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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29using OpenSim.Framework;
30using OpenSim.Region.Framework.Scenes;
31using OpenSim.Region.ScriptEngine.Shared;
32using System;
33
34using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
35using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
36using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
37using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
38using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
39using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
40using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
41
42namespace OpenSim.Region.ScriptEngine.XMREngine
43{
44 public partial class XMRInstance
45 {
46 /**
47 * @brief If RegionCrossing trapping is enabled, any attempt to move the object
48 * outside its current region will cause the event to fire and the object
49 * will remain in its current region.
50 */
51 public override void xmrTrapRegionCrossing (int en)
52 { }
53
54 /**
55 * @brief Move object to new position and rotation asynchronously.
56 * Can move object across region boundary.
57 * @param pos = new position within current region (same coords as llGetPos())
58 * @param rot = new rotation within current region (same coords as llGetRot())
59 * @param options = not used
60 * @param evcode = not used
61 * @param evargs = arguments to pass to event handler
62 * @returns false: completed synchronously, no event will be queued
63 */
64 public const double Sorpra_MIN_CROSS = 1.0 / 512.0; // ie, ~2mm
65 public const int Sorpra_TIMEOUT_MS = 30000; // ie, 30sec
66 public override bool xmrSetObjRegPosRotAsync (LSL_Vector pos, LSL_Rotation rot, int options, int evcode, LSL_List evargs)
67 {
68 // do the move
69 SceneObjectGroup sog = m_Part.ParentGroup;
70 sog.UpdateGroupRotationPR (pos, rot);
71
72 // it is always synchronous
73 return false;
74 }
75 }
76}