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Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/YEngine/MMRScriptCompile.cs | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/YEngine/MMRScriptCompile.cs b/OpenSim/Region/ScriptEngine/YEngine/MMRScriptCompile.cs new file mode 100644 index 0000000..d16ba47 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/YEngine/MMRScriptCompile.cs | |||
@@ -0,0 +1,195 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | /** | ||
29 | * @brief Compile a script to produce a ScriptObjCode object | ||
30 | */ | ||
31 | |||
32 | using System; | ||
33 | using System.IO; | ||
34 | |||
35 | namespace OpenSim.Region.ScriptEngine.Yengine | ||
36 | { | ||
37 | public partial class XMRInstance | ||
38 | { | ||
39 | /** | ||
40 | * @brief Compile a script to produce a ScriptObjCode object | ||
41 | * @returns object code pointer or null if compile error | ||
42 | * also can throw compile error exception | ||
43 | */ | ||
44 | public ScriptObjCode Compile() | ||
45 | { | ||
46 | Stream objFileStream = null; | ||
47 | StreamWriter asmFileWriter = null; | ||
48 | string sourceHash = null; | ||
49 | TextWriter saveSource = null; | ||
50 | |||
51 | string objFileName = GetScriptFileName (m_ScriptObjCodeKey + ".yobj"); | ||
52 | string tmpFileName = GetScriptFileName (m_ScriptObjCodeKey + ".ytmp"); | ||
53 | |||
54 | // If we already have an object file, don't bother compiling. | ||
55 | if (!m_ForceRecomp && File.Exists(objFileName)) | ||
56 | { | ||
57 | objFileStream = File.OpenRead (objFileName); | ||
58 | } | ||
59 | else | ||
60 | { | ||
61 | // If source file empty, try to read from asset server. | ||
62 | if (EmptySource (m_SourceCode)) | ||
63 | m_SourceCode = FetchSource (m_CameFrom); | ||
64 | |||
65 | // Maybe write script source to a file for debugging. | ||
66 | if (m_Engine.m_ScriptDebugSaveSource) | ||
67 | { | ||
68 | string lslFileName = GetScriptFileName (m_ScriptObjCodeKey + ".lsl"); | ||
69 | // m_log.Debug ("[YEngine]: MMRScriptCompileSaveSource: saving to " + lslFileName); | ||
70 | saveSource = File.CreateText (lslFileName); | ||
71 | } | ||
72 | |||
73 | // Parse source string into tokens. | ||
74 | TokenBegin tokenBegin; | ||
75 | try | ||
76 | { | ||
77 | tokenBegin = TokenBegin.Construct(m_CameFrom, saveSource, ErrorHandler, m_SourceCode, out sourceHash); | ||
78 | } | ||
79 | finally | ||
80 | { | ||
81 | if (saveSource != null) | ||
82 | saveSource.Close (); | ||
83 | } | ||
84 | if (tokenBegin == null) | ||
85 | { | ||
86 | m_log.Debug ("[YEngine]: parsing errors on " + m_ScriptObjCodeKey); | ||
87 | return null; | ||
88 | } | ||
89 | |||
90 | // Create object file one way or another. | ||
91 | try | ||
92 | { | ||
93 | objFileStream = File.Create (tmpFileName); | ||
94 | |||
95 | // Create abstract syntax tree from raw tokens. | ||
96 | TokenScript tokenScript = ScriptReduce.Reduce(tokenBegin); | ||
97 | if (tokenScript == null) | ||
98 | { | ||
99 | m_log.Warn ("[YEngine]: reduction errors on " + m_ScriptObjCodeKey + " (" + m_CameFrom + ")"); | ||
100 | PrintCompilerErrors(); | ||
101 | objFileStream.Close(); | ||
102 | return null; | ||
103 | } | ||
104 | |||
105 | // Compile abstract syntax tree to write object file. | ||
106 | BinaryWriter objFileWriter = new BinaryWriter (objFileStream); | ||
107 | bool ok = ScriptCodeGen.CodeGen(tokenScript, objFileWriter, sourceHash); | ||
108 | if (!ok) | ||
109 | { | ||
110 | m_log.Warn ("[YEngine]: compile error on " + m_ScriptObjCodeKey + " (" + m_CameFrom + ")"); | ||
111 | PrintCompilerErrors (); | ||
112 | objFileWriter.Close (); | ||
113 | return null; | ||
114 | } | ||
115 | objFileWriter.Close (); | ||
116 | |||
117 | // File has been completely written. | ||
118 | // If there is an old one laying around, delete it now. | ||
119 | // Then re-open the new file for reading from the beginning. | ||
120 | if (File.Exists (objFileName)) | ||
121 | File.Replace (tmpFileName, objFileName, null); | ||
122 | else | ||
123 | File.Move (tmpFileName, objFileName); | ||
124 | |||
125 | objFileStream = File.OpenRead (objFileName); | ||
126 | } | ||
127 | finally | ||
128 | { | ||
129 | // In case something went wrong writing temp file, delete it. | ||
130 | try | ||
131 | { | ||
132 | File.Delete (tmpFileName); | ||
133 | } | ||
134 | catch | ||
135 | { | ||
136 | } | ||
137 | } | ||
138 | |||
139 | // Since we just wrote the .xmrobj file, maybe save disassembly. | ||
140 | if (m_Engine.m_ScriptDebugSaveIL) | ||
141 | { | ||
142 | string asmFileName = GetScriptFileName (m_ScriptObjCodeKey + ".yasm"); | ||
143 | // m_log.Debug ("[YEngine]: MMRScriptCompileSaveILGen: saving to " + asmFileName); | ||
144 | asmFileWriter = File.CreateText (asmFileName); | ||
145 | } | ||
146 | } | ||
147 | |||
148 | // Read object file to create ScriptObjCode object. | ||
149 | // Maybe also write disassembly to a file for debugging. | ||
150 | BinaryReader objFileReader = new BinaryReader (objFileStream); | ||
151 | ScriptObjCode scriptObjCode = null; | ||
152 | try | ||
153 | { | ||
154 | scriptObjCode = new ScriptObjCode (objFileReader, asmFileWriter, null); | ||
155 | } | ||
156 | finally | ||
157 | { | ||
158 | objFileReader.Close (); | ||
159 | if (asmFileWriter != null) | ||
160 | { | ||
161 | asmFileWriter.Flush (); | ||
162 | asmFileWriter.Close (); | ||
163 | } | ||
164 | } | ||
165 | |||
166 | return scriptObjCode; | ||
167 | } | ||
168 | |||
169 | private void PrintCompilerErrors () | ||
170 | { | ||
171 | m_log.Info ("[YEngine]: - " + m_Part.GetWorldPosition () + " " + m_DescName); | ||
172 | foreach (string error in m_CompilerErrors) { | ||
173 | m_log.Info ("[YEngine]: - " + error); | ||
174 | } | ||
175 | } | ||
176 | |||
177 | /** | ||
178 | * @brief Check for empty source, allowing for a first line of //... script engine selector. | ||
179 | */ | ||
180 | public static bool EmptySource (string source) | ||
181 | { | ||
182 | int len = source.Length; | ||
183 | bool skipeol = false; | ||
184 | for (int i = 0; i < len; i ++) | ||
185 | { | ||
186 | char c = source[i]; | ||
187 | skipeol &= c != '\n'; | ||
188 | skipeol |= (c == '/') && (i + 1 < len) && (source[i+1] == '/'); | ||
189 | if ((c > ' ') && !skipeol) | ||
190 | return false; | ||
191 | } | ||
192 | return true; | ||
193 | } | ||
194 | } | ||
195 | } | ||