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Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs11
1 files changed, 9 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index e07ae1c..f768cf2 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -77,7 +77,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
77 private IConfigSource m_ConfigSource = null; 77 private IConfigSource m_ConfigSource = null;
78 private ICompiler m_Compiler; 78 private ICompiler m_Compiler;
79 private int m_MinThreads; 79 private int m_MinThreads;
80 private int m_MaxThreads ; 80 private int m_MaxThreads;
81
82 /// <summary>
83 /// Amount of time to delay before starting.
84 /// </summary>
85 private int m_StartDelay;
86
81 private int m_IdleTimeout; 87 private int m_IdleTimeout;
82 private int m_StackSize; 88 private int m_StackSize;
83 private int m_SleepTime; 89 private int m_SleepTime;
@@ -231,6 +237,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
231 m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100); 237 m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
232 m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60); 238 m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60);
233 string priority = m_ScriptConfig.GetString("Priority", "BelowNormal"); 239 string priority = m_ScriptConfig.GetString("Priority", "BelowNormal");
240 m_StartDelay = m_ScriptConfig.GetInt("StartDelay", 15000);
234 m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300); 241 m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
235 m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144); 242 m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
236 m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000; 243 m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
@@ -886,7 +893,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
886 { 893 {
887 // This delay exists to stop mono problems where script compilation and startup would stop the sim 894 // This delay exists to stop mono problems where script compilation and startup would stop the sim
888 // working properly for the session. 895 // working properly for the session.
889 System.Threading.Thread.Sleep(15000); 896 System.Threading.Thread.Sleep(m_StartDelay);
890 } 897 }
891 898
892 object[] o; 899 object[] o;