diff options
Diffstat (limited to '')
18 files changed, 1961 insertions, 1014 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 82de06f..3bbdbe8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -59,6 +59,7 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion; | |||
59 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; | 59 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; |
60 | using PrimType = OpenSim.Region.Framework.Scenes.PrimType; | 60 | using PrimType = OpenSim.Region.Framework.Scenes.PrimType; |
61 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 61 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
62 | using RegionFlags = OpenSim.Framework.RegionFlags; | ||
62 | 63 | ||
63 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | 64 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; |
64 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | 65 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; |
@@ -112,6 +113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 113 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
113 | new Dictionary<UUID, UserInfoCacheEntry>(); | 114 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 115 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. |
116 | protected ISoundModule m_SoundModule = null; | ||
115 | 117 | ||
116 | // protected Timer m_ShoutSayTimer; | 118 | // protected Timer m_ShoutSayTimer; |
117 | protected int m_SayShoutCount = 0; | 119 | protected int m_SayShoutCount = 0; |
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
159 | m_TransferModule = | 161 | m_TransferModule = |
160 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); | 162 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); |
161 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 163 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
164 | m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>(); | ||
162 | 165 | ||
163 | AsyncCommands = new AsyncCommandManager(ScriptEngine); | 166 | AsyncCommands = new AsyncCommandManager(ScriptEngine); |
164 | } | 167 | } |
@@ -341,7 +344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
341 | return GetLinkParts(m_host, linkType); | 344 | return GetLinkParts(m_host, linkType); |
342 | } | 345 | } |
343 | 346 | ||
344 | private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 347 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
345 | { | 348 | { |
346 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 349 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
347 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 350 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
@@ -426,12 +429,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
426 | return key; | 429 | return key; |
427 | } | 430 | } |
428 | 431 | ||
429 | // convert a LSL_Rotation to a Quaternion | 432 | /// <summary> |
430 | public static Quaternion Rot2Quaternion(LSL_Rotation r) | 433 | /// Return the UUID of the asset matching the specified key or name |
434 | /// and asset type. | ||
435 | /// </summary> | ||
436 | /// <param name="k"></param> | ||
437 | /// <param name="type"></param> | ||
438 | /// <returns></returns> | ||
439 | protected UUID KeyOrName(string k, AssetType type) | ||
431 | { | 440 | { |
432 | Quaternion q = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | 441 | UUID key; |
433 | q.Normalize(); | 442 | |
434 | return q; | 443 | if (!UUID.TryParse(k, out key)) |
444 | { | ||
445 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k); | ||
446 | if (item != null && item.Type == (int)type) | ||
447 | key = item.AssetID; | ||
448 | } | ||
449 | else | ||
450 | { | ||
451 | lock (m_host.TaskInventory) | ||
452 | { | ||
453 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in m_host.TaskInventory) | ||
454 | { | ||
455 | if (item.Value.Type == (int)type && item.Value.Name == k) | ||
456 | { | ||
457 | key = item.Value.ItemID; | ||
458 | break; | ||
459 | } | ||
460 | } | ||
461 | } | ||
462 | } | ||
463 | |||
464 | |||
465 | return key; | ||
435 | } | 466 | } |
436 | 467 | ||
437 | //These are the implementations of the various ll-functions used by the LSL scripts. | 468 | //These are the implementations of the various ll-functions used by the LSL scripts. |
@@ -1240,9 +1271,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1240 | public LSL_Float llGround(LSL_Vector offset) | 1271 | public LSL_Float llGround(LSL_Vector offset) |
1241 | { | 1272 | { |
1242 | m_host.AddScriptLPS(1); | 1273 | m_host.AddScriptLPS(1); |
1243 | Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, | 1274 | Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; |
1244 | (float)offset.y, | ||
1245 | (float)offset.z); | ||
1246 | 1275 | ||
1247 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. | 1276 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. |
1248 | LSL_Vector vsn = llGroundNormal(offset); | 1277 | LSL_Vector vsn = llGroundNormal(offset); |
@@ -1492,31 +1521,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1492 | if (part == null || part.ParentGroup.IsDeleted) | 1521 | if (part == null || part.ParentGroup.IsDeleted) |
1493 | return; | 1522 | return; |
1494 | 1523 | ||
1495 | if (scale.x < 0.01) | 1524 | // First we need to check whether or not we need to clamp the size of a physics-enabled prim |
1496 | scale.x = 0.01; | ||
1497 | if (scale.y < 0.01) | ||
1498 | scale.y = 0.01; | ||
1499 | if (scale.z < 0.01) | ||
1500 | scale.z = 0.01; | ||
1501 | |||
1502 | PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; | 1525 | PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; |
1503 | |||
1504 | if (pa != null && pa.IsPhysical) | 1526 | if (pa != null && pa.IsPhysical) |
1505 | { | 1527 | { |
1506 | if (scale.x > World.m_maxPhys) | 1528 | scale.x = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.x)); |
1507 | scale.x = World.m_maxPhys; | 1529 | scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y)); |
1508 | if (scale.y > World.m_maxPhys) | 1530 | scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z)); |
1509 | scale.y = World.m_maxPhys; | 1531 | } |
1510 | if (scale.z > World.m_maxPhys) | 1532 | else |
1511 | scale.z = World.m_maxPhys; | 1533 | { |
1534 | // If not physical, then we clamp the scale to the non-physical min/max | ||
1535 | scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x)); | ||
1536 | scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y)); | ||
1537 | scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z)); | ||
1512 | } | 1538 | } |
1513 | |||
1514 | if (scale.x > World.m_maxNonphys) | ||
1515 | scale.x = World.m_maxNonphys; | ||
1516 | if (scale.y > World.m_maxNonphys) | ||
1517 | scale.y = World.m_maxNonphys; | ||
1518 | if (scale.z > World.m_maxNonphys) | ||
1519 | scale.z = World.m_maxNonphys; | ||
1520 | 1539 | ||
1521 | Vector3 tmp = part.Scale; | 1540 | Vector3 tmp = part.Scale; |
1522 | tmp.X = (float)scale.x; | 1541 | tmp.X = (float)scale.x; |
@@ -1590,7 +1609,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1590 | if (face == ScriptBaseClass.ALL_SIDES) | 1609 | if (face == ScriptBaseClass.ALL_SIDES) |
1591 | face = SceneObjectPart.ALL_SIDES; | 1610 | face = SceneObjectPart.ALL_SIDES; |
1592 | 1611 | ||
1593 | m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 1612 | m_host.SetFaceColorAlpha(face, color, null); |
1594 | } | 1613 | } |
1595 | 1614 | ||
1596 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1615 | public void SetTexGen(SceneObjectPart part, int face,int style) |
@@ -2202,7 +2221,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2202 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. | 2221 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. |
2203 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. | 2222 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. |
2204 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. | 2223 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. |
2205 | pos.z > 4096 // return FALSE if altitude than 4096m | 2224 | pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m |
2206 | ) | 2225 | ) |
2207 | ) | 2226 | ) |
2208 | { | 2227 | { |
@@ -2213,14 +2232,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2213 | // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. | 2232 | // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. |
2214 | 2233 | ||
2215 | Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; | 2234 | Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; |
2216 | LandData here = World.GetLandData((float)objectPos.X, (float)objectPos.Y); | 2235 | LandData here = World.GetLandData(objectPos); |
2217 | LandData there = World.GetLandData((float)pos.x, (float)pos.y); | 2236 | LandData there = World.GetLandData(pos); |
2218 | 2237 | ||
2219 | // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. | 2238 | // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. |
2220 | 2239 | ||
2221 | bool sameParcel = here.GlobalID == there.GlobalID; | 2240 | bool sameParcel = here.GlobalID == there.GlobalID; |
2222 | 2241 | ||
2223 | if (!sameParcel && !World.Permissions.CanObjectEntry(m_host.UUID, false, new Vector3((float)pos.x, (float)pos.y, (float)pos.z))) | 2242 | if (!sameParcel && !World.Permissions.CanRezObject( |
2243 | m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, pos)) | ||
2224 | { | 2244 | { |
2225 | return 0; | 2245 | return 0; |
2226 | } | 2246 | } |
@@ -2279,16 +2299,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2279 | if (part.ParentGroup.RootPart == part) | 2299 | if (part.ParentGroup.RootPart == part) |
2280 | { | 2300 | { |
2281 | SceneObjectGroup parent = part.ParentGroup; | 2301 | SceneObjectGroup parent = part.ParentGroup; |
2282 | Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); | 2302 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2283 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest)) | ||
2284 | return; | 2303 | return; |
2285 | Util.FireAndForget(delegate(object x) { | 2304 | Util.FireAndForget(delegate(object x) { |
2286 | parent.UpdateGroupPosition(dest); | 2305 | parent.UpdateGroupPosition((Vector3)toPos); |
2287 | }); | 2306 | }); |
2288 | } | 2307 | } |
2289 | else | 2308 | else |
2290 | { | 2309 | { |
2291 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); | 2310 | part.OffsetPosition = (Vector3)toPos; |
2292 | SceneObjectGroup parent = part.ParentGroup; | 2311 | SceneObjectGroup parent = part.ParentGroup; |
2293 | parent.HasGroupChanged = true; | 2312 | parent.HasGroupChanged = true; |
2294 | parent.ScheduleGroupForTerseUpdate(); | 2313 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2298,8 +2317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2298 | public LSL_Vector llGetPos() | 2317 | public LSL_Vector llGetPos() |
2299 | { | 2318 | { |
2300 | m_host.AddScriptLPS(1); | 2319 | m_host.AddScriptLPS(1); |
2301 | Vector3 pos = m_host.GetWorldPosition(); | 2320 | return m_host.GetWorldPosition(); |
2302 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | ||
2303 | } | 2321 | } |
2304 | 2322 | ||
2305 | public LSL_Vector llGetLocalPos() | 2323 | public LSL_Vector llGetLocalPos() |
@@ -2326,7 +2344,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2326 | pos = part.AbsolutePosition; | 2344 | pos = part.AbsolutePosition; |
2327 | } | 2345 | } |
2328 | 2346 | ||
2329 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | 2347 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
2348 | |||
2349 | return new LSL_Vector(pos); | ||
2330 | } | 2350 | } |
2331 | 2351 | ||
2332 | public void llSetRot(LSL_Rotation rot) | 2352 | public void llSetRot(LSL_Rotation rot) |
@@ -2334,26 +2354,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2334 | m_host.AddScriptLPS(1); | 2354 | m_host.AddScriptLPS(1); |
2335 | 2355 | ||
2336 | // try to let this work as in SL... | 2356 | // try to let this work as in SL... |
2337 | if (m_host.LinkNum < 2) | 2357 | if (m_host.ParentID == 0) |
2338 | { | 2358 | { |
2339 | // Special case: If we are root, rotate complete SOG to new | 2359 | // special case: If we are root, rotate complete SOG to new rotation |
2340 | // rotation. | 2360 | SetRot(m_host, rot); |
2341 | // We are root if the link number is 0 (single prim) or 1 | ||
2342 | // (root prim). ParentID may be nonzero in attachments and | ||
2343 | // using it would cause attachments and HUDs to rotate | ||
2344 | // to the wrong positions. | ||
2345 | |||
2346 | SetRot(m_host, Rot2Quaternion(rot)); | ||
2347 | } | 2361 | } |
2348 | else | 2362 | else |
2349 | { | 2363 | { |
2350 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 2364 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
2351 | SceneObjectPart rootPart; | 2365 | SceneObjectPart rootPart = m_host.ParentGroup.RootPart; |
2352 | if (m_host.ParentGroup != null) // better safe than sorry | 2366 | if (rootPart != null) // better safe than sorry |
2353 | { | 2367 | { |
2354 | rootPart = m_host.ParentGroup.RootPart; | 2368 | SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot); |
2355 | if (rootPart != null) | ||
2356 | SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); | ||
2357 | } | 2369 | } |
2358 | } | 2370 | } |
2359 | 2371 | ||
@@ -2363,8 +2375,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2363 | public void llSetLocalRot(LSL_Rotation rot) | 2375 | public void llSetLocalRot(LSL_Rotation rot) |
2364 | { | 2376 | { |
2365 | m_host.AddScriptLPS(1); | 2377 | m_host.AddScriptLPS(1); |
2366 | 2378 | SetRot(m_host, rot); | |
2367 | SetRot(m_host, Rot2Quaternion(rot)); | ||
2368 | ScriptSleep(200); | 2379 | ScriptSleep(200); |
2369 | } | 2380 | } |
2370 | 2381 | ||
@@ -2476,7 +2487,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2476 | if (local != 0) | 2487 | if (local != 0) |
2477 | force *= llGetRot(); | 2488 | force *= llGetRot(); |
2478 | 2489 | ||
2479 | m_host.ParentGroup.RootPart.SetForce(new Vector3((float)force.x, (float)force.y, (float)force.z)); | 2490 | m_host.ParentGroup.RootPart.SetForce(force); |
2480 | } | 2491 | } |
2481 | } | 2492 | } |
2482 | 2493 | ||
@@ -2488,10 +2499,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2488 | 2499 | ||
2489 | if (!m_host.ParentGroup.IsDeleted) | 2500 | if (!m_host.ParentGroup.IsDeleted) |
2490 | { | 2501 | { |
2491 | Vector3 tmpForce = m_host.ParentGroup.RootPart.GetForce(); | 2502 | force = m_host.ParentGroup.RootPart.GetForce(); |
2492 | force.x = tmpForce.X; | ||
2493 | force.y = tmpForce.Y; | ||
2494 | force.z = tmpForce.Z; | ||
2495 | } | 2503 | } |
2496 | 2504 | ||
2497 | return force; | 2505 | return force; |
@@ -2500,8 +2508,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2500 | public LSL_Integer llTarget(LSL_Vector position, double range) | 2508 | public LSL_Integer llTarget(LSL_Vector position, double range) |
2501 | { | 2509 | { |
2502 | m_host.AddScriptLPS(1); | 2510 | m_host.AddScriptLPS(1); |
2503 | return m_host.ParentGroup.registerTargetWaypoint( | 2511 | return m_host.ParentGroup.registerTargetWaypoint(position, |
2504 | new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range); | 2512 | (float)range); |
2505 | } | 2513 | } |
2506 | 2514 | ||
2507 | public void llTargetRemove(int number) | 2515 | public void llTargetRemove(int number) |
@@ -2513,8 +2521,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2513 | public LSL_Integer llRotTarget(LSL_Rotation rot, double error) | 2521 | public LSL_Integer llRotTarget(LSL_Rotation rot, double error) |
2514 | { | 2522 | { |
2515 | m_host.AddScriptLPS(1); | 2523 | m_host.AddScriptLPS(1); |
2516 | return m_host.ParentGroup.registerRotTargetWaypoint( | 2524 | return m_host.ParentGroup.registerRotTargetWaypoint(rot, (float)error); |
2517 | new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), (float)error); | ||
2518 | } | 2525 | } |
2519 | 2526 | ||
2520 | public void llRotTargetRemove(int number) | 2527 | public void llRotTargetRemove(int number) |
@@ -2526,7 +2533,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2526 | public void llMoveToTarget(LSL_Vector target, double tau) | 2533 | public void llMoveToTarget(LSL_Vector target, double tau) |
2527 | { | 2534 | { |
2528 | m_host.AddScriptLPS(1); | 2535 | m_host.AddScriptLPS(1); |
2529 | m_host.MoveToTarget(new Vector3((float)target.x, (float)target.y, (float)target.z), (float)tau); | 2536 | m_host.MoveToTarget(target, (float)tau); |
2530 | } | 2537 | } |
2531 | 2538 | ||
2532 | public void llStopMoveToTarget() | 2539 | public void llStopMoveToTarget() |
@@ -2539,7 +2546,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2539 | { | 2546 | { |
2540 | m_host.AddScriptLPS(1); | 2547 | m_host.AddScriptLPS(1); |
2541 | //No energy force yet | 2548 | //No energy force yet |
2542 | Vector3 v = new Vector3((float)force.x, (float)force.y, (float)force.z); | 2549 | Vector3 v = force; |
2543 | if (v.Length() > 20000.0f) | 2550 | if (v.Length() > 20000.0f) |
2544 | { | 2551 | { |
2545 | v.Normalize(); | 2552 | v.Normalize(); |
@@ -2552,13 +2559,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2552 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2559 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2553 | { | 2560 | { |
2554 | m_host.AddScriptLPS(1); | 2561 | m_host.AddScriptLPS(1); |
2555 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | 2562 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2556 | } | 2563 | } |
2557 | 2564 | ||
2558 | public void llSetTorque(LSL_Vector torque, int local) | 2565 | public void llSetTorque(LSL_Vector torque, int local) |
2559 | { | 2566 | { |
2560 | m_host.AddScriptLPS(1); | 2567 | m_host.AddScriptLPS(1); |
2561 | m_host.ParentGroup.RootPart.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0); | 2568 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2562 | } | 2569 | } |
2563 | 2570 | ||
2564 | public LSL_Vector llGetTorque() | 2571 | public LSL_Vector llGetTorque() |
@@ -2668,63 +2675,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2668 | m_host.AddScriptLPS(1); | 2675 | m_host.AddScriptLPS(1); |
2669 | 2676 | ||
2670 | // send the sound, once, to all clients in range | 2677 | // send the sound, once, to all clients in range |
2671 | m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, false, false); | 2678 | if (m_SoundModule != null) |
2679 | { | ||
2680 | m_SoundModule.SendSound(m_host.UUID, | ||
2681 | KeyOrName(sound, AssetType.Sound), volume, false, 0, | ||
2682 | 0, false, false); | ||
2683 | } | ||
2672 | } | 2684 | } |
2673 | 2685 | ||
2674 | // Xantor 20080528 we should do this differently. | ||
2675 | // 1) apply the sound to the object | ||
2676 | // 2) schedule full update | ||
2677 | // just sending the sound out once doesn't work so well when other avatars come in view later on | ||
2678 | // or when the prim gets moved, changed, sat on, whatever | ||
2679 | // see large number of mantises (mantes?) | ||
2680 | // 20080530 Updated to remove code duplication | ||
2681 | // 20080530 Stop sound if there is one, otherwise volume only changes don't work | ||
2682 | public void llLoopSound(string sound, double volume) | 2686 | public void llLoopSound(string sound, double volume) |
2683 | { | 2687 | { |
2684 | m_host.AddScriptLPS(1); | 2688 | m_host.AddScriptLPS(1); |
2685 | 2689 | if (m_SoundModule != null) | |
2686 | if (m_host.Sound != UUID.Zero) | 2690 | { |
2687 | llStopSound(); | 2691 | m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), |
2688 | 2692 | volume, 20, false); | |
2689 | m_host.Sound = KeyOrName(sound); | 2693 | } |
2690 | m_host.SoundGain = volume; | ||
2691 | m_host.SoundFlags = 1; // looping | ||
2692 | m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? | ||
2693 | |||
2694 | m_host.ScheduleFullUpdate(); | ||
2695 | m_host.SendFullUpdateToAllClients(); | ||
2696 | } | 2694 | } |
2697 | 2695 | ||
2698 | public void llLoopSoundMaster(string sound, double volume) | 2696 | public void llLoopSoundMaster(string sound, double volume) |
2699 | { | 2697 | { |
2700 | m_host.AddScriptLPS(1); | 2698 | m_host.AddScriptLPS(1); |
2701 | m_host.ParentGroup.LoopSoundMasterPrim = m_host; | 2699 | if (m_SoundModule != null) |
2702 | lock (m_host.ParentGroup.LoopSoundSlavePrims) | ||
2703 | { | 2700 | { |
2704 | foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims) | 2701 | m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), |
2705 | { | 2702 | volume, 20, true); |
2706 | if (prim.Sound != UUID.Zero) | ||
2707 | llStopSound(); | ||
2708 | |||
2709 | prim.Sound = KeyOrName(sound); | ||
2710 | prim.SoundGain = volume; | ||
2711 | prim.SoundFlags = 1; // looping | ||
2712 | prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? | ||
2713 | |||
2714 | prim.ScheduleFullUpdate(); | ||
2715 | prim.SendFullUpdateToAllClients(); | ||
2716 | } | ||
2717 | } | 2703 | } |
2718 | if (m_host.Sound != UUID.Zero) | ||
2719 | llStopSound(); | ||
2720 | |||
2721 | m_host.Sound = KeyOrName(sound); | ||
2722 | m_host.SoundGain = volume; | ||
2723 | m_host.SoundFlags = 1; // looping | ||
2724 | m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? | ||
2725 | |||
2726 | m_host.ScheduleFullUpdate(); | ||
2727 | m_host.SendFullUpdateToAllClients(); | ||
2728 | } | 2704 | } |
2729 | 2705 | ||
2730 | public void llLoopSoundSlave(string sound, double volume) | 2706 | public void llLoopSoundSlave(string sound, double volume) |
@@ -2741,61 +2717,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2741 | m_host.AddScriptLPS(1); | 2717 | m_host.AddScriptLPS(1); |
2742 | 2718 | ||
2743 | // send the sound, once, to all clients in range | 2719 | // send the sound, once, to all clients in range |
2744 | m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, true, false); | 2720 | if (m_SoundModule != null) |
2721 | { | ||
2722 | m_SoundModule.SendSound(m_host.UUID, | ||
2723 | KeyOrName(sound, AssetType.Sound), volume, false, 0, | ||
2724 | 0, true, false); | ||
2725 | } | ||
2745 | } | 2726 | } |
2746 | 2727 | ||
2747 | public void llTriggerSound(string sound, double volume) | 2728 | public void llTriggerSound(string sound, double volume) |
2748 | { | 2729 | { |
2749 | m_host.AddScriptLPS(1); | 2730 | m_host.AddScriptLPS(1); |
2750 | // send the sound, once, to all clients in range | 2731 | // send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory. |
2751 | m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, 0, false, false); | 2732 | if (m_SoundModule != null) |
2733 | { | ||
2734 | m_SoundModule.SendSound(m_host.UUID, | ||
2735 | KeyOrName(sound, AssetType.Sound), volume, true, 0, 0, | ||
2736 | false, false); | ||
2737 | } | ||
2752 | } | 2738 | } |
2753 | 2739 | ||
2754 | // Xantor 20080528: Clear prim data of sound instead | ||
2755 | public void llStopSound() | 2740 | public void llStopSound() |
2756 | { | 2741 | { |
2757 | m_host.AddScriptLPS(1); | 2742 | m_host.AddScriptLPS(1); |
2758 | if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host)) | 2743 | |
2759 | { | 2744 | if (m_SoundModule != null) |
2760 | if (m_host.ParentGroup.LoopSoundMasterPrim == m_host) | 2745 | m_SoundModule.StopSound(m_host.UUID); |
2761 | { | ||
2762 | foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims) | ||
2763 | { | ||
2764 | part.Sound = UUID.Zero; | ||
2765 | part.SoundGain = 0; | ||
2766 | part.SoundFlags = 0; | ||
2767 | part.SoundRadius = 0; | ||
2768 | part.ScheduleFullUpdate(); | ||
2769 | part.SendFullUpdateToAllClients(); | ||
2770 | } | ||
2771 | m_host.ParentGroup.LoopSoundMasterPrim = null; | ||
2772 | m_host.ParentGroup.LoopSoundSlavePrims.Clear(); | ||
2773 | } | ||
2774 | else | ||
2775 | { | ||
2776 | m_host.Sound = UUID.Zero; | ||
2777 | m_host.SoundGain = 0; | ||
2778 | m_host.SoundFlags = 0; | ||
2779 | m_host.SoundRadius = 0; | ||
2780 | m_host.ScheduleFullUpdate(); | ||
2781 | m_host.SendFullUpdateToAllClients(); | ||
2782 | } | ||
2783 | } | ||
2784 | else | ||
2785 | { | ||
2786 | m_host.Sound = UUID.Zero; | ||
2787 | m_host.SoundGain = 0; | ||
2788 | m_host.SoundFlags = 0; | ||
2789 | m_host.SoundRadius = 0; | ||
2790 | m_host.ScheduleFullUpdate(); | ||
2791 | m_host.SendFullUpdateToAllClients(); | ||
2792 | } | ||
2793 | } | 2746 | } |
2794 | 2747 | ||
2795 | public void llPreloadSound(string sound) | 2748 | public void llPreloadSound(string sound) |
2796 | { | 2749 | { |
2797 | m_host.AddScriptLPS(1); | 2750 | m_host.AddScriptLPS(1); |
2798 | m_host.PreloadSound(sound); | 2751 | if (m_SoundModule != null) |
2752 | m_SoundModule.PreloadSound(m_host.UUID, KeyOrName(sound), 0); | ||
2799 | ScriptSleep(1000); | 2753 | ScriptSleep(1000); |
2800 | } | 2754 | } |
2801 | 2755 | ||
@@ -3123,13 +3077,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3123 | return; | 3077 | return; |
3124 | } | 3078 | } |
3125 | 3079 | ||
3126 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
3127 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); | ||
3128 | |||
3129 | // need the magnitude later | 3080 | // need the magnitude later |
3130 | // float velmag = (float)Util.GetMagnitude(llvel); | 3081 | // float velmag = (float)Util.GetMagnitude(llvel); |
3131 | 3082 | ||
3132 | SceneObjectGroup new_group = World.RezObject(m_host, item, llpos, Rot2Quaternion(rot), llvel, param); | 3083 | SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param); |
3133 | 3084 | ||
3134 | // If either of these are null, then there was an unknown error. | 3085 | // If either of these are null, then there was an unknown error. |
3135 | if (new_group == null) | 3086 | if (new_group == null) |
@@ -3156,11 +3107,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3156 | 3107 | ||
3157 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3108 | PhysicsActor pa = new_group.RootPart.PhysActor; |
3158 | 3109 | ||
3159 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | 3110 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
3160 | { | 3111 | { |
3161 | float groupmass = new_group.GetMass(); | 3112 | float groupmass = new_group.GetMass(); |
3162 | llvel *= -groupmass; | 3113 | vel *= -groupmass; |
3163 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | 3114 | llApplyImpulse(vel, 0); |
3164 | } | 3115 | } |
3165 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3116 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3166 | return; | 3117 | return; |
@@ -3211,7 +3162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3211 | return; | 3162 | return; |
3212 | } | 3163 | } |
3213 | 3164 | ||
3214 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | 3165 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); |
3215 | } | 3166 | } |
3216 | } | 3167 | } |
3217 | 3168 | ||
@@ -3637,7 +3588,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3637 | } | 3588 | } |
3638 | else | 3589 | else |
3639 | { | 3590 | { |
3640 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | 3591 | m_host.RotLookAt(target, (float)strength, (float)damping); |
3641 | } | 3592 | } |
3642 | } | 3593 | } |
3643 | 3594 | ||
@@ -3718,7 +3669,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3718 | 3669 | ||
3719 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) | 3670 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) |
3720 | { | 3671 | { |
3721 | part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate))); | 3672 | part.UpdateAngularVelocity(axis * spinrate); |
3722 | } | 3673 | } |
3723 | 3674 | ||
3724 | public LSL_Integer llGetStartParameter() | 3675 | public LSL_Integer llGetStartParameter() |
@@ -3932,7 +3883,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3932 | try | 3883 | try |
3933 | { | 3884 | { |
3934 | foreach (SceneObjectPart part in parts) | 3885 | foreach (SceneObjectPart part in parts) |
3935 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3886 | part.SetFaceColorAlpha(face, color, null); |
3936 | } | 3887 | } |
3937 | finally | 3888 | finally |
3938 | { | 3889 | { |
@@ -4158,6 +4109,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4158 | } | 4109 | } |
4159 | 4110 | ||
4160 | /// <summary> | 4111 | /// <summary> |
4112 | /// Returns the name of the child prim or seated avatar matching the | ||
4113 | /// specified link number. | ||
4114 | /// </summary> | ||
4115 | /// <param name="linknum"> | ||
4116 | /// The number of a link in the linkset or a link-related constant. | ||
4117 | /// </param> | ||
4118 | /// <returns> | ||
4119 | /// The name determined to match the specified link number. | ||
4120 | /// </returns> | ||
4121 | /// <remarks> | ||
4161 | /// The rules governing the returned name are not simple. The only | 4122 | /// The rules governing the returned name are not simple. The only |
4162 | /// time a blank name is returned is if the target prim has a blank | 4123 | /// time a blank name is returned is if the target prim has a blank |
4163 | /// name. If no prim with the given link number can be found then | 4124 | /// name. If no prim with the given link number can be found then |
@@ -4185,10 +4146,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4185 | /// Mentions NULL_KEY being returned | 4146 | /// Mentions NULL_KEY being returned |
4186 | /// http://wiki.secondlife.com/wiki/LlGetLinkName | 4147 | /// http://wiki.secondlife.com/wiki/LlGetLinkName |
4187 | /// Mentions using the LINK_* constants, some of which are negative | 4148 | /// Mentions using the LINK_* constants, some of which are negative |
4188 | /// </summary> | 4149 | /// </remarks> |
4189 | public LSL_String llGetLinkName(int linknum) | 4150 | public LSL_String llGetLinkName(int linknum) |
4190 | { | 4151 | { |
4191 | m_host.AddScriptLPS(1); | 4152 | m_host.AddScriptLPS(1); |
4153 | // simplest case, this prims link number | ||
4154 | if (linknum == m_host.LinkNum || linknum == ScriptBaseClass.LINK_THIS) | ||
4155 | return m_host.Name; | ||
4156 | |||
4192 | // parse for sitting avatare-names | 4157 | // parse for sitting avatare-names |
4193 | List<String> nametable = new List<String>(); | 4158 | List<String> nametable = new List<String>(); |
4194 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 4159 | World.ForEachRootScenePresence(delegate(ScenePresence presence) |
@@ -4212,10 +4177,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4212 | return nametable[totalprims - linknum]; | 4177 | return nametable[totalprims - linknum]; |
4213 | } | 4178 | } |
4214 | 4179 | ||
4215 | // simplest case, this prims link number | ||
4216 | if (m_host.LinkNum == linknum) | ||
4217 | return m_host.Name; | ||
4218 | |||
4219 | // Single prim | 4180 | // Single prim |
4220 | if (m_host.LinkNum == 0) | 4181 | if (m_host.LinkNum == 0) |
4221 | { | 4182 | { |
@@ -4364,7 +4325,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4364 | World.RegionInfo.RegionName+" "+ | 4325 | World.RegionInfo.RegionName+" "+ |
4365 | m_host.AbsolutePosition.ToString(), | 4326 | m_host.AbsolutePosition.ToString(), |
4366 | agentItem.ID, true, m_host.AbsolutePosition, | 4327 | agentItem.ID, true, m_host.AbsolutePosition, |
4367 | bucket); | 4328 | bucket, true); |
4368 | 4329 | ||
4369 | ScenePresence sp; | 4330 | ScenePresence sp; |
4370 | 4331 | ||
@@ -4402,9 +4363,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4402 | public void llSetText(string text, LSL_Vector color, double alpha) | 4363 | public void llSetText(string text, LSL_Vector color, double alpha) |
4403 | { | 4364 | { |
4404 | m_host.AddScriptLPS(1); | 4365 | m_host.AddScriptLPS(1); |
4405 | Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), | 4366 | Vector3 av3 = Util.Clip(color, 0.0f, 1.0f); |
4406 | Util.Clip((float)color.y, 0.0f, 1.0f), | ||
4407 | Util.Clip((float)color.z, 0.0f, 1.0f)); | ||
4408 | if (text.Length > 254) | 4367 | if (text.Length > 254) |
4409 | text = text.Remove(254); | 4368 | text = text.Remove(254); |
4410 | 4369 | ||
@@ -4631,14 +4590,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4631 | ScriptSleep(5000); | 4590 | ScriptSleep(5000); |
4632 | } | 4591 | } |
4633 | 4592 | ||
4634 | public void llTeleportAgent(string agent, string destination, LSL_Vector pos, LSL_Vector lookAt) | 4593 | public void llTeleportAgent(string agent, string destination, LSL_Vector targetPos, LSL_Vector targetLookAt) |
4635 | { | 4594 | { |
4636 | m_host.AddScriptLPS(1); | 4595 | m_host.AddScriptLPS(1); |
4637 | UUID agentId = new UUID(); | 4596 | UUID agentId = new UUID(); |
4638 | 4597 | ||
4639 | Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
4640 | Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z); | ||
4641 | |||
4642 | if (UUID.TryParse(agent, out agentId)) | 4598 | if (UUID.TryParse(agent, out agentId)) |
4643 | { | 4599 | { |
4644 | ScenePresence presence = World.GetScenePresence(agentId); | 4600 | ScenePresence presence = World.GetScenePresence(agentId); |
@@ -4667,15 +4623,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4667 | } | 4623 | } |
4668 | } | 4624 | } |
4669 | 4625 | ||
4670 | public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector pos, LSL_Vector lookAt) | 4626 | public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector targetPos, LSL_Vector targetLookAt) |
4671 | { | 4627 | { |
4672 | m_host.AddScriptLPS(1); | 4628 | m_host.AddScriptLPS(1); |
4673 | UUID agentId = new UUID(); | 4629 | UUID agentId = new UUID(); |
4674 | 4630 | ||
4675 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); | 4631 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); |
4676 | 4632 | ||
4677 | Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
4678 | Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z); | ||
4679 | if (UUID.TryParse(agent, out agentId)) | 4633 | if (UUID.TryParse(agent, out agentId)) |
4680 | { | 4634 | { |
4681 | ScenePresence presence = World.GetScenePresence(agentId); | 4635 | ScenePresence presence = World.GetScenePresence(agentId); |
@@ -4777,16 +4731,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4777 | return; | 4731 | return; |
4778 | } | 4732 | } |
4779 | // TODO: Parameter check logic required. | 4733 | // TODO: Parameter check logic required. |
4780 | UUID soundId = UUID.Zero; | 4734 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); |
4781 | if (!UUID.TryParse(impact_sound, out soundId)) | ||
4782 | { | ||
4783 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(impact_sound); | ||
4784 | |||
4785 | if (item != null && item.Type == (int)AssetType.Sound) | ||
4786 | soundId = item.AssetID; | ||
4787 | } | ||
4788 | |||
4789 | m_host.CollisionSound = soundId; | ||
4790 | m_host.CollisionSoundVolume = (float)impact_volume; | 4735 | m_host.CollisionSoundVolume = (float)impact_volume; |
4791 | m_host.CollisionSoundType = 1; | 4736 | m_host.CollisionSoundType = 1; |
4792 | } | 4737 | } |
@@ -4972,7 +4917,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4972 | distance_attenuation = 1f / normalized_units; | 4917 | distance_attenuation = 1f / normalized_units; |
4973 | } | 4918 | } |
4974 | 4919 | ||
4975 | Vector3 applied_linear_impulse = new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z); | 4920 | Vector3 applied_linear_impulse = impulse; |
4976 | { | 4921 | { |
4977 | float impulse_length = applied_linear_impulse.Length(); | 4922 | float impulse_length = applied_linear_impulse.Length(); |
4978 | 4923 | ||
@@ -5620,25 +5565,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5620 | /// separated list. There is a space after | 5565 | /// separated list. There is a space after |
5621 | /// each comma. | 5566 | /// each comma. |
5622 | /// </summary> | 5567 | /// </summary> |
5623 | |||
5624 | public LSL_String llList2CSV(LSL_List src) | 5568 | public LSL_String llList2CSV(LSL_List src) |
5625 | { | 5569 | { |
5626 | |||
5627 | string ret = String.Empty; | ||
5628 | int x = 0; | ||
5629 | |||
5630 | m_host.AddScriptLPS(1); | 5570 | m_host.AddScriptLPS(1); |
5631 | 5571 | ||
5632 | if (src.Data.Length > 0) | 5572 | return string.Join(", ", |
5633 | { | 5573 | (new List<object>(src.Data)).ConvertAll<string>(o => |
5634 | ret = src.Data[x++].ToString(); | 5574 | { |
5635 | for (; x < src.Data.Length; x++) | 5575 | return o.ToString(); |
5636 | { | 5576 | }).ToArray()); |
5637 | ret += ", "+src.Data[x].ToString(); | ||
5638 | } | ||
5639 | } | ||
5640 | |||
5641 | return ret; | ||
5642 | } | 5577 | } |
5643 | 5578 | ||
5644 | /// <summary> | 5579 | /// <summary> |
@@ -5937,27 +5872,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5937 | /// Returns the index of the first occurrence of test | 5872 | /// Returns the index of the first occurrence of test |
5938 | /// in src. | 5873 | /// in src. |
5939 | /// </summary> | 5874 | /// </summary> |
5940 | 5875 | /// <param name="src">Source list</param> | |
5876 | /// <param name="test">List to search for</param> | ||
5877 | /// <returns> | ||
5878 | /// The index number of the point in src where test was found if it was found. | ||
5879 | /// Otherwise returns -1 | ||
5880 | /// </returns> | ||
5941 | public LSL_Integer llListFindList(LSL_List src, LSL_List test) | 5881 | public LSL_Integer llListFindList(LSL_List src, LSL_List test) |
5942 | { | 5882 | { |
5943 | |||
5944 | int index = -1; | 5883 | int index = -1; |
5945 | int length = src.Length - test.Length + 1; | 5884 | int length = src.Length - test.Length + 1; |
5946 | 5885 | ||
5947 | m_host.AddScriptLPS(1); | 5886 | m_host.AddScriptLPS(1); |
5948 | 5887 | ||
5949 | // If either list is empty, do not match | 5888 | // If either list is empty, do not match |
5950 | |||
5951 | if (src.Length != 0 && test.Length != 0) | 5889 | if (src.Length != 0 && test.Length != 0) |
5952 | { | 5890 | { |
5953 | for (int i = 0; i < length; i++) | 5891 | for (int i = 0; i < length; i++) |
5954 | { | 5892 | { |
5955 | if (src.Data[i].Equals(test.Data[0])) | 5893 | // Why this piece of insanity? This is because most script constants are C# value types (e.g. int) |
5894 | // rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code | ||
5895 | // and so the comparison fails even if the LSL_Integer conceptually has the same value. | ||
5896 | // Therefore, here we test Equals on both the source and destination objects. | ||
5897 | // However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)). | ||
5898 | if (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i])) | ||
5956 | { | 5899 | { |
5957 | int j; | 5900 | int j; |
5958 | for (j = 1; j < test.Length; j++) | 5901 | for (j = 1; j < test.Length; j++) |
5959 | if (!src.Data[i+j].Equals(test.Data[j])) | 5902 | if (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j]))) |
5960 | break; | 5903 | break; |
5904 | |||
5961 | if (j == test.Length) | 5905 | if (j == test.Length) |
5962 | { | 5906 | { |
5963 | index = i; | 5907 | index = i; |
@@ -5968,19 +5912,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5968 | } | 5912 | } |
5969 | 5913 | ||
5970 | return index; | 5914 | return index; |
5971 | |||
5972 | } | 5915 | } |
5973 | 5916 | ||
5974 | public LSL_String llGetObjectName() | 5917 | public LSL_String llGetObjectName() |
5975 | { | 5918 | { |
5976 | m_host.AddScriptLPS(1); | 5919 | m_host.AddScriptLPS(1); |
5977 | return m_host.Name!=null?m_host.Name:String.Empty; | 5920 | return m_host.Name !=null ? m_host.Name : String.Empty; |
5978 | } | 5921 | } |
5979 | 5922 | ||
5980 | public void llSetObjectName(string name) | 5923 | public void llSetObjectName(string name) |
5981 | { | 5924 | { |
5982 | m_host.AddScriptLPS(1); | 5925 | m_host.AddScriptLPS(1); |
5983 | m_host.Name = name!=null?name:String.Empty; | 5926 | m_host.Name = name != null ? name : String.Empty; |
5984 | } | 5927 | } |
5985 | 5928 | ||
5986 | public LSL_String llGetDate() | 5929 | public LSL_String llGetDate() |
@@ -6154,7 +6097,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6154 | flags |= ScriptBaseClass.AGENT_SITTING; | 6097 | flags |= ScriptBaseClass.AGENT_SITTING; |
6155 | } | 6098 | } |
6156 | 6099 | ||
6157 | if (agent.Animator.Animations.DefaultAnimation.AnimID | 6100 | if (agent.Animator.Animations.ImplicitDefaultAnimation.AnimID |
6158 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 6101 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
6159 | { | 6102 | { |
6160 | flags |= ScriptBaseClass.AGENT_SITTING; | 6103 | flags |= ScriptBaseClass.AGENT_SITTING; |
@@ -6311,19 +6254,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6311 | m_host.AddScriptLPS(1); | 6254 | m_host.AddScriptLPS(1); |
6312 | 6255 | ||
6313 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6256 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
6314 | if (parts.Count > 0) | 6257 | |
6258 | try | ||
6315 | { | 6259 | { |
6316 | try | 6260 | foreach (SceneObjectPart part in parts) |
6317 | { | ||
6318 | foreach (var part in parts) | ||
6319 | { | ||
6320 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6321 | } | ||
6322 | } | ||
6323 | finally | ||
6324 | { | 6261 | { |
6262 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6325 | } | 6263 | } |
6326 | } | 6264 | } |
6265 | finally | ||
6266 | { | ||
6267 | } | ||
6327 | } | 6268 | } |
6328 | 6269 | ||
6329 | private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) | 6270 | private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) |
@@ -6352,10 +6293,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6352 | LSL_Vector bottom_south_west) | 6293 | LSL_Vector bottom_south_west) |
6353 | { | 6294 | { |
6354 | m_host.AddScriptLPS(1); | 6295 | m_host.AddScriptLPS(1); |
6355 | float radius1 = (float)llVecDist(llGetPos(), top_north_east); | 6296 | if (m_SoundModule != null) |
6356 | float radius2 = (float)llVecDist(llGetPos(), bottom_south_west); | 6297 | { |
6357 | float radius = Math.Abs(radius1 - radius2); | 6298 | m_SoundModule.TriggerSoundLimited(m_host.UUID, |
6358 | m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, radius, false, false); | 6299 | KeyOrName(sound, AssetType.Sound), volume, |
6300 | bottom_south_west, top_north_east); | ||
6301 | } | ||
6359 | } | 6302 | } |
6360 | 6303 | ||
6361 | public void llEjectFromLand(string pest) | 6304 | public void llEjectFromLand(string pest) |
@@ -6541,9 +6484,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6541 | 6484 | ||
6542 | //Plug the x,y coordinates of the slope normal into the equation of the plane to get | 6485 | //Plug the x,y coordinates of the slope normal into the equation of the plane to get |
6543 | //the height of that point on the plane. The resulting vector gives the slope. | 6486 | //the height of that point on the plane. The resulting vector gives the slope. |
6544 | Vector3 vsl = new Vector3(); | 6487 | Vector3 vsl = vsn; |
6545 | vsl.X = (float)vsn.x; | ||
6546 | vsl.Y = (float)vsn.y; | ||
6547 | vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); | 6488 | vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); |
6548 | vsl.Normalize(); | 6489 | vsl.Normalize(); |
6549 | //Normalization might be overkill here | 6490 | //Normalization might be overkill here |
@@ -6554,9 +6495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6554 | public LSL_Vector llGroundNormal(LSL_Vector offset) | 6495 | public LSL_Vector llGroundNormal(LSL_Vector offset) |
6555 | { | 6496 | { |
6556 | m_host.AddScriptLPS(1); | 6497 | m_host.AddScriptLPS(1); |
6557 | Vector3 pos = m_host.GetWorldPosition() + new Vector3((float)offset.x, | 6498 | Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; |
6558 | (float)offset.y, | ||
6559 | (float)offset.z); | ||
6560 | // Clamp to valid position | 6499 | // Clamp to valid position |
6561 | if (pos.X < 0) | 6500 | if (pos.X < 0) |
6562 | pos.X = 0; | 6501 | pos.X = 0; |
@@ -6721,7 +6660,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6721 | 6660 | ||
6722 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6661 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
6723 | 6662 | ||
6724 | foreach (var part in parts) | 6663 | foreach (SceneObjectPart part in parts) |
6725 | { | 6664 | { |
6726 | SetParticleSystem(part, rules); | 6665 | SetParticleSystem(part, rules); |
6727 | } | 6666 | } |
@@ -6965,16 +6904,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6965 | if (m_TransferModule != null) | 6904 | if (m_TransferModule != null) |
6966 | { | 6905 | { |
6967 | byte[] bucket = new byte[] { (byte)AssetType.Folder }; | 6906 | byte[] bucket = new byte[] { (byte)AssetType.Folder }; |
6968 | 6907 | ||
6908 | Vector3 pos = m_host.AbsolutePosition; | ||
6909 | |||
6969 | GridInstantMessage msg = new GridInstantMessage(World, | 6910 | GridInstantMessage msg = new GridInstantMessage(World, |
6970 | m_host.UUID, m_host.Name + ", an object owned by " + | 6911 | m_host.OwnerID, m_host.Name, destID, |
6971 | resolveName(m_host.OwnerID) + ",", destID, | ||
6972 | (byte)InstantMessageDialog.TaskInventoryOffered, | 6912 | (byte)InstantMessageDialog.TaskInventoryOffered, |
6973 | false, category + "\n" + m_host.Name + " is located at " + | 6913 | false, string.Format("'{0}'", category), |
6974 | World.RegionInfo.RegionName + " " + | 6914 | // We won't go so far as to add a SLURL, but this is the format used by LL as of 2012-10-06 |
6975 | m_host.AbsolutePosition.ToString(), | 6915 | // false, string.Format("'{0}' ( http://slurl.com/secondlife/{1}/{2}/{3}/{4} )", category, World.Name, (int)pos.X, (int)pos.Y, (int)pos.Z), |
6976 | folderID, true, m_host.AbsolutePosition, | 6916 | folderID, false, pos, |
6977 | bucket); | 6917 | bucket, false); |
6978 | 6918 | ||
6979 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 6919 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
6980 | } | 6920 | } |
@@ -7010,8 +6950,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7010 | 6950 | ||
7011 | if (!m_host.ParentGroup.IsDeleted) | 6951 | if (!m_host.ParentGroup.IsDeleted) |
7012 | { | 6952 | { |
7013 | m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, | 6953 | m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, vec); |
7014 | new Vector3((float)vec.x, (float)vec.y, (float)vec.z)); | ||
7015 | } | 6954 | } |
7016 | } | 6955 | } |
7017 | 6956 | ||
@@ -7023,7 +6962,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7023 | 6962 | ||
7024 | if (!m_host.ParentGroup.IsDeleted) | 6963 | if (!m_host.ParentGroup.IsDeleted) |
7025 | { | 6964 | { |
7026 | m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, Rot2Quaternion(rot)); | 6965 | m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, rot); |
7027 | } | 6966 | } |
7028 | } | 6967 | } |
7029 | 6968 | ||
@@ -7053,8 +6992,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7053 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | 6992 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) |
7054 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | 6993 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 |
7055 | 6994 | ||
7056 | part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); | 6995 | part.SitTargetPosition = offset; |
7057 | part.SitTargetOrientation = Rot2Quaternion(rot); | 6996 | part.SitTargetOrientation = rot; |
7058 | part.ParentGroup.HasGroupChanged = true; | 6997 | part.ParentGroup.HasGroupChanged = true; |
7059 | } | 6998 | } |
7060 | 6999 | ||
@@ -7157,13 +7096,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7157 | public void llSetCameraEyeOffset(LSL_Vector offset) | 7096 | public void llSetCameraEyeOffset(LSL_Vector offset) |
7158 | { | 7097 | { |
7159 | m_host.AddScriptLPS(1); | 7098 | m_host.AddScriptLPS(1); |
7160 | m_host.SetCameraEyeOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); | 7099 | m_host.SetCameraEyeOffset(offset); |
7161 | } | 7100 | } |
7162 | 7101 | ||
7163 | public void llSetCameraAtOffset(LSL_Vector offset) | 7102 | public void llSetCameraAtOffset(LSL_Vector offset) |
7164 | { | 7103 | { |
7165 | m_host.AddScriptLPS(1); | 7104 | m_host.AddScriptLPS(1); |
7166 | m_host.SetCameraAtOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); | 7105 | m_host.SetCameraAtOffset(offset); |
7167 | } | 7106 | } |
7168 | 7107 | ||
7169 | public LSL_String llDumpList2String(LSL_List src, string seperator) | 7108 | public LSL_String llDumpList2String(LSL_List src, string seperator) |
@@ -7185,7 +7124,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7185 | public LSL_Integer llScriptDanger(LSL_Vector pos) | 7124 | public LSL_Integer llScriptDanger(LSL_Vector pos) |
7186 | { | 7125 | { |
7187 | m_host.AddScriptLPS(1); | 7126 | m_host.AddScriptLPS(1); |
7188 | bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z)); | 7127 | bool result = World.ScriptDanger(m_host.LocalId, pos); |
7189 | if (result) | 7128 | if (result) |
7190 | { | 7129 | { |
7191 | return 1; | 7130 | return 1; |
@@ -7767,7 +7706,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7767 | { | 7706 | { |
7768 | m_host.AddScriptLPS(1); | 7707 | m_host.AddScriptLPS(1); |
7769 | 7708 | ||
7770 | setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules); | 7709 | setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules, "llSetPrimitiveParams"); |
7771 | 7710 | ||
7772 | ScriptSleep(200); | 7711 | ScriptSleep(200); |
7773 | } | 7712 | } |
@@ -7776,10 +7715,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7776 | { | 7715 | { |
7777 | m_host.AddScriptLPS(1); | 7716 | m_host.AddScriptLPS(1); |
7778 | 7717 | ||
7779 | setLinkPrimParams(linknumber, rules); | 7718 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7719 | |||
7720 | ScriptSleep(200); | ||
7780 | } | 7721 | } |
7781 | 7722 | ||
7782 | private void setLinkPrimParams(int linknumber, LSL_List rules) | 7723 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7783 | { | 7724 | { |
7784 | List<object> parts = new List<object>(); | 7725 | List<object> parts = new List<object>(); |
7785 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | 7726 | List<SceneObjectPart> prims = GetLinkParts(linknumber); |
@@ -7790,15 +7731,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7790 | parts.Add(p); | 7731 | parts.Add(p); |
7791 | 7732 | ||
7792 | LSL_List remaining = null; | 7733 | LSL_List remaining = null; |
7734 | uint rulesParsed = 0; | ||
7793 | 7735 | ||
7794 | if (parts.Count > 0) | 7736 | if (parts.Count > 0) |
7795 | { | 7737 | { |
7796 | foreach (object part in parts) | 7738 | foreach (object part in parts) |
7797 | { | 7739 | { |
7798 | if (part is SceneObjectPart) | 7740 | if (part is SceneObjectPart) |
7799 | remaining = SetPrimParams((SceneObjectPart)part, rules); | 7741 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7800 | else | 7742 | else |
7801 | remaining = SetPrimParams((ScenePresence)part, rules); | 7743 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); |
7802 | } | 7744 | } |
7803 | 7745 | ||
7804 | while ((object)remaining != null && remaining.Length > 2) | 7746 | while ((object)remaining != null && remaining.Length > 2) |
@@ -7817,9 +7759,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7817 | foreach (object part in parts) | 7759 | foreach (object part in parts) |
7818 | { | 7760 | { |
7819 | if (part is SceneObjectPart) | 7761 | if (part is SceneObjectPart) |
7820 | remaining = SetPrimParams((SceneObjectPart)part, rules); | 7762 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7821 | else | 7763 | else |
7822 | remaining = SetPrimParams((ScenePresence)part, rules); | 7764 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); |
7823 | } | 7765 | } |
7824 | } | 7766 | } |
7825 | } | 7767 | } |
@@ -7857,6 +7799,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7857 | 7799 | ||
7858 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7800 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7859 | { | 7801 | { |
7802 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7860 | llSetLinkPrimitiveParamsFast(linknumber, rules); | 7803 | llSetLinkPrimitiveParamsFast(linknumber, rules); |
7861 | ScriptSleep(200); | 7804 | ScriptSleep(200); |
7862 | } | 7805 | } |
@@ -7884,195 +7827,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7884 | return new Vector3((float)x, (float)y, (float)z); | 7827 | return new Vector3((float)x, (float)y, (float)z); |
7885 | } | 7828 | } |
7886 | 7829 | ||
7887 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules) | 7830 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7888 | { | ||
7889 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
7890 | |||
7891 | int idx = 0; | ||
7892 | |||
7893 | bool positionChanged = false; | ||
7894 | Vector3 finalPos = Vector3.Zero; | ||
7895 | |||
7896 | try | ||
7897 | { | ||
7898 | while (idx < rules.Length) | ||
7899 | { | ||
7900 | int code = rules.GetLSLIntegerItem(idx++); | ||
7901 | |||
7902 | int remain = rules.Length - idx; | ||
7903 | |||
7904 | switch (code) | ||
7905 | { | ||
7906 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7907 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7908 | { | ||
7909 | if (remain < 1) | ||
7910 | return null; | ||
7911 | |||
7912 | LSL_Vector v; | ||
7913 | v = rules.GetVector3Item(idx++); | ||
7914 | |||
7915 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7916 | if (part == null) | ||
7917 | break; | ||
7918 | |||
7919 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7920 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7921 | if (part.LinkNum > 1) | ||
7922 | { | ||
7923 | localRot = GetPartLocalRot(part); | ||
7924 | localPos = GetPartLocalPos(part); | ||
7925 | } | ||
7926 | |||
7927 | v -= localPos; | ||
7928 | v /= localRot; | ||
7929 | |||
7930 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
7931 | |||
7932 | v = v + 2 * sitOffset; | ||
7933 | |||
7934 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7935 | av.SendAvatarDataToAllAgents(); | ||
7936 | |||
7937 | } | ||
7938 | break; | ||
7939 | |||
7940 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7941 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7942 | { | ||
7943 | if (remain < 1) | ||
7944 | return null; | ||
7945 | |||
7946 | LSL_Rotation r; | ||
7947 | r = rules.GetQuaternionItem(idx++); | ||
7948 | |||
7949 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
7950 | if (part == null) | ||
7951 | break; | ||
7952 | |||
7953 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
7954 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
7955 | |||
7956 | if (part.LinkNum > 1) | ||
7957 | localRot = GetPartLocalRot(part); | ||
7958 | |||
7959 | r = r * llGetRootRotation() / localRot; | ||
7960 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7961 | av.SendAvatarDataToAllAgents(); | ||
7962 | } | ||
7963 | break; | ||
7964 | |||
7965 | // parse rest doing nothing but number of parameters error check | ||
7966 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
7967 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
7968 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
7969 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
7970 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
7971 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
7972 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7973 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7974 | if (remain < 1) | ||
7975 | return null; | ||
7976 | idx++; | ||
7977 | break; | ||
7978 | |||
7979 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
7980 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
7981 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
7982 | if (remain < 2) | ||
7983 | return null; | ||
7984 | idx += 2; | ||
7985 | break; | ||
7986 | |||
7987 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
7988 | if (remain < 3) | ||
7989 | return null; | ||
7990 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
7991 | remain = rules.Length - idx; | ||
7992 | switch (code) | ||
7993 | { | ||
7994 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
7995 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
7996 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
7997 | if (remain < 6) | ||
7998 | return null; | ||
7999 | idx += 6; | ||
8000 | break; | ||
8001 | |||
8002 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
8003 | if (remain < 5) | ||
8004 | return null; | ||
8005 | idx += 5; | ||
8006 | break; | ||
8007 | |||
8008 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
8009 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
8010 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
8011 | if (remain < 11) | ||
8012 | return null; | ||
8013 | idx += 11; | ||
8014 | break; | ||
8015 | |||
8016 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
8017 | if (remain < 2) | ||
8018 | return null; | ||
8019 | idx += 2; | ||
8020 | break; | ||
8021 | } | ||
8022 | break; | ||
8023 | |||
8024 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8025 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
8026 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8027 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
8028 | if (remain < 3) | ||
8029 | return null; | ||
8030 | idx += 3; | ||
8031 | break; | ||
8032 | |||
8033 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8034 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
8035 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8036 | if (remain < 5) | ||
8037 | return null; | ||
8038 | idx += 5; | ||
8039 | break; | ||
8040 | |||
8041 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8042 | if (remain < 7) | ||
8043 | return null; | ||
8044 | |||
8045 | idx += 7; | ||
8046 | break; | ||
8047 | |||
8048 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
8049 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
8050 | return null; | ||
8051 | |||
8052 | return rules.GetSublist(idx, -1); | ||
8053 | } | ||
8054 | } | ||
8055 | } | ||
8056 | |||
8057 | finally | ||
8058 | { | ||
8059 | if (positionChanged) | ||
8060 | { | ||
8061 | av.OffsetPosition = finalPos; | ||
8062 | // av.SendAvatarDataToAllAgents(); | ||
8063 | av.SendTerseUpdateToAllClients(); | ||
8064 | positionChanged = false; | ||
8065 | } | ||
8066 | } | ||
8067 | return null; | ||
8068 | } | ||
8069 | |||
8070 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules) | ||
8071 | { | 7831 | { |
8072 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 7832 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
8073 | return null; | 7833 | return null; |
8074 | 7834 | ||
8075 | int idx = 0; | 7835 | int idx = 0; |
7836 | int idxStart = 0; | ||
8076 | 7837 | ||
8077 | SceneObjectGroup parentgrp = part.ParentGroup; | 7838 | SceneObjectGroup parentgrp = part.ParentGroup; |
8078 | 7839 | ||
@@ -8083,9 +7844,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8083 | { | 7844 | { |
8084 | while (idx < rules.Length) | 7845 | while (idx < rules.Length) |
8085 | { | 7846 | { |
7847 | ++rulesParsed; | ||
8086 | int code = rules.GetLSLIntegerItem(idx++); | 7848 | int code = rules.GetLSLIntegerItem(idx++); |
8087 | 7849 | ||
8088 | int remain = rules.Length - idx; | 7850 | int remain = rules.Length - idx; |
7851 | idxStart = idx; | ||
8089 | 7852 | ||
8090 | int face; | 7853 | int face; |
8091 | LSL_Vector v; | 7854 | LSL_Vector v; |
@@ -8115,18 +7878,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8115 | return null; | 7878 | return null; |
8116 | 7879 | ||
8117 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 7880 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
8118 | SceneObjectPart rootPart = parentgrp.RootPart; | ||
8119 | // try to let this work as in SL... | 7881 | // try to let this work as in SL... |
8120 | if (rootPart == part) | 7882 | if (part.ParentID == 0) |
8121 | { | 7883 | { |
8122 | // special case: If we are root, rotate complete SOG to new rotation | 7884 | // special case: If we are root, rotate complete SOG to new rotation |
8123 | SetRot(part, Rot2Quaternion(q)); | 7885 | SetRot(part, q); |
8124 | } | 7886 | } |
8125 | else | 7887 | else |
8126 | { | 7888 | { |
8127 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | 7889 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
8128 | // sounds like sl bug that we need to replicate | 7890 | SceneObjectPart rootPart = part.ParentGroup.RootPart; |
8129 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); | 7891 | SetRot(part, rootPart.RotationOffset * (Quaternion)q); |
8130 | } | 7892 | } |
8131 | 7893 | ||
8132 | break; | 7894 | break; |
@@ -8300,8 +8062,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8300 | LSL_Vector color=rules.GetVector3Item(idx++); | 8062 | LSL_Vector color=rules.GetVector3Item(idx++); |
8301 | double alpha=(double)rules.GetLSLFloatItem(idx++); | 8063 | double alpha=(double)rules.GetLSLFloatItem(idx++); |
8302 | 8064 | ||
8303 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 8065 | part.SetFaceColorAlpha(face, color, alpha); |
8304 | SetAlpha(part, alpha, face); | ||
8305 | 8066 | ||
8306 | break; | 8067 | break; |
8307 | 8068 | ||
@@ -8449,9 +8210,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8449 | string primText = rules.GetLSLStringItem(idx++); | 8210 | string primText = rules.GetLSLStringItem(idx++); |
8450 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); | 8211 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); |
8451 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); | 8212 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); |
8452 | Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f), | 8213 | Vector3 av3 = Util.Clip(primTextColor, 0.0f, 1.0f); |
8453 | Util.Clip((float)primTextColor.y, 0.0f, 1.0f), | ||
8454 | Util.Clip((float)primTextColor.z, 0.0f, 1.0f)); | ||
8455 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); | 8214 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); |
8456 | 8215 | ||
8457 | break; | 8216 | break; |
@@ -8470,8 +8229,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8470 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 8229 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8471 | if (remain < 1) | 8230 | if (remain < 1) |
8472 | return null; | 8231 | return null; |
8473 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); | 8232 | SetRot(part, rules.GetQuaternionItem(idx++)); |
8474 | SetRot(part, Rot2Quaternion(lr)); | ||
8475 | break; | 8233 | break; |
8476 | case (int)ScriptBaseClass.PRIM_OMEGA: | 8234 | case (int)ScriptBaseClass.PRIM_OMEGA: |
8477 | if (remain < 3) | 8235 | if (remain < 3) |
@@ -8481,7 +8239,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8481 | LSL_Float gain = rules.GetLSLFloatItem(idx++); | 8239 | LSL_Float gain = rules.GetLSLFloatItem(idx++); |
8482 | TargetOmega(part, axis, (double)spinrate, (double)gain); | 8240 | TargetOmega(part, axis, (double)spinrate, (double)gain); |
8483 | break; | 8241 | break; |
8484 | 8242 | case (int)ScriptBaseClass.PRIM_SLICE: | |
8243 | if (remain < 1) | ||
8244 | return null; | ||
8245 | LSL_Vector slice = rules.GetVector3Item(idx++); | ||
8246 | part.UpdateSlice((float)slice.x, (float)slice.y); | ||
8247 | break; | ||
8485 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 8248 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
8486 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 8249 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. |
8487 | return null; | 8250 | return null; |
@@ -8490,6 +8253,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8490 | } | 8253 | } |
8491 | } | 8254 | } |
8492 | } | 8255 | } |
8256 | catch (InvalidCastException e) | ||
8257 | { | ||
8258 | ShoutError(string.Format( | ||
8259 | "{0} error running rule #{1}: arg #{2} ", | ||
8260 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
8261 | } | ||
8493 | finally | 8262 | finally |
8494 | { | 8263 | { |
8495 | if (positionChanged) | 8264 | if (positionChanged) |
@@ -8498,12 +8267,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8498 | { | 8267 | { |
8499 | SceneObjectGroup parent = part.ParentGroup; | 8268 | SceneObjectGroup parent = part.ParentGroup; |
8500 | Util.FireAndForget(delegate(object x) { | 8269 | Util.FireAndForget(delegate(object x) { |
8501 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | 8270 | parent.UpdateGroupPosition(currentPosition); |
8502 | }); | 8271 | }); |
8503 | } | 8272 | } |
8504 | else | 8273 | else |
8505 | { | 8274 | { |
8506 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | 8275 | part.OffsetPosition = currentPosition; |
8507 | SceneObjectGroup parent = part.ParentGroup; | 8276 | SceneObjectGroup parent = part.ParentGroup; |
8508 | parent.HasGroupChanged = true; | 8277 | parent.HasGroupChanged = true; |
8509 | parent.ScheduleGroupForTerseUpdate(); | 8278 | parent.ScheduleGroupForTerseUpdate(); |
@@ -8792,7 +8561,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8792 | // and standing avatar since server 1.36 | 8561 | // and standing avatar since server 1.36 |
8793 | LSL_Vector lower; | 8562 | LSL_Vector lower; |
8794 | LSL_Vector upper; | 8563 | LSL_Vector upper; |
8795 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8564 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID |
8796 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8565 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
8797 | { | 8566 | { |
8798 | // This is for ground sitting avatars | 8567 | // This is for ground sitting avatars |
@@ -8881,7 +8650,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8881 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8650 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
8882 | { | 8651 | { |
8883 | m_host.AddScriptLPS(1); | 8652 | m_host.AddScriptLPS(1); |
8884 | return GetLinkPrimitiveParams(m_host, rules); | 8653 | |
8654 | LSL_List result = new LSL_List(); | ||
8655 | |||
8656 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); | ||
8657 | |||
8658 | while (remaining != null && remaining.Length > 2) | ||
8659 | { | ||
8660 | int linknumber = remaining.GetLSLIntegerItem(0); | ||
8661 | rules = remaining.GetSublist(1, -1); | ||
8662 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
8663 | |||
8664 | foreach (SceneObjectPart part in parts) | ||
8665 | remaining = GetPrimParams(part, rules, ref result); | ||
8666 | } | ||
8667 | |||
8668 | return result; | ||
8885 | } | 8669 | } |
8886 | 8670 | ||
8887 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) | 8671 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) |
@@ -8891,294 +8675,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8891 | // acording to SL wiki this must indicate a single link number or link_root or link_this. | 8675 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8892 | // keep other options as before | 8676 | // keep other options as before |
8893 | 8677 | ||
8894 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8678 | List<SceneObjectPart> parts; |
8895 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | 8679 | List<ScenePresence> avatars; |
8896 | 8680 | ||
8897 | LSL_List res = new LSL_List(); | 8681 | LSL_List res = new LSL_List(); |
8682 | LSL_List remaining = null; | ||
8898 | 8683 | ||
8899 | if (parts.Count > 0) | 8684 | while (rules.Length > 0) |
8900 | { | 8685 | { |
8901 | foreach (var part in parts) | 8686 | parts = GetLinkParts(linknumber); |
8687 | avatars = GetLinkAvatars(linknumber); | ||
8688 | |||
8689 | remaining = null; | ||
8690 | foreach (SceneObjectPart part in parts) | ||
8902 | { | 8691 | { |
8903 | LSL_List partRes = GetLinkPrimitiveParams(part, rules); | 8692 | remaining = GetPrimParams(part, rules, ref res); |
8904 | res += partRes; | ||
8905 | } | 8693 | } |
8906 | } | ||
8907 | if (avatars.Count > 0) | ||
8908 | { | ||
8909 | foreach (ScenePresence avatar in avatars) | 8694 | foreach (ScenePresence avatar in avatars) |
8910 | { | 8695 | { |
8911 | LSL_List avaRes = GetLinkPrimitiveParams(avatar, rules); | 8696 | remaining = GetPrimParams(avatar, rules, ref res); |
8912 | res += avaRes; | ||
8913 | } | 8697 | } |
8914 | } | ||
8915 | return res; | ||
8916 | } | ||
8917 | |||
8918 | public LSL_List GetLinkPrimitiveParams(ScenePresence avatar, LSL_List rules) | ||
8919 | { | ||
8920 | // avatars case | ||
8921 | // replies as SL wiki | ||
8922 | 8698 | ||
8923 | LSL_List res = new LSL_List(); | 8699 | if (remaining != null && remaining.Length > 0) |
8924 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
8925 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
8926 | |||
8927 | int idx = 0; | ||
8928 | while (idx < rules.Length) | ||
8929 | { | ||
8930 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
8931 | int remain = rules.Length - idx; | ||
8932 | |||
8933 | switch (code) | ||
8934 | { | 8700 | { |
8935 | case (int)ScriptBaseClass.PRIM_MATERIAL: | 8701 | linknumber = remaining.GetLSLIntegerItem(0); |
8936 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | 8702 | rules = remaining.GetSublist(1, -1); |
8937 | break; | ||
8938 | |||
8939 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
8940 | res.Add(new LSL_Integer(0)); | ||
8941 | break; | ||
8942 | |||
8943 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8944 | res.Add(new LSL_Integer(0)); | ||
8945 | break; | ||
8946 | |||
8947 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8948 | res.Add(new LSL_Integer(0)); | ||
8949 | break; | ||
8950 | |||
8951 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8952 | |||
8953 | Vector3 pos = avatar.OffsetPosition; | ||
8954 | |||
8955 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
8956 | pos -= sitOffset; | ||
8957 | |||
8958 | if( sitPart != null) | ||
8959 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
8960 | |||
8961 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
8962 | break; | ||
8963 | |||
8964 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8965 | // as in llGetAgentSize above | ||
8966 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
8967 | break; | ||
8968 | |||
8969 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8970 | Quaternion rot = avatar.Rotation; | ||
8971 | if (sitPart != null) | ||
8972 | { | ||
8973 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
8974 | } | ||
8975 | |||
8976 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
8977 | break; | ||
8978 | |||
8979 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8980 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8981 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8982 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
8983 | res.Add(new LSL_Float(0.0f)); | ||
8984 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8985 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
8986 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8987 | break; | ||
8988 | |||
8989 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8990 | if (remain < 1) | ||
8991 | return res; | ||
8992 | |||
8993 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8994 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8995 | { | ||
8996 | for (face = 0; face < 21; face++) | ||
8997 | { | ||
8998 | res.Add(new LSL_String("")); | ||
8999 | res.Add(new LSL_Vector(0,0,0)); | ||
9000 | res.Add(new LSL_Vector(0,0,0)); | ||
9001 | res.Add(new LSL_Float(0.0)); | ||
9002 | } | ||
9003 | } | ||
9004 | else | ||
9005 | { | ||
9006 | if (face >= 0 && face < 21) | ||
9007 | { | ||
9008 | res.Add(new LSL_String("")); | ||
9009 | res.Add(new LSL_Vector(0,0,0)); | ||
9010 | res.Add(new LSL_Vector(0,0,0)); | ||
9011 | res.Add(new LSL_Float(0.0)); | ||
9012 | } | ||
9013 | } | ||
9014 | break; | ||
9015 | |||
9016 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
9017 | if (remain < 1) | ||
9018 | return res; | ||
9019 | |||
9020 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9021 | |||
9022 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9023 | { | ||
9024 | for (face = 0; face < 21; face++) | ||
9025 | { | ||
9026 | res.Add(new LSL_Vector(0,0,0)); | ||
9027 | res.Add(new LSL_Float(0)); | ||
9028 | } | ||
9029 | } | ||
9030 | else | ||
9031 | { | ||
9032 | res.Add(new LSL_Vector(0,0,0)); | ||
9033 | res.Add(new LSL_Float(0)); | ||
9034 | } | ||
9035 | break; | ||
9036 | |||
9037 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
9038 | if (remain < 1) | ||
9039 | return res; | ||
9040 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9041 | |||
9042 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9043 | { | ||
9044 | for (face = 0; face < 21; face++) | ||
9045 | { | ||
9046 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
9047 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
9048 | } | ||
9049 | } | ||
9050 | else | ||
9051 | { | ||
9052 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
9053 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
9054 | } | ||
9055 | break; | ||
9056 | |||
9057 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
9058 | if (remain < 1) | ||
9059 | return res; | ||
9060 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9061 | |||
9062 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9063 | { | ||
9064 | for (face = 0; face < 21; face++) | ||
9065 | { | ||
9066 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9067 | } | ||
9068 | } | ||
9069 | else | ||
9070 | { | ||
9071 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
9072 | } | ||
9073 | break; | ||
9074 | |||
9075 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
9076 | res.Add(new LSL_Integer(0)); | ||
9077 | res.Add(new LSL_Integer(0));// softness | ||
9078 | res.Add(new LSL_Float(0.0f)); // gravity | ||
9079 | res.Add(new LSL_Float(0.0f)); // friction | ||
9080 | res.Add(new LSL_Float(0.0f)); // wind | ||
9081 | res.Add(new LSL_Float(0.0f)); // tension | ||
9082 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9083 | break; | ||
9084 | |||
9085 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
9086 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
9087 | if (remain < 1) | ||
9088 | return res; | ||
9089 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9090 | |||
9091 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9092 | { | ||
9093 | for (face = 0; face < 21; face++) | ||
9094 | { | ||
9095 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9096 | } | ||
9097 | } | ||
9098 | else | ||
9099 | { | ||
9100 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9101 | } | ||
9102 | break; | ||
9103 | |||
9104 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
9105 | res.Add(new LSL_Integer(0)); | ||
9106 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9107 | res.Add(new LSL_Float(0f)); // intensity | ||
9108 | res.Add(new LSL_Float(0f)); // radius | ||
9109 | res.Add(new LSL_Float(0f)); // falloff | ||
9110 | break; | ||
9111 | |||
9112 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
9113 | if (remain < 1) | ||
9114 | return res; | ||
9115 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
9116 | |||
9117 | if (face == ScriptBaseClass.ALL_SIDES) | ||
9118 | { | ||
9119 | for (face = 0; face < 21; face++) | ||
9120 | { | ||
9121 | res.Add(new LSL_Float(0f)); | ||
9122 | } | ||
9123 | } | ||
9124 | else | ||
9125 | { | ||
9126 | res.Add(new LSL_Float(0f)); | ||
9127 | } | ||
9128 | break; | ||
9129 | |||
9130 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
9131 | res.Add(new LSL_String("")); | ||
9132 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
9133 | res.Add(new LSL_Float(1.0f)); | ||
9134 | break; | ||
9135 | |||
9136 | case (int)ScriptBaseClass.PRIM_NAME: | ||
9137 | res.Add(new LSL_String(avatar.Name)); | ||
9138 | break; | ||
9139 | |||
9140 | case (int)ScriptBaseClass.PRIM_DESC: | ||
9141 | res.Add(new LSL_String("")); | ||
9142 | break; | ||
9143 | |||
9144 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
9145 | Quaternion lrot = avatar.Rotation; | ||
9146 | |||
9147 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9148 | { | ||
9149 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
9150 | } | ||
9151 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
9152 | break; | ||
9153 | |||
9154 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
9155 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
9156 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
9157 | lpos -= lsitOffset; | ||
9158 | |||
9159 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
9160 | { | ||
9161 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
9162 | } | ||
9163 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
9164 | break; | ||
9165 | |||
9166 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9167 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9168 | return res; | ||
9169 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9170 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9171 | |||
9172 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9173 | return res; | ||
9174 | } | 8703 | } |
9175 | } | 8704 | } |
8705 | |||
9176 | return res; | 8706 | return res; |
9177 | } | 8707 | } |
9178 | 8708 | ||
9179 | public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) | 8709 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) |
9180 | { | 8710 | { |
9181 | LSL_List res = new LSL_List(); | ||
9182 | int idx=0; | 8711 | int idx=0; |
9183 | while (idx < rules.Length) | 8712 | while (idx < rules.Length) |
9184 | { | 8713 | { |
@@ -9316,7 +8845,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9316 | 8845 | ||
9317 | case (int)ScriptBaseClass.PRIM_TEXTURE: | 8846 | case (int)ScriptBaseClass.PRIM_TEXTURE: |
9318 | if (remain < 1) | 8847 | if (remain < 1) |
9319 | return res; | 8848 | return null; |
9320 | 8849 | ||
9321 | int face = (int)rules.GetLSLIntegerItem(idx++); | 8850 | int face = (int)rules.GetLSLIntegerItem(idx++); |
9322 | Primitive.TextureEntry tex = part.Shape.Textures; | 8851 | Primitive.TextureEntry tex = part.Shape.Textures; |
@@ -9356,7 +8885,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9356 | 8885 | ||
9357 | case (int)ScriptBaseClass.PRIM_COLOR: | 8886 | case (int)ScriptBaseClass.PRIM_COLOR: |
9358 | if (remain < 1) | 8887 | if (remain < 1) |
9359 | return res; | 8888 | return null; |
9360 | 8889 | ||
9361 | face=(int)rules.GetLSLIntegerItem(idx++); | 8890 | face=(int)rules.GetLSLIntegerItem(idx++); |
9362 | 8891 | ||
@@ -9385,7 +8914,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9385 | 8914 | ||
9386 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8915 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
9387 | if (remain < 1) | 8916 | if (remain < 1) |
9388 | return res; | 8917 | return null; |
8918 | |||
9389 | face = (int)rules.GetLSLIntegerItem(idx++); | 8919 | face = (int)rules.GetLSLIntegerItem(idx++); |
9390 | 8920 | ||
9391 | tex = part.Shape.Textures; | 8921 | tex = part.Shape.Textures; |
@@ -9441,7 +8971,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9441 | 8971 | ||
9442 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8972 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
9443 | if (remain < 1) | 8973 | if (remain < 1) |
9444 | return res; | 8974 | return null; |
8975 | |||
9445 | face = (int)rules.GetLSLIntegerItem(idx++); | 8976 | face = (int)rules.GetLSLIntegerItem(idx++); |
9446 | 8977 | ||
9447 | tex = part.Shape.Textures; | 8978 | tex = part.Shape.Textures; |
@@ -9495,7 +9026,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9495 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9026 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9496 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | 9027 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) |
9497 | if (remain < 1) | 9028 | if (remain < 1) |
9498 | return res; | 9029 | return null; |
9030 | |||
9499 | face = (int)rules.GetLSLIntegerItem(idx++); | 9031 | face = (int)rules.GetLSLIntegerItem(idx++); |
9500 | 9032 | ||
9501 | tex = part.Shape.Textures; | 9033 | tex = part.Shape.Textures; |
@@ -9543,7 +9075,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9543 | 9075 | ||
9544 | case (int)ScriptBaseClass.PRIM_GLOW: | 9076 | case (int)ScriptBaseClass.PRIM_GLOW: |
9545 | if (remain < 1) | 9077 | if (remain < 1) |
9546 | return res; | 9078 | return null; |
9079 | |||
9547 | face = (int)rules.GetLSLIntegerItem(idx++); | 9080 | face = (int)rules.GetLSLIntegerItem(idx++); |
9548 | 9081 | ||
9549 | tex = part.Shape.Textures; | 9082 | tex = part.Shape.Textures; |
@@ -9587,18 +9120,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9587 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9120 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
9588 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9121 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
9589 | break; | 9122 | break; |
9590 | 9123 | case (int)ScriptBaseClass.PRIM_SLICE: | |
9124 | PrimType prim_type = part.GetPrimType(); | ||
9125 | bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING); | ||
9126 | res.Add(new LSL_Vector( | ||
9127 | (useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0, | ||
9128 | 1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0, | ||
9129 | 0 | ||
9130 | )); | ||
9131 | break; | ||
9591 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 9132 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
9592 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 9133 | if(remain < 3) |
9593 | return res; | 9134 | return null; |
9594 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | 9135 | |
9595 | LSL_List new_rules = rules.GetSublist(idx, -1); | 9136 | return rules.GetSublist(idx, -1); |
9596 | LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9597 | res += tres; | ||
9598 | return res; | ||
9599 | } | 9137 | } |
9600 | } | 9138 | } |
9601 | return res; | 9139 | |
9140 | return null; | ||
9602 | } | 9141 | } |
9603 | 9142 | ||
9604 | public LSL_List llGetPrimMediaParams(int face, LSL_List rules) | 9143 | public LSL_List llGetPrimMediaParams(int face, LSL_List rules) |
@@ -10511,11 +10050,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10511 | 10050 | ||
10512 | GridRegion info; | 10051 | GridRegion info; |
10513 | 10052 | ||
10514 | if (m_ScriptEngine.World.RegionInfo.RegionName == simulator) //Det data for this simulator? | 10053 | if (World.RegionInfo.RegionName == simulator) |
10515 | 10054 | info = new GridRegion(World.RegionInfo); | |
10516 | info = new GridRegion(m_ScriptEngine.World.RegionInfo); | ||
10517 | else | 10055 | else |
10518 | info = m_ScriptEngine.World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator); | 10056 | info = World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator); |
10519 | 10057 | ||
10520 | switch (data) | 10058 | switch (data) |
10521 | { | 10059 | { |
@@ -10525,9 +10063,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10525 | ScriptSleep(1000); | 10063 | ScriptSleep(1000); |
10526 | return UUID.Zero.ToString(); | 10064 | return UUID.Zero.ToString(); |
10527 | } | 10065 | } |
10528 | if (m_ScriptEngine.World.RegionInfo.RegionName != simulator) | 10066 | |
10067 | bool isHypergridRegion = false; | ||
10068 | |||
10069 | if (World.RegionInfo.RegionName != simulator && info.RegionSecret != "") | ||
10070 | { | ||
10071 | // Hypergrid is currently placing real destination region co-ords into RegionSecret. | ||
10072 | // But other code can also use this field for a genuine RegionSecret! Therefore, if | ||
10073 | // anything is present we need to disambiguate. | ||
10074 | // | ||
10075 | // FIXME: Hypergrid should be storing this data in a different field. | ||
10076 | RegionFlags regionFlags | ||
10077 | = (RegionFlags)m_ScriptEngine.World.GridService.GetRegionFlags( | ||
10078 | info.ScopeID, info.RegionID); | ||
10079 | isHypergridRegion = (regionFlags & RegionFlags.Hyperlink) != 0; | ||
10080 | } | ||
10081 | |||
10082 | if (isHypergridRegion) | ||
10529 | { | 10083 | { |
10530 | //Hypergrid Region co-ordinates | ||
10531 | uint rx = 0, ry = 0; | 10084 | uint rx = 0, ry = 0; |
10532 | Utils.LongToUInts(Convert.ToUInt64(info.RegionSecret), out rx, out ry); | 10085 | Utils.LongToUInts(Convert.ToUInt64(info.RegionSecret), out rx, out ry); |
10533 | 10086 | ||
@@ -10538,7 +10091,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10538 | } | 10091 | } |
10539 | else | 10092 | else |
10540 | { | 10093 | { |
10541 | //Local-cooridnates | 10094 | // Local grid co-oridnates |
10542 | reply = new LSL_Vector( | 10095 | reply = new LSL_Vector( |
10543 | info.RegionLocX, | 10096 | info.RegionLocX, |
10544 | info.RegionLocY, | 10097 | info.RegionLocY, |
@@ -10992,20 +10545,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10992 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) | 10545 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
10993 | { | 10546 | { |
10994 | case ParcelMediaCommandEnum.Url: | 10547 | case ParcelMediaCommandEnum.Url: |
10995 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10548 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
10996 | break; | 10549 | break; |
10997 | case ParcelMediaCommandEnum.Desc: | 10550 | case ParcelMediaCommandEnum.Desc: |
10998 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description)); | 10551 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).Description)); |
10999 | break; | 10552 | break; |
11000 | case ParcelMediaCommandEnum.Texture: | 10553 | case ParcelMediaCommandEnum.Texture: |
11001 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString())); | 10554 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaID.ToString())); |
11002 | break; | 10555 | break; |
11003 | case ParcelMediaCommandEnum.Type: | 10556 | case ParcelMediaCommandEnum.Type: |
11004 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType)); | 10557 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaType)); |
11005 | break; | 10558 | break; |
11006 | case ParcelMediaCommandEnum.Size: | 10559 | case ParcelMediaCommandEnum.Size: |
11007 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaWidth)); | 10560 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaWidth)); |
11008 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaHeight)); | 10561 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaHeight)); |
11009 | break; | 10562 | break; |
11010 | default: | 10563 | default: |
11011 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; | 10564 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; |
@@ -11175,9 +10728,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11175 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10728 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
11176 | if (avatar != null) | 10729 | if (avatar != null) |
11177 | { | 10730 | { |
11178 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, simname, | 10731 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
11179 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10732 | simname, pos, lookAt); |
11180 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | ||
11181 | } | 10733 | } |
11182 | 10734 | ||
11183 | ScriptSleep(1000); | 10735 | ScriptSleep(1000); |
@@ -11362,31 +10914,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11362 | public LSL_Float llListStatistics(int operation, LSL_List src) | 10914 | public LSL_Float llListStatistics(int operation, LSL_List src) |
11363 | { | 10915 | { |
11364 | m_host.AddScriptLPS(1); | 10916 | m_host.AddScriptLPS(1); |
11365 | LSL_List nums = LSL_List.ToDoubleList(src); | ||
11366 | switch (operation) | 10917 | switch (operation) |
11367 | { | 10918 | { |
11368 | case ScriptBaseClass.LIST_STAT_RANGE: | 10919 | case ScriptBaseClass.LIST_STAT_RANGE: |
11369 | return nums.Range(); | 10920 | return src.Range(); |
11370 | case ScriptBaseClass.LIST_STAT_MIN: | 10921 | case ScriptBaseClass.LIST_STAT_MIN: |
11371 | return nums.Min(); | 10922 | return src.Min(); |
11372 | case ScriptBaseClass.LIST_STAT_MAX: | 10923 | case ScriptBaseClass.LIST_STAT_MAX: |
11373 | return nums.Max(); | 10924 | return src.Max(); |
11374 | case ScriptBaseClass.LIST_STAT_MEAN: | 10925 | case ScriptBaseClass.LIST_STAT_MEAN: |
11375 | return nums.Mean(); | 10926 | return src.Mean(); |
11376 | case ScriptBaseClass.LIST_STAT_MEDIAN: | 10927 | case ScriptBaseClass.LIST_STAT_MEDIAN: |
11377 | return nums.Median(); | 10928 | return LSL_List.ToDoubleList(src).Median(); |
11378 | case ScriptBaseClass.LIST_STAT_NUM_COUNT: | 10929 | case ScriptBaseClass.LIST_STAT_NUM_COUNT: |
11379 | return nums.NumericLength(); | 10930 | return src.NumericLength(); |
11380 | case ScriptBaseClass.LIST_STAT_STD_DEV: | 10931 | case ScriptBaseClass.LIST_STAT_STD_DEV: |
11381 | return nums.StdDev(); | 10932 | return src.StdDev(); |
11382 | case ScriptBaseClass.LIST_STAT_SUM: | 10933 | case ScriptBaseClass.LIST_STAT_SUM: |
11383 | return nums.Sum(); | 10934 | return src.Sum(); |
11384 | case ScriptBaseClass.LIST_STAT_SUM_SQUARES: | 10935 | case ScriptBaseClass.LIST_STAT_SUM_SQUARES: |
11385 | return nums.SumSqrs(); | 10936 | return src.SumSqrs(); |
11386 | case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: | 10937 | case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: |
11387 | return nums.GeometricMean(); | 10938 | return src.GeometricMean(); |
11388 | case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: | 10939 | case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: |
11389 | return nums.HarmonicMean(); | 10940 | return src.HarmonicMean(); |
11390 | default: | 10941 | default: |
11391 | return 0.0; | 10942 | return 0.0; |
11392 | } | 10943 | } |
@@ -11744,7 +11295,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11744 | public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) | 11295 | public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) |
11745 | { | 11296 | { |
11746 | m_host.AddScriptLPS(1); | 11297 | m_host.AddScriptLPS(1); |
11747 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | 11298 | LandData land = World.GetLandData(pos); |
11748 | if (land == null) | 11299 | if (land == null) |
11749 | { | 11300 | { |
11750 | return new LSL_List(0); | 11301 | return new LSL_List(0); |
@@ -11912,13 +11463,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11912 | else | 11463 | else |
11913 | rot = obj.GetWorldRotation(); | 11464 | rot = obj.GetWorldRotation(); |
11914 | 11465 | ||
11915 | LSL_Rotation objrot = new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | 11466 | LSL_Rotation objrot = new LSL_Rotation(rot); |
11916 | ret.Add(objrot); | 11467 | ret.Add(objrot); |
11917 | } | 11468 | } |
11918 | break; | 11469 | break; |
11919 | case ScriptBaseClass.OBJECT_VELOCITY: | 11470 | case ScriptBaseClass.OBJECT_VELOCITY: |
11920 | Vector3 ovel = obj.Velocity; | 11471 | ret.Add(new LSL_Vector(obj.Velocity)); |
11921 | ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z)); | ||
11922 | break; | 11472 | break; |
11923 | case ScriptBaseClass.OBJECT_OWNER: | 11473 | case ScriptBaseClass.OBJECT_OWNER: |
11924 | ret.Add(new LSL_String(obj.OwnerID.ToString())); | 11474 | ret.Add(new LSL_String(obj.OwnerID.ToString())); |
@@ -12005,12 +11555,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12005 | 11555 | ||
12006 | internal void Deprecated(string command) | 11556 | internal void Deprecated(string command) |
12007 | { | 11557 | { |
12008 | throw new Exception("Command deprecated: " + command); | 11558 | throw new ScriptException("Command deprecated: " + command); |
12009 | } | 11559 | } |
12010 | 11560 | ||
12011 | internal void LSLError(string msg) | 11561 | internal void LSLError(string msg) |
12012 | { | 11562 | { |
12013 | throw new Exception("LSL Runtime Error: " + msg); | 11563 | throw new ScriptException("LSL Runtime Error: " + msg); |
12014 | } | 11564 | } |
12015 | 11565 | ||
12016 | public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); | 11566 | public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); |
@@ -12131,7 +11681,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12131 | return tid.ToString(); | 11681 | return tid.ToString(); |
12132 | } | 11682 | } |
12133 | 11683 | ||
12134 | public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) | 11684 | public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc) |
12135 | { | 11685 | { |
12136 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); | 11686 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); |
12137 | if (obj == null) | 11687 | if (obj == null) |
@@ -12140,28 +11690,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12140 | if (obj.OwnerID != m_host.OwnerID) | 11690 | if (obj.OwnerID != m_host.OwnerID) |
12141 | return; | 11691 | return; |
12142 | 11692 | ||
12143 | LSL_List remaining = SetPrimParams(obj, rules); | 11693 | uint rulesParsed = 0; |
11694 | LSL_List remaining = SetPrimParams(obj, rules, originFunc, ref rulesParsed); | ||
12144 | 11695 | ||
12145 | while ((object)remaining != null && remaining.Length > 2) | 11696 | while ((object)remaining != null && remaining.Length > 2) |
12146 | { | 11697 | { |
12147 | LSL_Integer newLink = remaining.GetLSLIntegerItem(0); | 11698 | LSL_Integer newLink = remaining.GetLSLIntegerItem(0); |
12148 | LSL_List newrules = remaining.GetSublist(1, -1); | 11699 | LSL_List newrules = remaining.GetSublist(1, -1); |
12149 | foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){ | 11700 | foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){ |
12150 | remaining = SetPrimParams(part, newrules); | 11701 | remaining = SetPrimParams(part, newrules, originFunc, ref rulesParsed); |
12151 | } | 11702 | } |
12152 | } | 11703 | } |
12153 | } | 11704 | } |
12154 | 11705 | ||
12155 | public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules) | 11706 | public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) |
12156 | { | 11707 | { |
12157 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); | 11708 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); |
12158 | if (obj == null) | ||
12159 | return new LSL_List(); | ||
12160 | 11709 | ||
12161 | if (obj.OwnerID != m_host.OwnerID) | 11710 | LSL_List result = new LSL_List(); |
12162 | return new LSL_List(); | ||
12163 | 11711 | ||
12164 | return GetLinkPrimitiveParams(obj, rules); | 11712 | if (obj != null && obj.OwnerID != m_host.OwnerID) |
11713 | { | ||
11714 | LSL_List remaining = GetPrimParams(obj, rules, ref result); | ||
11715 | |||
11716 | while (remaining != null && remaining.Length > 2) | ||
11717 | { | ||
11718 | int linknumber = remaining.GetLSLIntegerItem(0); | ||
11719 | rules = remaining.GetSublist(1, -1); | ||
11720 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
11721 | |||
11722 | foreach (SceneObjectPart part in parts) | ||
11723 | remaining = GetPrimParams(part, rules, ref result); | ||
11724 | } | ||
11725 | } | ||
11726 | |||
11727 | return result; | ||
12165 | } | 11728 | } |
12166 | 11729 | ||
12167 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) | 11730 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
@@ -12524,8 +12087,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12524 | 12087 | ||
12525 | m_host.AddScriptLPS(1); | 12088 | m_host.AddScriptLPS(1); |
12526 | 12089 | ||
12527 | Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z); | 12090 | Vector3 rayStart = start; |
12528 | Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); | 12091 | Vector3 rayEnd = end; |
12529 | Vector3 dir = rayEnd - rayStart; | 12092 | Vector3 dir = rayEnd - rayStart; |
12530 | 12093 | ||
12531 | float dist = Vector3.Mag(dir); | 12094 | float dist = Vector3.Mag(dir); |
@@ -13099,6 +12662,455 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
13099 | } | 12662 | } |
13100 | } | 12663 | } |
13101 | } | 12664 | } |
12665 | |||
12666 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12667 | { | ||
12668 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12669 | |||
12670 | int idx = 0; | ||
12671 | int idxStart = 0; | ||
12672 | |||
12673 | bool positionChanged = false; | ||
12674 | Vector3 finalPos = Vector3.Zero; | ||
12675 | |||
12676 | try | ||
12677 | { | ||
12678 | while (idx < rules.Length) | ||
12679 | { | ||
12680 | ++rulesParsed; | ||
12681 | int code = rules.GetLSLIntegerItem(idx++); | ||
12682 | |||
12683 | int remain = rules.Length - idx; | ||
12684 | idxStart = idx; | ||
12685 | |||
12686 | switch (code) | ||
12687 | { | ||
12688 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12689 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12690 | { | ||
12691 | if (remain < 1) | ||
12692 | return null; | ||
12693 | |||
12694 | LSL_Vector v; | ||
12695 | v = rules.GetVector3Item(idx++); | ||
12696 | |||
12697 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12698 | if (part == null) | ||
12699 | break; | ||
12700 | |||
12701 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12702 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12703 | if (part.LinkNum > 1) | ||
12704 | { | ||
12705 | localRot = GetPartLocalRot(part); | ||
12706 | localPos = GetPartLocalPos(part); | ||
12707 | } | ||
12708 | |||
12709 | v -= localPos; | ||
12710 | v /= localRot; | ||
12711 | |||
12712 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12713 | |||
12714 | v = v + 2 * sitOffset; | ||
12715 | |||
12716 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12717 | av.SendAvatarDataToAllAgents(); | ||
12718 | |||
12719 | } | ||
12720 | break; | ||
12721 | |||
12722 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12723 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12724 | { | ||
12725 | if (remain < 1) | ||
12726 | return null; | ||
12727 | |||
12728 | LSL_Rotation r; | ||
12729 | r = rules.GetQuaternionItem(idx++); | ||
12730 | |||
12731 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12732 | if (part == null) | ||
12733 | break; | ||
12734 | |||
12735 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12736 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12737 | |||
12738 | if (part.LinkNum > 1) | ||
12739 | localRot = GetPartLocalRot(part); | ||
12740 | |||
12741 | r = r * llGetRootRotation() / localRot; | ||
12742 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12743 | av.SendAvatarDataToAllAgents(); | ||
12744 | } | ||
12745 | break; | ||
12746 | |||
12747 | // parse rest doing nothing but number of parameters error check | ||
12748 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12749 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12750 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12751 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12752 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12753 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12754 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12755 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12756 | if (remain < 1) | ||
12757 | return null; | ||
12758 | idx++; | ||
12759 | break; | ||
12760 | |||
12761 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12762 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12763 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12764 | if (remain < 2) | ||
12765 | return null; | ||
12766 | idx += 2; | ||
12767 | break; | ||
12768 | |||
12769 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12770 | if (remain < 3) | ||
12771 | return null; | ||
12772 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12773 | remain = rules.Length - idx; | ||
12774 | switch (code) | ||
12775 | { | ||
12776 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12777 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12778 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12779 | if (remain < 6) | ||
12780 | return null; | ||
12781 | idx += 6; | ||
12782 | break; | ||
12783 | |||
12784 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12785 | if (remain < 5) | ||
12786 | return null; | ||
12787 | idx += 5; | ||
12788 | break; | ||
12789 | |||
12790 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12791 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12792 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12793 | if (remain < 11) | ||
12794 | return null; | ||
12795 | idx += 11; | ||
12796 | break; | ||
12797 | |||
12798 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12799 | if (remain < 2) | ||
12800 | return null; | ||
12801 | idx += 2; | ||
12802 | break; | ||
12803 | } | ||
12804 | break; | ||
12805 | |||
12806 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12807 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
12808 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12809 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
12810 | if (remain < 3) | ||
12811 | return null; | ||
12812 | idx += 3; | ||
12813 | break; | ||
12814 | |||
12815 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12816 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
12817 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
12818 | if (remain < 5) | ||
12819 | return null; | ||
12820 | idx += 5; | ||
12821 | break; | ||
12822 | |||
12823 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12824 | if (remain < 7) | ||
12825 | return null; | ||
12826 | |||
12827 | idx += 7; | ||
12828 | break; | ||
12829 | |||
12830 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
12831 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
12832 | return null; | ||
12833 | |||
12834 | return rules.GetSublist(idx, -1); | ||
12835 | } | ||
12836 | } | ||
12837 | } | ||
12838 | catch (InvalidCastException e) | ||
12839 | { | ||
12840 | ShoutError(string.Format( | ||
12841 | "{0} error running rule #{1}: arg #{2} ", | ||
12842 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
12843 | } | ||
12844 | finally | ||
12845 | { | ||
12846 | if (positionChanged) | ||
12847 | { | ||
12848 | av.OffsetPosition = finalPos; | ||
12849 | // av.SendAvatarDataToAllAgents(); | ||
12850 | av.SendTerseUpdateToAllClients(); | ||
12851 | positionChanged = false; | ||
12852 | } | ||
12853 | } | ||
12854 | return null; | ||
12855 | } | ||
12856 | |||
12857 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
12858 | { | ||
12859 | // avatars case | ||
12860 | // replies as SL wiki | ||
12861 | |||
12862 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
12863 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
12864 | |||
12865 | int idx = 0; | ||
12866 | while (idx < rules.Length) | ||
12867 | { | ||
12868 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
12869 | int remain = rules.Length - idx; | ||
12870 | |||
12871 | switch (code) | ||
12872 | { | ||
12873 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12874 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
12875 | break; | ||
12876 | |||
12877 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12878 | res.Add(new LSL_Integer(0)); | ||
12879 | break; | ||
12880 | |||
12881 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12882 | res.Add(new LSL_Integer(0)); | ||
12883 | break; | ||
12884 | |||
12885 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12886 | res.Add(new LSL_Integer(0)); | ||
12887 | break; | ||
12888 | |||
12889 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12890 | |||
12891 | Vector3 pos = avatar.OffsetPosition; | ||
12892 | |||
12893 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
12894 | pos -= sitOffset; | ||
12895 | |||
12896 | if( sitPart != null) | ||
12897 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
12898 | |||
12899 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
12900 | break; | ||
12901 | |||
12902 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12903 | // as in llGetAgentSize above | ||
12904 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
12905 | break; | ||
12906 | |||
12907 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12908 | Quaternion rot = avatar.Rotation; | ||
12909 | if (sitPart != null) | ||
12910 | { | ||
12911 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
12912 | } | ||
12913 | |||
12914 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
12915 | break; | ||
12916 | |||
12917 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12918 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
12919 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
12920 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
12921 | res.Add(new LSL_Float(0.0f)); | ||
12922 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12923 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
12924 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12925 | break; | ||
12926 | |||
12927 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12928 | if (remain < 1) | ||
12929 | return null; | ||
12930 | |||
12931 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
12932 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12933 | { | ||
12934 | for (face = 0; face < 21; face++) | ||
12935 | { | ||
12936 | res.Add(new LSL_String("")); | ||
12937 | res.Add(new LSL_Vector(0,0,0)); | ||
12938 | res.Add(new LSL_Vector(0,0,0)); | ||
12939 | res.Add(new LSL_Float(0.0)); | ||
12940 | } | ||
12941 | } | ||
12942 | else | ||
12943 | { | ||
12944 | if (face >= 0 && face < 21) | ||
12945 | { | ||
12946 | res.Add(new LSL_String("")); | ||
12947 | res.Add(new LSL_Vector(0,0,0)); | ||
12948 | res.Add(new LSL_Vector(0,0,0)); | ||
12949 | res.Add(new LSL_Float(0.0)); | ||
12950 | } | ||
12951 | } | ||
12952 | break; | ||
12953 | |||
12954 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12955 | if (remain < 1) | ||
12956 | return null; | ||
12957 | |||
12958 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12959 | |||
12960 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12961 | { | ||
12962 | for (face = 0; face < 21; face++) | ||
12963 | { | ||
12964 | res.Add(new LSL_Vector(0,0,0)); | ||
12965 | res.Add(new LSL_Float(0)); | ||
12966 | } | ||
12967 | } | ||
12968 | else | ||
12969 | { | ||
12970 | res.Add(new LSL_Vector(0,0,0)); | ||
12971 | res.Add(new LSL_Float(0)); | ||
12972 | } | ||
12973 | break; | ||
12974 | |||
12975 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12976 | if (remain < 1) | ||
12977 | return null; | ||
12978 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12979 | |||
12980 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12981 | { | ||
12982 | for (face = 0; face < 21; face++) | ||
12983 | { | ||
12984 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12985 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12986 | } | ||
12987 | } | ||
12988 | else | ||
12989 | { | ||
12990 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12991 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12992 | } | ||
12993 | break; | ||
12994 | |||
12995 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12996 | if (remain < 1) | ||
12997 | return null; | ||
12998 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12999 | |||
13000 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13001 | { | ||
13002 | for (face = 0; face < 21; face++) | ||
13003 | { | ||
13004 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13005 | } | ||
13006 | } | ||
13007 | else | ||
13008 | { | ||
13009 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13010 | } | ||
13011 | break; | ||
13012 | |||
13013 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13014 | res.Add(new LSL_Integer(0)); | ||
13015 | res.Add(new LSL_Integer(0));// softness | ||
13016 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13017 | res.Add(new LSL_Float(0.0f)); // friction | ||
13018 | res.Add(new LSL_Float(0.0f)); // wind | ||
13019 | res.Add(new LSL_Float(0.0f)); // tension | ||
13020 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13021 | break; | ||
13022 | |||
13023 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13024 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13025 | if (remain < 1) | ||
13026 | return null; | ||
13027 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13028 | |||
13029 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13030 | { | ||
13031 | for (face = 0; face < 21; face++) | ||
13032 | { | ||
13033 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13034 | } | ||
13035 | } | ||
13036 | else | ||
13037 | { | ||
13038 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13039 | } | ||
13040 | break; | ||
13041 | |||
13042 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13043 | res.Add(new LSL_Integer(0)); | ||
13044 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13045 | res.Add(new LSL_Float(0f)); // intensity | ||
13046 | res.Add(new LSL_Float(0f)); // radius | ||
13047 | res.Add(new LSL_Float(0f)); // falloff | ||
13048 | break; | ||
13049 | |||
13050 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13051 | if (remain < 1) | ||
13052 | return null; | ||
13053 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13054 | |||
13055 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13056 | { | ||
13057 | for (face = 0; face < 21; face++) | ||
13058 | { | ||
13059 | res.Add(new LSL_Float(0f)); | ||
13060 | } | ||
13061 | } | ||
13062 | else | ||
13063 | { | ||
13064 | res.Add(new LSL_Float(0f)); | ||
13065 | } | ||
13066 | break; | ||
13067 | |||
13068 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13069 | res.Add(new LSL_String("")); | ||
13070 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13071 | res.Add(new LSL_Float(1.0f)); | ||
13072 | break; | ||
13073 | |||
13074 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13075 | res.Add(new LSL_String(avatar.Name)); | ||
13076 | break; | ||
13077 | |||
13078 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13079 | res.Add(new LSL_String("")); | ||
13080 | break; | ||
13081 | |||
13082 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13083 | Quaternion lrot = avatar.Rotation; | ||
13084 | |||
13085 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13086 | { | ||
13087 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13088 | } | ||
13089 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13090 | break; | ||
13091 | |||
13092 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13093 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13094 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13095 | lpos -= lsitOffset; | ||
13096 | |||
13097 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13098 | { | ||
13099 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13100 | } | ||
13101 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13102 | break; | ||
13103 | |||
13104 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13105 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13106 | return null; | ||
13107 | |||
13108 | return rules.GetSublist(idx, -1); | ||
13109 | } | ||
13110 | } | ||
13111 | |||
13112 | return null; | ||
13113 | } | ||
13102 | } | 13114 | } |
13103 | 13115 | ||
13104 | public class NotecardCache | 13116 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index 795de80..ceb4660 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -304,7 +304,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
304 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | 304 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: |
305 | idx++; | 305 | idx++; |
306 | iV = rules.GetVector3Item(idx); | 306 | iV = rules.GetVector3Item(idx); |
307 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 307 | wl.cloudDetailXYDensity = iV; |
308 | break; | 308 | break; |
309 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | 309 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: |
310 | idx++; | 310 | idx++; |
@@ -329,7 +329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | 329 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: |
330 | idx++; | 330 | idx++; |
331 | iV = rules.GetVector3Item(idx); | 331 | iV = rules.GetVector3Item(idx); |
332 | wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 332 | wl.cloudXYDensity = iV; |
333 | break; | 333 | break; |
334 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | 334 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: |
335 | idx++; | 335 | idx++; |
@@ -384,7 +384,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
384 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | 384 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: |
385 | idx++; | 385 | idx++; |
386 | iV = rules.GetVector3Item(idx); | 386 | iV = rules.GetVector3Item(idx); |
387 | wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 387 | wl.reflectionWaveletScale = iV; |
388 | break; | 388 | break; |
389 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | 389 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: |
390 | idx++; | 390 | idx++; |
@@ -422,7 +422,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
422 | case (int)ScriptBaseClass.WL_WATER_COLOR: | 422 | case (int)ScriptBaseClass.WL_WATER_COLOR: |
423 | idx++; | 423 | idx++; |
424 | iV = rules.GetVector3Item(idx); | 424 | iV = rules.GetVector3Item(idx); |
425 | wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 425 | wl.waterColor = iV; |
426 | break; | 426 | break; |
427 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | 427 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: |
428 | idx++; | 428 | idx++; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 7844c75..8f34833 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -95,13 +95,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
95 | 95 | ||
96 | internal void MODError(string msg) | 96 | internal void MODError(string msg) |
97 | { | 97 | { |
98 | throw new Exception("MOD Runtime Error: " + msg); | 98 | throw new ScriptException("MOD Runtime Error: " + msg); |
99 | } | 99 | } |
100 | 100 | ||
101 | // | 101 | /// <summary> |
102 | //Dumps an error message on the debug console. | 102 | /// Dumps an error message on the debug console. |
103 | // | 103 | /// </summary> |
104 | 104 | /// <param name='message'></param> | |
105 | internal void MODShoutError(string message) | 105 | internal void MODShoutError(string message) |
106 | { | 106 | { |
107 | if (message.Length > 1023) | 107 | if (message.Length > 1023) |
@@ -254,7 +254,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
254 | 254 | ||
255 | object[] convertedParms = new object[parms.Length]; | 255 | object[] convertedParms = new object[parms.Length]; |
256 | for (int i = 0; i < parms.Length; i++) | 256 | for (int i = 0; i < parms.Length; i++) |
257 | convertedParms[i] = ConvertFromLSL(parms[i],signature[i]); | 257 | convertedParms[i] = ConvertFromLSL(parms[i],signature[i], fname); |
258 | 258 | ||
259 | // now call the function, the contract with the function is that it will always return | 259 | // now call the function, the contract with the function is that it will always return |
260 | // non-null but don't trust it completely | 260 | // non-null but don't trust it completely |
@@ -294,7 +294,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
294 | 294 | ||
295 | /// <summary> | 295 | /// <summary> |
296 | /// </summary> | 296 | /// </summary> |
297 | protected object ConvertFromLSL(object lslparm, Type type) | 297 | protected object ConvertFromLSL(object lslparm, Type type, string fname) |
298 | { | 298 | { |
299 | // ---------- String ---------- | 299 | // ---------- String ---------- |
300 | if (lslparm is LSL_String) | 300 | if (lslparm is LSL_String) |
@@ -310,7 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
310 | // ---------- Integer ---------- | 310 | // ---------- Integer ---------- |
311 | else if (lslparm is LSL_Integer) | 311 | else if (lslparm is LSL_Integer) |
312 | { | 312 | { |
313 | if (type == typeof(int)) | 313 | if (type == typeof(int) || type == typeof(float)) |
314 | return (int)(LSL_Integer)lslparm; | 314 | return (int)(LSL_Integer)lslparm; |
315 | } | 315 | } |
316 | 316 | ||
@@ -333,8 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
333 | { | 333 | { |
334 | if (type == typeof(OpenMetaverse.Quaternion)) | 334 | if (type == typeof(OpenMetaverse.Quaternion)) |
335 | { | 335 | { |
336 | LSL_Rotation rot = (LSL_Rotation)lslparm; | 336 | return (OpenMetaverse.Quaternion)((LSL_Rotation)lslparm); |
337 | return new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s); | ||
338 | } | 337 | } |
339 | } | 338 | } |
340 | 339 | ||
@@ -343,8 +342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
343 | { | 342 | { |
344 | if (type == typeof(OpenMetaverse.Vector3)) | 343 | if (type == typeof(OpenMetaverse.Vector3)) |
345 | { | 344 | { |
346 | LSL_Vector vect = (LSL_Vector)lslparm; | 345 | return (OpenMetaverse.Vector3)((LSL_Vector)lslparm); |
347 | return new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z); | ||
348 | } | 346 | } |
349 | } | 347 | } |
350 | 348 | ||
@@ -361,29 +359,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
361 | result[i] = (string)(LSL_String)plist[i]; | 359 | result[i] = (string)(LSL_String)plist[i]; |
362 | else if (plist[i] is LSL_Integer) | 360 | else if (plist[i] is LSL_Integer) |
363 | result[i] = (int)(LSL_Integer)plist[i]; | 361 | result[i] = (int)(LSL_Integer)plist[i]; |
362 | // The int check exists because of the many plain old int script constants in ScriptBase which | ||
363 | // are not LSL_Integers. | ||
364 | else if (plist[i] is int) | ||
365 | result[i] = plist[i]; | ||
364 | else if (plist[i] is LSL_Float) | 366 | else if (plist[i] is LSL_Float) |
365 | result[i] = (float)(LSL_Float)plist[i]; | 367 | result[i] = (float)(LSL_Float)plist[i]; |
366 | else if (plist[i] is LSL_Key) | 368 | else if (plist[i] is LSL_Key) |
367 | result[i] = new UUID((LSL_Key)plist[i]); | 369 | result[i] = new UUID((LSL_Key)plist[i]); |
368 | else if (plist[i] is LSL_Rotation) | 370 | else if (plist[i] is LSL_Rotation) |
369 | { | 371 | result[i] = (Quaternion)((LSL_Rotation)plist[i]); |
370 | LSL_Rotation rot = (LSL_Rotation)plist[i]; | ||
371 | result[i] = new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s); | ||
372 | } | ||
373 | else if (plist[i] is LSL_Vector) | 372 | else if (plist[i] is LSL_Vector) |
374 | { | 373 | result[i] = (Vector3)((LSL_Vector)plist[i]); |
375 | LSL_Vector vect = (LSL_Vector)plist[i]; | ||
376 | result[i] = new OpenMetaverse.Vector3((float)vect.x,(float)vect.y,(float)vect.z); | ||
377 | } | ||
378 | else | 374 | else |
379 | MODError("unknown LSL list element type"); | 375 | MODError(String.Format("{0}: unknown LSL list element type", fname)); |
380 | } | 376 | } |
381 | 377 | ||
382 | return result; | 378 | return result; |
383 | } | 379 | } |
384 | } | 380 | } |
385 | 381 | ||
386 | MODError(String.Format("parameter type mismatch; expecting {0}",type.Name)); | 382 | MODError(String.Format("{1}: parameter type mismatch; expecting {0}",type.Name, fname)); |
387 | return null; | 383 | return null; |
388 | } | 384 | } |
389 | 385 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 80111f9..51c8c7e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -141,6 +141,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
141 | internal bool m_debuggerSafe = false; | 141 | internal bool m_debuggerSafe = false; |
142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
143 | 143 | ||
144 | protected IUrlModule m_UrlModule = null; | ||
145 | |||
144 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 146 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
145 | { | 147 | { |
146 | m_ScriptEngine = ScriptEngine; | 148 | m_ScriptEngine = ScriptEngine; |
@@ -148,6 +150,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
148 | m_item = item; | 150 | m_item = item; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | 151 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); |
150 | 152 | ||
153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | ||
154 | |||
151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 155 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
152 | m_OSFunctionsEnabled = true; | 156 | m_OSFunctionsEnabled = true; |
153 | 157 | ||
@@ -214,7 +218,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
214 | } | 218 | } |
215 | else | 219 | else |
216 | { | 220 | { |
217 | throw new Exception("OSSL Runtime Error: " + msg); | 221 | throw new ScriptException("OSSL Runtime Error: " + msg); |
218 | } | 222 | } |
219 | } | 223 | } |
220 | 224 | ||
@@ -782,10 +786,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
782 | 786 | ||
783 | // We will launch the teleport on a new thread so that when the script threads are terminated | 787 | // We will launch the teleport on a new thread so that when the script threads are terminated |
784 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. | 788 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. |
785 | Util.FireAndForget( | 789 | Util.FireAndForget(o => World.RequestTeleportLocation( |
786 | o => World.RequestTeleportLocation(presence.ControllingClient, regionName, | 790 | presence.ControllingClient, regionName, position, |
787 | new Vector3((float)position.x, (float)position.y, (float)position.z), | 791 | lookat, (uint)TPFlags.ViaLocation)); |
788 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation)); | ||
789 | 792 | ||
790 | ScriptSleep(5000); | 793 | ScriptSleep(5000); |
791 | 794 | ||
@@ -828,10 +831,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
828 | 831 | ||
829 | // We will launch the teleport on a new thread so that when the script threads are terminated | 832 | // We will launch the teleport on a new thread so that when the script threads are terminated |
830 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. | 833 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. |
831 | Util.FireAndForget( | 834 | Util.FireAndForget(o => World.RequestTeleportLocation( |
832 | o => World.RequestTeleportLocation(presence.ControllingClient, regionHandle, | 835 | presence.ControllingClient, regionHandle, |
833 | new Vector3((float)position.x, (float)position.y, (float)position.z), | 836 | position, lookat, (uint)TPFlags.ViaLocation)); |
834 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation)); | ||
835 | 837 | ||
836 | ScriptSleep(5000); | 838 | ScriptSleep(5000); |
837 | 839 | ||
@@ -1680,6 +1682,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1680 | return; | 1682 | return; |
1681 | } | 1683 | } |
1682 | 1684 | ||
1685 | MessageObject(objUUID, message); | ||
1686 | } | ||
1687 | |||
1688 | private void MessageObject(UUID objUUID, string message) | ||
1689 | { | ||
1683 | object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) }; | 1690 | object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) }; |
1684 | 1691 | ||
1685 | SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID); | 1692 | SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID); |
@@ -1782,18 +1789,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1782 | protected string LoadNotecard(string notecardNameOrUuid) | 1789 | protected string LoadNotecard(string notecardNameOrUuid) |
1783 | { | 1790 | { |
1784 | UUID assetID = CacheNotecard(notecardNameOrUuid); | 1791 | UUID assetID = CacheNotecard(notecardNameOrUuid); |
1785 | StringBuilder notecardData = new StringBuilder(); | ||
1786 | 1792 | ||
1787 | for (int count = 0; count < NotecardCache.GetLines(assetID); count++) | 1793 | if (assetID != UUID.Zero) |
1788 | { | 1794 | { |
1789 | string line = NotecardCache.GetLine(assetID, count) + "\n"; | 1795 | StringBuilder notecardData = new StringBuilder(); |
1790 | 1796 | ||
1791 | // m_log.DebugFormat("[OSSL]: From notecard {0} loading line {1}", notecardNameOrUuid, line); | 1797 | for (int count = 0; count < NotecardCache.GetLines(assetID); count++) |
1792 | 1798 | { | |
1793 | notecardData.Append(line); | 1799 | string line = NotecardCache.GetLine(assetID, count) + "\n"; |
1800 | |||
1801 | // m_log.DebugFormat("[OSSL]: From notecard {0} loading line {1}", notecardNameOrUuid, line); | ||
1802 | |||
1803 | notecardData.Append(line); | ||
1804 | } | ||
1805 | |||
1806 | return notecardData.ToString(); | ||
1794 | } | 1807 | } |
1795 | 1808 | ||
1796 | return notecardData.ToString(); | 1809 | return null; |
1797 | } | 1810 | } |
1798 | 1811 | ||
1799 | /// <summary> | 1812 | /// <summary> |
@@ -2259,11 +2272,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2259 | CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams"); | 2272 | CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams"); |
2260 | m_host.AddScriptLPS(1); | 2273 | m_host.AddScriptLPS(1); |
2261 | InitLSL(); | 2274 | InitLSL(); |
2275 | // One needs to cast m_LSL_Api because we're using functions not | ||
2276 | // on the ILSL_Api interface. | ||
2277 | LSL_Api LSL_Api = (LSL_Api)m_LSL_Api; | ||
2262 | LSL_List retVal = new LSL_List(); | 2278 | LSL_List retVal = new LSL_List(); |
2263 | List<SceneObjectPart> parts = ((LSL_Api)m_LSL_Api).GetLinkParts(linknumber); | 2279 | LSL_List remaining = null; |
2280 | List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber); | ||
2264 | foreach (SceneObjectPart part in parts) | 2281 | foreach (SceneObjectPart part in parts) |
2265 | { | 2282 | { |
2266 | retVal += ((LSL_Api)m_LSL_Api).GetLinkPrimitiveParams(part, rules); | 2283 | remaining = LSL_Api.GetPrimParams(part, rules, ref retVal); |
2284 | } | ||
2285 | |||
2286 | while (remaining != null && remaining.Length > 2) | ||
2287 | { | ||
2288 | linknumber = remaining.GetLSLIntegerItem(0); | ||
2289 | rules = remaining.GetSublist(1, -1); | ||
2290 | parts = LSL_Api.GetLinkParts(linknumber); | ||
2291 | |||
2292 | foreach (SceneObjectPart part in parts) | ||
2293 | remaining = LSL_Api.GetPrimParams(part, rules, ref retVal); | ||
2267 | } | 2294 | } |
2268 | return retVal; | 2295 | return retVal; |
2269 | } | 2296 | } |
@@ -2352,17 +2379,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2352 | return UUID.Zero.ToString(); | 2379 | return UUID.Zero.ToString(); |
2353 | } | 2380 | } |
2354 | } | 2381 | } |
2382 | else | ||
2383 | { | ||
2384 | OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard)); | ||
2385 | } | ||
2355 | } | 2386 | } |
2356 | 2387 | ||
2357 | if (appearance == null) | ||
2358 | return new LSL_Key(UUID.Zero.ToString()); | ||
2359 | |||
2360 | UUID ownerID = UUID.Zero; | 2388 | UUID ownerID = UUID.Zero; |
2361 | if (owned) | 2389 | if (owned) |
2362 | ownerID = m_host.OwnerID; | 2390 | ownerID = m_host.OwnerID; |
2363 | UUID x = module.CreateNPC(firstname, | 2391 | UUID x = module.CreateNPC(firstname, |
2364 | lastname, | 2392 | lastname, |
2365 | new Vector3((float) position.x, (float) position.y, (float) position.z), | 2393 | position, |
2366 | ownerID, | 2394 | ownerID, |
2367 | senseAsAgent, | 2395 | senseAsAgent, |
2368 | World, | 2396 | World, |
@@ -2425,6 +2453,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2425 | return; | 2453 | return; |
2426 | 2454 | ||
2427 | string appearanceSerialized = LoadNotecard(notecard); | 2455 | string appearanceSerialized = LoadNotecard(notecard); |
2456 | |||
2457 | if (appearanceSerialized == null) | ||
2458 | OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard)); | ||
2459 | |||
2428 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2460 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2429 | // OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2461 | // OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2430 | // Console.WriteLine("appearanceSerialized {0}", appearanceSerialized); | 2462 | // Console.WriteLine("appearanceSerialized {0}", appearanceSerialized); |
@@ -2485,7 +2517,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2485 | return new LSL_Vector(0, 0, 0); | 2517 | return new LSL_Vector(0, 0, 0); |
2486 | } | 2518 | } |
2487 | 2519 | ||
2488 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector position) | 2520 | public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos) |
2489 | { | 2521 | { |
2490 | CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); | 2522 | CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); |
2491 | m_host.AddScriptLPS(1); | 2523 | m_host.AddScriptLPS(1); |
@@ -2500,7 +2532,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2500 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2532 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2501 | return; | 2533 | return; |
2502 | 2534 | ||
2503 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); | ||
2504 | module.MoveToTarget(npcId, World, pos, false, true, false); | 2535 | module.MoveToTarget(npcId, World, pos, false, true, false); |
2505 | } | 2536 | } |
2506 | } | 2537 | } |
@@ -2520,11 +2551,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2520 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2551 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2521 | return; | 2552 | return; |
2522 | 2553 | ||
2523 | Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z); | ||
2524 | module.MoveToTarget( | 2554 | module.MoveToTarget( |
2525 | new UUID(npc.m_string), | 2555 | new UUID(npc.m_string), |
2526 | World, | 2556 | World, |
2527 | pos, | 2557 | target, |
2528 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, | 2558 | (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, |
2529 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, | 2559 | (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, |
2530 | (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); | 2560 | (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); |
@@ -2576,7 +2606,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2576 | ScenePresence sp = World.GetScenePresence(npcId); | 2606 | ScenePresence sp = World.GetScenePresence(npcId); |
2577 | 2607 | ||
2578 | if (sp != null) | 2608 | if (sp != null) |
2579 | sp.Rotation = LSL_Api.Rot2Quaternion(rotation); | 2609 | sp.Rotation = rotation; |
2580 | } | 2610 | } |
2581 | } | 2611 | } |
2582 | 2612 | ||
@@ -2936,7 +2966,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2936 | avatar.SpeedModifier = (float)SpeedModifier; | 2966 | avatar.SpeedModifier = (float)SpeedModifier; |
2937 | } | 2967 | } |
2938 | 2968 | ||
2939 | public void osKickAvatar(string FirstName,string SurName,string alert) | 2969 | public void osKickAvatar(string FirstName, string SurName, string alert) |
2940 | { | 2970 | { |
2941 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); | 2971 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); |
2942 | m_host.AddScriptLPS(1); | 2972 | m_host.AddScriptLPS(1); |
@@ -2950,10 +2980,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2950 | sp.ControllingClient.Kick(alert); | 2980 | sp.ControllingClient.Kick(alert); |
2951 | 2981 | ||
2952 | // ...and close on our side | 2982 | // ...and close on our side |
2953 | sp.Scene.IncomingCloseAgent(sp.UUID); | 2983 | sp.Scene.IncomingCloseAgent(sp.UUID, false); |
2954 | } | 2984 | } |
2955 | }); | 2985 | }); |
2956 | } | 2986 | } |
2987 | |||
2988 | public LSL_Float osGetHealth(string avatar) | ||
2989 | { | ||
2990 | CheckThreatLevel(ThreatLevel.None, "osGetHealth"); | ||
2991 | m_host.AddScriptLPS(1); | ||
2992 | |||
2993 | LSL_Float health = new LSL_Float(-1); | ||
2994 | ScenePresence presence = World.GetScenePresence(new UUID(avatar)); | ||
2995 | if (presence != null) health = presence.Health; | ||
2996 | return health; | ||
2997 | } | ||
2957 | 2998 | ||
2958 | public void osCauseDamage(string avatar, double damage) | 2999 | public void osCauseDamage(string avatar, double damage) |
2959 | { | 3000 | { |
@@ -2966,7 +3007,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2966 | ScenePresence presence = World.GetScenePresence(avatarId); | 3007 | ScenePresence presence = World.GetScenePresence(avatarId); |
2967 | if (presence != null) | 3008 | if (presence != null) |
2968 | { | 3009 | { |
2969 | LandData land = World.GetLandData((float)pos.X, (float)pos.Y); | 3010 | LandData land = World.GetLandData(pos); |
2970 | if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) | 3011 | if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage) |
2971 | { | 3012 | { |
2972 | float health = presence.Health; | 3013 | float health = presence.Health; |
@@ -3013,7 +3054,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3013 | m_host.AddScriptLPS(1); | 3054 | m_host.AddScriptLPS(1); |
3014 | InitLSL(); | 3055 | InitLSL(); |
3015 | 3056 | ||
3016 | return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules); | 3057 | return m_LSL_Api.GetPrimitiveParamsEx(prim, rules); |
3017 | } | 3058 | } |
3018 | 3059 | ||
3019 | public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) | 3060 | public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) |
@@ -3022,7 +3063,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3022 | m_host.AddScriptLPS(1); | 3063 | m_host.AddScriptLPS(1); |
3023 | InitLSL(); | 3064 | InitLSL(); |
3024 | 3065 | ||
3025 | m_LSL_Api.SetPrimitiveParamsEx(prim, rules); | 3066 | m_LSL_Api.SetPrimitiveParamsEx(prim, rules, "osSetPrimitiveParams"); |
3026 | } | 3067 | } |
3027 | 3068 | ||
3028 | /// <summary> | 3069 | /// <summary> |
@@ -3254,6 +3295,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3254 | } | 3295 | } |
3255 | } | 3296 | } |
3256 | 3297 | ||
3298 | #region Attachment commands | ||
3299 | |||
3257 | public void osForceAttachToAvatar(int attachmentPoint) | 3300 | public void osForceAttachToAvatar(int attachmentPoint) |
3258 | { | 3301 | { |
3259 | CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar"); | 3302 | CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar"); |
@@ -3343,6 +3386,175 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3343 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); | 3386 | ((LSL_Api)m_LSL_Api).DetachFromAvatar(); |
3344 | } | 3387 | } |
3345 | 3388 | ||
3389 | public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints) | ||
3390 | { | ||
3391 | CheckThreatLevel(ThreatLevel.Moderate, "osGetNumberOfAttachments"); | ||
3392 | |||
3393 | m_host.AddScriptLPS(1); | ||
3394 | |||
3395 | UUID targetUUID; | ||
3396 | ScenePresence target; | ||
3397 | LSL_List resp = new LSL_List(); | ||
3398 | |||
3399 | if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target)) | ||
3400 | { | ||
3401 | foreach (object point in attachmentPoints.Data) | ||
3402 | { | ||
3403 | LSL_Integer ipoint = new LSL_Integer( | ||
3404 | (point is LSL_Integer || point is int || point is uint) ? | ||
3405 | (int)point : | ||
3406 | 0 | ||
3407 | ); | ||
3408 | resp.Add(ipoint); | ||
3409 | if (ipoint == 0) | ||
3410 | { | ||
3411 | // indicates zero attachments | ||
3412 | resp.Add(new LSL_Integer(0)); | ||
3413 | } | ||
3414 | else | ||
3415 | { | ||
3416 | // gets the number of attachments on the attachment point | ||
3417 | resp.Add(new LSL_Integer(target.GetAttachments((uint)ipoint).Count)); | ||
3418 | } | ||
3419 | } | ||
3420 | } | ||
3421 | |||
3422 | return resp; | ||
3423 | } | ||
3424 | |||
3425 | public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int options) | ||
3426 | { | ||
3427 | CheckThreatLevel(ThreatLevel.Moderate, "osMessageAttachments"); | ||
3428 | m_host.AddScriptLPS(1); | ||
3429 | |||
3430 | UUID targetUUID; | ||
3431 | ScenePresence target; | ||
3432 | |||
3433 | if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target)) | ||
3434 | { | ||
3435 | List<int> aps = new List<int>(); | ||
3436 | foreach (object point in attachmentPoints.Data) | ||
3437 | { | ||
3438 | int ipoint; | ||
3439 | if (int.TryParse(point.ToString(), out ipoint)) | ||
3440 | { | ||
3441 | aps.Add(ipoint); | ||
3442 | } | ||
3443 | } | ||
3444 | |||
3445 | List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(); | ||
3446 | |||
3447 | bool msgAll = aps.Contains(ScriptBaseClass.OS_ATTACH_MSG_ALL); | ||
3448 | bool invertPoints = (options & ScriptBaseClass.OS_ATTACH_MSG_INVERT_POINTS) != 0; | ||
3449 | |||
3450 | if (msgAll && invertPoints) | ||
3451 | { | ||
3452 | return; | ||
3453 | } | ||
3454 | else if (msgAll || invertPoints) | ||
3455 | { | ||
3456 | attachments = target.GetAttachments(); | ||
3457 | } | ||
3458 | else | ||
3459 | { | ||
3460 | foreach (int point in aps) | ||
3461 | { | ||
3462 | if (point > 0) | ||
3463 | { | ||
3464 | attachments.AddRange(target.GetAttachments((uint)point)); | ||
3465 | } | ||
3466 | } | ||
3467 | } | ||
3468 | |||
3469 | // if we have no attachments at this point, exit now | ||
3470 | if (attachments.Count == 0) | ||
3471 | { | ||
3472 | return; | ||
3473 | } | ||
3474 | |||
3475 | List<SceneObjectGroup> ignoreThese = new List<SceneObjectGroup>(); | ||
3476 | |||
3477 | if (invertPoints) | ||
3478 | { | ||
3479 | foreach (SceneObjectGroup attachment in attachments) | ||
3480 | { | ||
3481 | if (aps.Contains((int)attachment.AttachmentPoint)) | ||
3482 | { | ||
3483 | ignoreThese.Add(attachment); | ||
3484 | } | ||
3485 | } | ||
3486 | } | ||
3487 | |||
3488 | foreach (SceneObjectGroup attachment in ignoreThese) | ||
3489 | { | ||
3490 | attachments.Remove(attachment); | ||
3491 | } | ||
3492 | ignoreThese.Clear(); | ||
3493 | |||
3494 | // if inverting removed all attachments to check, exit now | ||
3495 | if (attachments.Count < 1) | ||
3496 | { | ||
3497 | return; | ||
3498 | } | ||
3499 | |||
3500 | if ((options & ScriptBaseClass.OS_ATTACH_MSG_OBJECT_CREATOR) != 0) | ||
3501 | { | ||
3502 | foreach (SceneObjectGroup attachment in attachments) | ||
3503 | { | ||
3504 | if (attachment.RootPart.CreatorID != m_host.CreatorID) | ||
3505 | { | ||
3506 | ignoreThese.Add(attachment); | ||
3507 | } | ||
3508 | } | ||
3509 | |||
3510 | foreach (SceneObjectGroup attachment in ignoreThese) | ||
3511 | { | ||
3512 | attachments.Remove(attachment); | ||
3513 | } | ||
3514 | ignoreThese.Clear(); | ||
3515 | |||
3516 | // if filtering by same object creator removed all | ||
3517 | // attachments to check, exit now | ||
3518 | if (attachments.Count == 0) | ||
3519 | { | ||
3520 | return; | ||
3521 | } | ||
3522 | } | ||
3523 | |||
3524 | if ((options & ScriptBaseClass.OS_ATTACH_MSG_SCRIPT_CREATOR) != 0) | ||
3525 | { | ||
3526 | foreach (SceneObjectGroup attachment in attachments) | ||
3527 | { | ||
3528 | if (attachment.RootPart.CreatorID != m_item.CreatorID) | ||
3529 | { | ||
3530 | ignoreThese.Add(attachment); | ||
3531 | } | ||
3532 | } | ||
3533 | |||
3534 | foreach (SceneObjectGroup attachment in ignoreThese) | ||
3535 | { | ||
3536 | attachments.Remove(attachment); | ||
3537 | } | ||
3538 | ignoreThese.Clear(); | ||
3539 | |||
3540 | // if filtering by object creator must match originating | ||
3541 | // script creator removed all attachments to check, | ||
3542 | // exit now | ||
3543 | if (attachments.Count == 0) | ||
3544 | { | ||
3545 | return; | ||
3546 | } | ||
3547 | } | ||
3548 | |||
3549 | foreach (SceneObjectGroup attachment in attachments) | ||
3550 | { | ||
3551 | MessageObject(attachment.RootPart.UUID, message); | ||
3552 | } | ||
3553 | } | ||
3554 | } | ||
3555 | |||
3556 | #endregion | ||
3557 | |||
3346 | /// <summary> | 3558 | /// <summary> |
3347 | /// Checks if thing is a UUID. | 3559 | /// Checks if thing is a UUID. |
3348 | /// </summary> | 3560 | /// </summary> |
@@ -3392,5 +3604,166 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3392 | 3604 | ||
3393 | return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); | 3605 | return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); |
3394 | } | 3606 | } |
3607 | |||
3608 | /// <summary> | ||
3609 | /// Sets the response type for an HTTP request/response | ||
3610 | /// </summary> | ||
3611 | /// <returns></returns> | ||
3612 | public void osSetContentType(LSL_Key id, string type) | ||
3613 | { | ||
3614 | CheckThreatLevel(ThreatLevel.High, "osSetContentType"); | ||
3615 | |||
3616 | if (m_UrlModule != null) | ||
3617 | m_UrlModule.HttpContentType(new UUID(id),type); | ||
3618 | } | ||
3619 | |||
3620 | /// Shout an error if the object owner did not grant the script the specified permissions. | ||
3621 | /// </summary> | ||
3622 | /// <param name="perms"></param> | ||
3623 | /// <returns>boolean indicating whether an error was shouted.</returns> | ||
3624 | protected bool ShoutErrorOnLackingOwnerPerms(int perms, string errorPrefix) | ||
3625 | { | ||
3626 | m_host.AddScriptLPS(1); | ||
3627 | bool fail = false; | ||
3628 | if (m_item.PermsGranter != m_host.OwnerID) | ||
3629 | { | ||
3630 | fail = true; | ||
3631 | OSSLShoutError(string.Format("{0}. Permissions not granted to owner.", errorPrefix)); | ||
3632 | } | ||
3633 | else if ((m_item.PermsMask & perms) == 0) | ||
3634 | { | ||
3635 | fail = true; | ||
3636 | OSSLShoutError(string.Format("{0}. Permissions not granted.", errorPrefix)); | ||
3637 | } | ||
3638 | |||
3639 | return fail; | ||
3640 | } | ||
3641 | |||
3642 | protected void DropAttachment(bool checkPerms) | ||
3643 | { | ||
3644 | if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment")) | ||
3645 | { | ||
3646 | return; | ||
3647 | } | ||
3648 | |||
3649 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | ||
3650 | ScenePresence sp = attachmentsModule == null ? null : m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.OwnerID); | ||
3651 | |||
3652 | if (attachmentsModule != null && sp != null) | ||
3653 | { | ||
3654 | attachmentsModule.DetachSingleAttachmentToGround(sp, m_host.ParentGroup.LocalId); | ||
3655 | } | ||
3656 | } | ||
3657 | |||
3658 | protected void DropAttachmentAt(bool checkPerms, LSL_Vector pos, LSL_Rotation rot) | ||
3659 | { | ||
3660 | if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment")) | ||
3661 | { | ||
3662 | return; | ||
3663 | } | ||
3664 | |||
3665 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | ||
3666 | ScenePresence sp = attachmentsModule == null ? null : m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.OwnerID); | ||
3667 | |||
3668 | if (attachmentsModule != null && sp != null) | ||
3669 | { | ||
3670 | attachmentsModule.DetachSingleAttachmentToGround(sp, m_host.ParentGroup.LocalId, pos, rot); | ||
3671 | } | ||
3672 | } | ||
3673 | |||
3674 | public void osDropAttachment() | ||
3675 | { | ||
3676 | CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachment"); | ||
3677 | m_host.AddScriptLPS(1); | ||
3678 | |||
3679 | DropAttachment(true); | ||
3680 | } | ||
3681 | |||
3682 | public void osForceDropAttachment() | ||
3683 | { | ||
3684 | CheckThreatLevel(ThreatLevel.High, "osForceDropAttachment"); | ||
3685 | m_host.AddScriptLPS(1); | ||
3686 | |||
3687 | DropAttachment(false); | ||
3688 | } | ||
3689 | |||
3690 | public void osDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot) | ||
3691 | { | ||
3692 | CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachmentAt"); | ||
3693 | m_host.AddScriptLPS(1); | ||
3694 | |||
3695 | DropAttachmentAt(true, pos, rot); | ||
3696 | } | ||
3697 | |||
3698 | public void osForceDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot) | ||
3699 | { | ||
3700 | CheckThreatLevel(ThreatLevel.High, "osForceDropAttachmentAt"); | ||
3701 | m_host.AddScriptLPS(1); | ||
3702 | |||
3703 | DropAttachmentAt(false, pos, rot); | ||
3704 | } | ||
3705 | |||
3706 | public LSL_Integer osListenRegex(int channelID, string name, string ID, string msg, int regexBitfield) | ||
3707 | { | ||
3708 | CheckThreatLevel(ThreatLevel.Low, "osListenRegex"); | ||
3709 | m_host.AddScriptLPS(1); | ||
3710 | UUID keyID; | ||
3711 | UUID.TryParse(ID, out keyID); | ||
3712 | |||
3713 | // if we want the name to be used as a regular expression, ensure it is valid first. | ||
3714 | if ((regexBitfield & ScriptBaseClass.OS_LISTEN_REGEX_NAME) == ScriptBaseClass.OS_LISTEN_REGEX_NAME) | ||
3715 | { | ||
3716 | try | ||
3717 | { | ||
3718 | Regex.IsMatch("", name); | ||
3719 | } | ||
3720 | catch (Exception) | ||
3721 | { | ||
3722 | OSSLShoutError("Name regex is invalid."); | ||
3723 | return -1; | ||
3724 | } | ||
3725 | } | ||
3726 | |||
3727 | // if we want the msg to be used as a regular expression, ensure it is valid first. | ||
3728 | if ((regexBitfield & ScriptBaseClass.OS_LISTEN_REGEX_MESSAGE) == ScriptBaseClass.OS_LISTEN_REGEX_MESSAGE) | ||
3729 | { | ||
3730 | try | ||
3731 | { | ||
3732 | Regex.IsMatch("", msg); | ||
3733 | } | ||
3734 | catch (Exception) | ||
3735 | { | ||
3736 | OSSLShoutError("Message regex is invalid."); | ||
3737 | return -1; | ||
3738 | } | ||
3739 | } | ||
3740 | |||
3741 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
3742 | return (wComm == null) ? -1 : wComm.Listen( | ||
3743 | m_host.LocalId, | ||
3744 | m_item.ItemID, | ||
3745 | m_host.UUID, | ||
3746 | channelID, | ||
3747 | name, | ||
3748 | keyID, | ||
3749 | msg, | ||
3750 | regexBitfield | ||
3751 | ); | ||
3752 | } | ||
3753 | |||
3754 | public LSL_Integer osRegexIsMatch(string input, string pattern) | ||
3755 | { | ||
3756 | CheckThreatLevel(ThreatLevel.Low, "osRegexIsMatch"); | ||
3757 | m_host.AddScriptLPS(1); | ||
3758 | try | ||
3759 | { | ||
3760 | return Regex.IsMatch(input, pattern) ? 1 : 0; | ||
3761 | } | ||
3762 | catch (Exception) | ||
3763 | { | ||
3764 | OSSLShoutError("Possible invalid regular expression detected."); | ||
3765 | return 0; | ||
3766 | } | ||
3767 | } | ||
3395 | } | 3768 | } |
3396 | } | 3769 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 678f9d5..4dd795d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -352,7 +352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
352 | q = avatar.Rotation; | 352 | q = avatar.Rotation; |
353 | } | 353 | } |
354 | 354 | ||
355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
356 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 356 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
357 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 357 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
358 | 358 | ||
@@ -429,9 +429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
429 | try | 429 | try |
430 | { | 430 | { |
431 | Vector3 diff = toRegionPos - fromRegionPos; | 431 | Vector3 diff = toRegionPos - fromRegionPos; |
432 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); | 432 | double dot = LSL_Types.Vector3.Dot(forward_dir, diff); |
433 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); | 433 | double mag_obj = LSL_Types.Vector3.Mag(diff); |
434 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); | ||
435 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); | 434 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); |
436 | } | 435 | } |
437 | catch | 436 | catch |
@@ -483,7 +482,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
483 | q = avatar.Rotation; | 482 | q = avatar.Rotation; |
484 | } | 483 | } |
485 | 484 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 485 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
487 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 486 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
488 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 487 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
489 | bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); | 488 | bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); |
@@ -564,8 +563,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
564 | double ang_obj = 0; | 563 | double ang_obj = 0; |
565 | try | 564 | try |
566 | { | 565 | { |
567 | Vector3 diff = toRegionPos - fromRegionPos; | 566 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3( |
568 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); | 567 | toRegionPos - fromRegionPos); |
569 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); | 568 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); |
570 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); | 569 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); |
571 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); | 570 | ang_obj = Math.Acos(dot / (mag_fwd * mag_obj)); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index af35258..05c20f9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -429,8 +429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); | 429 | LSL_Integer llGetLinkNumberOfSides(LSL_Integer link); |
430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); | 430 | void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density); |
431 | 431 | ||
432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | 432 | void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); |
433 | LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | ||
434 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); | 433 | void llSetKeyframedMotion(LSL_List frames, LSL_List options); |
434 | LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); | ||
435 | } | 435 | } |
436 | } | 436 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 8c34ed3..c447d1f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -40,16 +40,75 @@ using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | |||
40 | 40 | ||
41 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | 41 | namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces |
42 | { | 42 | { |
43 | /// <summary> | ||
44 | /// To permit region owners to enable the extended scripting functionality | ||
45 | /// of OSSL, without allowing malicious scripts to access potentially | ||
46 | /// troublesome functions, each OSSL function is assigned a threat level, | ||
47 | /// and access to the functions is granted or denied based on a default | ||
48 | /// threshold set in OpenSim.ini (which can be overridden for individual | ||
49 | /// functions on a case-by-case basis) | ||
50 | /// </summary> | ||
43 | public enum ThreatLevel | 51 | public enum ThreatLevel |
44 | { | 52 | { |
53 | // Not documented, presumably means permanently disabled ? | ||
45 | NoAccess = -1, | 54 | NoAccess = -1, |
55 | |||
56 | /// <summary> | ||
57 | /// Function is no threat at all. It doesn't constitute a threat to | ||
58 | /// either users or the system and has no known side effects. | ||
59 | /// </summary> | ||
46 | None = 0, | 60 | None = 0, |
61 | |||
62 | /// <summary> | ||
63 | /// Abuse of this command can cause a nuisance to the region operator, | ||
64 | /// such as log message spew. | ||
65 | /// </summary> | ||
47 | Nuisance = 1, | 66 | Nuisance = 1, |
67 | |||
68 | /// <summary> | ||
69 | /// Extreme levels of abuse of this function can cause impaired | ||
70 | /// functioning of the region, or very gullible users can be tricked | ||
71 | /// into experiencing harmless effects. | ||
72 | /// </summary> | ||
48 | VeryLow = 2, | 73 | VeryLow = 2, |
74 | |||
75 | /// <summary> | ||
76 | /// Intentional abuse can cause crashes or malfunction under certain | ||
77 | /// circumstances, which can be easily rectified; or certain users can | ||
78 | /// be tricked into certain situations in an avoidable manner. | ||
79 | /// </summary> | ||
49 | Low = 3, | 80 | Low = 3, |
81 | |||
82 | /// <summary> | ||
83 | /// Intentional abuse can cause denial of service and crashes with | ||
84 | /// potential of data or state loss; or trusting users can be tricked | ||
85 | /// into embarrassing or uncomfortable situations. | ||
86 | /// </summary> | ||
50 | Moderate = 4, | 87 | Moderate = 4, |
88 | |||
89 | /// <summary> | ||
90 | /// Casual abuse can cause impaired functionality or temporary denial | ||
91 | /// of service conditions. Intentional abuse can easily cause crashes | ||
92 | /// with potential data loss, or can be used to trick experienced and | ||
93 | /// cautious users into unwanted situations, or changes global data | ||
94 | /// permanently and without undo ability. | ||
95 | /// </summary> | ||
51 | High = 5, | 96 | High = 5, |
97 | |||
98 | /// <summary> | ||
99 | /// Even normal use may, depending on the number of instances, or | ||
100 | /// frequency of use, result in severe service impairment or crash | ||
101 | /// with loss of data, or can be used to cause unwanted or harmful | ||
102 | /// effects on users without giving the user a means to avoid it. | ||
103 | /// </summary> | ||
52 | VeryHigh = 6, | 104 | VeryHigh = 6, |
105 | |||
106 | /// <summary> | ||
107 | /// Even casual use is a danger to region stability, or function allows | ||
108 | /// console or OS command execution, or function allows taking money | ||
109 | /// without consent, or allows deletion or modification of user data, | ||
110 | /// or allows the compromise of sensitive data by design. | ||
111 | /// </summary> | ||
53 | Severe = 7 | 112 | Severe = 7 |
54 | }; | 113 | }; |
55 | 114 | ||
@@ -98,7 +157,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
98 | void osAvatarPlayAnimation(string avatar, string animation); | 157 | void osAvatarPlayAnimation(string avatar, string animation); |
99 | void osAvatarStopAnimation(string avatar, string animation); | 158 | void osAvatarStopAnimation(string avatar, string animation); |
100 | 159 | ||
101 | // Attachment commands | 160 | #region Attachment commands |
102 | 161 | ||
103 | /// <summary> | 162 | /// <summary> |
104 | /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH | 163 | /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH |
@@ -133,6 +192,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
133 | /// <remarks>Nothing happens if the object is not attached.</remarks> | 192 | /// <remarks>Nothing happens if the object is not attached.</remarks> |
134 | void osForceDetachFromAvatar(); | 193 | void osForceDetachFromAvatar(); |
135 | 194 | ||
195 | /// <summary> | ||
196 | /// Returns a strided list of the specified attachment points and the number of attachments on those points. | ||
197 | /// </summary> | ||
198 | /// <param name="avatar">avatar UUID</param> | ||
199 | /// <param name="attachmentPoints">list of ATTACH_* constants</param> | ||
200 | /// <returns></returns> | ||
201 | LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints); | ||
202 | |||
203 | /// <summary> | ||
204 | /// Sends a specified message to the specified avatar's attachments on | ||
205 | /// the specified attachment points. | ||
206 | /// </summary> | ||
207 | /// <remarks> | ||
208 | /// Behaves as osMessageObject(), without the sending script needing to know the attachment keys in advance. | ||
209 | /// </remarks> | ||
210 | /// <param name="avatar">avatar UUID</param> | ||
211 | /// <param name="message">message string</param> | ||
212 | /// <param name="attachmentPoints">list of ATTACH_* constants, or -1 for all attachments. If -1 is specified and OS_ATTACH_MSG_INVERT_POINTS is present in flags, no action is taken.</param> | ||
213 | /// <param name="flags">flags further constraining the attachments to deliver the message to.</param> | ||
214 | void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags); | ||
215 | |||
216 | #endregion | ||
217 | |||
136 | //texture draw functions | 218 | //texture draw functions |
137 | string osMovePen(string drawList, int x, int y); | 219 | string osMovePen(string drawList, int x, int y); |
138 | string osDrawLine(string drawList, int startX, int startY, int endX, int endY); | 220 | string osDrawLine(string drawList, int startX, int startY, int endX, int endY); |
@@ -258,6 +340,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
258 | int osGetSimulatorMemory(); | 340 | int osGetSimulatorMemory(); |
259 | void osKickAvatar(string FirstName,string SurName,string alert); | 341 | void osKickAvatar(string FirstName,string SurName,string alert); |
260 | void osSetSpeed(string UUID, LSL_Float SpeedModifier); | 342 | void osSetSpeed(string UUID, LSL_Float SpeedModifier); |
343 | LSL_Float osGetHealth(string avatar); | ||
261 | void osCauseHealing(string avatar, double healing); | 344 | void osCauseHealing(string avatar, double healing); |
262 | void osCauseDamage(string avatar, double damage); | 345 | void osCauseDamage(string avatar, double damage); |
263 | LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules); | 346 | LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules); |
@@ -305,5 +388,59 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
305 | /// </summary> | 388 | /// </summary> |
306 | /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns> | 389 | /// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns> |
307 | LSL_Key osGetRezzingObject(); | 390 | LSL_Key osGetRezzingObject(); |
391 | |||
392 | /// <summary> | ||
393 | /// Sets the response type for an HTTP request/response | ||
394 | /// </summary> | ||
395 | /// <returns></returns> | ||
396 | void osSetContentType(LSL_Key id, string type); | ||
397 | |||
398 | /// <summary> | ||
399 | /// Attempts to drop an attachment to the ground | ||
400 | /// </summary> | ||
401 | void osDropAttachment(); | ||
402 | |||
403 | /// <summary> | ||
404 | /// Attempts to drop an attachment to the ground while bypassing the script permissions | ||
405 | /// </summary> | ||
406 | void osForceDropAttachment(); | ||
407 | |||
408 | /// <summary> | ||
409 | /// Attempts to drop an attachment at the specified coordinates. | ||
410 | /// </summary> | ||
411 | /// <param name="pos"></param> | ||
412 | /// <param name="rot"></param> | ||
413 | void osDropAttachmentAt(vector pos, rotation rot); | ||
414 | |||
415 | /// <summary> | ||
416 | /// Attempts to drop an attachment at the specified coordinates while bypassing the script permissions | ||
417 | /// </summary> | ||
418 | /// <param name="pos"></param> | ||
419 | /// <param name="rot"></param> | ||
420 | void osForceDropAttachmentAt(vector pos, rotation rot); | ||
421 | |||
422 | /// <summary> | ||
423 | /// Identical to llListen except for a bitfield which indicates which | ||
424 | /// string parameters should be parsed as regex patterns. | ||
425 | /// </summary> | ||
426 | /// <param name="channelID"></param> | ||
427 | /// <param name="name"></param> | ||
428 | /// <param name="ID"></param> | ||
429 | /// <param name="msg"></param> | ||
430 | /// <param name="regexBitfield"> | ||
431 | /// OS_LISTEN_REGEX_NAME | ||
432 | /// OS_LISTEN_REGEX_MESSAGE | ||
433 | /// </param> | ||
434 | /// <returns></returns> | ||
435 | LSL_Integer osListenRegex(int channelID, string name, string ID, | ||
436 | string msg, int regexBitfield); | ||
437 | |||
438 | /// <summary> | ||
439 | /// Wraps to bool Regex.IsMatch(string input, string pattern) | ||
440 | /// </summary> | ||
441 | /// <param name="input">string to test for match</param> | ||
442 | /// <param name="regex">string to use as pattern</param> | ||
443 | /// <returns>boolean</returns> | ||
444 | LSL_Integer osRegexIsMatch(string input, string pattern); | ||
308 | } | 445 | } |
309 | } | 446 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index f989cc6..0dd5a57 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -237,6 +237,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
237 | public const int ATTACH_HUD_BOTTOM = 37; | 237 | public const int ATTACH_HUD_BOTTOM = 37; |
238 | public const int ATTACH_HUD_BOTTOM_RIGHT = 38; | 238 | public const int ATTACH_HUD_BOTTOM_RIGHT = 38; |
239 | 239 | ||
240 | #region osMessageAttachments constants | ||
241 | |||
242 | /// <summary> | ||
243 | /// Instructs osMessageAttachements to send the message to attachments | ||
244 | /// on every point. | ||
245 | /// </summary> | ||
246 | /// <remarks> | ||
247 | /// One might expect this to be named OS_ATTACH_ALL, but then one might | ||
248 | /// also expect functions designed to attach or detach or get | ||
249 | /// attachments to work with it too. Attaching a no-copy item to | ||
250 | /// many attachments could be dangerous. | ||
251 | /// when combined with OS_ATTACH_MSG_INVERT_POINTS, will prevent the | ||
252 | /// message from being sent. | ||
253 | /// if combined with OS_ATTACH_MSG_OBJECT_CREATOR or | ||
254 | /// OS_ATTACH_MSG_SCRIPT_CREATOR, could result in no message being | ||
255 | /// sent- this is expected behaviour. | ||
256 | /// </remarks> | ||
257 | public const int OS_ATTACH_MSG_ALL = -65535; | ||
258 | |||
259 | /// <summary> | ||
260 | /// Instructs osMessageAttachements to invert how the attachment points | ||
261 | /// list should be treated (e.g. go from inclusive operation to | ||
262 | /// exclusive operation). | ||
263 | /// </summary> | ||
264 | /// <remarks> | ||
265 | /// This might be used if you want to deliver a message to one set of | ||
266 | /// attachments and a different message to everything else. With | ||
267 | /// this flag, you only need to build one explicit list for both calls. | ||
268 | /// </remarks> | ||
269 | public const int OS_ATTACH_MSG_INVERT_POINTS = 1; | ||
270 | |||
271 | /// <summary> | ||
272 | /// Instructs osMessageAttachments to only send the message to | ||
273 | /// attachments with a CreatorID that matches the host object CreatorID | ||
274 | /// </summary> | ||
275 | /// <remarks> | ||
276 | /// This would be used if distributed in an object vendor/updater server. | ||
277 | /// </remarks> | ||
278 | public const int OS_ATTACH_MSG_OBJECT_CREATOR = 2; | ||
279 | |||
280 | /// <summary> | ||
281 | /// Instructs osMessageAttachments to only send the message to | ||
282 | /// attachments with a CreatorID that matches the sending script CreatorID | ||
283 | /// </summary> | ||
284 | /// <remarks> | ||
285 | /// This might be used if the script is distributed independently of a | ||
286 | /// containing object. | ||
287 | /// </remarks> | ||
288 | public const int OS_ATTACH_MSG_SCRIPT_CREATOR = 4; | ||
289 | |||
290 | #endregion | ||
291 | |||
240 | public const int LAND_LEVEL = 0; | 292 | public const int LAND_LEVEL = 0; |
241 | public const int LAND_RAISE = 1; | 293 | public const int LAND_RAISE = 1; |
242 | public const int LAND_LOWER = 2; | 294 | public const int LAND_LOWER = 2; |
@@ -329,6 +381,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
329 | public const int PRIM_OMEGA = 32; | 381 | public const int PRIM_OMEGA = 32; |
330 | public const int PRIM_POS_LOCAL = 33; | 382 | public const int PRIM_POS_LOCAL = 33; |
331 | public const int PRIM_LINK_TARGET = 34; | 383 | public const int PRIM_LINK_TARGET = 34; |
384 | public const int PRIM_SLICE = 35; | ||
332 | public const int PRIM_TEXGEN_DEFAULT = 0; | 385 | public const int PRIM_TEXGEN_DEFAULT = 0; |
333 | public const int PRIM_TEXGEN_PLANAR = 1; | 386 | public const int PRIM_TEXGEN_PLANAR = 1; |
334 | 387 | ||
@@ -560,6 +613,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
560 | public const int CLICK_ACTION_OPEN = 4; | 613 | public const int CLICK_ACTION_OPEN = 4; |
561 | public const int CLICK_ACTION_PLAY = 5; | 614 | public const int CLICK_ACTION_PLAY = 5; |
562 | public const int CLICK_ACTION_OPEN_MEDIA = 6; | 615 | public const int CLICK_ACTION_OPEN_MEDIA = 6; |
616 | public const int CLICK_ACTION_ZOOM = 7; | ||
563 | 617 | ||
564 | // constants for the llDetectedTouch* functions | 618 | // constants for the llDetectedTouch* functions |
565 | public const int TOUCH_INVALID_FACE = -1; | 619 | public const int TOUCH_INVALID_FACE = -1; |
@@ -687,5 +741,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
687 | public const int KFM_CMD_PLAY = 0; | 741 | public const int KFM_CMD_PLAY = 0; |
688 | public const int KFM_CMD_STOP = 1; | 742 | public const int KFM_CMD_STOP = 1; |
689 | public const int KFM_CMD_PAUSE = 2; | 743 | public const int KFM_CMD_PAUSE = 2; |
744 | |||
745 | /// <summary> | ||
746 | /// process name parameter as regex | ||
747 | /// </summary> | ||
748 | public const int OS_LISTEN_REGEX_NAME = 0x1; | ||
749 | |||
750 | /// <summary> | ||
751 | /// process message parameter as regex | ||
752 | /// </summary> | ||
753 | public const int OS_LISTEN_REGEX_MESSAGE = 0x2; | ||
690 | } | 754 | } |
691 | } | 755 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 94405d2..afa9ae0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -289,7 +289,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
289 | m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); | 289 | m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); |
290 | } | 290 | } |
291 | 291 | ||
292 | // Avatar functions | 292 | #region Attachment commands |
293 | 293 | ||
294 | public void osForceAttachToAvatar(int attachmentPoint) | 294 | public void osForceAttachToAvatar(int attachmentPoint) |
295 | { | 295 | { |
@@ -311,6 +311,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
311 | m_OSSL_Functions.osForceDetachFromAvatar(); | 311 | m_OSSL_Functions.osForceDetachFromAvatar(); |
312 | } | 312 | } |
313 | 313 | ||
314 | public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints) | ||
315 | { | ||
316 | return m_OSSL_Functions.osGetNumberOfAttachments(avatar, attachmentPoints); | ||
317 | } | ||
318 | |||
319 | public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags) | ||
320 | { | ||
321 | m_OSSL_Functions.osMessageAttachments(avatar, message, attachmentPoints, flags); | ||
322 | } | ||
323 | |||
324 | #endregion | ||
325 | |||
314 | // Texture Draw functions | 326 | // Texture Draw functions |
315 | 327 | ||
316 | public string osMovePen(string drawList, int x, int y) | 328 | public string osMovePen(string drawList, int x, int y) |
@@ -865,7 +877,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
865 | { | 877 | { |
866 | m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); | 878 | m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); |
867 | } | 879 | } |
868 | 880 | ||
881 | public LSL_Float osGetHealth(string avatar) | ||
882 | { | ||
883 | return m_OSSL_Functions.osGetHealth(avatar); | ||
884 | } | ||
885 | |||
869 | public void osCauseDamage(string avatar, double damage) | 886 | public void osCauseDamage(string avatar, double damage) |
870 | { | 887 | { |
871 | m_OSSL_Functions.osCauseDamage(avatar, damage); | 888 | m_OSSL_Functions.osCauseDamage(avatar, damage); |
@@ -950,5 +967,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
950 | { | 967 | { |
951 | return m_OSSL_Functions.osGetRezzingObject(); | 968 | return m_OSSL_Functions.osGetRezzingObject(); |
952 | } | 969 | } |
970 | |||
971 | public void osSetContentType(LSL_Key id, string type) | ||
972 | { | ||
973 | m_OSSL_Functions.osSetContentType(id,type); | ||
974 | } | ||
975 | |||
976 | public void osDropAttachment() | ||
977 | { | ||
978 | m_OSSL_Functions.osDropAttachment(); | ||
979 | } | ||
980 | |||
981 | public void osForceDropAttachment() | ||
982 | { | ||
983 | m_OSSL_Functions.osForceDropAttachment(); | ||
984 | } | ||
985 | |||
986 | public void osDropAttachmentAt(vector pos, rotation rot) | ||
987 | { | ||
988 | m_OSSL_Functions.osDropAttachmentAt(pos, rot); | ||
989 | } | ||
990 | |||
991 | public void osForceDropAttachmentAt(vector pos, rotation rot) | ||
992 | { | ||
993 | m_OSSL_Functions.osForceDropAttachmentAt(pos, rot); | ||
994 | } | ||
995 | |||
996 | public LSL_Integer osListenRegex(int channelID, string name, string ID, string msg, int regexBitfield) | ||
997 | { | ||
998 | return m_OSSL_Functions.osListenRegex(channelID, name, ID, msg, regexBitfield); | ||
999 | } | ||
1000 | |||
1001 | public LSL_Integer osRegexIsMatch(string input, string pattern) | ||
1002 | { | ||
1003 | return m_OSSL_Functions.osRegexIsMatch(input, pattern); | ||
1004 | } | ||
953 | } | 1005 | } |
954 | } | 1006 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 17a0d69..03be2ab 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -546,6 +546,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
546 | "OpenSim.Region.ScriptEngine.Shared.dll")); | 546 | "OpenSim.Region.ScriptEngine.Shared.dll")); |
547 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, | 547 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, |
548 | "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); | 548 | "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); |
549 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, | ||
550 | "OpenMetaverseTypes.dll")); | ||
549 | 551 | ||
550 | if (lang == enumCompileType.yp) | 552 | if (lang == enumCompileType.yp) |
551 | { | 553 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 9e5fb24..22804f5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -164,11 +164,11 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
164 | else | 164 | else |
165 | { | 165 | { |
166 | // Set the values from the touch data provided by the client | 166 | // Set the values from the touch data provided by the client |
167 | touchST = new LSL_Types.Vector3(value.STCoord.X, value.STCoord.Y, value.STCoord.Z); | 167 | touchST = new LSL_Types.Vector3(value.STCoord); |
168 | touchUV = new LSL_Types.Vector3(value.UVCoord.X, value.UVCoord.Y, value.UVCoord.Z); | 168 | touchUV = new LSL_Types.Vector3(value.UVCoord); |
169 | touchNormal = new LSL_Types.Vector3(value.Normal.X, value.Normal.Y, value.Normal.Z); | 169 | touchNormal = new LSL_Types.Vector3(value.Normal); |
170 | touchBinormal = new LSL_Types.Vector3(value.Binormal.X, value.Binormal.Y, value.Binormal.Z); | 170 | touchBinormal = new LSL_Types.Vector3(value.Binormal); |
171 | touchPos = new LSL_Types.Vector3(value.Position.X, value.Position.Y, value.Position.Z); | 171 | touchPos = new LSL_Types.Vector3(value.Position); |
172 | touchFace = value.FaceIndex; | 172 | touchFace = value.FaceIndex; |
173 | } | 173 | } |
174 | } | 174 | } |
@@ -189,19 +189,13 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
189 | Country = account.UserCountry; | 189 | Country = account.UserCountry; |
190 | 190 | ||
191 | Owner = Key; | 191 | Owner = Key; |
192 | Position = new LSL_Types.Vector3( | 192 | Position = new LSL_Types.Vector3(presence.AbsolutePosition); |
193 | presence.AbsolutePosition.X, | ||
194 | presence.AbsolutePosition.Y, | ||
195 | presence.AbsolutePosition.Z); | ||
196 | Rotation = new LSL_Types.Quaternion( | 193 | Rotation = new LSL_Types.Quaternion( |
197 | presence.Rotation.X, | 194 | presence.Rotation.X, |
198 | presence.Rotation.Y, | 195 | presence.Rotation.Y, |
199 | presence.Rotation.Z, | 196 | presence.Rotation.Z, |
200 | presence.Rotation.W); | 197 | presence.Rotation.W); |
201 | Velocity = new LSL_Types.Vector3( | 198 | Velocity = new LSL_Types.Vector3(presence.Velocity); |
202 | presence.Velocity.X, | ||
203 | presence.Velocity.Y, | ||
204 | presence.Velocity.Z); | ||
205 | 199 | ||
206 | Type = 0x01; // Avatar | 200 | Type = 0x01; // Avatar |
207 | if (presence.PresenceType == PresenceType.Npc) | 201 | if (presence.PresenceType == PresenceType.Npc) |
@@ -254,16 +248,12 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
254 | } | 248 | } |
255 | } | 249 | } |
256 | 250 | ||
257 | Position = new LSL_Types.Vector3(part.AbsolutePosition.X, | 251 | Position = new LSL_Types.Vector3(part.AbsolutePosition); |
258 | part.AbsolutePosition.Y, | ||
259 | part.AbsolutePosition.Z); | ||
260 | 252 | ||
261 | Quaternion wr = part.ParentGroup.GroupRotation; | 253 | Quaternion wr = part.ParentGroup.GroupRotation; |
262 | Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); | 254 | Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); |
263 | 255 | ||
264 | Velocity = new LSL_Types.Vector3(part.Velocity.X, | 256 | Velocity = new LSL_Types.Vector3(part.Velocity); |
265 | part.Velocity.Y, | ||
266 | part.Velocity.Z); | ||
267 | } | 257 | } |
268 | } | 258 | } |
269 | 259 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 8adf4c5..c9c4753 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -31,6 +31,11 @@ using System.Globalization; | |||
31 | using System.Text.RegularExpressions; | 31 | using System.Text.RegularExpressions; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | 33 | ||
34 | using OpenMetaverse; | ||
35 | using OMV_Vector3 = OpenMetaverse.Vector3; | ||
36 | using OMV_Vector3d = OpenMetaverse.Vector3d; | ||
37 | using OMV_Quaternion = OpenMetaverse.Quaternion; | ||
38 | |||
34 | namespace OpenSim.Region.ScriptEngine.Shared | 39 | namespace OpenSim.Region.ScriptEngine.Shared |
35 | { | 40 | { |
36 | [Serializable] | 41 | [Serializable] |
@@ -54,6 +59,20 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
54 | z = (float)vector.z; | 59 | z = (float)vector.z; |
55 | } | 60 | } |
56 | 61 | ||
62 | public Vector3(OMV_Vector3 vector) | ||
63 | { | ||
64 | x = vector.X; | ||
65 | y = vector.Y; | ||
66 | z = vector.Z; | ||
67 | } | ||
68 | |||
69 | public Vector3(OMV_Vector3d vector) | ||
70 | { | ||
71 | x = vector.X; | ||
72 | y = vector.Y; | ||
73 | z = vector.Z; | ||
74 | } | ||
75 | |||
57 | public Vector3(double X, double Y, double Z) | 76 | public Vector3(double X, double Y, double Z) |
58 | { | 77 | { |
59 | x = X; | 78 | x = X; |
@@ -109,6 +128,26 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
109 | return new list(new object[] { vec }); | 128 | return new list(new object[] { vec }); |
110 | } | 129 | } |
111 | 130 | ||
131 | public static implicit operator OMV_Vector3(Vector3 vec) | ||
132 | { | ||
133 | return new OMV_Vector3((float)vec.x, (float)vec.y, (float)vec.z); | ||
134 | } | ||
135 | |||
136 | public static implicit operator Vector3(OMV_Vector3 vec) | ||
137 | { | ||
138 | return new Vector3(vec); | ||
139 | } | ||
140 | |||
141 | public static implicit operator OMV_Vector3d(Vector3 vec) | ||
142 | { | ||
143 | return new OMV_Vector3d(vec.x, vec.y, vec.z); | ||
144 | } | ||
145 | |||
146 | public static implicit operator Vector3(OMV_Vector3d vec) | ||
147 | { | ||
148 | return new Vector3(vec); | ||
149 | } | ||
150 | |||
112 | public static bool operator ==(Vector3 lhs, Vector3 rhs) | 151 | public static bool operator ==(Vector3 lhs, Vector3 rhs) |
113 | { | 152 | { |
114 | return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); | 153 | return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); |
@@ -322,6 +361,14 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
322 | s = 1; | 361 | s = 1; |
323 | } | 362 | } |
324 | 363 | ||
364 | public Quaternion(OMV_Quaternion rot) | ||
365 | { | ||
366 | x = rot.X; | ||
367 | y = rot.Y; | ||
368 | z = rot.Z; | ||
369 | s = rot.W; | ||
370 | } | ||
371 | |||
325 | #endregion | 372 | #endregion |
326 | 373 | ||
327 | #region Overriders | 374 | #region Overriders |
@@ -368,6 +415,21 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
368 | return new list(new object[] { r }); | 415 | return new list(new object[] { r }); |
369 | } | 416 | } |
370 | 417 | ||
418 | public static implicit operator OMV_Quaternion(Quaternion rot) | ||
419 | { | ||
420 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
421 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
422 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | ||
423 | OMV_Quaternion omvrot = new OMV_Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
424 | omvrot.Normalize(); | ||
425 | return omvrot; | ||
426 | } | ||
427 | |||
428 | public static implicit operator Quaternion(OMV_Quaternion rot) | ||
429 | { | ||
430 | return new Quaternion(rot); | ||
431 | } | ||
432 | |||
371 | public static bool operator ==(Quaternion lhs, Quaternion rhs) | 433 | public static bool operator ==(Quaternion lhs, Quaternion rhs) |
372 | { | 434 | { |
373 | // Return true if the fields match: | 435 | // Return true if the fields match: |
@@ -562,12 +624,23 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
562 | else if (m_data[itemIndex] is LSL_Types.LSLString) | 624 | else if (m_data[itemIndex] is LSL_Types.LSLString) |
563 | return new LSLInteger(m_data[itemIndex].ToString()); | 625 | return new LSLInteger(m_data[itemIndex].ToString()); |
564 | else | 626 | else |
565 | throw new InvalidCastException(); | 627 | throw new InvalidCastException(string.Format( |
628 | "{0} expected but {1} given", | ||
629 | typeof(LSL_Types.LSLInteger).Name, | ||
630 | m_data[itemIndex] != null ? | ||
631 | m_data[itemIndex].GetType().Name : "null")); | ||
566 | } | 632 | } |
567 | 633 | ||
568 | public LSL_Types.Vector3 GetVector3Item(int itemIndex) | 634 | public LSL_Types.Vector3 GetVector3Item(int itemIndex) |
569 | { | 635 | { |
570 | return (LSL_Types.Vector3)m_data[itemIndex]; | 636 | if(m_data[itemIndex] is LSL_Types.Vector3) |
637 | return (LSL_Types.Vector3)m_data[itemIndex]; | ||
638 | else | ||
639 | throw new InvalidCastException(string.Format( | ||
640 | "{0} expected but {1} given", | ||
641 | typeof(LSL_Types.Vector3).Name, | ||
642 | m_data[itemIndex] != null ? | ||
643 | m_data[itemIndex].GetType().Name : "null")); | ||
571 | } | 644 | } |
572 | 645 | ||
573 | public LSL_Types.Quaternion GetQuaternionItem(int itemIndex) | 646 | public LSL_Types.Quaternion GetQuaternionItem(int itemIndex) |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs b/OpenSim/Region/ScriptEngine/Shared/ScriptException.cs index fcb544f..ae67fc5 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/ScriptException.cs | |||
@@ -26,32 +26,15 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
30 | 29 | ||
31 | using OpenSim.Framework; | 30 | namespace OpenSim.Region.ScriptEngine.Shared |
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | using OpenMetaverse; | ||
35 | |||
36 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | ||
37 | { | 31 | { |
38 | public class HGUuidGatherer : UuidGatherer | 32 | public class ScriptException : Exception |
39 | { | 33 | { |
40 | protected string m_assetServerURL; | 34 | public ScriptException() : base() {} |
41 | protected HGAssetMapper m_assetMapper; | ||
42 | 35 | ||
43 | public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetCache, string assetServerURL) : base(assetCache) | 36 | public ScriptException(string message) : base(message) {} |
44 | { | ||
45 | m_assetMapper = assMap; | ||
46 | m_assetServerURL = assetServerURL; | ||
47 | } | ||
48 | 37 | ||
49 | protected override AssetBase GetAsset(UUID uuid) | 38 | public ScriptException(string message, Exception innerException) : base(message, innerException) {} |
50 | { | ||
51 | if (string.Empty == m_assetServerURL) | ||
52 | return m_assetCache.Get(uuid.ToString()); | ||
53 | else | ||
54 | return m_assetMapper.FetchAsset(m_assetServerURL, uuid); | ||
55 | } | ||
56 | } | 39 | } |
57 | } | 40 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs new file mode 100644 index 0000000..dd23be8 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs | |||
@@ -0,0 +1,134 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using NUnit.Framework; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Tests.Common; | ||
33 | using OpenSim.Region.ScriptEngine.Shared; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | using Nini.Config; | ||
36 | using OpenSim.Region.ScriptEngine.Shared.Api; | ||
37 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
38 | using OpenMetaverse; | ||
39 | using OpenSim.Tests.Common.Mock; | ||
40 | |||
41 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
42 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
43 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
44 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
45 | |||
46 | namespace OpenSim.Region.ScriptEngine.Shared.Tests | ||
47 | { | ||
48 | [TestFixture] | ||
49 | public class LSL_ApiListTests | ||
50 | { | ||
51 | private LSL_Api m_lslApi; | ||
52 | |||
53 | [SetUp] | ||
54 | public void SetUp() | ||
55 | { | ||
56 | IConfigSource initConfigSource = new IniConfigSource(); | ||
57 | IConfig config = initConfigSource.AddConfig("XEngine"); | ||
58 | config.Set("Enabled", "true"); | ||
59 | |||
60 | Scene scene = new SceneHelpers().SetupScene(); | ||
61 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart; | ||
62 | |||
63 | XEngine.XEngine engine = new XEngine.XEngine(); | ||
64 | engine.Initialise(initConfigSource); | ||
65 | engine.AddRegion(scene); | ||
66 | |||
67 | m_lslApi = new LSL_Api(); | ||
68 | m_lslApi.Initialize(engine, part, null); | ||
69 | } | ||
70 | |||
71 | [Test] | ||
72 | public void TestllListFindList() | ||
73 | { | ||
74 | TestHelpers.InMethod(); | ||
75 | |||
76 | LSL_List src = new LSL_List(new LSL_Integer(1), new LSL_Integer(2), new LSL_Integer(3)); | ||
77 | |||
78 | { | ||
79 | // Test for a single item that should be found | ||
80 | int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4))); | ||
81 | Assert.That(result, Is.EqualTo(-1)); | ||
82 | } | ||
83 | |||
84 | { | ||
85 | // Test for a single item that should be found | ||
86 | int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2))); | ||
87 | Assert.That(result, Is.EqualTo(1)); | ||
88 | } | ||
89 | |||
90 | { | ||
91 | // Test for a constant that should be found | ||
92 | int result = m_lslApi.llListFindList(src, new LSL_List(ScriptBaseClass.AGENT)); | ||
93 | Assert.That(result, Is.EqualTo(0)); | ||
94 | } | ||
95 | |||
96 | { | ||
97 | // Test for a list that should be found | ||
98 | int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3))); | ||
99 | Assert.That(result, Is.EqualTo(1)); | ||
100 | } | ||
101 | |||
102 | { | ||
103 | // Test for a single item not in the list | ||
104 | int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4))); | ||
105 | Assert.That(result, Is.EqualTo(-1)); | ||
106 | } | ||
107 | |||
108 | { | ||
109 | // Test for something that should not be cast | ||
110 | int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_String("4"))); | ||
111 | Assert.That(result, Is.EqualTo(-1)); | ||
112 | } | ||
113 | |||
114 | { | ||
115 | // Test for a list not in the list | ||
116 | int result | ||
117 | = m_lslApi.llListFindList( | ||
118 | src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3), new LSL_Integer(4))); | ||
119 | Assert.That(result, Is.EqualTo(-1)); | ||
120 | } | ||
121 | |||
122 | { | ||
123 | LSL_List srcWithConstants | ||
124 | = new LSL_List(new LSL_Integer(3), ScriptBaseClass.AGENT, ScriptBaseClass.OS_NPC_LAND_AT_TARGET); | ||
125 | |||
126 | // Test for constants that appears in the source list that should be found | ||
127 | int result | ||
128 | = m_lslApi.llListFindList(srcWithConstants, new LSL_List(new LSL_Integer(1), new LSL_Integer(2))); | ||
129 | |||
130 | Assert.That(result, Is.EqualTo(1)); | ||
131 | } | ||
132 | } | ||
133 | } | ||
134 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs index c8718d9..c401794 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs | |||
@@ -75,76 +75,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
75 | m_engine.AddRegion(m_scene); | 75 | m_engine.AddRegion(m_scene); |
76 | } | 76 | } |
77 | 77 | ||
78 | /// <summary> | ||
79 | /// Test creation of an NPC where the appearance data comes from a notecard | ||
80 | /// </summary> | ||
81 | [Test] | ||
82 | public void TestOsNpcCreateUsingAppearanceFromNotecard() | ||
83 | { | ||
84 | TestHelpers.InMethod(); | ||
85 | // log4net.Config.XmlConfigurator.Configure(); | ||
86 | |||
87 | // Store an avatar with a different height from default in a notecard. | ||
88 | UUID userId = TestHelpers.ParseTail(0x1); | ||
89 | float newHeight = 1.9f; | ||
90 | |||
91 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | ||
92 | sp.Appearance.AvatarHeight = newHeight; | ||
93 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); | ||
94 | SceneObjectPart part = so.RootPart; | ||
95 | m_scene.AddSceneObject(so); | ||
96 | |||
97 | OSSL_Api osslApi = new OSSL_Api(); | ||
98 | osslApi.Initialize(m_engine, part, null); | ||
99 | |||
100 | string notecardName = "appearanceNc"; | ||
101 | osslApi.osOwnerSaveAppearance(notecardName); | ||
102 | |||
103 | // Try creating a bot using the appearance in the notecard. | ||
104 | string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName); | ||
105 | Assert.That(npcRaw, Is.Not.Null); | ||
106 | |||
107 | UUID npcId = new UUID(npcRaw); | ||
108 | ScenePresence npc = m_scene.GetScenePresence(npcId); | ||
109 | Assert.That(npc, Is.Not.Null); | ||
110 | Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight)); | ||
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// Test creation of an NPC where the appearance data comes from an avatar already in the region. | ||
115 | /// </summary> | ||
116 | [Test] | ||
117 | public void TestOsNpcCreateUsingAppearanceFromAvatar() | ||
118 | { | ||
119 | TestHelpers.InMethod(); | ||
120 | // TestHelpers.EnableLogging(); | ||
121 | |||
122 | // Store an avatar with a different height from default in a notecard. | ||
123 | UUID userId = TestHelpers.ParseTail(0x1); | ||
124 | float newHeight = 1.9f; | ||
125 | |||
126 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | ||
127 | sp.Appearance.AvatarHeight = newHeight; | ||
128 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); | ||
129 | SceneObjectPart part = so.RootPart; | ||
130 | m_scene.AddSceneObject(so); | ||
131 | |||
132 | OSSL_Api osslApi = new OSSL_Api(); | ||
133 | osslApi.Initialize(m_engine, part, null); | ||
134 | |||
135 | string notecardName = "appearanceNc"; | ||
136 | osslApi.osOwnerSaveAppearance(notecardName); | ||
137 | |||
138 | // Try creating a bot using the existing avatar's appearance | ||
139 | string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), sp.UUID.ToString()); | ||
140 | Assert.That(npcRaw, Is.Not.Null); | ||
141 | |||
142 | UUID npcId = new UUID(npcRaw); | ||
143 | ScenePresence npc = m_scene.GetScenePresence(npcId); | ||
144 | Assert.That(npc, Is.Not.Null); | ||
145 | Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight)); | ||
146 | } | ||
147 | |||
148 | [Test] | 78 | [Test] |
149 | public void TestOsOwnerSaveAppearance() | 79 | public void TestOsOwnerSaveAppearance() |
150 | { | 80 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs index 25679a6..b49bcc2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs | |||
@@ -36,6 +36,7 @@ using OpenMetaverse; | |||
36 | using OpenMetaverse.Assets; | 36 | using OpenMetaverse.Assets; |
37 | using OpenMetaverse.StructuredData; | 37 | using OpenMetaverse.StructuredData; |
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | using OpenSim.Region.CoreModules.Avatar.Attachments; | ||
39 | using OpenSim.Region.CoreModules.Avatar.AvatarFactory; | 40 | using OpenSim.Region.CoreModules.Avatar.AvatarFactory; |
40 | using OpenSim.Region.OptionalModules.World.NPC; | 41 | using OpenSim.Region.OptionalModules.World.NPC; |
41 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
@@ -71,7 +72,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
71 | config.Set("Enabled", "true"); | 72 | config.Set("Enabled", "true"); |
72 | 73 | ||
73 | m_scene = new SceneHelpers().SetupScene(); | 74 | m_scene = new SceneHelpers().SetupScene(); |
74 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule()); | 75 | SceneHelpers.SetupSceneModules( |
76 | m_scene, initConfigSource, new AvatarFactoryModule(), new AttachmentsModule(), new NPCModule()); | ||
75 | 77 | ||
76 | m_engine = new XEngine.XEngine(); | 78 | m_engine = new XEngine.XEngine(); |
77 | m_engine.Initialise(initConfigSource); | 79 | m_engine.Initialise(initConfigSource); |
@@ -79,13 +81,191 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
79 | } | 81 | } |
80 | 82 | ||
81 | /// <summary> | 83 | /// <summary> |
84 | /// Test creation of an NPC where the appearance data comes from a notecard | ||
85 | /// </summary> | ||
86 | [Test] | ||
87 | public void TestOsNpcCreateUsingAppearanceFromNotecard() | ||
88 | { | ||
89 | TestHelpers.InMethod(); | ||
90 | |||
91 | // Store an avatar with a different height from default in a notecard. | ||
92 | UUID userId = TestHelpers.ParseTail(0x1); | ||
93 | float newHeight = 1.9f; | ||
94 | |||
95 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | ||
96 | sp.Appearance.AvatarHeight = newHeight; | ||
97 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); | ||
98 | SceneObjectPart part = so.RootPart; | ||
99 | m_scene.AddSceneObject(so); | ||
100 | |||
101 | OSSL_Api osslApi = new OSSL_Api(); | ||
102 | osslApi.Initialize(m_engine, part, null); | ||
103 | |||
104 | string notecardName = "appearanceNc"; | ||
105 | osslApi.osOwnerSaveAppearance(notecardName); | ||
106 | |||
107 | // Try creating a bot using the appearance in the notecard. | ||
108 | string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName); | ||
109 | Assert.That(npcRaw, Is.Not.Null); | ||
110 | |||
111 | UUID npcId = new UUID(npcRaw); | ||
112 | ScenePresence npc = m_scene.GetScenePresence(npcId); | ||
113 | Assert.That(npc, Is.Not.Null); | ||
114 | Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight)); | ||
115 | } | ||
116 | |||
117 | [Test] | ||
118 | public void TestOsNpcCreateNotExistingNotecard() | ||
119 | { | ||
120 | TestHelpers.InMethod(); | ||
121 | |||
122 | UUID userId = TestHelpers.ParseTail(0x1); | ||
123 | |||
124 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); | ||
125 | m_scene.AddSceneObject(so); | ||
126 | |||
127 | OSSL_Api osslApi = new OSSL_Api(); | ||
128 | osslApi.Initialize(m_engine, so.RootPart, null); | ||
129 | |||
130 | string npcRaw; | ||
131 | bool gotExpectedException = false; | ||
132 | try | ||
133 | { | ||
134 | npcRaw | ||
135 | = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), "not existing notecard name"); | ||
136 | } | ||
137 | catch (ScriptException) | ||
138 | { | ||
139 | gotExpectedException = true; | ||
140 | } | ||
141 | |||
142 | Assert.That(gotExpectedException, Is.True); | ||
143 | } | ||
144 | |||
145 | /// <summary> | ||
146 | /// Test creation of an NPC where the appearance data comes from an avatar already in the region. | ||
147 | /// </summary> | ||
148 | [Test] | ||
149 | public void TestOsNpcCreateUsingAppearanceFromAvatar() | ||
150 | { | ||
151 | TestHelpers.InMethod(); | ||
152 | // TestHelpers.EnableLogging(); | ||
153 | |||
154 | // Store an avatar with a different height from default in a notecard. | ||
155 | UUID userId = TestHelpers.ParseTail(0x1); | ||
156 | float newHeight = 1.9f; | ||
157 | |||
158 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | ||
159 | sp.Appearance.AvatarHeight = newHeight; | ||
160 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); | ||
161 | SceneObjectPart part = so.RootPart; | ||
162 | m_scene.AddSceneObject(so); | ||
163 | |||
164 | OSSL_Api osslApi = new OSSL_Api(); | ||
165 | osslApi.Initialize(m_engine, part, null); | ||
166 | |||
167 | string notecardName = "appearanceNc"; | ||
168 | osslApi.osOwnerSaveAppearance(notecardName); | ||
169 | |||
170 | // Try creating a bot using the existing avatar's appearance | ||
171 | string npcRaw = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), sp.UUID.ToString()); | ||
172 | Assert.That(npcRaw, Is.Not.Null); | ||
173 | |||
174 | UUID npcId = new UUID(npcRaw); | ||
175 | ScenePresence npc = m_scene.GetScenePresence(npcId); | ||
176 | Assert.That(npc, Is.Not.Null); | ||
177 | Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(newHeight)); | ||
178 | } | ||
179 | |||
180 | [Test] | ||
181 | public void TestOsNpcLoadAppearance() | ||
182 | { | ||
183 | TestHelpers.InMethod(); | ||
184 | |||
185 | // Store an avatar with a different height from default in a notecard. | ||
186 | UUID userId = TestHelpers.ParseTail(0x1); | ||
187 | float firstHeight = 1.9f; | ||
188 | float secondHeight = 2.1f; | ||
189 | string firstAppearanceNcName = "appearanceNc1"; | ||
190 | string secondAppearanceNcName = "appearanceNc2"; | ||
191 | |||
192 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | ||
193 | sp.Appearance.AvatarHeight = firstHeight; | ||
194 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); | ||
195 | SceneObjectPart part = so.RootPart; | ||
196 | m_scene.AddSceneObject(so); | ||
197 | |||
198 | OSSL_Api osslApi = new OSSL_Api(); | ||
199 | osslApi.Initialize(m_engine, part, null); | ||
200 | |||
201 | osslApi.osOwnerSaveAppearance(firstAppearanceNcName); | ||
202 | |||
203 | string npcRaw | ||
204 | = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), firstAppearanceNcName); | ||
205 | |||
206 | // Create a second appearance notecard with a different height | ||
207 | sp.Appearance.AvatarHeight = secondHeight; | ||
208 | osslApi.osOwnerSaveAppearance(secondAppearanceNcName); | ||
209 | |||
210 | osslApi.osNpcLoadAppearance(npcRaw, secondAppearanceNcName); | ||
211 | |||
212 | UUID npcId = new UUID(npcRaw); | ||
213 | ScenePresence npc = m_scene.GetScenePresence(npcId); | ||
214 | Assert.That(npc, Is.Not.Null); | ||
215 | Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(secondHeight)); | ||
216 | } | ||
217 | |||
218 | [Test] | ||
219 | public void TestOsNpcLoadAppearanceNotExistingNotecard() | ||
220 | { | ||
221 | TestHelpers.InMethod(); | ||
222 | |||
223 | // Store an avatar with a different height from default in a notecard. | ||
224 | UUID userId = TestHelpers.ParseTail(0x1); | ||
225 | float firstHeight = 1.9f; | ||
226 | float secondHeight = 2.1f; | ||
227 | string firstAppearanceNcName = "appearanceNc1"; | ||
228 | string secondAppearanceNcName = "appearanceNc2"; | ||
229 | |||
230 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | ||
231 | sp.Appearance.AvatarHeight = firstHeight; | ||
232 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, 0x10); | ||
233 | SceneObjectPart part = so.RootPart; | ||
234 | m_scene.AddSceneObject(so); | ||
235 | |||
236 | OSSL_Api osslApi = new OSSL_Api(); | ||
237 | osslApi.Initialize(m_engine, part, null); | ||
238 | |||
239 | osslApi.osOwnerSaveAppearance(firstAppearanceNcName); | ||
240 | |||
241 | string npcRaw | ||
242 | = osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), firstAppearanceNcName); | ||
243 | |||
244 | bool gotExpectedException = false; | ||
245 | try | ||
246 | { | ||
247 | osslApi.osNpcLoadAppearance(npcRaw, secondAppearanceNcName); | ||
248 | } | ||
249 | catch (ScriptException) | ||
250 | { | ||
251 | gotExpectedException = true; | ||
252 | } | ||
253 | |||
254 | Assert.That(gotExpectedException, Is.True); | ||
255 | |||
256 | UUID npcId = new UUID(npcRaw); | ||
257 | ScenePresence npc = m_scene.GetScenePresence(npcId); | ||
258 | Assert.That(npc, Is.Not.Null); | ||
259 | Assert.That(npc.Appearance.AvatarHeight, Is.EqualTo(firstHeight)); | ||
260 | } | ||
261 | |||
262 | /// <summary> | ||
82 | /// Test removal of an owned NPC. | 263 | /// Test removal of an owned NPC. |
83 | /// </summary> | 264 | /// </summary> |
84 | [Test] | 265 | [Test] |
85 | public void TestOsNpcRemoveOwned() | 266 | public void TestOsNpcRemoveOwned() |
86 | { | 267 | { |
87 | TestHelpers.InMethod(); | 268 | TestHelpers.InMethod(); |
88 | // log4net.Config.XmlConfigurator.Configure(); | ||
89 | 269 | ||
90 | // Store an avatar with a different height from default in a notecard. | 270 | // Store an avatar with a different height from default in a notecard. |
91 | UUID userId = TestHelpers.ParseTail(0x1); | 271 | UUID userId = TestHelpers.ParseTail(0x1); |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs index 5c4174e..9405075 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | |||
@@ -96,9 +96,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
96 | if (part == null) | 96 | if (part == null) |
97 | return; | 97 | return; |
98 | 98 | ||
99 | if ((part.ScriptEvents & scriptEvents.money) == 0) | ||
100 | part = part.ParentGroup.RootPart; | ||
101 | |||
99 | m_log.Debug("Paid: " + objectID + " from " + agentID + ", amount " + amount); | 102 | m_log.Debug("Paid: " + objectID + " from " + agentID + ", amount " + amount); |
100 | 103 | ||
101 | part = part.ParentGroup.RootPart; | 104 | // part = part.ParentGroup.RootPart; |
102 | money(part.LocalId, agentID, amount); | 105 | money(part.LocalId, agentID, amount); |
103 | } | 106 | } |
104 | 107 | ||
@@ -152,9 +155,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
152 | det[0] = new DetectParams(); | 155 | det[0] = new DetectParams(); |
153 | det[0].Key = remoteClient.AgentId; | 156 | det[0].Key = remoteClient.AgentId; |
154 | det[0].Populate(myScriptEngine.World); | 157 | det[0].Populate(myScriptEngine.World); |
155 | det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X, | 158 | det[0].OffsetPos = offsetPos; |
156 | offsetPos.Y, | ||
157 | offsetPos.Z); | ||
158 | 159 | ||
159 | if (originalID == 0) | 160 | if (originalID == 0) |
160 | { | 161 | { |
@@ -298,9 +299,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
298 | foreach (DetectedObject detobj in col.Colliders) | 299 | foreach (DetectedObject detobj in col.Colliders) |
299 | { | 300 | { |
300 | DetectParams d = new DetectParams(); | 301 | DetectParams d = new DetectParams(); |
301 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | 302 | d.Position = detobj.posVector; |
302 | detobj.posVector.Y, | ||
303 | detobj.posVector.Z); | ||
304 | d.Populate(myScriptEngine.World); | 303 | d.Populate(myScriptEngine.World); |
305 | det.Add(d); | 304 | det.Add(d); |
306 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 305 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -318,9 +317,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
318 | foreach (DetectedObject detobj in col.Colliders) | 317 | foreach (DetectedObject detobj in col.Colliders) |
319 | { | 318 | { |
320 | DetectParams d = new DetectParams(); | 319 | DetectParams d = new DetectParams(); |
321 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | 320 | d.Position = detobj.posVector; |
322 | detobj.posVector.Y, | ||
323 | detobj.posVector.Z); | ||
324 | d.Populate(myScriptEngine.World); | 321 | d.Populate(myScriptEngine.World); |
325 | det.Add(d); | 322 | det.Add(d); |
326 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 323 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -337,9 +334,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
337 | foreach (DetectedObject detobj in col.Colliders) | 334 | foreach (DetectedObject detobj in col.Colliders) |
338 | { | 335 | { |
339 | DetectParams d = new DetectParams(); | 336 | DetectParams d = new DetectParams(); |
340 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, | 337 | d.Position = detobj.posVector; |
341 | detobj.posVector.Y, | ||
342 | detobj.posVector.Z); | ||
343 | d.Populate(myScriptEngine.World); | 338 | d.Populate(myScriptEngine.World); |
344 | det.Add(d); | 339 | det.Add(d); |
345 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 340 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -381,8 +376,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
381 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 376 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
382 | "at_target", new object[] { | 377 | "at_target", new object[] { |
383 | new LSL_Types.LSLInteger(handle), | 378 | new LSL_Types.LSLInteger(handle), |
384 | new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), | 379 | new LSL_Types.Vector3(targetpos), |
385 | new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) }, | 380 | new LSL_Types.Vector3(atpos) }, |
386 | new DetectParams[0])); | 381 | new DetectParams[0])); |
387 | } | 382 | } |
388 | 383 | ||
@@ -399,8 +394,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
399 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 394 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
400 | "at_rot_target", new object[] { | 395 | "at_rot_target", new object[] { |
401 | new LSL_Types.LSLInteger(handle), | 396 | new LSL_Types.LSLInteger(handle), |
402 | new LSL_Types.Quaternion(targetrot.X,targetrot.Y,targetrot.Z,targetrot.W), | 397 | new LSL_Types.Quaternion(targetrot), |
403 | new LSL_Types.Quaternion(atrot.X,atrot.Y,atrot.Z,atrot.W) }, | 398 | new LSL_Types.Quaternion(atrot) }, |
404 | new DetectParams[0])); | 399 | new DetectParams[0])); |
405 | } | 400 | } |
406 | 401 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index f6cb7df..9f05666 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -656,7 +656,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
656 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 656 | if (m_Assemblies.ContainsKey(instance.AssetID)) |
657 | { | 657 | { |
658 | string assembly = m_Assemblies[instance.AssetID]; | 658 | string assembly = m_Assemblies[instance.AssetID]; |
659 | instance.SaveState(assembly); | 659 | |
660 | try | ||
661 | { | ||
662 | instance.SaveState(assembly); | ||
663 | } | ||
664 | catch (Exception e) | ||
665 | { | ||
666 | m_log.Error( | ||
667 | string.Format( | ||
668 | "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
669 | instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) | ||
670 | , e); | ||
671 | } | ||
660 | } | 672 | } |
661 | 673 | ||
662 | // Clear the event queue and abort the instance thread | 674 | // Clear the event queue and abort the instance thread |
@@ -778,7 +790,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
778 | assembly = m_Assemblies[i.AssetID]; | 790 | assembly = m_Assemblies[i.AssetID]; |
779 | 791 | ||
780 | 792 | ||
781 | i.SaveState(assembly); | 793 | try |
794 | { | ||
795 | i.SaveState(assembly); | ||
796 | } | ||
797 | catch (Exception e) | ||
798 | { | ||
799 | m_log.Error( | ||
800 | string.Format( | ||
801 | "[XEngine]: Failed to save state of script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
802 | i.PrimName, i.ScriptName, i.ItemID, i.ObjectID, World.Name) | ||
803 | , e); | ||
804 | } | ||
782 | } | 805 | } |
783 | 806 | ||
784 | instances.Clear(); | 807 | instances.Clear(); |
@@ -971,6 +994,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
971 | // This delay exists to stop mono problems where script compilation and startup would stop the sim | 994 | // This delay exists to stop mono problems where script compilation and startup would stop the sim |
972 | // working properly for the session. | 995 | // working properly for the session. |
973 | System.Threading.Thread.Sleep(m_StartDelay); | 996 | System.Threading.Thread.Sleep(m_StartDelay); |
997 | |||
998 | m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name); | ||
974 | } | 999 | } |
975 | 1000 | ||
976 | object[] o; | 1001 | object[] o; |
@@ -986,13 +1011,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
986 | if (m_InitialStartup) | 1011 | if (m_InitialStartup) |
987 | if (scriptsStarted % 50 == 0) | 1012 | if (scriptsStarted % 50 == 0) |
988 | m_log.InfoFormat( | 1013 | m_log.InfoFormat( |
989 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 1014 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name); |
990 | } | 1015 | } |
991 | } | 1016 | } |
992 | 1017 | ||
993 | if (m_InitialStartup) | 1018 | if (m_InitialStartup) |
994 | m_log.InfoFormat( | 1019 | m_log.InfoFormat( |
995 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); | 1020 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name); |
996 | 1021 | ||
997 | // NOTE: Despite having a lockless queue, this lock is required | 1022 | // NOTE: Despite having a lockless queue, this lock is required |
998 | // to make sure there is never no compile thread while there | 1023 | // to make sure there is never no compile thread while there |
@@ -1053,10 +1078,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1053 | return false; | 1078 | return false; |
1054 | } | 1079 | } |
1055 | 1080 | ||
1056 | UUID assetID = item.AssetID; | 1081 | m_log.DebugFormat( |
1082 | "[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1083 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | ||
1084 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1057 | 1085 | ||
1058 | //m_log.DebugFormat("[XEngine] Compiling script {0} ({1} on object {2})", | 1086 | UUID assetID = item.AssetID; |
1059 | // item.Name, itemID.ToString(), part.ParentGroup.RootPart.Name); | ||
1060 | 1087 | ||
1061 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); | 1088 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); |
1062 | 1089 | ||
@@ -1235,10 +1262,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1235 | item.Name, startParam, postOnRez, | 1262 | item.Name, startParam, postOnRez, |
1236 | stateSource, m_MaxScriptQueue); | 1263 | stateSource, m_MaxScriptQueue); |
1237 | 1264 | ||
1238 | m_log.DebugFormat( | 1265 | // m_log.DebugFormat( |
1239 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", | 1266 | // "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", |
1240 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | 1267 | // part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, |
1241 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 1268 | // part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); |
1242 | 1269 | ||
1243 | if (presence != null) | 1270 | if (presence != null) |
1244 | { | 1271 | { |
@@ -1554,9 +1581,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1554 | else if (p[i] is string) | 1581 | else if (p[i] is string) |
1555 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | 1582 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); |
1556 | else if (p[i] is Vector3) | 1583 | else if (p[i] is Vector3) |
1557 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); | 1584 | lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); |
1558 | else if (p[i] is Quaternion) | 1585 | else if (p[i] is Quaternion) |
1559 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); | 1586 | lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]); |
1560 | else if (p[i] is float) | 1587 | else if (p[i] is float) |
1561 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); | 1588 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); |
1562 | else | 1589 | else |
@@ -1580,9 +1607,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1580 | else if (p[i] is string) | 1607 | else if (p[i] is string) |
1581 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | 1608 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); |
1582 | else if (p[i] is Vector3) | 1609 | else if (p[i] is Vector3) |
1583 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); | 1610 | lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); |
1584 | else if (p[i] is Quaternion) | 1611 | else if (p[i] is Quaternion) |
1585 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); | 1612 | lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]); |
1586 | else if (p[i] is float) | 1613 | else if (p[i] is float) |
1587 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); | 1614 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); |
1588 | else | 1615 | else |