diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
19 files changed, 2109 insertions, 966 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ce7d97c..f7c44d1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -81,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
81 | /// </summary> | 85 | /// </summary> |
82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 86 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
83 | { | 87 | { |
84 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 88 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
85 | protected IScriptEngine m_ScriptEngine; | 89 | protected IScriptEngine m_ScriptEngine; |
86 | protected SceneObjectPart m_host; | 90 | protected SceneObjectPart m_host; |
87 | protected uint m_localID; | 91 | protected uint m_localID; |
@@ -99,16 +103,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 103 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 104 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 105 | protected bool m_scriptConsoleChannelEnabled = false; |
106 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 107 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 109 | new Dictionary<UUID, UserInfoCacheEntry>(); |
105 | 110 | ||
111 | protected Timer m_ShoutSayTimer; | ||
112 | protected int m_SayShoutCount = 0; | ||
113 | |||
106 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 114 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
107 | { | 115 | { |
116 | m_ShoutSayTimer = new Timer(1000); | ||
117 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
118 | m_ShoutSayTimer.AutoReset = true; | ||
119 | m_ShoutSayTimer.Start(); | ||
120 | |||
108 | m_ScriptEngine = ScriptEngine; | 121 | m_ScriptEngine = ScriptEngine; |
109 | m_host = host; | 122 | m_host = host; |
110 | m_localID = localID; | 123 | m_localID = localID; |
111 | m_itemID = itemID; | 124 | m_itemID = itemID; |
125 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 126 | ||
113 | m_ScriptDelayFactor = | 127 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 128 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 175 | get { return m_ScriptEngine.World; } |
162 | } | 176 | } |
163 | 177 | ||
178 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 179 | public void state(string newState) |
165 | { | 180 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 181 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 185 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 186 | /// in the same prim. |
172 | /// </summary> | 187 | /// </summary> |
188 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 189 | public void llResetScript() |
174 | { | 190 | { |
175 | m_host.AddScriptLPS(1); | 191 | m_host.AddScriptLPS(1); |
@@ -226,9 +242,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 242 | } |
227 | } | 243 | } |
228 | 244 | ||
245 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
246 | { | ||
247 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
248 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
249 | return ret; | ||
250 | |||
251 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
252 | |||
253 | switch (linkType) | ||
254 | { | ||
255 | case ScriptBaseClass.LINK_SET: | ||
256 | return avs; | ||
257 | |||
258 | case ScriptBaseClass.LINK_ROOT: | ||
259 | return ret; | ||
260 | |||
261 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
262 | return avs; | ||
263 | |||
264 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
265 | return avs; | ||
266 | |||
267 | case ScriptBaseClass.LINK_THIS: | ||
268 | return ret; | ||
269 | |||
270 | default: | ||
271 | if (linkType < 0) | ||
272 | return ret; | ||
273 | |||
274 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
275 | |||
276 | if (linkType <= partCount) | ||
277 | { | ||
278 | return ret; | ||
279 | } | ||
280 | else | ||
281 | { | ||
282 | linkType = linkType - partCount; | ||
283 | if (linkType > avs.Count) | ||
284 | { | ||
285 | return ret; | ||
286 | } | ||
287 | else | ||
288 | { | ||
289 | ret.Add(avs[linkType-1]); | ||
290 | return ret; | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | } | ||
295 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 296 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 297 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 298 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
299 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
300 | return ret; | ||
232 | ret.Add(m_host); | 301 | ret.Add(m_host); |
233 | 302 | ||
234 | switch (linkType) | 303 | switch (linkType) |
@@ -288,40 +357,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
288 | protected UUID InventorySelf() | 357 | protected UUID InventorySelf() |
289 | { | 358 | { |
290 | UUID invItemID = new UUID(); | 359 | UUID invItemID = new UUID(); |
291 | 360 | bool unlock = false; | |
292 | lock (m_host.TaskInventory) | 361 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
362 | { | ||
363 | m_host.TaskInventory.LockItemsForRead(true); | ||
364 | unlock = true; | ||
365 | } | ||
366 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
293 | { | 367 | { |
294 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 368 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
295 | { | 369 | { |
296 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 370 | invItemID = inv.Key; |
297 | { | 371 | break; |
298 | invItemID = inv.Key; | ||
299 | break; | ||
300 | } | ||
301 | } | 372 | } |
302 | } | 373 | } |
303 | 374 | if (unlock) | |
375 | { | ||
376 | m_host.TaskInventory.LockItemsForRead(false); | ||
377 | } | ||
304 | return invItemID; | 378 | return invItemID; |
305 | } | 379 | } |
306 | 380 | ||
307 | protected UUID InventoryKey(string name, int type) | 381 | protected UUID InventoryKey(string name, int type) |
308 | { | 382 | { |
309 | m_host.AddScriptLPS(1); | 383 | m_host.AddScriptLPS(1); |
310 | 384 | m_host.TaskInventory.LockItemsForRead(true); | |
311 | lock (m_host.TaskInventory) | 385 | |
386 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
312 | { | 387 | { |
313 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 388 | if (inv.Value.Name == name) |
314 | { | 389 | { |
315 | if (inv.Value.Name == name) | 390 | m_host.TaskInventory.LockItemsForRead(false); |
391 | |||
392 | if (inv.Value.Type != type) | ||
316 | { | 393 | { |
317 | if (inv.Value.Type != type) | 394 | return UUID.Zero; |
318 | return UUID.Zero; | ||
319 | |||
320 | return inv.Value.AssetID; | ||
321 | } | 395 | } |
396 | |||
397 | return inv.Value.AssetID; | ||
322 | } | 398 | } |
323 | } | 399 | } |
324 | 400 | ||
401 | m_host.TaskInventory.LockItemsForRead(false); | ||
325 | return UUID.Zero; | 402 | return UUID.Zero; |
326 | } | 403 | } |
327 | 404 | ||
@@ -329,17 +406,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | { | 406 | { |
330 | m_host.AddScriptLPS(1); | 407 | m_host.AddScriptLPS(1); |
331 | 408 | ||
332 | lock (m_host.TaskInventory) | 409 | |
410 | m_host.TaskInventory.LockItemsForRead(true); | ||
411 | |||
412 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
333 | { | 413 | { |
334 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 414 | if (inv.Value.Name == name) |
335 | { | 415 | { |
336 | if (inv.Value.Name == name) | 416 | m_host.TaskInventory.LockItemsForRead(false); |
337 | { | 417 | return inv.Value.AssetID; |
338 | return inv.Value.AssetID; | ||
339 | } | ||
340 | } | 418 | } |
341 | } | 419 | } |
342 | 420 | ||
421 | m_host.TaskInventory.LockItemsForRead(false); | ||
422 | |||
423 | |||
343 | return UUID.Zero; | 424 | return UUID.Zero; |
344 | } | 425 | } |
345 | 426 | ||
@@ -481,26 +562,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
481 | 562 | ||
482 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 563 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
483 | 564 | ||
484 | // Old implementation of llRot2Euler. Normalization not required as Atan2 function will | 565 | // Utility function for llRot2Euler |
485 | // only return values >= -PI (-180 degrees) and <= PI (180 degrees). | 566 | |
567 | // normalize an angle between -PI and PI (-180 to +180 degrees) | ||
568 | protected double NormalizeAngle(double angle) | ||
569 | { | ||
570 | if (angle > -Math.PI && angle < Math.PI) | ||
571 | return angle; | ||
572 | |||
573 | int numPis = (int)(Math.PI / angle); | ||
574 | double remainder = angle - Math.PI * numPis; | ||
575 | if (numPis % 2 == 1) | ||
576 | return Math.PI - angle; | ||
577 | return remainder; | ||
578 | } | ||
486 | 579 | ||
487 | public LSL_Vector llRot2Euler(LSL_Rotation r) | 580 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
488 | { | 581 | { |
489 | m_host.AddScriptLPS(1); | 582 | m_host.AddScriptLPS(1); |
490 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 583 | LSL_Vector eul = new LSL_Vector(); |
491 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 584 | |
492 | double m = (t.x + t.y + t.z + t.s); | 585 | double sqw = q1.s*q1.s; |
493 | if (m == 0) return new LSL_Vector(); | 586 | double sqx = q1.x*q1.x; |
494 | double n = 2 * (r.y * r.s + r.x * r.z); | 587 | double sqy = q1.z*q1.z; |
495 | double p = m * m - n * n; | 588 | double sqz = q1.y*q1.y; |
496 | if (p > 0) | 589 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor |
497 | return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | 590 | double test = q1.x*q1.z + q1.y*q1.s; |
498 | Math.Atan2(n, Math.Sqrt(p)), | 591 | if (test > 0.4999*unit) { // singularity at north pole |
499 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | 592 | eul.z = 2 * Math.Atan2(q1.x,q1.s); |
500 | else if (n > 0) | 593 | eul.y = Math.PI/2; |
501 | return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 594 | eul.x = 0; |
502 | else | 595 | return eul; |
503 | return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 596 | } |
597 | if (test < -0.4999*unit) { // singularity at south pole | ||
598 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
599 | eul.y = -Math.PI/2; | ||
600 | eul.x = 0; | ||
601 | return eul; | ||
602 | } | ||
603 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
604 | eul.y = Math.Asin(2*test/unit); | ||
605 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
606 | return eul; | ||
504 | } | 607 | } |
505 | 608 | ||
506 | /* From wiki: | 609 | /* From wiki: |
@@ -702,77 +805,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
702 | { | 805 | { |
703 | //A and B should both be normalized | 806 | //A and B should both be normalized |
704 | m_host.AddScriptLPS(1); | 807 | m_host.AddScriptLPS(1); |
705 | LSL_Rotation rotBetween; | 808 | /* This method is more accurate than the SL one, and thus causes problems |
706 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 809 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
707 | // continue calculation. | 810 | |
708 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 811 | double dotProduct = LSL_Vector.Dot(a, b); |
812 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
813 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
814 | double angle = Math.Acos(dotProduct / magProduct); | ||
815 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
816 | double s = Math.Sin(angle / 2); | ||
817 | |||
818 | double x = axis.x * s; | ||
819 | double y = axis.y * s; | ||
820 | double z = axis.z * s; | ||
821 | double w = Math.Cos(angle / 2); | ||
822 | |||
823 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
824 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
825 | |||
826 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
827 | */ | ||
828 | |||
829 | // This method mimics the 180 errors found in SL | ||
830 | // See www.euclideanspace.com... angleBetween | ||
831 | LSL_Vector vec_a = a; | ||
832 | LSL_Vector vec_b = b; | ||
833 | |||
834 | // Eliminate zero length | ||
835 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
836 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
837 | if (vec_a_mag < 0.00001 || | ||
838 | vec_b_mag < 0.00001) | ||
709 | { | 839 | { |
710 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 840 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
711 | } | 841 | } |
712 | else | 842 | |
843 | // Normalize | ||
844 | vec_a = llVecNorm(vec_a); | ||
845 | vec_b = llVecNorm(vec_b); | ||
846 | |||
847 | // Calculate axis and rotation angle | ||
848 | LSL_Vector axis = vec_a % vec_b; | ||
849 | LSL_Float cos_theta = vec_a * vec_b; | ||
850 | |||
851 | // Check if parallel | ||
852 | if (cos_theta > 0.99999) | ||
713 | { | 853 | { |
714 | a = LSL_Vector.Norm(a); | 854 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
715 | b = LSL_Vector.Norm(b); | 855 | } |
716 | double dotProduct = LSL_Vector.Dot(a, b); | 856 | |
717 | // There are two degenerate cases possible. These are for vectors 180 or | 857 | // Check if anti-parallel |
718 | // 0 degrees apart. These have to be detected and handled individually. | 858 | else if (cos_theta < -0.99999) |
719 | // | 859 | { |
720 | // Check for vectors 180 degrees apart. | 860 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
721 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 861 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
722 | if (dotProduct < -0.9999999f) | 862 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
723 | { | 863 | } |
724 | // First assume X axis is orthogonal to the vectors. | 864 | else // other rotation |
725 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 865 | { |
726 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 866 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
727 | // Check for near zero vector. A very small non-zero number here will create | 867 | axis = llVecNorm(axis); |
728 | // a rotation in an undesired direction. | 868 | double x, y, z, s, t; |
729 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 869 | s = Math.Cos(theta); |
730 | { | 870 | t = Math.Sin(theta); |
731 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 871 | x = axis.x * t; |
732 | } | 872 | y = axis.y * t; |
733 | // If the magnitude of the vector was near zero, then assume the X axis is not | 873 | z = axis.z * t; |
734 | // orthogonal and use the Z axis instead. | 874 | return new LSL_Rotation(x,y,z,s); |
735 | else | ||
736 | { | ||
737 | // Set 180 z rotation. | ||
738 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
739 | } | ||
740 | } | ||
741 | // Check for parallel vectors. | ||
742 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
743 | else if (dotProduct > 0.9999999f) | ||
744 | { | ||
745 | // Set zero rotation. | ||
746 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
747 | } | ||
748 | else | ||
749 | { | ||
750 | // All special checks have been performed so get the axis of rotation. | ||
751 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
752 | // Quarternion s value is the length of the unit vector + dot product. | ||
753 | double qs = 1.0 + dotProduct; | ||
754 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
755 | // Normalize the rotation. | ||
756 | double mag = LSL_Rotation.Mag(rotBetween); | ||
757 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
758 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
759 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
760 | // crossProduct vector should also not be zero. | ||
761 | rotBetween.x = rotBetween.x / mag; | ||
762 | rotBetween.y = rotBetween.y / mag; | ||
763 | rotBetween.z = rotBetween.z / mag; | ||
764 | rotBetween.s = rotBetween.s / mag; | ||
765 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
766 | // any longer since zero vectors are checked for at the top. | ||
767 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
768 | { | ||
769 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
770 | } | ||
771 | } | ||
772 | } | 875 | } |
773 | return rotBetween; | ||
774 | } | 876 | } |
775 | 877 | ||
776 | public void llWhisper(int channelID, string text) | 878 | public void llWhisper(int channelID, string text) |
777 | { | 879 | { |
778 | m_host.AddScriptLPS(1); | 880 | m_host.AddScriptLPS(1); |
@@ -792,6 +894,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
792 | { | 894 | { |
793 | m_host.AddScriptLPS(1); | 895 | m_host.AddScriptLPS(1); |
794 | 896 | ||
897 | if (channelID == 0) | ||
898 | m_SayShoutCount++; | ||
899 | |||
900 | if (m_SayShoutCount >= 11) | ||
901 | ScriptSleep(2000); | ||
902 | |||
795 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 903 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
796 | { | 904 | { |
797 | Console.WriteLine(text); | 905 | Console.WriteLine(text); |
@@ -814,6 +922,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
814 | { | 922 | { |
815 | m_host.AddScriptLPS(1); | 923 | m_host.AddScriptLPS(1); |
816 | 924 | ||
925 | if (channelID == 0) | ||
926 | m_SayShoutCount++; | ||
927 | |||
928 | if (m_SayShoutCount >= 11) | ||
929 | ScriptSleep(2000); | ||
930 | |||
817 | if (text.Length > 1023) | 931 | if (text.Length > 1023) |
818 | text = text.Substring(0, 1023); | 932 | text = text.Substring(0, 1023); |
819 | 933 | ||
@@ -1096,10 +1210,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1096 | return detectedParams.TouchUV; | 1210 | return detectedParams.TouchUV; |
1097 | } | 1211 | } |
1098 | 1212 | ||
1213 | [DebuggerNonUserCode] | ||
1099 | public virtual void llDie() | 1214 | public virtual void llDie() |
1100 | { | 1215 | { |
1101 | m_host.AddScriptLPS(1); | 1216 | m_host.AddScriptLPS(1); |
1102 | throw new SelfDeleteException(); | 1217 | if (!m_host.IsAttachment) throw new SelfDeleteException(); |
1103 | } | 1218 | } |
1104 | 1219 | ||
1105 | public LSL_Float llGround(LSL_Vector offset) | 1220 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1172,6 +1287,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1172 | 1287 | ||
1173 | public void llSetStatus(int status, int value) | 1288 | public void llSetStatus(int status, int value) |
1174 | { | 1289 | { |
1290 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1291 | return; | ||
1175 | m_host.AddScriptLPS(1); | 1292 | m_host.AddScriptLPS(1); |
1176 | 1293 | ||
1177 | int statusrotationaxis = 0; | 1294 | int statusrotationaxis = 0; |
@@ -1402,6 +1519,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1402 | { | 1519 | { |
1403 | m_host.AddScriptLPS(1); | 1520 | m_host.AddScriptLPS(1); |
1404 | 1521 | ||
1522 | SetColor(m_host, color, face); | ||
1523 | } | ||
1524 | |||
1525 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1526 | { | ||
1527 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1528 | return; | ||
1529 | |||
1530 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1531 | Color4 texcolor; | ||
1532 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1533 | { | ||
1534 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1535 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1536 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1537 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1538 | tex.FaceTextures[face].RGBA = texcolor; | ||
1539 | part.UpdateTexture(tex); | ||
1540 | return; | ||
1541 | } | ||
1542 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1543 | { | ||
1544 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1545 | { | ||
1546 | if (tex.FaceTextures[i] != null) | ||
1547 | { | ||
1548 | texcolor = tex.FaceTextures[i].RGBA; | ||
1549 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1550 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1551 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1552 | tex.FaceTextures[i].RGBA = texcolor; | ||
1553 | } | ||
1554 | texcolor = tex.DefaultTexture.RGBA; | ||
1555 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1556 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1557 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1558 | tex.DefaultTexture.RGBA = texcolor; | ||
1559 | } | ||
1560 | part.UpdateTexture(tex); | ||
1561 | return; | ||
1562 | } | ||
1563 | |||
1405 | if (face == ScriptBaseClass.ALL_SIDES) | 1564 | if (face == ScriptBaseClass.ALL_SIDES) |
1406 | face = SceneObjectPart.ALL_SIDES; | 1565 | face = SceneObjectPart.ALL_SIDES; |
1407 | 1566 | ||
@@ -1410,6 +1569,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1410 | 1569 | ||
1411 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1570 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1412 | { | 1571 | { |
1572 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1573 | return; | ||
1574 | |||
1413 | Primitive.TextureEntry tex = part.Shape.Textures; | 1575 | Primitive.TextureEntry tex = part.Shape.Textures; |
1414 | MappingType textype; | 1576 | MappingType textype; |
1415 | textype = MappingType.Default; | 1577 | textype = MappingType.Default; |
@@ -1440,6 +1602,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1440 | 1602 | ||
1441 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1603 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1442 | { | 1604 | { |
1605 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1606 | return; | ||
1607 | |||
1443 | Primitive.TextureEntry tex = part.Shape.Textures; | 1608 | Primitive.TextureEntry tex = part.Shape.Textures; |
1444 | if (face >= 0 && face < GetNumberOfSides(part)) | 1609 | if (face >= 0 && face < GetNumberOfSides(part)) |
1445 | { | 1610 | { |
@@ -1465,6 +1630,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1465 | 1630 | ||
1466 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1631 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1467 | { | 1632 | { |
1633 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1634 | return; | ||
1468 | 1635 | ||
1469 | Shininess sval = new Shininess(); | 1636 | Shininess sval = new Shininess(); |
1470 | 1637 | ||
@@ -1515,6 +1682,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1515 | 1682 | ||
1516 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1683 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1517 | { | 1684 | { |
1685 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1686 | return; | ||
1687 | |||
1518 | Primitive.TextureEntry tex = part.Shape.Textures; | 1688 | Primitive.TextureEntry tex = part.Shape.Textures; |
1519 | if (face >= 0 && face < GetNumberOfSides(part)) | 1689 | if (face >= 0 && face < GetNumberOfSides(part)) |
1520 | { | 1690 | { |
@@ -1575,13 +1745,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1575 | m_host.AddScriptLPS(1); | 1745 | m_host.AddScriptLPS(1); |
1576 | 1746 | ||
1577 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1747 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1578 | 1748 | if (parts.Count > 0) | |
1579 | foreach (SceneObjectPart part in parts) | 1749 | { |
1580 | SetAlpha(part, alpha, face); | 1750 | try |
1751 | { | ||
1752 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1753 | foreach (SceneObjectPart part in parts) | ||
1754 | SetAlpha(part, alpha, face); | ||
1755 | } | ||
1756 | finally | ||
1757 | { | ||
1758 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1759 | } | ||
1760 | } | ||
1581 | } | 1761 | } |
1582 | 1762 | ||
1583 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1763 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1584 | { | 1764 | { |
1765 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1766 | return; | ||
1767 | |||
1585 | Primitive.TextureEntry tex = part.Shape.Textures; | 1768 | Primitive.TextureEntry tex = part.Shape.Textures; |
1586 | Color4 texcolor; | 1769 | Color4 texcolor; |
1587 | if (face >= 0 && face < GetNumberOfSides(part)) | 1770 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1627,7 +1810,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1627 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1810 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1628 | float wind, float tension, LSL_Vector Force) | 1811 | float wind, float tension, LSL_Vector Force) |
1629 | { | 1812 | { |
1630 | if (part == null) | 1813 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1631 | return; | 1814 | return; |
1632 | 1815 | ||
1633 | if (flexi) | 1816 | if (flexi) |
@@ -1662,7 +1845,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1662 | /// <param name="falloff"></param> | 1845 | /// <param name="falloff"></param> |
1663 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1846 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1664 | { | 1847 | { |
1665 | if (part == null) | 1848 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1666 | return; | 1849 | return; |
1667 | 1850 | ||
1668 | if (light) | 1851 | if (light) |
@@ -1739,15 +1922,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1739 | m_host.AddScriptLPS(1); | 1922 | m_host.AddScriptLPS(1); |
1740 | 1923 | ||
1741 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1924 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1742 | 1925 | if (parts.Count > 0) | |
1743 | foreach (SceneObjectPart part in parts) | 1926 | { |
1744 | SetTexture(part, texture, face); | 1927 | try |
1745 | 1928 | { | |
1929 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1930 | foreach (SceneObjectPart part in parts) | ||
1931 | SetTexture(part, texture, face); | ||
1932 | } | ||
1933 | finally | ||
1934 | { | ||
1935 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1936 | } | ||
1937 | } | ||
1746 | ScriptSleep(200); | 1938 | ScriptSleep(200); |
1747 | } | 1939 | } |
1748 | 1940 | ||
1749 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1941 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1750 | { | 1942 | { |
1943 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1944 | return; | ||
1945 | |||
1751 | UUID textureID = new UUID(); | 1946 | UUID textureID = new UUID(); |
1752 | 1947 | ||
1753 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1948 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1792,6 +1987,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1792 | 1987 | ||
1793 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1988 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1794 | { | 1989 | { |
1990 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1991 | return; | ||
1992 | |||
1795 | Primitive.TextureEntry tex = part.Shape.Textures; | 1993 | Primitive.TextureEntry tex = part.Shape.Textures; |
1796 | if (face >= 0 && face < GetNumberOfSides(part)) | 1994 | if (face >= 0 && face < GetNumberOfSides(part)) |
1797 | { | 1995 | { |
@@ -1828,6 +2026,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1828 | 2026 | ||
1829 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2027 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1830 | { | 2028 | { |
2029 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2030 | return; | ||
2031 | |||
1831 | Primitive.TextureEntry tex = part.Shape.Textures; | 2032 | Primitive.TextureEntry tex = part.Shape.Textures; |
1832 | if (face >= 0 && face < GetNumberOfSides(part)) | 2033 | if (face >= 0 && face < GetNumberOfSides(part)) |
1833 | { | 2034 | { |
@@ -1864,6 +2065,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1864 | 2065 | ||
1865 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2066 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1866 | { | 2067 | { |
2068 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2069 | return; | ||
2070 | |||
1867 | Primitive.TextureEntry tex = part.Shape.Textures; | 2071 | Primitive.TextureEntry tex = part.Shape.Textures; |
1868 | if (face >= 0 && face < GetNumberOfSides(part)) | 2072 | if (face >= 0 && face < GetNumberOfSides(part)) |
1869 | { | 2073 | { |
@@ -1932,10 +2136,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1932 | return end; | 2136 | return end; |
1933 | } | 2137 | } |
1934 | 2138 | ||
1935 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2139 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) |
1936 | { | 2140 | { |
2141 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2142 | return fromPos; | ||
2143 | |||
1937 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2144 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1938 | LSL_Vector currentPos = GetPartLocalPos(part); | 2145 | |
1939 | 2146 | ||
1940 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 2147 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); |
1941 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | 2148 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); |
@@ -1944,14 +2151,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1944 | { | 2151 | { |
1945 | if ((targetPos.z < ground) && disable_underground_movement && m_host.AttachmentPoint == 0) | 2152 | if ((targetPos.z < ground) && disable_underground_movement && m_host.AttachmentPoint == 0) |
1946 | targetPos.z = ground; | 2153 | targetPos.z = ground; |
2154 | } | ||
2155 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | ||
2156 | |||
2157 | return real_vec; | ||
2158 | } | ||
2159 | |||
2160 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | ||
2161 | { | ||
2162 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2163 | return; | ||
2164 | |||
2165 | LSL_Vector currentPos = GetPartLocalPos(part); | ||
2166 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2167 | |||
2168 | if (part.ParentGroup.RootPart == part) | ||
2169 | { | ||
1947 | SceneObjectGroup parent = part.ParentGroup; | 2170 | SceneObjectGroup parent = part.ParentGroup; |
1948 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2171 | parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z)); |
1949 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | ||
1950 | } | 2172 | } |
1951 | else | 2173 | else |
1952 | { | 2174 | { |
1953 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2175 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1954 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
1955 | SceneObjectGroup parent = part.ParentGroup; | 2176 | SceneObjectGroup parent = part.ParentGroup; |
1956 | parent.HasGroupChanged = true; | 2177 | parent.HasGroupChanged = true; |
1957 | parent.ScheduleGroupForTerseUpdate(); | 2178 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2002,9 +2223,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2002 | m_host.AddScriptLPS(1); | 2223 | m_host.AddScriptLPS(1); |
2003 | 2224 | ||
2004 | // try to let this work as in SL... | 2225 | // try to let this work as in SL... |
2005 | if (m_host.ParentID == 0) | 2226 | if (m_host.LinkNum < 2) |
2006 | { | 2227 | { |
2007 | // special case: If we are root, rotate complete SOG to new rotation | 2228 | // Special case: If we are root, rotate complete SOG to new |
2229 | // rotation. | ||
2230 | // We are root if the link number is 0 (single prim) or 1 | ||
2231 | // (root prim). ParentID may be nonzero in attachments and | ||
2232 | // using it would cause attachments and HUDs to rotate | ||
2233 | // to the wrong positions. | ||
2008 | SetRot(m_host, Rot2Quaternion(rot)); | 2234 | SetRot(m_host, Rot2Quaternion(rot)); |
2009 | } | 2235 | } |
2010 | else | 2236 | else |
@@ -2033,6 +2259,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2033 | 2259 | ||
2034 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2260 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2035 | { | 2261 | { |
2262 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2263 | return; | ||
2264 | |||
2036 | part.UpdateRotation(rot); | 2265 | part.UpdateRotation(rot); |
2037 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2266 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2038 | 2267 | ||
@@ -2652,12 +2881,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2652 | 2881 | ||
2653 | m_host.AddScriptLPS(1); | 2882 | m_host.AddScriptLPS(1); |
2654 | 2883 | ||
2884 | m_host.TaskInventory.LockItemsForRead(true); | ||
2655 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2885 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2656 | 2886 | m_host.TaskInventory.LockItemsForRead(false); | |
2657 | lock (m_host.TaskInventory) | ||
2658 | { | ||
2659 | item = m_host.TaskInventory[invItemID]; | ||
2660 | } | ||
2661 | 2887 | ||
2662 | if (item.PermsGranter == UUID.Zero) | 2888 | if (item.PermsGranter == UUID.Zero) |
2663 | return 0; | 2889 | return 0; |
@@ -2732,6 +2958,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2732 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2958 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2733 | return; | 2959 | return; |
2734 | 2960 | ||
2961 | //Clone is thread-safe | ||
2735 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2962 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2736 | 2963 | ||
2737 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2964 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2794,6 +3021,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2794 | 3021 | ||
2795 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3022 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2796 | { | 3023 | { |
3024 | /* | ||
2797 | m_host.AddScriptLPS(1); | 3025 | m_host.AddScriptLPS(1); |
2798 | // Determine where we are looking from | 3026 | // Determine where we are looking from |
2799 | LSL_Vector from = llGetPos(); | 3027 | LSL_Vector from = llGetPos(); |
@@ -2813,10 +3041,54 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2813 | // the angles of rotation in radians into rotation value | 3041 | // the angles of rotation in radians into rotation value |
2814 | 3042 | ||
2815 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 3043 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2816 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 3044 | |
2817 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 3045 | // This would only work if your physics system contains an APID controller: |
3046 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
3047 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
3048 | |||
2818 | // Orient the object to the angle calculated | 3049 | // Orient the object to the angle calculated |
2819 | //llSetRot(rot); | 3050 | llSetRot(rot); |
3051 | */ | ||
3052 | |||
3053 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
3054 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
3055 | // http://bugs.meta7.com/view.php?id=28 | ||
3056 | // - Tom | ||
3057 | |||
3058 | /* And the following does not do the job either. It has to be performed inside the ODE glue-code. -.- .._. | ||
3059 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3060 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3061 | */ | ||
3062 | if (m_host.PhysActor != null && !m_host.PhysActor.IsPhysical) | ||
3063 | { | ||
3064 | // Part is non-phys, convert this to a llSetRot() | ||
3065 | Vector3 tgt = new Vector3((float)target.x, (float)target.y, (float)target.z); | ||
3066 | Vector3 dir = tgt - m_host.GroupPosition; | ||
3067 | dir.Normalize(); | ||
3068 | float tzrot = (float)Math.Atan2(dir.Y, dir.X); | ||
3069 | float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y)); | ||
3070 | float terot = (float)Math.Atan2(-dir.Z, txy); | ||
3071 | LSL_Vector az = new LSL_Vector(0.0f, 0.0f, tzrot); | ||
3072 | LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f); | ||
3073 | LSL_Types.Quaternion spin = llEuler2Rot(az); | ||
3074 | LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin; | ||
3075 | llSetRot(rot); | ||
3076 | } | ||
3077 | else | ||
3078 | { | ||
3079 | // Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt. | ||
3080 | Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f); | ||
3081 | m_host.RotLookAt(q, (float)strength, (float)damping); | ||
3082 | } | ||
3083 | |||
3084 | } | ||
3085 | |||
3086 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3087 | { | ||
3088 | m_host.AddScriptLPS(1); | ||
3089 | // NotImplemented("llRotLookAt"); | ||
3090 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3091 | |||
2820 | } | 3092 | } |
2821 | 3093 | ||
2822 | public void llStopLookAt() | 3094 | public void llStopLookAt() |
@@ -2865,13 +3137,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2865 | { | 3137 | { |
2866 | TaskInventoryItem item; | 3138 | TaskInventoryItem item; |
2867 | 3139 | ||
2868 | lock (m_host.TaskInventory) | 3140 | m_host.TaskInventory.LockItemsForRead(true); |
3141 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2869 | { | 3142 | { |
2870 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3143 | m_host.TaskInventory.LockItemsForRead(false); |
2871 | return; | 3144 | return; |
2872 | else | ||
2873 | item = m_host.TaskInventory[InventorySelf()]; | ||
2874 | } | 3145 | } |
3146 | else | ||
3147 | { | ||
3148 | item = m_host.TaskInventory[InventorySelf()]; | ||
3149 | } | ||
3150 | m_host.TaskInventory.LockItemsForRead(false); | ||
2875 | 3151 | ||
2876 | if (item.PermsGranter != UUID.Zero) | 3152 | if (item.PermsGranter != UUID.Zero) |
2877 | { | 3153 | { |
@@ -2893,13 +3169,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2893 | { | 3169 | { |
2894 | TaskInventoryItem item; | 3170 | TaskInventoryItem item; |
2895 | 3171 | ||
3172 | m_host.TaskInventory.LockItemsForRead(true); | ||
2896 | lock (m_host.TaskInventory) | 3173 | lock (m_host.TaskInventory) |
2897 | { | 3174 | { |
3175 | |||
2898 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3176 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3177 | { | ||
3178 | m_host.TaskInventory.LockItemsForRead(false); | ||
2899 | return; | 3179 | return; |
3180 | } | ||
2900 | else | 3181 | else |
3182 | { | ||
2901 | item = m_host.TaskInventory[InventorySelf()]; | 3183 | item = m_host.TaskInventory[InventorySelf()]; |
3184 | } | ||
2902 | } | 3185 | } |
3186 | m_host.TaskInventory.LockItemsForRead(false); | ||
2903 | 3187 | ||
2904 | m_host.AddScriptLPS(1); | 3188 | m_host.AddScriptLPS(1); |
2905 | 3189 | ||
@@ -2931,18 +3215,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2931 | { | 3215 | { |
2932 | m_host.AddScriptLPS(1); | 3216 | m_host.AddScriptLPS(1); |
2933 | 3217 | ||
2934 | if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2935 | return; | ||
2936 | |||
2937 | TaskInventoryItem item; | 3218 | TaskInventoryItem item; |
2938 | 3219 | ||
2939 | lock (m_host.TaskInventory) | 3220 | m_host.TaskInventory.LockItemsForRead(true); |
3221 | |||
3222 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2940 | { | 3223 | { |
2941 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3224 | m_host.TaskInventory.LockItemsForRead(false); |
2942 | return; | 3225 | return; |
2943 | else | ||
2944 | item = m_host.TaskInventory[InventorySelf()]; | ||
2945 | } | 3226 | } |
3227 | else | ||
3228 | { | ||
3229 | item = m_host.TaskInventory[InventorySelf()]; | ||
3230 | } | ||
3231 | |||
3232 | m_host.TaskInventory.LockItemsForRead(false); | ||
2946 | 3233 | ||
2947 | if (item.PermsGranter != m_host.OwnerID) | 3234 | if (item.PermsGranter != m_host.OwnerID) |
2948 | return; | 3235 | return; |
@@ -2953,10 +3240,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2953 | 3240 | ||
2954 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 3241 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
2955 | 3242 | ||
2956 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3243 | grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false); |
2957 | if (attachmentsModule != null) | ||
2958 | attachmentsModule.AttachObject(presence.ControllingClient, | ||
2959 | grp, (uint)attachment, false); | ||
2960 | } | 3244 | } |
2961 | } | 3245 | } |
2962 | 3246 | ||
@@ -2969,13 +3253,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2969 | 3253 | ||
2970 | TaskInventoryItem item; | 3254 | TaskInventoryItem item; |
2971 | 3255 | ||
2972 | lock (m_host.TaskInventory) | 3256 | m_host.TaskInventory.LockItemsForRead(true); |
3257 | |||
3258 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2973 | { | 3259 | { |
2974 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3260 | m_host.TaskInventory.LockItemsForRead(false); |
2975 | return; | 3261 | return; |
2976 | else | 3262 | } |
2977 | item = m_host.TaskInventory[InventorySelf()]; | 3263 | else |
3264 | { | ||
3265 | item = m_host.TaskInventory[InventorySelf()]; | ||
2978 | } | 3266 | } |
3267 | m_host.TaskInventory.LockItemsForRead(false); | ||
3268 | |||
2979 | 3269 | ||
2980 | if (item.PermsGranter != m_host.OwnerID) | 3270 | if (item.PermsGranter != m_host.OwnerID) |
2981 | return; | 3271 | return; |
@@ -3022,6 +3312,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3022 | 3312 | ||
3023 | public void llInstantMessage(string user, string message) | 3313 | public void llInstantMessage(string user, string message) |
3024 | { | 3314 | { |
3315 | UUID result; | ||
3316 | if (!UUID.TryParse(user, out result)) | ||
3317 | { | ||
3318 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3319 | ScriptSleep(2000); | ||
3320 | return; | ||
3321 | } | ||
3322 | |||
3323 | |||
3025 | m_host.AddScriptLPS(1); | 3324 | m_host.AddScriptLPS(1); |
3026 | 3325 | ||
3027 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3326 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3036,14 +3335,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3036 | UUID friendTransactionID = UUID.Random(); | 3335 | UUID friendTransactionID = UUID.Random(); |
3037 | 3336 | ||
3038 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3337 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3039 | 3338 | ||
3040 | GridInstantMessage msg = new GridInstantMessage(); | 3339 | GridInstantMessage msg = new GridInstantMessage(); |
3041 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3340 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3042 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3341 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3043 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3342 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3044 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3343 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3045 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3344 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3046 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3345 | // DateTime dt = DateTime.UtcNow; |
3346 | // | ||
3347 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3348 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3349 | // | ||
3350 | // try | ||
3351 | // { | ||
3352 | // // Convert that to the PST timezone | ||
3353 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3354 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3355 | // } | ||
3356 | // catch | ||
3357 | // { | ||
3358 | // // No logging here, as it could be VERY spammy | ||
3359 | // } | ||
3360 | // | ||
3361 | // // And make it look local again to fool the unix time util | ||
3362 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3363 | |||
3364 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3365 | |||
3047 | //if (client != null) | 3366 | //if (client != null) |
3048 | //{ | 3367 | //{ |
3049 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3368 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3057,12 +3376,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3057 | msg.message = message.Substring(0, 1024); | 3376 | msg.message = message.Substring(0, 1024); |
3058 | else | 3377 | else |
3059 | msg.message = message; | 3378 | msg.message = message; |
3060 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3379 | msg.dialog = (byte)19; // MessageFromObject |
3061 | msg.fromGroup = false;// fromGroup; | 3380 | msg.fromGroup = false;// fromGroup; |
3062 | msg.offline = (byte)0; //offline; | 3381 | msg.offline = (byte)0; //offline; |
3063 | msg.ParentEstateID = 0; //ParentEstateID; | 3382 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3064 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3383 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3065 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3384 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3066 | msg.binaryBucket | 3385 | msg.binaryBucket |
3067 | = Util.StringToBytes256( | 3386 | = Util.StringToBytes256( |
3068 | "{0}/{1}/{2}/{3}", | 3387 | "{0}/{1}/{2}/{3}", |
@@ -3090,7 +3409,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3090 | } | 3409 | } |
3091 | 3410 | ||
3092 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3411 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3093 | ScriptSleep(20000); | 3412 | ScriptSleep(15000); |
3094 | } | 3413 | } |
3095 | 3414 | ||
3096 | public void llGetNextEmail(string address, string subject) | 3415 | public void llGetNextEmail(string address, string subject) |
@@ -3192,13 +3511,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3192 | m_host.AddScriptLPS(1); | 3511 | m_host.AddScriptLPS(1); |
3193 | } | 3512 | } |
3194 | 3513 | ||
3195 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3196 | { | ||
3197 | m_host.AddScriptLPS(1); | ||
3198 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3199 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3200 | } | ||
3201 | |||
3202 | public LSL_Integer llStringLength(string str) | 3514 | public LSL_Integer llStringLength(string str) |
3203 | { | 3515 | { |
3204 | m_host.AddScriptLPS(1); | 3516 | m_host.AddScriptLPS(1); |
@@ -3222,14 +3534,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3222 | 3534 | ||
3223 | TaskInventoryItem item; | 3535 | TaskInventoryItem item; |
3224 | 3536 | ||
3225 | lock (m_host.TaskInventory) | 3537 | m_host.TaskInventory.LockItemsForRead(true); |
3538 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3226 | { | 3539 | { |
3227 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3540 | m_host.TaskInventory.LockItemsForRead(false); |
3228 | return; | 3541 | return; |
3229 | else | ||
3230 | item = m_host.TaskInventory[InventorySelf()]; | ||
3231 | } | 3542 | } |
3232 | 3543 | else | |
3544 | { | ||
3545 | item = m_host.TaskInventory[InventorySelf()]; | ||
3546 | } | ||
3547 | m_host.TaskInventory.LockItemsForRead(false); | ||
3233 | if (item.PermsGranter == UUID.Zero) | 3548 | if (item.PermsGranter == UUID.Zero) |
3234 | return; | 3549 | return; |
3235 | 3550 | ||
@@ -3259,13 +3574,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3259 | 3574 | ||
3260 | TaskInventoryItem item; | 3575 | TaskInventoryItem item; |
3261 | 3576 | ||
3262 | lock (m_host.TaskInventory) | 3577 | m_host.TaskInventory.LockItemsForRead(true); |
3578 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3263 | { | 3579 | { |
3264 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3580 | m_host.TaskInventory.LockItemsForRead(false); |
3265 | return; | 3581 | return; |
3266 | else | 3582 | } |
3267 | item = m_host.TaskInventory[InventorySelf()]; | 3583 | else |
3584 | { | ||
3585 | item = m_host.TaskInventory[InventorySelf()]; | ||
3268 | } | 3586 | } |
3587 | m_host.TaskInventory.LockItemsForRead(false); | ||
3588 | |||
3269 | 3589 | ||
3270 | if (item.PermsGranter == UUID.Zero) | 3590 | if (item.PermsGranter == UUID.Zero) |
3271 | return; | 3591 | return; |
@@ -3330,10 +3650,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3330 | 3650 | ||
3331 | TaskInventoryItem item; | 3651 | TaskInventoryItem item; |
3332 | 3652 | ||
3333 | lock (m_host.TaskInventory) | 3653 | |
3654 | m_host.TaskInventory.LockItemsForRead(true); | ||
3655 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3656 | { | ||
3657 | m_host.TaskInventory.LockItemsForRead(false); | ||
3658 | return; | ||
3659 | } | ||
3660 | else | ||
3334 | { | 3661 | { |
3335 | item = m_host.TaskInventory[invItemID]; | 3662 | item = m_host.TaskInventory[invItemID]; |
3336 | } | 3663 | } |
3664 | m_host.TaskInventory.LockItemsForRead(false); | ||
3337 | 3665 | ||
3338 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3666 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3339 | { | 3667 | { |
@@ -3361,15 +3689,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3361 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3689 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3362 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3690 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3363 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3691 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3692 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3364 | ScriptBaseClass.PERMISSION_ATTACH; | 3693 | ScriptBaseClass.PERMISSION_ATTACH; |
3365 | 3694 | ||
3366 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3695 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3367 | { | 3696 | { |
3368 | lock (m_host.TaskInventory) | 3697 | m_host.TaskInventory.LockItemsForWrite(true); |
3369 | { | 3698 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3370 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3699 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3371 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3700 | m_host.TaskInventory.LockItemsForWrite(false); |
3372 | } | ||
3373 | 3701 | ||
3374 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3702 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3375 | "run_time_permissions", new Object[] { | 3703 | "run_time_permissions", new Object[] { |
@@ -3389,11 +3717,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3389 | 3717 | ||
3390 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3718 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3391 | { | 3719 | { |
3392 | lock (m_host.TaskInventory) | 3720 | m_host.TaskInventory.LockItemsForWrite(true); |
3393 | { | 3721 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3394 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3722 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3395 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3723 | m_host.TaskInventory.LockItemsForWrite(false); |
3396 | } | ||
3397 | 3724 | ||
3398 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3725 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3399 | "run_time_permissions", new Object[] { | 3726 | "run_time_permissions", new Object[] { |
@@ -3414,11 +3741,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3414 | 3741 | ||
3415 | if (!m_waitingForScriptAnswer) | 3742 | if (!m_waitingForScriptAnswer) |
3416 | { | 3743 | { |
3417 | lock (m_host.TaskInventory) | 3744 | m_host.TaskInventory.LockItemsForWrite(true); |
3418 | { | 3745 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3419 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3746 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3420 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3747 | m_host.TaskInventory.LockItemsForWrite(false); |
3421 | } | ||
3422 | 3748 | ||
3423 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3749 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3424 | m_waitingForScriptAnswer=true; | 3750 | m_waitingForScriptAnswer=true; |
@@ -3453,10 +3779,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3453 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3779 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3454 | llReleaseControls(); | 3780 | llReleaseControls(); |
3455 | 3781 | ||
3456 | lock (m_host.TaskInventory) | 3782 | |
3457 | { | 3783 | m_host.TaskInventory.LockItemsForWrite(true); |
3458 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3784 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3459 | } | 3785 | m_host.TaskInventory.LockItemsForWrite(false); |
3786 | |||
3460 | 3787 | ||
3461 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3788 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3462 | "run_time_permissions", new Object[] { | 3789 | "run_time_permissions", new Object[] { |
@@ -3468,16 +3795,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3468 | { | 3795 | { |
3469 | m_host.AddScriptLPS(1); | 3796 | m_host.AddScriptLPS(1); |
3470 | 3797 | ||
3471 | lock (m_host.TaskInventory) | 3798 | m_host.TaskInventory.LockItemsForRead(true); |
3799 | |||
3800 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3472 | { | 3801 | { |
3473 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3802 | if (item.Type == 10 && item.ItemID == m_itemID) |
3474 | { | 3803 | { |
3475 | if (item.Type == 10 && item.ItemID == m_itemID) | 3804 | m_host.TaskInventory.LockItemsForRead(false); |
3476 | { | 3805 | return item.PermsGranter.ToString(); |
3477 | return item.PermsGranter.ToString(); | ||
3478 | } | ||
3479 | } | 3806 | } |
3480 | } | 3807 | } |
3808 | m_host.TaskInventory.LockItemsForRead(false); | ||
3481 | 3809 | ||
3482 | return UUID.Zero.ToString(); | 3810 | return UUID.Zero.ToString(); |
3483 | } | 3811 | } |
@@ -3486,19 +3814,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3486 | { | 3814 | { |
3487 | m_host.AddScriptLPS(1); | 3815 | m_host.AddScriptLPS(1); |
3488 | 3816 | ||
3489 | lock (m_host.TaskInventory) | 3817 | m_host.TaskInventory.LockItemsForRead(true); |
3818 | |||
3819 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3490 | { | 3820 | { |
3491 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3821 | if (item.Type == 10 && item.ItemID == m_itemID) |
3492 | { | 3822 | { |
3493 | if (item.Type == 10 && item.ItemID == m_itemID) | 3823 | int perms = item.PermsMask; |
3494 | { | 3824 | if (m_automaticLinkPermission) |
3495 | int perms = item.PermsMask; | 3825 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3496 | if (m_automaticLinkPermission) | 3826 | m_host.TaskInventory.LockItemsForRead(false); |
3497 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3827 | return perms; |
3498 | return perms; | ||
3499 | } | ||
3500 | } | 3828 | } |
3501 | } | 3829 | } |
3830 | m_host.TaskInventory.LockItemsForRead(false); | ||
3502 | 3831 | ||
3503 | return 0; | 3832 | return 0; |
3504 | } | 3833 | } |
@@ -3520,9 +3849,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3520 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3849 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3521 | { | 3850 | { |
3522 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3851 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3523 | 3852 | if (parts.Count > 0) | |
3524 | foreach (SceneObjectPart part in parts) | 3853 | { |
3525 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3854 | try |
3855 | { | ||
3856 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3857 | foreach (SceneObjectPart part in parts) | ||
3858 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3859 | } | ||
3860 | finally | ||
3861 | { | ||
3862 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3863 | } | ||
3864 | } | ||
3526 | } | 3865 | } |
3527 | 3866 | ||
3528 | public void llCreateLink(string target, int parent) | 3867 | public void llCreateLink(string target, int parent) |
@@ -3535,11 +3874,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3535 | return; | 3874 | return; |
3536 | 3875 | ||
3537 | TaskInventoryItem item; | 3876 | TaskInventoryItem item; |
3538 | lock (m_host.TaskInventory) | 3877 | m_host.TaskInventory.LockItemsForRead(true); |
3539 | { | 3878 | item = m_host.TaskInventory[invItemID]; |
3540 | item = m_host.TaskInventory[invItemID]; | 3879 | m_host.TaskInventory.LockItemsForRead(false); |
3541 | } | 3880 | |
3542 | |||
3543 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3881 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3544 | && !m_automaticLinkPermission) | 3882 | && !m_automaticLinkPermission) |
3545 | { | 3883 | { |
@@ -3556,11 +3894,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3556 | 3894 | ||
3557 | if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0) | 3895 | if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0) |
3558 | return; // Fail silently if attached | 3896 | return; // Fail silently if attached |
3897 | |||
3898 | if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) | ||
3899 | return; | ||
3900 | |||
3559 | SceneObjectGroup parentPrim = null, childPrim = null; | 3901 | SceneObjectGroup parentPrim = null, childPrim = null; |
3560 | 3902 | ||
3561 | if (targetPart != null) | 3903 | if (targetPart != null) |
3562 | { | 3904 | { |
3563 | if (parent != 0) { | 3905 | if (parent != 0) |
3906 | { | ||
3564 | parentPrim = m_host.ParentGroup; | 3907 | parentPrim = m_host.ParentGroup; |
3565 | childPrim = targetPart.ParentGroup; | 3908 | childPrim = targetPart.ParentGroup; |
3566 | } | 3909 | } |
@@ -3592,16 +3935,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3592 | m_host.AddScriptLPS(1); | 3935 | m_host.AddScriptLPS(1); |
3593 | UUID invItemID = InventorySelf(); | 3936 | UUID invItemID = InventorySelf(); |
3594 | 3937 | ||
3595 | lock (m_host.TaskInventory) | 3938 | m_host.TaskInventory.LockItemsForRead(true); |
3596 | { | ||
3597 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3939 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3598 | && !m_automaticLinkPermission) | 3940 | && !m_automaticLinkPermission) |
3599 | { | 3941 | { |
3600 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3942 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3943 | m_host.TaskInventory.LockItemsForRead(false); | ||
3601 | return; | 3944 | return; |
3602 | } | 3945 | } |
3603 | } | 3946 | m_host.TaskInventory.LockItemsForRead(false); |
3604 | 3947 | ||
3605 | if (linknum < ScriptBaseClass.LINK_THIS) | 3948 | if (linknum < ScriptBaseClass.LINK_THIS) |
3606 | return; | 3949 | return; |
3607 | 3950 | ||
@@ -3640,10 +3983,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3640 | // Restructuring Multiple Prims. | 3983 | // Restructuring Multiple Prims. |
3641 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 3984 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3642 | parts.Remove(parentPrim.RootPart); | 3985 | parts.Remove(parentPrim.RootPart); |
3643 | foreach (SceneObjectPart part in parts) | 3986 | if (parts.Count > 0) |
3644 | { | 3987 | { |
3645 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3988 | try |
3989 | { | ||
3990 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3991 | foreach (SceneObjectPart part in parts) | ||
3992 | { | ||
3993 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3994 | } | ||
3995 | } | ||
3996 | finally | ||
3997 | { | ||
3998 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3999 | } | ||
3646 | } | 4000 | } |
4001 | |||
3647 | parentPrim.HasGroupChanged = true; | 4002 | parentPrim.HasGroupChanged = true; |
3648 | parentPrim.ScheduleGroupForFullUpdate(); | 4003 | parentPrim.ScheduleGroupForFullUpdate(); |
3649 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4004 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3652,11 +4007,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3652 | { | 4007 | { |
3653 | SceneObjectPart newRoot = parts[0]; | 4008 | SceneObjectPart newRoot = parts[0]; |
3654 | parts.Remove(newRoot); | 4009 | parts.Remove(newRoot); |
3655 | foreach (SceneObjectPart part in parts) | 4010 | |
4011 | try | ||
3656 | { | 4012 | { |
3657 | part.UpdateFlag = 0; | 4013 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3658 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4014 | foreach (SceneObjectPart part in parts) |
4015 | { | ||
4016 | part.UpdateFlag = 0; | ||
4017 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4018 | } | ||
3659 | } | 4019 | } |
4020 | finally | ||
4021 | { | ||
4022 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4023 | } | ||
4024 | |||
4025 | |||
3660 | newRoot.ParentGroup.HasGroupChanged = true; | 4026 | newRoot.ParentGroup.HasGroupChanged = true; |
3661 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4027 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3662 | } | 4028 | } |
@@ -3676,6 +4042,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3676 | public void llBreakAllLinks() | 4042 | public void llBreakAllLinks() |
3677 | { | 4043 | { |
3678 | m_host.AddScriptLPS(1); | 4044 | m_host.AddScriptLPS(1); |
4045 | |||
4046 | UUID invItemID = InventorySelf(); | ||
4047 | |||
4048 | TaskInventoryItem item; | ||
4049 | m_host.TaskInventory.LockItemsForRead(true); | ||
4050 | item = m_host.TaskInventory[invItemID]; | ||
4051 | m_host.TaskInventory.LockItemsForRead(false); | ||
4052 | |||
4053 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4054 | && !m_automaticLinkPermission) | ||
4055 | { | ||
4056 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4057 | return; | ||
4058 | } | ||
4059 | |||
3679 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4060 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3680 | if (parentPrim.RootPart.AttachmentPoint != 0) | 4061 | if (parentPrim.RootPart.AttachmentPoint != 0) |
3681 | return; // Fail silently if attached | 4062 | return; // Fail silently if attached |
@@ -3702,6 +4083,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3702 | } | 4083 | } |
3703 | else | 4084 | else |
3704 | { | 4085 | { |
4086 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4087 | { | ||
4088 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4089 | |||
4090 | if (linknum < 0) | ||
4091 | return UUID.Zero.ToString(); | ||
4092 | |||
4093 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4094 | if (avatars.Count > linknum) | ||
4095 | { | ||
4096 | return avatars[linknum].UUID.ToString(); | ||
4097 | } | ||
4098 | } | ||
3705 | return UUID.Zero.ToString(); | 4099 | return UUID.Zero.ToString(); |
3706 | } | 4100 | } |
3707 | } | 4101 | } |
@@ -3778,17 +4172,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3778 | m_host.AddScriptLPS(1); | 4172 | m_host.AddScriptLPS(1); |
3779 | int count = 0; | 4173 | int count = 0; |
3780 | 4174 | ||
3781 | lock (m_host.TaskInventory) | 4175 | m_host.TaskInventory.LockItemsForRead(true); |
4176 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3782 | { | 4177 | { |
3783 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4178 | if (inv.Value.Type == type || type == -1) |
3784 | { | 4179 | { |
3785 | if (inv.Value.Type == type || type == -1) | 4180 | count = count + 1; |
3786 | { | ||
3787 | count = count + 1; | ||
3788 | } | ||
3789 | } | 4181 | } |
3790 | } | 4182 | } |
3791 | 4183 | ||
4184 | m_host.TaskInventory.LockItemsForRead(false); | ||
3792 | return count; | 4185 | return count; |
3793 | } | 4186 | } |
3794 | 4187 | ||
@@ -3797,16 +4190,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3797 | m_host.AddScriptLPS(1); | 4190 | m_host.AddScriptLPS(1); |
3798 | ArrayList keys = new ArrayList(); | 4191 | ArrayList keys = new ArrayList(); |
3799 | 4192 | ||
3800 | lock (m_host.TaskInventory) | 4193 | m_host.TaskInventory.LockItemsForRead(true); |
4194 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3801 | { | 4195 | { |
3802 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4196 | if (inv.Value.Type == type || type == -1) |
3803 | { | 4197 | { |
3804 | if (inv.Value.Type == type || type == -1) | 4198 | keys.Add(inv.Value.Name); |
3805 | { | ||
3806 | keys.Add(inv.Value.Name); | ||
3807 | } | ||
3808 | } | 4199 | } |
3809 | } | 4200 | } |
4201 | m_host.TaskInventory.LockItemsForRead(false); | ||
3810 | 4202 | ||
3811 | if (keys.Count == 0) | 4203 | if (keys.Count == 0) |
3812 | { | 4204 | { |
@@ -3843,25 +4235,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3843 | } | 4235 | } |
3844 | 4236 | ||
3845 | // move the first object found with this inventory name | 4237 | // move the first object found with this inventory name |
3846 | lock (m_host.TaskInventory) | 4238 | m_host.TaskInventory.LockItemsForRead(true); |
4239 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3847 | { | 4240 | { |
3848 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4241 | if (inv.Value.Name == inventory) |
3849 | { | 4242 | { |
3850 | if (inv.Value.Name == inventory) | 4243 | found = true; |
3851 | { | 4244 | objId = inv.Key; |
3852 | found = true; | 4245 | assetType = inv.Value.Type; |
3853 | objId = inv.Key; | 4246 | objName = inv.Value.Name; |
3854 | assetType = inv.Value.Type; | 4247 | break; |
3855 | objName = inv.Value.Name; | ||
3856 | break; | ||
3857 | } | ||
3858 | } | 4248 | } |
3859 | } | 4249 | } |
4250 | m_host.TaskInventory.LockItemsForRead(false); | ||
3860 | 4251 | ||
3861 | if (!found) | 4252 | if (!found) |
3862 | { | 4253 | { |
3863 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4254 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3864 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4255 | return; |
4256 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3865 | } | 4257 | } |
3866 | 4258 | ||
3867 | // check if destination is an object | 4259 | // check if destination is an object |
@@ -3887,6 +4279,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3887 | return; | 4279 | return; |
3888 | } | 4280 | } |
3889 | } | 4281 | } |
4282 | |||
3890 | // destination is an avatar | 4283 | // destination is an avatar |
3891 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4284 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3892 | 4285 | ||
@@ -3909,26 +4302,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3909 | bucket); | 4302 | bucket); |
3910 | if (m_TransferModule != null) | 4303 | if (m_TransferModule != null) |
3911 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4304 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4305 | |||
4306 | //This delay should only occur when giving inventory to avatars. | ||
3912 | ScriptSleep(3000); | 4307 | ScriptSleep(3000); |
3913 | } | 4308 | } |
3914 | } | 4309 | } |
3915 | 4310 | ||
4311 | [DebuggerNonUserCode] | ||
3916 | public void llRemoveInventory(string name) | 4312 | public void llRemoveInventory(string name) |
3917 | { | 4313 | { |
3918 | m_host.AddScriptLPS(1); | 4314 | m_host.AddScriptLPS(1); |
3919 | 4315 | ||
3920 | lock (m_host.TaskInventory) | 4316 | List<TaskInventoryItem> inv; |
4317 | try | ||
3921 | { | 4318 | { |
3922 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4319 | m_host.TaskInventory.LockItemsForRead(true); |
4320 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4321 | } | ||
4322 | finally | ||
4323 | { | ||
4324 | m_host.TaskInventory.LockItemsForRead(false); | ||
4325 | } | ||
4326 | foreach (TaskInventoryItem item in inv) | ||
4327 | { | ||
4328 | if (item.Name == name) | ||
3923 | { | 4329 | { |
3924 | if (item.Name == name) | 4330 | if (item.ItemID == m_itemID) |
3925 | { | 4331 | throw new ScriptDeleteException(); |
3926 | if (item.ItemID == m_itemID) | 4332 | else |
3927 | throw new ScriptDeleteException(); | 4333 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3928 | else | 4334 | return; |
3929 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3930 | return; | ||
3931 | } | ||
3932 | } | 4335 | } |
3933 | } | 4336 | } |
3934 | } | 4337 | } |
@@ -3963,112 +4366,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3963 | { | 4366 | { |
3964 | m_host.AddScriptLPS(1); | 4367 | m_host.AddScriptLPS(1); |
3965 | 4368 | ||
3966 | UUID uuid = (UUID)id; | 4369 | UUID uuid; |
3967 | PresenceInfo pinfo = null; | 4370 | if (UUID.TryParse(id, out uuid)) |
3968 | UserAccount account; | ||
3969 | |||
3970 | UserInfoCacheEntry ce; | ||
3971 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
3972 | { | 4371 | { |
3973 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4372 | PresenceInfo pinfo = null; |
3974 | if (account == null) | 4373 | UserAccount account; |
4374 | |||
4375 | UserInfoCacheEntry ce; | ||
4376 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
3975 | { | 4377 | { |
3976 | m_userInfoCache[uuid] = null; // Cache negative | 4378 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
3977 | return UUID.Zero.ToString(); | 4379 | if (account == null) |
3978 | } | 4380 | { |
4381 | m_userInfoCache[uuid] = null; // Cache negative | ||
4382 | return UUID.Zero.ToString(); | ||
4383 | } | ||
3979 | 4384 | ||
3980 | 4385 | ||
3981 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4386 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
3982 | if (pinfos != null && pinfos.Length > 0) | 4387 | if (pinfos != null && pinfos.Length > 0) |
3983 | { | ||
3984 | foreach (PresenceInfo p in pinfos) | ||
3985 | { | 4388 | { |
3986 | if (p.RegionID != UUID.Zero) | 4389 | foreach (PresenceInfo p in pinfos) |
3987 | { | 4390 | { |
3988 | pinfo = p; | 4391 | if (p.RegionID != UUID.Zero) |
4392 | { | ||
4393 | pinfo = p; | ||
4394 | } | ||
3989 | } | 4395 | } |
3990 | } | 4396 | } |
3991 | } | ||
3992 | 4397 | ||
3993 | ce = new UserInfoCacheEntry(); | 4398 | ce = new UserInfoCacheEntry(); |
3994 | ce.time = Util.EnvironmentTickCount(); | 4399 | ce.time = Util.EnvironmentTickCount(); |
3995 | ce.account = account; | 4400 | ce.account = account; |
3996 | ce.pinfo = pinfo; | 4401 | ce.pinfo = pinfo; |
3997 | } | 4402 | m_userInfoCache[uuid] = ce; |
3998 | else | 4403 | } |
3999 | { | 4404 | else |
4000 | if (ce == null) | 4405 | { |
4001 | return UUID.Zero.ToString(); | 4406 | if (ce == null) |
4407 | return UUID.Zero.ToString(); | ||
4002 | 4408 | ||
4003 | account = ce.account; | 4409 | account = ce.account; |
4004 | pinfo = ce.pinfo; | 4410 | pinfo = ce.pinfo; |
4005 | } | 4411 | } |
4006 | 4412 | ||
4007 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4413 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4008 | { | ||
4009 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4010 | if (pinfos != null && pinfos.Length > 0) | ||
4011 | { | 4414 | { |
4012 | foreach (PresenceInfo p in pinfos) | 4415 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4416 | if (pinfos != null && pinfos.Length > 0) | ||
4013 | { | 4417 | { |
4014 | if (p.RegionID != UUID.Zero) | 4418 | foreach (PresenceInfo p in pinfos) |
4015 | { | 4419 | { |
4016 | pinfo = p; | 4420 | if (p.RegionID != UUID.Zero) |
4421 | { | ||
4422 | pinfo = p; | ||
4423 | } | ||
4017 | } | 4424 | } |
4018 | } | 4425 | } |
4019 | } | 4426 | else |
4020 | else | 4427 | pinfo = null; |
4021 | pinfo = null; | ||
4022 | 4428 | ||
4023 | ce.time = Util.EnvironmentTickCount(); | 4429 | ce.time = Util.EnvironmentTickCount(); |
4024 | ce.pinfo = pinfo; | 4430 | ce.pinfo = pinfo; |
4025 | } | 4431 | } |
4026 | 4432 | ||
4027 | string reply = String.Empty; | 4433 | string reply = String.Empty; |
4028 | 4434 | ||
4029 | switch (data) | 4435 | switch (data) |
4030 | { | 4436 | { |
4031 | case 1: // DATA_ONLINE (0|1) | 4437 | case 1: // DATA_ONLINE (0|1) |
4032 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4438 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4033 | reply = "1"; | 4439 | reply = "1"; |
4034 | else | 4440 | else |
4035 | reply = "0"; | 4441 | reply = "0"; |
4036 | break; | 4442 | break; |
4037 | case 2: // DATA_NAME (First Last) | 4443 | case 2: // DATA_NAME (First Last) |
4038 | reply = account.FirstName + " " + account.LastName; | 4444 | reply = account.FirstName + " " + account.LastName; |
4039 | break; | 4445 | break; |
4040 | case 3: // DATA_BORN (YYYY-MM-DD) | 4446 | case 3: // DATA_BORN (YYYY-MM-DD) |
4041 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4447 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4042 | born = born.AddSeconds(account.Created); | 4448 | born = born.AddSeconds(account.Created); |
4043 | reply = born.ToString("yyyy-MM-dd"); | 4449 | reply = born.ToString("yyyy-MM-dd"); |
4044 | break; | 4450 | break; |
4045 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4451 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4046 | reply = "0,0,0,0,0,0"; | 4452 | reply = "0,0,0,0,0,0"; |
4047 | break; | 4453 | break; |
4048 | case 8: // DATA_PAYINFO (0|1|2|3) | 4454 | case 8: // DATA_PAYINFO (0|1|2|3) |
4049 | reply = "0"; | 4455 | reply = "0"; |
4050 | break; | 4456 | break; |
4051 | default: | 4457 | default: |
4052 | return UUID.Zero.ToString(); // Raise no event | 4458 | return UUID.Zero.ToString(); // Raise no event |
4053 | } | 4459 | } |
4054 | 4460 | ||
4055 | UUID rq = UUID.Random(); | 4461 | UUID rq = UUID.Random(); |
4056 | 4462 | ||
4057 | UUID tid = AsyncCommands. | 4463 | UUID tid = AsyncCommands. |
4058 | DataserverPlugin.RegisterRequest(m_localID, | 4464 | DataserverPlugin.RegisterRequest(m_localID, |
4059 | m_itemID, rq.ToString()); | 4465 | m_itemID, rq.ToString()); |
4060 | 4466 | ||
4061 | AsyncCommands. | 4467 | AsyncCommands. |
4062 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4468 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4063 | 4469 | ||
4064 | ScriptSleep(100); | 4470 | ScriptSleep(100); |
4065 | return tid.ToString(); | 4471 | return tid.ToString(); |
4472 | } | ||
4473 | else | ||
4474 | { | ||
4475 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4476 | } | ||
4477 | return ""; | ||
4066 | } | 4478 | } |
4067 | 4479 | ||
4068 | public LSL_String llRequestInventoryData(string name) | 4480 | public LSL_String llRequestInventoryData(string name) |
4069 | { | 4481 | { |
4070 | m_host.AddScriptLPS(1); | 4482 | m_host.AddScriptLPS(1); |
4071 | 4483 | ||
4484 | //Clone is thread safe | ||
4072 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4485 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4073 | 4486 | ||
4074 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4487 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4122,6 +4535,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4122 | ScenePresence presence = World.GetScenePresence(agentId); | 4535 | ScenePresence presence = World.GetScenePresence(agentId); |
4123 | if (presence != null) | 4536 | if (presence != null) |
4124 | { | 4537 | { |
4538 | // agent must not be a god | ||
4539 | if (presence.UserLevel >= 200) return; | ||
4540 | |||
4125 | // agent must be over the owners land | 4541 | // agent must be over the owners land |
4126 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4542 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4127 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4543 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4144,7 +4560,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4144 | UUID av = new UUID(); | 4560 | UUID av = new UUID(); |
4145 | if (!UUID.TryParse(agent,out av)) | 4561 | if (!UUID.TryParse(agent,out av)) |
4146 | { | 4562 | { |
4147 | LSLError("First parameter to llDialog needs to be a key"); | 4563 | //LSLError("First parameter to llDialog needs to be a key"); |
4148 | return; | 4564 | return; |
4149 | } | 4565 | } |
4150 | 4566 | ||
@@ -4181,17 +4597,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4181 | UUID soundId = UUID.Zero; | 4597 | UUID soundId = UUID.Zero; |
4182 | if (!UUID.TryParse(impact_sound, out soundId)) | 4598 | if (!UUID.TryParse(impact_sound, out soundId)) |
4183 | { | 4599 | { |
4184 | lock (m_host.TaskInventory) | 4600 | m_host.TaskInventory.LockItemsForRead(true); |
4601 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4185 | { | 4602 | { |
4186 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4603 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4187 | { | 4604 | { |
4188 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4605 | soundId = item.AssetID; |
4189 | { | 4606 | break; |
4190 | soundId = item.AssetID; | ||
4191 | break; | ||
4192 | } | ||
4193 | } | 4607 | } |
4194 | } | 4608 | } |
4609 | m_host.TaskInventory.LockItemsForRead(false); | ||
4195 | } | 4610 | } |
4196 | m_host.CollisionSound = soundId; | 4611 | m_host.CollisionSound = soundId; |
4197 | m_host.CollisionSoundVolume = (float)impact_volume; | 4612 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4231,6 +4646,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4231 | UUID partItemID; | 4646 | UUID partItemID; |
4232 | foreach (SceneObjectPart part in parts) | 4647 | foreach (SceneObjectPart part in parts) |
4233 | { | 4648 | { |
4649 | //Clone is thread safe | ||
4234 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4650 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4235 | 4651 | ||
4236 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4652 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4445,17 +4861,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4445 | 4861 | ||
4446 | m_host.AddScriptLPS(1); | 4862 | m_host.AddScriptLPS(1); |
4447 | 4863 | ||
4448 | lock (m_host.TaskInventory) | 4864 | m_host.TaskInventory.LockItemsForRead(true); |
4865 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4449 | { | 4866 | { |
4450 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4867 | if (item.Type == 10 && item.ItemID == m_itemID) |
4451 | { | 4868 | { |
4452 | if (item.Type == 10 && item.ItemID == m_itemID) | 4869 | result = item.Name!=null?item.Name:String.Empty; |
4453 | { | 4870 | break; |
4454 | result = item.Name != null ? item.Name : String.Empty; | ||
4455 | break; | ||
4456 | } | ||
4457 | } | 4871 | } |
4458 | } | 4872 | } |
4873 | m_host.TaskInventory.LockItemsForRead(false); | ||
4459 | 4874 | ||
4460 | return result; | 4875 | return result; |
4461 | } | 4876 | } |
@@ -4624,23 +5039,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4624 | { | 5039 | { |
4625 | m_host.AddScriptLPS(1); | 5040 | m_host.AddScriptLPS(1); |
4626 | 5041 | ||
4627 | lock (m_host.TaskInventory) | 5042 | m_host.TaskInventory.LockItemsForRead(true); |
5043 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4628 | { | 5044 | { |
4629 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5045 | if (inv.Value.Name == name) |
4630 | { | 5046 | { |
4631 | if (inv.Value.Name == name) | 5047 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4632 | { | 5048 | { |
4633 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5049 | m_host.TaskInventory.LockItemsForRead(false); |
4634 | { | 5050 | return inv.Value.AssetID.ToString(); |
4635 | return inv.Value.AssetID.ToString(); | 5051 | } |
4636 | } | 5052 | else |
4637 | else | 5053 | { |
4638 | { | 5054 | m_host.TaskInventory.LockItemsForRead(false); |
4639 | return UUID.Zero.ToString(); | 5055 | return UUID.Zero.ToString(); |
4640 | } | ||
4641 | } | 5056 | } |
4642 | } | 5057 | } |
4643 | } | 5058 | } |
5059 | m_host.TaskInventory.LockItemsForRead(false); | ||
4644 | 5060 | ||
4645 | return UUID.Zero.ToString(); | 5061 | return UUID.Zero.ToString(); |
4646 | } | 5062 | } |
@@ -4793,14 +5209,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4793 | { | 5209 | { |
4794 | m_host.AddScriptLPS(1); | 5210 | m_host.AddScriptLPS(1); |
4795 | 5211 | ||
4796 | if (src == null) | 5212 | return src.Length; |
4797 | { | ||
4798 | return 0; | ||
4799 | } | ||
4800 | else | ||
4801 | { | ||
4802 | return src.Length; | ||
4803 | } | ||
4804 | } | 5213 | } |
4805 | 5214 | ||
4806 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5215 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4846,7 +5255,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4846 | else if (src.Data[index] is LSL_Float) | 5255 | else if (src.Data[index] is LSL_Float) |
4847 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5256 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4848 | else if (src.Data[index] is LSL_String) | 5257 | else if (src.Data[index] is LSL_String) |
4849 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5258 | { |
5259 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5260 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5261 | if (m != Match.Empty) | ||
5262 | { | ||
5263 | str = m.Value; | ||
5264 | double d = 0.0; | ||
5265 | if (!Double.TryParse(str, out d)) | ||
5266 | return 0.0; | ||
5267 | |||
5268 | return d; | ||
5269 | } | ||
5270 | return 0.0; | ||
5271 | } | ||
4850 | return Convert.ToDouble(src.Data[index]); | 5272 | return Convert.ToDouble(src.Data[index]); |
4851 | } | 5273 | } |
4852 | catch (FormatException) | 5274 | catch (FormatException) |
@@ -5119,7 +5541,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5119 | } | 5541 | } |
5120 | } | 5542 | } |
5121 | } | 5543 | } |
5122 | else { | 5544 | else |
5545 | { | ||
5123 | object[] array = new object[src.Length]; | 5546 | object[] array = new object[src.Length]; |
5124 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5547 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5125 | result = new LSL_List(array); | 5548 | result = new LSL_List(array); |
@@ -5570,10 +5993,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5570 | m_host.AddScriptLPS(1); | 5993 | m_host.AddScriptLPS(1); |
5571 | 5994 | ||
5572 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 5995 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5573 | 5996 | if (parts.Count > 0) | |
5574 | foreach (var part in parts) | ||
5575 | { | 5997 | { |
5576 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 5998 | try |
5999 | { | ||
6000 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6001 | foreach (var part in parts) | ||
6002 | { | ||
6003 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6004 | } | ||
6005 | } | ||
6006 | finally | ||
6007 | { | ||
6008 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6009 | } | ||
5577 | } | 6010 | } |
5578 | } | 6011 | } |
5579 | 6012 | ||
@@ -5627,6 +6060,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5627 | ScriptSleep(5000); | 6060 | ScriptSleep(5000); |
5628 | } | 6061 | } |
5629 | 6062 | ||
6063 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6064 | { | ||
6065 | return ParseString2List(str, separators, in_spacers, false); | ||
6066 | } | ||
6067 | |||
5630 | public LSL_Integer llOverMyLand(string id) | 6068 | public LSL_Integer llOverMyLand(string id) |
5631 | { | 6069 | { |
5632 | m_host.AddScriptLPS(1); | 6070 | m_host.AddScriptLPS(1); |
@@ -5827,7 +6265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5827 | return m_host.ParentGroup.RootPart.AttachmentPoint; | 6265 | return m_host.ParentGroup.RootPart.AttachmentPoint; |
5828 | } | 6266 | } |
5829 | 6267 | ||
5830 | public LSL_Integer llGetFreeMemory() | 6268 | public virtual LSL_Integer llGetFreeMemory() |
5831 | { | 6269 | { |
5832 | m_host.AddScriptLPS(1); | 6270 | m_host.AddScriptLPS(1); |
5833 | // Make scripts designed for LSO happy | 6271 | // Make scripts designed for LSO happy |
@@ -5944,7 +6382,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5944 | SetParticleSystem(m_host, rules); | 6382 | SetParticleSystem(m_host, rules); |
5945 | } | 6383 | } |
5946 | 6384 | ||
5947 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6385 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6386 | { | ||
5948 | 6387 | ||
5949 | 6388 | ||
5950 | if (rules.Length == 0) | 6389 | if (rules.Length == 0) |
@@ -6138,14 +6577,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6138 | 6577 | ||
6139 | protected UUID GetTaskInventoryItem(string name) | 6578 | protected UUID GetTaskInventoryItem(string name) |
6140 | { | 6579 | { |
6141 | lock (m_host.TaskInventory) | 6580 | m_host.TaskInventory.LockItemsForRead(true); |
6581 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6142 | { | 6582 | { |
6143 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6583 | if (inv.Value.Name == name) |
6144 | { | 6584 | { |
6145 | if (inv.Value.Name == name) | 6585 | m_host.TaskInventory.LockItemsForRead(false); |
6146 | return inv.Key; | 6586 | return inv.Key; |
6147 | } | 6587 | } |
6148 | } | 6588 | } |
6589 | m_host.TaskInventory.LockItemsForRead(false); | ||
6149 | 6590 | ||
6150 | return UUID.Zero; | 6591 | return UUID.Zero; |
6151 | } | 6592 | } |
@@ -6395,13 +6836,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6395 | UUID av = new UUID(); | 6836 | UUID av = new UUID(); |
6396 | if (!UUID.TryParse(avatar,out av)) | 6837 | if (!UUID.TryParse(avatar,out av)) |
6397 | { | 6838 | { |
6398 | LSLError("First parameter to llDialog needs to be a key"); | 6839 | //LSLError("First parameter to llDialog needs to be a key"); |
6399 | return; | 6840 | return; |
6400 | } | 6841 | } |
6401 | if (buttons.Length < 1) | 6842 | if (buttons.Length < 1) |
6402 | { | 6843 | { |
6403 | LSLError("No less than 1 button can be shown"); | 6844 | buttons.Add("OK"); |
6404 | return; | ||
6405 | } | 6845 | } |
6406 | if (buttons.Length > 12) | 6846 | if (buttons.Length > 12) |
6407 | { | 6847 | { |
@@ -6418,7 +6858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6418 | } | 6858 | } |
6419 | if (buttons.Data[i].ToString().Length > 24) | 6859 | if (buttons.Data[i].ToString().Length > 24) |
6420 | { | 6860 | { |
6421 | LSLError("button label cannot be longer than 24 characters"); | 6861 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6422 | return; | 6862 | return; |
6423 | } | 6863 | } |
6424 | buts[i] = buttons.Data[i].ToString(); | 6864 | buts[i] = buttons.Data[i].ToString(); |
@@ -6482,22 +6922,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6482 | } | 6922 | } |
6483 | 6923 | ||
6484 | // copy the first script found with this inventory name | 6924 | // copy the first script found with this inventory name |
6485 | lock (m_host.TaskInventory) | 6925 | TaskInventoryItem scriptItem = null; |
6926 | m_host.TaskInventory.LockItemsForRead(true); | ||
6927 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6486 | { | 6928 | { |
6487 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6929 | if (inv.Value.Name == name) |
6488 | { | 6930 | { |
6489 | if (inv.Value.Name == name) | 6931 | // make sure the object is a script |
6932 | if (10 == inv.Value.Type) | ||
6490 | { | 6933 | { |
6491 | // make sure the object is a script | 6934 | found = true; |
6492 | if (10 == inv.Value.Type) | 6935 | srcId = inv.Key; |
6493 | { | 6936 | scriptItem = inv.Value; |
6494 | found = true; | 6937 | break; |
6495 | srcId = inv.Key; | ||
6496 | break; | ||
6497 | } | ||
6498 | } | 6938 | } |
6499 | } | 6939 | } |
6500 | } | 6940 | } |
6941 | m_host.TaskInventory.LockItemsForRead(false); | ||
6501 | 6942 | ||
6502 | if (!found) | 6943 | if (!found) |
6503 | { | 6944 | { |
@@ -6505,8 +6946,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6505 | return; | 6946 | return; |
6506 | } | 6947 | } |
6507 | 6948 | ||
6508 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 6949 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6509 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | 6950 | if (dest != null) |
6951 | { | ||
6952 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
6953 | { | ||
6954 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
6955 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | ||
6956 | |||
6957 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
6958 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
6959 | } | ||
6960 | } | ||
6510 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 6961 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6511 | ScriptSleep(3000); | 6962 | ScriptSleep(3000); |
6512 | } | 6963 | } |
@@ -6569,18 +7020,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6569 | public LSL_String llMD5String(string src, int nonce) | 7020 | public LSL_String llMD5String(string src, int nonce) |
6570 | { | 7021 | { |
6571 | m_host.AddScriptLPS(1); | 7022 | m_host.AddScriptLPS(1); |
6572 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7023 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6573 | } | 7024 | } |
6574 | 7025 | ||
6575 | public LSL_String llSHA1String(string src) | 7026 | public LSL_String llSHA1String(string src) |
6576 | { | 7027 | { |
6577 | m_host.AddScriptLPS(1); | 7028 | m_host.AddScriptLPS(1); |
6578 | return Util.SHA1Hash(src).ToLower(); | 7029 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6579 | } | 7030 | } |
6580 | 7031 | ||
6581 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) | 7032 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) |
6582 | { | 7033 | { |
6583 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7034 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7035 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7036 | return shapeBlock; | ||
6584 | 7037 | ||
6585 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7038 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6586 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7039 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6656,6 +7109,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6656 | 7109 | ||
6657 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) | 7110 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) |
6658 | { | 7111 | { |
7112 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7113 | return; | ||
7114 | |||
6659 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7115 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6660 | 7116 | ||
6661 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7117 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6705,6 +7161,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6705 | 7161 | ||
6706 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) | 7162 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) |
6707 | { | 7163 | { |
7164 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7165 | return; | ||
7166 | |||
6708 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7167 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6709 | 7168 | ||
6710 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7169 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6747,6 +7206,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6747 | 7206 | ||
6748 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) | 7207 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) |
6749 | { | 7208 | { |
7209 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7210 | return; | ||
7211 | |||
6750 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7212 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6751 | 7213 | ||
6752 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7214 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6873,6 +7335,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6873 | 7335 | ||
6874 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) | 7336 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) |
6875 | { | 7337 | { |
7338 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7339 | return; | ||
7340 | |||
6876 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7341 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6877 | UUID sculptId; | 7342 | UUID sculptId; |
6878 | 7343 | ||
@@ -6888,13 +7353,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6888 | shapeBlock.PathScaleX = 100; | 7353 | shapeBlock.PathScaleX = 100; |
6889 | shapeBlock.PathScaleY = 150; | 7354 | shapeBlock.PathScaleY = 150; |
6890 | 7355 | ||
6891 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7356 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
6892 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7357 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
6893 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7358 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
6894 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7359 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
6895 | { | 7360 | { |
6896 | // default | 7361 | // default |
6897 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7362 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
6898 | } | 7363 | } |
6899 | 7364 | ||
6900 | // retain pathcurve | 7365 | // retain pathcurve |
@@ -6913,32 +7378,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6913 | ScriptSleep(200); | 7378 | ScriptSleep(200); |
6914 | } | 7379 | } |
6915 | 7380 | ||
6916 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7381 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
6917 | { | 7382 | { |
6918 | m_host.AddScriptLPS(1); | 7383 | m_host.AddScriptLPS(1); |
6919 | 7384 | ||
6920 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7385 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7386 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7387 | if (parts.Count>0) | ||
7388 | { | ||
7389 | try | ||
7390 | { | ||
7391 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7392 | foreach (SceneObjectPart part in parts) | ||
7393 | SetPrimParams(part, rules); | ||
7394 | } | ||
7395 | finally | ||
7396 | { | ||
7397 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7398 | } | ||
7399 | } | ||
7400 | if (avatars.Count > 0) | ||
7401 | { | ||
7402 | foreach (ScenePresence avatar in avatars) | ||
7403 | SetPrimParams(avatar, rules); | ||
7404 | } | ||
7405 | } | ||
6921 | 7406 | ||
6922 | foreach (SceneObjectPart part in parts) | 7407 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
6923 | SetPrimParams(part, rules); | 7408 | { |
6924 | 7409 | llSetLinkPrimitiveParamsFast(linknumber, rules); | |
6925 | ScriptSleep(200); | 7410 | ScriptSleep(200); |
6926 | } | 7411 | } |
6927 | 7412 | ||
6928 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7413 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
6929 | { | 7414 | { |
6930 | m_host.AddScriptLPS(1); | 7415 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7416 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
6931 | 7417 | ||
6932 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7418 | int idx = 0; |
6933 | 7419 | ||
6934 | foreach (SceneObjectPart part in parts) | 7420 | while (idx < rules.Length) |
6935 | SetPrimParams(part, rules); | 7421 | { |
7422 | int code = rules.GetLSLIntegerItem(idx++); | ||
7423 | |||
7424 | int remain = rules.Length - idx; | ||
7425 | |||
7426 | |||
7427 | |||
7428 | switch (code) | ||
7429 | { | ||
7430 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7431 | if (remain < 1) | ||
7432 | return; | ||
7433 | LSL_Vector v; | ||
7434 | v = rules.GetVector3Item(idx++); | ||
7435 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7436 | av.SendAvatarDataToAllAgents(); | ||
7437 | |||
7438 | break; | ||
7439 | |||
7440 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7441 | if (remain < 1) | ||
7442 | return; | ||
7443 | LSL_Rotation r; | ||
7444 | r = rules.GetQuaternionItem(idx++); | ||
7445 | av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7446 | av.SendAvatarDataToAllAgents(); | ||
7447 | break; | ||
7448 | } | ||
7449 | } | ||
6936 | } | 7450 | } |
6937 | 7451 | ||
6938 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7452 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
6939 | { | 7453 | { |
7454 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7455 | return; | ||
7456 | |||
6940 | int idx = 0; | 7457 | int idx = 0; |
6941 | 7458 | ||
7459 | bool positionChanged = false; | ||
7460 | LSL_Vector currentPosition = GetPartLocalPos(part); | ||
7461 | |||
6942 | while (idx < rules.Length) | 7462 | while (idx < rules.Length) |
6943 | { | 7463 | { |
6944 | int code = rules.GetLSLIntegerItem(idx++); | 7464 | int code = rules.GetLSLIntegerItem(idx++); |
@@ -6947,7 +7467,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6947 | 7467 | ||
6948 | int face; | 7468 | int face; |
6949 | LSL_Vector v; | 7469 | LSL_Vector v; |
6950 | 7470 | ||
6951 | switch (code) | 7471 | switch (code) |
6952 | { | 7472 | { |
6953 | case (int)ScriptBaseClass.PRIM_POSITION: | 7473 | case (int)ScriptBaseClass.PRIM_POSITION: |
@@ -6955,7 +7475,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6955 | return; | 7475 | return; |
6956 | 7476 | ||
6957 | v=rules.GetVector3Item(idx++); | 7477 | v=rules.GetVector3Item(idx++); |
6958 | SetPos(part, v); | 7478 | positionChanged = true; |
7479 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
6959 | 7480 | ||
6960 | break; | 7481 | break; |
6961 | case (int)ScriptBaseClass.PRIM_SIZE: | 7482 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7323,6 +7844,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7323 | break; | 7844 | break; |
7324 | } | 7845 | } |
7325 | } | 7846 | } |
7847 | |||
7848 | if (positionChanged) | ||
7849 | { | ||
7850 | if (part.ParentGroup.RootPart == part) | ||
7851 | { | ||
7852 | SceneObjectGroup parent = part.ParentGroup; | ||
7853 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7854 | } | ||
7855 | else | ||
7856 | { | ||
7857 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
7858 | SceneObjectGroup parent = part.ParentGroup; | ||
7859 | parent.HasGroupChanged = true; | ||
7860 | parent.ScheduleGroupForTerseUpdate(); | ||
7861 | } | ||
7862 | } | ||
7326 | } | 7863 | } |
7327 | 7864 | ||
7328 | public LSL_String llStringToBase64(string str) | 7865 | public LSL_String llStringToBase64(string str) |
@@ -7471,13 +8008,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7471 | public LSL_Integer llGetNumberOfPrims() | 8008 | public LSL_Integer llGetNumberOfPrims() |
7472 | { | 8009 | { |
7473 | m_host.AddScriptLPS(1); | 8010 | m_host.AddScriptLPS(1); |
7474 | int avatarCount = 0; | 8011 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7475 | World.ForEachScenePresence(delegate(ScenePresence presence) | 8012 | |
7476 | { | ||
7477 | if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7478 | avatarCount++; | ||
7479 | }); | ||
7480 | |||
7481 | return m_host.ParentGroup.PrimCount + avatarCount; | 8013 | return m_host.ParentGroup.PrimCount + avatarCount; |
7482 | } | 8014 | } |
7483 | 8015 | ||
@@ -7493,55 +8025,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7493 | m_host.AddScriptLPS(1); | 8025 | m_host.AddScriptLPS(1); |
7494 | UUID objID = UUID.Zero; | 8026 | UUID objID = UUID.Zero; |
7495 | LSL_List result = new LSL_List(); | 8027 | LSL_List result = new LSL_List(); |
8028 | |||
8029 | // If the ID is not valid, return null result | ||
7496 | if (!UUID.TryParse(obj, out objID)) | 8030 | if (!UUID.TryParse(obj, out objID)) |
7497 | { | 8031 | { |
7498 | result.Add(new LSL_Vector()); | 8032 | result.Add(new LSL_Vector()); |
7499 | result.Add(new LSL_Vector()); | 8033 | result.Add(new LSL_Vector()); |
7500 | return result; | 8034 | return result; |
7501 | } | 8035 | } |
8036 | |||
8037 | // Check if this is an attached prim. If so, replace | ||
8038 | // the UUID with the avatar UUID and report it's bounding box | ||
8039 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8040 | if (part != null && part.ParentGroup.IsAttachment) | ||
8041 | objID = part.ParentGroup.RootPart.AttachedAvatar; | ||
8042 | |||
8043 | // Find out if this is an avatar ID. If so, return it's box | ||
7502 | ScenePresence presence = World.GetScenePresence(objID); | 8044 | ScenePresence presence = World.GetScenePresence(objID); |
7503 | if (presence != null) | 8045 | if (presence != null) |
7504 | { | 8046 | { |
7505 | if (presence.ParentID == 0) // not sat on an object | 8047 | // As per LSL Wiki, there is no difference between sitting |
8048 | // and standing avatar since server 1.36 | ||
8049 | LSL_Vector lower; | ||
8050 | LSL_Vector upper; | ||
8051 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8052 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7506 | { | 8053 | { |
7507 | LSL_Vector lower; | 8054 | // This is for ground sitting avatars |
7508 | LSL_Vector upper; | 8055 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7509 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8056 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7510 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8057 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7511 | { | ||
7512 | // This is for ground sitting avatars | ||
7513 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7514 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7515 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7516 | } | ||
7517 | else | ||
7518 | { | ||
7519 | // This is for standing/flying avatars | ||
7520 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7521 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7522 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7523 | } | ||
7524 | result.Add(lower); | ||
7525 | result.Add(upper); | ||
7526 | return result; | ||
7527 | } | 8058 | } |
7528 | else | 8059 | else |
7529 | { | 8060 | { |
7530 | // sitting on an object so we need the bounding box of that | 8061 | // This is for standing/flying avatars |
7531 | // which should include the avatar so set the UUID to the | 8062 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7532 | // UUID of the object the avatar is sat on and allow it to fall through | 8063 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7533 | // to processing an object | 8064 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7534 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7535 | objID = p.UUID; | ||
7536 | } | 8065 | } |
8066 | |||
8067 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8068 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8069 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8070 | |||
8071 | if (lower.x > upper.x) | ||
8072 | lower.x = upper.x; | ||
8073 | if (lower.y > upper.y) | ||
8074 | lower.y = upper.y; | ||
8075 | if (lower.z > upper.z) | ||
8076 | lower.z = upper.z; | ||
8077 | |||
8078 | result.Add(lower); | ||
8079 | result.Add(upper); | ||
8080 | return result; | ||
7537 | } | 8081 | } |
7538 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8082 | |
8083 | part = World.GetSceneObjectPart(objID); | ||
7539 | // Currently only works for single prims without a sitting avatar | 8084 | // Currently only works for single prims without a sitting avatar |
7540 | if (part != null) | 8085 | if (part != null) |
7541 | { | 8086 | { |
7542 | Vector3 halfSize = part.Scale / 2.0f; | 8087 | float minX; |
7543 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8088 | float maxX; |
7544 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8089 | float minY; |
8090 | float maxY; | ||
8091 | float minZ; | ||
8092 | float maxZ; | ||
8093 | |||
8094 | // This BBox is in sim coordinates, with the offset being | ||
8095 | // a contained point. | ||
8096 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8097 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8098 | |||
8099 | minX -= offsets[0].X; | ||
8100 | maxX -= offsets[0].X; | ||
8101 | minY -= offsets[0].Y; | ||
8102 | maxY -= offsets[0].Y; | ||
8103 | minZ -= offsets[0].Z; | ||
8104 | maxZ -= offsets[0].Z; | ||
8105 | |||
8106 | LSL_Vector lower; | ||
8107 | LSL_Vector upper; | ||
8108 | |||
8109 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8110 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8111 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8112 | |||
8113 | if (lower.x > upper.x) | ||
8114 | lower.x = upper.x; | ||
8115 | if (lower.y > upper.y) | ||
8116 | lower.y = upper.y; | ||
8117 | if (lower.z > upper.z) | ||
8118 | lower.z = upper.z; | ||
8119 | |||
7545 | result.Add(lower); | 8120 | result.Add(lower); |
7546 | result.Add(upper); | 8121 | result.Add(upper); |
7547 | return result; | 8122 | return result; |
@@ -7621,13 +8196,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7621 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8196 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7622 | part.AbsolutePosition.Y, | 8197 | part.AbsolutePosition.Y, |
7623 | part.AbsolutePosition.Z); | 8198 | part.AbsolutePosition.Z); |
7624 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7625 | // linkset is rotated; they always reflect the child prim's world position | ||
7626 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7627 | // implementation, so will break scripts imported from there (not to mention it | ||
7628 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7629 | if (part.ParentID != 0) | ||
7630 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7631 | res.Add(v); | 8199 | res.Add(v); |
7632 | break; | 8200 | break; |
7633 | 8201 | ||
@@ -7788,56 +8356,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7788 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8356 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7789 | if (remain < 1) | 8357 | if (remain < 1) |
7790 | return res; | 8358 | return res; |
7791 | 8359 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7792 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7793 | 8360 | ||
7794 | tex = part.Shape.Textures; | 8361 | tex = part.Shape.Textures; |
8362 | int shiny; | ||
7795 | if (face == ScriptBaseClass.ALL_SIDES) | 8363 | if (face == ScriptBaseClass.ALL_SIDES) |
7796 | { | 8364 | { |
7797 | for (face = 0; face < GetNumberOfSides(part); face++) | 8365 | for (face = 0; face < GetNumberOfSides(part); face++) |
7798 | { | 8366 | { |
7799 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8367 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7800 | // Convert Shininess to PRIM_SHINY_* | 8368 | if (shinyness == Shininess.High) |
7801 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8369 | { |
7802 | // PRIM_BUMP_* | 8370 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7803 | res.Add(new LSL_Integer((int)texface.Bump)); | 8371 | } |
8372 | else if (shinyness == Shininess.Medium) | ||
8373 | { | ||
8374 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8375 | } | ||
8376 | else if (shinyness == Shininess.Low) | ||
8377 | { | ||
8378 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8379 | } | ||
8380 | else | ||
8381 | { | ||
8382 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8383 | } | ||
8384 | res.Add(new LSL_Integer(shiny)); | ||
8385 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7804 | } | 8386 | } |
7805 | } | 8387 | } |
7806 | else | 8388 | else |
7807 | { | 8389 | { |
7808 | if (face >= 0 && face < GetNumberOfSides(part)) | 8390 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8391 | if (shinyness == Shininess.High) | ||
7809 | { | 8392 | { |
7810 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8393 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7811 | // Convert Shininess to PRIM_SHINY_* | 8394 | } |
7812 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8395 | else if (shinyness == Shininess.Medium) |
7813 | // PRIM_BUMP_* | 8396 | { |
7814 | res.Add(new LSL_Integer((int)texface.Bump)); | 8397 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8398 | } | ||
8399 | else if (shinyness == Shininess.Low) | ||
8400 | { | ||
8401 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
7815 | } | 8402 | } |
8403 | else | ||
8404 | { | ||
8405 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8406 | } | ||
8407 | res.Add(new LSL_Integer(shiny)); | ||
8408 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7816 | } | 8409 | } |
7817 | break; | 8410 | break; |
7818 | 8411 | ||
7819 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8412 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7820 | if (remain < 1) | 8413 | if (remain < 1) |
7821 | return res; | 8414 | return res; |
7822 | 8415 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7823 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7824 | 8416 | ||
7825 | tex = part.Shape.Textures; | 8417 | tex = part.Shape.Textures; |
8418 | int fullbright; | ||
7826 | if (face == ScriptBaseClass.ALL_SIDES) | 8419 | if (face == ScriptBaseClass.ALL_SIDES) |
7827 | { | 8420 | { |
7828 | for (face = 0; face < GetNumberOfSides(part); face++) | 8421 | for (face = 0; face < GetNumberOfSides(part); face++) |
7829 | { | 8422 | { |
7830 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8423 | if (tex.GetFace((uint)face).Fullbright == true) |
7831 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8424 | { |
8425 | fullbright = ScriptBaseClass.TRUE; | ||
8426 | } | ||
8427 | else | ||
8428 | { | ||
8429 | fullbright = ScriptBaseClass.FALSE; | ||
8430 | } | ||
8431 | res.Add(new LSL_Integer(fullbright)); | ||
7832 | } | 8432 | } |
7833 | } | 8433 | } |
7834 | else | 8434 | else |
7835 | { | 8435 | { |
7836 | if (face >= 0 && face < GetNumberOfSides(part)) | 8436 | if (tex.GetFace((uint)face).Fullbright == true) |
7837 | { | 8437 | { |
7838 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8438 | fullbright = ScriptBaseClass.TRUE; |
7839 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
7840 | } | 8439 | } |
8440 | else | ||
8441 | { | ||
8442 | fullbright = ScriptBaseClass.FALSE; | ||
8443 | } | ||
8444 | res.Add(new LSL_Integer(fullbright)); | ||
7841 | } | 8445 | } |
7842 | break; | 8446 | break; |
7843 | 8447 | ||
@@ -7859,27 +8463,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7859 | break; | 8463 | break; |
7860 | 8464 | ||
7861 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8465 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8466 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
7862 | if (remain < 1) | 8467 | if (remain < 1) |
7863 | return res; | 8468 | return res; |
7864 | 8469 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7865 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7866 | 8470 | ||
7867 | tex = part.Shape.Textures; | 8471 | tex = part.Shape.Textures; |
7868 | if (face == ScriptBaseClass.ALL_SIDES) | 8472 | if (face == ScriptBaseClass.ALL_SIDES) |
7869 | { | 8473 | { |
7870 | for (face = 0; face < GetNumberOfSides(part); face++) | 8474 | for (face = 0; face < GetNumberOfSides(part); face++) |
7871 | { | 8475 | { |
7872 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8476 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
7873 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8477 | { |
7874 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8478 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8479 | } | ||
8480 | else | ||
8481 | { | ||
8482 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8483 | } | ||
7875 | } | 8484 | } |
7876 | } | 8485 | } |
7877 | else | 8486 | else |
7878 | { | 8487 | { |
7879 | if (face >= 0 && face < GetNumberOfSides(part)) | 8488 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8489 | { | ||
8490 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8491 | } | ||
8492 | else | ||
7880 | { | 8493 | { |
7881 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8494 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
7882 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
7883 | } | 8495 | } |
7884 | } | 8496 | } |
7885 | break; | 8497 | break; |
@@ -7902,28 +8514,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7902 | case (int)ScriptBaseClass.PRIM_GLOW: | 8514 | case (int)ScriptBaseClass.PRIM_GLOW: |
7903 | if (remain < 1) | 8515 | if (remain < 1) |
7904 | return res; | 8516 | return res; |
7905 | 8517 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7906 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7907 | 8518 | ||
7908 | tex = part.Shape.Textures; | 8519 | tex = part.Shape.Textures; |
8520 | float primglow; | ||
7909 | if (face == ScriptBaseClass.ALL_SIDES) | 8521 | if (face == ScriptBaseClass.ALL_SIDES) |
7910 | { | 8522 | { |
7911 | for (face = 0; face < GetNumberOfSides(part); face++) | 8523 | for (face = 0; face < GetNumberOfSides(part); face++) |
7912 | { | 8524 | { |
7913 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8525 | primglow = tex.GetFace((uint)face).Glow; |
7914 | res.Add(new LSL_Float(texface.Glow)); | 8526 | res.Add(new LSL_Float(primglow)); |
7915 | } | 8527 | } |
7916 | } | 8528 | } |
7917 | else | 8529 | else |
7918 | { | 8530 | { |
7919 | if (face >= 0 && face < GetNumberOfSides(part)) | 8531 | primglow = tex.GetFace((uint)face).Glow; |
7920 | { | 8532 | res.Add(new LSL_Float(primglow)); |
7921 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
7922 | res.Add(new LSL_Float(texface.Glow)); | ||
7923 | } | ||
7924 | } | 8533 | } |
7925 | break; | 8534 | break; |
7926 | |||
7927 | case (int)ScriptBaseClass.PRIM_TEXT: | 8535 | case (int)ScriptBaseClass.PRIM_TEXT: |
7928 | Color4 textColor = part.GetTextColor(); | 8536 | Color4 textColor = part.GetTextColor(); |
7929 | res.Add(part.Text); | 8537 | res.Add(part.Text); |
@@ -8472,8 +9080,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8472 | // The function returns an ordered list | 9080 | // The function returns an ordered list |
8473 | // representing the tokens found in the supplied | 9081 | // representing the tokens found in the supplied |
8474 | // sources string. If two successive tokenizers | 9082 | // sources string. If two successive tokenizers |
8475 | // are encountered, then a NULL entry is added | 9083 | // are encountered, then a null-string entry is |
8476 | // to the list. | 9084 | // added to the list. |
8477 | // | 9085 | // |
8478 | // It is a precondition that the source and | 9086 | // It is a precondition that the source and |
8479 | // toekizer lisst are non-null. If they are null, | 9087 | // toekizer lisst are non-null. If they are null, |
@@ -8481,7 +9089,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8481 | // while their lengths are being determined. | 9089 | // while their lengths are being determined. |
8482 | // | 9090 | // |
8483 | // A small amount of working memoryis required | 9091 | // A small amount of working memoryis required |
8484 | // of approximately 8*#tokenizers. | 9092 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8485 | // | 9093 | // |
8486 | // There are many ways in which this function | 9094 | // There are many ways in which this function |
8487 | // can be implemented, this implementation is | 9095 | // can be implemented, this implementation is |
@@ -8497,155 +9105,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8497 | // and eliminates redundant tokenizers as soon | 9105 | // and eliminates redundant tokenizers as soon |
8498 | // as is possible. | 9106 | // as is possible. |
8499 | // | 9107 | // |
8500 | // The implementation tries to avoid any copying | 9108 | // The implementation tries to minimize temporary |
8501 | // of arrays or other objects. | 9109 | // garbage generation. |
8502 | // </remarks> | 9110 | // </remarks> |
8503 | 9111 | ||
8504 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9112 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8505 | { | 9113 | { |
8506 | int beginning = 0; | 9114 | return ParseString2List(src, separators, spacers, true); |
8507 | int srclen = src.Length; | 9115 | } |
8508 | int seplen = separators.Length; | ||
8509 | object[] separray = separators.Data; | ||
8510 | int spclen = spacers.Length; | ||
8511 | object[] spcarray = spacers.Data; | ||
8512 | int mlen = seplen+spclen; | ||
8513 | |||
8514 | int[] offset = new int[mlen+1]; | ||
8515 | bool[] active = new bool[mlen]; | ||
8516 | |||
8517 | int best; | ||
8518 | int j; | ||
8519 | |||
8520 | // Initial capacity reduces resize cost | ||
8521 | 9116 | ||
8522 | LSL_List tokens = new LSL_List(); | 9117 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9118 | { | ||
9119 | int srclen = src.Length; | ||
9120 | int seplen = separators.Length; | ||
9121 | object[] separray = separators.Data; | ||
9122 | int spclen = spacers.Length; | ||
9123 | object[] spcarray = spacers.Data; | ||
9124 | int dellen = 0; | ||
9125 | string[] delarray = new string[seplen+spclen]; | ||
8523 | 9126 | ||
8524 | // All entries are initially valid | 9127 | int outlen = 0; |
9128 | string[] outarray = new string[srclen*2+1]; | ||
8525 | 9129 | ||
8526 | for (int i = 0; i < mlen; i++) | 9130 | int i, j; |
8527 | active[i] = true; | 9131 | string d; |
8528 | 9132 | ||
8529 | offset[mlen] = srclen; | 9133 | m_host.AddScriptLPS(1); |
8530 | 9134 | ||
8531 | while (beginning < srclen) | 9135 | /* |
9136 | * Convert separator and spacer lists to C# strings. | ||
9137 | * Also filter out null strings so we don't hang. | ||
9138 | */ | ||
9139 | for (i = 0; i < seplen; i ++) | ||
8532 | { | 9140 | { |
9141 | d = separray[i].ToString(); | ||
9142 | if (d.Length > 0) | ||
9143 | { | ||
9144 | delarray[dellen++] = d; | ||
9145 | } | ||
9146 | } | ||
9147 | seplen = dellen; | ||
8533 | 9148 | ||
8534 | best = mlen; // as bad as it gets | 9149 | for (i = 0; i < spclen; i ++) |
9150 | { | ||
9151 | d = spcarray[i].ToString(); | ||
9152 | if (d.Length > 0) | ||
9153 | { | ||
9154 | delarray[dellen++] = d; | ||
9155 | } | ||
9156 | } | ||
8535 | 9157 | ||
8536 | // Scan for separators | 9158 | /* |
9159 | * Scan through source string from beginning to end. | ||
9160 | */ | ||
9161 | for (i = 0;;) | ||
9162 | { | ||
8537 | 9163 | ||
8538 | for (j = 0; j < seplen; j++) | 9164 | /* |
9165 | * Find earliest delimeter in src starting at i (if any). | ||
9166 | */ | ||
9167 | int earliestDel = -1; | ||
9168 | int earliestSrc = srclen; | ||
9169 | string earliestStr = null; | ||
9170 | for (j = 0; j < dellen; j ++) | ||
8539 | { | 9171 | { |
8540 | if (separray[j].ToString() == String.Empty) | 9172 | d = delarray[j]; |
8541 | active[j] = false; | 9173 | if (d != null) |
8542 | |||
8543 | if (active[j]) | ||
8544 | { | 9174 | { |
8545 | // scan all of the markers | 9175 | int index = src.IndexOf(d, i); |
8546 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9176 | if (index < 0) |
8547 | { | 9177 | { |
8548 | // not present at all | 9178 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8549 | active[j] = false; | ||
8550 | } | 9179 | } |
8551 | else | 9180 | else if (index < earliestSrc) |
8552 | { | 9181 | { |
8553 | // present and correct | 9182 | earliestSrc = index; // where delimeter starts in source string |
8554 | if (offset[j] < offset[best]) | 9183 | earliestDel = j; // where delimeter is in delarray[] |
8555 | { | 9184 | earliestStr = d; // the delimeter string from delarray[] |
8556 | // closest so far | 9185 | if (index == i) break; // can't do any better than found at beg of string |
8557 | best = j; | ||
8558 | if (offset[best] == beginning) | ||
8559 | break; | ||
8560 | } | ||
8561 | } | 9186 | } |
8562 | } | 9187 | } |
8563 | } | 9188 | } |
8564 | 9189 | ||
8565 | // Scan for spacers | 9190 | /* |
8566 | 9191 | * Output source string starting at i through start of earliest delimeter. | |
8567 | if (offset[best] != beginning) | 9192 | */ |
9193 | if (keepNulls || (earliestSrc > i)) | ||
8568 | { | 9194 | { |
8569 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9195 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8570 | { | ||
8571 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8572 | active[j] = false; | ||
8573 | |||
8574 | if (active[j]) | ||
8575 | { | ||
8576 | // scan all of the markers | ||
8577 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8578 | { | ||
8579 | // not present at all | ||
8580 | active[j] = false; | ||
8581 | } | ||
8582 | else | ||
8583 | { | ||
8584 | // present and correct | ||
8585 | if (offset[j] < offset[best]) | ||
8586 | { | ||
8587 | // closest so far | ||
8588 | best = j; | ||
8589 | } | ||
8590 | } | ||
8591 | } | ||
8592 | } | ||
8593 | } | 9196 | } |
8594 | 9197 | ||
8595 | // This is the normal exit from the scanning loop | 9198 | /* |
9199 | * If no delimeter found at or after i, we're done scanning. | ||
9200 | */ | ||
9201 | if (earliestDel < 0) break; | ||
8596 | 9202 | ||
8597 | if (best == mlen) | 9203 | /* |
9204 | * If delimeter was a spacer, output the spacer. | ||
9205 | */ | ||
9206 | if (earliestDel >= seplen) | ||
8598 | { | 9207 | { |
8599 | // no markers were found on this pass | 9208 | outarray[outlen++] = earliestStr; |
8600 | // so we're pretty much done | ||
8601 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8602 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8603 | break; | ||
8604 | } | 9209 | } |
8605 | 9210 | ||
8606 | // Otherwise we just add the newly delimited token | 9211 | /* |
8607 | // and recalculate where the search should continue. | 9212 | * Look at rest of src string following delimeter. |
8608 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9213 | */ |
8609 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9214 | i = earliestSrc + earliestStr.Length; |
8610 | |||
8611 | if (best < seplen) | ||
8612 | { | ||
8613 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8614 | } | ||
8615 | else | ||
8616 | { | ||
8617 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8618 | string str = spcarray[best - seplen].ToString(); | ||
8619 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8620 | tokens.Add(new LSL_String(str)); | ||
8621 | } | ||
8622 | } | 9215 | } |
8623 | 9216 | ||
8624 | // This an awkward an not very intuitive boundary case. If the | 9217 | /* |
8625 | // last substring is a tokenizer, then there is an implied trailing | 9218 | * Make up an exact-sized output array suitable for an LSL_List object. |
8626 | // null list entry. Hopefully the single comparison will not be too | 9219 | */ |
8627 | // arduous. Alternatively the 'break' could be replced with a return | 9220 | object[] outlist = new object[outlen]; |
8628 | // but that's shabby programming. | 9221 | for (i = 0; i < outlen; i ++) |
8629 | |||
8630 | if ((beginning == srclen) && (keepNulls)) | ||
8631 | { | 9222 | { |
8632 | if (srclen != 0) | 9223 | outlist[i] = new LSL_String(outarray[i]); |
8633 | tokens.Add(new LSL_String("")); | ||
8634 | } | 9224 | } |
8635 | 9225 | return new LSL_List(outlist); | |
8636 | return tokens; | ||
8637 | } | ||
8638 | |||
8639 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8640 | { | ||
8641 | m_host.AddScriptLPS(1); | ||
8642 | return this.ParseString(src, separators, spacers, false); | ||
8643 | } | ||
8644 | |||
8645 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8646 | { | ||
8647 | m_host.AddScriptLPS(1); | ||
8648 | return this.ParseString(src, separators, spacers, true); | ||
8649 | } | 9226 | } |
8650 | 9227 | ||
8651 | public LSL_Integer llGetObjectPermMask(int mask) | 9228 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8722,28 +9299,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8722 | { | 9299 | { |
8723 | m_host.AddScriptLPS(1); | 9300 | m_host.AddScriptLPS(1); |
8724 | 9301 | ||
8725 | lock (m_host.TaskInventory) | 9302 | m_host.TaskInventory.LockItemsForRead(true); |
9303 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8726 | { | 9304 | { |
8727 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9305 | if (inv.Value.Name == item) |
8728 | { | 9306 | { |
8729 | if (inv.Value.Name == item) | 9307 | m_host.TaskInventory.LockItemsForRead(false); |
9308 | switch (mask) | ||
8730 | { | 9309 | { |
8731 | switch (mask) | 9310 | case 0: |
8732 | { | 9311 | return (int)inv.Value.BasePermissions; |
8733 | case 0: | 9312 | case 1: |
8734 | return (int)inv.Value.BasePermissions; | 9313 | return (int)inv.Value.CurrentPermissions; |
8735 | case 1: | 9314 | case 2: |
8736 | return (int)inv.Value.CurrentPermissions; | 9315 | return (int)inv.Value.GroupPermissions; |
8737 | case 2: | 9316 | case 3: |
8738 | return (int)inv.Value.GroupPermissions; | 9317 | return (int)inv.Value.EveryonePermissions; |
8739 | case 3: | 9318 | case 4: |
8740 | return (int)inv.Value.EveryonePermissions; | 9319 | return (int)inv.Value.NextPermissions; |
8741 | case 4: | ||
8742 | return (int)inv.Value.NextPermissions; | ||
8743 | } | ||
8744 | } | 9320 | } |
8745 | } | 9321 | } |
8746 | } | 9322 | } |
9323 | m_host.TaskInventory.LockItemsForRead(false); | ||
8747 | 9324 | ||
8748 | return -1; | 9325 | return -1; |
8749 | } | 9326 | } |
@@ -8790,16 +9367,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8790 | { | 9367 | { |
8791 | m_host.AddScriptLPS(1); | 9368 | m_host.AddScriptLPS(1); |
8792 | 9369 | ||
8793 | lock (m_host.TaskInventory) | 9370 | m_host.TaskInventory.LockItemsForRead(true); |
9371 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8794 | { | 9372 | { |
8795 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9373 | if (inv.Value.Name == item) |
8796 | { | 9374 | { |
8797 | if (inv.Value.Name == item) | 9375 | m_host.TaskInventory.LockItemsForRead(false); |
8798 | { | 9376 | return inv.Value.CreatorID.ToString(); |
8799 | return inv.Value.CreatorID.ToString(); | ||
8800 | } | ||
8801 | } | 9377 | } |
8802 | } | 9378 | } |
9379 | m_host.TaskInventory.LockItemsForRead(false); | ||
8803 | 9380 | ||
8804 | llSay(0, "No item name '" + item + "'"); | 9381 | llSay(0, "No item name '" + item + "'"); |
8805 | 9382 | ||
@@ -8947,7 +9524,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8947 | } | 9524 | } |
8948 | 9525 | ||
8949 | /// <summary> | 9526 | /// <summary> |
8950 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9527 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
8951 | /// start and end and inserts the src list in its place. The inclusive | 9528 | /// start and end and inserts the src list in its place. The inclusive |
8952 | /// nature of the indices means that at least one element must be deleted | 9529 | /// nature of the indices means that at least one element must be deleted |
8953 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9530 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9004,16 +9581,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9004 | // based upon end. Note that if end exceeds the upper | 9581 | // based upon end. Note that if end exceeds the upper |
9005 | // bound in this case, the entire destination list | 9582 | // bound in this case, the entire destination list |
9006 | // is removed. | 9583 | // is removed. |
9007 | else | 9584 | else if (start == 0) |
9008 | { | 9585 | { |
9009 | if (end + 1 < dest.Length) | 9586 | if (end + 1 < dest.Length) |
9010 | { | ||
9011 | return src + dest.GetSublist(end + 1, -1); | 9587 | return src + dest.GetSublist(end + 1, -1); |
9012 | } | ||
9013 | else | 9588 | else |
9014 | { | ||
9015 | return src; | 9589 | return src; |
9016 | } | 9590 | } |
9591 | else // Start < 0 | ||
9592 | { | ||
9593 | if (end + 1 < dest.Length) | ||
9594 | return dest.GetSublist(end + 1, -1); | ||
9595 | else | ||
9596 | return new LSL_List(); | ||
9017 | } | 9597 | } |
9018 | } | 9598 | } |
9019 | // Finally, if start > end, we strip away a prefix and | 9599 | // Finally, if start > end, we strip away a prefix and |
@@ -9064,17 +9644,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9064 | int width = 0; | 9644 | int width = 0; |
9065 | int height = 0; | 9645 | int height = 0; |
9066 | 9646 | ||
9067 | ParcelMediaCommandEnum? commandToSend = null; | 9647 | uint commandToSend = 0; |
9068 | float time = 0.0f; // default is from start | 9648 | float time = 0.0f; // default is from start |
9069 | 9649 | ||
9070 | ScenePresence presence = null; | 9650 | ScenePresence presence = null; |
9071 | 9651 | ||
9072 | for (int i = 0; i < commandList.Data.Length; i++) | 9652 | for (int i = 0; i < commandList.Data.Length; i++) |
9073 | { | 9653 | { |
9074 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9654 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9075 | switch (command) | 9655 | switch (command) |
9076 | { | 9656 | { |
9077 | case ParcelMediaCommandEnum.Agent: | 9657 | case (uint)ParcelMediaCommandEnum.Agent: |
9078 | // we send only to one agent | 9658 | // we send only to one agent |
9079 | if ((i + 1) < commandList.Length) | 9659 | if ((i + 1) < commandList.Length) |
9080 | { | 9660 | { |
@@ -9091,25 +9671,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9091 | } | 9671 | } |
9092 | break; | 9672 | break; |
9093 | 9673 | ||
9094 | case ParcelMediaCommandEnum.Loop: | 9674 | case (uint)ParcelMediaCommandEnum.Loop: |
9095 | loop = 1; | 9675 | loop = 1; |
9096 | commandToSend = command; | 9676 | commandToSend = command; |
9097 | update = true; //need to send the media update packet to set looping | 9677 | update = true; //need to send the media update packet to set looping |
9098 | break; | 9678 | break; |
9099 | 9679 | ||
9100 | case ParcelMediaCommandEnum.Play: | 9680 | case (uint)ParcelMediaCommandEnum.Play: |
9101 | loop = 0; | 9681 | loop = 0; |
9102 | commandToSend = command; | 9682 | commandToSend = command; |
9103 | update = true; //need to send the media update packet to make sure it doesn't loop | 9683 | update = true; //need to send the media update packet to make sure it doesn't loop |
9104 | break; | 9684 | break; |
9105 | 9685 | ||
9106 | case ParcelMediaCommandEnum.Pause: | 9686 | case (uint)ParcelMediaCommandEnum.Pause: |
9107 | case ParcelMediaCommandEnum.Stop: | 9687 | case (uint)ParcelMediaCommandEnum.Stop: |
9108 | case ParcelMediaCommandEnum.Unload: | 9688 | case (uint)ParcelMediaCommandEnum.Unload: |
9109 | commandToSend = command; | 9689 | commandToSend = command; |
9110 | break; | 9690 | break; |
9111 | 9691 | ||
9112 | case ParcelMediaCommandEnum.Url: | 9692 | case (uint)ParcelMediaCommandEnum.Url: |
9113 | if ((i + 1) < commandList.Length) | 9693 | if ((i + 1) < commandList.Length) |
9114 | { | 9694 | { |
9115 | if (commandList.Data[i + 1] is LSL_String) | 9695 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9122,7 +9702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9122 | } | 9702 | } |
9123 | break; | 9703 | break; |
9124 | 9704 | ||
9125 | case ParcelMediaCommandEnum.Texture: | 9705 | case (uint)ParcelMediaCommandEnum.Texture: |
9126 | if ((i + 1) < commandList.Length) | 9706 | if ((i + 1) < commandList.Length) |
9127 | { | 9707 | { |
9128 | if (commandList.Data[i + 1] is LSL_String) | 9708 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9135,7 +9715,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9135 | } | 9715 | } |
9136 | break; | 9716 | break; |
9137 | 9717 | ||
9138 | case ParcelMediaCommandEnum.Time: | 9718 | case (uint)ParcelMediaCommandEnum.Time: |
9139 | if ((i + 1) < commandList.Length) | 9719 | if ((i + 1) < commandList.Length) |
9140 | { | 9720 | { |
9141 | if (commandList.Data[i + 1] is LSL_Float) | 9721 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9147,7 +9727,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9147 | } | 9727 | } |
9148 | break; | 9728 | break; |
9149 | 9729 | ||
9150 | case ParcelMediaCommandEnum.AutoAlign: | 9730 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9151 | if ((i + 1) < commandList.Length) | 9731 | if ((i + 1) < commandList.Length) |
9152 | { | 9732 | { |
9153 | if (commandList.Data[i + 1] is LSL_Integer) | 9733 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9161,7 +9741,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9161 | } | 9741 | } |
9162 | break; | 9742 | break; |
9163 | 9743 | ||
9164 | case ParcelMediaCommandEnum.Type: | 9744 | case (uint)ParcelMediaCommandEnum.Type: |
9165 | if ((i + 1) < commandList.Length) | 9745 | if ((i + 1) < commandList.Length) |
9166 | { | 9746 | { |
9167 | if (commandList.Data[i + 1] is LSL_String) | 9747 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9174,7 +9754,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9174 | } | 9754 | } |
9175 | break; | 9755 | break; |
9176 | 9756 | ||
9177 | case ParcelMediaCommandEnum.Desc: | 9757 | case (uint)ParcelMediaCommandEnum.Desc: |
9178 | if ((i + 1) < commandList.Length) | 9758 | if ((i + 1) < commandList.Length) |
9179 | { | 9759 | { |
9180 | if (commandList.Data[i + 1] is LSL_String) | 9760 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9187,7 +9767,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9187 | } | 9767 | } |
9188 | break; | 9768 | break; |
9189 | 9769 | ||
9190 | case ParcelMediaCommandEnum.Size: | 9770 | case (uint)ParcelMediaCommandEnum.Size: |
9191 | if ((i + 2) < commandList.Length) | 9771 | if ((i + 2) < commandList.Length) |
9192 | { | 9772 | { |
9193 | if (commandList.Data[i + 1] is LSL_Integer) | 9773 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9257,7 +9837,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9257 | } | 9837 | } |
9258 | } | 9838 | } |
9259 | 9839 | ||
9260 | if (commandToSend != null) | 9840 | if (commandToSend != 0) |
9261 | { | 9841 | { |
9262 | // the commandList contained a start/stop/... command, too | 9842 | // the commandList contained a start/stop/... command, too |
9263 | if (presence == null) | 9843 | if (presence == null) |
@@ -9294,7 +9874,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9294 | 9874 | ||
9295 | if (aList.Data[i] != null) | 9875 | if (aList.Data[i] != null) |
9296 | { | 9876 | { |
9297 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 9877 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9298 | { | 9878 | { |
9299 | case ParcelMediaCommandEnum.Url: | 9879 | case ParcelMediaCommandEnum.Url: |
9300 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 9880 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9337,16 +9917,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9337 | { | 9917 | { |
9338 | m_host.AddScriptLPS(1); | 9918 | m_host.AddScriptLPS(1); |
9339 | 9919 | ||
9340 | lock (m_host.TaskInventory) | 9920 | m_host.TaskInventory.LockItemsForRead(true); |
9921 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9341 | { | 9922 | { |
9342 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9923 | if (inv.Value.Name == name) |
9343 | { | 9924 | { |
9344 | if (inv.Value.Name == name) | 9925 | m_host.TaskInventory.LockItemsForRead(false); |
9345 | { | 9926 | return inv.Value.Type; |
9346 | return inv.Value.Type; | ||
9347 | } | ||
9348 | } | 9927 | } |
9349 | } | 9928 | } |
9929 | m_host.TaskInventory.LockItemsForRead(false); | ||
9350 | 9930 | ||
9351 | return -1; | 9931 | return -1; |
9352 | } | 9932 | } |
@@ -9357,15 +9937,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9357 | 9937 | ||
9358 | if (quick_pay_buttons.Data.Length < 4) | 9938 | if (quick_pay_buttons.Data.Length < 4) |
9359 | { | 9939 | { |
9360 | LSLError("List must have at least 4 elements"); | 9940 | int x; |
9361 | return; | 9941 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
9942 | { | ||
9943 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
9944 | } | ||
9362 | } | 9945 | } |
9363 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 9946 | int[] nPrice = new int[5]; |
9364 | 9947 | nPrice[0] = price; | |
9365 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 9948 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9366 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 9949 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9367 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 9950 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9368 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 9951 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
9952 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9369 | m_host.ParentGroup.HasGroupChanged = true; | 9953 | m_host.ParentGroup.HasGroupChanged = true; |
9370 | } | 9954 | } |
9371 | 9955 | ||
@@ -9377,17 +9961,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9377 | if (invItemID == UUID.Zero) | 9961 | if (invItemID == UUID.Zero) |
9378 | return new LSL_Vector(); | 9962 | return new LSL_Vector(); |
9379 | 9963 | ||
9380 | lock (m_host.TaskInventory) | 9964 | m_host.TaskInventory.LockItemsForRead(true); |
9965 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9381 | { | 9966 | { |
9382 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9967 | m_host.TaskInventory.LockItemsForRead(false); |
9383 | return new LSL_Vector(); | 9968 | return new LSL_Vector(); |
9969 | } | ||
9384 | 9970 | ||
9385 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9971 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9386 | { | 9972 | { |
9387 | ShoutError("No permissions to track the camera"); | 9973 | ShoutError("No permissions to track the camera"); |
9388 | return new LSL_Vector(); | 9974 | m_host.TaskInventory.LockItemsForRead(false); |
9389 | } | 9975 | return new LSL_Vector(); |
9390 | } | 9976 | } |
9977 | m_host.TaskInventory.LockItemsForRead(false); | ||
9391 | 9978 | ||
9392 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9979 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9393 | if (presence != null) | 9980 | if (presence != null) |
@@ -9405,17 +9992,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9405 | if (invItemID == UUID.Zero) | 9992 | if (invItemID == UUID.Zero) |
9406 | return new LSL_Rotation(); | 9993 | return new LSL_Rotation(); |
9407 | 9994 | ||
9408 | lock (m_host.TaskInventory) | 9995 | m_host.TaskInventory.LockItemsForRead(true); |
9996 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9409 | { | 9997 | { |
9410 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9998 | m_host.TaskInventory.LockItemsForRead(false); |
9411 | return new LSL_Rotation(); | 9999 | return new LSL_Rotation(); |
9412 | |||
9413 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
9414 | { | ||
9415 | ShoutError("No permissions to track the camera"); | ||
9416 | return new LSL_Rotation(); | ||
9417 | } | ||
9418 | } | 10000 | } |
10001 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
10002 | { | ||
10003 | ShoutError("No permissions to track the camera"); | ||
10004 | m_host.TaskInventory.LockItemsForRead(false); | ||
10005 | return new LSL_Rotation(); | ||
10006 | } | ||
10007 | m_host.TaskInventory.LockItemsForRead(false); | ||
9419 | 10008 | ||
9420 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10009 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9421 | if (presence != null) | 10010 | if (presence != null) |
@@ -9477,8 +10066,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9477 | { | 10066 | { |
9478 | m_host.AddScriptLPS(1); | 10067 | m_host.AddScriptLPS(1); |
9479 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10068 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9480 | if (detectedParams == null) return; // only works on the first detected avatar | 10069 | if (detectedParams == null) |
9481 | 10070 | { | |
10071 | if (m_host.IsAttachment == true) | ||
10072 | { | ||
10073 | detectedParams = new DetectParams(); | ||
10074 | detectedParams.Key = m_host.OwnerID; | ||
10075 | } | ||
10076 | else | ||
10077 | { | ||
10078 | return; | ||
10079 | } | ||
10080 | } | ||
10081 | |||
9482 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10082 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9483 | if (avatar != null) | 10083 | if (avatar != null) |
9484 | { | 10084 | { |
@@ -9486,6 +10086,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9486 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10086 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9487 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10087 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9488 | } | 10088 | } |
10089 | |||
9489 | ScriptSleep(1000); | 10090 | ScriptSleep(1000); |
9490 | } | 10091 | } |
9491 | 10092 | ||
@@ -9578,14 +10179,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9578 | if (objectID == UUID.Zero) return; | 10179 | if (objectID == UUID.Zero) return; |
9579 | 10180 | ||
9580 | UUID agentID; | 10181 | UUID agentID; |
9581 | lock (m_host.TaskInventory) | 10182 | m_host.TaskInventory.LockItemsForRead(true); |
9582 | { | 10183 | // we need the permission first, to know which avatar we want to set the camera for |
9583 | // we need the permission first, to know which avatar we want to set the camera for | 10184 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9584 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9585 | 10185 | ||
9586 | if (agentID == UUID.Zero) return; | 10186 | if (agentID == UUID.Zero) |
9587 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10187 | { |
10188 | m_host.TaskInventory.LockItemsForRead(false); | ||
10189 | return; | ||
9588 | } | 10190 | } |
10191 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10192 | { | ||
10193 | m_host.TaskInventory.LockItemsForRead(false); | ||
10194 | return; | ||
10195 | } | ||
10196 | m_host.TaskInventory.LockItemsForRead(false); | ||
9589 | 10197 | ||
9590 | ScenePresence presence = World.GetScenePresence(agentID); | 10198 | ScenePresence presence = World.GetScenePresence(agentID); |
9591 | 10199 | ||
@@ -9594,12 +10202,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9594 | 10202 | ||
9595 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10203 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9596 | object[] data = rules.Data; | 10204 | object[] data = rules.Data; |
9597 | for (int i = 0; i < data.Length; ++i) { | 10205 | for (int i = 0; i < data.Length; ++i) |
10206 | { | ||
9598 | int type = Convert.ToInt32(data[i++].ToString()); | 10207 | int type = Convert.ToInt32(data[i++].ToString()); |
9599 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10208 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9600 | 10209 | ||
9601 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10210 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9602 | switch (type) { | 10211 | switch (type) |
10212 | { | ||
9603 | case ScriptBaseClass.CAMERA_FOCUS: | 10213 | case ScriptBaseClass.CAMERA_FOCUS: |
9604 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10214 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9605 | case ScriptBaseClass.CAMERA_POSITION: | 10215 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9635,12 +10245,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9635 | 10245 | ||
9636 | // we need the permission first, to know which avatar we want to clear the camera for | 10246 | // we need the permission first, to know which avatar we want to clear the camera for |
9637 | UUID agentID; | 10247 | UUID agentID; |
9638 | lock (m_host.TaskInventory) | 10248 | m_host.TaskInventory.LockItemsForRead(true); |
10249 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10250 | if (agentID == UUID.Zero) | ||
10251 | { | ||
10252 | m_host.TaskInventory.LockItemsForRead(false); | ||
10253 | return; | ||
10254 | } | ||
10255 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9639 | { | 10256 | { |
9640 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10257 | m_host.TaskInventory.LockItemsForRead(false); |
9641 | if (agentID == UUID.Zero) return; | 10258 | return; |
9642 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
9643 | } | 10259 | } |
10260 | m_host.TaskInventory.LockItemsForRead(false); | ||
9644 | 10261 | ||
9645 | ScenePresence presence = World.GetScenePresence(agentID); | 10262 | ScenePresence presence = World.GetScenePresence(agentID); |
9646 | 10263 | ||
@@ -9707,19 +10324,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9707 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10324 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9708 | { | 10325 | { |
9709 | m_host.AddScriptLPS(1); | 10326 | m_host.AddScriptLPS(1); |
9710 | string ret = String.Empty; | 10327 | |
9711 | string src1 = llBase64ToString(str1); | 10328 | if (str1 == String.Empty) |
9712 | string src2 = llBase64ToString(str2); | 10329 | return String.Empty; |
9713 | int c = 0; | 10330 | if (str2 == String.Empty) |
9714 | for (int i = 0; i < src1.Length; i++) | 10331 | return str1; |
10332 | |||
10333 | int len = str2.Length; | ||
10334 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10335 | { | ||
10336 | while (str2.EndsWith("=")) | ||
10337 | str2 = str2.Substring(0, str2.Length - 1); | ||
10338 | |||
10339 | len = str2.Length; | ||
10340 | int mod = len % 4; | ||
10341 | |||
10342 | if (mod == 1) | ||
10343 | str2 = str2.Substring(0, str2.Length - 1); | ||
10344 | else if (mod == 2) | ||
10345 | str2 += "=="; | ||
10346 | else if (mod == 3) | ||
10347 | str2 += "="; | ||
10348 | } | ||
10349 | |||
10350 | byte[] data1; | ||
10351 | byte[] data2; | ||
10352 | try | ||
10353 | { | ||
10354 | data1 = Convert.FromBase64String(str1); | ||
10355 | data2 = Convert.FromBase64String(str2); | ||
10356 | } | ||
10357 | catch (Exception) | ||
10358 | { | ||
10359 | return new LSL_String(String.Empty); | ||
10360 | } | ||
10361 | |||
10362 | byte[] d2 = new Byte[data1.Length]; | ||
10363 | int pos = 0; | ||
10364 | |||
10365 | if (data1.Length <= data2.Length) | ||
10366 | { | ||
10367 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10368 | } | ||
10369 | else | ||
9715 | { | 10370 | { |
9716 | ret += (char) (src1[i] ^ src2[c]); | 10371 | while (pos < data1.Length) |
10372 | { | ||
10373 | len = data1.Length - pos; | ||
10374 | if (len > data2.Length) | ||
10375 | len = data2.Length; | ||
9717 | 10376 | ||
9718 | c++; | 10377 | Array.Copy(data2, 0, d2, pos, len); |
9719 | if (c >= src2.Length) | 10378 | pos += len; |
9720 | c = 0; | 10379 | } |
9721 | } | 10380 | } |
9722 | return llStringToBase64(ret); | 10381 | |
10382 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10383 | data1[pos] ^= d2[pos]; | ||
10384 | |||
10385 | return Convert.ToBase64String(data1); | ||
9723 | } | 10386 | } |
9724 | 10387 | ||
9725 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10388 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9778,12 +10441,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9778 | Regex r = new Regex(authregex); | 10441 | Regex r = new Regex(authregex); |
9779 | int[] gnums = r.GetGroupNumbers(); | 10442 | int[] gnums = r.GetGroupNumbers(); |
9780 | Match m = r.Match(url); | 10443 | Match m = r.Match(url); |
9781 | if (m.Success) { | 10444 | if (m.Success) |
9782 | for (int i = 1; i < gnums.Length; i++) { | 10445 | { |
10446 | for (int i = 1; i < gnums.Length; i++) | ||
10447 | { | ||
9783 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10448 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
9784 | //CaptureCollection cc = g.Captures; | 10449 | //CaptureCollection cc = g.Captures; |
9785 | } | 10450 | } |
9786 | if (m.Groups.Count == 5) { | 10451 | if (m.Groups.Count == 5) |
10452 | { | ||
9787 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10453 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
9788 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10454 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
9789 | } | 10455 | } |
@@ -9895,7 +10561,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9895 | { | 10561 | { |
9896 | foreach (KeyValuePair<UUID, int> detectedParams in land.GetLandObjectOwners()) | 10562 | foreach (KeyValuePair<UUID, int> detectedParams in land.GetLandObjectOwners()) |
9897 | { | 10563 | { |
9898 | ret.Add(detectedParams.Key.ToString()); | 10564 | ret.Add(new LSL_String(detectedParams.Key.ToString())); |
9899 | ret.Add(detectedParams.Value); | 10565 | ret.Add(detectedParams.Value); |
9900 | } | 10566 | } |
9901 | } | 10567 | } |
@@ -10064,15 +10730,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10064 | 10730 | ||
10065 | internal UUID ScriptByName(string name) | 10731 | internal UUID ScriptByName(string name) |
10066 | { | 10732 | { |
10067 | lock (m_host.TaskInventory) | 10733 | m_host.TaskInventory.LockItemsForRead(true); |
10734 | |||
10735 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10068 | { | 10736 | { |
10069 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10737 | if (item.Type == 10 && item.Name == name) |
10070 | { | 10738 | { |
10071 | if (item.Type == 10 && item.Name == name) | 10739 | m_host.TaskInventory.LockItemsForRead(false); |
10072 | return item.ItemID; | 10740 | return item.ItemID; |
10073 | } | 10741 | } |
10074 | } | 10742 | } |
10075 | 10743 | ||
10744 | m_host.TaskInventory.LockItemsForRead(false); | ||
10745 | |||
10076 | return UUID.Zero; | 10746 | return UUID.Zero; |
10077 | } | 10747 | } |
10078 | 10748 | ||
@@ -10113,6 +10783,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10113 | { | 10783 | { |
10114 | m_host.AddScriptLPS(1); | 10784 | m_host.AddScriptLPS(1); |
10115 | 10785 | ||
10786 | //Clone is thread safe | ||
10116 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10787 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10117 | 10788 | ||
10118 | UUID assetID = UUID.Zero; | 10789 | UUID assetID = UUID.Zero; |
@@ -10175,6 +10846,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10175 | { | 10846 | { |
10176 | m_host.AddScriptLPS(1); | 10847 | m_host.AddScriptLPS(1); |
10177 | 10848 | ||
10849 | //Clone is thread safe | ||
10178 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10850 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10179 | 10851 | ||
10180 | UUID assetID = UUID.Zero; | 10852 | UUID assetID = UUID.Zero; |
@@ -10255,15 +10927,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10255 | return GetLinkPrimitiveParams(obj, rules); | 10927 | return GetLinkPrimitiveParams(obj, rules); |
10256 | } | 10928 | } |
10257 | 10929 | ||
10258 | public void print(string str) | 10930 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10259 | { | 10931 | { |
10260 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 10932 | List<SceneObjectPart> parts = GetLinkParts(link); |
10261 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 10933 | if (parts.Count < 1) |
10262 | if (ossl != null) | 10934 | return 0; |
10263 | { | 10935 | |
10264 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 10936 | return GetNumberOfSides(parts[0]); |
10265 | m_log.Info("LSL print():" + str); | ||
10266 | } | ||
10267 | } | 10937 | } |
10268 | 10938 | ||
10269 | private string Name2Username(string name) | 10939 | private string Name2Username(string name) |
@@ -10309,6 +10979,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10309 | return rq.ToString(); | 10979 | return rq.ToString(); |
10310 | } | 10980 | } |
10311 | 10981 | ||
10982 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
10983 | { | ||
10984 | m_SayShoutCount = 0; | ||
10985 | } | ||
10986 | |||
10312 | #region Not Implemented | 10987 | #region Not Implemented |
10313 | // | 10988 | // |
10314 | // Listing the unimplemented lsl functions here, please move | 10989 | // Listing the unimplemented lsl functions here, please move |
@@ -10335,11 +11010,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10335 | 11010 | ||
10336 | } | 11011 | } |
10337 | 11012 | ||
10338 | public void llGetUsedMemory() | 11013 | public virtual LSL_Integer llGetUsedMemory() |
10339 | { | 11014 | { |
10340 | m_host.AddScriptLPS(1); | 11015 | m_host.AddScriptLPS(1); |
10341 | NotImplemented("llGetUsedMemory"); | 11016 | NotImplemented("llGetUsedMemory"); |
10342 | 11017 | return 0; | |
10343 | } | 11018 | } |
10344 | 11019 | ||
10345 | public void llRegionSayTo( LSL_Key target, LSL_Integer channel, LSL_String msg ) | 11020 | public void llRegionSayTo( LSL_Key target, LSL_Integer channel, LSL_String msg ) |
@@ -10352,14 +11027,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10352 | public void llScriptProfiler( LSL_Integer flags ) | 11027 | public void llScriptProfiler( LSL_Integer flags ) |
10353 | { | 11028 | { |
10354 | m_host.AddScriptLPS(1); | 11029 | m_host.AddScriptLPS(1); |
10355 | NotImplemented("llScriptProfiler"); | 11030 | //NotImplemented("llScriptProfiler"); |
10356 | 11031 | ||
10357 | } | 11032 | } |
10358 | 11033 | ||
10359 | public void llSetSoundQueueing(int queue) | 11034 | public void llSetSoundQueueing(int queue) |
10360 | { | 11035 | { |
10361 | m_host.AddScriptLPS(1); | 11036 | m_host.AddScriptLPS(1); |
10362 | NotImplemented("llSetSoundQueueing"); | ||
10363 | } | 11037 | } |
10364 | 11038 | ||
10365 | public void llCollisionSprite(string impact_sprite) | 11039 | public void llCollisionSprite(string impact_sprite) |
@@ -10371,7 +11045,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10371 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 11045 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
10372 | { | 11046 | { |
10373 | m_host.AddScriptLPS(1); | 11047 | m_host.AddScriptLPS(1); |
10374 | NotImplemented("llGodLikeRezObject"); | 11048 | |
11049 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
11050 | NotImplemented("llGodLikeRezObject"); | ||
11051 | |||
11052 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
11053 | if (rezAsset == null) | ||
11054 | { | ||
11055 | llSay(0, "Asset not found"); | ||
11056 | return; | ||
11057 | } | ||
11058 | |||
11059 | SceneObjectGroup group = null; | ||
11060 | |||
11061 | try | ||
11062 | { | ||
11063 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
11064 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
11065 | } | ||
11066 | catch | ||
11067 | { | ||
11068 | llSay(0, "Asset not found"); | ||
11069 | return; | ||
11070 | } | ||
11071 | |||
11072 | if (group == null) | ||
11073 | { | ||
11074 | llSay(0, "Asset not found"); | ||
11075 | return; | ||
11076 | } | ||
11077 | |||
11078 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
11079 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
11080 | |||
11081 | group.ResetIDs(); | ||
11082 | |||
11083 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
11084 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
11085 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
11086 | group.ScheduleGroupForFullUpdate(); | ||
11087 | |||
11088 | // objects rezzed with this method are die_at_edge by default. | ||
11089 | group.RootPart.SetDieAtEdge(true); | ||
11090 | |||
11091 | group.ResumeScripts(); | ||
11092 | |||
11093 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
11094 | "object_rez", new Object[] { | ||
11095 | new LSL_String( | ||
11096 | group.RootPart.UUID.ToString()) }, | ||
11097 | new DetectParams[0])); | ||
10375 | } | 11098 | } |
10376 | 11099 | ||
10377 | #endregion | 11100 | #endregion |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 64931d0..39e1a27 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -129,6 +129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
129 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 129 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
130 | internal float m_ScriptDelayFactor = 1.0f; | 130 | internal float m_ScriptDelayFactor = 1.0f; |
131 | internal float m_ScriptDistanceFactor = 1.0f; | 131 | internal float m_ScriptDistanceFactor = 1.0f; |
132 | internal bool m_debuggerSafe = false; | ||
132 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 133 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
133 | 134 | ||
134 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 135 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -137,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | m_host = host; | 138 | m_host = host; |
138 | m_localID = localID; | 139 | m_localID = localID; |
139 | m_itemID = itemID; | 140 | m_itemID = itemID; |
141 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
140 | 142 | ||
141 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 143 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
142 | m_OSFunctionsEnabled = true; | 144 | m_OSFunctionsEnabled = true; |
@@ -195,7 +197,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
195 | 197 | ||
196 | internal void OSSLError(string msg) | 198 | internal void OSSLError(string msg) |
197 | { | 199 | { |
198 | throw new Exception("OSSL Runtime Error: " + msg); | 200 | if (m_debuggerSafe) |
201 | { | ||
202 | OSSLShoutError(msg); | ||
203 | } | ||
204 | else | ||
205 | { | ||
206 | throw new Exception("OSSL Runtime Error: " + msg); | ||
207 | } | ||
199 | } | 208 | } |
200 | 209 | ||
201 | private void InitLSL() | 210 | private void InitLSL() |
@@ -831,18 +840,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
831 | if (target != null) | 840 | if (target != null) |
832 | { | 841 | { |
833 | UUID animID=UUID.Zero; | 842 | UUID animID=UUID.Zero; |
834 | lock (m_host.TaskInventory) | 843 | m_host.TaskInventory.LockItemsForRead(true); |
844 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
835 | { | 845 | { |
836 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 846 | if (inv.Value.Name == animation) |
837 | { | 847 | { |
838 | if (inv.Value.Name == animation) | 848 | if (inv.Value.Type == (int)AssetType.Animation) |
839 | { | 849 | animID = inv.Value.AssetID; |
840 | if (inv.Value.Type == (int)AssetType.Animation) | 850 | continue; |
841 | animID = inv.Value.AssetID; | ||
842 | continue; | ||
843 | } | ||
844 | } | 851 | } |
845 | } | 852 | } |
853 | m_host.TaskInventory.LockItemsForRead(false); | ||
846 | if (animID == UUID.Zero) | 854 | if (animID == UUID.Zero) |
847 | target.Animator.AddAnimation(animation, m_host.UUID); | 855 | target.Animator.AddAnimation(animation, m_host.UUID); |
848 | else | 856 | else |
@@ -864,18 +872,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
864 | if (target != null) | 872 | if (target != null) |
865 | { | 873 | { |
866 | UUID animID=UUID.Zero; | 874 | UUID animID=UUID.Zero; |
867 | lock (m_host.TaskInventory) | 875 | m_host.TaskInventory.LockItemsForRead(true); |
876 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
868 | { | 877 | { |
869 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 878 | if (inv.Value.Name == animation) |
870 | { | 879 | { |
871 | if (inv.Value.Name == animation) | 880 | if (inv.Value.Type == (int)AssetType.Animation) |
872 | { | 881 | animID = inv.Value.AssetID; |
873 | if (inv.Value.Type == (int)AssetType.Animation) | 882 | continue; |
874 | animID = inv.Value.AssetID; | ||
875 | continue; | ||
876 | } | ||
877 | } | 883 | } |
878 | } | 884 | } |
885 | m_host.TaskInventory.LockItemsForRead(false); | ||
879 | 886 | ||
880 | if (animID == UUID.Zero) | 887 | if (animID == UUID.Zero) |
881 | target.Animator.RemoveAnimation(animation); | 888 | target.Animator.RemoveAnimation(animation); |
@@ -1768,6 +1775,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1768 | 1775 | ||
1769 | if (!UUID.TryParse(name, out assetID)) | 1776 | if (!UUID.TryParse(name, out assetID)) |
1770 | { | 1777 | { |
1778 | m_host.TaskInventory.LockItemsForRead(true); | ||
1771 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1779 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1772 | { | 1780 | { |
1773 | if (item.Type == 7 && item.Name == name) | 1781 | if (item.Type == 7 && item.Name == name) |
@@ -1775,6 +1783,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1775 | assetID = item.AssetID; | 1783 | assetID = item.AssetID; |
1776 | } | 1784 | } |
1777 | } | 1785 | } |
1786 | m_host.TaskInventory.LockItemsForRead(false); | ||
1778 | } | 1787 | } |
1779 | 1788 | ||
1780 | if (assetID == UUID.Zero) | 1789 | if (assetID == UUID.Zero) |
@@ -1821,6 +1830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1821 | 1830 | ||
1822 | if (!UUID.TryParse(name, out assetID)) | 1831 | if (!UUID.TryParse(name, out assetID)) |
1823 | { | 1832 | { |
1833 | m_host.TaskInventory.LockItemsForRead(true); | ||
1824 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1834 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1825 | { | 1835 | { |
1826 | if (item.Type == 7 && item.Name == name) | 1836 | if (item.Type == 7 && item.Name == name) |
@@ -1828,6 +1838,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1828 | assetID = item.AssetID; | 1838 | assetID = item.AssetID; |
1829 | } | 1839 | } |
1830 | } | 1840 | } |
1841 | m_host.TaskInventory.LockItemsForRead(false); | ||
1831 | } | 1842 | } |
1832 | 1843 | ||
1833 | if (assetID == UUID.Zero) | 1844 | if (assetID == UUID.Zero) |
@@ -1878,6 +1889,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1878 | 1889 | ||
1879 | if (!UUID.TryParse(name, out assetID)) | 1890 | if (!UUID.TryParse(name, out assetID)) |
1880 | { | 1891 | { |
1892 | m_host.TaskInventory.LockItemsForRead(true); | ||
1881 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1893 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1882 | { | 1894 | { |
1883 | if (item.Type == 7 && item.Name == name) | 1895 | if (item.Type == 7 && item.Name == name) |
@@ -1885,6 +1897,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1885 | assetID = item.AssetID; | 1897 | assetID = item.AssetID; |
1886 | } | 1898 | } |
1887 | } | 1899 | } |
1900 | m_host.TaskInventory.LockItemsForRead(false); | ||
1888 | } | 1901 | } |
1889 | 1902 | ||
1890 | if (assetID == UUID.Zero) | 1903 | if (assetID == UUID.Zero) |
@@ -2364,9 +2377,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2364 | { | 2377 | { |
2365 | if (avatar.IsChildAgent == false) | 2378 | if (avatar.IsChildAgent == false) |
2366 | { | 2379 | { |
2367 | result.Add(avatar.UUID); | 2380 | result.Add(new LSL_Key(avatar.UUID.ToString())); |
2368 | result.Add(avatar.AbsolutePosition); | 2381 | result.Add(new LSL_Vector(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z)); |
2369 | result.Add(avatar.Name); | 2382 | result.Add(new LSL_String(avatar.Name)); |
2370 | } | 2383 | } |
2371 | } | 2384 | } |
2372 | }); | 2385 | }); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 47c7915..3afedc7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
205 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 205 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) | 206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) |
207 | { | 207 | { |
208 | sensedEntities.AddRange(doAgentSensor(ts)); | 208 | sensedEntities.AddRange(doAgentSensor(ts)); |
209 | } | 209 | } |
210 | 210 | ||
211 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 211 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -302,7 +302,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
302 | float dy; | 302 | float dy; |
303 | float dz; | 303 | float dz; |
304 | 304 | ||
305 | Quaternion q = SensePoint.RotationOffset; | 305 | // Quaternion q = SensePoint.RotationOffset; |
306 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
306 | if (SensePoint.ParentGroup.RootPart.IsAttachment) | 307 | if (SensePoint.ParentGroup.RootPart.IsAttachment) |
307 | { | 308 | { |
308 | // In attachments, the sensor cone always orients with the | 309 | // In attachments, the sensor cone always orients with the |
@@ -310,6 +311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
310 | // in mouselook. | 311 | // in mouselook. |
311 | 312 | ||
312 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | 313 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); |
314 | fromRegionPos = avatar.AbsolutePosition; | ||
313 | q = avatar.Rotation; | 315 | q = avatar.Rotation; |
314 | } | 316 | } |
315 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 317 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -423,6 +425,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
423 | SceneObjectPart SensePoint = ts.host; | 425 | SceneObjectPart SensePoint = ts.host; |
424 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 426 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; |
425 | Quaternion q = SensePoint.RotationOffset; | 427 | Quaternion q = SensePoint.RotationOffset; |
428 | if (SensePoint.ParentGroup.RootPart.IsAttachment) | ||
429 | { | ||
430 | // In attachments, the sensor cone always orients with the | ||
431 | // avatar rotation. This may include a nonzero elevation if | ||
432 | // in mouselook. | ||
433 | |||
434 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | ||
435 | fromRegionPos = avatar.AbsolutePosition; | ||
436 | q = avatar.Rotation; | ||
437 | } | ||
426 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 438 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
427 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 439 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
428 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 440 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 654ea81..ce13d6b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -121,6 +121,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
121 | LSL_Float llGetEnergy(); | 121 | LSL_Float llGetEnergy(); |
122 | LSL_Vector llGetForce(); | 122 | LSL_Vector llGetForce(); |
123 | LSL_Integer llGetFreeMemory(); | 123 | LSL_Integer llGetFreeMemory(); |
124 | LSL_Integer llGetUsedMemory(); | ||
124 | LSL_Integer llGetFreeURLs(); | 125 | LSL_Integer llGetFreeURLs(); |
125 | LSL_Vector llGetGeometricCenter(); | 126 | LSL_Vector llGetGeometricCenter(); |
126 | LSL_Float llGetGMTclock(); | 127 | LSL_Float llGetGMTclock(); |
@@ -402,7 +403,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
402 | LSL_Vector llWind(LSL_Vector offset); | 403 | LSL_Vector llWind(LSL_Vector offset); |
403 | LSL_String llXorBase64Strings(string str1, string str2); | 404 | LSL_String llXorBase64Strings(string str1, string str2); |
404 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 405 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
405 | void print(string str); | 406 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
406 | 407 | ||
407 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 408 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
408 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 409 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 63007c6..c08ad3b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
83 | // Avatar Info Commands | 83 | // Avatar Info Commands |
84 | string osGetAgentIP(string agent); | 84 | string osGetAgentIP(string agent); |
85 | LSL_List osGetAgents(); | 85 | LSL_List osGetAgents(); |
86 | 86 | ||
87 | // Teleport commands | 87 | // Teleport commands |
88 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 88 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
89 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 89 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 9377cda..5f94ff5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -281,6 +281,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
281 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 281 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
282 | public const int CHANGED_MEDIA = 2048; | 282 | public const int CHANGED_MEDIA = 2048; |
283 | public const int CHANGED_ANIMATION = 16384; | 283 | public const int CHANGED_ANIMATION = 16384; |
284 | public const int CHANGED_POSITION = 32768; | ||
284 | public const int TYPE_INVALID = 0; | 285 | public const int TYPE_INVALID = 0; |
285 | public const int TYPE_INTEGER = 1; | 286 | public const int TYPE_INTEGER = 1; |
286 | public const int TYPE_FLOAT = 2; | 287 | public const int TYPE_FLOAT = 2; |
@@ -374,6 +375,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
374 | public const int PRIM_SCULPT_TYPE_TORUS = 2; | 375 | public const int PRIM_SCULPT_TYPE_TORUS = 2; |
375 | public const int PRIM_SCULPT_TYPE_PLANE = 3; | 376 | public const int PRIM_SCULPT_TYPE_PLANE = 3; |
376 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; | 377 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; |
378 | public const int PRIM_SCULPT_FLAG_INVERT = 64; | ||
379 | public const int PRIM_SCULPT_FLAG_MIRROR = 128; | ||
377 | 380 | ||
378 | public const int MASK_BASE = 0; | 381 | public const int MASK_BASE = 0; |
379 | public const int MASK_OWNER = 1; | 382 | public const int MASK_OWNER = 1; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 303d75e..7d7e54e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -309,6 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
309 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 310 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
310 | } | 311 | } |
311 | 312 | ||
313 | [DebuggerNonUserCode] | ||
312 | public void llDie() | 314 | public void llDie() |
313 | { | 315 | { |
314 | m_LSL_Functions.llDie(); | 316 | m_LSL_Functions.llDie(); |
@@ -459,6 +461,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
459 | return m_LSL_Functions.llGetFreeMemory(); | 461 | return m_LSL_Functions.llGetFreeMemory(); |
460 | } | 462 | } |
461 | 463 | ||
464 | public LSL_Integer llGetUsedMemory() | ||
465 | { | ||
466 | return m_LSL_Functions.llGetUsedMemory(); | ||
467 | } | ||
468 | |||
462 | public LSL_Integer llGetFreeURLs() | 469 | public LSL_Integer llGetFreeURLs() |
463 | { | 470 | { |
464 | return m_LSL_Functions.llGetFreeURLs(); | 471 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -1868,9 +1875,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1868 | return m_LSL_Functions.llClearPrimMedia(face); | 1875 | return m_LSL_Functions.llClearPrimMedia(face); |
1869 | } | 1876 | } |
1870 | 1877 | ||
1871 | public void print(string str) | 1878 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1872 | { | 1879 | { |
1873 | m_LSL_Functions.print(str); | 1880 | return m_LSL_Functions.llGetLinkNumberOfSides(link); |
1874 | } | 1881 | } |
1875 | } | 1882 | } |
1876 | } | 1883 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 3575889..e9edf6c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.ScriptEngine.Shared | 40 | namespace OpenSim.Region.ScriptEngine.Shared |
40 | { | 41 | { |
@@ -95,6 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
95 | Type = 0; | 96 | Type = 0; |
96 | Velocity = new LSL_Types.Vector3(); | 97 | Velocity = new LSL_Types.Vector3(); |
97 | initializeSurfaceTouch(); | 98 | initializeSurfaceTouch(); |
99 | Country = String.Empty; | ||
98 | } | 100 | } |
99 | 101 | ||
100 | public UUID Key; | 102 | public UUID Key; |
@@ -126,6 +128,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
126 | private int touchFace; | 128 | private int touchFace; |
127 | public int TouchFace { get { return touchFace; } } | 129 | public int TouchFace { get { return touchFace; } } |
128 | 130 | ||
131 | public string Country; | ||
132 | |||
129 | // This can be done in two places including the constructor | 133 | // This can be done in two places including the constructor |
130 | // so be carefull what gets added here | 134 | // so be carefull what gets added here |
131 | private void initializeSurfaceTouch() | 135 | private void initializeSurfaceTouch() |
@@ -173,6 +177,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
173 | return; | 177 | return; |
174 | 178 | ||
175 | Name = presence.Firstname + " " + presence.Lastname; | 179 | Name = presence.Firstname + " " + presence.Lastname; |
180 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
181 | if (account != null) | ||
182 | Country = account.UserCountry; | ||
183 | |||
176 | Owner = Key; | 184 | Owner = Key; |
177 | Position = new LSL_Types.Vector3( | 185 | Position = new LSL_Types.Vector3( |
178 | presence.AbsolutePosition.X, | 186 | presence.AbsolutePosition.X, |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 783791f..9548253 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Runtime.Remoting; | 31 | using System.Runtime.Remoting; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -55,7 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
55 | { | 56 | { |
56 | public class ScriptInstance : MarshalByRefObject, IScriptInstance | 57 | public class ScriptInstance : MarshalByRefObject, IScriptInstance |
57 | { | 58 | { |
58 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 59 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
59 | 60 | ||
60 | private IScriptEngine m_Engine; | 61 | private IScriptEngine m_Engine; |
61 | private IScriptWorkItem m_CurrentResult = null; | 62 | private IScriptWorkItem m_CurrentResult = null; |
@@ -238,13 +239,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
238 | 239 | ||
239 | if (part != null) | 240 | if (part != null) |
240 | { | 241 | { |
241 | lock (part.TaskInventory) | 242 | part.TaskInventory.LockItemsForRead(true); |
243 | if (part.TaskInventory.ContainsKey(m_ItemID)) | ||
242 | { | 244 | { |
243 | if (part.TaskInventory.ContainsKey(m_ItemID)) | 245 | m_thisScriptTask = part.TaskInventory[m_ItemID]; |
244 | { | ||
245 | m_thisScriptTask = part.TaskInventory[m_ItemID]; | ||
246 | } | ||
247 | } | 246 | } |
247 | part.TaskInventory.LockItemsForRead(false); | ||
248 | } | 248 | } |
249 | 249 | ||
250 | ApiManager am = new ApiManager(); | 250 | ApiManager am = new ApiManager(); |
@@ -271,9 +271,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
271 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | 271 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); |
272 | // lease.Register(this); | 272 | // lease.Register(this); |
273 | } | 273 | } |
274 | catch (Exception) | 274 | catch (Exception e) |
275 | { | 275 | { |
276 | // m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly); | 276 | m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly); |
277 | throw; | ||
277 | } | 278 | } |
278 | 279 | ||
279 | try | 280 | try |
@@ -434,14 +435,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
434 | { | 435 | { |
435 | int permsMask; | 436 | int permsMask; |
436 | UUID permsGranter; | 437 | UUID permsGranter; |
437 | lock (part.TaskInventory) | 438 | part.TaskInventory.LockItemsForRead(true); |
439 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | ||
438 | { | 440 | { |
439 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | 441 | part.TaskInventory.LockItemsForRead(false); |
440 | return; | 442 | return; |
441 | |||
442 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
443 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
444 | } | 443 | } |
444 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
445 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
446 | part.TaskInventory.LockItemsForRead(false); | ||
445 | 447 | ||
446 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 448 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
447 | { | 449 | { |
@@ -550,6 +552,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
550 | return true; | 552 | return true; |
551 | } | 553 | } |
552 | 554 | ||
555 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
553 | public void SetState(string state) | 556 | public void SetState(string state) |
554 | { | 557 | { |
555 | if (state == State) | 558 | if (state == State) |
@@ -561,7 +564,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
561 | new DetectParams[0])); | 564 | new DetectParams[0])); |
562 | PostEvent(new EventParams("state_entry", new Object[0], | 565 | PostEvent(new EventParams("state_entry", new Object[0], |
563 | new DetectParams[0])); | 566 | new DetectParams[0])); |
564 | 567 | ||
565 | throw new EventAbortException(); | 568 | throw new EventAbortException(); |
566 | } | 569 | } |
567 | 570 | ||
@@ -644,14 +647,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
644 | /// <returns></returns> | 647 | /// <returns></returns> |
645 | public object EventProcessor() | 648 | public object EventProcessor() |
646 | { | 649 | { |
647 | if (m_Suspended) | 650 | EventParams data = null; |
648 | return 0; | ||
649 | 651 | ||
650 | lock (m_Script) | 652 | lock (m_EventQueue) |
651 | { | 653 | { |
652 | EventParams data = null; | 654 | if (m_Suspended) |
655 | return 0; | ||
653 | 656 | ||
654 | lock (m_EventQueue) | 657 | lock (m_Script) |
655 | { | 658 | { |
656 | data = (EventParams) m_EventQueue.Dequeue(); | 659 | data = (EventParams) m_EventQueue.Dequeue(); |
657 | if (data == null) // Shouldn't happen | 660 | if (data == null) // Shouldn't happen |
@@ -677,6 +680,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
677 | if (data.EventName == "collision") | 680 | if (data.EventName == "collision") |
678 | m_CollisionInQueue = false; | 681 | m_CollisionInQueue = false; |
679 | } | 682 | } |
683 | } | ||
684 | lock(m_Script) | ||
685 | { | ||
680 | 686 | ||
681 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); | 687 | //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this); |
682 | 688 | ||
@@ -833,6 +839,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
833 | new Object[0], new DetectParams[0])); | 839 | new Object[0], new DetectParams[0])); |
834 | } | 840 | } |
835 | 841 | ||
842 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
836 | public void ApiResetScript() | 843 | public void ApiResetScript() |
837 | { | 844 | { |
838 | // bool running = Running; | 845 | // bool running = Running; |
@@ -864,10 +871,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
864 | 871 | ||
865 | public Dictionary<string, object> GetVars() | 872 | public Dictionary<string, object> GetVars() |
866 | { | 873 | { |
867 | if (m_Script != null) | 874 | return m_Script.GetVars(); |
868 | return m_Script.GetVars(); | ||
869 | else | ||
870 | return new Dictionary<string, object>(); | ||
871 | } | 875 | } |
872 | 876 | ||
873 | public void SetVars(Dictionary<string, object> vars) | 877 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 461b473..6bfee91 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
459 | size += 64; | 459 | size += 64; |
460 | else if (o is int) | 460 | else if (o is int) |
461 | size += 4; | 461 | size += 4; |
462 | else if (o is uint) | ||
463 | size += 4; | ||
462 | else if (o is string) | 464 | else if (o is string) |
463 | size += ((string)o).Length; | 465 | size += ((string)o).Length; |
464 | else if (o is float) | 466 | else if (o is float) |
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 615 | ||
614 | public static bool operator ==(list a, list b) | 616 | public static bool operator ==(list a, list b) |
615 | { | 617 | { |
616 | int la = -1; | 618 | int la = a.Length; |
617 | int lb = -1; | 619 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 620 | ||
623 | return la == lb; | 621 | return la == lb; |
624 | } | 622 | } |
625 | 623 | ||
626 | public static bool operator !=(list a, list b) | 624 | public static bool operator !=(list a, list b) |
627 | { | 625 | { |
628 | int la = -1; | 626 | int la = a.Length; |
629 | int lb = -1; | 627 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 628 | ||
635 | return la != lb; | 629 | return la != lb; |
636 | } | 630 | } |
@@ -1064,7 +1058,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1064 | { | 1058 | { |
1065 | list ret = new list(); | 1059 | list ret = new list(); |
1066 | double entry; | 1060 | double entry; |
1067 | for (int i = 0; i < src.Data.Length - 1; i++) | 1061 | for (int i = 0; i < src.Data.Length; i++) |
1068 | { | 1062 | { |
1069 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) | 1063 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1070 | { | 1064 | { |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 97ab411..4f3432d 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -30,6 +30,7 @@ using System.IO; | |||
30 | using System.Threading; | 30 | using System.Threading; |
31 | using System.Collections; | 31 | using System.Collections; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Security; | 34 | using System.Security; |
34 | using System.Security.Policy; | 35 | using System.Security.Policy; |
35 | using System.Reflection; | 36 | using System.Reflection; |
@@ -102,6 +103,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
102 | private Dictionary<UUID, IScriptInstance> m_Scripts = | 103 | private Dictionary<UUID, IScriptInstance> m_Scripts = |
103 | new Dictionary<UUID, IScriptInstance>(); | 104 | new Dictionary<UUID, IScriptInstance>(); |
104 | 105 | ||
106 | private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
107 | |||
105 | // Maps the asset ID to the assembly | 108 | // Maps the asset ID to the assembly |
106 | 109 | ||
107 | private Dictionary<UUID, string> m_Assemblies = | 110 | private Dictionary<UUID, string> m_Assemblies = |
@@ -124,6 +127,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
124 | IWorkItemResult m_CurrentCompile = null; | 127 | IWorkItemResult m_CurrentCompile = null; |
125 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); | 128 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); |
126 | 129 | ||
130 | private void lockScriptsForRead(bool locked) | ||
131 | { | ||
132 | if (locked) | ||
133 | { | ||
134 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
135 | { | ||
136 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
137 | m_scriptsLock.ExitReadLock(); | ||
138 | } | ||
139 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
140 | { | ||
141 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
142 | m_scriptsLock.ExitWriteLock(); | ||
143 | } | ||
144 | |||
145 | while (!m_scriptsLock.TryEnterReadLock(60000)) | ||
146 | { | ||
147 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
148 | if (m_scriptsLock.IsWriteLockHeld) | ||
149 | { | ||
150 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
151 | } | ||
152 | } | ||
153 | } | ||
154 | else | ||
155 | { | ||
156 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
157 | { | ||
158 | m_scriptsLock.ExitReadLock(); | ||
159 | } | ||
160 | } | ||
161 | } | ||
162 | private void lockScriptsForWrite(bool locked) | ||
163 | { | ||
164 | if (locked) | ||
165 | { | ||
166 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
167 | { | ||
168 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
169 | m_scriptsLock.ExitReadLock(); | ||
170 | } | ||
171 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
172 | { | ||
173 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
174 | m_scriptsLock.ExitWriteLock(); | ||
175 | } | ||
176 | |||
177 | while (!m_scriptsLock.TryEnterWriteLock(60000)) | ||
178 | { | ||
179 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
180 | if (m_scriptsLock.IsWriteLockHeld) | ||
181 | { | ||
182 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
183 | } | ||
184 | } | ||
185 | } | ||
186 | else | ||
187 | { | ||
188 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
189 | { | ||
190 | m_scriptsLock.ExitWriteLock(); | ||
191 | } | ||
192 | } | ||
193 | } | ||
194 | |||
127 | public string ScriptEngineName | 195 | public string ScriptEngineName |
128 | { | 196 | { |
129 | get { return "XEngine"; } | 197 | get { return "XEngine"; } |
@@ -269,43 +337,45 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
269 | 337 | ||
270 | public void RemoveRegion(Scene scene) | 338 | public void RemoveRegion(Scene scene) |
271 | { | 339 | { |
272 | lock (m_Scripts) | 340 | lockScriptsForRead(true); |
341 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
273 | { | 342 | { |
274 | foreach (IScriptInstance instance in m_Scripts.Values) | 343 | // Force a final state save |
344 | // | ||
345 | if (m_Assemblies.ContainsKey(instance.AssetID)) | ||
275 | { | 346 | { |
276 | // Force a final state save | 347 | string assembly = m_Assemblies[instance.AssetID]; |
277 | // | 348 | instance.SaveState(assembly); |
278 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 349 | } |
279 | { | ||
280 | string assembly = m_Assemblies[instance.AssetID]; | ||
281 | instance.SaveState(assembly); | ||
282 | } | ||
283 | 350 | ||
284 | // Clear the event queue and abort the instance thread | 351 | // Clear the event queue and abort the instance thread |
285 | // | 352 | // |
286 | instance.ClearQueue(); | 353 | instance.ClearQueue(); |
287 | instance.Stop(0); | 354 | instance.Stop(0); |
288 | 355 | ||
289 | // Release events, timer, etc | 356 | // Release events, timer, etc |
290 | // | 357 | // |
291 | instance.DestroyScriptInstance(); | 358 | instance.DestroyScriptInstance(); |
292 | 359 | ||
293 | // Unload scripts and app domains | 360 | // Unload scripts and app domains |
294 | // Must be done explicitly because they have infinite | 361 | // Must be done explicitly because they have infinite |
295 | // lifetime | 362 | // lifetime |
296 | // | 363 | // |
297 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 364 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); |
298 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 365 | if (m_DomainScripts[instance.AppDomain].Count == 0) |
299 | { | 366 | { |
300 | m_DomainScripts.Remove(instance.AppDomain); | 367 | m_DomainScripts.Remove(instance.AppDomain); |
301 | UnloadAppDomain(instance.AppDomain); | 368 | UnloadAppDomain(instance.AppDomain); |
302 | } | ||
303 | } | 369 | } |
304 | m_Scripts.Clear(); | ||
305 | m_PrimObjects.Clear(); | ||
306 | m_Assemblies.Clear(); | ||
307 | m_DomainScripts.Clear(); | ||
308 | } | 370 | } |
371 | lockScriptsForRead(false); | ||
372 | lockScriptsForWrite(true); | ||
373 | m_Scripts.Clear(); | ||
374 | lockScriptsForWrite(false); | ||
375 | m_PrimObjects.Clear(); | ||
376 | m_Assemblies.Clear(); | ||
377 | m_DomainScripts.Clear(); | ||
378 | |||
309 | lock (m_ScriptEngines) | 379 | lock (m_ScriptEngines) |
310 | { | 380 | { |
311 | m_ScriptEngines.Remove(this); | 381 | m_ScriptEngines.Remove(this); |
@@ -364,22 +434,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
364 | 434 | ||
365 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 435 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
366 | 436 | ||
367 | lock (m_Scripts) | 437 | lockScriptsForRead(true); |
368 | { | 438 | foreach (IScriptInstance instance in m_Scripts.Values) |
369 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
370 | instances.Add(instance); | 439 | instances.Add(instance); |
371 | } | 440 | lockScriptsForRead(false); |
372 | 441 | ||
373 | foreach (IScriptInstance i in instances) | 442 | foreach (IScriptInstance i in instances) |
374 | { | 443 | { |
375 | string assembly = String.Empty; | 444 | string assembly = String.Empty; |
376 | 445 | ||
377 | lock (m_Scripts) | 446 | |
378 | { | ||
379 | if (!m_Assemblies.ContainsKey(i.AssetID)) | 447 | if (!m_Assemblies.ContainsKey(i.AssetID)) |
380 | continue; | 448 | continue; |
381 | assembly = m_Assemblies[i.AssetID]; | 449 | assembly = m_Assemblies[i.AssetID]; |
382 | } | 450 | |
383 | 451 | ||
384 | i.SaveState(assembly); | 452 | i.SaveState(assembly); |
385 | } | 453 | } |
@@ -393,11 +461,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
393 | return 0; | 461 | return 0; |
394 | } | 462 | } |
395 | 463 | ||
396 | public object DoMaintenance(object p) | 464 | public void SaveAllState() |
397 | { | 465 | { |
398 | object[] parms = (object[])p; | ||
399 | int sleepTime = (int)parms[0]; | ||
400 | |||
401 | foreach (IScriptInstance inst in m_Scripts.Values) | 466 | foreach (IScriptInstance inst in m_Scripts.Values) |
402 | { | 467 | { |
403 | if (inst.EventTime() > m_EventLimit) | 468 | if (inst.EventTime() > m_EventLimit) |
@@ -407,6 +472,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
407 | inst.Start(); | 472 | inst.Start(); |
408 | } | 473 | } |
409 | } | 474 | } |
475 | } | ||
476 | |||
477 | public object DoMaintenance(object p) | ||
478 | { | ||
479 | object[] parms = (object[])p; | ||
480 | int sleepTime = (int)parms[0]; | ||
481 | |||
482 | SaveAllState(); | ||
410 | 483 | ||
411 | System.Threading.Thread.Sleep(sleepTime); | 484 | System.Threading.Thread.Sleep(sleepTime); |
412 | 485 | ||
@@ -708,92 +781,95 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
708 | } | 781 | } |
709 | 782 | ||
710 | ScriptInstance instance = null; | 783 | ScriptInstance instance = null; |
711 | lock (m_Scripts) | 784 | // Create the object record |
785 | lockScriptsForRead(true); | ||
786 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
787 | (m_Scripts[itemID].AssetID != assetID)) | ||
712 | { | 788 | { |
713 | // Create the object record | 789 | lockScriptsForRead(false); |
714 | 790 | ||
715 | if ((!m_Scripts.ContainsKey(itemID)) || | 791 | UUID appDomain = assetID; |
716 | (m_Scripts[itemID].AssetID != assetID)) | ||
717 | { | ||
718 | UUID appDomain = assetID; | ||
719 | 792 | ||
720 | if (part.ParentGroup.IsAttachment) | 793 | if (part.ParentGroup.IsAttachment) |
721 | appDomain = part.ParentGroup.RootPart.UUID; | 794 | appDomain = part.ParentGroup.RootPart.UUID; |
722 | 795 | ||
723 | if (!m_AppDomains.ContainsKey(appDomain)) | 796 | if (!m_AppDomains.ContainsKey(appDomain)) |
797 | { | ||
798 | try | ||
724 | { | 799 | { |
725 | try | 800 | AppDomainSetup appSetup = new AppDomainSetup(); |
726 | { | 801 | appSetup.PrivateBinPath = Path.Combine( |
727 | AppDomainSetup appSetup = new AppDomainSetup(); | 802 | m_ScriptEnginesPath, |
728 | appSetup.PrivateBinPath = Path.Combine( | 803 | m_Scene.RegionInfo.RegionID.ToString()); |
729 | m_ScriptEnginesPath, | 804 | |
730 | m_Scene.RegionInfo.RegionID.ToString()); | 805 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; |
731 | 806 | Evidence evidence = new Evidence(baseEvidence); | |
732 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; | 807 | |
733 | Evidence evidence = new Evidence(baseEvidence); | 808 | AppDomain sandbox; |
734 | 809 | if (m_AppDomainLoading) | |
735 | AppDomain sandbox; | 810 | sandbox = AppDomain.CreateDomain( |
736 | if (m_AppDomainLoading) | 811 | m_Scene.RegionInfo.RegionID.ToString(), |
737 | sandbox = AppDomain.CreateDomain( | 812 | evidence, appSetup); |
738 | m_Scene.RegionInfo.RegionID.ToString(), | 813 | else |
739 | evidence, appSetup); | 814 | sandbox = AppDomain.CurrentDomain; |
740 | else | 815 | |
741 | sandbox = AppDomain.CurrentDomain; | 816 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
742 | 817 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | |
743 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | 818 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); |
744 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | 819 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); |
745 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | 820 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); |
746 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | 821 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; |
747 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | 822 | //sandbox.SetAppDomainPolicy(sandboxPolicy); |
748 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | 823 | |
749 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | 824 | m_AppDomains[appDomain] = sandbox; |
750 | 825 | ||
751 | m_AppDomains[appDomain] = sandbox; | 826 | m_AppDomains[appDomain].AssemblyResolve += |
752 | 827 | new ResolveEventHandler( | |
753 | m_AppDomains[appDomain].AssemblyResolve += | 828 | AssemblyResolver.OnAssemblyResolve); |
754 | new ResolveEventHandler( | 829 | m_DomainScripts[appDomain] = new List<UUID>(); |
755 | AssemblyResolver.OnAssemblyResolve); | 830 | } |
756 | m_DomainScripts[appDomain] = new List<UUID>(); | 831 | catch (Exception e) |
757 | } | 832 | { |
758 | catch (Exception e) | 833 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); |
834 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
835 | m_ScriptFailCount++; | ||
836 | lock (m_AddingAssemblies) | ||
759 | { | 837 | { |
760 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); | 838 | m_AddingAssemblies[assembly]--; |
761 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
762 | m_ScriptFailCount++; | ||
763 | lock (m_AddingAssemblies) | ||
764 | { | ||
765 | m_AddingAssemblies[assembly]--; | ||
766 | } | ||
767 | return false; | ||
768 | } | 839 | } |
840 | return false; | ||
769 | } | 841 | } |
770 | m_DomainScripts[appDomain].Add(itemID); | 842 | } |
771 | 843 | m_DomainScripts[appDomain].Add(itemID); | |
772 | instance = new ScriptInstance(this, part, | 844 | |
773 | itemID, assetID, assembly, | 845 | instance = new ScriptInstance(this, part, |
774 | m_AppDomains[appDomain], | 846 | itemID, assetID, assembly, |
775 | part.ParentGroup.RootPart.Name, | 847 | m_AppDomains[appDomain], |
776 | item.Name, startParam, postOnRez, | 848 | part.ParentGroup.RootPart.Name, |
777 | stateSource, m_MaxScriptQueue); | 849 | item.Name, startParam, postOnRez, |
778 | 850 | stateSource, m_MaxScriptQueue); | |
779 | m_log.DebugFormat( | 851 | |
852 | m_log.DebugFormat( | ||
780 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", | 853 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", |
781 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | 854 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, |
782 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 855 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); |
783 | 856 | ||
784 | if (presence != null) | 857 | if (presence != null) |
785 | { | 858 | { |
786 | ShowScriptSaveResponse(item.OwnerID, | 859 | ShowScriptSaveResponse(item.OwnerID, |
787 | assetID, "Compile successful", true); | 860 | assetID, "Compile successful", true); |
788 | } | ||
789 | |||
790 | instance.AppDomain = appDomain; | ||
791 | instance.LineMap = linemap; | ||
792 | |||
793 | m_Scripts[itemID] = instance; | ||
794 | } | 861 | } |
795 | } | ||
796 | 862 | ||
863 | instance.AppDomain = appDomain; | ||
864 | instance.LineMap = linemap; | ||
865 | lockScriptsForWrite(true); | ||
866 | m_Scripts[itemID] = instance; | ||
867 | lockScriptsForWrite(false); | ||
868 | } | ||
869 | else | ||
870 | { | ||
871 | lockScriptsForRead(false); | ||
872 | } | ||
797 | lock (m_PrimObjects) | 873 | lock (m_PrimObjects) |
798 | { | 874 | { |
799 | if (!m_PrimObjects.ContainsKey(localID)) | 875 | if (!m_PrimObjects.ContainsKey(localID)) |
@@ -812,9 +888,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
812 | m_AddingAssemblies[assembly]--; | 888 | m_AddingAssemblies[assembly]--; |
813 | } | 889 | } |
814 | 890 | ||
815 | if (instance != null) | 891 | if (instance!=null) |
816 | instance.Init(); | 892 | instance.Init(); |
817 | 893 | ||
818 | return true; | 894 | return true; |
819 | } | 895 | } |
820 | 896 | ||
@@ -827,20 +903,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
827 | m_CompileDict.Remove(itemID); | 903 | m_CompileDict.Remove(itemID); |
828 | } | 904 | } |
829 | 905 | ||
830 | IScriptInstance instance = null; | 906 | lockScriptsForRead(true); |
831 | 907 | // Do we even have it? | |
832 | lock (m_Scripts) | 908 | if (!m_Scripts.ContainsKey(itemID)) |
833 | { | 909 | { |
834 | // Do we even have it? | 910 | lockScriptsForRead(false); |
835 | if (!m_Scripts.ContainsKey(itemID)) | 911 | return; |
836 | return; | ||
837 | |||
838 | instance=m_Scripts[itemID]; | ||
839 | m_Scripts.Remove(itemID); | ||
840 | } | 912 | } |
913 | |||
841 | 914 | ||
915 | IScriptInstance instance=m_Scripts[itemID]; | ||
916 | lockScriptsForRead(false); | ||
917 | lockScriptsForWrite(true); | ||
918 | m_Scripts.Remove(itemID); | ||
919 | lockScriptsForWrite(false); | ||
842 | instance.ClearQueue(); | 920 | instance.ClearQueue(); |
843 | instance.Stop(0); | 921 | instance.Stop(0); |
922 | |||
844 | // bool objectRemoved = false; | 923 | // bool objectRemoved = false; |
845 | 924 | ||
846 | lock (m_PrimObjects) | 925 | lock (m_PrimObjects) |
@@ -876,11 +955,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
876 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; | 955 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; |
877 | if (handlerObjectRemoved != null) | 956 | if (handlerObjectRemoved != null) |
878 | { | 957 | { |
879 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); | 958 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); |
880 | handlerObjectRemoved(part.UUID); | 959 | handlerObjectRemoved(part.UUID); |
881 | } | 960 | } |
882 | 961 | ||
883 | 962 | CleanAssemblies(); | |
963 | |||
884 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; | 964 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; |
885 | if (handlerScriptRemoved != null) | 965 | if (handlerScriptRemoved != null) |
886 | handlerScriptRemoved(itemID); | 966 | handlerScriptRemoved(itemID); |
@@ -1022,7 +1102,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1022 | return false; | 1102 | return false; |
1023 | 1103 | ||
1024 | uuids = m_PrimObjects[localID]; | 1104 | uuids = m_PrimObjects[localID]; |
1025 | } | 1105 | |
1026 | 1106 | ||
1027 | foreach (UUID itemID in uuids) | 1107 | foreach (UUID itemID in uuids) |
1028 | { | 1108 | { |
@@ -1040,6 +1120,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1040 | result = true; | 1120 | result = true; |
1041 | } | 1121 | } |
1042 | } | 1122 | } |
1123 | } | ||
1043 | 1124 | ||
1044 | return result; | 1125 | return result; |
1045 | } | 1126 | } |
@@ -1139,12 +1220,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1139 | private IScriptInstance GetInstance(UUID itemID) | 1220 | private IScriptInstance GetInstance(UUID itemID) |
1140 | { | 1221 | { |
1141 | IScriptInstance instance; | 1222 | IScriptInstance instance; |
1142 | lock (m_Scripts) | 1223 | lockScriptsForRead(true); |
1224 | if (!m_Scripts.ContainsKey(itemID)) | ||
1143 | { | 1225 | { |
1144 | if (!m_Scripts.ContainsKey(itemID)) | 1226 | lockScriptsForRead(false); |
1145 | return null; | 1227 | return null; |
1146 | instance = m_Scripts[itemID]; | ||
1147 | } | 1228 | } |
1229 | instance = m_Scripts[itemID]; | ||
1230 | lockScriptsForRead(false); | ||
1148 | return instance; | 1231 | return instance; |
1149 | } | 1232 | } |
1150 | 1233 | ||
@@ -1168,6 +1251,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1168 | return false; | 1251 | return false; |
1169 | } | 1252 | } |
1170 | 1253 | ||
1254 | [DebuggerNonUserCode] | ||
1171 | public void ApiResetScript(UUID itemID) | 1255 | public void ApiResetScript(UUID itemID) |
1172 | { | 1256 | { |
1173 | IScriptInstance instance = GetInstance(itemID); | 1257 | IScriptInstance instance = GetInstance(itemID); |
@@ -1219,6 +1303,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1219 | return UUID.Zero; | 1303 | return UUID.Zero; |
1220 | } | 1304 | } |
1221 | 1305 | ||
1306 | [DebuggerNonUserCode] | ||
1222 | public void SetState(UUID itemID, string newState) | 1307 | public void SetState(UUID itemID, string newState) |
1223 | { | 1308 | { |
1224 | IScriptInstance instance = GetInstance(itemID); | 1309 | IScriptInstance instance = GetInstance(itemID); |
@@ -1239,11 +1324,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1239 | { | 1324 | { |
1240 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 1325 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
1241 | 1326 | ||
1242 | lock (m_Scripts) | 1327 | lockScriptsForRead(true); |
1243 | { | 1328 | foreach (IScriptInstance instance in m_Scripts.Values) |
1244 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
1245 | instances.Add(instance); | 1329 | instances.Add(instance); |
1246 | } | 1330 | lockScriptsForRead(false); |
1247 | 1331 | ||
1248 | foreach (IScriptInstance i in instances) | 1332 | foreach (IScriptInstance i in instances) |
1249 | { | 1333 | { |
@@ -1615,5 +1699,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1615 | 1699 | ||
1616 | instance.Resume(); | 1700 | instance.Resume(); |
1617 | } | 1701 | } |
1702 | |||
1703 | public bool HasScript(UUID itemID, out bool running) | ||
1704 | { | ||
1705 | running = true; | ||
1706 | |||
1707 | IScriptInstance instance = GetInstance(itemID); | ||
1708 | if (instance == null) | ||
1709 | return false; | ||
1710 | |||
1711 | running = instance.Running; | ||
1712 | return true; | ||
1713 | } | ||
1618 | } | 1714 | } |
1619 | } | 1715 | } |