4642,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4228 | UUID av = new UUID(); | 4642 | UUID av = new UUID(); |
4229 | if (!UUID.TryParse(agent,out av)) | 4643 | if (!UUID.TryParse(agent,out av)) |
4230 | { | 4644 | { |
4231 | LSLError("First parameter to llDialog needs to be a key"); | 4645 | //LSLError("First parameter to llDialog needs to be a key"); |
4232 | return; | 4646 | return; |
4233 | } | 4647 | } |
4234 | 4648 | ||
@@ -4265,17 +4679,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4265 | UUID soundId = UUID.Zero; | 4679 | UUID soundId = UUID.Zero; |
4266 | if (!UUID.TryParse(impact_sound, out soundId)) | 4680 | if (!UUID.TryParse(impact_sound, out soundId)) |
4267 | { | 4681 | { |
4268 | lock (m_host.TaskInventory) | 4682 | m_host.TaskInventory.LockItemsForRead(true); |
4683 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4269 | { | 4684 | { |
4270 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4685 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4271 | { | 4686 | { |
4272 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4687 | soundId = item.AssetID; |
4273 | { | 4688 | break; |
4274 | soundId = item.AssetID; | ||
4275 | break; | ||
4276 | } | ||
4277 | } | 4689 | } |
4278 | } | 4690 | } |
4691 | m_host.TaskInventory.LockItemsForRead(false); | ||
4279 | } | 4692 | } |
4280 | m_host.CollisionSound = soundId; | 4693 | m_host.CollisionSound = soundId; |
4281 | m_host.CollisionSoundVolume = (float)impact_volume; | 4694 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4315,6 +4728,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4315 | UUID partItemID; | 4728 | UUID partItemID; |
4316 | foreach (SceneObjectPart part in parts) | 4729 | foreach (SceneObjectPart part in parts) |
4317 | { | 4730 | { |
4731 | //Clone is thread safe | ||
4318 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4732 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4319 | 4733 | ||
4320 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4734 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4529,17 +4943,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4529 | 4943 | ||
4530 | m_host.AddScriptLPS(1); | 4944 | m_host.AddScriptLPS(1); |
4531 | 4945 | ||
4532 | lock (m_host.TaskInventory) | 4946 | m_host.TaskInventory.LockItemsForRead(true); |
4947 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4533 | { | 4948 | { |
4534 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4949 | if (item.Type == 10 && item.ItemID == m_itemID) |
4535 | { | 4950 | { |
4536 | if (item.Type == 10 && item.ItemID == m_itemID) | 4951 | result = item.Name!=null?item.Name:String.Empty; |
4537 | { | 4952 | break; |
4538 | result = item.Name != null ? item.Name : String.Empty; | ||
4539 | break; | ||
4540 | } | ||
4541 | } | 4953 | } |
4542 | } | 4954 | } |
4955 | m_host.TaskInventory.LockItemsForRead(false); | ||
4543 | 4956 | ||
4544 | return result; | 4957 | return result; |
4545 | } | 4958 | } |
@@ -4708,23 +5121,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4708 | { | 5121 | { |
4709 | m_host.AddScriptLPS(1); | 5122 | m_host.AddScriptLPS(1); |
4710 | 5123 | ||
4711 | lock (m_host.TaskInventory) | 5124 | m_host.TaskInventory.LockItemsForRead(true); |
5125 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4712 | { | 5126 | { |
4713 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5127 | if (inv.Value.Name == name) |
4714 | { | 5128 | { |
4715 | if (inv.Value.Name == name) | 5129 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4716 | { | 5130 | { |
4717 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5131 | m_host.TaskInventory.LockItemsForRead(false); |
4718 | { | 5132 | return inv.Value.AssetID.ToString(); |
4719 | return inv.Value.AssetID.ToString(); | 5133 | } |
4720 | } | 5134 | else |
4721 | else | 5135 | { |
4722 | { | 5136 | m_host.TaskInventory.LockItemsForRead(false); |
4723 | return UUID.Zero.ToString(); | 5137 | return UUID.Zero.ToString(); |
4724 | } | ||
4725 | } | 5138 | } |
4726 | } | 5139 | } |
4727 | } | 5140 | } |
5141 | m_host.TaskInventory.LockItemsForRead(false); | ||
4728 | 5142 | ||
4729 | return UUID.Zero.ToString(); | 5143 | return UUID.Zero.ToString(); |
4730 | } | 5144 | } |
@@ -4877,14 +5291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4877 | { | 5291 | { |
4878 | m_host.AddScriptLPS(1); | 5292 | m_host.AddScriptLPS(1); |
4879 | 5293 | ||
4880 | if (src == null) | 5294 | return src.Length; |
4881 | { | ||
4882 | return 0; | ||
4883 | } | ||
4884 | else | ||
4885 | { | ||
4886 | return src.Length; | ||
4887 | } | ||
4888 | } | 5295 | } |
4889 | 5296 | ||
4890 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5297 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4930,7 +5337,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4930 | else if (src.Data[index] is LSL_Float) | 5337 | else if (src.Data[index] is LSL_Float) |
4931 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5338 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4932 | else if (src.Data[index] is LSL_String) | 5339 | else if (src.Data[index] is LSL_String) |
4933 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5340 | { |
5341 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5342 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5343 | if (m != Match.Empty) | ||
5344 | { | ||
5345 | str = m.Value; | ||
5346 | double d = 0.0; | ||
5347 | if (!Double.TryParse(str, out d)) | ||
5348 | return 0.0; | ||
5349 | |||
5350 | return d; | ||
5351 | } | ||
5352 | return 0.0; | ||
5353 | } | ||
4934 | return Convert.ToDouble(src.Data[index]); | 5354 | return Convert.ToDouble(src.Data[index]); |
4935 | } | 5355 | } |
4936 | catch (FormatException) | 5356 | catch (FormatException) |
@@ -5203,7 +5623,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5203 | } | 5623 | } |
5204 | } | 5624 | } |
5205 | } | 5625 | } |
5206 | else { | 5626 | else |
5627 | { | ||
5207 | object[] array = new object[src.Length]; | 5628 | object[] array = new object[src.Length]; |
5208 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5629 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5209 | result = new LSL_List(array); | 5630 | result = new LSL_List(array); |
@@ -5654,10 +6075,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5654 | m_host.AddScriptLPS(1); | 6075 | m_host.AddScriptLPS(1); |
5655 | 6076 | ||
5656 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6077 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5657 | 6078 | if (parts.Count > 0) | |
5658 | foreach (var part in parts) | ||
5659 | { | 6079 | { |
5660 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6080 | try |
6081 | { | ||
6082 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6083 | foreach (var part in parts) | ||
6084 | { | ||
6085 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6086 | } | ||
6087 | } | ||
6088 | finally | ||
6089 | { | ||
6090 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6091 | } | ||
5661 | } | 6092 | } |
5662 | } | 6093 | } |
5663 | 6094 | ||
@@ -5711,6 +6142,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5711 | ScriptSleep(5000); | 6142 | ScriptSleep(5000); |
5712 | } | 6143 | } |
5713 | 6144 | ||
6145 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6146 | { | ||
6147 | return ParseString2List(str, separators, in_spacers, false); | ||
6148 | } | ||
6149 | |||
5714 | public LSL_Integer llOverMyLand(string id) | 6150 | public LSL_Integer llOverMyLand(string id) |
5715 | { | 6151 | { |
5716 | m_host.AddScriptLPS(1); | 6152 | m_host.AddScriptLPS(1); |
@@ -5775,8 +6211,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5775 | UUID agentId = new UUID(); | 6211 | UUID agentId = new UUID(); |
5776 | if (!UUID.TryParse(agent, out agentId)) | 6212 | if (!UUID.TryParse(agent, out agentId)) |
5777 | return new LSL_Integer(0); | 6213 | return new LSL_Integer(0); |
6214 | if (agentId == m_host.GroupID) | ||
6215 | return new LSL_Integer(1); | ||
5778 | ScenePresence presence = World.GetScenePresence(agentId); | 6216 | ScenePresence presence = World.GetScenePresence(agentId); |
5779 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6217 | if (presence == null || presence.IsChildAgent) // Return false for child agents |
5780 | return new LSL_Integer(0); | 6218 | return new LSL_Integer(0); |
5781 | IClientAPI client = presence.ControllingClient; | 6219 | IClientAPI client = presence.ControllingClient; |
5782 | if (m_host.GroupID == client.ActiveGroupId) | 6220 | if (m_host.GroupID == client.ActiveGroupId) |
@@ -5911,7 +6349,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5911 | return m_host.ParentGroup.AttachmentPoint; | 6349 | return m_host.ParentGroup.AttachmentPoint; |
5912 | } | 6350 | } |
5913 | 6351 | ||
5914 | public LSL_Integer llGetFreeMemory() | 6352 | public virtual LSL_Integer llGetFreeMemory() |
5915 | { | 6353 | { |
5916 | m_host.AddScriptLPS(1); | 6354 | m_host.AddScriptLPS(1); |
5917 | // Make scripts designed for LSO happy | 6355 | // Make scripts designed for LSO happy |
@@ -6028,7 +6466,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6028 | SetParticleSystem(m_host, rules); | 6466 | SetParticleSystem(m_host, rules); |
6029 | } | 6467 | } |
6030 | 6468 | ||
6031 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6469 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6470 | { | ||
6032 | 6471 | ||
6033 | 6472 | ||
6034 | if (rules.Length == 0) | 6473 | if (rules.Length == 0) |
@@ -6222,14 +6661,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6222 | 6661 | ||
6223 | protected UUID GetTaskInventoryItem(string name) | 6662 | protected UUID GetTaskInventoryItem(string name) |
6224 | { | 6663 | { |
6225 | lock (m_host.TaskInventory) | 6664 | m_host.TaskInventory.LockItemsForRead(true); |
6665 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6226 | { | 6666 | { |
6227 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6667 | if (inv.Value.Name == name) |
6228 | { | 6668 | { |
6229 | if (inv.Value.Name == name) | 6669 | m_host.TaskInventory.LockItemsForRead(false); |
6230 | return inv.Key; | 6670 | return inv.Key; |
6231 | } | 6671 | } |
6232 | } | 6672 | } |
6673 | m_host.TaskInventory.LockItemsForRead(false); | ||
6233 | 6674 | ||
6234 | return UUID.Zero; | 6675 | return UUID.Zero; |
6235 | } | 6676 | } |
@@ -6479,13 +6920,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6479 | UUID av = new UUID(); | 6920 | UUID av = new UUID(); |
6480 | if (!UUID.TryParse(avatar,out av)) | 6921 | if (!UUID.TryParse(avatar,out av)) |
6481 | { | 6922 | { |
6482 | LSLError("First parameter to llDialog needs to be a key"); | 6923 | //LSLError("First parameter to llDialog needs to be a key"); |
6483 | return; | 6924 | return; |
6484 | } | 6925 | } |
6485 | if (buttons.Length < 1) | 6926 | if (buttons.Length < 1) |
6486 | { | 6927 | { |
6487 | LSLError("No less than 1 button can be shown"); | 6928 | buttons.Add("OK"); |
6488 | return; | ||
6489 | } | 6929 | } |
6490 | if (buttons.Length > 12) | 6930 | if (buttons.Length > 12) |
6491 | { | 6931 | { |
@@ -6502,7 +6942,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6502 | } | 6942 | } |
6503 | if (buttons.Data[i].ToString().Length > 24) | 6943 | if (buttons.Data[i].ToString().Length > 24) |
6504 | { | 6944 | { |
6505 | LSLError("button label cannot be longer than 24 characters"); | 6945 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6506 | return; | 6946 | return; |
6507 | } | 6947 | } |
6508 | buts[i] = buttons.Data[i].ToString(); | 6948 | buts[i] = buttons.Data[i].ToString(); |
@@ -6561,22 +7001,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6561 | } | 7001 | } |
6562 | 7002 | ||
6563 | // copy the first script found with this inventory name | 7003 | // copy the first script found with this inventory name |
6564 | lock (m_host.TaskInventory) | 7004 | TaskInventoryItem scriptItem = null; |
7005 | m_host.TaskInventory.LockItemsForRead(true); | ||
7006 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6565 | { | 7007 | { |
6566 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 7008 | if (inv.Value.Name == name) |
6567 | { | 7009 | { |
6568 | if (inv.Value.Name == name) | 7010 | // make sure the object is a script |
7011 | if (10 == inv.Value.Type) | ||
6569 | { | 7012 | { |
6570 | // make sure the object is a script | 7013 | found = true; |
6571 | if (10 == inv.Value.Type) | 7014 | srcId = inv.Key; |
6572 | { | 7015 | scriptItem = inv.Value; |
6573 | found = true; | 7016 | break; |
6574 | srcId = inv.Key; | ||
6575 | break; | ||
6576 | } | ||
6577 | } | 7017 | } |
6578 | } | 7018 | } |
6579 | } | 7019 | } |
7020 | m_host.TaskInventory.LockItemsForRead(false); | ||
6580 | 7021 | ||
6581 | if (!found) | 7022 | if (!found) |
6582 | { | 7023 | { |
@@ -6584,8 +7025,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6584 | return; | 7025 | return; |
6585 | } | 7026 | } |
6586 | 7027 | ||
6587 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7028 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6588 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | 7029 | if (dest != null) |
7030 | { | ||
7031 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7032 | { | ||
7033 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7034 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | ||
7035 | |||
7036 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7037 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
7038 | } | ||
7039 | } | ||
6589 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7040 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6590 | ScriptSleep(3000); | 7041 | ScriptSleep(3000); |
6591 | } | 7042 | } |
@@ -6648,19 +7099,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6648 | public LSL_String llMD5String(string src, int nonce) | 7099 | public LSL_String llMD5String(string src, int nonce) |
6649 | { | 7100 | { |
6650 | m_host.AddScriptLPS(1); | 7101 | m_host.AddScriptLPS(1); |
6651 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7102 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6652 | } | 7103 | } |
6653 | 7104 | ||
6654 | public LSL_String llSHA1String(string src) | 7105 | public LSL_String llSHA1String(string src) |
6655 | { | 7106 | { |
6656 | m_host.AddScriptLPS(1); | 7107 | m_host.AddScriptLPS(1); |
6657 | return Util.SHA1Hash(src).ToLower(); | 7108 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6658 | } | 7109 | } |
6659 | 7110 | ||
6660 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7111 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6661 | { | 7112 | { |
6662 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7113 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6663 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7114 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7115 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7116 | return shapeBlock; | ||
6664 | 7117 | ||
6665 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7118 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6666 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7119 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6765,6 +7218,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6765 | // Prim type box, cylinder and prism. | 7218 | // Prim type box, cylinder and prism. |
6766 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7219 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6767 | { | 7220 | { |
7221 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7222 | return; | ||
7223 | |||
6768 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7224 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6769 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7225 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6770 | 7226 | ||
@@ -6818,6 +7274,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6818 | // Prim type sphere. | 7274 | // Prim type sphere. |
6819 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7275 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6820 | { | 7276 | { |
7277 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7278 | return; | ||
7279 | |||
6821 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7280 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6822 | 7281 | ||
6823 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7282 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6859,6 +7318,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6859 | // Prim type torus, tube and ring. | 7318 | // Prim type torus, tube and ring. |
6860 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7319 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6861 | { | 7320 | { |
7321 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7322 | return; | ||
7323 | |||
6862 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7324 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6863 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7325 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6864 | 7326 | ||
@@ -6994,6 +7456,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6994 | // Prim type sculpt. | 7456 | // Prim type sculpt. |
6995 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7457 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
6996 | { | 7458 | { |
7459 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7460 | return; | ||
7461 | |||
6997 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7462 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6998 | UUID sculptId; | 7463 | UUID sculptId; |
6999 | 7464 | ||
@@ -7010,13 +7475,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7010 | shapeBlock.PathScaleX = 100; | 7475 | shapeBlock.PathScaleX = 100; |
7011 | shapeBlock.PathScaleY = 150; | 7476 | shapeBlock.PathScaleY = 150; |
7012 | 7477 | ||
7013 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7478 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
7014 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7479 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
7015 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7480 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
7016 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7481 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
7017 | { | 7482 | { |
7018 | // default | 7483 | // default |
7019 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7484 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7020 | } | 7485 | } |
7021 | 7486 | ||
7022 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7487 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7032,32 +7497,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7032 | ScriptSleep(200); | 7497 | ScriptSleep(200); |
7033 | } | 7498 | } |
7034 | 7499 | ||
7035 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7500 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7036 | { | 7501 | { |
7037 | m_host.AddScriptLPS(1); | 7502 | m_host.AddScriptLPS(1); |
7038 | 7503 | ||
7039 | setLinkPrimParams(linknumber, rules); | 7504 | setLinkPrimParams(linknumber, rules); |
7040 | |||
7041 | ScriptSleep(200); | ||
7042 | } | 7505 | } |
7043 | 7506 | ||
7044 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7507 | private void setLinkPrimParams(int linknumber, LSL_List rules) |
7045 | { | 7508 | { |
7046 | m_host.AddScriptLPS(1); | 7509 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7510 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7511 | if (parts.Count>0) | ||
7512 | { | ||
7513 | try | ||
7514 | { | ||
7515 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7516 | foreach (SceneObjectPart part in parts) | ||
7517 | SetPrimParams(part, rules); | ||
7518 | } | ||
7519 | finally | ||
7520 | { | ||
7521 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7522 | } | ||
7523 | } | ||
7524 | if (avatars.Count > 0) | ||
7525 | { | ||
7526 | foreach (ScenePresence avatar in avatars) | ||
7527 | SetPrimParams(avatar, rules); | ||
7528 | } | ||
7529 | } | ||
7047 | 7530 | ||
7048 | setLinkPrimParams(linknumber, rules); | 7531 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7532 | { | ||
7533 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7534 | ScriptSleep(200); | ||
7049 | } | 7535 | } |
7050 | 7536 | ||
7051 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7537 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7052 | { | 7538 | { |
7053 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7539 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7540 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7054 | 7541 | ||
7055 | foreach (SceneObjectPart part in parts) | 7542 | int idx = 0; |
7056 | SetPrimParams(part, rules); | 7543 | |
7544 | while (idx < rules.Length) | ||
7545 | { | ||
7546 | int code = rules.GetLSLIntegerItem(idx++); | ||
7547 | |||
7548 | int remain = rules.Length - idx; | ||
7549 | |||
7550 | |||
7551 | |||
7552 | switch (code) | ||
7553 | { | ||
7554 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7555 | if (remain < 1) | ||
7556 | return; | ||
7557 | LSL_Vector v; | ||
7558 | v = rules.GetVector3Item(idx++); | ||
7559 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7560 | av.SendAvatarDataToAllAgents(); | ||
7561 | |||
7562 | break; | ||
7563 | |||
7564 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7565 | if (remain < 1) | ||
7566 | return; | ||
7567 | LSL_Rotation r; | ||
7568 | r = rules.GetQuaternionItem(idx++); | ||
7569 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7570 | av.SendAvatarDataToAllAgents(); | ||
7571 | break; | ||
7572 | } | ||
7573 | } | ||
7057 | } | 7574 | } |
7058 | 7575 | ||
7059 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7576 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7060 | { | 7577 | { |
7578 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7579 | return; | ||
7580 | |||
7061 | int idx = 0; | 7581 | int idx = 0; |
7062 | 7582 | ||
7063 | bool positionChanged = false; | 7583 | bool positionChanged = false; |
@@ -7462,6 +7982,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7462 | } | 7982 | } |
7463 | } | 7983 | } |
7464 | } | 7984 | } |
7985 | |||
7986 | if (positionChanged) | ||
7987 | { | ||
7988 | if (part.ParentGroup.RootPart == part) | ||
7989 | { | ||
7990 | SceneObjectGroup parent = part.ParentGroup; | ||
7991 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7992 | } | ||
7993 | else | ||
7994 | { | ||
7995 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
7996 | SceneObjectGroup parent = part.ParentGroup; | ||
7997 | parent.HasGroupChanged = true; | ||
7998 | parent.ScheduleGroupForTerseUpdate(); | ||
7999 | } | ||
8000 | } | ||
7465 | } | 8001 | } |
7466 | 8002 | ||
7467 | public LSL_String llStringToBase64(string str) | 8003 | public LSL_String llStringToBase64(string str) |
@@ -7610,13 +8146,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7610 | public LSL_Integer llGetNumberOfPrims() | 8146 | public LSL_Integer llGetNumberOfPrims() |
7611 | { | 8147 | { |
7612 | m_host.AddScriptLPS(1); | 8148 | m_host.AddScriptLPS(1); |
7613 | int avatarCount = 0; | 8149 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7614 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8150 | |
7615 | { | ||
7616 | if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7617 | avatarCount++; | ||
7618 | }); | ||
7619 | |||
7620 | return m_host.ParentGroup.PrimCount + avatarCount; | 8151 | return m_host.ParentGroup.PrimCount + avatarCount; |
7621 | } | 8152 | } |
7622 | 8153 | ||
@@ -7632,55 +8163,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7632 | m_host.AddScriptLPS(1); | 8163 | m_host.AddScriptLPS(1); |
7633 | UUID objID = UUID.Zero; | 8164 | UUID objID = UUID.Zero; |
7634 | LSL_List result = new LSL_List(); | 8165 | LSL_List result = new LSL_List(); |
8166 | |||
8167 | // If the ID is not valid, return null result | ||
7635 | if (!UUID.TryParse(obj, out objID)) | 8168 | if (!UUID.TryParse(obj, out objID)) |
7636 | { | 8169 | { |
7637 | result.Add(new LSL_Vector()); | 8170 | result.Add(new LSL_Vector()); |
7638 | result.Add(new LSL_Vector()); | 8171 | result.Add(new LSL_Vector()); |
7639 | return result; | 8172 | return result; |
7640 | } | 8173 | } |
8174 | |||
8175 | // Check if this is an attached prim. If so, replace | ||
8176 | // the UUID with the avatar UUID and report it's bounding box | ||
8177 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8178 | if (part != null && part.ParentGroup.IsAttachment) | ||
8179 | objID = part.ParentGroup.AttachedAvatar; | ||
8180 | |||
8181 | // Find out if this is an avatar ID. If so, return it's box | ||
7641 | ScenePresence presence = World.GetScenePresence(objID); | 8182 | ScenePresence presence = World.GetScenePresence(objID); |
7642 | if (presence != null) | 8183 | if (presence != null) |
7643 | { | 8184 | { |
7644 | if (presence.ParentID == 0) // not sat on an object | 8185 | // As per LSL Wiki, there is no difference between sitting |
8186 | // and standing avatar since server 1.36 | ||
8187 | LSL_Vector lower; | ||
8188 | LSL_Vector upper; | ||
8189 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8190 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7645 | { | 8191 | { |
7646 | LSL_Vector lower; | 8192 | // This is for ground sitting avatars |
7647 | LSL_Vector upper; | 8193 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7648 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8194 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7649 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8195 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7650 | { | ||
7651 | // This is for ground sitting avatars | ||
7652 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7653 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7654 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7655 | } | ||
7656 | else | ||
7657 | { | ||
7658 | // This is for standing/flying avatars | ||
7659 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7660 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7661 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7662 | } | ||
7663 | result.Add(lower); | ||
7664 | result.Add(upper); | ||
7665 | return result; | ||
7666 | } | 8196 | } |
7667 | else | 8197 | else |
7668 | { | 8198 | { |
7669 | // sitting on an object so we need the bounding box of that | 8199 | // This is for standing/flying avatars |
7670 | // which should include the avatar so set the UUID to the | 8200 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7671 | // UUID of the object the avatar is sat on and allow it to fall through | 8201 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7672 | // to processing an object | 8202 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7673 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7674 | objID = p.UUID; | ||
7675 | } | 8203 | } |
8204 | |||
8205 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8206 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8207 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8208 | |||
8209 | if (lower.x > upper.x) | ||
8210 | lower.x = upper.x; | ||
8211 | if (lower.y > upper.y) | ||
8212 | lower.y = upper.y; | ||
8213 | if (lower.z > upper.z) | ||
8214 | lower.z = upper.z; | ||
8215 | |||
8216 | result.Add(lower); | ||
8217 | result.Add(upper); | ||
8218 | return result; | ||
7676 | } | 8219 | } |
7677 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8220 | |
8221 | part = World.GetSceneObjectPart(objID); | ||
7678 | // Currently only works for single prims without a sitting avatar | 8222 | // Currently only works for single prims without a sitting avatar |
7679 | if (part != null) | 8223 | if (part != null) |
7680 | { | 8224 | { |
7681 | Vector3 halfSize = part.Scale / 2.0f; | 8225 | float minX; |
7682 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8226 | float maxX; |
7683 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8227 | float minY; |
8228 | float maxY; | ||
8229 | float minZ; | ||
8230 | float maxZ; | ||
8231 | |||
8232 | // This BBox is in sim coordinates, with the offset being | ||
8233 | // a contained point. | ||
8234 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8235 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8236 | |||
8237 | minX -= offsets[0].X; | ||
8238 | maxX -= offsets[0].X; | ||
8239 | minY -= offsets[0].Y; | ||
8240 | maxY -= offsets[0].Y; | ||
8241 | minZ -= offsets[0].Z; | ||
8242 | maxZ -= offsets[0].Z; | ||
8243 | |||
8244 | LSL_Vector lower; | ||
8245 | LSL_Vector upper; | ||
8246 | |||
8247 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8248 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8249 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8250 | |||
8251 | if (lower.x > upper.x) | ||
8252 | lower.x = upper.x; | ||
8253 | if (lower.y > upper.y) | ||
8254 | lower.y = upper.y; | ||
8255 | if (lower.z > upper.z) | ||
8256 | lower.z = upper.z; | ||
8257 | |||
7684 | result.Add(lower); | 8258 | result.Add(lower); |
7685 | result.Add(upper); | 8259 | result.Add(upper); |
7686 | return result; | 8260 | return result; |
@@ -7760,13 +8334,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7760 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8334 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7761 | part.AbsolutePosition.Y, | 8335 | part.AbsolutePosition.Y, |
7762 | part.AbsolutePosition.Z); | 8336 | part.AbsolutePosition.Z); |
7763 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7764 | // linkset is rotated; they always reflect the child prim's world position | ||
7765 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7766 | // implementation, so will break scripts imported from there (not to mention it | ||
7767 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7768 | if (part.ParentID != 0) | ||
7769 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7770 | res.Add(v); | 8337 | res.Add(v); |
7771 | break; | 8338 | break; |
7772 | 8339 | ||
@@ -7937,56 +8504,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7937 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8504 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7938 | if (remain < 1) | 8505 | if (remain < 1) |
7939 | return res; | 8506 | return res; |
7940 | 8507 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7941 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7942 | 8508 | ||
7943 | tex = part.Shape.Textures; | 8509 | tex = part.Shape.Textures; |
8510 | int shiny; | ||
7944 | if (face == ScriptBaseClass.ALL_SIDES) | 8511 | if (face == ScriptBaseClass.ALL_SIDES) |
7945 | { | 8512 | { |
7946 | for (face = 0; face < GetNumberOfSides(part); face++) | 8513 | for (face = 0; face < GetNumberOfSides(part); face++) |
7947 | { | 8514 | { |
7948 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8515 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7949 | // Convert Shininess to PRIM_SHINY_* | 8516 | if (shinyness == Shininess.High) |
7950 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8517 | { |
7951 | // PRIM_BUMP_* | 8518 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7952 | res.Add(new LSL_Integer((int)texface.Bump)); | 8519 | } |
8520 | else if (shinyness == Shininess.Medium) | ||
8521 | { | ||
8522 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8523 | } | ||
8524 | else if (shinyness == Shininess.Low) | ||
8525 | { | ||
8526 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8527 | } | ||
8528 | else | ||
8529 | { | ||
8530 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8531 | } | ||
8532 | res.Add(new LSL_Integer(shiny)); | ||
8533 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7953 | } | 8534 | } |
7954 | } | 8535 | } |
7955 | else | 8536 | else |
7956 | { | 8537 | { |
7957 | if (face >= 0 && face < GetNumberOfSides(part)) | 8538 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8539 | if (shinyness == Shininess.High) | ||
7958 | { | 8540 | { |
7959 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8541 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7960 | // Convert Shininess to PRIM_SHINY_* | 8542 | } |
7961 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8543 | else if (shinyness == Shininess.Medium) |
7962 | // PRIM_BUMP_* | 8544 | { |
7963 | res.Add(new LSL_Integer((int)texface.Bump)); | 8545 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8546 | } | ||
8547 | else if (shinyness == Shininess.Low) | ||
8548 | { | ||
8549 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8550 | } | ||
8551 | else | ||
8552 | { | ||
8553 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
7964 | } | 8554 | } |
8555 | res.Add(new LSL_Integer(shiny)); | ||
8556 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7965 | } | 8557 | } |
7966 | break; | 8558 | break; |
7967 | 8559 | ||
7968 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8560 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7969 | if (remain < 1) | 8561 | if (remain < 1) |
7970 | return res; | 8562 | return res; |
7971 | 8563 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7972 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7973 | 8564 | ||
7974 | tex = part.Shape.Textures; | 8565 | tex = part.Shape.Textures; |
8566 | int fullbright; | ||
7975 | if (face == ScriptBaseClass.ALL_SIDES) | 8567 | if (face == ScriptBaseClass.ALL_SIDES) |
7976 | { | 8568 | { |
7977 | for (face = 0; face < GetNumberOfSides(part); face++) | 8569 | for (face = 0; face < GetNumberOfSides(part); face++) |
7978 | { | 8570 | { |
7979 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8571 | if (tex.GetFace((uint)face).Fullbright == true) |
7980 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8572 | { |
8573 | fullbright = ScriptBaseClass.TRUE; | ||
8574 | } | ||
8575 | else | ||
8576 | { | ||
8577 | fullbright = ScriptBaseClass.FALSE; | ||
8578 | } | ||
8579 | res.Add(new LSL_Integer(fullbright)); | ||
7981 | } | 8580 | } |
7982 | } | 8581 | } |
7983 | else | 8582 | else |
7984 | { | 8583 | { |
7985 | if (face >= 0 && face < GetNumberOfSides(part)) | 8584 | if (tex.GetFace((uint)face).Fullbright == true) |
7986 | { | 8585 | { |
7987 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8586 | fullbright = ScriptBaseClass.TRUE; |
7988 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8587 | } |
8588 | else | ||
8589 | { | ||
8590 | fullbright = ScriptBaseClass.FALSE; | ||
7989 | } | 8591 | } |
8592 | res.Add(new LSL_Integer(fullbright)); | ||
7990 | } | 8593 | } |
7991 | break; | 8594 | break; |
7992 | 8595 | ||
@@ -8008,27 +8611,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8008 | break; | 8611 | break; |
8009 | 8612 | ||
8010 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8613 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8614 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8011 | if (remain < 1) | 8615 | if (remain < 1) |
8012 | return res; | 8616 | return res; |
8013 | 8617 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8014 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8015 | 8618 | ||
8016 | tex = part.Shape.Textures; | 8619 | tex = part.Shape.Textures; |
8017 | if (face == ScriptBaseClass.ALL_SIDES) | 8620 | if (face == ScriptBaseClass.ALL_SIDES) |
8018 | { | 8621 | { |
8019 | for (face = 0; face < GetNumberOfSides(part); face++) | 8622 | for (face = 0; face < GetNumberOfSides(part); face++) |
8020 | { | 8623 | { |
8021 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8624 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8022 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8625 | { |
8023 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8626 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8627 | } | ||
8628 | else | ||
8629 | { | ||
8630 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8631 | } | ||
8024 | } | 8632 | } |
8025 | } | 8633 | } |
8026 | else | 8634 | else |
8027 | { | 8635 | { |
8028 | if (face >= 0 && face < GetNumberOfSides(part)) | 8636 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8029 | { | 8637 | { |
8030 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8638 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8031 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8639 | } |
8640 | else | ||
8641 | { | ||
8642 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8032 | } | 8643 | } |
8033 | } | 8644 | } |
8034 | break; | 8645 | break; |
@@ -8051,28 +8662,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8051 | case (int)ScriptBaseClass.PRIM_GLOW: | 8662 | case (int)ScriptBaseClass.PRIM_GLOW: |
8052 | if (remain < 1) | 8663 | if (remain < 1) |
8053 | return res; | 8664 | return res; |
8054 | 8665 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8055 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8056 | 8666 | ||
8057 | tex = part.Shape.Textures; | 8667 | tex = part.Shape.Textures; |
8668 | float primglow; | ||
8058 | if (face == ScriptBaseClass.ALL_SIDES) | 8669 | if (face == ScriptBaseClass.ALL_SIDES) |
8059 | { | 8670 | { |
8060 | for (face = 0; face < GetNumberOfSides(part); face++) | 8671 | for (face = 0; face < GetNumberOfSides(part); face++) |
8061 | { | 8672 | { |
8062 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8673 | primglow = tex.GetFace((uint)face).Glow; |
8063 | res.Add(new LSL_Float(texface.Glow)); | 8674 | res.Add(new LSL_Float(primglow)); |
8064 | } | 8675 | } |
8065 | } | 8676 | } |
8066 | else | 8677 | else |
8067 | { | 8678 | { |
8068 | if (face >= 0 && face < GetNumberOfSides(part)) | 8679 | primglow = tex.GetFace((uint)face).Glow; |
8069 | { | 8680 | res.Add(new LSL_Float(primglow)); |
8070 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8071 | res.Add(new LSL_Float(texface.Glow)); | ||
8072 | } | ||
8073 | } | 8681 | } |
8074 | break; | 8682 | break; |
8075 | |||
8076 | case (int)ScriptBaseClass.PRIM_TEXT: | 8683 | case (int)ScriptBaseClass.PRIM_TEXT: |
8077 | Color4 textColor = part.GetTextColor(); | 8684 | Color4 textColor = part.GetTextColor(); |
8078 | res.Add(new LSL_String(part.Text)); | 8685 | res.Add(new LSL_String(part.Text)); |
@@ -8624,8 +9231,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8624 | // The function returns an ordered list | 9231 | // The function returns an ordered list |
8625 | // representing the tokens found in the supplied | 9232 | // representing the tokens found in the supplied |
8626 | // sources string. If two successive tokenizers | 9233 | // sources string. If two successive tokenizers |
8627 | // are encountered, then a NULL entry is added | 9234 | // are encountered, then a null-string entry is |
8628 | // to the list. | 9235 | // added to the list. |
8629 | // | 9236 | // |
8630 | // It is a precondition that the source and | 9237 | // It is a precondition that the source and |
8631 | // toekizer lisst are non-null. If they are null, | 9238 | // toekizer lisst are non-null. If they are null, |
@@ -8633,7 +9240,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8633 | // while their lengths are being determined. | 9240 | // while their lengths are being determined. |
8634 | // | 9241 | // |
8635 | // A small amount of working memoryis required | 9242 | // A small amount of working memoryis required |
8636 | // of approximately 8*#tokenizers. | 9243 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8637 | // | 9244 | // |
8638 | // There are many ways in which this function | 9245 | // There are many ways in which this function |
8639 | // can be implemented, this implementation is | 9246 | // can be implemented, this implementation is |
@@ -8649,155 +9256,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8649 | // and eliminates redundant tokenizers as soon | 9256 | // and eliminates redundant tokenizers as soon |
8650 | // as is possible. | 9257 | // as is possible. |
8651 | // | 9258 | // |
8652 | // The implementation tries to avoid any copying | 9259 | // The implementation tries to minimize temporary |
8653 | // of arrays or other objects. | 9260 | // garbage generation. |
8654 | // </remarks> | 9261 | // </remarks> |
8655 | 9262 | ||
8656 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9263 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8657 | { | 9264 | { |
8658 | int beginning = 0; | 9265 | return ParseString2List(src, separators, spacers, true); |
8659 | int srclen = src.Length; | 9266 | } |
8660 | int seplen = separators.Length; | ||
8661 | object[] separray = separators.Data; | ||
8662 | int spclen = spacers.Length; | ||
8663 | object[] spcarray = spacers.Data; | ||
8664 | int mlen = seplen+spclen; | ||
8665 | |||
8666 | int[] offset = new int[mlen+1]; | ||
8667 | bool[] active = new bool[mlen]; | ||
8668 | |||
8669 | int best; | ||
8670 | int j; | ||
8671 | |||
8672 | // Initial capacity reduces resize cost | ||
8673 | 9267 | ||
8674 | LSL_List tokens = new LSL_List(); | 9268 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9269 | { | ||
9270 | int srclen = src.Length; | ||
9271 | int seplen = separators.Length; | ||
9272 | object[] separray = separators.Data; | ||
9273 | int spclen = spacers.Length; | ||
9274 | object[] spcarray = spacers.Data; | ||
9275 | int dellen = 0; | ||
9276 | string[] delarray = new string[seplen+spclen]; | ||
8675 | 9277 | ||
8676 | // All entries are initially valid | 9278 | int outlen = 0; |
9279 | string[] outarray = new string[srclen*2+1]; | ||
8677 | 9280 | ||
8678 | for (int i = 0; i < mlen; i++) | 9281 | int i, j; |
8679 | active[i] = true; | 9282 | string d; |
8680 | 9283 | ||
8681 | offset[mlen] = srclen; | 9284 | m_host.AddScriptLPS(1); |
8682 | 9285 | ||
8683 | while (beginning < srclen) | 9286 | /* |
9287 | * Convert separator and spacer lists to C# strings. | ||
9288 | * Also filter out null strings so we don't hang. | ||
9289 | */ | ||
9290 | for (i = 0; i < seplen; i ++) | ||
8684 | { | 9291 | { |
9292 | d = separray[i].ToString(); | ||
9293 | if (d.Length > 0) | ||
9294 | { | ||
9295 | delarray[dellen++] = d; | ||
9296 | } | ||
9297 | } | ||
9298 | seplen = dellen; | ||
8685 | 9299 | ||
8686 | best = mlen; // as bad as it gets | 9300 | for (i = 0; i < spclen; i ++) |
9301 | { | ||
9302 | d = spcarray[i].ToString(); | ||
9303 | if (d.Length > 0) | ||
9304 | { | ||
9305 | delarray[dellen++] = d; | ||
9306 | } | ||
9307 | } | ||
8687 | 9308 | ||
8688 | // Scan for separators | 9309 | /* |
9310 | * Scan through source string from beginning to end. | ||
9311 | */ | ||
9312 | for (i = 0;;) | ||
9313 | { | ||
8689 | 9314 | ||
8690 | for (j = 0; j < seplen; j++) | 9315 | /* |
9316 | * Find earliest delimeter in src starting at i (if any). | ||
9317 | */ | ||
9318 | int earliestDel = -1; | ||
9319 | int earliestSrc = srclen; | ||
9320 | string earliestStr = null; | ||
9321 | for (j = 0; j < dellen; j ++) | ||
8691 | { | 9322 | { |
8692 | if (separray[j].ToString() == String.Empty) | 9323 | d = delarray[j]; |
8693 | active[j] = false; | 9324 | if (d != null) |
8694 | |||
8695 | if (active[j]) | ||
8696 | { | 9325 | { |
8697 | // scan all of the markers | 9326 | int index = src.IndexOf(d, i); |
8698 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9327 | if (index < 0) |
8699 | { | 9328 | { |
8700 | // not present at all | 9329 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8701 | active[j] = false; | ||
8702 | } | 9330 | } |
8703 | else | 9331 | else if (index < earliestSrc) |
8704 | { | 9332 | { |
8705 | // present and correct | 9333 | earliestSrc = index; // where delimeter starts in source string |
8706 | if (offset[j] < offset[best]) | 9334 | earliestDel = j; // where delimeter is in delarray[] |
8707 | { | 9335 | earliestStr = d; // the delimeter string from delarray[] |
8708 | // closest so far | 9336 | if (index == i) break; // can't do any better than found at beg of string |
8709 | best = j; | ||
8710 | if (offset[best] == beginning) | ||
8711 | break; | ||
8712 | } | ||
8713 | } | 9337 | } |
8714 | } | 9338 | } |
8715 | } | 9339 | } |
8716 | 9340 | ||
8717 | // Scan for spacers | 9341 | /* |
8718 | 9342 | * Output source string starting at i through start of earliest delimeter. | |
8719 | if (offset[best] != beginning) | 9343 | */ |
9344 | if (keepNulls || (earliestSrc > i)) | ||
8720 | { | 9345 | { |
8721 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9346 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8722 | { | ||
8723 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8724 | active[j] = false; | ||
8725 | |||
8726 | if (active[j]) | ||
8727 | { | ||
8728 | // scan all of the markers | ||
8729 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8730 | { | ||
8731 | // not present at all | ||
8732 | active[j] = false; | ||
8733 | } | ||
8734 | else | ||
8735 | { | ||
8736 | // present and correct | ||
8737 | if (offset[j] < offset[best]) | ||
8738 | { | ||
8739 | // closest so far | ||
8740 | best = j; | ||
8741 | } | ||
8742 | } | ||
8743 | } | ||
8744 | } | ||
8745 | } | 9347 | } |
8746 | 9348 | ||
8747 | // This is the normal exit from the scanning loop | 9349 | /* |
9350 | * If no delimeter found at or after i, we're done scanning. | ||
9351 | */ | ||
9352 | if (earliestDel < 0) break; | ||
8748 | 9353 | ||
8749 | if (best == mlen) | 9354 | /* |
9355 | * If delimeter was a spacer, output the spacer. | ||
9356 | */ | ||
9357 | if (earliestDel >= seplen) | ||
8750 | { | 9358 | { |
8751 | // no markers were found on this pass | 9359 | outarray[outlen++] = earliestStr; |
8752 | // so we're pretty much done | ||
8753 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8754 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8755 | break; | ||
8756 | } | 9360 | } |
8757 | 9361 | ||
8758 | // Otherwise we just add the newly delimited token | 9362 | /* |
8759 | // and recalculate where the search should continue. | 9363 | * Look at rest of src string following delimeter. |
8760 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9364 | */ |
8761 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9365 | i = earliestSrc + earliestStr.Length; |
8762 | |||
8763 | if (best < seplen) | ||
8764 | { | ||
8765 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8766 | } | ||
8767 | else | ||
8768 | { | ||
8769 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8770 | string str = spcarray[best - seplen].ToString(); | ||
8771 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8772 | tokens.Add(new LSL_String(str)); | ||
8773 | } | ||
8774 | } | 9366 | } |
8775 | 9367 | ||
8776 | // This an awkward an not very intuitive boundary case. If the | 9368 | /* |
8777 | // last substring is a tokenizer, then there is an implied trailing | 9369 | * Make up an exact-sized output array suitable for an LSL_List object. |
8778 | // null list entry. Hopefully the single comparison will not be too | 9370 | */ |
8779 | // arduous. Alternatively the 'break' could be replced with a return | 9371 | object[] outlist = new object[outlen]; |
8780 | // but that's shabby programming. | 9372 | for (i = 0; i < outlen; i ++) |
8781 | |||
8782 | if ((beginning == srclen) && (keepNulls)) | ||
8783 | { | 9373 | { |
8784 | if (srclen != 0) | 9374 | outlist[i] = new LSL_String(outarray[i]); |
8785 | tokens.Add(new LSL_String("")); | ||
8786 | } | 9375 | } |
8787 | 9376 | return new LSL_List(outlist); | |
8788 | return tokens; | ||
8789 | } | ||
8790 | |||
8791 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8792 | { | ||
8793 | m_host.AddScriptLPS(1); | ||
8794 | return this.ParseString(src, separators, spacers, false); | ||
8795 | } | ||
8796 | |||
8797 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8798 | { | ||
8799 | m_host.AddScriptLPS(1); | ||
8800 | return this.ParseString(src, separators, spacers, true); | ||
8801 | } | 9377 | } |
8802 | 9378 | ||
8803 | public LSL_Integer llGetObjectPermMask(int mask) | 9379 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8874,28 +9450,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8874 | { | 9450 | { |
8875 | m_host.AddScriptLPS(1); | 9451 | m_host.AddScriptLPS(1); |
8876 | 9452 | ||
8877 | lock (m_host.TaskInventory) | 9453 | m_host.TaskInventory.LockItemsForRead(true); |
9454 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8878 | { | 9455 | { |
8879 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9456 | if (inv.Value.Name == item) |
8880 | { | 9457 | { |
8881 | if (inv.Value.Name == item) | 9458 | m_host.TaskInventory.LockItemsForRead(false); |
9459 | switch (mask) | ||
8882 | { | 9460 | { |
8883 | switch (mask) | 9461 | case 0: |
8884 | { | 9462 | return (int)inv.Value.BasePermissions; |
8885 | case 0: | 9463 | case 1: |
8886 | return (int)inv.Value.BasePermissions; | 9464 | return (int)inv.Value.CurrentPermissions; |
8887 | case 1: | 9465 | case 2: |
8888 | return (int)inv.Value.CurrentPermissions; | 9466 | return (int)inv.Value.GroupPermissions; |
8889 | case 2: | 9467 | case 3: |
8890 | return (int)inv.Value.GroupPermissions; | 9468 | return (int)inv.Value.EveryonePermissions; |
8891 | case 3: | 9469 | case 4: |
8892 | return (int)inv.Value.EveryonePermissions; | 9470 | return (int)inv.Value.NextPermissions; |
8893 | case 4: | ||
8894 | return (int)inv.Value.NextPermissions; | ||
8895 | } | ||
8896 | } | 9471 | } |
8897 | } | 9472 | } |
8898 | } | 9473 | } |
9474 | m_host.TaskInventory.LockItemsForRead(false); | ||
8899 | 9475 | ||
8900 | return -1; | 9476 | return -1; |
8901 | } | 9477 | } |
@@ -8942,16 +9518,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8942 | { | 9518 | { |
8943 | m_host.AddScriptLPS(1); | 9519 | m_host.AddScriptLPS(1); |
8944 | 9520 | ||
8945 | lock (m_host.TaskInventory) | 9521 | m_host.TaskInventory.LockItemsForRead(true); |
9522 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8946 | { | 9523 | { |
8947 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9524 | if (inv.Value.Name == item) |
8948 | { | 9525 | { |
8949 | if (inv.Value.Name == item) | 9526 | m_host.TaskInventory.LockItemsForRead(false); |
8950 | { | 9527 | return inv.Value.CreatorID.ToString(); |
8951 | return inv.Value.CreatorID.ToString(); | ||
8952 | } | ||
8953 | } | 9528 | } |
8954 | } | 9529 | } |
9530 | m_host.TaskInventory.LockItemsForRead(false); | ||
8955 | 9531 | ||
8956 | llSay(0, "No item name '" + item + "'"); | 9532 | llSay(0, "No item name '" + item + "'"); |
8957 | 9533 | ||
@@ -9099,7 +9675,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9099 | } | 9675 | } |
9100 | 9676 | ||
9101 | /// <summary> | 9677 | /// <summary> |
9102 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9678 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9103 | /// start and end and inserts the src list in its place. The inclusive | 9679 | /// start and end and inserts the src list in its place. The inclusive |
9104 | /// nature of the indices means that at least one element must be deleted | 9680 | /// nature of the indices means that at least one element must be deleted |
9105 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9681 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9156,16 +9732,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9156 | // based upon end. Note that if end exceeds the upper | 9732 | // based upon end. Note that if end exceeds the upper |
9157 | // bound in this case, the entire destination list | 9733 | // bound in this case, the entire destination list |
9158 | // is removed. | 9734 | // is removed. |
9159 | else | 9735 | else if (start == 0) |
9160 | { | 9736 | { |
9161 | if (end + 1 < dest.Length) | 9737 | if (end + 1 < dest.Length) |
9162 | { | ||
9163 | return src + dest.GetSublist(end + 1, -1); | 9738 | return src + dest.GetSublist(end + 1, -1); |
9164 | } | ||
9165 | else | 9739 | else |
9166 | { | ||
9167 | return src; | 9740 | return src; |
9168 | } | 9741 | } |
9742 | else // Start < 0 | ||
9743 | { | ||
9744 | if (end + 1 < dest.Length) | ||
9745 | return dest.GetSublist(end + 1, -1); | ||
9746 | else | ||
9747 | return new LSL_List(); | ||
9169 | } | 9748 | } |
9170 | } | 9749 | } |
9171 | // Finally, if start > end, we strip away a prefix and | 9750 | // Finally, if start > end, we strip away a prefix and |
@@ -9216,17 +9795,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9216 | int width = 0; | 9795 | int width = 0; |
9217 | int height = 0; | 9796 | int height = 0; |
9218 | 9797 | ||
9219 | ParcelMediaCommandEnum? commandToSend = null; | 9798 | uint commandToSend = 0; |
9220 | float time = 0.0f; // default is from start | 9799 | float time = 0.0f; // default is from start |
9221 | 9800 | ||
9222 | ScenePresence presence = null; | 9801 | ScenePresence presence = null; |
9223 | 9802 | ||
9224 | for (int i = 0; i < commandList.Data.Length; i++) | 9803 | for (int i = 0; i < commandList.Data.Length; i++) |
9225 | { | 9804 | { |
9226 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9805 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9227 | switch (command) | 9806 | switch (command) |
9228 | { | 9807 | { |
9229 | case ParcelMediaCommandEnum.Agent: | 9808 | case (uint)ParcelMediaCommandEnum.Agent: |
9230 | // we send only to one agent | 9809 | // we send only to one agent |
9231 | if ((i + 1) < commandList.Length) | 9810 | if ((i + 1) < commandList.Length) |
9232 | { | 9811 | { |
@@ -9243,25 +9822,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9243 | } | 9822 | } |
9244 | break; | 9823 | break; |
9245 | 9824 | ||
9246 | case ParcelMediaCommandEnum.Loop: | 9825 | case (uint)ParcelMediaCommandEnum.Loop: |
9247 | loop = 1; | 9826 | loop = 1; |
9248 | commandToSend = command; | 9827 | commandToSend = command; |
9249 | update = true; //need to send the media update packet to set looping | 9828 | update = true; //need to send the media update packet to set looping |
9250 | break; | 9829 | break; |
9251 | 9830 | ||
9252 | case ParcelMediaCommandEnum.Play: | 9831 | case (uint)ParcelMediaCommandEnum.Play: |
9253 | loop = 0; | 9832 | loop = 0; |
9254 | commandToSend = command; | 9833 | commandToSend = command; |
9255 | update = true; //need to send the media update packet to make sure it doesn't loop | 9834 | update = true; //need to send the media update packet to make sure it doesn't loop |
9256 | break; | 9835 | break; |
9257 | 9836 | ||
9258 | case ParcelMediaCommandEnum.Pause: | 9837 | case (uint)ParcelMediaCommandEnum.Pause: |
9259 | case ParcelMediaCommandEnum.Stop: | 9838 | case (uint)ParcelMediaCommandEnum.Stop: |
9260 | case ParcelMediaCommandEnum.Unload: | 9839 | case (uint)ParcelMediaCommandEnum.Unload: |
9261 | commandToSend = command; | 9840 | commandToSend = command; |
9262 | break; | 9841 | break; |
9263 | 9842 | ||
9264 | case ParcelMediaCommandEnum.Url: | 9843 | case (uint)ParcelMediaCommandEnum.Url: |
9265 | if ((i + 1) < commandList.Length) | 9844 | if ((i + 1) < commandList.Length) |
9266 | { | 9845 | { |
9267 | if (commandList.Data[i + 1] is LSL_String) | 9846 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9274,7 +9853,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9274 | } | 9853 | } |
9275 | break; | 9854 | break; |
9276 | 9855 | ||
9277 | case ParcelMediaCommandEnum.Texture: | 9856 | case (uint)ParcelMediaCommandEnum.Texture: |
9278 | if ((i + 1) < commandList.Length) | 9857 | if ((i + 1) < commandList.Length) |
9279 | { | 9858 | { |
9280 | if (commandList.Data[i + 1] is LSL_String) | 9859 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9287,7 +9866,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9287 | } | 9866 | } |
9288 | break; | 9867 | break; |
9289 | 9868 | ||
9290 | case ParcelMediaCommandEnum.Time: | 9869 | case (uint)ParcelMediaCommandEnum.Time: |
9291 | if ((i + 1) < commandList.Length) | 9870 | if ((i + 1) < commandList.Length) |
9292 | { | 9871 | { |
9293 | if (commandList.Data[i + 1] is LSL_Float) | 9872 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9299,7 +9878,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9299 | } | 9878 | } |
9300 | break; | 9879 | break; |
9301 | 9880 | ||
9302 | case ParcelMediaCommandEnum.AutoAlign: | 9881 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9303 | if ((i + 1) < commandList.Length) | 9882 | if ((i + 1) < commandList.Length) |
9304 | { | 9883 | { |
9305 | if (commandList.Data[i + 1] is LSL_Integer) | 9884 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9313,7 +9892,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9313 | } | 9892 | } |
9314 | break; | 9893 | break; |
9315 | 9894 | ||
9316 | case ParcelMediaCommandEnum.Type: | 9895 | case (uint)ParcelMediaCommandEnum.Type: |
9317 | if ((i + 1) < commandList.Length) | 9896 | if ((i + 1) < commandList.Length) |
9318 | { | 9897 | { |
9319 | if (commandList.Data[i + 1] is LSL_String) | 9898 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9326,7 +9905,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9326 | } | 9905 | } |
9327 | break; | 9906 | break; |
9328 | 9907 | ||
9329 | case ParcelMediaCommandEnum.Desc: | 9908 | case (uint)ParcelMediaCommandEnum.Desc: |
9330 | if ((i + 1) < commandList.Length) | 9909 | if ((i + 1) < commandList.Length) |
9331 | { | 9910 | { |
9332 | if (commandList.Data[i + 1] is LSL_String) | 9911 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9339,7 +9918,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9339 | } | 9918 | } |
9340 | break; | 9919 | break; |
9341 | 9920 | ||
9342 | case ParcelMediaCommandEnum.Size: | 9921 | case (uint)ParcelMediaCommandEnum.Size: |
9343 | if ((i + 2) < commandList.Length) | 9922 | if ((i + 2) < commandList.Length) |
9344 | { | 9923 | { |
9345 | if (commandList.Data[i + 1] is LSL_Integer) | 9924 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9409,7 +9988,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9409 | } | 9988 | } |
9410 | } | 9989 | } |
9411 | 9990 | ||
9412 | if (commandToSend != null) | 9991 | if (commandToSend != 0) |
9413 | { | 9992 | { |
9414 | // the commandList contained a start/stop/... command, too | 9993 | // the commandList contained a start/stop/... command, too |
9415 | if (presence == null) | 9994 | if (presence == null) |
@@ -9446,7 +10025,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9446 | 10025 | ||
9447 | if (aList.Data[i] != null) | 10026 | if (aList.Data[i] != null) |
9448 | { | 10027 | { |
9449 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10028 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9450 | { | 10029 | { |
9451 | case ParcelMediaCommandEnum.Url: | 10030 | case ParcelMediaCommandEnum.Url: |
9452 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10031 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9489,16 +10068,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9489 | { | 10068 | { |
9490 | m_host.AddScriptLPS(1); | 10069 | m_host.AddScriptLPS(1); |
9491 | 10070 | ||
9492 | lock (m_host.TaskInventory) | 10071 | m_host.TaskInventory.LockItemsForRead(true); |
10072 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9493 | { | 10073 | { |
9494 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10074 | if (inv.Value.Name == name) |
9495 | { | 10075 | { |
9496 | if (inv.Value.Name == name) | 10076 | m_host.TaskInventory.LockItemsForRead(false); |
9497 | { | 10077 | return inv.Value.Type; |
9498 | return inv.Value.Type; | ||
9499 | } | ||
9500 | } | 10078 | } |
9501 | } | 10079 | } |
10080 | m_host.TaskInventory.LockItemsForRead(false); | ||
9502 | 10081 | ||
9503 | return -1; | 10082 | return -1; |
9504 | } | 10083 | } |
@@ -9509,15 +10088,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9509 | 10088 | ||
9510 | if (quick_pay_buttons.Data.Length < 4) | 10089 | if (quick_pay_buttons.Data.Length < 4) |
9511 | { | 10090 | { |
9512 | LSLError("List must have at least 4 elements"); | 10091 | int x; |
9513 | return; | 10092 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10093 | { | ||
10094 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10095 | } | ||
9514 | } | 10096 | } |
9515 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10097 | int[] nPrice = new int[5]; |
9516 | 10098 | nPrice[0] = price; | |
9517 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10099 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9518 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10100 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9519 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10101 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9520 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10102 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10103 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9521 | m_host.ParentGroup.HasGroupChanged = true; | 10104 | m_host.ParentGroup.HasGroupChanged = true; |
9522 | } | 10105 | } |
9523 | 10106 | ||
@@ -9529,17 +10112,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9529 | if (invItemID == UUID.Zero) | 10112 | if (invItemID == UUID.Zero) |
9530 | return new LSL_Vector(); | 10113 | return new LSL_Vector(); |
9531 | 10114 | ||
9532 | lock (m_host.TaskInventory) | 10115 | m_host.TaskInventory.LockItemsForRead(true); |
10116 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9533 | { | 10117 | { |
9534 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10118 | m_host.TaskInventory.LockItemsForRead(false); |
9535 | return new LSL_Vector(); | 10119 | return new LSL_Vector(); |
10120 | } | ||
9536 | 10121 | ||
9537 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10122 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9538 | { | 10123 | { |
9539 | ShoutError("No permissions to track the camera"); | 10124 | ShoutError("No permissions to track the camera"); |
9540 | return new LSL_Vector(); | 10125 | m_host.TaskInventory.LockItemsForRead(false); |
9541 | } | 10126 | return new LSL_Vector(); |
9542 | } | 10127 | } |
10128 | m_host.TaskInventory.LockItemsForRead(false); | ||
9543 | 10129 | ||
9544 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10130 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9545 | if (presence != null) | 10131 | if (presence != null) |
@@ -9557,17 +10143,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9557 | if (invItemID == UUID.Zero) | 10143 | if (invItemID == UUID.Zero) |
9558 | return new LSL_Rotation(); | 10144 | return new LSL_Rotation(); |
9559 | 10145 | ||
9560 | lock (m_host.TaskInventory) | 10146 | m_host.TaskInventory.LockItemsForRead(true); |
10147 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9561 | { | 10148 | { |
9562 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10149 | m_host.TaskInventory.LockItemsForRead(false); |
9563 | return new LSL_Rotation(); | 10150 | return new LSL_Rotation(); |
9564 | 10151 | } | |
9565 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10152 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9566 | { | 10153 | { |
9567 | ShoutError("No permissions to track the camera"); | 10154 | ShoutError("No permissions to track the camera"); |
9568 | return new LSL_Rotation(); | 10155 | m_host.TaskInventory.LockItemsForRead(false); |
9569 | } | 10156 | return new LSL_Rotation(); |
9570 | } | 10157 | } |
10158 | m_host.TaskInventory.LockItemsForRead(false); | ||
9571 | 10159 | ||
9572 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10160 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9573 | if (presence != null) | 10161 | if (presence != null) |
@@ -9629,8 +10217,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9629 | { | 10217 | { |
9630 | m_host.AddScriptLPS(1); | 10218 | m_host.AddScriptLPS(1); |
9631 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10219 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9632 | if (detectedParams == null) return; // only works on the first detected avatar | 10220 | if (detectedParams == null) |
9633 | 10221 | { | |
10222 | if (m_host.ParentGroup.IsAttachment == true) | ||
10223 | { | ||
10224 | detectedParams = new DetectParams(); | ||
10225 | detectedParams.Key = m_host.OwnerID; | ||
10226 | } | ||
10227 | else | ||
10228 | { | ||
10229 | return; | ||
10230 | } | ||
10231 | } | ||
10232 | |||
9634 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10233 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9635 | if (avatar != null) | 10234 | if (avatar != null) |
9636 | { | 10235 | { |
@@ -9638,6 +10237,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9638 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10237 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9639 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10238 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9640 | } | 10239 | } |
10240 | |||
9641 | ScriptSleep(1000); | 10241 | ScriptSleep(1000); |
9642 | } | 10242 | } |
9643 | 10243 | ||
@@ -9730,14 +10330,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9730 | if (objectID == UUID.Zero) return; | 10330 | if (objectID == UUID.Zero) return; |
9731 | 10331 | ||
9732 | UUID agentID; | 10332 | UUID agentID; |
9733 | lock (m_host.TaskInventory) | 10333 | m_host.TaskInventory.LockItemsForRead(true); |
9734 | { | 10334 | // we need the permission first, to know which avatar we want to set the camera for |
9735 | // we need the permission first, to know which avatar we want to set the camera for | 10335 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9736 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9737 | 10336 | ||
9738 | if (agentID == UUID.Zero) return; | 10337 | if (agentID == UUID.Zero) |
9739 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10338 | { |
10339 | m_host.TaskInventory.LockItemsForRead(false); | ||
10340 | return; | ||
10341 | } | ||
10342 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10343 | { | ||
10344 | m_host.TaskInventory.LockItemsForRead(false); | ||
10345 | return; | ||
9740 | } | 10346 | } |
10347 | m_host.TaskInventory.LockItemsForRead(false); | ||
9741 | 10348 | ||
9742 | ScenePresence presence = World.GetScenePresence(agentID); | 10349 | ScenePresence presence = World.GetScenePresence(agentID); |
9743 | 10350 | ||
@@ -9746,12 +10353,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9746 | 10353 | ||
9747 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10354 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9748 | object[] data = rules.Data; | 10355 | object[] data = rules.Data; |
9749 | for (int i = 0; i < data.Length; ++i) { | 10356 | for (int i = 0; i < data.Length; ++i) |
10357 | { | ||
9750 | int type = Convert.ToInt32(data[i++].ToString()); | 10358 | int type = Convert.ToInt32(data[i++].ToString()); |
9751 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10359 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9752 | 10360 | ||
9753 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10361 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9754 | switch (type) { | 10362 | switch (type) |
10363 | { | ||
9755 | case ScriptBaseClass.CAMERA_FOCUS: | 10364 | case ScriptBaseClass.CAMERA_FOCUS: |
9756 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10365 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9757 | case ScriptBaseClass.CAMERA_POSITION: | 10366 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9787,12 +10396,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9787 | 10396 | ||
9788 | // we need the permission first, to know which avatar we want to clear the camera for | 10397 | // we need the permission first, to know which avatar we want to clear the camera for |
9789 | UUID agentID; | 10398 | UUID agentID; |
9790 | lock (m_host.TaskInventory) | 10399 | m_host.TaskInventory.LockItemsForRead(true); |
10400 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10401 | if (agentID == UUID.Zero) | ||
10402 | { | ||
10403 | m_host.TaskInventory.LockItemsForRead(false); | ||
10404 | return; | ||
10405 | } | ||
10406 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9791 | { | 10407 | { |
9792 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10408 | m_host.TaskInventory.LockItemsForRead(false); |
9793 | if (agentID == UUID.Zero) return; | 10409 | return; |
9794 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
9795 | } | 10410 | } |
10411 | m_host.TaskInventory.LockItemsForRead(false); | ||
9796 | 10412 | ||
9797 | ScenePresence presence = World.GetScenePresence(agentID); | 10413 | ScenePresence presence = World.GetScenePresence(agentID); |
9798 | 10414 | ||
@@ -9859,19 +10475,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9859 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10475 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9860 | { | 10476 | { |
9861 | m_host.AddScriptLPS(1); | 10477 | m_host.AddScriptLPS(1); |
9862 | string ret = String.Empty; | 10478 | |
9863 | string src1 = llBase64ToString(str1); | 10479 | if (str1 == String.Empty) |
9864 | string src2 = llBase64ToString(str2); | 10480 | return String.Empty; |
9865 | int c = 0; | 10481 | if (str2 == String.Empty) |
9866 | for (int i = 0; i < src1.Length; i++) | 10482 | return str1; |
10483 | |||
10484 | int len = str2.Length; | ||
10485 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
9867 | { | 10486 | { |
9868 | ret += (char) (src1[i] ^ src2[c]); | 10487 | while (str2.EndsWith("=")) |
10488 | str2 = str2.Substring(0, str2.Length - 1); | ||
10489 | |||
10490 | len = str2.Length; | ||
10491 | int mod = len % 4; | ||
9869 | 10492 | ||
9870 | c++; | 10493 | if (mod == 1) |
9871 | if (c >= src2.Length) | 10494 | str2 = str2.Substring(0, str2.Length - 1); |
9872 | c = 0; | 10495 | else if (mod == 2) |
10496 | str2 += "=="; | ||
10497 | else if (mod == 3) | ||
10498 | str2 += "="; | ||
9873 | } | 10499 | } |
9874 | return llStringToBase64(ret); | 10500 | |
10501 | byte[] data1; | ||
10502 | byte[] data2; | ||
10503 | try | ||
10504 | { | ||
10505 | data1 = Convert.FromBase64String(str1); | ||
10506 | data2 = Convert.FromBase64String(str2); | ||
10507 | } | ||
10508 | catch (Exception) | ||
10509 | { | ||
10510 | return new LSL_String(String.Empty); | ||
10511 | } | ||
10512 | |||
10513 | byte[] d2 = new Byte[data1.Length]; | ||
10514 | int pos = 0; | ||
10515 | |||
10516 | if (data1.Length <= data2.Length) | ||
10517 | { | ||
10518 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10519 | } | ||
10520 | else | ||
10521 | { | ||
10522 | while (pos < data1.Length) | ||
10523 | { | ||
10524 | len = data1.Length - pos; | ||
10525 | if (len > data2.Length) | ||
10526 | len = data2.Length; | ||
10527 | |||
10528 | Array.Copy(data2, 0, d2, pos, len); | ||
10529 | pos += len; | ||
10530 | } | ||
10531 | } | ||
10532 | |||
10533 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10534 | data1[pos] ^= d2[pos]; | ||
10535 | |||
10536 | return Convert.ToBase64String(data1); | ||
9875 | } | 10537 | } |
9876 | 10538 | ||
9877 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10539 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9928,12 +10590,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9928 | Regex r = new Regex(authregex); | 10590 | Regex r = new Regex(authregex); |
9929 | int[] gnums = r.GetGroupNumbers(); | 10591 | int[] gnums = r.GetGroupNumbers(); |
9930 | Match m = r.Match(url); | 10592 | Match m = r.Match(url); |
9931 | if (m.Success) { | 10593 | if (m.Success) |
9932 | for (int i = 1; i < gnums.Length; i++) { | 10594 | { |
10595 | for (int i = 1; i < gnums.Length; i++) | ||
10596 | { | ||
9933 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10597 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
9934 | //CaptureCollection cc = g.Captures; | 10598 | //CaptureCollection cc = g.Captures; |
9935 | } | 10599 | } |
9936 | if (m.Groups.Count == 5) { | 10600 | if (m.Groups.Count == 5) |
10601 | { | ||
9937 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10602 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
9938 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10603 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
9939 | } | 10604 | } |
@@ -10219,15 +10884,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10219 | 10884 | ||
10220 | internal UUID ScriptByName(string name) | 10885 | internal UUID ScriptByName(string name) |
10221 | { | 10886 | { |
10222 | lock (m_host.TaskInventory) | 10887 | m_host.TaskInventory.LockItemsForRead(true); |
10888 | |||
10889 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10223 | { | 10890 | { |
10224 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10891 | if (item.Type == 10 && item.Name == name) |
10225 | { | 10892 | { |
10226 | if (item.Type == 10 && item.Name == name) | 10893 | m_host.TaskInventory.LockItemsForRead(false); |
10227 | return item.ItemID; | 10894 | return item.ItemID; |
10228 | } | 10895 | } |
10229 | } | 10896 | } |
10230 | 10897 | ||
10898 | m_host.TaskInventory.LockItemsForRead(false); | ||
10899 | |||
10231 | return UUID.Zero; | 10900 | return UUID.Zero; |
10232 | } | 10901 | } |
10233 | 10902 | ||
@@ -10268,6 +10937,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10268 | { | 10937 | { |
10269 | m_host.AddScriptLPS(1); | 10938 | m_host.AddScriptLPS(1); |
10270 | 10939 | ||
10940 | //Clone is thread safe | ||
10271 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10941 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10272 | 10942 | ||
10273 | UUID assetID = UUID.Zero; | 10943 | UUID assetID = UUID.Zero; |
@@ -10330,6 +11000,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10330 | { | 11000 | { |
10331 | m_host.AddScriptLPS(1); | 11001 | m_host.AddScriptLPS(1); |
10332 | 11002 | ||
11003 | //Clone is thread safe | ||
10333 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 11004 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10334 | 11005 | ||
10335 | UUID assetID = UUID.Zero; | 11006 | UUID assetID = UUID.Zero; |
@@ -10410,15 +11081,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10410 | return GetLinkPrimitiveParams(obj, rules); | 11081 | return GetLinkPrimitiveParams(obj, rules); |
10411 | } | 11082 | } |
10412 | 11083 | ||
10413 | public void print(string str) | 11084 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10414 | { | 11085 | { |
10415 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11086 | List<SceneObjectPart> parts = GetLinkParts(link); |
10416 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 11087 | if (parts.Count < 1) |
10417 | if (ossl != null) | 11088 | return 0; |
10418 | { | 11089 | |
10419 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11090 | return GetNumberOfSides(parts[0]); |
10420 | m_log.Info("LSL print():" + str); | ||
10421 | } | ||
10422 | } | 11091 | } |
10423 | 11092 | ||
10424 | private string Name2Username(string name) | 11093 | private string Name2Username(string name) |
@@ -10464,6 +11133,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10464 | return rq.ToString(); | 11133 | return rq.ToString(); |
10465 | } | 11134 | } |
10466 | 11135 | ||
11136 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11137 | { | ||
11138 | m_SayShoutCount = 0; | ||
11139 | } | ||
10467 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 11140 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10468 | { | 11141 | { |
10469 | m_host.AddScriptLPS(1); | 11142 | m_host.AddScriptLPS(1); |
@@ -10633,22 +11306,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10633 | NotImplemented("llGetSPMaxMemory"); | 11306 | NotImplemented("llGetSPMaxMemory"); |
10634 | } | 11307 | } |
10635 | 11308 | ||
10636 | public void llGetUsedMemory() | 11309 | public virtual LSL_Integer llGetUsedMemory() |
10637 | { | 11310 | { |
10638 | m_host.AddScriptLPS(1); | 11311 | m_host.AddScriptLPS(1); |
10639 | NotImplemented("llGetUsedMemory"); | 11312 | NotImplemented("llGetUsedMemory"); |
11313 | return 0; | ||
10640 | } | 11314 | } |
10641 | 11315 | ||
10642 | public void llScriptProfiler(LSL_Integer flags) | 11316 | public void llScriptProfiler(LSL_Integer flags) |
10643 | { | 11317 | { |
10644 | m_host.AddScriptLPS(1); | 11318 | m_host.AddScriptLPS(1); |
10645 | NotImplemented("llScriptProfiler"); | 11319 | //NotImplemented("llScriptProfiler"); |
10646 | } | 11320 | } |
10647 | 11321 | ||
10648 | public void llSetSoundQueueing(int queue) | 11322 | public void llSetSoundQueueing(int queue) |
10649 | { | 11323 | { |
10650 | m_host.AddScriptLPS(1); | 11324 | m_host.AddScriptLPS(1); |
10651 | NotImplemented("llSetSoundQueueing"); | ||
10652 | } | 11325 | } |
10653 | 11326 | ||
10654 | public void llCollisionSprite(string impact_sprite) | 11327 | public void llCollisionSprite(string impact_sprite) |
@@ -10660,7 +11333,133 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10660 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 11333 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
10661 | { | 11334 | { |
10662 | m_host.AddScriptLPS(1); | 11335 | m_host.AddScriptLPS(1); |
10663 | NotImplemented("llGodLikeRezObject"); | 11336 | |
11337 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
11338 | NotImplemented("llGodLikeRezObject"); | ||
11339 | |||
11340 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
11341 | if (rezAsset == null) | ||
11342 | { | ||
11343 | llSay(0, "Asset not found"); | ||
11344 | return; | ||
11345 | } | ||
11346 | |||
11347 | SceneObjectGroup group = null; | ||
11348 | |||
11349 | try | ||
11350 | { | ||
11351 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
11352 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
11353 | } | ||
11354 | catch | ||
11355 | { | ||
11356 | llSay(0, "Asset not found"); | ||
11357 | return; | ||
11358 | } | ||
11359 | |||
11360 | if (group == null) | ||
11361 | { | ||
11362 | llSay(0, "Asset not found"); | ||
11363 | return; | ||
11364 | } | ||
11365 | |||
11366 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
11367 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
11368 | |||
11369 | group.ResetIDs(); | ||
11370 | |||
11371 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
11372 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
11373 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
11374 | group.ScheduleGroupForFullUpdate(); | ||
11375 | |||
11376 | // objects rezzed with this method are die_at_edge by default. | ||
11377 | group.RootPart.SetDieAtEdge(true); | ||
11378 | |||
11379 | group.ResumeScripts(); | ||
11380 | |||
11381 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
11382 | "object_rez", new Object[] { | ||
11383 | new LSL_String( | ||
11384 | group.RootPart.UUID.ToString()) }, | ||
11385 | new DetectParams[0])); | ||
11386 | } | ||
11387 | |||
11388 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
11389 | { | ||
11390 | UUID txn = UUID.Random(); | ||
11391 | |||
11392 | Util.FireAndForget(delegate(object x) | ||
11393 | { | ||
11394 | int replycode = 0; | ||
11395 | string replydata = String.Empty; | ||
11396 | |||
11397 | try | ||
11398 | { | ||
11399 | UUID invItemID=InventorySelf(); | ||
11400 | if (invItemID == UUID.Zero) | ||
11401 | { | ||
11402 | replydata = "SERVICE_ERROR"; | ||
11403 | return; | ||
11404 | } | ||
11405 | |||
11406 | m_host.AddScriptLPS(1); | ||
11407 | |||
11408 | m_host.TaskInventory.LockItemsForRead(true); | ||
11409 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | ||
11410 | m_host.TaskInventory.LockItemsForRead(false); | ||
11411 | |||
11412 | if (item.PermsGranter == UUID.Zero) | ||
11413 | { | ||
11414 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
11415 | return; | ||
11416 | } | ||
11417 | |||
11418 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
11419 | { | ||
11420 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
11421 | return; | ||
11422 | } | ||
11423 | |||
11424 | UUID toID = new UUID(); | ||
11425 | |||
11426 | if (!UUID.TryParse(destination, out toID)) | ||
11427 | { | ||
11428 | replydata = "INVALID_AGENT"; | ||
11429 | return; | ||
11430 | } | ||
11431 | |||
11432 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
11433 | |||
11434 | if (money == null) | ||
11435 | { | ||
11436 | replydata = "TRANSFERS_DISABLED"; | ||
11437 | return; | ||
11438 | } | ||
11439 | |||
11440 | bool result = money.ObjectGiveMoney( | ||
11441 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
11442 | |||
11443 | if (result) | ||
11444 | { | ||
11445 | replycode = 1; | ||
11446 | return; | ||
11447 | } | ||
11448 | |||
11449 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
11450 | } | ||
11451 | finally | ||
11452 | { | ||
11453 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
11454 | "transaction_result", new Object[] { | ||
11455 | new LSL_String(txn.ToString()), | ||
11456 | new LSL_Integer(replycode), | ||
11457 | new LSL_String(replydata) }, | ||
11458 | new DetectParams[0])); | ||
11459 | } | ||
11460 | }); | ||
11461 | |||
11462 | return txn.ToString(); | ||
10664 | } | 11463 | } |
10665 | 11464 | ||
10666 | #endregion | 11465 | #endregion |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index f3206ac..c0d2f38 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -137,6 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
138 | internal float m_ScriptDelayFactor = 1.0f; | 138 | internal float m_ScriptDelayFactor = 1.0f; |
139 | internal float m_ScriptDistanceFactor = 1.0f; | 139 | internal float m_ScriptDistanceFactor = 1.0f; |
140 | internal bool m_debuggerSafe = false; | ||
140 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
141 | 142 | ||
142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_host = host; | 146 | m_host = host; |
146 | m_localID = localID; | 147 | m_localID = localID; |
147 | m_itemID = itemID; | 148 | m_itemID = itemID; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -203,7 +205,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
203 | 205 | ||
204 | internal void OSSLError(string msg) | 206 | internal void OSSLError(string msg) |
205 | { | 207 | { |
206 | throw new Exception("OSSL Runtime Error: " + msg); | 208 | if (m_debuggerSafe) |
209 | { | ||
210 | OSSLShoutError(msg); | ||
211 | } | ||
212 | else | ||
213 | { | ||
214 | throw new Exception("OSSL Runtime Error: " + msg); | ||
215 | } | ||
207 | } | 216 | } |
208 | 217 | ||
209 | private void InitLSL() | 218 | private void InitLSL() |
@@ -894,18 +903,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
894 | if (target != null) | 903 | if (target != null) |
895 | { | 904 | { |
896 | UUID animID=UUID.Zero; | 905 | UUID animID=UUID.Zero; |
897 | lock (m_host.TaskInventory) | 906 | m_host.TaskInventory.LockItemsForRead(true); |
907 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
898 | { | 908 | { |
899 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 909 | if (inv.Value.Name == animation) |
900 | { | 910 | { |
901 | if (inv.Value.Name == animation) | 911 | if (inv.Value.Type == (int)AssetType.Animation) |
902 | { | 912 | animID = inv.Value.AssetID; |
903 | if (inv.Value.Type == (int)AssetType.Animation) | 913 | continue; |
904 | animID = inv.Value.AssetID; | ||
905 | continue; | ||
906 | } | ||
907 | } | 914 | } |
908 | } | 915 | } |
916 | m_host.TaskInventory.LockItemsForRead(false); | ||
909 | if (animID == UUID.Zero) | 917 | if (animID == UUID.Zero) |
910 | target.Animator.AddAnimation(animation, m_host.UUID); | 918 | target.Animator.AddAnimation(animation, m_host.UUID); |
911 | else | 919 | else |
@@ -927,18 +935,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
927 | if (target != null) | 935 | if (target != null) |
928 | { | 936 | { |
929 | UUID animID = UUID.Zero; | 937 | UUID animID = UUID.Zero; |
930 | lock (m_host.TaskInventory) | 938 | m_host.TaskInventory.LockItemsForRead(true); |
939 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
931 | { | 940 | { |
932 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 941 | if (inv.Value.Name == animation) |
933 | { | 942 | { |
934 | if (inv.Value.Name == animation) | 943 | if (inv.Value.Type == (int)AssetType.Animation) |
935 | { | 944 | animID = inv.Value.AssetID; |
936 | if (inv.Value.Type == (int)AssetType.Animation) | 945 | continue; |
937 | animID = inv.Value.AssetID; | ||
938 | continue; | ||
939 | } | ||
940 | } | 946 | } |
941 | } | 947 | } |
948 | m_host.TaskInventory.LockItemsForRead(false); | ||
942 | 949 | ||
943 | if (animID == UUID.Zero) | 950 | if (animID == UUID.Zero) |
944 | target.Animator.RemoveAnimation(animation); | 951 | target.Animator.RemoveAnimation(animation); |
@@ -1895,6 +1902,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1895 | 1902 | ||
1896 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1903 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1897 | { | 1904 | { |
1905 | m_host.TaskInventory.LockItemsForRead(true); | ||
1898 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1906 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1899 | { | 1907 | { |
1900 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1908 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1902,6 +1910,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1902 | assetID = item.AssetID; | 1910 | assetID = item.AssetID; |
1903 | } | 1911 | } |
1904 | } | 1912 | } |
1913 | m_host.TaskInventory.LockItemsForRead(false); | ||
1905 | } | 1914 | } |
1906 | 1915 | ||
1907 | if (assetID == UUID.Zero) | 1916 | if (assetID == UUID.Zero) |
@@ -2225,8 +2234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2225 | UUID x = module.CreateNPC(firstname, | 2234 | UUID x = module.CreateNPC(firstname, |
2226 | lastname, | 2235 | lastname, |
2227 | new Vector3((float) position.x, (float) position.y, (float) position.z), | 2236 | new Vector3((float) position.x, (float) position.y, (float) position.z), |
2228 | World, | 2237 | World,appearance); |
2229 | appearance); | ||
2230 | 2238 | ||
2231 | return new LSL_Key(x.ToString()); | 2239 | return new LSL_Key(x.ToString()); |
2232 | } | 2240 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 3eeb23d..4da8fe7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
205 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 205 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) | 206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) |
207 | { | 207 | { |
208 | sensedEntities.AddRange(doAgentSensor(ts)); | 208 | sensedEntities.AddRange(doAgentSensor(ts)); |
209 | } | 209 | } |
210 | 210 | ||
211 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 211 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -302,13 +302,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
302 | float dy; | 302 | float dy; |
303 | float dz; | 303 | float dz; |
304 | 304 | ||
305 | Quaternion q = SensePoint.RotationOffset; | 305 | // Quaternion q = SensePoint.RotationOffset; |
306 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
306 | if (SensePoint.ParentGroup.IsAttachment) | 307 | if (SensePoint.ParentGroup.IsAttachment) |
307 | { | 308 | { |
308 | // In attachments, the sensor cone always orients with the | 309 | // In attachments, the sensor cone always orients with the |
309 | // avatar rotation. This may include a nonzero elevation if | 310 | // avatar rotation. This may include a nonzero elevation if |
310 | // in mouselook. | 311 | // in mouselook. |
311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 312 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
313 | fromRegionPos = avatar.AbsolutePosition; | ||
312 | q = avatar.Rotation; | 314 | q = avatar.Rotation; |
313 | } | 315 | } |
314 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 316 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -429,6 +431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
429 | // avatar rotation. This may include a nonzero elevation if | 431 | // avatar rotation. This may include a nonzero elevation if |
430 | // in mouselook. | 432 | // in mouselook. |
431 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 433 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
434 | fromRegionPos = avatar.AbsolutePosition; | ||
432 | q = avatar.Rotation; | 435 | q = avatar.Rotation; |
433 | } | 436 | } |
434 | 437 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 62e2854..e0027b2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -123,6 +123,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
123 | LSL_Float llGetEnergy(); | 123 | LSL_Float llGetEnergy(); |
124 | LSL_Vector llGetForce(); | 124 | LSL_Vector llGetForce(); |
125 | LSL_Integer llGetFreeMemory(); | 125 | LSL_Integer llGetFreeMemory(); |
126 | LSL_Integer llGetUsedMemory(); | ||
126 | LSL_Integer llGetFreeURLs(); | 127 | LSL_Integer llGetFreeURLs(); |
127 | LSL_Vector llGetGeometricCenter(); | 128 | LSL_Vector llGetGeometricCenter(); |
128 | LSL_Float llGetGMTclock(); | 129 | LSL_Float llGetGMTclock(); |
@@ -199,6 +200,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
199 | void llGiveInventory(string destination, string inventory); | 200 | void llGiveInventory(string destination, string inventory); |
200 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 201 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
201 | LSL_Integer llGiveMoney(string destination, int amount); | 202 | LSL_Integer llGiveMoney(string destination, int amount); |
203 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
202 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 204 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
203 | LSL_Float llGround(LSL_Vector offset); | 205 | LSL_Float llGround(LSL_Vector offset); |
204 | LSL_Vector llGroundContour(LSL_Vector offset); | 206 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -405,7 +407,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
405 | LSL_Vector llWind(LSL_Vector offset); | 407 | LSL_Vector llWind(LSL_Vector offset); |
406 | LSL_String llXorBase64Strings(string str1, string str2); | 408 | LSL_String llXorBase64Strings(string str1, string str2); |
407 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 409 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
408 | void print(string str); | 410 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
409 | 411 | ||
410 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 412 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
411 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 413 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 3221833..a61d553 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
83 | // Avatar Info Commands | 83 | // Avatar Info Commands |
84 | string osGetAgentIP(string agent); | 84 | string osGetAgentIP(string agent); |
85 | LSL_List osGetAgents(); | 85 | LSL_List osGetAgents(); |
86 | 86 | ||
87 | // Teleport commands | 87 | // Teleport commands |
88 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 88 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
89 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 89 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index fd08373..0ad3f78 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -281,6 +281,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
281 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 281 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
282 | public const int CHANGED_MEDIA = 2048; | 282 | public const int CHANGED_MEDIA = 2048; |
283 | public const int CHANGED_ANIMATION = 16384; | 283 | public const int CHANGED_ANIMATION = 16384; |
284 | public const int CHANGED_POSITION = 32768; | ||
284 | public const int TYPE_INVALID = 0; | 285 | public const int TYPE_INVALID = 0; |
285 | public const int TYPE_INTEGER = 1; | 286 | public const int TYPE_INTEGER = 1; |
286 | public const int TYPE_FLOAT = 2; | 287 | public const int TYPE_FLOAT = 2; |
@@ -377,6 +378,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
377 | public const int PRIM_SCULPT_TYPE_TORUS = 2; | 378 | public const int PRIM_SCULPT_TYPE_TORUS = 2; |
378 | public const int PRIM_SCULPT_TYPE_PLANE = 3; | 379 | public const int PRIM_SCULPT_TYPE_PLANE = 3; |
379 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; | 380 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; |
381 | public const int PRIM_SCULPT_FLAG_INVERT = 64; | ||
382 | public const int PRIM_SCULPT_FLAG_MIRROR = 128; | ||
380 | 383 | ||
381 | public const int MASK_BASE = 0; | 384 | public const int MASK_BASE = 0; |
382 | public const int MASK_OWNER = 1; | 385 | public const int MASK_OWNER = 1; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 508f33b..c717589 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -464,6 +466,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
464 | return m_LSL_Functions.llGetFreeMemory(); | 466 | return m_LSL_Functions.llGetFreeMemory(); |
465 | } | 467 | } |
466 | 468 | ||
469 | public LSL_Integer llGetUsedMemory() | ||
470 | { | ||
471 | return m_LSL_Functions.llGetUsedMemory(); | ||
472 | } | ||
473 | |||
467 | public LSL_Integer llGetFreeURLs() | 474 | public LSL_Integer llGetFreeURLs() |
468 | { | 475 | { |
469 | return m_LSL_Functions.llGetFreeURLs(); | 476 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -839,6 +846,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
839 | return m_LSL_Functions.llGiveMoney(destination, amount); | 846 | return m_LSL_Functions.llGiveMoney(destination, amount); |
840 | } | 847 | } |
841 | 848 | ||
849 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
850 | { | ||
851 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
852 | } | ||
853 | |||
842 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 854 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
843 | { | 855 | { |
844 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 856 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1878,9 +1890,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1878 | return m_LSL_Functions.llClearPrimMedia(face); | 1890 | return m_LSL_Functions.llClearPrimMedia(face); |
1879 | } | 1891 | } |
1880 | 1892 | ||
1881 | public void print(string str) | 1893 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1882 | { | 1894 | { |
1883 | m_LSL_Functions.print(str); | 1895 | return m_LSL_Functions.llGetLinkNumberOfSides(link); |
1884 | } | 1896 | } |
1885 | } | 1897 | } |
1886 | } | 1898 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 8cebb4a..7e7e278 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.ScriptEngine.Shared | 40 | namespace OpenSim.Region.ScriptEngine.Shared |
40 | { | 41 | { |
@@ -95,6 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
95 | Type = 0; | 96 | Type = 0; |
96 | Velocity = new LSL_Types.Vector3(); | 97 | Velocity = new LSL_Types.Vector3(); |
97 | initializeSurfaceTouch(); | 98 | initializeSurfaceTouch(); |
99 | Country = String.Empty; | ||
98 | } | 100 | } |
99 | 101 | ||
100 | public UUID Key; | 102 | public UUID Key; |
@@ -126,6 +128,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
126 | private int touchFace; | 128 | private int touchFace; |
127 | public int TouchFace { get { return touchFace; } } | 129 | public int TouchFace { get { return touchFace; } } |
128 | 130 | ||
131 | public string Country; | ||
132 | |||
129 | // This can be done in two places including the constructor | 133 | // This can be done in two places including the constructor |
130 | // so be carefull what gets added here | 134 | // so be carefull what gets added here |
131 | private void initializeSurfaceTouch() | 135 | private void initializeSurfaceTouch() |
@@ -173,6 +177,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
173 | return; | 177 | return; |
174 | 178 | ||
175 | Name = presence.Firstname + " " + presence.Lastname; | 179 | Name = presence.Firstname + " " + presence.Lastname; |
180 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
181 | if (account != null) | ||
182 | Country = account.UserCountry; | ||
183 | |||
176 | Owner = Key; | 184 | Owner = Key; |
177 | Position = new LSL_Types.Vector3( | 185 | Position = new LSL_Types.Vector3( |
178 | presence.AbsolutePosition.X, | 186 | presence.AbsolutePosition.X, |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index f9d6eee..9ff2e4d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Runtime.Remoting; | 31 | using System.Runtime.Remoting; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -55,7 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
55 | { | 56 | { |
56 | public class ScriptInstance : MarshalByRefObject, IScriptInstance | 57 | public class ScriptInstance : MarshalByRefObject, IScriptInstance |
57 | { | 58 | { |
58 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 59 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
59 | 60 | ||
60 | private IScriptEngine m_Engine; | 61 | private IScriptEngine m_Engine; |
61 | private IScriptWorkItem m_CurrentResult = null; | 62 | private IScriptWorkItem m_CurrentResult = null; |
@@ -263,13 +264,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
263 | 264 | ||
264 | if (part != null) | 265 | if (part != null) |
265 | { | 266 | { |
266 | lock (part.TaskInventory) | 267 | part.TaskInventory.LockItemsForRead(true); |
268 | if (part.TaskInventory.ContainsKey(m_ItemID)) | ||
267 | { | 269 | { |
268 | if (part.TaskInventory.ContainsKey(m_ItemID)) | 270 | m_thisScriptTask = part.TaskInventory[m_ItemID]; |
269 | { | ||
270 | m_thisScriptTask = part.TaskInventory[m_ItemID]; | ||
271 | } | ||
272 | } | 271 | } |
272 | part.TaskInventory.LockItemsForRead(false); | ||
273 | } | 273 | } |
274 | 274 | ||
275 | ApiManager am = new ApiManager(); | 275 | ApiManager am = new ApiManager(); |
@@ -296,9 +296,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
296 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | 296 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); |
297 | // lease.Register(this); | 297 | // lease.Register(this); |
298 | } | 298 | } |
299 | catch (Exception) | 299 | catch (Exception e) |
300 | { | 300 | { |
301 | // m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly); | 301 | m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly); |
302 | throw; | ||
302 | } | 303 | } |
303 | 304 | ||
304 | try | 305 | try |
@@ -459,14 +460,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
459 | { | 460 | { |
460 | int permsMask; | 461 | int permsMask; |
461 | UUID permsGranter; | 462 | UUID permsGranter; |
462 | lock (part.TaskInventory) | 463 | part.TaskInventory.LockItemsForRead(true); |
464 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | ||
463 | { | 465 | { |
464 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | 466 | part.TaskInventory.LockItemsForRead(false); |
465 | return; | 467 | return; |
466 | |||
467 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
468 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
469 | } | 468 | } |
469 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
470 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
471 | part.TaskInventory.LockItemsForRead(false); | ||
470 | 472 | ||
471 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 473 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
472 | { | 474 | { |
@@ -575,6 +577,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
575 | return true; | 577 | return true; |
576 | } | 578 | } |
577 | 579 | ||
580 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
578 | public void SetState(string state) | 581 | public void SetState(string state) |
579 | { | 582 | { |
580 | if (state == State) | 583 | if (state == State) |
@@ -586,7 +589,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
586 | new DetectParams[0])); | 589 | new DetectParams[0])); |
587 | PostEvent(new EventParams("state_entry", new Object[0], | 590 | PostEvent(new EventParams("state_entry", new Object[0], |
588 | new DetectParams[0])); | 591 | new DetectParams[0])); |
589 | 592 | ||
590 | throw new EventAbortException(); | 593 | throw new EventAbortException(); |
591 | } | 594 | } |
592 | 595 | ||
@@ -669,41 +672,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
669 | /// <returns></returns> | 672 | /// <returns></returns> |
670 | public object EventProcessor() | 673 | public object EventProcessor() |
671 | { | 674 | { |
672 | lock (m_Script) | 675 | EventParams data = null; |
673 | { | ||
674 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | ||
675 | 676 | ||
676 | if (Suspended) | 677 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
677 | return 0; | ||
678 | 678 | ||
679 | EventParams data = null; | 679 | if (Suspended) |
680 | return 0; | ||
680 | 681 | ||
681 | lock (m_EventQueue) | 682 | lock (m_EventQueue) |
683 | { | ||
684 | data = (EventParams) m_EventQueue.Dequeue(); | ||
685 | if (data == null) // Shouldn't happen | ||
682 | { | 686 | { |
683 | data = (EventParams) m_EventQueue.Dequeue(); | 687 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) |
684 | if (data == null) // Shouldn't happen | ||
685 | { | 688 | { |
686 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) | 689 | m_CurrentResult = m_Engine.QueueEventHandler(this); |
687 | { | ||
688 | m_CurrentResult = m_Engine.QueueEventHandler(this); | ||
689 | } | ||
690 | else | ||
691 | { | ||
692 | m_CurrentResult = null; | ||
693 | } | ||
694 | return 0; | ||
695 | } | 690 | } |
696 | 691 | else | |
697 | if (data.EventName == "timer") | ||
698 | m_TimerQueued = false; | ||
699 | if (data.EventName == "control") | ||
700 | { | 692 | { |
701 | if (m_ControlEventsInQueue > 0) | 693 | m_CurrentResult = null; |
702 | m_ControlEventsInQueue--; | ||
703 | } | 694 | } |
704 | if (data.EventName == "collision") | 695 | return 0; |
705 | m_CollisionInQueue = false; | 696 | } |
697 | |||
698 | if (data.EventName == "timer") | ||
699 | m_TimerQueued = false; | ||
700 | if (data.EventName == "control") | ||
701 | { | ||
702 | if (m_ControlEventsInQueue > 0) | ||
703 | m_ControlEventsInQueue--; | ||
706 | } | 704 | } |
705 | if (data.EventName == "collision") | ||
706 | m_CollisionInQueue = false; | ||
707 | } | ||
708 | |||
709 | lock(m_Script) | ||
710 | { | ||
707 | 711 | ||
708 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 712 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); |
709 | 713 | ||
@@ -860,6 +864,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
860 | new Object[0], new DetectParams[0])); | 864 | new Object[0], new DetectParams[0])); |
861 | } | 865 | } |
862 | 866 | ||
867 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
863 | public void ApiResetScript() | 868 | public void ApiResetScript() |
864 | { | 869 | { |
865 | // bool running = Running; | 870 | // bool running = Running; |
@@ -891,10 +896,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
891 | 896 | ||
892 | public Dictionary<string, object> GetVars() | 897 | public Dictionary<string, object> GetVars() |
893 | { | 898 | { |
894 | if (m_Script != null) | 899 | return m_Script.GetVars(); |
895 | return m_Script.GetVars(); | ||
896 | else | ||
897 | return new Dictionary<string, object>(); | ||
898 | } | 900 | } |
899 | 901 | ||
900 | public void SetVars(Dictionary<string, object> vars) | 902 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index d848b2a..9e6752c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
459 | size += 64; | 459 | size += 64; |
460 | else if (o is int) | 460 | else if (o is int) |
461 | size += 4; | 461 | size += 4; |
462 | else if (o is uint) | ||
463 | size += 4; | ||
462 | else if (o is string) | 464 | else if (o is string) |
463 | size += ((string)o).Length; | 465 | size += ((string)o).Length; |
464 | else if (o is float) | 466 | else if (o is float) |
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 615 | ||
614 | public static bool operator ==(list a, list b) | 616 | public static bool operator ==(list a, list b) |
615 | { | 617 | { |
616 | int la = -1; | 618 | int la = a.Length; |
617 | int lb = -1; | 619 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 620 | ||
623 | return la == lb; | 621 | return la == lb; |
624 | } | 622 | } |
625 | 623 | ||
626 | public static bool operator !=(list a, list b) | 624 | public static bool operator !=(list a, list b) |
627 | { | 625 | { |
628 | int la = -1; | 626 | int la = a.Length; |
629 | int lb = -1; | 627 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 628 | ||
635 | return la != lb; | 629 | return la != lb; |
636 | } | 630 | } |
@@ -1064,7 +1058,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1064 | { | 1058 | { |
1065 | list ret = new list(); | 1059 | list ret = new list(); |
1066 | double entry; | 1060 | double entry; |
1067 | for (int i = 0; i < src.Data.Length - 1; i++) | 1061 | for (int i = 0; i < src.Data.Length; i++) |
1068 | { | 1062 | { |
1069 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) | 1063 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1070 | { | 1064 | { |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 12e1a78..65c7416 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -30,6 +30,7 @@ using System.IO; | |||
30 | using System.Threading; | 30 | using System.Threading; |
31 | using System.Collections; | 31 | using System.Collections; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Security; | 34 | using System.Security; |
34 | using System.Security.Policy; | 35 | using System.Security.Policy; |
35 | using System.Reflection; | 36 | using System.Reflection; |
@@ -108,6 +109,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
108 | private Dictionary<UUID, IScriptInstance> m_Scripts = | 109 | private Dictionary<UUID, IScriptInstance> m_Scripts = |
109 | new Dictionary<UUID, IScriptInstance>(); | 110 | new Dictionary<UUID, IScriptInstance>(); |
110 | 111 | ||
112 | private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
113 | |||
111 | // Maps the asset ID to the assembly | 114 | // Maps the asset ID to the assembly |
112 | 115 | ||
113 | private Dictionary<UUID, string> m_Assemblies = | 116 | private Dictionary<UUID, string> m_Assemblies = |
@@ -130,6 +133,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
130 | IWorkItemResult m_CurrentCompile = null; | 133 | IWorkItemResult m_CurrentCompile = null; |
131 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); | 134 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); |
132 | 135 | ||
136 | private void lockScriptsForRead(bool locked) | ||
137 | { | ||
138 | if (locked) | ||
139 | { | ||
140 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
141 | { | ||
142 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
143 | m_scriptsLock.ExitReadLock(); | ||
144 | } | ||
145 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
146 | { | ||
147 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
148 | m_scriptsLock.ExitWriteLock(); | ||
149 | } | ||
150 | |||
151 | while (!m_scriptsLock.TryEnterReadLock(60000)) | ||
152 | { | ||
153 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
154 | if (m_scriptsLock.IsWriteLockHeld) | ||
155 | { | ||
156 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
157 | } | ||
158 | } | ||
159 | } | ||
160 | else | ||
161 | { | ||
162 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
163 | { | ||
164 | m_scriptsLock.ExitReadLock(); | ||
165 | } | ||
166 | } | ||
167 | } | ||
168 | private void lockScriptsForWrite(bool locked) | ||
169 | { | ||
170 | if (locked) | ||
171 | { | ||
172 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
173 | { | ||
174 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
175 | m_scriptsLock.ExitReadLock(); | ||
176 | } | ||
177 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
178 | { | ||
179 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
180 | m_scriptsLock.ExitWriteLock(); | ||
181 | } | ||
182 | |||
183 | while (!m_scriptsLock.TryEnterWriteLock(60000)) | ||
184 | { | ||
185 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
186 | if (m_scriptsLock.IsWriteLockHeld) | ||
187 | { | ||
188 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
189 | } | ||
190 | } | ||
191 | } | ||
192 | else | ||
193 | { | ||
194 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
195 | { | ||
196 | m_scriptsLock.ExitWriteLock(); | ||
197 | } | ||
198 | } | ||
199 | } | ||
200 | |||
133 | public string ScriptEngineName | 201 | public string ScriptEngineName |
134 | { | 202 | { |
135 | get { return "XEngine"; } | 203 | get { return "XEngine"; } |
@@ -450,44 +518,37 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
450 | { | 518 | { |
451 | if (!m_Enabled) | 519 | if (!m_Enabled) |
452 | return; | 520 | return; |
453 | 521 | lockScriptsForRead(true); | |
454 | lock (m_Scripts) | 522 | foreach (IScriptInstance instance in m_Scripts.Values) |
455 | { | 523 | { |
456 | m_log.InfoFormat( | 524 | // Force a final state save |
457 | "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName); | 525 | // |
458 | 526 | if (m_Assemblies.ContainsKey(instance.AssetID)) | |
459 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
460 | { | 527 | { |
461 | // Force a final state save | 528 | string assembly = m_Assemblies[instance.AssetID]; |
462 | // | 529 | instance.SaveState(assembly); |
463 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 530 | } |
464 | { | ||
465 | string assembly = m_Assemblies[instance.AssetID]; | ||
466 | instance.SaveState(assembly); | ||
467 | } | ||
468 | 531 | ||
469 | // Clear the event queue and abort the instance thread | 532 | // Clear the event queue and abort the instance thread |
470 | // | 533 | // |
471 | instance.ClearQueue(); | 534 | instance.ClearQueue(); |
472 | instance.Stop(0); | 535 | instance.Stop(0); |
473 | 536 | ||
474 | // Release events, timer, etc | 537 | // Release events, timer, etc |
475 | // | 538 | // |
476 | instance.DestroyScriptInstance(); | 539 | instance.DestroyScriptInstance(); |
477 | 540 | ||
478 | // Unload scripts and app domains. | 541 | // Unload scripts and app domains |
479 | // Must be done explicitly because they have infinite | 542 | // Must be done explicitly because they have infinite |
480 | // lifetime. | 543 | // lifetime |
481 | // However, don't bother to do this if the simulator is shutting | 544 | // |
482 | // down since it takes a long time with many scripts. | 545 | if (!m_SimulatorShuttingDown) |
483 | if (!m_SimulatorShuttingDown) | 546 | { |
547 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | ||
548 | if (m_DomainScripts[instance.AppDomain].Count == 0) | ||
484 | { | 549 | { |
485 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 550 | m_DomainScripts.Remove(instance.AppDomain); |
486 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 551 | UnloadAppDomain(instance.AppDomain); |
487 | { | ||
488 | m_DomainScripts.Remove(instance.AppDomain); | ||
489 | UnloadAppDomain(instance.AppDomain); | ||
490 | } | ||
491 | } | 552 | } |
492 | } | 553 | } |
493 | 554 | ||
@@ -496,6 +557,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
496 | m_Assemblies.Clear(); | 557 | m_Assemblies.Clear(); |
497 | m_DomainScripts.Clear(); | 558 | m_DomainScripts.Clear(); |
498 | } | 559 | } |
560 | lockScriptsForRead(false); | ||
561 | lockScriptsForWrite(true); | ||
562 | m_Scripts.Clear(); | ||
563 | lockScriptsForWrite(false); | ||
564 | m_PrimObjects.Clear(); | ||
565 | m_Assemblies.Clear(); | ||
566 | m_DomainScripts.Clear(); | ||
567 | |||
499 | lock (m_ScriptEngines) | 568 | lock (m_ScriptEngines) |
500 | { | 569 | { |
501 | m_ScriptEngines.Remove(this); | 570 | m_ScriptEngines.Remove(this); |
@@ -560,22 +629,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
560 | 629 | ||
561 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 630 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
562 | 631 | ||
563 | lock (m_Scripts) | 632 | lockScriptsForRead(true); |
564 | { | 633 | foreach (IScriptInstance instance in m_Scripts.Values) |
565 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
566 | instances.Add(instance); | 634 | instances.Add(instance); |
567 | } | 635 | lockScriptsForRead(false); |
568 | 636 | ||
569 | foreach (IScriptInstance i in instances) | 637 | foreach (IScriptInstance i in instances) |
570 | { | 638 | { |
571 | string assembly = String.Empty; | 639 | string assembly = String.Empty; |
572 | 640 | ||
573 | lock (m_Scripts) | 641 | |
574 | { | ||
575 | if (!m_Assemblies.ContainsKey(i.AssetID)) | 642 | if (!m_Assemblies.ContainsKey(i.AssetID)) |
576 | continue; | 643 | continue; |
577 | assembly = m_Assemblies[i.AssetID]; | 644 | assembly = m_Assemblies[i.AssetID]; |
578 | } | 645 | |
579 | 646 | ||
580 | i.SaveState(assembly); | 647 | i.SaveState(assembly); |
581 | } | 648 | } |
@@ -909,92 +976,95 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
909 | } | 976 | } |
910 | 977 | ||
911 | ScriptInstance instance = null; | 978 | ScriptInstance instance = null; |
912 | lock (m_Scripts) | 979 | // Create the object record |
980 | lockScriptsForRead(true); | ||
981 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
982 | (m_Scripts[itemID].AssetID != assetID)) | ||
913 | { | 983 | { |
914 | // Create the object record | 984 | lockScriptsForRead(false); |
915 | 985 | ||
916 | if ((!m_Scripts.ContainsKey(itemID)) || | 986 | UUID appDomain = assetID; |
917 | (m_Scripts[itemID].AssetID != assetID)) | ||
918 | { | ||
919 | UUID appDomain = assetID; | ||
920 | 987 | ||
921 | if (part.ParentGroup.IsAttachment) | 988 | if (part.ParentGroup.IsAttachment) |
922 | appDomain = part.ParentGroup.RootPart.UUID; | 989 | appDomain = part.ParentGroup.RootPart.UUID; |
923 | 990 | ||
924 | if (!m_AppDomains.ContainsKey(appDomain)) | 991 | if (!m_AppDomains.ContainsKey(appDomain)) |
992 | { | ||
993 | try | ||
925 | { | 994 | { |
926 | try | 995 | AppDomainSetup appSetup = new AppDomainSetup(); |
927 | { | 996 | appSetup.PrivateBinPath = Path.Combine( |
928 | AppDomainSetup appSetup = new AppDomainSetup(); | 997 | m_ScriptEnginesPath, |
929 | appSetup.PrivateBinPath = Path.Combine( | 998 | m_Scene.RegionInfo.RegionID.ToString()); |
930 | m_ScriptEnginesPath, | 999 | |
931 | m_Scene.RegionInfo.RegionID.ToString()); | 1000 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; |
932 | 1001 | Evidence evidence = new Evidence(baseEvidence); | |
933 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; | 1002 | |
934 | Evidence evidence = new Evidence(baseEvidence); | 1003 | AppDomain sandbox; |
935 | 1004 | if (m_AppDomainLoading) | |
936 | AppDomain sandbox; | 1005 | sandbox = AppDomain.CreateDomain( |
937 | if (m_AppDomainLoading) | 1006 | m_Scene.RegionInfo.RegionID.ToString(), |
938 | sandbox = AppDomain.CreateDomain( | 1007 | evidence, appSetup); |
939 | m_Scene.RegionInfo.RegionID.ToString(), | 1008 | else |
940 | evidence, appSetup); | 1009 | sandbox = AppDomain.CurrentDomain; |
941 | else | 1010 | |
942 | sandbox = AppDomain.CurrentDomain; | 1011 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
943 | 1012 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | |
944 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | 1013 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); |
945 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | 1014 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); |
946 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | 1015 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); |
947 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | 1016 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; |
948 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | 1017 | //sandbox.SetAppDomainPolicy(sandboxPolicy); |
949 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | 1018 | |
950 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | 1019 | m_AppDomains[appDomain] = sandbox; |
951 | 1020 | ||
952 | m_AppDomains[appDomain] = sandbox; | 1021 | m_AppDomains[appDomain].AssemblyResolve += |
953 | 1022 | new ResolveEventHandler( | |
954 | m_AppDomains[appDomain].AssemblyResolve += | 1023 | AssemblyResolver.OnAssemblyResolve); |
955 | new ResolveEventHandler( | 1024 | m_DomainScripts[appDomain] = new List<UUID>(); |
956 | AssemblyResolver.OnAssemblyResolve); | 1025 | } |
957 | m_DomainScripts[appDomain] = new List<UUID>(); | 1026 | catch (Exception e) |
958 | } | 1027 | { |
959 | catch (Exception e) | 1028 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); |
1029 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
1030 | m_ScriptFailCount++; | ||
1031 | lock (m_AddingAssemblies) | ||
960 | { | 1032 | { |
961 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); | 1033 | m_AddingAssemblies[assembly]--; |
962 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
963 | m_ScriptFailCount++; | ||
964 | lock (m_AddingAssemblies) | ||
965 | { | ||
966 | m_AddingAssemblies[assembly]--; | ||
967 | } | ||
968 | return false; | ||
969 | } | 1034 | } |
1035 | return false; | ||
970 | } | 1036 | } |
971 | m_DomainScripts[appDomain].Add(itemID); | 1037 | } |
972 | 1038 | m_DomainScripts[appDomain].Add(itemID); | |
973 | instance = new ScriptInstance(this, part, | 1039 | |
974 | itemID, assetID, assembly, | 1040 | instance = new ScriptInstance(this, part, |
975 | m_AppDomains[appDomain], | 1041 | itemID, assetID, assembly, |
976 | part.ParentGroup.RootPart.Name, | 1042 | m_AppDomains[appDomain], |
977 | item.Name, startParam, postOnRez, | 1043 | part.ParentGroup.RootPart.Name, |
978 | stateSource, m_MaxScriptQueue); | 1044 | item.Name, startParam, postOnRez, |
979 | 1045 | stateSource, m_MaxScriptQueue); | |
980 | m_log.DebugFormat( | 1046 | |
981 | "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | 1047 | m_log.DebugFormat( |
982 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | 1048 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", |
1049 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | ||
983 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 1050 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); |
984 | 1051 | ||
985 | if (presence != null) | 1052 | if (presence != null) |
986 | { | 1053 | { |
987 | ShowScriptSaveResponse(item.OwnerID, | 1054 | ShowScriptSaveResponse(item.OwnerID, |
988 | assetID, "Compile successful", true); | 1055 | assetID, "Compile successful", true); |
989 | } | ||
990 | |||
991 | instance.AppDomain = appDomain; | ||
992 | instance.LineMap = linemap; | ||
993 | |||
994 | m_Scripts[itemID] = instance; | ||
995 | } | 1056 | } |
996 | } | ||
997 | 1057 | ||
1058 | instance.AppDomain = appDomain; | ||
1059 | instance.LineMap = linemap; | ||
1060 | lockScriptsForWrite(true); | ||
1061 | m_Scripts[itemID] = instance; | ||
1062 | lockScriptsForWrite(false); | ||
1063 | } | ||
1064 | else | ||
1065 | { | ||
1066 | lockScriptsForRead(false); | ||
1067 | } | ||
998 | lock (m_PrimObjects) | 1068 | lock (m_PrimObjects) |
999 | { | 1069 | { |
1000 | if (!m_PrimObjects.ContainsKey(localID)) | 1070 | if (!m_PrimObjects.ContainsKey(localID)) |
@@ -1013,9 +1083,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1013 | m_AddingAssemblies[assembly]--; | 1083 | m_AddingAssemblies[assembly]--; |
1014 | } | 1084 | } |
1015 | 1085 | ||
1016 | if (instance != null) | 1086 | if (instance!=null) |
1017 | instance.Init(); | 1087 | instance.Init(); |
1018 | 1088 | ||
1019 | return true; | 1089 | return true; |
1020 | } | 1090 | } |
1021 | 1091 | ||
@@ -1028,20 +1098,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1028 | m_CompileDict.Remove(itemID); | 1098 | m_CompileDict.Remove(itemID); |
1029 | } | 1099 | } |
1030 | 1100 | ||
1031 | IScriptInstance instance = null; | 1101 | lockScriptsForRead(true); |
1032 | 1102 | // Do we even have it? | |
1033 | lock (m_Scripts) | 1103 | if (!m_Scripts.ContainsKey(itemID)) |
1034 | { | 1104 | { |
1035 | // Do we even have it? | 1105 | // Do we even have it? |
1036 | if (!m_Scripts.ContainsKey(itemID)) | 1106 | if (!m_Scripts.ContainsKey(itemID)) |
1037 | return; | 1107 | return; |
1038 | 1108 | ||
1039 | instance = m_Scripts[itemID]; | 1109 | lockScriptsForRead(false); |
1110 | lockScriptsForWrite(true); | ||
1040 | m_Scripts.Remove(itemID); | 1111 | m_Scripts.Remove(itemID); |
1112 | lockScriptsForWrite(false); | ||
1113 | |||
1114 | return; | ||
1041 | } | 1115 | } |
1116 | |||
1042 | 1117 | ||
1118 | IScriptInstance instance=m_Scripts[itemID]; | ||
1119 | lockScriptsForRead(false); | ||
1120 | lockScriptsForWrite(true); | ||
1121 | m_Scripts.Remove(itemID); | ||
1122 | lockScriptsForWrite(false); | ||
1043 | instance.ClearQueue(); | 1123 | instance.ClearQueue(); |
1044 | instance.Stop(0); | 1124 | instance.Stop(0); |
1125 | |||
1045 | // bool objectRemoved = false; | 1126 | // bool objectRemoved = false; |
1046 | 1127 | ||
1047 | lock (m_PrimObjects) | 1128 | lock (m_PrimObjects) |
@@ -1077,11 +1158,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1077 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; | 1158 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; |
1078 | if (handlerObjectRemoved != null) | 1159 | if (handlerObjectRemoved != null) |
1079 | { | 1160 | { |
1080 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); | 1161 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); |
1081 | handlerObjectRemoved(part.UUID); | 1162 | handlerObjectRemoved(part.UUID); |
1082 | } | 1163 | } |
1083 | 1164 | ||
1084 | 1165 | CleanAssemblies(); | |
1166 | |||
1085 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; | 1167 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; |
1086 | if (handlerScriptRemoved != null) | 1168 | if (handlerScriptRemoved != null) |
1087 | handlerScriptRemoved(itemID); | 1169 | handlerScriptRemoved(itemID); |
@@ -1223,7 +1305,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1223 | return false; | 1305 | return false; |
1224 | 1306 | ||
1225 | uuids = m_PrimObjects[localID]; | 1307 | uuids = m_PrimObjects[localID]; |
1226 | } | 1308 | |
1227 | 1309 | ||
1228 | foreach (UUID itemID in uuids) | 1310 | foreach (UUID itemID in uuids) |
1229 | { | 1311 | { |
@@ -1241,6 +1323,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1241 | result = true; | 1323 | result = true; |
1242 | } | 1324 | } |
1243 | } | 1325 | } |
1326 | } | ||
1244 | 1327 | ||
1245 | return result; | 1328 | return result; |
1246 | } | 1329 | } |
@@ -1340,12 +1423,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1340 | private IScriptInstance GetInstance(UUID itemID) | 1423 | private IScriptInstance GetInstance(UUID itemID) |
1341 | { | 1424 | { |
1342 | IScriptInstance instance; | 1425 | IScriptInstance instance; |
1343 | lock (m_Scripts) | 1426 | lockScriptsForRead(true); |
1427 | if (!m_Scripts.ContainsKey(itemID)) | ||
1344 | { | 1428 | { |
1345 | if (!m_Scripts.ContainsKey(itemID)) | 1429 | lockScriptsForRead(false); |
1346 | return null; | 1430 | return null; |
1347 | instance = m_Scripts[itemID]; | ||
1348 | } | 1431 | } |
1432 | instance = m_Scripts[itemID]; | ||
1433 | lockScriptsForRead(false); | ||
1349 | return instance; | 1434 | return instance; |
1350 | } | 1435 | } |
1351 | 1436 | ||
@@ -1369,6 +1454,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1369 | return false; | 1454 | return false; |
1370 | } | 1455 | } |
1371 | 1456 | ||
1457 | [DebuggerNonUserCode] | ||
1372 | public void ApiResetScript(UUID itemID) | 1458 | public void ApiResetScript(UUID itemID) |
1373 | { | 1459 | { |
1374 | IScriptInstance instance = GetInstance(itemID); | 1460 | IScriptInstance instance = GetInstance(itemID); |
@@ -1420,6 +1506,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1420 | return UUID.Zero; | 1506 | return UUID.Zero; |
1421 | } | 1507 | } |
1422 | 1508 | ||
1509 | [DebuggerNonUserCode] | ||
1423 | public void SetState(UUID itemID, string newState) | 1510 | public void SetState(UUID itemID, string newState) |
1424 | { | 1511 | { |
1425 | IScriptInstance instance = GetInstance(itemID); | 1512 | IScriptInstance instance = GetInstance(itemID); |
@@ -1442,11 +1529,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1442 | 1529 | ||
1443 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 1530 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
1444 | 1531 | ||
1445 | lock (m_Scripts) | 1532 | lockScriptsForRead(true); |
1446 | { | 1533 | foreach (IScriptInstance instance in m_Scripts.Values) |
1447 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
1448 | instances.Add(instance); | 1534 | instances.Add(instance); |
1449 | } | 1535 | lockScriptsForRead(false); |
1450 | 1536 | ||
1451 | foreach (IScriptInstance i in instances) | 1537 | foreach (IScriptInstance i in instances) |
1452 | { | 1538 | { |
@@ -1823,5 +1909,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1823 | if (instance != null) | 1909 | if (instance != null) |
1824 | instance.Resume(); | 1910 | instance.Resume(); |
1825 | } | 1911 | } |
1912 | |||
1913 | public bool HasScript(UUID itemID, out bool running) | ||
1914 | { | ||
1915 | running = true; | ||
1916 | |||
1917 | IScriptInstance instance = GetInstance(itemID); | ||
1918 | if (instance == null) | ||
1919 | return false; | ||
1920 | |||
1921 | running = instance.Running; | ||
1922 | return true; | ||
1923 | } | ||
1826 | } | 1924 | } |
1827 | } \ No newline at end of file | 1925 | } |