diff options
Diffstat (limited to '')
6 files changed, 339 insertions, 132 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index b9a217b..1097efb 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | |||
@@ -222,7 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
222 | void SetVars(Dictionary<string, object> vars); | 222 | void SetVars(Dictionary<string, object> vars); |
223 | DetectParams GetDetectParams(int idx); | 223 | DetectParams GetDetectParams(int idx); |
224 | UUID GetDetectID(int idx); | 224 | UUID GetDetectID(int idx); |
225 | void SaveState(string assembly); | 225 | void SaveState(); |
226 | void DestroyScriptInstance(); | 226 | void DestroyScriptInstance(); |
227 | 227 | ||
228 | IScriptApi GetApi(string name); | 228 | IScriptApi GetApi(string name); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 9379f8f..de5f92d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -663,9 +663,8 @@ namespace SecondLife | |||
663 | 663 | ||
664 | try | 664 | try |
665 | { | 665 | { |
666 | FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read); | 666 | using (FileStream fs = File.Open(assembly, FileMode.Open, FileAccess.Read)) |
667 | fs.Read(data, 0, data.Length); | 667 | fs.Read(data, 0, data.Length); |
668 | fs.Close(); | ||
669 | } | 668 | } |
670 | catch (Exception) | 669 | catch (Exception) |
671 | { | 670 | { |
@@ -680,9 +679,8 @@ namespace SecondLife | |||
680 | 679 | ||
681 | Byte[] buf = Encoding.ASCII.GetBytes(filetext); | 680 | Byte[] buf = Encoding.ASCII.GetBytes(filetext); |
682 | 681 | ||
683 | FileStream sfs = File.Create(assembly + ".text"); | 682 | using (FileStream sfs = File.Create(assembly + ".text")) |
684 | sfs.Write(buf, 0, buf.Length); | 683 | sfs.Write(buf, 0, buf.Length); |
685 | sfs.Close(); | ||
686 | 684 | ||
687 | return assembly; | 685 | return assembly; |
688 | } | 686 | } |
@@ -775,7 +773,6 @@ namespace SecondLife | |||
775 | return message; | 773 | return message; |
776 | } | 774 | } |
777 | 775 | ||
778 | |||
779 | private static void WriteMapFile(string filename, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap) | 776 | private static void WriteMapFile(string filename, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap) |
780 | { | 777 | { |
781 | string mapstring = String.Empty; | 778 | string mapstring = String.Empty; |
@@ -787,40 +784,42 @@ namespace SecondLife | |||
787 | } | 784 | } |
788 | 785 | ||
789 | Byte[] mapbytes = Encoding.ASCII.GetBytes(mapstring); | 786 | Byte[] mapbytes = Encoding.ASCII.GetBytes(mapstring); |
790 | FileStream mfs = File.Create(filename); | ||
791 | mfs.Write(mapbytes, 0, mapbytes.Length); | ||
792 | mfs.Close(); | ||
793 | } | ||
794 | 787 | ||
788 | using (FileStream mfs = File.Create(filename)) | ||
789 | mfs.Write(mapbytes, 0, mapbytes.Length); | ||
790 | } | ||
795 | 791 | ||
796 | private static Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> ReadMapFile(string filename) | 792 | private static Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> ReadMapFile(string filename) |
797 | { | 793 | { |
798 | Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap; | 794 | Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap; |
799 | try | 795 | try |
800 | { | 796 | { |
801 | StreamReader r = File.OpenText(filename); | 797 | using (StreamReader r = File.OpenText(filename)) |
802 | linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>(); | ||
803 | |||
804 | string line; | ||
805 | while ((line = r.ReadLine()) != null) | ||
806 | { | 798 | { |
807 | String[] parts = line.Split(new Char[] { ',' }); | 799 | linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>(); |
808 | int kk = System.Convert.ToInt32(parts[0]); | ||
809 | int kv = System.Convert.ToInt32(parts[1]); | ||
810 | int vk = System.Convert.ToInt32(parts[2]); | ||
811 | int vv = System.Convert.ToInt32(parts[3]); | ||
812 | 800 | ||
813 | KeyValuePair<int, int> k = new KeyValuePair<int, int>(kk, kv); | 801 | string line; |
814 | KeyValuePair<int, int> v = new KeyValuePair<int, int>(vk, vv); | 802 | while ((line = r.ReadLine()) != null) |
803 | { | ||
804 | String[] parts = line.Split(new Char[] { ',' }); | ||
805 | int kk = System.Convert.ToInt32(parts[0]); | ||
806 | int kv = System.Convert.ToInt32(parts[1]); | ||
807 | int vk = System.Convert.ToInt32(parts[2]); | ||
808 | int vv = System.Convert.ToInt32(parts[3]); | ||
809 | |||
810 | KeyValuePair<int, int> k = new KeyValuePair<int, int>(kk, kv); | ||
811 | KeyValuePair<int, int> v = new KeyValuePair<int, int>(vk, vv); | ||
815 | 812 | ||
816 | linemap[k] = v; | 813 | linemap[k] = v; |
814 | } | ||
817 | } | 815 | } |
818 | } | 816 | } |
819 | catch | 817 | catch |
820 | { | 818 | { |
821 | linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>(); | 819 | linemap = new Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>(); |
822 | } | 820 | } |
821 | |||
823 | return linemap; | 822 | return linemap; |
824 | } | 823 | } |
825 | } | 824 | } |
826 | } | 825 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 9da2168..b983be9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -71,7 +71,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
71 | private bool m_TimerQueued; | 71 | private bool m_TimerQueued; |
72 | private DateTime m_EventStart; | 72 | private DateTime m_EventStart; |
73 | private bool m_InEvent; | 73 | private bool m_InEvent; |
74 | private string m_Assembly; | 74 | private string m_assemblyPath; |
75 | private string m_dataPath; | ||
75 | private string m_CurrentEvent = String.Empty; | 76 | private string m_CurrentEvent = String.Empty; |
76 | private bool m_InSelfDelete; | 77 | private bool m_InSelfDelete; |
77 | private int m_MaxScriptQueue; | 78 | private int m_MaxScriptQueue; |
@@ -244,12 +245,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
244 | /// </summary> | 245 | /// </summary> |
245 | /// <param name='dom'></param> | 246 | /// <param name='dom'></param> |
246 | /// <param name='assembly'></param> | 247 | /// <param name='assembly'></param> |
248 | /// <param name='dataPath'> | ||
249 | /// Path for all script associated data (state, etc.). In a multi-region set up | ||
250 | /// with all scripts loading into the same AppDomain this may not be the same place as the DLL itself. | ||
251 | /// </param> | ||
247 | /// <param name='stateSource'></param> | 252 | /// <param name='stateSource'></param> |
248 | /// <returns>false if load failed, true if suceeded</returns> | 253 | /// <returns>false if load failed, true if suceeded</returns> |
249 | public bool Load(AppDomain dom, Assembly scriptAssembly, StateSource stateSource) | 254 | public bool Load(AppDomain dom, Assembly scriptAssembly, string dataPath, StateSource stateSource) |
250 | { | 255 | { |
251 | //m_Assembly = scriptAssembly.CodeBase; | 256 | m_assemblyPath = scriptAssembly.Location; |
252 | m_Assembly = scriptAssembly.Location; | 257 | m_dataPath = dataPath; |
253 | m_stateSource = stateSource; | 258 | m_stateSource = stateSource; |
254 | 259 | ||
255 | try | 260 | try |
@@ -270,14 +275,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
270 | constructorParams = null; | 275 | constructorParams = null; |
271 | } | 276 | } |
272 | 277 | ||
273 | // m_log.DebugFormat( | ||
274 | // "[SCRIP | ||
275 | // scriptType.FullName, m_Assembly, Engine.World.Name); | ||
276 | |||
277 | if (dom != System.AppDomain.CurrentDomain) | 278 | if (dom != System.AppDomain.CurrentDomain) |
278 | m_Script | 279 | m_Script |
279 | = (IScript)dom.CreateInstanceAndUnwrap( | 280 | = (IScript)dom.CreateInstanceAndUnwrap( |
280 | Path.GetFileNameWithoutExtension(m_Assembly), | 281 | Path.GetFileNameWithoutExtension(m_assemblyPath), |
281 | scriptType.FullName, | 282 | scriptType.FullName, |
282 | false, | 283 | false, |
283 | BindingFlags.Default, | 284 | BindingFlags.Default, |
@@ -305,7 +306,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
305 | { | 306 | { |
306 | m_log.ErrorFormat( | 307 | m_log.ErrorFormat( |
307 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}", | 308 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}", |
308 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, m_Assembly, e.Message, e.StackTrace); | 309 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, scriptAssembly.Location, e.Message, e.StackTrace); |
309 | 310 | ||
310 | return false; | 311 | return false; |
311 | } | 312 | } |
@@ -340,10 +341,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
340 | 341 | ||
341 | m_SaveState = true; | 342 | m_SaveState = true; |
342 | 343 | ||
343 | string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), ItemID.ToString() + ".state"); | 344 | string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state"); |
344 | 345 | ||
345 | if (File.Exists(savedState)) | 346 | if (File.Exists(savedState)) |
346 | { | 347 | { |
348 | // m_log.DebugFormat( | ||
349 | // "[SCRIPT INSTANCE]: Found state for script {0} for {1} ({2}) at {3} in {4}", | ||
350 | // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); | ||
351 | |||
347 | string xml = String.Empty; | 352 | string xml = String.Empty; |
348 | 353 | ||
349 | try | 354 | try |
@@ -385,12 +390,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
385 | m_startedFromSavedState = true; | 390 | m_startedFromSavedState = true; |
386 | } | 391 | } |
387 | } | 392 | } |
388 | else | 393 | // else |
389 | { | 394 | // { |
390 | m_log.WarnFormat( | 395 | // m_log.WarnFormat( |
391 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. Memory limit exceeded.", | 396 | // "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. Memory limit exceeded.", |
392 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState); | 397 | // ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState); |
393 | } | 398 | // } |
394 | } | 399 | } |
395 | catch (Exception e) | 400 | catch (Exception e) |
396 | { | 401 | { |
@@ -401,11 +406,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
401 | } | 406 | } |
402 | // else | 407 | // else |
403 | // { | 408 | // { |
404 | // ScenePresence presence = Engine.World.GetScenePresence(part.OwnerID); | 409 | // m_log.DebugFormat( |
405 | 410 | // "[SCRIPT INSTANCE]: Did not find state for script {0} for {1} ({2}) at {3} in {4}", | |
406 | // if (presence != null && (!postOnRez)) | 411 | // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); |
407 | // presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); | ||
408 | |||
409 | // } | 412 | // } |
410 | 413 | ||
411 | return true; | 414 | return true; |
@@ -498,8 +501,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
498 | 501 | ||
499 | public void RemoveState() | 502 | public void RemoveState() |
500 | { | 503 | { |
501 | string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), | 504 | string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state"); |
502 | ItemID.ToString() + ".state"); | 505 | |
506 | // m_log.DebugFormat( | ||
507 | // "[SCRIPT INSTANCE]: Deleting state {0} for script {1} (id {2}) in part {3} (id {4}) in object {5} in {6}.", | ||
508 | // savedState, ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name); | ||
503 | 509 | ||
504 | try | 510 | try |
505 | { | 511 | { |
@@ -822,8 +828,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
822 | if (Engine.World.PipeEventsForScript(LocalID) || | 828 | if (Engine.World.PipeEventsForScript(LocalID) || |
823 | data.EventName == "control") // Don't freeze avies! | 829 | data.EventName == "control") // Don't freeze avies! |
824 | { | 830 | { |
825 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", | 831 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", |
826 | // PrimName, ScriptName, data.EventName, State); | 832 | // PrimName, ScriptName, data.EventName, State); |
827 | 833 | ||
828 | try | 834 | try |
829 | { | 835 | { |
@@ -849,7 +855,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
849 | // This will be the very first event we deliver | 855 | // This will be the very first event we deliver |
850 | // (state_entry) in default state | 856 | // (state_entry) in default state |
851 | // | 857 | // |
852 | SaveState(m_Assembly); | 858 | SaveState(); |
853 | 859 | ||
854 | m_SaveState = false; | 860 | m_SaveState = false; |
855 | } | 861 | } |
@@ -1043,7 +1049,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1043 | return m_DetectParams[idx].Key; | 1049 | return m_DetectParams[idx].Key; |
1044 | } | 1050 | } |
1045 | 1051 | ||
1046 | public void SaveState(string assembly) | 1052 | public void SaveState() |
1047 | { | 1053 | { |
1048 | // If we're currently in an event, just tell it to save upon return | 1054 | // If we're currently in an event, just tell it to save upon return |
1049 | // | 1055 | // |
@@ -1065,10 +1071,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1065 | { | 1071 | { |
1066 | try | 1072 | try |
1067 | { | 1073 | { |
1068 | FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state")); | 1074 | using (FileStream fs = File.Create(Path.Combine(m_dataPath, ItemID.ToString() + ".state"))) |
1069 | Byte[] buf = Util.UTF8NoBomEncoding.GetBytes(xml); | 1075 | { |
1070 | fs.Write(buf, 0, buf.Length); | 1076 | Byte[] buf = Util.UTF8NoBomEncoding.GetBytes(xml); |
1071 | fs.Close(); | 1077 | fs.Write(buf, 0, buf.Length); |
1078 | } | ||
1072 | } | 1079 | } |
1073 | catch(Exception) | 1080 | catch(Exception) |
1074 | { | 1081 | { |
@@ -1148,7 +1155,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1148 | 1155 | ||
1149 | public string GetAssemblyName() | 1156 | public string GetAssemblyName() |
1150 | { | 1157 | { |
1151 | return m_Assembly; | 1158 | return m_assemblyPath; |
1152 | } | 1159 | } |
1153 | 1160 | ||
1154 | public string GetXMLState() | 1161 | public string GetXMLState() |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs index fe15157..878e571 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs | |||
@@ -40,10 +40,10 @@ using OpenSim.Tests.Common; | |||
40 | namespace OpenSim.Region.ScriptEngine.XEngine.Tests | 40 | namespace OpenSim.Region.ScriptEngine.XEngine.Tests |
41 | { | 41 | { |
42 | /// <summary> | 42 | /// <summary> |
43 | /// XEngine tests. | 43 | /// Basic XEngine tests. |
44 | /// </summary> | 44 | /// </summary> |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class XEngineTest : OpenSimTestCase | 46 | public class XEngineBasicTests : OpenSimTestCase |
47 | { | 47 | { |
48 | private TestScene m_scene; | 48 | private TestScene m_scene; |
49 | private XEngine m_xEngine; | 49 | private XEngine m_xEngine; |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs new file mode 100644 index 0000000..587695f --- /dev/null +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs | |||
@@ -0,0 +1,195 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Threading; | ||
30 | using Nini.Config; | ||
31 | using NUnit.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
35 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | using OpenSim.Region.ScriptEngine.Shared; | ||
38 | using OpenSim.Tests.Common; | ||
39 | |||
40 | namespace OpenSim.Region.ScriptEngine.XEngine.Tests | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// XEngine tests connected with crossing scripts between regions. | ||
44 | /// </summary> | ||
45 | [TestFixture] | ||
46 | public class XEngineCrossingTests : OpenSimTestCase | ||
47 | { | ||
48 | [TestFixtureSetUp] | ||
49 | public void FixtureInit() | ||
50 | { | ||
51 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
52 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||
53 | } | ||
54 | |||
55 | [TestFixtureTearDown] | ||
56 | public void TearDown() | ||
57 | { | ||
58 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
59 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
60 | // tests really shouldn't). | ||
61 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
62 | } | ||
63 | |||
64 | /// <summary> | ||
65 | /// Test script state preservation when a script crosses between regions on the same simulator. | ||
66 | /// </summary> | ||
67 | [Test] | ||
68 | public void TestScriptCrossOnSameSimulator() | ||
69 | { | ||
70 | TestHelpers.InMethod(); | ||
71 | // TestHelpers.EnableLogging(); | ||
72 | |||
73 | UUID userId = TestHelpers.ParseTail(0x1); | ||
74 | int sceneObjectIdTail = 0x2; | ||
75 | |||
76 | EntityTransferModule etmA = new EntityTransferModule(); | ||
77 | EntityTransferModule etmB = new EntityTransferModule(); | ||
78 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
79 | XEngine xEngineA = new XEngine(); | ||
80 | XEngine xEngineB = new XEngine(); | ||
81 | xEngineA.DebugLevel = 1; | ||
82 | xEngineB.DebugLevel = 1; | ||
83 | |||
84 | IConfigSource configSource = new IniConfigSource(); | ||
85 | |||
86 | IConfig startupConfig = configSource.AddConfig("Startup"); | ||
87 | startupConfig.Set("DefaultScriptEngine", "XEngine"); | ||
88 | |||
89 | IConfig xEngineConfig = configSource.AddConfig("XEngine"); | ||
90 | xEngineConfig.Set("Enabled", "true"); | ||
91 | xEngineConfig.Set("StartDelay", "0"); | ||
92 | |||
93 | // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call | ||
94 | // to AssemblyResolver.OnAssemblyResolve fails. | ||
95 | xEngineConfig.Set("AppDomainLoading", "false"); | ||
96 | |||
97 | IConfig modulesConfig = configSource.AddConfig("Modules"); | ||
98 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
99 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
100 | |||
101 | SceneHelpers sh = new SceneHelpers(); | ||
102 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000, configSource); | ||
103 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999, configSource); | ||
104 | |||
105 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, configSource, lscm); | ||
106 | SceneHelpers.SetupSceneModules(sceneA, configSource, etmA, xEngineA); | ||
107 | SceneHelpers.SetupSceneModules(sceneB, configSource, etmB, xEngineB); | ||
108 | sceneA.StartScripts(); | ||
109 | sceneB.StartScripts(); | ||
110 | |||
111 | SceneObjectGroup soSceneA = SceneHelpers.AddSceneObject(sceneA, 1, userId, "so1-", sceneObjectIdTail); | ||
112 | soSceneA.AbsolutePosition = new Vector3(128, 10, 20); | ||
113 | |||
114 | // CREATE SCRIPT TODO | ||
115 | InventoryItemBase scriptItemSceneA = new InventoryItemBase(); | ||
116 | // itemTemplate.ID = itemId; | ||
117 | scriptItemSceneA.Name = "script1"; | ||
118 | scriptItemSceneA.Folder = soSceneA.UUID; | ||
119 | scriptItemSceneA.InvType = (int)InventoryType.LSL; | ||
120 | |||
121 | AutoResetEvent chatEvent = new AutoResetEvent(false); | ||
122 | OSChatMessage messageReceived = null; | ||
123 | sceneA.EventManager.OnChatFromWorld += (s, m) => { messageReceived = m; chatEvent.Set(); }; | ||
124 | |||
125 | sceneA.RezNewScript(userId, scriptItemSceneA, | ||
126 | @"integer c = 0; | ||
127 | |||
128 | default | ||
129 | { | ||
130 | state_entry() | ||
131 | { | ||
132 | llSay(0, ""Script running""); | ||
133 | } | ||
134 | |||
135 | changed(integer change) | ||
136 | { | ||
137 | llSay(0, ""Changed""); | ||
138 | } | ||
139 | |||
140 | touch_start(integer n) | ||
141 | { | ||
142 | c = c + 1; | ||
143 | llSay(0, (string)c); | ||
144 | } | ||
145 | }"); | ||
146 | |||
147 | chatEvent.WaitOne(60000); | ||
148 | |||
149 | Assert.That(messageReceived, Is.Not.Null, "No chat message received."); | ||
150 | Assert.That(messageReceived.Message, Is.EqualTo("Script running")); | ||
151 | |||
152 | { | ||
153 | // XXX: Should not be doing this so directly. Should call some variant of EventManager.touch() instead. | ||
154 | DetectParams[] det = new DetectParams[1]; | ||
155 | det[0] = new DetectParams(); | ||
156 | det[0].Key = userId; | ||
157 | det[0].Populate(sceneA); | ||
158 | |||
159 | EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det); | ||
160 | |||
161 | xEngineA.PostObjectEvent(soSceneA.LocalId, ep); | ||
162 | chatEvent.WaitOne(60000); | ||
163 | |||
164 | Assert.That(messageReceived.Message, Is.EqualTo("1")); | ||
165 | } | ||
166 | |||
167 | sceneB.EventManager.OnChatFromWorld += (s, m) => { messageReceived = m; chatEvent.Set(); }; | ||
168 | |||
169 | // Cross with a negative value | ||
170 | soSceneA.AbsolutePosition = new Vector3(128, -10, 20); | ||
171 | |||
172 | chatEvent.WaitOne(60000); | ||
173 | Assert.That(messageReceived.Message, Is.EqualTo("Changed")); | ||
174 | |||
175 | // TEST sending event to moved prim and output | ||
176 | { | ||
177 | SceneObjectGroup soSceneB = sceneB.GetSceneObjectGroup(soSceneA.Name); | ||
178 | TaskInventoryItem scriptItemSceneB = soSceneB.RootPart.Inventory.GetInventoryItem(scriptItemSceneA.Name); | ||
179 | |||
180 | // XXX: Should not be doing this so directly. Should call some variant of EventManager.touch() instead. | ||
181 | DetectParams[] det = new DetectParams[1]; | ||
182 | det[0] = new DetectParams(); | ||
183 | det[0].Key = userId; | ||
184 | det[0].Populate(sceneB); | ||
185 | |||
186 | EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det); | ||
187 | |||
188 | xEngineB.PostObjectEvent(soSceneB.LocalId, ep); | ||
189 | chatEvent.WaitOne(60000); | ||
190 | |||
191 | Assert.That(messageReceived.Message, Is.EqualTo("2")); | ||
192 | } | ||
193 | } | ||
194 | } | ||
195 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index a4113d6..906c6ee 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
70 | /// <remarks> | 70 | /// <remarks> |
71 | /// If DebugLevel >= 1, then we log every time that a script is started. | 71 | /// If DebugLevel >= 1, then we log every time that a script is started. |
72 | /// </remarks> | 72 | /// </remarks> |
73 | // public int DebugLevel { get; set; } | 73 | public int DebugLevel { get; set; } |
74 | 74 | ||
75 | private SmartThreadPool m_ThreadPool; | 75 | private SmartThreadPool m_ThreadPool; |
76 | private int m_MaxScriptQueue; | 76 | private int m_MaxScriptQueue; |
@@ -101,7 +101,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
101 | private bool m_InitialStartup = true; | 101 | private bool m_InitialStartup = true; |
102 | private int m_ScriptFailCount; // Number of script fails since compile queue was last empty | 102 | private int m_ScriptFailCount; // Number of script fails since compile queue was last empty |
103 | private string m_ScriptErrorMessage; | 103 | private string m_ScriptErrorMessage; |
104 | private Dictionary<string, string> m_uniqueScripts = new Dictionary<string, string>(); | ||
105 | private bool m_AppDomainLoading; | 104 | private bool m_AppDomainLoading; |
106 | private Dictionary<UUID,ArrayList> m_ScriptErrors = | 105 | private Dictionary<UUID,ArrayList> m_ScriptErrors = |
107 | new Dictionary<UUID,ArrayList>(); | 106 | new Dictionary<UUID,ArrayList>(); |
@@ -403,12 +402,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
403 | + "Level >= 2, log event invocations.\n", | 402 | + "Level >= 2, log event invocations.\n", |
404 | HandleDebugScriptLogCommand); | 403 | HandleDebugScriptLogCommand); |
405 | 404 | ||
406 | // MainConsole.Instance.Commands.AddCommand( | 405 | MainConsole.Instance.Commands.AddCommand( |
407 | // "Debug", false, "debug xengine", "debug xengine [<level>]", | 406 | "Debug", false, "debug xengine log", "debug xengine log [<level>]", |
408 | // "Turn on detailed xengine debugging.", | 407 | "Turn on detailed xengine debugging.", |
409 | // "If level <= 0, then no extra logging is done.\n" | 408 | "If level <= 0, then no extra logging is done.\n" |
410 | // + "If level >= 1, then we log every time that a script is started.", | 409 | + "If level >= 1, then we log every time that a script is started.", |
411 | // HandleDebugLevelCommand); | 410 | HandleDebugLevelCommand); |
412 | } | 411 | } |
413 | 412 | ||
414 | private void HandleDebugScriptLogCommand(string module, string[] args) | 413 | private void HandleDebugScriptLogCommand(string module, string[] args) |
@@ -451,26 +450,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
451 | /// </summary> | 450 | /// </summary> |
452 | /// <param name="module"></param> | 451 | /// <param name="module"></param> |
453 | /// <param name="args"></param> | 452 | /// <param name="args"></param> |
454 | // private void HandleDebugLevelCommand(string module, string[] args) | 453 | private void HandleDebugLevelCommand(string module, string[] args) |
455 | // { | 454 | { |
456 | // if (args.Length == 3) | 455 | if (args.Length <= 4) |
457 | // { | 456 | { |
458 | // int newDebug; | 457 | int newDebug; |
459 | // if (int.TryParse(args[2], out newDebug)) | 458 | if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, args[3], out newDebug)) |
460 | // { | 459 | { |
461 | // DebugLevel = newDebug; | 460 | DebugLevel = newDebug; |
462 | // MainConsole.Instance.OutputFormat("Debug level set to {0}", newDebug); | 461 | MainConsole.Instance.OutputFormat("Debug level set to {0} in XEngine for region {1}", newDebug, m_Scene.Name); |
463 | // } | 462 | } |
464 | // } | 463 | } |
465 | // else if (args.Length == 2) | 464 | else if (args.Length == 3) |
466 | // { | 465 | { |
467 | // MainConsole.Instance.OutputFormat("Current debug level is {0}", DebugLevel); | 466 | MainConsole.Instance.OutputFormat("Current debug level is {0}", DebugLevel); |
468 | // } | 467 | } |
469 | // else | 468 | else |
470 | // { | 469 | { |
471 | // MainConsole.Instance.Output("Usage: debug xengine 0..1"); | 470 | MainConsole.Instance.Output("Usage: debug xengine log <level>"); |
472 | // } | 471 | } |
473 | // } | 472 | } |
474 | 473 | ||
475 | /// <summary> | 474 | /// <summary> |
476 | /// Parse the raw item id into a script instance from the command params if it's present. | 475 | /// Parse the raw item id into a script instance from the command params if it's present. |
@@ -570,7 +569,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
570 | } | 569 | } |
571 | 570 | ||
572 | sb.AppendFormat("Scripts loaded : {0}\n", scriptsLoaded); | 571 | sb.AppendFormat("Scripts loaded : {0}\n", scriptsLoaded); |
573 | sb.AppendFormat("Unique scripts : {0}\n", m_uniqueScripts.Count); | ||
574 | sb.AppendFormat("Scripts waiting for load : {0}\n", m_CompileQueue.Count); | 572 | sb.AppendFormat("Scripts waiting for load : {0}\n", m_CompileQueue.Count); |
575 | sb.AppendFormat("Max threads : {0}\n", m_ThreadPool.MaxThreads); | 573 | sb.AppendFormat("Max threads : {0}\n", m_ThreadPool.MaxThreads); |
576 | sb.AppendFormat("Min threads : {0}\n", m_ThreadPool.MinThreads); | 574 | sb.AppendFormat("Min threads : {0}\n", m_ThreadPool.MinThreads); |
@@ -716,22 +714,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
716 | { | 714 | { |
717 | // Force a final state save | 715 | // Force a final state save |
718 | // | 716 | // |
719 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 717 | try |
720 | { | 718 | { |
721 | string assembly = m_Assemblies[instance.AssetID]; | 719 | instance.SaveState(); |
722 | 720 | } | |
723 | try | 721 | catch (Exception e) |
724 | { | 722 | { |
725 | instance.SaveState(assembly); | 723 | m_log.Error( |
726 | } | 724 | string.Format( |
727 | catch (Exception e) | 725 | "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", |
728 | { | 726 | instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) |
729 | m_log.Error( | 727 | , e); |
730 | string.Format( | ||
731 | "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
732 | instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) | ||
733 | , e); | ||
734 | } | ||
735 | } | 728 | } |
736 | 729 | ||
737 | // Clear the event queue and abort the instance thread | 730 | // Clear the event queue and abort the instance thread |
@@ -840,18 +833,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
840 | 833 | ||
841 | foreach (IScriptInstance i in instances) | 834 | foreach (IScriptInstance i in instances) |
842 | { | 835 | { |
843 | string assembly = String.Empty; | ||
844 | |||
845 | lock (m_Scripts) | ||
846 | { | ||
847 | if (!m_Assemblies.ContainsKey(i.AssetID)) | ||
848 | continue; | ||
849 | assembly = m_Assemblies[i.AssetID]; | ||
850 | } | ||
851 | |||
852 | try | 836 | try |
853 | { | 837 | { |
854 | i.SaveState(assembly); | 838 | i.SaveState(); |
855 | } | 839 | } |
856 | catch (Exception e) | 840 | catch (Exception e) |
857 | { | 841 | { |
@@ -1001,12 +985,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1001 | if (engine != ScriptEngineName) | 985 | if (engine != ScriptEngineName) |
1002 | return; | 986 | return; |
1003 | 987 | ||
1004 | // If we've seen this exact script text before, use that reference instead | ||
1005 | if (m_uniqueScripts.ContainsKey(script)) | ||
1006 | script = m_uniqueScripts[script]; | ||
1007 | else | ||
1008 | m_uniqueScripts[script] = script; | ||
1009 | |||
1010 | Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource}; | 988 | Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource}; |
1011 | 989 | ||
1012 | if (stateSource == (int)StateSource.ScriptedRez) | 990 | if (stateSource == (int)StateSource.ScriptedRez) |
@@ -1020,11 +998,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1020 | } | 998 | } |
1021 | else | 999 | else |
1022 | { | 1000 | { |
1023 | m_CompileQueue.Enqueue(parms); | ||
1024 | lock (m_CompileDict) | 1001 | lock (m_CompileDict) |
1025 | { | ||
1026 | m_CompileDict[itemID] = 0; | 1002 | m_CompileDict[itemID] = 0; |
1027 | } | 1003 | |
1004 | // This must occur after the m_CompileDict so that an existing compile thread cannot hit the check | ||
1005 | // in DoOnRezScript() before m_CompileDict has been updated. | ||
1006 | m_CompileQueue.Enqueue(parms); | ||
1028 | 1007 | ||
1029 | // m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID); | 1008 | // m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID); |
1030 | 1009 | ||
@@ -1100,7 +1079,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1100 | // due to a race condition | 1079 | // due to a race condition |
1101 | // | 1080 | // |
1102 | lock (m_CompileQueue) | 1081 | lock (m_CompileQueue) |
1082 | { | ||
1103 | m_CurrentCompile = null; | 1083 | m_CurrentCompile = null; |
1084 | |||
1085 | // This is to avoid a situation where the m_CompileQueue while loop above could complete but | ||
1086 | // OnRezScript() place a new script on the queue and check m_CurrentCompile = null before we hit | ||
1087 | // this section. | ||
1088 | if (m_CompileQueue.Count > 0) | ||
1089 | m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null); | ||
1090 | } | ||
1104 | } | 1091 | } |
1105 | 1092 | ||
1106 | return null; | 1093 | return null; |
@@ -1148,10 +1135,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1148 | return false; | 1135 | return false; |
1149 | } | 1136 | } |
1150 | 1137 | ||
1151 | m_log.DebugFormat( | 1138 | if (DebugLevel > 0) |
1152 | "[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | 1139 | m_log.DebugFormat( |
1153 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | 1140 | "[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", |
1154 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 1141 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, |
1142 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1155 | 1143 | ||
1156 | UUID assetID = item.AssetID; | 1144 | UUID assetID = item.AssetID; |
1157 | 1145 | ||
@@ -1170,7 +1158,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1170 | lock (m_AddingAssemblies) | 1158 | lock (m_AddingAssemblies) |
1171 | { | 1159 | { |
1172 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap); | 1160 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap); |
1173 | 1161 | ||
1162 | // m_log.DebugFormat( | ||
1163 | // "[XENGINE]: Found assembly path {0} onrez {1} in {2}", | ||
1164 | // assemblyPath, item.ItemID, World.Name); | ||
1165 | |||
1174 | if (!m_AddingAssemblies.ContainsKey(assemblyPath)) { | 1166 | if (!m_AddingAssemblies.ContainsKey(assemblyPath)) { |
1175 | m_AddingAssemblies[assemblyPath] = 1; | 1167 | m_AddingAssemblies[assemblyPath] = 1; |
1176 | } else { | 1168 | } else { |
@@ -1348,14 +1340,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1348 | // simulator session if the script halt strategy has been changed. Instead, we'll continue with | 1340 | // simulator session if the script halt strategy has been changed. Instead, we'll continue with |
1349 | // the existing DLL and the new one will be used in the next simulator session. | 1341 | // the existing DLL and the new one will be used in the next simulator session. |
1350 | if (recompile) | 1342 | if (recompile) |
1343 | { | ||
1344 | m_log.DebugFormat( | ||
1345 | "[XEngine]: Recompiling script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5} to switch it to {6} termination. Will be active on next restart.", | ||
1346 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | ||
1347 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.Name, | ||
1348 | m_coopTermination ? "co-op" : "abort"); | ||
1349 | |||
1351 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, true, out assemblyPath, out linemap); | 1350 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, true, out assemblyPath, out linemap); |
1351 | } | ||
1352 | 1352 | ||
1353 | instance = new ScriptInstance(this, part, | 1353 | instance = new ScriptInstance(this, part, |
1354 | item, | 1354 | item, |
1355 | startParam, postOnRez, | 1355 | startParam, postOnRez, |
1356 | m_MaxScriptQueue); | 1356 | m_MaxScriptQueue); |
1357 | 1357 | ||
1358 | if (!instance.Load(m_AppDomains[appDomain], scriptAssembly, stateSource)) | 1358 | if (!instance.Load( |
1359 | m_AppDomains[appDomain], scriptAssembly, | ||
1360 | Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource)) | ||
1359 | return false; | 1361 | return false; |
1360 | 1362 | ||
1361 | // if (DebugLevel >= 1) | 1363 | // if (DebugLevel >= 1) |
@@ -1586,7 +1588,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1586 | 1588 | ||
1587 | IScriptInstance instance = (ScriptInstance) parms; | 1589 | IScriptInstance instance = (ScriptInstance) parms; |
1588 | 1590 | ||
1589 | //m_log.DebugFormat("[XEngine]: Processing event for {0}", instance); | 1591 | // m_log.DebugFormat("[XEngine]: Processing event for {0}", instance); |
1590 | 1592 | ||
1591 | return instance.EventProcessor(); | 1593 | return instance.EventProcessor(); |
1592 | } | 1594 | } |
@@ -2155,7 +2157,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
2155 | catch (IOException ex) | 2157 | catch (IOException ex) |
2156 | { | 2158 | { |
2157 | // if there already exists a file at that location, it may be locked. | 2159 | // if there already exists a file at that location, it may be locked. |
2158 | m_log.ErrorFormat("[XEngine]: Linemap file {0} already exists! {1}", mappath, ex.Message); | 2160 | m_log.Error( |
2161 | string.Format("[XEngine]: Linemap file {0} could not be written. Exception ", mappath), ex); | ||
2159 | } | 2162 | } |
2160 | } | 2163 | } |
2161 | } | 2164 | } |
@@ -2181,6 +2184,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
2181 | m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message); | 2184 | m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message); |
2182 | } | 2185 | } |
2183 | 2186 | ||
2187 | // m_log.DebugFormat( | ||
2188 | // "[XEngine]: Wrote state for script item with ID {0} at {1} in {2}", itemID, statepath, m_Scene.Name); | ||
2189 | |||
2184 | return true; | 2190 | return true; |
2185 | } | 2191 | } |
2186 | 2192 | ||