diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/YEngine/XMREvents.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/YEngine/XMREvents.cs | 377 |
1 files changed, 377 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/YEngine/XMREvents.cs b/OpenSim/Region/ScriptEngine/YEngine/XMREvents.cs new file mode 100644 index 0000000..b4e92b9 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/YEngine/XMREvents.cs | |||
@@ -0,0 +1,377 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.ScriptEngine.Shared; | ||
37 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
38 | using log4net; | ||
39 | |||
40 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
41 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
42 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
43 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
44 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
45 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
46 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
47 | |||
48 | namespace OpenSim.Region.ScriptEngine.Yengine | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. | ||
52 | /// </summary> | ||
53 | public partial class Yengine | ||
54 | { | ||
55 | public static readonly object[] zeroObjectArray = new object[0]; | ||
56 | public static readonly object[] oneObjectArrayOne = new object[1] { 1 }; | ||
57 | |||
58 | private void InitEvents() | ||
59 | { | ||
60 | m_log.Info("[YEngine] Hooking up to server events"); | ||
61 | this.World.EventManager.OnAttach += attach; | ||
62 | this.World.EventManager.OnObjectGrab += touch_start; | ||
63 | this.World.EventManager.OnObjectGrabbing += touch; | ||
64 | this.World.EventManager.OnObjectDeGrab += touch_end; | ||
65 | this.World.EventManager.OnScriptChangedEvent += changed; | ||
66 | this.World.EventManager.OnScriptAtTargetEvent += at_target; | ||
67 | this.World.EventManager.OnScriptNotAtTargetEvent += not_at_target; | ||
68 | this.World.EventManager.OnScriptAtRotTargetEvent += at_rot_target; | ||
69 | this.World.EventManager.OnScriptNotAtRotTargetEvent += not_at_rot_target; | ||
70 | this.World.EventManager.OnScriptMovingStartEvent += moving_start; | ||
71 | this.World.EventManager.OnScriptMovingEndEvent += moving_end; | ||
72 | this.World.EventManager.OnScriptControlEvent += control; | ||
73 | this.World.EventManager.OnScriptColliderStart += collision_start; | ||
74 | this.World.EventManager.OnScriptColliding += collision; | ||
75 | this.World.EventManager.OnScriptCollidingEnd += collision_end; | ||
76 | this.World.EventManager.OnScriptLandColliderStart += land_collision_start; | ||
77 | this.World.EventManager.OnScriptLandColliding += land_collision; | ||
78 | this.World.EventManager.OnScriptLandColliderEnd += land_collision_end; | ||
79 | IMoneyModule money = this.World.RequestModuleInterface<IMoneyModule>(); | ||
80 | if(money != null) | ||
81 | { | ||
82 | money.OnObjectPaid += HandleObjectPaid; | ||
83 | } | ||
84 | } | ||
85 | |||
86 | /// <summary> | ||
87 | /// When an object gets paid by an avatar and generates the paid event, | ||
88 | /// this will pipe it to the script engine | ||
89 | /// </summary> | ||
90 | /// <param name="objectID">Object ID that got paid</param> | ||
91 | /// <param name="agentID">Agent Id that did the paying</param> | ||
92 | /// <param name="amount">Amount paid</param> | ||
93 | private void HandleObjectPaid(UUID objectID, UUID agentID, | ||
94 | int amount) | ||
95 | { | ||
96 | // Add to queue for all scripts in ObjectID object | ||
97 | DetectParams[] det = new DetectParams[1]; | ||
98 | det[0] = new DetectParams(); | ||
99 | det[0].Key = agentID; | ||
100 | det[0].Populate(this.World); | ||
101 | |||
102 | // Since this is an event from a shared module, all scenes will | ||
103 | // get it. But only one has the object in question. The others | ||
104 | // just ignore it. | ||
105 | // | ||
106 | SceneObjectPart part = | ||
107 | this.World.GetSceneObjectPart(objectID); | ||
108 | |||
109 | if(part == null) | ||
110 | return; | ||
111 | |||
112 | if((part.ScriptEvents & scriptEvents.money) == 0) | ||
113 | part = part.ParentGroup.RootPart; | ||
114 | |||
115 | Verbose("Paid: " + objectID + " from " + agentID + ", amount " + amount); | ||
116 | |||
117 | if(part != null) | ||
118 | { | ||
119 | money(part.LocalId, agentID, amount, det); | ||
120 | } | ||
121 | } | ||
122 | |||
123 | /// <summary> | ||
124 | /// Handles piping the proper stuff to The script engine for touching | ||
125 | /// Including DetectedParams | ||
126 | /// </summary> | ||
127 | /// <param name="localID"></param> | ||
128 | /// <param name="originalID"></param> | ||
129 | /// <param name="offsetPos"></param> | ||
130 | /// <param name="remoteClient"></param> | ||
131 | /// <param name="surfaceArgs"></param> | ||
132 | public void touch_start(uint localID, uint originalID, Vector3 offsetPos, | ||
133 | IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) | ||
134 | { | ||
135 | touches(localID, originalID, offsetPos, remoteClient, surfaceArgs, "touch_start"); | ||
136 | } | ||
137 | |||
138 | public void touch(uint localID, uint originalID, Vector3 offsetPos, | ||
139 | IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) | ||
140 | { | ||
141 | touches(localID, originalID, offsetPos, remoteClient, surfaceArgs, "touch"); | ||
142 | } | ||
143 | |||
144 | private static Vector3 zeroVec3 = new Vector3(0, 0, 0); | ||
145 | public void touch_end(uint localID, uint originalID, IClientAPI remoteClient, | ||
146 | SurfaceTouchEventArgs surfaceArgs) | ||
147 | { | ||
148 | touches(localID, originalID, zeroVec3, remoteClient, surfaceArgs, "touch_end"); | ||
149 | } | ||
150 | |||
151 | private void touches(uint localID, uint originalID, Vector3 offsetPos, | ||
152 | IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs, string eventname) | ||
153 | { | ||
154 | SceneObjectPart part; | ||
155 | if(originalID == 0) | ||
156 | { | ||
157 | part = this.World.GetSceneObjectPart(localID); | ||
158 | if(part == null) | ||
159 | return; | ||
160 | } | ||
161 | else | ||
162 | { | ||
163 | part = this.World.GetSceneObjectPart(originalID); | ||
164 | } | ||
165 | |||
166 | DetectParams det = new DetectParams(); | ||
167 | det.Key = remoteClient.AgentId; | ||
168 | det.Populate(this.World); | ||
169 | det.OffsetPos = new LSL_Vector(offsetPos.X, | ||
170 | offsetPos.Y, | ||
171 | offsetPos.Z); | ||
172 | det.LinkNum = part.LinkNum; | ||
173 | |||
174 | if(surfaceArgs != null) | ||
175 | { | ||
176 | det.SurfaceTouchArgs = surfaceArgs; | ||
177 | } | ||
178 | |||
179 | // Add to queue for all scripts in ObjectID object | ||
180 | this.PostObjectEvent(localID, new EventParams( | ||
181 | eventname, oneObjectArrayOne, | ||
182 | new DetectParams[] { det })); | ||
183 | } | ||
184 | |||
185 | public void changed(uint localID, uint change) | ||
186 | { | ||
187 | int ch = (int)change; | ||
188 | // Add to queue for all scripts in localID, Object pass change. | ||
189 | this.PostObjectEvent(localID, new EventParams( | ||
190 | "changed", new object[] { ch }, | ||
191 | zeroDetectParams)); | ||
192 | } | ||
193 | |||
194 | // state_entry: not processed here | ||
195 | // state_exit: not processed here | ||
196 | |||
197 | public void money(uint localID, UUID agentID, int amount, DetectParams[] det) | ||
198 | { | ||
199 | this.PostObjectEvent(localID, new EventParams( | ||
200 | "money", new object[] { | ||
201 | agentID.ToString(), | ||
202 | amount }, | ||
203 | det)); | ||
204 | } | ||
205 | |||
206 | public void collision_start(uint localID, ColliderArgs col) | ||
207 | { | ||
208 | collisions(localID, col, "collision_start"); | ||
209 | } | ||
210 | |||
211 | public void collision(uint localID, ColliderArgs col) | ||
212 | { | ||
213 | collisions(localID, col, "collision"); | ||
214 | } | ||
215 | |||
216 | public void collision_end(uint localID, ColliderArgs col) | ||
217 | { | ||
218 | collisions(localID, col, "collision_end"); | ||
219 | } | ||
220 | |||
221 | private void collisions(uint localID, ColliderArgs col, string eventname) | ||
222 | { | ||
223 | int dc = col.Colliders.Count; | ||
224 | if(dc > 0) | ||
225 | { | ||
226 | DetectParams[] det = new DetectParams[dc]; | ||
227 | int i = 0; | ||
228 | foreach(DetectedObject detobj in col.Colliders) | ||
229 | { | ||
230 | DetectParams d = new DetectParams(); | ||
231 | det[i++] = d; | ||
232 | |||
233 | d.Key = detobj.keyUUID; | ||
234 | d.Populate(this.World); | ||
235 | |||
236 | /* not done by XEngine... | ||
237 | d.Position = detobj.posVector; | ||
238 | d.Rotation = detobj.rotQuat; | ||
239 | d.Velocity = detobj.velVector; | ||
240 | ... */ | ||
241 | } | ||
242 | |||
243 | this.PostObjectEvent(localID, new EventParams( | ||
244 | eventname, | ||
245 | new Object[] { dc }, | ||
246 | det)); | ||
247 | } | ||
248 | } | ||
249 | |||
250 | public void land_collision_start(uint localID, ColliderArgs col) | ||
251 | { | ||
252 | land_collisions(localID, col, "land_collision_start"); | ||
253 | } | ||
254 | |||
255 | public void land_collision(uint localID, ColliderArgs col) | ||
256 | { | ||
257 | land_collisions(localID, col, "land_collision"); | ||
258 | } | ||
259 | |||
260 | public void land_collision_end(uint localID, ColliderArgs col) | ||
261 | { | ||
262 | land_collisions(localID, col, "land_collision_end"); | ||
263 | } | ||
264 | |||
265 | private void land_collisions(uint localID, ColliderArgs col, string eventname) | ||
266 | { | ||
267 | foreach(DetectedObject detobj in col.Colliders) | ||
268 | { | ||
269 | LSL_Vector vec = new LSL_Vector(detobj.posVector.X, | ||
270 | detobj.posVector.Y, | ||
271 | detobj.posVector.Z); | ||
272 | EventParams eps = new EventParams(eventname, | ||
273 | new Object[] { vec }, | ||
274 | zeroDetectParams); | ||
275 | this.PostObjectEvent(localID, eps); | ||
276 | } | ||
277 | } | ||
278 | |||
279 | // timer: not handled here | ||
280 | // listen: not handled here | ||
281 | |||
282 | public void control(UUID itemID, UUID agentID, uint held, uint change) | ||
283 | { | ||
284 | this.PostScriptEvent(itemID, new EventParams( | ||
285 | "control", new object[] { | ||
286 | agentID.ToString(), | ||
287 | (int)held, | ||
288 | (int)change}, | ||
289 | zeroDetectParams)); | ||
290 | } | ||
291 | |||
292 | public void email(uint localID, UUID itemID, string timeSent, | ||
293 | string address, string subject, string message, int numLeft) | ||
294 | { | ||
295 | this.PostObjectEvent(localID, new EventParams( | ||
296 | "email", new object[] { | ||
297 | timeSent, | ||
298 | address, | ||
299 | subject, | ||
300 | message, | ||
301 | numLeft}, | ||
302 | zeroDetectParams)); | ||
303 | } | ||
304 | |||
305 | public void at_target(uint localID, uint handle, Vector3 targetpos, | ||
306 | Vector3 atpos) | ||
307 | { | ||
308 | this.PostObjectEvent(localID, new EventParams( | ||
309 | "at_target", new object[] { | ||
310 | (int)handle, | ||
311 | new LSL_Vector(targetpos.X,targetpos.Y,targetpos.Z), | ||
312 | new LSL_Vector(atpos.X,atpos.Y,atpos.Z) }, | ||
313 | zeroDetectParams)); | ||
314 | } | ||
315 | |||
316 | public void not_at_target(uint localID) | ||
317 | { | ||
318 | this.PostObjectEvent(localID, new EventParams( | ||
319 | "not_at_target", zeroObjectArray, | ||
320 | zeroDetectParams)); | ||
321 | } | ||
322 | |||
323 | public void at_rot_target(uint localID, uint handle, OpenMetaverse.Quaternion targetrot, OpenMetaverse.Quaternion atrot) | ||
324 | { | ||
325 | this.PostObjectEvent( | ||
326 | localID, | ||
327 | new EventParams( | ||
328 | "at_rot_target", | ||
329 | new object[] { | ||
330 | new LSL_Integer(handle), | ||
331 | new LSL_Rotation(targetrot.X, targetrot.Y, targetrot.Z, targetrot.W), | ||
332 | new LSL_Rotation(atrot.X, atrot.Y, atrot.Z, atrot.W) | ||
333 | }, | ||
334 | zeroDetectParams | ||
335 | ) | ||
336 | ); | ||
337 | } | ||
338 | |||
339 | public void not_at_rot_target(uint localID) | ||
340 | { | ||
341 | this.PostObjectEvent(localID, new EventParams( | ||
342 | "not_at_rot_target", zeroObjectArray, | ||
343 | zeroDetectParams)); | ||
344 | } | ||
345 | |||
346 | // run_time_permissions: not handled here | ||
347 | |||
348 | public void attach(uint localID, UUID itemID, UUID avatar) | ||
349 | { | ||
350 | this.PostObjectEvent(localID, new EventParams( | ||
351 | "attach", new object[] { | ||
352 | avatar.ToString() }, | ||
353 | zeroDetectParams)); | ||
354 | } | ||
355 | |||
356 | // dataserver: not handled here | ||
357 | // link_message: not handled here | ||
358 | |||
359 | public void moving_start(uint localID) | ||
360 | { | ||
361 | this.PostObjectEvent(localID, new EventParams( | ||
362 | "moving_start", zeroObjectArray, | ||
363 | zeroDetectParams)); | ||
364 | } | ||
365 | |||
366 | public void moving_end(uint localID) | ||
367 | { | ||
368 | this.PostObjectEvent(localID, new EventParams( | ||
369 | "moving_end", zeroObjectArray, | ||
370 | zeroDetectParams)); | ||
371 | } | ||
372 | |||
373 | // object_rez: not handled here | ||
374 | // remote_data: not handled here | ||
375 | // http_response: not handled here | ||
376 | } | ||
377 | } | ||