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-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/EventManager.cs29
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Properties/AssemblyInfo.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs40
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs2
-rwxr-xr-x[-rw-r--r--]OpenSim/Region/ScriptEngine/XEngine/XEngine.cs236
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs2
8 files changed, 205 insertions, 118 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs b/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs
index f4211c8..80d9e2a 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.ScriptBase
44 /// <summary> 44 /// <summary>
45 /// Used for script sleeps when we are using co-operative script termination. 45 /// Used for script sleeps when we are using co-operative script termination.
46 /// </summary> 46 /// </summary>
47 /// <remarks>null if co-operative script termination is not active</remarks> 47 /// <remarks>null if co-operative script termination is not active</remarks>
48 WaitHandle m_coopSleepHandle; 48 WaitHandle m_coopSleepHandle;
49 49
50 public XEngineScriptBase(WaitHandle coopSleepHandle) : base() 50 public XEngineScriptBase(WaitHandle coopSleepHandle) : base()
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
index 0ff2da3..55a77bc 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
79 } 79 }
80 80
81 /// <summary> 81 /// <summary>
82 /// When an object gets paid by an avatar and generates the paid event, 82 /// When an object gets paid by an avatar and generates the paid event,
83 /// this will pipe it to the script engine 83 /// this will pipe it to the script engine
84 /// </summary> 84 /// </summary>
85 /// <param name="objectID">Object ID that got paid</param> 85 /// <param name="objectID">Object ID that got paid</param>
@@ -244,7 +244,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
244 { 244 {
245 DetectParams d = new DetectParams(); 245 DetectParams d = new DetectParams();
246 d.Key =detobj.keyUUID; 246 d.Key =detobj.keyUUID;
247 d.Populate(myScriptEngine.World); 247 d.Populate(myScriptEngine.World, detobj);
248 d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
248 det.Add(d); 249 det.Add(d);
249 } 250 }
250 251
@@ -263,8 +264,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
263 foreach (DetectedObject detobj in col.Colliders) 264 foreach (DetectedObject detobj in col.Colliders)
264 { 265 {
265 DetectParams d = new DetectParams(); 266 DetectParams d = new DetectParams();
266 d.Key =detobj.keyUUID; 267 d.Populate(myScriptEngine.World, detobj);
267 d.Populate(myScriptEngine.World);
268 det.Add(d); 268 det.Add(d);
269 } 269 }
270 270
@@ -282,8 +282,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
282 foreach (DetectedObject detobj in col.Colliders) 282 foreach (DetectedObject detobj in col.Colliders)
283 { 283 {
284 DetectParams d = new DetectParams(); 284 DetectParams d = new DetectParams();
285 d.Key =detobj.keyUUID; 285 d.Populate(myScriptEngine.World, detobj);
286 d.Populate(myScriptEngine.World);
287 det.Add(d); 286 det.Add(d);
288 } 287 }
289 288
@@ -301,8 +300,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
301 foreach (DetectedObject detobj in col.Colliders) 300 foreach (DetectedObject detobj in col.Colliders)
302 { 301 {
303 DetectParams d = new DetectParams(); 302 DetectParams d = new DetectParams();
304 d.Position = detobj.posVector; 303 d.Populate(myScriptEngine.World, detobj);
305 d.Populate(myScriptEngine.World);
306 det.Add(d); 304 det.Add(d);
307 myScriptEngine.PostObjectEvent(localID, new EventParams( 305 myScriptEngine.PostObjectEvent(localID, new EventParams(
308 "land_collision_start", 306 "land_collision_start",
@@ -319,8 +317,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
319 foreach (DetectedObject detobj in col.Colliders) 317 foreach (DetectedObject detobj in col.Colliders)
320 { 318 {
321 DetectParams d = new DetectParams(); 319 DetectParams d = new DetectParams();
322 d.Position = detobj.posVector; 320 d.Populate(myScriptEngine.World,detobj);
323 d.Populate(myScriptEngine.World);
324 det.Add(d); 321 det.Add(d);
325 myScriptEngine.PostObjectEvent(localID, new EventParams( 322 myScriptEngine.PostObjectEvent(localID, new EventParams(
326 "land_collision", 323 "land_collision",
@@ -336,8 +333,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
336 foreach (DetectedObject detobj in col.Colliders) 333 foreach (DetectedObject detobj in col.Colliders)
337 { 334 {
338 DetectParams d = new DetectParams(); 335 DetectParams d = new DetectParams();
339 d.Position = detobj.posVector; 336 d.Populate(myScriptEngine.World,detobj);
340 d.Populate(myScriptEngine.World);
341 det.Add(d); 337 det.Add(d);
342 myScriptEngine.PostObjectEvent(localID, new EventParams( 338 myScriptEngine.PostObjectEvent(localID, new EventParams(
343 "land_collision_end", 339 "land_collision_end",
@@ -412,10 +408,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
412 408
413 public void attach(uint localID, UUID itemID, UUID avatar) 409 public void attach(uint localID, UUID itemID, UUID avatar)
414 { 410 {
415 myScriptEngine.PostObjectEvent(localID, new EventParams( 411 SceneObjectGroup grp = myScriptEngine.World.GetSceneObjectGroup(localID);
412 if(grp == null)
413 return;
414
415 foreach(SceneObjectPart part in grp.Parts)
416 {
417 myScriptEngine.PostObjectEvent(part.LocalId, new EventParams(
416 "attach",new object[] { 418 "attach",new object[] {
417 new LSL_Types.LSLString(avatar.ToString()) }, 419 new LSL_Types.LSLString(avatar.ToString()) },
418 new DetectParams[0])); 420 new DetectParams[0]));
421 }
419 } 422 }
420 423
421 // dataserver: not handled here 424 // dataserver: not handled here
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/XEngine/Properties/AssemblyInfo.cs
index 665929d..b3fedcb 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Properties/AssemblyInfo.cs
@@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices; 3using System.Runtime.InteropServices;
4using Mono.Addins; 4using Mono.Addins;
5 5
6// General Information about an assembly is controlled through the following 6// General Information about an assembly is controlled through the following
7// set of attributes. Change these attribute values to modify the information 7// set of attributes. Change these attribute values to modify the information
8// associated with an assembly. 8// associated with an assembly.
9[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.XEngine")] 9[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.XEngine")]
@@ -15,8 +15,8 @@ using Mono.Addins;
15[assembly: AssemblyTrademark("")] 15[assembly: AssemblyTrademark("")]
16[assembly: AssemblyCulture("")] 16[assembly: AssemblyCulture("")]
17 17
18// Setting ComVisible to false makes the types in this assembly not visible 18// Setting ComVisible to false makes the types in this assembly not visible
19// to COM components. If you need to access a type in this assembly from 19// to COM components. If you need to access a type in this assembly from
20// COM, set the ComVisible attribute to true on that type. 20// COM, set the ComVisible attribute to true on that type.
21[assembly: ComVisible(false)] 21[assembly: ComVisible(false)]
22 22
@@ -26,11 +26,11 @@ using Mono.Addins;
26// Version information for an assembly consists of the following four values: 26// Version information for an assembly consists of the following four values:
27// 27//
28// Major Version 28// Major Version
29// Minor Version 29// Minor Version
30// Build Number 30// Build Number
31// Revision 31// Revision
32// 32//
33[assembly: AssemblyVersion("0.8.3.*")] 33[assembly: AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)]
34 34
35[assembly: Addin("OpenSim.Region.ScriptEngine.XEngine", OpenSim.VersionInfo.VersionNumber)] 35[assembly: Addin("OpenSim.Region.ScriptEngine.XEngine", OpenSim.VersionInfo.VersionNumber)]
36[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] 36[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs
index 878e571..71ef0ac 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
58 m_xEngine = new XEngine(); 58 m_xEngine = new XEngine();
59 59
60 IniConfigSource configSource = new IniConfigSource(); 60 IniConfigSource configSource = new IniConfigSource();
61 61
62 IConfig startupConfig = configSource.AddConfig("Startup"); 62 IConfig startupConfig = configSource.AddConfig("Startup");
63 startupConfig.Set("DefaultScriptEngine", "XEngine"); 63 startupConfig.Set("DefaultScriptEngine", "XEngine");
64 64
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs
index 587695f..477059f 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs
@@ -85,6 +85,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
85 85
86 IConfig startupConfig = configSource.AddConfig("Startup"); 86 IConfig startupConfig = configSource.AddConfig("Startup");
87 startupConfig.Set("DefaultScriptEngine", "XEngine"); 87 startupConfig.Set("DefaultScriptEngine", "XEngine");
88 startupConfig.Set("TrustBinaries", "true");
88 89
89 IConfig xEngineConfig = configSource.AddConfig("XEngine"); 90 IConfig xEngineConfig = configSource.AddConfig("XEngine");
90 xEngineConfig.Set("Enabled", "true"); 91 xEngineConfig.Set("Enabled", "true");
@@ -111,10 +112,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
111 SceneObjectGroup soSceneA = SceneHelpers.AddSceneObject(sceneA, 1, userId, "so1-", sceneObjectIdTail); 112 SceneObjectGroup soSceneA = SceneHelpers.AddSceneObject(sceneA, 1, userId, "so1-", sceneObjectIdTail);
112 soSceneA.AbsolutePosition = new Vector3(128, 10, 20); 113 soSceneA.AbsolutePosition = new Vector3(128, 10, 20);
113 114
115 string soSceneAName = soSceneA.Name;
116 string scriptItemSceneAName = "script1";
117
114 // CREATE SCRIPT TODO 118 // CREATE SCRIPT TODO
115 InventoryItemBase scriptItemSceneA = new InventoryItemBase(); 119 InventoryItemBase scriptItemSceneA = new InventoryItemBase();
116 // itemTemplate.ID = itemId; 120 // itemTemplate.ID = itemId;
117 scriptItemSceneA.Name = "script1"; 121 scriptItemSceneA.Name = scriptItemSceneAName;
118 scriptItemSceneA.Folder = soSceneA.UUID; 122 scriptItemSceneA.Folder = soSceneA.UUID;
119 scriptItemSceneA.InvType = (int)InventoryType.LSL; 123 scriptItemSceneA.InvType = (int)InventoryType.LSL;
120 124
@@ -122,11 +126,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
122 OSChatMessage messageReceived = null; 126 OSChatMessage messageReceived = null;
123 sceneA.EventManager.OnChatFromWorld += (s, m) => { messageReceived = m; chatEvent.Set(); }; 127 sceneA.EventManager.OnChatFromWorld += (s, m) => { messageReceived = m; chatEvent.Set(); };
124 128
125 sceneA.RezNewScript(userId, scriptItemSceneA, 129 sceneA.RezNewScript(userId, scriptItemSceneA,
126@"integer c = 0; 130@"integer c = 0;
127 131
128default 132default
129{ 133{
130 state_entry() 134 state_entry()
131 { 135 {
132 llSay(0, ""Script running""); 136 llSay(0, ""Script running"");
@@ -139,7 +143,7 @@ default
139 143
140 touch_start(integer n) 144 touch_start(integer n)
141 { 145 {
142 c = c + 1; 146 c = c + 1;
143 llSay(0, (string)c); 147 llSay(0, (string)c);
144 } 148 }
145}"); 149}");
@@ -147,7 +151,7 @@ default
147 chatEvent.WaitOne(60000); 151 chatEvent.WaitOne(60000);
148 152
149 Assert.That(messageReceived, Is.Not.Null, "No chat message received."); 153 Assert.That(messageReceived, Is.Not.Null, "No chat message received.");
150 Assert.That(messageReceived.Message, Is.EqualTo("Script running")); 154 Assert.That(messageReceived.Message, Is.EqualTo("Script running"));
151 155
152 { 156 {
153 // XXX: Should not be doing this so directly. Should call some variant of EventManager.touch() instead. 157 // XXX: Should not be doing this so directly. Should call some variant of EventManager.touch() instead.
@@ -158,24 +162,31 @@ default
158 162
159 EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det); 163 EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det);
160 164
165 messageReceived = null;
166 chatEvent.Reset();
161 xEngineA.PostObjectEvent(soSceneA.LocalId, ep); 167 xEngineA.PostObjectEvent(soSceneA.LocalId, ep);
162 chatEvent.WaitOne(60000); 168 chatEvent.WaitOne(60000);
163 169
164 Assert.That(messageReceived.Message, Is.EqualTo("1")); 170 Assert.That(messageReceived.Message, Is.EqualTo("1"));
165 } 171 }
166 172
167 sceneB.EventManager.OnChatFromWorld += (s, m) => { messageReceived = m; chatEvent.Set(); }; 173 AutoResetEvent chatEventB = new AutoResetEvent(false);
174 sceneB.EventManager.OnChatFromWorld += (s, m) => { messageReceived = m; chatEventB.Set(); };
168 175
176 messageReceived = null;
177 chatEventB.Reset();
169 // Cross with a negative value 178 // Cross with a negative value
170 soSceneA.AbsolutePosition = new Vector3(128, -10, 20); 179 soSceneA.AbsolutePosition = new Vector3(128, -10, 20);
171 180
172 chatEvent.WaitOne(60000); 181 chatEventB.WaitOne(60000);
173 Assert.That(messageReceived.Message, Is.EqualTo("Changed")); 182 Assert.That(messageReceived, Is.Not.Null, "No Changed message received.");
183 Assert.That(messageReceived.Message, Is.Not.Null, "Changed message without content");
184 Assert.That(messageReceived.Message, Is.EqualTo("Changed"));
174 185
175 // TEST sending event to moved prim and output 186 // TEST sending event to moved prim and output
176 { 187 {
177 SceneObjectGroup soSceneB = sceneB.GetSceneObjectGroup(soSceneA.Name); 188 SceneObjectGroup soSceneB = sceneB.GetSceneObjectGroup(soSceneAName);
178 TaskInventoryItem scriptItemSceneB = soSceneB.RootPart.Inventory.GetInventoryItem(scriptItemSceneA.Name); 189 TaskInventoryItem scriptItemSceneB = soSceneB.RootPart.Inventory.GetInventoryItem(scriptItemSceneAName);
179 190
180 // XXX: Should not be doing this so directly. Should call some variant of EventManager.touch() instead. 191 // XXX: Should not be doing this so directly. Should call some variant of EventManager.touch() instead.
181 DetectParams[] det = new DetectParams[1]; 192 DetectParams[] det = new DetectParams[1];
@@ -185,10 +196,13 @@ default
185 196
186 EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det); 197 EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det);
187 198
199 Thread.Sleep(250); // wait for other change messages to pass
200 messageReceived = null;
201 chatEventB.Reset();
188 xEngineB.PostObjectEvent(soSceneB.LocalId, ep); 202 xEngineB.PostObjectEvent(soSceneB.LocalId, ep);
189 chatEvent.WaitOne(60000); 203 chatEventB.WaitOne(60000);
190 204
191 Assert.That(messageReceived.Message, Is.EqualTo("2")); 205 Assert.That(messageReceived.Message, Is.EqualTo("2"));
192 } 206 }
193 } 207 }
194 } 208 }
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
index 2ef4058..07470d6 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
@@ -43,6 +43,7 @@ using OpenSim.Tests.Common;
43 43
44namespace OpenSim.Region.ScriptEngine.Tests 44namespace OpenSim.Region.ScriptEngine.Tests
45{ 45{
46 /*
46 [TestFixture] 47 [TestFixture]
47 public class XEnginePersistenceTests : OpenSimTestCase 48 public class XEnginePersistenceTests : OpenSimTestCase
48 { 49 {
@@ -149,4 +150,5 @@ namespace OpenSim.Region.ScriptEngine.Tests
149 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo); 150 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo);
150 } 151 }
151 } 152 }
153 */
152} \ No newline at end of file 154} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 6df36f7..05124fc 100644..100755
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
78 /// A parameter to allow us to notify the log if at least one script has a compilation that is not compatible 78 /// A parameter to allow us to notify the log if at least one script has a compilation that is not compatible
79 /// with ScriptStopStrategy. 79 /// with ScriptStopStrategy.
80 /// </summary> 80 /// </summary>
81 public bool HaveNotifiedLogOfScriptStopMistmatch { get; private set; } 81 public bool HaveNotifiedLogOfScriptStopMismatch { get; private set; }
82 82
83 private SmartThreadPool m_ThreadPool; 83 private SmartThreadPool m_ThreadPool;
84 private int m_MaxScriptQueue; 84 private int m_MaxScriptQueue;
@@ -110,6 +110,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
110 private int m_ScriptFailCount; // Number of script fails since compile queue was last empty 110 private int m_ScriptFailCount; // Number of script fails since compile queue was last empty
111 private string m_ScriptErrorMessage; 111 private string m_ScriptErrorMessage;
112 private bool m_AppDomainLoading; 112 private bool m_AppDomainLoading;
113 private bool m_CompactMemOnLoad;
113 private Dictionary<UUID,ArrayList> m_ScriptErrors = 114 private Dictionary<UUID,ArrayList> m_ScriptErrors =
114 new Dictionary<UUID,ArrayList>(); 115 new Dictionary<UUID,ArrayList>();
115 116
@@ -130,9 +131,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
130 /// It appears that if a script thread is aborted whilst it is holding ReaderWriterLockSlim (possibly the write 131 /// It appears that if a script thread is aborted whilst it is holding ReaderWriterLockSlim (possibly the write
131 /// lock) then the lock is not properly released. This causes mono 2.6, 2.10 and possibly 132 /// lock) then the lock is not properly released. This causes mono 2.6, 2.10 and possibly
132 /// later to crash, sometimes with symptoms such as a leap to 100% script usage and a vm thead dump showing 133 /// later to crash, sometimes with symptoms such as a leap to 100% script usage and a vm thead dump showing
133 /// all threads waiting on release of ReaderWriterLockSlim write thread which none of the threads listed 134 /// all threads waiting on release of ReaderWriterLockSlim write thread which none of the threads listed
134 /// actually hold. 135 /// actually hold.
135 /// 136 ///
136 /// Pausing for event completion reduces the risk of this happening. However, it may be that aborting threads 137 /// Pausing for event completion reduces the risk of this happening. However, it may be that aborting threads
137 /// is not a mono issue per se but rather a risky activity in itself in an AppDomain that is not immediately 138 /// is not a mono issue per se but rather a risky activity in itself in an AppDomain that is not immediately
138 /// shutting down. 139 /// shutting down.
@@ -181,7 +182,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
181 182
182 private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue(); 183 private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue();
183 IWorkItemResult m_CurrentCompile = null; 184 IWorkItemResult m_CurrentCompile = null;
184 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); 185 private Dictionary<UUID, ScriptCompileInfo> m_CompileDict = new Dictionary<UUID, ScriptCompileInfo>();
185 186
186 private ScriptEngineConsoleCommands m_consoleCommands; 187 private ScriptEngineConsoleCommands m_consoleCommands;
187 188
@@ -235,6 +236,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
235 get { return m_ConfigSource; } 236 get { return m_ConfigSource; }
236 } 237 }
237 238
239 private class ScriptCompileInfo
240 {
241 public List<EventParams> eventList = new List<EventParams>();
242 }
243
238 /// <summary> 244 /// <summary>
239 /// Event fired after the script engine has finished removing a script. 245 /// Event fired after the script engine has finished removing a script.
240 /// </summary> 246 /// </summary>
@@ -301,15 +307,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
301 m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300); 307 m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
302 m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144); 308 m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
303 m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000; 309 m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
304 m_AppDomainLoading = m_ScriptConfig.GetBoolean("AppDomainLoading", true); 310 m_AppDomainLoading = m_ScriptConfig.GetBoolean("AppDomainLoading", false);
305 311 m_CompactMemOnLoad = m_ScriptConfig.GetBoolean("CompactMemOnLoad", false);
306 m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30); 312 m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
307 m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false); 313 m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
308 m_SaveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000; 314 m_SaveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000;
309 m_WaitForEventCompletionOnScriptStop 315 m_WaitForEventCompletionOnScriptStop
310 = m_ScriptConfig.GetInt("WaitForEventCompletionOnScriptStop", m_WaitForEventCompletionOnScriptStop); 316 = m_ScriptConfig.GetInt("WaitForEventCompletionOnScriptStop", m_WaitForEventCompletionOnScriptStop);
311 317
312 m_ScriptEnginesPath = "../caches/" + m_ScriptConfig.GetString("ScriptEnginesPath", "ScriptEngines"); 318 m_ScriptEnginesPath = m_ScriptConfig.GetString("ScriptEnginesPath", "ScriptEngines");
313 319
314 m_Prio = ThreadPriority.BelowNormal; 320 m_Prio = ThreadPriority.BelowNormal;
315 switch (priority) 321 switch (priority)
@@ -506,7 +512,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
506 { 512 {
507 string rawItemId; 513 string rawItemId;
508 UUID itemId = UUID.Zero; 514 UUID itemId = UUID.Zero;
509 515
510 if (cmdparams.Length == 2) 516 if (cmdparams.Length == 2)
511 { 517 {
512 IEnumerable<IScriptInstance> scripts = m_Scripts.Values; 518 IEnumerable<IScriptInstance> scripts = m_Scripts.Values;
@@ -519,17 +525,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
519 525
520 return; 526 return;
521 } 527 }
522 528
523 for (int i = 2; i < cmdparams.Length; i++) 529 for (int i = 2; i < cmdparams.Length; i++)
524 { 530 {
525 rawItemId = cmdparams[i]; 531 rawItemId = cmdparams[i];
526 532
527 if (!UUID.TryParse(rawItemId, out itemId)) 533 if (!UUID.TryParse(rawItemId, out itemId))
528 { 534 {
529 MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId); 535 MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
530 continue; 536 continue;
531 } 537 }
532 538
533 if (itemId != UUID.Zero) 539 if (itemId != UUID.Zero)
534 { 540 {
535 IScriptInstance instance = GetInstance(itemId); 541 IScriptInstance instance = GetInstance(itemId);
@@ -815,12 +821,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
815 { 821 {
816 if (!m_Enabled) 822 if (!m_Enabled)
817 return; 823 return;
818 824
819 lock (m_ScriptEngines) 825 lock (m_ScriptEngines)
820 { 826 {
821 if (m_ScriptEngines.Contains(this)) 827 if (m_ScriptEngines.Contains(this))
822 m_ScriptEngines.Remove(this); 828 m_ScriptEngines.Remove(this);
823 } 829 }
830
831 lock(m_Scripts)
832 m_ThreadPool.Shutdown();
824 } 833 }
825 834
826 public object DoBackup(object o) 835 public object DoBackup(object o)
@@ -977,14 +986,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
977 SceneObjectPart part = 986 SceneObjectPart part =
978 m_Scene.GetSceneObjectPart( 987 m_Scene.GetSceneObjectPart(
979 localID); 988 localID);
980 989
981 TaskInventoryItem item = 990 TaskInventoryItem item =
982 part.Inventory.GetInventoryItem(itemID); 991 part.Inventory.GetInventoryItem(itemID);
983 992
984 ScenePresence presence = 993 ScenePresence presence =
985 m_Scene.GetScenePresence( 994 m_Scene.GetScenePresence(
986 item.OwnerID); 995 item.OwnerID);
987 996
988 if (presence != null) 997 if (presence != null)
989 { 998 {
990 presence.ControllingClient.SendAgentAlertMessage( 999 presence.ControllingClient.SendAgentAlertMessage(
@@ -1008,7 +1017,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1008 { 1017 {
1009 lock (m_CompileDict) 1018 lock (m_CompileDict)
1010 { 1019 {
1011 m_CompileDict[itemID] = 0; 1020// m_log.DebugFormat("[XENGINE]: Set compile dict for {0}", itemID);
1021 m_CompileDict[itemID] = new ScriptCompileInfo();
1012 } 1022 }
1013 1023
1014 DoOnRezScript(parms); 1024 DoOnRezScript(parms);
@@ -1016,7 +1026,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1016 else 1026 else
1017 { 1027 {
1018 lock (m_CompileDict) 1028 lock (m_CompileDict)
1019 m_CompileDict[itemID] = 0; 1029 m_CompileDict[itemID] = new ScriptCompileInfo();
1030// m_log.DebugFormat("[XENGINE]: Set compile dict for {0} delayed", itemID);
1020 1031
1021 // This must occur after the m_CompileDict so that an existing compile thread cannot hit the check 1032 // This must occur after the m_CompileDict so that an existing compile thread cannot hit the check
1022 // in DoOnRezScript() before m_CompileDict has been updated. 1033 // in DoOnRezScript() before m_CompileDict has been updated.
@@ -1024,18 +1035,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1024 1035
1025// m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID); 1036// m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID);
1026 1037
1027 if (m_CurrentCompile == null) 1038 // NOTE: Although we use a lockless queue, the lock here
1039 // is required. It ensures that there are never two
1040 // compile threads running, which, due to a race
1041 // conndition, might otherwise happen
1042 //
1043 lock (m_CompileQueue)
1028 { 1044 {
1029 // NOTE: Although we use a lockless queue, the lock here 1045 if (m_CurrentCompile == null)
1030 // is required. It ensures that there are never two 1046 m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null);
1031 // compile threads running, which, due to a race
1032 // conndition, might otherwise happen
1033 //
1034 lock (m_CompileQueue)
1035 {
1036 if (m_CurrentCompile == null)
1037 m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null);
1038 }
1039 } 1047 }
1040 } 1048 }
1041 } 1049 }
@@ -1071,12 +1079,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1071 "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name); 1079 "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name);
1072 } 1080 }
1073 } 1081 }
1082 catch (System.Threading.ThreadAbortException) { }
1074 catch (Exception e) 1083 catch (Exception e)
1075 { 1084 {
1076 m_log.Error( 1085 m_log.Error(
1077 string.Format( 1086 string.Format(
1078 "[XEngine]: Failure in DoOnRezScriptQueue() for item {0} in {1}. Continuing. Exception ", 1087 "[XEngine]: Failure in DoOnRezScriptQueue() for item {0} in {1}. Continuing. Exception ",
1079 o[1], m_Scene.Name), 1088 o[1], m_Scene.Name),
1080 e); 1089 e);
1081 } 1090 }
1082 } 1091 }
@@ -1093,7 +1102,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1093 } 1102 }
1094 finally 1103 finally
1095 { 1104 {
1096 // FIXME: On failure we must trigger this even if the compile queue is not actually empty so that the 1105 // FIXME: On failure we must trigger this even if the compile queue is not actually empty so that the
1097 // RegionReadyModule is not forever waiting. This event really needs a different name. 1106 // RegionReadyModule is not forever waiting. This event really needs a different name.
1098 m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount, 1107 m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount,
1099 m_ScriptErrorMessage); 1108 m_ScriptErrorMessage);
@@ -1110,8 +1119,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1110 { 1119 {
1111 m_CurrentCompile = null; 1120 m_CurrentCompile = null;
1112 1121
1113 // This is to avoid a situation where the m_CompileQueue while loop above could complete but 1122 // This is to avoid a situation where the m_CompileQueue while loop above could complete but
1114 // OnRezScript() place a new script on the queue and check m_CurrentCompile = null before we hit 1123 // OnRezScript() place a new script on the queue and check m_CurrentCompile = null before we hit
1115 // this section. 1124 // this section.
1116 if (m_CompileQueue.Count > 0) 1125 if (m_CompileQueue.Count > 0)
1117 m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null); 1126 m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null);
@@ -1137,7 +1146,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1137 { 1146 {
1138 if (!m_CompileDict.ContainsKey(itemID)) 1147 if (!m_CompileDict.ContainsKey(itemID))
1139 return false; 1148 return false;
1140 m_CompileDict.Remove(itemID);
1141 } 1149 }
1142 1150
1143 // Get the asset ID of the script, so we can check if we 1151 // Get the asset ID of the script, so we can check if we
@@ -1152,6 +1160,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1152 m_log.ErrorFormat("[Script]: SceneObjectPart with localID {0} unavailable. Script NOT started.", localID); 1160 m_log.ErrorFormat("[Script]: SceneObjectPart with localID {0} unavailable. Script NOT started.", localID);
1153 m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n"; 1161 m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n";
1154 m_ScriptFailCount++; 1162 m_ScriptFailCount++;
1163 lock (m_CompileDict)
1164 m_CompileDict.Remove(itemID);
1155 return false; 1165 return false;
1156 } 1166 }
1157 1167
@@ -1160,6 +1170,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1160 { 1170 {
1161 m_ScriptErrorMessage += "Can't find script inventory item.\n"; 1171 m_ScriptErrorMessage += "Can't find script inventory item.\n";
1162 m_ScriptFailCount++; 1172 m_ScriptFailCount++;
1173 lock (m_CompileDict)
1174 m_CompileDict.Remove(itemID);
1163 return false; 1175 return false;
1164 } 1176 }
1165 1177
@@ -1188,7 +1200,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1188 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap); 1200 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap);
1189 1201
1190// m_log.DebugFormat( 1202// m_log.DebugFormat(
1191// "[XENGINE]: Found assembly path {0} onrez {1} in {2}", 1203// "[XENGINE]: Found assembly path {0} onrez {1} in {2}",
1192// assemblyPath, item.ItemID, World.Name); 1204// assemblyPath, item.ItemID, World.Name);
1193 1205
1194 if (!m_AddingAssemblies.ContainsKey(assemblyPath)) { 1206 if (!m_AddingAssemblies.ContainsKey(assemblyPath)) {
@@ -1241,7 +1253,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1241 catch (Exception e) 1253 catch (Exception e)
1242 { 1254 {
1243// m_log.ErrorFormat( 1255// m_log.ErrorFormat(
1244// "[XEngine]: Exception when rezzing script with item ID {0}, {1}{2}", 1256// "[XEngine]: Exception when rezzing script with item ID {0}, {1}{2}",
1245// itemID, e.Message, e.StackTrace); 1257// itemID, e.Message, e.StackTrace);
1246 1258
1247 // try 1259 // try
@@ -1277,10 +1289,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1277 // e.Message.ToString()); 1289 // e.Message.ToString());
1278 // } 1290 // }
1279 1291
1292 lock (m_CompileDict)
1293 m_CompileDict.Remove(itemID);
1280 return false; 1294 return false;
1281 } 1295 }
1282 } 1296 }
1283 1297
1298 // optionaly do not load a assembly on top of a lot of to release memory
1299 // only if logins disable since causes a lot of rubber banding
1300 if(m_CompactMemOnLoad && !m_Scene.LoginsEnabled)
1301 GC.Collect(2);
1302
1284 ScriptInstance instance = null; 1303 ScriptInstance instance = null;
1285 lock (m_Scripts) 1304 lock (m_Scripts)
1286 { 1305 {
@@ -1288,26 +1307,27 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1288 if ((!m_Scripts.ContainsKey(itemID)) || 1307 if ((!m_Scripts.ContainsKey(itemID)) ||
1289 (m_Scripts[itemID].AssetID != assetID)) 1308 (m_Scripts[itemID].AssetID != assetID))
1290 { 1309 {
1291 UUID appDomain = assetID; 1310// UUID appDomain = assetID;
1292 1311
1293 if (part.ParentGroup.IsAttachment) 1312// if (part.ParentGroup.IsAttachment)
1294 appDomain = part.ParentGroup.RootPart.UUID; 1313// appDomain = part.ParentGroup.RootPart.UUID;
1314 UUID appDomain = part.ParentGroup.RootPart.UUID;
1295 1315
1296 if (!m_AppDomains.ContainsKey(appDomain)) 1316 if (!m_AppDomains.ContainsKey(appDomain))
1297 { 1317 {
1298 try 1318 try
1299 { 1319 {
1300 AppDomainSetup appSetup = new AppDomainSetup(); 1320 AppDomain sandbox;
1301 appSetup.PrivateBinPath = Path.Combine( 1321 if (m_AppDomainLoading)
1322 {
1323 AppDomainSetup appSetup = new AppDomainSetup();
1324 appSetup.PrivateBinPath = Path.Combine(
1302 m_ScriptEnginesPath, 1325 m_ScriptEnginesPath,
1303 m_Scene.RegionInfo.RegionID.ToString()); 1326 m_Scene.RegionInfo.RegionID.ToString());
1304 1327
1305 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; 1328 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
1306 Evidence evidence = new Evidence(baseEvidence); 1329 Evidence evidence = new Evidence(baseEvidence);
1307 1330
1308 AppDomain sandbox;
1309 if (m_AppDomainLoading)
1310 {
1311 sandbox = AppDomain.CreateDomain( 1331 sandbox = AppDomain.CreateDomain(
1312 m_Scene.RegionInfo.RegionID.ToString(), 1332 m_Scene.RegionInfo.RegionID.ToString(),
1313 evidence, appSetup); 1333 evidence, appSetup);
@@ -1319,7 +1339,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1319 { 1339 {
1320 sandbox = AppDomain.CurrentDomain; 1340 sandbox = AppDomain.CurrentDomain;
1321 } 1341 }
1322 1342
1323 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); 1343 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1324 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); 1344 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
1325 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); 1345 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
@@ -1327,7 +1347,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1327 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); 1347 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
1328 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; 1348 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
1329 //sandbox.SetAppDomainPolicy(sandboxPolicy); 1349 //sandbox.SetAppDomainPolicy(sandboxPolicy);
1330 1350
1331 m_AppDomains[appDomain] = sandbox; 1351 m_AppDomains[appDomain] = sandbox;
1332 1352
1333 m_DomainScripts[appDomain] = new List<UUID>(); 1353 m_DomainScripts[appDomain] = new List<UUID>();
@@ -1337,10 +1357,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1337 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); 1357 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
1338 m_ScriptErrorMessage += "Exception creating app domain:\n"; 1358 m_ScriptErrorMessage += "Exception creating app domain:\n";
1339 m_ScriptFailCount++; 1359 m_ScriptFailCount++;
1340 lock (m_AddingAssemblies) 1360 lock (m_AddingAssemblies)
1341 { 1361 {
1342 m_AddingAssemblies[assemblyPath]--; 1362 m_AddingAssemblies[assemblyPath]--;
1343 } 1363 }
1364 lock (m_CompileDict)
1365 m_CompileDict.Remove(itemID);
1344 return false; 1366 return false;
1345 } 1367 }
1346 } 1368 }
@@ -1360,14 +1382,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1360 { 1382 {
1361 coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset); 1383 coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
1362 1384
1363 scriptObj 1385 scriptObj
1364 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap( 1386 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
1365 assemblyName.FullName, 1387 assemblyName.FullName,
1366 "SecondLife.XEngineScript", 1388 "SecondLife.XEngineScript",
1367 false, 1389 false,
1368 BindingFlags.Default, 1390 BindingFlags.Default,
1369 null, 1391 null,
1370 new object[] { coopSleepHandle }, 1392 new object[] { coopSleepHandle },
1371 null, 1393 null,
1372 null); 1394 null);
1373 1395
@@ -1379,7 +1401,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1379 1401
1380 try 1402 try
1381 { 1403 {
1382 scriptObj 1404 scriptObj
1383 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap( 1405 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
1384 assemblyName.FullName, 1406 assemblyName.FullName,
1385 "SecondLife.Script", 1407 "SecondLife.Script",
@@ -1394,10 +1416,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1394 { 1416 {
1395 m_log.Error( 1417 m_log.Error(
1396 string.Format( 1418 string.Format(
1397 "[XENGINE]: Could not load previous SecondLife.Script from assembly {0} in {1}. Not starting. Exception ", 1419 "[XENGINE]: Could not load previous SecondLife.Script from assembly {0} in {1}. Not starting. Exception ",
1398 assemblyName.FullName, World.Name), 1420 assemblyName.FullName, World.Name),
1399 e2); 1421 e2);
1400 1422
1423 lock (m_CompileDict)
1424 m_CompileDict.Remove(itemID);
1401 return false; 1425 return false;
1402 } 1426 }
1403 1427
@@ -1408,7 +1432,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1408 { 1432 {
1409 try 1433 try
1410 { 1434 {
1411 scriptObj 1435 scriptObj
1412 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap( 1436 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
1413 assemblyName.FullName, 1437 assemblyName.FullName,
1414 "SecondLife.Script", 1438 "SecondLife.Script",
@@ -1428,7 +1452,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1428 1452
1429 try 1453 try
1430 { 1454 {
1431 scriptObj 1455 scriptObj
1432 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap( 1456 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
1433 assemblyName.FullName, 1457 assemblyName.FullName,
1434 "SecondLife.XEngineScript", 1458 "SecondLife.XEngineScript",
@@ -1443,10 +1467,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1443 { 1467 {
1444 m_log.Error( 1468 m_log.Error(
1445 string.Format( 1469 string.Format(
1446 "[XENGINE]: Could not load previous SecondLife.XEngineScript from assembly {0} in {1}. Not starting. Exception ", 1470 "[XENGINE]: Could not load previous SecondLife.XEngineScript from assembly {0} in {1}. Not starting. Exception ",
1447 assemblyName.FullName, World.Name), 1471 assemblyName.FullName, World.Name),
1448 e2); 1472 e2);
1449 1473
1474 lock (m_CompileDict)
1475 m_CompileDict.Remove(itemID);
1450 return false; 1476 return false;
1451 } 1477 }
1452 1478
@@ -1454,7 +1480,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1454 } 1480 }
1455 } 1481 }
1456 1482
1457 if (m_coopTermination != coopTerminationForThisScript && !HaveNotifiedLogOfScriptStopMistmatch) 1483 if (m_coopTermination != coopTerminationForThisScript && !HaveNotifiedLogOfScriptStopMismatch)
1458 { 1484 {
1459 // Notify the log that there is at least one script compile that doesn't match the 1485 // Notify the log that there is at least one script compile that doesn't match the
1460 // ScriptStopStrategy. Operator has to manually delete old DLLs - we can't do this on Windows 1486 // ScriptStopStrategy. Operator has to manually delete old DLLs - we can't do this on Windows
@@ -1464,7 +1490,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1464 + "\nContinuing with script compiled strategy but to remove this message please set [XEngine] DeleteScriptsOnStartup = true for one simulator session to remove old script DLLs (script state will not be lost).", 1490 + "\nContinuing with script compiled strategy but to remove this message please set [XEngine] DeleteScriptsOnStartup = true for one simulator session to remove old script DLLs (script state will not be lost).",
1465 World.Name, coopTerminationForThisScript ? "co-op" : "abort", m_coopTermination ? "co-op" : "abort"); 1491 World.Name, coopTerminationForThisScript ? "co-op" : "abort", m_coopTermination ? "co-op" : "abort");
1466 1492
1467 HaveNotifiedLogOfScriptStopMistmatch = true; 1493 HaveNotifiedLogOfScriptStopMismatch = true;
1468 } 1494 }
1469 1495
1470 instance = new ScriptInstance(this, part, 1496 instance = new ScriptInstance(this, part,
@@ -1472,11 +1498,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1472 startParam, postOnRez, 1498 startParam, postOnRez,
1473 m_MaxScriptQueue); 1499 m_MaxScriptQueue);
1474 1500
1475 if ( 1501 if(!instance.Load(scriptObj, coopSleepHandle, assemblyPath,
1476 !instance.Load(
1477 scriptObj, coopSleepHandle, assemblyPath,
1478 Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource, coopTerminationForThisScript)) 1502 Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource, coopTerminationForThisScript))
1479 return false; 1503 {
1504 lock (m_CompileDict)
1505 m_CompileDict.Remove(itemID);
1506 return false;
1507 }
1480 1508
1481// if (DebugLevel >= 1) 1509// if (DebugLevel >= 1)
1482// m_log.DebugFormat( 1510// m_log.DebugFormat(
@@ -1506,16 +1534,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1506 m_PrimObjects[localID].Add(itemID); 1534 m_PrimObjects[localID].Add(itemID);
1507 } 1535 }
1508 1536
1509 if (!m_Assemblies.ContainsKey(assetID))
1510 m_Assemblies[assetID] = assemblyPath;
1511 1537
1512 lock (m_AddingAssemblies) 1538 lock (m_AddingAssemblies)
1513 { 1539 {
1540 if (!m_Assemblies.ContainsKey(assetID))
1541 m_Assemblies[assetID] = assemblyPath;
1542
1514 m_AddingAssemblies[assemblyPath]--; 1543 m_AddingAssemblies[assemblyPath]--;
1515 } 1544 }
1516 1545
1517 if (instance != null) 1546 if (instance != null)
1547 {
1518 instance.Init(); 1548 instance.Init();
1549 lock (m_CompileDict)
1550 {
1551 foreach (EventParams pp in m_CompileDict[itemID].eventList)
1552 instance.PostEvent(pp);
1553 }
1554 }
1555 lock (m_CompileDict)
1556 m_CompileDict.Remove(itemID);
1519 1557
1520 bool runIt; 1558 bool runIt;
1521 if (m_runFlags.TryGetValue(itemID, out runIt)) 1559 if (m_runFlags.TryGetValue(itemID, out runIt))
@@ -1567,7 +1605,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1567 } 1605 }
1568 1606
1569 if (instance.StatePersistedHere) 1607 if (instance.StatePersistedHere)
1570 instance.RemoveState(); 1608 instance.RemoveState();
1571 1609
1572 instance.DestroyScriptInstance(); 1610 instance.DestroyScriptInstance();
1573 1611
@@ -1619,20 +1657,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1619 // Do not remove assembly files if another instance of the script 1657 // Do not remove assembly files if another instance of the script
1620 // is currently initialising 1658 // is currently initialising
1621 if (!m_AddingAssemblies.ContainsKey(m_Assemblies[assetID]) 1659 if (!m_AddingAssemblies.ContainsKey(m_Assemblies[assetID])
1622 || m_AddingAssemblies[m_Assemblies[assetID]] == 0) 1660 || m_AddingAssemblies[m_Assemblies[assetID]] == 0)
1623 { 1661 {
1624// m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]); 1662// m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]);
1625 try 1663 try
1626 { 1664 {
1627 if (File.Exists(m_Assemblies[assetID])) 1665 if (File.Exists(m_Assemblies[assetID]))
1628 File.Delete(m_Assemblies[assetID]); 1666 File.Delete(m_Assemblies[assetID]);
1629 1667
1630 if (File.Exists(m_Assemblies[assetID]+".text")) 1668 if (File.Exists(m_Assemblies[assetID]+".text"))
1631 File.Delete(m_Assemblies[assetID]+".text"); 1669 File.Delete(m_Assemblies[assetID]+".text");
1632 1670
1633 if (File.Exists(m_Assemblies[assetID]+".mdb")) 1671 if (File.Exists(m_Assemblies[assetID]+".mdb"))
1634 File.Delete(m_Assemblies[assetID]+".mdb"); 1672 File.Delete(m_Assemblies[assetID]+".mdb");
1635 1673
1636 if (File.Exists(m_Assemblies[assetID]+".map")) 1674 if (File.Exists(m_Assemblies[assetID]+".map"))
1637 File.Delete(m_Assemblies[assetID]+".map"); 1675 File.Delete(m_Assemblies[assetID]+".map");
1638 } 1676 }
@@ -1689,7 +1727,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1689 new WorkItemCallback(this.ProcessEventHandler), 1727 new WorkItemCallback(this.ProcessEventHandler),
1690 parms)); 1728 parms));
1691 } 1729 }
1692 1730
1693 /// <summary> 1731 /// <summary>
1694 /// Process a previously posted script event. 1732 /// Process a previously posted script event.
1695 /// </summary> 1733 /// </summary>
@@ -1700,7 +1738,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1700 Culture.SetCurrentCulture(); 1738 Culture.SetCurrentCulture();
1701 1739
1702 IScriptInstance instance = (ScriptInstance) parms; 1740 IScriptInstance instance = (ScriptInstance) parms;
1703 1741
1704// m_log.DebugFormat("[XEngine]: Processing event for {0}", instance); 1742// m_log.DebugFormat("[XEngine]: Processing event for {0}", instance);
1705 1743
1706 return instance.EventProcessor(); 1744 return instance.EventProcessor();
@@ -1733,15 +1771,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1733 instance = m_Scripts[itemID]; 1771 instance = m_Scripts[itemID];
1734 } 1772 }
1735 catch { /* ignore race conditions */ } 1773 catch { /* ignore race conditions */ }
1736 1774
1737 if (instance != null) 1775 if (instance != null)
1738 { 1776 {
1739 instance.PostEvent(p); 1777 instance.PostEvent(p);
1740 result = true; 1778 result = true;
1741 } 1779 }
1780 else
1781 {
1782 lock (m_CompileDict)
1783 {
1784 if (m_CompileDict.ContainsKey(itemID))
1785 {
1786 m_CompileDict[itemID].eventList.Add(p);
1787 result = true;
1788 }
1789 }
1790 }
1742 } 1791 }
1743 } 1792 }
1744 1793
1745 return result; 1794 return result;
1746 } 1795 }
1747 1796
@@ -1760,6 +1809,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1760 instance.PostEvent(p); 1809 instance.PostEvent(p);
1761 return true; 1810 return true;
1762 } 1811 }
1812 lock (m_CompileDict)
1813 {
1814 if (m_CompileDict.ContainsKey(itemID))
1815 {
1816 m_CompileDict[itemID].eventList.Add(p);
1817 return true;
1818 }
1819 }
1763 return false; 1820 return false;
1764 } 1821 }
1765 1822
@@ -1817,7 +1874,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1817 if (!(sender is System.AppDomain)) 1874 if (!(sender is System.AppDomain))
1818 return null; 1875 return null;
1819 1876
1820 string[] pathList = new string[] {"caches", m_ScriptEnginesPath, 1877 string[] pathList = new string[] {"bin", m_ScriptEnginesPath,
1821 Path.Combine(m_ScriptEnginesPath, 1878 Path.Combine(m_ScriptEnginesPath,
1822 m_Scene.RegionInfo.RegionID.ToString())}; 1879 m_Scene.RegionInfo.RegionID.ToString())};
1823 1880
@@ -1851,15 +1908,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1851 return instance; 1908 return instance;
1852 } 1909 }
1853 1910
1854 public void SetScriptState(UUID itemID, bool running) 1911 public void SetScriptState(UUID itemID, bool running, bool self)
1855 { 1912 {
1856 IScriptInstance instance = GetInstance(itemID); 1913 IScriptInstance instance = GetInstance(itemID);
1857 if (instance != null) 1914 if (instance != null)
1858 { 1915 {
1859 if (running) 1916 if (running)
1860 instance.Start(); 1917 instance.Start();
1861 else 1918 else
1862 instance.Stop(100); 1919 {
1920 if(self)
1921 {
1922 instance.Running = false;
1923 throw new EventAbortException();
1924 }
1925 else
1926 instance.Stop(100);
1927 }
1863 } 1928 }
1864 } 1929 }
1865 1930
@@ -2033,6 +2098,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
2033 string xml = instance.GetXMLState(); 2098 string xml = instance.GetXMLState();
2034 2099
2035 XmlDocument sdoc = new XmlDocument(); 2100 XmlDocument sdoc = new XmlDocument();
2101 sdoc.XmlResolver=null;
2036 bool loadedState = true; 2102 bool loadedState = true;
2037 try 2103 try
2038 { 2104 {
@@ -2084,10 +2150,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
2084 string fn = Path.GetFileName(assemName); 2150 string fn = Path.GetFileName(assemName);
2085 2151
2086 string assem = String.Empty; 2152 string assem = String.Empty;
2153 string assemNameText = assemName + ".text";
2087 2154
2088 if (File.Exists(assemName + ".text")) 2155 if (File.Exists(assemNameText))
2089 { 2156 {
2090 FileInfo tfi = new FileInfo(assemName + ".text"); 2157 FileInfo tfi = new FileInfo(assemNameText);
2091 2158
2092 if (tfi != null) 2159 if (tfi != null)
2093 { 2160 {
@@ -2095,7 +2162,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
2095 2162
2096 try 2163 try
2097 { 2164 {
2098 using (FileStream tfs = File.Open(assemName + ".text", 2165 using (FileStream tfs = File.Open(assemNameText,
2099 FileMode.Open, FileAccess.Read)) 2166 FileMode.Open, FileAccess.Read))
2100 { 2167 {
2101 tfs.Read(tdata, 0, tdata.Length); 2168 tfs.Read(tdata, 0, tdata.Length);
@@ -2187,6 +2254,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
2187 return false; 2254 return false;
2188 2255
2189 XmlDocument doc = new XmlDocument(); 2256 XmlDocument doc = new XmlDocument();
2257 doc.XmlResolver=null;
2190 2258
2191 try 2259 try
2192 { 2260 {
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs b/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs
index 9d9dee1..ede8ef3 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
60 public bool Wait(int t) 60 public bool Wait(int t)
61 { 61 {
62 // We use the integer version of WaitAll because the current version of SmartThreadPool has a bug with the 62 // We use the integer version of WaitAll because the current version of SmartThreadPool has a bug with the
63 // TimeSpan version. The number of milliseconds in TimeSpan is an int64 so when STP casts it down to an 63 // TimeSpan version. The number of milliseconds in TimeSpan is an int64 so when STP casts it down to an
64 // int (32-bit) we can end up with bad values. This occurs on Windows though curiously not on Mono 2.10.8 64 // int (32-bit) we can end up with bad values. This occurs on Windows though curiously not on Mono 2.10.8
65 // (or very likely other versions of Mono at least up until 3.0.3). 65 // (or very likely other versions of Mono at least up until 3.0.3).
66 return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false); 66 return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false);