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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs27
1 files changed, 20 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 2da498a..c3edaef 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -5866,7 +5866,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5866 m_host.AddScriptLPS(1); 5866 m_host.AddScriptLPS(1);
5867 return World.SimulatorFPS; 5867 return World.SimulatorFPS;
5868 } 5868 }
5869 5869
5870 5870
5871 /* particle system rules should be coming into this routine as doubles, that is 5871 /* particle system rules should be coming into this routine as doubles, that is
5872 rule[0] should be an integer from this list and rule[1] should be the arg 5872 rule[0] should be an integer from this list and rule[1] should be the arg
@@ -7467,9 +7467,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7467 break; 7467 break;
7468 7468
7469 case (int)ScriptBaseClass.PRIM_POSITION: 7469 case (int)ScriptBaseClass.PRIM_POSITION:
7470 res.Add(new LSL_Vector(part.AbsolutePosition.X, 7470 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
7471 part.AbsolutePosition.Y, 7471 part.AbsolutePosition.Y,
7472 part.AbsolutePosition.Z)); 7472 part.AbsolutePosition.Z);
7473 // For some reason, the part.AbsolutePosition.* values do not change if the
7474 // linkset is rotated; they always reflect the child prim's world position
7475 // as though the linkset is unrotated. This is incompatible behavior with SL's
7476 // implementation, so will break scripts imported from there (not to mention it
7477 // makes it more difficult to determine a child prim's actual inworld position).
7478 if (part.ParentID != 0)
7479 v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
7480 res.Add( v );
7473 break; 7481 break;
7474 7482
7475 case (int)ScriptBaseClass.PRIM_SIZE: 7483 case (int)ScriptBaseClass.PRIM_SIZE:
@@ -7487,6 +7495,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7487 PrimitiveBaseShape Shape = part.Shape; 7495 PrimitiveBaseShape Shape = part.Shape;
7488 int primType = getScriptPrimType(part.Shape); 7496 int primType = getScriptPrimType(part.Shape);
7489 res.Add(new LSL_Integer(primType)); 7497 res.Add(new LSL_Integer(primType));
7498 double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX
7499 double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY.
7490 switch (primType) 7500 switch (primType)
7491 { 7501 {
7492 case ScriptBaseClass.PRIM_TYPE_BOX: 7502 case ScriptBaseClass.PRIM_TYPE_BOX:
@@ -7497,7 +7507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7497 res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); 7507 res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
7498 res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); 7508 res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
7499 res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); 7509 res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0));
7500 res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0)); 7510 res.Add(new LSL_Vector(topshearx, topsheary, 0));
7501 break; 7511 break;
7502 7512
7503 case ScriptBaseClass.PRIM_TYPE_SPHERE: 7513 case ScriptBaseClass.PRIM_TYPE_SPHERE:
@@ -7532,7 +7542,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7532 res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); 7542 res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0));
7533 7543
7534 // vector topshear 7544 // vector topshear
7535 res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0)); 7545 res.Add(new LSL_Vector(topshearx, topsheary, 0));
7536 7546
7537 // vector profilecut 7547 // vector profilecut
7538 res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); 7548 res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
@@ -7541,8 +7551,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7541 res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); 7551 res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0));
7542 7552
7543 // float revolutions 7553 // float revolutions
7544 res.Add(new LSL_Float(Shape.PathRevolutions / 50.0)); // needs fixing :( 7554 res.Add(new LSL_Float((Shape.PathRevolutions * 0.015) + 1.0)); // Slightly inaccurate, because an unsigned
7545 7555 // byte is being used to represent the entire
7556 // range of floating-point values from 1.0
7557 // through 4.0 (which is how SL does it).
7558
7546 // float radiusoffset 7559 // float radiusoffset
7547 res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0)); 7560 res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0));
7548 7561