diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
19 files changed, 2131 insertions, 985 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index b8e9878..0e0c2b7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -81,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
81 | /// </summary> | 85 | /// </summary> |
82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 86 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
83 | { | 87 | { |
84 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 88 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
85 | protected IScriptEngine m_ScriptEngine; | 89 | protected IScriptEngine m_ScriptEngine; |
86 | protected SceneObjectPart m_host; | 90 | protected SceneObjectPart m_host; |
87 | protected uint m_localID; | 91 | protected uint m_localID; |
@@ -99,16 +103,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 103 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 104 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 105 | protected bool m_scriptConsoleChannelEnabled = false; |
106 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 107 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 109 | new Dictionary<UUID, UserInfoCacheEntry>(); |
105 | 110 | ||
111 | protected Timer m_ShoutSayTimer; | ||
112 | protected int m_SayShoutCount = 0; | ||
113 | |||
106 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 114 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
107 | { | 115 | { |
116 | m_ShoutSayTimer = new Timer(1000); | ||
117 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
118 | m_ShoutSayTimer.AutoReset = true; | ||
119 | m_ShoutSayTimer.Start(); | ||
120 | |||
108 | m_ScriptEngine = ScriptEngine; | 121 | m_ScriptEngine = ScriptEngine; |
109 | m_host = host; | 122 | m_host = host; |
110 | m_localID = localID; | 123 | m_localID = localID; |
111 | m_itemID = itemID; | 124 | m_itemID = itemID; |
125 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 126 | ||
113 | m_ScriptDelayFactor = | 127 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 128 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 175 | get { return m_ScriptEngine.World; } |
162 | } | 176 | } |
163 | 177 | ||
178 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 179 | public void state(string newState) |
165 | { | 180 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 181 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 185 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 186 | /// in the same prim. |
172 | /// </summary> | 187 | /// </summary> |
188 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 189 | public void llResetScript() |
174 | { | 190 | { |
175 | m_host.AddScriptLPS(1); | 191 | m_host.AddScriptLPS(1); |
@@ -226,9 +242,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 242 | } |
227 | } | 243 | } |
228 | 244 | ||
245 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
246 | { | ||
247 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
248 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
249 | return ret; | ||
250 | |||
251 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
252 | |||
253 | switch (linkType) | ||
254 | { | ||
255 | case ScriptBaseClass.LINK_SET: | ||
256 | return avs; | ||
257 | |||
258 | case ScriptBaseClass.LINK_ROOT: | ||
259 | return ret; | ||
260 | |||
261 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
262 | return avs; | ||
263 | |||
264 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
265 | return avs; | ||
266 | |||
267 | case ScriptBaseClass.LINK_THIS: | ||
268 | return ret; | ||
269 | |||
270 | default: | ||
271 | if (linkType < 0) | ||
272 | return ret; | ||
273 | |||
274 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
275 | |||
276 | if (linkType <= partCount) | ||
277 | { | ||
278 | return ret; | ||
279 | } | ||
280 | else | ||
281 | { | ||
282 | linkType = linkType - partCount; | ||
283 | if (linkType > avs.Count) | ||
284 | { | ||
285 | return ret; | ||
286 | } | ||
287 | else | ||
288 | { | ||
289 | ret.Add(avs[linkType-1]); | ||
290 | return ret; | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | } | ||
295 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 296 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 297 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 298 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
299 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
300 | return ret; | ||
232 | ret.Add(m_host); | 301 | ret.Add(m_host); |
233 | 302 | ||
234 | switch (linkType) | 303 | switch (linkType) |
@@ -275,40 +344,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
275 | protected UUID InventorySelf() | 344 | protected UUID InventorySelf() |
276 | { | 345 | { |
277 | UUID invItemID = new UUID(); | 346 | UUID invItemID = new UUID(); |
278 | 347 | bool unlock = false; | |
279 | lock (m_host.TaskInventory) | 348 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
349 | { | ||
350 | m_host.TaskInventory.LockItemsForRead(true); | ||
351 | unlock = true; | ||
352 | } | ||
353 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
280 | { | 354 | { |
281 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 355 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
282 | { | 356 | { |
283 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 357 | invItemID = inv.Key; |
284 | { | 358 | break; |
285 | invItemID = inv.Key; | ||
286 | break; | ||
287 | } | ||
288 | } | 359 | } |
289 | } | 360 | } |
290 | 361 | if (unlock) | |
362 | { | ||
363 | m_host.TaskInventory.LockItemsForRead(false); | ||
364 | } | ||
291 | return invItemID; | 365 | return invItemID; |
292 | } | 366 | } |
293 | 367 | ||
294 | protected UUID InventoryKey(string name, int type) | 368 | protected UUID InventoryKey(string name, int type) |
295 | { | 369 | { |
296 | m_host.AddScriptLPS(1); | 370 | m_host.AddScriptLPS(1); |
297 | 371 | m_host.TaskInventory.LockItemsForRead(true); | |
298 | lock (m_host.TaskInventory) | 372 | |
373 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
299 | { | 374 | { |
300 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 375 | if (inv.Value.Name == name) |
301 | { | 376 | { |
302 | if (inv.Value.Name == name) | 377 | m_host.TaskInventory.LockItemsForRead(false); |
378 | |||
379 | if (inv.Value.Type != type) | ||
303 | { | 380 | { |
304 | if (inv.Value.Type != type) | 381 | return UUID.Zero; |
305 | return UUID.Zero; | ||
306 | |||
307 | return inv.Value.AssetID; | ||
308 | } | 382 | } |
383 | |||
384 | return inv.Value.AssetID; | ||
309 | } | 385 | } |
310 | } | 386 | } |
311 | 387 | ||
388 | m_host.TaskInventory.LockItemsForRead(false); | ||
312 | return UUID.Zero; | 389 | return UUID.Zero; |
313 | } | 390 | } |
314 | 391 | ||
@@ -316,17 +393,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
316 | { | 393 | { |
317 | m_host.AddScriptLPS(1); | 394 | m_host.AddScriptLPS(1); |
318 | 395 | ||
319 | lock (m_host.TaskInventory) | 396 | |
397 | m_host.TaskInventory.LockItemsForRead(true); | ||
398 | |||
399 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
320 | { | 400 | { |
321 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 401 | if (inv.Value.Name == name) |
322 | { | 402 | { |
323 | if (inv.Value.Name == name) | 403 | m_host.TaskInventory.LockItemsForRead(false); |
324 | { | 404 | return inv.Value.AssetID; |
325 | return inv.Value.AssetID; | ||
326 | } | ||
327 | } | 405 | } |
328 | } | 406 | } |
329 | 407 | ||
408 | m_host.TaskInventory.LockItemsForRead(false); | ||
409 | |||
410 | |||
330 | return UUID.Zero; | 411 | return UUID.Zero; |
331 | } | 412 | } |
332 | 413 | ||
@@ -468,26 +549,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
468 | 549 | ||
469 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 550 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
470 | 551 | ||
471 | // Old implementation of llRot2Euler. Normalization not required as Atan2 function will | 552 | // Utility function for llRot2Euler |
472 | // only return values >= -PI (-180 degrees) and <= PI (180 degrees). | 553 | |
554 | // normalize an angle between -PI and PI (-180 to +180 degrees) | ||
555 | protected double NormalizeAngle(double angle) | ||
556 | { | ||
557 | if (angle > -Math.PI && angle < Math.PI) | ||
558 | return angle; | ||
559 | |||
560 | int numPis = (int)(Math.PI / angle); | ||
561 | double remainder = angle - Math.PI * numPis; | ||
562 | if (numPis % 2 == 1) | ||
563 | return Math.PI - angle; | ||
564 | return remainder; | ||
565 | } | ||
473 | 566 | ||
474 | public LSL_Vector llRot2Euler(LSL_Rotation r) | 567 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
475 | { | 568 | { |
476 | m_host.AddScriptLPS(1); | 569 | m_host.AddScriptLPS(1); |
477 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 570 | LSL_Vector eul = new LSL_Vector(); |
478 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 571 | |
479 | double m = (t.x + t.y + t.z + t.s); | 572 | double sqw = q1.s*q1.s; |
480 | if (m == 0) return new LSL_Vector(); | 573 | double sqx = q1.x*q1.x; |
481 | double n = 2 * (r.y * r.s + r.x * r.z); | 574 | double sqy = q1.z*q1.z; |
482 | double p = m * m - n * n; | 575 | double sqz = q1.y*q1.y; |
483 | if (p > 0) | 576 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor |
484 | return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | 577 | double test = q1.x*q1.z + q1.y*q1.s; |
485 | Math.Atan2(n, Math.Sqrt(p)), | 578 | if (test > 0.4999*unit) { // singularity at north pole |
486 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | 579 | eul.z = 2 * Math.Atan2(q1.x,q1.s); |
487 | else if (n > 0) | 580 | eul.y = Math.PI/2; |
488 | return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 581 | eul.x = 0; |
489 | else | 582 | return eul; |
490 | return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 583 | } |
584 | if (test < -0.4999*unit) { // singularity at south pole | ||
585 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
586 | eul.y = -Math.PI/2; | ||
587 | eul.x = 0; | ||
588 | return eul; | ||
589 | } | ||
590 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
591 | eul.y = Math.Asin(2*test/unit); | ||
592 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
593 | return eul; | ||
491 | } | 594 | } |
492 | 595 | ||
493 | /* From wiki: | 596 | /* From wiki: |
@@ -689,77 +792,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
689 | { | 792 | { |
690 | //A and B should both be normalized | 793 | //A and B should both be normalized |
691 | m_host.AddScriptLPS(1); | 794 | m_host.AddScriptLPS(1); |
692 | LSL_Rotation rotBetween; | 795 | /* This method is more accurate than the SL one, and thus causes problems |
693 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 796 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
694 | // continue calculation. | 797 | |
695 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 798 | double dotProduct = LSL_Vector.Dot(a, b); |
799 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
800 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
801 | double angle = Math.Acos(dotProduct / magProduct); | ||
802 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
803 | double s = Math.Sin(angle / 2); | ||
804 | |||
805 | double x = axis.x * s; | ||
806 | double y = axis.y * s; | ||
807 | double z = axis.z * s; | ||
808 | double w = Math.Cos(angle / 2); | ||
809 | |||
810 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
811 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
812 | |||
813 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
814 | */ | ||
815 | |||
816 | // This method mimics the 180 errors found in SL | ||
817 | // See www.euclideanspace.com... angleBetween | ||
818 | LSL_Vector vec_a = a; | ||
819 | LSL_Vector vec_b = b; | ||
820 | |||
821 | // Eliminate zero length | ||
822 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
823 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
824 | if (vec_a_mag < 0.00001 || | ||
825 | vec_b_mag < 0.00001) | ||
696 | { | 826 | { |
697 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 827 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
698 | } | 828 | } |
699 | else | 829 | |
830 | // Normalize | ||
831 | vec_a = llVecNorm(vec_a); | ||
832 | vec_b = llVecNorm(vec_b); | ||
833 | |||
834 | // Calculate axis and rotation angle | ||
835 | LSL_Vector axis = vec_a % vec_b; | ||
836 | LSL_Float cos_theta = vec_a * vec_b; | ||
837 | |||
838 | // Check if parallel | ||
839 | if (cos_theta > 0.99999) | ||
700 | { | 840 | { |
701 | a = LSL_Vector.Norm(a); | 841 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
702 | b = LSL_Vector.Norm(b); | 842 | } |
703 | double dotProduct = LSL_Vector.Dot(a, b); | 843 | |
704 | // There are two degenerate cases possible. These are for vectors 180 or | 844 | // Check if anti-parallel |
705 | // 0 degrees apart. These have to be detected and handled individually. | 845 | else if (cos_theta < -0.99999) |
706 | // | 846 | { |
707 | // Check for vectors 180 degrees apart. | 847 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
708 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 848 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
709 | if (dotProduct < -0.9999999f) | 849 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
710 | { | 850 | } |
711 | // First assume X axis is orthogonal to the vectors. | 851 | else // other rotation |
712 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 852 | { |
713 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 853 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
714 | // Check for near zero vector. A very small non-zero number here will create | 854 | axis = llVecNorm(axis); |
715 | // a rotation in an undesired direction. | 855 | double x, y, z, s, t; |
716 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 856 | s = Math.Cos(theta); |
717 | { | 857 | t = Math.Sin(theta); |
718 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 858 | x = axis.x * t; |
719 | } | 859 | y = axis.y * t; |
720 | // If the magnitude of the vector was near zero, then assume the X axis is not | 860 | z = axis.z * t; |
721 | // orthogonal and use the Z axis instead. | 861 | return new LSL_Rotation(x,y,z,s); |
722 | else | ||
723 | { | ||
724 | // Set 180 z rotation. | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
726 | } | ||
727 | } | ||
728 | // Check for parallel vectors. | ||
729 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
730 | else if (dotProduct > 0.9999999f) | ||
731 | { | ||
732 | // Set zero rotation. | ||
733 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
734 | } | ||
735 | else | ||
736 | { | ||
737 | // All special checks have been performed so get the axis of rotation. | ||
738 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
739 | // Quarternion s value is the length of the unit vector + dot product. | ||
740 | double qs = 1.0 + dotProduct; | ||
741 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
742 | // Normalize the rotation. | ||
743 | double mag = LSL_Rotation.Mag(rotBetween); | ||
744 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
745 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
746 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
747 | // crossProduct vector should also not be zero. | ||
748 | rotBetween.x = rotBetween.x / mag; | ||
749 | rotBetween.y = rotBetween.y / mag; | ||
750 | rotBetween.z = rotBetween.z / mag; | ||
751 | rotBetween.s = rotBetween.s / mag; | ||
752 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
753 | // any longer since zero vectors are checked for at the top. | ||
754 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
755 | { | ||
756 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
757 | } | ||
758 | } | ||
759 | } | 862 | } |
760 | return rotBetween; | ||
761 | } | 863 | } |
762 | 864 | ||
763 | public void llWhisper(int channelID, string text) | 865 | public void llWhisper(int channelID, string text) |
764 | { | 866 | { |
765 | m_host.AddScriptLPS(1); | 867 | m_host.AddScriptLPS(1); |
@@ -779,6 +881,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
779 | { | 881 | { |
780 | m_host.AddScriptLPS(1); | 882 | m_host.AddScriptLPS(1); |
781 | 883 | ||
884 | if (channelID == 0) | ||
885 | m_SayShoutCount++; | ||
886 | |||
887 | if (m_SayShoutCount >= 11) | ||
888 | ScriptSleep(2000); | ||
889 | |||
782 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 890 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
783 | { | 891 | { |
784 | Console.WriteLine(text); | 892 | Console.WriteLine(text); |
@@ -801,6 +909,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
801 | { | 909 | { |
802 | m_host.AddScriptLPS(1); | 910 | m_host.AddScriptLPS(1); |
803 | 911 | ||
912 | if (channelID == 0) | ||
913 | m_SayShoutCount++; | ||
914 | |||
915 | if (m_SayShoutCount >= 11) | ||
916 | ScriptSleep(2000); | ||
917 | |||
804 | if (text.Length > 1023) | 918 | if (text.Length > 1023) |
805 | text = text.Substring(0, 1023); | 919 | text = text.Substring(0, 1023); |
806 | 920 | ||
@@ -1101,10 +1215,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1101 | return detectedParams.TouchUV; | 1215 | return detectedParams.TouchUV; |
1102 | } | 1216 | } |
1103 | 1217 | ||
1218 | [DebuggerNonUserCode] | ||
1104 | public virtual void llDie() | 1219 | public virtual void llDie() |
1105 | { | 1220 | { |
1106 | m_host.AddScriptLPS(1); | 1221 | m_host.AddScriptLPS(1); |
1107 | throw new SelfDeleteException(); | 1222 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1108 | } | 1223 | } |
1109 | 1224 | ||
1110 | public LSL_Float llGround(LSL_Vector offset) | 1225 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1177,6 +1292,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | 1292 | ||
1178 | public void llSetStatus(int status, int value) | 1293 | public void llSetStatus(int status, int value) |
1179 | { | 1294 | { |
1295 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1296 | return; | ||
1180 | m_host.AddScriptLPS(1); | 1297 | m_host.AddScriptLPS(1); |
1181 | 1298 | ||
1182 | int statusrotationaxis = 0; | 1299 | int statusrotationaxis = 0; |
@@ -1406,6 +1523,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1406 | { | 1523 | { |
1407 | m_host.AddScriptLPS(1); | 1524 | m_host.AddScriptLPS(1); |
1408 | 1525 | ||
1526 | SetColor(m_host, color, face); | ||
1527 | } | ||
1528 | |||
1529 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1530 | { | ||
1531 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1532 | return; | ||
1533 | |||
1534 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1535 | Color4 texcolor; | ||
1536 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1537 | { | ||
1538 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1539 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1540 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1541 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1542 | tex.FaceTextures[face].RGBA = texcolor; | ||
1543 | part.UpdateTexture(tex); | ||
1544 | return; | ||
1545 | } | ||
1546 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1547 | { | ||
1548 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1549 | { | ||
1550 | if (tex.FaceTextures[i] != null) | ||
1551 | { | ||
1552 | texcolor = tex.FaceTextures[i].RGBA; | ||
1553 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1554 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1555 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1556 | tex.FaceTextures[i].RGBA = texcolor; | ||
1557 | } | ||
1558 | texcolor = tex.DefaultTexture.RGBA; | ||
1559 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1560 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1561 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1562 | tex.DefaultTexture.RGBA = texcolor; | ||
1563 | } | ||
1564 | part.UpdateTexture(tex); | ||
1565 | return; | ||
1566 | } | ||
1567 | |||
1409 | if (face == ScriptBaseClass.ALL_SIDES) | 1568 | if (face == ScriptBaseClass.ALL_SIDES) |
1410 | face = SceneObjectPart.ALL_SIDES; | 1569 | face = SceneObjectPart.ALL_SIDES; |
1411 | 1570 | ||
@@ -1414,6 +1573,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1414 | 1573 | ||
1415 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1574 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1416 | { | 1575 | { |
1576 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1577 | return; | ||
1578 | |||
1417 | Primitive.TextureEntry tex = part.Shape.Textures; | 1579 | Primitive.TextureEntry tex = part.Shape.Textures; |
1418 | MappingType textype; | 1580 | MappingType textype; |
1419 | textype = MappingType.Default; | 1581 | textype = MappingType.Default; |
@@ -1444,6 +1606,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1444 | 1606 | ||
1445 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1607 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1446 | { | 1608 | { |
1609 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1610 | return; | ||
1611 | |||
1447 | Primitive.TextureEntry tex = part.Shape.Textures; | 1612 | Primitive.TextureEntry tex = part.Shape.Textures; |
1448 | if (face >= 0 && face < GetNumberOfSides(part)) | 1613 | if (face >= 0 && face < GetNumberOfSides(part)) |
1449 | { | 1614 | { |
@@ -1469,6 +1634,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1469 | 1634 | ||
1470 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1635 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1471 | { | 1636 | { |
1637 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1638 | return; | ||
1472 | 1639 | ||
1473 | Shininess sval = new Shininess(); | 1640 | Shininess sval = new Shininess(); |
1474 | 1641 | ||
@@ -1519,6 +1686,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1519 | 1686 | ||
1520 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1687 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1521 | { | 1688 | { |
1689 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1690 | return; | ||
1691 | |||
1522 | Primitive.TextureEntry tex = part.Shape.Textures; | 1692 | Primitive.TextureEntry tex = part.Shape.Textures; |
1523 | if (face >= 0 && face < GetNumberOfSides(part)) | 1693 | if (face >= 0 && face < GetNumberOfSides(part)) |
1524 | { | 1694 | { |
@@ -1579,13 +1749,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1579 | m_host.AddScriptLPS(1); | 1749 | m_host.AddScriptLPS(1); |
1580 | 1750 | ||
1581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1751 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1582 | 1752 | if (parts.Count > 0) | |
1583 | foreach (SceneObjectPart part in parts) | 1753 | { |
1584 | SetAlpha(part, alpha, face); | 1754 | try |
1755 | { | ||
1756 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1757 | foreach (SceneObjectPart part in parts) | ||
1758 | SetAlpha(part, alpha, face); | ||
1759 | } | ||
1760 | finally | ||
1761 | { | ||
1762 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1763 | } | ||
1764 | } | ||
1585 | } | 1765 | } |
1586 | 1766 | ||
1587 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1767 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1588 | { | 1768 | { |
1769 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1770 | return; | ||
1771 | |||
1589 | Primitive.TextureEntry tex = part.Shape.Textures; | 1772 | Primitive.TextureEntry tex = part.Shape.Textures; |
1590 | Color4 texcolor; | 1773 | Color4 texcolor; |
1591 | if (face >= 0 && face < GetNumberOfSides(part)) | 1774 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1638,7 +1821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1638 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1821 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1639 | float wind, float tension, LSL_Vector Force) | 1822 | float wind, float tension, LSL_Vector Force) |
1640 | { | 1823 | { |
1641 | if (part == null) | 1824 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1642 | return; | 1825 | return; |
1643 | 1826 | ||
1644 | if (flexi) | 1827 | if (flexi) |
@@ -1673,7 +1856,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1673 | /// <param name="falloff"></param> | 1856 | /// <param name="falloff"></param> |
1674 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1857 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1675 | { | 1858 | { |
1676 | if (part == null) | 1859 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1677 | return; | 1860 | return; |
1678 | 1861 | ||
1679 | if (light) | 1862 | if (light) |
@@ -1750,15 +1933,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1750 | m_host.AddScriptLPS(1); | 1933 | m_host.AddScriptLPS(1); |
1751 | 1934 | ||
1752 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1935 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1753 | 1936 | if (parts.Count > 0) | |
1754 | foreach (SceneObjectPart part in parts) | 1937 | { |
1755 | SetTexture(part, texture, face); | 1938 | try |
1756 | 1939 | { | |
1940 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1941 | foreach (SceneObjectPart part in parts) | ||
1942 | SetTexture(part, texture, face); | ||
1943 | } | ||
1944 | finally | ||
1945 | { | ||
1946 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1947 | } | ||
1948 | } | ||
1757 | ScriptSleep(200); | 1949 | ScriptSleep(200); |
1758 | } | 1950 | } |
1759 | 1951 | ||
1760 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1952 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1761 | { | 1953 | { |
1954 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1955 | return; | ||
1956 | |||
1762 | UUID textureID = new UUID(); | 1957 | UUID textureID = new UUID(); |
1763 | 1958 | ||
1764 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1959 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1803,6 +1998,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1803 | 1998 | ||
1804 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1999 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1805 | { | 2000 | { |
2001 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2002 | return; | ||
2003 | |||
1806 | Primitive.TextureEntry tex = part.Shape.Textures; | 2004 | Primitive.TextureEntry tex = part.Shape.Textures; |
1807 | if (face >= 0 && face < GetNumberOfSides(part)) | 2005 | if (face >= 0 && face < GetNumberOfSides(part)) |
1808 | { | 2006 | { |
@@ -1839,6 +2037,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1839 | 2037 | ||
1840 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2038 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1841 | { | 2039 | { |
2040 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2041 | return; | ||
2042 | |||
1842 | Primitive.TextureEntry tex = part.Shape.Textures; | 2043 | Primitive.TextureEntry tex = part.Shape.Textures; |
1843 | if (face >= 0 && face < GetNumberOfSides(part)) | 2044 | if (face >= 0 && face < GetNumberOfSides(part)) |
1844 | { | 2045 | { |
@@ -1875,6 +2076,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1875 | 2076 | ||
1876 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2077 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1877 | { | 2078 | { |
2079 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2080 | return; | ||
2081 | |||
1878 | Primitive.TextureEntry tex = part.Shape.Textures; | 2082 | Primitive.TextureEntry tex = part.Shape.Textures; |
1879 | if (face >= 0 && face < GetNumberOfSides(part)) | 2083 | if (face >= 0 && face < GetNumberOfSides(part)) |
1880 | { | 2084 | { |
@@ -1958,10 +2162,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1958 | return end; | 2162 | return end; |
1959 | } | 2163 | } |
1960 | 2164 | ||
1961 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2165 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) |
1962 | { | 2166 | { |
2167 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2168 | return fromPos; | ||
2169 | |||
1963 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2170 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1964 | LSL_Vector currentPos = GetPartLocalPos(part); | 2171 | |
1965 | 2172 | ||
1966 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 2173 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); |
1967 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | 2174 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); |
@@ -1970,14 +2177,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1970 | { | 2177 | { |
1971 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | 2178 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
1972 | targetPos.z = ground; | 2179 | targetPos.z = ground; |
2180 | } | ||
2181 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | ||
2182 | |||
2183 | return real_vec; | ||
2184 | } | ||
2185 | |||
2186 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | ||
2187 | { | ||
2188 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2189 | return; | ||
2190 | |||
2191 | LSL_Vector currentPos = GetPartLocalPos(part); | ||
2192 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2193 | |||
2194 | if (part.ParentGroup.RootPart == part) | ||
2195 | { | ||
1973 | SceneObjectGroup parent = part.ParentGroup; | 2196 | SceneObjectGroup parent = part.ParentGroup; |
1974 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2197 | parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z)); |
1975 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | ||
1976 | } | 2198 | } |
1977 | else | 2199 | else |
1978 | { | 2200 | { |
1979 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2201 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1980 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
1981 | SceneObjectGroup parent = part.ParentGroup; | 2202 | SceneObjectGroup parent = part.ParentGroup; |
1982 | parent.HasGroupChanged = true; | 2203 | parent.HasGroupChanged = true; |
1983 | parent.ScheduleGroupForTerseUpdate(); | 2204 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2028,9 +2249,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2028 | m_host.AddScriptLPS(1); | 2249 | m_host.AddScriptLPS(1); |
2029 | 2250 | ||
2030 | // try to let this work as in SL... | 2251 | // try to let this work as in SL... |
2031 | if (m_host.ParentID == 0) | 2252 | if (m_host.LinkNum < 2) |
2032 | { | 2253 | { |
2033 | // special case: If we are root, rotate complete SOG to new rotation | 2254 | // Special case: If we are root, rotate complete SOG to new |
2255 | // rotation. | ||
2256 | // We are root if the link number is 0 (single prim) or 1 | ||
2257 | // (root prim). ParentID may be nonzero in attachments and | ||
2258 | // using it would cause attachments and HUDs to rotate | ||
2259 | // to the wrong positions. | ||
2034 | SetRot(m_host, Rot2Quaternion(rot)); | 2260 | SetRot(m_host, Rot2Quaternion(rot)); |
2035 | } | 2261 | } |
2036 | else | 2262 | else |
@@ -2055,6 +2281,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2055 | 2281 | ||
2056 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2282 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2057 | { | 2283 | { |
2284 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2285 | return; | ||
2286 | |||
2058 | part.UpdateRotation(rot); | 2287 | part.UpdateRotation(rot); |
2059 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2288 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2060 | 2289 | ||
@@ -2678,12 +2907,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2678 | 2907 | ||
2679 | m_host.AddScriptLPS(1); | 2908 | m_host.AddScriptLPS(1); |
2680 | 2909 | ||
2910 | m_host.TaskInventory.LockItemsForRead(true); | ||
2681 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2911 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2682 | 2912 | m_host.TaskInventory.LockItemsForRead(false); | |
2683 | lock (m_host.TaskInventory) | ||
2684 | { | ||
2685 | item = m_host.TaskInventory[invItemID]; | ||
2686 | } | ||
2687 | 2913 | ||
2688 | if (item.PermsGranter == UUID.Zero) | 2914 | if (item.PermsGranter == UUID.Zero) |
2689 | return 0; | 2915 | return 0; |
@@ -2758,6 +2984,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2758 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2984 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2759 | return; | 2985 | return; |
2760 | 2986 | ||
2987 | //Clone is thread-safe | ||
2761 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2988 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2762 | 2989 | ||
2763 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2990 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2818,6 +3045,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2818 | 3045 | ||
2819 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3046 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2820 | { | 3047 | { |
3048 | /* | ||
2821 | m_host.AddScriptLPS(1); | 3049 | m_host.AddScriptLPS(1); |
2822 | // Determine where we are looking from | 3050 | // Determine where we are looking from |
2823 | LSL_Vector from = llGetPos(); | 3051 | LSL_Vector from = llGetPos(); |
@@ -2837,10 +3065,54 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2837 | // the angles of rotation in radians into rotation value | 3065 | // the angles of rotation in radians into rotation value |
2838 | 3066 | ||
2839 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 3067 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2840 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 3068 | |
2841 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 3069 | // This would only work if your physics system contains an APID controller: |
3070 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
3071 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
3072 | |||
2842 | // Orient the object to the angle calculated | 3073 | // Orient the object to the angle calculated |
2843 | //llSetRot(rot); | 3074 | llSetRot(rot); |
3075 | */ | ||
3076 | |||
3077 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
3078 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
3079 | // http://bugs.meta7.com/view.php?id=28 | ||
3080 | // - Tom | ||
3081 | |||
3082 | /* And the following does not do the job either. It has to be performed inside the ODE glue-code. -.- .._. | ||
3083 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3084 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3085 | */ | ||
3086 | if (m_host.PhysActor != null && !m_host.PhysActor.IsPhysical) | ||
3087 | { | ||
3088 | // Part is non-phys, convert this to a llSetRot() | ||
3089 | Vector3 tgt = new Vector3((float)target.x, (float)target.y, (float)target.z); | ||
3090 | Vector3 dir = tgt - m_host.GroupPosition; | ||
3091 | dir.Normalize(); | ||
3092 | float tzrot = (float)Math.Atan2(dir.Y, dir.X); | ||
3093 | float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y)); | ||
3094 | float terot = (float)Math.Atan2(-dir.Z, txy); | ||
3095 | LSL_Vector az = new LSL_Vector(0.0f, 0.0f, tzrot); | ||
3096 | LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f); | ||
3097 | LSL_Types.Quaternion spin = llEuler2Rot(az); | ||
3098 | LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin; | ||
3099 | llSetRot(rot); | ||
3100 | } | ||
3101 | else | ||
3102 | { | ||
3103 | // Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt. | ||
3104 | Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f); | ||
3105 | m_host.RotLookAt(q, (float)strength, (float)damping); | ||
3106 | } | ||
3107 | |||
3108 | } | ||
3109 | |||
3110 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3111 | { | ||
3112 | m_host.AddScriptLPS(1); | ||
3113 | // NotImplemented("llRotLookAt"); | ||
3114 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3115 | |||
2844 | } | 3116 | } |
2845 | 3117 | ||
2846 | public void llStopLookAt() | 3118 | public void llStopLookAt() |
@@ -2889,13 +3161,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2889 | { | 3161 | { |
2890 | TaskInventoryItem item; | 3162 | TaskInventoryItem item; |
2891 | 3163 | ||
2892 | lock (m_host.TaskInventory) | 3164 | m_host.TaskInventory.LockItemsForRead(true); |
3165 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2893 | { | 3166 | { |
2894 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3167 | m_host.TaskInventory.LockItemsForRead(false); |
2895 | return; | 3168 | return; |
2896 | else | ||
2897 | item = m_host.TaskInventory[InventorySelf()]; | ||
2898 | } | 3169 | } |
3170 | else | ||
3171 | { | ||
3172 | item = m_host.TaskInventory[InventorySelf()]; | ||
3173 | } | ||
3174 | m_host.TaskInventory.LockItemsForRead(false); | ||
2899 | 3175 | ||
2900 | if (item.PermsGranter != UUID.Zero) | 3176 | if (item.PermsGranter != UUID.Zero) |
2901 | { | 3177 | { |
@@ -2917,13 +3193,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2917 | { | 3193 | { |
2918 | TaskInventoryItem item; | 3194 | TaskInventoryItem item; |
2919 | 3195 | ||
3196 | m_host.TaskInventory.LockItemsForRead(true); | ||
2920 | lock (m_host.TaskInventory) | 3197 | lock (m_host.TaskInventory) |
2921 | { | 3198 | { |
3199 | |||
2922 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3200 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3201 | { | ||
3202 | m_host.TaskInventory.LockItemsForRead(false); | ||
2923 | return; | 3203 | return; |
3204 | } | ||
2924 | else | 3205 | else |
3206 | { | ||
2925 | item = m_host.TaskInventory[InventorySelf()]; | 3207 | item = m_host.TaskInventory[InventorySelf()]; |
3208 | } | ||
2926 | } | 3209 | } |
3210 | m_host.TaskInventory.LockItemsForRead(false); | ||
2927 | 3211 | ||
2928 | m_host.AddScriptLPS(1); | 3212 | m_host.AddScriptLPS(1); |
2929 | 3213 | ||
@@ -2955,18 +3239,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2955 | { | 3239 | { |
2956 | m_host.AddScriptLPS(1); | 3240 | m_host.AddScriptLPS(1); |
2957 | 3241 | ||
2958 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2959 | // return; | ||
2960 | |||
2961 | TaskInventoryItem item; | 3242 | TaskInventoryItem item; |
2962 | 3243 | ||
2963 | lock (m_host.TaskInventory) | 3244 | m_host.TaskInventory.LockItemsForRead(true); |
3245 | |||
3246 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2964 | { | 3247 | { |
2965 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3248 | m_host.TaskInventory.LockItemsForRead(false); |
2966 | return; | 3249 | return; |
2967 | else | ||
2968 | item = m_host.TaskInventory[InventorySelf()]; | ||
2969 | } | 3250 | } |
3251 | else | ||
3252 | { | ||
3253 | item = m_host.TaskInventory[InventorySelf()]; | ||
3254 | } | ||
3255 | |||
3256 | m_host.TaskInventory.LockItemsForRead(false); | ||
2970 | 3257 | ||
2971 | if (item.PermsGranter != m_host.OwnerID) | 3258 | if (item.PermsGranter != m_host.OwnerID) |
2972 | return; | 3259 | return; |
@@ -2992,13 +3279,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2992 | 3279 | ||
2993 | TaskInventoryItem item; | 3280 | TaskInventoryItem item; |
2994 | 3281 | ||
2995 | lock (m_host.TaskInventory) | 3282 | m_host.TaskInventory.LockItemsForRead(true); |
3283 | |||
3284 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2996 | { | 3285 | { |
2997 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3286 | m_host.TaskInventory.LockItemsForRead(false); |
2998 | return; | 3287 | return; |
2999 | else | ||
3000 | item = m_host.TaskInventory[InventorySelf()]; | ||
3001 | } | 3288 | } |
3289 | else | ||
3290 | { | ||
3291 | item = m_host.TaskInventory[InventorySelf()]; | ||
3292 | } | ||
3293 | m_host.TaskInventory.LockItemsForRead(false); | ||
3294 | |||
3002 | 3295 | ||
3003 | if (item.PermsGranter != m_host.OwnerID) | 3296 | if (item.PermsGranter != m_host.OwnerID) |
3004 | return; | 3297 | return; |
@@ -3045,6 +3338,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3045 | 3338 | ||
3046 | public void llInstantMessage(string user, string message) | 3339 | public void llInstantMessage(string user, string message) |
3047 | { | 3340 | { |
3341 | UUID result; | ||
3342 | if (!UUID.TryParse(user, out result)) | ||
3343 | { | ||
3344 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3345 | ScriptSleep(2000); | ||
3346 | return; | ||
3347 | } | ||
3348 | |||
3349 | |||
3048 | m_host.AddScriptLPS(1); | 3350 | m_host.AddScriptLPS(1); |
3049 | 3351 | ||
3050 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3352 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3059,14 +3361,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3059 | UUID friendTransactionID = UUID.Random(); | 3361 | UUID friendTransactionID = UUID.Random(); |
3060 | 3362 | ||
3061 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3363 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3062 | 3364 | ||
3063 | GridInstantMessage msg = new GridInstantMessage(); | 3365 | GridInstantMessage msg = new GridInstantMessage(); |
3064 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3366 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3065 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3367 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3066 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3368 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3067 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3369 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3068 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3370 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3069 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3371 | // DateTime dt = DateTime.UtcNow; |
3372 | // | ||
3373 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3374 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3375 | // | ||
3376 | // try | ||
3377 | // { | ||
3378 | // // Convert that to the PST timezone | ||
3379 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3380 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3381 | // } | ||
3382 | // catch | ||
3383 | // { | ||
3384 | // // No logging here, as it could be VERY spammy | ||
3385 | // } | ||
3386 | // | ||
3387 | // // And make it look local again to fool the unix time util | ||
3388 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3389 | |||
3390 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3391 | |||
3070 | //if (client != null) | 3392 | //if (client != null) |
3071 | //{ | 3393 | //{ |
3072 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3394 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3080,12 +3402,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3080 | msg.message = message.Substring(0, 1024); | 3402 | msg.message = message.Substring(0, 1024); |
3081 | else | 3403 | else |
3082 | msg.message = message; | 3404 | msg.message = message; |
3083 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3405 | msg.dialog = (byte)19; // MessageFromObject |
3084 | msg.fromGroup = false;// fromGroup; | 3406 | msg.fromGroup = false;// fromGroup; |
3085 | msg.offline = (byte)0; //offline; | 3407 | msg.offline = (byte)0; //offline; |
3086 | msg.ParentEstateID = 0; //ParentEstateID; | 3408 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3087 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3409 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3088 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3410 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3089 | msg.binaryBucket | 3411 | msg.binaryBucket |
3090 | = Util.StringToBytes256( | 3412 | = Util.StringToBytes256( |
3091 | "{0}/{1}/{2}/{3}", | 3413 | "{0}/{1}/{2}/{3}", |
@@ -3113,7 +3435,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3113 | } | 3435 | } |
3114 | 3436 | ||
3115 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3437 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3116 | ScriptSleep(20000); | 3438 | ScriptSleep(15000); |
3117 | } | 3439 | } |
3118 | 3440 | ||
3119 | public void llGetNextEmail(string address, string subject) | 3441 | public void llGetNextEmail(string address, string subject) |
@@ -3213,13 +3535,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3213 | m_host.AddScriptLPS(1); | 3535 | m_host.AddScriptLPS(1); |
3214 | } | 3536 | } |
3215 | 3537 | ||
3216 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3217 | { | ||
3218 | m_host.AddScriptLPS(1); | ||
3219 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3220 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3221 | } | ||
3222 | |||
3223 | public LSL_Integer llStringLength(string str) | 3538 | public LSL_Integer llStringLength(string str) |
3224 | { | 3539 | { |
3225 | m_host.AddScriptLPS(1); | 3540 | m_host.AddScriptLPS(1); |
@@ -3243,14 +3558,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3243 | 3558 | ||
3244 | TaskInventoryItem item; | 3559 | TaskInventoryItem item; |
3245 | 3560 | ||
3246 | lock (m_host.TaskInventory) | 3561 | m_host.TaskInventory.LockItemsForRead(true); |
3562 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3247 | { | 3563 | { |
3248 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3564 | m_host.TaskInventory.LockItemsForRead(false); |
3249 | return; | 3565 | return; |
3250 | else | ||
3251 | item = m_host.TaskInventory[InventorySelf()]; | ||
3252 | } | 3566 | } |
3253 | 3567 | else | |
3568 | { | ||
3569 | item = m_host.TaskInventory[InventorySelf()]; | ||
3570 | } | ||
3571 | m_host.TaskInventory.LockItemsForRead(false); | ||
3254 | if (item.PermsGranter == UUID.Zero) | 3572 | if (item.PermsGranter == UUID.Zero) |
3255 | return; | 3573 | return; |
3256 | 3574 | ||
@@ -3280,13 +3598,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3280 | 3598 | ||
3281 | TaskInventoryItem item; | 3599 | TaskInventoryItem item; |
3282 | 3600 | ||
3283 | lock (m_host.TaskInventory) | 3601 | m_host.TaskInventory.LockItemsForRead(true); |
3602 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3284 | { | 3603 | { |
3285 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3604 | m_host.TaskInventory.LockItemsForRead(false); |
3286 | return; | 3605 | return; |
3287 | else | ||
3288 | item = m_host.TaskInventory[InventorySelf()]; | ||
3289 | } | 3606 | } |
3607 | else | ||
3608 | { | ||
3609 | item = m_host.TaskInventory[InventorySelf()]; | ||
3610 | } | ||
3611 | m_host.TaskInventory.LockItemsForRead(false); | ||
3612 | |||
3290 | 3613 | ||
3291 | if (item.PermsGranter == UUID.Zero) | 3614 | if (item.PermsGranter == UUID.Zero) |
3292 | return; | 3615 | return; |
@@ -3351,10 +3674,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3351 | 3674 | ||
3352 | TaskInventoryItem item; | 3675 | TaskInventoryItem item; |
3353 | 3676 | ||
3354 | lock (m_host.TaskInventory) | 3677 | |
3678 | m_host.TaskInventory.LockItemsForRead(true); | ||
3679 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3680 | { | ||
3681 | m_host.TaskInventory.LockItemsForRead(false); | ||
3682 | return; | ||
3683 | } | ||
3684 | else | ||
3355 | { | 3685 | { |
3356 | item = m_host.TaskInventory[invItemID]; | 3686 | item = m_host.TaskInventory[invItemID]; |
3357 | } | 3687 | } |
3688 | m_host.TaskInventory.LockItemsForRead(false); | ||
3358 | 3689 | ||
3359 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3690 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3360 | { | 3691 | { |
@@ -3382,15 +3713,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3382 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3713 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3383 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3714 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3384 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3715 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3716 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3385 | ScriptBaseClass.PERMISSION_ATTACH; | 3717 | ScriptBaseClass.PERMISSION_ATTACH; |
3386 | 3718 | ||
3387 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3719 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3388 | { | 3720 | { |
3389 | lock (m_host.TaskInventory) | 3721 | m_host.TaskInventory.LockItemsForWrite(true); |
3390 | { | 3722 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3391 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3723 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3392 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3724 | m_host.TaskInventory.LockItemsForWrite(false); |
3393 | } | ||
3394 | 3725 | ||
3395 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3726 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3396 | "run_time_permissions", new Object[] { | 3727 | "run_time_permissions", new Object[] { |
@@ -3400,28 +3731,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3400 | return; | 3731 | return; |
3401 | } | 3732 | } |
3402 | } | 3733 | } |
3403 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3734 | else |
3404 | { | 3735 | { |
3405 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3736 | bool sitting = false; |
3406 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3737 | if (m_host.SitTargetAvatar == agentID) |
3407 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3738 | { |
3408 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3739 | sitting = true; |
3409 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3740 | } |
3741 | else | ||
3742 | { | ||
3743 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3744 | { | ||
3745 | if (p.SitTargetAvatar == agentID) | ||
3746 | sitting = true; | ||
3747 | } | ||
3748 | } | ||
3410 | 3749 | ||
3411 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3750 | if (sitting) |
3412 | { | 3751 | { |
3413 | lock (m_host.TaskInventory) | 3752 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3753 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3754 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3755 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3756 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3757 | |||
3758 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3414 | { | 3759 | { |
3760 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3415 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3761 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3416 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3762 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3417 | } | 3763 | m_host.TaskInventory.LockItemsForWrite(false); |
3418 | 3764 | ||
3419 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3765 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3420 | "run_time_permissions", new Object[] { | 3766 | "run_time_permissions", new Object[] { |
3421 | new LSL_Integer(perm) }, | 3767 | new LSL_Integer(perm) }, |
3422 | new DetectParams[0])); | 3768 | new DetectParams[0])); |
3423 | 3769 | ||
3424 | return; | 3770 | return; |
3771 | } | ||
3425 | } | 3772 | } |
3426 | } | 3773 | } |
3427 | 3774 | ||
@@ -3435,11 +3782,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3435 | 3782 | ||
3436 | if (!m_waitingForScriptAnswer) | 3783 | if (!m_waitingForScriptAnswer) |
3437 | { | 3784 | { |
3438 | lock (m_host.TaskInventory) | 3785 | m_host.TaskInventory.LockItemsForWrite(true); |
3439 | { | 3786 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3440 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3787 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3441 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3788 | m_host.TaskInventory.LockItemsForWrite(false); |
3442 | } | ||
3443 | 3789 | ||
3444 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3790 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3445 | m_waitingForScriptAnswer=true; | 3791 | m_waitingForScriptAnswer=true; |
@@ -3474,10 +3820,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3474 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3820 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3475 | llReleaseControls(); | 3821 | llReleaseControls(); |
3476 | 3822 | ||
3477 | lock (m_host.TaskInventory) | 3823 | |
3478 | { | 3824 | m_host.TaskInventory.LockItemsForWrite(true); |
3479 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3825 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3480 | } | 3826 | m_host.TaskInventory.LockItemsForWrite(false); |
3827 | |||
3481 | 3828 | ||
3482 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3829 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3483 | "run_time_permissions", new Object[] { | 3830 | "run_time_permissions", new Object[] { |
@@ -3489,16 +3836,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3489 | { | 3836 | { |
3490 | m_host.AddScriptLPS(1); | 3837 | m_host.AddScriptLPS(1); |
3491 | 3838 | ||
3492 | lock (m_host.TaskInventory) | 3839 | m_host.TaskInventory.LockItemsForRead(true); |
3840 | |||
3841 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3493 | { | 3842 | { |
3494 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3843 | if (item.Type == 10 && item.ItemID == m_itemID) |
3495 | { | 3844 | { |
3496 | if (item.Type == 10 && item.ItemID == m_itemID) | 3845 | m_host.TaskInventory.LockItemsForRead(false); |
3497 | { | 3846 | return item.PermsGranter.ToString(); |
3498 | return item.PermsGranter.ToString(); | ||
3499 | } | ||
3500 | } | 3847 | } |
3501 | } | 3848 | } |
3849 | m_host.TaskInventory.LockItemsForRead(false); | ||
3502 | 3850 | ||
3503 | return UUID.Zero.ToString(); | 3851 | return UUID.Zero.ToString(); |
3504 | } | 3852 | } |
@@ -3507,19 +3855,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3507 | { | 3855 | { |
3508 | m_host.AddScriptLPS(1); | 3856 | m_host.AddScriptLPS(1); |
3509 | 3857 | ||
3510 | lock (m_host.TaskInventory) | 3858 | m_host.TaskInventory.LockItemsForRead(true); |
3859 | |||
3860 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3511 | { | 3861 | { |
3512 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3862 | if (item.Type == 10 && item.ItemID == m_itemID) |
3513 | { | 3863 | { |
3514 | if (item.Type == 10 && item.ItemID == m_itemID) | 3864 | int perms = item.PermsMask; |
3515 | { | 3865 | if (m_automaticLinkPermission) |
3516 | int perms = item.PermsMask; | 3866 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3517 | if (m_automaticLinkPermission) | 3867 | m_host.TaskInventory.LockItemsForRead(false); |
3518 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3868 | return perms; |
3519 | return perms; | ||
3520 | } | ||
3521 | } | 3869 | } |
3522 | } | 3870 | } |
3871 | m_host.TaskInventory.LockItemsForRead(false); | ||
3523 | 3872 | ||
3524 | return 0; | 3873 | return 0; |
3525 | } | 3874 | } |
@@ -3541,9 +3890,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3541 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3890 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3542 | { | 3891 | { |
3543 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3892 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3544 | 3893 | if (parts.Count > 0) | |
3545 | foreach (SceneObjectPart part in parts) | 3894 | { |
3546 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3895 | try |
3896 | { | ||
3897 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3898 | foreach (SceneObjectPart part in parts) | ||
3899 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3900 | } | ||
3901 | finally | ||
3902 | { | ||
3903 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3904 | } | ||
3905 | } | ||
3547 | } | 3906 | } |
3548 | 3907 | ||
3549 | public void llCreateLink(string target, int parent) | 3908 | public void llCreateLink(string target, int parent) |
@@ -3556,11 +3915,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3556 | return; | 3915 | return; |
3557 | 3916 | ||
3558 | TaskInventoryItem item; | 3917 | TaskInventoryItem item; |
3559 | lock (m_host.TaskInventory) | 3918 | m_host.TaskInventory.LockItemsForRead(true); |
3560 | { | 3919 | item = m_host.TaskInventory[invItemID]; |
3561 | item = m_host.TaskInventory[invItemID]; | 3920 | m_host.TaskInventory.LockItemsForRead(false); |
3562 | } | 3921 | |
3563 | |||
3564 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3922 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3565 | && !m_automaticLinkPermission) | 3923 | && !m_automaticLinkPermission) |
3566 | { | 3924 | { |
@@ -3577,11 +3935,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3577 | 3935 | ||
3578 | if (targetPart.ParentGroup.AttachmentPoint != 0) | 3936 | if (targetPart.ParentGroup.AttachmentPoint != 0) |
3579 | return; // Fail silently if attached | 3937 | return; // Fail silently if attached |
3938 | |||
3939 | if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) | ||
3940 | return; | ||
3941 | |||
3580 | SceneObjectGroup parentPrim = null, childPrim = null; | 3942 | SceneObjectGroup parentPrim = null, childPrim = null; |
3581 | 3943 | ||
3582 | if (targetPart != null) | 3944 | if (targetPart != null) |
3583 | { | 3945 | { |
3584 | if (parent != 0) { | 3946 | if (parent != 0) |
3947 | { | ||
3585 | parentPrim = m_host.ParentGroup; | 3948 | parentPrim = m_host.ParentGroup; |
3586 | childPrim = targetPart.ParentGroup; | 3949 | childPrim = targetPart.ParentGroup; |
3587 | } | 3950 | } |
@@ -3613,16 +3976,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3613 | m_host.AddScriptLPS(1); | 3976 | m_host.AddScriptLPS(1); |
3614 | UUID invItemID = InventorySelf(); | 3977 | UUID invItemID = InventorySelf(); |
3615 | 3978 | ||
3616 | lock (m_host.TaskInventory) | 3979 | m_host.TaskInventory.LockItemsForRead(true); |
3617 | { | ||
3618 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3980 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3619 | && !m_automaticLinkPermission) | 3981 | && !m_automaticLinkPermission) |
3620 | { | 3982 | { |
3621 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3983 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3984 | m_host.TaskInventory.LockItemsForRead(false); | ||
3622 | return; | 3985 | return; |
3623 | } | 3986 | } |
3624 | } | 3987 | m_host.TaskInventory.LockItemsForRead(false); |
3625 | 3988 | ||
3626 | if (linknum < ScriptBaseClass.LINK_THIS) | 3989 | if (linknum < ScriptBaseClass.LINK_THIS) |
3627 | return; | 3990 | return; |
3628 | 3991 | ||
@@ -3661,10 +4024,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3661 | // Restructuring Multiple Prims. | 4024 | // Restructuring Multiple Prims. |
3662 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4025 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3663 | parts.Remove(parentPrim.RootPart); | 4026 | parts.Remove(parentPrim.RootPart); |
3664 | foreach (SceneObjectPart part in parts) | 4027 | if (parts.Count > 0) |
3665 | { | 4028 | { |
3666 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4029 | try |
4030 | { | ||
4031 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
4032 | foreach (SceneObjectPart part in parts) | ||
4033 | { | ||
4034 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4035 | } | ||
4036 | } | ||
4037 | finally | ||
4038 | { | ||
4039 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4040 | } | ||
3667 | } | 4041 | } |
4042 | |||
3668 | parentPrim.HasGroupChanged = true; | 4043 | parentPrim.HasGroupChanged = true; |
3669 | parentPrim.ScheduleGroupForFullUpdate(); | 4044 | parentPrim.ScheduleGroupForFullUpdate(); |
3670 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4045 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3673,11 +4048,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3673 | { | 4048 | { |
3674 | SceneObjectPart newRoot = parts[0]; | 4049 | SceneObjectPart newRoot = parts[0]; |
3675 | parts.Remove(newRoot); | 4050 | parts.Remove(newRoot); |
3676 | foreach (SceneObjectPart part in parts) | 4051 | |
4052 | try | ||
3677 | { | 4053 | { |
3678 | part.UpdateFlag = 0; | 4054 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3679 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4055 | foreach (SceneObjectPart part in parts) |
4056 | { | ||
4057 | part.UpdateFlag = 0; | ||
4058 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4059 | } | ||
3680 | } | 4060 | } |
4061 | finally | ||
4062 | { | ||
4063 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4064 | } | ||
4065 | |||
4066 | |||
3681 | newRoot.ParentGroup.HasGroupChanged = true; | 4067 | newRoot.ParentGroup.HasGroupChanged = true; |
3682 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4068 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3683 | } | 4069 | } |
@@ -3697,6 +4083,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3697 | public void llBreakAllLinks() | 4083 | public void llBreakAllLinks() |
3698 | { | 4084 | { |
3699 | m_host.AddScriptLPS(1); | 4085 | m_host.AddScriptLPS(1); |
4086 | |||
4087 | UUID invItemID = InventorySelf(); | ||
4088 | |||
4089 | TaskInventoryItem item; | ||
4090 | m_host.TaskInventory.LockItemsForRead(true); | ||
4091 | item = m_host.TaskInventory[invItemID]; | ||
4092 | m_host.TaskInventory.LockItemsForRead(false); | ||
4093 | |||
4094 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4095 | && !m_automaticLinkPermission) | ||
4096 | { | ||
4097 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4098 | return; | ||
4099 | } | ||
4100 | |||
3700 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4101 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3701 | if (parentPrim.AttachmentPoint != 0) | 4102 | if (parentPrim.AttachmentPoint != 0) |
3702 | return; // Fail silently if attached | 4103 | return; // Fail silently if attached |
@@ -3742,6 +4143,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3742 | } | 4143 | } |
3743 | else | 4144 | else |
3744 | { | 4145 | { |
4146 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4147 | { | ||
4148 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4149 | |||
4150 | if (linknum < 0) | ||
4151 | return UUID.Zero.ToString(); | ||
4152 | |||
4153 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4154 | if (avatars.Count > linknum) | ||
4155 | { | ||
4156 | return avatars[linknum].UUID.ToString(); | ||
4157 | } | ||
4158 | } | ||
3745 | return UUID.Zero.ToString(); | 4159 | return UUID.Zero.ToString(); |
3746 | } | 4160 | } |
3747 | } | 4161 | } |
@@ -3840,17 +4254,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3840 | m_host.AddScriptLPS(1); | 4254 | m_host.AddScriptLPS(1); |
3841 | int count = 0; | 4255 | int count = 0; |
3842 | 4256 | ||
3843 | lock (m_host.TaskInventory) | 4257 | m_host.TaskInventory.LockItemsForRead(true); |
4258 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3844 | { | 4259 | { |
3845 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4260 | if (inv.Value.Type == type || type == -1) |
3846 | { | 4261 | { |
3847 | if (inv.Value.Type == type || type == -1) | 4262 | count = count + 1; |
3848 | { | ||
3849 | count = count + 1; | ||
3850 | } | ||
3851 | } | 4263 | } |
3852 | } | 4264 | } |
3853 | 4265 | ||
4266 | m_host.TaskInventory.LockItemsForRead(false); | ||
3854 | return count; | 4267 | return count; |
3855 | } | 4268 | } |
3856 | 4269 | ||
@@ -3859,16 +4272,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3859 | m_host.AddScriptLPS(1); | 4272 | m_host.AddScriptLPS(1); |
3860 | ArrayList keys = new ArrayList(); | 4273 | ArrayList keys = new ArrayList(); |
3861 | 4274 | ||
3862 | lock (m_host.TaskInventory) | 4275 | m_host.TaskInventory.LockItemsForRead(true); |
4276 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3863 | { | 4277 | { |
3864 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4278 | if (inv.Value.Type == type || type == -1) |
3865 | { | 4279 | { |
3866 | if (inv.Value.Type == type || type == -1) | 4280 | keys.Add(inv.Value.Name); |
3867 | { | ||
3868 | keys.Add(inv.Value.Name); | ||
3869 | } | ||
3870 | } | 4281 | } |
3871 | } | 4282 | } |
4283 | m_host.TaskInventory.LockItemsForRead(false); | ||
3872 | 4284 | ||
3873 | if (keys.Count == 0) | 4285 | if (keys.Count == 0) |
3874 | { | 4286 | { |
@@ -3905,25 +4317,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3905 | } | 4317 | } |
3906 | 4318 | ||
3907 | // move the first object found with this inventory name | 4319 | // move the first object found with this inventory name |
3908 | lock (m_host.TaskInventory) | 4320 | m_host.TaskInventory.LockItemsForRead(true); |
4321 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3909 | { | 4322 | { |
3910 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4323 | if (inv.Value.Name == inventory) |
3911 | { | 4324 | { |
3912 | if (inv.Value.Name == inventory) | 4325 | found = true; |
3913 | { | 4326 | objId = inv.Key; |
3914 | found = true; | 4327 | assetType = inv.Value.Type; |
3915 | objId = inv.Key; | 4328 | objName = inv.Value.Name; |
3916 | assetType = inv.Value.Type; | 4329 | break; |
3917 | objName = inv.Value.Name; | ||
3918 | break; | ||
3919 | } | ||
3920 | } | 4330 | } |
3921 | } | 4331 | } |
4332 | m_host.TaskInventory.LockItemsForRead(false); | ||
3922 | 4333 | ||
3923 | if (!found) | 4334 | if (!found) |
3924 | { | 4335 | { |
3925 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4336 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3926 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4337 | return; |
4338 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3927 | } | 4339 | } |
3928 | 4340 | ||
3929 | // check if destination is an object | 4341 | // check if destination is an object |
@@ -3949,6 +4361,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3949 | return; | 4361 | return; |
3950 | } | 4362 | } |
3951 | } | 4363 | } |
4364 | |||
3952 | // destination is an avatar | 4365 | // destination is an avatar |
3953 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4366 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3954 | 4367 | ||
@@ -3971,26 +4384,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3971 | bucket); | 4384 | bucket); |
3972 | if (m_TransferModule != null) | 4385 | if (m_TransferModule != null) |
3973 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4386 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4387 | |||
4388 | //This delay should only occur when giving inventory to avatars. | ||
3974 | ScriptSleep(3000); | 4389 | ScriptSleep(3000); |
3975 | } | 4390 | } |
3976 | } | 4391 | } |
3977 | 4392 | ||
4393 | [DebuggerNonUserCode] | ||
3978 | public void llRemoveInventory(string name) | 4394 | public void llRemoveInventory(string name) |
3979 | { | 4395 | { |
3980 | m_host.AddScriptLPS(1); | 4396 | m_host.AddScriptLPS(1); |
3981 | 4397 | ||
3982 | lock (m_host.TaskInventory) | 4398 | List<TaskInventoryItem> inv; |
4399 | try | ||
3983 | { | 4400 | { |
3984 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4401 | m_host.TaskInventory.LockItemsForRead(true); |
4402 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4403 | } | ||
4404 | finally | ||
4405 | { | ||
4406 | m_host.TaskInventory.LockItemsForRead(false); | ||
4407 | } | ||
4408 | foreach (TaskInventoryItem item in inv) | ||
4409 | { | ||
4410 | if (item.Name == name) | ||
3985 | { | 4411 | { |
3986 | if (item.Name == name) | 4412 | if (item.ItemID == m_itemID) |
3987 | { | 4413 | throw new ScriptDeleteException(); |
3988 | if (item.ItemID == m_itemID) | 4414 | else |
3989 | throw new ScriptDeleteException(); | 4415 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3990 | else | 4416 | return; |
3991 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3992 | return; | ||
3993 | } | ||
3994 | } | 4417 | } |
3995 | } | 4418 | } |
3996 | } | 4419 | } |
@@ -4025,112 +4448,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4025 | { | 4448 | { |
4026 | m_host.AddScriptLPS(1); | 4449 | m_host.AddScriptLPS(1); |
4027 | 4450 | ||
4028 | UUID uuid = (UUID)id; | 4451 | UUID uuid; |
4029 | PresenceInfo pinfo = null; | 4452 | if (UUID.TryParse(id, out uuid)) |
4030 | UserAccount account; | ||
4031 | |||
4032 | UserInfoCacheEntry ce; | ||
4033 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4034 | { | 4453 | { |
4035 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4454 | PresenceInfo pinfo = null; |
4036 | if (account == null) | 4455 | UserAccount account; |
4456 | |||
4457 | UserInfoCacheEntry ce; | ||
4458 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4037 | { | 4459 | { |
4038 | m_userInfoCache[uuid] = null; // Cache negative | 4460 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4039 | return UUID.Zero.ToString(); | 4461 | if (account == null) |
4040 | } | 4462 | { |
4463 | m_userInfoCache[uuid] = null; // Cache negative | ||
4464 | return UUID.Zero.ToString(); | ||
4465 | } | ||
4041 | 4466 | ||
4042 | 4467 | ||
4043 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4468 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4044 | if (pinfos != null && pinfos.Length > 0) | 4469 | if (pinfos != null && pinfos.Length > 0) |
4045 | { | ||
4046 | foreach (PresenceInfo p in pinfos) | ||
4047 | { | 4470 | { |
4048 | if (p.RegionID != UUID.Zero) | 4471 | foreach (PresenceInfo p in pinfos) |
4049 | { | 4472 | { |
4050 | pinfo = p; | 4473 | if (p.RegionID != UUID.Zero) |
4474 | { | ||
4475 | pinfo = p; | ||
4476 | } | ||
4051 | } | 4477 | } |
4052 | } | 4478 | } |
4053 | } | ||
4054 | 4479 | ||
4055 | ce = new UserInfoCacheEntry(); | 4480 | ce = new UserInfoCacheEntry(); |
4056 | ce.time = Util.EnvironmentTickCount(); | 4481 | ce.time = Util.EnvironmentTickCount(); |
4057 | ce.account = account; | 4482 | ce.account = account; |
4058 | ce.pinfo = pinfo; | 4483 | ce.pinfo = pinfo; |
4059 | } | 4484 | m_userInfoCache[uuid] = ce; |
4060 | else | 4485 | } |
4061 | { | 4486 | else |
4062 | if (ce == null) | 4487 | { |
4063 | return UUID.Zero.ToString(); | 4488 | if (ce == null) |
4489 | return UUID.Zero.ToString(); | ||
4064 | 4490 | ||
4065 | account = ce.account; | 4491 | account = ce.account; |
4066 | pinfo = ce.pinfo; | 4492 | pinfo = ce.pinfo; |
4067 | } | 4493 | } |
4068 | 4494 | ||
4069 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4495 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4070 | { | ||
4071 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4072 | if (pinfos != null && pinfos.Length > 0) | ||
4073 | { | 4496 | { |
4074 | foreach (PresenceInfo p in pinfos) | 4497 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4498 | if (pinfos != null && pinfos.Length > 0) | ||
4075 | { | 4499 | { |
4076 | if (p.RegionID != UUID.Zero) | 4500 | foreach (PresenceInfo p in pinfos) |
4077 | { | 4501 | { |
4078 | pinfo = p; | 4502 | if (p.RegionID != UUID.Zero) |
4503 | { | ||
4504 | pinfo = p; | ||
4505 | } | ||
4079 | } | 4506 | } |
4080 | } | 4507 | } |
4081 | } | 4508 | else |
4082 | else | 4509 | pinfo = null; |
4083 | pinfo = null; | ||
4084 | 4510 | ||
4085 | ce.time = Util.EnvironmentTickCount(); | 4511 | ce.time = Util.EnvironmentTickCount(); |
4086 | ce.pinfo = pinfo; | 4512 | ce.pinfo = pinfo; |
4087 | } | 4513 | } |
4088 | 4514 | ||
4089 | string reply = String.Empty; | 4515 | string reply = String.Empty; |
4090 | 4516 | ||
4091 | switch (data) | 4517 | switch (data) |
4092 | { | 4518 | { |
4093 | case 1: // DATA_ONLINE (0|1) | 4519 | case 1: // DATA_ONLINE (0|1) |
4094 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4520 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4095 | reply = "1"; | 4521 | reply = "1"; |
4096 | else | 4522 | else |
4097 | reply = "0"; | 4523 | reply = "0"; |
4098 | break; | 4524 | break; |
4099 | case 2: // DATA_NAME (First Last) | 4525 | case 2: // DATA_NAME (First Last) |
4100 | reply = account.FirstName + " " + account.LastName; | 4526 | reply = account.FirstName + " " + account.LastName; |
4101 | break; | 4527 | break; |
4102 | case 3: // DATA_BORN (YYYY-MM-DD) | 4528 | case 3: // DATA_BORN (YYYY-MM-DD) |
4103 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4529 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4104 | born = born.AddSeconds(account.Created); | 4530 | born = born.AddSeconds(account.Created); |
4105 | reply = born.ToString("yyyy-MM-dd"); | 4531 | reply = born.ToString("yyyy-MM-dd"); |
4106 | break; | 4532 | break; |
4107 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4533 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4108 | reply = "0,0,0,0,0,0"; | 4534 | reply = "0,0,0,0,0,0"; |
4109 | break; | 4535 | break; |
4110 | case 8: // DATA_PAYINFO (0|1|2|3) | 4536 | case 8: // DATA_PAYINFO (0|1|2|3) |
4111 | reply = "0"; | 4537 | reply = "0"; |
4112 | break; | 4538 | break; |
4113 | default: | 4539 | default: |
4114 | return UUID.Zero.ToString(); // Raise no event | 4540 | return UUID.Zero.ToString(); // Raise no event |
4115 | } | 4541 | } |
4116 | 4542 | ||
4117 | UUID rq = UUID.Random(); | 4543 | UUID rq = UUID.Random(); |
4118 | 4544 | ||
4119 | UUID tid = AsyncCommands. | 4545 | UUID tid = AsyncCommands. |
4120 | DataserverPlugin.RegisterRequest(m_localID, | 4546 | DataserverPlugin.RegisterRequest(m_localID, |
4121 | m_itemID, rq.ToString()); | 4547 | m_itemID, rq.ToString()); |
4122 | 4548 | ||
4123 | AsyncCommands. | 4549 | AsyncCommands. |
4124 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4550 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4125 | 4551 | ||
4126 | ScriptSleep(100); | 4552 | ScriptSleep(100); |
4127 | return tid.ToString(); | 4553 | return tid.ToString(); |
4554 | } | ||
4555 | else | ||
4556 | { | ||
4557 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4558 | } | ||
4559 | return ""; | ||
4128 | } | 4560 | } |
4129 | 4561 | ||
4130 | public LSL_String llRequestInventoryData(string name) | 4562 | public LSL_String llRequestInventoryData(string name) |
4131 | { | 4563 | { |
4132 | m_host.AddScriptLPS(1); | 4564 | m_host.AddScriptLPS(1); |
4133 | 4565 | ||
4566 | //Clone is thread safe | ||
4134 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4567 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4135 | 4568 | ||
4136 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4569 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4184,6 +4617,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4184 | ScenePresence presence = World.GetScenePresence(agentId); | 4617 | ScenePresence presence = World.GetScenePresence(agentId); |
4185 | if (presence != null) | 4618 | if (presence != null) |
4186 | { | 4619 | { |
4620 | // agent must not be a god | ||
4621 | if (presence.UserLevel >= 200) return; | ||
4622 | |||
4187 | // agent must be over the owners land | 4623 | // agent must be over the owners land |
4188 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4624 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4189 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4625 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4206,7 +4642,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4206 | UUID av = new UUID(); | 4642 | UUID av = new UUID(); |
4207 | if (!UUID.TryParse(agent,out av)) | 4643 | if (!UUID.TryParse(agent,out av)) |
4208 | { | 4644 | { |
4209 | LSLError("First parameter to llDialog needs to be a key"); | 4645 | //LSLError("First parameter to llDialog needs to be a key"); |
4210 | return; | 4646 | return; |
4211 | } | 4647 | } |
4212 | 4648 | ||
@@ -4243,17 +4679,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4243 | UUID soundId = UUID.Zero; | 4679 | UUID soundId = UUID.Zero; |
4244 | if (!UUID.TryParse(impact_sound, out soundId)) | 4680 | if (!UUID.TryParse(impact_sound, out soundId)) |
4245 | { | 4681 | { |
4246 | lock (m_host.TaskInventory) | 4682 | m_host.TaskInventory.LockItemsForRead(true); |
4683 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4247 | { | 4684 | { |
4248 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4685 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4249 | { | 4686 | { |
4250 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4687 | soundId = item.AssetID; |
4251 | { | 4688 | break; |
4252 | soundId = item.AssetID; | ||
4253 | break; | ||
4254 | } | ||
4255 | } | 4689 | } |
4256 | } | 4690 | } |
4691 | m_host.TaskInventory.LockItemsForRead(false); | ||
4257 | } | 4692 | } |
4258 | m_host.CollisionSound = soundId; | 4693 | m_host.CollisionSound = soundId; |
4259 | m_host.CollisionSoundVolume = (float)impact_volume; | 4694 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4293,6 +4728,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4293 | UUID partItemID; | 4728 | UUID partItemID; |
4294 | foreach (SceneObjectPart part in parts) | 4729 | foreach (SceneObjectPart part in parts) |
4295 | { | 4730 | { |
4731 | //Clone is thread safe | ||
4296 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4732 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4297 | 4733 | ||
4298 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4734 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4507,17 +4943,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4507 | 4943 | ||
4508 | m_host.AddScriptLPS(1); | 4944 | m_host.AddScriptLPS(1); |
4509 | 4945 | ||
4510 | lock (m_host.TaskInventory) | 4946 | m_host.TaskInventory.LockItemsForRead(true); |
4947 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4511 | { | 4948 | { |
4512 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4949 | if (item.Type == 10 && item.ItemID == m_itemID) |
4513 | { | 4950 | { |
4514 | if (item.Type == 10 && item.ItemID == m_itemID) | 4951 | result = item.Name!=null?item.Name:String.Empty; |
4515 | { | 4952 | break; |
4516 | result = item.Name != null ? item.Name : String.Empty; | ||
4517 | break; | ||
4518 | } | ||
4519 | } | 4953 | } |
4520 | } | 4954 | } |
4955 | m_host.TaskInventory.LockItemsForRead(false); | ||
4521 | 4956 | ||
4522 | return result; | 4957 | return result; |
4523 | } | 4958 | } |
@@ -4686,23 +5121,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4686 | { | 5121 | { |
4687 | m_host.AddScriptLPS(1); | 5122 | m_host.AddScriptLPS(1); |
4688 | 5123 | ||
4689 | lock (m_host.TaskInventory) | 5124 | m_host.TaskInventory.LockItemsForRead(true); |
5125 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4690 | { | 5126 | { |
4691 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5127 | if (inv.Value.Name == name) |
4692 | { | 5128 | { |
4693 | if (inv.Value.Name == name) | 5129 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4694 | { | 5130 | { |
4695 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5131 | m_host.TaskInventory.LockItemsForRead(false); |
4696 | { | 5132 | return inv.Value.AssetID.ToString(); |
4697 | return inv.Value.AssetID.ToString(); | 5133 | } |
4698 | } | 5134 | else |
4699 | else | 5135 | { |
4700 | { | 5136 | m_host.TaskInventory.LockItemsForRead(false); |
4701 | return UUID.Zero.ToString(); | 5137 | return UUID.Zero.ToString(); |
4702 | } | ||
4703 | } | 5138 | } |
4704 | } | 5139 | } |
4705 | } | 5140 | } |
5141 | m_host.TaskInventory.LockItemsForRead(false); | ||
4706 | 5142 | ||
4707 | return UUID.Zero.ToString(); | 5143 | return UUID.Zero.ToString(); |
4708 | } | 5144 | } |
@@ -4855,14 +5291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4855 | { | 5291 | { |
4856 | m_host.AddScriptLPS(1); | 5292 | m_host.AddScriptLPS(1); |
4857 | 5293 | ||
4858 | if (src == null) | 5294 | return src.Length; |
4859 | { | ||
4860 | return 0; | ||
4861 | } | ||
4862 | else | ||
4863 | { | ||
4864 | return src.Length; | ||
4865 | } | ||
4866 | } | 5295 | } |
4867 | 5296 | ||
4868 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5297 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4908,7 +5337,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4908 | else if (src.Data[index] is LSL_Float) | 5337 | else if (src.Data[index] is LSL_Float) |
4909 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5338 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4910 | else if (src.Data[index] is LSL_String) | 5339 | else if (src.Data[index] is LSL_String) |
4911 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5340 | { |
5341 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5342 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5343 | if (m != Match.Empty) | ||
5344 | { | ||
5345 | str = m.Value; | ||
5346 | double d = 0.0; | ||
5347 | if (!Double.TryParse(str, out d)) | ||
5348 | return 0.0; | ||
5349 | |||
5350 | return d; | ||
5351 | } | ||
5352 | return 0.0; | ||
5353 | } | ||
4912 | return Convert.ToDouble(src.Data[index]); | 5354 | return Convert.ToDouble(src.Data[index]); |
4913 | } | 5355 | } |
4914 | catch (FormatException) | 5356 | catch (FormatException) |
@@ -5181,7 +5623,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5181 | } | 5623 | } |
5182 | } | 5624 | } |
5183 | } | 5625 | } |
5184 | else { | 5626 | else |
5627 | { | ||
5185 | object[] array = new object[src.Length]; | 5628 | object[] array = new object[src.Length]; |
5186 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5629 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5187 | result = new LSL_List(array); | 5630 | result = new LSL_List(array); |
@@ -5632,10 +6075,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5632 | m_host.AddScriptLPS(1); | 6075 | m_host.AddScriptLPS(1); |
5633 | 6076 | ||
5634 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6077 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5635 | 6078 | if (parts.Count > 0) | |
5636 | foreach (var part in parts) | ||
5637 | { | 6079 | { |
5638 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6080 | try |
6081 | { | ||
6082 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6083 | foreach (var part in parts) | ||
6084 | { | ||
6085 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6086 | } | ||
6087 | } | ||
6088 | finally | ||
6089 | { | ||
6090 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6091 | } | ||
5639 | } | 6092 | } |
5640 | } | 6093 | } |
5641 | 6094 | ||
@@ -5689,6 +6142,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5689 | ScriptSleep(5000); | 6142 | ScriptSleep(5000); |
5690 | } | 6143 | } |
5691 | 6144 | ||
6145 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6146 | { | ||
6147 | return ParseString2List(str, separators, in_spacers, false); | ||
6148 | } | ||
6149 | |||
5692 | public LSL_Integer llOverMyLand(string id) | 6150 | public LSL_Integer llOverMyLand(string id) |
5693 | { | 6151 | { |
5694 | m_host.AddScriptLPS(1); | 6152 | m_host.AddScriptLPS(1); |
@@ -5889,7 +6347,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5889 | return m_host.ParentGroup.AttachmentPoint; | 6347 | return m_host.ParentGroup.AttachmentPoint; |
5890 | } | 6348 | } |
5891 | 6349 | ||
5892 | public LSL_Integer llGetFreeMemory() | 6350 | public virtual LSL_Integer llGetFreeMemory() |
5893 | { | 6351 | { |
5894 | m_host.AddScriptLPS(1); | 6352 | m_host.AddScriptLPS(1); |
5895 | // Make scripts designed for LSO happy | 6353 | // Make scripts designed for LSO happy |
@@ -6006,7 +6464,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6006 | SetParticleSystem(m_host, rules); | 6464 | SetParticleSystem(m_host, rules); |
6007 | } | 6465 | } |
6008 | 6466 | ||
6009 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6467 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6468 | { | ||
6010 | 6469 | ||
6011 | 6470 | ||
6012 | if (rules.Length == 0) | 6471 | if (rules.Length == 0) |
@@ -6200,14 +6659,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6200 | 6659 | ||
6201 | protected UUID GetTaskInventoryItem(string name) | 6660 | protected UUID GetTaskInventoryItem(string name) |
6202 | { | 6661 | { |
6203 | lock (m_host.TaskInventory) | 6662 | m_host.TaskInventory.LockItemsForRead(true); |
6663 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6204 | { | 6664 | { |
6205 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6665 | if (inv.Value.Name == name) |
6206 | { | 6666 | { |
6207 | if (inv.Value.Name == name) | 6667 | m_host.TaskInventory.LockItemsForRead(false); |
6208 | return inv.Key; | 6668 | return inv.Key; |
6209 | } | 6669 | } |
6210 | } | 6670 | } |
6671 | m_host.TaskInventory.LockItemsForRead(false); | ||
6211 | 6672 | ||
6212 | return UUID.Zero; | 6673 | return UUID.Zero; |
6213 | } | 6674 | } |
@@ -6457,13 +6918,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6457 | UUID av = new UUID(); | 6918 | UUID av = new UUID(); |
6458 | if (!UUID.TryParse(avatar,out av)) | 6919 | if (!UUID.TryParse(avatar,out av)) |
6459 | { | 6920 | { |
6460 | LSLError("First parameter to llDialog needs to be a key"); | 6921 | //LSLError("First parameter to llDialog needs to be a key"); |
6461 | return; | 6922 | return; |
6462 | } | 6923 | } |
6463 | if (buttons.Length < 1) | 6924 | if (buttons.Length < 1) |
6464 | { | 6925 | { |
6465 | LSLError("No less than 1 button can be shown"); | 6926 | buttons.Add("OK"); |
6466 | return; | ||
6467 | } | 6927 | } |
6468 | if (buttons.Length > 12) | 6928 | if (buttons.Length > 12) |
6469 | { | 6929 | { |
@@ -6480,7 +6940,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6480 | } | 6940 | } |
6481 | if (buttons.Data[i].ToString().Length > 24) | 6941 | if (buttons.Data[i].ToString().Length > 24) |
6482 | { | 6942 | { |
6483 | LSLError("button label cannot be longer than 24 characters"); | 6943 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6484 | return; | 6944 | return; |
6485 | } | 6945 | } |
6486 | buts[i] = buttons.Data[i].ToString(); | 6946 | buts[i] = buttons.Data[i].ToString(); |
@@ -6539,22 +6999,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6539 | } | 6999 | } |
6540 | 7000 | ||
6541 | // copy the first script found with this inventory name | 7001 | // copy the first script found with this inventory name |
6542 | lock (m_host.TaskInventory) | 7002 | TaskInventoryItem scriptItem = null; |
7003 | m_host.TaskInventory.LockItemsForRead(true); | ||
7004 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6543 | { | 7005 | { |
6544 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 7006 | if (inv.Value.Name == name) |
6545 | { | 7007 | { |
6546 | if (inv.Value.Name == name) | 7008 | // make sure the object is a script |
7009 | if (10 == inv.Value.Type) | ||
6547 | { | 7010 | { |
6548 | // make sure the object is a script | 7011 | found = true; |
6549 | if (10 == inv.Value.Type) | 7012 | srcId = inv.Key; |
6550 | { | 7013 | scriptItem = inv.Value; |
6551 | found = true; | 7014 | break; |
6552 | srcId = inv.Key; | ||
6553 | break; | ||
6554 | } | ||
6555 | } | 7015 | } |
6556 | } | 7016 | } |
6557 | } | 7017 | } |
7018 | m_host.TaskInventory.LockItemsForRead(false); | ||
6558 | 7019 | ||
6559 | if (!found) | 7020 | if (!found) |
6560 | { | 7021 | { |
@@ -6562,8 +7023,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6562 | return; | 7023 | return; |
6563 | } | 7024 | } |
6564 | 7025 | ||
6565 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7026 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6566 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | 7027 | if (dest != null) |
7028 | { | ||
7029 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7030 | { | ||
7031 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7032 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | ||
7033 | |||
7034 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7035 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
7036 | } | ||
7037 | } | ||
6567 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7038 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6568 | ScriptSleep(3000); | 7039 | ScriptSleep(3000); |
6569 | } | 7040 | } |
@@ -6626,19 +7097,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6626 | public LSL_String llMD5String(string src, int nonce) | 7097 | public LSL_String llMD5String(string src, int nonce) |
6627 | { | 7098 | { |
6628 | m_host.AddScriptLPS(1); | 7099 | m_host.AddScriptLPS(1); |
6629 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7100 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6630 | } | 7101 | } |
6631 | 7102 | ||
6632 | public LSL_String llSHA1String(string src) | 7103 | public LSL_String llSHA1String(string src) |
6633 | { | 7104 | { |
6634 | m_host.AddScriptLPS(1); | 7105 | m_host.AddScriptLPS(1); |
6635 | return Util.SHA1Hash(src).ToLower(); | 7106 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6636 | } | 7107 | } |
6637 | 7108 | ||
6638 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7109 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6639 | { | 7110 | { |
6640 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7111 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6641 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7112 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7113 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7114 | return shapeBlock; | ||
6642 | 7115 | ||
6643 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7116 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6644 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7117 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6743,6 +7216,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6743 | // Prim type box, cylinder and prism. | 7216 | // Prim type box, cylinder and prism. |
6744 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7217 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6745 | { | 7218 | { |
7219 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7220 | return; | ||
7221 | |||
6746 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7222 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6747 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7223 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6748 | 7224 | ||
@@ -6796,6 +7272,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6796 | // Prim type sphere. | 7272 | // Prim type sphere. |
6797 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7273 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6798 | { | 7274 | { |
7275 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7276 | return; | ||
7277 | |||
6799 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7278 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6800 | 7279 | ||
6801 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7280 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6837,6 +7316,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6837 | // Prim type torus, tube and ring. | 7316 | // Prim type torus, tube and ring. |
6838 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7317 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6839 | { | 7318 | { |
7319 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7320 | return; | ||
7321 | |||
6840 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7322 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6841 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7323 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6842 | 7324 | ||
@@ -6972,6 +7454,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6972 | // Prim type sculpt. | 7454 | // Prim type sculpt. |
6973 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7455 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
6974 | { | 7456 | { |
7457 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7458 | return; | ||
7459 | |||
6975 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7460 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6976 | UUID sculptId; | 7461 | UUID sculptId; |
6977 | 7462 | ||
@@ -6988,13 +7473,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6988 | shapeBlock.PathScaleX = 100; | 7473 | shapeBlock.PathScaleX = 100; |
6989 | shapeBlock.PathScaleY = 150; | 7474 | shapeBlock.PathScaleY = 150; |
6990 | 7475 | ||
6991 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7476 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
6992 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7477 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
6993 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7478 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
6994 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7479 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
6995 | { | 7480 | { |
6996 | // default | 7481 | // default |
6997 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7482 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
6998 | } | 7483 | } |
6999 | 7484 | ||
7000 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7485 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7010,32 +7495,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7010 | ScriptSleep(200); | 7495 | ScriptSleep(200); |
7011 | } | 7496 | } |
7012 | 7497 | ||
7013 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7498 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7014 | { | 7499 | { |
7015 | m_host.AddScriptLPS(1); | 7500 | m_host.AddScriptLPS(1); |
7016 | 7501 | ||
7017 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7502 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7503 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7504 | if (parts.Count>0) | ||
7505 | { | ||
7506 | try | ||
7507 | { | ||
7508 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7509 | foreach (SceneObjectPart part in parts) | ||
7510 | SetPrimParams(part, rules); | ||
7511 | } | ||
7512 | finally | ||
7513 | { | ||
7514 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7515 | } | ||
7516 | } | ||
7517 | if (avatars.Count > 0) | ||
7518 | { | ||
7519 | foreach (ScenePresence avatar in avatars) | ||
7520 | SetPrimParams(avatar, rules); | ||
7521 | } | ||
7522 | } | ||
7018 | 7523 | ||
7019 | foreach (SceneObjectPart part in parts) | 7524 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7020 | SetPrimParams(part, rules); | 7525 | { |
7021 | 7526 | llSetLinkPrimitiveParamsFast(linknumber, rules); | |
7022 | ScriptSleep(200); | 7527 | ScriptSleep(200); |
7023 | } | 7528 | } |
7024 | 7529 | ||
7025 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7530 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7026 | { | 7531 | { |
7027 | m_host.AddScriptLPS(1); | 7532 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7533 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7028 | 7534 | ||
7029 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7535 | int idx = 0; |
7030 | 7536 | ||
7031 | foreach (SceneObjectPart part in parts) | 7537 | while (idx < rules.Length) |
7032 | SetPrimParams(part, rules); | 7538 | { |
7539 | int code = rules.GetLSLIntegerItem(idx++); | ||
7540 | |||
7541 | int remain = rules.Length - idx; | ||
7542 | |||
7543 | |||
7544 | |||
7545 | switch (code) | ||
7546 | { | ||
7547 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7548 | if (remain < 1) | ||
7549 | return; | ||
7550 | LSL_Vector v; | ||
7551 | v = rules.GetVector3Item(idx++); | ||
7552 | av.AbsolutePosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7553 | av.SendAvatarDataToAllAgents(); | ||
7554 | |||
7555 | break; | ||
7556 | |||
7557 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7558 | if (remain < 1) | ||
7559 | return; | ||
7560 | LSL_Rotation r; | ||
7561 | r = rules.GetQuaternionItem(idx++); | ||
7562 | av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7563 | av.SendAvatarDataToAllAgents(); | ||
7564 | break; | ||
7565 | } | ||
7566 | } | ||
7033 | } | 7567 | } |
7034 | 7568 | ||
7035 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7569 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7036 | { | 7570 | { |
7571 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7572 | return; | ||
7573 | |||
7037 | int idx = 0; | 7574 | int idx = 0; |
7038 | 7575 | ||
7576 | bool positionChanged = false; | ||
7577 | LSL_Vector currentPosition = GetPartLocalPos(part); | ||
7578 | |||
7039 | while (idx < rules.Length) | 7579 | while (idx < rules.Length) |
7040 | { | 7580 | { |
7041 | int code = rules.GetLSLIntegerItem(idx++); | 7581 | int code = rules.GetLSLIntegerItem(idx++); |
@@ -7044,7 +7584,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7044 | 7584 | ||
7045 | int face; | 7585 | int face; |
7046 | LSL_Vector v; | 7586 | LSL_Vector v; |
7047 | 7587 | ||
7048 | switch (code) | 7588 | switch (code) |
7049 | { | 7589 | { |
7050 | case (int)ScriptBaseClass.PRIM_POSITION: | 7590 | case (int)ScriptBaseClass.PRIM_POSITION: |
@@ -7052,7 +7592,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7052 | return; | 7592 | return; |
7053 | 7593 | ||
7054 | v=rules.GetVector3Item(idx++); | 7594 | v=rules.GetVector3Item(idx++); |
7055 | SetPos(part, v); | 7595 | positionChanged = true; |
7596 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7056 | 7597 | ||
7057 | break; | 7598 | break; |
7058 | case (int)ScriptBaseClass.PRIM_SIZE: | 7599 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7397,6 +7938,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7397 | break; | 7938 | break; |
7398 | } | 7939 | } |
7399 | } | 7940 | } |
7941 | |||
7942 | if (positionChanged) | ||
7943 | { | ||
7944 | if (part.ParentGroup.RootPart == part) | ||
7945 | { | ||
7946 | SceneObjectGroup parent = part.ParentGroup; | ||
7947 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7948 | } | ||
7949 | else | ||
7950 | { | ||
7951 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
7952 | SceneObjectGroup parent = part.ParentGroup; | ||
7953 | parent.HasGroupChanged = true; | ||
7954 | parent.ScheduleGroupForTerseUpdate(); | ||
7955 | } | ||
7956 | } | ||
7400 | } | 7957 | } |
7401 | 7958 | ||
7402 | public LSL_String llStringToBase64(string str) | 7959 | public LSL_String llStringToBase64(string str) |
@@ -7545,13 +8102,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7545 | public LSL_Integer llGetNumberOfPrims() | 8102 | public LSL_Integer llGetNumberOfPrims() |
7546 | { | 8103 | { |
7547 | m_host.AddScriptLPS(1); | 8104 | m_host.AddScriptLPS(1); |
7548 | int avatarCount = 0; | 8105 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7549 | World.ForEachScenePresence(delegate(ScenePresence presence) | 8106 | |
7550 | { | ||
7551 | if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7552 | avatarCount++; | ||
7553 | }); | ||
7554 | |||
7555 | return m_host.ParentGroup.PrimCount + avatarCount; | 8107 | return m_host.ParentGroup.PrimCount + avatarCount; |
7556 | } | 8108 | } |
7557 | 8109 | ||
@@ -7567,55 +8119,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7567 | m_host.AddScriptLPS(1); | 8119 | m_host.AddScriptLPS(1); |
7568 | UUID objID = UUID.Zero; | 8120 | UUID objID = UUID.Zero; |
7569 | LSL_List result = new LSL_List(); | 8121 | LSL_List result = new LSL_List(); |
8122 | |||
8123 | // If the ID is not valid, return null result | ||
7570 | if (!UUID.TryParse(obj, out objID)) | 8124 | if (!UUID.TryParse(obj, out objID)) |
7571 | { | 8125 | { |
7572 | result.Add(new LSL_Vector()); | 8126 | result.Add(new LSL_Vector()); |
7573 | result.Add(new LSL_Vector()); | 8127 | result.Add(new LSL_Vector()); |
7574 | return result; | 8128 | return result; |
7575 | } | 8129 | } |
8130 | |||
8131 | // Check if this is an attached prim. If so, replace | ||
8132 | // the UUID with the avatar UUID and report it's bounding box | ||
8133 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8134 | if (part != null && part.ParentGroup.IsAttachment) | ||
8135 | objID = part.ParentGroup.AttachedAvatar; | ||
8136 | |||
8137 | // Find out if this is an avatar ID. If so, return it's box | ||
7576 | ScenePresence presence = World.GetScenePresence(objID); | 8138 | ScenePresence presence = World.GetScenePresence(objID); |
7577 | if (presence != null) | 8139 | if (presence != null) |
7578 | { | 8140 | { |
7579 | if (presence.ParentID == 0) // not sat on an object | 8141 | // As per LSL Wiki, there is no difference between sitting |
8142 | // and standing avatar since server 1.36 | ||
8143 | LSL_Vector lower; | ||
8144 | LSL_Vector upper; | ||
8145 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8146 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7580 | { | 8147 | { |
7581 | LSL_Vector lower; | 8148 | // This is for ground sitting avatars |
7582 | LSL_Vector upper; | 8149 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7583 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8150 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7584 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8151 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7585 | { | ||
7586 | // This is for ground sitting avatars | ||
7587 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7588 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7589 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7590 | } | ||
7591 | else | ||
7592 | { | ||
7593 | // This is for standing/flying avatars | ||
7594 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7595 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7596 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7597 | } | ||
7598 | result.Add(lower); | ||
7599 | result.Add(upper); | ||
7600 | return result; | ||
7601 | } | 8152 | } |
7602 | else | 8153 | else |
7603 | { | 8154 | { |
7604 | // sitting on an object so we need the bounding box of that | 8155 | // This is for standing/flying avatars |
7605 | // which should include the avatar so set the UUID to the | 8156 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7606 | // UUID of the object the avatar is sat on and allow it to fall through | 8157 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7607 | // to processing an object | 8158 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7608 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7609 | objID = p.UUID; | ||
7610 | } | 8159 | } |
8160 | |||
8161 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8162 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8163 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8164 | |||
8165 | if (lower.x > upper.x) | ||
8166 | lower.x = upper.x; | ||
8167 | if (lower.y > upper.y) | ||
8168 | lower.y = upper.y; | ||
8169 | if (lower.z > upper.z) | ||
8170 | lower.z = upper.z; | ||
8171 | |||
8172 | result.Add(lower); | ||
8173 | result.Add(upper); | ||
8174 | return result; | ||
7611 | } | 8175 | } |
7612 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8176 | |
8177 | part = World.GetSceneObjectPart(objID); | ||
7613 | // Currently only works for single prims without a sitting avatar | 8178 | // Currently only works for single prims without a sitting avatar |
7614 | if (part != null) | 8179 | if (part != null) |
7615 | { | 8180 | { |
7616 | Vector3 halfSize = part.Scale / 2.0f; | 8181 | float minX; |
7617 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8182 | float maxX; |
7618 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8183 | float minY; |
8184 | float maxY; | ||
8185 | float minZ; | ||
8186 | float maxZ; | ||
8187 | |||
8188 | // This BBox is in sim coordinates, with the offset being | ||
8189 | // a contained point. | ||
8190 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8191 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8192 | |||
8193 | minX -= offsets[0].X; | ||
8194 | maxX -= offsets[0].X; | ||
8195 | minY -= offsets[0].Y; | ||
8196 | maxY -= offsets[0].Y; | ||
8197 | minZ -= offsets[0].Z; | ||
8198 | maxZ -= offsets[0].Z; | ||
8199 | |||
8200 | LSL_Vector lower; | ||
8201 | LSL_Vector upper; | ||
8202 | |||
8203 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8204 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8205 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8206 | |||
8207 | if (lower.x > upper.x) | ||
8208 | lower.x = upper.x; | ||
8209 | if (lower.y > upper.y) | ||
8210 | lower.y = upper.y; | ||
8211 | if (lower.z > upper.z) | ||
8212 | lower.z = upper.z; | ||
8213 | |||
7619 | result.Add(lower); | 8214 | result.Add(lower); |
7620 | result.Add(upper); | 8215 | result.Add(upper); |
7621 | return result; | 8216 | return result; |
@@ -7695,13 +8290,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7695 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8290 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7696 | part.AbsolutePosition.Y, | 8291 | part.AbsolutePosition.Y, |
7697 | part.AbsolutePosition.Z); | 8292 | part.AbsolutePosition.Z); |
7698 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7699 | // linkset is rotated; they always reflect the child prim's world position | ||
7700 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7701 | // implementation, so will break scripts imported from there (not to mention it | ||
7702 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7703 | if (part.ParentID != 0) | ||
7704 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7705 | res.Add(v); | 8293 | res.Add(v); |
7706 | break; | 8294 | break; |
7707 | 8295 | ||
@@ -7872,56 +8460,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7872 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8460 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7873 | if (remain < 1) | 8461 | if (remain < 1) |
7874 | return res; | 8462 | return res; |
7875 | 8463 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7876 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7877 | 8464 | ||
7878 | tex = part.Shape.Textures; | 8465 | tex = part.Shape.Textures; |
8466 | int shiny; | ||
7879 | if (face == ScriptBaseClass.ALL_SIDES) | 8467 | if (face == ScriptBaseClass.ALL_SIDES) |
7880 | { | 8468 | { |
7881 | for (face = 0; face < GetNumberOfSides(part); face++) | 8469 | for (face = 0; face < GetNumberOfSides(part); face++) |
7882 | { | 8470 | { |
7883 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8471 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7884 | // Convert Shininess to PRIM_SHINY_* | 8472 | if (shinyness == Shininess.High) |
7885 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8473 | { |
7886 | // PRIM_BUMP_* | 8474 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7887 | res.Add(new LSL_Integer((int)texface.Bump)); | 8475 | } |
8476 | else if (shinyness == Shininess.Medium) | ||
8477 | { | ||
8478 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8479 | } | ||
8480 | else if (shinyness == Shininess.Low) | ||
8481 | { | ||
8482 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8483 | } | ||
8484 | else | ||
8485 | { | ||
8486 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8487 | } | ||
8488 | res.Add(new LSL_Integer(shiny)); | ||
8489 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7888 | } | 8490 | } |
7889 | } | 8491 | } |
7890 | else | 8492 | else |
7891 | { | 8493 | { |
7892 | if (face >= 0 && face < GetNumberOfSides(part)) | 8494 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8495 | if (shinyness == Shininess.High) | ||
7893 | { | 8496 | { |
7894 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8497 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7895 | // Convert Shininess to PRIM_SHINY_* | 8498 | } |
7896 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8499 | else if (shinyness == Shininess.Medium) |
7897 | // PRIM_BUMP_* | 8500 | { |
7898 | res.Add(new LSL_Integer((int)texface.Bump)); | 8501 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
7899 | } | 8502 | } |
8503 | else if (shinyness == Shininess.Low) | ||
8504 | { | ||
8505 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8506 | } | ||
8507 | else | ||
8508 | { | ||
8509 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8510 | } | ||
8511 | res.Add(new LSL_Integer(shiny)); | ||
8512 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7900 | } | 8513 | } |
7901 | break; | 8514 | break; |
7902 | 8515 | ||
7903 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8516 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7904 | if (remain < 1) | 8517 | if (remain < 1) |
7905 | return res; | 8518 | return res; |
7906 | 8519 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7907 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7908 | 8520 | ||
7909 | tex = part.Shape.Textures; | 8521 | tex = part.Shape.Textures; |
8522 | int fullbright; | ||
7910 | if (face == ScriptBaseClass.ALL_SIDES) | 8523 | if (face == ScriptBaseClass.ALL_SIDES) |
7911 | { | 8524 | { |
7912 | for (face = 0; face < GetNumberOfSides(part); face++) | 8525 | for (face = 0; face < GetNumberOfSides(part); face++) |
7913 | { | 8526 | { |
7914 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8527 | if (tex.GetFace((uint)face).Fullbright == true) |
7915 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8528 | { |
8529 | fullbright = ScriptBaseClass.TRUE; | ||
8530 | } | ||
8531 | else | ||
8532 | { | ||
8533 | fullbright = ScriptBaseClass.FALSE; | ||
8534 | } | ||
8535 | res.Add(new LSL_Integer(fullbright)); | ||
7916 | } | 8536 | } |
7917 | } | 8537 | } |
7918 | else | 8538 | else |
7919 | { | 8539 | { |
7920 | if (face >= 0 && face < GetNumberOfSides(part)) | 8540 | if (tex.GetFace((uint)face).Fullbright == true) |
7921 | { | 8541 | { |
7922 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8542 | fullbright = ScriptBaseClass.TRUE; |
7923 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8543 | } |
8544 | else | ||
8545 | { | ||
8546 | fullbright = ScriptBaseClass.FALSE; | ||
7924 | } | 8547 | } |
8548 | res.Add(new LSL_Integer(fullbright)); | ||
7925 | } | 8549 | } |
7926 | break; | 8550 | break; |
7927 | 8551 | ||
@@ -7943,27 +8567,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7943 | break; | 8567 | break; |
7944 | 8568 | ||
7945 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8569 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8570 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
7946 | if (remain < 1) | 8571 | if (remain < 1) |
7947 | return res; | 8572 | return res; |
7948 | 8573 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7949 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7950 | 8574 | ||
7951 | tex = part.Shape.Textures; | 8575 | tex = part.Shape.Textures; |
7952 | if (face == ScriptBaseClass.ALL_SIDES) | 8576 | if (face == ScriptBaseClass.ALL_SIDES) |
7953 | { | 8577 | { |
7954 | for (face = 0; face < GetNumberOfSides(part); face++) | 8578 | for (face = 0; face < GetNumberOfSides(part); face++) |
7955 | { | 8579 | { |
7956 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8580 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
7957 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8581 | { |
7958 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8582 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8583 | } | ||
8584 | else | ||
8585 | { | ||
8586 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8587 | } | ||
7959 | } | 8588 | } |
7960 | } | 8589 | } |
7961 | else | 8590 | else |
7962 | { | 8591 | { |
7963 | if (face >= 0 && face < GetNumberOfSides(part)) | 8592 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8593 | { | ||
8594 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8595 | } | ||
8596 | else | ||
7964 | { | 8597 | { |
7965 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8598 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
7966 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
7967 | } | 8599 | } |
7968 | } | 8600 | } |
7969 | break; | 8601 | break; |
@@ -7986,28 +8618,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7986 | case (int)ScriptBaseClass.PRIM_GLOW: | 8618 | case (int)ScriptBaseClass.PRIM_GLOW: |
7987 | if (remain < 1) | 8619 | if (remain < 1) |
7988 | return res; | 8620 | return res; |
7989 | 8621 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7990 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7991 | 8622 | ||
7992 | tex = part.Shape.Textures; | 8623 | tex = part.Shape.Textures; |
8624 | float primglow; | ||
7993 | if (face == ScriptBaseClass.ALL_SIDES) | 8625 | if (face == ScriptBaseClass.ALL_SIDES) |
7994 | { | 8626 | { |
7995 | for (face = 0; face < GetNumberOfSides(part); face++) | 8627 | for (face = 0; face < GetNumberOfSides(part); face++) |
7996 | { | 8628 | { |
7997 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8629 | primglow = tex.GetFace((uint)face).Glow; |
7998 | res.Add(new LSL_Float(texface.Glow)); | 8630 | res.Add(new LSL_Float(primglow)); |
7999 | } | 8631 | } |
8000 | } | 8632 | } |
8001 | else | 8633 | else |
8002 | { | 8634 | { |
8003 | if (face >= 0 && face < GetNumberOfSides(part)) | 8635 | primglow = tex.GetFace((uint)face).Glow; |
8004 | { | 8636 | res.Add(new LSL_Float(primglow)); |
8005 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8006 | res.Add(new LSL_Float(texface.Glow)); | ||
8007 | } | ||
8008 | } | 8637 | } |
8009 | break; | 8638 | break; |
8010 | |||
8011 | case (int)ScriptBaseClass.PRIM_TEXT: | 8639 | case (int)ScriptBaseClass.PRIM_TEXT: |
8012 | Color4 textColor = part.GetTextColor(); | 8640 | Color4 textColor = part.GetTextColor(); |
8013 | res.Add(new LSL_String(part.Text)); | 8641 | res.Add(new LSL_String(part.Text)); |
@@ -8556,8 +9184,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8556 | // The function returns an ordered list | 9184 | // The function returns an ordered list |
8557 | // representing the tokens found in the supplied | 9185 | // representing the tokens found in the supplied |
8558 | // sources string. If two successive tokenizers | 9186 | // sources string. If two successive tokenizers |
8559 | // are encountered, then a NULL entry is added | 9187 | // are encountered, then a null-string entry is |
8560 | // to the list. | 9188 | // added to the list. |
8561 | // | 9189 | // |
8562 | // It is a precondition that the source and | 9190 | // It is a precondition that the source and |
8563 | // toekizer lisst are non-null. If they are null, | 9191 | // toekizer lisst are non-null. If they are null, |
@@ -8565,7 +9193,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8565 | // while their lengths are being determined. | 9193 | // while their lengths are being determined. |
8566 | // | 9194 | // |
8567 | // A small amount of working memoryis required | 9195 | // A small amount of working memoryis required |
8568 | // of approximately 8*#tokenizers. | 9196 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8569 | // | 9197 | // |
8570 | // There are many ways in which this function | 9198 | // There are many ways in which this function |
8571 | // can be implemented, this implementation is | 9199 | // can be implemented, this implementation is |
@@ -8581,155 +9209,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8581 | // and eliminates redundant tokenizers as soon | 9209 | // and eliminates redundant tokenizers as soon |
8582 | // as is possible. | 9210 | // as is possible. |
8583 | // | 9211 | // |
8584 | // The implementation tries to avoid any copying | 9212 | // The implementation tries to minimize temporary |
8585 | // of arrays or other objects. | 9213 | // garbage generation. |
8586 | // </remarks> | 9214 | // </remarks> |
8587 | 9215 | ||
8588 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9216 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8589 | { | 9217 | { |
8590 | int beginning = 0; | 9218 | return ParseString2List(src, separators, spacers, true); |
8591 | int srclen = src.Length; | 9219 | } |
8592 | int seplen = separators.Length; | ||
8593 | object[] separray = separators.Data; | ||
8594 | int spclen = spacers.Length; | ||
8595 | object[] spcarray = spacers.Data; | ||
8596 | int mlen = seplen+spclen; | ||
8597 | |||
8598 | int[] offset = new int[mlen+1]; | ||
8599 | bool[] active = new bool[mlen]; | ||
8600 | |||
8601 | int best; | ||
8602 | int j; | ||
8603 | |||
8604 | // Initial capacity reduces resize cost | ||
8605 | 9220 | ||
8606 | LSL_List tokens = new LSL_List(); | 9221 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9222 | { | ||
9223 | int srclen = src.Length; | ||
9224 | int seplen = separators.Length; | ||
9225 | object[] separray = separators.Data; | ||
9226 | int spclen = spacers.Length; | ||
9227 | object[] spcarray = spacers.Data; | ||
9228 | int dellen = 0; | ||
9229 | string[] delarray = new string[seplen+spclen]; | ||
8607 | 9230 | ||
8608 | // All entries are initially valid | 9231 | int outlen = 0; |
9232 | string[] outarray = new string[srclen*2+1]; | ||
8609 | 9233 | ||
8610 | for (int i = 0; i < mlen; i++) | 9234 | int i, j; |
8611 | active[i] = true; | 9235 | string d; |
8612 | 9236 | ||
8613 | offset[mlen] = srclen; | 9237 | m_host.AddScriptLPS(1); |
8614 | 9238 | ||
8615 | while (beginning < srclen) | 9239 | /* |
9240 | * Convert separator and spacer lists to C# strings. | ||
9241 | * Also filter out null strings so we don't hang. | ||
9242 | */ | ||
9243 | for (i = 0; i < seplen; i ++) | ||
8616 | { | 9244 | { |
9245 | d = separray[i].ToString(); | ||
9246 | if (d.Length > 0) | ||
9247 | { | ||
9248 | delarray[dellen++] = d; | ||
9249 | } | ||
9250 | } | ||
9251 | seplen = dellen; | ||
8617 | 9252 | ||
8618 | best = mlen; // as bad as it gets | 9253 | for (i = 0; i < spclen; i ++) |
9254 | { | ||
9255 | d = spcarray[i].ToString(); | ||
9256 | if (d.Length > 0) | ||
9257 | { | ||
9258 | delarray[dellen++] = d; | ||
9259 | } | ||
9260 | } | ||
8619 | 9261 | ||
8620 | // Scan for separators | 9262 | /* |
9263 | * Scan through source string from beginning to end. | ||
9264 | */ | ||
9265 | for (i = 0;;) | ||
9266 | { | ||
8621 | 9267 | ||
8622 | for (j = 0; j < seplen; j++) | 9268 | /* |
9269 | * Find earliest delimeter in src starting at i (if any). | ||
9270 | */ | ||
9271 | int earliestDel = -1; | ||
9272 | int earliestSrc = srclen; | ||
9273 | string earliestStr = null; | ||
9274 | for (j = 0; j < dellen; j ++) | ||
8623 | { | 9275 | { |
8624 | if (separray[j].ToString() == String.Empty) | 9276 | d = delarray[j]; |
8625 | active[j] = false; | 9277 | if (d != null) |
8626 | |||
8627 | if (active[j]) | ||
8628 | { | 9278 | { |
8629 | // scan all of the markers | 9279 | int index = src.IndexOf(d, i); |
8630 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9280 | if (index < 0) |
8631 | { | 9281 | { |
8632 | // not present at all | 9282 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8633 | active[j] = false; | ||
8634 | } | 9283 | } |
8635 | else | 9284 | else if (index < earliestSrc) |
8636 | { | 9285 | { |
8637 | // present and correct | 9286 | earliestSrc = index; // where delimeter starts in source string |
8638 | if (offset[j] < offset[best]) | 9287 | earliestDel = j; // where delimeter is in delarray[] |
8639 | { | 9288 | earliestStr = d; // the delimeter string from delarray[] |
8640 | // closest so far | 9289 | if (index == i) break; // can't do any better than found at beg of string |
8641 | best = j; | ||
8642 | if (offset[best] == beginning) | ||
8643 | break; | ||
8644 | } | ||
8645 | } | 9290 | } |
8646 | } | 9291 | } |
8647 | } | 9292 | } |
8648 | 9293 | ||
8649 | // Scan for spacers | 9294 | /* |
8650 | 9295 | * Output source string starting at i through start of earliest delimeter. | |
8651 | if (offset[best] != beginning) | 9296 | */ |
9297 | if (keepNulls || (earliestSrc > i)) | ||
8652 | { | 9298 | { |
8653 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9299 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8654 | { | ||
8655 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8656 | active[j] = false; | ||
8657 | |||
8658 | if (active[j]) | ||
8659 | { | ||
8660 | // scan all of the markers | ||
8661 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8662 | { | ||
8663 | // not present at all | ||
8664 | active[j] = false; | ||
8665 | } | ||
8666 | else | ||
8667 | { | ||
8668 | // present and correct | ||
8669 | if (offset[j] < offset[best]) | ||
8670 | { | ||
8671 | // closest so far | ||
8672 | best = j; | ||
8673 | } | ||
8674 | } | ||
8675 | } | ||
8676 | } | ||
8677 | } | 9300 | } |
8678 | 9301 | ||
8679 | // This is the normal exit from the scanning loop | 9302 | /* |
9303 | * If no delimeter found at or after i, we're done scanning. | ||
9304 | */ | ||
9305 | if (earliestDel < 0) break; | ||
8680 | 9306 | ||
8681 | if (best == mlen) | 9307 | /* |
9308 | * If delimeter was a spacer, output the spacer. | ||
9309 | */ | ||
9310 | if (earliestDel >= seplen) | ||
8682 | { | 9311 | { |
8683 | // no markers were found on this pass | 9312 | outarray[outlen++] = earliestStr; |
8684 | // so we're pretty much done | ||
8685 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8686 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8687 | break; | ||
8688 | } | 9313 | } |
8689 | 9314 | ||
8690 | // Otherwise we just add the newly delimited token | 9315 | /* |
8691 | // and recalculate where the search should continue. | 9316 | * Look at rest of src string following delimeter. |
8692 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9317 | */ |
8693 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9318 | i = earliestSrc + earliestStr.Length; |
8694 | |||
8695 | if (best < seplen) | ||
8696 | { | ||
8697 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8698 | } | ||
8699 | else | ||
8700 | { | ||
8701 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8702 | string str = spcarray[best - seplen].ToString(); | ||
8703 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8704 | tokens.Add(new LSL_String(str)); | ||
8705 | } | ||
8706 | } | 9319 | } |
8707 | 9320 | ||
8708 | // This an awkward an not very intuitive boundary case. If the | 9321 | /* |
8709 | // last substring is a tokenizer, then there is an implied trailing | 9322 | * Make up an exact-sized output array suitable for an LSL_List object. |
8710 | // null list entry. Hopefully the single comparison will not be too | 9323 | */ |
8711 | // arduous. Alternatively the 'break' could be replced with a return | 9324 | object[] outlist = new object[outlen]; |
8712 | // but that's shabby programming. | 9325 | for (i = 0; i < outlen; i ++) |
8713 | |||
8714 | if ((beginning == srclen) && (keepNulls)) | ||
8715 | { | 9326 | { |
8716 | if (srclen != 0) | 9327 | outlist[i] = new LSL_String(outarray[i]); |
8717 | tokens.Add(new LSL_String("")); | ||
8718 | } | 9328 | } |
8719 | 9329 | return new LSL_List(outlist); | |
8720 | return tokens; | ||
8721 | } | ||
8722 | |||
8723 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8724 | { | ||
8725 | m_host.AddScriptLPS(1); | ||
8726 | return this.ParseString(src, separators, spacers, false); | ||
8727 | } | ||
8728 | |||
8729 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8730 | { | ||
8731 | m_host.AddScriptLPS(1); | ||
8732 | return this.ParseString(src, separators, spacers, true); | ||
8733 | } | 9330 | } |
8734 | 9331 | ||
8735 | public LSL_Integer llGetObjectPermMask(int mask) | 9332 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8806,28 +9403,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8806 | { | 9403 | { |
8807 | m_host.AddScriptLPS(1); | 9404 | m_host.AddScriptLPS(1); |
8808 | 9405 | ||
8809 | lock (m_host.TaskInventory) | 9406 | m_host.TaskInventory.LockItemsForRead(true); |
9407 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8810 | { | 9408 | { |
8811 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9409 | if (inv.Value.Name == item) |
8812 | { | 9410 | { |
8813 | if (inv.Value.Name == item) | 9411 | m_host.TaskInventory.LockItemsForRead(false); |
9412 | switch (mask) | ||
8814 | { | 9413 | { |
8815 | switch (mask) | 9414 | case 0: |
8816 | { | 9415 | return (int)inv.Value.BasePermissions; |
8817 | case 0: | 9416 | case 1: |
8818 | return (int)inv.Value.BasePermissions; | 9417 | return (int)inv.Value.CurrentPermissions; |
8819 | case 1: | 9418 | case 2: |
8820 | return (int)inv.Value.CurrentPermissions; | 9419 | return (int)inv.Value.GroupPermissions; |
8821 | case 2: | 9420 | case 3: |
8822 | return (int)inv.Value.GroupPermissions; | 9421 | return (int)inv.Value.EveryonePermissions; |
8823 | case 3: | 9422 | case 4: |
8824 | return (int)inv.Value.EveryonePermissions; | 9423 | return (int)inv.Value.NextPermissions; |
8825 | case 4: | ||
8826 | return (int)inv.Value.NextPermissions; | ||
8827 | } | ||
8828 | } | 9424 | } |
8829 | } | 9425 | } |
8830 | } | 9426 | } |
9427 | m_host.TaskInventory.LockItemsForRead(false); | ||
8831 | 9428 | ||
8832 | return -1; | 9429 | return -1; |
8833 | } | 9430 | } |
@@ -8874,16 +9471,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8874 | { | 9471 | { |
8875 | m_host.AddScriptLPS(1); | 9472 | m_host.AddScriptLPS(1); |
8876 | 9473 | ||
8877 | lock (m_host.TaskInventory) | 9474 | m_host.TaskInventory.LockItemsForRead(true); |
9475 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8878 | { | 9476 | { |
8879 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9477 | if (inv.Value.Name == item) |
8880 | { | 9478 | { |
8881 | if (inv.Value.Name == item) | 9479 | m_host.TaskInventory.LockItemsForRead(false); |
8882 | { | 9480 | return inv.Value.CreatorID.ToString(); |
8883 | return inv.Value.CreatorID.ToString(); | ||
8884 | } | ||
8885 | } | 9481 | } |
8886 | } | 9482 | } |
9483 | m_host.TaskInventory.LockItemsForRead(false); | ||
8887 | 9484 | ||
8888 | llSay(0, "No item name '" + item + "'"); | 9485 | llSay(0, "No item name '" + item + "'"); |
8889 | 9486 | ||
@@ -9031,7 +9628,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9031 | } | 9628 | } |
9032 | 9629 | ||
9033 | /// <summary> | 9630 | /// <summary> |
9034 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9631 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9035 | /// start and end and inserts the src list in its place. The inclusive | 9632 | /// start and end and inserts the src list in its place. The inclusive |
9036 | /// nature of the indices means that at least one element must be deleted | 9633 | /// nature of the indices means that at least one element must be deleted |
9037 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9634 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9088,16 +9685,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9088 | // based upon end. Note that if end exceeds the upper | 9685 | // based upon end. Note that if end exceeds the upper |
9089 | // bound in this case, the entire destination list | 9686 | // bound in this case, the entire destination list |
9090 | // is removed. | 9687 | // is removed. |
9091 | else | 9688 | else if (start == 0) |
9092 | { | 9689 | { |
9093 | if (end + 1 < dest.Length) | 9690 | if (end + 1 < dest.Length) |
9094 | { | ||
9095 | return src + dest.GetSublist(end + 1, -1); | 9691 | return src + dest.GetSublist(end + 1, -1); |
9096 | } | ||
9097 | else | 9692 | else |
9098 | { | ||
9099 | return src; | 9693 | return src; |
9100 | } | 9694 | } |
9695 | else // Start < 0 | ||
9696 | { | ||
9697 | if (end + 1 < dest.Length) | ||
9698 | return dest.GetSublist(end + 1, -1); | ||
9699 | else | ||
9700 | return new LSL_List(); | ||
9101 | } | 9701 | } |
9102 | } | 9702 | } |
9103 | // Finally, if start > end, we strip away a prefix and | 9703 | // Finally, if start > end, we strip away a prefix and |
@@ -9148,17 +9748,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9148 | int width = 0; | 9748 | int width = 0; |
9149 | int height = 0; | 9749 | int height = 0; |
9150 | 9750 | ||
9151 | ParcelMediaCommandEnum? commandToSend = null; | 9751 | uint commandToSend = 0; |
9152 | float time = 0.0f; // default is from start | 9752 | float time = 0.0f; // default is from start |
9153 | 9753 | ||
9154 | ScenePresence presence = null; | 9754 | ScenePresence presence = null; |
9155 | 9755 | ||
9156 | for (int i = 0; i < commandList.Data.Length; i++) | 9756 | for (int i = 0; i < commandList.Data.Length; i++) |
9157 | { | 9757 | { |
9158 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9758 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9159 | switch (command) | 9759 | switch (command) |
9160 | { | 9760 | { |
9161 | case ParcelMediaCommandEnum.Agent: | 9761 | case (uint)ParcelMediaCommandEnum.Agent: |
9162 | // we send only to one agent | 9762 | // we send only to one agent |
9163 | if ((i + 1) < commandList.Length) | 9763 | if ((i + 1) < commandList.Length) |
9164 | { | 9764 | { |
@@ -9175,25 +9775,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9175 | } | 9775 | } |
9176 | break; | 9776 | break; |
9177 | 9777 | ||
9178 | case ParcelMediaCommandEnum.Loop: | 9778 | case (uint)ParcelMediaCommandEnum.Loop: |
9179 | loop = 1; | 9779 | loop = 1; |
9180 | commandToSend = command; | 9780 | commandToSend = command; |
9181 | update = true; //need to send the media update packet to set looping | 9781 | update = true; //need to send the media update packet to set looping |
9182 | break; | 9782 | break; |
9183 | 9783 | ||
9184 | case ParcelMediaCommandEnum.Play: | 9784 | case (uint)ParcelMediaCommandEnum.Play: |
9185 | loop = 0; | 9785 | loop = 0; |
9186 | commandToSend = command; | 9786 | commandToSend = command; |
9187 | update = true; //need to send the media update packet to make sure it doesn't loop | 9787 | update = true; //need to send the media update packet to make sure it doesn't loop |
9188 | break; | 9788 | break; |
9189 | 9789 | ||
9190 | case ParcelMediaCommandEnum.Pause: | 9790 | case (uint)ParcelMediaCommandEnum.Pause: |
9191 | case ParcelMediaCommandEnum.Stop: | 9791 | case (uint)ParcelMediaCommandEnum.Stop: |
9192 | case ParcelMediaCommandEnum.Unload: | 9792 | case (uint)ParcelMediaCommandEnum.Unload: |
9193 | commandToSend = command; | 9793 | commandToSend = command; |
9194 | break; | 9794 | break; |
9195 | 9795 | ||
9196 | case ParcelMediaCommandEnum.Url: | 9796 | case (uint)ParcelMediaCommandEnum.Url: |
9197 | if ((i + 1) < commandList.Length) | 9797 | if ((i + 1) < commandList.Length) |
9198 | { | 9798 | { |
9199 | if (commandList.Data[i + 1] is LSL_String) | 9799 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9206,7 +9806,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9206 | } | 9806 | } |
9207 | break; | 9807 | break; |
9208 | 9808 | ||
9209 | case ParcelMediaCommandEnum.Texture: | 9809 | case (uint)ParcelMediaCommandEnum.Texture: |
9210 | if ((i + 1) < commandList.Length) | 9810 | if ((i + 1) < commandList.Length) |
9211 | { | 9811 | { |
9212 | if (commandList.Data[i + 1] is LSL_String) | 9812 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9219,7 +9819,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9219 | } | 9819 | } |
9220 | break; | 9820 | break; |
9221 | 9821 | ||
9222 | case ParcelMediaCommandEnum.Time: | 9822 | case (uint)ParcelMediaCommandEnum.Time: |
9223 | if ((i + 1) < commandList.Length) | 9823 | if ((i + 1) < commandList.Length) |
9224 | { | 9824 | { |
9225 | if (commandList.Data[i + 1] is LSL_Float) | 9825 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9231,7 +9831,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9231 | } | 9831 | } |
9232 | break; | 9832 | break; |
9233 | 9833 | ||
9234 | case ParcelMediaCommandEnum.AutoAlign: | 9834 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9235 | if ((i + 1) < commandList.Length) | 9835 | if ((i + 1) < commandList.Length) |
9236 | { | 9836 | { |
9237 | if (commandList.Data[i + 1] is LSL_Integer) | 9837 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9245,7 +9845,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9245 | } | 9845 | } |
9246 | break; | 9846 | break; |
9247 | 9847 | ||
9248 | case ParcelMediaCommandEnum.Type: | 9848 | case (uint)ParcelMediaCommandEnum.Type: |
9249 | if ((i + 1) < commandList.Length) | 9849 | if ((i + 1) < commandList.Length) |
9250 | { | 9850 | { |
9251 | if (commandList.Data[i + 1] is LSL_String) | 9851 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9258,7 +9858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9258 | } | 9858 | } |
9259 | break; | 9859 | break; |
9260 | 9860 | ||
9261 | case ParcelMediaCommandEnum.Desc: | 9861 | case (uint)ParcelMediaCommandEnum.Desc: |
9262 | if ((i + 1) < commandList.Length) | 9862 | if ((i + 1) < commandList.Length) |
9263 | { | 9863 | { |
9264 | if (commandList.Data[i + 1] is LSL_String) | 9864 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9271,7 +9871,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9271 | } | 9871 | } |
9272 | break; | 9872 | break; |
9273 | 9873 | ||
9274 | case ParcelMediaCommandEnum.Size: | 9874 | case (uint)ParcelMediaCommandEnum.Size: |
9275 | if ((i + 2) < commandList.Length) | 9875 | if ((i + 2) < commandList.Length) |
9276 | { | 9876 | { |
9277 | if (commandList.Data[i + 1] is LSL_Integer) | 9877 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9341,7 +9941,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9341 | } | 9941 | } |
9342 | } | 9942 | } |
9343 | 9943 | ||
9344 | if (commandToSend != null) | 9944 | if (commandToSend != 0) |
9345 | { | 9945 | { |
9346 | // the commandList contained a start/stop/... command, too | 9946 | // the commandList contained a start/stop/... command, too |
9347 | if (presence == null) | 9947 | if (presence == null) |
@@ -9378,7 +9978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9378 | 9978 | ||
9379 | if (aList.Data[i] != null) | 9979 | if (aList.Data[i] != null) |
9380 | { | 9980 | { |
9381 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 9981 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9382 | { | 9982 | { |
9383 | case ParcelMediaCommandEnum.Url: | 9983 | case ParcelMediaCommandEnum.Url: |
9384 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 9984 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9421,16 +10021,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9421 | { | 10021 | { |
9422 | m_host.AddScriptLPS(1); | 10022 | m_host.AddScriptLPS(1); |
9423 | 10023 | ||
9424 | lock (m_host.TaskInventory) | 10024 | m_host.TaskInventory.LockItemsForRead(true); |
10025 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9425 | { | 10026 | { |
9426 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10027 | if (inv.Value.Name == name) |
9427 | { | 10028 | { |
9428 | if (inv.Value.Name == name) | 10029 | m_host.TaskInventory.LockItemsForRead(false); |
9429 | { | 10030 | return inv.Value.Type; |
9430 | return inv.Value.Type; | ||
9431 | } | ||
9432 | } | 10031 | } |
9433 | } | 10032 | } |
10033 | m_host.TaskInventory.LockItemsForRead(false); | ||
9434 | 10034 | ||
9435 | return -1; | 10035 | return -1; |
9436 | } | 10036 | } |
@@ -9441,15 +10041,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9441 | 10041 | ||
9442 | if (quick_pay_buttons.Data.Length < 4) | 10042 | if (quick_pay_buttons.Data.Length < 4) |
9443 | { | 10043 | { |
9444 | LSLError("List must have at least 4 elements"); | 10044 | int x; |
9445 | return; | 10045 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10046 | { | ||
10047 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10048 | } | ||
9446 | } | 10049 | } |
9447 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10050 | int[] nPrice = new int[5]; |
9448 | 10051 | nPrice[0] = price; | |
9449 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10052 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9450 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10053 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9451 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10054 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9452 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10055 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10056 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9453 | m_host.ParentGroup.HasGroupChanged = true; | 10057 | m_host.ParentGroup.HasGroupChanged = true; |
9454 | } | 10058 | } |
9455 | 10059 | ||
@@ -9461,17 +10065,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9461 | if (invItemID == UUID.Zero) | 10065 | if (invItemID == UUID.Zero) |
9462 | return new LSL_Vector(); | 10066 | return new LSL_Vector(); |
9463 | 10067 | ||
9464 | lock (m_host.TaskInventory) | 10068 | m_host.TaskInventory.LockItemsForRead(true); |
10069 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9465 | { | 10070 | { |
9466 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10071 | m_host.TaskInventory.LockItemsForRead(false); |
9467 | return new LSL_Vector(); | 10072 | return new LSL_Vector(); |
10073 | } | ||
9468 | 10074 | ||
9469 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10075 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9470 | { | 10076 | { |
9471 | ShoutError("No permissions to track the camera"); | 10077 | ShoutError("No permissions to track the camera"); |
9472 | return new LSL_Vector(); | 10078 | m_host.TaskInventory.LockItemsForRead(false); |
9473 | } | 10079 | return new LSL_Vector(); |
9474 | } | 10080 | } |
10081 | m_host.TaskInventory.LockItemsForRead(false); | ||
9475 | 10082 | ||
9476 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10083 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9477 | if (presence != null) | 10084 | if (presence != null) |
@@ -9489,17 +10096,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9489 | if (invItemID == UUID.Zero) | 10096 | if (invItemID == UUID.Zero) |
9490 | return new LSL_Rotation(); | 10097 | return new LSL_Rotation(); |
9491 | 10098 | ||
9492 | lock (m_host.TaskInventory) | 10099 | m_host.TaskInventory.LockItemsForRead(true); |
10100 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9493 | { | 10101 | { |
9494 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10102 | m_host.TaskInventory.LockItemsForRead(false); |
9495 | return new LSL_Rotation(); | 10103 | return new LSL_Rotation(); |
9496 | 10104 | } | |
9497 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10105 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9498 | { | 10106 | { |
9499 | ShoutError("No permissions to track the camera"); | 10107 | ShoutError("No permissions to track the camera"); |
9500 | return new LSL_Rotation(); | 10108 | m_host.TaskInventory.LockItemsForRead(false); |
9501 | } | 10109 | return new LSL_Rotation(); |
9502 | } | 10110 | } |
10111 | m_host.TaskInventory.LockItemsForRead(false); | ||
9503 | 10112 | ||
9504 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10113 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9505 | if (presence != null) | 10114 | if (presence != null) |
@@ -9561,8 +10170,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9561 | { | 10170 | { |
9562 | m_host.AddScriptLPS(1); | 10171 | m_host.AddScriptLPS(1); |
9563 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10172 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9564 | if (detectedParams == null) return; // only works on the first detected avatar | 10173 | if (detectedParams == null) |
9565 | 10174 | { | |
10175 | if (m_host.ParentGroup.IsAttachment == true) | ||
10176 | { | ||
10177 | detectedParams = new DetectParams(); | ||
10178 | detectedParams.Key = m_host.OwnerID; | ||
10179 | } | ||
10180 | else | ||
10181 | { | ||
10182 | return; | ||
10183 | } | ||
10184 | } | ||
10185 | |||
9566 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10186 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9567 | if (avatar != null) | 10187 | if (avatar != null) |
9568 | { | 10188 | { |
@@ -9570,6 +10190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9570 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10190 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9571 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10191 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9572 | } | 10192 | } |
10193 | |||
9573 | ScriptSleep(1000); | 10194 | ScriptSleep(1000); |
9574 | } | 10195 | } |
9575 | 10196 | ||
@@ -9662,14 +10283,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9662 | if (objectID == UUID.Zero) return; | 10283 | if (objectID == UUID.Zero) return; |
9663 | 10284 | ||
9664 | UUID agentID; | 10285 | UUID agentID; |
9665 | lock (m_host.TaskInventory) | 10286 | m_host.TaskInventory.LockItemsForRead(true); |
9666 | { | 10287 | // we need the permission first, to know which avatar we want to set the camera for |
9667 | // we need the permission first, to know which avatar we want to set the camera for | 10288 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9668 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9669 | 10289 | ||
9670 | if (agentID == UUID.Zero) return; | 10290 | if (agentID == UUID.Zero) |
9671 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10291 | { |
10292 | m_host.TaskInventory.LockItemsForRead(false); | ||
10293 | return; | ||
9672 | } | 10294 | } |
10295 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10296 | { | ||
10297 | m_host.TaskInventory.LockItemsForRead(false); | ||
10298 | return; | ||
10299 | } | ||
10300 | m_host.TaskInventory.LockItemsForRead(false); | ||
9673 | 10301 | ||
9674 | ScenePresence presence = World.GetScenePresence(agentID); | 10302 | ScenePresence presence = World.GetScenePresence(agentID); |
9675 | 10303 | ||
@@ -9678,12 +10306,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9678 | 10306 | ||
9679 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10307 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9680 | object[] data = rules.Data; | 10308 | object[] data = rules.Data; |
9681 | for (int i = 0; i < data.Length; ++i) { | 10309 | for (int i = 0; i < data.Length; ++i) |
10310 | { | ||
9682 | int type = Convert.ToInt32(data[i++].ToString()); | 10311 | int type = Convert.ToInt32(data[i++].ToString()); |
9683 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10312 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9684 | 10313 | ||
9685 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10314 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9686 | switch (type) { | 10315 | switch (type) |
10316 | { | ||
9687 | case ScriptBaseClass.CAMERA_FOCUS: | 10317 | case ScriptBaseClass.CAMERA_FOCUS: |
9688 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10318 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9689 | case ScriptBaseClass.CAMERA_POSITION: | 10319 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9719,12 +10349,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9719 | 10349 | ||
9720 | // we need the permission first, to know which avatar we want to clear the camera for | 10350 | // we need the permission first, to know which avatar we want to clear the camera for |
9721 | UUID agentID; | 10351 | UUID agentID; |
9722 | lock (m_host.TaskInventory) | 10352 | m_host.TaskInventory.LockItemsForRead(true); |
10353 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10354 | if (agentID == UUID.Zero) | ||
9723 | { | 10355 | { |
9724 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10356 | m_host.TaskInventory.LockItemsForRead(false); |
9725 | if (agentID == UUID.Zero) return; | 10357 | return; |
9726 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10358 | } |
10359 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10360 | { | ||
10361 | m_host.TaskInventory.LockItemsForRead(false); | ||
10362 | return; | ||
9727 | } | 10363 | } |
10364 | m_host.TaskInventory.LockItemsForRead(false); | ||
9728 | 10365 | ||
9729 | ScenePresence presence = World.GetScenePresence(agentID); | 10366 | ScenePresence presence = World.GetScenePresence(agentID); |
9730 | 10367 | ||
@@ -9791,19 +10428,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9791 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10428 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9792 | { | 10429 | { |
9793 | m_host.AddScriptLPS(1); | 10430 | m_host.AddScriptLPS(1); |
9794 | string ret = String.Empty; | 10431 | |
9795 | string src1 = llBase64ToString(str1); | 10432 | if (str1 == String.Empty) |
9796 | string src2 = llBase64ToString(str2); | 10433 | return String.Empty; |
9797 | int c = 0; | 10434 | if (str2 == String.Empty) |
9798 | for (int i = 0; i < src1.Length; i++) | 10435 | return str1; |
10436 | |||
10437 | int len = str2.Length; | ||
10438 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10439 | { | ||
10440 | while (str2.EndsWith("=")) | ||
10441 | str2 = str2.Substring(0, str2.Length - 1); | ||
10442 | |||
10443 | len = str2.Length; | ||
10444 | int mod = len % 4; | ||
10445 | |||
10446 | if (mod == 1) | ||
10447 | str2 = str2.Substring(0, str2.Length - 1); | ||
10448 | else if (mod == 2) | ||
10449 | str2 += "=="; | ||
10450 | else if (mod == 3) | ||
10451 | str2 += "="; | ||
10452 | } | ||
10453 | |||
10454 | byte[] data1; | ||
10455 | byte[] data2; | ||
10456 | try | ||
10457 | { | ||
10458 | data1 = Convert.FromBase64String(str1); | ||
10459 | data2 = Convert.FromBase64String(str2); | ||
10460 | } | ||
10461 | catch (Exception) | ||
10462 | { | ||
10463 | return new LSL_String(String.Empty); | ||
10464 | } | ||
10465 | |||
10466 | byte[] d2 = new Byte[data1.Length]; | ||
10467 | int pos = 0; | ||
10468 | |||
10469 | if (data1.Length <= data2.Length) | ||
9799 | { | 10470 | { |
9800 | ret += (char) (src1[i] ^ src2[c]); | 10471 | Array.Copy(data2, 0, d2, 0, data1.Length); |
10472 | } | ||
10473 | else | ||
10474 | { | ||
10475 | while (pos < data1.Length) | ||
10476 | { | ||
10477 | len = data1.Length - pos; | ||
10478 | if (len > data2.Length) | ||
10479 | len = data2.Length; | ||
9801 | 10480 | ||
9802 | c++; | 10481 | Array.Copy(data2, 0, d2, pos, len); |
9803 | if (c >= src2.Length) | 10482 | pos += len; |
9804 | c = 0; | 10483 | } |
9805 | } | 10484 | } |
9806 | return llStringToBase64(ret); | 10485 | |
10486 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10487 | data1[pos] ^= d2[pos]; | ||
10488 | |||
10489 | return Convert.ToBase64String(data1); | ||
9807 | } | 10490 | } |
9808 | 10491 | ||
9809 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10492 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9860,12 +10543,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9860 | Regex r = new Regex(authregex); | 10543 | Regex r = new Regex(authregex); |
9861 | int[] gnums = r.GetGroupNumbers(); | 10544 | int[] gnums = r.GetGroupNumbers(); |
9862 | Match m = r.Match(url); | 10545 | Match m = r.Match(url); |
9863 | if (m.Success) { | 10546 | if (m.Success) |
9864 | for (int i = 1; i < gnums.Length; i++) { | 10547 | { |
10548 | for (int i = 1; i < gnums.Length; i++) | ||
10549 | { | ||
9865 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10550 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
9866 | //CaptureCollection cc = g.Captures; | 10551 | //CaptureCollection cc = g.Captures; |
9867 | } | 10552 | } |
9868 | if (m.Groups.Count == 5) { | 10553 | if (m.Groups.Count == 5) |
10554 | { | ||
9869 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10555 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
9870 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10556 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
9871 | } | 10557 | } |
@@ -10151,15 +10837,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10151 | 10837 | ||
10152 | internal UUID ScriptByName(string name) | 10838 | internal UUID ScriptByName(string name) |
10153 | { | 10839 | { |
10154 | lock (m_host.TaskInventory) | 10840 | m_host.TaskInventory.LockItemsForRead(true); |
10841 | |||
10842 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10155 | { | 10843 | { |
10156 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10844 | if (item.Type == 10 && item.Name == name) |
10157 | { | 10845 | { |
10158 | if (item.Type == 10 && item.Name == name) | 10846 | m_host.TaskInventory.LockItemsForRead(false); |
10159 | return item.ItemID; | 10847 | return item.ItemID; |
10160 | } | 10848 | } |
10161 | } | 10849 | } |
10162 | 10850 | ||
10851 | m_host.TaskInventory.LockItemsForRead(false); | ||
10852 | |||
10163 | return UUID.Zero; | 10853 | return UUID.Zero; |
10164 | } | 10854 | } |
10165 | 10855 | ||
@@ -10200,6 +10890,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10200 | { | 10890 | { |
10201 | m_host.AddScriptLPS(1); | 10891 | m_host.AddScriptLPS(1); |
10202 | 10892 | ||
10893 | //Clone is thread safe | ||
10203 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10894 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10204 | 10895 | ||
10205 | UUID assetID = UUID.Zero; | 10896 | UUID assetID = UUID.Zero; |
@@ -10262,6 +10953,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10262 | { | 10953 | { |
10263 | m_host.AddScriptLPS(1); | 10954 | m_host.AddScriptLPS(1); |
10264 | 10955 | ||
10956 | //Clone is thread safe | ||
10265 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10957 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10266 | 10958 | ||
10267 | UUID assetID = UUID.Zero; | 10959 | UUID assetID = UUID.Zero; |
@@ -10342,15 +11034,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10342 | return GetLinkPrimitiveParams(obj, rules); | 11034 | return GetLinkPrimitiveParams(obj, rules); |
10343 | } | 11035 | } |
10344 | 11036 | ||
10345 | public void print(string str) | 11037 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10346 | { | 11038 | { |
10347 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11039 | List<SceneObjectPart> parts = GetLinkParts(link); |
10348 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 11040 | if (parts.Count < 1) |
10349 | if (ossl != null) | 11041 | return 0; |
10350 | { | 11042 | |
10351 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11043 | return GetNumberOfSides(parts[0]); |
10352 | m_log.Info("LSL print():" + str); | ||
10353 | } | ||
10354 | } | 11044 | } |
10355 | 11045 | ||
10356 | private string Name2Username(string name) | 11046 | private string Name2Username(string name) |
@@ -10396,6 +11086,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10396 | return rq.ToString(); | 11086 | return rq.ToString(); |
10397 | } | 11087 | } |
10398 | 11088 | ||
11089 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11090 | { | ||
11091 | m_SayShoutCount = 0; | ||
11092 | } | ||
10399 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 11093 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10400 | { | 11094 | { |
10401 | m_host.AddScriptLPS(1); | 11095 | m_host.AddScriptLPS(1); |
@@ -10565,22 +11259,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10565 | NotImplemented("llGetSPMaxMemory"); | 11259 | NotImplemented("llGetSPMaxMemory"); |
10566 | } | 11260 | } |
10567 | 11261 | ||
10568 | public void llGetUsedMemory() | 11262 | public virtual LSL_Integer llGetUsedMemory() |
10569 | { | 11263 | { |
10570 | m_host.AddScriptLPS(1); | 11264 | m_host.AddScriptLPS(1); |
10571 | NotImplemented("llGetUsedMemory"); | 11265 | NotImplemented("llGetUsedMemory"); |
11266 | return 0; | ||
10572 | } | 11267 | } |
10573 | 11268 | ||
10574 | public void llScriptProfiler(LSL_Integer flags) | 11269 | public void llScriptProfiler(LSL_Integer flags) |
10575 | { | 11270 | { |
10576 | m_host.AddScriptLPS(1); | 11271 | m_host.AddScriptLPS(1); |
10577 | NotImplemented("llScriptProfiler"); | 11272 | //NotImplemented("llScriptProfiler"); |
10578 | } | 11273 | } |
10579 | 11274 | ||
10580 | public void llSetSoundQueueing(int queue) | 11275 | public void llSetSoundQueueing(int queue) |
10581 | { | 11276 | { |
10582 | m_host.AddScriptLPS(1); | 11277 | m_host.AddScriptLPS(1); |
10583 | NotImplemented("llSetSoundQueueing"); | ||
10584 | } | 11278 | } |
10585 | 11279 | ||
10586 | public void llCollisionSprite(string impact_sprite) | 11280 | public void llCollisionSprite(string impact_sprite) |
@@ -10592,7 +11286,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10592 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 11286 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
10593 | { | 11287 | { |
10594 | m_host.AddScriptLPS(1); | 11288 | m_host.AddScriptLPS(1); |
10595 | NotImplemented("llGodLikeRezObject"); | 11289 | |
11290 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
11291 | NotImplemented("llGodLikeRezObject"); | ||
11292 | |||
11293 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
11294 | if (rezAsset == null) | ||
11295 | { | ||
11296 | llSay(0, "Asset not found"); | ||
11297 | return; | ||
11298 | } | ||
11299 | |||
11300 | SceneObjectGroup group = null; | ||
11301 | |||
11302 | try | ||
11303 | { | ||
11304 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
11305 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
11306 | } | ||
11307 | catch | ||
11308 | { | ||
11309 | llSay(0, "Asset not found"); | ||
11310 | return; | ||
11311 | } | ||
11312 | |||
11313 | if (group == null) | ||
11314 | { | ||
11315 | llSay(0, "Asset not found"); | ||
11316 | return; | ||
11317 | } | ||
11318 | |||
11319 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
11320 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
11321 | |||
11322 | group.ResetIDs(); | ||
11323 | |||
11324 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
11325 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
11326 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
11327 | group.ScheduleGroupForFullUpdate(); | ||
11328 | |||
11329 | // objects rezzed with this method are die_at_edge by default. | ||
11330 | group.RootPart.SetDieAtEdge(true); | ||
11331 | |||
11332 | group.ResumeScripts(); | ||
11333 | |||
11334 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
11335 | "object_rez", new Object[] { | ||
11336 | new LSL_String( | ||
11337 | group.RootPart.UUID.ToString()) }, | ||
11338 | new DetectParams[0])); | ||
10596 | } | 11339 | } |
10597 | 11340 | ||
10598 | #endregion | 11341 | #endregion |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 52d787d..ed2f221 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -135,6 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
135 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 135 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
136 | internal float m_ScriptDelayFactor = 1.0f; | 136 | internal float m_ScriptDelayFactor = 1.0f; |
137 | internal float m_ScriptDistanceFactor = 1.0f; | 137 | internal float m_ScriptDistanceFactor = 1.0f; |
138 | internal bool m_debuggerSafe = false; | ||
138 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 139 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
139 | 140 | ||
140 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 141 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -143,6 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
143 | m_host = host; | 144 | m_host = host; |
144 | m_localID = localID; | 145 | m_localID = localID; |
145 | m_itemID = itemID; | 146 | m_itemID = itemID; |
147 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
146 | 148 | ||
147 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
148 | m_OSFunctionsEnabled = true; | 150 | m_OSFunctionsEnabled = true; |
@@ -201,7 +203,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
201 | 203 | ||
202 | internal void OSSLError(string msg) | 204 | internal void OSSLError(string msg) |
203 | { | 205 | { |
204 | throw new Exception("OSSL Runtime Error: " + msg); | 206 | if (m_debuggerSafe) |
207 | { | ||
208 | OSSLShoutError(msg); | ||
209 | } | ||
210 | else | ||
211 | { | ||
212 | throw new Exception("OSSL Runtime Error: " + msg); | ||
213 | } | ||
205 | } | 214 | } |
206 | 215 | ||
207 | private void InitLSL() | 216 | private void InitLSL() |
@@ -840,18 +849,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
840 | if (target != null) | 849 | if (target != null) |
841 | { | 850 | { |
842 | UUID animID=UUID.Zero; | 851 | UUID animID=UUID.Zero; |
843 | lock (m_host.TaskInventory) | 852 | m_host.TaskInventory.LockItemsForRead(true); |
853 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
844 | { | 854 | { |
845 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 855 | if (inv.Value.Name == animation) |
846 | { | 856 | { |
847 | if (inv.Value.Name == animation) | 857 | if (inv.Value.Type == (int)AssetType.Animation) |
848 | { | 858 | animID = inv.Value.AssetID; |
849 | if (inv.Value.Type == (int)AssetType.Animation) | 859 | continue; |
850 | animID = inv.Value.AssetID; | ||
851 | continue; | ||
852 | } | ||
853 | } | 860 | } |
854 | } | 861 | } |
862 | m_host.TaskInventory.LockItemsForRead(false); | ||
855 | if (animID == UUID.Zero) | 863 | if (animID == UUID.Zero) |
856 | target.Animator.AddAnimation(animation, m_host.UUID); | 864 | target.Animator.AddAnimation(animation, m_host.UUID); |
857 | else | 865 | else |
@@ -873,18 +881,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
873 | if (target != null) | 881 | if (target != null) |
874 | { | 882 | { |
875 | UUID animID = UUID.Zero; | 883 | UUID animID = UUID.Zero; |
876 | lock (m_host.TaskInventory) | 884 | m_host.TaskInventory.LockItemsForRead(true); |
885 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
877 | { | 886 | { |
878 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 887 | if (inv.Value.Name == animation) |
879 | { | 888 | { |
880 | if (inv.Value.Name == animation) | 889 | if (inv.Value.Type == (int)AssetType.Animation) |
881 | { | 890 | animID = inv.Value.AssetID; |
882 | if (inv.Value.Type == (int)AssetType.Animation) | 891 | continue; |
883 | animID = inv.Value.AssetID; | ||
884 | continue; | ||
885 | } | ||
886 | } | 892 | } |
887 | } | 893 | } |
894 | m_host.TaskInventory.LockItemsForRead(false); | ||
888 | 895 | ||
889 | if (animID == UUID.Zero) | 896 | if (animID == UUID.Zero) |
890 | target.Animator.RemoveAnimation(animation); | 897 | target.Animator.RemoveAnimation(animation); |
@@ -1841,6 +1848,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1841 | 1848 | ||
1842 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1849 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1843 | { | 1850 | { |
1851 | m_host.TaskInventory.LockItemsForRead(true); | ||
1844 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1852 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1845 | { | 1853 | { |
1846 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1854 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1848,6 +1856,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1848 | assetID = item.AssetID; | 1856 | assetID = item.AssetID; |
1849 | } | 1857 | } |
1850 | } | 1858 | } |
1859 | m_host.TaskInventory.LockItemsForRead(false); | ||
1851 | } | 1860 | } |
1852 | 1861 | ||
1853 | if (assetID == UUID.Zero) | 1862 | if (assetID == UUID.Zero) |
@@ -2171,8 +2180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2171 | UUID x = module.CreateNPC(firstname, | 2180 | UUID x = module.CreateNPC(firstname, |
2172 | lastname, | 2181 | lastname, |
2173 | new Vector3((float) position.x, (float) position.y, (float) position.z), | 2182 | new Vector3((float) position.x, (float) position.y, (float) position.z), |
2174 | World, | 2183 | World,appearance); |
2175 | appearance); | ||
2176 | 2184 | ||
2177 | return new LSL_Key(x.ToString()); | 2185 | return new LSL_Key(x.ToString()); |
2178 | } | 2186 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 4ac7f8b..6de0773 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
205 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 205 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) | 206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) |
207 | { | 207 | { |
208 | sensedEntities.AddRange(doAgentSensor(ts)); | 208 | sensedEntities.AddRange(doAgentSensor(ts)); |
209 | } | 209 | } |
210 | 210 | ||
211 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 211 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -302,13 +302,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
302 | float dy; | 302 | float dy; |
303 | float dz; | 303 | float dz; |
304 | 304 | ||
305 | Quaternion q = SensePoint.RotationOffset; | 305 | // Quaternion q = SensePoint.RotationOffset; |
306 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
306 | if (SensePoint.ParentGroup.IsAttachment) | 307 | if (SensePoint.ParentGroup.IsAttachment) |
307 | { | 308 | { |
308 | // In attachments, the sensor cone always orients with the | 309 | // In attachments, the sensor cone always orients with the |
309 | // avatar rotation. This may include a nonzero elevation if | 310 | // avatar rotation. This may include a nonzero elevation if |
310 | // in mouselook. | 311 | // in mouselook. |
311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 312 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
313 | fromRegionPos = avatar.AbsolutePosition; | ||
312 | q = avatar.Rotation; | 314 | q = avatar.Rotation; |
313 | } | 315 | } |
314 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 316 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -429,6 +431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
429 | // avatar rotation. This may include a nonzero elevation if | 431 | // avatar rotation. This may include a nonzero elevation if |
430 | // in mouselook. | 432 | // in mouselook. |
431 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 433 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
434 | fromRegionPos = avatar.AbsolutePosition; | ||
432 | q = avatar.Rotation; | 435 | q = avatar.Rotation; |
433 | } | 436 | } |
434 | 437 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 62e2854..4ad4123 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -123,6 +123,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
123 | LSL_Float llGetEnergy(); | 123 | LSL_Float llGetEnergy(); |
124 | LSL_Vector llGetForce(); | 124 | LSL_Vector llGetForce(); |
125 | LSL_Integer llGetFreeMemory(); | 125 | LSL_Integer llGetFreeMemory(); |
126 | LSL_Integer llGetUsedMemory(); | ||
126 | LSL_Integer llGetFreeURLs(); | 127 | LSL_Integer llGetFreeURLs(); |
127 | LSL_Vector llGetGeometricCenter(); | 128 | LSL_Vector llGetGeometricCenter(); |
128 | LSL_Float llGetGMTclock(); | 129 | LSL_Float llGetGMTclock(); |
@@ -405,7 +406,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
405 | LSL_Vector llWind(LSL_Vector offset); | 406 | LSL_Vector llWind(LSL_Vector offset); |
406 | LSL_String llXorBase64Strings(string str1, string str2); | 407 | LSL_String llXorBase64Strings(string str1, string str2); |
407 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 408 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
408 | void print(string str); | 409 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
409 | 410 | ||
410 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 411 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
411 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 412 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 3221833..a61d553 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
83 | // Avatar Info Commands | 83 | // Avatar Info Commands |
84 | string osGetAgentIP(string agent); | 84 | string osGetAgentIP(string agent); |
85 | LSL_List osGetAgents(); | 85 | LSL_List osGetAgents(); |
86 | 86 | ||
87 | // Teleport commands | 87 | // Teleport commands |
88 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 88 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
89 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 89 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 4b008a4..3af9911 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -281,6 +281,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
281 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 281 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
282 | public const int CHANGED_MEDIA = 2048; | 282 | public const int CHANGED_MEDIA = 2048; |
283 | public const int CHANGED_ANIMATION = 16384; | 283 | public const int CHANGED_ANIMATION = 16384; |
284 | public const int CHANGED_POSITION = 32768; | ||
284 | public const int TYPE_INVALID = 0; | 285 | public const int TYPE_INVALID = 0; |
285 | public const int TYPE_INTEGER = 1; | 286 | public const int TYPE_INTEGER = 1; |
286 | public const int TYPE_FLOAT = 2; | 287 | public const int TYPE_FLOAT = 2; |
@@ -374,6 +375,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
374 | public const int PRIM_SCULPT_TYPE_TORUS = 2; | 375 | public const int PRIM_SCULPT_TYPE_TORUS = 2; |
375 | public const int PRIM_SCULPT_TYPE_PLANE = 3; | 376 | public const int PRIM_SCULPT_TYPE_PLANE = 3; |
376 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; | 377 | public const int PRIM_SCULPT_TYPE_CYLINDER = 4; |
378 | public const int PRIM_SCULPT_FLAG_INVERT = 64; | ||
379 | public const int PRIM_SCULPT_FLAG_MIRROR = 128; | ||
377 | 380 | ||
378 | public const int MASK_BASE = 0; | 381 | public const int MASK_BASE = 0; |
379 | public const int MASK_OWNER = 1; | 382 | public const int MASK_OWNER = 1; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 508f33b..a88a1f4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -464,6 +466,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
464 | return m_LSL_Functions.llGetFreeMemory(); | 466 | return m_LSL_Functions.llGetFreeMemory(); |
465 | } | 467 | } |
466 | 468 | ||
469 | public LSL_Integer llGetUsedMemory() | ||
470 | { | ||
471 | return m_LSL_Functions.llGetUsedMemory(); | ||
472 | } | ||
473 | |||
467 | public LSL_Integer llGetFreeURLs() | 474 | public LSL_Integer llGetFreeURLs() |
468 | { | 475 | { |
469 | return m_LSL_Functions.llGetFreeURLs(); | 476 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -1878,9 +1885,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1878 | return m_LSL_Functions.llClearPrimMedia(face); | 1885 | return m_LSL_Functions.llClearPrimMedia(face); |
1879 | } | 1886 | } |
1880 | 1887 | ||
1881 | public void print(string str) | 1888 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1882 | { | 1889 | { |
1883 | m_LSL_Functions.print(str); | 1890 | return m_LSL_Functions.llGetLinkNumberOfSides(link); |
1884 | } | 1891 | } |
1885 | } | 1892 | } |
1886 | } | 1893 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 8cebb4a..7e7e278 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.ScriptEngine.Shared | 40 | namespace OpenSim.Region.ScriptEngine.Shared |
40 | { | 41 | { |
@@ -95,6 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
95 | Type = 0; | 96 | Type = 0; |
96 | Velocity = new LSL_Types.Vector3(); | 97 | Velocity = new LSL_Types.Vector3(); |
97 | initializeSurfaceTouch(); | 98 | initializeSurfaceTouch(); |
99 | Country = String.Empty; | ||
98 | } | 100 | } |
99 | 101 | ||
100 | public UUID Key; | 102 | public UUID Key; |
@@ -126,6 +128,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
126 | private int touchFace; | 128 | private int touchFace; |
127 | public int TouchFace { get { return touchFace; } } | 129 | public int TouchFace { get { return touchFace; } } |
128 | 130 | ||
131 | public string Country; | ||
132 | |||
129 | // This can be done in two places including the constructor | 133 | // This can be done in two places including the constructor |
130 | // so be carefull what gets added here | 134 | // so be carefull what gets added here |
131 | private void initializeSurfaceTouch() | 135 | private void initializeSurfaceTouch() |
@@ -173,6 +177,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
173 | return; | 177 | return; |
174 | 178 | ||
175 | Name = presence.Firstname + " " + presence.Lastname; | 179 | Name = presence.Firstname + " " + presence.Lastname; |
180 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
181 | if (account != null) | ||
182 | Country = account.UserCountry; | ||
183 | |||
176 | Owner = Key; | 184 | Owner = Key; |
177 | Position = new LSL_Types.Vector3( | 185 | Position = new LSL_Types.Vector3( |
178 | presence.AbsolutePosition.X, | 186 | presence.AbsolutePosition.X, |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index f9af9c1..9ff2e4d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Runtime.Remoting; | 31 | using System.Runtime.Remoting; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -263,13 +264,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
263 | 264 | ||
264 | if (part != null) | 265 | if (part != null) |
265 | { | 266 | { |
266 | lock (part.TaskInventory) | 267 | part.TaskInventory.LockItemsForRead(true); |
268 | if (part.TaskInventory.ContainsKey(m_ItemID)) | ||
267 | { | 269 | { |
268 | if (part.TaskInventory.ContainsKey(m_ItemID)) | 270 | m_thisScriptTask = part.TaskInventory[m_ItemID]; |
269 | { | ||
270 | m_thisScriptTask = part.TaskInventory[m_ItemID]; | ||
271 | } | ||
272 | } | 271 | } |
272 | part.TaskInventory.LockItemsForRead(false); | ||
273 | } | 273 | } |
274 | 274 | ||
275 | ApiManager am = new ApiManager(); | 275 | ApiManager am = new ApiManager(); |
@@ -296,9 +296,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
296 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | 296 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); |
297 | // lease.Register(this); | 297 | // lease.Register(this); |
298 | } | 298 | } |
299 | catch (Exception) | 299 | catch (Exception e) |
300 | { | 300 | { |
301 | // m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly); | 301 | m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly); |
302 | throw; | ||
302 | } | 303 | } |
303 | 304 | ||
304 | try | 305 | try |
@@ -459,14 +460,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
459 | { | 460 | { |
460 | int permsMask; | 461 | int permsMask; |
461 | UUID permsGranter; | 462 | UUID permsGranter; |
462 | lock (part.TaskInventory) | 463 | part.TaskInventory.LockItemsForRead(true); |
464 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | ||
463 | { | 465 | { |
464 | if (!part.TaskInventory.ContainsKey(m_ItemID)) | 466 | part.TaskInventory.LockItemsForRead(false); |
465 | return; | 467 | return; |
466 | |||
467 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
468 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
469 | } | 468 | } |
469 | permsGranter = part.TaskInventory[m_ItemID].PermsGranter; | ||
470 | permsMask = part.TaskInventory[m_ItemID].PermsMask; | ||
471 | part.TaskInventory.LockItemsForRead(false); | ||
470 | 472 | ||
471 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 473 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
472 | { | 474 | { |
@@ -575,6 +577,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
575 | return true; | 577 | return true; |
576 | } | 578 | } |
577 | 579 | ||
580 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
578 | public void SetState(string state) | 581 | public void SetState(string state) |
579 | { | 582 | { |
580 | if (state == State) | 583 | if (state == State) |
@@ -586,7 +589,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
586 | new DetectParams[0])); | 589 | new DetectParams[0])); |
587 | PostEvent(new EventParams("state_entry", new Object[0], | 590 | PostEvent(new EventParams("state_entry", new Object[0], |
588 | new DetectParams[0])); | 591 | new DetectParams[0])); |
589 | 592 | ||
590 | throw new EventAbortException(); | 593 | throw new EventAbortException(); |
591 | } | 594 | } |
592 | 595 | ||
@@ -669,41 +672,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
669 | /// <returns></returns> | 672 | /// <returns></returns> |
670 | public object EventProcessor() | 673 | public object EventProcessor() |
671 | { | 674 | { |
672 | lock (m_Script) | 675 | EventParams data = null; |
673 | { | ||
674 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | ||
675 | 676 | ||
676 | if (Suspended) | 677 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
677 | return 0; | ||
678 | 678 | ||
679 | EventParams data = null; | 679 | if (Suspended) |
680 | return 0; | ||
680 | 681 | ||
681 | lock (m_EventQueue) | 682 | lock (m_EventQueue) |
683 | { | ||
684 | data = (EventParams) m_EventQueue.Dequeue(); | ||
685 | if (data == null) // Shouldn't happen | ||
682 | { | 686 | { |
683 | data = (EventParams) m_EventQueue.Dequeue(); | 687 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) |
684 | if (data == null) // Shouldn't happen | ||
685 | { | 688 | { |
686 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) | 689 | m_CurrentResult = m_Engine.QueueEventHandler(this); |
687 | { | ||
688 | m_CurrentResult = m_Engine.QueueEventHandler(this); | ||
689 | } | ||
690 | else | ||
691 | { | ||
692 | m_CurrentResult = null; | ||
693 | } | ||
694 | return 0; | ||
695 | } | 690 | } |
696 | 691 | else | |
697 | if (data.EventName == "timer") | ||
698 | m_TimerQueued = false; | ||
699 | if (data.EventName == "control") | ||
700 | { | 692 | { |
701 | if (m_ControlEventsInQueue > 0) | 693 | m_CurrentResult = null; |
702 | m_ControlEventsInQueue--; | ||
703 | } | 694 | } |
704 | if (data.EventName == "collision") | 695 | return 0; |
705 | m_CollisionInQueue = false; | 696 | } |
697 | |||
698 | if (data.EventName == "timer") | ||
699 | m_TimerQueued = false; | ||
700 | if (data.EventName == "control") | ||
701 | { | ||
702 | if (m_ControlEventsInQueue > 0) | ||
703 | m_ControlEventsInQueue--; | ||
706 | } | 704 | } |
705 | if (data.EventName == "collision") | ||
706 | m_CollisionInQueue = false; | ||
707 | } | ||
708 | |||
709 | lock(m_Script) | ||
710 | { | ||
707 | 711 | ||
708 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 712 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); |
709 | 713 | ||
@@ -860,6 +864,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
860 | new Object[0], new DetectParams[0])); | 864 | new Object[0], new DetectParams[0])); |
861 | } | 865 | } |
862 | 866 | ||
867 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
863 | public void ApiResetScript() | 868 | public void ApiResetScript() |
864 | { | 869 | { |
865 | // bool running = Running; | 870 | // bool running = Running; |
@@ -891,10 +896,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
891 | 896 | ||
892 | public Dictionary<string, object> GetVars() | 897 | public Dictionary<string, object> GetVars() |
893 | { | 898 | { |
894 | if (m_Script != null) | 899 | return m_Script.GetVars(); |
895 | return m_Script.GetVars(); | ||
896 | else | ||
897 | return new Dictionary<string, object>(); | ||
898 | } | 900 | } |
899 | 901 | ||
900 | public void SetVars(Dictionary<string, object> vars) | 902 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index d848b2a..9e6752c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
459 | size += 64; | 459 | size += 64; |
460 | else if (o is int) | 460 | else if (o is int) |
461 | size += 4; | 461 | size += 4; |
462 | else if (o is uint) | ||
463 | size += 4; | ||
462 | else if (o is string) | 464 | else if (o is string) |
463 | size += ((string)o).Length; | 465 | size += ((string)o).Length; |
464 | else if (o is float) | 466 | else if (o is float) |
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 615 | ||
614 | public static bool operator ==(list a, list b) | 616 | public static bool operator ==(list a, list b) |
615 | { | 617 | { |
616 | int la = -1; | 618 | int la = a.Length; |
617 | int lb = -1; | 619 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 620 | ||
623 | return la == lb; | 621 | return la == lb; |
624 | } | 622 | } |
625 | 623 | ||
626 | public static bool operator !=(list a, list b) | 624 | public static bool operator !=(list a, list b) |
627 | { | 625 | { |
628 | int la = -1; | 626 | int la = a.Length; |
629 | int lb = -1; | 627 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 628 | ||
635 | return la != lb; | 629 | return la != lb; |
636 | } | 630 | } |
@@ -1064,7 +1058,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1064 | { | 1058 | { |
1065 | list ret = new list(); | 1059 | list ret = new list(); |
1066 | double entry; | 1060 | double entry; |
1067 | for (int i = 0; i < src.Data.Length - 1; i++) | 1061 | for (int i = 0; i < src.Data.Length; i++) |
1068 | { | 1062 | { |
1069 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) | 1063 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1070 | { | 1064 | { |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 240e36f..3ebeb75 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -30,6 +30,7 @@ using System.IO; | |||
30 | using System.Threading; | 30 | using System.Threading; |
31 | using System.Collections; | 31 | using System.Collections; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
33 | using System.Security; | 34 | using System.Security; |
34 | using System.Security.Policy; | 35 | using System.Security.Policy; |
35 | using System.Reflection; | 36 | using System.Reflection; |
@@ -103,6 +104,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
103 | private Dictionary<UUID, IScriptInstance> m_Scripts = | 104 | private Dictionary<UUID, IScriptInstance> m_Scripts = |
104 | new Dictionary<UUID, IScriptInstance>(); | 105 | new Dictionary<UUID, IScriptInstance>(); |
105 | 106 | ||
107 | private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
108 | |||
106 | // Maps the asset ID to the assembly | 109 | // Maps the asset ID to the assembly |
107 | 110 | ||
108 | private Dictionary<UUID, string> m_Assemblies = | 111 | private Dictionary<UUID, string> m_Assemblies = |
@@ -125,6 +128,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
125 | IWorkItemResult m_CurrentCompile = null; | 128 | IWorkItemResult m_CurrentCompile = null; |
126 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); | 129 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); |
127 | 130 | ||
131 | private void lockScriptsForRead(bool locked) | ||
132 | { | ||
133 | if (locked) | ||
134 | { | ||
135 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
136 | { | ||
137 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
138 | m_scriptsLock.ExitReadLock(); | ||
139 | } | ||
140 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
141 | { | ||
142 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
143 | m_scriptsLock.ExitWriteLock(); | ||
144 | } | ||
145 | |||
146 | while (!m_scriptsLock.TryEnterReadLock(60000)) | ||
147 | { | ||
148 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
149 | if (m_scriptsLock.IsWriteLockHeld) | ||
150 | { | ||
151 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
152 | } | ||
153 | } | ||
154 | } | ||
155 | else | ||
156 | { | ||
157 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
158 | { | ||
159 | m_scriptsLock.ExitReadLock(); | ||
160 | } | ||
161 | } | ||
162 | } | ||
163 | private void lockScriptsForWrite(bool locked) | ||
164 | { | ||
165 | if (locked) | ||
166 | { | ||
167 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
168 | { | ||
169 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
170 | m_scriptsLock.ExitReadLock(); | ||
171 | } | ||
172 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
173 | { | ||
174 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
175 | m_scriptsLock.ExitWriteLock(); | ||
176 | } | ||
177 | |||
178 | while (!m_scriptsLock.TryEnterWriteLock(60000)) | ||
179 | { | ||
180 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
181 | if (m_scriptsLock.IsWriteLockHeld) | ||
182 | { | ||
183 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
184 | } | ||
185 | } | ||
186 | } | ||
187 | else | ||
188 | { | ||
189 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
190 | { | ||
191 | m_scriptsLock.ExitWriteLock(); | ||
192 | } | ||
193 | } | ||
194 | } | ||
195 | |||
128 | public string ScriptEngineName | 196 | public string ScriptEngineName |
129 | { | 197 | { |
130 | get { return "XEngine"; } | 198 | get { return "XEngine"; } |
@@ -442,47 +510,45 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
442 | { | 510 | { |
443 | if (!m_Enabled) | 511 | if (!m_Enabled) |
444 | return; | 512 | return; |
445 | 513 | lockScriptsForRead(true); | |
446 | lock (m_Scripts) | 514 | foreach (IScriptInstance instance in m_Scripts.Values) |
447 | { | 515 | { |
448 | m_log.InfoFormat( | 516 | // Force a final state save |
449 | "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName); | 517 | // |
450 | 518 | if (m_Assemblies.ContainsKey(instance.AssetID)) | |
451 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
452 | { | 519 | { |
453 | // Force a final state save | 520 | string assembly = m_Assemblies[instance.AssetID]; |
454 | // | 521 | instance.SaveState(assembly); |
455 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 522 | } |
456 | { | ||
457 | string assembly = m_Assemblies[instance.AssetID]; | ||
458 | instance.SaveState(assembly); | ||
459 | } | ||
460 | 523 | ||
461 | // Clear the event queue and abort the instance thread | 524 | // Clear the event queue and abort the instance thread |
462 | // | 525 | // |
463 | instance.ClearQueue(); | 526 | instance.ClearQueue(); |
464 | instance.Stop(0); | 527 | instance.Stop(0); |
465 | 528 | ||
466 | // Release events, timer, etc | 529 | // Release events, timer, etc |
467 | // | 530 | // |
468 | instance.DestroyScriptInstance(); | 531 | instance.DestroyScriptInstance(); |
469 | 532 | ||
470 | // Unload scripts and app domains | 533 | // Unload scripts and app domains |
471 | // Must be done explicitly because they have infinite | 534 | // Must be done explicitly because they have infinite |
472 | // lifetime | 535 | // lifetime |
473 | // | 536 | // |
474 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 537 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); |
475 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 538 | if (m_DomainScripts[instance.AppDomain].Count == 0) |
476 | { | 539 | { |
477 | m_DomainScripts.Remove(instance.AppDomain); | 540 | m_DomainScripts.Remove(instance.AppDomain); |
478 | UnloadAppDomain(instance.AppDomain); | 541 | UnloadAppDomain(instance.AppDomain); |
479 | } | ||
480 | } | 542 | } |
481 | m_Scripts.Clear(); | ||
482 | m_PrimObjects.Clear(); | ||
483 | m_Assemblies.Clear(); | ||
484 | m_DomainScripts.Clear(); | ||
485 | } | 543 | } |
544 | lockScriptsForRead(false); | ||
545 | lockScriptsForWrite(true); | ||
546 | m_Scripts.Clear(); | ||
547 | lockScriptsForWrite(false); | ||
548 | m_PrimObjects.Clear(); | ||
549 | m_Assemblies.Clear(); | ||
550 | m_DomainScripts.Clear(); | ||
551 | |||
486 | lock (m_ScriptEngines) | 552 | lock (m_ScriptEngines) |
487 | { | 553 | { |
488 | m_ScriptEngines.Remove(this); | 554 | m_ScriptEngines.Remove(this); |
@@ -547,22 +613,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
547 | 613 | ||
548 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 614 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
549 | 615 | ||
550 | lock (m_Scripts) | 616 | lockScriptsForRead(true); |
551 | { | 617 | foreach (IScriptInstance instance in m_Scripts.Values) |
552 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
553 | instances.Add(instance); | 618 | instances.Add(instance); |
554 | } | 619 | lockScriptsForRead(false); |
555 | 620 | ||
556 | foreach (IScriptInstance i in instances) | 621 | foreach (IScriptInstance i in instances) |
557 | { | 622 | { |
558 | string assembly = String.Empty; | 623 | string assembly = String.Empty; |
559 | 624 | ||
560 | lock (m_Scripts) | 625 | |
561 | { | ||
562 | if (!m_Assemblies.ContainsKey(i.AssetID)) | 626 | if (!m_Assemblies.ContainsKey(i.AssetID)) |
563 | continue; | 627 | continue; |
564 | assembly = m_Assemblies[i.AssetID]; | 628 | assembly = m_Assemblies[i.AssetID]; |
565 | } | 629 | |
566 | 630 | ||
567 | i.SaveState(assembly); | 631 | i.SaveState(assembly); |
568 | } | 632 | } |
@@ -896,92 +960,95 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
896 | } | 960 | } |
897 | 961 | ||
898 | ScriptInstance instance = null; | 962 | ScriptInstance instance = null; |
899 | lock (m_Scripts) | 963 | // Create the object record |
964 | lockScriptsForRead(true); | ||
965 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
966 | (m_Scripts[itemID].AssetID != assetID)) | ||
900 | { | 967 | { |
901 | // Create the object record | 968 | lockScriptsForRead(false); |
902 | 969 | ||
903 | if ((!m_Scripts.ContainsKey(itemID)) || | 970 | UUID appDomain = assetID; |
904 | (m_Scripts[itemID].AssetID != assetID)) | ||
905 | { | ||
906 | UUID appDomain = assetID; | ||
907 | 971 | ||
908 | if (part.ParentGroup.IsAttachment) | 972 | if (part.ParentGroup.IsAttachment) |
909 | appDomain = part.ParentGroup.RootPart.UUID; | 973 | appDomain = part.ParentGroup.RootPart.UUID; |
910 | 974 | ||
911 | if (!m_AppDomains.ContainsKey(appDomain)) | 975 | if (!m_AppDomains.ContainsKey(appDomain)) |
976 | { | ||
977 | try | ||
912 | { | 978 | { |
913 | try | 979 | AppDomainSetup appSetup = new AppDomainSetup(); |
914 | { | 980 | appSetup.PrivateBinPath = Path.Combine( |
915 | AppDomainSetup appSetup = new AppDomainSetup(); | 981 | m_ScriptEnginesPath, |
916 | appSetup.PrivateBinPath = Path.Combine( | 982 | m_Scene.RegionInfo.RegionID.ToString()); |
917 | m_ScriptEnginesPath, | 983 | |
918 | m_Scene.RegionInfo.RegionID.ToString()); | 984 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; |
919 | 985 | Evidence evidence = new Evidence(baseEvidence); | |
920 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; | 986 | |
921 | Evidence evidence = new Evidence(baseEvidence); | 987 | AppDomain sandbox; |
922 | 988 | if (m_AppDomainLoading) | |
923 | AppDomain sandbox; | 989 | sandbox = AppDomain.CreateDomain( |
924 | if (m_AppDomainLoading) | 990 | m_Scene.RegionInfo.RegionID.ToString(), |
925 | sandbox = AppDomain.CreateDomain( | 991 | evidence, appSetup); |
926 | m_Scene.RegionInfo.RegionID.ToString(), | 992 | else |
927 | evidence, appSetup); | 993 | sandbox = AppDomain.CurrentDomain; |
928 | else | 994 | |
929 | sandbox = AppDomain.CurrentDomain; | 995 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
930 | 996 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | |
931 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | 997 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); |
932 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | 998 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); |
933 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | 999 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); |
934 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | 1000 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; |
935 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | 1001 | //sandbox.SetAppDomainPolicy(sandboxPolicy); |
936 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | 1002 | |
937 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | 1003 | m_AppDomains[appDomain] = sandbox; |
938 | 1004 | ||
939 | m_AppDomains[appDomain] = sandbox; | 1005 | m_AppDomains[appDomain].AssemblyResolve += |
940 | 1006 | new ResolveEventHandler( | |
941 | m_AppDomains[appDomain].AssemblyResolve += | 1007 | AssemblyResolver.OnAssemblyResolve); |
942 | new ResolveEventHandler( | 1008 | m_DomainScripts[appDomain] = new List<UUID>(); |
943 | AssemblyResolver.OnAssemblyResolve); | 1009 | } |
944 | m_DomainScripts[appDomain] = new List<UUID>(); | 1010 | catch (Exception e) |
945 | } | 1011 | { |
946 | catch (Exception e) | 1012 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); |
1013 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
1014 | m_ScriptFailCount++; | ||
1015 | lock (m_AddingAssemblies) | ||
947 | { | 1016 | { |
948 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); | 1017 | m_AddingAssemblies[assembly]--; |
949 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
950 | m_ScriptFailCount++; | ||
951 | lock (m_AddingAssemblies) | ||
952 | { | ||
953 | m_AddingAssemblies[assembly]--; | ||
954 | } | ||
955 | return false; | ||
956 | } | 1018 | } |
1019 | return false; | ||
957 | } | 1020 | } |
958 | m_DomainScripts[appDomain].Add(itemID); | 1021 | } |
959 | 1022 | m_DomainScripts[appDomain].Add(itemID); | |
960 | instance = new ScriptInstance(this, part, | 1023 | |
961 | itemID, assetID, assembly, | 1024 | instance = new ScriptInstance(this, part, |
962 | m_AppDomains[appDomain], | 1025 | itemID, assetID, assembly, |
963 | part.ParentGroup.RootPart.Name, | 1026 | m_AppDomains[appDomain], |
964 | item.Name, startParam, postOnRez, | 1027 | part.ParentGroup.RootPart.Name, |
965 | stateSource, m_MaxScriptQueue); | 1028 | item.Name, startParam, postOnRez, |
966 | 1029 | stateSource, m_MaxScriptQueue); | |
967 | m_log.DebugFormat( | 1030 | |
968 | "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | 1031 | m_log.DebugFormat( |
969 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | 1032 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", |
1033 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | ||
970 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 1034 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); |
971 | 1035 | ||
972 | if (presence != null) | 1036 | if (presence != null) |
973 | { | 1037 | { |
974 | ShowScriptSaveResponse(item.OwnerID, | 1038 | ShowScriptSaveResponse(item.OwnerID, |
975 | assetID, "Compile successful", true); | 1039 | assetID, "Compile successful", true); |
976 | } | ||
977 | |||
978 | instance.AppDomain = appDomain; | ||
979 | instance.LineMap = linemap; | ||
980 | |||
981 | m_Scripts[itemID] = instance; | ||
982 | } | 1040 | } |
983 | } | ||
984 | 1041 | ||
1042 | instance.AppDomain = appDomain; | ||
1043 | instance.LineMap = linemap; | ||
1044 | lockScriptsForWrite(true); | ||
1045 | m_Scripts[itemID] = instance; | ||
1046 | lockScriptsForWrite(false); | ||
1047 | } | ||
1048 | else | ||
1049 | { | ||
1050 | lockScriptsForRead(false); | ||
1051 | } | ||
985 | lock (m_PrimObjects) | 1052 | lock (m_PrimObjects) |
986 | { | 1053 | { |
987 | if (!m_PrimObjects.ContainsKey(localID)) | 1054 | if (!m_PrimObjects.ContainsKey(localID)) |
@@ -1000,9 +1067,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1000 | m_AddingAssemblies[assembly]--; | 1067 | m_AddingAssemblies[assembly]--; |
1001 | } | 1068 | } |
1002 | 1069 | ||
1003 | if (instance != null) | 1070 | if (instance!=null) |
1004 | instance.Init(); | 1071 | instance.Init(); |
1005 | 1072 | ||
1006 | return true; | 1073 | return true; |
1007 | } | 1074 | } |
1008 | 1075 | ||
@@ -1015,20 +1082,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1015 | m_CompileDict.Remove(itemID); | 1082 | m_CompileDict.Remove(itemID); |
1016 | } | 1083 | } |
1017 | 1084 | ||
1018 | IScriptInstance instance = null; | 1085 | lockScriptsForRead(true); |
1019 | 1086 | // Do we even have it? | |
1020 | lock (m_Scripts) | 1087 | if (!m_Scripts.ContainsKey(itemID)) |
1021 | { | 1088 | { |
1022 | // Do we even have it? | 1089 | // Do we even have it? |
1023 | if (!m_Scripts.ContainsKey(itemID)) | 1090 | if (!m_Scripts.ContainsKey(itemID)) |
1024 | return; | 1091 | return; |
1025 | 1092 | ||
1026 | instance = m_Scripts[itemID]; | 1093 | lockScriptsForRead(false); |
1094 | lockScriptsForWrite(true); | ||
1027 | m_Scripts.Remove(itemID); | 1095 | m_Scripts.Remove(itemID); |
1096 | lockScriptsForWrite(false); | ||
1097 | |||
1098 | return; | ||
1028 | } | 1099 | } |
1100 | |||
1029 | 1101 | ||
1102 | IScriptInstance instance=m_Scripts[itemID]; | ||
1103 | lockScriptsForRead(false); | ||
1104 | lockScriptsForWrite(true); | ||
1105 | m_Scripts.Remove(itemID); | ||
1106 | lockScriptsForWrite(false); | ||
1030 | instance.ClearQueue(); | 1107 | instance.ClearQueue(); |
1031 | instance.Stop(0); | 1108 | instance.Stop(0); |
1109 | |||
1032 | // bool objectRemoved = false; | 1110 | // bool objectRemoved = false; |
1033 | 1111 | ||
1034 | lock (m_PrimObjects) | 1112 | lock (m_PrimObjects) |
@@ -1064,11 +1142,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1064 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; | 1142 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; |
1065 | if (handlerObjectRemoved != null) | 1143 | if (handlerObjectRemoved != null) |
1066 | { | 1144 | { |
1067 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); | 1145 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); |
1068 | handlerObjectRemoved(part.UUID); | 1146 | handlerObjectRemoved(part.UUID); |
1069 | } | 1147 | } |
1070 | 1148 | ||
1071 | 1149 | CleanAssemblies(); | |
1150 | |||
1072 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; | 1151 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; |
1073 | if (handlerScriptRemoved != null) | 1152 | if (handlerScriptRemoved != null) |
1074 | handlerScriptRemoved(itemID); | 1153 | handlerScriptRemoved(itemID); |
@@ -1210,7 +1289,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1210 | return false; | 1289 | return false; |
1211 | 1290 | ||
1212 | uuids = m_PrimObjects[localID]; | 1291 | uuids = m_PrimObjects[localID]; |
1213 | } | 1292 | |
1214 | 1293 | ||
1215 | foreach (UUID itemID in uuids) | 1294 | foreach (UUID itemID in uuids) |
1216 | { | 1295 | { |
@@ -1228,6 +1307,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1228 | result = true; | 1307 | result = true; |
1229 | } | 1308 | } |
1230 | } | 1309 | } |
1310 | } | ||
1231 | 1311 | ||
1232 | return result; | 1312 | return result; |
1233 | } | 1313 | } |
@@ -1327,12 +1407,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1327 | private IScriptInstance GetInstance(UUID itemID) | 1407 | private IScriptInstance GetInstance(UUID itemID) |
1328 | { | 1408 | { |
1329 | IScriptInstance instance; | 1409 | IScriptInstance instance; |
1330 | lock (m_Scripts) | 1410 | lockScriptsForRead(true); |
1411 | if (!m_Scripts.ContainsKey(itemID)) | ||
1331 | { | 1412 | { |
1332 | if (!m_Scripts.ContainsKey(itemID)) | 1413 | lockScriptsForRead(false); |
1333 | return null; | 1414 | return null; |
1334 | instance = m_Scripts[itemID]; | ||
1335 | } | 1415 | } |
1416 | instance = m_Scripts[itemID]; | ||
1417 | lockScriptsForRead(false); | ||
1336 | return instance; | 1418 | return instance; |
1337 | } | 1419 | } |
1338 | 1420 | ||
@@ -1356,6 +1438,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1356 | return false; | 1438 | return false; |
1357 | } | 1439 | } |
1358 | 1440 | ||
1441 | [DebuggerNonUserCode] | ||
1359 | public void ApiResetScript(UUID itemID) | 1442 | public void ApiResetScript(UUID itemID) |
1360 | { | 1443 | { |
1361 | IScriptInstance instance = GetInstance(itemID); | 1444 | IScriptInstance instance = GetInstance(itemID); |
@@ -1407,6 +1490,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1407 | return UUID.Zero; | 1490 | return UUID.Zero; |
1408 | } | 1491 | } |
1409 | 1492 | ||
1493 | [DebuggerNonUserCode] | ||
1410 | public void SetState(UUID itemID, string newState) | 1494 | public void SetState(UUID itemID, string newState) |
1411 | { | 1495 | { |
1412 | IScriptInstance instance = GetInstance(itemID); | 1496 | IScriptInstance instance = GetInstance(itemID); |
@@ -1427,11 +1511,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1427 | { | 1511 | { |
1428 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 1512 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
1429 | 1513 | ||
1430 | lock (m_Scripts) | 1514 | lockScriptsForRead(true); |
1431 | { | 1515 | foreach (IScriptInstance instance in m_Scripts.Values) |
1432 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
1433 | instances.Add(instance); | 1516 | instances.Add(instance); |
1434 | } | 1517 | lockScriptsForRead(false); |
1435 | 1518 | ||
1436 | foreach (IScriptInstance i in instances) | 1519 | foreach (IScriptInstance i in instances) |
1437 | { | 1520 | { |
@@ -1808,5 +1891,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1808 | if (instance != null) | 1891 | if (instance != null) |
1809 | instance.Resume(); | 1892 | instance.Resume(); |
1810 | } | 1893 | } |
1894 | |||
1895 | public bool HasScript(UUID itemID, out bool running) | ||
1896 | { | ||
1897 | running = true; | ||
1898 | |||
1899 | IScriptInstance instance = GetInstance(itemID); | ||
1900 | if (instance == null) | ||
1901 | return false; | ||
1902 | |||
1903 | running = instance.Running; | ||
1904 | return true; | ||
1905 | } | ||
1811 | } | 1906 | } |
1812 | } \ No newline at end of file | 1907 | } \ No newline at end of file |