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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
29using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
30using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
31using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
32using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
33using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
34using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
35
36namespace OpenSim.Region.ScriptEngine.Yengine
37{
38 public interface IEventHandlers
39 {
40 void at_rot_target(int tnum, LSL_Rotation targetrot, LSL_Rotation ourrot);
41 void at_target(int tnum, LSL_Vector targetpos, LSL_Vector ourpos);
42 void attach(string id);
43 void changed(int change);
44 void collision(int num_detected);
45 void collision_end(int num_detected);
46 void collision_start(int num_detected);
47 void control(string id, int held, int change);
48 void dataserver(string queryid, string data);
49 void email(string time, string address, string subj, string message, int num_left);
50 void http_request(string request_id, string method, string body);
51 void http_response(string request_id, int status, LSL_List metadata, string body);
52 void land_collision(LSL_Vector pos);
53 void land_collision_end(LSL_Vector pos);
54 void land_collision_start(LSL_Vector pos);
55 void link_message(int sender_num, int num, string str, string id);
56 void listen(int channel, string name, string id, string message);
57 void money(string id, int amount);
58 void moving_end();
59 void moving_start();
60 void no_sensor();
61 void not_at_rot_target();
62 void not_at_target();
63 void object_rez(string id);
64 void on_rez(int start_param);
65 void remote_data(int event_type, string channel, string message_id, string sender, int idata, string sdata);
66 void run_time_permissions(int perm);
67 void sensor(int num_detected);
68 void state_entry();
69 void state_exit();
70 void timer();
71 void touch(int num_detected);
72 void touch_start(int num_detected);
73 void touch_end(int num_detected);
74 void transaction_result(string id, int success, string data);
75 void path_update(int type, LSL_List data);
76 void region_cross(LSL_Vector newpos, LSL_Vector oldpos);
77 }
78}