diff options
Diffstat (limited to '')
19 files changed, 3017 insertions, 949 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 993d10f..3cbdde5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -301,6 +301,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
301 | return null; | 301 | return null; |
302 | } | 302 | } |
303 | 303 | ||
304 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
305 | { | ||
306 | // Remove a specific script | ||
307 | |||
308 | // Remove dataserver events | ||
309 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
310 | |||
311 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
312 | if (comms != null) | ||
313 | comms.DeleteListener(itemID); | ||
314 | |||
315 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
316 | xmlrpc.DeleteChannels(itemID); | ||
317 | xmlrpc.CancelSRDRequests(itemID); | ||
318 | |||
319 | // Remove Sensors | ||
320 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
321 | |||
322 | } | ||
323 | |||
304 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 324 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
305 | { | 325 | { |
306 | List<Object> data = new List<Object>(); | 326 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0a25454..14dd2ad 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -103,15 +107,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
103 | protected int m_notecardLineReadCharsMax = 255; | 107 | protected int m_notecardLineReadCharsMax = 255; |
104 | protected int m_scriptConsoleChannel = 0; | 108 | protected int m_scriptConsoleChannel = 0; |
105 | protected bool m_scriptConsoleChannelEnabled = false; | 109 | protected bool m_scriptConsoleChannelEnabled = false; |
110 | protected bool m_debuggerSafe = false; | ||
106 | protected IUrlModule m_UrlModule = null; | 111 | protected IUrlModule m_UrlModule = null; |
107 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
108 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 113 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
115 | |||
116 | protected Timer m_ShoutSayTimer; | ||
117 | protected int m_SayShoutCount = 0; | ||
118 | |||
119 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
120 | new Dictionary<string, string> { | ||
121 | {"FLY", "Flying"}, | ||
122 | {"FLYSLOW", "FlyingSlow"}, | ||
123 | {"HOVER_UP", "Hovering Up"}, | ||
124 | {"HOVER_DOWN", "Hovering Down"}, | ||
125 | {"HOVER", "Hovering"}, | ||
126 | {"LAND", "Landing"}, | ||
127 | {"FALLDOWN", "Falling Down"}, | ||
128 | {"PREJUMP", "PreJumping"}, | ||
129 | {"JUMP", "Jumping"}, | ||
130 | {"STANDUP", "Standing Up"}, | ||
131 | {"SOFT_LAND", "Soft Landing"}, | ||
132 | {"STAND", "Standing"}, | ||
133 | {"CROUCHWALK", "CrouchWalking"}, | ||
134 | {"RUN", "Running"}, | ||
135 | {"WALK", "Walking"}, | ||
136 | {"CROUCH", "Crouching"}, | ||
137 | {"TURNLEFT", "Turning Left"}, | ||
138 | {"TURNRIGHT", "Turning Right"} | ||
139 | }; | ||
109 | 140 | ||
110 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 141 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
111 | { | 142 | { |
143 | m_ShoutSayTimer = new Timer(1000); | ||
144 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
145 | m_ShoutSayTimer.AutoReset = true; | ||
146 | m_ShoutSayTimer.Start(); | ||
147 | |||
112 | m_ScriptEngine = ScriptEngine; | 148 | m_ScriptEngine = ScriptEngine; |
113 | m_host = host; | 149 | m_host = host; |
114 | m_item = item; | 150 | m_item = item; |
151 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
115 | 152 | ||
116 | LoadLimits(); // read script limits from config. | 153 | LoadLimits(); // read script limits from config. |
117 | 154 | ||
@@ -171,6 +208,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
171 | get { return m_ScriptEngine.World; } | 208 | get { return m_ScriptEngine.World; } |
172 | } | 209 | } |
173 | 210 | ||
211 | [DebuggerNonUserCode] | ||
174 | public void state(string newState) | 212 | public void state(string newState) |
175 | { | 213 | { |
176 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 214 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -180,6 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
180 | /// Reset the named script. The script must be present | 218 | /// Reset the named script. The script must be present |
181 | /// in the same prim. | 219 | /// in the same prim. |
182 | /// </summary> | 220 | /// </summary> |
221 | [DebuggerNonUserCode] | ||
183 | public void llResetScript() | 222 | public void llResetScript() |
184 | { | 223 | { |
185 | m_host.AddScriptLPS(1); | 224 | m_host.AddScriptLPS(1); |
@@ -236,9 +275,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
236 | } | 275 | } |
237 | } | 276 | } |
238 | 277 | ||
278 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
279 | { | ||
280 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
281 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
282 | return ret; | ||
283 | |||
284 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
285 | |||
286 | switch (linkType) | ||
287 | { | ||
288 | case ScriptBaseClass.LINK_SET: | ||
289 | return avs; | ||
290 | |||
291 | case ScriptBaseClass.LINK_ROOT: | ||
292 | return ret; | ||
293 | |||
294 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
295 | return avs; | ||
296 | |||
297 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
298 | return avs; | ||
299 | |||
300 | case ScriptBaseClass.LINK_THIS: | ||
301 | return ret; | ||
302 | |||
303 | default: | ||
304 | if (linkType < 0) | ||
305 | return ret; | ||
306 | |||
307 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
308 | |||
309 | if (linkType <= partCount) | ||
310 | { | ||
311 | return ret; | ||
312 | } | ||
313 | else | ||
314 | { | ||
315 | linkType = linkType - partCount; | ||
316 | if (linkType > avs.Count) | ||
317 | { | ||
318 | return ret; | ||
319 | } | ||
320 | else | ||
321 | { | ||
322 | ret.Add(avs[linkType-1]); | ||
323 | return ret; | ||
324 | } | ||
325 | } | ||
326 | } | ||
327 | } | ||
328 | |||
239 | public List<SceneObjectPart> GetLinkParts(int linkType) | 329 | public List<SceneObjectPart> GetLinkParts(int linkType) |
240 | { | 330 | { |
241 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 331 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
332 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
333 | return ret; | ||
242 | ret.Add(m_host); | 334 | ret.Add(m_host); |
243 | 335 | ||
244 | switch (linkType) | 336 | switch (linkType) |
@@ -432,31 +524,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
432 | 524 | ||
433 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 525 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
434 | 526 | ||
435 | /// <summary> | 527 | // Utility function for llRot2Euler |
436 | /// Convert an LSL rotation to a Euler vector. | 528 | |
437 | /// </summary> | 529 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
438 | /// <remarks> | 530 | protected double NormalizeAngle(double angle) |
439 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
440 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
441 | /// </remarks> | ||
442 | /// <param name="r"></param> | ||
443 | /// <returns></returns> | ||
444 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
445 | { | 531 | { |
446 | m_host.AddScriptLPS(1); | 532 | if (angle > -Math.PI && angle < Math.PI) |
533 | return angle; | ||
534 | |||
535 | int numPis = (int)(Math.PI / angle); | ||
536 | double remainder = angle - Math.PI * numPis; | ||
537 | if (numPis % 2 == 1) | ||
538 | return Math.PI - angle; | ||
539 | return remainder; | ||
540 | } | ||
447 | 541 | ||
448 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 542 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
449 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 543 | { |
450 | if (m == 0.0) return new LSL_Vector(); | 544 | m_host.AddScriptLPS(1); |
451 | double x = Math.Atan2(-v.y, v.z); | 545 | LSL_Vector eul = new LSL_Vector(); |
452 | double sin = v.x / m; | ||
453 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | ||
454 | double y = Math.Asin(sin); | ||
455 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
456 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
457 | double z = Math.Atan2(v.y, v.x); | ||
458 | 546 | ||
459 | return new LSL_Vector(x, y, z); | 547 | double sqw = q1.s*q1.s; |
548 | double sqx = q1.x*q1.x; | ||
549 | double sqy = q1.z*q1.z; | ||
550 | double sqz = q1.y*q1.y; | ||
551 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
552 | double test = q1.x*q1.z + q1.y*q1.s; | ||
553 | if (test > 0.4999*unit) { // singularity at north pole | ||
554 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
555 | eul.y = Math.PI/2; | ||
556 | eul.x = 0; | ||
557 | return eul; | ||
558 | } | ||
559 | if (test < -0.4999*unit) { // singularity at south pole | ||
560 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
561 | eul.y = -Math.PI/2; | ||
562 | eul.x = 0; | ||
563 | return eul; | ||
564 | } | ||
565 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
566 | eul.y = Math.Asin(2*test/unit); | ||
567 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
568 | return eul; | ||
460 | } | 569 | } |
461 | 570 | ||
462 | /* From wiki: | 571 | /* From wiki: |
@@ -658,77 +767,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
658 | { | 767 | { |
659 | //A and B should both be normalized | 768 | //A and B should both be normalized |
660 | m_host.AddScriptLPS(1); | 769 | m_host.AddScriptLPS(1); |
661 | LSL_Rotation rotBetween; | 770 | /* This method is more accurate than the SL one, and thus causes problems |
662 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 771 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
663 | // continue calculation. | 772 | |
664 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 773 | double dotProduct = LSL_Vector.Dot(a, b); |
774 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
775 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
776 | double angle = Math.Acos(dotProduct / magProduct); | ||
777 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
778 | double s = Math.Sin(angle / 2); | ||
779 | |||
780 | double x = axis.x * s; | ||
781 | double y = axis.y * s; | ||
782 | double z = axis.z * s; | ||
783 | double w = Math.Cos(angle / 2); | ||
784 | |||
785 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
786 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
787 | |||
788 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
789 | */ | ||
790 | |||
791 | // This method mimics the 180 errors found in SL | ||
792 | // See www.euclideanspace.com... angleBetween | ||
793 | LSL_Vector vec_a = a; | ||
794 | LSL_Vector vec_b = b; | ||
795 | |||
796 | // Eliminate zero length | ||
797 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
798 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
799 | if (vec_a_mag < 0.00001 || | ||
800 | vec_b_mag < 0.00001) | ||
665 | { | 801 | { |
666 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 802 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
667 | } | 803 | } |
668 | else | 804 | |
805 | // Normalize | ||
806 | vec_a = llVecNorm(vec_a); | ||
807 | vec_b = llVecNorm(vec_b); | ||
808 | |||
809 | // Calculate axis and rotation angle | ||
810 | LSL_Vector axis = vec_a % vec_b; | ||
811 | LSL_Float cos_theta = vec_a * vec_b; | ||
812 | |||
813 | // Check if parallel | ||
814 | if (cos_theta > 0.99999) | ||
669 | { | 815 | { |
670 | a = LSL_Vector.Norm(a); | 816 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
671 | b = LSL_Vector.Norm(b); | 817 | } |
672 | double dotProduct = LSL_Vector.Dot(a, b); | 818 | |
673 | // There are two degenerate cases possible. These are for vectors 180 or | 819 | // Check if anti-parallel |
674 | // 0 degrees apart. These have to be detected and handled individually. | 820 | else if (cos_theta < -0.99999) |
675 | // | 821 | { |
676 | // Check for vectors 180 degrees apart. | 822 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
677 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 823 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
678 | if (dotProduct < -0.9999999f) | 824 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
679 | { | 825 | } |
680 | // First assume X axis is orthogonal to the vectors. | 826 | else // other rotation |
681 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 827 | { |
682 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 828 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
683 | // Check for near zero vector. A very small non-zero number here will create | 829 | axis = llVecNorm(axis); |
684 | // a rotation in an undesired direction. | 830 | double x, y, z, s, t; |
685 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 831 | s = Math.Cos(theta); |
686 | { | 832 | t = Math.Sin(theta); |
687 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 833 | x = axis.x * t; |
688 | } | 834 | y = axis.y * t; |
689 | // If the magnitude of the vector was near zero, then assume the X axis is not | 835 | z = axis.z * t; |
690 | // orthogonal and use the Z axis instead. | 836 | return new LSL_Rotation(x,y,z,s); |
691 | else | ||
692 | { | ||
693 | // Set 180 z rotation. | ||
694 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
695 | } | ||
696 | } | ||
697 | // Check for parallel vectors. | ||
698 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
699 | else if (dotProduct > 0.9999999f) | ||
700 | { | ||
701 | // Set zero rotation. | ||
702 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
703 | } | ||
704 | else | ||
705 | { | ||
706 | // All special checks have been performed so get the axis of rotation. | ||
707 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
708 | // Quarternion s value is the length of the unit vector + dot product. | ||
709 | double qs = 1.0 + dotProduct; | ||
710 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
711 | // Normalize the rotation. | ||
712 | double mag = LSL_Rotation.Mag(rotBetween); | ||
713 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
714 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
715 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
716 | // crossProduct vector should also not be zero. | ||
717 | rotBetween.x = rotBetween.x / mag; | ||
718 | rotBetween.y = rotBetween.y / mag; | ||
719 | rotBetween.z = rotBetween.z / mag; | ||
720 | rotBetween.s = rotBetween.s / mag; | ||
721 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
722 | // any longer since zero vectors are checked for at the top. | ||
723 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
724 | { | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
726 | } | ||
727 | } | ||
728 | } | 837 | } |
729 | return rotBetween; | ||
730 | } | 838 | } |
731 | 839 | ||
732 | public void llWhisper(int channelID, string text) | 840 | public void llWhisper(int channelID, string text) |
733 | { | 841 | { |
734 | m_host.AddScriptLPS(1); | 842 | m_host.AddScriptLPS(1); |
@@ -748,6 +856,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
748 | { | 856 | { |
749 | m_host.AddScriptLPS(1); | 857 | m_host.AddScriptLPS(1); |
750 | 858 | ||
859 | if (channelID == 0) | ||
860 | m_SayShoutCount++; | ||
861 | |||
862 | if (m_SayShoutCount >= 11) | ||
863 | ScriptSleep(2000); | ||
864 | |||
751 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 865 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
752 | { | 866 | { |
753 | Console.WriteLine(text); | 867 | Console.WriteLine(text); |
@@ -770,6 +884,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
770 | { | 884 | { |
771 | m_host.AddScriptLPS(1); | 885 | m_host.AddScriptLPS(1); |
772 | 886 | ||
887 | if (channelID == 0) | ||
888 | m_SayShoutCount++; | ||
889 | |||
890 | if (m_SayShoutCount >= 11) | ||
891 | ScriptSleep(2000); | ||
892 | |||
773 | if (text.Length > 1023) | 893 | if (text.Length > 1023) |
774 | text = text.Substring(0, 1023); | 894 | text = text.Substring(0, 1023); |
775 | 895 | ||
@@ -801,22 +921,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
801 | 921 | ||
802 | public void llRegionSayTo(string target, int channel, string msg) | 922 | public void llRegionSayTo(string target, int channel, string msg) |
803 | { | 923 | { |
924 | string error = String.Empty; | ||
925 | |||
804 | if (msg.Length > 1023) | 926 | if (msg.Length > 1023) |
805 | msg = msg.Substring(0, 1023); | 927 | msg = msg.Substring(0, 1023); |
806 | 928 | ||
807 | m_host.AddScriptLPS(1); | 929 | m_host.AddScriptLPS(1); |
808 | 930 | ||
809 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
810 | { | ||
811 | return; | ||
812 | } | ||
813 | |||
814 | UUID TargetID; | 931 | UUID TargetID; |
815 | UUID.TryParse(target, out TargetID); | 932 | UUID.TryParse(target, out TargetID); |
816 | 933 | ||
817 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 934 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
818 | if (wComm != null) | 935 | if (wComm != null) |
819 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 936 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
937 | LSLError(error); | ||
820 | } | 938 | } |
821 | 939 | ||
822 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 940 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1072,10 +1190,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1072 | return detectedParams.TouchUV; | 1190 | return detectedParams.TouchUV; |
1073 | } | 1191 | } |
1074 | 1192 | ||
1193 | [DebuggerNonUserCode] | ||
1075 | public virtual void llDie() | 1194 | public virtual void llDie() |
1076 | { | 1195 | { |
1077 | m_host.AddScriptLPS(1); | 1196 | m_host.AddScriptLPS(1); |
1078 | throw new SelfDeleteException(); | 1197 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1079 | } | 1198 | } |
1080 | 1199 | ||
1081 | public LSL_Float llGround(LSL_Vector offset) | 1200 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1148,6 +1267,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1148 | 1267 | ||
1149 | public void llSetStatus(int status, int value) | 1268 | public void llSetStatus(int status, int value) |
1150 | { | 1269 | { |
1270 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1271 | return; | ||
1151 | m_host.AddScriptLPS(1); | 1272 | m_host.AddScriptLPS(1); |
1152 | 1273 | ||
1153 | int statusrotationaxis = 0; | 1274 | int statusrotationaxis = 0; |
@@ -1171,6 +1292,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1171 | if (!allow) | 1292 | if (!allow) |
1172 | return; | 1293 | return; |
1173 | 1294 | ||
1295 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1296 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1297 | return; | ||
1298 | |||
1174 | m_host.ScriptSetPhysicsStatus(true); | 1299 | m_host.ScriptSetPhysicsStatus(true); |
1175 | } | 1300 | } |
1176 | else | 1301 | else |
@@ -1379,6 +1504,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1379 | { | 1504 | { |
1380 | m_host.AddScriptLPS(1); | 1505 | m_host.AddScriptLPS(1); |
1381 | 1506 | ||
1507 | SetColor(m_host, color, face); | ||
1508 | } | ||
1509 | |||
1510 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1511 | { | ||
1512 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1513 | return; | ||
1514 | |||
1515 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1516 | Color4 texcolor; | ||
1517 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1518 | { | ||
1519 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1520 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1521 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1522 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1523 | tex.FaceTextures[face].RGBA = texcolor; | ||
1524 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1525 | return; | ||
1526 | } | ||
1527 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1528 | { | ||
1529 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1530 | { | ||
1531 | if (tex.FaceTextures[i] != null) | ||
1532 | { | ||
1533 | texcolor = tex.FaceTextures[i].RGBA; | ||
1534 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1535 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1536 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1537 | tex.FaceTextures[i].RGBA = texcolor; | ||
1538 | } | ||
1539 | texcolor = tex.DefaultTexture.RGBA; | ||
1540 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1541 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1542 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1543 | tex.DefaultTexture.RGBA = texcolor; | ||
1544 | } | ||
1545 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1546 | return; | ||
1547 | } | ||
1548 | |||
1382 | if (face == ScriptBaseClass.ALL_SIDES) | 1549 | if (face == ScriptBaseClass.ALL_SIDES) |
1383 | face = SceneObjectPart.ALL_SIDES; | 1550 | face = SceneObjectPart.ALL_SIDES; |
1384 | 1551 | ||
@@ -1387,6 +1554,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1387 | 1554 | ||
1388 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1555 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1389 | { | 1556 | { |
1557 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1558 | return; | ||
1559 | |||
1390 | Primitive.TextureEntry tex = part.Shape.Textures; | 1560 | Primitive.TextureEntry tex = part.Shape.Textures; |
1391 | MappingType textype; | 1561 | MappingType textype; |
1392 | textype = MappingType.Default; | 1562 | textype = MappingType.Default; |
@@ -1417,6 +1587,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1417 | 1587 | ||
1418 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1588 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1419 | { | 1589 | { |
1590 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1591 | return; | ||
1592 | |||
1420 | Primitive.TextureEntry tex = part.Shape.Textures; | 1593 | Primitive.TextureEntry tex = part.Shape.Textures; |
1421 | if (face >= 0 && face < GetNumberOfSides(part)) | 1594 | if (face >= 0 && face < GetNumberOfSides(part)) |
1422 | { | 1595 | { |
@@ -1442,6 +1615,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1442 | 1615 | ||
1443 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1616 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1444 | { | 1617 | { |
1618 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1619 | return; | ||
1445 | 1620 | ||
1446 | Shininess sval = new Shininess(); | 1621 | Shininess sval = new Shininess(); |
1447 | 1622 | ||
@@ -1492,6 +1667,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1492 | 1667 | ||
1493 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1668 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1494 | { | 1669 | { |
1670 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1671 | return; | ||
1672 | |||
1495 | Primitive.TextureEntry tex = part.Shape.Textures; | 1673 | Primitive.TextureEntry tex = part.Shape.Textures; |
1496 | if (face >= 0 && face < GetNumberOfSides(part)) | 1674 | if (face >= 0 && face < GetNumberOfSides(part)) |
1497 | { | 1675 | { |
@@ -1552,13 +1730,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1552 | m_host.AddScriptLPS(1); | 1730 | m_host.AddScriptLPS(1); |
1553 | 1731 | ||
1554 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1732 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1555 | 1733 | if (parts.Count > 0) | |
1556 | foreach (SceneObjectPart part in parts) | 1734 | { |
1557 | SetAlpha(part, alpha, face); | 1735 | try |
1736 | { | ||
1737 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1738 | foreach (SceneObjectPart part in parts) | ||
1739 | SetAlpha(part, alpha, face); | ||
1740 | } | ||
1741 | finally | ||
1742 | { | ||
1743 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1744 | } | ||
1745 | } | ||
1558 | } | 1746 | } |
1559 | 1747 | ||
1560 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1748 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1561 | { | 1749 | { |
1750 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1751 | return; | ||
1752 | |||
1562 | Primitive.TextureEntry tex = part.Shape.Textures; | 1753 | Primitive.TextureEntry tex = part.Shape.Textures; |
1563 | Color4 texcolor; | 1754 | Color4 texcolor; |
1564 | if (face >= 0 && face < GetNumberOfSides(part)) | 1755 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1611,7 +1802,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1611 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1802 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1612 | float wind, float tension, LSL_Vector Force) | 1803 | float wind, float tension, LSL_Vector Force) |
1613 | { | 1804 | { |
1614 | if (part == null) | 1805 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1615 | return; | 1806 | return; |
1616 | 1807 | ||
1617 | if (flexi) | 1808 | if (flexi) |
@@ -1645,7 +1836,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1645 | /// <param name="falloff"></param> | 1836 | /// <param name="falloff"></param> |
1646 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1837 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1647 | { | 1838 | { |
1648 | if (part == null) | 1839 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1649 | return; | 1840 | return; |
1650 | 1841 | ||
1651 | if (light) | 1842 | if (light) |
@@ -1724,15 +1915,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1724 | m_host.AddScriptLPS(1); | 1915 | m_host.AddScriptLPS(1); |
1725 | 1916 | ||
1726 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1917 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1727 | 1918 | if (parts.Count > 0) | |
1728 | foreach (SceneObjectPart part in parts) | 1919 | { |
1729 | SetTexture(part, texture, face); | 1920 | try |
1730 | 1921 | { | |
1922 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1923 | foreach (SceneObjectPart part in parts) | ||
1924 | SetTexture(part, texture, face); | ||
1925 | } | ||
1926 | finally | ||
1927 | { | ||
1928 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1929 | } | ||
1930 | } | ||
1731 | ScriptSleep(200); | 1931 | ScriptSleep(200); |
1732 | } | 1932 | } |
1733 | 1933 | ||
1734 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1934 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1735 | { | 1935 | { |
1936 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1937 | return; | ||
1938 | |||
1736 | UUID textureID = new UUID(); | 1939 | UUID textureID = new UUID(); |
1737 | 1940 | ||
1738 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1941 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1777,6 +1980,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1777 | 1980 | ||
1778 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1981 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1779 | { | 1982 | { |
1983 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1984 | return; | ||
1985 | |||
1780 | Primitive.TextureEntry tex = part.Shape.Textures; | 1986 | Primitive.TextureEntry tex = part.Shape.Textures; |
1781 | if (face >= 0 && face < GetNumberOfSides(part)) | 1987 | if (face >= 0 && face < GetNumberOfSides(part)) |
1782 | { | 1988 | { |
@@ -1813,6 +2019,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1813 | 2019 | ||
1814 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2020 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1815 | { | 2021 | { |
2022 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2023 | return; | ||
2024 | |||
1816 | Primitive.TextureEntry tex = part.Shape.Textures; | 2025 | Primitive.TextureEntry tex = part.Shape.Textures; |
1817 | if (face >= 0 && face < GetNumberOfSides(part)) | 2026 | if (face >= 0 && face < GetNumberOfSides(part)) |
1818 | { | 2027 | { |
@@ -1849,6 +2058,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1849 | 2058 | ||
1850 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2059 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1851 | { | 2060 | { |
2061 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2062 | return; | ||
2063 | |||
1852 | Primitive.TextureEntry tex = part.Shape.Textures; | 2064 | Primitive.TextureEntry tex = part.Shape.Textures; |
1853 | if (face >= 0 && face < GetNumberOfSides(part)) | 2065 | if (face >= 0 && face < GetNumberOfSides(part)) |
1854 | { | 2066 | { |
@@ -1953,26 +2165,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1953 | return real_vec; | 2165 | return real_vec; |
1954 | } | 2166 | } |
1955 | 2167 | ||
2168 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
2169 | { | ||
2170 | return new LSL_Integer(SetRegionPos(m_host, pos)); | ||
2171 | } | ||
2172 | |||
2173 | protected int SetRegionPos(SceneObjectPart part, LSL_Vector targetPos) | ||
2174 | { | ||
2175 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2176 | return 0; | ||
2177 | |||
2178 | SceneObjectGroup grp = part.ParentGroup; | ||
2179 | |||
2180 | if (grp.IsAttachment) | ||
2181 | return 0; | ||
2182 | |||
2183 | if (grp.RootPart.PhysActor != null && grp.RootPart.PhysActor.IsPhysical) | ||
2184 | return 0; | ||
2185 | |||
2186 | if (targetPos.x < -10.0f || targetPos.x >= (float)Constants.RegionSize || targetPos.y < -10.0f || targetPos.y >= (float)Constants.RegionSize || targetPos.z < 0 || targetPos.z >= 4096.0f) | ||
2187 | return 0; | ||
2188 | |||
2189 | float constrainedX = (float)targetPos.x; | ||
2190 | float constrainedY = (float)targetPos.y; | ||
2191 | |||
2192 | if (constrainedX < 0.0f) | ||
2193 | constrainedX = 0.0f; | ||
2194 | if (constrainedY < 0.0f) | ||
2195 | constrainedY = 0.0f; | ||
2196 | if (constrainedX >= (float)Constants.RegionSize) | ||
2197 | constrainedX = (float)Constants.RegionSize - 0.1f; | ||
2198 | if (constrainedY >= (float)Constants.RegionSize) | ||
2199 | constrainedY = (float)Constants.RegionSize -0.1f; | ||
2200 | |||
2201 | float ground = World.GetGroundHeight(constrainedX, constrainedY); | ||
2202 | |||
2203 | if (targetPos.z < ground) | ||
2204 | targetPos.z = ground; | ||
2205 | |||
2206 | Vector3 dest = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); | ||
2207 | |||
2208 | if (!World.Permissions.CanObjectEntry(grp.UUID, false, dest)) | ||
2209 | return 0; | ||
2210 | |||
2211 | grp.UpdateGroupPosition(dest); | ||
2212 | |||
2213 | return 1; | ||
2214 | } | ||
2215 | |||
1956 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2216 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1957 | { | 2217 | { |
1958 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2218 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2219 | return; | ||
2220 | |||
1959 | LSL_Vector currentPos = GetPartLocalPos(part); | 2221 | LSL_Vector currentPos = GetPartLocalPos(part); |
2222 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
1960 | 2223 | ||
1961 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
1962 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
1963 | 2224 | ||
1964 | if (part.ParentGroup.RootPart == part) | 2225 | if (part.ParentGroup.RootPart == part) |
1965 | { | 2226 | { |
1966 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
1967 | targetPos.z = ground; | ||
1968 | SceneObjectGroup parent = part.ParentGroup; | 2227 | SceneObjectGroup parent = part.ParentGroup; |
1969 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2228 | Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1970 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | 2229 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest)) |
2230 | return; | ||
2231 | Util.FireAndForget(delegate(object x) { | ||
2232 | parent.UpdateGroupPosition(dest); | ||
2233 | }); | ||
1971 | } | 2234 | } |
1972 | else | 2235 | else |
1973 | { | 2236 | { |
1974 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2237 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1975 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
1976 | SceneObjectGroup parent = part.ParentGroup; | 2238 | SceneObjectGroup parent = part.ParentGroup; |
1977 | parent.HasGroupChanged = true; | 2239 | parent.HasGroupChanged = true; |
1978 | parent.ScheduleGroupForTerseUpdate(); | 2240 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2005,17 +2267,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2005 | else | 2267 | else |
2006 | { | 2268 | { |
2007 | if (part.ParentGroup.IsAttachment) | 2269 | if (part.ParentGroup.IsAttachment) |
2008 | { | ||
2009 | pos = part.AttachedPos; | 2270 | pos = part.AttachedPos; |
2010 | } | ||
2011 | else | 2271 | else |
2012 | { | ||
2013 | pos = part.AbsolutePosition; | 2272 | pos = part.AbsolutePosition; |
2014 | } | ||
2015 | } | 2273 | } |
2016 | 2274 | ||
2017 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | ||
2018 | |||
2019 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | 2275 | return new LSL_Vector(pos.X, pos.Y, pos.Z); |
2020 | } | 2276 | } |
2021 | 2277 | ||
@@ -2024,9 +2280,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2024 | m_host.AddScriptLPS(1); | 2280 | m_host.AddScriptLPS(1); |
2025 | 2281 | ||
2026 | // try to let this work as in SL... | 2282 | // try to let this work as in SL... |
2027 | if (m_host.ParentID == 0) | 2283 | if (m_host.LinkNum < 2) |
2028 | { | 2284 | { |
2029 | // special case: If we are root, rotate complete SOG to new rotation | 2285 | // Special case: If we are root, rotate complete SOG to new |
2286 | // rotation. | ||
2287 | // We are root if the link number is 0 (single prim) or 1 | ||
2288 | // (root prim). ParentID may be nonzero in attachments and | ||
2289 | // using it would cause attachments and HUDs to rotate | ||
2290 | // to the wrong positions. | ||
2030 | SetRot(m_host, Rot2Quaternion(rot)); | 2291 | SetRot(m_host, Rot2Quaternion(rot)); |
2031 | } | 2292 | } |
2032 | else | 2293 | else |
@@ -2051,6 +2312,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2051 | 2312 | ||
2052 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2313 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2053 | { | 2314 | { |
2315 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2316 | return; | ||
2317 | |||
2054 | part.UpdateRotation(rot); | 2318 | part.UpdateRotation(rot); |
2055 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2319 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2056 | 2320 | ||
@@ -2066,7 +2330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2066 | // scene | 2330 | // scene |
2067 | PhysicsActor pa = part.PhysActor; | 2331 | PhysicsActor pa = part.PhysActor; |
2068 | 2332 | ||
2069 | if (pa != null && !pa.IsPhysical) | 2333 | if (pa != null && !pa.IsPhysical && part == part.ParentGroup.RootPart) |
2070 | { | 2334 | { |
2071 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2335 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2072 | } | 2336 | } |
@@ -2205,13 +2469,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2205 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2469 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2206 | { | 2470 | { |
2207 | m_host.AddScriptLPS(1); | 2471 | m_host.AddScriptLPS(1); |
2208 | m_host.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | 2472 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); |
2209 | } | 2473 | } |
2210 | 2474 | ||
2211 | public void llSetTorque(LSL_Vector torque, int local) | 2475 | public void llSetTorque(LSL_Vector torque, int local) |
2212 | { | 2476 | { |
2213 | m_host.AddScriptLPS(1); | 2477 | m_host.AddScriptLPS(1); |
2214 | m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); | 2478 | m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); |
2215 | } | 2479 | } |
2216 | 2480 | ||
2217 | public LSL_Vector llGetTorque() | 2481 | public LSL_Vector llGetTorque() |
@@ -2232,16 +2496,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2232 | { | 2496 | { |
2233 | m_host.AddScriptLPS(1); | 2497 | m_host.AddScriptLPS(1); |
2234 | 2498 | ||
2235 | Vector3 vel; | 2499 | Vector3 vel = Vector3.Zero; |
2236 | 2500 | ||
2237 | if (m_host.ParentGroup.IsAttachment) | 2501 | if (m_host.ParentGroup.IsAttachment) |
2238 | { | 2502 | { |
2239 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2503 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2240 | vel = avatar.Velocity; | 2504 | if (avatar != null) |
2505 | vel = avatar.Velocity; | ||
2241 | } | 2506 | } |
2242 | else | 2507 | else |
2243 | { | 2508 | { |
2244 | vel = m_host.Velocity; | 2509 | vel = m_host.ParentGroup.RootPart.Velocity; |
2245 | } | 2510 | } |
2246 | 2511 | ||
2247 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2512 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2785,16 +3050,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2785 | new_group.RootPart.UUID.ToString()) }, | 3050 | new_group.RootPart.UUID.ToString()) }, |
2786 | new DetectParams[0])); | 3051 | new DetectParams[0])); |
2787 | 3052 | ||
2788 | float groupmass = new_group.GetMass(); | 3053 | // do recoil |
3054 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3055 | if (hostgrp == null) | ||
3056 | return; | ||
3057 | |||
3058 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3059 | return; | ||
2789 | 3060 | ||
2790 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3061 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2791 | 3062 | ||
2792 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | 3063 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) |
2793 | { | 3064 | { |
2794 | //Recoil. | 3065 | float groupmass = new_group.GetMass(); |
2795 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | 3066 | llvel *= -groupmass; |
3067 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | ||
2796 | } | 3068 | } |
2797 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3069 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3070 | return; | ||
3071 | |||
2798 | }); | 3072 | }); |
2799 | 3073 | ||
2800 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3074 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2809,35 +3083,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2809 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3083 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2810 | { | 3084 | { |
2811 | m_host.AddScriptLPS(1); | 3085 | m_host.AddScriptLPS(1); |
2812 | // Determine where we are looking from | ||
2813 | LSL_Vector from = llGetPos(); | ||
2814 | 3086 | ||
2815 | // Work out the normalised vector from the source to the target | 3087 | // Get the normalized vector to the target |
2816 | LSL_Vector delta = llVecNorm(target - from); | 3088 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2817 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2818 | 3089 | ||
2819 | // Calculate the yaw | 3090 | // Get the bearing (yaw) |
2820 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3091 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2821 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3092 | a1.z = llAtan2(d1.y, d1.x); |
2822 | 3093 | ||
2823 | // Calculate pitch | 3094 | // Get the elevation (pitch) |
2824 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3095 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3096 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2825 | 3097 | ||
2826 | // we need to convert from a vector describing | 3098 | LSL_Rotation r1 = llEuler2Rot(a1); |
2827 | // the angles of rotation in radians into rotation value | 3099 | LSL_Rotation r2 = llEuler2Rot(a2); |
2828 | LSL_Rotation rot = llEuler2Rot(angle); | 3100 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2829 | |||
2830 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2831 | // set the rotation of the object, copy that behavior | ||
2832 | PhysicsActor pa = m_host.PhysActor; | ||
2833 | 3101 | ||
2834 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3102 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2835 | { | 3103 | { |
2836 | llSetRot(rot); | 3104 | // Do nothing if either value is 0 (this has been checked in SL) |
3105 | if (strength <= 0.0 || damping <= 0.0) | ||
3106 | return; | ||
3107 | |||
3108 | llSetRot(r3 * r2 * r1); | ||
2837 | } | 3109 | } |
2838 | else | 3110 | else |
2839 | { | 3111 | { |
2840 | m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping); | 3112 | if (strength == 0) |
3113 | { | ||
3114 | llSetRot(r3 * r2 * r1); | ||
3115 | return; | ||
3116 | } | ||
3117 | |||
3118 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | ||
2841 | } | 3119 | } |
2842 | } | 3120 | } |
2843 | 3121 | ||
@@ -2883,17 +3161,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2883 | } | 3161 | } |
2884 | else | 3162 | else |
2885 | { | 3163 | { |
2886 | if (m_host.IsRoot) | 3164 | // new SL always returns object mass |
2887 | { | 3165 | // if (m_host.IsRoot) |
3166 | // { | ||
2888 | return m_host.ParentGroup.GetMass(); | 3167 | return m_host.ParentGroup.GetMass(); |
2889 | } | 3168 | // } |
2890 | else | 3169 | // else |
2891 | { | 3170 | // { |
2892 | return m_host.GetMass(); | 3171 | // return m_host.GetMass(); |
2893 | } | 3172 | // } |
2894 | } | 3173 | } |
2895 | } | 3174 | } |
2896 | 3175 | ||
3176 | |||
3177 | public LSL_Float llGetMassMKS() | ||
3178 | { | ||
3179 | return 100f * llGetMass(); | ||
3180 | } | ||
3181 | |||
2897 | public void llCollisionFilter(string name, string id, int accept) | 3182 | public void llCollisionFilter(string name, string id, int accept) |
2898 | { | 3183 | { |
2899 | m_host.AddScriptLPS(1); | 3184 | m_host.AddScriptLPS(1); |
@@ -2968,7 +3253,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2968 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3253 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
2969 | 3254 | ||
2970 | if (attachmentsModule != null) | 3255 | if (attachmentsModule != null) |
2971 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false); | 3256 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true); |
2972 | else | 3257 | else |
2973 | return false; | 3258 | return false; |
2974 | } | 3259 | } |
@@ -2998,9 +3283,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2998 | { | 3283 | { |
2999 | m_host.AddScriptLPS(1); | 3284 | m_host.AddScriptLPS(1); |
3000 | 3285 | ||
3001 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3002 | // return; | ||
3003 | |||
3004 | if (m_item.PermsGranter != m_host.OwnerID) | 3286 | if (m_item.PermsGranter != m_host.OwnerID) |
3005 | return; | 3287 | return; |
3006 | 3288 | ||
@@ -3043,6 +3325,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3043 | 3325 | ||
3044 | public void llInstantMessage(string user, string message) | 3326 | public void llInstantMessage(string user, string message) |
3045 | { | 3327 | { |
3328 | UUID result; | ||
3329 | if (!UUID.TryParse(user, out result)) | ||
3330 | { | ||
3331 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3332 | ScriptSleep(2000); | ||
3333 | return; | ||
3334 | } | ||
3335 | |||
3336 | |||
3046 | m_host.AddScriptLPS(1); | 3337 | m_host.AddScriptLPS(1); |
3047 | 3338 | ||
3048 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3339 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3057,14 +3348,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3057 | UUID friendTransactionID = UUID.Random(); | 3348 | UUID friendTransactionID = UUID.Random(); |
3058 | 3349 | ||
3059 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3350 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3060 | 3351 | ||
3061 | GridInstantMessage msg = new GridInstantMessage(); | 3352 | GridInstantMessage msg = new GridInstantMessage(); |
3062 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3353 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3063 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3354 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3064 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3355 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3065 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3356 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3066 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3357 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3067 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3358 | // DateTime dt = DateTime.UtcNow; |
3359 | // | ||
3360 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3361 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3362 | // | ||
3363 | // try | ||
3364 | // { | ||
3365 | // // Convert that to the PST timezone | ||
3366 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3367 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3368 | // } | ||
3369 | // catch | ||
3370 | // { | ||
3371 | // // No logging here, as it could be VERY spammy | ||
3372 | // } | ||
3373 | // | ||
3374 | // // And make it look local again to fool the unix time util | ||
3375 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3376 | |||
3377 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3378 | |||
3068 | //if (client != null) | 3379 | //if (client != null) |
3069 | //{ | 3380 | //{ |
3070 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3381 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3078,12 +3389,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3078 | msg.message = message.Substring(0, 1024); | 3389 | msg.message = message.Substring(0, 1024); |
3079 | else | 3390 | else |
3080 | msg.message = message; | 3391 | msg.message = message; |
3081 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3392 | msg.dialog = (byte)19; // MessageFromObject |
3082 | msg.fromGroup = false;// fromGroup; | 3393 | msg.fromGroup = false;// fromGroup; |
3083 | msg.offline = (byte)0; //offline; | 3394 | msg.offline = (byte)0; //offline; |
3084 | msg.ParentEstateID = 0; //ParentEstateID; | 3395 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3085 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3396 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3086 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3397 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3087 | msg.binaryBucket | 3398 | msg.binaryBucket |
3088 | = Util.StringToBytes256( | 3399 | = Util.StringToBytes256( |
3089 | "{0}/{1}/{2}/{3}", | 3400 | "{0}/{1}/{2}/{3}", |
@@ -3111,7 +3422,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3111 | } | 3422 | } |
3112 | 3423 | ||
3113 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3424 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3114 | llSleep(EMAIL_PAUSE_TIME); | 3425 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3115 | } | 3426 | } |
3116 | 3427 | ||
3117 | public void llGetNextEmail(string address, string subject) | 3428 | public void llGetNextEmail(string address, string subject) |
@@ -3355,15 +3666,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3355 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3666 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3356 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3667 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3357 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3668 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3669 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3358 | ScriptBaseClass.PERMISSION_ATTACH; | 3670 | ScriptBaseClass.PERMISSION_ATTACH; |
3359 | 3671 | ||
3360 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3672 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3361 | { | 3673 | { |
3362 | lock (m_host.TaskInventory) | 3674 | m_host.TaskInventory.LockItemsForWrite(true); |
3363 | { | 3675 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3364 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3676 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3365 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3677 | m_host.TaskInventory.LockItemsForWrite(false); |
3366 | } | ||
3367 | 3678 | ||
3368 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3679 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3369 | "run_time_permissions", new Object[] { | 3680 | "run_time_permissions", new Object[] { |
@@ -3373,28 +3684,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3373 | return; | 3684 | return; |
3374 | } | 3685 | } |
3375 | } | 3686 | } |
3376 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3687 | else |
3377 | { | 3688 | { |
3378 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3689 | bool sitting = false; |
3379 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3690 | if (m_host.SitTargetAvatar == agentID) |
3380 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3691 | { |
3381 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3692 | sitting = true; |
3382 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3693 | } |
3694 | else | ||
3695 | { | ||
3696 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3697 | { | ||
3698 | if (p.SitTargetAvatar == agentID) | ||
3699 | sitting = true; | ||
3700 | } | ||
3701 | } | ||
3383 | 3702 | ||
3384 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3703 | if (sitting) |
3385 | { | 3704 | { |
3386 | lock (m_host.TaskInventory) | 3705 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3706 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3707 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3708 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3709 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3710 | |||
3711 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3387 | { | 3712 | { |
3713 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3388 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3714 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3389 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3715 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3390 | } | 3716 | m_host.TaskInventory.LockItemsForWrite(false); |
3391 | 3717 | ||
3392 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3718 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3393 | "run_time_permissions", new Object[] { | 3719 | "run_time_permissions", new Object[] { |
3394 | new LSL_Integer(perm) }, | 3720 | new LSL_Integer(perm) }, |
3395 | new DetectParams[0])); | 3721 | new DetectParams[0])); |
3396 | 3722 | ||
3397 | return; | 3723 | return; |
3724 | } | ||
3398 | } | 3725 | } |
3399 | } | 3726 | } |
3400 | 3727 | ||
@@ -3431,11 +3758,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3431 | 3758 | ||
3432 | if (!m_waitingForScriptAnswer) | 3759 | if (!m_waitingForScriptAnswer) |
3433 | { | 3760 | { |
3434 | lock (m_host.TaskInventory) | 3761 | m_host.TaskInventory.LockItemsForWrite(true); |
3435 | { | 3762 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3436 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3763 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3437 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3764 | m_host.TaskInventory.LockItemsForWrite(false); |
3438 | } | ||
3439 | 3765 | ||
3440 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3766 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3441 | m_waitingForScriptAnswer=true; | 3767 | m_waitingForScriptAnswer=true; |
@@ -3464,14 +3790,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3464 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3790 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3465 | llReleaseControls(); | 3791 | llReleaseControls(); |
3466 | 3792 | ||
3467 | lock (m_host.TaskInventory) | 3793 | m_host.TaskInventory.LockItemsForWrite(true); |
3468 | { | 3794 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3469 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3795 | m_host.TaskInventory.LockItemsForWrite(false); |
3470 | } | 3796 | |
3471 | 3797 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3472 | m_ScriptEngine.PostScriptEvent( | 3798 | "run_time_permissions", new Object[] { |
3473 | m_item.ItemID, | 3799 | new LSL_Integer(answer) }, |
3474 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3800 | new DetectParams[0])); |
3475 | } | 3801 | } |
3476 | 3802 | ||
3477 | public LSL_String llGetPermissionsKey() | 3803 | public LSL_String llGetPermissionsKey() |
@@ -3510,14 +3836,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3510 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3836 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3511 | { | 3837 | { |
3512 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3838 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3513 | 3839 | if (parts.Count > 0) | |
3514 | foreach (SceneObjectPart part in parts) | 3840 | { |
3515 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3841 | try |
3842 | { | ||
3843 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3844 | foreach (SceneObjectPart part in parts) | ||
3845 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3846 | } | ||
3847 | finally | ||
3848 | { | ||
3849 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3850 | } | ||
3851 | } | ||
3516 | } | 3852 | } |
3517 | 3853 | ||
3518 | public void llCreateLink(string target, int parent) | 3854 | public void llCreateLink(string target, int parent) |
3519 | { | 3855 | { |
3520 | m_host.AddScriptLPS(1); | 3856 | m_host.AddScriptLPS(1); |
3857 | |||
3521 | UUID targetID; | 3858 | UUID targetID; |
3522 | 3859 | ||
3523 | if (!UUID.TryParse(target, out targetID)) | 3860 | if (!UUID.TryParse(target, out targetID)) |
@@ -3623,10 +3960,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3623 | // Restructuring Multiple Prims. | 3960 | // Restructuring Multiple Prims. |
3624 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 3961 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3625 | parts.Remove(parentPrim.RootPart); | 3962 | parts.Remove(parentPrim.RootPart); |
3626 | foreach (SceneObjectPart part in parts) | 3963 | if (parts.Count > 0) |
3627 | { | 3964 | { |
3628 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3965 | try |
3966 | { | ||
3967 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3968 | foreach (SceneObjectPart part in parts) | ||
3969 | { | ||
3970 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3971 | } | ||
3972 | } | ||
3973 | finally | ||
3974 | { | ||
3975 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3976 | } | ||
3629 | } | 3977 | } |
3978 | |||
3630 | parentPrim.HasGroupChanged = true; | 3979 | parentPrim.HasGroupChanged = true; |
3631 | parentPrim.ScheduleGroupForFullUpdate(); | 3980 | parentPrim.ScheduleGroupForFullUpdate(); |
3632 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3981 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3635,12 +3984,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3635 | { | 3984 | { |
3636 | SceneObjectPart newRoot = parts[0]; | 3985 | SceneObjectPart newRoot = parts[0]; |
3637 | parts.Remove(newRoot); | 3986 | parts.Remove(newRoot); |
3638 | foreach (SceneObjectPart part in parts) | 3987 | |
3988 | try | ||
3639 | { | 3989 | { |
3640 | // Required for linking | 3990 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3641 | part.ClearUpdateSchedule(); | 3991 | foreach (SceneObjectPart part in parts) |
3642 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 3992 | { |
3993 | part.ClearUpdateSchedule(); | ||
3994 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
3995 | } | ||
3643 | } | 3996 | } |
3997 | finally | ||
3998 | { | ||
3999 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4000 | } | ||
4001 | |||
4002 | |||
3644 | newRoot.ParentGroup.HasGroupChanged = true; | 4003 | newRoot.ParentGroup.HasGroupChanged = true; |
3645 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4004 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3646 | } | 4005 | } |
@@ -3660,6 +4019,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3660 | public void llBreakAllLinks() | 4019 | public void llBreakAllLinks() |
3661 | { | 4020 | { |
3662 | m_host.AddScriptLPS(1); | 4021 | m_host.AddScriptLPS(1); |
4022 | |||
4023 | TaskInventoryItem item = m_item; | ||
4024 | |||
4025 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4026 | && !m_automaticLinkPermission) | ||
4027 | { | ||
4028 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4029 | return; | ||
4030 | } | ||
4031 | |||
3663 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4032 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3664 | if (parentPrim.AttachmentPoint != 0) | 4033 | if (parentPrim.AttachmentPoint != 0) |
3665 | return; // Fail silently if attached | 4034 | return; // Fail silently if attached |
@@ -3679,25 +4048,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3679 | public LSL_String llGetLinkKey(int linknum) | 4048 | public LSL_String llGetLinkKey(int linknum) |
3680 | { | 4049 | { |
3681 | m_host.AddScriptLPS(1); | 4050 | m_host.AddScriptLPS(1); |
3682 | List<UUID> keytable = new List<UUID>(); | ||
3683 | // parse for sitting avatare-uuids | ||
3684 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3685 | { | ||
3686 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3687 | keytable.Add(presence.UUID); | ||
3688 | }); | ||
3689 | |||
3690 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3691 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3692 | { | ||
3693 | return keytable[totalprims - linknum].ToString(); | ||
3694 | } | ||
3695 | |||
3696 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3697 | { | ||
3698 | return m_host.UUID.ToString(); | ||
3699 | } | ||
3700 | |||
3701 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4051 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3702 | if (part != null) | 4052 | if (part != null) |
3703 | { | 4053 | { |
@@ -3705,6 +4055,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3705 | } | 4055 | } |
3706 | else | 4056 | else |
3707 | { | 4057 | { |
4058 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4059 | { | ||
4060 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4061 | |||
4062 | if (linknum < 0) | ||
4063 | return UUID.Zero.ToString(); | ||
4064 | |||
4065 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4066 | if (avatars.Count > linknum) | ||
4067 | { | ||
4068 | return avatars[linknum].UUID.ToString(); | ||
4069 | } | ||
4070 | } | ||
3708 | return UUID.Zero.ToString(); | 4071 | return UUID.Zero.ToString(); |
3709 | } | 4072 | } |
3710 | } | 4073 | } |
@@ -3804,17 +4167,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3804 | m_host.AddScriptLPS(1); | 4167 | m_host.AddScriptLPS(1); |
3805 | int count = 0; | 4168 | int count = 0; |
3806 | 4169 | ||
3807 | lock (m_host.TaskInventory) | 4170 | m_host.TaskInventory.LockItemsForRead(true); |
4171 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3808 | { | 4172 | { |
3809 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4173 | if (inv.Value.Type == type || type == -1) |
3810 | { | 4174 | { |
3811 | if (inv.Value.Type == type || type == -1) | 4175 | count = count + 1; |
3812 | { | ||
3813 | count = count + 1; | ||
3814 | } | ||
3815 | } | 4176 | } |
3816 | } | 4177 | } |
3817 | 4178 | ||
4179 | m_host.TaskInventory.LockItemsForRead(false); | ||
3818 | return count; | 4180 | return count; |
3819 | } | 4181 | } |
3820 | 4182 | ||
@@ -3823,16 +4185,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3823 | m_host.AddScriptLPS(1); | 4185 | m_host.AddScriptLPS(1); |
3824 | ArrayList keys = new ArrayList(); | 4186 | ArrayList keys = new ArrayList(); |
3825 | 4187 | ||
3826 | lock (m_host.TaskInventory) | 4188 | m_host.TaskInventory.LockItemsForRead(true); |
4189 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3827 | { | 4190 | { |
3828 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4191 | if (inv.Value.Type == type || type == -1) |
3829 | { | 4192 | { |
3830 | if (inv.Value.Type == type || type == -1) | 4193 | keys.Add(inv.Value.Name); |
3831 | { | ||
3832 | keys.Add(inv.Value.Name); | ||
3833 | } | ||
3834 | } | 4194 | } |
3835 | } | 4195 | } |
4196 | m_host.TaskInventory.LockItemsForRead(false); | ||
3836 | 4197 | ||
3837 | if (keys.Count == 0) | 4198 | if (keys.Count == 0) |
3838 | { | 4199 | { |
@@ -3870,7 +4231,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3870 | if (item == null) | 4231 | if (item == null) |
3871 | { | 4232 | { |
3872 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4233 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3873 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4234 | return; |
4235 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3874 | } | 4236 | } |
3875 | 4237 | ||
3876 | UUID objId = item.ItemID; | 4238 | UUID objId = item.ItemID; |
@@ -3898,34 +4260,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3898 | return; | 4260 | return; |
3899 | } | 4261 | } |
3900 | } | 4262 | } |
4263 | |||
3901 | // destination is an avatar | 4264 | // destination is an avatar |
3902 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4265 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3903 | 4266 | ||
3904 | if (agentItem == null) | 4267 | if (agentItem == null) |
3905 | return; | 4268 | return; |
3906 | 4269 | ||
3907 | byte[] bucket = new byte[17]; | 4270 | byte[] bucket = new byte[1]; |
3908 | bucket[0] = (byte)item.Type; | 4271 | bucket[0] = (byte)item.Type; |
3909 | byte[] objBytes = agentItem.ID.GetBytes(); | 4272 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3910 | Array.Copy(objBytes, 0, bucket, 1, 16); | 4273 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3911 | 4274 | ||
3912 | GridInstantMessage msg = new GridInstantMessage(World, | 4275 | GridInstantMessage msg = new GridInstantMessage(World, |
3913 | m_host.UUID, m_host.Name + ", an object owned by " + | 4276 | m_host.OwnerID, m_host.Name, destId, |
3914 | resolveName(m_host.OwnerID) + ",", destId, | ||
3915 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4277 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3916 | false, item.Name + "\n" + m_host.Name + " is located at " + | 4278 | false, item.Name+". "+m_host.Name+" is located at "+ |
3917 | World.RegionInfo.RegionName+" "+ | 4279 | World.RegionInfo.RegionName+" "+ |
3918 | m_host.AbsolutePosition.ToString(), | 4280 | m_host.AbsolutePosition.ToString(), |
3919 | agentItem.ID, true, m_host.AbsolutePosition, | 4281 | agentItem.ID, true, m_host.AbsolutePosition, |
3920 | bucket); | 4282 | bucket); |
3921 | 4283 | ||
3922 | if (m_TransferModule != null) | 4284 | ScenePresence sp; |
3923 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
3924 | 4285 | ||
4286 | if (World.TryGetScenePresence(destId, out sp)) | ||
4287 | { | ||
4288 | sp.ControllingClient.SendInstantMessage(msg); | ||
4289 | } | ||
4290 | else | ||
4291 | { | ||
4292 | if (m_TransferModule != null) | ||
4293 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4294 | } | ||
4295 | |||
4296 | //This delay should only occur when giving inventory to avatars. | ||
3925 | ScriptSleep(3000); | 4297 | ScriptSleep(3000); |
3926 | } | 4298 | } |
3927 | } | 4299 | } |
3928 | 4300 | ||
4301 | [DebuggerNonUserCode] | ||
3929 | public void llRemoveInventory(string name) | 4302 | public void llRemoveInventory(string name) |
3930 | { | 4303 | { |
3931 | m_host.AddScriptLPS(1); | 4304 | m_host.AddScriptLPS(1); |
@@ -3971,109 +4344,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3971 | { | 4344 | { |
3972 | m_host.AddScriptLPS(1); | 4345 | m_host.AddScriptLPS(1); |
3973 | 4346 | ||
3974 | UUID uuid = (UUID)id; | 4347 | UUID uuid; |
3975 | PresenceInfo pinfo = null; | 4348 | if (UUID.TryParse(id, out uuid)) |
3976 | UserAccount account; | ||
3977 | |||
3978 | UserInfoCacheEntry ce; | ||
3979 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
3980 | { | 4349 | { |
3981 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4350 | PresenceInfo pinfo = null; |
3982 | if (account == null) | 4351 | UserAccount account; |
4352 | |||
4353 | UserInfoCacheEntry ce; | ||
4354 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
3983 | { | 4355 | { |
3984 | m_userInfoCache[uuid] = null; // Cache negative | 4356 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
3985 | return UUID.Zero.ToString(); | 4357 | if (account == null) |
3986 | } | 4358 | { |
4359 | m_userInfoCache[uuid] = null; // Cache negative | ||
4360 | return UUID.Zero.ToString(); | ||
4361 | } | ||
3987 | 4362 | ||
3988 | 4363 | ||
3989 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4364 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
3990 | if (pinfos != null && pinfos.Length > 0) | 4365 | if (pinfos != null && pinfos.Length > 0) |
3991 | { | ||
3992 | foreach (PresenceInfo p in pinfos) | ||
3993 | { | 4366 | { |
3994 | if (p.RegionID != UUID.Zero) | 4367 | foreach (PresenceInfo p in pinfos) |
3995 | { | 4368 | { |
3996 | pinfo = p; | 4369 | if (p.RegionID != UUID.Zero) |
4370 | { | ||
4371 | pinfo = p; | ||
4372 | } | ||
3997 | } | 4373 | } |
3998 | } | 4374 | } |
3999 | } | ||
4000 | 4375 | ||
4001 | ce = new UserInfoCacheEntry(); | 4376 | ce = new UserInfoCacheEntry(); |
4002 | ce.time = Util.EnvironmentTickCount(); | 4377 | ce.time = Util.EnvironmentTickCount(); |
4003 | ce.account = account; | 4378 | ce.account = account; |
4004 | ce.pinfo = pinfo; | 4379 | ce.pinfo = pinfo; |
4005 | } | 4380 | m_userInfoCache[uuid] = ce; |
4006 | else | 4381 | } |
4007 | { | 4382 | else |
4008 | if (ce == null) | 4383 | { |
4009 | return UUID.Zero.ToString(); | 4384 | if (ce == null) |
4385 | return UUID.Zero.ToString(); | ||
4010 | 4386 | ||
4011 | account = ce.account; | 4387 | account = ce.account; |
4012 | pinfo = ce.pinfo; | 4388 | pinfo = ce.pinfo; |
4013 | } | 4389 | } |
4014 | 4390 | ||
4015 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4391 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4016 | { | ||
4017 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4018 | if (pinfos != null && pinfos.Length > 0) | ||
4019 | { | 4392 | { |
4020 | foreach (PresenceInfo p in pinfos) | 4393 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4394 | if (pinfos != null && pinfos.Length > 0) | ||
4021 | { | 4395 | { |
4022 | if (p.RegionID != UUID.Zero) | 4396 | foreach (PresenceInfo p in pinfos) |
4023 | { | 4397 | { |
4024 | pinfo = p; | 4398 | if (p.RegionID != UUID.Zero) |
4399 | { | ||
4400 | pinfo = p; | ||
4401 | } | ||
4025 | } | 4402 | } |
4026 | } | 4403 | } |
4027 | } | 4404 | else |
4028 | else | 4405 | pinfo = null; |
4029 | pinfo = null; | ||
4030 | 4406 | ||
4031 | ce.time = Util.EnvironmentTickCount(); | 4407 | ce.time = Util.EnvironmentTickCount(); |
4032 | ce.pinfo = pinfo; | 4408 | ce.pinfo = pinfo; |
4033 | } | 4409 | } |
4034 | 4410 | ||
4035 | string reply = String.Empty; | 4411 | string reply = String.Empty; |
4036 | 4412 | ||
4037 | switch (data) | 4413 | switch (data) |
4038 | { | 4414 | { |
4039 | case 1: // DATA_ONLINE (0|1) | 4415 | case 1: // DATA_ONLINE (0|1) |
4040 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4416 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4041 | reply = "1"; | 4417 | reply = "1"; |
4042 | else | 4418 | else |
4043 | reply = "0"; | 4419 | reply = "0"; |
4044 | break; | 4420 | break; |
4045 | case 2: // DATA_NAME (First Last) | 4421 | case 2: // DATA_NAME (First Last) |
4046 | reply = account.FirstName + " " + account.LastName; | 4422 | reply = account.FirstName + " " + account.LastName; |
4047 | break; | 4423 | break; |
4048 | case 3: // DATA_BORN (YYYY-MM-DD) | 4424 | case 3: // DATA_BORN (YYYY-MM-DD) |
4049 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4425 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4050 | born = born.AddSeconds(account.Created); | 4426 | born = born.AddSeconds(account.Created); |
4051 | reply = born.ToString("yyyy-MM-dd"); | 4427 | reply = born.ToString("yyyy-MM-dd"); |
4052 | break; | 4428 | break; |
4053 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4429 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4054 | reply = "0,0,0,0,0,0"; | 4430 | reply = "0,0,0,0,0,0"; |
4055 | break; | 4431 | break; |
4056 | case 7: // DATA_USERLEVEL (integer) | 4432 | case 8: // DATA_PAYINFO (0|1|2|3) |
4057 | reply = account.UserLevel.ToString(); | 4433 | reply = "0"; |
4058 | break; | 4434 | break; |
4059 | case 8: // DATA_PAYINFO (0|1|2|3) | 4435 | default: |
4060 | reply = "0"; | 4436 | return UUID.Zero.ToString(); // Raise no event |
4061 | break; | 4437 | } |
4062 | default: | ||
4063 | return UUID.Zero.ToString(); // Raise no event | ||
4064 | } | ||
4065 | 4438 | ||
4066 | UUID rq = UUID.Random(); | 4439 | UUID rq = UUID.Random(); |
4067 | 4440 | ||
4068 | UUID tid = AsyncCommands. | 4441 | UUID tid = AsyncCommands. |
4069 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4442 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4070 | m_item.ItemID, rq.ToString()); | 4443 | m_item.ItemID, rq.ToString()); |
4071 | 4444 | ||
4072 | AsyncCommands. | 4445 | AsyncCommands. |
4073 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4446 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4074 | 4447 | ||
4075 | ScriptSleep(100); | 4448 | ScriptSleep(100); |
4076 | return tid.ToString(); | 4449 | return tid.ToString(); |
4450 | } | ||
4451 | else | ||
4452 | { | ||
4453 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4454 | } | ||
4455 | return ""; | ||
4077 | } | 4456 | } |
4078 | 4457 | ||
4079 | public LSL_String llRequestInventoryData(string name) | 4458 | public LSL_String llRequestInventoryData(string name) |
@@ -4130,13 +4509,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4130 | if (UUID.TryParse(agent, out agentId)) | 4509 | if (UUID.TryParse(agent, out agentId)) |
4131 | { | 4510 | { |
4132 | ScenePresence presence = World.GetScenePresence(agentId); | 4511 | ScenePresence presence = World.GetScenePresence(agentId); |
4133 | if (presence != null) | 4512 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4134 | { | 4513 | { |
4514 | // agent must not be a god | ||
4515 | if (presence.UserLevel >= 200) return; | ||
4516 | |||
4135 | // agent must be over the owners land | 4517 | // agent must be over the owners land |
4136 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4518 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4137 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4519 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4138 | { | 4520 | { |
4139 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4521 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4522 | { | ||
4523 | // They can't be teleported home for some reason | ||
4524 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4525 | if (regionInfo != null) | ||
4526 | { | ||
4527 | World.RequestTeleportLocation( | ||
4528 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4529 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4530 | } | ||
4531 | } | ||
4140 | } | 4532 | } |
4141 | } | 4533 | } |
4142 | } | 4534 | } |
@@ -4248,7 +4640,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4248 | UUID av = new UUID(); | 4640 | UUID av = new UUID(); |
4249 | if (!UUID.TryParse(agent,out av)) | 4641 | if (!UUID.TryParse(agent,out av)) |
4250 | { | 4642 | { |
4251 | LSLError("First parameter to llDialog needs to be a key"); | 4643 | //LSLError("First parameter to llDialog needs to be a key"); |
4252 | return; | 4644 | return; |
4253 | } | 4645 | } |
4254 | 4646 | ||
@@ -4280,7 +4672,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4280 | public void llCollisionSound(string impact_sound, double impact_volume) | 4672 | public void llCollisionSound(string impact_sound, double impact_volume) |
4281 | { | 4673 | { |
4282 | m_host.AddScriptLPS(1); | 4674 | m_host.AddScriptLPS(1); |
4283 | 4675 | ||
4676 | if(impact_sound == "") | ||
4677 | { | ||
4678 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4679 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4680 | m_host.CollisionSoundType = 0; | ||
4681 | return; | ||
4682 | } | ||
4284 | // TODO: Parameter check logic required. | 4683 | // TODO: Parameter check logic required. |
4285 | UUID soundId = UUID.Zero; | 4684 | UUID soundId = UUID.Zero; |
4286 | if (!UUID.TryParse(impact_sound, out soundId)) | 4685 | if (!UUID.TryParse(impact_sound, out soundId)) |
@@ -4293,6 +4692,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4293 | 4692 | ||
4294 | m_host.CollisionSound = soundId; | 4693 | m_host.CollisionSound = soundId; |
4295 | m_host.CollisionSoundVolume = (float)impact_volume; | 4694 | m_host.CollisionSoundVolume = (float)impact_volume; |
4695 | m_host.CollisionSoundType = 1; | ||
4296 | } | 4696 | } |
4297 | 4697 | ||
4298 | public LSL_String llGetAnimation(string id) | 4698 | public LSL_String llGetAnimation(string id) |
@@ -4306,14 +4706,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4306 | 4706 | ||
4307 | if (m_host.RegionHandle == presence.RegionHandle) | 4707 | if (m_host.RegionHandle == presence.RegionHandle) |
4308 | { | 4708 | { |
4309 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4310 | |||
4311 | if (presence != null) | 4709 | if (presence != null) |
4312 | { | 4710 | { |
4313 | AnimationSet currentAnims = presence.Animator.Animations; | 4711 | if (presence.SitGround) |
4314 | string currentAnimationState = String.Empty; | 4712 | return "Sitting on Ground"; |
4315 | if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) | 4713 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4316 | return currentAnimationState; | 4714 | return "Sitting"; |
4715 | |||
4716 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4717 | string lslMovementAnimation; | ||
4718 | |||
4719 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4720 | return lslMovementAnimation; | ||
4317 | } | 4721 | } |
4318 | } | 4722 | } |
4319 | 4723 | ||
@@ -4460,7 +4864,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4460 | { | 4864 | { |
4461 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4865 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4462 | float distance_term = distance * distance * distance; // Script Energy | 4866 | float distance_term = distance * distance * distance; // Script Energy |
4463 | float pusher_mass = m_host.GetMass(); | 4867 | // use total object mass and not part |
4868 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4464 | 4869 | ||
4465 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4870 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4466 | float PUSH_ATTENUATION_SCALE = 5f; | 4871 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4710,6 +5115,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4710 | { | 5115 | { |
4711 | return item.AssetID.ToString(); | 5116 | return item.AssetID.ToString(); |
4712 | } | 5117 | } |
5118 | m_host.TaskInventory.LockItemsForRead(false); | ||
4713 | 5119 | ||
4714 | return UUID.Zero.ToString(); | 5120 | return UUID.Zero.ToString(); |
4715 | } | 5121 | } |
@@ -4843,7 +5249,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4843 | public LSL_Vector llGetCenterOfMass() | 5249 | public LSL_Vector llGetCenterOfMass() |
4844 | { | 5250 | { |
4845 | m_host.AddScriptLPS(1); | 5251 | m_host.AddScriptLPS(1); |
4846 | Vector3 center = m_host.GetGeometricCenter(); | 5252 | Vector3 center = m_host.GetCenterOfMass(); |
4847 | return new LSL_Vector(center.X,center.Y,center.Z); | 5253 | return new LSL_Vector(center.X,center.Y,center.Z); |
4848 | } | 5254 | } |
4849 | 5255 | ||
@@ -4862,14 +5268,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4862 | { | 5268 | { |
4863 | m_host.AddScriptLPS(1); | 5269 | m_host.AddScriptLPS(1); |
4864 | 5270 | ||
4865 | if (src == null) | 5271 | return src.Length; |
4866 | { | ||
4867 | return 0; | ||
4868 | } | ||
4869 | else | ||
4870 | { | ||
4871 | return src.Length; | ||
4872 | } | ||
4873 | } | 5272 | } |
4874 | 5273 | ||
4875 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5274 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4915,7 +5314,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4915 | else if (src.Data[index] is LSL_Float) | 5314 | else if (src.Data[index] is LSL_Float) |
4916 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5315 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4917 | else if (src.Data[index] is LSL_String) | 5316 | else if (src.Data[index] is LSL_String) |
4918 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5317 | { |
5318 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5319 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5320 | if (m != Match.Empty) | ||
5321 | { | ||
5322 | str = m.Value; | ||
5323 | double d = 0.0; | ||
5324 | if (!Double.TryParse(str, out d)) | ||
5325 | return 0.0; | ||
5326 | |||
5327 | return d; | ||
5328 | } | ||
5329 | return 0.0; | ||
5330 | } | ||
4919 | return Convert.ToDouble(src.Data[index]); | 5331 | return Convert.ToDouble(src.Data[index]); |
4920 | } | 5332 | } |
4921 | catch (FormatException) | 5333 | catch (FormatException) |
@@ -5188,7 +5600,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5188 | } | 5600 | } |
5189 | } | 5601 | } |
5190 | } | 5602 | } |
5191 | else { | 5603 | else |
5604 | { | ||
5192 | object[] array = new object[src.Length]; | 5605 | object[] array = new object[src.Length]; |
5193 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5606 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5194 | result = new LSL_List(array); | 5607 | result = new LSL_List(array); |
@@ -5295,7 +5708,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5295 | public LSL_Integer llGetRegionAgentCount() | 5708 | public LSL_Integer llGetRegionAgentCount() |
5296 | { | 5709 | { |
5297 | m_host.AddScriptLPS(1); | 5710 | m_host.AddScriptLPS(1); |
5298 | return new LSL_Integer(World.GetRootAgentCount()); | 5711 | |
5712 | int count = 0; | ||
5713 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5714 | count++; | ||
5715 | }); | ||
5716 | |||
5717 | return new LSL_Integer(count); | ||
5299 | } | 5718 | } |
5300 | 5719 | ||
5301 | public LSL_Vector llGetRegionCorner() | 5720 | public LSL_Vector llGetRegionCorner() |
@@ -5575,6 +5994,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5575 | flags |= ScriptBaseClass.AGENT_SITTING; | 5994 | flags |= ScriptBaseClass.AGENT_SITTING; |
5576 | } | 5995 | } |
5577 | 5996 | ||
5997 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
5998 | { | ||
5999 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6000 | } | ||
6001 | |||
5578 | return flags; | 6002 | return flags; |
5579 | } | 6003 | } |
5580 | 6004 | ||
@@ -5721,10 +6145,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5721 | m_host.AddScriptLPS(1); | 6145 | m_host.AddScriptLPS(1); |
5722 | 6146 | ||
5723 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6147 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5724 | 6148 | if (parts.Count > 0) | |
5725 | foreach (var part in parts) | ||
5726 | { | 6149 | { |
5727 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6150 | try |
6151 | { | ||
6152 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6153 | foreach (var part in parts) | ||
6154 | { | ||
6155 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6156 | } | ||
6157 | } | ||
6158 | finally | ||
6159 | { | ||
6160 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6161 | } | ||
5728 | } | 6162 | } |
5729 | } | 6163 | } |
5730 | 6164 | ||
@@ -5776,13 +6210,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5776 | 6210 | ||
5777 | if (m_host.OwnerID == land.LandData.OwnerID) | 6211 | if (m_host.OwnerID == land.LandData.OwnerID) |
5778 | { | 6212 | { |
5779 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6213 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6214 | presence.TeleportWithMomentum(pos, null); | ||
6215 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5780 | } | 6216 | } |
5781 | } | 6217 | } |
5782 | } | 6218 | } |
5783 | ScriptSleep(5000); | 6219 | ScriptSleep(5000); |
5784 | } | 6220 | } |
5785 | 6221 | ||
6222 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6223 | { | ||
6224 | return ParseString2List(str, separators, in_spacers, false); | ||
6225 | } | ||
6226 | |||
5786 | public LSL_Integer llOverMyLand(string id) | 6227 | public LSL_Integer llOverMyLand(string id) |
5787 | { | 6228 | { |
5788 | m_host.AddScriptLPS(1); | 6229 | m_host.AddScriptLPS(1); |
@@ -5847,8 +6288,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5847 | UUID agentId = new UUID(); | 6288 | UUID agentId = new UUID(); |
5848 | if (!UUID.TryParse(agent, out agentId)) | 6289 | if (!UUID.TryParse(agent, out agentId)) |
5849 | return new LSL_Integer(0); | 6290 | return new LSL_Integer(0); |
6291 | if (agentId == m_host.GroupID) | ||
6292 | return new LSL_Integer(1); | ||
5850 | ScenePresence presence = World.GetScenePresence(agentId); | 6293 | ScenePresence presence = World.GetScenePresence(agentId); |
5851 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6294 | if (presence == null || presence.IsChildAgent) // Return false for child agents |
5852 | return new LSL_Integer(0); | 6295 | return new LSL_Integer(0); |
5853 | IClientAPI client = presence.ControllingClient; | 6296 | IClientAPI client = presence.ControllingClient; |
5854 | if (m_host.GroupID == client.ActiveGroupId) | 6297 | if (m_host.GroupID == client.ActiveGroupId) |
@@ -5983,7 +6426,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5983 | return m_host.ParentGroup.AttachmentPoint; | 6426 | return m_host.ParentGroup.AttachmentPoint; |
5984 | } | 6427 | } |
5985 | 6428 | ||
5986 | public LSL_Integer llGetFreeMemory() | 6429 | public virtual LSL_Integer llGetFreeMemory() |
5987 | { | 6430 | { |
5988 | m_host.AddScriptLPS(1); | 6431 | m_host.AddScriptLPS(1); |
5989 | // Make scripts designed for LSO happy | 6432 | // Make scripts designed for LSO happy |
@@ -6100,7 +6543,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6100 | SetParticleSystem(m_host, rules); | 6543 | SetParticleSystem(m_host, rules); |
6101 | } | 6544 | } |
6102 | 6545 | ||
6103 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6546 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6547 | { | ||
6104 | 6548 | ||
6105 | 6549 | ||
6106 | if (rules.Length == 0) | 6550 | if (rules.Length == 0) |
@@ -6328,17 +6772,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6328 | if (folderID == UUID.Zero) | 6772 | if (folderID == UUID.Zero) |
6329 | return; | 6773 | return; |
6330 | 6774 | ||
6331 | byte[] bucket = new byte[17]; | 6775 | byte[] bucket = new byte[1]; |
6332 | bucket[0] = (byte)AssetType.Folder; | 6776 | bucket[0] = (byte)AssetType.Folder; |
6333 | byte[] objBytes = folderID.GetBytes(); | 6777 | //byte[] objBytes = folderID.GetBytes(); |
6334 | Array.Copy(objBytes, 0, bucket, 1, 16); | 6778 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
6335 | 6779 | ||
6336 | GridInstantMessage msg = new GridInstantMessage(World, | 6780 | GridInstantMessage msg = new GridInstantMessage(World, |
6337 | m_host.UUID, m_host.Name + ", an object owned by " + | 6781 | m_host.OwnerID, m_host.Name, destID, |
6338 | resolveName(m_host.OwnerID) + ",", destID, | 6782 | (byte)InstantMessageDialog.TaskInventoryOffered, |
6339 | (byte)InstantMessageDialog.InventoryOffered, | 6783 | false, category+". "+m_host.Name+" is located at "+ |
6340 | false, category + "\n" + m_host.Name + " is located at " + | 6784 | World.RegionInfo.RegionName+" "+ |
6341 | World.RegionInfo.RegionName + " " + | ||
6342 | m_host.AbsolutePosition.ToString(), | 6785 | m_host.AbsolutePosition.ToString(), |
6343 | folderID, true, m_host.AbsolutePosition, | 6786 | folderID, true, m_host.AbsolutePosition, |
6344 | bucket); | 6787 | bucket); |
@@ -6418,7 +6861,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6418 | { | 6861 | { |
6419 | // LSL quaternions can normalize to 0, normal Quaternions can't. | 6862 | // LSL quaternions can normalize to 0, normal Quaternions can't. |
6420 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | 6863 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) |
6421 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | 6864 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 |
6422 | 6865 | ||
6423 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); | 6866 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); |
6424 | part.SitTargetOrientation = Rot2Quaternion(rot); | 6867 | part.SitTargetOrientation = Rot2Quaternion(rot); |
@@ -6575,13 +7018,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6575 | UUID av = new UUID(); | 7018 | UUID av = new UUID(); |
6576 | if (!UUID.TryParse(avatar,out av)) | 7019 | if (!UUID.TryParse(avatar,out av)) |
6577 | { | 7020 | { |
6578 | LSLError("First parameter to llDialog needs to be a key"); | 7021 | //LSLError("First parameter to llDialog needs to be a key"); |
6579 | return; | 7022 | return; |
6580 | } | 7023 | } |
6581 | if (buttons.Length < 1) | 7024 | if (buttons.Length < 1) |
6582 | { | 7025 | { |
6583 | LSLError("No less than 1 button can be shown"); | 7026 | buttons.Add("OK"); |
6584 | return; | ||
6585 | } | 7027 | } |
6586 | if (buttons.Length > 12) | 7028 | if (buttons.Length > 12) |
6587 | { | 7029 | { |
@@ -6598,7 +7040,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6598 | } | 7040 | } |
6599 | if (buttons.Data[i].ToString().Length > 24) | 7041 | if (buttons.Data[i].ToString().Length > 24) |
6600 | { | 7042 | { |
6601 | LSLError("button label cannot be longer than 24 characters"); | 7043 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6602 | return; | 7044 | return; |
6603 | } | 7045 | } |
6604 | buts[i] = buttons.Data[i].ToString(); | 7046 | buts[i] = buttons.Data[i].ToString(); |
@@ -6665,9 +7107,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6665 | return; | 7107 | return; |
6666 | } | 7108 | } |
6667 | 7109 | ||
6668 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7110 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6669 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7111 | if (dest != null) |
7112 | { | ||
7113 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7114 | { | ||
7115 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7116 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6670 | 7117 | ||
7118 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7119 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7120 | } | ||
7121 | } | ||
6671 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7122 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6672 | ScriptSleep(3000); | 7123 | ScriptSleep(3000); |
6673 | } | 7124 | } |
@@ -6730,19 +7181,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6730 | public LSL_String llMD5String(string src, int nonce) | 7181 | public LSL_String llMD5String(string src, int nonce) |
6731 | { | 7182 | { |
6732 | m_host.AddScriptLPS(1); | 7183 | m_host.AddScriptLPS(1); |
6733 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7184 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6734 | } | 7185 | } |
6735 | 7186 | ||
6736 | public LSL_String llSHA1String(string src) | 7187 | public LSL_String llSHA1String(string src) |
6737 | { | 7188 | { |
6738 | m_host.AddScriptLPS(1); | 7189 | m_host.AddScriptLPS(1); |
6739 | return Util.SHA1Hash(src).ToLower(); | 7190 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6740 | } | 7191 | } |
6741 | 7192 | ||
6742 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7193 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6743 | { | 7194 | { |
6744 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7195 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6745 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7196 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7197 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7198 | return shapeBlock; | ||
6746 | 7199 | ||
6747 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7200 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6748 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7201 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6847,6 +7300,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6847 | // Prim type box, cylinder and prism. | 7300 | // Prim type box, cylinder and prism. |
6848 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7301 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6849 | { | 7302 | { |
7303 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7304 | return; | ||
7305 | |||
6850 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7306 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6851 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7307 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6852 | 7308 | ||
@@ -6900,6 +7356,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6900 | // Prim type sphere. | 7356 | // Prim type sphere. |
6901 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7357 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6902 | { | 7358 | { |
7359 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7360 | return; | ||
7361 | |||
6903 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7362 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6904 | 7363 | ||
6905 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7364 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6941,6 +7400,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6941 | // Prim type torus, tube and ring. | 7400 | // Prim type torus, tube and ring. |
6942 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7401 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6943 | { | 7402 | { |
7403 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7404 | return; | ||
7405 | |||
6944 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7406 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6945 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7407 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6946 | 7408 | ||
@@ -7076,6 +7538,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7076 | // Prim type sculpt. | 7538 | // Prim type sculpt. |
7077 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7539 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7078 | { | 7540 | { |
7541 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7542 | return; | ||
7543 | |||
7079 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7544 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7080 | UUID sculptId; | 7545 | UUID sculptId; |
7081 | 7546 | ||
@@ -7100,7 +7565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7100 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7565 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7101 | { | 7566 | { |
7102 | // default | 7567 | // default |
7103 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7568 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7104 | } | 7569 | } |
7105 | 7570 | ||
7106 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7571 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7116,34 +7581,311 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7116 | ScriptSleep(200); | 7581 | ScriptSleep(200); |
7117 | } | 7582 | } |
7118 | 7583 | ||
7119 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7584 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7120 | { | 7585 | { |
7121 | m_host.AddScriptLPS(1); | 7586 | m_host.AddScriptLPS(1); |
7122 | 7587 | ||
7123 | setLinkPrimParams(linknumber, rules); | 7588 | setLinkPrimParams(linknumber, rules); |
7589 | } | ||
7590 | |||
7591 | private void setLinkPrimParams(int linknumber, LSL_List rules) | ||
7592 | { | ||
7593 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
7594 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7595 | if (parts.Count>0) | ||
7596 | { | ||
7597 | try | ||
7598 | { | ||
7599 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7600 | foreach (SceneObjectPart part in parts) | ||
7601 | SetPrimParams(part, rules); | ||
7602 | } | ||
7603 | finally | ||
7604 | { | ||
7605 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7606 | } | ||
7607 | } | ||
7608 | if (avatars.Count > 0) | ||
7609 | { | ||
7610 | foreach (ScenePresence avatar in avatars) | ||
7611 | SetPrimParams(avatar, rules); | ||
7612 | } | ||
7613 | } | ||
7614 | |||
7615 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, | ||
7616 | float material_density, float material_friction, | ||
7617 | float material_restitution, float material_gravity_modifier) | ||
7618 | { | ||
7619 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7620 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7621 | physdata.Density = part.Density; | ||
7622 | physdata.Friction = part.Friction; | ||
7623 | physdata.Bounce = part.Bounciness; | ||
7624 | physdata.GravitationModifier = part.GravityModifier; | ||
7124 | 7625 | ||
7626 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) | ||
7627 | physdata.Density = material_density; | ||
7628 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7629 | physdata.Friction = material_friction; | ||
7630 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7631 | physdata.Bounce = material_restitution; | ||
7632 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7633 | physdata.GravitationModifier = material_gravity_modifier; | ||
7634 | |||
7635 | part.UpdateExtraPhysics(physdata); | ||
7636 | } | ||
7637 | |||
7638 | public void llSetPhysicsMaterial(int material_bits, | ||
7639 | float material_gravity_modifier, float material_restitution, | ||
7640 | float material_friction, float material_density) | ||
7641 | { | ||
7642 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
7643 | } | ||
7644 | |||
7645 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | ||
7646 | { | ||
7647 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7125 | ScriptSleep(200); | 7648 | ScriptSleep(200); |
7126 | } | 7649 | } |
7127 | 7650 | ||
7128 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7651 | // vector up using libomv (c&p from sop ) |
7652 | // vector up rotated by r | ||
7653 | private Vector3 Zrot(Quaternion r) | ||
7129 | { | 7654 | { |
7130 | m_host.AddScriptLPS(1); | 7655 | double x, y, z, m; |
7131 | 7656 | ||
7132 | setLinkPrimParams(linknumber, rules); | 7657 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7658 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7659 | { | ||
7660 | m = 1.0 / Math.Sqrt(m); | ||
7661 | r.X *= (float)m; | ||
7662 | r.Y *= (float)m; | ||
7663 | r.Z *= (float)m; | ||
7664 | r.W *= (float)m; | ||
7665 | } | ||
7666 | |||
7667 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7668 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7669 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7670 | |||
7671 | return new Vector3((float)x, (float)y, (float)z); | ||
7133 | } | 7672 | } |
7134 | 7673 | ||
7135 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7674 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7136 | { | 7675 | { |
7137 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7676 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7138 | 7677 | ||
7139 | foreach (SceneObjectPart part in parts) | 7678 | int idx = 0; |
7140 | SetPrimParams(part, rules); | 7679 | SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used |
7680 | |||
7681 | bool positionChanged = false; | ||
7682 | Vector3 finalPos = Vector3.Zero; | ||
7683 | |||
7684 | try | ||
7685 | { | ||
7686 | while (idx < rules.Length) | ||
7687 | { | ||
7688 | int code = rules.GetLSLIntegerItem(idx++); | ||
7689 | |||
7690 | int remain = rules.Length - idx; | ||
7691 | |||
7692 | switch (code) | ||
7693 | { | ||
7694 | // a avatar is a child | ||
7695 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7696 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7697 | { | ||
7698 | if (remain < 1) | ||
7699 | return; | ||
7700 | LSL_Vector v; | ||
7701 | v = rules.GetVector3Item(idx++); | ||
7702 | |||
7703 | if (sitpart == null) | ||
7704 | break; | ||
7705 | |||
7706 | Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position | ||
7707 | |||
7708 | if (sitpart != sitpart.ParentGroup.RootPart) | ||
7709 | { | ||
7710 | pos -= sitpart.OffsetPosition; // remove sit part offset | ||
7711 | Quaternion rot = sitpart.RotationOffset; | ||
7712 | pos *= Quaternion.Conjugate(rot); // removed sit part rotation | ||
7713 | } | ||
7714 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
7715 | pos += sitOffset; | ||
7716 | |||
7717 | finalPos = pos; | ||
7718 | positionChanged = true; | ||
7719 | } | ||
7720 | break; | ||
7721 | |||
7722 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7723 | { | ||
7724 | if (remain < 1) | ||
7725 | return; | ||
7726 | |||
7727 | if (sitpart == null) | ||
7728 | break; | ||
7729 | |||
7730 | LSL_Rotation r = rules.GetQuaternionItem(idx++); | ||
7731 | Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation | ||
7732 | |||
7733 | // need to replicate SL bug | ||
7734 | SceneObjectGroup sitgrp = sitpart.ParentGroup; | ||
7735 | if (sitgrp != null && sitgrp.RootPart != sitpart) | ||
7736 | { | ||
7737 | rot = sitgrp.RootPart.RotationOffset * rot; | ||
7738 | } | ||
7739 | |||
7740 | Quaternion srot = sitpart.RotationOffset; | ||
7741 | rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation | ||
7742 | av.Rotation = rot; | ||
7743 | av.SendAvatarDataToAllAgents(); | ||
7744 | } | ||
7745 | break; | ||
7746 | |||
7747 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7748 | { | ||
7749 | if (remain < 1) | ||
7750 | return; | ||
7751 | |||
7752 | if (sitpart == null) | ||
7753 | break; | ||
7754 | |||
7755 | LSL_Rotation r = rules.GetQuaternionItem(idx++); | ||
7756 | Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation | ||
7757 | if (sitpart != sitpart.ParentGroup.RootPart) | ||
7758 | { | ||
7759 | Quaternion srot = sitpart.RotationOffset; | ||
7760 | rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation | ||
7761 | } | ||
7762 | av.Rotation = rot; | ||
7763 | av.SendAvatarDataToAllAgents(); | ||
7764 | } | ||
7765 | break; | ||
7766 | |||
7767 | // parse rest doing nothing but number of parameters error check | ||
7768 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
7769 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
7770 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
7771 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
7772 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7773 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
7774 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7775 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7776 | if (remain < 1) | ||
7777 | return; | ||
7778 | idx++; | ||
7779 | break; | ||
7780 | |||
7781 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
7782 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
7783 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
7784 | if (remain < 2) | ||
7785 | return; | ||
7786 | idx += 2; | ||
7787 | break; | ||
7788 | |||
7789 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
7790 | if (remain < 3) | ||
7791 | return; | ||
7792 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
7793 | remain = rules.Length - idx; | ||
7794 | switch (code) | ||
7795 | { | ||
7796 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
7797 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
7798 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
7799 | if (remain < 6) | ||
7800 | return; | ||
7801 | idx += 6; | ||
7802 | break; | ||
7803 | |||
7804 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
7805 | if (remain < 5) | ||
7806 | return; | ||
7807 | idx += 5; | ||
7808 | break; | ||
7809 | |||
7810 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
7811 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
7812 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
7813 | if (remain < 11) | ||
7814 | return; | ||
7815 | idx += 11; | ||
7816 | break; | ||
7817 | |||
7818 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
7819 | if (remain < 2) | ||
7820 | return; | ||
7821 | idx += 2; | ||
7822 | break; | ||
7823 | } | ||
7824 | break; | ||
7825 | |||
7826 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
7827 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
7828 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
7829 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
7830 | if (remain < 3) | ||
7831 | return; | ||
7832 | idx += 3; | ||
7833 | break; | ||
7834 | |||
7835 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
7836 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
7837 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
7838 | if (remain < 5) | ||
7839 | return; | ||
7840 | idx += 5; | ||
7841 | break; | ||
7842 | |||
7843 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
7844 | if (remain < 7) | ||
7845 | return; | ||
7846 | |||
7847 | idx += 7; | ||
7848 | break; | ||
7849 | |||
7850 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
7851 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
7852 | return; | ||
7853 | |||
7854 | if (positionChanged) | ||
7855 | { | ||
7856 | positionChanged = false; | ||
7857 | av.OffsetPosition = finalPos; | ||
7858 | av.SendAvatarDataToAllAgents(); | ||
7859 | } | ||
7860 | |||
7861 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
7862 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
7863 | setLinkPrimParams((int)new_linknumber, new_rules); | ||
7864 | return; | ||
7865 | } | ||
7866 | } | ||
7867 | } | ||
7868 | |||
7869 | finally | ||
7870 | { | ||
7871 | if (positionChanged) | ||
7872 | { | ||
7873 | av.OffsetPosition = finalPos; | ||
7874 | av.SendAvatarDataToAllAgents(); | ||
7875 | positionChanged = false; | ||
7876 | } | ||
7877 | } | ||
7141 | } | 7878 | } |
7142 | 7879 | ||
7143 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7880 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7144 | { | 7881 | { |
7882 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7883 | return; | ||
7884 | |||
7145 | int idx = 0; | 7885 | int idx = 0; |
7146 | 7886 | ||
7887 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7888 | |||
7147 | bool positionChanged = false; | 7889 | bool positionChanged = false; |
7148 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7890 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7149 | 7891 | ||
@@ -7166,8 +7908,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7166 | return; | 7908 | return; |
7167 | 7909 | ||
7168 | v=rules.GetVector3Item(idx++); | 7910 | v=rules.GetVector3Item(idx++); |
7169 | positionChanged = true; | ||
7170 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7911 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7912 | positionChanged = true; | ||
7171 | 7913 | ||
7172 | break; | 7914 | break; |
7173 | case (int)ScriptBaseClass.PRIM_SIZE: | 7915 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7183,8 +7925,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7183 | return; | 7925 | return; |
7184 | 7926 | ||
7185 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7927 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7928 | SceneObjectPart rootPart = parentgrp.RootPart; | ||
7186 | // try to let this work as in SL... | 7929 | // try to let this work as in SL... |
7187 | if (part.ParentID == 0) | 7930 | if (rootPart == part) |
7188 | { | 7931 | { |
7189 | // special case: If we are root, rotate complete SOG to new rotation | 7932 | // special case: If we are root, rotate complete SOG to new rotation |
7190 | SetRot(part, Rot2Quaternion(q)); | 7933 | SetRot(part, Rot2Quaternion(q)); |
@@ -7192,7 +7935,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7192 | else | 7935 | else |
7193 | { | 7936 | { |
7194 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 7937 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
7195 | SceneObjectPart rootPart = part.ParentGroup.RootPart; | 7938 | // sounds like sl bug that we need to replicate |
7196 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); | 7939 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); |
7197 | } | 7940 | } |
7198 | 7941 | ||
@@ -7445,7 +8188,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7445 | return; | 8188 | return; |
7446 | 8189 | ||
7447 | string ph = rules.Data[idx++].ToString(); | 8190 | string ph = rules.Data[idx++].ToString(); |
7448 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8191 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7449 | 8192 | ||
7450 | break; | 8193 | break; |
7451 | 8194 | ||
@@ -7463,12 +8206,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7463 | part.ScriptSetPhysicsStatus(physics); | 8206 | part.ScriptSetPhysicsStatus(physics); |
7464 | break; | 8207 | break; |
7465 | 8208 | ||
8209 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8210 | if (remain < 1) | ||
8211 | return; | ||
8212 | |||
8213 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8214 | |||
8215 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8216 | physdata.Density = part.Density; | ||
8217 | physdata.Bounce = part.Bounciness; | ||
8218 | physdata.GravitationModifier = part.GravityModifier; | ||
8219 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8220 | |||
8221 | part.UpdateExtraPhysics(physdata); | ||
8222 | |||
8223 | break; | ||
8224 | |||
8225 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8226 | if (remain < 5) | ||
8227 | return; | ||
8228 | |||
8229 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8230 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8231 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8232 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8233 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8234 | |||
8235 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8236 | |||
8237 | break; | ||
8238 | |||
7466 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8239 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7467 | if (remain < 1) | 8240 | if (remain < 1) |
7468 | return; | 8241 | return; |
7469 | string temp = rules.Data[idx++].ToString(); | 8242 | string temp = rules.Data[idx++].ToString(); |
7470 | 8243 | ||
7471 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8244 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7472 | 8245 | ||
7473 | break; | 8246 | break; |
7474 | 8247 | ||
@@ -7518,13 +8291,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7518 | LSL_Float gain = rules.GetLSLFloatItem(idx++); | 8291 | LSL_Float gain = rules.GetLSLFloatItem(idx++); |
7519 | TargetOmega(part, axis, (double)spinrate, (double)gain); | 8292 | TargetOmega(part, axis, (double)spinrate, (double)gain); |
7520 | break; | 8293 | break; |
8294 | |||
7521 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 8295 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
7522 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 8296 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. |
7523 | return; | 8297 | return; |
8298 | |||
8299 | // do a pending position change before jumping to other part/avatar | ||
8300 | if (positionChanged) | ||
8301 | { | ||
8302 | positionChanged = false; | ||
8303 | if (parentgrp == null) | ||
8304 | return; | ||
8305 | |||
8306 | if (parentgrp.RootPart == part) | ||
8307 | { | ||
8308 | |||
8309 | Util.FireAndForget(delegate(object x) | ||
8310 | { | ||
8311 | parentgrp.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8312 | }); | ||
8313 | } | ||
8314 | else | ||
8315 | { | ||
8316 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
8317 | parentgrp.HasGroupChanged = true; | ||
8318 | parentgrp.ScheduleGroupForTerseUpdate(); | ||
8319 | } | ||
8320 | } | ||
8321 | |||
7524 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | 8322 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); |
7525 | LSL_List new_rules = rules.GetSublist(idx, -1); | 8323 | LSL_List new_rules = rules.GetSublist(idx, -1); |
7526 | setLinkPrimParams((int)new_linknumber, new_rules); | 8324 | setLinkPrimParams((int)new_linknumber, new_rules); |
7527 | |||
7528 | return; | 8325 | return; |
7529 | } | 8326 | } |
7530 | } | 8327 | } |
@@ -7536,7 +8333,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7536 | if (part.ParentGroup.RootPart == part) | 8333 | if (part.ParentGroup.RootPart == part) |
7537 | { | 8334 | { |
7538 | SceneObjectGroup parent = part.ParentGroup; | 8335 | SceneObjectGroup parent = part.ParentGroup; |
7539 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 8336 | Util.FireAndForget(delegate(object x) { |
8337 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
8338 | }); | ||
7540 | } | 8339 | } |
7541 | else | 8340 | else |
7542 | { | 8341 | { |
@@ -7707,13 +8506,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7707 | public LSL_Integer llGetNumberOfPrims() | 8506 | public LSL_Integer llGetNumberOfPrims() |
7708 | { | 8507 | { |
7709 | m_host.AddScriptLPS(1); | 8508 | m_host.AddScriptLPS(1); |
7710 | int avatarCount = 0; | 8509 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7711 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8510 | |
7712 | { | ||
7713 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7714 | avatarCount++; | ||
7715 | }); | ||
7716 | |||
7717 | return m_host.ParentGroup.PrimCount + avatarCount; | 8511 | return m_host.ParentGroup.PrimCount + avatarCount; |
7718 | } | 8512 | } |
7719 | 8513 | ||
@@ -7729,55 +8523,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7729 | m_host.AddScriptLPS(1); | 8523 | m_host.AddScriptLPS(1); |
7730 | UUID objID = UUID.Zero; | 8524 | UUID objID = UUID.Zero; |
7731 | LSL_List result = new LSL_List(); | 8525 | LSL_List result = new LSL_List(); |
8526 | |||
8527 | // If the ID is not valid, return null result | ||
7732 | if (!UUID.TryParse(obj, out objID)) | 8528 | if (!UUID.TryParse(obj, out objID)) |
7733 | { | 8529 | { |
7734 | result.Add(new LSL_Vector()); | 8530 | result.Add(new LSL_Vector()); |
7735 | result.Add(new LSL_Vector()); | 8531 | result.Add(new LSL_Vector()); |
7736 | return result; | 8532 | return result; |
7737 | } | 8533 | } |
8534 | |||
8535 | // Check if this is an attached prim. If so, replace | ||
8536 | // the UUID with the avatar UUID and report it's bounding box | ||
8537 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8538 | if (part != null && part.ParentGroup.IsAttachment) | ||
8539 | objID = part.ParentGroup.AttachedAvatar; | ||
8540 | |||
8541 | // Find out if this is an avatar ID. If so, return it's box | ||
7738 | ScenePresence presence = World.GetScenePresence(objID); | 8542 | ScenePresence presence = World.GetScenePresence(objID); |
7739 | if (presence != null) | 8543 | if (presence != null) |
7740 | { | 8544 | { |
7741 | if (presence.ParentID == 0) // not sat on an object | 8545 | // As per LSL Wiki, there is no difference between sitting |
8546 | // and standing avatar since server 1.36 | ||
8547 | LSL_Vector lower; | ||
8548 | LSL_Vector upper; | ||
8549 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8550 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7742 | { | 8551 | { |
7743 | LSL_Vector lower; | 8552 | // This is for ground sitting avatars |
7744 | LSL_Vector upper; | 8553 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7745 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8554 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7746 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8555 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7747 | { | ||
7748 | // This is for ground sitting avatars | ||
7749 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7750 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7751 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7752 | } | ||
7753 | else | ||
7754 | { | ||
7755 | // This is for standing/flying avatars | ||
7756 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7757 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7758 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7759 | } | ||
7760 | result.Add(lower); | ||
7761 | result.Add(upper); | ||
7762 | return result; | ||
7763 | } | 8556 | } |
7764 | else | 8557 | else |
7765 | { | 8558 | { |
7766 | // sitting on an object so we need the bounding box of that | 8559 | // This is for standing/flying avatars |
7767 | // which should include the avatar so set the UUID to the | 8560 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7768 | // UUID of the object the avatar is sat on and allow it to fall through | 8561 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7769 | // to processing an object | 8562 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7770 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7771 | objID = p.UUID; | ||
7772 | } | 8563 | } |
8564 | |||
8565 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8566 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8567 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8568 | |||
8569 | if (lower.x > upper.x) | ||
8570 | lower.x = upper.x; | ||
8571 | if (lower.y > upper.y) | ||
8572 | lower.y = upper.y; | ||
8573 | if (lower.z > upper.z) | ||
8574 | lower.z = upper.z; | ||
8575 | |||
8576 | result.Add(lower); | ||
8577 | result.Add(upper); | ||
8578 | return result; | ||
7773 | } | 8579 | } |
7774 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8580 | |
8581 | part = World.GetSceneObjectPart(objID); | ||
7775 | // Currently only works for single prims without a sitting avatar | 8582 | // Currently only works for single prims without a sitting avatar |
7776 | if (part != null) | 8583 | if (part != null) |
7777 | { | 8584 | { |
7778 | Vector3 halfSize = part.Scale / 2.0f; | 8585 | float minX; |
7779 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8586 | float maxX; |
7780 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8587 | float minY; |
8588 | float maxY; | ||
8589 | float minZ; | ||
8590 | float maxZ; | ||
8591 | |||
8592 | // This BBox is in sim coordinates, with the offset being | ||
8593 | // a contained point. | ||
8594 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8595 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8596 | |||
8597 | minX -= offsets[0].X; | ||
8598 | maxX -= offsets[0].X; | ||
8599 | minY -= offsets[0].Y; | ||
8600 | maxY -= offsets[0].Y; | ||
8601 | minZ -= offsets[0].Z; | ||
8602 | maxZ -= offsets[0].Z; | ||
8603 | |||
8604 | LSL_Vector lower; | ||
8605 | LSL_Vector upper; | ||
8606 | |||
8607 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8608 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8609 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8610 | |||
8611 | if (lower.x > upper.x) | ||
8612 | lower.x = upper.x; | ||
8613 | if (lower.y > upper.y) | ||
8614 | lower.y = upper.y; | ||
8615 | if (lower.z > upper.z) | ||
8616 | lower.z = upper.z; | ||
8617 | |||
7781 | result.Add(lower); | 8618 | result.Add(lower); |
7782 | result.Add(upper); | 8619 | result.Add(upper); |
7783 | return result; | 8620 | return result; |
@@ -7791,7 +8628,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7791 | 8628 | ||
7792 | public LSL_Vector llGetGeometricCenter() | 8629 | public LSL_Vector llGetGeometricCenter() |
7793 | { | 8630 | { |
7794 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8631 | Vector3 tmp = m_host.GetGeometricCenter(); |
8632 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7795 | } | 8633 | } |
7796 | 8634 | ||
7797 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8635 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7804,16 +8642,291 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7804 | { | 8642 | { |
7805 | m_host.AddScriptLPS(1); | 8643 | m_host.AddScriptLPS(1); |
7806 | 8644 | ||
8645 | // acording to SL wiki this must indicate a single link number or link_root or link_this. | ||
8646 | // keep other options as before | ||
8647 | |||
7807 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8648 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
8649 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7808 | 8650 | ||
7809 | LSL_List res = new LSL_List(); | 8651 | LSL_List res = new LSL_List(); |
7810 | 8652 | ||
7811 | foreach (var part in parts) | 8653 | if (parts.Count > 0) |
7812 | { | 8654 | { |
7813 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | 8655 | foreach (var part in parts) |
7814 | res += partRes; | 8656 | { |
8657 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | ||
8658 | res += partRes; | ||
8659 | } | ||
8660 | } | ||
8661 | if (avatars.Count > 0) | ||
8662 | { | ||
8663 | foreach (ScenePresence avatar in avatars) | ||
8664 | { | ||
8665 | LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules); | ||
8666 | res += avaRes; | ||
8667 | } | ||
7815 | } | 8668 | } |
8669 | return res; | ||
8670 | } | ||
8671 | |||
8672 | public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules) | ||
8673 | { | ||
8674 | // avatars case | ||
8675 | // replies as SL wiki | ||
8676 | |||
8677 | LSL_List res = new LSL_List(); | ||
8678 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
8679 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
8680 | |||
8681 | int idx = 0; | ||
8682 | while (idx < rules.Length) | ||
8683 | { | ||
8684 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
8685 | int remain = rules.Length - idx; | ||
8686 | |||
8687 | switch (code) | ||
8688 | { | ||
8689 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
8690 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
8691 | break; | ||
8692 | |||
8693 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
8694 | res.Add(new LSL_Integer(0)); | ||
8695 | break; | ||
8696 | |||
8697 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8698 | res.Add(new LSL_Integer(0)); | ||
8699 | break; | ||
8700 | |||
8701 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8702 | res.Add(new LSL_Integer(0)); | ||
8703 | break; | ||
8704 | |||
8705 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8706 | |||
8707 | Vector3 pos = avatar.OffsetPosition; | ||
8708 | |||
8709 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
8710 | pos -= sitOffset; | ||
8711 | |||
8712 | if( sitPart != null) | ||
8713 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
8714 | |||
8715 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
8716 | break; | ||
8717 | |||
8718 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8719 | // as in llGetAgentSize above | ||
8720 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
8721 | break; | ||
8722 | |||
8723 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8724 | Quaternion rot = avatar.Rotation; | ||
8725 | if (sitPart != null) | ||
8726 | { | ||
8727 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
8728 | } | ||
8729 | |||
8730 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
8731 | break; | ||
8732 | |||
8733 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8734 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8735 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8736 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
8737 | res.Add(new LSL_Float(0.0f)); | ||
8738 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8739 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
8740 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8741 | break; | ||
8742 | |||
8743 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8744 | if (remain < 1) | ||
8745 | return res; | ||
8746 | |||
8747 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8748 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8749 | { | ||
8750 | for (face = 0; face < 21; face++) | ||
8751 | { | ||
8752 | res.Add(new LSL_String("")); | ||
8753 | res.Add(new LSL_Vector(0,0,0)); | ||
8754 | res.Add(new LSL_Vector(0,0,0)); | ||
8755 | res.Add(new LSL_Float(0.0)); | ||
8756 | } | ||
8757 | } | ||
8758 | else | ||
8759 | { | ||
8760 | if (face >= 0 && face < 21) | ||
8761 | { | ||
8762 | res.Add(new LSL_String("")); | ||
8763 | res.Add(new LSL_Vector(0,0,0)); | ||
8764 | res.Add(new LSL_Vector(0,0,0)); | ||
8765 | res.Add(new LSL_Float(0.0)); | ||
8766 | } | ||
8767 | } | ||
8768 | break; | ||
8769 | |||
8770 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8771 | if (remain < 1) | ||
8772 | return res; | ||
8773 | |||
8774 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8775 | |||
8776 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8777 | { | ||
8778 | for (face = 0; face < 21; face++) | ||
8779 | { | ||
8780 | res.Add(new LSL_Vector(0,0,0)); | ||
8781 | res.Add(new LSL_Float(0)); | ||
8782 | } | ||
8783 | } | ||
8784 | else | ||
8785 | { | ||
8786 | res.Add(new LSL_Vector(0,0,0)); | ||
8787 | res.Add(new LSL_Float(0)); | ||
8788 | } | ||
8789 | break; | ||
8790 | |||
8791 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8792 | if (remain < 1) | ||
8793 | return res; | ||
8794 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7816 | 8795 | ||
8796 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8797 | { | ||
8798 | for (face = 0; face < 21; face++) | ||
8799 | { | ||
8800 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8801 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8802 | } | ||
8803 | } | ||
8804 | else | ||
8805 | { | ||
8806 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8807 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8808 | } | ||
8809 | break; | ||
8810 | |||
8811 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
8812 | if (remain < 1) | ||
8813 | return res; | ||
8814 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8815 | |||
8816 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8817 | { | ||
8818 | for (face = 0; face < 21; face++) | ||
8819 | { | ||
8820 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
8821 | } | ||
8822 | } | ||
8823 | else | ||
8824 | { | ||
8825 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
8826 | } | ||
8827 | break; | ||
8828 | |||
8829 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8830 | res.Add(new LSL_Integer(0)); | ||
8831 | res.Add(new LSL_Integer(0));// softness | ||
8832 | res.Add(new LSL_Float(0.0f)); // gravity | ||
8833 | res.Add(new LSL_Float(0.0f)); // friction | ||
8834 | res.Add(new LSL_Float(0.0f)); // wind | ||
8835 | res.Add(new LSL_Float(0.0f)); // tension | ||
8836 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
8837 | break; | ||
8838 | |||
8839 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
8840 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8841 | if (remain < 1) | ||
8842 | return res; | ||
8843 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8844 | |||
8845 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8846 | { | ||
8847 | for (face = 0; face < 21; face++) | ||
8848 | { | ||
8849 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8850 | } | ||
8851 | } | ||
8852 | else | ||
8853 | { | ||
8854 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8855 | } | ||
8856 | break; | ||
8857 | |||
8858 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
8859 | res.Add(new LSL_Integer(0)); | ||
8860 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
8861 | res.Add(new LSL_Float(0f)); // intensity | ||
8862 | res.Add(new LSL_Float(0f)); // radius | ||
8863 | res.Add(new LSL_Float(0f)); // falloff | ||
8864 | break; | ||
8865 | |||
8866 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
8867 | if (remain < 1) | ||
8868 | return res; | ||
8869 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8870 | |||
8871 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8872 | { | ||
8873 | for (face = 0; face < 21; face++) | ||
8874 | { | ||
8875 | res.Add(new LSL_Float(0f)); | ||
8876 | } | ||
8877 | } | ||
8878 | else | ||
8879 | { | ||
8880 | res.Add(new LSL_Float(0f)); | ||
8881 | } | ||
8882 | break; | ||
8883 | |||
8884 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
8885 | res.Add(new LSL_String("")); | ||
8886 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
8887 | res.Add(new LSL_Float(1.0f)); | ||
8888 | break; | ||
8889 | |||
8890 | case (int)ScriptBaseClass.PRIM_NAME: | ||
8891 | res.Add(new LSL_String(avatar.Name)); | ||
8892 | break; | ||
8893 | |||
8894 | case (int)ScriptBaseClass.PRIM_DESC: | ||
8895 | res.Add(new LSL_String("")); | ||
8896 | break; | ||
8897 | |||
8898 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
8899 | Quaternion lrot = avatar.Rotation; | ||
8900 | |||
8901 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
8902 | { | ||
8903 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
8904 | } | ||
8905 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
8906 | break; | ||
8907 | |||
8908 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
8909 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
8910 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
8911 | lpos -= lsitOffset; | ||
8912 | |||
8913 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
8914 | { | ||
8915 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
8916 | } | ||
8917 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
8918 | break; | ||
8919 | |||
8920 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
8921 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
8922 | return res; | ||
8923 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
8924 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
8925 | |||
8926 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
8927 | return res; | ||
8928 | } | ||
8929 | } | ||
7817 | return res; | 8930 | return res; |
7818 | } | 8931 | } |
7819 | 8932 | ||
@@ -7857,13 +8970,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7857 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8970 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7858 | part.AbsolutePosition.Y, | 8971 | part.AbsolutePosition.Y, |
7859 | part.AbsolutePosition.Z); | 8972 | part.AbsolutePosition.Z); |
7860 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7861 | // linkset is rotated; they always reflect the child prim's world position | ||
7862 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7863 | // implementation, so will break scripts imported from there (not to mention it | ||
7864 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7865 | if (part.ParentID != 0) | ||
7866 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7867 | res.Add(v); | 8973 | res.Add(v); |
7868 | break; | 8974 | break; |
7869 | 8975 | ||
@@ -8034,56 +9140,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8034 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 9140 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
8035 | if (remain < 1) | 9141 | if (remain < 1) |
8036 | return res; | 9142 | return res; |
8037 | 9143 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8038 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8039 | 9144 | ||
8040 | tex = part.Shape.Textures; | 9145 | tex = part.Shape.Textures; |
9146 | int shiny; | ||
8041 | if (face == ScriptBaseClass.ALL_SIDES) | 9147 | if (face == ScriptBaseClass.ALL_SIDES) |
8042 | { | 9148 | { |
8043 | for (face = 0; face < GetNumberOfSides(part); face++) | 9149 | for (face = 0; face < GetNumberOfSides(part); face++) |
8044 | { | 9150 | { |
8045 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9151 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8046 | // Convert Shininess to PRIM_SHINY_* | 9152 | if (shinyness == Shininess.High) |
8047 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9153 | { |
8048 | // PRIM_BUMP_* | 9154 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8049 | res.Add(new LSL_Integer((int)texface.Bump)); | 9155 | } |
9156 | else if (shinyness == Shininess.Medium) | ||
9157 | { | ||
9158 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9159 | } | ||
9160 | else if (shinyness == Shininess.Low) | ||
9161 | { | ||
9162 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9163 | } | ||
9164 | else | ||
9165 | { | ||
9166 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9167 | } | ||
9168 | res.Add(new LSL_Integer(shiny)); | ||
9169 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8050 | } | 9170 | } |
8051 | } | 9171 | } |
8052 | else | 9172 | else |
8053 | { | 9173 | { |
8054 | if (face >= 0 && face < GetNumberOfSides(part)) | 9174 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9175 | if (shinyness == Shininess.High) | ||
8055 | { | 9176 | { |
8056 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9177 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8057 | // Convert Shininess to PRIM_SHINY_* | 9178 | } |
8058 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9179 | else if (shinyness == Shininess.Medium) |
8059 | // PRIM_BUMP_* | 9180 | { |
8060 | res.Add(new LSL_Integer((int)texface.Bump)); | 9181 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
9182 | } | ||
9183 | else if (shinyness == Shininess.Low) | ||
9184 | { | ||
9185 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9186 | } | ||
9187 | else | ||
9188 | { | ||
9189 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8061 | } | 9190 | } |
9191 | res.Add(new LSL_Integer(shiny)); | ||
9192 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8062 | } | 9193 | } |
8063 | break; | 9194 | break; |
8064 | 9195 | ||
8065 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 9196 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
8066 | if (remain < 1) | 9197 | if (remain < 1) |
8067 | return res; | 9198 | return res; |
8068 | 9199 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8069 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8070 | 9200 | ||
8071 | tex = part.Shape.Textures; | 9201 | tex = part.Shape.Textures; |
9202 | int fullbright; | ||
8072 | if (face == ScriptBaseClass.ALL_SIDES) | 9203 | if (face == ScriptBaseClass.ALL_SIDES) |
8073 | { | 9204 | { |
8074 | for (face = 0; face < GetNumberOfSides(part); face++) | 9205 | for (face = 0; face < GetNumberOfSides(part); face++) |
8075 | { | 9206 | { |
8076 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9207 | if (tex.GetFace((uint)face).Fullbright == true) |
8077 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9208 | { |
9209 | fullbright = ScriptBaseClass.TRUE; | ||
9210 | } | ||
9211 | else | ||
9212 | { | ||
9213 | fullbright = ScriptBaseClass.FALSE; | ||
9214 | } | ||
9215 | res.Add(new LSL_Integer(fullbright)); | ||
8078 | } | 9216 | } |
8079 | } | 9217 | } |
8080 | else | 9218 | else |
8081 | { | 9219 | { |
8082 | if (face >= 0 && face < GetNumberOfSides(part)) | 9220 | if (tex.GetFace((uint)face).Fullbright == true) |
8083 | { | 9221 | { |
8084 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9222 | fullbright = ScriptBaseClass.TRUE; |
8085 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8086 | } | 9223 | } |
9224 | else | ||
9225 | { | ||
9226 | fullbright = ScriptBaseClass.FALSE; | ||
9227 | } | ||
9228 | res.Add(new LSL_Integer(fullbright)); | ||
8087 | } | 9229 | } |
8088 | break; | 9230 | break; |
8089 | 9231 | ||
@@ -8105,27 +9247,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8105 | break; | 9247 | break; |
8106 | 9248 | ||
8107 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9249 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9250 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8108 | if (remain < 1) | 9251 | if (remain < 1) |
8109 | return res; | 9252 | return res; |
8110 | 9253 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8111 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8112 | 9254 | ||
8113 | tex = part.Shape.Textures; | 9255 | tex = part.Shape.Textures; |
8114 | if (face == ScriptBaseClass.ALL_SIDES) | 9256 | if (face == ScriptBaseClass.ALL_SIDES) |
8115 | { | 9257 | { |
8116 | for (face = 0; face < GetNumberOfSides(part); face++) | 9258 | for (face = 0; face < GetNumberOfSides(part); face++) |
8117 | { | 9259 | { |
8118 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9260 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8119 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9261 | { |
8120 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9262 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9263 | } | ||
9264 | else | ||
9265 | { | ||
9266 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9267 | } | ||
8121 | } | 9268 | } |
8122 | } | 9269 | } |
8123 | else | 9270 | else |
8124 | { | 9271 | { |
8125 | if (face >= 0 && face < GetNumberOfSides(part)) | 9272 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8126 | { | 9273 | { |
8127 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9274 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8128 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9275 | } |
9276 | else | ||
9277 | { | ||
9278 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8129 | } | 9279 | } |
8130 | } | 9280 | } |
8131 | break; | 9281 | break; |
@@ -8148,25 +9298,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8148 | case (int)ScriptBaseClass.PRIM_GLOW: | 9298 | case (int)ScriptBaseClass.PRIM_GLOW: |
8149 | if (remain < 1) | 9299 | if (remain < 1) |
8150 | return res; | 9300 | return res; |
8151 | 9301 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8152 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8153 | 9302 | ||
8154 | tex = part.Shape.Textures; | 9303 | tex = part.Shape.Textures; |
9304 | float primglow; | ||
8155 | if (face == ScriptBaseClass.ALL_SIDES) | 9305 | if (face == ScriptBaseClass.ALL_SIDES) |
8156 | { | 9306 | { |
8157 | for (face = 0; face < GetNumberOfSides(part); face++) | 9307 | for (face = 0; face < GetNumberOfSides(part); face++) |
8158 | { | 9308 | { |
8159 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9309 | primglow = tex.GetFace((uint)face).Glow; |
8160 | res.Add(new LSL_Float(texface.Glow)); | 9310 | res.Add(new LSL_Float(primglow)); |
8161 | } | 9311 | } |
8162 | } | 9312 | } |
8163 | else | 9313 | else |
8164 | { | 9314 | { |
8165 | if (face >= 0 && face < GetNumberOfSides(part)) | 9315 | primglow = tex.GetFace((uint)face).Glow; |
8166 | { | 9316 | res.Add(new LSL_Float(primglow)); |
8167 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8168 | res.Add(new LSL_Float(texface.Glow)); | ||
8169 | } | ||
8170 | } | 9317 | } |
8171 | break; | 9318 | break; |
8172 | 9319 | ||
@@ -8178,18 +9325,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8178 | textColor.B)); | 9325 | textColor.B)); |
8179 | res.Add(new LSL_Float(textColor.A)); | 9326 | res.Add(new LSL_Float(textColor.A)); |
8180 | break; | 9327 | break; |
9328 | |||
8181 | case (int)ScriptBaseClass.PRIM_NAME: | 9329 | case (int)ScriptBaseClass.PRIM_NAME: |
8182 | res.Add(new LSL_String(part.Name)); | 9330 | res.Add(new LSL_String(part.Name)); |
8183 | break; | 9331 | break; |
9332 | |||
8184 | case (int)ScriptBaseClass.PRIM_DESC: | 9333 | case (int)ScriptBaseClass.PRIM_DESC: |
8185 | res.Add(new LSL_String(part.Description)); | 9334 | res.Add(new LSL_String(part.Description)); |
8186 | break; | 9335 | break; |
9336 | |||
8187 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9337 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8188 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9338 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8189 | break; | 9339 | break; |
9340 | |||
8190 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9341 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8191 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9342 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8192 | break; | 9343 | break; |
9344 | |||
9345 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9346 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9347 | return res; | ||
9348 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9349 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9350 | LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9351 | res += tres; | ||
9352 | return res; | ||
8193 | } | 9353 | } |
8194 | } | 9354 | } |
8195 | return res; | 9355 | return res; |
@@ -8782,8 +9942,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8782 | // The function returns an ordered list | 9942 | // The function returns an ordered list |
8783 | // representing the tokens found in the supplied | 9943 | // representing the tokens found in the supplied |
8784 | // sources string. If two successive tokenizers | 9944 | // sources string. If two successive tokenizers |
8785 | // are encountered, then a NULL entry is added | 9945 | // are encountered, then a null-string entry is |
8786 | // to the list. | 9946 | // added to the list. |
8787 | // | 9947 | // |
8788 | // It is a precondition that the source and | 9948 | // It is a precondition that the source and |
8789 | // toekizer lisst are non-null. If they are null, | 9949 | // toekizer lisst are non-null. If they are null, |
@@ -8791,7 +9951,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8791 | // while their lengths are being determined. | 9951 | // while their lengths are being determined. |
8792 | // | 9952 | // |
8793 | // A small amount of working memoryis required | 9953 | // A small amount of working memoryis required |
8794 | // of approximately 8*#tokenizers. | 9954 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8795 | // | 9955 | // |
8796 | // There are many ways in which this function | 9956 | // There are many ways in which this function |
8797 | // can be implemented, this implementation is | 9957 | // can be implemented, this implementation is |
@@ -8807,155 +9967,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8807 | // and eliminates redundant tokenizers as soon | 9967 | // and eliminates redundant tokenizers as soon |
8808 | // as is possible. | 9968 | // as is possible. |
8809 | // | 9969 | // |
8810 | // The implementation tries to avoid any copying | 9970 | // The implementation tries to minimize temporary |
8811 | // of arrays or other objects. | 9971 | // garbage generation. |
8812 | // </remarks> | 9972 | // </remarks> |
8813 | 9973 | ||
8814 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9974 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8815 | { | 9975 | { |
8816 | int beginning = 0; | 9976 | return ParseString2List(src, separators, spacers, true); |
8817 | int srclen = src.Length; | 9977 | } |
8818 | int seplen = separators.Length; | ||
8819 | object[] separray = separators.Data; | ||
8820 | int spclen = spacers.Length; | ||
8821 | object[] spcarray = spacers.Data; | ||
8822 | int mlen = seplen+spclen; | ||
8823 | |||
8824 | int[] offset = new int[mlen+1]; | ||
8825 | bool[] active = new bool[mlen]; | ||
8826 | |||
8827 | int best; | ||
8828 | int j; | ||
8829 | |||
8830 | // Initial capacity reduces resize cost | ||
8831 | 9978 | ||
8832 | LSL_List tokens = new LSL_List(); | 9979 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9980 | { | ||
9981 | int srclen = src.Length; | ||
9982 | int seplen = separators.Length; | ||
9983 | object[] separray = separators.Data; | ||
9984 | int spclen = spacers.Length; | ||
9985 | object[] spcarray = spacers.Data; | ||
9986 | int dellen = 0; | ||
9987 | string[] delarray = new string[seplen+spclen]; | ||
8833 | 9988 | ||
8834 | // All entries are initially valid | 9989 | int outlen = 0; |
9990 | string[] outarray = new string[srclen*2+1]; | ||
8835 | 9991 | ||
8836 | for (int i = 0; i < mlen; i++) | 9992 | int i, j; |
8837 | active[i] = true; | 9993 | string d; |
8838 | 9994 | ||
8839 | offset[mlen] = srclen; | 9995 | m_host.AddScriptLPS(1); |
8840 | 9996 | ||
8841 | while (beginning < srclen) | 9997 | /* |
9998 | * Convert separator and spacer lists to C# strings. | ||
9999 | * Also filter out null strings so we don't hang. | ||
10000 | */ | ||
10001 | for (i = 0; i < seplen; i ++) | ||
8842 | { | 10002 | { |
10003 | d = separray[i].ToString(); | ||
10004 | if (d.Length > 0) | ||
10005 | { | ||
10006 | delarray[dellen++] = d; | ||
10007 | } | ||
10008 | } | ||
10009 | seplen = dellen; | ||
8843 | 10010 | ||
8844 | best = mlen; // as bad as it gets | 10011 | for (i = 0; i < spclen; i ++) |
10012 | { | ||
10013 | d = spcarray[i].ToString(); | ||
10014 | if (d.Length > 0) | ||
10015 | { | ||
10016 | delarray[dellen++] = d; | ||
10017 | } | ||
10018 | } | ||
8845 | 10019 | ||
8846 | // Scan for separators | 10020 | /* |
10021 | * Scan through source string from beginning to end. | ||
10022 | */ | ||
10023 | for (i = 0;;) | ||
10024 | { | ||
8847 | 10025 | ||
8848 | for (j = 0; j < seplen; j++) | 10026 | /* |
10027 | * Find earliest delimeter in src starting at i (if any). | ||
10028 | */ | ||
10029 | int earliestDel = -1; | ||
10030 | int earliestSrc = srclen; | ||
10031 | string earliestStr = null; | ||
10032 | for (j = 0; j < dellen; j ++) | ||
8849 | { | 10033 | { |
8850 | if (separray[j].ToString() == String.Empty) | 10034 | d = delarray[j]; |
8851 | active[j] = false; | 10035 | if (d != null) |
8852 | |||
8853 | if (active[j]) | ||
8854 | { | 10036 | { |
8855 | // scan all of the markers | 10037 | int index = src.IndexOf(d, i); |
8856 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 10038 | if (index < 0) |
8857 | { | 10039 | { |
8858 | // not present at all | 10040 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8859 | active[j] = false; | ||
8860 | } | 10041 | } |
8861 | else | 10042 | else if (index < earliestSrc) |
8862 | { | 10043 | { |
8863 | // present and correct | 10044 | earliestSrc = index; // where delimeter starts in source string |
8864 | if (offset[j] < offset[best]) | 10045 | earliestDel = j; // where delimeter is in delarray[] |
8865 | { | 10046 | earliestStr = d; // the delimeter string from delarray[] |
8866 | // closest so far | 10047 | if (index == i) break; // can't do any better than found at beg of string |
8867 | best = j; | ||
8868 | if (offset[best] == beginning) | ||
8869 | break; | ||
8870 | } | ||
8871 | } | 10048 | } |
8872 | } | 10049 | } |
8873 | } | 10050 | } |
8874 | 10051 | ||
8875 | // Scan for spacers | 10052 | /* |
8876 | 10053 | * Output source string starting at i through start of earliest delimeter. | |
8877 | if (offset[best] != beginning) | 10054 | */ |
10055 | if (keepNulls || (earliestSrc > i)) | ||
8878 | { | 10056 | { |
8879 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 10057 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8880 | { | ||
8881 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8882 | active[j] = false; | ||
8883 | |||
8884 | if (active[j]) | ||
8885 | { | ||
8886 | // scan all of the markers | ||
8887 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8888 | { | ||
8889 | // not present at all | ||
8890 | active[j] = false; | ||
8891 | } | ||
8892 | else | ||
8893 | { | ||
8894 | // present and correct | ||
8895 | if (offset[j] < offset[best]) | ||
8896 | { | ||
8897 | // closest so far | ||
8898 | best = j; | ||
8899 | } | ||
8900 | } | ||
8901 | } | ||
8902 | } | ||
8903 | } | 10058 | } |
8904 | 10059 | ||
8905 | // This is the normal exit from the scanning loop | 10060 | /* |
10061 | * If no delimeter found at or after i, we're done scanning. | ||
10062 | */ | ||
10063 | if (earliestDel < 0) break; | ||
8906 | 10064 | ||
8907 | if (best == mlen) | 10065 | /* |
10066 | * If delimeter was a spacer, output the spacer. | ||
10067 | */ | ||
10068 | if (earliestDel >= seplen) | ||
8908 | { | 10069 | { |
8909 | // no markers were found on this pass | 10070 | outarray[outlen++] = earliestStr; |
8910 | // so we're pretty much done | ||
8911 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8912 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8913 | break; | ||
8914 | } | 10071 | } |
8915 | 10072 | ||
8916 | // Otherwise we just add the newly delimited token | 10073 | /* |
8917 | // and recalculate where the search should continue. | 10074 | * Look at rest of src string following delimeter. |
8918 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 10075 | */ |
8919 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 10076 | i = earliestSrc + earliestStr.Length; |
8920 | |||
8921 | if (best < seplen) | ||
8922 | { | ||
8923 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8924 | } | ||
8925 | else | ||
8926 | { | ||
8927 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8928 | string str = spcarray[best - seplen].ToString(); | ||
8929 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8930 | tokens.Add(new LSL_String(str)); | ||
8931 | } | ||
8932 | } | 10077 | } |
8933 | 10078 | ||
8934 | // This an awkward an not very intuitive boundary case. If the | 10079 | /* |
8935 | // last substring is a tokenizer, then there is an implied trailing | 10080 | * Make up an exact-sized output array suitable for an LSL_List object. |
8936 | // null list entry. Hopefully the single comparison will not be too | 10081 | */ |
8937 | // arduous. Alternatively the 'break' could be replced with a return | 10082 | object[] outlist = new object[outlen]; |
8938 | // but that's shabby programming. | 10083 | for (i = 0; i < outlen; i ++) |
8939 | |||
8940 | if ((beginning == srclen) && (keepNulls)) | ||
8941 | { | 10084 | { |
8942 | if (srclen != 0) | 10085 | outlist[i] = new LSL_String(outarray[i]); |
8943 | tokens.Add(new LSL_String("")); | ||
8944 | } | 10086 | } |
8945 | 10087 | return new LSL_List(outlist); | |
8946 | return tokens; | ||
8947 | } | ||
8948 | |||
8949 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8950 | { | ||
8951 | m_host.AddScriptLPS(1); | ||
8952 | return this.ParseString(src, separators, spacers, false); | ||
8953 | } | ||
8954 | |||
8955 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8956 | { | ||
8957 | m_host.AddScriptLPS(1); | ||
8958 | return this.ParseString(src, separators, spacers, true); | ||
8959 | } | 10088 | } |
8960 | 10089 | ||
8961 | public LSL_Integer llGetObjectPermMask(int mask) | 10090 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9050,6 +10179,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9050 | case 4: | 10179 | case 4: |
9051 | return (int)item.NextPermissions; | 10180 | return (int)item.NextPermissions; |
9052 | } | 10181 | } |
10182 | m_host.TaskInventory.LockItemsForRead(false); | ||
9053 | 10183 | ||
9054 | return -1; | 10184 | return -1; |
9055 | } | 10185 | } |
@@ -9240,9 +10370,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9240 | { | 10370 | { |
9241 | try | 10371 | try |
9242 | { | 10372 | { |
10373 | /* | ||
9243 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10374 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); |
9244 | if (obj != null) | 10375 | if (obj != null) |
9245 | return (double)obj.GetMass(); | 10376 | return (double)obj.GetMass(); |
10377 | */ | ||
10378 | // return total object mass | ||
10379 | SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId); | ||
10380 | if (obj != null) | ||
10381 | return obj.GetMass(); | ||
10382 | |||
9246 | // the object is null so the key is for an avatar | 10383 | // the object is null so the key is for an avatar |
9247 | ScenePresence avatar = World.GetScenePresence(key); | 10384 | ScenePresence avatar = World.GetScenePresence(key); |
9248 | if (avatar != null) | 10385 | if (avatar != null) |
@@ -9262,7 +10399,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9262 | } | 10399 | } |
9263 | 10400 | ||
9264 | /// <summary> | 10401 | /// <summary> |
9265 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10402 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9266 | /// start and end and inserts the src list in its place. The inclusive | 10403 | /// start and end and inserts the src list in its place. The inclusive |
9267 | /// nature of the indices means that at least one element must be deleted | 10404 | /// nature of the indices means that at least one element must be deleted |
9268 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10405 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9319,16 +10456,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9319 | // based upon end. Note that if end exceeds the upper | 10456 | // based upon end. Note that if end exceeds the upper |
9320 | // bound in this case, the entire destination list | 10457 | // bound in this case, the entire destination list |
9321 | // is removed. | 10458 | // is removed. |
9322 | else | 10459 | else if (start == 0) |
9323 | { | 10460 | { |
9324 | if (end + 1 < dest.Length) | 10461 | if (end + 1 < dest.Length) |
9325 | { | ||
9326 | return src + dest.GetSublist(end + 1, -1); | 10462 | return src + dest.GetSublist(end + 1, -1); |
9327 | } | ||
9328 | else | 10463 | else |
9329 | { | ||
9330 | return src; | 10464 | return src; |
9331 | } | 10465 | } |
10466 | else // Start < 0 | ||
10467 | { | ||
10468 | if (end + 1 < dest.Length) | ||
10469 | return dest.GetSublist(end + 1, -1); | ||
10470 | else | ||
10471 | return new LSL_List(); | ||
9332 | } | 10472 | } |
9333 | } | 10473 | } |
9334 | // Finally, if start > end, we strip away a prefix and | 10474 | // Finally, if start > end, we strip away a prefix and |
@@ -9379,17 +10519,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9379 | int width = 0; | 10519 | int width = 0; |
9380 | int height = 0; | 10520 | int height = 0; |
9381 | 10521 | ||
9382 | ParcelMediaCommandEnum? commandToSend = null; | 10522 | uint commandToSend = 0; |
9383 | float time = 0.0f; // default is from start | 10523 | float time = 0.0f; // default is from start |
9384 | 10524 | ||
9385 | ScenePresence presence = null; | 10525 | ScenePresence presence = null; |
9386 | 10526 | ||
9387 | for (int i = 0; i < commandList.Data.Length; i++) | 10527 | for (int i = 0; i < commandList.Data.Length; i++) |
9388 | { | 10528 | { |
9389 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10529 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9390 | switch (command) | 10530 | switch (command) |
9391 | { | 10531 | { |
9392 | case ParcelMediaCommandEnum.Agent: | 10532 | case (uint)ParcelMediaCommandEnum.Agent: |
9393 | // we send only to one agent | 10533 | // we send only to one agent |
9394 | if ((i + 1) < commandList.Length) | 10534 | if ((i + 1) < commandList.Length) |
9395 | { | 10535 | { |
@@ -9406,25 +10546,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9406 | } | 10546 | } |
9407 | break; | 10547 | break; |
9408 | 10548 | ||
9409 | case ParcelMediaCommandEnum.Loop: | 10549 | case (uint)ParcelMediaCommandEnum.Loop: |
9410 | loop = 1; | 10550 | loop = 1; |
9411 | commandToSend = command; | 10551 | commandToSend = command; |
9412 | update = true; //need to send the media update packet to set looping | 10552 | update = true; //need to send the media update packet to set looping |
9413 | break; | 10553 | break; |
9414 | 10554 | ||
9415 | case ParcelMediaCommandEnum.Play: | 10555 | case (uint)ParcelMediaCommandEnum.Play: |
9416 | loop = 0; | 10556 | loop = 0; |
9417 | commandToSend = command; | 10557 | commandToSend = command; |
9418 | update = true; //need to send the media update packet to make sure it doesn't loop | 10558 | update = true; //need to send the media update packet to make sure it doesn't loop |
9419 | break; | 10559 | break; |
9420 | 10560 | ||
9421 | case ParcelMediaCommandEnum.Pause: | 10561 | case (uint)ParcelMediaCommandEnum.Pause: |
9422 | case ParcelMediaCommandEnum.Stop: | 10562 | case (uint)ParcelMediaCommandEnum.Stop: |
9423 | case ParcelMediaCommandEnum.Unload: | 10563 | case (uint)ParcelMediaCommandEnum.Unload: |
9424 | commandToSend = command; | 10564 | commandToSend = command; |
9425 | break; | 10565 | break; |
9426 | 10566 | ||
9427 | case ParcelMediaCommandEnum.Url: | 10567 | case (uint)ParcelMediaCommandEnum.Url: |
9428 | if ((i + 1) < commandList.Length) | 10568 | if ((i + 1) < commandList.Length) |
9429 | { | 10569 | { |
9430 | if (commandList.Data[i + 1] is LSL_String) | 10570 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9437,7 +10577,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9437 | } | 10577 | } |
9438 | break; | 10578 | break; |
9439 | 10579 | ||
9440 | case ParcelMediaCommandEnum.Texture: | 10580 | case (uint)ParcelMediaCommandEnum.Texture: |
9441 | if ((i + 1) < commandList.Length) | 10581 | if ((i + 1) < commandList.Length) |
9442 | { | 10582 | { |
9443 | if (commandList.Data[i + 1] is LSL_String) | 10583 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9450,7 +10590,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9450 | } | 10590 | } |
9451 | break; | 10591 | break; |
9452 | 10592 | ||
9453 | case ParcelMediaCommandEnum.Time: | 10593 | case (uint)ParcelMediaCommandEnum.Time: |
9454 | if ((i + 1) < commandList.Length) | 10594 | if ((i + 1) < commandList.Length) |
9455 | { | 10595 | { |
9456 | if (commandList.Data[i + 1] is LSL_Float) | 10596 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9462,7 +10602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9462 | } | 10602 | } |
9463 | break; | 10603 | break; |
9464 | 10604 | ||
9465 | case ParcelMediaCommandEnum.AutoAlign: | 10605 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9466 | if ((i + 1) < commandList.Length) | 10606 | if ((i + 1) < commandList.Length) |
9467 | { | 10607 | { |
9468 | if (commandList.Data[i + 1] is LSL_Integer) | 10608 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9476,7 +10616,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9476 | } | 10616 | } |
9477 | break; | 10617 | break; |
9478 | 10618 | ||
9479 | case ParcelMediaCommandEnum.Type: | 10619 | case (uint)ParcelMediaCommandEnum.Type: |
9480 | if ((i + 1) < commandList.Length) | 10620 | if ((i + 1) < commandList.Length) |
9481 | { | 10621 | { |
9482 | if (commandList.Data[i + 1] is LSL_String) | 10622 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9489,7 +10629,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9489 | } | 10629 | } |
9490 | break; | 10630 | break; |
9491 | 10631 | ||
9492 | case ParcelMediaCommandEnum.Desc: | 10632 | case (uint)ParcelMediaCommandEnum.Desc: |
9493 | if ((i + 1) < commandList.Length) | 10633 | if ((i + 1) < commandList.Length) |
9494 | { | 10634 | { |
9495 | if (commandList.Data[i + 1] is LSL_String) | 10635 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9502,7 +10642,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9502 | } | 10642 | } |
9503 | break; | 10643 | break; |
9504 | 10644 | ||
9505 | case ParcelMediaCommandEnum.Size: | 10645 | case (uint)ParcelMediaCommandEnum.Size: |
9506 | if ((i + 2) < commandList.Length) | 10646 | if ((i + 2) < commandList.Length) |
9507 | { | 10647 | { |
9508 | if (commandList.Data[i + 1] is LSL_Integer) | 10648 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9572,7 +10712,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9572 | } | 10712 | } |
9573 | } | 10713 | } |
9574 | 10714 | ||
9575 | if (commandToSend != null) | 10715 | if (commandToSend != 0) |
9576 | { | 10716 | { |
9577 | // the commandList contained a start/stop/... command, too | 10717 | // the commandList contained a start/stop/... command, too |
9578 | if (presence == null) | 10718 | if (presence == null) |
@@ -9609,7 +10749,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9609 | 10749 | ||
9610 | if (aList.Data[i] != null) | 10750 | if (aList.Data[i] != null) |
9611 | { | 10751 | { |
9612 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10752 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9613 | { | 10753 | { |
9614 | case ParcelMediaCommandEnum.Url: | 10754 | case ParcelMediaCommandEnum.Url: |
9615 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10755 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9666,15 +10806,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9666 | 10806 | ||
9667 | if (quick_pay_buttons.Data.Length < 4) | 10807 | if (quick_pay_buttons.Data.Length < 4) |
9668 | { | 10808 | { |
9669 | LSLError("List must have at least 4 elements"); | 10809 | int x; |
9670 | return; | 10810 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10811 | { | ||
10812 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10813 | } | ||
9671 | } | 10814 | } |
9672 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10815 | int[] nPrice = new int[5]; |
9673 | 10816 | nPrice[0] = price; | |
9674 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10817 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9675 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10818 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9676 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10819 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9677 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10820 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10821 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9678 | m_host.ParentGroup.HasGroupChanged = true; | 10822 | m_host.ParentGroup.HasGroupChanged = true; |
9679 | } | 10823 | } |
9680 | 10824 | ||
@@ -9691,7 +10835,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9691 | return new LSL_Vector(); | 10835 | return new LSL_Vector(); |
9692 | } | 10836 | } |
9693 | 10837 | ||
9694 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10838 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10839 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9695 | if (presence != null) | 10840 | if (presence != null) |
9696 | { | 10841 | { |
9697 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10842 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9713,7 +10858,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9713 | return new LSL_Rotation(); | 10858 | return new LSL_Rotation(); |
9714 | } | 10859 | } |
9715 | 10860 | ||
9716 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10861 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10862 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9717 | if (presence != null) | 10863 | if (presence != null) |
9718 | { | 10864 | { |
9719 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 10865 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9773,8 +10919,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9773 | { | 10919 | { |
9774 | m_host.AddScriptLPS(1); | 10920 | m_host.AddScriptLPS(1); |
9775 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10921 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9776 | if (detectedParams == null) return; // only works on the first detected avatar | 10922 | if (detectedParams == null) |
9777 | 10923 | { | |
10924 | if (m_host.ParentGroup.IsAttachment == true) | ||
10925 | { | ||
10926 | detectedParams = new DetectParams(); | ||
10927 | detectedParams.Key = m_host.OwnerID; | ||
10928 | } | ||
10929 | else | ||
10930 | { | ||
10931 | return; | ||
10932 | } | ||
10933 | } | ||
10934 | |||
9778 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10935 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9779 | if (avatar != null) | 10936 | if (avatar != null) |
9780 | { | 10937 | { |
@@ -9782,6 +10939,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9782 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10939 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9783 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10940 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9784 | } | 10941 | } |
10942 | |||
9785 | ScriptSleep(1000); | 10943 | ScriptSleep(1000); |
9786 | } | 10944 | } |
9787 | 10945 | ||
@@ -9905,12 +11063,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9905 | 11063 | ||
9906 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 11064 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9907 | object[] data = rules.Data; | 11065 | object[] data = rules.Data; |
9908 | for (int i = 0; i < data.Length; ++i) { | 11066 | for (int i = 0; i < data.Length; ++i) |
11067 | { | ||
9909 | int type = Convert.ToInt32(data[i++].ToString()); | 11068 | int type = Convert.ToInt32(data[i++].ToString()); |
9910 | if (i >= data.Length) break; // odd number of entries => ignore the last | 11069 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9911 | 11070 | ||
9912 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 11071 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9913 | switch (type) { | 11072 | switch (type) |
11073 | { | ||
9914 | case ScriptBaseClass.CAMERA_FOCUS: | 11074 | case ScriptBaseClass.CAMERA_FOCUS: |
9915 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 11075 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9916 | case ScriptBaseClass.CAMERA_POSITION: | 11076 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10016,19 +11176,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10016 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11176 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10017 | { | 11177 | { |
10018 | m_host.AddScriptLPS(1); | 11178 | m_host.AddScriptLPS(1); |
10019 | string ret = String.Empty; | 11179 | |
10020 | string src1 = llBase64ToString(str1); | 11180 | if (str1 == String.Empty) |
10021 | string src2 = llBase64ToString(str2); | 11181 | return String.Empty; |
10022 | int c = 0; | 11182 | if (str2 == String.Empty) |
10023 | for (int i = 0; i < src1.Length; i++) | 11183 | return str1; |
11184 | |||
11185 | int len = str2.Length; | ||
11186 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
11187 | { | ||
11188 | while (str2.EndsWith("=")) | ||
11189 | str2 = str2.Substring(0, str2.Length - 1); | ||
11190 | |||
11191 | len = str2.Length; | ||
11192 | int mod = len % 4; | ||
11193 | |||
11194 | if (mod == 1) | ||
11195 | str2 = str2.Substring(0, str2.Length - 1); | ||
11196 | else if (mod == 2) | ||
11197 | str2 += "=="; | ||
11198 | else if (mod == 3) | ||
11199 | str2 += "="; | ||
11200 | } | ||
11201 | |||
11202 | byte[] data1; | ||
11203 | byte[] data2; | ||
11204 | try | ||
10024 | { | 11205 | { |
10025 | ret += (char) (src1[i] ^ src2[c]); | 11206 | data1 = Convert.FromBase64String(str1); |
11207 | data2 = Convert.FromBase64String(str2); | ||
11208 | } | ||
11209 | catch (Exception) | ||
11210 | { | ||
11211 | return new LSL_String(String.Empty); | ||
11212 | } | ||
10026 | 11213 | ||
10027 | c++; | 11214 | byte[] d2 = new Byte[data1.Length]; |
10028 | if (c >= src2.Length) | 11215 | int pos = 0; |
10029 | c = 0; | 11216 | |
11217 | if (data1.Length <= data2.Length) | ||
11218 | { | ||
11219 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10030 | } | 11220 | } |
10031 | return llStringToBase64(ret); | 11221 | else |
11222 | { | ||
11223 | while (pos < data1.Length) | ||
11224 | { | ||
11225 | len = data1.Length - pos; | ||
11226 | if (len > data2.Length) | ||
11227 | len = data2.Length; | ||
11228 | |||
11229 | Array.Copy(data2, 0, d2, pos, len); | ||
11230 | pos += len; | ||
11231 | } | ||
11232 | } | ||
11233 | |||
11234 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11235 | data1[pos] ^= d2[pos]; | ||
11236 | |||
11237 | return Convert.ToBase64String(data1); | ||
10032 | } | 11238 | } |
10033 | 11239 | ||
10034 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11240 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10085,12 +11291,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10085 | Regex r = new Regex(authregex); | 11291 | Regex r = new Regex(authregex); |
10086 | int[] gnums = r.GetGroupNumbers(); | 11292 | int[] gnums = r.GetGroupNumbers(); |
10087 | Match m = r.Match(url); | 11293 | Match m = r.Match(url); |
10088 | if (m.Success) { | 11294 | if (m.Success) |
10089 | for (int i = 1; i < gnums.Length; i++) { | 11295 | { |
11296 | for (int i = 1; i < gnums.Length; i++) | ||
11297 | { | ||
10090 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11298 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10091 | //CaptureCollection cc = g.Captures; | 11299 | //CaptureCollection cc = g.Captures; |
10092 | } | 11300 | } |
10093 | if (m.Groups.Count == 5) { | 11301 | if (m.Groups.Count == 5) |
11302 | { | ||
10094 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11303 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10095 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11304 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10096 | } | 11305 | } |
@@ -10293,6 +11502,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10293 | 11502 | ||
10294 | LSL_List ret = new LSL_List(); | 11503 | LSL_List ret = new LSL_List(); |
10295 | UUID key = new UUID(); | 11504 | UUID key = new UUID(); |
11505 | |||
11506 | |||
10296 | if (UUID.TryParse(id, out key)) | 11507 | if (UUID.TryParse(id, out key)) |
10297 | { | 11508 | { |
10298 | ScenePresence av = World.GetScenePresence(key); | 11509 | ScenePresence av = World.GetScenePresence(key); |
@@ -10310,13 +11521,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10310 | ret.Add(new LSL_String("")); | 11521 | ret.Add(new LSL_String("")); |
10311 | break; | 11522 | break; |
10312 | case ScriptBaseClass.OBJECT_POS: | 11523 | case ScriptBaseClass.OBJECT_POS: |
10313 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11524 | Vector3 avpos; |
11525 | |||
11526 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11527 | { | ||
11528 | avpos = av.OffsetPosition; | ||
11529 | |||
11530 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11531 | avpos -= sitOffset; | ||
11532 | |||
11533 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11534 | } | ||
11535 | else | ||
11536 | avpos = av.AbsolutePosition; | ||
11537 | |||
11538 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10314 | break; | 11539 | break; |
10315 | case ScriptBaseClass.OBJECT_ROT: | 11540 | case ScriptBaseClass.OBJECT_ROT: |
10316 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11541 | Quaternion avrot = av.Rotation; |
11542 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11543 | { | ||
11544 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11545 | } | ||
11546 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10317 | break; | 11547 | break; |
10318 | case ScriptBaseClass.OBJECT_VELOCITY: | 11548 | case ScriptBaseClass.OBJECT_VELOCITY: |
10319 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11549 | Vector3 avvel = av.Velocity; |
11550 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10320 | break; | 11551 | break; |
10321 | case ScriptBaseClass.OBJECT_OWNER: | 11552 | case ScriptBaseClass.OBJECT_OWNER: |
10322 | ret.Add(new LSL_String(id)); | 11553 | ret.Add(new LSL_String(id)); |
@@ -10372,17 +11603,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10372 | case ScriptBaseClass.OBJECT_NAME: | 11603 | case ScriptBaseClass.OBJECT_NAME: |
10373 | ret.Add(new LSL_String(obj.Name)); | 11604 | ret.Add(new LSL_String(obj.Name)); |
10374 | break; | 11605 | break; |
10375 | case ScriptBaseClass.OBJECT_DESC: | 11606 | case ScriptBaseClass.OBJECT_DESC: |
10376 | ret.Add(new LSL_String(obj.Description)); | 11607 | ret.Add(new LSL_String(obj.Description)); |
10377 | break; | 11608 | break; |
10378 | case ScriptBaseClass.OBJECT_POS: | 11609 | case ScriptBaseClass.OBJECT_POS: |
10379 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11610 | Vector3 opos = obj.AbsolutePosition; |
11611 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10380 | break; | 11612 | break; |
10381 | case ScriptBaseClass.OBJECT_ROT: | 11613 | case ScriptBaseClass.OBJECT_ROT: |
10382 | ret.Add(new LSL_Rotation(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W)); | 11614 | // Quaternion orot = obj.RotationOffset; |
11615 | // ret.Add(new LSL_Rotation(orot.X, orot.Y, orot.Z, orot.W)); | ||
11616 | |||
11617 | LSL_Rotation objrot = GetPartRot(obj); | ||
11618 | ret.Add(objrot); | ||
10383 | break; | 11619 | break; |
10384 | case ScriptBaseClass.OBJECT_VELOCITY: | 11620 | case ScriptBaseClass.OBJECT_VELOCITY: |
10385 | ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z)); | 11621 | Vector3 ovel = obj.Velocity; |
11622 | ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z)); | ||
10386 | break; | 11623 | break; |
10387 | case ScriptBaseClass.OBJECT_OWNER: | 11624 | case ScriptBaseClass.OBJECT_OWNER: |
10388 | ret.Add(new LSL_String(obj.OwnerID.ToString())); | 11625 | ret.Add(new LSL_String(obj.OwnerID.ToString())); |
@@ -10416,9 +11653,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10416 | // The value returned in SL for normal prims is prim count | 11653 | // The value returned in SL for normal prims is prim count |
10417 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11654 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10418 | break; | 11655 | break; |
10419 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11656 | |
10420 | // "Land Impact" calculations. These calculations are probably not applicable | 11657 | // costs below may need to be diferent for root parts, need to check |
10421 | // to OpenSim and are not yet complete in SL | ||
10422 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11658 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10423 | // The linden calculation is here | 11659 | // The linden calculation is here |
10424 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11660 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10426,16 +11662,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10426 | ret.Add(new LSL_Float(0)); | 11662 | ret.Add(new LSL_Float(0)); |
10427 | break; | 11663 | break; |
10428 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11664 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10429 | // The linden calculation is here | 11665 | // The value returned in SL for normal prims is prim count * 0.06 |
10430 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11666 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10431 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10432 | ret.Add(new LSL_Float(0)); | ||
10433 | break; | 11667 | break; |
10434 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11668 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10435 | // The linden calculation is here | 11669 | // The value returned in SL for normal prims is prim count |
10436 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11670 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10437 | // The value returned in SL for normal prims looks like the prim count | ||
10438 | ret.Add(new LSL_Float(0)); | ||
10439 | break; | 11671 | break; |
10440 | default: | 11672 | default: |
10441 | // Invalid or unhandled constant. | 11673 | // Invalid or unhandled constant. |
@@ -10628,15 +11860,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10628 | return GetLinkPrimitiveParams(obj, rules); | 11860 | return GetLinkPrimitiveParams(obj, rules); |
10629 | } | 11861 | } |
10630 | 11862 | ||
10631 | public void print(string str) | 11863 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10632 | { | 11864 | { |
10633 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11865 | List<SceneObjectPart> parts = GetLinkParts(link); |
10634 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11866 | if (parts.Count < 1) |
10635 | if (ossl != null) | 11867 | return 0; |
10636 | { | 11868 | |
10637 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11869 | return GetNumberOfSides(parts[0]); |
10638 | m_log.Info("LSL print():" + str); | ||
10639 | } | ||
10640 | } | 11870 | } |
10641 | 11871 | ||
10642 | private string Name2Username(string name) | 11872 | private string Name2Username(string name) |
@@ -10682,6 +11912,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10682 | return rq.ToString(); | 11912 | return rq.ToString(); |
10683 | } | 11913 | } |
10684 | 11914 | ||
11915 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11916 | { | ||
11917 | m_SayShoutCount = 0; | ||
11918 | } | ||
11919 | |||
10685 | private struct Tri | 11920 | private struct Tri |
10686 | { | 11921 | { |
10687 | public Vector3 p1; | 11922 | public Vector3 p1; |
@@ -10821,9 +12056,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10821 | 12056 | ||
10822 | ContactResult result = new ContactResult (); | 12057 | ContactResult result = new ContactResult (); |
10823 | result.ConsumerID = group.LocalId; | 12058 | result.ConsumerID = group.LocalId; |
10824 | result.Depth = intersection.distance; | 12059 | // result.Depth = intersection.distance; |
10825 | result.Normal = intersection.normal; | 12060 | result.Normal = intersection.normal; |
10826 | result.Pos = intersection.ipoint; | 12061 | result.Pos = intersection.ipoint; |
12062 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
10827 | 12063 | ||
10828 | contacts.Add(result); | 12064 | contacts.Add(result); |
10829 | }); | 12065 | }); |
@@ -10956,6 +12192,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10956 | 12192 | ||
10957 | return contacts[0]; | 12193 | return contacts[0]; |
10958 | } | 12194 | } |
12195 | /* | ||
12196 | // not done: | ||
12197 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12198 | { | ||
12199 | ContactResult[] contacts = null; | ||
12200 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12201 | { | ||
12202 | if (m_host.ParentGroup == group) | ||
12203 | return; | ||
12204 | |||
12205 | if (group.IsAttachment) | ||
12206 | return; | ||
12207 | |||
12208 | if(group.RootPart.PhysActor != null) | ||
12209 | return; | ||
12210 | |||
12211 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12212 | }); | ||
12213 | return contacts; | ||
12214 | } | ||
12215 | */ | ||
10959 | 12216 | ||
10960 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12217 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10961 | { | 12218 | { |
@@ -10997,32 +12254,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10997 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12254 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
10998 | 12255 | ||
10999 | 12256 | ||
11000 | if (checkTerrain) | 12257 | if (false)// World.SuportsRayCastFiltered()) |
11001 | { | 12258 | { |
11002 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12259 | if (dist == 0) |
11003 | if (groundContact != null) | 12260 | return list; |
11004 | results.Add((ContactResult)groundContact); | ||
11005 | } | ||
11006 | 12261 | ||
11007 | if (checkAgents) | 12262 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11008 | { | 12263 | if (checkTerrain) |
11009 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12264 | rayfilter |= RayFilterFlags.land; |
11010 | foreach (ContactResult r in agentHits) | 12265 | // if (checkAgents) |
11011 | results.Add(r); | 12266 | // rayfilter |= RayFilterFlags.agent; |
11012 | } | 12267 | if (checkPhysical) |
12268 | rayfilter |= RayFilterFlags.physical; | ||
12269 | if (checkNonPhysical) | ||
12270 | rayfilter |= RayFilterFlags.nonphysical; | ||
12271 | if (detectPhantom) | ||
12272 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12273 | |||
12274 | Vector3 direction = dir * ( 1/dist); | ||
12275 | |||
12276 | if(rayfilter == 0) | ||
12277 | { | ||
12278 | list.Add(new LSL_Integer(0)); | ||
12279 | return list; | ||
12280 | } | ||
11013 | 12281 | ||
11014 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12282 | // get some more contacts to sort ??? |
12283 | int physcount = 4 * count; | ||
12284 | if (physcount > 20) | ||
12285 | physcount = 20; | ||
12286 | |||
12287 | object physresults; | ||
12288 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
12289 | |||
12290 | if (physresults == null) | ||
12291 | { | ||
12292 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12293 | return list; | ||
12294 | } | ||
12295 | |||
12296 | results = (List<ContactResult>)physresults; | ||
12297 | |||
12298 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
12299 | if (checkAgents) | ||
12300 | { | ||
12301 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12302 | foreach (ContactResult r in agentHits) | ||
12303 | results.Add(r); | ||
12304 | } | ||
12305 | |||
12306 | // TODO: Replace this with a better solution. ObjectIntersection can only | ||
12307 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12308 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12309 | // physicsl phantoms as done by the physics scene | ||
12310 | // We don't want anything else but phantoms here. | ||
12311 | if (detectPhantom) | ||
12312 | { | ||
12313 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12314 | foreach (ContactResult r in objectHits) | ||
12315 | results.Add(r); | ||
12316 | } | ||
12317 | } | ||
12318 | else | ||
11015 | { | 12319 | { |
11016 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12320 | if (checkTerrain) |
11017 | foreach (ContactResult r in objectHits) | 12321 | { |
11018 | results.Add(r); | 12322 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12323 | if (groundContact != null) | ||
12324 | results.Add((ContactResult)groundContact); | ||
12325 | } | ||
12326 | |||
12327 | if (checkAgents) | ||
12328 | { | ||
12329 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12330 | foreach (ContactResult r in agentHits) | ||
12331 | results.Add(r); | ||
12332 | } | ||
12333 | |||
12334 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12335 | { | ||
12336 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12337 | foreach (ContactResult r in objectHits) | ||
12338 | results.Add(r); | ||
12339 | } | ||
11019 | } | 12340 | } |
11020 | 12341 | ||
11021 | results.Sort(delegate(ContactResult a, ContactResult b) | 12342 | results.Sort(delegate(ContactResult a, ContactResult b) |
11022 | { | 12343 | { |
11023 | return a.Depth.CompareTo(b.Depth); | 12344 | return a.Depth.CompareTo(b.Depth); |
11024 | }); | 12345 | }); |
11025 | 12346 | ||
11026 | int values = 0; | 12347 | int values = 0; |
11027 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12348 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11028 | 12349 | ||
@@ -11115,7 +12436,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11115 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12436 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11116 | if (!isAccount) return 0; | 12437 | if (!isAccount) return 0; |
11117 | if (estate.HasAccess(id)) return 1; | 12438 | if (estate.HasAccess(id)) return 1; |
11118 | if (estate.IsBanned(id)) | 12439 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11119 | estate.RemoveBan(id); | 12440 | estate.RemoveBan(id); |
11120 | estate.AddEstateUser(id); | 12441 | estate.AddEstateUser(id); |
11121 | break; | 12442 | break; |
@@ -11134,14 +12455,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11134 | break; | 12455 | break; |
11135 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12456 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11136 | if (!isAccount) return 0; | 12457 | if (!isAccount) return 0; |
11137 | if (estate.IsBanned(id)) return 1; | 12458 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11138 | EstateBan ban = new EstateBan(); | 12459 | EstateBan ban = new EstateBan(); |
11139 | ban.EstateID = estate.EstateID; | 12460 | ban.EstateID = estate.EstateID; |
11140 | ban.BannedUserID = id; | 12461 | ban.BannedUserID = id; |
11141 | estate.AddBan(ban); | 12462 | estate.AddBan(ban); |
11142 | break; | 12463 | break; |
11143 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12464 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11144 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12465 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11145 | estate.RemoveBan(id); | 12466 | estate.RemoveBan(id); |
11146 | break; | 12467 | break; |
11147 | default: return 0; | 12468 | default: return 0; |
@@ -11170,7 +12491,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11170 | return 16384; | 12491 | return 16384; |
11171 | } | 12492 | } |
11172 | 12493 | ||
11173 | public LSL_Integer llGetUsedMemory() | 12494 | public virtual LSL_Integer llGetUsedMemory() |
11174 | { | 12495 | { |
11175 | m_host.AddScriptLPS(1); | 12496 | m_host.AddScriptLPS(1); |
11176 | // The value returned for LSO scripts in SL | 12497 | // The value returned for LSO scripts in SL |
@@ -11198,7 +12519,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11198 | public void llSetSoundQueueing(int queue) | 12519 | public void llSetSoundQueueing(int queue) |
11199 | { | 12520 | { |
11200 | m_host.AddScriptLPS(1); | 12521 | m_host.AddScriptLPS(1); |
11201 | NotImplemented("llSetSoundQueueing"); | ||
11202 | } | 12522 | } |
11203 | 12523 | ||
11204 | public void llCollisionSprite(string impact_sprite) | 12524 | public void llCollisionSprite(string impact_sprite) |
@@ -11210,10 +12530,270 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11210 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12530 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11211 | { | 12531 | { |
11212 | m_host.AddScriptLPS(1); | 12532 | m_host.AddScriptLPS(1); |
11213 | NotImplemented("llGodLikeRezObject"); | 12533 | |
12534 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12535 | NotImplemented("llGodLikeRezObject"); | ||
12536 | |||
12537 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12538 | if (rezAsset == null) | ||
12539 | { | ||
12540 | llSay(0, "Asset not found"); | ||
12541 | return; | ||
12542 | } | ||
12543 | |||
12544 | SceneObjectGroup group = null; | ||
12545 | |||
12546 | try | ||
12547 | { | ||
12548 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12549 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12550 | } | ||
12551 | catch | ||
12552 | { | ||
12553 | llSay(0, "Asset not found"); | ||
12554 | return; | ||
12555 | } | ||
12556 | |||
12557 | if (group == null) | ||
12558 | { | ||
12559 | llSay(0, "Asset not found"); | ||
12560 | return; | ||
12561 | } | ||
12562 | |||
12563 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12564 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12565 | |||
12566 | group.ResetIDs(); | ||
12567 | |||
12568 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12569 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12570 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12571 | group.ScheduleGroupForFullUpdate(); | ||
12572 | |||
12573 | // objects rezzed with this method are die_at_edge by default. | ||
12574 | group.RootPart.SetDieAtEdge(true); | ||
12575 | |||
12576 | group.ResumeScripts(); | ||
12577 | |||
12578 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12579 | "object_rez", new Object[] { | ||
12580 | new LSL_String( | ||
12581 | group.RootPart.UUID.ToString()) }, | ||
12582 | new DetectParams[0])); | ||
12583 | } | ||
12584 | |||
12585 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12586 | { | ||
12587 | UUID txn = UUID.Random(); | ||
12588 | |||
12589 | Util.FireAndForget(delegate(object x) | ||
12590 | { | ||
12591 | int replycode = 0; | ||
12592 | string replydata = destination + "," + amount.ToString(); | ||
12593 | |||
12594 | try | ||
12595 | { | ||
12596 | TaskInventoryItem item = m_item; | ||
12597 | if (item == null) | ||
12598 | { | ||
12599 | replydata = "SERVICE_ERROR"; | ||
12600 | return; | ||
12601 | } | ||
12602 | |||
12603 | m_host.AddScriptLPS(1); | ||
12604 | |||
12605 | if (item.PermsGranter == UUID.Zero) | ||
12606 | { | ||
12607 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12608 | return; | ||
12609 | } | ||
12610 | |||
12611 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12612 | { | ||
12613 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12614 | return; | ||
12615 | } | ||
12616 | |||
12617 | UUID toID = new UUID(); | ||
12618 | |||
12619 | if (!UUID.TryParse(destination, out toID)) | ||
12620 | { | ||
12621 | replydata = "INVALID_AGENT"; | ||
12622 | return; | ||
12623 | } | ||
12624 | |||
12625 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12626 | |||
12627 | if (money == null) | ||
12628 | { | ||
12629 | replydata = "TRANSFERS_DISABLED"; | ||
12630 | return; | ||
12631 | } | ||
12632 | |||
12633 | bool result = money.ObjectGiveMoney( | ||
12634 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12635 | |||
12636 | if (result) | ||
12637 | { | ||
12638 | replycode = 1; | ||
12639 | return; | ||
12640 | } | ||
12641 | |||
12642 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12643 | } | ||
12644 | finally | ||
12645 | { | ||
12646 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12647 | "transaction_result", new Object[] { | ||
12648 | new LSL_String(txn.ToString()), | ||
12649 | new LSL_Integer(replycode), | ||
12650 | new LSL_String(replydata) }, | ||
12651 | new DetectParams[0])); | ||
12652 | } | ||
12653 | }); | ||
12654 | |||
12655 | return txn.ToString(); | ||
11214 | } | 12656 | } |
11215 | 12657 | ||
11216 | #endregion | 12658 | #endregion |
12659 | |||
12660 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12661 | { | ||
12662 | SceneObjectGroup group = m_host.ParentGroup; | ||
12663 | |||
12664 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12665 | return; | ||
12666 | if (group.IsAttachment) | ||
12667 | return; | ||
12668 | |||
12669 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12670 | { | ||
12671 | if (group.RootPart.KeyframeMotion != null) | ||
12672 | group.RootPart.KeyframeMotion.Stop(); | ||
12673 | group.RootPart.KeyframeMotion = null; | ||
12674 | |||
12675 | int idx = 0; | ||
12676 | |||
12677 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12678 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12679 | |||
12680 | while (idx < options.Data.Length) | ||
12681 | { | ||
12682 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12683 | int remain = options.Data.Length - idx; | ||
12684 | |||
12685 | switch (option) | ||
12686 | { | ||
12687 | case ScriptBaseClass.KFM_MODE: | ||
12688 | if (remain < 1) | ||
12689 | break; | ||
12690 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12691 | switch(modeval) | ||
12692 | { | ||
12693 | case ScriptBaseClass.KFM_FORWARD: | ||
12694 | mode = KeyframeMotion.PlayMode.Forward; | ||
12695 | break; | ||
12696 | case ScriptBaseClass.KFM_REVERSE: | ||
12697 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12698 | break; | ||
12699 | case ScriptBaseClass.KFM_LOOP: | ||
12700 | mode = KeyframeMotion.PlayMode.Loop; | ||
12701 | break; | ||
12702 | case ScriptBaseClass.KFM_PING_PONG: | ||
12703 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12704 | break; | ||
12705 | } | ||
12706 | break; | ||
12707 | case ScriptBaseClass.KFM_DATA: | ||
12708 | if (remain < 1) | ||
12709 | break; | ||
12710 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12711 | data = (KeyframeMotion.DataFormat)dataval; | ||
12712 | break; | ||
12713 | } | ||
12714 | } | ||
12715 | |||
12716 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12717 | |||
12718 | idx = 0; | ||
12719 | |||
12720 | int elemLength = 2; | ||
12721 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12722 | elemLength = 3; | ||
12723 | |||
12724 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12725 | while (idx < frames.Data.Length) | ||
12726 | { | ||
12727 | int remain = frames.Data.Length - idx; | ||
12728 | |||
12729 | if (remain < elemLength) | ||
12730 | break; | ||
12731 | |||
12732 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12733 | frame.Position = null; | ||
12734 | frame.Rotation = null; | ||
12735 | |||
12736 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12737 | { | ||
12738 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12739 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12740 | } | ||
12741 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12742 | { | ||
12743 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12744 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12745 | } | ||
12746 | |||
12747 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12748 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12749 | |||
12750 | keyframes.Add(frame); | ||
12751 | } | ||
12752 | |||
12753 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12754 | group.RootPart.KeyframeMotion.Start(); | ||
12755 | } | ||
12756 | else | ||
12757 | { | ||
12758 | if (group.RootPart.KeyframeMotion == null) | ||
12759 | return; | ||
12760 | |||
12761 | if (options.Data.Length == 0) | ||
12762 | { | ||
12763 | group.RootPart.KeyframeMotion.Stop(); | ||
12764 | return; | ||
12765 | } | ||
12766 | |||
12767 | int code = (int)options.GetLSLIntegerItem(0); | ||
12768 | |||
12769 | int idx = 0; | ||
12770 | |||
12771 | while (idx < options.Data.Length) | ||
12772 | { | ||
12773 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12774 | int remain = options.Data.Length - idx; | ||
12775 | |||
12776 | switch (option) | ||
12777 | { | ||
12778 | case ScriptBaseClass.KFM_COMMAND: | ||
12779 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12780 | switch (cmd) | ||
12781 | { | ||
12782 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12783 | group.RootPart.KeyframeMotion.Start(); | ||
12784 | break; | ||
12785 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12786 | group.RootPart.KeyframeMotion.Stop(); | ||
12787 | break; | ||
12788 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12789 | group.RootPart.KeyframeMotion.Pause(); | ||
12790 | break; | ||
12791 | } | ||
12792 | break; | ||
12793 | } | ||
12794 | } | ||
12795 | } | ||
12796 | } | ||
11217 | } | 12797 | } |
11218 | 12798 | ||
11219 | public class NotecardCache | 12799 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 7385dd9..77b659b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_ScriptEngine = ScriptEngine; | 146 | m_ScriptEngine = ScriptEngine; |
146 | m_host = host; | 147 | m_host = host; |
147 | m_item = item; | 148 | m_item = item; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | /// <summary> | 221 | /// <summary> |
@@ -920,18 +929,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
920 | if (target != null) | 929 | if (target != null) |
921 | { | 930 | { |
922 | UUID animID=UUID.Zero; | 931 | UUID animID=UUID.Zero; |
923 | lock (m_host.TaskInventory) | 932 | m_host.TaskInventory.LockItemsForRead(true); |
933 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
924 | { | 934 | { |
925 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 935 | if (inv.Value.Name == animation) |
926 | { | 936 | { |
927 | if (inv.Value.Name == animation) | 937 | if (inv.Value.Type == (int)AssetType.Animation) |
928 | { | 938 | animID = inv.Value.AssetID; |
929 | if (inv.Value.Type == (int)AssetType.Animation) | 939 | continue; |
930 | animID = inv.Value.AssetID; | ||
931 | continue; | ||
932 | } | ||
933 | } | 940 | } |
934 | } | 941 | } |
942 | m_host.TaskInventory.LockItemsForRead(false); | ||
935 | if (animID == UUID.Zero) | 943 | if (animID == UUID.Zero) |
936 | target.Animator.AddAnimation(animation, m_host.UUID); | 944 | target.Animator.AddAnimation(animation, m_host.UUID); |
937 | else | 945 | else |
@@ -972,6 +980,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
972 | else | 980 | else |
973 | animID = UUID.Zero; | 981 | animID = UUID.Zero; |
974 | } | 982 | } |
983 | m_host.TaskInventory.LockItemsForRead(false); | ||
975 | 984 | ||
976 | if (animID == UUID.Zero) | 985 | if (animID == UUID.Zero) |
977 | target.Animator.RemoveAnimation(animation); | 986 | target.Animator.RemoveAnimation(animation); |
@@ -1792,6 +1801,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1792 | 1801 | ||
1793 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1802 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1794 | { | 1803 | { |
1804 | m_host.TaskInventory.LockItemsForRead(true); | ||
1795 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1805 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1796 | { | 1806 | { |
1797 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1807 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1799,6 +1809,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1799 | assetID = item.AssetID; | 1809 | assetID = item.AssetID; |
1800 | } | 1810 | } |
1801 | } | 1811 | } |
1812 | m_host.TaskInventory.LockItemsForRead(false); | ||
1802 | } | 1813 | } |
1803 | 1814 | ||
1804 | if (assetID == UUID.Zero) | 1815 | if (assetID == UUID.Zero) |
@@ -2271,7 +2282,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2271 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2282 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2272 | m_host.AddScriptLPS(1); | 2283 | m_host.AddScriptLPS(1); |
2273 | 2284 | ||
2274 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2285 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2275 | } | 2286 | } |
2276 | 2287 | ||
2277 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2288 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2282,24 +2293,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2282 | return NpcCreate( | 2293 | return NpcCreate( |
2283 | firstname, lastname, position, notecard, | 2294 | firstname, lastname, position, notecard, |
2284 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2295 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2285 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2296 | false); |
2297 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2286 | } | 2298 | } |
2287 | 2299 | ||
2288 | private LSL_Key NpcCreate( | 2300 | private LSL_Key NpcCreate( |
2289 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2301 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2290 | { | 2302 | { |
2303 | if (!owned) | ||
2304 | OSSLError("Unowned NPCs are unsupported"); | ||
2305 | |||
2306 | string groupTitle = String.Empty; | ||
2307 | |||
2308 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2309 | return new LSL_Key(UUID.Zero.ToString()); | ||
2310 | |||
2311 | if (firstname != String.Empty || lastname != String.Empty) | ||
2312 | { | ||
2313 | if (firstname != "Shown outfit:") | ||
2314 | groupTitle = "- NPC -"; | ||
2315 | } | ||
2316 | |||
2291 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2317 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2292 | if (module != null) | 2318 | if (module != null) |
2293 | { | 2319 | { |
2294 | AvatarAppearance appearance = null; | 2320 | AvatarAppearance appearance = null; |
2295 | 2321 | ||
2296 | UUID id; | 2322 | // UUID id; |
2297 | if (UUID.TryParse(notecard, out id)) | 2323 | // if (UUID.TryParse(notecard, out id)) |
2298 | { | 2324 | // { |
2299 | ScenePresence clonePresence = World.GetScenePresence(id); | 2325 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2300 | if (clonePresence != null) | 2326 | // if (clonePresence != null) |
2301 | appearance = clonePresence.Appearance; | 2327 | // appearance = clonePresence.Appearance; |
2302 | } | 2328 | // } |
2303 | 2329 | ||
2304 | if (appearance == null) | 2330 | if (appearance == null) |
2305 | { | 2331 | { |
@@ -2327,6 +2353,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2327 | World, | 2353 | World, |
2328 | appearance); | 2354 | appearance); |
2329 | 2355 | ||
2356 | ScenePresence sp; | ||
2357 | if (World.TryGetScenePresence(x, out sp)) | ||
2358 | { | ||
2359 | sp.Grouptitle = groupTitle; | ||
2360 | sp.SendAvatarDataToAllAgents(); | ||
2361 | } | ||
2330 | return new LSL_Key(x.ToString()); | 2362 | return new LSL_Key(x.ToString()); |
2331 | } | 2363 | } |
2332 | 2364 | ||
@@ -2618,16 +2650,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2618 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2650 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2619 | m_host.AddScriptLPS(1); | 2651 | m_host.AddScriptLPS(1); |
2620 | 2652 | ||
2621 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2653 | ManualResetEvent ev = new ManualResetEvent(false); |
2622 | if (module != null) | ||
2623 | { | ||
2624 | UUID npcId = new UUID(npc.m_string); | ||
2625 | 2654 | ||
2626 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2655 | Util.FireAndForget(delegate(object x) { |
2627 | return; | 2656 | try |
2657 | { | ||
2658 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2659 | if (module != null) | ||
2660 | { | ||
2661 | UUID npcId = new UUID(npc.m_string); | ||
2628 | 2662 | ||
2629 | module.DeleteNPC(npcId, World); | 2663 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2630 | } | 2664 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2665 | { | ||
2666 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2667 | return; | ||
2668 | } | ||
2669 | |||
2670 | module.DeleteNPC(npcId, World); | ||
2671 | } | ||
2672 | } | ||
2673 | finally | ||
2674 | { | ||
2675 | ev.Set(); | ||
2676 | } | ||
2677 | }); | ||
2678 | ev.WaitOne(); | ||
2631 | } | 2679 | } |
2632 | 2680 | ||
2633 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2681 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -3213,4 +3261,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3213 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); | 3261 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); |
3214 | } | 3262 | } |
3215 | } | 3263 | } |
3216 | } \ No newline at end of file | 3264 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 3844753..19f3ce1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -319,7 +319,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
319 | float dy; | 319 | float dy; |
320 | float dz; | 320 | float dz; |
321 | 321 | ||
322 | Quaternion q = SensePoint.GetWorldRotation(); | 322 | // Quaternion q = SensePoint.RotationOffset; |
323 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
323 | if (SensePoint.ParentGroup.IsAttachment) | 324 | if (SensePoint.ParentGroup.IsAttachment) |
324 | { | 325 | { |
325 | // In attachments, rotate the sensor cone with the | 326 | // In attachments, rotate the sensor cone with the |
@@ -333,7 +334,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
333 | // Position of a sensor in a child prim attached to an avatar | 334 | // Position of a sensor in a child prim attached to an avatar |
334 | // will be still wrong. | 335 | // will be still wrong. |
335 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 336 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
336 | q = avatar.Rotation * q; | 337 | fromRegionPos = avatar.AbsolutePosition; |
338 | q = avatar.Rotation; | ||
337 | } | 339 | } |
338 | 340 | ||
339 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 341 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -463,7 +465,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
463 | // Position of a sensor in a child prim attached to an avatar | 465 | // Position of a sensor in a child prim attached to an avatar |
464 | // will be still wrong. | 466 | // will be still wrong. |
465 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 467 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
466 | q = avatar.Rotation * q; | 468 | if (avatar == null) |
469 | return sensedEntities; | ||
470 | fromRegionPos = avatar.AbsolutePosition; | ||
471 | q = avatar.Rotation; | ||
467 | } | 472 | } |
468 | 473 | ||
469 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 474 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs new file mode 100644 index 0000000..ab215f3 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections; | ||
29 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
30 | |||
31 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
32 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
33 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
34 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
35 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
36 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
37 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
38 | |||
39 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | ||
40 | { | ||
41 | public interface ICM_Api | ||
42 | { | ||
43 | string cmDetectedCountry(int num); | ||
44 | string cmGetAgentCountry(key key); | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index d39b204..749fc97 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
126 | LSL_Float llGetEnergy(); | 126 | LSL_Float llGetEnergy(); |
127 | LSL_Vector llGetForce(); | 127 | LSL_Vector llGetForce(); |
128 | LSL_Integer llGetFreeMemory(); | 128 | LSL_Integer llGetFreeMemory(); |
129 | LSL_Integer llGetUsedMemory(); | ||
129 | LSL_Integer llGetFreeURLs(); | 130 | LSL_Integer llGetFreeURLs(); |
130 | LSL_Vector llGetGeometricCenter(); | 131 | LSL_Vector llGetGeometricCenter(); |
131 | LSL_Float llGetGMTclock(); | 132 | LSL_Float llGetGMTclock(); |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
149 | LSL_Vector llGetLocalPos(); | 150 | LSL_Vector llGetLocalPos(); |
150 | LSL_Rotation llGetLocalRot(); | 151 | LSL_Rotation llGetLocalRot(); |
151 | LSL_Float llGetMass(); | 152 | LSL_Float llGetMass(); |
153 | LSL_Float llGetMassMKS(); | ||
152 | LSL_Integer llGetMemoryLimit(); | 154 | LSL_Integer llGetMemoryLimit(); |
153 | void llGetNextEmail(string address, string subject); | 155 | void llGetNextEmail(string address, string subject); |
154 | LSL_String llGetNotecardLine(string name, int line); | 156 | LSL_String llGetNotecardLine(string name, int line); |
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
202 | LSL_String llGetTimestamp(); | 204 | LSL_String llGetTimestamp(); |
203 | LSL_Vector llGetTorque(); | 205 | LSL_Vector llGetTorque(); |
204 | LSL_Integer llGetUnixTime(); | 206 | LSL_Integer llGetUnixTime(); |
205 | LSL_Integer llGetUsedMemory(); | ||
206 | LSL_Vector llGetVel(); | 207 | LSL_Vector llGetVel(); |
207 | LSL_Float llGetWallclock(); | 208 | LSL_Float llGetWallclock(); |
208 | void llGiveInventory(string destination, string inventory); | 209 | void llGiveInventory(string destination, string inventory); |
209 | void llGiveInventoryList(string destination, string category, LSL_List inventory); | 210 | void llGiveInventoryList(string destination, string category, LSL_List inventory); |
210 | LSL_Integer llGiveMoney(string destination, int amount); | 211 | LSL_Integer llGiveMoney(string destination, int amount); |
212 | LSL_String llTransferLindenDollars(string destination, int amount); | ||
211 | void llGodLikeRezObject(string inventory, LSL_Vector pos); | 213 | void llGodLikeRezObject(string inventory, LSL_Vector pos); |
212 | LSL_Float llGround(LSL_Vector offset); | 214 | LSL_Float llGround(LSL_Vector offset); |
213 | LSL_Vector llGroundContour(LSL_Vector offset); | 215 | LSL_Vector llGroundContour(LSL_Vector offset); |
@@ -355,6 +357,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
355 | void llSetParcelMusicURL(string url); | 357 | void llSetParcelMusicURL(string url); |
356 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); | 358 | void llSetPayPrice(int price, LSL_List quick_pay_buttons); |
357 | void llSetPos(LSL_Vector pos); | 359 | void llSetPos(LSL_Vector pos); |
360 | LSL_Integer llSetRegionPos(LSL_Vector pos); | ||
358 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); | 361 | LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); |
359 | void llSetPrimitiveParams(LSL_List rules); | 362 | void llSetPrimitiveParams(LSL_List rules); |
360 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); | 363 | void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); |
@@ -421,9 +424,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
421 | LSL_Vector llWind(LSL_Vector offset); | 424 | LSL_Vector llWind(LSL_Vector offset); |
422 | LSL_String llXorBase64Strings(string str1, string str2); | 425 | LSL_String llXorBase64Strings(string str1, string str2); |
423 | LSL_String llXorBase64StringsCorrect(string str1, string str2); | 426 | LSL_String llXorBase64StringsCorrect(string str1, string str2); |
424 | void print(string str); | 427 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
428 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | ||
425 | 429 | ||
426 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 430 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
427 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 431 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); |
432 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | ||
428 | } | 433 | } |
429 | } | 434 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index a8335aa..a790cdc 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -85,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
85 | // Avatar Info Commands | 85 | // Avatar Info Commands |
86 | string osGetAgentIP(string agent); | 86 | string osGetAgentIP(string agent); |
87 | LSL_List osGetAgents(); | 87 | LSL_List osGetAgents(); |
88 | 88 | ||
89 | // Teleport commands | 89 | // Teleport commands |
90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 90 | void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); | 91 | void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs new file mode 100644 index 0000000..4132dfa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting.Lifetime; | ||
30 | using System.Threading; | ||
31 | using System.Reflection; | ||
32 | using System.Collections; | ||
33 | using System.Collections.Generic; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
38 | using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
39 | using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
40 | using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
41 | using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
42 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
43 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
44 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
45 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
46 | |||
47 | namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | ||
48 | { | ||
49 | public partial class ScriptBaseClass : MarshalByRefObject | ||
50 | { | ||
51 | public ICM_Api m_CM_Functions; | ||
52 | |||
53 | public void ApiTypeCM(IScriptApi api) | ||
54 | { | ||
55 | if (!(api is ICM_Api)) | ||
56 | return; | ||
57 | |||
58 | m_CM_Functions = (ICM_Api)api; | ||
59 | } | ||
60 | |||
61 | public string cmDetectedCountry(int num) | ||
62 | { | ||
63 | return m_CM_Functions.cmDetectedCountry(num); | ||
64 | } | ||
65 | |||
66 | public string cmGetAgentCountry(key key) | ||
67 | { | ||
68 | return m_CM_Functions.cmGetAgentCountry(key); | ||
69 | } | ||
70 | } | ||
71 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs index 9615315..943d7a2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using OpenSim.Region.ScriptEngine.Shared; | 33 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
132 | return (eventFlags); | 133 | return (eventFlags); |
133 | } | 134 | } |
134 | 135 | ||
136 | [DebuggerNonUserCode] | ||
135 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 137 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
136 | { | 138 | { |
137 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 139 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index b6c21e6..a08cc42 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -94,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
94 | public const int AGENT_CROUCHING = 1024; | 94 | public const int AGENT_CROUCHING = 1024; |
95 | public const int AGENT_BUSY = 2048; | 95 | public const int AGENT_BUSY = 2048; |
96 | public const int AGENT_ALWAYS_RUN = 4096; | 96 | public const int AGENT_ALWAYS_RUN = 4096; |
97 | public const int AGENT_MALE = 8192; | ||
97 | 98 | ||
98 | //Particle Systems | 99 | //Particle Systems |
99 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; | 100 | public const int PSYS_PART_INTERP_COLOR_MASK = 1; |
@@ -282,6 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
282 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART | 283 | public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART |
283 | public const int CHANGED_MEDIA = 2048; | 284 | public const int CHANGED_MEDIA = 2048; |
284 | public const int CHANGED_ANIMATION = 16384; | 285 | public const int CHANGED_ANIMATION = 16384; |
286 | public const int CHANGED_POSITION = 32768; | ||
285 | public const int TYPE_INVALID = 0; | 287 | public const int TYPE_INVALID = 0; |
286 | public const int TYPE_INTEGER = 1; | 288 | public const int TYPE_INTEGER = 1; |
287 | public const int TYPE_FLOAT = 2; | 289 | public const int TYPE_FLOAT = 2; |
@@ -586,6 +588,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
586 | public const int PRIM_MEDIA_PERM_OWNER = 1; | 588 | public const int PRIM_MEDIA_PERM_OWNER = 1; |
587 | public const int PRIM_MEDIA_PERM_GROUP = 2; | 589 | public const int PRIM_MEDIA_PERM_GROUP = 2; |
588 | public const int PRIM_MEDIA_PERM_ANYONE = 4; | 590 | public const int PRIM_MEDIA_PERM_ANYONE = 4; |
591 | |||
592 | public const int PRIM_PHYSICS_SHAPE_TYPE = 30; | ||
593 | public const int PRIM_PHYSICS_SHAPE_PRIM = 0; | ||
594 | public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; | ||
595 | public const int PRIM_PHYSICS_SHAPE_NONE = 1; | ||
596 | |||
597 | public const int PRIM_PHYSICS_MATERIAL = 31; | ||
598 | public const int DENSITY = 1; | ||
599 | public const int FRICTION = 2; | ||
600 | public const int RESTITUTION = 4; | ||
601 | public const int GRAVITY_MULTIPLIER = 8; | ||
589 | 602 | ||
590 | // extra constants for llSetPrimMediaParams | 603 | // extra constants for llSetPrimMediaParams |
591 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); | 604 | public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); |
@@ -658,6 +671,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
658 | 671 | ||
659 | public static readonly LSLInteger RCERR_UNKNOWN = -1; | 672 | public static readonly LSLInteger RCERR_UNKNOWN = -1; |
660 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; | 673 | public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; |
661 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; | 674 | public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3; |
675 | |||
676 | public const int KFM_MODE = 1; | ||
677 | public const int KFM_LOOP = 1; | ||
678 | public const int KFM_REVERSE = 3; | ||
679 | public const int KFM_FORWARD = 0; | ||
680 | public const int KFM_PING_PONG = 2; | ||
681 | public const int KFM_DATA = 2; | ||
682 | public const int KFM_TRANSLATION = 2; | ||
683 | public const int KFM_ROTATION = 1; | ||
684 | public const int KFM_COMMAND = 0; | ||
685 | public const int KFM_CMD_PLAY = 0; | ||
686 | public const int KFM_CMD_STOP = 1; | ||
687 | public const int KFM_CMD_PAUSE = 2; | ||
662 | } | 688 | } |
663 | } | 689 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index a0b3bc8..06f2c3c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
29 | using System.Runtime.Remoting.Lifetime; | 30 | using System.Runtime.Remoting.Lifetime; |
30 | using System.Threading; | 31 | using System.Threading; |
31 | using System.Reflection; | 32 | using System.Reflection; |
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
314 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); | 315 | m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); |
315 | } | 316 | } |
316 | 317 | ||
318 | [DebuggerNonUserCode] | ||
317 | public void llDie() | 319 | public void llDie() |
318 | { | 320 | { |
319 | m_LSL_Functions.llDie(); | 321 | m_LSL_Functions.llDie(); |
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
474 | return m_LSL_Functions.llGetFreeMemory(); | 476 | return m_LSL_Functions.llGetFreeMemory(); |
475 | } | 477 | } |
476 | 478 | ||
479 | public LSL_Integer llGetUsedMemory() | ||
480 | { | ||
481 | return m_LSL_Functions.llGetUsedMemory(); | ||
482 | } | ||
483 | |||
477 | public LSL_Integer llGetFreeURLs() | 484 | public LSL_Integer llGetFreeURLs() |
478 | { | 485 | { |
479 | return m_LSL_Functions.llGetFreeURLs(); | 486 | return m_LSL_Functions.llGetFreeURLs(); |
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
579 | return m_LSL_Functions.llGetMass(); | 586 | return m_LSL_Functions.llGetMass(); |
580 | } | 587 | } |
581 | 588 | ||
589 | public LSL_Float llGetMassMKS() | ||
590 | { | ||
591 | return m_LSL_Functions.llGetMassMKS(); | ||
592 | } | ||
593 | |||
582 | public LSL_Integer llGetMemoryLimit() | 594 | public LSL_Integer llGetMemoryLimit() |
583 | { | 595 | { |
584 | return m_LSL_Functions.llGetMemoryLimit(); | 596 | return m_LSL_Functions.llGetMemoryLimit(); |
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
844 | return m_LSL_Functions.llGetUnixTime(); | 856 | return m_LSL_Functions.llGetUnixTime(); |
845 | } | 857 | } |
846 | 858 | ||
847 | public LSL_Integer llGetUsedMemory() | ||
848 | { | ||
849 | return m_LSL_Functions.llGetUsedMemory(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llGetVel() | 859 | public LSL_Vector llGetVel() |
853 | { | 860 | { |
854 | return m_LSL_Functions.llGetVel(); | 861 | return m_LSL_Functions.llGetVel(); |
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
874 | return m_LSL_Functions.llGiveMoney(destination, amount); | 881 | return m_LSL_Functions.llGiveMoney(destination, amount); |
875 | } | 882 | } |
876 | 883 | ||
884 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
885 | { | ||
886 | return m_LSL_Functions.llTransferLindenDollars(destination, amount); | ||
887 | } | ||
888 | |||
877 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 889 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
878 | { | 890 | { |
879 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); | 891 | m_LSL_Functions.llGodLikeRezObject(inventory, pos); |
@@ -1603,6 +1615,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1603 | m_LSL_Functions.llSetPos(pos); | 1615 | m_LSL_Functions.llSetPos(pos); |
1604 | } | 1616 | } |
1605 | 1617 | ||
1618 | public LSL_Integer llSetRegionPos(LSL_Vector pos) | ||
1619 | { | ||
1620 | return m_LSL_Functions.llSetRegionPos(pos); | ||
1621 | } | ||
1622 | |||
1606 | public void llSetPrimitiveParams(LSL_List rules) | 1623 | public void llSetPrimitiveParams(LSL_List rules) |
1607 | { | 1624 | { |
1608 | m_LSL_Functions.llSetPrimitiveParams(rules); | 1625 | m_LSL_Functions.llSetPrimitiveParams(rules); |
@@ -1963,9 +1980,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
1963 | return m_LSL_Functions.llClearLinkMedia(link, face); | 1980 | return m_LSL_Functions.llClearLinkMedia(link, face); |
1964 | } | 1981 | } |
1965 | 1982 | ||
1966 | public void print(string str) | 1983 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
1984 | { | ||
1985 | return m_LSL_Functions.llGetLinkNumberOfSides(link); | ||
1986 | } | ||
1987 | |||
1988 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
1989 | { | ||
1990 | m_LSL_Functions.llSetKeyframedMotion(frames, options); | ||
1991 | } | ||
1992 | |||
1993 | public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density) | ||
1967 | { | 1994 | { |
1968 | m_LSL_Functions.print(str); | 1995 | m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density); |
1969 | } | 1996 | } |
1970 | } | 1997 | } |
1971 | } | 1998 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs index 143b497..2e27f16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs | |||
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | 73 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | |||
75 | public void lsClearWindlightScene() | 76 | public void lsClearWindlightScene() |
76 | { | 77 | { |
77 | m_LS_Functions.lsClearWindlightScene(); | 78 | m_LS_Functions.lsClearWindlightScene(); |
78 | } | 79 | } |
80 | |||
81 | public LSL_List cmGetWindlightScene(LSL_List rules) | ||
82 | { | ||
83 | return m_LS_Functions.lsGetWindlightScene(rules); | ||
84 | } | ||
85 | |||
86 | public int cmSetWindlightScene(LSL_List rules) | ||
87 | { | ||
88 | return m_LS_Functions.lsSetWindlightScene(rules); | ||
89 | } | ||
90 | |||
91 | public int cmSetWindlightSceneTargeted(LSL_List rules, key target) | ||
92 | { | ||
93 | return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); | ||
94 | } | ||
95 | |||
96 | public void cmClearWindlightScene() | ||
97 | { | ||
98 | m_LS_Functions.lsClearWindlightScene(); | ||
99 | } | ||
79 | } | 100 | } |
80 | } | 101 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs index edbbc2a..b138da3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs | |||
@@ -33,6 +33,7 @@ using System.Threading; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using System.Collections; | 34 | using System.Collections; |
35 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
36 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | 37 | using OpenSim.Region.ScriptEngine.Interfaces; |
37 | using OpenSim.Region.ScriptEngine.Shared; | 38 | using OpenSim.Region.ScriptEngine.Shared; |
38 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | 39 | using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; |
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
90 | return (int)m_Executor.GetStateEventFlags(state); | 91 | return (int)m_Executor.GetStateEventFlags(state); |
91 | } | 92 | } |
92 | 93 | ||
94 | [DebuggerNonUserCode] | ||
93 | public void ExecuteEvent(string state, string FunctionName, object[] args) | 95 | public void ExecuteEvent(string state, string FunctionName, object[] args) |
94 | { | 96 | { |
95 | m_Executor.ExecuteEvent(state, FunctionName, args); | 97 | m_Executor.ExecuteEvent(state, FunctionName, args); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 8cebb4a..5c9d30f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -35,6 +35,7 @@ using OpenMetaverse; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules; | 36 | using OpenSim.Region.CoreModules; |
37 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
38 | using OpenSim.Services.Interfaces; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.ScriptEngine.Shared | 40 | namespace OpenSim.Region.ScriptEngine.Shared |
40 | { | 41 | { |
@@ -95,6 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
95 | Type = 0; | 96 | Type = 0; |
96 | Velocity = new LSL_Types.Vector3(); | 97 | Velocity = new LSL_Types.Vector3(); |
97 | initializeSurfaceTouch(); | 98 | initializeSurfaceTouch(); |
99 | Country = String.Empty; | ||
98 | } | 100 | } |
99 | 101 | ||
100 | public UUID Key; | 102 | public UUID Key; |
@@ -126,6 +128,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
126 | private int touchFace; | 128 | private int touchFace; |
127 | public int TouchFace { get { return touchFace; } } | 129 | public int TouchFace { get { return touchFace; } } |
128 | 130 | ||
131 | public string Country; | ||
132 | |||
129 | // This can be done in two places including the constructor | 133 | // This can be done in two places including the constructor |
130 | // so be carefull what gets added here | 134 | // so be carefull what gets added here |
131 | private void initializeSurfaceTouch() | 135 | private void initializeSurfaceTouch() |
@@ -173,6 +177,10 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
173 | return; | 177 | return; |
174 | 178 | ||
175 | Name = presence.Firstname + " " + presence.Lastname; | 179 | Name = presence.Firstname + " " + presence.Lastname; |
180 | UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key); | ||
181 | if (account != null) | ||
182 | Country = account.UserCountry; | ||
183 | |||
176 | Owner = Key; | 184 | Owner = Key; |
177 | Position = new LSL_Types.Vector3( | 185 | Position = new LSL_Types.Vector3( |
178 | presence.AbsolutePosition.X, | 186 | presence.AbsolutePosition.X, |
@@ -189,6 +197,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
189 | presence.Velocity.Z); | 197 | presence.Velocity.Z); |
190 | 198 | ||
191 | Type = 0x01; // Avatar | 199 | Type = 0x01; // Avatar |
200 | if (presence.PresenceType == PresenceType.Npc) | ||
201 | Type = 0x20; | ||
192 | if (presence.Velocity != Vector3.Zero) | 202 | if (presence.Velocity != Vector3.Zero) |
193 | Type |= 0x02; // Active | 203 | Type |= 0x02; // Active |
194 | 204 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 306090e..3797683 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
30 | using System.Runtime.Remoting; | 31 | using System.Runtime.Remoting; |
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Threading; | 33 | using System.Threading; |
@@ -221,13 +222,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
221 | 222 | ||
222 | if (part != null) | 223 | if (part != null) |
223 | { | 224 | { |
224 | lock (part.TaskInventory) | 225 | part.TaskInventory.LockItemsForRead(true); |
226 | if (part.TaskInventory.ContainsKey(ItemID)) | ||
225 | { | 227 | { |
226 | if (part.TaskInventory.ContainsKey(ItemID)) | 228 | ScriptTask = part.TaskInventory[ItemID]; |
227 | { | ||
228 | ScriptTask = part.TaskInventory[ItemID]; | ||
229 | } | ||
230 | } | 229 | } |
230 | part.TaskInventory.LockItemsForRead(false); | ||
231 | } | 231 | } |
232 | 232 | ||
233 | ApiManager am = new ApiManager(); | 233 | ApiManager am = new ApiManager(); |
@@ -426,14 +426,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
426 | { | 426 | { |
427 | int permsMask; | 427 | int permsMask; |
428 | UUID permsGranter; | 428 | UUID permsGranter; |
429 | lock (part.TaskInventory) | 429 | part.TaskInventory.LockItemsForRead(true); |
430 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
430 | { | 431 | { |
431 | if (!part.TaskInventory.ContainsKey(ItemID)) | 432 | part.TaskInventory.LockItemsForRead(false); |
432 | return; | 433 | return; |
433 | |||
434 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
435 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
436 | } | 434 | } |
435 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | ||
436 | permsMask = part.TaskInventory[ItemID].PermsMask; | ||
437 | part.TaskInventory.LockItemsForRead(false); | ||
437 | 438 | ||
438 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 439 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
439 | { | 440 | { |
@@ -561,6 +562,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
561 | return true; | 562 | return true; |
562 | } | 563 | } |
563 | 564 | ||
565 | [DebuggerNonUserCode] //Prevents the debugger from farting in this function | ||
564 | public void SetState(string state) | 566 | public void SetState(string state) |
565 | { | 567 | { |
566 | if (state == State) | 568 | if (state == State) |
@@ -572,7 +574,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
572 | new DetectParams[0])); | 574 | new DetectParams[0])); |
573 | PostEvent(new EventParams("state_entry", new Object[0], | 575 | PostEvent(new EventParams("state_entry", new Object[0], |
574 | new DetectParams[0])); | 576 | new DetectParams[0])); |
575 | 577 | ||
576 | throw new EventAbortException(); | 578 | throw new EventAbortException(); |
577 | } | 579 | } |
578 | 580 | ||
@@ -662,45 +664,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
662 | /// <returns></returns> | 664 | /// <returns></returns> |
663 | public object EventProcessor() | 665 | public object EventProcessor() |
664 | { | 666 | { |
667 | EventParams data = null; | ||
665 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. | 668 | // We check here as the thread stopping this instance from running may itself hold the m_Script lock. |
666 | if (!Running) | 669 | if (!Running) |
667 | return 0; | 670 | return 0; |
668 | 671 | ||
669 | lock (m_Script) | ||
670 | { | ||
671 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); | 672 | // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); |
672 | 673 | ||
673 | if (Suspended) | 674 | if (Suspended) |
674 | return 0; | 675 | return 0; |
675 | |||
676 | EventParams data = null; | ||
677 | 676 | ||
678 | lock (EventQueue) | 677 | lock (EventQueue) |
678 | { | ||
679 | data = (EventParams) EventQueue.Dequeue(); | ||
680 | if (data == null) // Shouldn't happen | ||
679 | { | 681 | { |
680 | data = (EventParams)EventQueue.Dequeue(); | 682 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
681 | if (data == null) // Shouldn't happen | ||
682 | { | 683 | { |
683 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 684 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
684 | { | ||
685 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
686 | } | ||
687 | else | ||
688 | { | ||
689 | m_CurrentWorkItem = null; | ||
690 | } | ||
691 | return 0; | ||
692 | } | 685 | } |
693 | 686 | else | |
694 | if (data.EventName == "timer") | ||
695 | m_TimerQueued = false; | ||
696 | if (data.EventName == "control") | ||
697 | { | 687 | { |
698 | if (m_ControlEventsInQueue > 0) | 688 | m_CurrentWorkItem = null; |
699 | m_ControlEventsInQueue--; | ||
700 | } | 689 | } |
701 | if (data.EventName == "collision") | 690 | return 0; |
702 | m_CollisionInQueue = false; | ||
703 | } | 691 | } |
692 | |||
693 | if (data.EventName == "timer") | ||
694 | m_TimerQueued = false; | ||
695 | if (data.EventName == "control") | ||
696 | { | ||
697 | if (m_ControlEventsInQueue > 0) | ||
698 | m_ControlEventsInQueue--; | ||
699 | } | ||
700 | if (data.EventName == "collision") | ||
701 | m_CollisionInQueue = false; | ||
702 | } | ||
703 | |||
704 | lock(m_Script) | ||
705 | { | ||
704 | 706 | ||
705 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); | 707 | // m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); |
706 | 708 | ||
@@ -855,6 +857,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
855 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 857 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
856 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 858 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
857 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 859 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
860 | part.CollisionSound = UUID.Zero; | ||
858 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 861 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
859 | EventQueue.Clear(); | 862 | EventQueue.Clear(); |
860 | m_Script.ResetVars(); | 863 | m_Script.ResetVars(); |
@@ -869,6 +872,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
869 | new Object[0], new DetectParams[0])); | 872 | new Object[0], new DetectParams[0])); |
870 | } | 873 | } |
871 | 874 | ||
875 | [DebuggerNonUserCode] //Stops the VS debugger from farting in this function | ||
872 | public void ApiResetScript() | 876 | public void ApiResetScript() |
873 | { | 877 | { |
874 | // bool running = Running; | 878 | // bool running = Running; |
@@ -880,6 +884,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
880 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 884 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); |
881 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 885 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
882 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | 886 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
887 | part.CollisionSound = UUID.Zero; | ||
883 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 888 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
884 | 889 | ||
885 | EventQueue.Clear(); | 890 | EventQueue.Clear(); |
@@ -900,10 +905,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
900 | 905 | ||
901 | public Dictionary<string, object> GetVars() | 906 | public Dictionary<string, object> GetVars() |
902 | { | 907 | { |
903 | if (m_Script != null) | 908 | return m_Script.GetVars(); |
904 | return m_Script.GetVars(); | ||
905 | else | ||
906 | return new Dictionary<string, object>(); | ||
907 | } | 909 | } |
908 | 910 | ||
909 | public void SetVars(Dictionary<string, object> vars) | 911 | public void SetVars(Dictionary<string, object> vars) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index d848b2a..8adf4c5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -83,19 +83,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
83 | 83 | ||
84 | public override string ToString() | 84 | public override string ToString() |
85 | { | 85 | { |
86 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); | 86 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); |
87 | return s; | 87 | return s; |
88 | } | 88 | } |
89 | 89 | ||
90 | public static explicit operator LSLString(Vector3 vec) | 90 | public static explicit operator LSLString(Vector3 vec) |
91 | { | 91 | { |
92 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 92 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
93 | return new LSLString(s); | 93 | return new LSLString(s); |
94 | } | 94 | } |
95 | 95 | ||
96 | public static explicit operator string(Vector3 vec) | 96 | public static explicit operator string(Vector3 vec) |
97 | { | 97 | { |
98 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); | 98 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); |
99 | return s; | 99 | return s; |
100 | } | 100 | } |
101 | 101 | ||
@@ -342,19 +342,19 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
342 | 342 | ||
343 | public override string ToString() | 343 | public override string ToString() |
344 | { | 344 | { |
345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); | 345 | string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s); |
346 | return st; | 346 | return st; |
347 | } | 347 | } |
348 | 348 | ||
349 | public static explicit operator string(Quaternion r) | 349 | public static explicit operator string(Quaternion r) |
350 | { | 350 | { |
351 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 351 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
352 | return s; | 352 | return s; |
353 | } | 353 | } |
354 | 354 | ||
355 | public static explicit operator LSLString(Quaternion r) | 355 | public static explicit operator LSLString(Quaternion r) |
356 | { | 356 | { |
357 | string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); | 357 | string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s); |
358 | return new LSLString(s); | 358 | return new LSLString(s); |
359 | } | 359 | } |
360 | 360 | ||
@@ -459,6 +459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
459 | size += 64; | 459 | size += 64; |
460 | else if (o is int) | 460 | else if (o is int) |
461 | size += 4; | 461 | size += 4; |
462 | else if (o is uint) | ||
463 | size += 4; | ||
462 | else if (o is string) | 464 | else if (o is string) |
463 | size += ((string)o).Length; | 465 | size += ((string)o).Length; |
464 | else if (o is float) | 466 | else if (o is float) |
@@ -613,24 +615,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
613 | 615 | ||
614 | public static bool operator ==(list a, list b) | 616 | public static bool operator ==(list a, list b) |
615 | { | 617 | { |
616 | int la = -1; | 618 | int la = a.Length; |
617 | int lb = -1; | 619 | int lb = b.Length; |
618 | try { la = a.Length; } | ||
619 | catch (NullReferenceException) { } | ||
620 | try { lb = b.Length; } | ||
621 | catch (NullReferenceException) { } | ||
622 | 620 | ||
623 | return la == lb; | 621 | return la == lb; |
624 | } | 622 | } |
625 | 623 | ||
626 | public static bool operator !=(list a, list b) | 624 | public static bool operator !=(list a, list b) |
627 | { | 625 | { |
628 | int la = -1; | 626 | int la = a.Length; |
629 | int lb = -1; | 627 | int lb = b.Length; |
630 | try { la = a.Length; } | ||
631 | catch (NullReferenceException) { } | ||
632 | try {lb = b.Length;} | ||
633 | catch (NullReferenceException) { } | ||
634 | 628 | ||
635 | return la != lb; | 629 | return la != lb; |
636 | } | 630 | } |
@@ -864,7 +858,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
864 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | 858 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); |
865 | } | 859 | } |
866 | 860 | ||
867 | if (ascending == 0) | 861 | if (ascending != 1) |
868 | { | 862 | { |
869 | ret = 0 - ret; | 863 | ret = 0 - ret; |
870 | } | 864 | } |
@@ -897,6 +891,9 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
897 | stride = 1; | 891 | stride = 1; |
898 | } | 892 | } |
899 | 893 | ||
894 | if ((Data.Length % stride) != 0) | ||
895 | return new list(ret); | ||
896 | |||
900 | // we can optimize here in the case where stride == 1 and the list | 897 | // we can optimize here in the case where stride == 1 and the list |
901 | // consists of homogeneous types | 898 | // consists of homogeneous types |
902 | 899 | ||
@@ -916,7 +913,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
916 | if (homogeneous) | 913 | if (homogeneous) |
917 | { | 914 | { |
918 | Array.Sort(ret, new HomogeneousComparer()); | 915 | Array.Sort(ret, new HomogeneousComparer()); |
919 | if (ascending == 0) | 916 | if (ascending != 1) |
920 | { | 917 | { |
921 | Array.Reverse(ret); | 918 | Array.Reverse(ret); |
922 | } | 919 | } |
@@ -1064,7 +1061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
1064 | { | 1061 | { |
1065 | list ret = new list(); | 1062 | list ret = new list(); |
1066 | double entry; | 1063 | double entry; |
1067 | for (int i = 0; i < src.Data.Length - 1; i++) | 1064 | for (int i = 0; i < src.Data.Length; i++) |
1068 | { | 1065 | { |
1069 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) | 1066 | if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry)) |
1070 | { | 1067 | { |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 7f3bd76..7364b19 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Globalization; | 32 | using System.Globalization; |
32 | using System.IO; | 33 | using System.IO; |
33 | using System.Reflection; | 34 | using System.Reflection; |
@@ -120,6 +121,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
120 | private Dictionary<UUID, IScriptInstance> m_Scripts = | 121 | private Dictionary<UUID, IScriptInstance> m_Scripts = |
121 | new Dictionary<UUID, IScriptInstance>(); | 122 | new Dictionary<UUID, IScriptInstance>(); |
122 | 123 | ||
124 | private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
125 | |||
123 | // Maps the asset ID to the assembly | 126 | // Maps the asset ID to the assembly |
124 | 127 | ||
125 | private Dictionary<UUID, string> m_Assemblies = | 128 | private Dictionary<UUID, string> m_Assemblies = |
@@ -142,6 +145,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
142 | IWorkItemResult m_CurrentCompile = null; | 145 | IWorkItemResult m_CurrentCompile = null; |
143 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); | 146 | private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); |
144 | 147 | ||
148 | private void lockScriptsForRead(bool locked) | ||
149 | { | ||
150 | if (locked) | ||
151 | { | ||
152 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
153 | { | ||
154 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
155 | m_scriptsLock.ExitReadLock(); | ||
156 | } | ||
157 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
158 | { | ||
159 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
160 | m_scriptsLock.ExitWriteLock(); | ||
161 | } | ||
162 | |||
163 | while (!m_scriptsLock.TryEnterReadLock(60000)) | ||
164 | { | ||
165 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
166 | if (m_scriptsLock.IsWriteLockHeld) | ||
167 | { | ||
168 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
169 | } | ||
170 | } | ||
171 | } | ||
172 | else | ||
173 | { | ||
174 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
175 | { | ||
176 | m_scriptsLock.ExitReadLock(); | ||
177 | } | ||
178 | } | ||
179 | } | ||
180 | private void lockScriptsForWrite(bool locked) | ||
181 | { | ||
182 | if (locked) | ||
183 | { | ||
184 | if (m_scriptsLock.RecursiveReadCount > 0) | ||
185 | { | ||
186 | m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue."); | ||
187 | m_scriptsLock.ExitReadLock(); | ||
188 | } | ||
189 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
190 | { | ||
191 | m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed."); | ||
192 | m_scriptsLock.ExitWriteLock(); | ||
193 | } | ||
194 | |||
195 | while (!m_scriptsLock.TryEnterWriteLock(60000)) | ||
196 | { | ||
197 | m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed."); | ||
198 | if (m_scriptsLock.IsWriteLockHeld) | ||
199 | { | ||
200 | m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim(); | ||
201 | } | ||
202 | } | ||
203 | } | ||
204 | else | ||
205 | { | ||
206 | if (m_scriptsLock.RecursiveWriteCount > 0) | ||
207 | { | ||
208 | m_scriptsLock.ExitWriteLock(); | ||
209 | } | ||
210 | } | ||
211 | } | ||
212 | |||
145 | public string ScriptEngineName | 213 | public string ScriptEngineName |
146 | { | 214 | { |
147 | get { return "XEngine"; } | 215 | get { return "XEngine"; } |
@@ -567,44 +635,37 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
567 | { | 635 | { |
568 | if (!m_Enabled) | 636 | if (!m_Enabled) |
569 | return; | 637 | return; |
570 | 638 | lockScriptsForRead(true); | |
571 | lock (m_Scripts) | 639 | foreach (IScriptInstance instance in m_Scripts.Values) |
572 | { | 640 | { |
573 | m_log.InfoFormat( | 641 | // Force a final state save |
574 | "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName); | 642 | // |
575 | 643 | if (m_Assemblies.ContainsKey(instance.AssetID)) | |
576 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
577 | { | 644 | { |
578 | // Force a final state save | 645 | string assembly = m_Assemblies[instance.AssetID]; |
579 | // | 646 | instance.SaveState(assembly); |
580 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 647 | } |
581 | { | ||
582 | string assembly = m_Assemblies[instance.AssetID]; | ||
583 | instance.SaveState(assembly); | ||
584 | } | ||
585 | 648 | ||
586 | // Clear the event queue and abort the instance thread | 649 | // Clear the event queue and abort the instance thread |
587 | // | 650 | // |
588 | instance.ClearQueue(); | 651 | instance.ClearQueue(); |
589 | instance.Stop(0); | 652 | instance.Stop(0); |
590 | 653 | ||
591 | // Release events, timer, etc | 654 | // Release events, timer, etc |
592 | // | 655 | // |
593 | instance.DestroyScriptInstance(); | 656 | instance.DestroyScriptInstance(); |
594 | 657 | ||
595 | // Unload scripts and app domains. | 658 | // Unload scripts and app domains |
596 | // Must be done explicitly because they have infinite | 659 | // Must be done explicitly because they have infinite |
597 | // lifetime. | 660 | // lifetime |
598 | // However, don't bother to do this if the simulator is shutting | 661 | // |
599 | // down since it takes a long time with many scripts. | 662 | if (!m_SimulatorShuttingDown) |
600 | if (!m_SimulatorShuttingDown) | 663 | { |
664 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | ||
665 | if (m_DomainScripts[instance.AppDomain].Count == 0) | ||
601 | { | 666 | { |
602 | m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); | 667 | m_DomainScripts.Remove(instance.AppDomain); |
603 | if (m_DomainScripts[instance.AppDomain].Count == 0) | 668 | UnloadAppDomain(instance.AppDomain); |
604 | { | ||
605 | m_DomainScripts.Remove(instance.AppDomain); | ||
606 | UnloadAppDomain(instance.AppDomain); | ||
607 | } | ||
608 | } | 669 | } |
609 | } | 670 | } |
610 | 671 | ||
@@ -613,6 +674,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
613 | m_Assemblies.Clear(); | 674 | m_Assemblies.Clear(); |
614 | m_DomainScripts.Clear(); | 675 | m_DomainScripts.Clear(); |
615 | } | 676 | } |
677 | lockScriptsForRead(false); | ||
678 | lockScriptsForWrite(true); | ||
679 | m_Scripts.Clear(); | ||
680 | lockScriptsForWrite(false); | ||
681 | m_PrimObjects.Clear(); | ||
682 | m_Assemblies.Clear(); | ||
683 | m_DomainScripts.Clear(); | ||
684 | |||
616 | lock (m_ScriptEngines) | 685 | lock (m_ScriptEngines) |
617 | { | 686 | { |
618 | m_ScriptEngines.Remove(this); | 687 | m_ScriptEngines.Remove(this); |
@@ -677,22 +746,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
677 | 746 | ||
678 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 747 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
679 | 748 | ||
680 | lock (m_Scripts) | 749 | lockScriptsForRead(true); |
681 | { | 750 | foreach (IScriptInstance instance in m_Scripts.Values) |
682 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
683 | instances.Add(instance); | 751 | instances.Add(instance); |
684 | } | 752 | lockScriptsForRead(false); |
685 | 753 | ||
686 | foreach (IScriptInstance i in instances) | 754 | foreach (IScriptInstance i in instances) |
687 | { | 755 | { |
688 | string assembly = String.Empty; | 756 | string assembly = String.Empty; |
689 | 757 | ||
690 | lock (m_Scripts) | 758 | |
691 | { | ||
692 | if (!m_Assemblies.ContainsKey(i.AssetID)) | 759 | if (!m_Assemblies.ContainsKey(i.AssetID)) |
693 | continue; | 760 | continue; |
694 | assembly = m_Assemblies[i.AssetID]; | 761 | assembly = m_Assemblies[i.AssetID]; |
695 | } | 762 | |
696 | 763 | ||
697 | i.SaveState(assembly); | 764 | i.SaveState(assembly); |
698 | } | 765 | } |
@@ -1079,96 +1146,99 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1079 | } | 1146 | } |
1080 | 1147 | ||
1081 | ScriptInstance instance = null; | 1148 | ScriptInstance instance = null; |
1082 | lock (m_Scripts) | 1149 | // Create the object record |
1150 | lockScriptsForRead(true); | ||
1151 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
1152 | (m_Scripts[itemID].AssetID != assetID)) | ||
1083 | { | 1153 | { |
1084 | // Create the object record | 1154 | lockScriptsForRead(false); |
1085 | if ((!m_Scripts.ContainsKey(itemID)) || | ||
1086 | (m_Scripts[itemID].AssetID != assetID)) | ||
1087 | { | ||
1088 | UUID appDomain = assetID; | ||
1089 | 1155 | ||
1090 | if (part.ParentGroup.IsAttachment) | 1156 | UUID appDomain = assetID; |
1091 | appDomain = part.ParentGroup.RootPart.UUID; | ||
1092 | 1157 | ||
1093 | if (!m_AppDomains.ContainsKey(appDomain)) | 1158 | if (part.ParentGroup.IsAttachment) |
1094 | { | 1159 | appDomain = part.ParentGroup.RootPart.UUID; |
1095 | try | ||
1096 | { | ||
1097 | AppDomainSetup appSetup = new AppDomainSetup(); | ||
1098 | appSetup.PrivateBinPath = Path.Combine( | ||
1099 | m_ScriptEnginesPath, | ||
1100 | m_Scene.RegionInfo.RegionID.ToString()); | ||
1101 | 1160 | ||
1102 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; | 1161 | if (!m_AppDomains.ContainsKey(appDomain)) |
1103 | Evidence evidence = new Evidence(baseEvidence); | 1162 | { |
1163 | try | ||
1164 | { | ||
1165 | AppDomainSetup appSetup = new AppDomainSetup(); | ||
1166 | appSetup.PrivateBinPath = Path.Combine( | ||
1167 | m_ScriptEnginesPath, | ||
1168 | m_Scene.RegionInfo.RegionID.ToString()); | ||
1104 | 1169 | ||
1105 | AppDomain sandbox; | 1170 | Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; |
1106 | if (m_AppDomainLoading) | 1171 | Evidence evidence = new Evidence(baseEvidence); |
1107 | { | ||
1108 | sandbox = AppDomain.CreateDomain( | ||
1109 | m_Scene.RegionInfo.RegionID.ToString(), | ||
1110 | evidence, appSetup); | ||
1111 | sandbox.AssemblyResolve += | ||
1112 | new ResolveEventHandler( | ||
1113 | AssemblyResolver.OnAssemblyResolve); | ||
1114 | } | ||
1115 | else | ||
1116 | { | ||
1117 | sandbox = AppDomain.CurrentDomain; | ||
1118 | } | ||
1119 | |||
1120 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | ||
1121 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | ||
1122 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | ||
1123 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | ||
1124 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | ||
1125 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | ||
1126 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | ||
1127 | |||
1128 | m_AppDomains[appDomain] = sandbox; | ||
1129 | 1172 | ||
1130 | m_DomainScripts[appDomain] = new List<UUID>(); | 1173 | AppDomain sandbox; |
1174 | if (m_AppDomainLoading) | ||
1175 | { | ||
1176 | sandbox = AppDomain.CreateDomain( | ||
1177 | m_Scene.RegionInfo.RegionID.ToString(), | ||
1178 | evidence, appSetup); | ||
1179 | m_AppDomains[appDomain].AssemblyResolve += | ||
1180 | new ResolveEventHandler( | ||
1181 | AssemblyResolver.OnAssemblyResolve); | ||
1131 | } | 1182 | } |
1132 | catch (Exception e) | 1183 | else |
1133 | { | 1184 | { |
1134 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); | 1185 | sandbox = AppDomain.CurrentDomain; |
1135 | m_ScriptErrorMessage += "Exception creating app domain:\n"; | ||
1136 | m_ScriptFailCount++; | ||
1137 | lock (m_AddingAssemblies) | ||
1138 | { | ||
1139 | m_AddingAssemblies[assembly]--; | ||
1140 | } | ||
1141 | return false; | ||
1142 | } | 1186 | } |
1143 | } | ||
1144 | m_DomainScripts[appDomain].Add(itemID); | ||
1145 | |||
1146 | instance = new ScriptInstance(this, part, | ||
1147 | itemID, assetID, assembly, | ||
1148 | m_AppDomains[appDomain], | ||
1149 | part.ParentGroup.RootPart.Name, | ||
1150 | item.Name, startParam, postOnRez, | ||
1151 | stateSource, m_MaxScriptQueue); | ||
1152 | |||
1153 | // if (DebugLevel >= 1) | ||
1154 | m_log.DebugFormat( | ||
1155 | "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1156 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | ||
1157 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1158 | 1187 | ||
1159 | if (presence != null) | 1188 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); |
1189 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | ||
1190 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | ||
1191 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | ||
1192 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | ||
1193 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | ||
1194 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | ||
1195 | |||
1196 | m_AppDomains[appDomain] = sandbox; | ||
1197 | |||
1198 | m_DomainScripts[appDomain] = new List<UUID>(); | ||
1199 | } | ||
1200 | catch (Exception e) | ||
1160 | { | 1201 | { |
1161 | ShowScriptSaveResponse(item.OwnerID, | 1202 | m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); |
1162 | assetID, "Compile successful", true); | 1203 | m_ScriptErrorMessage += "Exception creating app domain:\n"; |
1204 | m_ScriptFailCount++; | ||
1205 | lock (m_AddingAssemblies) | ||
1206 | { | ||
1207 | m_AddingAssemblies[assembly]--; | ||
1208 | } | ||
1209 | return false; | ||
1163 | } | 1210 | } |
1211 | } | ||
1212 | m_DomainScripts[appDomain].Add(itemID); | ||
1213 | |||
1214 | instance = new ScriptInstance(this, part, | ||
1215 | itemID, assetID, assembly, | ||
1216 | m_AppDomains[appDomain], | ||
1217 | part.ParentGroup.RootPart.Name, | ||
1218 | item.Name, startParam, postOnRez, | ||
1219 | stateSource, m_MaxScriptQueue); | ||
1220 | |||
1221 | m_log.DebugFormat( | ||
1222 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1223 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | ||
1224 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1164 | 1225 | ||
1165 | instance.AppDomain = appDomain; | 1226 | if (presence != null) |
1166 | instance.LineMap = linemap; | 1227 | { |
1167 | 1228 | ShowScriptSaveResponse(item.OwnerID, | |
1168 | m_Scripts[itemID] = instance; | 1229 | assetID, "Compile successful", true); |
1169 | } | 1230 | } |
1170 | } | ||
1171 | 1231 | ||
1232 | instance.AppDomain = appDomain; | ||
1233 | instance.LineMap = linemap; | ||
1234 | lockScriptsForWrite(true); | ||
1235 | m_Scripts[itemID] = instance; | ||
1236 | lockScriptsForWrite(false); | ||
1237 | } | ||
1238 | else | ||
1239 | { | ||
1240 | lockScriptsForRead(false); | ||
1241 | } | ||
1172 | lock (m_PrimObjects) | 1242 | lock (m_PrimObjects) |
1173 | { | 1243 | { |
1174 | if (!m_PrimObjects.ContainsKey(localID)) | 1244 | if (!m_PrimObjects.ContainsKey(localID)) |
@@ -1186,9 +1256,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1186 | m_AddingAssemblies[assembly]--; | 1256 | m_AddingAssemblies[assembly]--; |
1187 | } | 1257 | } |
1188 | 1258 | ||
1189 | if (instance != null) | 1259 | if (instance!=null) |
1190 | instance.Init(); | 1260 | instance.Init(); |
1191 | 1261 | ||
1192 | return true; | 1262 | return true; |
1193 | } | 1263 | } |
1194 | 1264 | ||
@@ -1201,18 +1271,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1201 | m_CompileDict.Remove(itemID); | 1271 | m_CompileDict.Remove(itemID); |
1202 | } | 1272 | } |
1203 | 1273 | ||
1204 | IScriptInstance instance = null; | 1274 | lockScriptsForRead(true); |
1205 | 1275 | // Do we even have it? | |
1206 | lock (m_Scripts) | 1276 | if (!m_Scripts.ContainsKey(itemID)) |
1207 | { | 1277 | { |
1208 | // Do we even have it? | 1278 | // Do we even have it? |
1209 | if (!m_Scripts.ContainsKey(itemID)) | 1279 | if (!m_Scripts.ContainsKey(itemID)) |
1210 | return; | 1280 | return; |
1211 | 1281 | ||
1212 | instance = m_Scripts[itemID]; | 1282 | lockScriptsForRead(false); |
1283 | lockScriptsForWrite(true); | ||
1213 | m_Scripts.Remove(itemID); | 1284 | m_Scripts.Remove(itemID); |
1285 | lockScriptsForWrite(false); | ||
1286 | |||
1287 | return; | ||
1214 | } | 1288 | } |
1289 | |||
1215 | 1290 | ||
1291 | IScriptInstance instance=m_Scripts[itemID]; | ||
1292 | lockScriptsForRead(false); | ||
1293 | lockScriptsForWrite(true); | ||
1294 | m_Scripts.Remove(itemID); | ||
1295 | lockScriptsForWrite(false); | ||
1216 | instance.ClearQueue(); | 1296 | instance.ClearQueue(); |
1217 | 1297 | ||
1218 | // Give the script some time to finish processing its last event. Simply aborting the script thread can | 1298 | // Give the script some time to finish processing its last event. Simply aborting the script thread can |
@@ -1251,8 +1331,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1251 | 1331 | ||
1252 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; | 1332 | ObjectRemoved handlerObjectRemoved = OnObjectRemoved; |
1253 | if (handlerObjectRemoved != null) | 1333 | if (handlerObjectRemoved != null) |
1254 | handlerObjectRemoved(instance.ObjectID); | 1334 | { |
1335 | SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); | ||
1336 | handlerObjectRemoved(part.UUID); | ||
1337 | } | ||
1255 | 1338 | ||
1339 | CleanAssemblies(); | ||
1340 | |||
1256 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; | 1341 | ScriptRemoved handlerScriptRemoved = OnScriptRemoved; |
1257 | if (handlerScriptRemoved != null) | 1342 | if (handlerScriptRemoved != null) |
1258 | handlerScriptRemoved(itemID); | 1343 | handlerScriptRemoved(itemID); |
@@ -1513,12 +1598,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1513 | private IScriptInstance GetInstance(UUID itemID) | 1598 | private IScriptInstance GetInstance(UUID itemID) |
1514 | { | 1599 | { |
1515 | IScriptInstance instance; | 1600 | IScriptInstance instance; |
1516 | lock (m_Scripts) | 1601 | lockScriptsForRead(true); |
1602 | if (!m_Scripts.ContainsKey(itemID)) | ||
1517 | { | 1603 | { |
1518 | if (!m_Scripts.ContainsKey(itemID)) | 1604 | lockScriptsForRead(false); |
1519 | return null; | 1605 | return null; |
1520 | instance = m_Scripts[itemID]; | ||
1521 | } | 1606 | } |
1607 | instance = m_Scripts[itemID]; | ||
1608 | lockScriptsForRead(false); | ||
1522 | return instance; | 1609 | return instance; |
1523 | } | 1610 | } |
1524 | 1611 | ||
@@ -1549,6 +1636,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1549 | return false; | 1636 | return false; |
1550 | } | 1637 | } |
1551 | 1638 | ||
1639 | [DebuggerNonUserCode] | ||
1552 | public void ApiResetScript(UUID itemID) | 1640 | public void ApiResetScript(UUID itemID) |
1553 | { | 1641 | { |
1554 | IScriptInstance instance = GetInstance(itemID); | 1642 | IScriptInstance instance = GetInstance(itemID); |
@@ -1600,6 +1688,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1600 | return UUID.Zero; | 1688 | return UUID.Zero; |
1601 | } | 1689 | } |
1602 | 1690 | ||
1691 | [DebuggerNonUserCode] | ||
1603 | public void SetState(UUID itemID, string newState) | 1692 | public void SetState(UUID itemID, string newState) |
1604 | { | 1693 | { |
1605 | IScriptInstance instance = GetInstance(itemID); | 1694 | IScriptInstance instance = GetInstance(itemID); |
@@ -1622,11 +1711,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1622 | 1711 | ||
1623 | List<IScriptInstance> instances = new List<IScriptInstance>(); | 1712 | List<IScriptInstance> instances = new List<IScriptInstance>(); |
1624 | 1713 | ||
1625 | lock (m_Scripts) | 1714 | lockScriptsForRead(true); |
1626 | { | 1715 | foreach (IScriptInstance instance in m_Scripts.Values) |
1627 | foreach (IScriptInstance instance in m_Scripts.Values) | ||
1628 | instances.Add(instance); | 1716 | instances.Add(instance); |
1629 | } | 1717 | lockScriptsForRead(false); |
1630 | 1718 | ||
1631 | foreach (IScriptInstance i in instances) | 1719 | foreach (IScriptInstance i in instances) |
1632 | { | 1720 | { |