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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs14
1 files changed, 5 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 652fa7e..45a5f9a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3653,10 +3653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3653 3653
3654 protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) 3654 protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
3655 { 3655 {
3656 part.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); 3656 part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
3657 part.ScheduleTerseUpdate();
3658 part.SendTerseUpdateToAllClients();
3659 part.ParentGroup.HasGroupChanged = true;
3660 } 3657 }
3661 3658
3662 public LSL_Integer llGetStartParameter() 3659 public LSL_Integer llGetStartParameter()
@@ -3958,11 +3955,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3958 parentPrim = targetPart.ParentGroup; 3955 parentPrim = targetPart.ParentGroup;
3959 childPrim = m_host.ParentGroup; 3956 childPrim = m_host.ParentGroup;
3960 } 3957 }
3961// byte uf = childPrim.RootPart.UpdateFlag; 3958
3962 childPrim.RootPart.UpdateFlag = 0; 3959 // Required for linking
3960 childPrim.RootPart.ClearUpdateSchedule();
3963 parentPrim.LinkToGroup(childPrim); 3961 parentPrim.LinkToGroup(childPrim);
3964// if (uf != (Byte)0)
3965// parent.RootPart.UpdateFlag = uf;
3966 } 3962 }
3967 3963
3968 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3964 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -4059,7 +4055,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4059 parts[0].ParentGroup.areUpdatesSuspended = true; 4055 parts[0].ParentGroup.areUpdatesSuspended = true;
4060 foreach (SceneObjectPart part in parts) 4056 foreach (SceneObjectPart part in parts)
4061 { 4057 {
4062 part.UpdateFlag = 0; 4058 part.ClearUpdateSchedule();
4063 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 4059 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
4064 } 4060 }
4065 } 4061 }